_____________________________________________________________________________ The definitive Chrono Cross guide to the end of the world! Written by AdrenalineSL Version Final: Released January 23, 2002 Contact me at narnia_M3@hotmail.com _____________________________________________________________________________ Looking for an ultra-super-duper-in-depth guide for Chrono Cross? Then you're reading the wrong FAQ. :) -VERSION HISTORY- ----------------------------------------------------------------------------- Version Final | January 23, 2002 Did a little reformatting and corrected many of the spelling errors that plagued the guide. Well, that was the entire reason for this update. Version FINAL | June 17, 2001 Don't want to leave this FAQ hanging, so it's marked as the Final Version at last. Hasn't been long, but it's complete. It's about time I switch focus to another FAQ. Although, this is marked as Final, I may pop in some times just to make very minor corrections. Thanks everyone for reading. Version 1.2 June 4, 2001 Nothing big here. I added a great strategy for Lavos by "redassault". Thanks a lot. Just thought I'd pop in before I mark a Final version. It will be soon. Version 1.13 May 25, 2001 Oh my, it's amazing how stupid this FAQ reads when you go through it. :) Well I just fixed a lot of careless mistakes that involve tons of grammatical and spelling mistakes. Sheesh! I also found several words that replaced the word I was meaning to type. Ack, I made myself look like I was some person trying to write English for the first time (that was not intended to offend anyone). I didn't add anything special; I just had to brush up on this FAQ a bit so I don't have to seem so stupid. Other than major writing corrections, there's nothing really exciting that was added. Although, not ALL mistakes have been corrected. I will get to those later, but right now I'm in a hurry. Version 1.1 May 23, 2001 Finished with everything, the whole FAQ is done! This is the first release of this FAQ and there will be no further necessary updates except maybe for some grammar and spelling mistakes. Everything is pretty much done. However, if I feel there is anything significant to add, I won't hesitate to update it. But until there is anything really important to add, this is it I hope. I've been working on this like a maniac, and it's greatly appreciated for any feedback. Everything is new, so feel free to browse around (well, I can't stop you from doing so, anyway). If I get feedback with many questions or requests, or something, I will see what I can do to adjust to any new settings. Keep in mind that just because the FAQ is done, it doesn't mean that there will be no more updates, period. Although, I think it will be mostly minor updates, the FAQ may undergo some changes later on (I tend to do that). :) I will leave this guide open to any contributions, if any. _____________________________________________________________________________ ___________________________________________________________________ / \ |********************** D I S C L A I M E R : ************************| |_____________________________________________________________________| | | | Information on this document is copyrighted to proprietary material | | to Stephanie Lee and may not be reproduced, published, modified, | | copied, uploaded, transmitted or distributed in any way without the | | author's prior written permission. The author does not grant any | | express or implied right to you under any patents, copyrights, or | | trademarks. Entire contents of this document may not be reproduced | | in any form. To put things simply: Don't reproduce, or plagiarise | | this document or you will be sitting with the big boys pretty soon. | \___________________________________________________________________/ @O"" @#"" . "@OO . .O .O"O .";.@".;;;;; @.@O;"OO@OOOOO .".O""@@OO#O@@OO; @# #O#" OO@# OO OO "OO @OO,"@#@#";,"@@@, O@ ###O; @O#@@#O ## ## ###### ..O.O@@# "O O# @.@OO##". .@#O### ####. "## O;O"#@# ;OO@O@ OO## @@. #####"###O. .## , O;@#@ O@ @# O @###O.. .O#@#@#####@ .## . @,O.O"@#@ O# O@"O O#"##@,### #O #####O..##O ,#@#@.;OOO"OOO"""OO @@; O#"O, ;## @#@@O #@ O## @####" .@OO@ "@OO"""""."" """""""O ;;;;;; ,;; . .@ OOO@. ...OO""""""""" """"""""O O"""""O; OOOOOOO@ ###### ™ ., OO#@O . .,""""""""""" """""""""@ ;"""""OOOOO @OOOOO@@# O######## @O.####...;O""""O",,"""""""" .O""" ;"""OO,;OOOOO "OOOO @# ####; ;#@ @"###@ .OO"O@ """O..O""" "OOO.. ..OOOO"OOOO ;#### @ .######OO"OO@, """O O"""O"O"O "OOO OOOOO@O ###### O.O,#####@#@## """"""OOO OOOO . .OOO OOO@@### #######@ @."."####O### OOOOOOOOO OOO" @OOO "@####; @#####" .O."OOOOO ,OOOO ;OOOO @OOO".. @OOO@;@ ###OO ###@ ;" OO@O ;OOOO ,OOO; OOOOO@@O@@@@,OOO; ,###;## ###O OO@@ ;OOOO OOOO OOO@@@@@@@ @OO@@@##### ######### ""@@# ;@@@" "@@@; @@@@@O @@@##### @####### .@###O ;O ,OOOOO@" ;@OO@" ASCII Art by: Brett "Nemesis" Franklin ..OOOOOOOO@@@O@; O@@@@O@@@ ... ,;;; +-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ | T A B L E O F C O N T E N T S | +-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ | | | ------ Introduction ------- | | --- Purpose Of This FAQ --- | | --- How To Use This FAQ --- | | --- Game Walkthrough --- | | -------- DISC ONE --------- | | -------- DISC TWO --------- | | --- Endings --- | | --- Ozzie, Flea, Slash --- | | --- Legal Stuff --- | | --- Acknowledgements --- | | --- Closing Statement --- | | | +-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ o o |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| | INTRODUCTION | |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| o o This is a new project I am trying out and I thought it'd be a great feat if I could tackle it. Chrono Cross proved to be one of my all time favorite games and whenever I have a favorite something, I have to show my um, "fan-hood" or something. This idea for doing a flowchart-walkthrough spawned from an inspiration I had when I saw HYuy's Final Fantasy VIII flowchart FAQ. It was unique in its content and layout. It quickly became one of my favorite FAQs. And with his permission, I was able to adopt his format and mold it into this guide. Please remember that this is a quickie walkthrough through the game. This FAQ is by no means the end-all information source. This is just a quick reference guide, sort of like Elranzer's but not quite (and much bigger). The main purpose of this FAQ is to basically show the events that succeed one another in walkthrough form. You will not find lists of any kind, detailed, step by step walkthroughs, detailed boss strategies, how-to-find-all-characters tips, and any other miscellaneous things, or something. However, you will find a complete boss preparation and strategy for the boss fight available only in New Game+: The battle against Ozzie, Flea and Slash. It was included in this guide because it's just there, so hah. And maybe the endings list, too. ^___^ Please refer to the following guides at GameFAQs.com: - DJellyBean's FAQ/Walkthrough - ATadeo's FAQ/Walkthrough - Ranma's Boss FAQ - CB!'s Character FAQ Of course, that's only a selected few. There are many more than that. So go check out all the FAQs on the GameFAQs.com page. If you can't find what you are looking for there, then it probably doesn't exist. Also, check out my Chrono Cross Original Soundtrack Guide on the same GameFAQs page. Purpose of this FAQ -------------------- There is no real purpose, but to help those RPGamers out there. Actually, the time spent on this FAQ helped boost my determination to write better guides in the future. I worked hard on this, yes, but I didn't assert myself fully into this guide, which I should always do. So in this document, you may find many flaws and imperfections. I just hope I made this interesting enough to warrant total respect for this guide and have nothing copied from it. I guess you can say I rushed through this guide a bit. If you have any suggestions as to help improve this FAQ, feel free to send them my way. How to use this FAQ -------------------- The layout for this specific FAQ may be unfamiliar to you as it has been used on very few FAQs. It was possible for me to use this layout because of HYuy's Final Fantasy VIII's flowchart FAQ. As I've mentioned before, my Chrono Cross guide will be identical to his FFVIII's guide, but with my own work and all. This FAQ is pretty simple to use. The game walkthrough chart's split into two sections: Left and Right. The left side contains the general walkthrough cut into simple steps based on the chronological order of events and sequences. The right side consists of character profiles whenever your party meets a new character, simple boss strategies, game comments, and detailed descriptions on how to do something specific. Basically, it's there to act as a reference. So with that notion down, are you ready to read the walkthrough? _______________________________________________________________________NOTE /__________________________________________________________________________ | Yes, I do know that I'm missing items. That is my intent. This guide was| | designed to lead you out of the dark and light the path. So you will not| | find every single detail listed. Some gamers take pride in finding | | everything themselves. | |___________________________________________________________________________| What was the start of all this? When did the cogs of fate begin to turn? Perhaps it is impossible to grasp that answer now, From deep within the flow of time. But for a certanty, back then We loved so many yet hated so much We hurt others and were hurt ourselves. Yet even then we ran like the wind Whilst our laughter echoed Under cerulean skies.... __________________________________________________________GAME WALKTHROUGH /______________________________________________________________________ | | |-------------------- DISC ONE: THE ADVENTURE BEGINS! ------------------| |_______________________________________________________________________| | | | | |You find yourself in a huge, dragon tower. | | |Three party members step off the elevator. | | MYSTERIOUS DUNGEON |The third party member is always random. | | ------------------ |This is your first "dungeon". There are no | | |real goals at this point, but to find the | | |exit and get used to the battle mechanics. | | ------------------------- |------------------------------------------ | | | | | FMV introducing tower. | | | | | | | Serge, Kid, and a third | _________________________Character: Serge | | random party member hop | | | off the elevator. | Age: 17 | | | | Origin: Arni Village | | Default name: Serge | Height: 5'7" | | | | Weight: 128 lbs. | | | | Build: Ordinary | | | | Right-Handed | | | | Weapon: Swallow/Mastermune | | | | Innate color: White | | | | | | | | One day, Serge is ripped from his home | | | | world into another world just like his, | | | | where things look the same, but with | | | | twisted repercussions. Serge is the | | | | protagonist of the game. Although his | | | | dialogue isn't displayed, his companions | | | | will still interact with him. | | ------------------------- |------------------------------------------ | | | | | | Default name: Kid | _________________________Character: Kid | | | | | | | | Age: 16 (F) | | | | Origin: Unknown | | | | Height: 5'5" | | | | Weight: 99 lbs. | | | | Build: Slender | | | | Ambidextrous | | | | Weapon: Dagger | | | | Innate color: Red | | | | | | | | A mysterious girl Serge meets when he had | | | | been visiting a tombstone. The girl helps | | | | him in a battle to fend off some thugs. | | | | Details about her are unknown. Although we| | | | will later learn that she plays a very | | | | prominent role in the game. Interesting...| | ------------------------- |------------------------------------------ | | | | | | Take the right path at | | | fork. | | | | |------------------------------------------ | | Make your way through the| I know I'm not elaborating on this, but it| | dungeon. | isn't at all any difficult to navigate. | | | | This is a very straightforward path. There| | | | are no treasures. Just follow the path. | | | |------------------------------------------ | | Deactivate the crystal at| If you took the left fork at the first | | the end. | intersection, you will find your party | | | | perched on a balcony, overlooking some | | | | kind of crystal. | | ------------------------- |------------------------------------------ | | Go to the illuminating | | | purple platform. | | | | | | | Proceed forward and watch| | | the disturbing FMV. | | | | | | | ------------------------- |------------------------------------------ | | | Serge wakes up and finds out that it was | | | all a dream. Was it a dream? Or was it a | | ARNI VILLAGE | a foretelling of the future? His mother | | -------------- | informs him that he's late meeting Leena. | | | Boys shouldn't keep girls waiting! Right? | | ------------------------- |------------------------------------------ | | Become familiar with the | In Serge's room, check under his bed to | | new surroundings. | find his life savings-200G. Plus, did you | | | | know you could open and close his blinds? | | | | Check the pots for some Tablets x5. Very | | Speak with his mother and| cool! Check it out! Downstairs, his mother| | be on your way. | tells Serge that Leena is out on the pier | | | | babysitting the local kids. | | ------------------------- |------------------------------------------ | | Explore the village. | | | | | | | Speak with the man to the|------------------------------------------ | | left of the colossal | When the dialogue options screen pops up, | | sword fish. | choose, "You're probably right!" and he'll| | | | be generous enough to hand you a Komodo | | | | Scale. Then take the Komodo Scale and give| | | | it to the kid on the other side of the | | | | village for FREE to receive an Uplift | | | | Element in return. Not a bad exchange, eh?| | ------------------------- |------------------------------------------ | | Check the Element lady's | | | cart for Shellfish Frame.| | | | |------------------------------------------ | | Go in the house adjacent | Inside, go through the back room and grab | | the man stationed at the | the Heckran Bone under the bed, as well as| | entrance. | the Ivory Helmet in the chest. If you talk| | | | to the barrel 4 times, it will spit out an| | | | Uplift Element. | | | |------------------------------------------ | | Go in the second house | | | from the right. | | | | |------------------------------------------ | | Talk to the man in the | Listen to his long, long story and when he| | basement. | is finished, he will give you a key item: | | | | Shark Tooth--as he doesn't seem to need it| | | | any longer. | | ------------------------- |------------------------------------------ | | Head to the western part | | | of the village to find | | | the village chief Radius.| | | | | | | Engage and battle. Listen| ____________________Battle Tutorial No. 1 | | to his tutorials. | | | | | The old geezer will pack quite a punch on | | | | you. You need to get this in your head! | | | | Ok, on the battle screen, your stamina and| | Learn to use attacks. | whatever is displayed. To attack, first | | | | select Attack on the command screen. Upon | | | | doing this, 3 sets of numbers will appear.| | | | Weak, Strong and Fierce attacks. By doing | | | | physical attack variations, you can build | | | | up your element level grid, allowing you | | | | to use any elements allocated to that | | | | level. | | | | | | Learn to use elements and| When using elements, keep in mind that it | | tech skills. | can only be used once in battle. I mean | | | | each individual element can be used only | | | | once per battle. Unless you have multiple | | | | numbers of that same element, you are | | | | restricted to use it once. To use elements| | | | make sure your level is pumped up to the | | | | exact one in your element grid. Now select| | | | Element on the command screen. Choose the | | | | one you desire and watch it go to work. | | | | Simple eh? I don't like elaborating on it.| | | | The same applies for the tech skills. | | ------------------------- |------------------------------------------ | | Find Leena at the pier. | _________________________Character: Leena | | | | | | | | Age: 16 (F) | | | | Origin: Arni Village | | | | Height: 5'5" | | | | Weight: 93 lbs. | | | | Build: Ordinary | | | | Right-handed | | | | Weapon: Kitchen utensils | | | | Innate color: Blue | | | | | | | | Leena is Serge's sweetheart. She is a kind| | | | and polite girl; she always dreams fancy. | | | | Although, she can be very demanding and | | | | naïve, she can show the warm-side of her | | | | when needed. | | ------------------------- |------------------------------------------ | | Make preparations for the| ____________Character Recruitment: Poshul | | short journey you are | | | about to undergo. Bleah. | Now is actually a good time to recruit the| | | | lisp-talking dog, but if you're aiming to | | | | recruit Leena, then it's not necessary to | | | | do it now. Give the Heckran Bone to the | | | | pink dog running around the chief's yard. | | | |------------------------------------------ | | World Map: Take a slight | Nothing vital to do here, except to pick | | detour to Cape Howl. | up an item and element. And at the far end| | | | you will find an engraving that's quite | | | | interesting. | | ------------------------- |------------------------------------------ | | | This is your first real dungeon. Not much | | LIZARD ROCK | of a dungeon on account of the cheery | | ----------- | music in the background. Anyway, your goal| | | here is to collect the 3 Komodo Scales. | | ------------------------- |------------------------------------------ | | I hope you know what you | | | are doing. | | | | | | | Push the rock out of the | | | way. | | | | |------------------------------------------ | | Find the treasure chests.| Throughout this area, there will be chests| | | | containing items. It will take some doing | | | | to get to some of them, but it isn't hard | | | | to figure it out. I'll just keep it at | | | | that. I'm sure you will find them. | | ------------------------- |------------------------------------------ | | Pick on the first Komodo | To "capture" this Komodo Pup, first, scare| | pup in the first area. | it to cause it to go to the other side of | | | | the rock. Now push the purple boulder into| | | | aperture. Next, run around the outcropping| | | | rock, and scare it into the tunnel once | | | | more and POOF!* You got yourself a Komodo | | "Trap" it and defeat it. | Scale. | | | |------------------------------------------ | | Head west of the first | When you enter the area, you will notice | | area to your second pup. | this place features an outline of a race- | | | | track. With that hint slapped down, start | | Chase the Komodo Pup. | chasing the Komodo Pup until you catch up | | | | to it. Then strip it of it's scale. | | | |------------------------------------------ | | Head south from the area | This is a bit trickier. You will find it | | to encounter the third | walking casually around, beneath a ledge. | | and final Komodo Pup. | Go up the green vine next to the cliff. | | | | Ditch the Beach Bums and proceed onto the | | | | edge. You will see the pup walking briskly| | | | below you. Now time yourself and pounce on| | Surprise attack it and | the poor guy. Congratulations! You've | | defeat it. | obtained all three Komodo Scales. Now you | | | | can meet Leena at Opassa Beach. Oh wait...| | ------------------------- |------------------------------------------ | | Meet a very angry Mama | BOSS FIGHT: Mama Komodo | | Komodo. **BOSS | | | | | This battle succeeds immediately after you| | | | acquire the last scale. Build your element| | | | power to max and use any Fire-based spells| | | | you have. | | ------------------------- |------------------------------------------ | | Take your scales and meet| | | with Leena at Opassa | | | Beach. | | | | | | | World Map: Head to Opassa| | | Beach which is south of | | | Lizard Rock. | | | | | | ------------------------- |------------------------------------------ | | | This is where you adventure really begins.| | OPASSA BEACH | There isn't much to do here except watch | | ------------ | the dialogue and sequences and stuff...so | | | like yeah. | | ------------------------- |------------------------------------------ | | It appears Leena hasn't | | | arrived yet. But it isn't| | | long before she does. | | | | | | | A long conversation. | | | | |------------------------------------------ | | Leena talks about how you| It seems that this portion of the game | | and she should cherish | will affect Leena's character. Here you'll| | this day and asks you if | be given dialogue options twice. If Serge | | would. | answers accordingly, Leena will be able to| | | | obtain her Level 7 Skill later on. Choose | | | | "I will never forget this day". | | ------------------------- |------------------------------------------ | | Serge is distracted by | | | someone's voice in the | Whose voice is it? | | distant. | | | | | | | Serge looks into the | | | waters. | | | | |------------------------------------------ | | Brief FMV of Serge. | From this point on, everything will be | | | | confusing, but will be explained in later | | | | parts of the game. | | Serge is unconscious. | | | ------------------------- |------------------------------------------ | | | | | OPASSA BEACH | | | -------------- | | | (Another World) | Nothing to do here 'cept watch short | | | sequences. | | ------------------------- |------------------------------------------ | | Old man wakes up Serge. | Remember Serge blacked out. The odd thing | | | | is that Leena is no where to be found. | | Serge finally wakes up to|------------------------------------------ | | find that the old man's | | | pup is kicking sand in | Damn! I thought we killed those things! | | his face. | | | | |------------------------------------------ | | Serge asks where Leena is| Leena has apparently returned to the | | only to feel a feeling of| village and the old man doesn't seem to | | remorse. | know you even though you claim to live | | | | around here. | | Leave the beach. |------------------------------------------ | | | | | | Enter Lizard Rock once | | | more. | | | ------------------------- |------------------------------------------ | | | | | LIZARD ROCK | No specific goal here. Just backtrack and | | ------------- | return to the village. And um...stuff. | | | You'll probably notice a few things...:) | | ------------------------- |------------------------------------------ | | Explore "the rock" and | If you haven't noticed already, everything| | notice different things. | is different. The background is an exact | | | | replica of the previous rock, but enemies | | | | are different, as well as the placement of| | Grab the treasures from | the treasure boxes. | | the newly placed chests. |------------------------------------------ | | | | | | Avoid, or don't, the new | The enemies now are generally tougher than| | inhabitants of the area. | what you encountered in the previous rock.| | | | They're more vicious and feisty. | | Leave the area. |------------------------------------------ | | | | | | Go to Arni Village. | | | ------------------------- |------------------------------------------ | | | | | ARNI VILLAGE | | | ------------ | Your main goal here is to speak with Leena| | (Another World) | who is again, at the pier looking after | | | the kids. Swell babysitter isn't she? :) | | ------------------------- |------------------------------------------ | | Arni Village has changed | Arni Village isn't the same Arni Village | | | | you once knew. The place looks a lot nicer| | | | than that sordid fish village in the other| | | | place. The strange thing is that no one | | | | recognizes you. Your mother is no longer | | Explore the town to find | in the house you once called home. Instead| | things that weren't there| it is now owned by someone who has claimed| | before, and people too. | to have lived there 10 years. Your room is| | | | now inhabited by a pup charging 100G for a| | | | night's stay. Sheesh. | | Find Leena on the pier. |------------------------------------------ | | | | Blah! She doesn't recognize you either. | | | | Even your persistency in claiming that you| | | | are Serge won't change her callous heart. | | | | Leena'll break the news to you: the Serge | | Learn about Serge in this| she knows had been dead for over 7 years. | | world. | He died by drowning at the age of 10. | | | | Impossible? We'll soon find out. | | | |------------------------------------------ | | Look for new elements. | | | | | | | Leave Arni for Cape Howl.| | | ------------------------- |------------------------------------------ | | | | | CAPE HOWL | Weave around the steaming geysers and go | | --------- | to the far end of the area. | | | | | ------------------------- |------------------------------------------ | | Pick up the items along | | | the way. | | | | | | | Inspect the tombstone. | | | | | | | Three soldiers appear and| Karsh, Solt and Peppor. | | accost Serge. | | | | | | | A mysterious voice is | | | audible nearby. | | | | | | | Reveals to be a young | Who is she? | | mysterious girl. | | | | | | | ------------------------- |------------------------------------------ | | Karsh and gang close in | BOSS FIGHT: Karsh, Solt and Peppor | | on the heroes. | | | | | This battle is 40% tutorial and 60% actual| | | | battle. Solt and Peppor's unintentional | | | | comical behavior does not fail to impress | | | | you. If you read their dialogue closely, | | | | you'll know they've revealed their weak | | Learn how to defeat them | spot. Eliminate Karsh first, as he tends | | thanks to Solt 'n Peppor.| to be the strongest character. Then tend | | | | to the other two dunces later. Use your | | | | elements sparingly. Remember, the chick in| | | | your party has nice elements. | | ------------------------- |------------------------------------------ | | The girl will introduce | She is the same girl from that dungeon | | herself as Kid. | dream in the beginning of the game. | | | |------------------------------------------ | | She will ask you to join | Here's a small branching part in the game.| | her on her journey. | Not in the story department, but it has to| | > Accept | do with character recruitment. If you want| | > Reject | Leena, refuse Kid three times. Don't worry| | | | you can recruit Kid again at Termina and | | | | again, after she recovers from something. | | ------------------------- |------------------------------------------ | | Serge will end up back in| It doesn't matter what you did previously.| | Arni Village resting. | Serge will still be sleeping in Arni. =P | | | | The only difference is that Kid will come | | | | if she joined your party. Or Leena will | | | | come, depending on what you did. | | Kid gives you Tele-porter|------------------------------------------ | | ONLY if she is in your | | | party. | | | | | | | Make preparations for | ______________Character Recruitment: Mojo | | journey. | | | | | You can do this at anytime, but if you | | | | want to add more varieties to your party, | | | | now is a good time to recruit him. With | | | | Kid or Leena, head to the same guy you got| | | | Shark Tooth from, and this time give it | | | | back. After the sequence, attempt to leave| | | | and the straw idol will come to life and | | | | call himself Mojo. | | ------------------------- |------------------------------------------ | | | | | FOSSIL VALLEY | Just find your way around and head to the | | ------------- | opposite exit. Collect a few treasures | | | along the way. | | ------------------------- |------------------------------------------ | | Go to the guy near the | | | ladder. | | | | | | | He will ask if you guys | | | are the exorcists they're| | | expecting. |------------------------------------------ | | > Yes, we are! | Choosing "Yes, we are!" will make him move| | > No, we're not! | to the side and let you through. While, | | | | choosing the other option...well, I dunno | | | | what happens because I've never tried it! | | Run toward to big fossil.