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160 pages, 2008, $29.95
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Content
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3
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Organization
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4
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Consistency
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4
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Intelligibility
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3.5
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Overall
3.5
Good
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Review Scoring
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At its core Dungeons & Dragons is about fantasy roleplaying, and it's hard to have the "fantasy"
part of that without planes of existence aside from the mortal world. With the 4th Edition of the game, Wizards of the Coast
has made wholesale changes to the organization of the Planes. Thankfully these changes do not really affect how the different
Planes are used in gaming sessions.
The book is divided into seven chapters. Four chapters cover the basics of the four main Planes, the Feywild, Shadowfell,
Elemental Chaos and the Astral Sea. The remaining three chapterscover the basics of exploring the planes, typical monsters of the
Planes, and planar characters options.
The Astral Sea will be familiar to gamers of previous editions, as will the Feywild. The Shadowfell is very similar to the Plane
of Shadow from previous editions, with a bit of the Negative Energy Plane thrown in. It is where the souls of the dead who are
not claimed by deities or other forces wind up once their time on the Mortal Plane is over. Life exists on the Shadowfell, but
it is a muted, darker reflection of the Mortal Plane, like the Feywild is a more vibrant reflection. The Elemental Chaos is a
conglomerate of the Elemental Planes from previous editions. This plane is not inherently dangerous, but
hazards do still exist.
The chapter on monsters of the planes provides over twenty new ones, most of them devils or demons. For a Game Master this number
might be a bit short of optimal. One of the monsters, the Bladeling, is also available as a player race and a separate chapter
provides eight new paragon paths, twelve new rituals, and several new magic items, ranging from weapons and armor to even vehicles.
The Manual of the Planes does a good job of providing an overview of planar travel and exploration in
Dungeons & Dragons 4th Edition, but more information could have been provided, and would have been greatly appreciated by
players and Game Masters. The final verdict: The Manual of the Planes comes up a bit short on content, but what it does provide
is organized well.
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