DRAGON WARRIOR 1+2 WALKTHROUGH Version 6.0 10/3/2000 by Mike Mawhinney (Shdwwrym@uymail.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The latest version of this FAQ can always be found at GameFAQs.com! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~ Contents: ~~~~~~~~~ 1. Updates 2. Dragon Warrior 1 A. Dragon Warrior 1 Information B. Tantegal Castle C. The Town of Tantegal D. Loto's Cave E. The Town of Garinham F. Village of Kol G. Rain Shrine H. Tunnel Cave I. Town of Rimuldar J. Sun Stone K. Mountain Cave L. Grave Robbing M. Rain and a Princess's Love N. The Ruins of Domdora O. The Fortress City of Mercado P. Sealed Rainbows Q. The Sword of Loto R. Savior of the World 3. Dragon Warrior 1 Lists A. Weapons B. Armor C. Shields D. Items E. Spells F. Shops G. Monsters H. Experience Table 4. Dragon Warrior 2 A. Dragon Warrior 2 Information B. The Beginning C. A Shrine and the Village of Leftwyne D. Cannock Castle E. Hero's Spring F. The Prince of Cannock G. Lake Cave and the Silver Key H. The Road to Hamlin I. The Town of Hamlin J. Moonbrook Castle and the Princess K. Tower of Wind L. Flying and Sailing M. Repeating the Past *NEW* N. Lighthouse *NEW* O. Osterfair Castle *NEW* P. Port of Zahan *NEW* Q. Underground City of Wellgarth *NEW* 5. Dragon Warrior 2 Lists A. Weapons *UPDATED* B. Armor *UPDATED* C. Shields D. Helmets *NEW* E. Items *UPDATED* F. Spells *UPDATED* G. Shops *UPDATED* H. Monsters *UPDATED* I. Experience Table *UPDATED* 6. Secrets *UPDATED* 7. Credits *UPDATED* 8. Contact Information 9. Copyright Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~ 1. Updates ~~~~~~~~~~ 6.0 - 10/3/2000. Completed up to Wellgarth, added the Helmets section, updated the Weapons, Armor, Items, Spells, Shops, Monsters, Experience Table, Secrets, and Credits section. 5.0 - 10/1/2000. Completed up to Lianport, updated the Weapons, Armor, Shields, Items, Spells, Shops, Monsters, and Experience Tables. Added a cool code for Dragon Warrior 2! 4.0 - 9/26/2000. Some revisions. Started Dragon Warrior 2! Completd up to The Prince of Cannock, updated the Weapons, Armor, Shields, Items, Spells, Shops, Monsters, and Experience Tables. 3.0 - 9/24/2000. Completed Dragon Warrior 1! Updated the Weapons, Armor, Shields, Items, Spells, Shops, Monsters, and Experience Tables. 2.0 - 9/23/2000. Completed up to The Ruins of Domdora, updated the Weapons, Armor, Shields, Items, Spells, Shops, Monsters, and Experience Table lists. 1.0 - 9/22/2000. Started this guide! Focusing on Dragon Warrior 1 for now. Completed up to the Village of Kol. ~~~~~~~~~~~~~~~~~~~ 2. Dragon Warrior 1 ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2A. Dragon Warrior 1 Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The NES version of Dragon Warrior was my very first RPG ever. I still remember that I received a copy for about $15, renewing a Nintendo Power subscription. I haven't seen a magazine give out an entire game before for a year's subscription, and I haven't since. That just shows how old I am. ^^; The GBC version of Dragon Warrior 1 looks a lot different, graphically, and some names've been changed. Stairs're in different or new locations, and you can search vases and shelves for items. Plot and strategy-wise, the game's just as good as it always was, and I heartily recommend it! ~~~~~~~~~~~~~~~~~~~ 2B. Tantegal Castle ~~~~~~~~~~~~~~~~~~~ Items: 120G, Herb, Key, Torch. In the opening cinema, you'll see DracoLord attack Tantegal Castle, before stealing a glowing sphere, and kidnapping Princess Lora. This's bad tidings for the land of Alefgard! Afterwards, you will find yourself before King Lars XVI, and hear the tale of Loto and the Light Orb. The King will beseech you to save the day, and tell you to take the items from the chests here. You'll find 120G, a Torch, and a Key! Talk to the people here in the room, and you can learn about Lady Lora, the nearby town of Tantegal, and how to use your new-found Key. Try it out on the nearby door, and go down the stairs to the main floor of the Castle! Walk around here, and chat with the guards by the stairs to get some advice about saving your game. Head south, and go to the east of the central fountain, to find a guard sniffling over Lady Lora. Search the pot on the left for an Herb, and continue south to enter a room, and chat with an old wizard. When the screen flashes like this, that means your MPs have been refilled for free! Remember this for later, and try the stairs here. Here you'll learn a bit more about Torches and the land before the DracoLord came. To the west of the fountain, speak to the people to learn of a ruined village, and go north from there. You'll see a locked door you can't go into just yet, and up a nearby staircase you'll get advice on building your experience to be better in fights. There's nothing else you can do for now, other than be frusterated by another locked door, so leave the Castle grounds for now. ~~~~~~~~~~~~~~~~~~~~~~~~ 2C. The Town of Tantegal ~~~~~~~~~~~~~~~~~~~~~~~~ Items: Warp Wing. Make a beeline for the town to the east, Tantegal. You're very weak and unarmed right now, so try to avoid fights. When you get to the town, right to the south is the Inn. You can rest here, for a price, to recover HP and MP. There's also a storage area here, to store items and money in, though you may only store increments of 1000G at a time. The dresser you can get to has a Warp Wing in it, and up the stairs you can learn some good advice. The further you are from the castle, the harder the fights'll be. Poisoned marshes are also bad for you, so watch your step! To the north of the Inn is the Weapons and Armor Shop. You can put that gold to good use! The more expensive the item, the more effective that equipment is. Shop wisely here, and remember that defense might be the better option for this early stage of the game, so you can stay alive long enough to get more Gold. East of the Inn, you can pick up a groupie if you want, even though she doesn't do anything. To the south and east is the Item Shop, where you can pick up some useful goodies. Try to get a D-Scale if you can afford it, every little bit of defense helps! North of the Item Shop is a building, where you can learn about purchasing Keys, somewhere, and meet a kind wizard who offers to uncurse you if you're ever cursed. Head up the stairs here and you'll learn about the city of Garinham, and a man will say that if you're Loto's descendant, you should find the Loto Seal. Other than another locked door north of this building, and some talk of Garin's harp, you'll be all done in Tantegal. Now what? ~~~~~~~~~~~~~~~ 2D. Loto's Cave ~~~~~~~~~~~~~~~ Items: None Spend your time beating the monsters around Tantegal, first of all. Beating monsters will let your Levels go up, and each fight'll be easier than the last ones were. Getting to Level 2 or 3's not so hard, and the money will let you get better items in Tantegal as well. When you feel you're ready, wander west of the Castle, until you see some water, then head north. Go around any mountains in your way, and keep going north. You should see a desert and cave to the west, that's your destination! There are no enemies in here, but you'll learn important information, so make sure you have a Torch or two, and head on in. You'll be surrounded by darkness. This is why you have a Torch! Light it, and you'll be able to see better. Follow the path south, moving around the bend and heading to the east. Before you hit the wall to the east, head south, and east again, going north when you can and taking another turn to the east. You should see some torches on the wall, go past them and south to find some stairs to the next floor! Follow the path north, west and south, moving west and north again as necessary. You'll reach a fork, one path going south, and the other to the north, once you've gone to the west again. South's a dead-end, so continue north, moving east when you reach the top. Head north, and at this fork move to the west. Follow the path north, to the east and back south, then move to the east. Here, you'll see flowers scattered about, and a stone tablet with Loto's symbol on it. Read the tablet, and you'll learn that you have to find the three items that Loto used to reach DracoLord's island! Your quest revealed, make your way back outside of Loto's Cave. ~~~~~~~~~~~~~~~~~~~~~~~~ 2E. The Town of Garinham ~~~~~~~~~~~~~~~~~~~~~~~~ Items: None Back outside, make your way towards the west, moving north of the mountains and reaching the ocean. Continue westward, you'll soon reach Garinham, the town of folklore, as one inhabitant will say. The main feature of this tiny town is the large building with the locked door. Otherwise, you can hear word here that Princess Lora was taken far to the east. Since we haven't heard of these three treasures we need, we might as well try to track down and rescue Lora! Otherwise, there are some improved weapons and armor here to purchase if you have the funds, which is recommended. Head back to Tantegal, when you're ready, resting up and saving the game with the King while you're there. Leave the Castle and move to the north, curving east around them. You can move north, crossing east over the bridge and moving towards the south-east; or, you can move south, between the mountains and head east over the desert, through the poisonous swamp. Either way, you'll end up in the same place, which is before a bridge leaving further to the east. Cross over the bridge, noting the poisonous swamp and the cave that's inside of it, and head to the north instead. Pass the mountains to the east, and you'll see a village in the middle of the forest. You've reached Kol! ~~~~~~~~~~~~~~~~~~ 2F. Village of Kol ~~~~~~~~~~~~~~~~~~ Items: Cloth Armor, PixyFlute, STRseed. Kol's a quiet, quaint village, where you can hear more important information. You learn about Rimuldar, which is to the south, and you can pay to get a powder-puff massage. Above the spring in the town, you can get a STRseed and some Cloth Armor. If you stand four steps under the fountain, and search, you can find the PixyFlute as well! This won't be handy until later, but you can carry it around until then. A girl named Cleo is missing her husband, who went off insearch of Keys. There's supposedly a Key Shop in Rimuldar, and lots of tough monsters there. A wizard trapped in some poisonous swamps to the west of the spring will tell you that you need Loto's Sword to harm the DracoLord, which's very important to know. Rumors abound about a beautiful woman in a cave to the south, and how a creature named Golem is afraid of flutes. Could it be the PixyFlute we just found? ^^ When you're set, head west of Kol, moving south as you follow the coastline. You'll see a gap between the mountains and water. Walk in there, and head into the Shrine you'll see to the north and east. ~~~~~~~~~~~~~~~ 2G. Rain Shrine ~~~~~~~~~~~~~~~ Items: None When you enter, you'll see a wizard guarding a treasure chest. Talk to him, and you'll learn this's one of the descendants of the men Loto gave the three treasures to! This one is guarding the Rain Staff. However, he won't hand it over until you track down and find the Shiny Harp! It's said the Harp attracts monsters. Either way, we can't get what we need until we find the Harp, but we know where one of the treasures is! Leave the Rain Staff in its guardian's hands, and work on building up your levels and buying better equipment. When you feel you're ready, head towards and in the cave to the south, in the poison swamp. ~~~~~~~~~~~~~~~ 2H. Tunnel Cave ~~~~~~~~~~~~~~~ Items: None This cave, a passage between two continents, holds a secret or two. For now, though, it's very recommended that you don't try to explore those secrets. Rather, just head straight south. When you hit the wall, go a bit east, south, and west to the stairs. You're on the other continent now! Trudge through a last bit of poisonous swamp, and continue southward. When you see a pass through the mountains to the west, ignore them and continue south. When you hit the next mountains, pass them towards the east, continuing south until you can move to the northwest. You should see a town sitting in the middle of a lake. This's Rimuldar! ~~~~~~~~~~~~~~~~~~~~ 2I. Town of Rimuldar ~~~~~~~~~~~~~~~~~~~~ Items: 123G, DEFseed, LifeAcorn, Warp Wing. This town is just what you might expect of a town on an unfamiliar continent; full of better weapons and armor, items to find, and strange townspeople. ^^; Seriously! You'll find one lady who says she is changing in her room. Check her bureau, and pocket the Warp Wing you find there. Other townspeople will mention the Rain Shrine we've already visited, as well as one man telling you that wearing a ring is proper ettiquette. An oracle will tell you to go south, if you haven't and that right here is where 'rain and sun come together.' We know about the Rainstaff, so the next treasure must have to do with sun! You'll meet Cleo's husband, who's been robbed of money. And, you'll find a wizard who talks about how Loto used a rainbow to reach the DracoLord's castle in past times. Rain and sun make rainbows, don't they? Other than the Weapon and Armor Shop, and the merchant who runs the buildingless Item Shop, there is another place of importance. From the entrance, follow the water up and to the west, hugging it closely. If you do it right, you'll reach the shop in the north-west of town, where you'll find the Key Shop! You can get Keys for 16G each, as well as getting 123G and a DEFseed from the jars here. So you might as well get six Keys, since you'll be able to afford it easily from that jar. Head back to the Inn with your keys, and use two of them to speak to the wizard, and get a LifeAcorn from the chest here. You'll learn about the Sun Stone being right in Tantegal Castle! Before we go back there, though, we have something else nearby to see. Head far to the south of Rimuldar and the continent, and you'll see a bridge going across to an island. Cross over, and try to make your way through the mountains to a small Shrine here, which the oracle in Rimuldar calls the Sacred Shrine. The monsters might be tough if you haven't picked up equipment in Rimuldar, so be careful! Once you get there safely, go in and speak to the wizard. You'll be rudely thrown out, unless you have Loto's Seal. You probably don't yet, so make your way back to Tantegal Castle. Now that we have some Keys, we should go back and check this Sun Stone lead out! ~~~~~~~~~~~~~ 2J. Sun Stone ~~~~~~~~~~~~~ Items: 350G, AGLseed, Herb, Key, LifeAcorn, MysticNut. Return to Tantegal Castle, and save your game with the King. Walk to the west of the fountain, and open the first unlocked door you come to. Inside, a man will condemn you if you steal, but the King himself did say he wanted you to save the kingdom. 