|------------------------------------------ | | | | | | Receive Heavy Skull. | | | | | | | Go up the bend to the | | | cliff's edge to pick up | | | the Belflower. | | | | | | | Go down the bone ladder | | | and disregard the guard's| | | warnings. | | | | |------------------------------------------ | | Quickly snag the egg from| All these items are useful in recruiting | | it's nest. | future party members. Be sure to get them | | | | if you're looking to be a perfecteer. | | ------------------------- |------------------------------------------ | | Meet with your cronies: | BOSS FIGHT: Solt and Peppor | | Solt and Peppor...again. | | | | | This time, they are not accompanied by the| | | | Acacian Dragoon Deva, Karsh. This'll tend | | | | to make things go awry. Once again, Peppor| | | | will forget to bring the proper elements | | | | to incapacitate your party. Listen to | | | | their enlightening tutorials about using | | Learn more about Elements| elements and tech skills. Just stick it to| | from Solt and Peppor. | them with any elements you have at the | | | | moment. | | Acquire first Tech Skill!|------------------------------------------ | | | | | | Leave; Head to Termina. | | | ------------------------- |------------------------------------------ | | | There are a quite a number of things to do| | | in Termina. Termina is actually the | | | "ignition" of the whole story, I guess. | | TERMINA | There will be three branching points for | | --------- | character recruitment. Depending on which | | | character you'll choose, it will shape the| | | outcome of your upcoming events. | | ------------------------- |------------------------------------------ | | An immediate sequence | | | will ensue. Meet Glenn. | _________________________Character: Glenn | | | | | | Glenn will be talking to | Age: 20 (M) | | to the flower shop lady. | Origin: Termina | | | | Height: 5'9" | | He wants a Belflower, but| Weight: 141 lbs. | | the flower shop has none.| Build: Average | | | | Right-handed | | | | Weapon: Sword/Einlanzer | | | | Innate color: Green | | After conversation, Glenn| | | will leave. | First off, Glenn is not Frog from Chrono | | | | Trigger. Not an incarnation or whatever. | | Regain control of Serge. | He is just a completely different guy that| | | | happens to have the same name. He is part | | Save point at Inn. | of the Acacian Dragoon organization and is| | | | an awesome fighter. A great guy to have! | | ------------------------- |------------------------------------------ | | Proceed up the set of | If you didn't recruit Kid at Cape Howl, | | stairs. | then she will show up here and is unflag- | | | | ging to show her disapproval of Leena. | | Go to the very top level.|------------------------------------------ | | | | | | Speak with the statue | | | polisher to learn about | | | Vipor Manor. |------------------------------------------ | | | | Near the statue, there is a lonely indi- | | Receive Tele-Porter from | vidual resting in the shade. You can't see| | Kid. | him, but speak with him and he'll give you| | | | Tea for Three Frame. | | ------------------------- |------------------------------------------ | | Head to the most western | | | part of the town. | | | | | | | Look at the mermaid and | | | meet Korcha. | ________________________Character: Korcha | | | | | | Korcha will rant on and | Age: 16 (M) | | on about how people | Origin: Guldove | | shouldn't put mermaids on| Height: 5'6" | | display like that. | Weight: 123 lbs. | | | | Build: Thin | | | | Right-Handed | | | | Weapon: Fishing lure | | | | Innate color: Blue | | | | | | | | Korcha can be somewhat annoying at times. | | | | Plus, he really has the hots for Kid. In | | | | later parts of the game, Korcha will do | | | | anything for her. Sweet. Although, he | | | | can't fight for beans and has a habit of | | After the scene, keep | adding a suffix of –CHA! | | moving westward, and head|------------------------------------------ | | down the stairs. | | | | | | | Serge will arrive at the | | | Shrines. | | | | | | | Make your way toward the | | | sword-marked grave. | | | | | | | Give Glenn the Belflower.|------------------------------------------ | | > Give it for free | Glenn will come over to you and ask that | | > Ask for money | you give him your Belflower. Seeing that | | > Sorry | you have no use for it, be a pal and give | | | | to him for free, OR ask for money. You can| | | | ask up to 70G for it and the prodigal will| | | | pay up! Ha! | | | |------------------------------------------ | | Witness the melancholy | | | ceremony practiced by | | | Glenn and Riddel. | | | | | | | The hut nearby belongs to| | | a wrestler, but he is not| | | in at the moment. | | | | | | | ------------------------- |------------------------------------------ | | Go to northwestern part | | | of town. | | | | | | | Go to the most northern | Behind the set of stairs is a Profiteer | | house. | Purse. | | | | | | Speak with Van. | ___________________________Character: Van | | | | | | | | Age: 14 (M) | | | | Origin: Termina | | | | Height: 4'11" | | | | Weight: 88 lbs. | | | | Build: Smallish | | | | Left-Handed | | | | Weapon: Boomerang | | | | Innate color: Green | | | | | | | | Van is a very snotty and annoying little | | | | brat. Although, not conceited, I would | | | | suggest that someone smack him one. He is | | | | very gaunt-looking and from his appearance| | | | you can immediately tell he is not a good | | | | fighter. | | Leave house and go to the|------------------------------------------ | | local Smithy. | | | | | | | Speak with Zappa behind | _________________________Character: Zappa | | the counter. | | | | | Age: 52 (M) | | | | Origin: Zenan Mainland | | | | Height: 5'8" | | | | Weight: 181 lbs. | | | | Build: Solid | | | | Right-Handed | | | | Weapon: Axe/Hammer/Master Hammer | | | | Innate color: Red | | | | | | | | Zappa will be the man that will polish up | | | | all your weapons, armor and accessories. | | | | He has strong features, but not a very | | | | balanced fighter. He will join your party | | | | later upon request of course. | | ------------------------- |------------------------------------------ | | Finish any miscellaneous | | | tasks. | | | | |------------------------------------------ | | Find a guide that can | **VERY IMPORTANT** Ok, listen up. This is | | help you get to Viper | the short branching point. There're really| | Manor. | three guides to choose from, all of which | | | | are recruitable characters. But once you | | | | choose one of them, you cannot recruit the| | | | remaining two. Keep that in mind. | | ------------------------- |------------------------------------------ | | ***BRANCHING POINT*** | | | | | | Find one of these three | | | guides: Guile, Pierre, or| | | Nikki. | | | | | | | GUILE: Go the bar and | | | speak with him. | | | | | | | Guile will offer to join | _________________________Character: Guile | | your party on the account| | | of the bet he made with | Age: 26 (M) | | the fortuneteller. | Origin: Zenan Mainland | | > Ask for his help | Height: 6'2" | | > Wait a minute | Weight: 154 lbs. | | | | Build: Tall & Slender | | | | Right-Handed | | | | | | | | Guile is somewhat of a magician and all | | | | attacks are based on magic. I highly | | | | recommend this guy as your guide for the | | | | first playthrough. His tech skills are | | | | real killers, but too bad his element grid| | | | is too small, which destroys a near per- | | | | fect character. | | Guile joins the party! |------------------------------------------ | | | | | | Head to the docks at the | | | Shrine. | | | | | | | Guile will convince | | | Korcha to ferry you to | | | Viper Manor with a small | | | fee of course. | END OF GUILE BRANCH (VIPOR MANOR BLUFFS). | | ------------------------- |------------------------------------------ | | PIERRE: Find Pierre at | ________________________Character: Pierre | | the vacant room adjacent | | | to the smithy. | Age: 23 (M) | | | | Origin: Termina | | Speak with him to learn | Height: 5'11" | | about his lost Hero's | Weight: 130 lbs. | | Medal. | Build: Weakling | | | | Right-Handed | | | | Weapon: Sword/Hero's Blade | | | | Innate color: Blue | | | | | | | | Pierre is a braggart that constantly tries| | | | to impress us with his English/French mish| | | | mash. Not a very good fighter, but his | | | | facetious performance at the Viper Manor | | | | Gates earns him 5 stars! | | Go outside through the |------------------------------------------ | | southern door. | | | | | | | Speak with the boy in red| | | running circles. | | | | | | | Obtain the Hero Medal. | | | | | | | Take it back to Pierre. | | | | | | | Pierre joins the party! | | | | | | | Go to the Viper Manor | | | front gates. | END OF PIERRE BRANCH (VIPER MANOR GATES). | | ------------------------- |------------------------------------------ | | NIKKI: Go to the eastern | | | part of town to a cruise | | | ship. | | | | | | | Go inside the costume | | | room. | | | | | | | Speak with Miki, the lead| __________________________Character: Miki | | dancer. | | | | | Age: 19 (F) | | | | Origin: S.S. Zelbess | | | | Height: 5'7" | | | | Weight: 95 lbs. | | | | Build: Slender | | | | Right-Handed | | | | Weapon: Glove | | | | Innate color: Red | | | | | | Learn about the absence | Miki is part of the performance group, the| | of Nikki. | Magical Dreamers. She is the lead dancer | | | | (close your jaws, boys). Apparently, she | | | | is quite fond of Nikki, but he doesn't | | | | seem to notice that. | | Agree to help Miki find |------------------------------------------ | | Nikki in Shadow Forest. | | | | | | | Leave Termina. | | | | | | | World Map: Go to Shadow | | | Forest situated west from| | | Termina. | END OF NIKKI BRANCH (SHADOW FOREST). | | ------------------------- |------------------------------------------ | | | | | VIPER MANOR BLUFFS | At this point, Guile should be with you. | | (Guile's Trail) | Your goal here is to climb to the apex of | | ------------------- | the cliff side, all the while avoiding | | | falling boulders, enemies, and geysers. | |---------------------------|------------------------------------------ | | Take the rock holds in | The rock holds to the far right leads to a| | front of you. | treasure chest containing Heal. To get the| | | | treasure chest on the ledge you saw when | | | | first arrived, notice the geyser on the | | Collect any treasures | rock holds as you made your way up to the | | along the way using the | Heal chest; use the geyser to blast you to| | the geysers as aids. | the depths below, which is the ledge. Go | | | | back to the center rock holds, and climb. | | Sequence: The guards will| When you reach the ledge with 3 divergent | | notice your ascent and | rock holds, take the left most one to get | | start to heave boulders. | Meteorite Element. Then take the center | | | | rock hold up, and grab the last remaining | | | | treasures. They're not tricky to get. | | Follow the center rock |------------------------------------------ | | for the first 2 ascending| | | journeys. | | | | | | | Go up the right rock hold| Be sure to dodge those falling boulders! | | to the next level. | | | | | | | Continue up one more rock| Watch out for those Lochnests! | | hold; then jump off the | | | edge. | | | | | | | Take the left rock holds | | | to reach the top. | | | | | | | Engage into combat with | Knock 'em dead with Tech Skills. | | Acacia PVTS. | | | | |------------------------------------------ | | Kingmoaman arrives and | BOSS FIGHT: KingMoaman, Red/blue –moaman | | looking very ravenous. | | | **BOSS FIGHT! | This proves to be a tough battle because | | | | all three of them are of different color | | | | Elements. The two henchmen (Red and Blue) | | | | usually cast support spells to aid the | | | | King, and they also attack from time to | | | | time. However, KingMoaman should be one to| | | | worry about. Annihilate him first, then | | | | focus your attention to his side kicks. | | Enter the Manor. | I hope you have a lot of heal spells. :) | | ------------------------- |------------------------------------------ | | | | | VIPER MANOR GATES | Pierre's trail is honestly the easiest one| | (Pierre's Trail) | to follow since it requires only 2 battles| | ----------------- | with the soldiers at the gates. But Pierre| | | himself is the burden. :) | | ------------------------- |------------------------------------------ | | Watch Pierre talk his way| | | into the Manor. | | | | | | | He fails to gain access | At this point, you are given three choices| | into the manor. | as to your next action. | | | | ----------------------------------------- | | Make a decision. | CHARGE! lands you a fight with one group | | > CHARGE! | of angry and agitated Acacia soldiers. | | > Let Pierre plan | Allowing Pierre to make up his own plan is| | > Do nothing | hilarious to watch. Pierre will feign | | | | illness, making the guards angry and call | | | | for back up. In other words, this plan | | | | nets you a fight with two groups of Acacia| | | | Soldiers. Do nothing means what it implies| | | |------------------------------------------ | | Defeat the Acacia Guards | | | Pierre attracted. | | | | | | | Tread deep into enemy | | | territory; inside the | | | manor gates. | | | | |------------------------------------------ | | Meet the three stooges: | What is with these food names? | | Solt, Peppor and Ketchop.| BOSS FIGHT: Solt, Peppor and Ketchop | | **BOSS FIGHT | | | | | At the start of the battle, Ketchop will | | | | KO one of your characters (Serge). Don't | | | | panic, Solt will be nice enough to revive | | | | the fallen member. Immediately use all | | | | devastating elements you have handy. Then | | | | use any cure elements to replenish party's| | | | health. Ketchop is the real threat here. | | | | So make sure you tend to him first. But | | Pick up the TurnYellow in| oddly enough, Ketchop will later on | | the chest after battle. | sacrifice Solt and Peppor. Thanks big guy.| | ------------------------- |------------------------------------------ | | | | | SHADOW FOREST | Nikki's path is generally the hardest one | | (Nikki's Trail) | to do. Plus, it takes a little bit longer | | --------------- | too. Your goal here is to save Nikki from | | | from those demonic things and enter Manor.| | ------------------------- |------------------------------------------ | | Watch Miki distract the | | | guards and mislead them | Charming. | | elsewhere. | | | | | | | Go into forest depths. | | | | | | | Find Nikki "talking" to a| | | a retarded fish thing. | | | | | | | Nikki will run off. Chase| | | after him. | | | | | | | ------------------------- |------------------------------------------ | | Find that Nikki's trapped| | | in a bad predicament. | | | | |------------------------------------------ | | Save Nikki from those | BOSS FIGHT: Cassowaries | | demons! **BOSS FIGHT | | | | | This really isn't a boss fight, but does | | | | it really matter? To finish them off | | | | quickly, use any green elements like the | | | | BushWhacker or something. Don't count on | | | | Nikki to even notice what's going on. | | ------------------------- |------------------------------------------ | | Watch Nikki run off once | I don't understand him. | | again; chase after him. | | | | | | | Follow Nikki into the | Remember where this is. | | tiny waterfall to a | | | hidden cave. | | | | | | | Speak with him to learn | | | how to remove the monster| | | blocking the path. | | | | | | | Nikki joins the party! | | | | | | | Grab the treasures before| Aroma Pouch and Angry Scapula. | | heading out. | | | | | | | ------------------------- |------------------------------------------ | | Now remove the monster | To remove it, go to any of the cottonball | | blocking the path using | plants and take a pollen. It will float | | the method explained by | with you. Now each pollen has its own very| | Nikki. | distinct color. Match the pollen with the | | | | same color of the retard fish things. Lure| | | | those fish things to the monster. They act| | | | as its food. The cruelty... | | | |------------------------------------------ | | Use the pollen bait to | Preferably, lure the red fish thing to the| | lure those fish things to| monster. Doing this will cause the monster| | the ravenous monster. | to shrink after eating it and cough up a | | | | Skullduggery Frame. Feeding it the other | | The monster will move. | colors will cause it to fight you! | | | |------------------------------------------ | | | | | | Zoah, Solt, and Peppor | BOSS FIGHT: Zoah, Solt and Peppor | | will drop out of a tree. | | | **BOSS FIGHT | Solt and Peppor will attempt to use the | | | | all-powerful Summon element, but fail its | | | | requirements to use it. Learn from their | | | | mistakes. Focus on taking Zoah out of the | | | | ring, as he tends to pack a hard punch. | | | | Use green elements to their full potential| | | | since Zoah is of the yellow element. This | | Go into the cave. | battle proves to be quite challenging, but| | | | possible if you know what you're doing. | | ------------------------- |------------------------------------------ | | Hug the left wall to | | | evade charging enemies. | | | | | | | Follow it upstream. | | | | | | | Go up the ramp to the | | | left. | | | | | | | Defeat the Wraith and | | | push the boulder into | | | place. | | | | | | | Continue upstream until | Watch out for the Gloop that'll drop out | | you reach the exit. | of the ceiling. | | | | | ------------------------- |------------------------------------------ | | | | | **END OF BRANCHING POINTS** **END OF BRANCHING POINTS** | | | | | ------------------------- |------------------------------------------ | | | Whichever guide you've chosen, they'll all| | | suggest you wait until nightfall before | | VIPER MANOR | you raid the manor. Your goal here is to | | ------------ | infiltrate the manor and do various things| | | First, find a way to get inside. The key | | | is in the Manor Stable. | | ------------------------- |------------------------------------------ | | Make your way through the| If you are seen, nothing bad happens 'cept| | courtyard stealthily. | you'd have to fight the guard who say you.| | | |------------------------------------------ | | Go to the Manor Stable. | | | | | | | Save point in stable. | | | | | | | Speak with the keeper and| | | tell him you're his new | | | helpers. | | | | | | | Agree to help feed the | | | dragons ten times. | | | | |------------------------------------------ | | Feed the dragons as | After feeding the dragons 10 times once, | | directed. | you may feed them additional times by | | | | choosing the exact number of times you'd | | | | want to feed them. Choose from 10-100 no. | | | | times to feed them and each time you | | Take the Manor Key from | successfully complete it, you get an item.| | the cupboard. |------------------------------------------ | | | | | | Go back to the entrance | | | and raid the place. | | | | | | | ------------------------- |------------------------------------------ | | Walk up to the snake | | | statue. | | | | | | | Enter passcode. | Enter any old number. | | | |------------------------------------------ | | Serge and party will fall| At this point, if Kid is in your party, | | into a trap and into a | she will use her mad talking skills to get| | metal cage. | you out of this predicament. She'll still | | | | help you out even if she isn't in the | | | | current party. | | | |------------------------------------------ | | Watch Kid taunt the | | | guards. | | | | | | | The guards will attack | | | you. Defeat them and | | | strip them of their | | | uniforms. | | | | | | | The party's in incognito | | | as Acacia Dragoon guards.| | | | | | | ------------------------- |------------------------------------------ | | Go down the stairs and | You can get this key when you return later| | take note where the guard| to a deserted manor. | | is hiding the parlor key.|------------------------------------------ | | | | | | Return to the holding | | | cell. | | | | | | | Time to find the code for| | | the front double doors. | | | | | | | Take the left hallway. | | | | | | | Speak with Glenn in the | | | cafeteria and follow him | | | into the rest quarters. | | | | | | | Save point near bed. | | | | |------------------------------------------ | | Speak with Glenn again. | Memorize the code. Plus, go to the other | | Once he moves out of the | half of the sleeping quarters to find the | | way, read the inscribed | rare and essential Revive Element in the | | message on the wall for | chest. Speak to the resting soldiers to | | the code. | learn some interesting stuff. | | | | | | ------------------------- |------------------------------------------ | | Avoid any unwanted fights| | | with the Roborgs. | | | | | | | Go to the treasure room. | It is guarded by two soldiers and Roborg. | | Opposite hallway. | | | | | | | The password to the room | | | is complete silence. | Don't answer and they'll let you in. | | | | | | Go inside to find stock- | | | piles of treasure. | | | | | | | Kid will be disappointed |------------------------------------------ | | that there is no Frozen | Instead, "borrow" the treasures scattered | | Flame to be found. | around the room. Pick up the Hero's Shield| | | | from the Armored guy. Careful though! Take| | | | a while to gather all the goods. | | | |------------------------------------------ | | Examine the Silver | | | Pendant on the wall. | It was a trap! | | | | | | The party will stumble | | | into a laboratory. | | | | | | | ------------------------- |------------------------------------------ | | Meet the mad scientist, | | | Luccia. | ________________________Character: Luccia | | | | | | | | Age: 28 (F) | | | | Origin: Zenan Mainland | | | | Height: 5'9" | | Luccia will let you out | Weight: 97 lbs. | | of the cage, but... | Build: Thin | | | | Right-Handed | | | | Weapon: Shot/Card Deck | | | | Innate color: Black | | | | | | | | Luccia is a mad scientist that loves to | | | | use any living thing she can get her hands| | | | on as guinea pigs. Not a good fighter, but| | | | a nice addition to the group, non? | | | |------------------------------------------ | | She will unleash her | | | latest lab experiment on | | | you. | | | | |------------------------------------------ | | Fight and defeat Neo-N- | BOSS FIGHT: Neo-N-Bulbs | | Bulbs. **BOSS FIGHT | | | | | Make sure you don't have any "yellow" | | | | characters in your party, as they will be | | | | bound to die quickly. Be sure you have a | | | | lot of Cure Elements in stock. Bash them | | | | hard with any yellow elements you can cast| | | | and use Tech Skills like crazy. | | ------------------------- |------------------------------------------ | | Luccia will finally let | | | you off, but not before | | | showing interest in you. | | | | | | | Go to the cage in the | | | southeastern corner and | | | meet Pip. | ___________________________Character: Pip | | | | | | | | Age: Unknown (M) | | | | Origin: Viper Manor Lab | | | | Height: Unknown | | | | Weight: Unknown | | | | Build: Unknown | | | | Dominant Paw unknown | | | | Weapon: Glove | | | | Innate color: White | | | | | | | | Pip is one of those "cute" characters the | | | | game had to have that's straight out of | | | | Candyland. Pip is comparable to a adorable| | | | stuffed animal. He is one of the most | | | | complex character in the game, as his form| | | | involves a series of evolutions. Read | | Unlock Pip's Cage: | boko-kun's FAQ for more details. Pip has | | > Open it | an unusual desire to see the world and | | > Don't Open it | you can fulfill his dream by the simple | | | | task of unlocking his cage. | | ------------------------- |------------------------------------------ | | Leave and Luccia will | | | stop to tell you that she| You can recruit her later. | | will help another time. | | | | | | | Explore the Manor some | You can find a Dragoon Gauntlet in Karsh's| | more until you reach the | room. Open the chest 20 times. | | top level. | | | | |------------------------------------------ | | Go to the snake statue | Use the passcode you found in the lower | | and enter the correct | levels of the Manor. It will be different | | password this time. | every time you play the game. | | | | | | ------------------------- |------------------------------------------ | | Go through the doors and | | | head to the left door. | | | | | | | Run along the bridge to a| | | library at the end. | | | | | | | Meet the Prophet and the | | | valley girl brat, Marcy. | _________________________Character: Marcy | | | | | | | | Age: 9 (F) | | | | Origin: Zenan Mainland | | | | Height: 4'9" | | | | Weight: 84 lbs. | | | | Build: Smallish | | During this time, the | Left-Handed | | Prophet'll be explaining | Weapon: Glove | | all you need to know | Innate color: Blue | | about the two worlds. | | | | | Considering her iron-plated dress, valley | | | | girl accent and her meatballs, this girl | | | | is no Ms. Innocent. She can whack you hard| | Marcy will keep pestering| when you least expect it. She's bratty and| | to kill you. Nice... | conceited, all the qualities in a typical | | | | 9 year old. Despite her childish-like | | | | behavior, she's a great addition to the | | | | team. | | | |------------------------------------------ | | When the prophet is done,| | | Marcy will attack you. | | | | |------------------------------------------ | | Defeat her. **BOSS FIGHT.| BOSS FIGHT: Marcy | | | | | | | | She may have that sweet little girl | | | | demeanor, but she sure packs a wallop. Be | | | | careful in this fight, or you'll die; and | | | | watch out for that IceBlast. Use all Tech | | | | Skills and Turn elements. Having Guile in | | | | party, make this fight a lot easier. | | ------------------------- |------------------------------------------ | | Marcy retreats and begins| | | an interminable hatred of| | | Serge. | | | | | | | Listen to the Prophet, as| | | he explains the location | | | of the switch to the | | | elevator. | | | | | | | Leave the library and | | | return to the main hall. | | | | | | | In the main hall, you'll | _________________________Character: Harle | | meet Harle. Kid will come| | | in if she's not already | Age: 18 (F) | | in the party. | Origin: Unknown | | | | Height: Unknown | | | | Weight: Unknown | | | | Build: Unknown | | | | Right-Handed | | | | Weapon: Shot/Cards | | | | Innate color: Black | | Harle flirts with Serge. | | | Kid is irritated. | Harle is probably one of the most lovable | | | | characters in the game, not to mention | | | | the most important too. She seems to be | | | | deeply interested in Serge and jumps at | | | | the chance to be with him. She has a heavy| | | | French accent. Ici parle français. ^_^ | | | | C'est une amis de Lynx. My French sucks. | | Harle and Kid compete for|------------------------------------------ | | the attention of Serge. | "Kick your arse so hard, it'll kiss the | | | | moons!" | | After the quibble, Harle | | | will leave but not before| | | she blows Serge a kiss. | | | Kid gets even angrier. | | | | | | | Find the switch which | | | lowers the platform. | | | | | | | The guards will become | | | angry and attack you. No | | | sweat, just wing it. | | | | | | | Go up to the top level. | | | | | | | ------------------------- |------------------------------------------ | | Save point in hallway! | | | | | | | Go through the center | | | door. | | | | | | | Kid finds the Dragon Tear| | | perched on the table. | | | | | | | General Viper enters the | _________________________Character: Viper | | room through a secret | | | passage. | Age: 57 (M) | | | | Origin: El Nido | | | | Height: 6'7" | | | | Weight: 216 lbs. | | | | Build: Solid | | | | Right-Handed | | | | Weapon: Sword/Viper's Venom | | | | Innate color: Yellow | | | | | | | | General Viper is the ruler of El Nido | | | | Archipelago and is highly respected by his| | | | supporters. But ever since Lynx visited | | | | the manor, he has changed. | | | |------------------------------------------ | | Behind General Viper is | | | the infamous Sir Lynx. | __________________________Character: Lynx | | | | | | | | Age: Unknown | | | | Origin: Unknown | | | | Height: Unknown | | | | Weight: Unknown | | | | Build: Unknown | | | | Dominant hand unknown | | | | Weapon: Unknown | | | | Innate color: Black | | | | | | | | The truth behind this notorious being is | | | | unknown at the moment. But when the time | | | | comes, the truth will shock you. Lynx is | | | | often accompanied by Harle, the harlequin.