Date: Tue, 1 Dec 1998 15:46:51 -0800 (PST) \ -- __ ---- ___ \ \ | \ \ \ | _| \ \ | / ____ _____ \ \ | | | | | / \ \| | | | / / \ | | |/ / \ | | / \ | | / g o d o n l y k n o w s / | ___ _ ___ _|_ __| ___ ___ _ __ ____ / | / _ \ \ \/ | / _ \ / _ \ / _ \ |___ \ | \/__|/ ___| / /| || |_| || /| || | | || | | || |_| | ___| || | \ \ / / | || __/ | | | || | | || |_| || __/ / _ || | \ \ / / | || |__/|| | | || |_| | \__ || |__/|| |/ || | ___| | /____| |____| \___/ |__| |_| \___/ ___| | \___/ \__/|_||__| |_____/ | |____/ \ | | \ \ | | \ \ | | \ \ | | \ | | | \___/ | | : : --------------------------------------------------------------------------- XENOGEARS FAQ v0.3 for the Sony PlayStation (American Version) mantained by Ignacio de Lucas (de_lucas@yahoo.com) originally co-written with Kao Megura Unpublished work Copyright 1998 Ignacio de Lucas This FAQ is for private and personal use. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appear unaltered and in full. This FAQ is not to be used for profitable or promotional purposes. This includes being incorporated, reprinted, or otherwise used by magazines, books, guides, etc., in ANY way. The Japanese version of this FAQ was created by Ignacio de Lucas and Kao Megura. Currently, this American version is being mantained by Ignacio de Lucas . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Xenogears is (c) Square Soft and (c) Sony Entertainment of Japan. ------------------------------------------------------------------------- This FAQ, and future revisions of it, can be found at: ------------------------------------------------------------------------- Kao Megura's Home Page kao.home.ml.org GameFAQs www.gamefaqs.com =================================== T A B L E O F C O N T E N T S =================================== 1. U P D A T E S / I N T R O D U C T I O N 2. D I S C O N E W A L K T H R O U G H 3. D I S C T W O W A L K T H R O U G H 4. S E C R E T S 5. A C T I O N R E P L A Y / G A M E S H A R K C O D E S 6. P L A Y I N G T H E G A M E - Characters - Controls - Main Menu - Sleeping and Shopping - Battles 7. L I S T S A N D C H A R T S - Item List - Character Equipment List - Character Weapon List - Gear Equipment List - Gear Weapon List - Skills, Abilities and Gear Options Lists - Status Effects - Selling Prices 8. M A P S - Yggdrasil Map - Bledavik Waterway Map 9. M I S C E L L A N E O U S - "Small Two of Pieces" Lyrics 10. L I N K S 11. S P E C I A L T H A N K S 12. A U T H O R ' S N O T E ========================================================================= 1 . U P D A T E S / I N T R O D U C T I O N ========================================================================= UPDATES ________________________________________________________________ Version 0.3 (December 1, 1998) Well, for those of you that are wondering, Murphy's law is still vigent. My multi-page memory card decided to erase Xenogears' page while I hadn't made a back-up yet. I was as far as the end of Kislev when that happened. Oh well. At least I'll have the chance to re-check some things and get some elusive items. Also, I'm been terribly busy the last week and a half or so, and as a result I haven't been able to play, update or even read mail. I'm updating this thing before reading the mail (I'll never update otherwise, more on this in the Author's Note) so if you sent a mail about two weeks ago and I haven't replied yet (or put a contribution you sent in the FAQ), sorry. I've revised the Walkthrough a bit as a result of having to restart: most noticeably, I changed the course to follow to deactivate the sand sensors in Stalagtite Cave, and revised the Tournament part as well. Also, because of popular demand, I've included the locations of the notorious three stones at Shevat. Information on them was provided by: Pauzanes Neto (shinji08@geocities.com), Daryl (daryl@dnet.net.id) and Jason F. Long (tobin@eldrick.simplenet.com). Added how to get the Hide and Seek Badge in Aveh, thanks to Beth (BIZAROELNE@aol.com). Added the conversion to metric units of XenoGears' measurement units, again thanks to Pauzanes Neto (shinji08@geocities.com). Whoops! If you don't beat Dan at the tournament, he gives you the Wedding Dress ^_^; Thanks to Shalloween (Shalloween@aol.com), Andy Schiestl (ajs2916@unix.tamu.edu), Yao (amici@the.net.ph) and Patrick Miller (pmiller@cis.ysu.edu) for this. And more about the tournament: if you make the fights last longer, Bart will encounter less guards in the castle. Added a way to get an M Disk early in the game thanks to Stuart Logan (Sturat@webtv.net). Added how to get 120 G In Citan's house thanks to Jim Argyros (jargyros@iastate.edu). I had put all Gear Skills with the buttons presses corresponding to the Japanese version; it's corrected now. Thanks to Dimetric Simone Houston (dhousto@tiger.lsu.edu) for making me note this. Also, for some reason I forgot to correct Citan's with Katana's Skills when I got the UScomplete version. Their proper names have been kindly sent by Hieu Le (mad_ogre@hotmail.com), however, and have been corrected. Strasa's stategy for beating the RPS guy doesn't work; on several different occasions, the guy picked the same thing he chose last time, even if he lost. I can't blame Strasa though; I myself have been on the brink of putting a similar strategy on the FAQ, only to realize at the last possible moment that it didn't work either ^_^; Version 0.2 (November 5, 1998) Since I (shock!) actually have the game now, I was able to check and correct quite some things, especially the walkthrough, which has also been expanded and now covers up to Nisan. This has taken a lot of time and left my eyes bleeding, but it's been worth it. Now let me die in peace. Ah, so they went ahead and changed the item names from the demo version, huh? OK, I revised all lists and set everything straight (phew!). Added "Selling Prices" to "Charts". Added "Status Effects" to "Charts". Added all Gear Skills to "Charts". Added "Bledavik Waterway Map" to, of all sections, "Maps". Added "Action Replay / Game Shark Codes" section Added the location of Fei's savings and the Mermaid Tear, thanks to Stuart Logan (Sturat@webtv.net). Thanks also to Mike Bridge (z964453@wheat.farm.niu.edu) for Fei's savings too. Added the location of a Spider thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@ hotmail.com) and again Stuart Logan (Sturat@webtv.net) Added a strategy to beat the "Rock, Scissors, Paper" guy at Lahan thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@hotmail.com) Corrected a mistake thanks to Brian Youn (bwa@us.ibm.com): Attack Levels 1, 2 and 3 do not multiply the amount of fuel recovered with a Charger (as Level Infinite does), but rather, add 20, 40 and 60 to that amount. Made lots and lots of small corrections, mostly on names from the Japanese version. Everything should be correct now, but I know it won't. Version 0.1 (October 15, 1998) First version of the US FAQ, released before even the game itself. Already contains almost complete (?) item, Abilities and Skill lists, except for Gear Skills and some other things. Also contains the beginning of the walkthrough from the Japanese FAQ, translated and somewhat modified (added some items that can be obtained at Lahan). I've almost completelly rewritten the "Battle" section under "Playing the Game", which was fragmented and incomplete (no Skill explanation! Ulp!). All in all, this is much like version 0.7 of the Japanese FAQ, adapted for the US release, and with a couple of additions. INTRODUCTION ___________________________________________________________ Long time no see! Well, I stopped working on the Japanese version of the Walkthrough quite some time ago, since I didn't really feel like finishing the game again in Japanese with the US release so close. I'm spending all my free time in playing the game and writing this walkthough, though unfortunatelly "all my free time" is not that much. OK, this is how things are now. K.M. ended up getting tired of the game (he didn't like it too much, to tell the truth, but kept working on it because of his sense of duty) and so he won't purchase the US version. So that means that the FAQ will be mantained exclusively by me from now on. Since I absolutelly love the game, there's no way I can't get enough of it, so for those of you that thought I got tired, don't worry, that'll never happen (I hope). As mentioned above, this FAQ is based on the American version of Xenogears. It seems that Square has finally redeemed themselves in their (IMO) only fault (that is, translation quality). I'm happy to see that the quality in Xenogears' translation is amazing, back up to the times of Ted Woolsey or so. This couldn't be more in time, also, since in my opinion Xenogears is the real masterpiece in Square's history (kicking some serious backside of pretty much everything else). ALL information in this FAQ applies to the American version of the game only, ESPECIALLY the Action Replay / Game Shark codes. They will NOT work in the Japanese version. If you happen to have that version, you should check GameFaqs for the Japanese version of this FAQ. Note, however, that its walkthrough is incomplete and discontinued, and that I probably won't be updating the FAQ itself at least until I finish the US game, but you can use the walkthrough in this (the US) version to help you. The reason for this is that I didn't write a walkthough the first time through, and hearing the news of a US release, I didn't thought it was wise playing it through again in Japanese. Well, remember that I'm Spanish, which means English is my second language. So expect errors. Tons of them ^_^;. Finally, I won't answer questions by e-mail. Believe me, after two weeks of spending 1-2 hours a day answering mail, I just had to say "enough". I don't really mind replying, but it takes way too much time, which I can't afford. That doesn't mean you shouldn't ask: if I'm able, I'll answer your questions in the next revision of the FAQ. Also, if you do write me for whatever reason and are expecting a reply, please allow for one or two weeks before I do so. As I said, I'm very busy, sorry. You can contact me at: BTW, I take advantage of this to make all people who have read any of my other old FAQs (Final Fantasy Tactics, Bloody Roar, Alundra or Einhander) note that my e-mail address has changed! Apparently I've been receiving some mail at that address and I can NOT reply to any of it. Note, however, that I won't be answering any question related to these games (I don't play them anymore) nor will I be accepting contributions since I won't update the FAQs either, so... ========================================================================= 2 . D I S C O N E W A L K T H R O U G H ========================================================================= Until this walkthrough is finished, remember that you can find David Johnson's complete walkthrough at: About the monsters: The information is arranged like this: Name of monster How many HP it has, then, experience and money it awards when beaten, and optionally, items obtained by beating it. "Character-sized" or "Gear-sized", then a physical description. Optionally, techniques it uses, sometimes with an explanation. Most of the info is self-explanatory. The bit about "character-sized" or "Gear-sized" means whether if it is a character-sized, hand-drawn enemy or a Gear-sized, polygonal one. You'll understand as you play... BTW, the HP ratings have been obtained by editing the PSX's memory so they have 100% accuracy. This is also how I obtained the HP of indestructible or even untargettable enemies (or allies). The monster info's format is provisional, since I plan on separating the monster list from the walkthrough once I finish it. I know it's a bit bothersome having them intertwined like this, but it's a lot easier for me to handle. Be patient. Another thing to note is that some enemies award different amounts of Experience and G when encountered at different times of the game. This is especially notable in battles that are fought at certain points of the story. For example, the first time you encounter a Trooper, its description is: Trooper HP 180, Exp 180, G 250 Gear-sized. One-eyed desert Gear. But from there on, when you find a Trooper in a random encounter, its stats will be as follows: Trooper HP 180, Exp 250, G 100. Leaves Extra Ar. Gear-sized. One-eyed desert Gear. even though it's exactly the same enemy. Since it would be a mess to list all variants, I'm only listing the stats for the first time you meet a given kind of enemy. As a final note, I will try not to describe anything happening in conversations and sequences, to minimize the risk of spoiling things for people. I won't tell you to talk to any people but the neccesary ones either, but this doesn't mean you shouldn't. In fact, one of the many high points of Xenogears is that about everyone has something to say that is worth listening to. So improve your social skills! ^_^; --------------------------------- W A L K T H R O U G H S T A R T --------------------------------- ================================================= E P I S O D E 1 : L a h a n V i l l a g e ================================================= L a h a n V i l l a g e Items in this area: Aquasol x5, Aquasol S, Spider Web, Eyeball, Power Ring, RPS Badge, 200 G, 120 G, 80 G. After the FMV showing the crash of a huge ship into your planet long ago, and the non-interactive sequence showing a glimpse of the present, you'll find yourself reconstructing the sequence of events that led there. In other words, you begin playing a flashback. Your main character is Fei. Fei's initial equipment: Martial Wear, Martial Cap, Stamina Ring. Fei's initial items: None. Fei's initial money: 100 G. The control switches to you after Fei finishes his picture. You can check the nice pictures he's done in this very room. Check Fei's bed and he'll pick up his savings, 200 G. Thanks to Stuart Logan (Sturat@ webtv.net) and Mike Bridge (z964453@wheat.farm.niu.edu) for this. You can also sleep here whenever you want to recover all your HP / EP to full). In the northern room of this very floor you can talk to a maid who will tell you of your arrival to Lahan town. In the westernmost room there are two barrels containing one Aquasol each. Also in this room, you can jump up to grab the Spider Web on the wall. It's a background item that serves no purpose. Up the stairs then. Here you can talk to Timothy (Alice's fiancee and Fei's friend) and Lee (the village chief and sort of Fei's foster father) among others. When you try to leave, Dan (Alice's brother) will come in and ask you to talk to him outside. Talk to Dan outside if you want. I don't think the choice you have to make here affects the game in any way. You can also listen to the woman by the cow and tell her that what she says makes sense (well it does). You'll receive another AquaSol. Generally speaking, I've found that every single of Xenogears's inhabitants have something either insightful or funny to say (sometimes both... whatever they are paying the translator, it's too little). If you want more Aquasol, talk twice to the old man next to the cow behind the elder's house. Then talk to him again for yet another Aquasol. Throw yourself into the well a few times. Really! You'll get an Eyeball the first time, an Aquasol S the second and a Power Ring the third. There are quite some buildings in the town outside. For one, there's a shop which sells: Character Items: Aquasol 20 Rosesol 100 Omegasol 50 Survival Tent 150 BTW, never EVER buy Survival Tents. Get Omegasol instead. The reason for this is that they have the same cost/effect ratio (since the Tents heal all three characters, but cost thrice as much), but Tents MUST be used on all characters AND they can only be used in Memory Cubes or in the World Map! There is also a bar, in which you can talk to the customers (often resulting in quite funny dialogue ^_^). Talk to the drunk man and tell him that drink won't make his situation any better, and he'll give you the Mermaid Tear, which will be useful later. Thanks again to Stuart Logan (Sturat@webtv.net) for this. Upstairs, you can find a mother and his daughter, and talk to them. Another house has a guy playing rock, paper, scissors. If you decide to challenge him, you'll have to select the option quite quickly (as you would in a real RPS game). Each time you win, he'll give you 50 G, and each time you lose, he'll take 50 G from you (fair enough ^_^). However, should you manage to beat him five times in a row, he'll give you the "Mythical RPS Hero Badge" (AKA RPS Badge), which will be useful later. Unfortunatelly, all efforts of trying to rationalize this guy's strategy when picking choices have proven useless to all people who have tried (including myself). Though we thought there was method in his madness, it seems that his choices are completelly random, so good luck. Of course, if you happen to own an Action Replay or Game Shark, you can still just use my "have won 4 RPS games in a row" code, and just win a fifth. I'm not sure if you can find and challenge him later in the game, or obtain the RPS Badge otherwise, so don't overlook this event. In this very house, you can talk to the woman downstairs and choose the first option to receive 120 G. There's the village consultant's house too (it's the typical "tutorial" place). It would be a good idea to check the explanations on Skills and so on. Since the translation quality is so high, the explanations are quite clear, and even interesting. Lucca from Chrono Trigger will explain the save procedure (and she IS Lucca ^_^! Answer "no" when she asks you about hearing her explanation!). You can also ask the village's consultant about general battle commands, and the guy in front of him about Abilities and Skills. This guy will give you 80 G if you ask him about Death Blow Skills. Lastly, the woman will tell you about spinning the view using L1 and R1. You might want to wander outside the town (but not by its northern side, which leads to the mountain) to check the world map. Since you'll have to go out of the town later anyway, enemies you can find there are explained later. You can also go to the mountain North of Lahan if you want, but you'll be going there in a moment anyway, so... When you're done, go to the house which has a woman at its door and talk to her. Go through the door and up the stairs to meet Alice. Once the scene's over, go to the mountain north of the village. This is the first "dungeon" of sorts. L a h a n M o u n t a i n Items in this area: Aquasol x2, Bird Egg, Spider. Enemies in this area: Hobgob HP 15 (of a maximum of 30), Exp 2, G 0. Leaves Hob-Jerky. Leaves Hob-Steak if defeated with a fire-elemental attack. Character-sized. Potato-like thing ^_^; Uses "Gobble-gobble/HP Absorb". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Jackal HP 14, Exp 3, G 0. Character-sized. Blue wolf-like creature. Uses "Jackal Tackle". Physical attack. Now that we're talking about that, the bit about roasting the Hobgobs to get Hob-Steaks is extremelly useful, specially when you get Elly later on (which has fire-elemental Ethers). Hob-Steaks recover 150 HP (but can't be used in battle) and can be sold for 150 G. If you check the rock just Northwest of the Memory Cube, you'll notice a lighter, sand-colored streak. You can walk up that streak without falling, and once you reach the tree, jump up to grab a Bird's Egg (choose the first option). However its owner won't be too pleased about it, and it will follow you to the end of this section demanding you to return the egg. Each time you answer no (bottom option), it'll peck you for 1 damage. It'll go away if you enter Lahan but it'll be back on top of your head if you go back into the mountain. In the first crossroad where the Memory Cube is, take the West path for the shortest route, or the East for a longer one (including a jump) during which you can get an Aquasol. Anyway, you'll end up in a platform with a boy on it. He'll tell you to make a running jump across the ledge. Do so, then cross the bridge. After that you can jump down to get (you guessed it) another Aquasol. Then climb back up, but before you exit North, check the tree that's near a rock to the West of the sign. Jump up to reach its branches and a spider will appear. Don't be afraid of it, and just jump again and press Cross to grab it. It will be useful later. Thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@hotmail.com) and Stuart Logan (Sturat@webtv.net) for this tip. C i t a n ' s H o u s e Items in this area: Aquasol, Midori's Ring, 120 G. Head to the back door of the house. There will be some flowers there, leaving a small space between them and the wall of the building. Well, jump over to that space, then search the flowers from that side to receive Midori's Ring (it doesn't show up in the item list). You can also check the top of a rock near that: there is bird food over it (it doesn't serve any purpose, though). You can even check them again and the message will be different (this happens a lot in this game). After that, check the door in the middle floor of the observatory. A chicken will pop up ^_^ but if you search where it came from, there's an Aquasol. Elsewhere, you can explore the place at your leisure. The top floor's room has a ladder that leads to a telescope, with which you can check a bit of the world map. If you jump down to the small roof of the room you climbed up to the telescope from, and check the chimney, you'll get 120 G (whoa, stealing from Citan... how low can you get? ^_^;). Thanks a lot to Jim Argyros (jargyros@iastate.edu) for this tip. Inside the room at ground level of the building, you'll meet Citan's wife, Yui, and daughter, Midori. Talk to Yui, and, if you have it, Fei'll give her the Bird Egg. Note that Fei won't give Midori her ring, though! ^_^; Now head to the building with the Land Crab over it (that insect / helicopter machine). Enter it after the sequence, and touch the music box in there. This will trigger some sequences. After the sequence, it will be at night. If you brought the Bird Egg to Yui, she'll comment on how it improved the meal, and there'll be a comment about how Fei has gained some weight (this is actually true, since he begins at 167.2 and weights 189.2 after the meal if you brought the egg ^_^;). BTW, for those of you that are wondering, you can't get the egg from the nest past this point, which means that you can't keep the egg either way. =================================================== E P I S O D E 2 : F a l l e n S h a d o w s =================================================== L a h a n M o u n t a i n Head back to Lahan through the mountain. There are no monsters now. Save at the Memory Cube if you want. L a h a n T o w n After another sequence, a Gear battle will ensue. Refer to the appropriate section for controls, etc... Battle: Musha Mk100 x2 HP 150, Exp 90 (each), G 50 (each). Gear-sized. Somewhat old-looking war Gear. Really easy. You'd have problems trying to lose against them. Some dramatic events will follow now. Once the sequences are over, you'll find yourself in the world map again. =================================================== E P I S O D E 3 : I n t o T h e W o o d s =================================================== W o r l d M a p Enemies in this area: Hobgob Hopper HP 100, Exp 8, G 0. Leaves Fencing Wear. Character-sized. Two-legged green creature. Lil' Kobold HP 35, Exp 3, G 0. Leaves Fencing Hat. Character-sized. Kobold (goblin-alike) with a bow. You can't enter Lahan (rather, there's not much Lahan left to enter to), but you can go to the mountain instead. Don't, though. Head for the forest West of where you are, and find an entrance on its north-easthern border. B l a c k m o o n F o r e s t f i r s t s e c t i o n Items in this area: Aquasol Enemies in this area: Hobgob Jackal Armor Grub HP 7, Exp 35, G 0. Leaves Bizfruit. Character-sized. Armored insect-like creature. All physical attacks inflict 1 damage (including Skills), so use either Triangle attacks or the "Guided Shot". During this dungeon, you will find Hobgobs around. You can "talk" to them to fight them, but beware that you won't be able to run from these battles. Proceed SW until the crossroad. Take the leftmost (easthernmost) path. Jump to the small rock, then to the big, stepped one. Jump up the steps to the fallen tree-trunk. Walk over it until you come across another tree-trunk over which this is leaning. Jump down to its left (SW) side and grab the (sigh) Aquasol. Go all the way to the SW and climb the rock with the tree roots on it to reach the Memory Cube. Continue through the winding ledge to reach another tree-trunk. Fight the Hobgob group standing before the rock. You have three options now: A) Get rolled over by the boulder (-5 HP), B) Run Indiana Jones-like all the way through the tree only to realize there's no more tree and you have to jump down to almost the start, or C) jump to the ledge you came from as soon as you see it moving. You guessed it: C) is the right answer. It's easier said than done, so pay attention when the fight against the Hobgobs ends. After that, jump back and continue through where the boulder was. There'll be an anime scene introducing (yes!! yes!!) Elly now, after which you'll fight two enemies. Battle: Forest Elf x2 HP 41, Exp 21 (each), G 0 (each). Leaves Zetasol (each). Character-sized. Blue humanoid. It'll take less than two rounds (in fact, you'll be fighting Forest Elfs as regular enemies from now on). After this, there'll be another scene, then you'll be in the next part of the forest. =================================================== E P I S O D E 4 : G i r l I n F o r e s t =================================================== B l a c k m o o n F o r e s t s e c o n d s e c t i o n Items in this area: Aquasol, Survival Tent, Arcane Rod Enemies in this area: Dive Bomber HP 30, Exp 19, G 0. Character-sized. Green, raven-like bird. Uses "Watches in wait". This basically makes them lose a turn, but they can't be hit using physical attacks when they're on a tree. Uses "Flutter". Flaps wings for a three hit combo. Forest Elf HP 41, Exp 21, G 0. Leaves Zetasol. Character-sized. Blue humanoid. Elly has joined you at this point. Elly's initial equipment: Magical Rod, Pilot Uniform, Ether Stone, Anti Eth Stone. Go South to the crossroad. To the right (West) is an Aquasol. Go back and take the left (East) path, then continue South to another crossroad. The left (North) path leads to a fallen tree which tilts under your weight allowing you to go back to the first section, but it's not too useful, is it? Take the right (South) path then. Just before the jump, you can turn to the West and jump down to a platform containing a chest with an Arcane Rod for Elly. From here, you have no choice but to jump down and continue NE up to the first crossroad of the section. Like before, go East, then South, but this time jump across the gap. You'll find a Memory Cube and a chest containing a Survival Tent. After that, continue through the stone bridge to trigger a fight. Battle: Forest Elf x2, Dive Bomber x2 Just the same as a regular battle, but it is always triggered when crossing the bridge (or jumping over the gap). Also, you can't run from this one. Right after the fight, there will be another scene with some anime, then Elly will leave the party and she will be attacked by the Rankar (Star Wars, anyone?). However, if you didn't get the Arcane Rod before, you can (quite unpolitely) hop to the ledge North of the one you're standing on to get it (uh, it's for her, so I guess she won't get angry with you ^_^;). However, this way you won't get to use it until much later (since Elly's no longer in your party). You can get the Rod even later if you want to be a gentleman, though. You can also save in the Memory Cube