350G, a Key, a MysticNut, and an AGLseed're just minor treasures compared to the Light Orb, so help yourself! Continue north and east, and you'll come to the second locked door. Open it, and step inside. Outside the door on the right, is another Key Shop! His prices're 24G each though. A lady here will mention the poem about rain and sun forming a rainbow, as well. Now, if you've played the NES version of Dragon Warrior, you'll know what to do. If not, walk alongside the edge of the Castle, to find a staircase by the water! Go down, and talk to the wizard to get to the chest. It's really the Sun Stone, one of the three treasures we need! You can also get an Herb and a LifeAcorn from the bureaurs here. Go back inside the castle, and cross the weird tiles to the south. These each inflict 7HP of damage per step, so careful! The man here will talk about how to get into Garin's grave, in Garinham. Remember this, and head back across the barrier, and go west and up the stairs. The priest here will heal you completely if you talk to him, which will help after those tiles! You'll all done with Tantegal for now. While we're nearby, let's go back to Tantegal, and open the locked doors with our Keys. There's one at the Inn, where we hear again about fairies putting Golem to sleep. The other locked door in the city has a Repellent Shop, to buy monster-repellent for 12G a bottle. Not much here, huh? Where to next? ~~~~~~~~~~~~~~~~~ 2K. Mountain Cave ~~~~~~~~~~~~~~~~~ Items: 350G, 670G, Iron Shield, MysticNut, STRseed, Torch, War Ring. From Tantegal Castle, go west, and north around the mountains, moving west and south around the lake. Cross the bridge you'll see here, and continue south to the mountains, heading east once you pass them. Be careful not to walk through the poisonous swamp, and continue east to reach a cave. Once inside, use a Torch or Radiant spell, and head west. Go south, and when the path splits, pick to go east. Head south and to the east, following the path north and east to a four-way intersection. Continue east, then south. When the path splits again, head to the west, to reach an underground lake. Move to the northeast of it, and follow the path there, to find a chest with 350G. Head to the south of the lake, and take that path, moving west, north, and west again. At the split, go north, then west and south. Head to the west, and open the big door with a Key. You do have a Key, right? ^^ Head down the stairs in the next room. On the next floor, go east, and at the split go south. Continue south, until you can go east, then go north as far as possible. Now, go to the west as far as you're able to, before going south and east into a room with torches. Get the STRseed and the MysticNut here, then go as far north as you can outside of the room. Head east a bit, and go south into the carpeted room with the statues. Get the War Ring from the chest here! Now, head as far east as you can before you run into a dead-end, then go back and take the first path south. You'll be in another torch room, with an Iron Shield here. Go back west to the nearest intersection, then go south as far as you can. Head east, then north. Go west to the second intersection, then go north into a room with a Torch. Go west to the next intersection, and pick up 670G! Go west two intersections, then go south three intersections, going east to get back to the stairs. You should be able to find your way out of here, now, and back to Tantegal Castle. ~~~~~~~~~~~~~~~~~ 2L. Grave Robbing ~~~~~~~~~~~~~~~~~ Items: 343G, 537G, 630G, Copper Sword, Key x 2, LifeAcorn, ShinyHarp, Torch. Once you've rested, saved, and stocked up, head to the northwest of Tantegal Castle to get to Garinham. Remember the big locked door, and what the guard said in Tantegal Castle? Let's check this out. Right inside, you'll hear more about Garin's harp, which was supposed to summon monsters. Is this the Shiny Harp we need to get, for the Rainstaff? We're on the right track! Another man mentions Domdora to the south, and an innkeeper there. Heed the merchant's words, and help yourself to the treasure chests, to get 630G, a Torch, and a Copper Sword. If you talk to the old woman behind her locked door, she gives you a replacement Key. She's not such a bad lady! ^^ Where's this Grave, though? Stand above the table in the old woman's room, and move north. You'll go through a hole in the wall, and emerge on the other side. Speak to the wizard here, and he'll vanish to let you pass. It's time for treasure-hunting! Get out your light, and head north. Go east, then north again, to reach a four-way intersection. Go to the east for four intersections, then continue all the way north. Go west, north, and west again, to find a small treasure-trove! Get the Key, 537G, and LifeAcorn here, then go back east. Go north and east, following the path south until you reach some pillars. Continue southwards, following the path, and you'll reach a big door. Use your Key, and open it up! Follow the snaking path to the west, past all the torches, and head down the stairs here. Ignore the stairs within sight of you, as they just lead to an empty room. Go west instead, and west past the next intersection. Continue west, and go down the stairs. Go west, and south when you reach the water, following the path until you can go north. Do so, and you'll find a chest with 343G! Return to the stairs, and go south, until you see some stairs. Head on down, and then walk north. Take the eastern of the two passages, and go north as far as you can. Continue east and north, going east a bit more and down the stairs you see. Follow either of the walls around, and head down the stairs you'll see here. Look, it's Garin's burial place! And right infront of it, is the ShinyHarp! Get your treasure, and head out of this monster-infested tomb. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2M. Rain and a Princess's Love ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: LoraLuv, Rainstaff. Now that we have the ShinyHarp, we can return to the Rain Shrine! Inside, trade the ShinyHarp with the wizard, for the Rainstaff. Only one more to go! We saw a suspicious wizard in the Sacred Shrine, but we need to find Loto's Seal before he'll speak to us. We don't have any leads on that right now, but we have several others to take care of. We've heard of a Golem somewhere, to lure to sleep with the PixyFlute; That there was a destroyed town around here somewhere, and Domdora far to the south of Garinham; and we've heard of a beautiful girl in the Tunnel Cave that links the continents. Why don't we check it out? From the northern part of the cave, get your light out and look around. We're going to stray off of the straight-southern path we've always taken, and explore this place in more detail. From the stairs, walk to the east, and go south when you can. Head east, and south further, past the dragon-tile on the ground, until you can't go further south. Head just a bit to the west, then go south and west again, following the path south as you reach a large door. Unlock it with a Key, and stroll in, to see a large sleeping dragon! Talk to it, and it'll awaken, ready to fight. Try to keep your HP up there, as staying alive is more important than raining blows down every round. Strike, heal as needed, and continue, and you'll be done before you know it! Advance past the dragon to find... Princess Lora! She would have had to marry DracoLord if she wasn't rescued, but you've saved her from that fate worse than death. Offer to carry her back, and after a blush and happy music, start your trek back to the Castle! You'll see her in your arms, but this won't hinder fights at all. Speak to the King, and the Princess will sit on her throne, but not before confessing her love and giving you her heart! That's metaphorical, she didn't really pull out her heart and stick it in your pocket. ^^; You will get her love as an item though, the LoraLuv. She'll tell you how many Experience Points you need for the next Level, as well as telling you how far away from her and Tantegal Castle you are. Don't forget to save after doing all this! ~~~~~~~~~~~~~~~~~~~~~~~~ 2N. The Ruins of Domdora ~~~~~~~~~~~~~~~~~~~~~~~~ Items: Loto Armor. Since we don't know where the Golem is, we should follow our other clue. Domdora's supposed to be south of Garinham. If you remember how to get to the Mountain Cave, simply move south of its swamp until you hit the water, following it east and south until you can cross a bridge. Go around the mountains further south, and into the desert. You'll soon spot a ruined city! Could this be Domdora? Head in, and roam around. Everything's shattered and dead, and monsters roam around freely. If they're too tough for you, you should leave for now; you can always come back later, and you'll want to for sure. Head to the right of the town, and walk around to the shop in the lower right. Maybe this was the Inn? Walk across the poisonous swamp, to the north, and suddenly a MadKnight will attack! Try to keep those HP up, and hit him with your strongest attacks. If you can't beat him yet, just come back later after a Level or two. Believe it or not, though, a friend of mine beat this guy at Level 9, on the original NES version. Sorry, but I can't say how. ^^; Once you win, examine the ground one step to your right, and you'll find Loto's Armor! Equip this immediately, as it's the best armor in the game! This's what we came here for, so when you've gotten it, you can leave these ruins, to save or what have you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2O. The Fortress City of Mercado ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: DEFseed, Key, MysticNut. From Domdora, you want to head as far south as the desert goes, then keep going straight south as far as you can. When you hit the ocean, go west a smidge, them south and east. You should find a bridge to cross. Head north, following the mountains as they go east, and cross the bridge for some more poisonous swamp. On the other side, head south. You'll see a walled city, with a large stoney creature infront. It's Golem! Put that PixyFlute to good use, and use it as an Item. Golem will be put to sleep, and you can start attacking! Whenever Golem wakes up, use your flute again, and eventually you'll defeat it for lots of Experience! Once you've won, make your triumphant way into Mercado, the Fortress City. This city is huge! From the very north-west, you'll find stairs leading up to a Storage place, which has the same function (and inventory) of the one in Tantegal. You'll hear rumors of Loto's Armor, which a man named Yukinov buried behind a tree in Domdora, if you haven't gotten it already. The Inn to the east of this has a DEFseed in the bureau. To the south is more information about Yukinov, and further south is the beet- dealer and an Item Shop. The building south of here, after you use a Key to get in, is a descendant of Yukinov's, who says the shop Loto's Armor was buried by is to the east of town. Again, if you have the Armor, you know all about this. ^^ You can also get a replacement Key from the dresser here. The large building in the middle is actually a pond and an old woman, once you press against it and find an opening, who talks about a wizard locked up right to the south. He knows about Loto's Seal, so let's pay him a visit. Head south, and open a door with a Key. Watch your HP on the barriers here, and talk to the man. He'll say to go 70 North and 40 East of Tantegal Castle. Why, we can use the LoraLuv to find this! North of the Repellent Shop, is a dresser with a MysticNut in it. And behind a locked door, is both a Key Shop, and a Weapon and Armor Shop that sells the Flame Sword and Silver Shield! The Flame Sword's the second-best weapon in the game, and the Silver Shield is the best shield the game has. They're both pricey, but it wouldn't be a waste to save up and buy the both of them. ^^ Go on out, build some levels, and add these to your arsenal. Now, it's time for some buried treasure! ~~~~~~~~~~~~~~~~~~~ 2P. Sealed Rainbows ~~~~~~~~~~~~~~~~~~~ Items: Loto Seal, RainbwDrp. Head out of Mercado, and take the bridge back to the west. Follow the path back to the southwest, before going east over the first bridge you see. Soon, you'll see the largest patch of poisonous swamp in the entire world of Alefgard! If you have Loto's Armor, none of this will do a bit of damage to you. If you don't, just keep those HP up. ^^; Wander out into the swamp, and take out the LoraLuv. The wizard in Mercado, if you remember, mentioned 70 North, and 40 East of Tantegal Castle. That means, if Tantegal Castle's 40 steps to the east, then you must be 40 steps to its west! When you arrive there, search the ground and you'll find the Loto Seal! With your symbol of heredity firmly in your position, make your way back to the other continent, and the Sacred Shrine at its southernmost point. If you have the Sun Stone and the Rainstaff with you, and the Loto Seal as well, the wizard will merge them