| | Small sequence here with |------------------------------------------ | | Kid and Lynx. | | | | | | | Lynx attacks the party. | BOSS FIGHT: Lynx | | **BOSS FIGHT | | | | | This is definitely a battle you cannot | | | | sleep through. Divide the white elements | | | | evenly among party members and use them | | | | the minute you have it powered up. Serge | | | | will be your weakest character, and also | | | | strongest. Serge's Tech Skills will be | | | | damaging, while Lynx's attacks can be | | | | harmful to Serge. So be careful here. I | | | | you've allocated that handy Revive spell. | | ------------------------- |------------------------------------------ | | A FMV of Serge. Pretty | | | cool. | | | | | | | Shadow cats surround the | | | heroes. | | | | | | | It appears that there is | | | no escape. | | | | | | | At the same instant, the | | | General's daughter, | | | Riddel walks in. Kid uses| | | this chance to take her | | | hostage. | | | | | | | The party escapes through| | | the stairs to the east. | | | | | | | ------------------------- |------------------------------------------ | | Serge and gang arrive on | | | the balcony with no where| | | else to go. | | | | | | | Not long before the | | | cavalry arrives. Lynx and| | | Viper soon close in on | | | the party. | | | | | | | A series of sequences. | | | | | | | Lynx will call Serge the | What does he mean by that? | | Chrono Trigger! | | | | | | | As Lynx distracts Serge, | At this point, Kid is still holding Riddel| | he draws a knife from | hostage. | | under his cape. | | | | | | | Lynx throws it at Kid and| | | it hits her. | | | | | | | Kid falls off the edge of| | | balcony. | | | | | | | Serge goes after her and | How sweet. | | and falls into the waters| | | below. | | | ------------------------- |------------------------------------------ | | | You will wake up here after you plummet | | GULDOVE | into the waters at Viper Manor. Your | | --------- | decision here will affect the outcome of | | | the upcoming events. | | ------------------------- |------------------------------------------ | | Wake up, and go outside. | | | | | | | Find the rest of the | | | party waiting for you. | | | | | | | Kid suddenly collapses on| | | the ground. | | | | |------------------------------------------ | | The party postpones their| Apparently, Lynx was able to inject Kid | | plans on account of Kid's| with poison from the dagger. | | sudden illness. |------------------------------------------ | | | | | | Kid is resting at Doc's | ___________________________Character: Doc | | place. | | | | | Age: 27 (M) | | | | Origin: Zenan Mainland | | | | Height: 5'9" | | | | Weight: 146 lbs. | | | | Build: Ordinary | | | | Left-Handed | | | | Weapon: Dagger | | | | Innate color: Red | | | | | | | | Doc is some hippie, surfer dude that lacks| | | | in the "handsome" department. After he | | | | failed to save a girl from dying some time| | | | ago, he's lost all hope for medicine. He | | | | constantly preaches to himself and wastes | | | | himself at the local bar. | | Kid wants to talk with |------------------------------------------ | | Serge. She hands him the | | | Astral Amulet. | | | | | | | **BRANCHING POINT** |------------------------------------------ | | | Naturally, deciding to save Kid will be | | Now you have a decision | like taking a side quest. This branching | | to make: | point will determine which characters you | | > Save Kid. | can recruit and cannot recruit. Saving Kid| | > Don't save Kid. | will net you: Korcha, Razzly and Mel. For | | | | not saving Kid, you can recruit: Macha, | | | | Glenn and Doc. If you decide not to save | | | | Kid you will just proceed with the story. | | | | So make the choice. Refer to Hermit's | | | | Hideaway if you're not going to save Kid. | | ------------------------- |------------------------------------------ | | | Your goals here are to acquire the Hydra | | BRANCH A: SAVING KID | Humor from the Hydra in the Hydra Marshes | | | in Home World. | | ------------------------- |------------------------------------------ | | Harle will come in to | | | talk with Serge. Korcha | Harle shows her perceivable love for Serge| | will get annoyed. | | | | | | | Sequences will ensue. | | | | | | | Regain control of Serge. | | | | | | | ------------------------- |------------------------------------------ | | Take the Astral Amulet to| | | the tent located on the | | | far western side of the | | | village. | | | | |------------------------------------------ | | Go inside and show it to | The Astral Amulet serves as a "key" to | | the Shrine Maiden to get | opening dimension ports to the other | | a hint on its use. | world. To access this gate, go to Opassa | | | | Beach. | | Make preparations for the|------------------------------------------ | | journey. | Upgrade your weapons. Speak with the | | | | trading post lady to receive Pelvic Bone. | | | | Go to the local bar, and speak with the | | | | dwarf twice to receive Green Tinkler. In | | | | the back of Korcha's room is a treasure. | | ------------------------- |------------------------------------------ | | Go to the docks where | | | Korcha is waiting for | | | you. | | | | | | | Are you ready? | | | > Ready | | | > Wait a moment | | | | | | | If ready, the boat will | | | sail to Termina. | | | | | | | ------------------------- |------------------------------------------ | | | | | | There are no real goals here to actually | | TERMINA | follow. All you really do here is gather | | --------- | information and recruit additional people.| | | Both branches will stop by Termina no | | | matter what. Count on my explaining them. | | ------------------------- |------------------------------------------ | | Arrive at the docks in | At this point, you should either have | | Termina. | Korcha or Macha in your party. With | | | | Korcha, speak to him a second time to ask | | | | him to join your party. If you have Macha,| | | | speak with Glenn near the entrance of the | | | | town. Return to the boat and Glenn will be| | | | able to join your party. Both branching | | Decide what to do. This | points will allow you to recruit the holy | | depends on your decision | wrestler. | | back in Guldove. |------------------------------------------ | | | | | | Go to the Shrines. | _____________Character Recruitment: Greco | | | | | | Witness the sullen death | Go to the shrines and you will witness a | | ceremony carried out by | saddening ceremony performed by none | | Greco. | other than the wrestler himself. After the| | | | ceremony, follow him into the hut and | | Leave Termina. | speak with him. | | ------------------------- |------------------------------------------ | | | | | VIPER MANOR | Again, nothing particular to do here. It's| | ------------ | deserted now, so you may explore it at | | | your disposal. You can recruit Luccia now.| | ------------------------- |------------------------------------------ | | Search the manor for the | Now that everyone is gone (everyone but | | remaining treasures. | Riddel and Luccia), you can now reach the | | | | places you couldn't before. There is a | | | | hidden room behind the prophet's desk and | | | | inside you will find a Beach Bum who will | | | | give you the Porre Furnace Frame. | | | |------------------------------------------ | | You can visit Riddel in | ________________________Character: Riddel | | her room upstairs in the | | | previously locked room. | Age: 24 (F) | | | | Origin: El Nido | | | | Height: 5'7" | | | | Weight: 104 lbs. | | | | Build: Slender | | | | Right-Handed | | | | Weapon: Rod | | | | Innate color: White | | She doesn't have much to | | | say, though. | Riddel is blessed with a retentive memory | | | | of her beloved Dario, who supposedly had | | | | died. She is a very quiet person and has | | | | a stoical acceptance of misfortune. She is| | | | also the daughter of General Viper. | | You can find the Parlor |------------------------------------------ | | Key in the bucket in the | Remember, that guard was hiding it... | | actual prison. | | | | | | | Use it to unlock the door| You'll find a Daemon Charm. | | to the Parlor. | | | | | | | Find Luccia at the roof. | ____________Character Recruitment: Luccia | | | | | | | | You can now recruit this mad scientist. | | | | Speak with her on the roof of the manor. | | | | Pay attention to what she says. After, | | | | follow her to the lab in the basement. | | | | Speak with her again. Then place her in | | | | current party to find a Silver Earring on | | | | her desk. | | Leave the manor and go to| | | the Hydra Marshes. | | | ------------------------- |------------------------------------------ | | | | | HYDRA MARSHES | Ask for the Safety Gear and travel deep | | -------------- | into the marshes to find Life Sparkle. | | | I'll tell you what to do with it later! | | ------------------------- |------------------------------------------ | | Enter the marshes and | | | notice the sordid and | Your HP will deplete while you walk in the| | contaminated environment.| green slime. | | | | | | Go to the left leading to| | | another area. | | | | | | | Move across the thick | | | vines. | | | | | | | Keep moving forward until| | | you come to a clearing. | | | | | | | Speak with the purple man| With it on, party's health will no longer | | to receive Safety Gear. | deteriorate. | | | |------------------------------------------ | | Use the Green Tinkler to | With the Green Tinkler, the bending plants| | fully navigate through | will allow you to use them as pathways, or| | the marshes. | something. If not, they'd whap you one, | | | | when you get near enough. | | ------------------------- |------------------------------------------ | | Explore and take all the | | | treasures. | | | | | | | Make your way to the end | | | of the swamp to a little | | | pool area. | | | | | | | Snag the Life Sparkle in | ____________Character Recruitment: NeoFio | | the chest at the bottom. | | | | | Take the newly found Life Sparkle to the | | | | manor's rooftop. Use the item on what | | | | Luccia calls a homosap plant. Watch it | | | | evolve into a child-like plant that is | | | | NeoFio! | | ------------------------- |------------------------------------------ | | Leave afterwards. | | | | | | | Go to Opassa Beach. | | | | | | | Use the Astral Amulet to | Each time you use it now, you will see the| | go dimension hopping. | the same Serge FMV everytime. | | | | | | You should now be back in| You can revisit Arni Village again if you | | the Home World. | want, but Fossil Valley and beyond that is| | | | off-limits for now. | | Go to the Hydra Marshes. | | | ------------------------- |------------------------------------------ | | | | | HYDRA MARSHES | Your main goal is to exterminate the live | | (Home World) | hydra deep in the marshes. Of course, you | | ------------- | will encounter some stiff resistance else | | | where, on the way to the hydra. | | ------------------------- |------------------------------------------ | | Enter the marshes and go | Same way you went in Another World Hydra | | to the fungal stalks. | Marshes. | | | | | | Go all the way until you | | | arrive at the first | | | clearing. Meet a peevish | | | Beeba. | | | | | | | Beeba will challenge you | He's pretty hard. | | to a dual. Defeat it. | | | | | | | Upon defeat, Beeba gives | | | you the Beeba Flute. | | | | | | | Save point further ahead!| | | | |------------------------------------------ | | Pick up the treasures | There is a Bushbasher Element in the chest| | along the way. | behind the Beeba. You'll have to defeat it| | | | to gain access to the chest. | | Head forth to the same |------------------------------------------ | | clearing from Another | | | World. | | | | | | | Use the Beeba Flute. | | | | | | | ------------------------- |------------------------------------------ | | A giant Wingapede comes! | BOSS FIGHT: Wingapede | | **BOSS FIGHT | | | | | The IceBlast element you received from the| | | | battle with Marcy will definitely work | | | | wonders here. Use a Yellow Elements like | | | | UpLift and whatever. Have some Antidotes | | | | handy. | | | |------------------------------------------ | | The Wingapede crashes | | | down and makes a hole in | | | the clearing. | | | | | | | Jump into the hole. | | | | | | | ------------------------- |------------------------------------------ | | Party lands on a huge | | | monster and knocks it | Cute. ^_^ | | unconscious. | | | | | ____________Character Recruitment: Razzly | | | | | | | | You can recruit Razzly, a little fairy, | | | | in here, who is in captivity. Open her | | | | cage and the monster will awaken and | | Talk to the fairy in the | attack you. Defeat it to save Razzly and | | cage. | yourself. | | | |------------------------------------------ | | The big monster awakens | BOSS FIGHT: Pentapus | | and attacks party. **BOSS| | | FIGHT | This battle is fairly tough. Just stick it| | | | to her with Tech Skills and stuff. Red | | | | based elements work best, although she can| | | | evade them most of your attacks. | | After the battle, leave |------------------------------------------ | | the prison. | | | | | | | ------------------------- |------------------------------------------ | | Make your way further | | | into the marshes. | | | | | | | Save point ahead! SAVE. | | | | | | | Go up to the dwarves. | | | | | | | They will attack you. | BOSS FIGHT: Hi-Ho Dwarves | | **BOSS FIGHT | | | | | These puny guys may look it, but they are | | | | no pushovers. Their Hi-Ho Chorus is their | | | | most deadly attack; it's capable of wiping| | | | out the entire party. However, they must | | | | have 6 of them to enact the attack. So the| | | | first thing you must do is eliminate two | | | | of them. Use Green elements, Tech Skills, | | | | and the usual. | | ------------------------- |------------------------------------------ | | Move forward into the | | | pool area to find the | | | Hydra. | | | | | | | The hydra comes. **BOSS | BOSS FIGHT: Hydra | | FIGHT | | | | | First of all, DO NOT use Yellow Elements. | | | | Doing so will cause you to help it rather | | | | then kill it. Remember to use lots of | | | | Green Elements and TurnColor Elements. | | | | Having Razzly in your party give you the | | | | slight advantage. I hope you have that | | | | needed Revive element allocated somewhere.| | Hydra dies and the party |------------------------------------------ | | extracts the Hydra Humour| | | from its corpse. | | | | | | | Leave the Marshes and go | | | back to Opassa Beach. | | | | | | | Return to Another World. | | | | | | | Go to Guldove and save | | | Kid! | | | ------------------------- |------------------------------------------ | | | | | GULDOVE | Give the Hydra Humour to the Doc and he | | ------- | will save Kid with it. The side quest ends| | | here. | | ------------------------- |------------------------------------------ | | Take the remains of Hydra| | | Humour to the Doc. | | | | | | | Doc will be surprised | | | that you've actually | Just shut up and save Kid, right? | | found it. | | | | | | | Doc will need some time | | | to make the medicine now.| Ack! Hurry up, she's dying! | | | | | | ------------------------- |------------------------------------------ | | The medicine worked; he | | | was able to save Kid, but| | | she needs to rest now. | | | | | | | Everyone will stay for | | | the night and go to bed. | | | | | | | ------------------------- |------------------------------------------ | | During the night, Mel | ___________________________Character: Mel | | will sneak into Kid's | | | room. | Age: 10 (F) | | | | Origin: Guldove | | | | Height: 4'3" | | | | Weight: 84 lbs. | | | | Build: Thin | | | | Right-Handed | | | | Weapon: Boomerang | | | | Innate color: Yellow | | She looks suspicious. | | | What's she gonna do? | Mel is the complete opposite of Marcy. She| | | | is sweet and a typical child. She loves to| | | | doodle with crayons. She is also Korcha's | | | | sister, which he hates to admit. Her tech | | | | are worth the trouble of getting her! Ha! | | Sneaky, sneaky. It seems |------------------------------------------ | | she's decided to steal | | | Kid's element grid. | All the elements allocated to Kid will be | | | | gone as well. | | With no feeling of rue, | | | Mel slips out with the | | | goods. | | | | | | | ------------------------- |------------------------------------------ | | In the morning, Kid and | | | co. regroup and chat a | | | little. | | | | |------------------------------------------ | | The gang decides to head | Don't panic. Her elements aren't gone for-| | out, but wait! Kid's | ever. At this point, you should postpone | | elements are gone! | any plans once again and search for Mel. | | | | Not only will you be able to save money, | | | | but Mel will be a recruitable character. | | Unfortunately, sneaky Mel|------------------------------------------ | | leaves a hint about the | | | element thief. Crayons? | | | | | | | Head out and search for | | | Mel. | | | | | | | Talk to everyone and find| | | clues as to her where- | | | abouts. | | | | | | | Eventually, you will see | | | her emerge from corners | | | during your pursuit. | | | | | | | Follow her trail! | | | | | | | Finally, find her at the | | | Residential tower and | | | ferret the elements out | So cruel... | | of her. | | | | | | | Make preparations for the| | | journey. | | | ------------------------- |------------------------------------------ | | Go to the docks, where | | | Korcha is waiting for | | | you. | | | | | | | Are you ready? | | | > Wait a minute. | | | > Yes, I'm ready! | | | | | | | Board the boat and it'll | | | take you to the port of | | | Termina. | | | ------------------------- |------------------------------------------ | | | | | TERMINA | Things kind of "reset" here. This is the | | ------- | starting point from if you've chosen not | | | to save Kid. | | ------------------------- |------------------------------------------ | | Korcha will leave the | | | party. | | | | | | | Go to the entrance to | | | speak with Glenn. | | | | | | | Glenn will provide you | | | with clues. | | | | | | | Return to the docks and | | | speak with Korcha. | | | | | | | Korcha will lend you his | | | boat. | | | | |------------------------------------------ | | However, you can bribe | | | him into rejoining the | | | party. | At this point, after he lends the boat to | | | | you, speak to him again. He will agree to | | But he wants a little | join you guys permanently, if Kid will in | | something in return. | return, be his wife! LoL! | | | |------------------------------------------ | | Korcha joinCHA party! | Now that you have the boat, you can freely| | | | explore the world of Chrono Cross at your | | Hop on the boat and sail | leisure. Some areas can be visited for the| | away. | time, while others cannot. Most of the | | | | islands are meaningless until later parts | | Go to Hermit's Hideaway. | of the game. Just get on with the story | | | | for now. | | ------------------------- |------------------------------------------ | | | | | **END OF BRANCHING POINT** **END OF BRANCHING POINT** | | | | | ------------------------- |------------------------------------------ | | | | | HERMIT'S HIDEAWAY | Nothing exciting is happening. Lynx was | | ----------------- | able to make it here before you. Just talk| | | to the recluse here to find some clues. | | ------------------------- |------------------------------------------ | | Enter area to find that | As mentioned above, Lynx's army were able | | it has been slightly | to make it here before you can arrive and | | singed... | burned the place to the ground. | | | |------------------------------------------ | | Move forward and who just| | | happens to appear? | Take a guess. It's not the birthday clown.| | | | | | Harle appears and flirts | | | with Serge once again. | | | | | | | Kid is seething with | | | anger...like always. | | | | | | | Harle is just following | BOSS FIGHT: Harle | | orders, or so she says. | | | She attacks the party. | Since she is blank innate, Serge is your | | **BOSS FIGHT | real powerhouse here. Stick it to her with| | | | Dash&Slash and physical attacks. Any white| | | | elements work well. Just watch out for her| | | | Moon Beams attack. It's a pain. | | ------------------------- |------------------------------------------ | | Harle leaves and blows | "Dream of moi!" | | Serge another kiss. | | | | | | | A voice is heard from | | | behind. | | | | |------------------------------------------ | | It's Radius, the Arni | Apparently, Radius has abandon his role | | Village chief! | as the highly respected village chief, and| | | | instead devoted his life to living in | | | | seclusion, as a recluse (same thing). | | ------------------------- |------------------------------------------ | | Follow him inside the | Take note of the singed piece of land. | | underground bunker. | | | | | | | Radius suggests that you | You need it. | | guys rest here for the | | | night. | | | | | | | ------------------------- |------------------------------------------ | | The next day, Radius will| | | clue you in on a story | A clue as to your next destination. | | about a ghost ship that | | | sails through the ocean | | | and suck up any souls | | | they come across. | | | | | | | Leave the bunker and head| | | out. | | | | | | | ------------------------- |------------------------------------------ | | On the world map, notice | | | a puff of fog in the area| | | below. | | | | | | | Go into the fog... | | | > Pull back for now | | | > Head into fog | | | | | | | As you enter the fog, a | | | ship looms into view. | Ack! Ghosts! | | | | | | ------------------------- |------------------------------------------ | | | The crew onboard the ship don't look much | | THE MYSTERIOUS SHIP | like ghosts to me, but they sure aren't | | ------------------- | exultant about your arrival. Events that | | | will happen from here on will go amiss. | | ------------------------- |------------------------------------------ | | Find yourself onboard a | | | normal pirate's ship. | | | | | | | Ship's crew approaches | | | you and threatens to | | | throw you overboard. | | | | | | | The crew parts to let the| | | captain through. Meet | | | Fargo, the sly captain of| _________________________Character: Fargo | | S.S. Invincible! | | | | | Age: 40 (M) | | | | Origin: Unknown | | | | Height: 6'0" | | | | Weight: 163 lbs. | | | | Build: Macho | | | | Right-Handed | | | | Weapon: Sword | | | | Innate color: Blue | | | | | | | | Avast ye mateys! Dis be da vary feared | | | | Fargo himseff! Ahem, anyway, he is a | | | | typical pirate who loves to cheat, lie | | | | and steal his way into getting his way. | | | | There's more to this man than what meets | | | | eye. | | ------------------------- |------------------------------------------ | | Serge and the party try | | | to explain that they are | | | after Lynx and stuff. | | | | | | | Fargo doesn't believe | | | them and sends a series | | | of enmities among them. | | | | | | | First fight is with some | | | Man-O-Wars. | | | | | | | Second fight will be with| BOSS FIGHT: Polly | | his pet bird, Polly. | | | **BOSS FIGHT | Having Glenn in the party alongside Serge | | | | will save your hide. Their Double-Tech, X-| | | | Strike can impose major damage to the | | | | birdie. Cast IceBlast and such elements to| | | | cease its vitality. | | Finally, when Fargo real-|------------------------------------------ | | izes that all his friends| BOSS FIGHT: Fargo | | have died in vain, he | | | throws himself at you. | Fargo is pretty hard and can whip you up | | **BOSS FIGHT | pretty bad. Don't forget to use X-Strike | | | | if you could! If you have any red innate | | | | characters, that's great! However, you can| | | | get knocked out and still continue with | | | | the story. | | ------------------------- |------------------------------------------ | | Fargo knocks out the | | | party and holds them | | | captive in the holding | | | room. | | | | | | | You'll awaken later on. | | | | | | | Witness the event where | | | the ship gets invaded by | | | actual ghosts! | So Radius's story is veritable afterall. | | | | | | ------------------------- |------------------------------------------ | | An ear-piercing scream | | | greets the heroes who are| | | currently helpless in the| | | ship's hold. | | | | | | | The door suddenly swings | | | opens and in comes some | | | CrossBones. | Damned ghosts, man! | | | | | | Defeat them. Notice now |------------------------------------------ | | that you are free to go. | From this point on, you will be fighting | | | | armies of black innate enemies. It'd be | | | | best if you allocated lots of White spells| | | | and stuff among your party members. | | Save point near the door!|------------------------------------------ | | | | | | ------------------------- |------------------------------------------ | | Help the pirate outside. | | | | | | | Notice how everyone has | | | their has preoccupied to | Help them by defeating the specters your- | | notice that you're out of| self. They will give you clues. | | your prison. | | | | | | | Pick up any treasures you| Some may be guarded by Wraiths. | | find along the way. | | | | | | | ------------------------- |------------------------------------------ | | Head toward the fire and | | | you find you cannot go | | | any further. | | | | | | | Go through the door | | | preceding the fire. | | | | | | | Climb in through the vent| Pick up the Panacea in the chest. | | in the corner. | | | | | | | ------------------------- |------------------------------------------ | | Save the pirate from the | | | CrossBones. | | | | | | | Open the chest to find a | It's protected by a Wraith, I believe. | | Capsule. | | | | | | | Leave the room. | | | | | | | ------------------------- |------------------------------------------ | | You will be on the other | | | side of the fire. | | | | | | | Proceed forward. | | | | | | | Find that the sailors | Find an alternate way to the deck... | | have blocked the path to | | | the deck. | | | | | | | Take the stairs down. | | | | | | | As you explore, you will | | | be accosted by Wraiths. | | | | | | | ------------------------- |------------------------------------------ | | Find the key to the | | | locked door. | | | | | | | Assist the sailor on the | | | lower deck. | | | | | | | He gives you the key to | | | the hold. | | | | | | | Unlock the door to the | | | hold. | | | | | | | ------------------------- |------------------------------------------ | | Examine the door and go | | | through it. | | | | | | | Head down the stairs. | | | | | | | Go through the hole where| | | the last cannon once had | | | been. | | | | |------------------------------------------ | | The pirate outside will | His so-called special vitamin drink can | | offer you a drink. | sap you of your health (poison), restore | | > Sure! | your HP, or remove all status effects. | | > No, thanks. | The chances of getting these are random. | | | | Though, I think getting poisoned has a | | | | higher probability. | | ------------------------- |------------------------------------------ | | Climb down the ladder | | | and veer to the right up | | | the stairs. | | | | | | | Go in through the doorway| | | | | | | Avoid the monsters, or | | | try anyway. | | | | | | | Pip is here, hiding from | _______________Character Recruitment: Pip | | the ghouls. | | | | | Pip is a stowaway onboard the ship. Speak | | | | with him until he moves to another corner.