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Gansho. In your face. |
August 21, 2006 |
Through some sort of miracle, I seem to have been thrown into a temporal rift into late August. How odd. In all actuality, I have been horribly busy lately, having started a new job right after our wonderful Civic Holiday, as well as packing my apartment for a move that is supposed to happen today. However I don't think that is going to be happening so instead, I am here.
This week's title is Gansho, which effectively means bedrock, of which there is much exposed in this city. Interestingly enough, pretty much any rock around here is bedrock, including the huge rock I am moving to the top of. I can't wait to move in, as my bedroom window will have a nice view of almost all of the city's north end.
You are not here for my rambling though, so onto the news bits! A warning though: I am feeling utterly vitriolic today. I hope you're ready, because you're about to be thrust into a time paradox so compressed you'll be done reading the column befo-
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RPGamers won't be cheering too hard this week over the sales charts, because RPGs have been all but wiped off the list, with Digimon Story taking the "lead" in 26th place. Cheque please.
After a very long time without any updates, Ys Online is steadily approaching. I hate to say it, but personally I'd rather just have a normal Ys game instead but I'm sure many will disagree with me. The interface sure looks familiar though. Can't someone come up with some kind of new interface?
I stole this away from Ross' MMORPGamer update because I felt like it.
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Code Age Brawls, the cellphone section of the Code Age series has begun using the "i-Area" feature to help gamers take over Japan. i-Area is a normal GPS-like system that lets uses see which are of Japan they are in. Code Age Brawlers uses these areas and turns them into bases for any players living there. Players can then team up with the others to create armies and invade other bases. In theory, it's possible for one area to take over all of Japan!
All those interested in regional domination can sign up for the standard i-mode game fee of 525 yen monthly.
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The PSP sequel to Tenchi No Mon 1, Tenchi No Mon 2 (Kingdom of Paradise 2) will take place on the same continent as the previous game, however farther west. Players will follow the story of two main characters, named Riju Rou and Gikyou Shunka, switching back and forth between the two as they journey to Heaven's Gate.
The game will have two battle systems, one for each of the main characters. Riju will use a number of cards that the player can combine to make combo attacks, while Shunka will use coins with magic on them, which can be combined in different sequences in a bord which create her attacks. There are four weapon types: sowrds, spears, martial arts and magic, and over 200 skills will be available in the game for the player to use.
Kingdom of Paradise 2 will follow a mission format where the player will choose missions to complete to move the story forward. The game will be available to gamers in Japan on the 19th of October for 5040 yen.
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Idea Factory's popular sim-RPG series "Spectral Force" is getting its early titles compacted together into an anthology called "A History of Neverland"! The PS2 game will include "Spectral Force 2" from 1998, "Spectral Force: Itoshiki Jaaku", "Spectral Blade" and "Spectral Force Gaiden: Meimai Knights" from 1999, and "Embrace the Sand" from 2000. New event CG scenes will be added to the games as well as a new gallary mode to view advertising and character illustrations from the games.
The new set will go on sale September 14th in Japan, for 5040 yen.
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I tend to spend a lot of my free time poking around on the internet. One of the things I enjoy reading are people ranting about games that they haven't played and how they are "amazing" or "omg this game sucks", before even having a chance to sit down with the game and experience it. Final Fantasy XII seems to be getting a lot of this, and though it doesn't seem to be as much as it was a few months ago when the english demo was released with Dragon Quest VIII, I still see it everywhere.
Now, for the record, I was not impressed with the demo when I played it almost 9 months ago. It didn't fit the style of game I tend to enjoy. It was definately pretty, I gave it that, but something about it just turned me off. However, I think I have enough sense to wait until I can play the game before I begin criticizing it. I'm happy I did, because when I picked up an import copy just after it came out in Japan, I was honestly shocked how different the gameplay felt to me compared to the demo. The game ended up being a lot smoother, the interface was clean and organized, the story rocked for me and I was all in all very happy with it.
I guess what I'm trying to say is don't judge a book by its cover. Judge! Get it!? Hahaha, I'm so witty. Here have some screenshots.
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