________ __ __ ____ /_ __/ /_ ___ / / ___ ____ ____ ____ ____/ / ____ / __/ / / / __ \/ _ \ / / / _ \/ __ `/ _ \/ __ \/ __ / / __ \/ /_ / / / / / / __/ / /___/ __/ /_/ / __/ / / / /_/ / / /_/ / __/ /_/ /_/ /_/\___/ /_____/\___/\__, /\___/_/ /_/\__,_/ \____/_/ /____/ _____ __ __ __ ___ _ _ /__ / ___ / /___/ /___ __ / |/ /___ _ (_)___ _________ ( )_____ / / / _ \/ / __ / __ `(_) / /|_/ / __ `/ / / __ \/ ___/ __ `/// ___/ / /__/ __/ / /_/ / /_/ / / / / / /_/ / / / /_/ / / / /_/ / (__ ) /____/\___/_/\__,_/\__,_(_) /_/ /_/\__,_/_/ /\____/_/ \__,_/ /____/ /___/ __ ___ __ / |/ /___ ______/ /__ / /|_/ / __ `/ ___/ //_/ / / / / /_/ (__ ) ,< /_/ /_/\__,_/____/_/|_| For the N64 FAQ by Masvega (masvega@hotmail.com) http://masvega.cjb.net Version 0.25 11/19/00 ----------------------------------------------------------------------------- Contents: 1. Version History 2. Story 3. Controls 4. Characters 5. Masks 6. Items 7. The Game 8. Enemies 9. Songs 10. Contact Information 11. Disclaimer 12. Credits ----------------------------------------------------------------------------- 1. Version History ----------------------------------------------------------------------------- 0.25 (11/19/00) -Updated the walkthrough. -Added more enemies to the Enemies section. 0.2 (11/17/00) -Updated the walkthrough. -Added more Enemies to the Enemies section. -Added more Songs to the Songs section. -Added more Masks to the Masks section. 0.1 (11/1/00) -The initial release. ----------------------------------------------------------------------------- 2. Story ----------------------------------------------------------------------------- (From the manual) In the land of Hyrule, there echoes a legend. A legend held dearly by the Royal Family that tells of a boy... A boy who, after battling evil and saving Hyrule, crept away from that land that had made him a legend... Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey... A journey in search of a beloved and invaluable friend... A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends... ----------------------------------------------------------------------------- 3. Controls ----------------------------------------------------------------------------- There are four control schemes in the Legend of Zelda: Majora's Mask. There is one scheme each for Young Link, Deku Link, Zora Link and Goron Link. The following controls are for all four schemes: L Button: Show or hide the map R Button: Raise shield Start: Access subscreens Control Stick: Run, swim (except Deku and Goron Link), jump (if off a ledge) C Up: Go into first-person perspective (you can't move) C Left, C Right, C Down: Use items These controls are for Young Link: B Button: Swing sword Z+B or Up+B: Vertical swing Z+Up+B: Stab Move the Control Stick 360 Degrees+B: Spin attack Hold B, then release: Spin attack (requires magic) A Button: Action, dive (if swimming) Control Stick+A: Rolling attack Z Button: Use Z-Targeting, face forward After using Z-Targeting, you may do the following: A: Jump attack (with sword drawn) Down+A: Back flip Left/Right+A: Side jump R: Stand with shield raised For Deku Link: B: Bubble blast (uses magic) A: Spin attack Hold A: Dive (while on top of a Deku Flower) Release A while in flower: Fly For Zora Link: A: Swim quickly (in water) B: Dive (on surface of water) B: Punch (on land) Hold B and release: Boomerang attack Hold R+B: Barrier (uses magic) R Button: Barrier (while swimming) For Goron Link: A: Curl into a ball (uses magic) B: Punch B: Tremor attack (while curled) ----------------------------------------------------------------------------- 4. Characters ----------------------------------------------------------------------------- Some of the below descriptions are from the manual. Link: Several months after rescuing Princess Zelda and saving the land of Hyrule, Link set foot into the mysterious world of Termina by chance while in the midst of a new journey. There, Link lost an important item and received a task to save the world yet again. Skull Kid: Wearing a mystical mask, he appeared suddenly before Link. Hidden within that mask was tremendous power - a power that not even he understood. He is now the immediate threat to the welfare of Termina. Tatl: A slightly overbearing fairy, Tatl is always thinking of her younger brother. She will be the companion that Link will often find himself relying on in this adventure. Tael: The younger brother of Tatl, Tael has remained with the Skull Kid and tells of the key to the Skull Kid's defeat...cryptically of course. Epona: The faithful, young horse that has journeyed with Link throughout his adventures has been taken from him by the Skull Kid. However, it is likely that the two will meet again. Happy Mask Man: A collector of rare and exotic masks, he was mugged and robbed of his most rare...and dangerous mask. Now, he's asked Link to get it back before horrible things happen. More to come... ----------------------------------------------------------------------------- 5. Masks ----------------------------------------------------------------------------- Deku Mask: This mask transforms Link into Deku Link. Strengths: -Can use Deku Flowers to fly around for a limited time -Can attacks using bubble blasts (requires magic) -Can hop across the surface of water -Moves rather quickly Weaknesses: -Is susceptible to fire -Doesn't like falling from great heights -Sinks after five jumps across the surface of water ---------------- Goron Mask: This mask transforms Link into Goron Link. Strengths: -Can curl into a ball (consumes magic) -Can create tremors while curled into a ball -Can punch powerfully Weaknesses: -Can't go into deep water -Can't fall very far ----------------- Zora Mask: This mask transforms Link into Zora Link. Strengths: -Swims quickly -Can create a barrier of electricity (requires magic) -Can shoot fins at enemies Weaknesses: -Doesn't like fire or ice ----------------- Blast Mask: This mask is given to Link by the old lady after you retrieve her bag from the robber. When worn, you can set off an explosion by pressing B. However, this will take a little health away from you. Bremen Mask: This mask is given to you by the music maker in the Laundry Pool in Clock Town. When worn, you can march while playing the Ocarina. This will have strange effects on the minds of weak animals. Bunny Hood: This mask is given to you by Grog in Romani Ranch. When worn, you run and climb much faster. Don Gero Mask: This mask allows you to talk to all of the frogs you'll find. Once you collect them all, you'll be able to recreate their symphony. Great Fairy Mask: This mask is given to Link by the Great Fairy of Magic in Clock Town. When worn, it prevents fairies from running away from you. The hair also begins to glow when a fairy is nearby. Kafei Mask: This mask is given to Link by Madame Aroma. When worn, you will automatically ask everyone you talk to about Kafei. Mask of Scents: This mask is given to Link by the Deku Butler after returning the Deku Princess to the Deku Palace and will make little clouds come up from the ground when worn. If you swipe a bottle through the area, you'll receive a mushroom. If you give the mushroom to Kotake, she'll be able to make Blue Potion. ---------------- More to come... ----------------------------------------------------------------------------- 6. Items ----------------------------------------------------------------------------- Ocarina of Time: This item plays songs that you learn throughout your journey. All of the songs have magical effects. All forms of Link can use this item. Deku Nuts: These release a flash when they hit the ground, blinding and paralyzing any nearby enemies. However, some enemies are immune. Young Link and Deku Link can use these. Deku Sticks: These can be used as weapons, but they snap easily. You can use them to light fires if you put their ends into a torch. Young Link can use these. Bombs: Throw these or drop them at your feet to set them. They will explode after a few seconds and can kill enemies as well as knock down walls. Young Link can use these. Bombchu: Put these