|
|
BATTLE SYSTEM
|
|
INTERACTION
|
|
ORIGINALITY
|
|
STORY
|
|
MUSIC & SOUND
|
|
VISUALS
|
|
CHALLENGE
|
Easy
|
COMPLETION TIME
|
25-45 hours
|
|
OVERALL
2.5/5
|
Rating definitions
|
|
|
Atelier Iris: Eternal Mana is a new adventure taking an aspiring alchemist, Klein, and a few
incidental friends through the world of Regallzine. The lost art of alchemy proves essential to the heroes in combatting
evil, and it is up to Klein to journey the world in order to recruit Mana for his cause and rediscover the secrets of
the past. Along the way, there are a few towns to visit, many more shopkeepers to meet, and enough items to collect
to last the rest of a Mana Spirit's lifetime.
This journey isn't just a walk in the park, though; Regallzine, like most RPG worlds, is one
full of creatures waiting to attack Klein's party at any given moment. The turn-based battle system is adequate, but it
isn't very exciting; characters can seem imbalanced in terms of power at times, and battles can become repetitive in
a hurry, even if they are generally very easy. Some monsters are reused through many areas of the game, and indeed, some
of the enemies that the player may face in the beginning of the game also appear in the very last area.
The randomly-occurring battles arise with a frequency that is not unreasonable, though, and while fighting does
tend to get bland, there isn't anything particularly horrible to speak of. There is much more to working with Mana Spirits,
synthesizing items, and managing equipment outside of battle than might first meet the eye, but learning the intricacies
is a fairly straight-forward task. This is helped along by an entertaining series of in-game tutorials hosted by Klein's
Wood Mana, the ever-cheery Popo.
The same thing can be said about the sound quality in this game. While
there are only a few interesting and memorable tracks, there aren't any background themes that could be described as
terribly bad. Since the player does a lot of running back and forth during the game, many of the same themes are
heard over and over again, but generally speaking, the music never becomes too grating on the ears. There are,
however, a few problems with sound effects present throughout the game; these glitches usually correct themselves
quickly and don't interfere terribly with the flow, but they are certainly irritating. All-in-all, the sound in
Atelier Iris: Eternal Mana is remarkably average and nothing more.
The graphics, on the other hand, are remarkably below average. In hand-drawn style, the artwork
appears at first to be bright and cheery, but it quickly becomes evident that something is missing. The complete lack
of depth-perception can make the play control more frustrating than it already is, especially when trying to judge how
high in the sky certain objects or platforms are. Character animation is choppy, and the overworld graphics are terrible
at best. On the upside, though, special effects that aren't prerendered backdrops or characters tend to be flashy;
however, this sometimes creates an interesting mishmash of styles that is debatable in effectiveness. The battle graphics
of Atelier Iris: Eternal Mana are a fair improvement over the other visuals in the game; characters are more
detailed, animation is smoother, and skill graphics are presented very nicely on the whole.
Puni Attack!
|
|
Atelier Iris is not a difficult game, though there is the occasional ridiculous boss fight that
might catch a player off-guard. If a random battle is not won very quickly, it is usually because of a certain enemy that
has more Life or Defense than average, and not because the combat in itself is actually challenging. It is very
difficult to revive characters after they have fallen, though, and that can make things more difficult when a boss
character uses an attack that is more powerful than expected. People searching for a truly challenging game will
not find it here; on the other hand, those looking for a light-hearted game to play might be pleasantly surprised.
Despite its lack of challenge, one of this game's biggest problems is in its length. It drags on for
a good thirty or forty hours,
when there are really only fifteen to twenty-five hours of gameplay present. The player will find him/herself traversing
the world back and forth and back and forth again to complete the storyline, and if the player chooses to get involved with the item
synthesis system at shops, he/she will spend even more time doing much more of the same in order to look for the required
materials for the dozens of formulas available.
Among all of the mediocrity, there is at least some good. While moving your character around the screen
is harder than it should be at times, thanks to the graphics, the setup of the interface is innovative and well thought
out. With one button assigned to jumping, one assigned to checking objects or talking to people, and one assigned to
a special action (easily changeable at the player's discretion), getting things done tends to be an easy task. The menu
screens are fairly simple and quite manageable, and selecting commands in battle is as easy as pointing to the right
icon in a ring menu and pressing X.
Another thing that this game really does well is its localization. The text is interesting,
and the voice acting is all done quite well; the dialogue will often put a smile on the player's face. Another glitch in
the game, however, causes voices to cut out suddenly at certain times, but this isn't a major issue at all. Certainly,
this is an area in which the game must be praised.
You might find yourself laughing too!
|
|
With a great translation and sprawling world, one might hope to find an epic and masterfully-spun
tale of alchemy and heroism. Unfortunately, such people would find themselves disappointed, because the plot is where
the game falls quite flat. The idea behind the storyline is good enough; it's just that the style ends up feeling
like one enormous fetch-quest. The "go-here, go-there,
do-this, do-that, travel back, do more, travel back, go for more" style gets very tiresome in a hurry, and any sidequests
or item-hunts the player chooses to undertake provide even more of the same.
Some of the events that occur and places the player will travel to in order to progress through the game will make
little sense at all, and it becomes infuriating to advance the plot when the player finds that they don't really care
about the characters very much in the first place. Most of the controllable personalities of Atelier Iris:
Eternal Mana, and particularly Klein, don't have a lot of depth or background to them. In fact, the many
shops the player visits throughout the world are run by characters with perhaps as much development as many of the
heroes of the game.
In summary, Atelier Iris: Eternal Mana is an attempt at a lot of good that is met with
only limited success. While some parts of the game are executed very well, many other aspects are likely to leave a sour taste
in the mouths of most players. The gameplay isn't always enjoyable, and the glitches found here and there scattered
throughout the game are an annoyance. Thus, in the end, this game is nothing more than an average turn-based RPG
experience that might leave a person wishing that they had saved their money.
Review Archives
|