Ys IV: Mask of the Sun (c) 1993 Nihon Falcom/Tonkinhouse For the SNES/SFC platform WALKTHROUGH version 3.0 By Kouryuu (kou@globalserve.net) Started: Monday, March 30th, 1998. Current Revision: Friday, August 14th, 1998. ------------------------------------------------------------------ Greetings! Okei, this is my first time writing a walkthrough (actually, this is more like a combination of a manual and a hint book! ^^) so I hope it won't be THAT incomprehensible. ^^; Although this wasn't exactly my favourite video game RPG, I still decided to write this since as of this writing, there are NO help files, hints, or anything for Ys IV: Mask of the Sun. -_- Or at least, not that I could find. -_- Things you should know first about this document: * I translated most of the geographical and character names myself so they may sound a bit odd. I'm not very good at translating so please bear with me. ^^ * This walkthrough DOES NOT contain a translation of the dialogue nor storyline. However, there are bits and pieces of the story here and there. ^^;;; Revision History 3.0 -- Bamii's name is now changed to Bammy. Some grammatical errors fixed & some non-crucial information removed. 2.0a -- Took the minor corrections from version 2.0 and stuck them in RTF version. Deleted that note in the 'Things you should know ...' section about making a text version in the near future. ^^ Some additional spelling corrections were made in both versions. ^^ 2.0 -- Reformatted the walkthrough to a text version (this one). ^^ Removed Japanese Shift-JIS text that were originally found in the rich text version at . Added additional notes to compensate for the removal of the Shift-JIS text. Made some more corrections here and there. 1.0a -- Fixed some minor grammatical, spelling errors, & rewrote the literal translation to "3 madoushi" (See Thunderstorm of the Sacred Precinct). ^^ Some incorrect info was also removed. ^^ 1.0 -- First version of walkthrough! -------------------------------------------------------- TABLE OF CONTENTS == Ys IV: MotS Basics == The Hotkeys In-game Menu Travelling Conversing with NPCs Combat 1) THE AUTOMATIC HEALING PROCESS 2) MONSTERS AND LEVELLING UP 3) BATTLE TACTICS Healing Magic == Ys IV: MotS Walkthrough == (Romaji translations of the geographical names are included in the walkthrough itself) The places here are not listed in the order you pass by/through them. Instead, I placed them in accordance to when Adol is "supposed" to be there. Uh ... you'll understand as you read through the walkthrough. ^^ 1) MINEA'S PORT 2) PROMAROCK 3) NATIONAL BORDER TOWN KASNAN 4) NATIONAL BORDER'S RIDGE 5) NATIONAL BORDER'S RIDGE: SUMMIT 6) SUMMIT'S RUINS 7) WOODS: NORTH PART 8) WIND VILLAGE KOMODO 9) CRATER 10) VILLAGE OF TAKAHARA HIGHLAND 11) THUNDERSTORM OF THE SACRED PRECINCT 12) THE CAVE OF THE MOUNTAIN OF ICE 13) TEMPLE OF THE EARTH 14) LAKESHORE/GAZOK'S HOME 15) WOODS: SOUTH PART 16) RIVER VILLAGE SELREI 17) MINEA'S PORT CITY 18) MINEA: PLAINS 19) ZEPEEK VILLAGE 20) LANCE: MOUNTAIN ROAD OF THE TEMPLE 21) VILLAGE OF LANCE 22) MOUNTAIN ROAD OF THE TEMPLE: GORBAN'S HOME 23) SACRED PRECINCT CASTLE: ENTRANCE 24) SELREI: GREAT ELDER'S HOME 25) WATERFALL CAVE 26) THE CAVE OF THE MOUNTAIN OF FLAME 27) TEMPLE OF THE MOON 28) SELREI: THE TOMB OF LEFANCE 29) BRONZE SQUARE 30) BRONZE SECTION: A & B 31) THE SILVER TEMPLE: A, B 32) TEMPLE OF THE SUN 33) THE SILVER TEMPLE: C, D 34) THE TOWER OF ILLIS 35) TOP OF THE TOWER OF ILLIS 36) THE GOLDEN TEMPLE == Items == A listing of items, their cost, and where they can be purchased. Special items are also listed in this section. == Armorers == A listing of armor & weapon shops and their available items for purchasing. Special armor & weapons are also shown here. == Translation Notes & Acknowledgements == I'd just like to point out some things about the translations of geographical names, items, etc. in this document, as well as credits. ^-^ -------------------------------------------------------- Ys IV: MotS Basics The character you play as in this game as in all other Ys games (methinks) is Adol Christian. ^_^; You are a one-man party; you will not get party members no matter how hard to try. =P Well, there is someone that tags along for a short while but she doesn't do anything but follow you. ^^ Here are just some basics functions of the game that are kind of vital if you want to survive playing it. =P *** The Hotkeys *** The keys you should know are: Start Button ---------------- In-game menu pop-up Select Button --------------- Pause Right/Left Button ----------- Adol's stats menu A button ------------------- OK/Yes/Affirmative/Aye B button ------------------- Cancel/No/Negative/Nay Y button ------------------- Use item* X button ------------------- Use magic * The Wing item isn't used in this fashion as you will find out. The A, B, X, and Y buttons can be customized via the Options menu at the start screen or in the in-game menu. *** In-game Menu *** Although this is in English, I'll still write about it. ^^ ITEM: Your inventory. You can only have one of each item at a time and you can't choose where to put them; the program automatically arranges their positions in the inventory. BTW, you can hit the A or B button to select an item & X or Y to see the description of the item that is highlighted. SWORD: This is how you arm Adol. Just cycle up or down the Sword, Shield, and Armor to go through the 3 options and then use your left or right direction buttons to choose whatever sword, shield or armor you wish to arm Adol with. STATUS: These should all be pretty self-explanatory if you're used to the RPG world. ^.^ Your Health will only change if you're poisoned or something, otherwise it stays as Normal. SAVE: Obvious? Use A or B buttons to confirm or cancel your save. The SAVE feature is useful when you want to check on what level of a dungeon you're on. Just thought I'd point that out since I make reference to certain floors in the walkthrough. ^_^ LOAD: Um ... again, this should be obvious. OPTION: The only thing I don't know about is Message Back and Screen Saver. I'll probably test these out later. ^^; Anyway, to change the settings, just go up and down and then left or right like the SWORD menu. *** Travelling *** In the beginning, the places you can go to are rather linear -- i.e. you can't exactly wander off track. However, things might get more complicated once you obtain the Wing (a.k.a. warp/teleportation wing). Full details on the Wing destinations and usage can be found in the Mountain Road of the Temple: Gorban's Home. *** Conversing with NPCs *** When you talk to people in Ys IV, note that all you have to do is turn to them and they'll speak. (Silly fact: Adol is mute in the beginning of the game. ^o^ When he talks, his dialogue will be in yellow.) Another thing you probably don't need to know (=P) is that you CAN NOT barge into every house you come across in towns like in many other RPGs. In fact, some residents will be annoyed at Adol if he enters their homes. ^^;;; There may be ones that will eventually be open after a certain part or quest, but generally those that stay closed will remain closed. Oh yes, purchasing items or armor/weapons, or answering questions, the affirmative answer is always the top one and the negative one is always on the bottom. However, when buying armor, you have 2 additional choices which I'll get to in the walkthrough. *** Combat *** 1) THE AUTOMATIC HEALING PROCESS Adol can automatically regenerate his HP without the use of the herb or potions, given that a) he stands still and doesn't get hit in the meantime (duh) and b) he is anywhere BUT a dungeon. In dungeons, you can only rely on finding herbs or whatever healing items are in your inventory to heal yourself. 2) MONSTERS AND LEVELLING UP In Mask of the Sun, the amount of EXP Adol gains is directly related to his current level. The higher his level, the lower the EXP received. This is true even for monsters you haven't fought yet. For example, if you enter the new area and find that all you're getting is 3 EXP, chances are, Adol is pretty damn strong already -- even the first monsters you encounter in the game give you more than that! ^^ The minimum amount of EXP gained is 1 EXP. And when you reach a level where you only get that amount, I suggest you move on unless you're fighting just for the money. Or maybe you are like me and insist on levelling up one more time before moving on so you're willing to fight the 800 monsters just to get to that next level ... ^^;;;;;;; (800 times for 1 experience point each ...) And although this is obvious, I should state it anyway: As you level up fighting the same monsters, it will become easier for you to defeat them. Eventually, the playing chicken strategy (see next part) will even be safe to use since you'll kill them in one shot! ^^; 3) BATTLE TACTICS The basic strategy here is NOT to play chicken (as in, head straight into the monster that's coming right at you) with your enemies. For one thing, they can beat the crap out of Adol really fast if you do that. What I do is try to flank them. I won't be on the same line as the monster; I'd be 1 step below, above, left, or right of it. Here's a cheesy illustration of what I mean: Bad idea: Playing chicken: Monster --> M A <-- Adol (Note that they're on the exact same path.) Good idea: Flanking/parallel to monster: Monster --> M A <-- Adol (Er ... Adol is supposed to be closer to the monster but I can't get the text to do that. ^^; In this case, you're doing it right if you're making contact (duh) and killing the monster within 1 - 3 shots) Usually, with the playing chicken strategy, you won't kill a monster very quickly especially if it's a monster in an area you've never been to. But with flanking, you can kill monsters fairly quickly without fear of getting hurt! ^_^ However, the latter tactic takes a while to get used to since you basically have to have good hand-eye co-ordination (which I don't. -_-). *** Healing *** There are several ways you can heal (for visuals of these items, please refer to my cheap little Ys IV: Mask of the Sun help page at ): 1) Herb The cheap little HP replenishing item. ^.