Larian Studios announced that it was working on a sequel to its 2014 release, Divinity: Original Sin and now it's ready to show it off. The Kickstarter for Divinity: Original Sin II has begun and with it the first bit of information about the game.
Divinity II begins with players creating a character by choosing stats, race, and origin story, all of which affect how the game progresses for each character. Players can then recruit up to three additional companions built in a similar manner. Differences between characters will result in different dialogue options, how certain quests can be approached, and if towns will even let you in or not.
Multiplayer is being altered to now accommodate four simultaneous players, but that is only the beginning of the changes Larian has in mind. The game can be played cooperatively as before, but now it can also be played competitively. Players may now follow different paths of quest lines at the same time. For example, if the players come across two bands of warring goblins, each player can choose which side to join individually and the quest will play out according to each player's decision. Combat is being expanded as well, with numerous new skills available, as well as new environmental effects.
As of this writing, the Divinity II has already surpassed its $500,000 goal. Larian insists that the game is being self-financed and that Kickstarter was a way to further develop more of the game's ambitious ideas. Potential backers can pick up the game for $30 or, if backed early enough, for $25. Higher tiers include multiple copies of the game, copies of Divinity: Original Sin - Enhanced Edition, and a physical Collector's Edition box, although there is no physical copy of the game to be made available. Divinity: Original Sin II has an estimated release date of December 2016.