| | | | Then you'll have to start chasing him from| | | | corner to corner until he finally gives in| | | | asks if you would take him to see the | | | | world. | | Pip joined the party! |------------------------------------------ | | | | | | Pick up the treasures in | A Gravitonne and Capsule is just begging | | the chests. | for the taking. | | | | | | Leave the area. | | | | | | | ------------------------- |------------------------------------------ | | Go through the opposite | | | doorway. | | | | | | | Save point nearby! | | | | | | | Head up the ladder and up| | | the stairs. | | | | |------------------------------------------ | | Arrive at the deck. | On deck, pirates are still fighting for | | | | dear life. Attempt to help them and they | | Fight a Wraith! | will urge you to help the captain at the | | | | ship's front. | | Go to the captain and |------------------------------------------ | | find him fending off one | | | of them DeadBeats. | | | | | | | Fargo injures his arm and| | | asks you to take over. | | | | | | | Will you takeover? |------------------------------------------ | | > Aye, Aye Captain! | Choosing either one will have the same | | > It's not for me... | outcome: Fargo will kick you into gear, | | | | nonetheless. | | ------------------------- |------------------------------------------ | | The mega-ghoul comes! | | | | | | | Five DeadBeats combine | BOSS FIGHT: DeadHead | | into what is the most | | | ugly thing you've ever | DeadHead will use Diminish at the start, | | seen. **BOSS FIGHT | which cuts down the element power of each | | | | element cast. Serge is your weakest and | | | | also the most powerful. His tech skills | | | | can help some, but wait after the Diminish| | | | effect wears off. Use those PhotonBeams | | | | you found and have allocated, I hope. | | ------------------------- |------------------------------------------ | | Fargo bids you farewell | You can't go into Mount Pyre in your | | after the ordeal, as well| current state. Well, actually you can, | | as some advice to go see | but it's not worth the continuous use of | | the Water Dragon. | consumable cure elements. You will need | | | | to borrow a little something from the big | | | | guy | | Pull out of the island. |------------------------------------------ | | | | | | | | _______________Character Recruitment: Doc | | | | | | | | If you've chosen the branch where you did | | | | not save Kid yourself, then Doc is now | | | | available to recruit. Go to Guldove, and | | Cross over to Home World.| visit the Doc. You'll also find that Kid | | | | is completely cured! She will rejoin your | | | | party along with Doc (if you let him). | | ------------------------- |------------------------------------------ | | Go to Arni Village in | | | the Home World. | | | | | | | Go to the pier where | | | Leena is. | | | | | | | Speak with the lethargic | He'll take you to Water Dragon's Isle for | | fisherman. | a small fee. | | | | | | Take the offer? |------------------------------------------ | | > Pay 100G | Just for kicks, put Leena in your party | | > No way! | and talk to Leena on the pier in Home | | | | World. It's shocking to see her reaction. | | Hop on the boat and be on|------------------------------------------ | | your way to the isle. | | | | | | | ------------------------- |------------------------------------------ | | | In this segment, you'll witness a complete| | WATER DRAGON'S ISLE | genocide of fairies. Make sure to include | | ------------------- | Razzly in your party, as this event truly | | | concerns her. | | ------------------------- |------------------------------------------ | | The fisherman drops you | | | off and tells you he'll | | | be waiting here for your | | | return. | | | | | | | Cross the pond using the |------------------------------------------ | | lily pads provided. | Some may lead to treasures and some will | | | | lead to the right path. Just experiment | | | | with all the lily pads. | | Save point on the shore! |------------------------------------------ | | | | Don't forget the @Iron behind the little | | Go further into the isle.| waterfall. | | | | | | ------------------------- |------------------------------------------ | | Witness those malignant | If Razzly's in your party, she will go | | dwarves kill the fairies.| berserk. Well not really, but she sure | | | | isn't too happy at the scene. This is like| | | | a mini-side quest for Razzly now. | | Grab the Nimble from the |------------------------------------------ | | chest in the eastern | It's hidden in the shadows. | | corner. | | | | | | | Fight and defeat all the | Bonus stats and spoils make it worthwhile.| | dwarves in the area for | | | ethical purposes. | | | | | | | Follow the chief dwarf | | | into the cave. | | | | | | | ------------------------- |------------------------------------------ | | The chief will send an | It's typically the same fight in the Hydra| | army of dwarves on you. | Marshes Home World if you undertook Kid's | | | | side quest. | | Pick up all the treasures|------------------------------------------ | | and stuff. | | | | | | | Head down the waterfall. | | | | | | | Go to the next area. | | | | | | | ------------------------- |------------------------------------------ | | Save point at the top of | SAVE. | | the waterfall! | | | | | | | Venture down the falls. | | | | | | | Pick up the Scaley Dress | Defeat the dwarf first. | | in the secret room behind| | | the waterfall. | | | | | | | You will meet the chief | | | dwarf again. | | | | | | | ------------------------- |------------------------------------------ | | The chief will call upon | | | the ultimate weapon to | | | annihilate you. | | | | | | | Hi-Ho Tank rolls in! | Too big for these puny dweebs to handle. | | | | | | The chief sics the tank | | | upon the party. | | | | | | | Fight and defeat it. | BOSS FIGHT: Hi-Ho Tank | | **BOSS FIGHT | | | | | This fight proves to be fairly tougher | | | | than any encounter with the dwarves. Focus| | | | all attacks to the tank for now and ignore| | | | the dwarves. Having Razzly in your party | | | | will make things a lot easier. Sock it to | | | | him with green elements and such. Just | | | | cure whenever the tank attacks you. | | The tank blows up and the|------------------------------------------ | | dwarves finally retreat | | | with an undying enmity | | | towards you. | | | | | | | ------------------------- |------------------------------------------ | | Razzly finds her sister, | | | Rosetta, badly injured. | *sniff* Get some kleenex. | | | | | | Razzly leaves the party | | | temporarily. | | | | | | | Pull in a new character. | | | | | | | Go meet the Water Dragon.| | | | | | | ------------------------- |------------------------------------------ | | Speak to the Water Dragon| | | from the alter. | | | | | | | Water Dragon gives you | It's a key item. | | the Ice Breath. | | | | | | | The dragon god also gives|------------------------------------------ | | you your first summon | Yay! Your first summon! To use it, you've | | element: Frog Prince! | to be sure that the Element Field is the | | | | same color as the innate color of the | | | | summon. It may take some doing, but the | | | | summon element is very powerful, mind you!| | How to use Summons. | When you use it, not only do you feed on | | | | stamina, it also entails a star. Don't | | | | worry, though. You can replenish your lost| | | | stars at inns and stuff. | | Say your thanks and exit.|------------------------------------------ | | | | | | ------------------------- |------------------------------------------ | | Razzly rejoins your group| | | after speaking with her | | | sister! | | | | | | | Backtrack and return to | | | the fisherman. | | | | |------------------------------------------ | | But he's already left! | If Kid is in your party, the fisherman'll | | | | not be there, but will return for you the | | | | next day. During the night, you will have | | | | a sequence where you will learn a little | | | | about Kid's past. It's pretty sad. *sniff*| | In the morning, board the|------------------------------------------ | | boat and return to Arni | | | Village. | | | | | | | Go back to Opassa Beach. | | | | | | | Cross back to Another | | | World. | | | | | | | Now go to Mount Pyre. | | | | | | | ------------------------- |------------------------------------------ | | | This is just an illusion of what your real| | MOUNT PYRE | destination is, but there are a number of | | ---------- | things to do. You'll also know what it's | | | like to be a crab in boiling water. | | ------------------------- |------------------------------------------ | | Enter to find lava pits | | | that are just begging to | | | burn you to a crisp. | | | | |------------------------------------------ | | Use the Ice Breath. | A word of warning: Once you use Ice Breath| | | | it will be safe to cross over, but the ice| | | | will freeze over the treasure chests. Now | | | | will not be able to open them. If you want| | | | the treasures, go into the lava before | | | | freezing it. The worst thing that can | | | | happen is having your HP drop down to 1, | | | | or you'd get Burn status. Try avoiding the| | | | lava monsters too. | | Make necessary equipment |------------------------------------------ | | changes. Blue elements. | | | | | | | Make your way to the next| Try using the new FrogPrince summon to | | area. | gather some Shiny materials ahead of time.| | | | | | ------------------------- |------------------------------------------ | | Bump into the two fools: | They're everywhere aren't they? | | Solt and Peppor. | | | | | | | They'll attack you in | BOSS FIGHT: Solt and Peppor | | hoping they can stop you | | | in your tracks. **BOSS | Like always, they botch up their plans | | FIGHT | again by capturing their own elements. You| | | | learn from them. Remember that all Solt | | | | Peppor battles are walks in the park. | | Solt and Peppor turn tail|------------------------------------------ | | and flee upon defeat. | | | | | | | Head north into the cave.|------------------------------------------ | | | | Actually, if you persistent in obtaining | | | | all treasures, go to the right cave. Use | | | | the Ice Breath and glide down the nearest | | | | magma flow. You'll find a chest containing| | | | a measly MagmaBomb. Go to the southern end| | | | of the screen to go back to the path. | | Snag the 3 treasures here|------------------------------------------ | | and keep pushing on. | | | | | | | Save point at the top! | | | | | | | Go on to the next area. | | | | | | | ------------------------- |------------------------------------------ | | An ancient mini-dragon | BOSS FIGHT: Red Dragon | | approaches your party and| | | challenges you to a dual!| Despite his size, this guy is no pushover.| | **BOSS FIGHT | His FieryBreath is a killer, especially if| | | | you have a blue innate character. Jump at | | | | the chance to use FrogPrince if you can, | | | | although it's rare. Guile can make short | | | | work of this fiend, however. Just remember| | | | to use blue elements and heal! | | Red dragon respects your |------------------------------------------ | | abilities and hopes to | | | fight again another time.| Once is enough! | | | | | | ------------------------- |------------------------------------------ | | Proceed forward. | | | | | | | Three of the four Dragoon| | | Devas block the path to | | | the exit. | | | | | | | They seem to be a bit | | | vindictive from their | | | last battles with you. | | | | |------------------------------------------ | | They attack you! **BOSS | BOSS FIGHT: Marcy, Karsh and ZOAH | | FIGHT | | | | | This is probably the toughest battle yet. | | | | With the variety of innate colors, it's | | | | difficult to decide what to cast. It is | | | | recommended that you take out Karsh first.| | | | Then Zoah and last, Marcy. For Karsh, use | | | | Yellow elements, Red elements for Marcy, | | | | and Green Elements for Zoah. It's a tough | | | | battle, but don't sweat it. | | Again, they run off, but |------------------------------------------ | | not before Marcy has a | | | chance of expressing her | She hates your guts. ^^; | | feelings toward you. | | | | | | | ------------------------- |------------------------------------------ | | The harlequin Harle | | | appears before the group.| | | | | | | She implores that Serge | | | shouldn't go any further.| What is she trying to pull? | | | | | | Serge pays no heed to her| | | and she leaves in rue. | | | | | | | Head through the exit. | | | | | | | ------------------------- |------------------------------------------ | | FMV introducing the tower| If you recall, these are the same scenes | | like in the dream, and | from the beginning of the game. Is this a | | more frightening images | premonition? Will it really happen? You | | from Serge's dream. | can only find out and see for yourself. | | | | | | ------------------------- |------------------------------------------ | | | | | | There are a number of things to do here. | | FORT DRAGONIA | Before you can reach Lynx, you must under-| | ------------- | take a few tasks; solve puzzles and fight | | | your way to Lynx. That damn bastard. Here,| | | the plot is about to go awry. | | ------------------------- |------------------------------------------ | | Go inside and depending | This actually depended on whether you | | on your previous actions | chose to save Kid or not. If you saved Kid| | there will be a Acacia | yourself, then the Acacia Soldier will be | | Dragoon soldier there. | there to provide an appropriate welcome. | | | | If not, then you are free to enter. | | An Acacian soldier guards|------------------------------------------ | | the gate (or not)! | | | | | | | It attacks you! **BOSS | BOSS FIGHT: Dragoon | | FIGHT | | | | | I actually had trouble with this guy on my| | | | first playthrough. Man, is he hard! Be | | | | alert of his pet dragon's attacks. They | | | | hit hard! Try to take out the Dragoon as | | | | soon as possible using Blue elements. | | Acquire your 15th Star |------------------------------------------ | | and a Lv.5 Tech Skill! | Time to rock ass! | | | | | | Cross the bridge to the | | | actual fort. | | | | | | | ------------------------- |------------------------------------------ | | Save point to your left! | In this room, there are 4 divergent door- | | | | ways, all leading to a different path. The| | | | purpose here is to go into all doorways | | | | and solve the puzzle to light the power | | | | circuits that lead to the center of the | | Choose your party! | room. To activate each circuit, you have | | | | find the individual crystal pillars and | | Optimize element settings| deactivate them. | | and equipment. |------------------------------------------ | | | | | | Make last preparations. | | | | | | | ------------------------- |------------------------------------------ | | Go through the doorways | You don't necessarily need to go to them | | in a clock-wise fashion. | in a certain order, but doing this will | | | | ensure organization. | | Enter the left-most room.|------------------------------------------ | | | | | | ------------------------- |------------------------------------------ | | Come to a huge circular | This puzzle is the hardest to solve. But | | maze. | it's best to get hard things over with | | | | first. Anyway, to pull this one off, you | | Notice the huge yellow | are going to have to switch the order of | | crystal pillar in the | the current party. For example, for one | | center. | possibility, you have: Heads, Tails, Body.| | | | But before I get into that, move to the | | | | room on the opposite side and line your | | Figure out the patterns | characters up on the feet inlaid on the | | and solve the puzzle. | ground. There is a portal thing to the | | | | right of the room, which can only change | | Pick up any treasures | the order of the party once. So each order| | while you solve it. | has 2 combinations. Each time you step on | | | | platform with a different order, it will | | Deactivate the yellow | change the configuration of the maze and | | crystal. | certain orders will allow your party draw | | | | closer to the crystal pillar. You're going| | Sequence in the dragon | to have to go back to the save point to | | room. Backtrack and go | change the order around a few times. After| | back to central room. | spending enough time in it, you will | | | | eventually get the gist of it. Good luck! | | ------------------------- |------------------------------------------ | | Go through the next room | | | northwest from the center| | | ring. | | | | |------------------------------------------ | | Test out which chests | The puzzle here is not half as difficult | | rotate which platforms. | as the last one had been. It involves the | | | | opening of chests, which act as a device | | | | to rotate platforms allowing you to gain | | | | access to other parts of the room. Your | | | | checkpoint is the doorway at the entrance | | | | which cannot be reaches immediately. | | Go to the chests in the |------------------------------------------ | | lower left corner. | | | | | | | Close the right one and | | | open the left chest. | | | | | | | Cross to the upper right | Ignore those chests. | | corner. | | | | | | | Continue to the upper | Open both chests here. | | left corner. | | | | | | | Make your way to the left| Go inside the room to find a Sea Charm. | | doorway. | | | | | | | Go back to the platform | | | in the upper right corner| | | and close the left chest.| | | Open the right chest. | | | | | | | Position the platform to | | | connect in a southward | | | fashion. | | | | | | | Flip the switch to form | | | a staircase to the exit. | | | | | | | Go through the doorway. | | | | | | | ------------------------- |------------------------------------------ | | Attempt to deactivate the| BOSS FIGHT: Giant Gloop | | blue crystal pillar and a| | | blob will attack. **BOSS | Whatever you do, don't let the Field turn | | FIGHT | all blue. Like always, attack with Red | | | | elements and such. Turn him into a pile of| | | | goo by bashing at him with tech skills and| | | | such. | | Deactivate the crystal. |------------------------------------------ | | | | | | Sequence in the dragon | | | room. | | | | | | | Leave and return to the | | | central room. | | | | | | | ------------------------- |------------------------------------------ | | Head to the most northern| | | room. | | | | |------------------------------------------ | | Climb the stairs to your | This area is comprised of multiple walk- | | immediate left. | ways that overlap each other. It may seem | | | | confusing to navigate, but it's really | | Follow the path to the | not. There are some paths that may seem to| | next screen. | to pull you off course and mislead you, | | | | but it'll be easy getting back on course. | | Go all the way until you | Explore it yourself, most misleading paths| | come to a juncture. | lead to treasures, which I will not elab- | | | | orate on. Find them yourself. | | Take the northern path. |------------------------------------------ | | | | | | Move onto the next area. | | | | | | | ------------------------- |------------------------------------------ | | Climb up the stairs and | | | wrap around it to the | | | next area. | | | | | | | Follow the path all the | | | way to a blue switch. | | | | | | | Flip the switch to open | This will make your exit a lot easier. | | up the ladder. | | | | | | | Go through the radiant | | | doorway. | | | | | | | ------------------------- |------------------------------------------ | | Attempt to deactivate the| | | green crystal pillar. | | | | | | | Taurusoid prevents you | BOSS FIGHT: Taurusoid | | from doing that. **BOSS | | | FIGHT | Set the Tornado Trap straight away to get | | | | this awesome wind spell. Taurusoid will be| | | | sure to cast it at some point. Plus, it'll| | | | save your neck. His BackDrop and BodyPress| | | | can really hurt if it hits you. Test out | | | | the new tech skills and stuff like Serge's| | | | Luminaire. Yellow elements work well too. | | Deactivate the green |------------------------------------------ | | crystal and leave. | | | | | | | ------------------------- |------------------------------------------ | | Head to the last room. | Three down, one more to go. | | | | | | Go all the way until you |------------------------------------------ | | come across a dragon-like| Read the inscription in the plate on the | | statue. | dragon. "The WatchKeeper faces north, as | | | | we defend the fort." The first time you | | Solve the statue puzzle. | enter, the statue will always be facing | | | | you. This puzzle is quite simple to solve.| | "The Watchkeeper faces | The direction the statue is facing will | | north, as we defend the | always be north (just listen!). Therefore,| | fort. | you must choose the direction that will | | | | release the party in the right-most gap. | | Drop to the right area. | Let's say, the statue is facing you now, | | | | so that makes your direction north. When | | Deactivate the red pillar| options screen pops up, choose "South" to | | | | drop to the pillar. If you mess up, you | | Grab the treasures in the| slide back down and return to the statue. | | chests and leave. | Although, it will face a different direc- | | | | tion now. | | ------------------------- |------------------------------------------ | | A sequence where an ele- | | | vator shaft will appear | | | in the center. | | | | | | | Arrange your characters, | | | and elements. | | | | | | | Go inside the shaft. | | | | | | | ------------------------- |------------------------------------------ | | White crystal! Attempt to| | | deactivate it. | | | | | | | SunOfAGun stops you in | BOSS FIGHT: SunOfAGun | | your tracks. **BOSS FIGHT| | | | | The boss's attacks seem to depend on the | | | | countenance it has. Attack, attack, attack| | | | while it's still happy! You should get | | | | really worried when it's angry and stuff. | | | | With Guile, you can make short work of | | | | character. Use black elements and stuff. | | Deactivate the white |------------------------------------------ | | crystal. | | | | | | | Choose to Go Up on the | | | elevator. | | | | | | | ------------------------- |------------------------------------------ | | Sequence with Serge, Kid | This scene is hauntingly familiar. That's | | and a third party member | right, it's the same scene from Serge's | | hopping off the elevator.| dream. However, this time it doesn't even | | | | come close to being a dream. It's real, I | | | | tell you! The dungeon layout is exactly | | | | the same as the one in the dream, except | | | | that there are more enemies roaming the | | | | area and treasures to plunder. | | Take the right fork path.|------------------------------------------ | | | | | | ------------------------- |------------------------------------------ | | Go forth and up the left | | | stairs. | Be sure to pick up the Daemon and Angel | | | | Charms, as well as some Capsules. Also, | | At the opposite end, go | pick up the MeteorShower on the outer | | down the stairs and hang | walls of the dungeon. These treasures are | | a right to the next area.| are scattered throughout the dungeon. | | | | | | Loop around the stairs | | | and go inside again. | | | | | | | Follow the path to the | | | same room with the Black | | | crystal. | | | | | | | ------------------------- |------------------------------------------ | | Deactivate the Black | Like in the dream... | | crystal, but wait...! | | | | | | | A big blob attacks you! | BOSS FIGHT: Bunyip | | **BOSS FIGHT | | | | | Use Serge's Dash&Slash tech skill straight| | | | away and have the other characters pound | | | | him with physical attacks. By then, that | | | | should bring Bunyip to its second form. | | | | Now use Serge's Luminaire to get things | | | | started. The other characters should keep | | | | casting white elements while Serge can | | | | hack away with physical attacks. | | Deactivate the final |------------------------------------------ | | crystal. | | | | | | | Sequence with the dragon | | | statues having all the | | | circuits activated. | | | | | | | The purple teleporter in | | | the center is activated! | | | | | | | Hop on and get shot up | | | into the tower above. | | | | | | | ------------------------- |------------------------------------------ | | Same sequence on the | | | floating tower. | This has become so real, it's frightening!| | | | | | FMV from the dream kicks | | | in. | | | | | | | Serge is hesitant to | | | enter. | | | | | | | The party enters the door| Whether or not, Kid is in your party, she | | of impending doom. | will jump into the scene once you're | | | | inside. | | ------------------------- |------------------------------------------ | | Lynx and Viper have been | | | waiting for you. | | | | | | | Viper attacks the party! | BOSS FIGHT: Viper | | **BOSS FIGHT | | | | | Watch out for his G-Force attack, which is| | | | the only elemental attack he will cast. So| | | | this is a good time to use FrogPrince. On | | | | side note, using green elements can save | | | | your life. | | Viper hides his defeat by|------------------------------------------ | | saying it was a warm-up. | At this point, Lynx will come up from be- | | | | hind and stab Viper. From this, Viper will| | | | finally realize that Lynx is up to no good| | | | and dies or something. | | Lynx attacks you! **BOSS |------------------------------------------ | | FIGHT | BOSS FIGHT: Lynx | | | | | | | | Much tougher than the last battle with him| | | | that's for sure. Just remember to use | | | | Serge's tech skills whenever possible. | | | | Guile's tech skills work amazingly well, | | | | considering he's also black innate. | | A series of sequences and|------------------------------------------ | | FMV's will ensue. | All of Serge's dreams will come true. Now | | | | the whole story of Chrono Cross will take | | | | a twisted turn that will blow your mind. | | Battle with your friends.