^ This thing only and always restores up to 150 HP. 2) DOKU antidote(?) This is to cure the poison ailment. I think it'll restore the HP lost as a result of the poison as well. 3) Elixir This item can only be bought from a merchant in Selrei (see River Village: Selrei for more info). It restores ALL HP and MP. 4) Selceta's Secret Medicine Perhaps the best item to use for HP restoration. You can use this item up to 3 times. Adol will regain 150 HP each time it is used. This potion can only be bought from the doctor at the hospital in Minea. 5) Roda's Medicine This has nothing to do with regaining HP, but it does MP. This potion restores 100 MP. In case you're wondering, Roda is type of tree. You get to see them in the Minea Plains. 6) Magic Note: This can only be achieved if you have the Hero's Sword. If you hit the X button while standing still, Adol will heal himself with magic. You can control how much healing he does by moving him when you want him to stop. This method is best used within a dungeon when HP will not replenish by itself. 7) Standing still in any area except a dungeon. Please remember that Adol can't regenerate his MP (magic points) at will like his HP. I'm just telling you this just in case you think there's something wrong with the game. =P The only way to do so is to use a Roda's Medicine (or any MP refilling potions), defeat a boss, sleep at the inn at Kasnan, or by talking to Gazok's wife. *** Magic *** There is only one way to use magic and that's by wielding a magical sword. There are 5 magic swords, each allowing Adol to use a different kind of magic. All spells hit for multiple times (just like Adol pushing a monster back) if they make contact and providing the monster doesn't move out of the spell's way. ^^ And the swords are: 1) Flame Wind Sword -- Allows Adol to shoot a single fireball at his opponents. 2) Ikazuchi no ken (Thunder Sword) -- Allows Adol to shoot 2 sparks of lightning that travel at monsters like a double helix ... er, when you use it, you'll see what I mean. ^^ 3) Ice Wind Sword -- 3 blocks of ice shoot out of the sword, dispersing farther apart from one another the farther they go. 4) Hero's Sword -- Allows Adol to heal. 5) Gekikou no ken -- Similar to the Ice Wind Sword except they are little balls of light. Using magic is great when you're in an outside area (re: Adol can heal if standing still). I mean, Adol can just stand there shooting away at the monsters since they always come at him in a straight line! ^o^ Killing monsters while HP is replenishing -- it can't get any better than that! =P On that note, like using items, you can't move and use magic at the same time. Oh yes, along the way, Adol will find mystical sword ornaments. (They look like gems with intricate holders. ^^) There are a total of 3 of them: 1) Topaz Ornament of the Ikazuchi no ken (Thunder Sword) 2) Sapphire Ornament of the Ice Wind Sword 3) Ruby Ornament of the Flame Wind Sword To be honest, I'm not sure WHAT good comes out of outfitting the swords with the ornaments. I guess they're just plain old decorations for the magical swords since you can still use the magic from the swords without them. ^^ For information on how to get the ornaments on the swords, check the Selrei section of the walkthrough. -------------------------------------------------------- Ys IV: MotS Walkthrough 1) MINEA'S PORT (MINEA no minato) The game opens with Adol's best friend, Dogi, seeing him off. After Dogi finishes talking, get Adol onto the ship. (Er ... you COULD try and go north, but you won't get very far. ^o^) Soon, someone will call out for the ship to wait and then he'll jump on (@_@)! Don't worry, it's just Freya, another one of Adol's friend. He's an apothecary of sorts, I think. Anyway, as soon as Freya introduces himself and tells you his reason for travelling to Selceta, the crew will set sail and you'll arrive at ... 2) PROMAROCK (POROMAROKKU) As soon as Freya leaves, go north into town. (Of course, you DO have the choice of talking to the blond guy walking around the port or the people in the warehouse to the left of the screen but you can do all that later anyway. ^.^) You will be greeted by Norton and he'll ask you to accompany him to his home. Once there, talk to the blue-haired guy and a little sequence will follow. After the meeting, you, along with Freya, Norton and 2 other people will be waiting by a carriage. Talk to Freya and he'll ask if you're ready to depart. Choose OK for an affirmative answer (duh), or chotto to tell him to wait. If you choose to tell him to wait, you can take this opportunity to walk around Promarock to talk with its citizens. Note that you cannot buy armor or weapons at this point of the game since, not only are the store clerks telling you that they're not open until 10 or 11 (forgot which. ^^), Adol has no money! However, if you return here later on in the game, the stores will be open for business. Oh yes, there is a blond man walking around and about in front of the item store to the east. (The charas that are dressed like this remind me of Neanderthals. ^^;) He will ask something about Duren (I think he's asking you if you ever heard of his information booth or something). Answer him with either choice since there is no consequence for a "wrong answer" here. Anyway, just remember Duren's name. ^^; 3) NATIONAL BORDER TOWN KASNAN (Kokkyou no machi KYASUNAN) Once you arrive at Kasnan, Freya will take you to an inn. Once there, you can talk to Freya again or talk to the other 2 individuals there. The man standing near the entrance is the inn keeper. He charges 10 GP per night and as far as I know, this is the ONLY inn in the whole damn game. Right now, it's rather pointless to try and get some rest so you might as well move on, ne? The guy at the table in the inn is a merchant. You can buy the herb (50 GP) and/or the DOKU keshi (100 GP). [I'm going to use DOKU keshi from now on since antidote might not be the right translation. ^^] Since Adol is penniless at the moment (why doesn't the guy bring money with him for his travels!? o_O), just leave the inn and walk around and talk to people. To progress the story, try walking out of town (go west) or into the castle (go north). The guards will halt Adol and arrest him. The next thing you know, you're thrown into a dungeon. Obviously, talk to the man in bed. He'll introduce himself as Duren and tell you his reasons for being thrown in jail. Duren will try and sell you some information. Unfortunately, you don't have the 5,000 GP for it but choose to buy it anyway (select the top choice). Choosing the bottom choice will just result in a cycle so you have no choice but to buy! ^o^ Now check the wall just right of the bars. Adol will discover something and Duren will do the rest. Follow Duren up the stairs and go through the doorway where the 2 guards are standing. ^o^ Naturally, the guards will take notice of the escaped prisoner between them and attempt to throw him back into jail. Their efforts will be thwarted by the arrival of their commanding officer who frees you and takes you back to the inn. Duren will use this chance to escape and leave with you. (Uh ... don't the guards kind of notice this? @_@?) At the inn, Duren thanks you and states that he is in your debt (or something to that effect. I wasn't really jotting down the dialogue at any point in the game. =P). After he takes off, you and Freya will catch some sleep and then, it's off to work for you! ^o^ Leave the inn again, and go back to the castle. Go through the right doorway, and once on the 2nd floor, you can either ignore the center room or go through its doorway. Either way, it makes no difference. If you choose to continue up the stairs to the left of the screen, you will get to talk to the commanding officer again and he gives you permission to take whatever treasures you can find in the castle. (When I first played this part, I looted the place and THEN went to speak to him. ^^;;; As stated before, it makes no difference whether you take the stuff now or after to talk to the guy.) The middle room of the 2nd floor leads you to a chamber with 3 treasure chests. There you should find an herb, a Roda's medicine, and 500 GP. After you get the money and the items, head back down and leave the castle. Assuming you chatted with the town's citizens already (but if you don't know Japanese at all, it is rather pointless to do so anyway. ^^), head over to the armor and weapons shops at the west end and do some shopping. Right now, you can only buy the Leather Mail & Shield (100 GP @) and the Short Sword (100 GP). *** Buying armor *** When purchasing armor, you will get 2 additional choices after selecting