if you want. Go SW after that to face the Rankar. Boss: Rankar Dragon HP 99999, Exp 348, GP 0. Leaves Scales. Gear-sized. Tyrannosaur-like. There's no way you can win this battle on foot (not without an Action Replay, anyway), so just select "defend" for a while until Citan arrives in the Land Crab with the Weltall. Boss: Rankar Dragon HP 480, Exp 348, GP 0. Leaves Scales. Gear-sized. Tyrannosaur-like. Uses . Causes "Slow". When inside the Weltall, alternate between Cross attacks to charge your Attack Level (you have plenty of fuel and the Rankar's evade rate is quite low), and Triangle, Triangle Skills to use it. Remember than the single attacks will charge your Attack Level even if they miss. Cross attacks inflict around 70 damage and T,T Skills around 140. The Rankar will use an attack which causes "Slow" but there's not much you can do about it. Anyway, he should be out in about eight rounds. After then, there'll be a scene. Elly will leave, and Citan will join. Finally, you'll leave the Blackmoon Forest. Citan's initial equipment: Fencing Wear, Glasses, Step Shoes. ================================= E P I S O D E 5 : D a z i l ================================= W o r l d M a p Enemies in grasslands area: Hobgob Lil' Kobold Enemies in desert area: Sand Shark HP 111, Exp 121, G 0. Character-sized. Fish-like green creature. Sand Man HP 50, Exp 60, G 75. Character-sized. Looks like a Tusken Raider in a raincoat ^_^; You can enter the desert town of Dazil (by its North or its West gate), or wander off into the deep desert, which will reveal a field screen with enemies (Sand Sharks and Sand Men) that loops indefinitelly. So go to Dazil. D a z i l I'm assuming you're entering the town by its North gate; if that's not the case, the order of the buildings will be reversed. In a stall (improvised with wheels ^_^;) you can buy the following: Character Equipment: Magical Rod 50 Arcane Rod 100 Leather Whip 60 Martial Wear 50 Fencing Wear 80 Martial Cap 30 Fencing Cap 40 Power Ring 200 Stamina Ring 150 Just opposite of that, there's a building which you must enter. Talk to the man behind the counter and he'll talk you about his sandbuggy (you need to do this). Further into the town, there's another stall in the street surrounded by people, which sells: Character Items: AquaSol 20 RoseSol 100 Physisol 10 Mentsol 20 Survival Tent 150 Get as many Aquasol as you think you'll need. Rosesol aren't that useful since Abilities play a quite secondary role in XenoGears. Also, it's a good idea to get some Physisol and Mentsol: they recover status effects. One of the many buildings in the town contains a Memory Cube. In another one (the inn, cost 10 G), you will meet Big Joe. Finally, enter the large building with the cross-like signs (which you'll get to see quite a bit). You'll be told why you can't get the parts you need. Once you've done this, go back to the sandbuggy's owner's house. The buggy will be outside it and there'll be a scene. Now enter the house and talk to the owner again. He'll lend it to Citan, who will leave your party. Now leave Dazil and enter the Western part of the desert. D e s e r t Enemies in this area: Sand Shark Sand Man Aveh Soldier HP 60, Exp 75, G 35. Leaves Aquasol, Rosesol. Character-sized. Soldier with brown helmet and aviation glasses on. You'll spot two Aveh Gears as you enter. Continue straight until you reach the end of the screen. Another scene will follow. Then, you'll have to cross two more screens. After than, Fei will borrow a bike from an Aveh soldier and use it to cross the desert (boo! I was expecting a mini-game here...) until he's surrounded by Aveh Gears. Citan will come to the rescue in the Weltall, at which point he'll as usual leave the honors to you. Battle: Trooper x2 HP 180, Exp 180 (each), G 250 (each) Gear-sized. One-eyed desert Gear. Easy. Take one down with two Cross attacks, then the other with any Skill you like. At this point, Grahf will appear and after some talk, he'll summon a giant worm-like creature. Boss: Wyrm HP 200, Exp 1044, G 0. Leaves Eyeball. Gear-sized. Worm-like three-jawed monster. Uses "Slurp/absorb fuel". Drains 60 fuel. Uses "Counter Slurp/absorb fuel". Wyrm will drain 60 fuel every time you use a physical attack against it. You can only hurt Wyrm with "Guided Shot" or with the second hit of a string. The former inflicts around 60 damage, so it's your best option. The T,S ("Reppu") Skill causes 80 damage and you'll most likely have learnt it by now, so it's not bad either but keep in mind that you will lose one out of each two rounds charging your Attack Level. BTW, use Triangle attacks to do so: all three kinds of regular attacks will inflict 0 damage and Triangle cost less fuel (which is critical in this battle). If you don't have that Skill, T,T ("Raigeki") inflicts around 40 damage (so don't use it unless you've depleted your EP somehow). After that, you'll be surrounded by Gears again, and this time you'll have to surrender. You'll find yourself in a Transport afterwards. Save your game in the Memory Cube. Talk to Citan twice and the second time choose the second option to keep talking or the first one to go to sleep. =================================================== E P I S O D E 6 : D e s e r t A t t a c k ! =================================================== T r a n s p o r t m i d d l e f l o o r Items in this area: Survival Tent, Rosesol Once the scenes are over, you'll find yourself in the same cell you were in. The door is open, but the SandCrawler is sinking into the desert and sand is starting to fill the floor! The sand level rises continuously, so you better be fast. If it ever covers above your head, you'll have to restart from the cell again (though you'll keep the items you got before "drowning"). I'm not sure if doing so affects the game or not, but I don't think so. Once you exit the cell from the North, you can head to the East or to the West. Since I assume you want to get all items, here's what you have to do: Go to the East, then South into a small room and open the chest containing a Survival Tent. If you continue to the East, you'll reach a ladder leading directly to the upper floor (unless you are too late and sand is already spilling from it), but you don't want to, because that way you'd miss the items in the lower floor. So go back to the West and enter the first door to the South after the cell's. Get the RoseSol and exit the room. Now keep going West until you come across a ladder going down to the lower floor. If you want, you can push the switch on the door to shut it and prevent the sand from entering the room (it won't matter once you go down the ladder, though). T r a n s p o r t l o w e r f l o o r Items in this area: Extra Ar +1, Leather Vest Enemies in this area: Aveh Soldier Aveh Corporal HP 60, Exp 75, G 40. Leaves Leather Hat. Character-sized. Bigger soldier with white helmet and aviation glasses on his head. When fighting in the Transport, "Fire from the Engine Room!" will happen every two turns or so. This causes around 30-40 damage to all, including enemies. Head East, then climb the ladder to the North (as time goes on, a hole will open in the floor below it, but you can still reach the ladder by jumping from its side). Go all the way to the North, then West to get an Extra Ar +1 (Gear equipment). Go all the way back to the East and South, then go up the staircase leading South. Cross the walkway and get the chest containing a Leather Vest. Note that if you take too long, some of the planks in the walkway will fall and you'll have to jump over them. It is still possible to get the Leather Vest: jump as far as you can and press Cross as you touch the chest in mid-air (you'll fall through the hole, so go back South, up the stair, West and North). Anyway, follow the walkway to the East and up the ladder to the upper floor. T r a n s p o r t u p p e r f l o o r Enemies in this area: Aveh Soldier Aveh Corporal Phew! There are no hurries now. Save in the Memory Cube. Go North, West, then South. As far as I know, there is no way to climb the crates. T r a n s p o r t d e c k Go South through the crane. Don't worry about falling off, Fei will pull himself up again. If you take too long to cross the crane, you'll have to start from the cell again. If that happens, remember you keep all the items you got before that, so go East when you exit the cell to go directly to the upper floor. But remember to reach the ladder before sand begins to spill from it. The crane is composed by two bars, between which you have to switch because they're blocked at different points. Start on the Eastern one, then switch each time you can while going South. I've found that it's actually easier to switch bars by jumping than by walking over the transversal bars, BTW. When you get to the other side of the crane, Fei'll get into the Weltall, and Bart will attack him in the Brigander. Boss: Brigandier HP 800, Exp 0, GP 0 Gear-sized. Red Gear with whips attached. Uses "Wild Smile". Causes "Camera Damaged". Uses "Chain Whip". Physical attack. As usual, turn on the booster the first round. He will use Wild Smile, which lowers your Accuracy and Evade. Therefore, don't use any Cross attacks while you're blind, as he'll evade them most of the times. However, this status will wear off, so pay attention to the "Camera Damaged" sign below your usual bunch of Gear info in your turn, and use Cross attacks again once it dissapears. Guided Shot causes around 150 damage. You're probably better off with T,S strings, though; they will hit most of the times and cause around 250 damage (each 2 rounds, remember). Anyway, not very hard. After the fight, you'll both sink into a cave below the sand. ===================================================== E P I S O D E 7 : S t a l a c t i t e C a v e ===================================================== U n d e r g r o u n d C a v e Items in this area: Gold Nugget, Iron GWhip Enemies in this area: Sand Man Tin Robo HP 138, Exp 680, G 210. Leaves Extra Ar, Extra Ar +1. Gear-sized. Blocky, construction type-looking Gear with a crane arm. Nomad Fix Bot HP 110, Exp 420, G 200 Gear-sized. Grayish-green repairs Gear with pincers. Uses "Fill up/restore fuel". Restores about 250 of YOUR Fuel. Uses "Repair/restore Gear HP". Restores about 90 of YOUR HP. Medusoid HP 65, Exp 698, G 0 Gear-sized. Jellyfish-looking creature. Uses "Charging". Loses a turn, but uses "Flash" the next one. Uses "Flash". Causes "Camera Damaged". May Fly HP 555, Exp 1410, G 690. Leaves Extra Ar +1, Eyeball. Gear-sized. Strange cross between a huge fly and a Gear. Takes little or no damage from any attacks except second hits of Gear Skills. Uses . Causes "Armor Damage". Bart has joined you at this point. Besides, you get to control your Gears for the first time. Bart's initial equipment: Leather Whip, Red Mail, Power Ring, Stamina Ring. Weltall's initial equipment: Extra Ar, Extra Ar, Old Circuit. Engine : G4-1200. Frame: WELT-01800. Armor: MS 3. Brigandier's initial equpment: Leather GWhip, Extra Ar +1, A/C, Lens Cover. Engine : G4-1200. Frame: BRIG-01900. Armor: MS 3. In this cave, whenever you fight a Nomad Fix Bot, don't destroy it just yet and it'll very nicely restore your HP and Fuel. It'll randomly attack you as well, but the damage it inflicts is minimal. Replace one of Weltall's Extra Ar for the Extra Ar +1 you got in the Transport. Also, as soon as a beaten Tin Robo leaves another Extra Ar +1, replace the remaining Extra Ar with it. Save, then head straight to the South and follow the wall to the West. Press Cross at the rock blocking your way to push it. After the scene, head straight South again to get the Gold Nugget (it will be useful MUCH later on, almost at the end of the game. Thanks to Tatsushi Nakao for the info). After that, go West and cross the entrance. Go SW until the end of the long passageway (as if you had any other option). In the new section, cross the bridge until the green Gear. Head West, then North, and jump up the platforms (the one with nothing on it, the one with the black and red machine, then the one with a chest) to get an Iron GWhip for the Brigandier. Jump down and go back South and East, then SW after the green Gear to get to a new section. Jump up the platforms. Go SW and save at the Memory Cube. Then get off your Gears and enter the small cave entrance. After the dialogue, talk to Balthazar (Bal) for more of it. Then, you can talk to him again and choose the third option to buy things from him. Gear Engine: G6-1200 1200 Gear Frame: WELT-02100 400 WELT-02500 800 HEIM-03200 1800 BRIG-02200 500 BRIG-02700 900 Gear Armor: MS Steel Plate #6 500 Gear Weapons: None Gear Parts: Extra Ar +1 50 Character Items: AquaSol 20 RoseSol 100 OmegaSol 50 Survival Tent 150 You should upgrade both Gears' Engine, Frame and Armor; though it's going to cost almost all the money you have, it will be worth it. Especially, as Bal says, the Engine: it'll double the damage you inflict, not to mention it allows you to carry more fuel. Beating this dungeon's boss will be VERY hard without them. If you need money, sell Brigandier's Leather GWhip (since you have an Iron GWhip). As in every other place in which you can buy Gear stuff, you can also replenish your Gears' HP and Fuel (for a price) here. Generally speaking, you should always do so, but not before you've upgraded your frames and engines, since they can hold more HP and fuel. In this case the engine holds the same amount of fuel, though. Replace all the Extra Ar parts you have equipped by Extra Ar +1. Also, if you haven't done so already, this would be a good time to stock up in Omegasol. After you're done, exit Bal's place and get into your Gears again. You have to find two sensors now. Actually, you have already come across one of them; it was the machine near the chest which had an Iron GWhip. However, you should deactivate the other one first. In the following section, you'll be in a stone bridge