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E3 Interview

Sigma Star Saga

05.19.2004

HEATH HINDMAN
STAFF COLUMNIST
PHILIP BLOOM
E3 CORRESPONDANT

Now despite our pretty leery experiences with the game itself, we were lucky enough to get a chance to sit down with two of the folks deep into the project: Philip Cohen the Associate Producer and Tara Samuel the Product Marketing Manager. Asked on how they ended up with a game that really sat along the boundaries of three different Genres, Philip told us they hadn't really intended such.

They just started off with their concept and kept building it up and before they knew it they had folks going "Hey, um, you know this kind of feels like a spiritual successor to Guardian Legend." Asking about the development, it turns out that the game is being entirely built here by Namco Hometek.

The game is supposedly about twenty hours long with plenty of storyline, Philip admitting he was pretty surprised by the amount of dialogue they'd ended up with, as the player follows the adventures of your rogue agent hero as he infiltrates the Krill and gains their confidence fighting against humanity in his mission to find the Krill superweapon.

They indicated the best part of the game was really the customizable weapons data. The ship worked on three types of weapons data that determined what you shot, how you shot it, and some other traits which could be switched in and out part by part to put together customized weapon systems which the player could see right there. Overall, it was a real pleasure sitting down with them.

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Console:
· Game Boy Advance

Release:
· June 30, 2005

Publisher:
· Namco Hometek

Developer:
· WayForward


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