the top choice. They are armor (top one) and shield (bottom one). Once you're done here, head out through the west gates and go kick some slime butt. =P 4) NATIONAL BORDER'S RIDGE (Kokkyou no touge) IIRC, you probably could level up around 2 - 6 (or more) levels easily just by fighting the monsters at this region. However, once they start giving you 1 EXP per kill, I suggest you move on unless you're doing it for the sake of obtaining gold. If you were patient enough like me and managed to save up 2,100 GP for buying the next "set" of armor and weapons (you'll soon notice in the SWORD inventory that weapons, armor and shields are arranged in sets) which are the Chain Mail, Middle Shield, and Middle Sword, you can head back into Kasnan and purchase them. ^-^ 5) NATIONAL BORDER'S RIDGE: SUMMIT (Kokkyou no touge: chojou) Isn't this a beautiful scenic view of the forest below? Well, just remember this place since you'll be coming back here later on in the game. 6) SUMMIT'S RUINS (Touge no iseki) Upon reaching this place, Adol will hear sounds originating from the back of the relief. Witness the blonde-haired girl beat the crap out of the monsters about to attack her. Sugoi! Go Karna! o(^o^)o After Karna introduces herself and her reasons for being here (she's looking for her friend, Lamuness), she invites Adol (I think) to her village. She leaves and you can either stay and admire the statues of Prince Lefance for a while (=P) or just follow her. 7) WOODS: NORTH PART (Jukai: hokubu) How nice of Karna to just take off on you, huh? In fact, how the heck did she manage to get to the village so fast!? o.O Anyway, battle your way through these woods. There are tree trunks with doorways carved into them. You could go through them if you want but they were a bit disorienting for me so I didn't bother using them. Those doorways take you to other places in the forest; they can either take you set you back a bit or take you to a part you haven't been to so take caution when using them. 8) WIND VILLAGE KOMODO (Kaze no mura KOMODO) [If anglacized, the village name should read Komode/Comode but I like it more as Komodo. ^^] Karna will greet you here and bring you to the Elder's house where you will have a meeting about the current state of Selceta and a missing member of the village, Lamuness, among other things. At the end of the conversation, Karna asks you to go seek out the Selceta Great Elder. Answer OK (not that you have any choice in the matter since responding with the "chotto" will only make Karna make the request again ^^). After this, move around this disorienting village (if you're playing this game as a ROM, the backgrounds can play tricks with your eyes! *_*) until you reach the hut which houses the merchant that sells items. I believe he's located somewhere near the 2nd last of level of the village (which is the 5th one since there are 6 levels to this place!). >From the merchant, you can buy 2 additional items, one which I believe cannot be purchased anywhere else in the game and it is the Seinaru Udewa or the Holy Bracelet. This will kill all monsters on the current screen. The Mirror Necklace, on the other hand, will freeze all monsters in place (but only those that are on the screen). Unlike the Holy Bracelet, this necklace can be bought in the Village of Lance as well. If you bought the Chain Mail, etc. (all the ones that cost 700 GP) back at Kasnan, you can ignore the Armor and Weapons shops here. Oh yeah, you see that tree trunk with a doorway in the "middle" of the village? Take note of that. You'll return there later on. =) Now that you're done here, head west (on the 3rd level of the village), and plow through some more monsters in the forest. Beware the multicoloured shell monsters; those things can poison you! If you get poisoned, use the DOKU keshi. Otherwise, you'll have to stand still to let the HP replenish and for the poison to go away by itself. ^^; 9) CRATER (KURE-TA-) Here you go! It's your very first dungeon. This one is not a pain to get through, thankfully, though I would highly advise you to go through every dungeon in the game with as minimal damage as possible since a boss sits in wait for you somewhere along the way. Save the herb, the DOKU keshi, and every other healing item for when you need them most (for me, that would be during a boss battle). If you're patient enough, you may want to fight the first few monsters in the area you first enter over and over until you level up fighting them (just run out into the forest bridge again to replenish your HP. Uh ... don't stand there TOO long since the annoying poisonous shells and friends will come after you. -_-) This just ensures that they'll be easier to fight since you will encounter them again later on in the dungeon although most of the places in this dungeon are free of any confrontations. (Note that those bones on the ground will not attack Adol if he doesn't approach them.) To travel around the crater, just move into the swirly craters when they swirl downward and you'll pop up at a different area with more swirly craters. Continue in this fashion until you reach an area with a doorway to the north. Go through it and either kill or avoid the monsters here since the next room is the room where the boss is and ya can't afford to enter a boss fight with little HP! To figure out whether it is or not, move south until you spot a doorway with 2 flashing lights. (In most dungeons, any doorway with 2 blue/red flashing lights signifies that a sub-baddy is in the next room.) *** Boss Strategy *** ********************* 'Tis a mean old minotaur! Hit him when he's moving from side to side and NOT when he's still or charging. However, I believe you can hit him when he is about to throw his crescents. Stay close to him if you can and beware of the fire is spits out at you; it's harder to avoid that than the fire spewing out of those holes in the walls! @_@ ********************* Wah! Why, that minotaur was none other than Lamuness! @_@ Nope, he's not some evil were-creature; someone transformed him into this! Anyway, Karna gives you the Eye of the Sun as instructed by the Komodo Elder. Now, head north to the new doorway that appeared and you will find soon yourself at -- 10) VILLAGE OF TAKAHARA HIGHLAND (Takahara no mura HAILANDO) Go to the northwest-most house here and talk to the blonde girl in overalls (well, she looks like she's wearing overalls! ^^). She will notice the letter bottle (from the intro) Adol has with him and asks where he found it from. Adol tells her that found it floating in the waters of Esteria's ocean. The girl is surprised by this (not sure why. ^^ I guess she never meant it to go that far. ^^) and explains that she wrote the letter of distress. She'll introduce herself as Leeza and then go on a bit more about some things. ^^ After that's done, leave her house. Adol's next stop will be the Raiu no seiiki but before that, you can take your hard earned money and use it to buy some new gear and a weapon. ^-^ (But if you don't have enough to buy them now, don't worry, the monsters in the next region should give you enough GP to spend. ^-^) After doing so, head north to leave Highland (just "talk" to the dog blocking the way). 11) THUNDERSTORM OF THE SACRED PRECINCT (Raiu no seiiki) After walking a few inches, this place will start raining on you (thus its name). =P It may be a bit confusing to navigate through this area but just keep looking for openings and you'll eventually find your way to an opening with 4 trees arranged in a diamond shape. Once Adol attempts to walk between the trees, lightning will strike them and finally, strike him as well (^^)! Poor toasty Adol-kun will then be thrown into the air and finally land in the vicinity of the Castle of the Sacred Precinct (<- a literal translation this time around. ^^) Just move around this place until you hit a dead end. A sequence will follow with Gruda (the guy you saw talking to the commanding officer back at the Kasnan Castle), Bammy, and Gadeis. Yup, it's the villains (and the vilainess) -- who I shall call the Triad of Evil (the literal translation is something like "3 evil warriors" or something stupid like that. Some things just don't sound right in English! ^^;;;;;)! Eldeil (the masked winged guy) will make his appearance soon and exposes Adol's eavesdropping. Adol-kun will find himself powerless against Gruda and co. Leeza enters looking for Eldeil but finds Adol instead. ^^ She takes him back to her home to nurse him back to health. Everything should be done at Highland so it's off to the wonderful ice cave now. Oh, along the way, you might want to try to keep taking paths that allow you to go west whenever you can since this is just so you know how to get to the Sacred Precinct Castle by foot. You can't really do anything there except fight those headless armor monsters. DO NOT fight them since even though there's only a maximum of 4 of them at a time, they are bloody hard to defeat at this point in time. Patience will pay off though since Adol will return to beat them up later on! ^o^ 12) THE CAVE OF THE MOUNTAIN OF ICE (Koori no yama no doukutsu) Er ... when you first enter the dungeon, it won't look very icy but just keep going and you'll reach the ice parts. ^.