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160 pages, 2007, $29.95
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Story
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4.5
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Enjoyability
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3
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Adaptability
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3
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Intelligibility
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3.5
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Overall
3.5
Good
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Review Scoring
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Set just shortly after the end of the Shadowdale: Scouring of the Land, Anauroch: The Empire
of Shade is the last major adventure published by Wizards of the Coast for the 3.5
Edition game rules. If that was not enough pressure, it is also the final chapter of a
well-written and well-received adventure campaign trilogy. Unfortunately, it just
does not live up to expectations.
The adventure begins in Myth Drannor and quickly throws the player characters into a
potentially difficult encounter. From that point, the encounters only get more
sinster. Likewise, puzzles and traps seem to trend toward the tough side, to the point
of occasionally being showstoppers. Once the player characters discover the danger the
world is in during a visit to the Windsong Tower, the adventure swings into full gear.
The majority of the campaign is spent in and around the Anauroch, a vast desert of
unbearable heat and dead magic. Finding allies in this land of death will prove
invaluable, but even with the most powerful of allies available, surviving will still
be a matter of luck.
Success in this adventure is a double-edged sword. Completing the mission will avert
one disaster, only to free long-bound phaerimms to wreck havoc on the world. Finishing
this adventure will be bittersweet for players at best.
As with the previous large scale adventures published by Wizards of the Coast,
Anauroch: The Empire of Shade also includes appendices to make running the
adventure easier. The information provided on the Anauroch desert will prove to
be the most valuable of the two. The second provides information on magic items and
monsters encountered in the adventure.
Despite a few bright spots, Anauroch: The Empire of Shade falls short of sending
Wizards of the Coast's 3.5 Edition publishing days out with a bang. Game Masters and
players who participated in the first two adventures of the trilogy will probably
want to play through it out of necessity, but anyone looking for a stand-alone adventure
would be best served looking elsewhere.
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