together, and you'll have the RainbwDrp! This's what we need to begin the assault on DracoLord's Castle! Head back north, past Rimuldar, to the south exit of the Tunnel Cave. Move west, and you'll see a tiny finger of land, just failing to bridge the gap over to the island DracoLord calls home. If you want to be exactly sure, the LoraLuv says this space is 6 North and 22 West of Tantegal Castle. Use the RainbwDrp, and a rainbow will appear, creating a bridge over the water for you! When you think you're ready, cross the bridge and walk through the swamp, heading north and up the cliffs, into DracoLord's Castle. ~~~~~~~~~~~~~~~~~~~~~ 2Q. The Sword of Loto ~~~~~~~~~~~~~~~~~~~~~ Items: 503G, Herb, Loto Sword. This place certainly doesn't seem friendly, in the middle of a poisonous swamp, on a cliff, with skeletal pillars right inside. ^^; Head west, and north, then go a bit east. Follow the path south, but don't go in the door here; both doors on this floor only lead to empty dead-end rooms. Walk into the throne room here, and head around to its back. Directly behind the throne, you'll find a hidden set of stairs if you search! Head down these to the main dungeon. Turn on your light, and head south and through the door here. Follow the path south until you reach an intersection, and continue west. Continue down this curving path, and you'll soon reach another intersection. Take the northern path, following it east, and you'll find a staircase leading further underground. On the next floor, head west and north, continuing north at the next intersection. Follow along, heading east when you can, and take the next intersection south. Go south at the next fork, south yet again, and you'll find some stairs. Head west, and pillage the chests here for an Herb and 503G. Yay! Now go back east, following the path north until you arrive in a large room. Further north is a staircase; it just leads to a dead-end, so ignore it. Continue to the northwest instead, and you'll see another staircase. This one's good to go down. Now, remember this floor. From the stairs, you want to move as far south as you can, taking a turn eastward into the room with the dragon-tiles infront of it. Move north, and go up the stairs here. Move to the southeast, and up the stairs here, as well. On the next floor, go up again, and you'll be in a room that's deserted, except for a treasure chest. Inside, you'll find the Loto Sword! This's the only weapon that can harm the DracoLord, and it's the best offensive weapon in the game besides. You'll definitely want to equip this one! I recommend casting Outside, and Return, so you can save and have this Sword for keepers. Then we'll begin the final assault on DracoLord's Castle! ~~~~~~~~~~~~~~~~~~~~~~~ 2R. Savior of the World ~~~~~~~~~~~~~~~~~~~~~~~ Items: 417G, 535G, DvlBelt, Herb, Key, MysticNut, Warp Wing. Return to DracoLord's Castle, if you left it, and go back to the floor you were told to remember. From the stairs here, head to the southeast, and take the passage to the east. Head north, and take the stairs in the middle of the four pillars. On this floor, move south, and go west past the row of torches on the wall. The enemies get tougher from this floor down, so watch out! Move north at the end, and you'll go down another flight of stairs. In this large room, just move to the east, and down the stairs on the other side. Once you go down here, you won't need a light-source; the area's completely lit up. This's the very bottom of DracoLord's Castle, where you'll finally face your foe! Move north, and follow the path as it goes east and north. You'll see a door to the side, so use a Key on it and you'll be in a large treasure-horde! You'll find, from the top row, an empty chest, 535G, a Warp Wing, a Key, a DvlBelt, another empty chest, 417G, an Herb, and a MysticNut. Head back down towards the stairs, and head west instead. Take the second path north, and follow it to an intersection. Go east, and follow the path south across the water. Head west, and sitting on his throne will be the DracoLord! Don't try to talk to him if you skipped Loto's Sword for some reason, and go back and get it! When you talk, he offers to share half the world with you, if you'll only join him. If you say yes, he asks you for Loto's Sword. If you did go and give it to him, then you'll wake up in Rimuldar, having had a bad dream. You'll still have Loto's Sword, thankfully. Of course, you need to decline DracoLord's invitation! You're a descendant of Loto, after all! Being upset, he'll of course fight you now. He only looks like an old man, what harm can he do? He'll hit you with his stick, and maybe fire off a Sleep spell or two. Before you know it, he'll fall. That wasn't so hard! Before you know it, DracoLord's true draconic form emerges! You'll have to keep fighting, without a chance to heal inbetween. He hits hard, and other than normal, dragon-type flames, he also can breathe 'intense flames' for a good 50HP or so of damage. This's the last fight, so watch that HP, and keep up the attack! When you win, you'll get the Light Orb back, and peace will be restored, just like that. You'll escape the castle, to make your victory-trek around the world! A funny note is that all the poisonous swamps are now flowerbeds. ^^ Make your way back to Tantegal Castle, and pass the rows of guards to talk to the King. He'll offer you his kingdom, but the game makes you say no, as your character would rather make their own castle elsewhere. Plus, if you said yes, there'd be no sequal to play! ^^ Lora will run down the stairs, and ask to accompany you to find your new kingdom. Say yes, and the two of you will walk off, to start your new beginning. Congratulations, you beat Dragon Warrior 1! ~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Dragon Warrior 1 Lists ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~ 3A. Weapons ~~~~~~~~~~~ Weapons're what help you destroy all the monsters! Your character has natural strength, STR, which is added to the weapon's ATK power, to get your final ATK stat. ------------------------------------------------------------------------ Name | Buy $ | Sell $ | Stat-increase | Notes ------------------------------------------------------------------------ Bamboo Stick | 10G | 5G | +2 ATK | None ------------------------------------------------------------------------ Club | 60G | 30G | +4 ATK | None ------------------------------------------------------------------------ Copper Sword | 180G | 90G | +10 ATK | None ------------------------------------------------------------------------ Flame Sword | 9800G | 4900G | +28 ATK | Use in battle to cast | | | | Firebal. ------------------------------------------------------------------------ Iron Axe | 560G | 280G | +15 ATK | None ------------------------------------------------------------------------ Loto Sword | N/A | N/A | +40 ATK | The only weapon that can | | | | hurt the DracoLord. ------------------------------------------------------------------------ Steel Sword | 1500G | 750G | +20 ATK | None ------------------------------------------------------------------------ ~~~~~~~~~ 3B. Armor ~~~~~~~~~ Armor's what helps you block all the hits those monsters will dish out. Armor adds to your DEF stat, which is a combination of your armor and your GRD stat. ----------------------------------------------------------------------- Name | Buy $ | Sell $ | Stat-increase | Notes ----------------------------------------------------------------------- Chain Mail | 300G | 150G | +10 DEF | None ----------------------------------------------------------------------- Cloth Armor | 20G | 10G | +2 DEF | None ----------------------------------------------------------------------- Iron Armor | 1000G | 500G | +16 DEF | None ----------------------------------------------------------------------- Leather Armor | 70G | 35G | +4 DEF | None ----------------------------------------------------------------------- Loto Armor | N/A | N/AG | +28 DEF | Restores 1HP for every | | | | step. Poisonous swamps | | | | and barriers can't hurt | | | | you now. ----------------------------------------------------------------------- Magic Armor | 7700G | 3850G | +24 DEF | Restores 1HP for every | | | | two steps. ----------------------------------------------------------------------- Steel Armor | 3000G | 1500G | +24 DEF | None ----------------------------------------------------------------------- ~~~~~~~~~~~ 3C. Shields ~~~~~~~~~~~ Shields work just like armor, with points added to your DEF stat. They let you get a higher DEF than you could with just Levels and your armor. -------------------------------------------------------- Name | Buy $ | Sell $ | Stat-increase | Notes -------------------------------------------------------- Iron Shield | 800G | 400G | +10 DEF | None -------------------------------------------------------- Leather Shield | 90G | 45G | +4 DEF | None -------------------------------------------------------- Silver Shield | 14800G | 7400G | +20 DEF | None -------------------------------------------------------- ~~~~~~~~~ 3D. Items ~~~~~~~~~ Items are welcome parts of your inventory. Some can be used in battle, and others outside of it. Always try to stock up on some for a rainy day! ^^ ------------------------------------------------------------------------ Name | Buy $ | Sell $ | Effect ------------------------------------------------------------------------ AGLseed | N/A | 100G | Use to add to your AGL, permanently. ------------------------------------------------------------------------ D-Scale | 20G | 10G | Use it, to add +5 DEF to your stats. | | | It's permanent while worn, and can be | | | removed. ------------------------------------------------------------------------ DEFseed | N/A | 100G | Use to add to your DEF, permanently. ------------------------------------------------------------------------ DvlBelt | N/A | 180G | Use this item to become cursed! You | | | cannot enter Tantegal Castle until you | | | are uncursed. Talk to the wizard in | | | Tantegal to remove the curse. ------------------------------------------------------------------------ Herb | 10G | 5G | Use to recover 20HP. ------------------------------------------------------------------------ Key | **G | 26G | Use to open locked doors. ------------------------------------------------------------------------ LifeAcorn | N/A | 150G | Use to add to your HP, permanently. ------------------------------------------------------------------------ LoraLuv | N/A | N/A | Use this to speak to Lora. You'll learn | | | how many Experience Points are needed | | | for the next Level, and how far away | | | from Tantegal Castle you are. ------------------------------------------------------------------------ Loto Seal | N/A | N/A | Use this to be courageous. ^^ Show it | | | to the man in the Sacred Shrine, along | | | with the Sun Stone and Rainstaff, to | | | make the RainbwDrp. ------------------------------------------------------------------------ MysticNut | N/A | 100G | Use to add to your MP, permanently. ------------------------------------------------------------------------ PixyFlute | N/A | N/A | Use to put Golem to sleep. ------------------------------------------------------------------------ RainbwDrp | N/A | N/A | Use west of Rimuldar, to make a bridge | | | to DracoLord's Castle. ------------------------------------------------------------------------ Rainstaff | N/A | N/A | Give this to the man in the Sacred | | | Shrine, along with the Sun Stone, to | | | make the RainbwDrp. ------------------------------------------------------------------------ Repellent | 12G | 19G | Use to keep weak monsters away. ------------------------------------------------------------------------ ShinyHarp | N/A | N/A | Use to cause a monster encounter. Trade | | | it to the wizard in the Rain Shine to | | | get the Rainstaff. ------------------------------------------------------------------------ STRseed | N/A | 112G | Use to add to your STR, permanently. ------------------------------------------------------------------------ Sun Stone | N/A | N/A | Give this to the man in the Sacred | | | Shrine, along with the Rainstaff, to | | | make the RainbwDrp. ------------------------------------------------------------------------ Torch | 8G | 4G | Use to light up caves. You can also use | | | it in battle to cause some damage. ------------------------------------------------------------------------ War Ring | N/A | 15G | Use it, to make weak enemies run away | | | sometimes. It's permanent while worn, | | | and can be removed. ------------------------------------------------------------------------ Warp Wing | 24G | 12G | Use to return to Tantegal Castle. ------------------------------------------------------------------------ **: Keys have varying prices. The Key Shop in Rimuldar sells them for 16G, the Key Shop in Tantegal Castle sells them for 24G, and the Key Shop in Mercado sells them for 32G. ~~~~~~~~~~ 3E. Spells ~~~~~~~~~~ Spells are received as you build your Levels. Some spells can be used in battle, and others only outside of it. ----------------------------------------------------------------- Name | MP | Learned | Effect ----------------------------------------------------------------- Firebal | 2 | Level 4 | Use to deal about 20HP damage. ----------------------------------------------------------------- Firebane | 5 | Level 19 | Use to deal about 60HP damage. ----------------------------------------------------------------- Heal | 3 | Level 3 | Use to recover 25-30HP. ----------------------------------------------------------------- HealMore | 8 | Level 17 | Use to recover 85-100HP. ----------------------------------------------------------------- Outside | 6 | Level 12 | Use to instantly leave a dungeon. ----------------------------------------------------------------- Radiant | 2 | Level 9 | Use to illuminate a dark