^ If the enemies in this dungeon seem overwhelming and strong at first (they did for me. -_-;), just use the fight-and-run-outside-to-heal tactic until you level up a bit. I believe there's a junction point between the non-icy area to the first ice cave room where Adol can just stand & heal. Along the way, you'll encounter more of these passageways between the cave sections. Use them as a place to replenish lost hitpoints. Oh yes, in order for Adol to just cruise through these dungeons, I recommend levelling him up to level 15. But if you want challenge, proceeding through here at level 12 will be good enough. ^_^; Go through every room here in this non-icy area since one of the rooms has a chest with the 1st Ice Key that will allow you to enter the first portion of the icy-looking ice cave. The treasures you should find here are: a) The Topaz Ornament to the Thunder Sword (found right outside, to the west of the entrance of the Cave of the Mountain of Ice) b) Flame Shield (B1F) c) Flame Armor (B3F) Now, inside the icy-looking ice cave, you should find: a) The Sapphire Ornament to the Ice Wind Sword (found on B3F) b) 1,000 GP (2F) One room has the 2nd Ice Key. Make sure you get it ... The second portion of the ice cave has the Flame Sword. It's on the same floor as the boss, I believe. (The boss is at 3F). *** Boss Strategy *** ********************* Is this an ice golem or an ice mecha? ^^ Anyway, only hit him when he turns blue while he thrusts his fist into the ground to create that wave of ice. ********************* After defeating the boss, keep on going. You'll be at a passageway. Don't miss the chest with the 1,000 GP right at the east end. ^_^ 13) TEMPLE OF THE EARTH (Daichi no shinden) If you walk around the temple structure, you'll notice that there are 2 doorways with boulders blocking them. To clear them, you'll need to go inside the temple and speak to the old man there. His name is Gazok. You'll learn more about Lefance and the Eyes from him. Wish I was able to read it all though ... ^^ Anyway, he'll tell you go to his wife (I think. Well, you go to his home for a reason) and since the path to his home is blocked, he'll give you a pick so you can hack your way through the rubble. Head over to the RIGHT side of the temple. After the rocks have been cleared away, proceed through the doorway. More dungeons ... yay. BEWARE of those zippy eyeball monsters! If you are anywhere less than level 14 or 15, they can kill Adol REALLY fast. 14) LAKESHORE (Kohan)/GAZOK'S HOME (GAZOKKU no ie) Keep heading right until you come across a bridge that leads north. Go up and go into the house and speak to the old lady in bed. She'll wonder who you are, you tell her, and then all you can do is go back to Gazok to further the story. ^^ (BTW, when Adol stops at the bridge, he'll notice that the lake is a little red. As you return from Gazok's home, Adol will mention that the entire lake is now red. Karna also mentioned this back at the summit's ruins (the lake turning colour) ... Is this an omen of some sort?) Back at the temple, Gazok will send you to Selrei to get the Flower of Selceta to cure his wife's illness. To do so, the old man will give you a bomb (^o^) to use on the other blocked entrance. (Note that the bomb would, of course, disappear from your inventory after its use. =P) In this side of the ice cave, you will find the Thunder Sword & Shield. 15) WOODS: SOUTH PART (Jukai: nanbu) Hoho! More plowing! Make sure to go to every chest in this part. There's a final piece of armor that will complete that 5th set in your SWORD menu here. ^_^ Also in this forest is a chest with 1,000 GP. 16) RIVER VILLAGE SELREI (Ookawa no mura SERUREI) Finally, another village! Upon your arrival here, talk to the merchant closest to Adol. He will sell you the flower the old couple needs. Now go all the way back to the lakeshore and ta da! As payment of your kind services, you receive the Eye of the Earth. Gazok will tell you to seek out the Great Elder to learn more about the Eyes (or something like that ^^). Your job here is done ... for now. ^.^ BTW, the old lady will give you free healings if you return again later on. ^-^ Take advantage of that fact to replenish MP if you used some up along the way. Back at Selrei, you will find Freya waiting for you. Talk to him and he'll take you to the Elder's home. You can choose whether or not you want to go in right away. If you don't, then just walk away. ^.^ After talking to the Elder, Freya will ask Adol to give the bottle of Secret Medicine of Selceta to Crarge(? ... the katakana is KURA-ZE), the doctor in Minea. Say OK since you can't really refuse ... There's some shopping to do here but it'll be kind of costly especially if you decide to take up on the offer of buying the Elixir from the merchant sitting next to the one you bought the flower from. However, if you need the cash, the bridge right before this village will be an ideal place to get some. ^^; One interesting note is the guy in the southern part of town near the dock (the house right of it). I wish I could read what he's saying but he can make it so that a sword ornament will be part of a sword again (or maybe they were never part of the swords in the first place? ^^). He seems to specialize in magical swords or something. You can give him the Topaz one to work with since at this moment, you don't HAVE the Ice Wind Sword. =P The deed will cost 5,000 GP though. Uh ... I'm not sure anyone here sells the usual items so if you need an herb or something, you'll have to wait until you defeat that horrid centaur boss that's coming up soon. ^^; Anyway, back to the story (I guess) ... After talking to the Elder, you will be setting sail back to the country of Esteria. Oh yes, pay attention to what Eldeil does to the unconscious Leeza in this little "cut scene"; 'tis important later on. ^_^; 17) MINEA'S PORT CITY (MINEA no minatomachi) Talk to the captain once you reach Minea; the guy is spooked out. ^.^ Leave the ship and head north to see why ... AIIIEEE! The city has been overrun by monsters! You can still enter some houses and all, most notably the hospital. So just drop off that potion and head to the plains. Actually, you can hang back and kick some monster butt for a while but since there's some cleaning up to do in the plains anyway ... 18) MINEA: PLAINS (MINEA: sougen) The widdle civilians lying around will just be begging for help so you can ignore them. If you're confident enough right now and feel that you're strong enough to take on that boss I keep mentioning -- douzo; go right ahead. Head north until you spot a glowing black cloud near some trees. Walk up to it and you will be greeted by the master of annoyance himself. (BTW, the monster that is gold and blue - and looks like a reject from a live-action Japanese sci-fi series - gives quite a bit of EXP.) Yes, I hated this boss because, for some reason, I had a lot of trouble defeating him. Out of all the bosses I have fought, NONE of them required me to reload the game as much as this fool (other than the final boss). But you should be thankful that you won't have to go through the agony of reloading the game 10 times just to vanquish him. =P *** Boss Strategy *** ********************* 1st form: This is short and simple: Stay *in front* and as close to the boss as much as you can; he will not charge at you if you stand beside or behind him (duh). Once he raises his legs to charge, brush by his hindlegs from side to side. Do this as many times as you can before he changes form. If you're lucky, you can kill him before he takes that EVIL EVIL form. >P 2nd form: The EVIL EVIL form. Defeating him in this state is a bit trickier. For one thing, he goes back to full health and you cannot get hit by ANYTHING he dishes out at you. The vertical beams of light can instantly kill you and worst of all, the orbs that create them are freakin' heat seeking after they finish releasing the beams (and getting hit by one of them orbs can take a big chunk of your HP away)!! *_* What I did here was stay near the south wall since it takes the orbs a longer time to get to you & when I see them come toward me, I'd run in the opposite direction. Timing is the key here. The trade-off here is, of course, it'll take you longer to get back to the boss. However, if you can time it well, you can even stay near the northern wall where he is, and just brush back and forth again when he raises his sword to shoot those fireballs. Your biggest concern though is the beams and the orbs. -_- I didn't mind the fireballs as much as those damn things. ********************* After the demise of the centaur-like thing, continue on over the bridge or return to Minea. Oh, if you talk to the former victims roaming around the plains, they will all say the same thing which is basically thanking Adol for saving them. Heck, even the people in the city will thank you. And if you think you can buy armor and weapons after this ordeal, heh, think again. Actually, be thankful that you don't have to since you just blew 15,000 GP (or maybe 30,000 GP? =P) at Selrei. =P Oh, the person that sells herbs and DOKU keshi is found at the hospital; he's the guy sitting at the table on the left. 19) ZEPEEK VILLAGE (ZEPIKKU mura) Speak to everyone here and move on. ^^ I think you learn about Gorban and the temple to the north or something at this village and that's about it. Me can't remember. -_-;; 20) LANCE: MOUNTAIN ROAD OF THE TEMPLE (LANSU: shinden no yamamichi) A nice scenic route to the temple. Once there, talk to the guard and he'll shoo you off to Lance to see Lilia. (The village is to the northeast of the temple.) Along the way, you'll come across a cabin. That's Gorban's home but Adol can't get in until after visiting the Village of Lance. 