over the place with the green Gear and the first sensor, so be sure not to fall off (actually, I think you can't ^_^;). After this, you'll be in a long passageway to the North, so you know what you have to do. After that, go to the North and you'll find a bridge to the West. Now you want to be careful. Remember the section that's below you right now? That's right, it's the very beginning of the entire dungeon! Go through the bridge and deactivate the sensor by pressing Cross in front of it. Then drop down to the South. Yes, you heard me right: drop down to the first section of the dungeon. Keep going South, and go through the passage. Once you're back to the section with the bridge and the green Gear (BTW, you can talk to him and he'll tell you the locations of the sensors again), head for the second sensor. In case you've forgotten, that's through the bridge, Northwest after that, then up the platforms. Presss Cross at the sensor to deactivate it. Then head back to Bal's house. Talk to Bal and the gate will open. After the scene, you'll be outside Bal's house; you can still go back and buy from him, though. In fact, you should if you haven't completelly upgraded your Gears yet, as you'll have more money than last time. Go South through the huge gate. In the new section, go South, then get out of your Gears and enter the Gondola to the East. Turn the red switch on (select the first option when prompted) and go back to your Gears. Now go to the elevator to the West and activate it. Head to the South, down the steps then up again, save at the Memory Cube, then take the elevator down. In the next room you'll see Calamity flying around. You can walk through the cave a bit before it attacks you, but there's not much you can do. Boss: Calamity HP 2500, Exp 0, G 0 Gear-sized. Huge, bulky Gear with twin engines at its back. Put on Booster as soon as you start. Finger Bullet does 0 damage, so don't bother. Use Skills instead: Fei's T,S and Bart's T,T (unless you made Bart fight outside the Brigandier, in which case he could have learnt T,S, but it's not worth the trouble). His evade rate is almost nil (he does block sometimes, though), so you can abuse Cross attacks: they only do around 70 damage, however. Bart's T,T does around 180, and Fei's T,S around 200. Calamity's punches do about 140 damage, and throwing arms around 200, but since you can't heal your HP yet, they're not to be taken lightly. Bad news is that he has a spread missile attack that hits for 450 damage or so, but he doesn't do it often. Furthermore, he's quite slow, so with Booster on, you should be able to get in two actions per character for each one of his. All in all, it shouldn't be too difficult. There'll be a sequence then, with Calamity coming back to life and Fei defeating it with an Infinite Level Skill (no, you don't get it now! :P). After that, go East and take the round path which leads to the side of the broken road. Jump on the platform, then onto the road and head South to exit the cave. The next scene will leave you on the Yggdrasil, Bart's sand ship. ================================================= E P I S O D E 8 : P i r a t e ' s L a i r ================================================= Y g g d r a s i l The Yggdrasil is quite big, and you'll be walking through it quite a lot, so get used to it as soon as possible. Check the map of it in the "Maps" section. The floor you're in is the lowest one, the hangar for Gears. Gears are stored in stands like the one Weltall is now in. You can approach these places and talk to the person in them to look at them (first and second options: look at the Gear's back or front) or ask them for information about the Gear (third option). Talk to the person to the South to rename it. There's also a Gear shop in this floor; it's the building at the East. It is quite important that you remember this, because it updates its stuff quite frequently and most of the time it has the most advanced equipment available where you are. Right now they have: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 By now you should have enough money to get all the upgrades. If you have enough G get a MagneticCoat too: it'll improve your Response (Accuracy and Evade) quite a bit. The rest of the Gear parts are not too useful. Exit the hangar, then go straight North and enter the door to meet Maison again. Here you can buy items and character equipment, but sadly, he does not update his stuff. Character Items: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Character Equipment: Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 I'd reccomend you get some Zetasol: they're the equivalent of Phoenix Tails (recover from 0 HP condition). However, since in XenoGears such characters are recovered with 1 HP at the end of the battle, these items aren't as important as in FF games. Nevertheless, it's a good idea to keep some handy for hard boss battles. You should get some Aquasol S too. The rest of the items are a bit too expensive to justify their purchase for now. The problem with the Guardian Ring is that it doesn't show how much does it improve defense. I think it works like if you'd been cast a Defense Up effect. Regarding accesories, I specially like Speed Rings, and they're not that expensive either. According to Tatsushi Nakao, they also work when you're on your Gears! You can explore the Yggdrasil and become familiar with it (again, use the map). There are some things you can't do yet, though (like changing party members... it will be quite some time until you can). When you're done, go to the bridge. You can talk to the crew here, including Franz, a dolphin guy who can play random sound effects if you ask him. You can also check the ship's chart, with all the places you've visited. Afterwards, talk to Sigurd. B a r t ' s H i d e o u t Items in this area: Iron Whip After you arrive at Bart's base, follow Maison and Citan to the dining hall. There a scene will follow explaining the situation about Bart and Aveh's current leader, Shakhan, among others. After that, you can talk to the people in here. In the very dining hall there's a shop which sells: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Exit the dining room, then go East to the electronics room. After the scene, you can explore the base at your leisure (actually, you also could before, but it's seems more fitting to do it now). To the North there are the quarters, in which you can rest and save. The West hallway leads to the World Map. Finally, the door to the South leads to Bart's room. There's a warning sign about not entering it, but ignore it ^_^; You can get an Iron whip for Bart, and when you try to exit, another scene will take place. After that, take the elevator down and try to enter the Yggdrasil. Bart will pop out and talk to you. After that, he'll tell you the mechanic wants to talk to you. So go to the base's Gear hangar then. You need to take an elevator which is in the same floor as the Yggdrasil's deck (it's on the opposite side of the elevator which leads to the base). Then, talk to the mechanic to trigger a scene. When it is over, go back to the quarters, save and rest there. After the scene, go down to the Yggdrasil, and a sequence will follow. Then, you'll have to fight some Gebler Force soldiers. Boss: Swordknight HP 700, Exp 1500, G 300 Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. For this battle, you'll have Bart (in the Brigandier) and two of Bart's soldiers in some red Gears. Anyhow, it's so easy I won't even comment. Aegisknight HP 700, Exp 1500, G 300 Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". You have Citan in his brand-new Heimdall for this battle. Again, really easy. Wandknight x2 HP 620, Exp 1500 (each), G 200 (each) Gear-sized. White Gear with a large rifle. Uses "Power Beam/Beam Atk". Beam attack. For this battle you'll have both Citan and Bart. Easy too. Clawknight HP 600, Exp 1500, G 300 Gear-sized. White Gear with a claw and a razor shield. Now it is Fei who comes to the rescue. This is really hard... OK, I was kidding. Piece of cake. Schpariel HP 4649, Exp 17890, G 1700. Leaves Beam Coat. Gear-sized. Huge, weird-looking round Gear. Uses . Causes "Armor Damage" to two targets (can be the same one, doubling the amount of Armor Damage). You knew this was coming, huh? It's not that hard either, since you have all three good guys now. Just keep those T,T or T,S Skills and he'll be geography (um...). After this, there'll be more scenes, then you'll be in the Yggdrasil. =================================================== E P I S O D E 9 : O p e r a t i o n A v e h =================================================== Y g g d r a s i l At this point, Citan will be able to use the Heimdal. Heimdal's initial equipment: Extra Ar +3, Old Circuit, Old Circuit. Engine : Z9-1500. Frame: HEIM-02500. Armor: MS 6. Talk to Sigurd in the bridge, and choose the first option to leave Bart's hideout. You'll be controlling the Yggdrasil, so refer to the "Playing the Game" section for details on how to control it. In any case, head for Aveh's capital, Bledavik. You'll have yo get off the Yggdrasil to enter, of course. W o r l d M a p Enemies in desert area: Neo Tin Robo HP 438, Exp 1100, G 150. Leaves Extra Ar +1. Gear-sized. Same description as a Tin Robo. Blocky, construction type-looking Gear with a crane arm. Spear Trooper HP 600, Exp 1050, G 1000 Gear-sized. Yellow Gear with shield and forked spear. Trooper Sand Man Enemies in grassland area: Hobgob Lil' Kobold B l e d a v i k Items in this area: H&S Badge Bledavik is so large (at last a city-sized city! ^_^) that it has its own map. However, upon entering the first section, a scene will follow introducing quite some new key characters. Once it is over, you'll be in the marketplace section of Bledavik. Is it just me, or the sign at the entrance says (more or less) "Welcome To Fiesta de Aveh" (Fiesta is "Party/Celebration" in Spanish)? Anyway, talk to a woman in blue just after entering: she'll give you the directions of an hotel. In a stall near the South gate you can buy Radishes at 10 G each; in another one deeper in the market you can get Ariberries for the same price; and finally, in a third stall you can buy Elfananas, again for 10 G. Both Ariberries and Elfananas restore some HP when eaten outside battle, but since you get them one at a time you probably won't have the patience to get enough to use them consistently. I don't know if Radishes are of any use yet, though ^_^; In another stall you can sell any Fang, Eyeball or Scales you might have for 150, 300 and 600 G respectivelly. Their selling prices in a regular shop are 100, 200 and 500 G respectivelly, so it's a better deal. As far as I know there's no use for any of them other than that, so go ahead. Unless, of course, you want to save them and sell them in Kislev, for example, where they have better rates. For more information check "Selling Prices" under "Charts". Bledavik is quite a big place and at this point you should explore and enjoy it at your leisure. It's also one of my favorite cities in the game. There's a restaurant to the West of the market and a bit to the North (its door is in the same wall as the hotel's; a sign over it seems to spell "Marine" or "Mario's"). In it's second floor, you can talk to the waitress by the aquarium to order some food. There are three options: Something delicious: Recover full HP/EP, raises weith a bit, costs 300 G. Something cheap : Recover some HP/EP, raises weith a lot, costs 90 G. Something fast : Recover some HP/EP, raises weith a bit, costs 210 G. (additionally, and quite humorously, she'll run like mad if you order something fast ^_^). There's also an Ethos facility in the same wall as the restaurant, to the South. It has the Ethos symbol over it. In there you can buy: Gear Engine: G6-1200 1200 Gear Frame: WELT-02500 800 HEIM-03200 1800 BRIG-02700 900 Gear Armor: MS 7.5 1000 Gear Weapons: Iron GWhip 1600 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Oddly enough, all this stuff is the same or worse of what you already had access to, so... In the southeastern part of the city there's also a weapon shop (unmistakably marked "Weapon"). There you'll be able to get: Character Equipment: Magical Rod 50 Arcane Rod 100 Iron Whip 120 WhippaSnappa 280 Also in the eastern wall, there's an armor shop. Character Equipment: Leather Vest 150 Leather Hat 80 Power Ring 200 Speed Ring 1200 Finally, either now or a bit later, you can get the H&S Badge (hide and seek), by finding a hiding boy five times in this city. You can check the "Secrets" section for tips on where he's hiding, thanks to Beth (BIZAROELNE@aol.com). When you're done, go to the hotel the woman in the entrance told you about. There you will be encountered by a nun sent by Nisan. You can rest here and even get a discount if you tell the owner you have a reccomendation. Tell the truth, i.e. that the woman didn't tell her name. In any case, you should go to the nun's room, and there you'll learn of the difficulty of accessing the castle where Margie is kept. So to the streets you go again to find some info. Head North to exit to Bleidavik's map, then enter Shakhan Square. S h a k h a n S q u a r e There's a camel-man (or something) selling toys at a stall. You can get a Toy Gun for 80 G or a Gear Figure (Minigear) for 120 G. If you buy the Minigear, you can give it to the eagle-boy near the stall, and in return he'll tell you about the Gold Nugget in the restaurant's aquarium (which you'll get a bit later). As far as I know, the Toy Gun has no use, however (but I bought it anyway). In another stall you can buy "Bartweiser" ^_^ beer (50 G, makes you gain weight and makes the camera wobble). After that, that same stall will sell Durian juice, Nisan Water and Aveh Water items, all for 10 G and with no use as far as I know (by now your inventory should be full of background items... I know mine is! ^_^). There's quite some more