| First time, I've ever seen this kind of | | | | thing. | | Kid attempts to kill Lynx|------------------------------------------ | | | | | | Serge stabs Kid. | Why???? | | | | | | FMV and sequences. | YOU'RE LYNX NOW. | | | | | | ------------------------- |------------------------------------------ | | A FMV of Kid on the | | | beach. | | | | | | | Lynx finally awakens. | Know that the characters you've recruited | | | | as Serge cannot be used in battle now. | | ------------------------- |------------------------------------------ | | | | | DIMENSIONAL VORTEX | Find your way back to reality. Don't ask | | ------------------- | me how you got there, I don't understand | | | either. | | ------------------------- |------------------------------------------ | | Wrap around the bend and | | | climb the ladder. | | | | | | | Move to the overhanging | Ignore the house for now. You can't get | | branch. | in. | | | | | | Shake it to for a large | | | berry to fall. | | | | | | | A being scrambles out of | It's pretty agile, no? | | the house and lunges for | | | it. | | | | | | | Quickly move into the | | | house. | Wait until it comes back into the house. | | | | | | ------------------------- |------------------------------------------ | | Meet Sprigg, and she will| ________________________Character: Sprigg | | get very mad for barging | | | into her home. | Age: 224 (F) | | | | Origin: Dimensonal Vortex | | | | Height: 4'4" | | | | Weight: 86 lbs. | | | | Build: Dwarfish | | | | Left-Handed | | She softens up after | Weapon: Staff | | upbraiding you and lets | Innate color: Green | | you stay. | | | | | This may be a shock to you all, but Sprigg| | | | is a female! =O She lives in the dimension| | | | between the two parallel worlds. How Lynx | | | | got there in the first place will continue| | | | to boggle my mind. One of her abilities is| | | | very unique and can be useful (sometimes).| | Stay for the night (or |------------------------------------------ | | whatever). | | | | | | | ------------------------- |------------------------------------------ | | Attempt to leave her | | | house. | | | | | | | Sprigg stops you and asks| | | to join your party. | | | | | | | Sprigg joins your party! | | | | | | | Save point at the bottom | | | of the ladder! | | | | | | | Leave the house and head | | | upwards. | | | | | | | ------------------------- |------------------------------------------ | | Be sure to pick up the | To get it, you're going to have to move | | rare Revive element in | the huge boulders around, until you can | | the chest. | reach the chest. | | | |------------------------------------------ | | Go into the large tower. | | | | | | | ------------------------- |------------------------------------------ | | Harle appears and talks | | | about reality. | | | | |------------------------------------------ | | A shadow Serge appears | To get back to reality, follow the shadow | | and goes through the | Serge into the same room he enters. For | | northern door on the top | example, if Serge goes in the western door| | floor. | on the second floor, you should go into | | | | the western door on the first level. When | | | | you come out, you will be on the second | | | | level and the process starts over again. | | After three times, Harle |------------------------------------------ | | finally joins your party!| | | | | | | ------------------------- |------------------------------------------ | | Harle gives Serge the | Hmmm... | | Astral Amulet. | | | | | | | Switch the lever south of|------------------------------------------ | | you. | To get past this level, just play around | | | | with the levers and stuff until you find | | Plunder the chests. | the exit, which is the concave bowl at the| | | | bottom. | | Make you way towards the |------------------------------------------ | | "bowl" at the bottom. | | | | | | | Jump in to return to a | | | familiar place. | | | | | | | ------------------------- |------------------------------------------ | | Lynx teleports to the | | | Hydra Marshes in the Home| | | World. | | | | | | | Leave and go to Opassa | | | Beach. | | | | | | | ------------------------- |------------------------------------------ | | Position Lynx in the spot| | | where the portal is. | | | | | | | Nothing happens. It's... | You saw this coming didn't you? ^^ | | junk. | | | | | | | Sequence with the group | | | netting out rational | | | reasons as to why a thing| | | like this would happen. | | | | | | | The party cannot draw any| | | conclusions and so they | | | decide to head to Arni. | | | | | | | Go to Arni Village. | | | | | | | ------------------------- |------------------------------------------ | | | | | ARNI VILLAGE | Naturally, the villagers are quite shocked| | ------------ | to see demi-humans and don't take too | | | friendly to them. Consult to your Marge. | | ------------------------- |------------------------------------------ | | Go into Serge's home and | Lynx will obviously try to explain that he| | speak with Marge. | is Serge and Marge will, of course, think | | | | he is a lunatic. How can anyone believe he| | | | Serge when he looks so hideous? | | After confiding with his |------------------------------------------ | | own mother, Marge finally| | | understands the situation| About Serge's father... | | and tells a story. | | | | | | | Marge tells a story about| | | a place that's inside the| | | Dead Sea. | | | | | | | ------------------------- |------------------------------------------ | | Radius comes in! | | | | | | | Radius demands to know | | | what Lynx is doing here. | | | | | | | Before Lynx can explain, | BOSS FIGHT: Radius | | Radius attacks. **BOSS | | | FIGHT | Not a hard fight, but not one to sleep | | | | through either. Just pound him with Lynx's| | | | and Harle's tech skills. Let Sprigg grope | | | | around a little, as she can't really do | | | | anything to help the battle too much. :) | | Radius realizes that you |------------------------------------------ | | are not Lynx, as he does | | | not sense any "evilness" | | | within your attacks. | | | | | | | He suggests going to Ter-| | | mina to find some clues | | | to reverse this mishap. | | | | | | | Radius joins your party! | | | | | | | Leave Arni and head to | | | Fossil Valley. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | FOSSIL VALLEY | Just bypass Fossil Valley like you did | | -------------- | with the one in Another World. The path | | | should take you to Termina. | | ------------------------- |------------------------------------------ | | Speak with the guards. | | | | | | | Navigate through the area| | | which is just a mirror of| | | the one in Another World.| | | | | | | Don't forget to pick up | | | the few Mythrils strewn | Plus, the Infrared Vision Frame. | | through out the area. | | | | | | | Move on to Termina. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | TERMINA | Everything is different and Termina is now| | ------- | overrun by the Porre Army. You can recruit| | | two new characters here. | | ------------------------- |------------------------------------------ | | Head to the western part | You may visit Lisa at her shop, although | | of town. | she's a bit stint on her element supply. | | | | The Porre Army officer will not let you | | | | pass through the eastern part of town | | | | without having the authorization of Head | | Explore and absorb the | Commander Norris, who is currently | | extreme changes. | stationed at Viper Manor. Speak with | | | | everyone to learn about the disappearance | | | | of General Viper and the Dragoons. | | Recruit two other party |------------------------------------------ | | members. | _____________Character Recruitment: Zappa | | | | | | | | Head to the local smithy with Radius in | | | | party. Watch as he closes down his shop. | | | | Speak with him afterwards and ask him to | | | | join your party. Seeing he has nothing | | Zappa joins your party! | better to do, he joins your party only | | | | because he wants to find his son or some- | | | | thing. He also hands you the Smith Spirit,| | | | which allows you to forge your weapons and| | Acquire Smith Spirit! | stuff at a save point or on the world map.| | | |------------------------------------------ | | | | _______________Character Recruitment: Van | | | | | | | | Head into the house behind Zappa's smithy.| | | | Inside you'll meet Van; as opposed to the | | | | more affluent Van in Another World, this | | | | Van seems to have some economic problems. | | | | Though, their social classes are different| | | | his snotty personality is consistent. To | | | | recruit him, speak to him and sit through | | | | sequence with the landlady. He will join | | Van joins the party! | you finally afterwards. | | | |------------------------------------------ | | Leave Termina and head | | | for Shadow Forest. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | SHADOW FOREST | This is a slight detour from Viper Manor. | | ------------- | You can recruit one extra character here. | | | If you don't want him, then just move on. | | ------------------------- |------------------------------------------ | | Make your way all the way| | | to the fungal cave. | | | | | | | Pick up any treasures | | | along the way. | | | | | | | In the hollowed cave, go |------------------------------------------ | | all the way until you | Whatever happens here depended on what you| | come across a boy who | did here in Another World (Nikki's Trail).| | seems to be in a bit of | If you pushed the boulder into the hole, | | trouble. | drop down to the water and find the jitter| | | | bug and scare it to the hole. Out pops the| | | | boy's dad. He will give you a mushroom in | | Mushroom acquired! | return. If you did not push the boulder | | | | into the hole, then the event will be sub-| | | | stituted by an event where you have to | | | | save the boy from a Wraith. | | ------------------------- |------------------------------------------ | | Go into the hidden cave | | | behind the waterfall. | | | | | | | Find Lisa's dad camping | ____________Character Recruitment: Funguy | | there and offer him the | | | mushroom. | Give the mushroom to Lisa's dad and he'll | | | | mutate into a human mushroom: Funguy! Not | | | | knowing what happened to him, he blames it| | | | on you and forces his way into your party!| | Funguy joins your party! |------------------------------------------ | | | | | | Leave and finally head to| Snag the Forest Charm first. | | Viper Manor. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | VIPER MANOR | Gather clues about the disappearance of | | ------------ | the dragoons and the Sky Dragon Isle. Get | | | Norris' authorization. | | ------------------------- |------------------------------------------ | | The guards allow you to | | | enter freely as Lynx. | | | | | | | Speak with everyone to | | | gather clues. | | | | | | | Radius and Harle talk | | | about the Dragoons in | | | this world. | | | | | | | Go into the well in order| The place is in shambles; the entrance is | | to get inside the manor. | barricaded by rubble and debris. | | | | | | ------------------------- |------------------------------------------ | | In the sewers, head to | | | the ladder in the upper | | | left hand corner. | | | | | | | Climb up the ladder. | | | | | | | ------------------------- |------------------------------------------ | | Find Norris in the last | | | room in the prison area. | | | | | | | Speak to Norris; explain | | | the situation. | | | | | | | Norris joins your party! | | | | | | | ------------------------- |------------------------------------------ | | The game takes you to | | | the port of Termina. | | | | | | | There is a boat prepared | | | for Lynx and co. | | | | | | | Leave for the infamous El| It's the triangular shaped body in the | | Nido Triangle. | water. | | | | | | ------------------------- |------------------------------------------ | | | Home World | | EL NIDO TRIANGLE | Dive into the waters here, and seek out | | ---------------- | the Star Fragment, which you will need to | | | recruit a character. | | ------------------------- |------------------------------------------ | | Dive into the waters? | | | > Yes | | | > No | | | | | | | Descend to the ocean | Yes, there is air to breathe for some odd | | floor. | reason. | | | | | | Follow the path to the | Pick up the Mytril on the side road. | | next screen. | | | | | | | Take the right road. It | On the opposite road is a chest containing| | leads to a shallow cave. | a Mytril. | | | | | | Fend off the fish. Grab | | | the Star Fragment. | | | | | | | Backtrack and return to | | | the surface. | | | | | | | Leave and head for Sky | | | Dragon Isle. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | SKY DRAGON ISLE | Using the Star Fragment, you can recruit | | ---------------- | a character needed to complete the game. | | | Also, collect one more window frame. | | ------------------------- |------------------------------------------ | | Speak with the people at | | | the foot of the stairs. | | | | | | | Learn about the monster | | | at the top of Sky Dragon | | | Mountain. | | | | | | | Climb the huge flight of | | | stairs to the top. | | | | | | | ------------------------- |------------------------------------------ | | A tiny creature runs into| | | the nearby bushes. | | | | | | | Open the chest in the | | | center. | | | | | | | A colossal alien creature| | | appears before the group!| | | | | | | The alien wants the Star | BOSS FIGHT: MegaStarky | | Fragment. **BOSS FIGHT | | | | | Lynx will be the weakest character, yet | | | | strongest as well. MegaStarky may look | | | | intimidating due to his size, but he isn't| | | | all that hard. Lynx's tech skills work | | | | wonders, as well as Harle's. All of his | | | | attacks damage the whole party; lessen the| | | | damage by casting Diminish. Remember to | | | | use those black elements! | | MegaStarky shrinks to its|------------------------------------------ | | actual form and flees | Now you must catch him. Chase him around | | from the party's grasp. | and use the X button to capture him. It's | | | | easier if you set Run as a default. | | Catch that little runt! |------------------------------------------ | | | | | | Starky joins your party! | ________________________Character: Starky | | | | | | | | Age: Unknown (M) | | | | Origin: Another Planet | | | | Height: 2'11" | | | | Weight: 11 lbs. | | | | Build: Alien | | | | Ambidextrous | | | | Weapon: Gun | | | | Innate color: White | | | | | | | | Starky may look like a cute oversized | | | | stuffed animal alien, but under all the | | | | cuteness is a deadly extraterrestrial. He | | | | does have emotions, but cannot understand | | | | human ways. | | Leave the island and |------------------------------------------ | | enter again. | Speak with the man near the stairs to | | | | receive Our Favorite Martian Frame. Yay! | | Now leave for real and go| | | to Earth Dragon's Isle. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | EARTH'S DRAGON ISLE | This quick visit is to just make prepara- | | ------------------- | tions for a later task in the game. You | | | won't spend too much time here, trust me. | | ------------------------- |------------------------------------------ | | Speak with the excavation| They can't seem to find an entrance to the| | crew. | interior of the cavern. | | | | | | Find the passage in the | | | quick sand. | | | | | | | ------------------------- |------------------------------------------ | | There are a couple chests| You have to enter more than once. | | strewn across the cavern.| | | | | | | Slide down one of the | | | sand flows. | | | | | | | Go deeper into the under-| | | ground cavern. | | | | | | | Find that there is a huge| | | boulder thing that's | | | keeping you from ventur- | | | ing any further. | | | | | | | Return to the surface via| The captain will now give you his word | | the sand boil. | that he will clear the object blocking the| | | | the path when you return later. | | ------------------------- |------------------------------------------ | | Leave the island and head| | | for Marbule. | | | | | | | ------------------------- |------------------------------------------ | | | | | MARBULE | The village is deserted except with the | | (Home World) | spirits of Lagoonates, which you cannot | | ------------ | touch. Your goal here is to spend the | | | night and investigate the ghostly wails. | | ------------------------- |------------------------------------------ | | Speak with the only man | | | here, Great Explorer Toma| | | Levine. | | | | | | | Ask him all the questions| | | to trigger the next event| | | in the area. | | | | | | | Spend the night. | | | | | | | ------------------------- |------------------------------------------ | | During the night, Lynx | | | hears some voices. | | | | | | | Investigate... | | | > Go investigate | | | > Go back to sleep | | | | | | | A silhouette of a mermaid| | | will swim away. | | | | | | | Toma comes and talks with| | | you. | | | | | | | Listen to his hints and | | | advice. | | | | | | | ------------------------- |------------------------------------------ | | Return to bed afterwards.| | | | | | | In the morning, the mer- | ________________________Character: Irenes | | maid from the night | | | before leads you to the | Age: 16 (F) | | S.S. Zelbess. | Origin: The Ocean | | | | Height: 5'10" | | | | Weight: 115 lbs. | | | | Build: Mermaid | | | | Right-Handed | | | | Weapon: Harp Pick | | | | Innate color: Blue | | Bid farewell to the Great| | | Explorer and leave. | Irene's life dream is to help unite the | | | | demi-humans and humans into one world. She| | | | doesn't like the fact that her people are | | | | being segregated in "normal" places and | | | | treated as minorities. She hopes to fulfil| | | | her purpose through joining Serge and co. | | Head to the S.S. Zelbess.|------------------------------------------ | | | | Now is a really good time to revisit Fort | | | | Dragonia in this world to pick up very | | | | powerful elements. It's a worthy visit to | | | | the ancient tower. It will make upcoming | | | | battles a breeze. | | ------------------------- |------------------------------------------ | | | There are a number of things to do, but | | S.S. ZELBESS | the main goal is to find the Sage of | | ------------ | Marbule and acquire the Fiddler's Crab, an| | | essential item needed to move on. | | ------------------------- |------------------------------------------ | | Head down the ladder to | Apparently, Fargo's ship is now a cruise | | the lower levels. | ship instead of a ghost ship in incognito.| | | | However, the Fargo isn't the benevolent | | | | chap back at Another World, he is a more | | Go all the way to the | of a prodigal guy who loves to cheat his | | captain's quarters. | customer's cash. The demi-humans onboard, | | | | are treated as slaves, while Nikki's band | | Go inside Fargo's room. | is onboard rehearsing. | | | |------------------------------------------ | | A sequence with Irenes | | | and Fargo. | | | | | | | ------------------------- |------------------------------------------ | | Explore the level a bit. | | | | | | | Use the ladder to descend| | | the lower levels. | | | | | | | Save point at the inn! | | | | | | | Head into the first door | | | on the right and witness | | | Sneff's magic show. | | | | | | | Leave the room and head | | | through the last door | | | before the guarded door. | | | | | | | You meet a lowly janitor | He is actually the Sage of Marbule. | | here, who doesn't seem to| | | pay any mind to you. | | | | | | | Sequence with the Sage of| | | Marbule. | | | | | | | The man guarding the door| The door leads to the Grand Slam Tourny. | | won't let you in until | | | you get Fargo's approval.| | | | | | | ------------------------- |------------------------------------------ | | Return to Fargo and ask | He will give you permission under one dire| | for his permission to | condition: You must beat him at the casino| | enter the Grand Slam. | below. If you lose, however, he'll keep | | | | your boat and prohibit you from leaving | | Choose to accept his not-| the cruise liner. | | so-charming offer. |------------------------------------------ | | | | | | Follow him to the casino | | | below. | | | | | | | Fargo shoos away the | | | customers by making empty| | | promises. | | | | |------------------------------------------ | | Peruse the rules and get | The game is a form of roulette. There is a| | ready to gamble away! | a compass and a needle. Of course, place | | | | your bet. The dealer will hit the switch | | | | and watch the needle go. The point is to | | | | keep the needle from landing directly on | | | | South. Otherwise, you lose. To make things| | | | easier, press the Start button to see | | | | the needle is a little past South, hit the| | | | stop button and roll in the dough! | | Gamble with Fargo on a |------------------------------------------ | | Sudden Death game. | | | | | | | Lose the match. | There is no possible way to win this game.| | | | | | Fargo takes your boat and| | | now you can't leave. | | | | | | | ------------------------- |------------------------------------------ | | Head to the inn to find | | | the innkeeper a little | | | protective of his attic. | | | | | | | Go to Sneff at the Magic | | | Show and ask him to turn | | | you into cats. | | | | | | | Sneff turns Lynx and the | | | party into cats. | | | | | | | Run off before he can | | | turn them back. | | | | | | | ------------------------- |------------------------------------------ | | Return to the inn and go | | | up the ladder behind the | | | counter. | | | | | | | Find that the innkeeper | Since the inn is directly below the casino| | is doing some funny | it's safe to assume that the casino was | | business with a machine. | rigged! | | | | | | Examine the machine and | | | take the Handle. | | | | | | | ------------------------- |------------------------------------------ | | As kitties, enter the | | | kitchen. | | | | | | | Speak with the other cat | | | to receive Monster Mouth | | | Frame, and pick up the | | | Frypan Ag47 in the chest.| | | | | | | Leave the room and return| | | to the Magic Show. | | | | | | | Crawl in through the hole| | | in the lower right corner| | | to the locked room. | | | | | | | Speak with Sneff and he | | | turns the party back into| | | their previous forms. | | | | | | | Return to the captain's | | | cabin. | | | | | | | ------------------------- |------------------------------------------ | | Sequence with Nikki and | | | Fargo. | | | | | | | Challenge Fargo to one | Challenge him. | | more game. | | | > Let's do it! | | | > Forget it, then. | | | | | | | Head to the casino and | | | roll it up! | | | | | | | Watch Fargo finally lose | | | and go hysterical. | | | | | | | Fargo notices the handle | | | in your possession and | | | admits that he is caught.| | | | | | | He gives you your boat | | | back, as well as the | | | permission to enter the | | | Grand Slam. | | | | | | | ------------------------- |------------------------------------------ | | Leave the casino and | Tell that guy to back off! ^^ | | proceed to the Grand Slam| | | Tournament. | | | | | | | At the doorways, follow | | | the Sage in and out of | | | the ports until he stops | | | and confronts you. | | | | | | | Ask him about the Dead | | | Sea. | | | | | | | He will test your abil- | BOSS FIGHT: Sage Of Marbule | | ities first. **BOSS FIGHT| | | | | This is a bit more difficult since he has | | | | the freedom to cast elements one after | | | | another. He will cast TurnColor Elements | | | | against your party. Retaliate with tech | | | | skills from Harle and Lynx. Use Diminish | | | | as soon as possible to nullify some of his| | | | attacks. | | Watch the sequence with |------------------------------------------ | | Nikki and the Sage. | | | | | | | Acquire the Fiddler Crab!| | | | | | | Nikki invites you back to| | | his boat. | | | | | | | ------------------------- |------------------------------------------ | | Head to the deck and go | | | to the wired platform. | | | | | | | Speak with the man and he| | | lets you gain access to | | | Nikki's "secret" ship. | | | | | | | Long sequence with every-| | | one. | | | | | | | Ask Irenes to join your | | | party. | | | | | | | Irenes joins your party! | | | | | | | ------------------------- |------------------------------------------ | | Check out the Grand Slam.| It is actually very possible to win the | | | | tournament with the initial selection of | | | | crude monsters (I did). You just have to | | | | know the secret. Ok, here's the thing: The| | | | Black elementals, namely Wraith and Cross-| | | | Bones, each have several HellBound spells | | | | allocated. About 85% of the time, they | | | | work. Keep that in mind and arrange the | | | | groups to fight Janice's group. You're | | | | going to have to win 3 battles in a row. | | Recruit a new character: |------------------------------------------ | | Janice. | ____________Character Recruitment: Janice | | | | | | | | Win the Grand Slam Tournament and Janice | | | | will want to join your party because of | | | | her desire to find more powerful monsters | | | | to add to her nasty collection. | | | |------------------------------------------ | | Recruit another optional | | | character. | _____________Character Recruitment: Sneff | | | | | | | | You can find Sneff at the Vegas Casion | | | | rollin' the dough. Follow him back to his | | | | room. He will offer to join after bidding | | | | farewell to his disciples. | | Make last preparations. |------------------------------------------ | | | | | | Finally, leave S.S. Zel- | | | bess and head for the Sea| To open Death's Door, use the Fiddler Crab| | of Eden. | the Sage gave you at the front of Sea of | | | | Eden, where the currents are pretty wild. | | | | This should reveal the entrance to the Sea| | | | of Eden. | | ------------------------- |------------------------------------------ | | | | | DEATH'S DOOR | Before entering, make sure you put Radius | | ------------ | in your party. You will find out why when | | | you get inside. | | ------------------------- |------------------------------------------ | | Save point near the boat!| | | | | | | Proceed further into the | | | cavern and discover a | | | sword plunged into the | | | mound. | | | | | | | You cannot go any further| | | because of the sword. | | | | | | | Radius informs you that | | | the Einlanzer is the only| | | sword which can match | | | wits with the Masamune. | | | | | | | Leave and go to Hermit's | | | Hideaway. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | HERMIT'S HIDEAWAY | | | ----------------- | Radius goes into the hut and dishes out a | | | a keepsake of Garai's. | | ------------------------- |------------------------------------------ | | Flashbacks of Garai and | | | Radius in his early days.| | | | | | | Radius leaves the party | | | to go get something. | | | | | | | He returns with an item | You can also pick up a Resistance Ring and| | called Garai's Keepsake. | an Energizer Suit in the house. | | | | | | Leave; board your boat | | | and head to the Isle of | | | the Damned. | | | | | | | ------------------------- |------------------------------------------ | | | | | ISLE OF THE DAMNED | In this eerie place, find your way to the | | ------------------ | gravestone of the legendary swordsman, | | | Garai. Retrieve the Einlanzer. | | ------------------------- |------------------------------------------ | | Follow the path and veer | | | to the right up the steps| | | and stuff. | | | | | | | Loop around the winding | | | path and towards the | | | fiery enemy in the left | | | corner. | | | | |------------------------------------------ | | Fight and defeat it to | You can actually lure the WillO'Wisps to | | open up a doorway. | other places. Lure the WillO'Wisp to the | | | | discolored wall in the upper left corner | | | | and defeat it there to open up the wall. | | | | You can get Earthquake Element. | | Go through it to a new |------------------------------------------ | | area. | | | | | | | ------------------------- |------------------------------------------ | | Go up the path and into | | | the fossil's ribs cage. | | | | | | | Follow the path to a new | | | area. | | | | | | | ------------------------- |------------------------------------------ | | Use Garai's Keepsake to | | | go through the mirrors. | | | | | | | Wrap all the way around | | | the path until you reach | | | the last mirror. | | | | | | | Enter and inspect Garai's| | | tombstone. | | | | | | | Flashback of Radius and | | | Garai again. | | | | | | | Garai suddenly appears | | | and is a bit vindictive. | | | | | | | Is your party worthy of | BOSS FIGHT: Garai | | beholding the Einlanzer? | | | **BOSS FIGHT | This is the toughest fight to this point. | | | | Not only do his physical attacks hurt, his| | | | tech skills can kill you. It's wise not to| | | | have two black chars. with a white innate | | | | enemy, but this is an exception since | | | | Harle's tech skills can help and save you!