room. ----------------------------------------------------------------- Repel | 2 | Level 15 | Use to keep weak monsters away. ----------------------------------------------------------------- Return | 8 | Level 13 | Use to fly back to Tantegal Castle. ----------------------------------------------------------------- Sleep | 2 | Level 7 | Use to try to put a monster to sleep. ----------------------------------------------------------------- StopSpell | 2 | Level 10 | Use to prevent enemy-spellcasting. ----------------------------------------------------------------- ~~~~~~~~~ 3F. Shops ~~~~~~~~~ This's a list of the towns in the land of Alefgard, and what each carries. Shields're listed in the Armor section. I've also included the price of their Inn. Key Shops can be found in Rimuldar, Tantegal Castle, and Mercado. ------------------------------------------------------------------------ Name | Inn | Weapons | Armor | Items ------------------------------------------------------------------------ Garinham | 6G | Club, Copper | Chain Mail, | D-Scale, Herb, | | Sword, Iron | Iron Shield, | Torch. | | Axe. | Leather Armor. | ------------------------------------------------------------------------ Kol | 12G | Copper Sword, | Iron Armor, | D-Scale, Herb, | | Iron Axe. | Leather Shield, | Torch, Warp Wing. | | | Steel Armor. | ------------------------------------------------------------------------ Mercado | 50G* | Bamboo Stick, | Chain Mail, | D-Scale, Repellent, | | Club, Copper | Iron Shield, | Warp Wing. | | Sword, Flame | Leather Armor, | | | Sword, Iron | Magic Armor, | | | Axe, Steel | Silver Shield, | | | Sword. | Steel Armor. | ------------------------------------------------------------------------ Rimuldar | 24G | Copper Sword, | Iron Armor, | Herb, Torch, Warp | | Iron Axe, | Magic Armor, | Wing. | | Steel Sword. | Steel Armor. | ------------------------------------------------------------------------ Tantegal | 3G* | Bamboo Stick, | Cloth Armor, | D-Scale, Herb, | | Club, Copper | Leather Armor, | Repellent, Torch. | | Sword. | Leather Shield. | ------------------------------------------------------------------------ *: Mercado and Tantegal have Storage Shops. ~~~~~~~~~~~~ 3G. Monsters ~~~~~~~~~~~~ This section shows the monsters that're attacking Alefgard. I've listed their name, HP as accurately as I could get it, the Experience Points you get from slaying them, and the Gold you'll pick up. I've included the special attacks or spells these monsters can dish out as well, along with any notes; physical attacks don't count here. They might have some attacks I haven't seen, so be careful! -------------------------------------------------------------------- Name | HP | EXP | Gold | Attacks/Spells/Notes -------------------------------------------------------------------- ArmKnight | 47 | 78 | 150G | StopSpell -------------------------------------------------------------------- AxeKnight | 99 | 172 | 152G | Firebane, HealMore -------------------------------------------------------------------- BlueDrgn | 98 | 180 | 150G | Breathes fire -------------------------------------------------------------------- DeadNite | 40 | 72 | 120G | Heal -------------------------------------------------------------------- Drackeema | 16 | 20 | 25G | Firebal, Heal -------------------------------------------------------------------- Dracky | 5 | 3 | 6G | None -------------------------------------------------------------------- DracoLord (1) | 242 | 0 | 0G | Sleep -------------------------------------------------------------------- DracoLord (2) | 387 | 0 | 0G | Breathes fire and intense flames -------------------------------------------------------------------- Dragon | 72 | 135 | 160G | Breathes fire -------------------------------------------------------------------- Dragon * | 166 | 950 | 250G | Breathes fire -------------------------------------------------------------------- Droll | 43 | 18 | 30G | None -------------------------------------------------------------------- Drollmagi | 44 | 58 | 110G | Sleep -------------------------------------------------------------------- Druin | 22 | 28 | 50G | Firebal -------------------------------------------------------------------- Druinlord | 56 | 120 | 185G | Firebane, StopSpell -------------------------------------------------------------------- Eyeder | 18 | 14 | 21 | None -------------------------------------------------------------------- Eyedrlord | 46 | 56 | 95G | Heal -------------------------------------------------------------------- Goldman | 110 | 6 | 650G | None -------------------------------------------------------------------- Golem | 153 | 2500 | 10G | PixyFlute puts it to sleep -------------------------------------------------------------------- MadKnight | 67 | 130 | 165G | Sleep -------------------------------------------------------------------- MagDracky | 13 | 12 | 20G | Firebal -------------------------------------------------------------------- Magician | 12 | 8 | 16G | Firebal -------------------------------------------------------------------- MagWyvern | 48 | 83 | 135G | Heal, Sleep -------------------------------------------------------------------- Metaly | 3 | 775 | 6G | Frequently runs away -------------------------------------------------------------------- MtlScrpio | 18 | 31 | 48G | None -------------------------------------------------------------------- Poltergst | 26 | 15 | 19G | Firebal -------------------------------------------------------------------- RedDragon | 106 | 350 | 143G | Breathes fire, StopSpell -------------------------------------------------------------------- RedSlime | 3 | 2 | 4G | None -------------------------------------------------------------------- RgeScrpio | 40 | 70 | 110G | None -------------------------------------------------------------------- RockGolem | 135 | 155 | 148G | None -------------------------------------------------------------------- Scorpion | 13 | 16 | 25G | None -------------------------------------------------------------------- ShdwKnght | 38 | 90 | 148G | None -------------------------------------------------------------------- Skeleton | 24 | 25 | 42 | None -------------------------------------------------------------------- Slime | 2 | 1 | 2G | None -------------------------------------------------------------------- Specter | 48 | 47 | 75G | Firebal, Sleep -------------------------------------------------------------------- Spooky | 7 | 4 | 8G | None -------------------------------------------------------------------- StarWyvrn | 74 | 105 | 169G | Breathes fire -------------------------------------------------------------------- Werewolf | 50 | 95 | 155G | None -------------------------------------------------------------------- Wolf | 33 | 40 | 60G | None -------------------------------------------------------------------- Wolflord | 37 | 52 | 80G | StopSpell -------------------------------------------------------------------- Wraith | 39 | 42 | 62G | Heal -------------------------------------------------------------------- Wyvern | 37 | 64 | 105G | None -------------------------------------------------------------------- *: This Dragon guards Princess Lora, and has higher stats than a normal Dragon. ~~~~~~~~~~~~~~~~~~~~ 3H. Experience Table ~~~~~~~~~~~~~~~~~~~~ This area'll show the Experience total you need to get, to achieve each level. I'll list what your stats are, as well, excluding ATK and DEF, as these're just a match for your STR and GRD if you're unequipped. You'll also see what spells you learn at what levels. I haven't used any of the seed items to get these stats, these're all your natural ones. ------------------------------------------------------- Level | EXP | HP | MP | STR | AGL | GRD | Spells ------------------------------------------------------- 1 | 0 | 15 | 0 | 6 | 6 | 3 | None ------------------------------------------------------- 2 | 7 | 22 | 0 | 8 | 6 | 3 | None ------------------------------------------------------- 3 | 23 | 24 | 4 | 10 | 8 | 4 | Heal ------------------------------------------------------- 4 | 47 | 31 | 11 | 11 | 10 | 5 | Firebal ------------------------------------------------------- 5 | 110 | 35 | 15 | 14 | 12 | 6 | None ------------------------------------------------------- 6 | 220 | 38 | 19 | 18 | 12 | 6 | None ------------------------------------------------------- 7 | 450 | 40 | 21 | 23 | 18 | 9 | Sleep ------------------------------------------------------- 8 | 800 | 46 | 24 | 26 | 21 | 10 | None ------------------------------------------------------- 9 | 1300 | 50 | 31 | 30 | 22 | 11 | Radiant ------------------------------------------------------- 10 | 2000 | 54 | 35 | 34 | 30 | 15 | StopSpell ------------------------------------------------------- 11 | 2900 | 62 | 45 | 39 | 34 | 17 | None ------------------------------------------------------- 12 | 4000 | 63 | 53 | 46 | 39 | 20 | Outside ------------------------------------------------------- 13 | 5500 | 70 | 59 | 49 | 46 | 23 | Return ------------------------------------------------------- 14 | 7500 | 78 | 65 | 57 | 52 | 26 | None ------------------------------------------------------- 15 | 10000 | 86 | 67 | 64 | 60 | 30 | Repel ------------------------------------------------------- 16 | 13000 | 92 | 90 | 67 | 66 | 33 | None ------------------------------------------------------- 17 | 17000 | 100 | 95 | 67 | 73 | 67 | HealMore ------------------------------------------------------- 18 | 21000 | 115 | 103 | 79 | 78 | 39 | None ------------------------------------------------------- 19 | 25000 | 130 | 110 | 81 | 80 | 40 | Firebane ------------------------------------------------------- 20 | 29000 | 138 | 123 | 85 | 82 | 41 | None ------------------------------------------------------- 21 | 33000 | 149 | 130 | 88 | 84 | 42 | None ------------------------------------------------------- 22 | 37000 | 158 | 139 | 90 | 84 | 42 | None ------------------------------------------------------- 23 | 41000 | 165 | 146 | 92 | 87 | 44 | None ------------------------------------------------------- 24 | 45000 | 170 | 154 | 95 | 91 | 46 | None ------------------------------------------------------- 25 | 49000 | 174 | 154 | 104 | 93 | 47 | None ------------------------------------------------------- 26 | 53000 | 180 | 161 | 107 | 97 | 49 | None ------------------------------------------------------- 27 | 57000 | 189 | 168 | 114 | 99 | 50 | None ------------------------------------------------------- 28 | 61000 | 195 | 173 | 119 | 106 | 53 | None ------------------------------------------------------- 29 | 65000 | 200 | 183 | 123 | 111 | 55 | None ------------------------------------------------------- 30 | 65535 | 210 | 193 | 128 | 120 | 60 | None ------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~ 4. Dragon Warrior 2 ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4A. Dragon Warrior 2 Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon Warrior 2, of course, is the sequal to Dragon Warrior 1. This game expanded on the old, and tried several new things. Multiple party- members, as well as multiple enemies attacking, were things the first game was missing. There's a bigger world to explore, and ships to sail the waters as you try to succeed in your quest. Other than the changes that a remake like this goes through, it's just as much fun as the original! ^^ ~~~~~~~~~~~~~~~~~ 4B. The Beginning ~~~~~~~~~~~~~~~~~ Items: 50G, Copper Sword. Many years ago, a descendant of Loto saved Alefgard from DracoLord. He sailed away with Princess Lora, and founded several kingdoms elsewhere. 100 years later, we see Moonbrook Castle underseige by the forces of a sinister wizard, Hargon, who is seeking to resurrect an eviler being. An injrued soldier manages to escape, after witnessing what happens to the King and Princess, and makes it to the Castle of Lorasia. Your character's father, the King, tells you to seek out the other two descendants of Loto, in Cannock and Moonbrook, and defeat Hargon. You'll be gifted with a chest of 50G and a Copper Sword, and let loose upon the baddies of the world. ^^ This castle's got a few interesting things in it, such as a Travelers' Gate, that functions as a teleporter. There's information about Temples, to get poison purified, curses lifted, and ghosts brought back to life. You'll also see two types of doors you can't get into. Both require different types of keys, and you won't get them just yet. You'll also hear about Leftwyne, to the west of the Castle. Head out into the world, beating up monsters and getting those low Levels up! Staying around Lorasia until you can purchase the Leather Shield from the Item Shop isn't a bad idea; you'll be as ready as you can be for the journey ahead of you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4C. A Shrine and the Village of Leftwyne ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: SlotToken. When you're armed and ready, start heading south of Lorasia Castle. This might seem odd, since we haven't heard anything about it yet, but if you continue south you'll find a bridge. Cross over, and continue along to the southeast. On a peninsula jutting out to the south, you'll find a small Shrine. A wizard here will tell you that there's a Silver and a Gold Key, and that the Silver Key is found west of Cannock Castle. He says you should wait until you have a companion first, which's wise advice. There's a door here we can't get into either, but we can come back later. Return to Lorasia Castle, healing up if need be, and head towards the west. You might have to move north a bit to get around the water, but if you continue along, past a desert, forest, and a poisonous swamp, you should see Leftwyne! ^^ Right to your left, is the local Item Shop, with a storage area upstairs. To the right is the local Inn, which has a reasonible price. You'll find the Temple to the northeast, and stairs going upstairs. The boy there will tell you how to get to Moonbrook from the Shrine