fun you can have here, including meeting Fox Mulder (not really ^_^); learning to breathe fire from the guy who breathes red fire (hold R2 and press Cross... it's fun!); buying some cakes (the spiced cakes cost 20 G and will make you gain weight, the iced ones will make you lose weight for 30 G, both with amusing side effects); getting a balloon in front of a tent which you can't enter just now... Anyhow, keep going North and Bart will tell you he must leave the party so he doesn't get recognized by Shakhan's forces. Do so, then go North to enter Fatima Castle's section. T o u r n a m e n t A r e n a Citan will tell you about entering the tournament to distract the guards while Bart slips in. So off to the counter you go. You'll be able to enter a nickname by combining one of four adjectives with one of four nouns. Choose whatever you like the most, then go back to Bledavik. B l e d a v i k Now go to the East wall of the market. Walk either to the northern stairs and go South, or the southern stairs and go North. You'll find some people near a grate. Talk to the man nearest to it and he should tell you about the underground waterways. Once you've done this, go back to the hotel and enter the nun's room. There you'll put together a course of action, but you need the key to the waterway. So go back to the old man near the grate and talk to him. Choose either the second or the third choice and he'll give the key to you. (note: you can talk to the hiding boy instead of coming back to the hotel, and the old man will give you the key too. Check "The Hiding Boy" under "Secrets" for details). Now go back to the hotel once more. Talk to the nun, and Citan and Bart will leave your party. Now, you could talk to either Citan or Bart and choose to rest, and it would advance the story, but don't do that just yet. Instead, go back to Shakhan Square. Remember the tent you couldn't enter? You can enter it now, and the blue guys in here will allow you to play a couple of sub-games, called "Merry Go Pop" and "Whose Balloons", for 10 G each. They will be covered in a future sub-games section of the FAQ; however, about the best thing you can get are Physimentsol, so don't worry too much about them. They're fun, though, and not a bad way of making money. Also, you can enter a third door for 10 G which leads to a mirror in which you can see yourself reflected. The reflection will be wider or thinner depending on your character's current weight. Once you're done with the mini-games, head back to the hotel and talk to Citan or Bart and choose to rest. The next morning, Citan will brief you on the plan. So go to the Fatima Castle section, where the tournament is being held. ===================================================== E P I S O D E 1 0 : T h e T o u r n a m e n t ===================================================== T o u r n a m e n t A r e n a Talk to one of the guards to enter the tournament grounds, then head northeast and talk to yet another guard. Citan will leave at this point. Now, if you rotate the camera so that "up" is southeast or southwest, and approach the castle tower, you can see Shakhan on top of it! In the west tent there are some participants, including Big Joe (yes, he fights in this tournament). Enter the East tent and to your surprise, you'll find Dan here. After talking to him and a mysterious man, the control will switch over to Bart. B l e d a v i k As Bart, exit the hotel and enter the waterway. You can access it from any of the two wells (there's one to the East and another to the West), but by all means use the western one (just a little South of the hotel). It allows for a shorter route and on top of that it allows you to get most items along the way. T o u r n a m e n t A r e n a Items in this area : Wedding Dress The scene will switch to the tournament again, and Fei'll face his first opponent. Boss: Gonzalez HP 400, Exp 500, G 0. Leaves Survival Tent. Character-sized. Gray fat guy with a mace. Uses "Can't take it anymore!". Physical attack combo for around 60 damage. Gonzalez will use this attack in his turn whenever you use a Skill in yours. If you lose against this or any of your subsequent opponents, the game will not be over (this is a tournament, after all). However, once you are eliminated from the tournament (or if beat your opponent too early, see below), there will be a lot more guards in Fatima Castle, making Bart's task harder. Besides, you'll miss part of the story since you won't fight Dan or Wiseman. However, there's more to these fights than just that. You see, remember that Citan said that the longer the fight last, the more time the guards will be distracted? Well, he wasn't kidding you. If you make the fight last long enough, the number of guards in Bart's section (Fatima Castle to be precise) will be significantly increased. However, if you make them last enough, Bart will be able to sneak through the castle without having to fight a single guard. OK, back to the fight. Disregard what I said about making the fight last for this round, Bart will most likely not be able to reach Fatima Castle before the next fight. Beware of this guy. His "Can't take it anymore!" combo can make you kiss the floor if he uses it three times, which is less than you need to kill him. However, his regular attack deals about 30 damage, so it's not worth using regular attacks (which inflict little damage) just because of that. What I did was to use "Senretsu", he did his special, I used "Senretsu", he did his special, I used "Inner Healing", he did a regular attack, and then I did Senretsu two times in a row, because my Agility was superior to his. Another thing you can try is build up your AP bar and unleash a powerful combo. Whether you beat Gonzalez or not, the menu screen will automatically appear now. If you're wondering, this is so you can heal. Do so. Of course, you can change your equipment, etc... too (but strangely, not save). Once you exit this menu screen, you will be in control of Bart, which is swimming through the waterway to reach Fatima Castle. However, control from now on switches back and forth from Fei to Bart (once he wins or loses each fight) and from Bart to Fei (this happens at regular intervals of time) so I will just list all of Fei's opponents and then everything Bart has to do. Boss: Big Joe HP 912, Exp 1, G 1. Leaves Metal Vest. Character-sized. Elvis-like green-haired character (like if you didn't know what Big Joe looks like already). Uses "Grrrreat!". Dash punch for 1 damage. Uses "Grrrreat!", "And dynamic!". Double dash punches for 2 damage ^_^ Uses "Joe's fans attack". Sometimes when you attack Big Joe, the crowd will throw objects at you for about 60 HPs worth of physical damage. Uses "Joe's fans cheer support". Sometimes when you attack Big Joe, the crowd will cheer him and heal him 140 HPs. It's very easy to stall (for the reason mentioned above) this fight. Just defend; Big Joe's attacks are rather sad. The only danger in this fight comes from the crowd, and since they won't attack unless you do, this fight shouldn't be too hard. Just remember to heal often. Big Joe has quite some HP, however, and when he gets low on life the crowd will heal him often (but not always). You might also want to consider building up your AP storage meter (by doing single Triangle attacks), then bring him down to about 400 HP using Skills, and then unleash a 28-AP combo to finish him. By the way, be sure to equip the Metal Vest that Big Joe leaves as soon as you beat him (once the menu screen pops up). Boss: Scud HP 300 (of a maximum of 350), Exp 500, G 0. Leaves Samson's Hair. Character-sized. Green-robed hermit-looking character with long orange hair and a backpack. Uses "Strange Pill". Has no effect. Uses "Strange Pill". Lowers Attack. Uses "Strange Pill". Causes "Poison". Uses "Strong Pill". Raises Defense. Uses "Strong Pill". Raises Agility. Uses "Happy Pill". Recover 200 HP. It's not too hard to stall this fight either. The best way to do so, and at the same time beat Scud easily when needed, is to charge up your AP meter. You remember how it was done, don't you? Just use a Triangle attack, then press Circle to cancel the string. When you're at 28 AP, I reccomend you take advantage of this fight to learn any Skill Fei hasn't learned yet. Typically, this would be Hagan (Square, Circle). Since Scud heals and evades most of your attacks, you can keep losing time this way (heal occasionally). When you're tired (20-30 rounds should be enough), unleash a combo and fry Scud (remember to use "Iron Valor" first). Boss: Dan HP 450, Exp 500, G 5. Character-sized. Big-headed boy (how else could I describe Dan? ^_^;) Uses "I'm gonna take you down!". Does nothing. Uses "This is for all of Lahan!". Physical attack for about 20 HP. Uses "This is for Timothy!". Physical attack for about 20 HP. Uses "This is for my sister!". Physical attack for about 20 HP. Uses "You scum!". Huge energy blast for about 100 HP of Ether damage. Where did Dan learn to make these kind of fireworks? OK, OK, so apparently everyone but me tried to see whether if something happened if you didn't attack him, and wouldn't you know it, something does actually happen! If you don't attack him but defend or heal instead, he won't use "You scum!" (I think), and after quite some rounds of beating you, he'll realize Fei doesn't want to fight him (Fei : "There's no way I could ever bring myself to strike you"... yeah, right ^_^), and he'll give you Alice's Wedding Dress. Thanks for this tip are due to: Shalloween (Shalloween@aol.com), Andy Schiestl (ajs2916@unix.tamu.edu), Yao (amici@the.net.ph) and Patrick Miller (pmiller@cis.ysu.edu). Should you decide the little guy's signed his death sentence when he challenged you (just kidding... his reaction is only logical), here's how to beat him. Well, he has quite a high Defense rating, so it'll take a while to beat him. Use Iron Valor as soon as the battle begins; due to Dan's high defense, it will double the damage you inflict (the reasoning being a little too long to explain here). Don't ever let your HP drop below 100, because if he uses "You scum!" (now that's a name for a technique), you're toast. Keep hammering with "Senretsu" (or whatever you've got) and heal with "Inner Healing" or Aquasol S. On a side note, the second time I reached this part, he only did about 5 HP of damage with each attack. I first though it might be because of me not attacking him, but it doesn't seem that way. Since I had the same armor, etc... I don't know why this could be. Cyan Garamonde (shenancalhar@hotmail.com) brought my attention over this too... Also, assuming you want to get the Wedding Dress, you can't control the duration of this match. It will be long, however: Dan is as stubborn as big-headed (same word in Spanish, in fact ^_^;). Boss: Wiseman HP 999, Exp 0, G 0. Character-sized. Ominous-looking man with blue cape and hood, and a white mask. Wiseman evades all physical attacks and receives minimum damage from Ether attacks. As you can imagine, there's no way in which you can beat him. He doesn't attack you either, and after a while of talking he will leave. B l e d a v i k W a t e r w a y Items in this area: Gold Nugget, Survival Tent, Rosesol S, Aquasol S There is a map of the waterway in the "Maps" section of the FAQ: I'd reccomend you check it out. BTW, I'm assuming you entered the waterway via the West well. You'll have to swim northeastward against the current. You can and should hold Circle button to swim faster; however, the current will sometimes rise in strenght and make you go backwards: in most of such cases, you can release both the Circle button and the control pad, then hold them again to regain your speed. In the junction, continue straight to the northeast. Climb the pipe and jump when you're at the top of it: this will lead you to the famous restaurant aquarium, in which you can finally get hold of the Gold Nugget within the chest. After that, press the Cross button to descend. Keep swimming northeast, then North and this time go southeast at the junction. Get the Rosesol S and head back to the junction, and take the North way again. At the next crossroad, you could take the northeast path to get a Survival Tent, but it's quite a long way and, well, it's just a survival tent ^_^. So take the northwest path instead. Then, take the south way in the next one. Get the Aquasol S and head back North. Keep going North, then northeast. At the four way junction, you can go South if you want to climb a pipe that leads to the interior of the fountain in Shakhan Square. This has no practical usefulness, but it looks fun ^_^. In any case, head straight North and you'll enter Fatima Castle. F a t i m a C a s t l e Items in this area: Cobra Cracka, Iron Mail x4, Aquasol S Enemies in this area: Aveh Guard HP 80, Exp 242, G 45. Leaves Aquasol. Character-sized. Same description as an Aveh Soldier. Soldier with brown helmet and aviation glasses on. Aveh Guard HP 80, Exp 242, G 45. Leaves Aquasol. Character-sized. Same description as an Aveh Corporal. Bigger soldier with white helmet and aviation glasses on his head. Get out of the pool climbing the ladder to the East. Talk to the old man for a lenghty conversation, then save in the Memory Cube. You can close the flood gate using the switch at the other end of the bridge, but I don't know if that's of any use. Climb the ladder and you'll be in the middle of the castle's inner garden. From now on there will be guards patrolling the castle (their numbers depending on how good did you do with Fei at the tournament). If you have played Metal Gear Solid, you'll feel at home: they have a vision cone too, and if they see you, they'll run to your encounter. They don't activate any alarm though. Besides, they're really easy. OK, here's how to proceed. Head to the South of the inner garden. You should see two guards, and after them, a large wooden door. There's no way you can sneak