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Pathfinder Chornicles - Curse of the Crimson Throne - Chapter 2: Seven Days to the Grave 09.05.2008
Saving Throw's review of Seven Days to the Grave.

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Pathfinder: Curse of the Crimson Throne - Chapter 2: Seven Days to the Grave
published by Paizo Publishing reviewed by Martin Drury
96 pages, 2008, $19.99
Story 5
Enjoyability 4.5
Adaptability 3.5
Intelligibility 4.5
Overall
4.5
Excellent
Review Scoring

   The Curse of the Crimson Throne adventure path continues with a delve into a plague ridden city, on a collision course with total chaos. The player characters are drawn into the fray once again, taxed with finding allies to help curb the spread, not only of the disease, but of the panic that is bound to follow.

The villains in Seven Days to the Grave are numerous, and while at first they might seem unrelated, it quickly becomes apparent that they, and some of the new protectors of the city are related in some way. From there, the adventure becomes a race against time and opponents dead set on spreading the plague, to stop the disease before the population of the city of Korvosa is completely decimated.

The adventure culiminates with a battle against an agent of the god of disease, gluttony, and undeath that will push the player characters to their limits. Ultimately, how successful the player characters are relies entirely how many citizens they save, and the rewards will vary, depending on how well they do at that task.

For those running campaigns that feature diseases or pestilence as a threat to society will find the Plague and Pestilence article by Rick Miller and Edward P. Healy very helpful. This article goes into great detail about how to portray diseases and pestilence in a fantasy setting, and is one of the better non-adventure articles to appear in the Pathfinder line to date.

Continuing with the articles to flesh out the world of Golarion, Seven Days to the Grave adds an article detailing the god Abadar, the god of cities, wealth and law as well as the further adventures of Eando Kline in the latest entry in the Pathfinder's Journal. Finally, six new monsters are introduced, including a vampire, a law abiding construct, a fly capable of taking down a horse, an agent of the god of undeath, and one of the daemon lords of the apocalypse. Included with the new monsters is a helpful Korvosa Crypts random encounter table.

Without a doubt, Seven Days to the Grave continues the excellent tradition of the Pathfinder adventure pathes, and brings out a heaping dose of undead.



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