further west, but we're not going there just yet. If you go upstairs in the Weapons and Armor Shop, you'll learn about Cannock Castle being right to the north. You can also get a SlotToken from the bureau here! ^^ ~~~~~~~~~~~~~~~~~~ 4D. Cannock Castle ~~~~~~~~~~~~~~~~~~ Items: None Make sure you have what equipment you want, and that you're all healed up. When you're set, head straight north from Leftwyne, until you hit the mountains, then travel a short distance to the west. That's Cannock Castle! Explore the outer grounds, and you'll find an Item Shop, an Inn, and a traveling merchant with weapons and armor for sale. You'll hear about the Prince of Cannock, and how he can use spells, but not heavy equipment. It's good to be mixed! ^^ Explore the main castle, to find a Temple and a jail! The thieves there talk about the world's end and the Silver Key. You'll find another door, with a wizard guarding a suspicious chest. Hmm... You'll also find the Prince of Cannock's sister, who says that her brother's very easy-going, and might be wandering around somewhere. Great, just when we need him! ^^; Talk to the King of Cannock, and you'll learn the Prince (his name changes every game) is off to visit the Hero's Spring, which a soldier upstairs will say is to the north of Lorasia Castle. Now we need to go on an adventure to find the Prince of Cannock! ~~~~~~~~~~~~~~~~~ 4E. Hero's Spring ~~~~~~~~~~~~~~~~~ Items: 86G, Antidote, Herb. An easier way to get to the Hero Springs, is just to go to the east of Cannock Castle, on the northern side of the mountains. To the east, you'll see a bridge; cross it, and a few screens to the east, you'll find the cave enterance we're searching for. Unlike Dragon Warrior 1, we don't need to bring torches or Radiant spells into dungeons anymore. ^^ Once inside, make your way north and east, following the passage. Ignore the turn to the west, and just stay on course until you find a pond. When you do, take the first turn to the south, for a chest with an Herb. Take the path eastwards now, and follow that south and west for two screens. Head north for a chest with 86G, then go back to the pond. Head north, making a detour to the right and down the stairs. The soldier there'll say to go find the Hero's Spring! Head back up and continue following the path north and west. At the end of this path, we'll find a wizard, who sprinkles us with water from the Spring. The wizard will also tell you that the Prince of Cannock just left! Grr! He's heading towards Castle Lorasia now. A bit left of the Spring is an Antidote in a chest; help yourself! Now we can leave this place, and head back to the Castle of Lorasia. ~~~~~~~~~~~~~~~~~~~~~~~~~ 4F. The Prince of Cannock ~~~~~~~~~~~~~~~~~~~~~~~~~ Items: None When you arrive at Lorasia Castle, head straight for the throne room and talk to your father, the King. He'll say the Prince was just here, and went looking for you at Cannock again. x.x Make your way out of here, and head towrds Leftwyne. Might as well heal up before heading towards Cannock again, right? When you reach Leftwyne, make a beeline for its Inn. Who's that new person standing by the Inn's table, in green? It's the Prince of Cannock! He'll join up, and will stay in your party from now on. Whoo- hoo! However, he's only at Level 1, and lightly armed, so don't go rushing out to more dangerous areas just yet! Take the time to get used to the Prince's spells as well, as this'll be your party's first spell- caster. When you're all set, return to Cannock Castle to heal and save, before we set out to find the Silver Key. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4G. Lake Cave and the Silver Key ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: 245G, AGLseed, Antidote, LifeAcorn, SilverKey, SlotToken, Warp Wing. Head west of Leftwyne, heading north when you hit the ocean's coast. Continue west when you can, and you'll see the Shrine to Moonbrook. The guards inside will move, if the Prince of Cannock is with you, and the wizard here mentions the Shrine south of Lorasia Castle. We could head towards Hamlin and Moonbrook now if we wanted to, but we still need to get the Silver Key. Head straight north now, and go around the water so you can cross the bridge. Follow the mountains south and west through a pass. You'll eventually see a cave in the middle of a lake, with two bridges leading to it. Head on inside and you'll be in the Lake Cave! From the stairs, head south into another room, moving west to get a chest with an AGLseed in it. Head back to the main path, and continue westwards, moving south at the lake. Note the path to the west, but don't take it yet, instead going south and moving east onto the next screen. Get the chest here for a SlotToken, and go back to take the path west of the lake. Follow it south and west, and you'll find the stairs to the next floor. Go down these stairs, and follow the path south, taking your first turn to the east. Get the LifeAcorn in the chest here, and head back out to the corridor. Continue south, taking the second turn west to get an Antidote. Take the corridor all the way south, then head west to find a room with two chests, containing 245G and a Warp Wing. Head back all the way east, and then go south as far as you can. You'll see a shiny key- shaped object on the ground. Why, this's the SilverKey! Grab this, then get yourself back out of the dungeon. We have some doors to try now! ~~~~~~~~~~~~~~~~~~~~~~ 4H. The Road to Hamlin ~~~~~~~~~~~~~~~~~~~~~~ Items: SlotToken. Make a detour all the way back to Lorasia Castle, making sure to save so we never have to go reclaim the SilverKey. On the east side of the castle, you can find the Jail, and a man who wants you to break him out with the Jail Key. We don't have that, so we can't help him out, or the man in intensive custody to the south. However, on the west side of the Castle, we can open two other doors. The one of the left will let us get some more information on Hargon, as well as a SlotToken. The door on the right'll let us get information on Amulets. Head back to Leftwyne, and you'll find a Slot Machine behind the silver door! You need SlotTokens to play. You want to try to get three of the same picture. If you get two of a picture, you'll get a SlotToken back. You can win some good prizes here! Don't worry for now if you can't get anything, or don't want to play, as later towns will also have the same slot machines. Now we're ready to get to Hamlin! Return to the Shrine to Moonbrook, and go down the stairs. Head straight to the south when you're in the cave; the path that heads west just leads eventually to a dead-end. Take a short trek to the west, and up the stairs, to reach the new continent! Continue straight south, fending off old and new monsters alike, and after passing hills and mountains, you'll reach the village of Hamlin! ~~~~~~~~~~~~~~~~~~~~~~ 4I. The Town of Hamlin ~~~~~~~~~~~~~~~~~~~~~~ Items: None This town has lots of things that'll be useful in the times to come. There's much stronger equipment here, for the Prince of Lorasia, for instance. Slot Machines are here for your gambling addiction, and even an old wizard who will save your game, just like at a castle! You'll find people that give valuable information; one person will mention a cape to help you fly one you've jumped from a height, and another person will mention Moonbrook Castle to the southwest. There's yet another door we can't get into just yet, and more curiously, a dog will try to become a party-member if you talk to it! You might want to stick around and build up your Levels, and use your money to get this newer equipment, before heading out of town and across the southern bridge. Head south until you hit the mountains, then travel to the west. When you're out of the forest, head south and you'll find a ruined Castle sitting in the middle of nowhere. Could this be Moonbrook Castle? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4J. Moonbrook Castle and the Princess ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: LarMirror. This is indeed Moonbrook Castle! Beware, as many enemies are still roaming around it. Head straight north to the throne room, to talk to the flaming spirit of Moonbrook's King. He'll say how the Princess was cursed and turned into a dog. Could this be the dog in Hamlin? Continue to the west and north, to loot the chests here, but unfortunately they are empty. The spirit to the west of here mentions the Lar Mirror to the east, inside of a swamp. If you circle around the western, outer edge of the castle, you can reach the courtyard in the middle. Down the stairs, a soldier will die as he says to use the Lar Mirror on the cursed Princess, and she'll be back to normal. We know where the Princess is now, so let's get the Mirror! Head straight east of Moonbrook Castle, heading just a bit south as you follow the water. Continue east, and you'll find a bridge near a patch of swamp. Walk north and you'll see more bridges by this two by two patch of swamp. Search the upper-right part of the swamp, and you'll find the LarMirror! Yay! Run back to Hamlin as fast as you can, and use the LarMirror as you face the dog in town. The Princess will have her curse broken, and will join the party! She's also at Level 1, and has very low attack strength and defense. Her specialty will be in spells, so spend time to build her Levels up before heading to the next area. ~~~~~~~~~~~~~~~~~ 4K. Tower of Wind ~~~~~~~~~~~~~~~~~ Items: 343G, Herb, Wind Cloak, Wizard Ring. Start walking east of Hamlin, and before you know it you'll see a bridge. Don't cross this one! Instead, head north, following the water, and cross this next bridge as you come to it. ^^ Follow the beach/desert path south, between the water and the mountains, and continue westwards. Cross the next bridge you see, and head to the east, then southwards over the next bridge. Sure are a lot of bridges in this area, aren't there? ^^; Cross the next bridge to the east, then head south and cross the last bridge to the west. Keep going, and we'll reach the Tower of Wind! There's lots of floors in this tower, but it's not as tricky as it might seem. First, head due south, and you'll reach a four-way intersection, with a staircase nearby. First, head south, and take the path east to get a chest with an Herb in it. Now, go back to the intersection, and head east, ignoring the stairs. Move north, and go up these stairs here. You'll meet a man who tells you that you can jump off the Tower's sides if you need to. Continue westward, and up the stairs you come to. On the next floor, head south, and take the path east to get a chest with 343G in it. Head back out to the main corridor and take the stairs here to go up another floor. You want to go east now, and go up the first stairs you see. Carefully move west and north, careful not to fall off the Tower's edges, and take the next stairs you find. Keep moving down the stairs you see, and after two floors you'll find a Cloak by some white-blue tiles. It's the Wind Cloak! Equip this now, so you don't forget it. We're not quite done yet! Head back the way we came, up and down stairs, until we reach the floor we headed east on, before taking these stairs. Head further east, and take the next set of stairs too. Head north to reach the next set of steps, then on the next floor, you want to walk around to the northwest. After that, it's just one more floor before we reach the top of the Tower, and find a chest here. There's a Wizard Ring here! Pocket this too, and head out of the Tower, by jumping off the edge on the last floor. ~~~~~~~~~~~~~~~~~~~~~~ 4L. Flying and Sailing ~~~~~~~~~~~~~~~~~~~~~~ Items: Dew Yarn, EchoFlute, Treasure. Head back to Hamlin with your impressive new Cloak and Ring, saving and resting up for the next little step in our search for Hargon. We want to walk back to Moonbrook Castle, heading west of it rather than going inside. You'll see a bridge to the south, cross it and head west to reach a Shrine. Head into it and out the other side, making use of the Temple options here if need be, then follow the grass towards the west. You'll soon reach a huge desert! Just walk towards the northwest, and before too long you'll reach a Tower on the southside of a narrow river. Head on inside! A man right inside will tell you about these two towers, known as the Drakhorns. There used to be a bridge across, but there isn't one anymore. Maybe we can put our Cloak of Wind to good use, and float across? Head back and take the nearby stairs. You'll need to move around the room to get to the stairs on each floor, without stepping in the hole on the room's center. Once you get to the top, you'll find openings in the wall of the Southern Drakhorn, to the west and north. Make sure your Wind Cloak is equipped, and jump from the northern opening! You'll be across the river now, and right by the Northern Drakhorn. Before going anywhere else, make a detour inside, and head south to the stairs. Go up the next flight of stairs, so you're on the third floor. Now, move one step north, and two west, then search the floor. You'll find the Dew Yarn! We don't have a use for it now, but we can always put it in storage until we're ready for it. ^^ Back outside, continue north and east along the coast, and we'll reach the town of Lianport. There's a casino bunny-girl in town, who'll offer to give you a powder-puff massage, as well as other strange citizens. You'll hear word from Alefgard and Tantegal Castle, and how the King there seems to be missing. You'll also be told you can't get a boat here. That's not really fair, we need a boat! Make sure you talk to the wizard to the left of the town's enterance, to save while we're here. Continue looking around, and to the west of the Weapon and Armor Shop, you'll see a girl being accosted by monsters! Refuse to hand her over, and you'll have to fight two Gremlins! They're not so hard, only if you