21) VILLAGE OF LANCE (LANSU no mura) As usual, talk to everyone here especially Keys (the guy who's just standing there) and then head down to Lilia's house. Adol will discover that Lilia is not in, so just leave her house. Upon exiting, Talf will call you and you will engage in a conversation with the little kid. Ruta Jenma strolls by, spots Adol and Talf, and the 3 will have a major conversation that I can't exactly describe since I couldn't understand most of it. You will learn, however, that Lilia is in the possession of the Eye of the Moon (@_@) and that she and Banoa(? ... I'm not familiar with the previous Ys games so ... ^^;) have gone somewhere. When the dialogue sequence is done, leave Lance and go to Gorban's home. 22) MOUNTAIN ROAD OF THE TEMPLE: GORBAN'S HOME (Shinden no yamamichi: GO-BAN no ie) Just enter his house and Gorban will follow shortly. Here, you will obtain the handy Wing item! This wing will allow you to teleport to specific areas on the world map. Some destinations will change by the end of the game though. Anyway to use the "warp wing", be sure you are NOT in a structure or dungeon (there are some particular outdoor areas that won't let you use it too) so once you're at the Minea port, select it in your inventory and hit the Y button to pull up the destination "menu". To cycle through the place names, use the up or down arrow buttons. Assuming you're using the down arrow, here are the place names in order as they appear. (All destinations marked with asteriks (*) around them are ones that you cannot get to presently) : 1) Promarock 2) *The Golden Temple* 3) *The Silver Temple: D* 4) *The Silver Temple: C* 5) *The Silver Temple: B* 6) *The Silver Temple: A* 7) Lakeshore [right now, it'll take you to the bridge south of Gazok's house, but near the middle of the game, this will change] 8) *Bronze Section A* 9) *Bronze Section B* 10) Lance: Mountain Road of the Temple 11) Village of Lance 12) Zepeek Village 13) Minea: Plains 14) Minea's Port City 15) River Village Selrei 16) *Temple of the Moon* 17) *Temple of the Sun* 18) Temple of the Earth 19) Sacred Precinct Castle: Entrance 20) Crater 21) Village of Takahara Highland 22) Wind Village Komodo 23) Summit's Ruins 24) National Border's Mountain Peak: Summit 25) National Border Town Kasnan At this point, choose Komodo as your destination, and hit the A button. (Look at Adol go!! ^o^ I wonder how the guy lands ...) As an aside, you can also choose to go back to Promarock as the armor and weapons shop there are now opened. ^_^ But if they aren't, then just go when your in-game clock hits the 11th hour since I believe they said they won't be opened until 11. =P Promarock has the best armor, weapon, and shield that can be purchased, each going for a whopping 10,000 GP! @_@ However, a bit of fighting should give you the 30,000 GP you need for your next "set" o' fighting gear. ^_~ Of course, you can even choose to wait for the set after which can only be found at the Flame Cave. =P 23) SACRED PRECINCT CASTLE: ENTRANCE (Seiiki no shiro: irikuchi) -- Return to Komodo -- Actually, the first part here deals with the Wind Village, Komodo. Once you arrive at Komodo, Lamuness (he's back to normal! ^-^) will take you to his(?) home where you will encounter Eldeil-sama who has Lilia as a hostage! @o@ A short sequence will occur here (note the wonderful hole in the roof Eldeil made. Whatta nice guy ...). After that, there will be even MORE trouble as the Romun soldiers storm Komodo. Although they appear to withdraw in peace (wish I could read the dialogue here. ^^), you cannot continue on with the game until you fight them. To do this, go to through the doorway of the tree trunk (yup, it DOES have its purpose! ^.^)! Be prepared though cuz this is a boss-type battle! *** Boss-Type Strategy *** ************************** This is really easy given the amount of space you get to move around in (plus your enemies seem to move at a turtle's pace! ^^;). Don't let the size of the army intimidate you; this really is no different than fighting monsters in the woods, dungeons, or elsewhere. The key here is to just keep running around and hacking at the soldiers until they all die. Just don't stay in one place too long or you risk having the entire army gang up on you. =P ************************** Once done, leave that area and talk to the Elder (who is back at his hut). You will learn that Karna is leading a small band of warriors to the Sacred Precinct Castle (I guess they figured out that it's the hideout for the baddies. =P). Use the wing to go to Highland, the Village of Takahara. You will witness an exchange between Leeza and Karna. Leeza is trying to dissuade Karna from continuing (I'm sure you know why by now ...) but wah! Karna is so mean!! T_T First the 3 evil characters, and now this! Poor Leeza-chan. ;_; Anyway, after this is over, head on over to the castle via wing or by foot. (BTW, if you didn't buy the weapon and gear at Promarock yet, I advise that you do now ... unless you still want to wait until you get your hands on a FREE armor, shield, and weapon. ^^) Finally, you're at the castle. You can hang around the entrance and get some GP and EXP fighting the annoying headless armor guys. In fact, I suggest that you do that since there isn't much fighting inside (what a surprise, huh?). -- Inside the Castle -- The inside is a bloody maze; moreso than the other dungeons you've been to Anyway, ignore Karna's people and the monsters ("guoggaogao!") and make your way down to the torture chamber. The fight here should be easy. Once you free the victim, move on south. You will pass some cells with imprisoned people. You can talk to them but that's about all you can do. You will soon encounter Lilia who is also being held in a cell. Unfortunately, not only can you not free her, the jail warden (=P) himself makes an appearance! *** Boss Strategy *** ********************* Another fairly easy battle. For the first part of the fight, ignore the boss himself and focus on getting rid of his pets most notably the harmless white one (an ice dog?). Once you finish it off, go after the boss but only attack him when the spikes are down. ********************* Even though you are victorious, you will not be able to rescue Lilia. Adol will appear to be consumed by the magical flames that were encircling him but miraculously, he is fine when he comes to! Alas, Lilia is gone but for your efforts, you receive the Eye of the Moon. Karna will come and tell you to return to Highland. (Note that all the monsters are gone from the castle.) Do so. Once there, speak with the Elder. Once done, leave and you will meet a familiar face. Why, it's Duren! This time, he's tell you of an item that will be of use to you (or something like that). He doesn't have it with him; it's at the Information Booth (which he doesn't mention WHERE in the world it's located at. -_-). You can purchase it now (it's in Minea), methinks, but I didn't get to that particular item until after Lefance's Tomb. 24) SELREI: GREAT ELDER'S HOME (SERUREI: Daichourou no ie) As the section title indicates, warp to Selrei. Speak to the Elder here to gain an audience with the Great Elder. The Great Elder tells you about the ancient civilization of winged people, Prince Lefance*, and the Hero's Sword. (Yup, I just pick up key words when I read Japanese dialogue. ^^) The Great Elder will also tell you of the location of the sword which is somewhere within the Mountain of Flame. Now you're probably wondering where the heck the Mountain of Flame is since you've basically covered every inch of the land already by foot (at least I did when I was playing. ^^). I don't know how I figured this out but I'm pretty sure there was something in the old man's dialogue that gave it away (and I didn't bother to write it down. ^^). I know I didn't find the mountain from pure luck and guessing. Hirm ... Welp, at any rate, leave his house and go down the steps (you can't use the wing at the current screen). Once you're down and in the open, use your wing and head back to the Lakeshore. Talk to Gazok. He'll call his wife and she'll tell you of where to go: the waterfall to the east. *A little sidenote: I'm not exactly sure if this should be translated as Lord or Prince Lefance since the "kou" character after his name can be translated as either. I chose Prince since I think he was part of royalty (as noted at the ruins of the ancient *kingdom* -- that place where his statues are) plus he had those 5 loyal subjects. Or course, he could have just been some general or something. =P 25) WATERFALL CAVE (Taki no doukutsu) Well looky here! There's a hole behind the falls now! Make your way through this area (check out them killer bunnies). It should be easy to stay on track since there are no rooms here to go to. Once you make it to the passageway, you'll be heading into ... 