down and they start rolling away. They explode if they hit an obstacle or if the fuse goes out. Young Link can use these. Powder Kegs: These are set up similar to bombs. They have a much larger blast radius than normal bombs. They will explode after the fuse burns up. Goron Link can use these. Hookshot: This has an expanding chain with a hook that can grab onto objects and pull you toward them. It can also be used as a weapon or to grab items. Young Link can use this. Bow: This allows you to shoot arrows at your enemies. You can also shoot switches with this. Young Link can use this weapon. Fire Arrow: These fire the same way normal arrows do, but this creates a flame wherever it hits. It requires magic. Young Link can use this. Ice Arrow: These are similar to arrows, but this freezes anything it hits. Magic is consumed. Young Link can use this. Light Arrow: These create a bright flash of light when they hit something. Magic is consumed with this item. Young Link can use this. Lens of Truth: This item will allow you to find invisible enemies or to reveal false walls. Magic is consumed while you use this item. All forms of Link can use this. ----------------------------------------------------------------------------- 7. The Game ----------------------------------------------------------------------------- -------------- The Beginning -------------- The game begins with text regarding the legend of Link. A rather long cutscene of Link traveling through the woods then begins. Two fairies then startles Epona, leaving Link knocked out on the ground. A skull kid then appears and takes Link's ocarina. Link wakes up and the skull kid rides off on Epona. A little chase scene begins, but Link gets thrown off of Epona. Now, you're in control of Link. Go forward into the tree and jump across the tree stumps. When you reach the next opening, you'll fall down a long pit. You'll awake at the bottom, where the Skull Kid is waiting. After he performs a little magic, you'll find that he has turned you into a Deku Shrub! The Skull Kid leaves, but one of the fairies gets trapped behind. Open the door that the Skull Kid went through and then follow the passageway. At the end of the hall, the fairy will introduce herself as Tatl. Stand over the Deku Flower and Tatl will tell you the controls for your current form. Dive into the Deku Flower and use it to fly across the room onto the ledge on the other side. Open the door and then use the next two Deku Flowers in succession to reach a ledge with a treasure chest on it. Open it to receive Deku Nuts. From there, use the Deku Flower and go around the pillar to the right of the treasure chest to find the next platform. Then use the Deku Flowers to reach the final ledge. Check the nearby tree and then go through the passageway. In the next room, go up the wooden walkways until you find a door. As you reach the door, a man will talk to you. He'll tell you to find his mask. From there, open the door and go into Clock Town. ------------ A New Quest ------------ Tatl tells you to visit the Great Fairy. From where you are go right and go up the wooden ramp until you reach the second possible entryway. You should now be in North Clock Town. Go to your left and follow the passageway to a cave. Inside the cave, you'll find that the Great Fairy has been shattered. You must now find the missing fairy. Go to the Laundry Pool (you must go through an entrance in South Clock Town) and you'll see the fairy in the water. Retrieve the fairy and then go back to the Great Fairy's Cave. The Great Fairy will reconstruct herself and then give you the power of magic. Now go to the kid blowing rocks at the balloon. Shoot the balloon with a bubble blast and then talk to the kid. The kid will say that he will give you the code to his hideout if you can catch him and four of his friends. Agree to play his game. Two of the children are in North Clock Town, two others are in East Clock Town, and the final one is in West Clock Town. After you find all five, you'll receive the code (which is random). Before you use the code, however, go to South Clock Town. If you search a little, you should find a large, yellow Deku Flower. Try to use it and a Deku Shrub will appear. He'll tell you that he wants a Moon's Tear. Now go to East Clock Town and find a kid blocking a long passageway. Talk to him and give him the code so he'll move. Then go through the passageway. Bounce through the water so that you reach the various platforms. When you reach the other side of the tunnel, follow the path. Beware, however, since Skulltulas are present and may drop down. Eventually, you'll reach a ladder. Blow up the balloon in front of it and then climb up the ladder. From there, go forward and you'll enter a new room. Talk to and dance with the scarecrow until it's the third day. Then, go up the stairs and talk to the astronomer. Look through the telescope and zoom in above the clock tower to find the Skull Kid. After that, a meteorite will fall. Stop looking at through the microscope and go out the door to retrieve the Moon's Tear. Now go back to South Clock Town. Go back to the yellow Deku Flower and give the Deku Shrub the Moon's Tear. He'll let you use the Deku Flower. First, use it to get the Heart Container on the clock tower. Now wait until midnight. At midnight, the clock tower door opens. If you're not already on the ledge, use the Deku Flower to get to it and then go through the door. Inside, you'll find the Skull Kid, who is preparing to drop a meteor on the planet (which is a bad thing). Hit the Skull Kid with a bubble blast, which makes him drop the ocarina. Pick up the ocarina and you'll remember Princess Zelda teaching you the Song of Time. After you awake from your daydream, use the Ocarina and play the Song of Time to send yourself into the past. --------------- Second Chances --------------- With the use of the Song of Time, Link and Tatl have gone back to the dawn of the first day. Now after staring in awe at the magic for a little bit, visit the Happy Mask Man and he'll teach you the Song of Healing. Play it and the Deku Shrub will be expelled from your body and turned into a mask. After you finish talking to the Happy Mask Man, reenter Clock Town. -------------------------- Gaining Important Items -------------------------- First, go to the Great Fairy's Cave and talk to the fairies. Go to the Laundry Pool again and retrieve the fairy again. Then go back to the Great Fairy's Cave and resurrect the Great Fairy. The Fairy will then recharge your magic meter and give you the Great Fairy Mask, which allows you to collect stray fairies. Now, exit the cave and look around North Clock Town for a winding ramp toward the entrance to East Clock Town. As Young Link, go up the ramp and then quickly hit A to climb up to the platform on top before you slide down. Then jump to the next platform and then to the tree to get a Heart Piece! Next, go to East Clock Town and find the Bomber guarding the entrance to their secret entryway. Tell him the code and then enter and exit the tunnel. On the way out, Jim will come to you and declare you as an honorary member of the Bombers. He'll then give you the Bombers' Notebook. Next, go to the Mayor's House. It's near the entrance the Bombers' tunnel in East Clock Town. Enter the door on the right of the receptionist's desk and talk to the two people. One of them, Madame Aroma, will give you the Kafei Mask if you agree to help her son. Now exit and enter the room on the left of the receptionist's desk. Listen to the conversation and then leave the building. Now wait until nightfall and go to North Clock Town. When it becomes 12:00, a burglar will steal a lady's bag. As Young Link, hit the burglar with your sword to make him drop the goods and then let him leave the town. Afterward, the old lady will give you the Blast Mask in thanks! Wait until nightfall and go to the Laundry Pool. You'll find a musician there. If you talk to him and listen to his story, he'll give you the Bremen Mask! Try to gather 200 rupees and deposit them in the bank in West Clock Town. Once