past these guards, so run like mad between them. If you're fast enough, you'll be able to reach the door before they can recover from the surprise: quickly press X and you'll cross it. They won't follow you into the castle, and in fact if you come back to the garden (which you will right now), they won't remember about you ^_^; So go back to the garden. The doors in the West wall lead to the dinning room and the kitcken, but there's nothing of interest there (except people to talk) so you can skip them. One cool thing is that whenever you open a door from the castle to the inner garden, you can take a peek out to see if there are any guards. You can use this to exit when no guards are looking if you're patient enough. The southernmost door of the East wall leads to a room in which you can get the Cobra Cracka for Bart. It has one point less of Attack power than the Whippa Snappa you can buy in Bledavik's weapon shop, but it poisons enemies, so I'd reccomend you equip it. The middle door of the East wall leads to a room with nothing of interest (except the amazing level of detail that's usual in Xenogears). The North door of the East wall leads to the armory. You can pick up the four armors standing in bars near the entrance: they're Iron Mails. Equip one right away, and remember to equip the rest on Fei and Citan when you can. If you talk to the guard, he won't pay attention to you, but when you head to the door he will notice and pursue you to fight. It's really easy to exit without fighting him, however (and why is it that every single guard you fight is in fact two? Instantaneous mithosis?). Since all three North doors are locked, you only have the South door remaining. So go back again through it to the main hall. The South door leading outside is locked too, so go up the stairs. The door in the northwest leads to a room with a guy in it, but nothing of interest. Same goes for it's northeast counterpart. You can't cross the curtains to the South since they lead to the tournament's arena. Take the North door then. You'll be in a balcony surrounding the inner garden. There will be quite some guards here even if Fei wasn't eliminated in the tournament. The first door to the West leads to the library, in which you can learn about Aveh's foundation (more interesting than you might think), and that winners write history. The other two doors lead to a room with nothing worth of remark except the castle's bishop. The first door to the East leads to a sort of special weapons room with the recently unearthed weapon Shakhan was talking about with Ramsus. The other two lead to a room packed with guards, but take the northernmost one since you'll sneak behing a wall and be able to overhear their conversation. There's also an Aquasol S in this room. To get it, you'll have to pass near the guards, and they'll pursue you. It is possible to get out of the room without them getting you (I did it, but so barely that the battle music was playing when the game was loading the garden section ^_^;). If you follow either wall to the North, you'll reach a door leading to the interior of the castle again (it doesn't matter which side you go through). To the North there is a large dinning, but what you have to do is climb the stairs to the third floor. North of the third floor is a bedroom with (you guessed it) nothing of interest. If you go upstairs and cross the door to the North (you'll have to fight two guards), you'll be in Shakhan's room. But there's nothing here, right? Wrong. If you press Cross in front of the green bottle to the East, a panel will slide revealing a screen which is connected to a camera system throughout the castle. After picking a location, you can move the view around with the control pad and even zoom in and out with the Square and Circle buttons. You can see that Margie's in the East Tower, so there we go (actually, it's the only place left). Go downstairs to the third floor and head to the door that's to the East. You'll be in a room with an elevator that doesn't work and another door after a corridor to the North. Here you will find Margie at last. ======================================================= E P I S O D E 1 1 : M a r g i e ' s R e s c u e ======================================================= F a t i m a C a s t l e Save in the Memory Cube and go back to the room with the corridor. However, upon crossing it Ramsus and Miang will appear. For this battle, you'll have Margie helping you. Boss: Ramsus HP 400, Exp 0, G 0. Character-sized. Blue-clad knight type with sword. Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance. All physical attacks will miss while he's in that stance. Additionally, he'll counterattack for about 130 HP of damage if he's attacked. Miang HP 999, Exp 0, G 0. Character-sized. Blue-haired girl dressed in white. Cannot be targeted by anyone. Uses "Restore". Restores 40 HP to Ramsus. Uses "Remove Status". If Ramsus has been affected with Status Effects, Miang will use this to heal him. Margie HP 9999, Exp N/A, G N/A. Character-sized. Girl with a red cape. Cannot be targeted by anyone. Uses "Good luck Bart!". Randomly restores 0, 20 or 40 HP to Bart. Don't count on Margie too much. In any case, Ramsus is not too hard if you know you mustn't attack him when he's in his Mirror Stance. If you do, he'll slash the stuffing out of you. Take advantage of the time he's in that stance to heal. You can also attack him with Ether attacks, thanks to Cyan Garamonde (shenancalhar@hotmail.com) for pointing this out. Having the Cobra Cracka helps a lot, because it will poison Ramsus sometimes, and Miang will waste her turn healing him. After inflicting 400 points of damage upon Ramsus, Fei will join the fun. Boss: Ramsus HP 800, Exp 0, G 0. Character-sized. Blue-clad knight type with sword. Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance. All physical attacks will miss while he's in that stance. Additionally, he'll counterattack for about 130 HP of damage if he's attacked. Miang HP 999, Exp 0, G 0. Character-sized. Blue-haired girl dressed in white. Cannot be targeted by anyone. Uses "Restore". Restores 100 HP to Ramsus. Margie HP 9999, Exp N/A, G N/A. Character-sized. Girl with a red cape. Cannot be targeted by anyone. Uses "Good luck Bart!". Randomly restores 0 or 20 HP to Bart. Uses . Randomly restores 0 or 20 HP to Fei. To make up for Fei's presence, Ramsus has twice as much HP, he can't be poisoned, Miang now heals 100 HP and Margie no longer heals 40 HP. Still, I didn't find this battle as hard as some people say. The only thing that can really be a pain is when Ramsus stays in the Mirror Stance and Miang keeps healing him... even using Ether attacks on him, she'll heal faster that you can hurt him. In any case, just use your best Skills and heal via Fei's "Inner Healing", and he should be defeated. Once he's down, you'll all escape thanks to Margie. After exiting the elevator, go East through the hallway. Another sequence will follow, in which you'll finally escape thanks to Elly. =================================================== E P I S O D E 1 2 : R o a d t o N i s a n =================================================== Y g g d r a s i l Items in this area : Ether Veiler. You'll be on the deck of the Yggdrasil now. Enter it, then press Cross in front of Chu-chu (the pink little one who's in front of the bridge's door). Bart will tell you to ask Margie to take it from there, so go to her room (check the map, it's near the Gear hangar). You'll have to input a name for it ("Chu-Chu" is the default). Then you'll realize it isn't a stuffed toy at all but a living being. Before you leave this room, if you got the Spider in Lahan Mountain, you can give it to Chu-Chu (talk to her) and she'll give you an Ether Veiler in exchange. After that, go to the bridge and talk to Sigurd twice. He'll tell you to pilot the Yggdrasil to the path to Nisan, which is marked by a single tree in the desert. It's all the way to the North from Bart's Lair, just follow the West coastline and you'll reach it. Enter the road to Nisan while still in the Yggdrasil, and it will sink into the sand and cross the sea. =================================================== E P I S O D E 1 3 : C i t y o f P e a c e =================================================== N i s a n Nisan, like Aveh, is quite a big city and has its own map. If you exit Nisan you'll be in the World Map (obviously). W o r l d M a p Enemies in grasslands area: Hobgob Lil' Kobold Enemies in desert area: Sand Shark Neo Tin Robo Not much to do here, but it's my obligation to put the enemies you can find here, so... ^_^ We now continue with your scheduled programme. :) N i s a n Enter the city section from Nisan's map. Even this section is quite big and it's easier to get lost than in Bledavik. The first house to the West as you enter is an inn, in which you can't rest now, but its owner will give you some tea which will make you lose weight, in return. You can enter the house that is northeast just besides the stairs. After some conversation, you can buy the following from their owners: Character Items: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Character Equipment: Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 Holy Pendant 8000 Life Stone 20000 Ether Doubler 38000 The new Accesories are quite interesting, but they're REALLY expensive and most likely you won't have much money about now anyway. You can also find one of Bart's crew in here, which will sell you the following from the Yggdrasil: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 If you go further to the northwest, you'll find the town hall. You can't enter it but you can overhear a conversation about the state of things. Anyhow, go downstairs and to the North to meet with Margie. Talk to the person in front of the gate, then to Magie and head North to the monastery. N i s a n M o n a s t e r y After the scene (wow! Even the sisters have character development!), you'll have to follow Margie through the monastery. She's in a door to the East. Follow her upstairs, then talk to her again. More character development (nice idea the bit about the two angels... and how it goes entirelly over Bart's head ^_^). Afterwards, follow Margie to the northmost door (skip the other door for now) and up the stairs. Here you'll see a beautiful drawing of Sophia (that has been my Windows 95 wallpaper for the last few months ^_^), and the usual does of mystery will be thrown at you. Go back the way you came here, but enter the door you skipped. Talk to the sisters here if you want, then to Agnes (I think this is optional, though). You can exit the monastery now, but note there are some people downstairs now you might want to talk to. N i s a n Back in Nisan's city section, go to the South exit. However, before reaching it, Maison will call you from a house's door. Enter that house, and you'll have the chance to know quite a lot more about Solaris. After asking about the four possible topics, you'll be given the chance to repeat any of them if you want. After this, you can talk to Sigurd and Maison if you want (Maison will say he knew about Sigurd having been in Solaris). Exit the house, then go to the bridge that's just behind the house you bought all that stuff from. Talk to Bart there. More scenes (isn't the translation wonderful? Ahh...), then go to the town hall. Citan, Sigurd and Bart will elaborate a strategy for liberating Aveh (and quite a risky one too!). The next morning, talk to Bart and tell him you're ready. After some scenes (and a FMV), you'll be back in the Yggdrasil. ===================================================== E P I S O D E 1 4 : R e c a p t u r e A v e h ===================================================== Y g g d r a s i l As Citan, talk to Maison to cheer him up a little (you can also buy from him, but he doesn't have anything new). Save, then head to the highest floor of the Yggdrasil and climb the ladder leading outside. K i s l e v B o r d e r M o u n t a i n Items in this area: Extra Ar+2, MagneticCoat, Gold Nugget, Rosesol S Enemies in this area: Medusoid May Fly Nomad Fix Bot Edelweiss HP 815, Exp 880, G 0. Leaves Fang. Gear-sized. Blue and yellow vaguelly reptilian animal with a flower-like head. The enemies in this dungeon are just weaklings ("Medusoids? Gimme a break... I fought them in the FIRST dungeon!"). Go East and climb the ledge. Jump to the southwest ledge then grab the Extra Ar+2 and equip it. Go back northeast, then jump to the ledge to the North (your Gear can jump more than it seems). Climb the platform to the northwest, then jump to the one to the southeast. Follow this one to the South and get the MagneticCoat from the chest. Equip it instead of the Old Circuit, if you still have it. Go back all the way to the North, then jump up the ledge to the northeast and enter the cave. There must be some problem with the compass, because now it seems like if you came FROM the northeast! ^_^ In any case, continue to the southwest, and when you have a platform behind you to the East, jump to it from the one that's more or less at its level. It's a very tight jump, but it will save a lot of time, not to mention some jumps (if you can't make it, you can just go West, North and then East). In any case, keep going up (Northeast, then north). At the junction, go East. Climb a ledge and get the Rosesol S. Go back West, keep going northwest, jump over the crevice and get the Gold Nugget. Keep climbing North, jump over the crevice to the East, and climb up where the Repair Bot is. Talk to him and he'll offer the following: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Sounds familiar, huh? Sigh. At least, you can replenish your HP and fuel here. Don't tell him you don't trust him, or you'll have to fight him! Save in the Memory Cube, then go through the exit to the North. What's up with that damn compass!! Now it's like if you just exited FROM the North! Note also that you seem to be facing the right direction, i.e. North in this case, though it's where you came from. Strange... In any case, go East and a sequence will follow. Our girl Elhaym's squadron will attack you now (Hey guys, didn't you hear your commander? Take it easy!). Boss: Wandknight x2 HP 620, Exp 1500 (each), G 200 (each). They leave Extra Ar+2. Gear-sized. White Gear with a large rifle. Uses "Power Beam/Beam Atk". Beam attack. These guys are just as worthless as before (worse in fact, because you're on a higher level now). Boss: Clawknight HP 600, Exp 1500, G 300 Gear-sized. White Gear with a claw and a razor shield. Swordknight HP 700, Exp 1500, G 300 Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. Aegisknight HP 700, Exp 1500, G 300. Leaves Extra Ar+2. Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". Even when they're three against one, these guys aren't much of a challenge: however, they're at least not as pitiful. Take out the Swordknight first, since it's the one who does the most damage; and the Aegisknight the last, since it's the toughest and the one that does the least damage. If the Aegisknight pesters you too much with "Pile Driver", use "Inner Healing" to recover the lost armor. Actually, the point of this fight is to weaken you for what's coming next, and that, those guys do well. After learning more about that mysterious incident Elly remembered about in the Blackmoon Forest, you'll have to fight her. Boss: Vierge HP 2400, Exp 0, G 0 Gear-sized. White and pink female-looking Gear. Uses "Aerod/Eth Atk". Ether attack for about 300 damage. Fortunatelly, her regular attacks aren't very powerful. Unfortunatelly, the Aerods are, and you don't have any way to heal yourself yet. Use booster and keep hitting her with "Reppu". You'll win eventually. You'll appear near the Memory Cube again, but this time you can keep climbing to the summit. Keep going up, and West / East alternativelly until you reach a very bright spot. Upon walking over it, a scene will trigger. F a t i m a C a s t l e As Bart and Citan, head up the ladder. There'll be another sequence (I hate to sound so dumb ^_^;, but I don't want to spoil anything unnecesarily). ===================================================== E P I S O D E 1 5 : D e s e r t D e s p a i r ===================================================== Y g g d r a s i l Just save and exit the room. K i s l e v B o r d e r D e s e r t Enemies in this area: Sand Tripper HP 180, Exp 550, G 110. Gear-sized. Yellow Gear with sort of skies and a machinegun. Gigafoot HP 500, Exp 320, G 220. Leaves C Circuit. Gear-sized. Yellow four-legged Gear with a back-mounted cannon. Stands on two legs once it is inflicted 60 or more damage. Trooper Welcome to the desert attack mini-game! You have to dodge the mines (-15 HP... Oh! The pain! ^_^), the shoots from the ships (-1 HP each time... I'll live too) and the enemy Gears, which will attack you on contact (the taller ones are two Sand Trippers, the shorter ones are two Troopers and a Giga Foot). Your mission is basically to go West, then... to go West. After that, it's boss time against the so talked about Kefeinzel Gun. Boss: Main Gun HP 1800, Exp 7000, G 0. Leaves Gold Nugget. Gear-sized. LARGE cannon (remember you're in a Gear!). Uses "Readying Kefeinzel Gun!". Does nothing (yet). Uses "Clear the deck!". Does nothing (still). Uses "5". Does nothing (but giving you a bad feeling). Uses "4". Does nothing (but making you nervous). Uses "3". Does nothing (but making you want to be elsewhere). Uses "2". Does nothing (but making you wonder how many HP does the darn cannon have remaining). Uses "1". Does nothing (but scaring the hell out of you). Uses "Firing Kefeinzel Gun!". Does about 400 damage (that's all? Boo). Small Gun x2 HP 590, Exp 0, G 0 Character-sized. Smaller turret-like cannon. It's the only character-sized enemy that's made of polygons in the entire game. Sorry about the countdown thing, but if you want to be methodic, you have to be methodic, and a little humour was in order to make it less boring. Right. So stop with the tomatoes will ya!! Anyway, considering that the small cannons do like 1 damage, that I could have beaten the cannon while it was on "2" or so (I wanted to see what it did), and that it just deals 400 damage after all that buildup, you'd have to be really bad to lose this fight. Ignore the Small Guns, they'll be destroyed automatically after the Main Gun's down. But wait! Vanderkaum's not over yet! Boss: Dora HP 3000, Exp 13393, G 2000. Leaves Extra Ar+3. Gear-sized. Huge, scary-looking thing with turrets and pincers. Uses "I'll kill you!". If he's got any of Bart's soldiers in his pincers when he's attacked, he will counterattack for about 140 damage with each one of them. Uses "Head cover broken, Def DOWN". Dora's defense will be lowered. He will use this after he's hit about eight times (whether they do damage or not). Dora does actually put up quite a fight. The first thing to remember is not to attack him when he's got any of the soldiers in his pincers (especially when he's got both). Attack with the soldiers too even though they'll do zero damage, you'll break his head cover. Once you break it, it's show time! Turn on Fei's booster and attack with all your party. The bad news is that the cannon does quite a lot of damage (about 600 on the soldiers and 400 on Fei), but if Fei was in good condition before the start of the fight (i.e. you didn't get hit by the Kefeinzel Gun), he should live long enough. However, because Vanderkaum attacks Fei most of the times, it IS possible that the soldiers will survive Fei. They're capable of finishing Dora, so don't give up! A v e h A r e a D e s e r t More sequences, then Bart will try to take on a quite formidable foe. Boss: ? HP 99999, Exp 0, G 0. Gear-sized. Red, KEEEEWL looking Gear (the coolest in the game, IMHO), with metal wings that extend into six energy wings. Uses "Kishin". Energy palm combo for 19998 damage. Do you think you can win this battle? I thought so. His coolness alone could shred you to pieces ^_^; After you're pummeled, one of the game's coolest scenes will take place. Then, you'll be able to save your game if you want. Some more scenes, then you'll wake up at... ===================================================== E P I S O D E 1 6 : K i s l e v C a p i t a l ===================================================== N o r t u n e D B l o c k Items in this area: Dog Food Save in the Memory Cube, and get ready for the fight. You don't need to beat all (or any) of the following opponents, but the number of them you defeat will determine which rank you get, which will affect the following: Some parts of the dialogue, especially with Hammer, the doctor and Citan. Prices at which you can sell monster parts at the Ethos facility. The dish you get when you order a "dish a la rank". However, since A) the mentioned prices will rise to the "Battler Class" prices eventually and B) dishes a la rank don't do much actually, I don't think rank is all that important. In any case, here we go. Boss: Leonardo HP 500, Exp 300, G 150. Character-sized. Same description as Forest Elf . Brown humanoid. Er, hasn't this guy changed a bit for the battle? Anyhow, keep attacking him with your best Skill. He doesn't do much damage, and in three or four rounds he'll be down. Boss: Heinrich HP 500, Exp 300, G 150. Character-sized. Same description as Forest Elf . Brown humanoid. Are these guys clones? At least he uses a different attack (that does 20 damage instead of 15). He's prety easy too. Boss: Vargas HP 500, Exp 300, G 150. Character-sized. Same description as Forest Elf . Brown humanoid. This one combines the attacks from the previous two. Not too difficult either, but remeber to heal when needed. He's faster too, and he does almost two attacks for each one of yours, but this extra attack is usually an uppercut that does 6 damage. Boss: Suzarn HP 800, Exp 500, G 0. Leaves Metal Jacket. Character-sized. Witch-like looking girl with a menacingly big scythe. Does . Shadow scythe slash which drains all EP you have (!). Does . Shadow scythe slash which halves Fei's HP. Oops! Don't worry, she's not as tough as she looks. Her regular attacks do 1 HP, so the only way she has to kill you is to half your HP over and over until you're really low, then finish you with that. The problem is that she'll drain all your EP at the beginning of the fight, but if you get that low on life you can still use an Aquasol. Boss: Rico HP 9999, Exp 0, G 0. Character-sized. Green, somewhat alien-looking wrestler. Uses "Steel Body". Raises Defense. Uses "Steel fist". Raises Attack. After performing "Steel Body" and "Steel fist", Rico will unleash a combo which will hit for about 1300 damage. In other words, you can't win. You'll wake up again in the same building. Cue to some chatting with the doctor, which will tell you your rank. The rank you get is as follows. Beat no opponents (Leonardo beat you) : Rank D Beat one opponents (Heinrich beat you) : Rank C2 Beat two opponents (Vargas beat you) : Rank C1 Beat three opponents (Suzarn beat you) : Rank B Beat four opponents (Rico beat you) : Rank A Go upstairs, and you'll find you're in a sort of inn. Talk to the cook in front of the counter, and he'll offer you the choice to get the "Daily Special" or the "Dish a 'la Rank". Some of these dishes are said to have a beneficial effect on certain stats, but I haven't noticed any increase of them in the Status screen. It might be still true... The "Dishes a 'la Rank are: Rank D : Grueger Rank C2 : Ether Omega (Ether) Rank C1 : Stamina Uppen (Stamina) Rank B : Nortuna Fish (Wisdom) Rank A : Boosta Limit (Agility) Rank S : Choose any of the above The "Daily Special" is choosen randomly from the following (there might be more). Mightymite (Defense and Ether Defense) Baste Grand In any case, head to the door in to the West. You'll be in a street. As a bystander will tell you later, there are quite some signs in the walls that you can read. To the northest there's nothing but the alley you endured your "Baptism" in (furthermore, the signs in its wall can't be read, for some reason). The house just in front of the restaurant has some people you can talk to, but nothing more (talk to the little girl twice ^_^). You can climb the ladder to the roofs. There you can go northwest to the entrance to the sewers (a sewer entrance in a roof?), but you'll go there later anyway. There's also a dog who will bark anytime you get near it, and a guard that will offer to sell you some dog food for 5 G, provided you made the dog bark before. Buy it, it will be useful later. There's not much else you can do in the roofs, even if you climb the ducts. To the South there's a Nisan facility that seems to give shelter to some refugees. You can climb the ladder in the second floor to reach the building's roof, but as before, there's not much to do. Continue to the East and you'll find a bar. Upon entering here, you will meet Hammer, a camel-like looking guy. He'll introduce himself (the dialogue here is COMPLETELLY different depending on which Rank you got; in some cases Fei will sound more aggresive than in others and in one case he almost sounds like he's apologizing instead). He'll also offer to sell you some items and accesories. Character Items: Aquasol 20 Rosesol 100 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Character Equipment: Metal Jacket 550 Metal Helmet 200 Poison Guard 1500 Sleep Guard 1500 Brain Guard 1500 Guardian Ring 2000 The character items aren't too hot, but the equipment is mostly new. Get a Metal Helmet for Fei, and if you didn't beat Suzarn, you'll need a Metal Jacket too. Now exit the bar and go North to reach the two last houses of this sector. The one to the East is an Ethos facility in which you can sell any Hob-Jerky, Fang, Eyeball or Scales you might have. Their buying prices differ depending on your Rank: check the "Selling Prices" section for details. The one to the West is actually the inn-like thing you awakened in, so don't bother. Instead, go northeast and the guard will tell you that the Imperial Battling Comittee is looking for you. Go back to the bar and a scene will take place. Then go back to the inn and another scene will follow. When Citan asks you what to do now, you can tell him you want to rest before and you'll be able to move around (and save). After that, talk to Hammer to bring up the same three choices. You can safely tell him to deactivate the collar, don't worry. Or you can tell him to forget about it (but I reccomend you tell him to try it). Either way, some more scenes will happen, then you'll be in the basement of the inn. Oddly enough, though you are registered as a battler, the monster parts exchange rates at the Ethos facility will be the same as before. Oh well. Head to the exit of the D block (to the northeast from the Ethos facility), and the guard will finally let you pass. N o r t u n e At last, you're in Nortune's map. Unfortunatelly, the only areas you have access to as a prisoner are the D block and the C block, where the Battling is. So go there. ===================================================== E P I S O D E 1 7 : B r a v e B a t t l e r s ===================================================== N o r t u n e C B l o c k ( B a t t l i n g ) You'll be greeted by Rue Coen again as you enter. After that, you can talk to the clerk nearest to the exit to get a detailed explanation about the Battling, controls, etc. Inside the other room, you can save in the Memory Cube, and talk to Hammer to buy items and Gear parts. The items are the same as before (he doesn't sell character equipment now); as for the Gear parts... he'll say you've not been assigned a Gear yet (very true, but then why did he offer them? ^_^;). Talk to Rue then and tell her you're ready. She'll show you your Gear. It's the Weltall! (it looks cool from this angle). You'll be given four choices: get an