26) THE CAVE OF THE MOUNTAIN OF FLAME (Honoo no yama no doukutsu) Go to every area here to make sure that you won't miss any chests. Here you should find: a) Ice Shield b) Ice Plate c) Ruby Ornament belonging to the Flame Wind Sword. The Ice Wind Sword can be found in the next part, in case you're wondering. =P I don't know how to describe it but in the cave level before the room which leads you to the Temple of the Moon, you should notice a part of the ground which is rather clean cut unlike the other parts of the ground which have jagged, rough edges. It's a gap and an important one at that since you'll have to bridge this gap in order to get the Hero's Sword. If I'm confusing you, just walk around that part of the cave until Adol says something (he will if you're at zee gap). Anyway, ignore that all-important gap at the moment and head south (I believe it's the left-most path you need to take) to the unique looking room. It's unique in that there are no other rooms in this cave that look like it. It should have a single, tiled path which leads to a doorway. DO NOT wander off this path unless you want Adol to die a quick death. Yes, those shimmery shiny circles (could it be lava? ^^) on the ground can do wonders to your HP. 27) TEMPLE OF THE MOON (Tsuki no shinden) Mon ami, you are at yet another temple but this one has a gift for you! Go in and down the stairs to the chest on the dias. It's the Ice Wind Sword. All righty then, now you can go back to the gap. =P -- The all-important gap -- Adol should mention that the Flame Wind Sword (in your inventory) is reacting to something here. The ground will rise from beneath the lava to bridge the gap. Head right and get ready to fight 6 pathetic dragons! =P *** Boss Strategy *** ********************* If you want to play it safe, DO NOT go near every dragon at once. Lure the one(s) you want to dispose of first by walking near it/them. Standard monster fighting tactics are all that's needed to finish this fight. ********************* Once all 6 are defeated, continue going to the right and here, you will receive that legendary Hero's Sword. Head to the Temple of the Moon so you can warp back to Gazok. Actually, I have no idea if you really need to go there after this, but you can do it just to impress the socks off of him with the sword you just got. =P 28) SELERI: THE TOMB OF LEFANCE* (SERUREI: RUFANSU haku) * See Translation Notes & Acknowledgements Go to the Great Elder's House again and he will let you through to get to the other side of his home which leads to Prince Lefance's resting place. There, Lefance will speak about the Seal of the Ancient Civilization and what you need to break it: The Gold Pedestal (technically, it's hard to imagine anyone walking around with a pedestal. Damn my dictionary ... -_-). The Gold Pedestal is at the Information Booth in Minea. Yup, it's the item Duren was telling you about. Warp to Minea, go to the northwestern-most house there, and purchase the Gold Pedestal (3,000 GP) from the kind store clerk. Now it's time to break the seal. Warp to National Border's Ridge: Summit and walk up to the altar there. Adol will proceed to put the Gold Pedestal on it and Lefance will talk to you. A neat sequence will occur here as you witness the rising of the Ancient City. 29) BRONZE SQUARE (Seidou no hiroba) The changes that occurred after the Ancient City sprang up (this affects the Wing in a way): a) Gazok's dwelling at the Lakeshore is now gone so returning to that area for free healings is out of the question. It's still around but you won't find it for the next little while. ^^ You can still visit the Lakeshore for fun though. ^-^ b) The Temple of the Moon is gone. c) The South region of the Woods is nuked as well but this fact is perhaps the most important one. If you could read the dialogue, you would notice that in certain towns, villages, and cities, people will be in awe of the city that has suddenly appeared in Selceta and only THEY will say it since they're the only ones that can see it. ^^;;; This actually hints of where you should go. Anyway, to make things short, your next destination is the south part of the Selceta forest. Warp to Selrei and head west. This is a new region that will lead you to the Ancient City. Go north on this new path when you get the chance; you'll hit the Bronze Square. Stupid me didn't mark down which is the right door to go through so you'll have to try them out until you reach Bronze Section A. -_-; Oh yes, beware of the ground here at the Square -- there will be these block monsters that rise from it but they will not make their appearance unless you go near them. 30) BRONZE SECTION: A & B (Seidou no chiku) Section A: Uh ... there shouldn't be anything of significance here except for doorways that lead to B. Section B: Your goal here is to reach the battle area where you'll face one member of the Triad of Evil: Gadeis. *** Boss Strategy *** ********************* ONLY attack Gadeis when he is standing still and spinning his axe; all other times will mean death for Adol-kun! @_@ ********************* After Gadeis goes bye-bye, go through the new doorway that has opened and you will be at ... 31) THE SILVER TEMPLE: A, B (Hakugin no shinden) Actually, you're just at the Silver Temple: A right now but I mashed the 2 parts together. ^^ A SIDE: Once you exit the boss battle arena, you should notice there is an doorway right across from you. There is also one that is a bit more to the north (beyond the one in front of you) and that is the one you want to go through. The one closest to you is just a dead end. BTW, anything that stands out and is inanimate here WILL attack you (i.e. those armor guys) but you should be used to that by now, ne? ^^ >From the doorway you just went through, it should eventually lead you to an outside area of the temple on 3F. There are 3 doorways on this level and again, the one closest to Adol is a dead end (with one monster in it). The ones to the south are ones that do lead you somewhere else (^_^): 1) Left door - you arrive in the area below the 2 doorways. Here there are 3 other doorways & the one that has even some significance is the left-most (southwest) one where you'll get an herb. 2) Right door - this leads to Silver Temple: B. BEWARE OF THE CHEST(S) here. One annoyance about this temple is its chameleon monsters -- i.e. the chest monster (as well as those ball spouting, pot-looking things). To test if a chest is a monster or not, just walk up to it but don't attempt to walk close enough to open it! B SIDE: Oh my ... there are 4 doorways here. Actually, it's 5 but that one that is not a doorway right now will only become a doorway later. ^^ Now, let's label the doors! 1) Closest one to the doorway Adol just came out of. 2) The one that is north of 1) 3) The doorway beside the one that is not accessible right now, in the middle of the area. 4) The doorway that's farthest to the west. If you're not the adventurous type or one that does not like to take risks, the doorway you want to go through is 2). I'll let you discover what the other 3 have yourself. Heh heh heh. >) On 2F, take the left entrance which will lead you to ... 32) TEMPLE OF THE SUN (Taiyou no shinden) Here, you will meet the statues of 5 legendary warriors who helped Lefance during the ancient times. If you must know, their names are (from left to right): Radey, Surano, Tarimu, Miyu, and Torie. They'll mention the Mask of the Sun along with some other historic info that won't be understood unless you could read Japanese. -_- Actually, I have no idea if they're statues or just frozen in place. ^^ They seem to be guarding the Temple of the Sun or something like that. Maybe they died here? I don't know. ^^ Anyway, there's nothing to do in the temple so just head through the west doorway. 33) THE SILVER TEMPLE: C, D (Hakugin no shinden) C SIDE: The first chest you encounter here is safe (according to my brief notes. ^^); there is a herb in it. The doorway you need to go through is the left-most one in this room. Go down the stairs and take the south-most doorway from there. Now, your goal here is to get to the area of the Silver Temple C where there is only one stairway attached to the temple structure (temple roof?). You will know that you are at the right exit if you see ONLY 1 doorway, which is the one you exit from, and a staircase to the right. On the temple roof(?), you will encounter 3 doorways that are arranged in a triangle-like shape. Go through the left-most one and wander around until you hit a room with a red-carpeted stairway in the center of it. It's a big room that looks different from all the other temple rooms so you can't really mistaken it for any other temple room. ^.