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96 pages, 2008, $19.99
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Story
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4.5
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Enjoyability
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3.5
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Adaptability
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4
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Intelligibility
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4
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Overall
4
Great
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Review Scoring
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Skeletons of Scarwall takes the player characters to the
location of the one item capable of stopping their nemesis from destroying their
hometown. Hundreds of years before, a band of adventurers braved the stronghold of
Kazavon, the Castle Scarwall, and defeated the tyrant, but even in death his body
still quivered with hatred and threatened to be reborn. The site became cursed, and
legions of undead now wander its halls.
Into this festering brew of evil the player characters must go in order to find the
blade Serithtial in order to save Korvosa from the evil influence of Kazavon. Fortunately,
unlikely allies await the player characters, and they will need every bit of help in
order to make it through the castle alive. Scarwall features a new type of trap, the
haunt, that will be familiar to players of other Pathfinder Chronicles products. These
traps help to give the sinister castle an appropriately dark and dreadful atmosphere
for a location with its reputation.
This adventure is quite deadly, to the point that it is very likely the whole party
will be wiped out. However, at this point in the Curse of the Crimson Throne
adventure path the players should be well prepared and anticipating such situations.
This chapter also includes an article on the church of Zon-Kuthon, the god of darkness,
envy and pain, who plays a significant role in the Curse of the Crimson Throne
adventure path. It also provides information on the Hold of Belkzen, now under the
control of the orc hordes, and keeping up with the orc theme, Eando Kline's adventures
continue in the orc lands as well.
This issue's bestiary provides additional information on monsters featured in the
adventure, including the Danse Macabre and the Chained Spirit, as well as a new dragon,
the Umbral Dragon. It also includes a random encounter chart for use in the lands
around Scarwall.
Skeletons of Scarwall features the nastiest, strongest and most devious traps
and monsters thrown at the players' characters in the Curse of the Crimson Throne
adventure path yet. It stands to reason that as the players' characters get stronger,
their opponents should get stronger as well, but it seems like the deck has been
unfairly stacked against them. Player character deaths could mount quickly in this
chapter, and Game Masters should be prepared for players to become frustrated at the
difficulty of Scarwall.
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