your account has 200 rupees, you'll get an Adult Wallet, which allows you to carry 200 rupees! Now go to the Bomb Shop, which is across the street from the Bank. Buy the Bomb Bag, then leave. Now go to South Clock Town and find the armed guard. Talk to him as Young Link and he'll let you pass. ------------------ The Outside World ------------------ Now you're in Termina Field. Go straight, killing Slimes if necessary, until you reach a tree. A cutscene will then air showing the Skull Kid and the two fairies in happier times. After it ends, go to the right. You'll see another passage to your left. Enter it and you'll be in Milk Road. ---------- Milk Road ---------- Go straight from the start and you'll see an Owl Statue in front of you. Hit it. One of the three shrubs around the Statue always contains a red fairy, so keep that in mind if you ever want to get a fairy. Now go straight and you should find a boulder. Use the Song of Double Time repeatedly to reach the dawn of the final day. The boulder should be gone by then. Enter the new passage and you'll enter Romani Ranch. ------------- Romani Ranch ------------- Go straight and Tatl will point out Epona to you. Talk to the girl sitting on the stump, Romani and then enter the nearby shack and talk the owner, Cremia. Now exit the shack and run toward the shack in the distance (it's away from the entrance to Romani Ranch). You should eventually see a shack with Cuccos painted on the side. Enter it. Talk to Grog, the man in the middle of the Cucco Ranch, and he'll tell you of his final wish. Now put on the Bremen Mask and round up all 10 chicks. When you do, they'll all turn into Cuccos. Talk to Grog again and he'll give you the Bunny Hood! Now want to play the Song of Time again and then leave South Clock Town. In Termina Field, go to the tree where the cutscene aired, and go down the passage to the left of the tree. ---------------------------- The Passageway to the Swamp ---------------------------- This is rather straightforward. If it's day, you'll fight Slimes and Bats. However, if it's night, the Slimes are replaced by Wolfos. ---------- The Swamp ---------- First, climb up the ladder in front of you and enter the shack. You'll find a tourist information spot. Talk to the man at the booth and then go over to the ticket window. Following that, leave the shack. Dive off the side of the platform that the Deku Shrub is on and swim straight until you reach more land. Defeat the Deku Babas and you'll see another shack. Climb up the ladder and enter. -------------- Finding Kuome -------------- Talk to the old hag and she'll tell you that her sister is missing after she went in the woods for some mushrooms. Exit the shack after talking to the hag and then go around the shack and drop off the back portion of the platform. You'll find an entrance. Go through it to enter the Woods of Mystery. Inside the Woods of Mystery, you'll find a monkey. Talk to it and it will lead you to Kuome. The path is always different each time you restart the game or use the Song of Time to go back to the first day. Follow the monkey and roll past the charges of the Snappers you'll find. Don't bother attacking them. Even if you could defeat the Snappers, you'll lose your view of the monkey. When you find Kuome, she'll tell you that she can't move. Exit the Woods of Mystery. Go back to the hag's shop and tell her about Kuome. She'll give you a Bottle of Red Potion. Exit the shop and reenter the Woods of Mystery. Follow the monkey again to find Kuome and give her the Red Potion. She'll be revived and fly off. Now exit the Woods of Mystery. After you leave, three monkeys will ask you to find their brother in a palace. ---------------- The Deku Palace ---------------- Go to the Tourist Information shack and talk to Kuome. She'll give you a free boat cruise. Use the pictograph box to take a picture if you wish. Get off the boat when it reaches the temple. Go through the entrance to the temple. Now put on the Deku Mask. Walk forward and talk to the guards to enter. Enter the Royal Chamber and talk to everyone, including the monkey. Do not take the Deku Mask off at any time! Now leave the Royal Chamber. A monkey will come down and talk to you. After you stop talking, enter the first door on the left. Make sure to avoid being seen by the guards and continue sneaking around until you find a hole. Drop down it and then take off the Deku Mask. Go to the pond, take out your bottle and fill it with water. Then talk to the man sitting in the cave to receive a Magic Bean! You can buy more if you wish. Put the Deku Mask back on and stand into the light. Now either get caught or sneak your way out of the Palace. ---------------------------- Reaching the Captive Monkey ---------------------------- You should now be at the Deku Palace gates with the guards in front of you. With the Deku Mask on, cross the sea to your right using the lily pads. When you reach the end of the string of lily pads, you should see some grassland with a little patch of soft soil on it. Take off the Deku Mask and place the Magic Bean in the soft soil. Drop the water you've stored in the bottle onto the bean and watch it grow. Put the Deku Mask back on and step onto the new vine. Ride it up to the entrance at the top. Go through the little walkway and you'll find yourself above the maze you sneaked through earlier. Use the Deku Flowers to move through the top of the palace. Kill Mad Scrubs with bubble blasts as you go. If it helps you, you can look for your shadow on the platform below you so that you know when to land. After you go through this entire course, you'll find yourself in the Royal Chamber, in the cage with the monkey. Talk to the monkey and then take off the Deku Mask. Talk to the monkey again and he'll tell you to cut the rope. Hit the pillar with your sword and then talk to the monkey again. Put on the Deku Mask again and then bring out the Ocarina (or in this case, Deku Pipes). The monkey will then tell you of his plight and teach you the Sonata of Awakening. Unfortunately, playing this sonata gets you both caught. -------------- To The Temple -------------- Now you should back at the gates with the guards in front of you. Go to the right again, but after reaching the first shrub, go slightly to the right instead of going straight. You should reach another lily pad followed by a ledge with a Deku Flower on it. Use the Deku Flower to fly up to the next ledge and enter the entrance. Now you should find yourself on top of a flower. Take off the mask in order to defeat the Dragonflies and put it back on when you must fly to the next flower. When it becomes time for the third jump, aim for the giant rock next to the flower. If you land far enough into the side of the rock, you can run up the rock and get to the next flower. From there, fly to the ledge above the waterfall. When you reach the ledge, an owl will begin to talk to you. He teaches you about the importance of the Owl Statues and then fly off. Read the stone the owl was perched on to learn the Song of Soaring. Now, continue walking on the ledge and dive into the Deku Flower. Fly across the waterfall and onto the next ledge. You'll see a door next to you. Enter it to enter Woodfall. --------- Woodfall --------- From the start, turn right and then hop across the river to the lily pad and then to the bridge. Now carefully fight the Hiploops or just lure the Hiploops off the planks and then quickly run across. At the end of the second plank, take off the mask and take care of the Mad Shrub. Now put the mask back on and use the Deku Flower to go to the middle of the next plank. Take the mask off and defeat the two Mad Scrubs. Now go to the farther Deku Flower from the start and fly to the platform toward the center. You'll see the Deku Scrub mark, but first, take the mask off and hit the Owl Statue. Now put the mask back on and stand on the mark. Play the Sonata of Awakening and a giant structure will rise up in the center of Woodfall. Fly to it and enter the opening to enter the Woodfall Temple. -------------------- The