^ Head up the stairs and you will see an unconscious Lilia on an altar. Bammy will promptly make her appearance and soon demand that you surrender the 3 stones. Do answer yes. If you don't, be prepared to reload a saved game. =P After this, Lilia and Bammy will disappear. Now go back down the stairs but don't leave the room! Head right once you reach the bottom of the stairs and then go north. Lilia is here (and she's still knocked out! ^^). You can't do anything for now so leave here and go back down the stairs then keep going left until you can't any further. There is a doorway to the north. (Yes, this room is symmetrical.) When you exit this place, you will be at the D side of the Silver Temple and you should meet Leeza. She'll explain her relationship to Eldeil-sama or something like that and then give you the Necklace of Radiance. Now return to where Lilia is and pick her up. Adol will then be running around and beating up monsters while carrying her in his arms! It's funny in that it looks like he's using Lilia as a weapon! ^O^ Your next stop is Silver Temple: B. B SIDE: Just go through the new doorway that has opened and bring Lilia to the very place where Eldeil used the necklace to awaken Leeza ... Uh ... I would give you the directions but it isn't very hard to find since the path here SHOULD be pretty linear. You can ignore the little patch of glassy square south of the room for now. You can't do anything with it until you reach the Tower of Illis. After Lilia awakens, leave the room and head west. Lilia will follow you wherever you go. ^___^ I don't THINK she can die but I never tried to deliberately go out of my way to get her killed. You're welcome to try it if you hate her or simply hate someone tagging along behind Adol. ^^;;; The thing is, getting her killed will get you no where. ^^;;;;;;;;; Anyway, keep walking until you hit a trapdoor/pitfall. Adol and Lilia will fall to a large empty room below with no hope for escape. However, good old Dogi bursts through the wall (how the heck did he figure out that the 2 were in there anyway? @_@) and now you are free to enter and leave this area all you like! ^o^ After Dogi and Lilia depart, follow them through the hole in the wall. You will be at the A side again. A SIDE: Karna, Lamuness, and a small band of Komodo warriors will be trying to bash down the giant door here to get to The Golden Temple. After talking to Karna and friends, Lefance will speak stating that this door is just a camouflage for the real door. The real entrance can only be reached through the Tower of Illis. Adol will then receive the Key of the Tower of Illis from Lefance. You need to warp back to Silver Temple: D to use it. D SIDE: (If you didn't get it the first time you were here, you might as well look for it now -- i.e. the Hero's Shield is in this area!) Did you notice the markings on the two pillars/doorway here when you spoke to Leeza? Did you also notice the identical markings on the doorframe of the big double doors of the area you were just at? If you did, good, because you have to go through the doorway with those strange markings now and at the end of the path, you should encounter a door. With the key Adol received from Lefance, Adol will unlock it and now, it's off to the Tower of Illis! 34) THE TOWER OF ILLIS (IRISU no tou) You will get new armor here on 2F but your goal at this point is to get to 3F. Notice the funky first person-esque perspective you get once you hit the outside of the tower. It's rather pointless but it's cool to watch. ^^ You will have to go through 2 of these outside areas until you get to 3F. Now go and talk to the hooded figure standing in the corner. He will tell you about a switch that will allow you to travel through the mirrors to get to other destinations in the tower. Right now, the mirrors are not operational so all they can do is heal you if you try to go through them. ^^ Now get back to the place where you revived Lilia. I think you can get back there by warping back to Silver Temple: A and going up the stairs to the north (I think -- it'll lead you to the area where you met Karna and Lamuness). Go through the doorway here and you should get back to the area where you need to get to. Once there, move Adol across that glassy square that you ignored initially. This activates the wall mirrors in the Tower of Illis so you can now travel through them. ^_^ Return to 3F in the Tower of Illis and go through the right mirror. You need to get to the 12F and lazy me didn't map out the path to go. ^^;;;;; Anyway, there's a chest along the way that gives you a Roda's Medicine. Once at 12F, you will finally get your shot at Bammy. BTW, those eyeball monsters give you wads of EXP (providing you're not at some high level already ^^). In fact, if you fight here in this tower long enough, Adol will max out all his stats (255)!! ^_^ *** Boss Strategy *** ********************* Bammy is EVIL. Answer NO to all her questions. If, for some silly reason, you say YES to everything she asks, Bammy will turn Adol into an adorable little creature. Although this form gives you safe passage around the tower (as in the monsters will not harm you), you will not be able to go on in the game UNTIL you restore Adol to his human form. ^^ To restore Adol to his normal form, talk to Keys at the Village of Lance. (It's funny to talk to the people there while in creature form. ^o^ "Mamono da!! Tasukete!!" ^O^) Anyway, the fight with Bammy takes patience. You need to wait until she has her feet on the ground. Attacking her any other time will only mean death. ^^ IIRC, the cycle goes like this: Bammy flies around, Bammy sinks into the ground, Bammy is ON the ground. She'll alternate between those things but that's generally all she does. =P And yes, Bammy was responsible for Lamuness' transformation. ********************* After her defeat, go north and grab the Wings of Valor. This item is what allows you to reach The Golden Temple. All righty then! The rest of the way consists of a mirror maze moreso than before. The first room you get to is with nothing but 3 wall mirrors to the south and 3 floor mirrors (one of which you just exited from). Go south and through the left wall mirror. You will receive the shield, Reflector. Now return to the way you came and go through the middle wall mirror. Here you will get the armor, Defenser. Continue through this room as it is the one that will lead you to a place you've never been to yet and eventually, you'll get to 23F. (On 19F, you get a sword which I can't translate. ^^;) 23F is a big room with lots of mirrors. The mirror you need to go through is the one that is just south of the room which has 2 or 3 wall mirrors (and immediately left/west of the area where the monsters attacked you). Beware of the little room which houses the mirror you need to go through because there is a mean little chest that is hidden from view and it will attack you. -_- Continue on until you get to a room with a fireplace-like structure (dunno what else to call it ^^). Go up its staircase and you'll reach the top of the Tower of Illis. 35) TOP OF THE TOWER OF ILLIS (IRISU no tou: chojou) Hey look! It's Gazok's home! ^^ Go in and talk to Gazok and his wife. Gazok will tell you that the Wings of Valor will take you to The Golden Temple below. Talk to his wife again for some free healing. ^o^ Once done, leave the dwelling and go to the right. Adol will leap off the side and land safely at -- 36) THE GOLDEN TEMPLE (Ougon no shinden) (Normally, a person would die after a fall like that but I guess that's what the Wings of Valor were there to prevent. =P) Here it is. Your final destination. This temple is devoid of monsters so there's no need to worry about fighting your way down but there IS one more battle before the final confrontation. On the 3rd level (I think), you'll hit a doorway with flashing lights. Go through it and you'll meet Gruda, the head of that Triad of Evil. Don't worry, he won't call on his subordinates to help him. Gadeis and Bammy really are dead. =P Anyway, Gruda goes into this whole speech about how the power of the Ancient Civilization is a destructive force (something about a black pearl which I don't get. ^^) -- the very force that Eldeil is trying to possess. After this, Gruda will begin his attack. *** Boss Strategy *** ********************* Gruda's first form is a total joke but take caution with that 2nd form of his. 2nd form: There is only one weak spot here and it's his belly -- the place where he'll shoot out a beam of fire. Attack that pot belly just prior to the release of the fire beam. For me, that was the best time to do it. ********************* Lefance will speak once more after Gruda's defeat stating that the final battle is at hand. I think he warns you about using the Hero's Sword too. But even if he doesn't, just switch to that sword in your SWORD menu. Make your way across the passageway and into the ceremony room where Eldeil is. A little exchange between Eldeil and Adol will occur. Lefance speaks again saying that Eldeil is completely consumed by the evil power or something to that effect. Once the dialogue sequence is done, you'll get to beat the crap out of Eldeil. Well, the first 2 parts of the fight will have you avoiding him like a plague ... *** Last Boss Strategy *** ************************** This is a cheap battle but by no means easy. A lot of it is based on guesswork and fast reflexes on your part. ^^ -- 1st part/"form" -- Eldeil creates a psychic bolt of energy which chases Adol around. Naturally, you'll want to avoid it. =P I think attacking him at this point of the fight is futile. I don't remember if I tried but I do remember that I just kept running in circles until Adol made a great discovery. After his eureka, select the Necklace of Radiance in your inventory and hit Y. This only causes Eldeil to attack you again and this time, he's flying around and whipping feathers at you. Make sure you have armed the Hero's Sword as that is the ONLY weapon that can hurt him. Hit Eldeil when he is still. Once his HP level goes down to around half, he'll call upon Gruda, Bammy, and Gadeis and take their power. -- 2nd part/"form" -- MECHA ELDEIL! ^O^ Check out his dorky power-up gear! =P Actually, this form is VERY hateful. You can do NOTHING to hurt him. All you can do is avoid him by guessing where he'll end up next. Keep doing this until Lefance's friends (those 5 statue guys) show up and blast the armor off of Eldeil. -- 3rd and