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192 pages, 2009, $29.95
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Story
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3
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Enjoyability
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5
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Adaptability
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4.5
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Intelligibility
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4
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Overall
4
Great
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Review Scoring
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Dungeon Delve takes the idea of the delve format, commonly featured at conventions,
and provides one for each of the thirty character levels in Dungeons & Dragons. The book can be used to introduce
new players to Dungeons & Dragons gaming, as well as helping a new Dungeon Master learn the ropes of running adventures.
Also included are over forty new monsters, most of them variants of existing ones and a couple pages with tips for Dungeon
Masters on how to run and modify encounters.
Each of the individual delves provides a short backstory and adventure hook that Dungeon Masters can use to incorporate the
delve into a larger adventure. Some of the delves can also be connected together via their adventure hooks. This might help
new Dungeon Masters with constructing a larger adventure, except for the fact that the target levels for these delves are generally
quite far apart.
Without a doubt, Dungeon Delve has three primary goals: Training for new Dungeon Masters, one-shot adventures when
a Dungeon Master needs one on short notice, and being a teaching tool for showing new players the ropes with a short adventure. At
these three tasks Dungeon Delve excels, providing all the tools needed for an enjoyable time delving deep (or not so
deep) into the dungeon.
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