Woodfall Temple -------------------- From the start, break the vase if you need a red fairy. Next, dive into the Deku Flower and fly to the next platform. Now, you should see a stray fairy. Take off the Deku Mask and put on the Great Fairy Mask. The fairy will come to you (1). Now put the Deku Mask back on and go back to the initial platform. Use the Deku Flower to go to a ledge on the other side, where there is a treasure chest. Open the chest to find another stray fairy (2)! Now jump in the Deku Flower and go to the next ledge and finally fly to the ledge containing the door. Beware that Skulltulas guard either side of the ledge. Open the door and go through. Kill the passive Deku Baba to your left and then go down the platform. When you reach the end, you'll find another Deku Baba. Kill it and a fairy will appear. Get it (3). Now put on the Deku Mask and look toward the poisoned water. Jump across all of the plant pads in the water to reach the other side of the water. You should see an unlocked door in front of you. Go through it. In the next room, you'll find more plant pads and a Deku Flower in the center of the room. Use the pads to reach the Flower and then fly to the treasure chest to the left. Open it to receive a key. Now use the pads to reach the Flower again and fly to the door that you not come in from. Enter it and you'll find yourself in a room with three Snappers. Use the Deku Flowers to defeat them. Once they're all dead, a treasure chest containing the dungeon map will appear. Now exit the room and then exit the next room (using the Deku Flower to reach the platform). Before you go across the water to the locked door, hop across the water to the left to reach an island with some jars on it. One of them contains a fairy (4). Now go back to the original ledge and then use the plant pads to go across the water again. Kill the Deku Baba again and then unlock the door and enter the next room. There, run and you'll find a giant block. As Young Link, press and hold A and move the Control Stick up to move it. Go to the right and follow the planks until you reach a Skulltula. Kill it and a fairy will appear (5). Continue along the path and push the block forward until it is out of the center and into the passageway you came in from. Now go back to where you killed the Skulltula. You'll see a torch nearby. Take out a Deku Stick (you should have one if you killed the passive Deku Baba) and set it in the fire. Now quickly run through the path until you reach another torch. Light it and the gates blocking the door will open. If the Deku Stick starts to burn up before you reach the torch, put it away (press A while standing still). Now put on the Deku Mask and open the door. Inside, you'll find two Dragonflies. Quickly dive into the Deku Flower and pop out to defeat the closer Dragonfly. To defeat the other Dragonfly, either take off the mask and battle it or just hit it with a bubble blast. After both enemies are killed, a treasure chest holding the compass appears. Get the compass and then exit the room. Now light a Deku Stick on fire and then run up the stairs. Light the torch at the top on fire. You can put away the Deku Stick if you wish to. Now put on the Bunny Hood and light a Deku Stick on fire with the upstairs torch and then jump across the platforms to reach the door covered with a spider web. Set the web on fire and it will be destroyed. Now enter the new passageway and kill the two Deku Babas. Now continue forward. In the next hallway, you'll find a throng of Black Boes. Swing your sword wildly and advance forward until you reach a larger room. Run around killing Black Boes until a treasure chest appears. Open it to find another fairy (6). Now put on the Bunny Hood and light a Deku Stick with the torch in the center of the room. Now light all the torches on the walls and the door will open. Go through the door. Now put on the Deku Mask and use the Deku Flowers to go across the gap. It would be a good idea to merely ignore the Dragonflies. At the end, quickly go through the next entrance before the Dragonflies can hit you. Now walk on the ledge and activate the switch to make ladders appear. Now enter the door behind you. In the next room, go to the right and enter the next door. On the other side, you'll fight a Dinofols. Z-Targeting is a must if you want to beat the Dinofols. Have Z-Targeting on all the time and put up your shield a lot. He is faster than you, so concentrate on defense more. Circle around him at all times, as he can hit you when you're in close even if you have your shield up. When the Dinofols jumps, that's your cue to attack. After you hit it, back away because the Dinofols will blow fire at you. Continue this pattern until it's dead. When the Dinofols dies, the door opens and a treasure chest appears. Open it to receive the Hero's Bow. Now exit the room. Hit the jars if you need to refill your health. Afterward, bring out the Hero's Bow and hit the eye switch across the room with an arrow. A platform with a Deku Flower will begin to float up into the center of the room. Put on the Deku Mask and use the Deku Flowers to reach the door on the other side. Now you'll be facing a Gekko! Let the Gekko charge you and then hit it with a sword slash. After being hit three times, the Gekko will call out a Snapper and ride it. Put on the Deku Mask and dive in a Deku Flower. When the Gekko rides above you, jump out of the Flower so that you hit the Snapper. Land quickly and take off the mask. Use Z-Targeting on the Gekko and hit it with an arrow. Repeat the process three more times and the Gekko will be dead. After the Gekko dies, the door in the rear of the room will unlock. Open it and get the Boss Key. Now exit the room. Put on the Deku Mask and use the Deku Flower to reach the platform in the center of the room. Then ride the platform to the top and use the Deku Flower to reach the door to the right (it's the one to the shrine). Take off the mask and stand where the switch is. Take out the bow and fire an arrow through the lit torch onto the unlit torch on top of the shrine. The unlit torch will light and the platform will rise into the air and begin spinning. Now go to the right and around the ledge until you reach the Deku Flower. If you look to the right, you'll see a fairy in a bubble. Hit the bubble with your sword and then grab the fairy (7). Now go to the Deku Flower and put on the Deku Mask. Use the Flower to reach the spinning platform. Now take off the mask and take out the Bow. Fire an arrow through the flame to light the unlit torch in the corner. This will open the door behind the Deku Flower. Now drop down and climb up the ladder you activated earlier. Go to the door you just opened and enter it. In the next room, walk to the ledge and climb down the ladder in front of you. Put on the Deku Mask and use the Deku Flower to go up the ledges. You'll want to go up both sides as there are fairies on both sides (8,9,10). After going up the left side (the side you'll need to go up to continue), hit the two Dragonflies with arrows and then hit the crystal in the distance with an arrow. This will get rid of the fire around a fairy and a Deku Flower. Quickly put on the Deku Mask and fly to the next platform and quickly run to the fairy before the Skulltula drops down. Jump to the pillar with the fairy and free it (11), then jump to the platform under the platform where the Skulltula is. There's a Deku Flower here. Use it to reach the Deku Flower on the other pillar and then use that Flower to reach the next platform. Take the mask off and kill the Skulltula with an arrow. Then put the mask back on and fly to the ledge where the door is. Unlock it and enter to face the boss, Odolwa. ------------------------------ Masked Jungle Warrior: Odolwa ------------------------------ This is a long battle. Odolwa is huge and has a rather large sword. However, he's not that difficult. You'll want to be Young Link for this battle. His main attack is a vertical slash with his sword. He will also jump to a random spot and then slice with his sword. Z-Target him