| | | | Use the usual routines. Throw in some | | | | elements such as Weaken and LoRes. Good | | | | luck! | | Acquire the Einlanzer! |------------------------------------------ | | | | Before leaving, lure a WillO'Wisp to the | | Make your way back to the| suit of armor. Defeat it and blow it up. | | entrance. | It will give you something nice. I think | | | | it's a Golden Tiara or something. | | Leave the dump and return|------------------------------------------ | | to Death's Door. | | | | | | | ------------------------- |------------------------------------------ | | | | | DEATH'S DOOR | | | ------------ | | | | Just get inside the Dead Sea. | | ------------------------- |------------------------------------------ | | Watch Radius use the new-| | | ly acquired Einlanzer to | | | break the seal. | | | | | | | Venture ahead and enter | | | the mind-boggling world | | | of the Dead Sea. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | SEA OF EDEN | Restore the dimensional vortex distortion | | ----------- | to crossover both worlds. Find the source | | | of this situation and eliminate it. | | ------------------------- |------------------------------------------ | | Sequence of the ocean | The scene is mind-boggling. No wonder it's| | frozen in time. | called the Dead Sea. It shows an entire | | | | civilization at the mercy of the ultimate | | | | apocalypse, yet not. The entire world is | | | | is still intact under the solidified | | | | waters. | | Head to the nearest save |------------------------------------------ | | point. | Those Records of Fate are not really save | | | | points. They are more of a beacon to mark | | | | places or something. | | Remember to take the |------------------------------------------ | | AntiRed from the chest | | | before going into the | | | highway ruins. | | | | | | | ------------------------- |------------------------------------------ | | Explore the area and | This city is what seems to be the remains | | scout out the treasures | of a place in the future. The surroundings| | scattered among broken | don't look anything like the world Serge | | bridges and highways. | lives in, Home or Another. It's safe to | | | | assume this place is somewhere in the near| | | | future. | | Find your way to the |------------------------------------------ | | upper highway. | | | | | | | A big machine is blocking| BOSS FIGHT: HighwayMan | | the exit. Defeat it to | | | get through. **BOSS FIGHT| The boss's Exhaust Gas causes Darkness | | | | status to all members who get inflicted by| | | | it. If you have any White elements allo- | | | | cated, don't fret to use them. Having | | | | Starky in the party also helps some what. | | Now press on to the exit.|------------------------------------------ | | | | | | ------------------------- |------------------------------------------ | | Venture to the next save | | | point. | | | | | | | Pick up the AntiYellow | | | and the AntiBlue in the | | | chests off the road. | | | | | | | Enter the city ruins. | | | | | | | ------------------------- |------------------------------------------ | | Tangle with the frozen | Don't forget the Resistance Belt on the | | landscape and make your | right, the Kung-Fu shoes hidden beneath | | way to the protruding | the toppled building, and the Stamina Ring| | tower in the lower left. | on the ramp thing. All these items may | | | | help you on your journey. | | Climb up the ladder and |------------------------------------------ | | go into the control room.| | | | | | | Norris comes and turns on| | | the computer. | | | | | | | On the monitor, reveals | Lavos... | | the hidden horror behind | | | the truth of how the Dead| | | Sea came to be. | | | | | | | Unfortunately, more info.| | | could not be displayed. | | | | | | | Leave the control tower, | Don't forget the Earring of Light. | | and leave through the | | | exit. | | | | | | | ------------------------- |------------------------------------------ | | Venture again off course | | | to pick up the AntiGreen | | | in the chest. | | | | | | | Head towards the tower in| | | the center and enter. | | | | | | | ------------------------- |------------------------------------------ | | | Trace your way to the end of time and find| | TOWER OF GHEDDON | the source of the destruction of the worm-| | ---------------- | hole. But first, there are a few things to| | | do beforehand. | | ------------------------- |------------------------------------------ | | Sequence introducing the | | | massive structure. | | | | |------------------------------------------ | | Go forward and head up | This area has 3 floors. It's like a mirror| | the nonfunctional esca- | image of a shopping mall filled with | | lators. | debris and broken glass. Plus, Manequins | | | | attack you. ^^ | | Collect the treasures |------------------------------------------ | | around this floor. | | | | | | | Head into the glowing | | | doorway. | | | | | | | ------------------------- |------------------------------------------ | | Find a ghostly figure | | | sitting on a bench in | | | the lower right corner. | | | | | | | Speak to it and it rises | | | from the bench and moves | | | toward the turnstiles. | | | | | | | Follow it and it drops | | | its Station Pass on the | | | steps. Pick it up. | | | | | | | Station Pass acquired! | | | | | | | Return to the bench and | Pick up the Purify while you're at it. | | move across the rails. | | | | | | | Go through the doorway in| Be sure to grab the HolyLight in the chest| | the upper left corner. | off to the right. | | | | | | Grab the Medical Book in | | | the chest and return to | | | the main mall. | | | ------------------------- |------------------------------------------ | | Use the elevator or esca-| | | lators to ascend to the | | | very top floor. | | | | | | | Move to the far left to | | | another glowing doorway. | | | | | | | ------------------------- |------------------------------------------ | | Sequence: Lynx sees a | | | silhouette of a little | | | girl. | | | | |------------------------------------------ | | Navigate the area and | The enemies, Tragediennes, here are really| | collect the many goodies.| something. There are a total of 4 of these| | | | damsels in each battle; at the beginning | | | | of each battle, the quartet would always | | | | announce the attack they will use in some | | | | kind of rehearsal fashion. If you have any| | | | TrapElements for Volcano, Tornado or Black| | | | Hole, this is a good time to capture them.| | Pluck the planted Prop |------------------------------------------ | | Sword from the stage. | The Prop Sword is Pierre's weapon, which | | | | will make him a true hero! | | Head off into the right | | | exit to the next screen. | | | | | | | ------------------------- |------------------------------------------ | | Run across the plane's | | | propellers. | | | | | | | Sequence: Lynx and party | | | sees a second silhouette | | | of a little boy. | | | | | | | Follow that boy to the | | | next area. | | | | | | | Pick up the two treasures| | | in the area before moving| | | on. | | | | | | | ------------------------- |------------------------------------------ | | Watch the little boy jump| | | into the portal. | | | | | | | Follow him and jump into | Take the Diminish from the chest first! | | the portal. | | | | | | | ------------------------- |------------------------------------------ | | Save point near entrance!| | | | | | | Use the Enertron to shoot| Like the one from Chrono Trigger... | | up that HP. | | | | | | | Descend down the stairs | | | and proceed to the square| | | ahead. | | | | | | | Sequence: The children | Who are they??? | | run away. | | | | | | | Move up the stairs. | Be sure to pick up the Screwy Dress and | | | | HellBound. | | ------------------------- |------------------------------------------ | | Sequence with the kids. | | | | | | | Speak with the ghostly | They are Marle, Lucca and Crono from CT!!!| | children. | The bell is Nadia's Bell!! The memories! | | | | | | Marle steps forward and | | | upbraids Lynx. | | | | | | | A voice is heard from be-| | | hind. | | | | | | | A man by the name of | | | Miguel seems to know | | | Serge. | | | | | | | Long sequence about what | | | really happened with | Miguel is Leena's Father! | | Serge and his father. | | | | | | | Miguel begins to drone on| | | about Fate. | | | | | | | Your party demands that | | | he restores the wormhole.| | | | | | | But first, you must beat | BOSS FIGHT: Miguel | | him. **BOSS FIGHT | | | | | Despite his frail-looking body, he is one | | | | tough cookie. His HolyDraSwd is a silent | | | | killer. He first casts WeakMinded to set | | | | the mood. Miguel tends to cast AntiBlack | | | | on Lynx. With the Daemon Charm, it resists| | | | the effect. Start the fight by casting | | | | Diminish to weaken his attacks. Having two| | | | innate blacks in the party will leave you | | | | with a disadvantage. Use Lynx's techs and | | | | other black elements. Having BlackHole can| | | | save your hide. If his HolyDraSwd doesn't | | | | kill you, HolyLight will. Be careful. | | Long sequence with the |------------------------------------------ | | former heroes from CT. | | | | | | | Miguel is dying, and he | | | tells Serge that he can't| | | run from Fate. | | | | | | | The Dead Sea is going to | | | become a pile of rubble. | | | | | | | Hurry and leave! | | | | | | | ------------------------- |------------------------------------------ | | The White Dragon saves | | | the party from an early | | | death. | | | | | | | FMV of the destruction of| | | the Dead Sea. | | | | | | | The White Dragon brings | | | the party to Marbule. | | | | | | | Sequence with the White | Why did he save us? | | Dragon. | | | | | | | ------------------------- |------------------------------------------ | | Head to Opassa Beach. | The wormhole has been restored and all is | | | | is happy. Plus, there is another wormhole | | | | that connects to Sprigg's home in the di- | | | | mensional vortex. This wormhole is conven-| | Crossover to Another | iently situated in the Home World's Hydra | | World. | Marshes. | | | | | | ------------------------- |------------------------------------------ | | | | | OPASSA BEACH | | | (Another World) | | | --------------- | Help fend off Lynx's Shadow Cats and save | | | the poor kid from their onslaught. | | ------------------------- |------------------------------------------ | | Sequence with a kid and | | | Lynx's Shadow Cats. | | | | | | | The kid becomes even more| | | frightened at the site of| | | you and runs off. | | | | |------------------------------------------ | | Leave the beach and head | The main square in Arni has been deserted | | to Termina. | because the villagers fear an attack by | | | | Serge could mean the end of them. You can | | | | now freely pick up the Rainbow Shell from | | | | element cart. Leave and just go through | | | | Fossil Valley to Termina like nobody's | | | | business. | | ------------------------- |------------------------------------------ | | | Another World | | TERMINA | | | ------- | You will have important conversations with| | | a series of characters. | | ------------------------- |------------------------------------------ | | Head to the bar and watch| | | the sequence with the bar| | | tender. | | | | | | | Find the hidden door to | | | the left of where she's | | | standing. | | | | | | | Familiar faces: Zoah and | | | Karsh. | | | | | | | Listen as they tell you | In other words, they know you're Serge. | | what they witnessed back | | | at Fort Dragonia. | | | | | | | Choose to recruit one of |------------------------------------------ | | the two dragoons: | It really doesn't matter who you choose, | | > Karsh | as the one who wasn't chosen will join you| | > Zoah | later anyway. But I would recommend Karsh.| | | |------------------------------------------ | | Karsh/Zoah joins your | | | party! | | | | | | | Leave the bar and head to| | | the exit. | | | | | | | ------------------------- |------------------------------------------ | | Sequence with Norris. | | | | | | | Regain control of Serge | | | and leave Termina. | | | | | | | Head to Viper Manor. | | | | | | | ------------------------- |------------------------------------------ | | | Another World | | VIPER MANOR | You're basically on a rescue mission to | | ----------- | save the lovely Riddel from the Porre | | | army's grasp. Whee, fun. | | ------------------------- |------------------------------------------ | | The guards at the gate | | | allow Lynx and party to | | | enter the manor. | | | | | | | Find Norris in the parlor| If Norris is in your party, they will talk| | and speak with him to get| to each other. | | the Prison Key. | | | | | | | Sequence with Orcha being| | | turned into Hell's Cook. | | | | |------------------------------------------ | | Explore what you can in | If Zoah is in your party, place him in the| | the manor. | front of the party and open the chest in | | | | his room to obtain his Lv.7 tech skill. | | Go to the rest quarter's |------------------------------------------ | | hallway and go down to | | | the sewers through the | | | grate. | | | | | | | Choose to go down. | | | > Go Down | | | > Wait a minute. | | | | | | | ------------------------- |------------------------------------------ | | Let the current take you | | | a little off course. | | | | | | | Get out of the water and | | | on to the platforms. | | | | | | | Tip the barrels into the | The barrels create a bridge to the flood | | water and watch them flow| control panel. | | into place. | | | | | | | Head up the stairs to the| | | far left once the barrel | | | bridge has been set. | | | | | | | Tighten the valve. Then | | | use the ladder to return | | | to a prison. | | | | | | | Use the entrance in the | | | kitchen to reenter the | | | sewers. | | | | | | | ------------------------- |------------------------------------------ | | Run across the water to | Pick up the Magic Seal and TestAmoeba. | | the northern area. | | | | | | | Go back into the water | | | and head into the middle | | | path. | | | | | | | Keep going until you hit | | | a path with all kinds of | | | intersections. | | | | | | | Go to the control room in| | | the upper left. | | | | | | | Open the dam or whatever.| | | | | | | Go back to the juncture | | | and continue to the upper| | | right. | | | | | | | Climb the ladder. Tighten| | | the valve. | | | | | | | Return to the juncture | | | and move to the lower | | | left ladder. | | | | | | | Wade into the water and | Grab the Nimble in the chest. | | continue going right. | | | | | | | Go left and up the ladder| | | and open the valve. | | | | | | | Condition Lynx to the new| | | path. | | | ------------------------- |------------------------------------------ | | Move toward the ladder on| | | the far side. | | | | | | | A huge cockroach will | BOSS FIGHT: Roachster | | surprise the party and | | | attack. **BOSS FIGHT | Just looking at the thing gives me the | | | | heebyjeebies. :) Anyway, just sic him with| | | | tech skills and such. Just watch out for | | | | his JitterBug attack. Having a innate red | | | | will make this fight go along smoother. | | Climb the ladder with no |------------------------------------------ | | more interruptions. | The three ladders are situated beneath 3 | | | | different prison cells. Two of them are | | Head up the right ladder.| empty. The east ladder leads to Fargo's | | | | cell. | | Sequence with Fargo. |------------------------------------------ | | | | | | Leave the cell and go | | | right. | | | | | | | Save point near the door!| | | | | | | ------------------------- |------------------------------------------ | | Go through the last door | | | on the right | | | | | | | Make last element prepa- | Lots of battles are about to ensue... | | rations. | | | | | | | ------------------------- |------------------------------------------ | | Sequence with Riddel and | Orcha's gonna chop you up and eat your | | the Hell's Cook. | liver! Muaha! | | | | | | Hell's Cook is missing | BOSS FIGHT: Hell's Cook | | his most essential | | | ingredients for de la | Strong blue innate elements such as Deluge| | viande. **BOSS FIGHT | and other ice spells work exceptionally | | | | well. It'll be easier with intermingled | | | | uses of powerful elements and tech skills.| | | | He will use SpiceOfLife to restore 200HP | | | | throughout the course of the fight. | | Sequence with Orcha's |------------------------------------------ | | transition from Hell's | | | Cook to normal Orcha. | | | | | | | Orcha joins your party! | | | | | | | Game takes you to the | | | entrance hall. | | | | | | | ------------------------- |------------------------------------------ | | Sequence with Riddel and | | | party. | | | | | | | The Porre army surrounds | | | manor leaving you with | | | one choice: Head up to | | | the main hall. | | | | | | | ------------------------- |------------------------------------------ | | Fight 3 Porre PVTs and | | | defeat them. | | | | | | | Trepidated, and at the | | | same time vexed, they sic| | | their ultimate fighting | | | machine upon you: Grobyc.| | | | | | | Grobyc attacks! **BOSS | BOSS FIGHT: Grobyc | | FIGHT | | | | | Grobyc uses facetious tech skills, but are| | | | fairly deadly on your party. Counter his | | | | silly attacks by using good ol' Lynx's | | | | tech skills. They work wonderfully. Use | | | | any white elements you have and keep your | | | | HP high. Grobyc's combos are painful! | | Realizing that the Porre |------------------------------------------ | | army still cannot bring | | | you down, they call upon | | | their last resort. | | | | | | | A machine bot ungainly | BOSS FIGHT: Guillot | | comes forth. **BOSS FIGHT| | | | | Let him have it with everything you've | | | | got. Tech skills and every kind of element| | | | you name it! Just bring him down to China-| | | | town. | | Guillot malfunctions |------------------------------------------ | | momentarily. Just as you | | | leave, it works up an | | | insatiable desire to kill| | | you. | | | | | | | ------------------------- | | | Run towards the library. | | | | | | | The prophet barely tries | | | to aid the group. | | | | | | | Guillot finally catches | | | up to you and another | | | battle ensues. | | | | | | | ------------------------- |------------------------------------------ | | Scurry up the stairs and | | | attempt to go up the | | | ladder. Guillot is hot on| | | your tail. | | | | | | | Grobyc makes a gallant | | | appearance and saves the | | | party from total exter- | | | mination. | | | | | | | Ascend the ladder and | Kinda like Chrono Trigger... | | jump through the window. | | | | | | | ------------------------- |------------------------------------------ | | The party lands in the | | | manor stable. | | | | | | | Sequence with the dragons| | | and Grobyc. | | | | | | | Grobyc joins your party! |------------------------------------------ | | | | Now is a good time to re-explore the manor| | | | and collect the goodies you've missed. If | | | | you've spoken to Norris with Norris in the| | | | party, you'll receive Norris' Lv.7 tech. | | | | Remember the mini-puzzle in the treasure | | | | vault? You can now pick up Viper Venom and| | | | a @Rainbow Shell from there. Also, did you| | | | ever notice that the right door in the | | | | main hall had been locked previously? Now | | | | it's open. Inside, you'll find a chest. | | | | Open it from behind to find a note from | | Go to Hermit's Hideaway. | Solt and Peppor explaining where to meet | | | | them. | | ------------------------- |------------------------------------------ | | | Another World | | HERMIT'S HIDEAWAY | This is the pivotal point of the story. | | ----------------- | There's nothing much to do here, except | | | watch sequences and stuff. | | ------------------------- |------------------------------------------ | | Head into Radius' bunker.| | | | | | | Speak to everyone in the | | | bunker: Zoah, Karsh, | | | Marcy, and Riddel. | | | | | | | Marcy apologizes for | She finally realizes, eh? | | being a brat. | | | | | | | Riddel joins your party! | | | | | | | Speak with Riddel after | | | speaking to the others. | | | | | | | Rest here for the night? | | | > Yes | | | > Maybe Later | | | | | | | ------------------------- |------------------------------------------ | | Lynx is awakened by a | | | loud bomb outside. | | | | | | | A voice is heard and at | All except you. :) | | once, everyone recognizes| | | it. | | | | | | | Lynx runs outside to see | | | what the commotion is all| | | about. | | | | | | | ------------------------- |------------------------------------------ | | Sequence: Reunion of the | I thought she was dead? | | two companions. | | | | | | | Kid appears to be brain- | | | washed and attacks Lynx. | | | | | | | Dark Serge comes! | | | | | | | Just as Dark Serge and | | | Kid were going to stir | | | up a fight, the group | | | gets rescued by Fargo and| | | Polly. | | | | | | | ------------------------- |------------------------------------------ | | | | | S.S. INVINCABLE | Everything comes crashing down on Serge. | | --------------- | The following scenes and sequences will be| | | very touching (get some kleenex ready). | | ------------------------- |------------------------------------------ | | Lynx walks away to the | | | steering wheel front. | | | | | | | A collage of FMVs and | | | sequences of the time he | | | had with Kid will ensue. | | | | | | | Lynx's thoughts are dis- | | | rupted by Harle's voice. | | | | | | | Sequence with Harle. | Prepare to remove all accessories and | | | | elements from Harle. :*( | | ------------------------- |------------------------------------------ | | Go down to the lower | | | decks to recruit party | | | members. | | | | | | | Viper joins your party! | | | | | | | Fargo joins your party! | | | | | | | Marcy joins your party! | | | | | | | Karsh/Zoah joins your | | | party! | | | | | | | ------------------------- |------------------------------------------ | | The game takes you to the| | | entrance of the Sea of | | | Eden in Another World. | | | | | | | Harle makes a brief | | | appearance. | | | | | | | Sequence with Harle. Pay | | | close attention. | | | | | | | What would you choose? | Whatever option you choose, it'll still | | > The world | end up the same way. | | > Harle | | | > I don't know | | | | | | | ------------------------- |------------------------------------------ | | Sequence with Harle and | At this time, Harle will permanently leave| | Starky on the deck of the| your party for what reason, I'll never | | S.S. Invincible. | know, but she does anyway. Live with it. | | | |------------------------------------------ | | Harle leaves the party! | At this point in the game, you can undergo| | | | several side quests. It is recommended to | | | | postpone any arrangements and take on | | | | these side quests. I will nor proceed to | | Take on several optional | explain them here. In Isle of the Damned, | | side quests. | you can acquire Karsh's Lv.7 tech skill, | | | | Axiomatic, as well as another item to gain| | | | Serge's ultimate weapon. You must have | | | | Karsh in the party. In the Hydra Marshes, | | | | pick up the Ancient Fruit from the Beeba | | | | and obtain Steena's Lv.5 tech skill from | | | | the skeletal Hydra. Visit Guldove to get | | | | an initiative to recruit an awesome female| | | | character, Orlha and receive the Dragon | | | | Emblem from the Shrine Maiden. Finally, in| | | | Marbule (Home World), put Fargo in your | | | | party and speak with the other Fargo. Sit | | | | back and watch the long sequence. All the | | | | places listed were in Another World unless| | | | specified. You can also recruit Miki after| | | | performance by the Magical Dreamers. Find | | | | her in the restaurant onboard the ship. | | ------------------------- |------------------------------------------ | | | It's finally time to take on the big guys.| | | I can hear them calling. Upgrade your | | THE ULTIMATE QUEST: | weapons now if you haven't already. Go to | | DEFEATING THE 6 DRAGONS | Guldove and talk to the successor of the | | | last Shrine Maiden, Steena. She will hand | | | you the Dragon Tear. | | ------------------------- |------------------------------------------ | | Make preparations for the| The going about is about to get tough. It | | upcoming battles. | is best you bring Fargo to every battle to| | | | steal some very valuable items from the 6 | | | | Dragon Gods. Pick your characters wisely | | | | for each battle and allocate elements | | | | _manually_ to your characters. That way | | | | you can leave out redundant elements. When| | | | you feel you're ready, head to Water | | | | Dragon's Isle first in the Home World. He | | | | is easiest of the 6 to find and defeat. | | | | You do not have to fight the dragons in a | | | | proper order. | | ------------------------- |------------------------------------------ | | | | | WATER DRAGON ISLE | | | ------------------ | Just concentrate on bestowing the Blue | | | Dragon's Relic. You'd have to defeat him. | | ------------------------- |------------------------------------------ | | Hop the lily pads like | | | you've done before. | | | | | | | Lagoonates now inhabit | | | the area. | | | | | | | Enter the cave and make | | | your way down the water- | | | fall. | | | | | | | Tangle with the giant | | | SideSteppas. | | | | | | | Visit the big blue thing | Remember to remove any blue elements. | | himself. | | | | | | | Challenge his power. | BOSS FIGHT: Blue Dragon | | **BOSS FIGHT | | | | | The big guy's TsunamiBeam can dish out | | | | major damage to the whole party. So can | | | | Deluge. Have Fargo steal a Blue Plate from| | | | him. If you miss, or got something else, | | | | run away and try again. I hope you have a | | | | trap element for IceBerg. But anyway, go | | | | on a red element frenzy and attack him | | | | with powerful elements such as Volcanoe. | | The Blue Dragon grants |------------------------------------------ | | you the Blue Relic. One | | | down, five more to go! | | | | | | | Leave the isle and head | | | for Earth's Dragon Isle. | | | | | | | ------------------------- |------------------------------------------ | | | | | EARTH DRAGON ISLE | Fight the Earth Dragon and obtain the | | ----------------- | Yellow Relic. But there are simple tasks | | | you need to accomplish beforehand. | | ------------------------- |------------------------------------------ | | Head into the quicksand. | If you've visited here prior to the quest,| | | | then the excavation crew has already re- | | Speak to the man inside | moved the object from the path. If not, | | to learn about the Rock- | you'll have to return later. | | roaches and how to deal |------------------------------------------ | | with them. | Basically, you use the explosives he's | | | | given you to tip the Rockroaches over on | | Acquired Explosives! | their back to block sand boils. | | | |------------------------------------------ | | Move in a southern manner| | | and plunder the chests in| | | the area. | | | | | | | Use the explosive on the | | | Rockroach near the right | | | edge. | | | | | | | The RockRoach blocks the | | | sand boil below. | | | | | | | Go to and speak with the | | | man at the bottom. | | | | | | | Wait for the moving Rock-| | | Roach to reach the sand | | | boil. Plug the thing into| | | the boil using explosive.