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32 pages, 2007, $12.99
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Story
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19
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Enjoyability
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17
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Adaptability
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17
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Intelligibility
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17
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Overall
17
Solid Hit
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Review Scoring
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In Entombed with the Pharaohs the player characters are given
the opportunity to explore (plunder) the ancient and cursed tomb of the Four Pharaohs of
Ascension. Set deep in Osirion, the land of scorching sun and shifting sands, this
adventure will give players a taste of what archeaology was like in Egypt in the early
20th century. Of course, what the player characters face will be far worse than
the curse of King Tut's tomb. This adventure is designed for sixth level characters.
The adventure begins in the city of Sothis, where the Antiquities Auction is being held,
featuring a large number of recently unearthed relics. The player characters are
expecting to meet up with a contact from the Pathfinder Society who has important
information for them regarding the hidden tomb of the Four Pharaohs. Of course, the
party and their contact are not alone here, and this provides the first opportunity
for the player characters to interact with their chief competitors. From there the
party must manage to discover the location of the hidden tomb and then beat their
competitors and the tombs guardians to survive.
The back story concerning the four pharaohs is well written; and the numerous non-player characters,
including the competitors are well rounded, helping to immerse the players fully in
the land of scorching sands. Even without
the players' presence to liven up the scenes, the story presented could easily make
the basis for a good fantasy novel. Throw in cleverly designed traps and all the ingredients
for a good adventure are in place.
Like most adventures in the GameMastery line, the difficulty level in Entombed with
the Pharaohs might be a bit much for new players, but experienced players will find
the setting, traps, and devious opponents to be the perfect mix for great time acting
out their tomb raiding fantasies.
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