at all times and keep your distance with your shield up to block the sword swipes. If you're too close to Odolwa, he'll hit you with his sword even if you're blocking. At this point, run up to him while he's dancing and hit him with a couple horizontal slashes. He'll then begin dancing again and bugs will drop down from the ceiling. These will be the sources of your health for the entire battle. Attack them and defeat them as quickly as possible to minimize the damage they cause. Do not take your Z-Targeting away from Odolwa. Once you kill the bugs, they should leave hearts if you need them. Next, Odolwa will summon a throng of locusts to attack you. Ignore these and take the chance to run up to Odolwa and hit him with some slashes. If he begins war dancing again, take the opportunity to hit him with some arrows. Eventually, Odolwa will begin creating rings of fire. These aren't too much trouble unless he attacks you while the ring's still up, which he rarely does. Hit him with arrows while you're in the middle of the ring. After a bunch of hits, Odolwa begins spinning around with his sword pointing outward. This can be avoided by putting your shield up, but if you don't block it, it will hurt greatly. Once he begins to do this, it only takes a few more hits before he dies. After Odolwa is defeated, a heart container and a transporter appear. Get the heart container and then go in the transporter. You'll find that Odolwa's spirit has been transferred into a mask. You then go into a sequence where you learn the Oath to Order. The poisoned water will then seep out of the dungeon and the swamp. Afterward, you'll find yourself in a new part of the dungeon. After the cutscene, cut open the vines in front of you to save the Deku Princess. After she finishes talking, put her in a bottle and then go to the Deku Palace. Next, go to the Deku Shrine and talk to the butler. Follow him through the course and you'll get the Mask of Scents! Step into the transporter to leave the Shrine. ------------------- Back to the Temple ------------------- Use the Song of Soaring to go back to Woodfall. Now put on the Deku Mask and use the Flower to reach the Temple. Go to the room that had the first key in it. Stand on the Deku Flower and look on the wall the treasure chest is on. To the left of it, you'll see a hive in one of the wall statues' mouths. Hit it with an arrow and a fairy will appear. Put on the Great Fairy Mask to make it come to you (12). Now exit the room the way you came and climb up one of the ladders. Put on the Deku Mask and use the Deku Flower to reach the switch next to the torch in the corner. Land on the ledge and switch to Young Link to activate the switch. A treasure chest will appear. Go to it and open it to find another fairy (13). Now go to the room with the block and the torches. Put on the Great Fairy Mask and dive under the water. Hit the bubble guarding the fairy and it will come to you (14). Now get out of the water and take out your Bow. Aim at one of the hives and hit it with an arrow. One of the hives contains a hornet that's somewhat difficult to kill, while the other one contains the final fairy (15). After you get this last fairy, leave the Temple. ----------------------------------- Unlocking the Great Fairy of Power ----------------------------------- Put on the Deku Mask and use the Flower to reach the podium where the Owl Statue is. Now use the Deku Flower again to reach the Deku Flower on top of a tall rock. Use that Deku Flower to reach the opening in the upper part of the mountain. Enter the cave and you'll find that you're in a fairy fountain. Go straight and all of the stray fairies will join with the ones already there and unearth the Great Fairy of Power. She will thank you for restoring her and then supercharge your Spin Attack. Now leave the cave. Drop down and put on the Deku Mask. Follow the path, using Deku Flowers as necessary, until you reach a treasure chest. Open it to find a piece of heart! Now exit Woodfall. --------------------- One More Thing To Do --------------------- Before using the Song of Time, you can re-rescue Kuome if you need to and go on the cruise again. Now a witch will fly around holding a target. If you hit the target 19 times, you'll get a heart piece. Wait until the third day and then go to the astronomer's hideout in Clock Town. Look through the microscope and look at the Skull Kid again, then get the Moon's Tear again. Go back to the same shrub that wanted it earlier and give the Tear to him. Now use the Song of Soaring to go to the Southern Swamp. Talk to the shrub next to the Tourist Information Cottage and give him the deed. He'll give you the deed to his flower. Put on the Deku Mask if you haven't already and use the Deku Flower to reach the top of the house and another heart piece! -------------------------- Getting More Heart Pieces -------------------------- Go to the Swordsman's School in West Clock Town and play the Expert Challenge. Cut all 10 logs using jumping slashes and you'll get a heart piece. If it's later than 9 AM, use the Song of Time to go back into the past. Wait until 9 AM in West Clock Town, which is when the Postman will come out. Follow him as he makes his rounds. When he enters the Stock Pot Inn, enter it and listen to the conversation between the postman and Anju. After he leaves, talk to Anju and say you have a reservation. She'll give you a key to a room. Leave the Inn and continue following the Postman. When he re-enters the Post Office, enter it and talk to him. He'll challenge you to stop a timer after exactly 10 seconds. If you do this, you'll get a heart piece. Now play the Song of Soaring and go to the Southern Swamp. Rescue Kuome yet again and then go on the boat ride. Get off at the Deku Palace and put on the Deku Mask to get inside. Then, take a picture of the King and use the Song of Soaring to reach the Southern Swamp again. Go to the Tourist Information desk and show the man the picture. He'll then give you a heart piece. ------------------------- Journey to the Mountains ------------------------- Go to North Clock Town and talk to the guard there. He'll let you pass. Exit Clock Town and venture into Termina Field. Go straight and then run down the ramp. Put the Bunny Hood on and then fight the Dodongo. Defeat it to get a purple (50) rupee. Now search the tundra for a hole. Drop down inside it and use Bombs to kill the two Dodongos inside. Make sure you kill at least one before you run out of bombs; you can use your sword to finish off the other one. After doing this, a treasure chest will appear. Open it to get a piece of heart! Now exit the cave. Go to where you first entered the tundra and then go up the ramp on the other side of the tundra. Follow the path until you reach a wall of ice. Take out the Bow and hit the icicle above the wall with two arrows. The icicle will fall and clear the path. Go forward and you'll reach a new part of the path. Blue Tektites will appear out of the ground out of nowhere. Kill them before they can do much damage. Don't worry about destroying the snowballs until you reach an area where four snowballs block the path. Destroy the two leftmost snowballs, then proceed. You'll soon reach a sign. Go past it and kill the Tektite. Make a left the first chance you get (or destroy the three snowballs if you need health). Follow the path and you'll reach the Mountain Village. --------------------- The Mountain Village --------------------- From the start, go straight and talk to the Goron on the ledge. Then keep going straight and hit the Owl Statue with your sword. Next, go to the right and run past the water. Run into the canyon and read the sign which should say that you're going to Goron Village. In the next path, run along the path, defeating Tektites and White Wolfos as you go. If you fall off, there's a ramp that will take you to the first bridge. Most of the snowballs have enemies under them. At the end, you'll reach Goron Village. -------------- Goron Village -------------- Talk to the gatekeeper of the village (the one standing right in front