final "form" -- Ooh, he's now in wimpy peasant attire! ONLY attack Eldeil when he's flying around. When he does that annoying "black hole" spell, just keep running in a direction AWAY from Eldeil. You can stop when the floor tiles reappear. In fact, that'll be the ideal time to get in your shots. ********************** Wooooooooooo! You are done! Sit back and enjoy the ending sequence. Doesn't SD Eldeil look cute when he's lying there? ^^; I found it especially cute when he lifted his arm up (fat pudgy little arm. *^^*). Note that the mask on his face is now gone. IMHO, the anime stills with Leeza and Eldeil are beautifully rendered. And it's only appropriate that the ending ends with Adol taking off on another adventure, ne? According to this Japanese page I was reading the summary of MotS from, the next game after this (in chronological order) is Ys III: Wanderers of Ys. Weird, huh? ^^ -- END WALKTHROUGH -- -------------------------------------------------------- Items Every item Adol comes across in Mask of the Sun are listed here except the bottle with the girl's (Leeza) letter which is with you from the start. The thing is useless as far as I know. ===================================================================== ITEM COST CAN BE PURCHASED/FOUND AT ===================================================================== Herb 50 GP Kasnan Komodo Highland Minea Lance -------------------------------------------------------------------- DOKU keshi 100 GP Kasnan Komodo Highland Minea Lance -------------------------------------------------------------------- The Flower of Selceta 500 GP Selrei (special) -------------------------------------------------------------------- Roda's Medicine 1500 GP Lance -------------------------------------------------------------------- Pedestal of Gold* 3000 GP Minea (special) -------------------------------------------------------------------- Holy Bracelet 5000 GP Komodo -------------------------------------------------------------------- Mirror Necklace 8000 GP Komodo Lance -------------------------------------------------------------------- Elixir 15000 GP Selrei -------------------------------------------------------------------- Selceta's Secret Medicine 40000 GP Minea -------------------------------------------------------------------- Eye of the Sun *special* Crater -------------------------------------------------------------------- Eye of the Earth *special* Gazok's Home -------------------------------------------------------------------- Eye of the Moon *special* Castle of Precinct -------------------------------------------------------------------- Pickaxe *special* Temple of the Earth -------------------------------------------------------------------- Bomb *special* Temple of the Earth -------------------------------------------------------------------- Wing *special* Gorban's Home -------------------------------------------------------------------- Topaz ornament *special* Before Ice Cave -------------------------------------------------------------------- Sapphire ornament *special* Ice Cave -------------------------------------------------------------------- Ruby ornament *special* Flame Cave -------------------------------------------------------------------- Necklace of Radiance *special* Silver Temple: D -------------------------------------------------------------------- Ice Key 1 *special* Ice Cave: B2F -------------------------------------------------------------------- Ice Key 2 *special* Ice Cave: 2F -------------------------------------------------------------------- The Key of The Tower of Illis *special* Silver Temple: A -------------------------------------------------------------------- Wings of Valor *special* Tower of Illis ==================================================================== * You cannot buy this until much later in the game. Herbs and Roda's Medicine can be found in chests scattered in dungeons. Upon opening them, Adol will automatically be healed 150 HP (herb) or have 100 MP restored (Roda's Medicine). Also, both the Flower of Selceta and the Pedestal of Gold are one-time items as in they can only be bought once. -------------------------------------------------------- Armorers The 10 sets of Sword, Shield and Armor are listed here in the order as they appear in the SWORD menu (from weakest to strongest). ======================================================================== ITEM COST CAN BE PURCHASED/FOUND AT ======================================================================== Short Sword 100 GP Leather Shield " " Kasnan & Komodo Leather Mail " " ------------------------------------------------------------------------ Middle Sword 700 GP Middle Shield " " Kasnan, Komodo & Highland Chain Mail " " ------------------------------------------------------------------------ Flame Wind Sword Free! Ice Cave Flame Shield " Ice Cave Flame Armor " Ice Cave ------------------------------------------------------------------------ Sword of Thunder Free! Ice Cave Thunder Shield " Ice Cave Thunder Mail " Woods: South Part ------------------------------------------------------------------------ TARUUO-RU 1500 GP Kite Shield " " Highland & Selrei Scale Armor " " ------------------------------------------------------------------------ Long Sword 5000 GP Large Shield " " Selrei & Promarock Breast Armor " " ------------------------------------------------------------------------ Broad Sword 10000 GP Plate Shield " " Promarock Plate Armor " " ------------------------------------------------------------------------ Ice Wind Sword Free! Temple of the Moon Ice Shield " Flame Cave Ice Plate " Flame Cave ------------------------------------------------------------------------ Hero's Sword Free! Flame Cave Hero's Shield " Silver Temple D Hero's Armor " Tower of Illis ------------------------------------------------------------------------ Gekikou no ken* Free! Tower of Illis Reflector " Tower of Illis Defenser " Tower of Illis ======================================================================== * I'm not sure if the romaji is right. ^^ -------------------------------------------------------- == Translation Notes & Acknowledgements == (This little editor's note, so to speak, was written just so people won't write a letter to me blasting me on how wrong I was in translating place names cuz dammit, I DO know SOME Japanese and Japanese grammar! >P) For starters, if you know Japanese, you should notice that every place/person name written in katakana in the game were romanized in captials. ^_^; Also, many geographical names might sound awkward since I did literal translations to them. As I stated before, I am a novice at translating. -_- However, certain place names like Kaze no mura KOMODO should actually read as The Village of Wind, Komod. I didn't translate it as thus since it was really personal preference. ^^ As you may or may not know, the "no" character is possessive or can be used to modify an adjective (did that make sense? ^^). For example, Ougon no shiden is The Golden Temple. The kanji ougon means golden, not gold, so to translate the name as the Temple of Golden or even Golden's Temple (eeew. >P) would be wrong syntax. =P However, for places like the Waterfall Cave (Taki no doukutsu), it could be translated as The Cave of the Waterfall but again, I just did it with my own preference and dropped the possessive characteristic. Another thing you should know is that the R and L's are interchangable in Japanese (flied lice! flied lice!) but for every name, I stuck with either the R or the L. Now, before you jump to conclusions, Adol's name CAN'T be Ador because if it were, his name would be written as ADORO or something and not ADORU! =P * Goddamit, stupid WordPad won't like me superscript! >_< Anyway, this little footnote (heh) is for 28) SELREI: THE TOMB OF LEFANCE. There is no "no" character here so the literal translation would be Lefance Tomb/Grave. However, just to make things sound nicer, I translated as if there was a "no" character between Lefance and haku (tomb). ^^ == Acknowledgements == Ys Collected Works (Outline of "Ys-4" SFC Ver. -1-) http://www.nuis.ac.jp/~s94204wh/ysbook/story/Ys4/4sfc_01.html This is a MAJOR fan page. Most of it is in Japanese though but I was able to get some of the story elements and all from the Ys IV: Mask of the Sun summary. Ys IV Help Page http://www.geocities.com/TimesSquare/Dungeon/5459/ This is for The Dawn of Ys but with this page, I was able to figure out some of the story in MotS since it is kind of similar. ^^ Also, I got some character name translations from page. ^_^ The Unofficial Ys Homepage http://spectre.student.umd.edu/ysmain/Default.html [This page is now gone, I think. ;_;] This is perhaps the sole English Ys page that you will ever need. It's not complete, unfortunately, but it's still a good resource for an introduction to the series as well as some other stuff. The big help from this page was for chara names again. ^^ bonnie mrsrfbjr@webtv.net I feel the need to include Bonnie here since without her help, I would have been forever stuck at Lance, looking for a way to return to Selceta. -_- Sarah Matsumoto http://www.geocities.com/Tokyo/Garden/7196/index.htm Some translations of place names were done with the help of Sarah -- most notably the names of the Mountains of Ice and Flame. ^_^ ========================================================================