Weapon and Armor Proficiency: %%list%%
Deadly Distance (Ex): "Nothing is outside your range." As a sniper, you hit targets that are so far away, they don't know you exist. For every level of sniper, you gain an additional 10 ft. to your ranged attack. This bonus is applied after Far Shot (if you have it).
Deadly Arrows (Ex): - "Shoot to kill." Your attacks are made with dangerous intent. All ranged weapons have an doubled crit range, as though they were enchanted with the "keen" ability.
Deadly Aim (Ex): "You put your shots right where you want them." You can hit a target specifically in the body, arms, legs, or head.
Leg |
-2 |
0 |
+2 |
50% chance to immobilize, normal damage |
Arm |
-2 |
0 |
+2 |
-4 to hit next turn, normal damage |
Target must have the aforementioned appendage for it to be targeted. When hitting the arm, only the damaged arms suffers the penalty. If a creature has more than two legs, the creature is only slowed (to a percentage decided by the DM). When using this ability, you take only one shot for the round, using your highest base attack bonus.
Deadly Accuracy (Ex): "Nothing can hide from your shots." When a target is hidden by concealment, reduce your chance to miss by 10%. With Greater Deadly Accuracy reduce chance to miss by 20%, 30% at Improved, and 40% at Perfect.
Deadly Knowledge (Ex): "Knowledge brings power." Take a free feat that pertains to your ranged attack (ask Dungeon Master if unsure).
Deadly Damage (Ex): "Faster then a speeding bullet." You fire your shots so fast that if they hit just right, they become even more lethal. Increase your critical damage multiplier by 1 and then at perfect by 2. (2x -> 3x -> 4x) (3x -> 4x -> 5x)
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