of you). Tell him you want to enter and he'll open the door for you. Now follow the path until you reach the pillar on which an owl is perched. He'll talk to you about your journey. Tell him you want to proceed and he'll fly to the village, leaving feathers behind him. Jump to the feathers in mid-air and you'll find that they're on invisible islands. Jump across the chasm to the door. Enter the cave and you'll find a treasure chest. Open it to receive the Lens of Truth! Use the Lens of Truth and you'll unveil an invisible Skulltula and an invisible treasure chest behind the big chest. Kill the Skulltula and open the chest for a red rupee. Bomb the large rock that's to your left when you enter the room to reveal a treasure chest with a purple rupee in it. Exit the cave and wear the Lens of Truth to reveal the floating blocks that you have to use to reach the other side of the chasm. On the other side, you'll find a ghost if you still have the Lens on (you can see his shadow on the ground if you don't). Talk to him with the Lens on and he'll tell you to follow him. Do so and you'll eventually end up at the lake in Mountain Village. If you're still wearing the Lens, you can see that there is a ladder on the other end. Jump across the ice sheets to get to the other side of the lake and then climb up the ladder. You'll find forks in the ladder, which the Goron Ghost would probably lead you through if you hadn't lost him yet. On the chance that you've already lost him (which is probable), take the right fork, then the left fork and then the right fork to reach the top. Now look at the Ghost through the Lens of Truth and he'll enter the gravesite. Enter it as well. On the inside, look through the Lens of Truth one last time and you'll see the Ghost standing next to the gravestone. Talk to him and then play the Song of Healing to his face. Darmani's spirit will dissipate and revert to the Goron Mask. Once you get the Goron Mask, put it on and read the gravestone. After reading it, go around to the back of the gravestone and drag it backward, revealing a hot spring. Take off the mask and then get a bottle of hot spring water. Leave the cave and then melt the ice around the Goron nearby. Talk to him, then get some more water in the cave. ----------------- The Goron Shrine ----------------- Go to the screen with the bridges and the White Wolfos. Drop off one of the bridges and run around until you reach a large snowball. Tatl will lock onto it. Place a bomb or hit it with a Goron Punch to reveal a frozen Goron. Pour the hot water on the ice and it will melt, revealing the Goron Elder. Talk to him twice with the Goron Mask on and he'll teach you the Goron Lullaby (or at least the beginning of it). Now go up the ramp and go across the bridges to enter Goron Village. Walk to where the gatekeeper was and put on the Goron Mask. Pound the ground and the door to the Goron Shrine should open. Run to the right and drop down. Then enter the open entrance. Inside, follow the ramp up until you reach the throne room. Walk to the baby (while wearing the Goron Mask) and play the Lullaby Intro. The baby will then sing the rest of the Lullaby. With the baby asleep, take off the Goron Mask and put on the Bunny Hood. Take out a Deku Stick and light it on one of the lit torches, then run out to the main part of the shrine and light all of the torches. Once you do this, the chandelier will begin to rise and revolve. Put the Deku Stick away and put on the Goron Mask. Run or roll to the top of the ramp you should see a little wedge before the gap to the chandelier. Roll so that spikes come out from you and go up the wedge and hit one of the jars on the chandelier. Once all the jars are broken, a piece of meat will fall down to the ground. Pick it up and take it back to the hungry Goron in Mountain Village. Drop it if you need to in order to defend yourself. When you reach the Goron, throw the meat onto his ledge and he'll eat it and give you the Don Gero Mask. ------------------------------- Getting to the Snowhead Temple ------------------------------- Enter the path next to the Owl Statue in Mountain Village to reach the path to Snowhead. Kill the ice bat with an arrow and then put on the Goron Mask. Use the Goron Leap, or rolling until spikes come out to cross the first jump. Continue rolling to avoid the falling snowballs. When you reach the next jump, destroy the snowball in front of the jump with a punch, then back up and use the Goron Leap again. Now just go forward until you reach Snowhead. In Snowhead, you'll find an ice bridge with snowballs rolling down it. Hit the Owl Statue and then try to cross. Tatl will tell you that there is something past the blizzard. Use the Lens of Truth to see a giant Goron which is blowing the ice winds. Put on the Goron Mask and play the Goron Lullaby to put the Goron to sleep and out of the way. Now cross the bridge, punching snowballs if you need to. When you reach the end of the bridge, you'll find a steep incline. Roll up it and two White Wolfos will attack you when you reach the top. Take off the mask if you need to in order to defeat them. Afterward, go left from the incline and you'll eventually reach a twisting ice ramp. Go up it and the entrance to the cave is at the end. -------------------- The Snowhead Temple -------------------- In the first room, walk toward the icicles in front of the block. When you come close to the block, White Boes will appear and begin to attack you. Kill them all, then, with the Goron Mask on, push the block until it falls. In the next room, kill the White Wolfos and then go in the unlocked door. In this room, put on the Goron Mask and use the Goron Leap to cross the bridge. If you fall, just run to the ladder and try again. Gorons are invulnerable to lava. After crossing the bridge, take off the mask and put on the Bunny Hood. Jump to the next cave. In this room, hit the Real Bombchu with an arrow to detonate it, then open the treasure chest to your left. In it is the Dungeon Map! Now put on the Great Fairy Mask and let the fairy come to you (1). Now exit the room and jump back across to the ledge. Follow the path and then enter the next door. In this room, a little cinema will play showing the vastness of the temple. Now run and enter the only open door at this point. In this room, put on the Goron Mask and pull the block to your left to the area farthest away from the door, where it will sink. A treasure chest will appear. Ignore it for now and go back to the hole where the block was. Enter and you'll find a treasure chest which contains a key in it. Now exit and run to the room which you came from. You should see a cave to the left of the door. Enter it and you'll be in a room with lava interspersed in it. Wear the Goron Mask and look for a switch in the lava. Press it and a treasure chest will appear. Open it to release a fairy (2)! Now go back to the room with the Freezards and the lava. Drop off the ledge onto the ground just before the lava. First, take out the bow and aim under the platform where the room where you got the first fairy was. You'll see a fairy in a bubble. Hit it with an arrow and wear the Great Fairy Mask so it will come to you (3). Next, use the Lens of Truth to find the true opening to the pillar in which the visible fairy in a bubble is and it hit it with an arrow. Continue wearing the Great Fairy Mask and it will eventually come to you (4). Now wear the Goron Mask and cross the lava. Then climb up the ladder again and open the door. Kill the White Wolfos, then open the locked door. Go straight and open the treasure chest to get the compass. Now place a bomb at the cracked wall and let it explode. Put on the Bunny Hood and enter the new opening. In the next room, take out the Bow and hit all of the large icicles twice so that they destroy the ice surrounding the ledges. Now cross, making sure to avoid the falling icicles. At the end of the jumps, you'll be at a large snowball. Destroy it to reveal a treasure chest. Open it to get a key. Before exiting the room, use the Lens of Truth to find a secret