haven't rested at the Inn first will they be a problem. After they're taken out, the girl will thank you and talk to her grandfather. Now we can borrow their boat, great! ^^v Now, head into the shipyard, and walk onto your new boat. Before going north, you'll want to take a turn south. Dock and walk inside the building here, to hear about how this merchant's ship sank, and he'll repay anyone who can get his treasure back. Now we can go north, and use this passage to sail out of town. Start sailing straight north, looking around carefully as you do so, and after a few screens you might see some white dots in the water. Sail ontop of them and search, and you'll find the missing treasure the merchant in Lianport is looking for! Sail back, and speak to him, to get the EchoFlute. We'll need this later, but for now you can just keep it in your inventory or storage. ~~~~~~~~~~~~~~~~~~~~~~ 4M. Repeating the Past ~~~~~~~~~~~~~~~~~~~~~~ Items: 151G, Loto Sword, Repellent, Steel Armor, STRseed, WorldMap. Alefgard is the world that Dragon Warrior 1 took part in, as you might know. Loto's descendant and Lady Lora left here to settle the other kingdoms your party hails from. And now, it's jsut a few seconds across the sea from Lianport! Head straight east, and you'll soon land on Alefgard. Move north past the swamp, where the Mountain Cave used to be in Dragon Warrior 1, and head east to Tantegal Castle. Rather than a castle and seperate town, the two've joined together through all the years. There's not much to get here other than information and healing. There's a place to save, and you'll soon find that the King has gone into hiding! You'll find the old wizard from Dragon Warrior 1, who offers to free you from curses. Don't forget the Repellent in the jar next to him! There's also a wizard who'll restore your MP for free. The Inn here is very cheap, and upstairs in the Weapons and Armor Shop, you'll see a Kingly figure hiding behind a Gold Door. We can't get in just yet! In a positive note, there's a Hammer for your Prince of Lorasia, and some headgear too! Now, sail south of Tantegal Castle, and you'll land at DracoLord's Castle, from way back in Dragon Warrior 1. ^^ March inside, past the poisonous swamps towards the remaining stairs. Head down them and to the west, following the path as it leads down another set of stairs. On this next floor, note the chest in the center, but follow the path clockwise to the next floor down. Now, head east, then go as far north as you can, to find a set of stairs. Go down them, then head south to another floor. Next, head north and take the set of stairs back up. Head to the southwest, where a dragon-tile will be on the ground, to see two staircases. Take the southern one, then go to the northwest to take these next stairs. You'll again be on a floor of limited choices; just go down these stairs, then the next. We'll finally arrive by a treasure chest! Open it to receive the Loto Sword! Why did the Hero of Dragon Warrior 1 return this sword here? ^^; It would've been so much nicer if it was a family heirloom, passed down to you at the start of the game maybe. It'd certainly have made fights faster! Retrace your steps back up to where we decided to take the southern stairs. This time, take the western ones. Follow the corridor south, west and back to the north, moving down these stairs. Head east, and down the stairs here, to reach the bottom floor of DracoLord's castle! Head towards the north, and up the first corridor you see. The striped tiles hurt you, and cause 7HP damage with every step! Cast StepGuard if you have it, and on the other side you'll find some chests. Open them to get 151G, the WorldMap, a STRseed, and some Steel Armor. Head back to the main path, and follow it north, east and south, to eventually bump into... DracoLord? No, it's his great-grandson. He is following in his own descendant's footsteps it seems, and if we promise to get rid of Hargon, he'll tell us something important. We're going to anyways, so go ahead and say yes. You'll learn of the five Seals we need to find, and how this will aid us. Mercado used to be in the far south of Alefgard, and supposedly there's an island off of it where we should go next. Thanks to the WorldMap, we can clearly see what the DracoLord's great- grandson means! Cast Outside when you're ready to go, and heal and save back at Tantegal Castle. ~~~~~~~~~~~~~~ 4N. Lighthouse ~~~~~~~~~~~~~~ Items: 502G, 727G, LifeAcorn, Sickle, Star Seal. Head south of Tantegal Castle, curving to the east around DracoLord's Castle, and heading south when you can. You'll find a poison swamp on your right side, which's where you should get off the boat. Walking inland, you'll see a Shrine here, and a familiar helmet behind a man downstairs. He won't surrender Loto's Helmet unless you bring the Loto Seal as proof. Not again! ^^; Don't take the Travelers' Gate just yet, and go back on the boat and continue south. After a while, you'll land on an island with a tower on it, head on in! A soldier here will mention the five Seals here, and how they're not items, but 'markings of the soul.' That means they won't take up your personal inventory space. =P Ignore the guard's warning of the monsters, and head up to the Lighthouse's enterance, and inside. Head east, then go north, taking the second path to the west. Follow it north and a step or so west, taking the first path north. Go all the way to the west, then all the way south. Go a little ways east, moving north, east, north, and east again so you're hugging the wall of the covered room. Move all the way east, then move north until you can go west, and do so. Ignore the stairs here, and move north, following this passage for a chest with 502G. Head back to the stairs, ignoring them and continuing further south, taking these stairs. Walk to the south, and you'll find another set of stairs. Head east on the next floor, and you'll find yet more stairs. on this next floor, you want to head towards the northeast, where you'll find, guess what? Yes, stairs! Head up them, and to the west you'll find a chest with a Sickle. That's why we came here, so head back all the way to the first floor, and head west to move up the next set of stairs. Walk west here, and head as far south as you can before hitting a wall, then walking east to take the stairs here. On the Third Floor, move west and north, noting these stairs but not taking them yet, instead moving east and north past them. Open the door, and walk across the tiles to the stairs here. Move north and up the stairs, then south and do the same. Repeat until you eventually wind up on the top floor! Talk to the soldier to the south, and you'll learn about Rhone, and how you can't just sail over to it. That's all we came up here for, so go back downstairs to the staircase on the Third Floor we noted, and go up them. Head south on the Fourth Floor, moving east of the stairs you see to get a chest with 727G in it, before walking back and taking those stairs up. Head east, then south, then taking a turn east into the covered room, to get to some more stairs. Go north, down the stairs here, and head west to get a chest with a LifeAcorn. Head back down to the Fourth Floor, and from the stairs you came down, move north, east until an intersection, then north. Move west, careful not to fall off the Lighthouse's edge, then go up these stairs. Continue east, again careful of the edge, and go up these stairs. You'll arrive at a door, open it and again move to the west, watching the edge, and go up these stairs. Go east, don't fall, like all the other floors. x.x This time, we'll see a Gremlin-like monster run away to the south. Follow it, and you'll see an old man. When you speak to him, he offers to bring you to the Seal, and runs to the west. Follow him to the west, and take the lower of the two staircases, to the west. The old man, who waited for you, runs to the east, and down some stairs. You should do the same. On the next floor, the quick old wizard runs to the north, and down another set of stairs, before running south and west down more stairs. East and north is the path on the next floor, before you go down some stairs and see a chest. Yes! Now, heal your characters to full HP, and walk past the wizard to open the chest. Inside, you'll find nothing! Zip, zero, nadda. You've been set up! Four Gremlins will appear, one being the old man as well, and attack! These guys could only be tough if you were unhealed and unprepared. When you win, you'll get the Star Seal! This appears as a star under your Experience total, in the Info Screen. Now let's get the heck out of here and save! ~~~~~~~~~~~~~~~~~~~~ 4O. Osterfair Castle ~~~~~~~~~~~~~~~~~~~~ Items: Moon Seal. It's time to head back to your ship, and sail due east of Alefgard. You'll pass the Tunnel Cave from Dragon Warrior 1, and keep going past it to eventually hit land. Sail north through the small gap in the land, and you'll soon see two familiar caves and a Shrine. This's where we went to get to Hamlin! Follow the northern continent as you head east and south, until you see Lorasia Castle. It's certainly been a while, hasn't it? If you do go in, and speak to the King, he'll be glad to see that the Princess is alive, and adopts her into the family, at least in word. Continue along the edge of the continent, moving south and west. Head straight south when you can, and you should see a Shrine sitting literally in the water. There's nothing we can get or learn inside of here yet, but this's Rubiss's Shrine, where we should go once all five Seals have been recovered. Now you know where to find it though! ^^ Sail further south, and you should see some land to the east, with mountains and reefs. Sail in here, and land to be on a small enclosed island. Head towards the nearby Castle, talking to the people inside to hear about arena battles and the King that likes to watch them. If you walk around the walls, you'll also find a Travelers' Gate, which leads to a room we can't explore yet with our SilverKey. Instead, take the exit by the casino-bunny girls, and to the main part of the Castle. Speak to the King, and he'll welcome you to Osterfair Castle. Agree to fight in the arena, and you'll have to slay a SaberLion. Although it hits hard, it shouldn't slow you down for any more than two rounds. When you've won, speak to the King to receive the Moon Seal! Yay, three more to go! Walk around the other half of Osterfair, to hear all sorts of information. You'll learn about how the EchoFlute, well, echos, and about some armor called Gaia Armor, that might be behind the Weapons and Armor Shop's counter. The best news is from the Castle's jail, where we can hear that the Gold Key is in Zahan, where a man named Tarn's holding it. Let's go get it! ~~~~~~~~~~~~~~~~~ 4P. Port of Zahan ~~~~~~~~~~~~~~~~~ Items: Gold Key, Sun Seal. Sail far to the south of Osterfair, after passing back through the channel. You'll see a Shrine on an island, which is where we're disembarking. It's not Zahan, but something just as important. Walk inside, and you'll see three Travelers' Gates. Don't enter any of them. Instead, take a step out of the eastern side of the walls, and stand to the east of the tree and search. It's the Sun Seal! We're just picking these things up everywhere now. ^^; If you take the eastern Gate, you'll be back at the Shrine where Loto's Helmet can be found. The western gate, and most of the locations the middle one brings you, can't be really explored without the Gold Key, so don't worry about them just yet either. Now, head a bit south, and then east, using the WorldMap to reach the nearest island. You'll see a familiar Shrine, that leads back to Lorasia Castle, and the port of Zahan! All the men're off fishing, so only children and women are here at the moment. If you talk to the people, you'll hear that there's a cave in the ocean that you need a Moon Shard to get into. You'll also hear that Tarn is dead! Oh, no! How'll we get the Gold Key now? The town's center Temple has lots of damaging floortiles, and bars blocking things. For now, don't bother crossing, and instead talk to the scary dog to the east. Stand infront of him, and search, to find the Gold Key! Hold off on your whirlwind tour of the world to open all its doors, as we have another Key nearby to get first. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4Q. Underground City of Wellgarth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items: Dam Key, Jail Key, WorldLeaf. Sail back to the Shrine we received the Sun Seal at, and sail towards the west. Move past the small z-like island, and sail south to the desert island with the lone tree at its center. Search the tree to find the WorldLeaf! This item's like a Revive spell, but you can only pick one at a time. Hold onto this, as it'll be useful! If you use it, you can always just sail back here for another one. Now, sail further west, and head north, to find a city in the wilderness. Or what should be a city; rather, it's a man, his dog, a campfire, and a gold door. Open up the door, and head down the stairs, to see a large underground city! This's Wellgarth. They built the city underground, so Hargon couldn't find them. We did though, so I'm not sure how well this really works. ^^; Wellgarth has some of the best and most expensive equipment you can buy! You'll also hear lots of new gossip here, like Don Mahame the robe- weaver being in the village of Tuhn. A man will tell you about the Rubiss Charm's ability to counter illusions, and about Largos the Thief's disappearence. Most importantly for right now, you'll hear about the Jail Key being in this town. Go to the Item Shop that has a suspicious blank, between its Antidote and Warp Wing, to buy a mysterious item for 2000G. It's the Jail Key! Now, return to the Jail here, and talk to the wizard to learn about the Evil Statue. Enter the empty jail to the east, and standing where the black mark is on the ground, walk to the east. You'll see Lagos the Thief, who gives you the Dam Key. We're getting keys everywhere lately! Do any shopping you need to here, then get ready to cover all those doors that've stopped us for so long. ~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Dragon Warrior 2 Lists ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~ 5A. Weapons ~~~~~~~~~~~ Weapons're what help you destroy all the monsters! Your character has natural strength, STR, which is added to the weapon's ATK power, to get your final ATK stat. The Equip section mentions who can equip it: L = Prince of Lorasia, C = Prince of Cannock, and M = Princess of Moonbrook. -------------------------------------------------------------------- Name | Buy $ | Sell $ | Stats-increase | Equip | Notes -------------------------------------------------------------------- Club | 60G | 45G | +8 ATK | L C X | None -------------------------------------------------------------------- Copper Sword | 100G | 75G | +10 ATK | L C X | None -------------------------------------------------------------------- Dragon Sword | 8000G | 6000G | +55 ATK | L X X | None -------------------------------------------------------------------- Hammer | 4000G | 3000G | +40 ATK | L X X | None -------------------------------------------------------------------- Knife | 200G | 150G | +12 ATK | L C M | None -------------------------------------------------------------------- Loto Sword | N/A | N/A | +40 ATK | L C X | None -------------------------------------------------------------------- Sickle | 330G | 247G | +15 ATK | L C M | None -------------------------------------------------------------------- Spear | 770G | 578G | +20 ATK | L C X | None -------------------------------------------------------------------- Steel Sword | 1500G | 1125G | +30 ATK | L X X | None -------------------------------------------------------------------- Wizard Wand | 2500G | 1875G | +27 ATK | L C M | Use to cast | | | | | Firebal. -------------------------------------------------------------------- Wooden Stick | N/A | 15G | +2 ATK | L C M | None -------------------------------------------------------------------- ~~~~~~~~~ 5B. Armor ~~~~~~~~~ Armor's what helps you block all the hits those monsters will dish out. Armor adds to your DEF stat, which is a combination of your armor and your GRD stat. The Equip section mentions who can equip it: L = Prince of Lorasia, C = Prince of Cannock, and M = Princess of Moonbrook. ------------------------------------------------------------------------ Name | Buy $ | Sell $ | Stats-increase | Equip | Notes ------------------------------------------------------------------------ Chain Mail | 390G | 292G | +12 DEF | L C X | None ------------------------------------------------------------------------ Cloth Armor | N/A | 23G | +2 DEF | L C M | None ------------------------------------------------------------------------ Evade Armor | 1250G | 938G | +35 DEF | L C M | None ------------------------------------------------------------------------ Leather Armor | N/A | 113G | +6 DEF | L C X | None ------------------------------------------------------------------------ Magic Armor | 4300G | 3225G | +35 DEF | L C X | Lessens damage | | | | | from magic. ------------------------------------------------------------------------ Steel Armor | 1000G | 750G | +25 DEF | L X X | None ------------------------------------------------------------------------ ~~~~~~~~~~~ 5C. Shields ~~~~~~~~~~~ Shields work just like armor, with points added to your DEF stat. They let you get a higher DEF than you could with just Levels and your armor. The Equip section mentions who can equip it: L = Prince of Lorasia, C = Prince of Cannock, and M = Princess of Moonbrook. ---------------------------------------------------------------- Name | Buy $ | Sell $ | Stats-increase | Equip | Notes ---------------------------------------------------------------- Leather Shield | 90G | 68G | +4 DEF | L C X | None ---------------------------------------------------------------- Steel Shield | 2000G | 1500G | +10 DEF | L X X | None ---------------------------------------------------------------- ~~~~~~~~~~~ 5D. Helmets ~~~~~~~~~~~ Helmets work just like armor, with points added to your DEF stat. They let you get a higher DEF than you could with just Levels and your armor. Many helmets also have bonus uses. The Equip section mentions who can equip it: L = Prince of Lorasia, C = Prince of Cannock, and M = Princess of Moonbrook. ------------------------------------------------------------- Name | Buy $ | Sell $ | Stats-increase | Equip | Notes ------------------------------------------------------------- Iron Helmet | 3150G | 2323G | +6 DEF | L X X | None ------------------------------------------------------------- ~~~~~~~~~ 5E. Items ~~~~~~~~~ Items are welcome parts of your inventory. Some can be used in battle, and others outside of it. Always try to stock up on some for a rainy day! ^^ ------------------------------------------------------------------------ Name | Buy $ | Sell $ | Effect ------------------------------------------------------------------------ AGLseed | N/A | 100G | Use to add to one character's AGL, | | | permanently. ------------------------------------------------------------------------ Amulet | 640G | 480G | Use to increase your defenses against | | | enemy spells. It's permanent while worn, | | | and can be removed. ------------------------------------------------------------------------ Antidote | 8G | 6G | Use to cleanse poison from your body. ------------------------------------------------------------------------ Dam Key | N/A | N/A | ? ------------------------------------------------------------------------ Dew Yarn | N/A | N/A | ? ------------------------------------------------------------------------ EchoFlute | N/A | N/A | Use to see if a Seal is in this area. ------------------------------------------------------------------------ Gold Key | N/A | N/A | Use to open gold doors. ------------------------------------------------------------------------ Herb | 10G | 8G | Use to restore 20-30HP. ------------------------------------------------------------------------ Jail Key | 2000G | 1500G | Use to open jail doors. ------------------------------------------------------------------------ LarMirror | N/A | N/A | Use to free the Princess from her curse. ------------------------------------------------------------------------ LifeAcorn | N/A | 150G | Use to add to one character's HP, | | | permanently. ------------------------------------------------------------------------ Repellent | 40G | 30G | Use to keep weak monsters away. ------------------------------------------------------------------------ SilverKey | N/A | N/A | Use to open silver doors. ------------------------------------------------------------------------ SlotToken | N/A | 53G | Use to play the Slot Machine. ------------------------------------------------------------------------ STRseed | N/A | 112G | Use to add to one character's STR, | | | permanently. ------------------------------------------------------------------------ Treasure | N/A | N/A | Return this to the merchant in Lianport. ------------------------------------------------------------------------ Warp Wing | 25G | 19G | Use to fly back to the last place you | | | saved. ------------------------------------------------------------------------ Wind Cloak | N/A | N/A | Use to float forward after jumping from | | | high places. It's permanent while worn, | | | and can be removed. ------------------------------------------------------------------------ Wizard Ring | N/A | 1950G | Use to restore 25MP. After a few uses, | | | it disintergrates. ------------------------------------------------------------------------ WorldLeaf | N/A | 5G | Use to revive a dead character. ------------------------------------------------------------------------ World Map | N/A | N/A | Use to see the world, and your location | | | on it! ------------------------------------------------------------------------ ~~~~~~~~~~ 5F. Spells ~~~~~~~~~~ Spells are received as you build your Levels. Some spells can be used in battle, and others only outside of it. In Dragon Warrior 2, the Prince of Cannock and the Princess of Moonbrook are your only spellcasters. Prince of Cannock: ------------------------------------------------------------------------ Name | MP | Learned | Effect ------------------------------------------------------------------------ Antidote | 3 | Level 6 | Use to cure poison from a party-member. ------------------------------------------------------------------------ Firebal | 2 | Level 3 | Use to deal about 20HP damage to a target. ------------------------------------------------------------------------ Heal | 3 | Level 1 | Use to recover 25-30HP. ------------------------------------------------------------------------ HealMore | 5 | Level 14 | Use to recover 85-100HP. ------------------------------------------------------------------------ Outside | 6 | Level 12 | Use to immediately leave a dungeon. ------------------------------------------------------------------------ Return | 8 | Level 10 | Use to fly back to the last place you saved. ------------------------------------------------------------------------ StepGuard | 1 | Level 17 | Use to prevent damage from harmful floors. ------------------------------------------------------------------------ StopSpell | 3 | Level 8 | Use to prevent an enemy group's | | | spellcasting. ------------------------------------------------------------------------ Princess of Moonbrook: ----------------------------------------------------------------------- Name | MP | Learned | Effect ----------------------------------------------------------------------- Antidote | 3 | Level 12 | Use to cure poison from a party-member. ----------------------------------------------------------------------- Defense | 2 | Level 10 | Use to lower an enemy group's DEF. ----------------------------------------------------------------------- HealMore | 5 | Level 1 | Use to recover 85-100HP. ----------------------------------------------------------------------- Infernos | 4 | Level 4 | Use to deal about 30HP damage to an enemy | | | group. ----------------------------------------------------------------------- Repel | 2 | Level 8 | Use to keep weak monsters away. ----------------------------------------------------------------------- Sleep | 2 | Level 2 | Use to try to put an enemy group to sleep. ----------------------------------------------------------------------- Surround | 2 | Level 6 | Use to make an enemy group miss more often. ----------------------------------------------------------------------- ~~~~~~~~~ 5G. Shops ~~~~~~~~~ This's a list of the towns in the game, and what each carries. Helmets and shields're listed in the Armor section. I've also included the price of their Inn. Inn prices're per party-member; two people sleeping at Cannock's Inn will cost 16G, not 8G. ------------------------------------------------------------------------ Name | Inn | Weapons | Armor | Items ------------------------------------------------------------------------ Cannock | 8G | Copper Sword, | Leather Shield, | Antidote, Herb, | | Knife, | Chain Mail. | Repellent, Warp | | Sickle. | | Wing. ------------------------------------------------------------------------ Hamlin | 12G* | Knife, | Chain Mail, | Antidote, Herb, | | Sickle, | Leather Armor, | Repellent, Warp | | Spear, Steel | Steel Armor, | Wing. | | Sword. | Steel Shield. | ------------------------------------------------------------------------ Leftwyne | 6G* | Club, Copper | Chain Mail, | Antidote, Herb, | | Sword, Knife, | Leather Shield. | Warp Wing. | | Sickle. | | ------------------------------------------------------------------------ Lianport | 20G* | Knife, Steel | Evade Armor, | Amulet, Antidote, | | Sword, Wizard | Steel Armor, | Herb, Repellent, | | Wand. | Steel Shield. | Warp Wing. ------------------------------------------------------------------------ Lorasia | 4G | N/A | Leather Shield | Antidote, Herb. ------------------------------------------------------------------------ Osterfair | 25G* | Dragon Sword, | Evade Armor, | N/A | | Hammer, Steel | Iron Helmet, | | | Sword. | Magic Armor. | ------------------------------------------------------------------------ Tantegal | 2G | Hammer, Steel | Evade Armor, | Amulet, Antidote, | | Sword, Wizard | Iron Helmet, | Herb, Repellent, | | Wand. | Steel Armor. | Warp Wing. ------------------------------------------------------------------------ Wellgarth | 40G* | Dragon Sword, | Fur Armor, Heal | Amulet, Antidote, | | Hammer, Light | Shield, Iron | Herb, Jail Key, | | Sword. | Helmet. | Warp Wing. ------------------------------------------------------------------------ Zahan | 30G | N/A | N/A | Amulet, Herb, | | | | Repellent, Warp | | | | Wing. ------------------------------------------------------------------------ *: Hamlin, Leftwyne, Lianport, and Wellgarth have Slot Machines and Storage Shops, while Osterfair just has a Storage Shop. ~~~~~~~~~~~~ 5H. Monsters ~~~~~~~~~~~~ This section shows the monsters that're attacking this larger DW2 world. I've listed their name, HP as accurately as I could get it, the Experience Points you get from slaying them, and the Gold you'll pick up. I've included the special attacks or spells these monsters can dish out as well, along with any notes; physical attacks don't count here. They might have some attacks I haven't seen, so be careful! -------------------------------------------------------------------- Name | HP | EXP | Gold | Attacks/Spells/Notes -------------------------------------------------------------------- ArmorPede | 18 | 14 | 30G | Poison, Drops Leather armor -------------------------------------------------------------------- ArmyAnt | 9 | 4 | 2G | Calls for help -------------------------------------------------------------------- Babble | 12 | 8 | 4G | Poison, Drops Copper Sword -------------------------------------------------------------------- Baboon | 39 | 33 | 45G | Drops Club -------------------------------------------------------------------- Basilisk | 46 | 41 | 58G | None -------------------------------------------------------------------- BigRat | 16 | 7 | 5G | Drops Warp Wing -------------------------------------------------------------------- Dracky | 8 | 3 | 3G | Drops Club -------------------------------------------------------------------- DragonFly | 46 | 59 | 43G | Breathes fire, Drops Amulet -------------------------------------------------------------------- Enchanter | 40 | 37 | 30G | StopSpell -------------------------------------------------------------------- EvilTree | 61 | 67 | 95G | Drops Repellent -------------------------------------------------------------------- Gargoyle | 67 | 107 | 95G | None -------------------------------------------------------------------- Gas | 52 | ? | ?G | Surround -------------------------------------------------------------------- GhostRat | 20 | 23 | 25G | Calls for help -------------------------------------------------------------------- GiantSlug | 8 | 2 | 3G | None -------------------------------------------------------------------- GoldOrc | 107 | 83 | 255G | Heal -------------------------------------------------------------------- Goopi | 46 | ? | ?G | Calls for help -------------------------------------------------------------------- Gorgon | 26 | 50 | 62G | Surround, Drops Repellent -------------------------------------------------------------------- Gremlin | 51 | 52 | 47G | Breathes fire, StopSpell, Drops Warp | | | | Wing. -------------------------------------------------------------------- HawkMan | 69 | 74 | 45G | Heal -------------------------------------------------------------------- Healer | 23 | 15 | 5G | Heal -------------------------------------------------------------------- Hork | 139 | 61 | 51G | None -------------------------------------------------------------------- IronAnt | 6 | 2 | 4G | Drops Herb -------------------------------------------------------------------- Jellyfish | 27 | 25 | 50G | Unconciousness -------------------------------------------------------------------- KingCobra | 16 | 9 | 9G | Poison, Drops Antidote -------------------------------------------------------------------- LizardFly | 12 | 27 | 20G | Firebal -------------------------------------------------------------------- Magabboon | 34 | 40 | 45G | Calls for help -------------------------------------------------------------------- MagicAnt | 14 | 18 | 8G | Sleep, Drops SlotToken -------------------------------------------------------------------- ManEater | 36 | 29 | 31G | Sweet-breath, Drops SlotToken -------------------------------------------------------------------- MedusaEye | 48 | 36 | 29G | Defense -------------------------------------------------------------------- Megapede | 16 | 33 | 25G | None -------------------------------------------------------------------- Metaly | ? | ? | ?G | Firebal -------------------------------------------------------------------- MudDoll | 24 | 32 | 35G | Strange dance, Drops Repellent -------------------------------------------------------------------- MummyMan | 43 | 44 | 40G | Drops Cloth Armor -------------------------------------------------------------------- Phantom | 14 | 6 | 6G | Drops Cloth Armor -------------------------------------------------------------------- PoisnLily | 46 | 31 | 25G | Poison, Poison Breath -------------------------------------------------------------------- Reaper | 35 | 44 | 45G | None -------------------------------------------------------------------- SaberLion | 90 | 128 | 55G | None -------------------------------------------------------------------- SaberTger | 39 | 45 | 55G | None -------------------------------------------------------------------- SeaSlug | 26 | 24 | 80G | Drops Copper Sword -------------------------------------------------------------------- Slime | 4 | 1 | 2G | None -------------------------------------------------------------------- Smoke | 12 | 18 | 40G | StopSpell, Drops Cloth Armor -------------------------------------------------------------------- Sorcerer | 13 | 10 | 10G | Firebal, Drops Wooden Stick -------------------------------------------------------------------- Undead | 60 | 45 | 82G | None -------------------------------------------------------------------- Vampirus | 63 | 95 | 83G | None -------------------------------------------------------------------- Warlock | ? | 62 | 110G | Firebane, StopSpell -------------------------------------------------------------------- WildMouse | 10 | 5 | 5G | Drops Herb -------------------------------------------------------------------- WizDracky | 12 | 12 | 10G | Defense, Drops Club -------------------------------------------------------------------- Zombie | 62 | 40 | 25G | Surround, Drops Leather Armor -------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~ 5I. Experience Table ~~~~~~~~~~~~~~~~~~~~ This area will show the Experience total you need to get, to achieve each level, arranged per character. I'll list what your stats are, as well, excluding ATK and DEF, as these're just a match for your STR and GRD if you're unequipped. You'll also see what spells you learn at what levels. I haven't used any of the seed items to get these stats, these're all your natural ones. Prince of Lorasia, Hero: -------------------------------------------------- Level | EXP | HP | MP | STR | AGL | GRD | Spells -------------------------------------------------- 1 | 0 | 28 | 0 | 5 | 4 | 2 | None -------------------------------------------------- 2 | 12 | 37 | 0 | 7 | 5 | 3 | None -------------------------------------------------- 3 | 32 | 40 | 0 | 12 | 7 | 4 | None -------------------------------------------------- 4 | 72 | 48 | 0 | 17 | 7 | 4 | None -------------------------------------------------- 5 | 140 | 52 | 0 | 18 | 12 | 6 | None -------------------------------------------------- 6 | 280 | 55 | 0 | 20 | 18 | 9 | None -------------------------------------------------- 7 | 560 | 56 | 0 | 29 | 21 | 10 | None -------------------------------------------------- 8 | 1000 | 58 | 0 | 30 | 24 | 11 | None -------------------------------------------------- 9 | 1800 | 58 | 0 | 33 | 24 | 11 | None -------------------------------------------------- 10 | 2800 | 60 | 0 | 36 | 28 | 13 | None -------------------------------------------------- 11 | 3900 | 62 | 0 | 41 | 30 | 15 | None -------------------------------------------------- 12 | 5300 | 63 | 0 | 44 | 33 | 16 | None -------------------------------------------------- 13 | 7600 | 64 | 0 | 49 | 37 | 18 | None -------------------------------------------------- 14 | 10000 | 65 | 0 | 53 | 37 | 18 | None -------------------------------------------------- 15 | 13000 | 68 | 0 | 55 | 41 | 20 | None -------------------------------------------------- 16 | 17000 | 70 | 0 | 58 | 47 | 23 | None -------------------------------------------------- 17 | 21000 | 75 | 0 | 61 | 49 | 24 | None -------------------------------------------------- 18 | 26000 | 78 | 0 | 66 | 49 | 24 | None -------------------------------------------------- 19 | 32000 | 82 | 0 | 69 | 52 | 25 | None -------------------------------------------------- 20 | 40000 | ?? | ? | ?? | ?? | ?? | ? -------------------------------------------------- Prince of Cannock, Paladin: ----------------------------------------------------- Level | EXP | HP | MP | STR | AGL | GRD | Spells ----------------------------------------------------- 1 | 0 | 31 | 6 | 4 | 4 | 2 | Heal ----------------------------------------------------- 2 | 24 | 34 | 12 | 4 | 7 | 3 | None ----------------------------------------------------- 3 | 60 | 35 | 16 | 6 | 9 | 4 | Firebal ----------------------------------------------------- 4 | 110 | 38 | 18 | 7 | 11 | 5 | None ----------------------------------------------------- 5 | 200 | 40 | 20 | 7 | 15 | 7 | None ----------------------------------------------------- 6 | 380 | 42 | 22 | 8 | 19 | 9 | Antidote ----------------------------------------------------- 7 | 700 | 42 | 27 | 9 | 21 | 11 | None ----------------------------------------------------- 8 | 1300 | 44 | 32 | 15 | 21 | 11 | StopSpell ----------------------------------------------------- 9 | 2400 | 45 | 34 | 15 | 28 | 14 | None ----------------------------------------------------- 10 | 4000 | 47 | 38 | 16 | 32 | 16 | Return ----------------------------------------------------- 11 | 6000 | 50 | 40 | 17 | 36 | 18 | None ----------------------------------------------------- 12 | 8200 | 52 | 43 | 19 | 36 | 18 | Outside ----------------------------------------------------- 13 | 11000 | 54 | 45 | 27 | 43 | 21 | None ----------------------------------------------------- 14 | 15000 | 59 | 48 | 30 | 48 | 23 | HealMore ----------------------------------------------------- 15 | 19000 | 63 | 50 | 34 | 48 | 23 | None ----------------------- ------------------------------ 16 | 24000 | 65 | 54 | 39 | 55 | 26 | None ----------------------------------------------------- 17 | 30000 | 69 | 62 | 39 | 57 | 27 | StepGuard ----------------------------------------------------- 18 | 37000 | ?? | ?? | ?? | ?? | ?? | ? ----------------------------------------------------- Princess of Moonbrook, Mage: ---------------------------------------------------- Level | EXP | HP | MP | STR | AGL | GRD | Spells ---------------------------------------------------- 1 | 0 | 32 | 28 | 2 | 22 | 11 | HealMore ---------------------------------------------------- 2 | 100 | 32 | 28 | 2 | 26 | 13 | Sleep ---------------------------------------------------- 3 | 300 | 37 | 35 | 2 | 26 | 13 | None ---------------------------------------------------- 4 | 600 | 37 | 44 | 3 | 28 | 14 | Infernos ---------------------------------------------------- 5 | 1200 | 38 | 48 | 3 | 33 | 16 | None ---------------------------------------------------- 6 | 2400 | 39 | 48 | 4 | 40 | 19 | Surround ---------------------------------------------------- 7 | 4200 | 40 | 50 | 5 | 42 | 20 | None ---------------------------------------------------- 8 | 6400 | 45 | 52 | 6 | 47 | 22 | Repel ---------------------------------------------------- 9 | 9000 | 50 | 58 | 7 | 50 | 23 | None ---------------------------------------------------- 10 | 12000 | 56 | 63 | 8 | 55 | 25 | Defense ---------------------------------------------------- 11 | 16000 | 58 | 69 | 8 | 56 | 25 | None ---------------------------------------------------- 12 | 20000 | 59 | 71 | 9 | 58 | 26 | Antidote ---------------------------------------------------- 13 | 25000 | 62 | 75 | 10 | 63 | 28 | None ---------------------------------------------------- 14 | 31000 | ?? | ?? | ?? | ?? | ?? | ? ---------------------------------------------------- ~~~~~~~~~~ 6. Secrets ~~~~~~~~~~ This little secret was sent in by Al Amaloo, originally discovered by Marcus Dion, and I've personally tried it to verify it. ^^ It's for Dragon Warrior 2. I like the names the game gave me for the Prince and Princess, but you might not, so here it is! Renaming The Prince of Cannock and the Princess of Moonbrook: To rename these two party members to a name of your choosing, within 4 character limits, save your game and choose to rest. Resume the Dragon Warrior II game, and enter the "Continue/New Game/Option" menu. Choose "Continue" to where it shows your log files. Place the arrow next to the log file where you would like to change the names, and enter one of the following codes. Prince of Cannock Hold Left + Select + Start and press A. The rename prompt should appear for him. Princess of Moonbrook Hold Right + Select + Start and press A. The rename prompt should appear for her. ~~~~~~~~~~ 7. Credits ~~~~~~~~~~ This section is for the people I think have contributed important information I don't already have in my guide, or helped out in any small worthwhile way. ^^ Thanks guys! Marcus Dion (the-game@pacbell.net) gets some thanks for the information he sent about Kol and the Tunnel Cave. He backed up my information, and he presented it in such a way, that I wonder why he hasn't made his own guide yet; it was just that dang good. ^^ He's also the one who found the name-changing code for Dragon Warrior 2, as well as verifying some other things for me, like spell, town, and item information. Al Amaloo (vgstrategies.guide@about.com) pointed out the name-changing code for Dragon Warrior 2, that Marcus Dion wrote, as well as always being the first to ask permission for every guide I make. Thanks for everything you've done! ~~~~~~~~~~~~~~~~~~~~~~ 8. Contact Information ~~~~~~~~~~~~~~~~~~~~~~ If you would like to contribute to this FAQ, comment, help me with a correction (as always, you'll get credited,) compliment me on my work, or ask me for permission to use this FAQ on your website, you can email me! Please put a relevant subject line on the email, for instance, "Dragon Warrior 1+2", and feel free to email me at Shdwwrym@uymail.com! ~~~~~~~~~~~~~~~~~~~~~~~~ 9. Copyright Information ~~~~~~~~~~~~~~~~~~~~~~~~ Copyright: (c) Copyright 2000 Shdwwrym. If you want to use this FAQ on your site, please contact me via email. Please do not change, steal, sell my FAQ for profit, or use it in any way, shape, or form other than its primary purpose, without receiving express written permission from myself. Please try to remember that plagiarism sucks, is against the law, and only demeans yourself. If you would like to contribute to this FAQ (you will receive credit, as always,) ask permission to use it in one of the above stated ways, or if you have any questions, corrections, or nice comments, feel free to email me at the address above. As of this date, 10/3/2000, the only places allowed to use this FAQ are: GameFAQs.com rwartow.tripod.com vgstrategies.about.com vgtech.tripod.com www.cheatcity.com