|
160 pages, 2007, $26.95
|
Content
|
17
|
Organization
|
18
|
Consistency
|
17
|
Intelligibility
|
16
|
Overall
17
Solid Hit
|
Review Scoring
|
With Wizards of the Coast transitioning their product line to
Dungeons and Dragons 4th Edition some might wonder whether purchasing new items in
the 3.5 Edition would be worth the money. Fortunately, the Rules Compendium
is one product that will come in handy for many gamers, especially those playing
and starting new campaigns that are unlikely to be converted to 4th Edition rules
soon.
The Rules Compendium presents all the rules from Dungeons and Dragons 3.5
Edition in one book for easy reference. This includes the rules as originally
presented in the core rulebooks and updates, revisions and new rules that were
detailed in subsequent supplements. The book includes two table of contents: a
standard table of contents and a topic index table. This second table of contents
comes in handy for the few rules that are categorized under a subject other than
the name of the rule. For instance, "attacking objects" is not under "Attacks and
Damage," but instead falls under "Objects." There are several rules that fall under
multiple headings like this, and having a second index next to the table of contents
makes finding these additional entries much quicker.
A few things that are not covered by the Rules Compendium are most class features, feats, spells and other
non-game mechanics. This omission is understandable, because to include these would
have required ten times as many pages. The Rules Compendium might not
replace the various core books and supplements when it comes time to create a new
character or level up existing characters, but it is more than suitable to the task of
reducing the clutter on the gaming table.
|