passageway. Enter it and open the treasure chest to reveal another fairy (5)! Now drop down, find the locked door, and open it. In the next room, run along the path and you'll see some White Boes fall down. Stand on the large switch and put on the Goron Mask. Then use the Goron Pound to raise the pillar. Take off the Goron Mask and put on the Bunny Hood. Jump to the pillar and then run to the next ledge. Take out the Bow and aim toward the ceiling. Use the Lens of Truth to locate a fairy trapped in a bubble. Free it and put on the Great Fairy Mask to bring it to you (6). Put on the Goron Mask again and pound the next switch. Now go back to the pillar you just jumped on and pound it into the ground to remove the pillar from the door. Next, take off the mask and put on the Bunny Hood and run to the pillar with the green insignia. Climb on top of it and jump to the ledge. Next, open the door. At the other end, you'll find you're on a ice-topped ledge. As before, put on the Goron Mask and use the Goron Leap to cross the ravine. On the other side, you should see a ladder near you. Roll on the ice path next to it until you reach the next ledge. Use the Goron Leap again to cross the gap and reach the ledge on the other side. Open the door to fight the Wizrobe. The Wizrobe will fire blasts of ice at you that will freeze you repeatedly if you stay in the blast radius. If the blast does hit you, move away as quickly as possible. To defeat him, wear the Goron Mask and roll up to him while he's warming up before he fires, then hit him with a punch. After two hits, the Wizrobe will begin to send dummy Wizrobes out of the corners to confuse you. Just look around the room for the Wizrobe that stays put, then roll up to him and hit him. After two more hits, the Wizrobe dies. With his defeat, a treasure chest appears. Open to receive the Fire Arrows! Now open the door and use the Goron Leap across the gap again. Open the door and quickly hit the Freezard with a punch to kill it. Now hit the ice surrounding the switch with a Fire Arrow. This will make a platform rise up that you can take to reach the bottom level. Before you leave, use the Lens of Truth to find a series of small blocks that lead upward. Jump your way through them and at the top you'll find a treasure chest with a fairy in it (7). Now put on the Bunny Hood and leave the room. Jump across the gap, then take out the Fire Arrows. You can kill the first Freezard with your sword if you want to, but melt the other two as well as the ice block blocking the third one with Fire Arrows. A treasure chest will then appear revealing a key. Now go through the door to the large, spacious room. Hit the ice around the red-framed door with a Fire Arrow. Enter the door and kill the White Wolfos on the other side, then open the door with icicles on either side. Hit the ice blocks with Fire Arrows and kill the White Wolfos. Now step on the switch to reveal a treasure. Put on the Goron Mask and slide the block so that you can jump to the ledge as Young Link. Open the chest to find a fairy (8). Next, position the block so that you can jump to the pillar to the left of the hole you bombed earlier. Take off the Goron Mask and jump to that pillar and then jump to the next pillar, which has a crate on it. Put the Goron Mask on again and pound the crate to reveal another fairy (9). Now position the block so that you may jump to the next ledge and go through the door. In the next room, jump off the ledge to the top of the block and then from there jump to the next ledge. The jars will fly at you, so hit them with your sword so they don't do damage. Open the treasure chest for another fairy (10). Now drop down and exit the room. Go to the left and you should find a green-framed door with ice around it. Hit it with a Fire Arrow and enter. First, kill the three Freezards with Fire Arrows. This will reveal a treasure chest. Jump across the ledges to reach it. Open it to release a fairy (11). Next, hit all three torches with Fire Arrows to unlock a door. Open that door and you'll find a switch. Put on the Goron Mask and pound the switch to make the pillar shoot to the top of the room. Now exit the room and take off the Goron Mask. Drop down and put on the Goron Mask again. Find the door and open it. Now just roll past the Red Bubbles and go up the stairs. Open the door to your left. Yet again, jump across the gap with the Bunny Hood and enter the next room. Hit the Real Bombchu with an arrow, then step on the platform. Hit the Freezard and then the switch with Fire Arrows. Jump off at the top and open the door. Now go to your right and jump in the wooden passageway. Run through it and climb up the ladder at the end. Now hit the ice with a Fire Arrow and run up the stairs. Next, turn to the right and roll to the next ledge. Now kill the two Eenoes inside with Fire Arrows and look for three icicles on the ground. Use the Lens of Truth and look above them to find a fairy. Hit the bubble it's in with an arrow and wear the Great Fairy Mask so it will come to you (12). Now hit the ice in front of the cave with a Fire Arrow and enter. In the next room, you will face two Dinofols. Use the same techniques you used in the Woodfall Temple to defeat them. Once they die, two more fairies will appear (13,14). Now continue on and open the next door. You should now be on top of the pillar. Run across and open the unlocked door. You'll face another Wizrobe, only this time he has more squares to hide behind. Use the same technique you used before to beat him. Once you have killed the Wizrobe, a door will open. Go through it and open the treasure chest on the other side to receive the Boss Key. Now retrace your steps until you're back on the second floor. Walk up to the pillar wearing the Goron Mask and punch the blue section out of it. Now go to the third floor and punch the blue section out of that part. Now you'll see that the top of the platform can be reached by rolling up the snow. Do so. Step on the platform and punch all of the snowballs to get them out of your way and run up the stairs. Use the Goron Leap to cross the gap and then put on the Deku Mask. Use the Lens of Truth and jump in the Deku Flower. Circle around so you don't stop flying and you should eventually be able to see a hidden alcove with a Deku Flower in it. Glide to it and open the treasure chest for a fairy (15). Now go back to the top of the platform and open the boss door. -------------------------------- Masked Mechanical Monster: Goht -------------------------------- At the start, you'll see Goht imprisoned in a block of ice. Hit the ice with a Fire Arrow to melt it and Goht will run straight. Put on the Goron Mask and follow him while rolling. Spikes should eventually come out of you. When they do, charge at Goht and hit him with your body. Avoid the bolts of electricity, boulders and falling stalactites that come down on you. When Goht receives a few hits, he begins putting down bombs as well. If Goht is knocked down by your attack, uncurl and punch him repeatedly. After a great deal of hits, Goht will run wildly and crash into the wall, putting him out of commission permanently. With Goht dead, get the Heart Container and then run in the transporter for Goht's remains. A cutscene will then begin in which Goht reveals that he is a guardian. The majority of the snow then melts away and it becomes spring again. ------------------------------------ Unlocking the Great Fairy of Wisdom ------------------------------------ You'll find yourself in Mountain Village. Play the Song of Soaring and go to Snowhead. Run through the ice bridge again and defeat the Wolfos at the top. From there, go right and you'll see a cave. Enter it and you'll see that it's a Fairy Fountain. Run up to it and the 15 fairies will rejoin, reforming the Great Fairy of Wisdom. As thanks for restoring her, the Great Fairy will give you twice as much magic power. ------------ A New Sword ------------ Now play the Song of Soaring again to go to Mountain Village. Go in the Mountain Smithy's house (it's the only one there) and pay 100 