| | | | | | | Attack the remaining Rock| | | dude and push its dazed | | | body into the hole. | | | | | | | Ascend to the upper level| | | and hop into the active | | | sand boil. | | | | | | | Continue to the Earth | | | Dragon's lair. | | | ------------------------- |------------------------------------------ | | Save point nearby! | | | | | | | Challenge the dragon's | BOSS FIGHT: Earth Dragon | | might. **BOSS FIGHT | | | | | If you have Karsh and his Lv7 tech skill | | | | in the party, it will make this battle so | | | | much shorter, it's laughable. The Earth | | | | Dragon tends to use Earthquake frequently.| | | | Use elements such as Carnivore to match | | | | wits with his strong yellow elements. And | | | | I hope you have some Braces for those | | | | swollen ankles! Some point in the battle, | | | | remember to steal the Yellow Plate. | | Earth Dragon bestows the |------------------------------------------ | | Yellow Relic to you. | | | | | | | Leave and head to Opassa | | | Beach; crossover to the | | | other world: Another. | | | | | | | Head for Mount Pyre. | | | | | | | ------------------------- |------------------------------------------ | | | | | MOUNT PYRE | Find the Red dragon and force the Fire | | ----------- | Relic out of the guy. Of course, you'd | | | have to use brute force first. | | ------------------------- |------------------------------------------ | | You may have to use Ice | | | Breath again to solidify | | | the lava. | | | | | | | Continue into the depths | | | of the cavern until you | | | come to the T-intersec- | | | tion. | | | | | | | Hang a right and onto a | | | different path. | | | | | | | Slide down the left lava | | | flow. | | | | | | | Wrap around to the open | | | cave and speak to the | | | familiar dragon. | | | | | | | The dragon wants to fight| BOSS FIGHT: Fire Dragon | | again. **BOSS FIGHT | | | | | So the almighty Fire Dragon is this little| | | | midget dragon? Don't waste your techs and | | | | other powerful elements just yet. Use pure| | | | physical damage and...Holy! Watch him | | | | transform into a ferocious beast. Now this| | | | looks a bit more challenging. Unleash all | | | | tech skills, summons, and blue elements. | | | | Watch for his FireBreath. Somewhere in the| | | | fight, try to stick in a pillage to steal | | | | the Red Plate from the big red guy. | | The Fire Dragon bestows |------------------------------------------ | | the Red Relic to you. | | | | | | | Leave and head to Marbule| | | next. | | | ------------------------- |------------------------------------------ | | | | | MARBULE | | | ------- | | | | Find and defeat the Black Dragon. Simple? | | ------------------------- |------------------------------------------ | | Make your way to the last| If you've completed the Marbule sidequest | | cave in the back. | back at the Home World, then the Black | | | | Dragon has awakened. If not, just approach| | | | it with Harle in your party and it will | | | | just wake up and give you the Black Relic.| | | | Simple, no? Yes, but then you'd be missing| | | | out on the most important item. It would | | | | be better to deal with him the hard way. | | | | Plus, if you go to Marbule with a demi- | | | | human party, the man at the entrance will | | | | give you the Valencian Cloth Frame. | | Visit the Black Dragon in|------------------------------------------ | | his lair. | | | | | | | Fight it and defeat it. | BOSS FIGHT: Black Dragon | | **BOSS FIGHT | | | | | His DarkBreath attack inflicts Darkness | | | | status to all characters, which isn't very| | | | pleasant. You don't have to worry about | | | | the GravityBomb attacks since they can't | | | | do much most of the time. Surprisingly, | | | | black elements such as FreeFall work well | | | | against the beast. Use powerful white | | | | elements quickly like HolyLight+1 before | | | | he gets the chance use AntiWhite on you. | | The Black Dragon bestows |------------------------------------------ | | the Black Relic to you. | | | | | | | Leave and head back to | | | Opassa Beach. Crossover | | | to Home World once again.| | | | | | | Make a short trek to the | | | Hydra Marshes. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | HYDRA MARSHES | | | ------------- | Find the Beeba and defeat the Wingapede to| | | receive an item to help you. | | ------------------------- |------------------------------------------ | | Fight your way to the | | | first clearing with the | | | Record of Fate. | | | | | | | A vicious Beeba attacks. | | | | | | | Acquired Ancient Fruit! | If you didn't get it already... | | | | | | Continue to the right and| | | to the next area. | | | | | | | ------------------------- |------------------------------------------ | | Find another Beeba here, | | | and listen to his ramble | | | about the Wingapede. | | | | | | | Blow on the Beeba's Flute| | | to call upon a Wingapede.| | | | | | | Wingapede comes! | | | | | | | Appease it by offering it| | | an Ancient Fruit. | | | | | | | The Wingapede takes the | | | group to Gaea's Navel. | | | | | | | ------------------------- |------------------------------------------ | | | | | GAEA'S NAVEL | Explore this strange world within a world.| | -------------- | Find the Green Dragon and recruit a new | | | character. Those are always nice. :) | | ------------------------- |------------------------------------------ | | The group arrives at a | You may leave Gaea's Navel anytime using | | clearing. | the Beeba Flute on the same spot where you| | | | were deposited. | | A young prehistoric girl | | | who doesn't look much | | | older than Marcy arrives | | | at the scene. | | | | | | | She introduces herself as| __________________________Character: Leah | | Leah and claims that Lynx| | | is her daddy. | Age: 6 (F) | | | | Origin: Gaea's Navel | | | | Height: 3'5" | | | | Weight: 71 lbs. | | | | Build: Infantile | | | | Ambidextrous | | | | Weapon: Axe | | | | Innate color: Yellow | | | | | | | | First of all, she is NOT the daughter of | | | | Ayla from Chrono Trigger. Despite her age | | | | and size she can smack clubs like nobody's| | | | business. How she came to be on Gaea's | | | | Navel is a mystery. Her parents are also | | | | unknown, but she seems to be better off by| | | | herself. | | Leah joins your party! |------------------------------------------ | | | | | | ------------------------- |------------------------------------------ | | Explore the island by | The area is like a circle, so you will | | going off to the left. | return to the starting area shortly. | | | | | | Empty the treasure chests| | | and stuff. | | | | |------------------------------------------ | | For the next few screens,| Yes, you must defeat ALL the mantis/insect| | defeat all the mantis | thingies in order to trigger the next | | things to trigger another| event. This will take some time and work. | | event. |------------------------------------------ | | | | | | Save point in left area! | | | | | | | Return to the starting | You'll notice the music has stopped. | | point. | | | | | | | ------------------------- |------------------------------------------ | | Proceed to the back of | | | the screen. | | | | | | | Tyranosaurus-Rex appears!| | | | | | | It seems quite ravenous. | BOSS FIGHT: Tyrano | | **BOSS FIGHT | | | | | Just pound it with blue elements such as | | | | Iceberg, Deluge, and IceBlast. Use summons| | | | if you can. Fargo should be exceptionally | | | | powerful here, especially with his Lv.7 | | | | tech skill. Just watch for its DinoBite. | | It scampers off. A roar |------------------------------------------ | | pervades the area. | | | | | | | Leah goes ahead and in- | | | vestigates. The party | | | follows. | | | | | | | ------------------------- |------------------------------------------ | | The Green Dragon is | | | perched atop a rock. | | | | | | | The party squeaks out | BOSS FIGHT: Green Dragon | | their intentions and the | | | Green Dragon approves and| His "Breath" attacks are nothing that much| | attacks you! **BOSS FIGHT| to worry about. They mostly afflict poison| | | | status to all party members, which can be | | | | countered using Antidote. Set a trap for | | | | Carnivore cuz it'll really save you! Never| | | | let the field turn all green. Just let him| | | | have it with Leah's wallops and techs and | | | | other yellow elements such as ThunderStorm| | | | and Earthquake. Steal the Green Plate too!| | The Green Dragon bestows |------------------------------------------ | | the Green Relic to you. | | | | | | | Leave and return to the | | | beach. Crossover to the | | | other world, then head to| | | Sky Dragon Isle. | | | | | | | ------------------------- |------------------------------------------ | | | | | SKY DRAGON ISLE | Fight the last of the 6 dragons. Hey! You | | ----------------- | should be happy that this is almost over. | | | Time to pick off the white dragon god. | | ------------------------- |------------------------------------------ | | Climb the long flight of | | | stairs. | | | | | | | Square off with the last | | | dragon and receive its | | | blessing. | | | | | | | The White Dragon sees | | | that you have received | | | the blessings of the | | | other dragons. | | | | | | | As promised, the dragon | BOSS FIGHT: White Dragon | | god grants you his power,| | | but not before testing | This dragon is the hardest of all. Bringin| | your might! **BOSS FIGHT | his HP down is no problem until he starts | | | | to sag. That's when you should be worried.| | | | To recompense your almost victory, he will| | | | cast UltraNova dishing out MAJOR damage, | | | | if not, kill off the whole party. You'll | | | | be lucky to survive. Set a trap for it if | | | | you can. Don't forget that White Plate! | | The White Dragon bestows |------------------------------------------ | | the White Relic to you. | | | | | | | Leave and head to Guldove| Yes! Now you have all the blessings of the| | to visit Steena. | Dragon Gods. Now what to do? | | | | | | ------------------------- |------------------------------------------ | | Visit Steena at the holy | | | shrine or something. | | | | | | | She sees that you have | ________________________Character: Steena | | been blessed by 6 dragons| | | and joins your party! | Age: 24 (F) | | | | Origin: Guldove | | | | Height: 5'9" | | | | Weight: 110 lbs. | | | | Build: Tall & Slender | | | | Right-Handed | | | | Weapon: Sword | | | | Innate color: White | | | | | | | | A great magic user and is particularly | | | | useful in the fight against Dark Serge. | | | | She's a great addition to the party. She | | | | may have some connection to Garai. | | Steena gives Lynx the |------------------------------------------ | | Dragon Tear. | | | | | | | Leave and head to Fort | | | Dragonia in Home World. | | | | | | | ------------------------- |------------------------------------------ | | | Home World | | FORT DRAGONIA | | | ------------- | Let's just say...You finally regain Serge | | | here! Plus, a face off with the imposter. | | ------------------------- |------------------------------------------ | | Enter the central shaft | | | like you've done before. | | | | | | | A final confrontation | | | with the Serge double. | | | | | | | Sequences with the two. | BOSS FIGHT: Dark Serge | | **BOSS FIGHT | | | | | Basically, he has Lynx's abilities and | | | | stats. He even has ForeverZero. So how | | | | fight fire with fire? First of all, with | | | | Steena in your party, it makes the battle | | | | somewhat balanced. Equip the Black Plate | | | | armor on Steena to cheat. However, the | | | | downside is that he doesn't only cast all | | | | black elements. He also casts elements | | | | such as the powerful UltraNova. Equip the | | | | White Plate on Lynx. Pound him with | | | | everything you've got. Casting a summon | | | | will make short work of him. | | Dark Serge retreats. |------------------------------------------ | | | | | | Which way to go? | ____________Character Recruitment: Draggy | | > Go up | | | > Go down | Take the elevator down to an incubation | | | | room. Place the Big Egg you found back in | | | | Fossil Valley in the central incubator. | | Go up and tangle with a | Wait a while and out pops a baby dragon. | | familiar dungeon. | Draggy has a habit of holding its tongue | | | | when talking (ex: "Motthhheeerrrr"). He | | Hop onto the purple plat-| claims you as his mother, but when it hits| | form. | him in the face that you are not, he | | | | decides to join you in hoping he would | | | | find his mother somehow. | | Serge decides that it's |------------------------------------------ | | best for him to go alone.| Or the party decides, rather. If Steena is| | | | in the party, she will enlighten you. | | ------------------------- |------------------------------------------ | | Serge leave the party | | | temporarily to venture | | | into the room alone. | | | | | | | Examine the glowing orb | | | in the center. | | | | | | | An FMV of the rebirth of | That's showing a little more than what we | | Serge. | had expected. | | | | | | Serge goes back out with | He conveniently had a spare outfit with | | attire and all. | him, huh? | | | |------------------------------------------ | | One of the party members | At this point, all the characters you've | | will hand Serge the Tear | recruited with Serge will now all return | | of Love. | to you and are now available to be put in | | | | your party. So stick in Glenn! :) | | Leave Fort Dragonia. |------------------------------------------ | | | | | | Take on a few sidequests.| | | | | | | ------------------------- |------------------------------------------ | | Choose to take on a few | If you return to Earth Dragon Isle Another| | sidequests or just go on | World, you will encounter Criosphinx in | | with the story and save | place of the Earth Dragon. Read the great | | them for later. | Criosphinx FAQ to read how to beat him. In| | | | Forbidden Island, a microscopic island off| | | | the northeastern coast of mainland Termina| | | | you fight Dario. You must have Riddel in | | | | your party. Equip the Black Plate to cheat| | | | and stuff. If you win this battle, you get| | | | to behold the almighty Mastermune. Finally| | | | in Marbule Home World, find a man inside | | | | the Black Dragon's chamber. He is selling | | | | the Magic Hammer for 10,000G, which is | | When all sidequests are | worth it, believe it or not. With it, you | | done, head to Sea of Eden| forge Rainbow weapons, which you should be| | in Another World. | doing now. At this point, you should also | | | | collect all the Lv.7 tech skills for the | | | | characters. If you've fought Orlha in | | | | Guldove as Lynx earlier, then you can | | | | recruit her. | | ------------------------- |------------------------------------------ | \_____________________________________________________________________/ ________________________________________________CONTINUED GAME WALKTHROUGH /______________________________________________________________________ | | |--------- DISC TWO: WHERE STORIES UNFOLD AND ARE LEFT UNTOLD ----------| |_______________________________________________________________________| | | | | SEA OF EDEN | Find an entrance to the real Sea of Eden. | | ------------ | Here is where all things go on an awry | | | path. The events will surprise you. :) | | ------------------------- |------------------------------------------ | | Sequence with the party | | | entering the Sea of Eden.| | | | |------------------------------------------ | | Dock at the three islands| Know that, the form the boss will take | | in ANY order. | depends on the last island you visited. | | | | For example, you will face Vita Dos, if | | | | you've visited Future last. | | Fight a form of Vita on |------------------------------------------ | | the last island visited. | | | | | | | A freaky gimp mask thing | BOSS FIGHT: Vita (Unus, dos, Tres) | | attacks you. **BOSS FIGHT| | | | | There are no distinctive differences be- | | | | tween these Vita forms, except for the | | | | innate colors. Just use powerful elements | | | | and tech skills relentlessly until it | | | | dies. | | Sequence with the disarm-|------------------------------------------ | | ing of the wall of water.| | | | | | | Chronopolis is revealed! | | | | | | | Enter the futuristic city| | | of Chronopolis! | | | | | | | ------------------------- |------------------------------------------ | | | If you don't remember, this is the place | | | where Serge's father docked when Serge had| | CHRONOPOLIS | been injured. Now you finally get to set | | ----------- | foot on the same place you last heard of | | | Serge's father. What happened? You're | | | about to find out. :) | | ------------------------- |------------------------------------------ | | Speak to the specters at | | | the entrance. | | | | | | | Continue forward up the | BOSS FIGHT: PolisPolice | | stairs to be stopped by | | | huge robot. **BOSS FIGHT | You might want to equip your weakest char.| | | | with the White Plate. Other than his Mega-| | | | tonFist move, it's not much of a threat. | | | | Just pummel him with all kinds of Black | | | | elements like BlackHole and FreeFall+X, or| | | | summoning GrimReaper will really put this | | | | guy in its place. | | Venture forth into the |------------------------------------------ | | unknown depths of the | Place Orlha in your party. :) | | lost city. | | | | | | | Continue to the door at | Be sure to explore around for the Brooches| | the end. | scattered around the city. | | | | | | ------------------------- |------------------------------------------ | | Hang a right and inspect | Rummage the safe cabinet for a Nostrum. | | the hatch to descend. | | | | | | | Examine the switch. It | | | triggers the release-lock| | | on the bridge. | | | | | | | Use the control panel on | Cool...Kinda like remote-control cars. | | the lower left corner to | | | control a mini-robot. | | | | | | | Maneuver the robot and | Use it to empty the two treasure chests. | | weeve around the paths. | | | | | | | The robot should reach | | | the otherside safely. | | | | | | | Switch on the device. | | | | | | | Cross the bridge and go | | | up the ladder. | | | | | | | ------------------------- |------------------------------------------ | | Go through the right door| | | and wrap around the stair| | | to find a useful item. | | | | | | | Ascend to the upper floor| 2F | | using the stairs. | | | | | | | Go through the door at | | | the end. | | | | | | | Move swiftly past the | | | laser beams to avoid any | | | robot confrontations. | | | | |------------------------------------------ | | Head into the northern | Grobyc's Lv.7 tech skill is here inside | | door to find a puzzle. | the metal container. You must have him in | | | | your party to open it, however. Anyway, | | | | towards the top screen is a row of latches| | | | or chutes, as I like to call them. Solving| | | | this puzzle is difficult. It's a nuisance | | | | to explain, so I'll just tell you the | | | | solution to this. When you first enter, | | | | one of the chutes opened, correct? Well, | | | | close it and input the code 00. Open the | | | | left most door to find Recharge x5. | | Leave the room and head |------------------------------------------ | | into the opposite door. | | | | | | | ------------------------- |------------------------------------------ | | Ignore the elevator and | | | continue to the door on | | | the left. | | | | | | | There is an irridescent | Want that in your room? :) | | map of El Nido on the | | | tiles. | | | | | | | Speak with the specters | | | to learn about stuff. | | | | | | | Release the 2F lock on | | | the panels. | | | | | | | Return to the elevator; | | | it is now operational. | | | | | | | Use it to ascend to 3F. | | | | | | | Go into either rooms to | | | gain some knowledge. | | | | | | | ------------------------- |------------------------------------------ | | Take the elevator and go | | | up to the 4th floor. | | | | | | | Enter the right door. | | | | | | | Sequence with the ghostly| | | figures. | | | | | | | Play around with the | | | gizmos. | | | | | | | Run through the corridor | | | on the right and through | | | the door. | | | | | | | Speak with the ghost at | | | the bottom of the stair- | | | well. | | | | | | | Descend to the first | | | floor. | | | | | | | ------------------------- |------------------------------------------ | | Find the chief slacking | | | off at the harbor. | | | | | | | Speak to it until it | | | disappears. | | | | | | | Return to the 4th floor | | | and go through the left | | | door this time. | | | | | | | Deal with the robot for | Switch on the panel to unveil more of the | | possession of the Card | storyline. | | Key in the chest. | | | | | | | Return to the elevator | | | and travel down to B1. | | | | | | | ------------------------- |------------------------------------------ | | Meet some resistance. | | | | | | | Examine the panel to the | "Project Kid" | | left of the door. | | | | | | | The computer recognizes | "Welcome back Chrono Trigger!!" | | Serge and allows access. | | | | | | | Hop along inside. | | | | | | | ------------------------- |------------------------------------------ | | Sequence ensues with Kid.| Prepare for the pivotal point in the game.| | | | | | Learn the horrifying | | | truth. | | | | | | | A fight with FATE begins.| BOSS FIGHT: FATE | | Is it really the hands of| | | gods? **BOSS FIGHT | What's more terrifying? Her(?) ugly looks | | | | or the fact that there is a very limited | | | | amount of time given to diminish FATE. She| | | | performs a countdown (5), and at each | | | | round a different spell is cast, and with | | | | 0 drawing nearer, her spells become more | | | | powerful. Equip the Black Plate on Serge | | | | for invincibility. Have Serge use all his | | | | tech skills for major damage, but make | | | | sure you don't use it in the time Diminish| | | | has been cast. Casting GrimReaper in this | | | | battle is a cinch. Just sit back and watch| | | | the Element Field turn black. Then let 'er| | | | have it. Double techs work really well. | | A long, yet interesting |------------------------------------------ | | sequence follows the | | | battle. | | | | | | | FMV of a giant structure.| | | | | | | FMV with the 6 dragons | | | merging into one being. | | | | | | | The rebirth of Terra | | | Tower. | | | | | | | ------------------------- |------------------------------------------ | | Serge and company find | | | themselves on Fargo's | | | ship. | | | | | | | Sequence with the party | The party is trying to devise a plan to | | members. | get rid of that awful thing in the sky. | | | | | | The party decides to go | This place, unfortunately, is not marked | | to Divine Dragon Falls. | on the map. So where is it? Let's just say| | | | it's the only waterfall in all of El Nido.| | | | There is a decent waterfall northeast of | | | | Arni Village. Just mash the X button 'till| | | | you get in. | | ------------------------- |------------------------------------------ | | | | | DIVINE DRAGON FALLS | | | ------------------- | You're here to obtain the most important | | | item in the game. | | ------------------------- |------------------------------------------ | | Head to the cave at the | | | top. | | | | | | | Move to the room with two| | | pedestals planted in the | | | ground. | | | | | | | Place the Tear of Hate | | | and the Tear of Love on | | | the pedestals in any | | | order. | | | | | | | The tears form into what | | | is called the Chrono | | | Cross! | | | | | | | Acquired Chrono Cross! | | | | |------------------------------------------ | | Leave and head to the | This is actually a side quest, and is very| | recluse's place, Hermit's| optional. You need to save Kid from her | | Hideaway. | past. She seems to be in a coma and only | | | | Serge can save her. | | ------------------------- |------------------------------------------ | | | | | LUCCA'S ORPHANAGE | Save the children before they burn to | | ----------------- | death. There is a bonus FMV here, if you | | | decide to accept this side quest. | | ------------------------- |------------------------------------------ | | Defeat the first enemy | | | in the room. | | | | | | | Check under the table and| | | the clock for two kids to| | | come out of hiding. | | | | | | | Are you here to save them| Replying with positive answers will result| | and their friends? | in the kids giving you tokens of gratitude| | > Yes, we are | and such. | | > No, sorry | | | | | | | Head to the next area. | | | | | | | ------------------------- |------------------------------------------ | | Defeat the Lavaboy here | | | and a boy will pop out | | | of the wall. | | | | | | | Climb up the right set of| Check under the bed for a Rainbow Shell. | | stairs and go directly to| | | the door at the bottom. | | | | | | | Drive away the LavaBoy | | | from the petrified kids. | | | | | | | Return downstairs and go | Grab the Diva Dress from the balcony. | | up the opposite set of | | | stairs. | | | | | | | Take the Ice Gun from its| Your third party member will disappear. | | place. | | | | | Read the note on the ground. | | Go back downstairs and |------------------------------------------ | | enter the middle door for| You can now acquire Kid's Lv.7 tech skill.| | a Stardust Cape. | This is a one-time opportunity, so it's | | | | best you get it now. Return to the start- | | | | ing point and input these codes into the | | | | machine on the right of the door: L1, /\, | | | | R1, /\, and the X button. You will get | | | | HotShot for Kid. | | ------------------------- |------------------------------------------ | | Return to the room on the| | | upper level using the | | | right set of stairs. | | | | | | | Inspect the latch on the | | | floor. | | | | | | | Go down the ladder? | | | > Yes | | | > No | | | | | | | Pass through the small | In this area, your final party member will| | room. | also disappear. You're going solo now. | | | | | | Examine the drawings on | | | the wall. | | | | | | | Move past the burning | | | debris. | | | | | | | Quench the fires using | | | the Ice Gun. | | | | | | | ------------------------- |------------------------------------------ | | Continue to the door. | | | | | | | FMV of Lynx and Harle. | | | | | | | Sequence with Serge and | | | the younger Kid. | | | | | | | Serge returns to reality.| | | | | | | Kid finally awakens and | | | rejoins your party! | | | | | | | Head to El Nido Triangle.| | | | | | | ------------------------- |------------------------------------------ | | Make your way to the | You should place Starky in your party. | | place where the Star | | | Fragment had been. It is | | | now replaced with a ship.