rupees to get your sword reforged. Next, play the Song of Double Time however many times are necessary to make it the next sunrise. Go back to the Smithy's house and get your new sword, the Razor Sword. Next, go to Goron Village. Go to the left and look on the leftmost wall for a cave. Enter it and put on the Goron Mask. Talk to the giant Goron and he'll give you a Powder Keg. Throw it up the ramps and then roll after it to get out of the cave. Carry it out of Goron Village. Cross the bridges and just walk by the Wolfos. They shouldn't be a problem. When you cross the last bridge, go to the right and throw the Keg up the ramps and roll after it as you did in the Powder Keg Shop. When you reach the top of the hill, place the Keg next to the giant rock and wait for it to explode. Talk to the elder's son if you wish. When the Keg explodes, it will destroy the rock. Run in the new entrance. Now you're in the Goron racetrack. Talk to the Elder's son and tell him you want to race. In order to race, roll so that you have spikes coming out of you and try to keep the other Gorons from overtaking you. Avoid trees, the walls and bomb flowers. Also avoid jumps as they will slow you down. If you need more magic power, hit the green bottles to get magic. The prize for winning is a bottle of gold dust. After winning the Goron race, go back to the Mountain Smithy and give him the Razor Sword and the gold dust. Play the Song of Double Time until it's the final morning and reenter the Smithy's house. Talk to him and he'll give you the Gilded Sword! You'll keep the Gilded Sword even if you go back in time. More to come... ----------------------------------------------------------------------------- 8. Enemies ----------------------------------------------------------------------------- Bat: This is an incredibly weak enemy. However, it does fly out of nowhere and can surprise you. One attack defeats it. Black Boe: These are cagey. Although they are incredibly weak, they do tend to hide in shadows where they're camouflaged. They also tend to attack in groups. Just swing your sword wildly in the direction of their eyes until all of them die. Blue Tektite: These are rather simple. They hop around and occasionally become aggressive. Hit them three times with the sword to beat them. Z-Targeting and vertical slashes help. Deku Baba: There are three types of Deku Babas: aggressive, passive and mini. The aggressive Babas will actually try to take a bite out of you, while passive Babas merely spins around in a circle. Mini Deku Babas, on the other hand, just remain in one area and chomp their jaws. The number of hits to defeat them varies from type to type, but is no more than two. Dodongo: This is a huge creature. However, it is relatively slow. As such, it is easy to hit its tail, its only weak point to swords. Either use Z-Targeting and jump your way around the Dodongo or put on the Bunny Hood and run around it to hit the tail. When you hit the tail, the Dodongo will spin around and then breathe fire at you. Thus, you should run away after you hit the tail, something that will be somewhat difficult to do if you're Z-Targeting. Dragonfly: This creature flies around and can be incredibly difficult to defeat. It's main attack is using its tail, which has an electric charge. Two normal sword attacks defeat it, although bubbles can be used for a one-hit kill. Eeno: These snow monsters come out of the ground and throw snowballs at you. They are can be seen as snow moving across the ground. Hit them with a Fire Arrow to kill them. Freezard: This is an ice statue that blows chilling winds. Attack with slashes and punches to destroy it. Arrows will not work. Hiploop: These creatures charge if they see you, so keep your shield up. Generally, the idea is to get the Hiploop to push themselves into a hazard, like poisonous water. If they hit a hazard, they die. In order to drive them into the hazard, step out of the way of their charge. You can also defeat them by popping out of a Deku Flower under them. Mad Shrub: This creature is a Deku Shrub that pops up out of its flower and pelts you with seeds. One attack defeats it. Real Bombchu: This enemy has a bomb attached to it and will light the fuse when it sees you. Either run away from it until it blows up or hit it with a projectile to kill it safely. Red Bubble: These are skulls with flames around them. They hop around in order to attack you. If they hit your shield, the flames will dissipate and you can attack them. Skulltula: Skulltulas drop down from the ceiling and either show their front or their back to you. Their front is invulnerable to blows, but their back is weak. One hit to the back generally defeats them. Slime: This is an incredibly weak creature and has a heart or a magic jar lodged inside it. One swift attack will kill it and release the item it has inside. Snapper: Snappers retreat into their shells when they see you and charge. Roll out of the way of their charge and attack their head if you insist on defeating them. You can also defeat them by popping out of a Deku Flower under them. Also, you can flip them over by pounding the ground with the Goron Mask. White Boe: Similar to the Black Boe, but without the camouflage advantage. However, also like the Black Boe, they attack in groups. Swing your sword wildly or use the Goron Pound to defeat them. White Wolfos: These are surprisingly easier than regular Wolfos. They don't tend to block as much, especially when they're running. White Wolfos principally attack by making two swipes with his claws. The swipes will usually miss if you stand still. After the swipes, you can strike it with your sword. Wolfos: These creatures have incredible blocking ability and are fairly aggressive. Lock onto them with Z-Targeting and hit them with a quick sword swipe when they start to attack. Otherwise, your attacks will most likely hit their arm. ----------------------------------------------------------------------------- 9. Songs ----------------------------------------------------------------------------- C Right, A, C Down, C Right, A, C Down - Song of Time The Song of Time will transport you to the Dawn of the First Day. You can also save your game. C Down, A, C Right, C Down, A, C Right - Inverted Song of Time The Inverted Song of Time greatly slows the passage of time. Thus, you're given more time to work with. However, the night is much longer as is the day. C Right, C Right, A, A, C Down, C Down - Song of Double Time The Song of Double Time increases the time by a half-day. C Left, C Right, C Down, C Left, C Right, C Down - Song of Healing This song exorcises spirits from Link's body or from other spirits and turns them into a mask. C Down, C Left, C Up, C Down, C Left, C Up - Song of Soaring This song transports Link to the location of any Owl Statue he has activated. C Up, C Left, C Up, C Left, A, C Right, A - Sonata of Awakening This song awakens anything from a deep sleep. A, C Right, C Left, A, C Right, C Left, C Right, A - Goron Lullaby This song puts any Goron to sleep. More to come... ----------------------------------------------------------------------------- 10. Contact Information ----------------------------------------------------------------------------- Feel free to e-mail me at masvega@hotmail.com if you have any questions or comments. But DO NOT ask me when I am going to update. I've answered when I'll update below. I WILL UPDATE WHEN I UPDATE! ---------------------------------------------------------------------------- 11. Disclaimer ---------------------------------------------------------------------------- This guide is copyright 2000 Masvega. This is an unofficial guide. If you wish to distribute this, feel free to do so as long as it remains unaltered, you give me full credit and you notify me. ---------------------------------------------------------------------------- 12. Credits ---------------------------------------------------------------------------- I'd like to thank: -Nintendo for developing and publishing the game. -Abby Hughes (abbyhughes@home.com) for some information.