| | | | | | | An oversized jellyfish is| BOSS FIGHT: Royal Jelly | | guarding it, however. | | | **BOSS FIGHT | You can't hurt it with anything other than| | | | red elements. So having Kid in your party | | | | is a must, especially with her new HotShot| | | | skill. Pummel it to death with Inferno and| | | | Volcano. Did I mention fried jellyfish | | | | tastes pretty good? :) | | Starky and the party |------------------------------------------ | | enters the ship. | | | | | | | Starky dishes out some | | | kind of alien device. | | | | | | | The party goes to the | | | docks at Chronopolis. | | | | | | | Starky hooks the device | | | up with the boat. | | | | | | | Speak to Kid when you're | | | ready. | | | | | | | ------------------------- |------------------------------------------ | | FMV of Serge flying to- | You're nearing the end of the game. This | | wards Terra Tower. | is the final dungeon. I hope you've got a | | | | lot of TrapElements handy. If not, buy | | | | them from the G-bro in Marbule. Make any | | | | final preparations because the going about| | | | is a bit rough. | | ------------------------- |------------------------------------------ | | | Ok, everyone. Get this clear in your heads| | TERRA TOWER | that this is the last dungeon of the whole| | ------------- | game, probably the longest, and arguably, | | | the hardest. Better get things in gear. :)| | ------------------------- |------------------------------------------ | | Save point near landing | It's recommended to fully explore the | | point! | tower and collect all the treasures. | | | | | | Continue into the tower. | | | | | | | Not far from the entrance| BOSS FIGHT: Terrator | | is the first boss. **BOSS| | | FIGHT | Be sure to set a trap for Golem. With that| | | | out of the way, start pounding away with | | | | tech skills and Green elements. Carnivore | | | | and Tornado work marvelously. Genie is | | | | also a good bet. After capturing Golem, | | | | don't let the field turn yellow, as it'll | | | | cast its most destructive power: Omega- | | | | Yellow. The worst thing is that he's not | | | | the only boss to cast OmegaColor! | | Push the pillar standing |------------------------------------------ | | upright on your left on | | | to the gap. | | | | | | | Go through the doorway. | | | | | | | ------------------------- |------------------------------------------ | | Make the long trip down | | | the multiple stairwells. | | | | | | | Climb down either vines. | | | | | | | Make your way to the door| | | on the left. | | | | | | | ------------------------- |------------------------------------------ | | Climb the only accessible| | | stalk and climb up the | | | other at the bottom. | | | | | | | Cross the branch and it | | | snaps while the party | | | plummets to the depths | | | below. | | | | | | | Sequence of events with | | | a face in the wall. | | | | | | | Continue the trek until | Pick up the Pack of Lies at the first | | you reach a doorway at | doorway. | | the top. | | | | | | | ------------------------- |------------------------------------------ | | Find your way up to the | The doorway in the middle leads to a Beta | | very top. | Carotene (Janice's weapon). | | | | | | Go through the doorway at| Don't forget the Rainbow Shell behind the | | the very top. | waterfall! | | | | | | Run along the right to | | | the two pillars and push | | | them over to fill in the | | | gaps. | | | | | | | ------------------------- |------------------------------------------ | | Make your way up to the | | | doorway you previously | | | could not reach. | | | | | | | Collect the treasures | | | before touching the red | | | orb. | | | | | | | The group needs to fight | BOSS FIGHT: Pyrotor | | this thing before going | | | any further. **BOSS FIGHT| He's just like Terrator except an innate | | | | red. Equip the Red Plate on the weakest | | | | character so OmegaRed is nothing to that | | | | protected character. Set a trap for Red- | | | | Wolf. Watch for its OmegaRed though. Do I | | | | continuously need to repeat what kind of | | | | elements you should be using? | | ------------------------- |------------------------------------------ | | Run up and down the | Don't miss the Spectra Glove in the chest.| | series of ladders. | | | | | | | Head into the doorway at | | | the summit. | | | | | | | ------------------------- |------------------------------------------ | | Ascend the stairs that | Don't forget to pick up the awesome Holy- | | don't have debris. | Healing from the chest! It's a must! | | | | | | Take the right staircase | | | first. | | | | | | | Hang a left on the 2nd | | | set of stairs and head up| | | to the top. | | | | | | | ------------------------- |------------------------------------------ | | Cross the bridge to a | Does the landscape ring a bell? | | familiar place. | | | | | | | Sequence of a mirror im- | The ghosts of the heroes from Chrono Tri- | | age of Viper Manor libr- | gger are here. Before leaving, head to | | ary. | the balcony at the top and grab the Black-| | | | Hole element from the chest. | | Return to Terra Tower and|------------------------------------------ | | head to the new doorway | | | towards the north. | | | | | | | Cross the bridge and as | Take a slight detour to the left to pick | | you move the crystals'll | up an UltraNova element at the bottom. | | light up in proper order.| | | | | | | ------------------------- |------------------------------------------ | | A green orb is awaiting | BOSS FIGHT: Anemotor | | your arrival. **BOSS | | | FIGHT | First things first, set a trap for Sonja. | | | | At the same time, watch for OmegaGreen. If| | | | you have to, equip the Green Plate on one | | | | of your characters. Anemotor tends to use | | | | a lot of Green elements (well, duh...). | | Step on the platform. |------------------------------------------ | | | | | | | | | | Press the X button to use| | | it to teleport the party | | | elsewhere. | | | | | | | ------------------------- |------------------------------------------ | | Sequence detailing the | | | defense of Terra Tower. | | | | | | | Save point to the north- | | | west! | | | | | | | Take the right passage | | | first. | | | | | | | Use the telepad to convey| | | the group to the proper | | | location. | | | | | | | Use the barricades as | Hold down the D-pad to avoid touching the | | shields against the wind.| enemies. | | | | | | Approach the massive | BOSS FIGHT: Luxator | | monster. **BOSS FIGHT | | | | | Set a trap for Unicorn straightaway. Once | | | | you've caught Unicorn, you might want to | | | | set a trap for UltraNova. Hack away with | | | | physical attacks and black elements if you| | | | are growing impatient. And remember about | | | | that OmegaWhite! | | Sequence with the lasers |------------------------------------------ | | being disabled. | | | | | | | Return to the main room. | | | | | | | ------------------------- |------------------------------------------ | | Take the opposite path. | It is much recommended that you save. | | | | | | Ditch the Cupoids and | | | continue onward. | | | | | | | Stand up to the big guy. | BOSS FIGHT: Gravitor | | **BOSS FIGHT | | | | | I'm going to say this right out: Did you | | | | equip Serge with the Black Plate or were | | | | you too dense to figure it out? If not, | | | | escape and re-equip. Immediately starting | | | | the fight, set a trap for MotherShip. It | | | | will save a breakdown. OmegaBlack is un- | | | | fortunately, frequently used. Be careful. | | | | Retaliate with Unicorn if you can. Cast a | | | | powerful white element like UltraNova and | | | | HolyLight to bring it down quickly. Top it| | | | off with Serge's tech skills. | | Sequence with the last |------------------------------------------ | | beam being disabled. | | | | | | | Return to the main room. | | | | | | | ------------------------- |------------------------------------------ | | Head through the double | Take a breather, first. :) | | doors in the back. | | | | | | | Assault the last defense.| BOSS FIGHT: Aquator | | **BOSS FIGHT | | | | | Luckily, this battle isn't as hard as the | | | | previous two. If you want a spare Frog- | | | | Prince, it wouldn't hurt to. Order an all | | | | attack of red elements. You should only be| | | | worried about his OmegaBlue attack. | | Step on the panel and a |------------------------------------------ | | series of chimes will | | | play in a given sequence.| | | | | | | Climb the stairs to the | | | the floating platform. | | | | | | | ------------------------- |------------------------------------------ | | Continue onward and move | | | up the stairs. | | | | | | | Sequence where you learn | | | the true meaning of this | | | game. | | | | | | | FMV of the Frozen Flame. | | | | | | | Prepare to fight the | BOSS FIGHT: TimeDevourer | | longest battle with the | | | devourer of time. **BOSS | When I say long, I mean long. This battle | | FIGHT | is so inanely lengthy, it's ridiculous. | | | | The trouble with this boss is that after a| | | | certain amount of damage, it transports | | | | the party to all the lairs of the 6 dragon| | | | gods. However, there is a certain order to| | | | it. Take note of this order. When it does | | | | take your party to a certain dragon's | | | | chamber, it also changes its innate color | | | | to match that of the dragons. For example,| | | | if you get transported to the chamber in | | | | Water Dragon Isle, you're basically fight-| | | | ing against a tougher variation of the | | | | Water Dragon. To pull this off, try to | | | | stint your elements and use them only when| | | | necessary. Use the elements opposite of | | | | the innate color of the TimeDevourer. Good| | | | luck. | | The TimeDevourer deter- |------------------------------------------ | | iorates into the air. | | | | | | | Sequence with Belthasar, | | | the Prophet. | | | | | | | Acquired the Time Egg! | | | | | | | FMV of the destruction of| | | Terra Tower. | | | | | | | ------------------------- |------------------------------------------ | | Make any LAST adjustments| If you haven't noticed yet, you're nearing| | and preparations. Take on| the end of the game. In fact, you're just | | any last sidequests. | one boss fight away. I advise you to make | | | | last preliminary battle tactics and stuff.| | | | Attempt any sidequests you've skipped and | | | | whatever. Now is a good time to gather all| | | | your characters Lv.7 tech skills. Also, | | | | start on your quest for Shiny materials if| | | | you haven't done so already. Upgrading | | | | your weapons to Rainbow weapons is not | | | | integral, but it's recommended. When you | | | | are pumped up and ready, head to Opassa | | | | Beach. | | ------------------------- |------------------------------------------ | | | | | OPASSA BEACH | Are you ready to resolve all conflicts and| | -------------- | just end everything? Are you ready to put | | | wrong things right? If yes, continue... | | ------------------------- |------------------------------------------ | | Activate the wormhole and| | | crossover to Home World. | | | | | | | Speak with the 3 ghosts | | | of the former heroes from| | | Chrono Trigger. | | | | | | | They will confide in you.| | | | | | | Lucca requests that Serge| | | save Schala from Lavos. | | | | | | | When ready, step to the | | | purple wormhole to the | | | left and use the Time Egg| | | to transport the group to| | | the darkness of time. | | | | | | | ------------------------- |------------------------------------------ | | Meet your ultimate foe. | BOSS FIGHT: TimeDevourer | | **BOSS FIGHT | | | | | Killing him off takes helluva a long time.| | | | And if you haven't noticed, he uses all | | | | the annoying OmegaColors. At times, it can| | | | use elements nonstop, and other times it | | | | will cease all attacks for a few rounds. | | | | When this happens, this is a very good | | | | opportunity to cast a summon or five to | | | | bring it down. Double techs work well too.| | | | Unleash every element you have on it and | | | | it should be more than enough to get by. | | | |------------------------------------------ | | Is that really the ending| No, that was not the proper way to defeat | | for this game??? | Lavos. If you didn't notice Schala encru- | | | | sted on its back, then you know now. Well,| | | | the point is to save her. How? First, | | | | allocate the Chrono Cross to Serge on the | | | | Lv.8 grid. The Chrono Cross is not some | | | | powerful attack, disappointingly. Rather, | | | | it's a savior thing. It corresponds to a | | | | a series of chimes that will only activate| | | | if you play them in the right order. The | | | | order is: Yellow, red, green, blue, black,| | | | and white. Sounds simple, no? It's not. | | | | The main problem is that Lavos will cast | | | | elements to disrupt the order of the tune.| | | | So how do you do it? It appears that Lavos| | | | eventually lay out the order for you. Once| | | | he starts, quickly finish it. Then have | | | | Serge finish everything with the Chrono | | | | Cross. Do it right and you might enjoy the| | | | ending. Good luck. | | Schala is freed. Watch |------------------------------------------ | | the ending. | | | | | | | Peace has been restored, | | | but for how long? Time | | | can only tell... | | | | | | ------------------------- |------------------------------------------ | \_____________________________________________________________________/ _____________________________________________________________________________ Here's a LAVOS strategy submitted by reddassault@libero.it: 1) THE CLUE YOU NEED: When you start your battle against the Time Devourer, you'll notice that he uses A LOT of green elements. Why green? Because (here's the key to an eeeeasy victory!) the first colour of the Chrono Cross sequence is yellow! Basically, the Time D. attacks using the opposite colour of the element you have to cast to continue the Chrono C. sequence. Doing so, he will ALWAYS break the sound chain. For example: you have just started the C.C. sequence with a yellow element (remember the correct pattern: yellow- red-green-blue-black-white) and now you need the red one. If it's the Time D. turn to attack, he'll launch FOR SURE a blue element! So, if you need green but you can't attack any more, he'll use yellow; red when you'll need blue; white when you'll need black; black when you'll need white. BUT when you'll need just the Chrono Cross, the T.D. will not counter even if it's his turn. The only thing you have to do is to complete the musical sequence without giving him the possibility to break the chain. Impossible if YOU started the score because you'll have at maximum FIVE elemental attacks before the T.D. reaction. But if the T.D. himself starts the sequence, with your five elements you can complete the song and make the 6th attack (the Chrono Cross!) avoiding his counter. So all that you need is a trap sequence! 2) THE WAY TO KICK HIS ASS: First of all, put a lot of different colors from level 1 to 4 on your three char. grids. Try to put all the six colours in every low-level. Give the Chrono Cross element to Serge and put it at level 1 (Chrono Cross –7). Wear your best armours and weapons. Maximize your magic defense (Gold pendant, Memento pendant...) and try to protect everyone from the sprain status effect. Then let the battle begins! a) Take everyone to level 8 and then defend until everyone's stamina is back to 7. At this point, the T.D. should have launched at least two green elements. Don't heal the party and don't use any antidote: the battle is going to end very soon. b) Now, immediately after the last green attack of the T.D., start the fake chain: cast a Lv.1 yellow element and then a Lv.1 red element. Defend and wait the stupid reaction of the T.D.! Yes, now he's gonna launch a yellow element, the opposite of green. c) Immediately after the yellow attack of the T.D., continue the chain with your low-level various elements: red, green, blue, black and white. DON'T defend, DON'T attack! Now it's only a matter of stamina: if you alternate the use of your three char., one will be able to regain at least 1.4 stamina while the other two are launching their elements. The sequence will be completed and the T.D. won't counter! d) Finally, the Chrono Cross. Serge has it at Lv.1 so he MUST be at least at level 1 and with 1.0 of stamina. So, launch that long-lost-thing and enjoy the horri... ehm, WONDERFUL ending! Remember that you can't attack or defend during the creation of the song, otherwise the T.D. will counter; if you managed to create the right pattern with your five consecutive elem. attacks and now only the C.C. is missing but Serge can't cast it (Lv.0 grid or negative stamina)... err, you'll have to restart from the fake chain. _____________________________________________________________________________ o o |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| | ENDINGS | |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| o o This short ending guide will list the endings in the order they can be seen. This guide just shows you how to get the _nine_ extra endings in the game, but it will not spoil it for you. If you want to know what it consists of, please refer to other guides. ___________________________________________________________________ | ADDITIONAL ENDINGS (1-9) | | ----------------------------------------------------------------- | | #1 Defeat Lavos with Serge by himself before talking to | | Leena on the pier. | | ----------------------------------------------------------------- | | #2 Defeat Lavos before passing through the manor for the | | first time in Another World. | | ----------------------------------------------------------------- | | #3 Defeat Lavos before completing Fort Dragonia Another. | | ----------------------------------------------------------------- | | #4 Defeat Lavos before completing Fort Dragonia Another | | with Nikki and Razzly in your party. | | ----------------------------------------------------------------- | | #5 Defeat Lavos before going on your quest to save Riddel. | | ----------------------------------------------------------------- | | #6 Defeat Lavos before Harle leaves your party. | | ----------------------------------------------------------------- | | #7 Defeat Lavos before killing off FATE. | | ----------------------------------------------------------------- | | #8 Defeat Lavos before you defeat FATE using the Master- | | mune. | | ----------------------------------------------------------------- | | #9 Defeat Lavos before the birth of Terra Tower. | | ----------------------------------------------------------------- | |___________________________________________________________________| That's it! Check them out! o o |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| | OZZIE, SLASH & FLEA | |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| o o First of all, you need have completed the game at least once, ok? It doesn't matter how you completed it, just as long as you did! Anyway, by the time you start a new game using New Game+, your stats and whatever from the last game will be carried over to your new game. This is good, since you'll need it for this fight. You can't fight them immediately after the start of New Game+ however. You must play up to the point where you have total control of a boat of some sort. The earliest time you get to control the boat is during that branching point with the Kid ordeal, I believe. Even then, it is still too early to fight the terrible three-some. When your total HP amounts to a good 850-999, then you're ready. :) If you're really good, then at the least, 700. To prepare, I recommend having Lynx in the party since his Forever Zero can be of good use in this battle. Be sure you have summons allocated; you will really need it! If summons are involved, it'd be your best interest to try to fight them near the end of your second playthrough when you've gotten through Terra Tower. This way, you probably have all the needed summons (I hope). The most important one should MotherShip, or something. I hope you captured that. Considering you don't have the "BlackField" element, casting a black summon will be more difficult. I am sure Ozzie, Flea, and Slash won't dawdle behind and watch the element Field turn all black. Also, the three-some tend to have techs that can cause all kinds of unwanted status effects on the party, which will deprive the party from asserting themeselves fully. Equip the characters with the best possible weapons and armor available. When you're ready, head to the Bend of Time. The Bend of Time is an archepa- lagio situated south of Mount Pyre. It's the small chain of islands in the middle of the ocean; in the center of all the major islands. Left of the Dead Sea! It's not labeled Bend of Time, so you're going to have to dock your boat there anyway. Inside, there are portals and a save point. The portals lead to random battles with any random enemy. Use the save point to save your game before the fight. Go in through the door. Inside, a pig-creature will tell you to run around the room three times (like in Chrono Trigger). Upon doing so, you'll encounter three familiar faces... BOSS FIGHT: Ozzie, Slash and Flea ----------------------------------------------------------------------------- Spoils: Ozzie Pants, Dreamers Sash, and Slasher I will try to keep this as simple as possible to, and yet efficient enough to beat the crap out of that trio. You don't need to have used my preparation guide to beat these guys, it's merely a preference. It'll probably make the battle slightly easier. But anyway, this battle is no pushover, even if you have already beaten the game once. What really makes this battle so hard are the various status effects they cast on the party and support elements on themselves. The best thing to do is take down Ozzie first. He tends to cast MaxDefense on his peers to prevent you from making them eat dirt. If that ever happens, it is hopeless trying to hit them, as you can't. You can compensate slightly by equipping the characters with accessories that boost the hit percentages like the Silver Loupe. When or if Ozzie casts MaxDefense, it's best for everyone to defend until it wears off. Then have the party go all out on physical att- acks. Be careful of his Omega attacks, as he _can_ cast them on you. When Ozzie starts to look lethargic, finish him off, while dealing a decent amount of damage to the other two, using MotherShip or Lynx's Forever Zero if you have him. Next, concentrate your attention on Flea, as she poses the next threat. She's a bit keen on casting status effects like Confuse and Berserk on your party. Watch out for her Stare tech skill. It's a killer; it confuses everyone. Flea tends to have a high Magic defense, so hitting her with elements won't do you much good. Physical attacks work best in this case. If you have a red innate character in the party, that character should have a decent resistance to Flea's tech skills. This way, have that red innate character attack Slash while the other two kill off Flea. Even better if you have Serge and Glenn, you can use their double tech against Slash to make it a bit shorter. Have the characters build up their element levels to set the mood for summons. One character can cast a ColorField, then another can cast the summon for that innate color. Level 6 elements work pretty well also, but I wouldn't rely on them too much. This is a tough battle, but not as hard as the one with Dario. Check out the awesome Dario FAQ to find out how to beat him. Don't expect to win the first time you try. It takes perseverance and time. I hope this strategy works some and I wish you the best of luck! o o |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| | LEGAL STUFF | |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| o o The unofficial Chrono Cross strategy guide was created on May 15, 2001 is © 2001-2002 AdrenalineSL. All rights reserved. All rights reserved including the right of reproduction in whole and in part in any form. Playstation and Playstation logos are registered trademarks of SCEA, Inc. Chrono Cross is a registered trademark of Squaresoft, Inc. The author of this document is in no way affiliated with Sony Entertainment of America. You may not place this document on your website or reproduce it in any way without the author's consent. This Chrono Cross FAQ/Walkthrough was written by AdrenalineSL, who holds all copyright for this document, in whole and in part. This guide may be used for private and personal use only. You may not permit anyone under any patents to reproduce it, in part or in whole, or use it for profitable purposes. All content within this file is owned and created by Stephanie Lee. Should you attempt to infraction under the fallacy that you are right, it must be said straight out that you are a moron. This guide may be distributed freely assuming everything within this file is fully intact and I receive my proper credits. It may not be distributed for profit or any means of economical gains. Please do not modify or swindle this FAQ in any way, even if you find errors, wildly inaccurate information, grammatical idiocy, et cetera. Get it? Get it?! Get that clear, you thief. Think before you steal. DISCLAIMER: Chrono Cross, the Chrono Cross logo and all related characters are all copyright and property of Squaresoft. ***************************************************************************** Webmasters- If you want to use this guide, just ask for permission. To make this known, here is a list of the official or authorized carriers of this FAQ: GameFAQs Neoseeker Happy Puppy GameShark Game Winners All other sites are FAQ stealers that do not respect copyrighted works! And if I do grant permission, I reserve the right to ask that it be removed for any reason! I also sincerely urge you to keep ALL my FAQs UPDATED! UPDATED! UPDATED! Outdated versions of FAQs are the devil! Are we clear on both terms here? Great. o o |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| | OUTRO | |=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--| o o Credits, Thanks and Extra Junk ------------------------------- - Hyuy for writing one of the best FF8 FAQs around and for allowing me to use his format for this guide. - Squaresoft for making this wonderful game. What are the chances of another Chrono game, eh, Square? - ATadeo for his help in getting my FAQs published on the internet. - DJellybean's Chrono Cross FAQ for a lot of help when I forgot what to do in the game. - Nemesis for letting me use his Chrono Cross ASCII art. - CJayC for accepting and hosting my FAQs on his awesome site. - The OSG by Bradygames for saving me a huge amount of backtrack time to hunt down the character stats. _____________________________________________________________________________ ======== CLOSING STATEMENT ========== _____________________________________________________________________________ To this day (as of the most recent update), I still receive e-mail about the game, even when I've already covered it in the guide. It may not have been extremely detailed, but I wasn't aiming for a dynamic comprehensive FAQ. This FAQ was made out of sheer boredom and the desire to make a decent walkthrough for the game. I did not expect that I would have gotten so many compliments! So, thanks everyone for the courage and stuff! It was you who helped me up everytime I fell. And now, I have become quite an established author, and I hope I can always help the gamers in games I write for! Thank you, everyone! ~AdrenalineSL Shameless plug--Other FAQs by yours truly: http://www.gamefaqs.com/features/recognition/8212.html ============================================================================= MUCHAS GRACIAS!!! ============================================================================= /^ ^^ /// / // ^ ^ /O%G%/t( ///// O(@@ 6@e /RG(t////~t%K^/ //^/ DeFtones @#(((^ ^//~6K%^^^^ R@G%/~ //(CK@ @@B6((~/ ^^^~/~t%@ @@R6((~((/%/~(/CO@ / @@GC%GtC~/~((tte@@^ /@QGCCtCCt%tCCQQR@@/^^/ RBC%tCCGGC/GCeR@@@///// (#O((%%CGG#KKR@BB@et/~// et(/tt(K@@#K#eGGOQet//// C~/(((OB#OGC%6eGGKGGC(/// ^^ % /(OKeC%tCC6C6666OG%~// / / ^(t/~%G6(tC%(%tC%%C6%%/////// ^ ^%/(%KCC(((%((/(/(~// //^//~// C/%R@(t(/^ ^^ / / /// ^/^(t#@(((/^ !~AdrenALiNe~! ^%%@@(~/~/^ ^ ^//^// / /(//////// ^ / / R~%G^C~Gt~/^ ^ // ////// / ^^^///////G/ ~/ ///^ /// ^//^/// / / /^ / ^//// /// _Adrenaline_ Deftones 1995 ------------------------------------ The Unofficial Chrono Cross Flowchart FAQ Copyright © 2001-2002 Stephanie Lee May 2001