explanation of controls (it's the same as when you talked to the clerk before); engage a Tutorial Mode (you should do this the first time around); enter Practice Mode (also reccomended), or begin battle. First Battle : Ganador It doesn't matter whether you win or lose this match, since before you end it, the Weltall will overheat and you'll lose. ================================================= E P I S O D E 1 8 : S e w e r H o r r o r ================================================= N o r t u n e D B l o c k The next day, you'll be in the inn's bed again. You can talk to Citan and Hammer; the latter will tell you how this running around (from the Battling to here) is killing him. You can buy items and accesories from Hammer as before. N o r t u n e C B l o c k ( B a t t l i n g ) Go to the Battling, and Hammer will already be there waiting from you (now you understand what he meant ^_^). You can finally buy Gear parts from Hammer. Gear Engine: V10-2000 2000 V12-2000 2600 Gear Frame: WELT-03600 2200 WELT-04300 2200 Gear Armor: MS 12 2500 MS 15 3500 Gear Parts: Extra Ar +1 50 Extra Ar +2 75 At last new stuff! Upgrade the Engine, Frame and Armor (as always, the Engine first), then replenish HP and Fuel. Now that you're at it, equip the Extra Ar +3 you got from beating Dora. I'm not sure whether all this equipment affect your stats at the battling or not, but it won't hurt, will it? Talk to the clerk to the left of the one who told you the rules of Battling, and she'll tell you that your scheduled opponents, Leonardo and Heinrich, won't be able to fight against you (technical problems? That's quite a funny way to put it ^_^;). Anyhow, tell her you're ready to enter the Battling. Second Battle : Tin Robo Price money : 300 + 100 G Keep the pressure on him. He's quite slow, so if you attack contunuously, you'll interrupt his attacks most of the times. When he gets away, nail him with three Ether Bullets and pursue him (he should be down). Also remember to throw an Ether Bullet whenever you know him down (neither the S,S,S nor the X,X,X chains do that, so be sure to mix attacks up in strings). It's a rather easy battle actually. Besides, if you lose, you'll just have to fight him again (this is true for all upcoming battles), so it's no big deal. Check the Battling section for more detailed information and strategies. You'll receive 300 G as price money when you beat him, and a bonus money of 100 G (bonus for what?). Third Battle : Titan Price money : 500 + 200 G Not hard either. Titan is faster and smarter, but you shouldn't have much trouble defeating him. You'll get a total of 700 G for beating him. This is the last match of the day, so go back to D Block. N o r t u n e D B l o c k Go back to the inn. Citan won't talk much to you because you are supposed to be unrelated. So rest in the bed. The next day, head back to the Battling. N o r t u n e C B l o c k ( B a t t l i n g ) As usual, talk to the clerk and enter the match. Fourth Battle : W.Shaver Price money : 750 + 200 G This guy excels at long range attacks (most of his regular combos shoot lasers). However, in close range he's a dummy, so take it up close and personal! Fifth Battle : Musha Price money : 1000 + 300 G Hey, remember this guy from Lahan village? Anyhow, just keep attacking up close. The S,S,S, though it doesn't knock down, worked pretty well for me. After this match, go back to D Block and rest. N o r t u n e D B l o c k The next morning, Rico will appear and tell you about a series of murders. He, Citan and you will then head to the sewers in order to investigate them. When you go upstairs, you'll find that Rico is now in your party. Rico's initial equipment: Metal Vest, Power Ring S, Speed Ring. I'd reccomend putting that Power Ring S on Fei and having Rico get a Metal Helmet and Jacket from Hammer instead. Also, Citan is still equipped with Leather stuff, so get him full Metal gear too (heh). However, leave the Speed Ring on Rico: he's slow as a turtle. Or you can put Citan's Glasses on Rico since he misses quite a lot, but try not to think how Rico would look with Citan's Glasses ^_^; Head to the sewer entrance. If you don't remember where it was, you have to exit the inn via it's West door, climb the ladder, go North and then West, then enter the manhole. N o r t u n e S e w e r s B 1 Items in this area: Aquasol S, Physisol, Kislev Map. Enemies in this area: Armor Wasp HP 77, Exp 880, G 0. Leaves Zetasol, Eyeball. Character-sized. Winged river crab-like insect. Uses . Lowers Attack. Uses "Raid". Insect swarm attacks for physical damage. Uses "The Swarm". Insect swarm attacks for physical damage. Hobgob HP 90, Exp 980, G 0. Leaves Hob-Jerky, Hob-Meat. Character-sized. Same description as a Hobgob . Potato-like thing ^_^; Uses "Gobble-gobble/HP Absorb". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Acid Frog HP 120 (of a maximum of 150), Exp 885, G 0. Leaves Mentsol, Physisol. Character-sized. Short, bipedal, toad-like green thing with blue back fins. Uses . Poisons one character. Uses "Rain call/Water Atk on All". Water-elemental attack on all characters and enemies; however, Acid Frog has the element of Water so this will actually cure it. Uses "Friends appear!". Generates another Acid Frog. When beaten, this one counts too for the amount of Exp and items received. From the ladder, go North across the walkway, then East (you'll have to go North a bit to cross a walkway, then South) until you find the chest containing an Aquasol S. Go back but don't cross the walkway to the West; instead, go North and Rico will show you one of the murder spots. Go all the way back to the exit, then West (jump over the water flow or you'll receive 3 damage), then South (don't cross the walkway) and southeast to get a Physisol. Go back Northeast, then cross the walkway leading West. Go South to reach another murder spot From here, go back and keep going North, nortwest and North again across yet another walkway. Grab the Kislev Map from the chest (it's a map of the sewers; it can be activated pressing Select and it will show a map of the current floor). After that, it's back across the walkway, and West this time to reach a ladder leading to B2. N o r t u n e S e w e r s B 2 Items in this area: Cool Shades, Knight Helm, Sewer Keys, Poison Guard, Gallant Belt, Gold Nugget, Zetasol DX, Mentsol, Bell Amulet, Ether Veiler. Enemies in this area: Rotten Sod HP 650, Exp 5480, G 146. Leaves Zetasol. Character-sized. Huge, embryo-like mutant. Rotten Sod won't do anything unless you attack it first. Uses . Causes "Sleep" on one character. Uses "Counter Atk on Deathblow". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Rotten Sod will use this each time it is hit with a Deathblow. Mullet HP 416 (of a maximum of 616), Exp 2928, G 0. Character-sized. Same description as a Sand Shark. Fish-like yellow creature. Uses "Can't attack while in water!". Does nothing, but you can't attack it when it's in water either. Batrat HP 150, Exp 1800, G 0. Leaves Fang. Character-sized. Red dancing devil-like being. Uses . Causes "confusion". Armor Wasp Hobgob Acid Frog There are many ways to get all items in this section due to the map not being linear at all and providing multiple connections between places. The path I'll follow isn't the only one nor, very likely, the shortest one neither, but it will have to do. Go South, then East and get the Cool Shades from the chest. Cross the walkway, hop over the "No entry" sign and climb the ladder. This will lead you to another section withing the same floor (though it has a separate map). If you want to save there's a Memory Cube to the East, then South. However, you actually have to go North, cross the door (you'll be back in the first section), go West and then South, and grab the Knight Helm (equip it on Fei, who has the lowest HP and Defense). Go all the way back North, East, across the door (second section), then South and go down the ladder (first section again), cross the walkway and go West, then North (you should be near the stair you came down from B1). Cross the walkway, and follow the wall to the North, East, then South without crossing any walkway. You should see another Memory Cube now: save, then go North, and round the corner you should find a Rat Sweeper robot. Rico will comment on it automatically when you touch it; after that, press Cross again over it, and you'll obtain the Sewer Keys. Go all the way back South, across the walkway to the East and North, East, then across the walkway to the northeast. Go West and get the Poison Guard, and then go back East and forther East along the wall until you reach a door leading southeast. This will lead you again to the second section of the floor. Go East, cross the walkway leading East and then go North and get the Gallant Belt. Go back South, then further South until you come across with Gramps (have you noticed it has the same graphic than the old men at Lahan, only squatted and green?). From here, go northeast quite a long way until you reach a chest with a Gold Nugget. Go back southwest to where Gramps is, then South across the walkway, West and South to get a Zetasol DX. Go back North then West, and take the walkway leading northeast. Go South to get the Mentsol, and then go North following the wall until you find a door in it, then cross it (pant, pant). You'll be in a room with a very tall ceiling and pipes all around. Get the Bell Amulet from the chest, and your party members will tell you to use it to lure the monster. You can also climb up the pipes to get an Ether Veiler (it's not easy, but rotate the camera each time so that it's perpendicular to the line between you and your objective). Now exit that room. You now have to head for the only slimy pipe that is not near a murder scene, because the monster never commits two murders in the same place. So go South, cross the walkway to the southwest, cross another one to the North and keep going North until you come across with a slimy pipe. Press the Cross button in front of it and you will summon the monster. Boss: Redrum HP 4242, Exp 52424, GP 500. Character-sized. Scary, bony mutant with a huge bone claw. Uses "Gel/confusion". Causes "Confusion" on targets. Uses . Causes "Poison" on targets. Uses "Bloody Rain/Fire on all". Fire-elemental attack on all characters and enemies; however, Redrum has the element of Fire so this will actually cure it. Uses "Murder/steal all HP". Kills a character by draining all of his/her HP. Redrum? "The Shining", anyone? In any case, this is a somewhat hard battle. However, there are quite a lot of things you can do to make it easier. Use "Iron Valor" with Fei and "Steel Fist" with Rico to raise their attack power (you might want to use "Steel Body" too to increase Rico's Defense). However, is your use of Citan's abilities what will make the difference. Use "Renki" the first turn. Then, if you have "Suiseii", use it; it will affect all party members because of "Renki", raising their defense against Fire, so that "Bloody Rain" isn't that much of a problem. Furthermore, if someone was equipped with the Ether Veiler you got at the top of the pipes, his elemental defense will be doubled. Even if you don't have "Suiseii", use "Renki" the first turn, so that if you are low in life, Citan can use "Sazanami" on all party members in just one turn. What some people don't realize is that "Renki" is in effect until you cast an Ether; it doesn't wear down as time passes or if you attack. Of course, once you use "Sazanami", use "Renki" again to be ready for the next time. So that's it: attack with the powered-up Fei and Rico, while Citan is in charge of healing, attacking too in any spare turn. When Redrum uses "Murder", time your other two characters so that one will use a Zetasol on him and the other will heal him (Citan with a "Renki"'ed "Sazanami" would be best) before Redrum can attack in between. Generally speaking, it's a good strategy to always have Citan "Renki"'ed, and use Fei when you want to heal just one person. If you forget whether if Citan had cast "Renki" or not, you can select any Ether and see if it would affect everyone. When you beat Redram, there'll be a sequence, then you'll be in Nortune D Block again. ===================================================== E P I S O D E 1 9 : B a t t l i n g C h a m p ===================================================== N o r t u n e D B l o c k Go to the inn, and Rico will be there waiting for you. The next morning, head for the Battling and talk to the clerk to fight. N o r t u n e C B l o c k ( B a t t l i n g ) Sixth Battle : Hatamoto Price money : 1500 + 400 G Quite harder than the others, and there's no simple strategy you can follow to defeat him, because this guy doesn't have any obvious weakness. Just mix attacks up and beware of a four-hit combo he has in which the fourth hit is an Ether Bullet. He blocks quite often, so beware of combos that leave you open to attack. Seventh Battle : Firewheel Price money : 2000 + 500 G Quite a lot easier. This guy hardly blocks at all, so just pummel him. His attacks are powerful and have quite long range (for melee attacks), though. He also runs around a lot so take advantage of those moments to nail him with Ether Bullets. Try not to attack him when he's getting up because he's able to recover and attack rather fast, and he has higher priority than you. This guy looks rather cool IMHO. Eighth Battle : Silver Star Price money : 2500 + 800 G His attacks are fast and have long reach, but do little damage and have low priority, so get as close to him as possible and pummel him. This also looks good, with some nifty metallic effects. After this battle, Hammer will congratulate you. After some talk, he'll tell you to save (in a very subtle way ^_^;); do so. Exit the Battling to fetch Citan. After the sequence, Wiseman will fight you. Wiseman HP 888, Exp 0, G 0. Character-sized. Ominous-looking man with blue cape and hood, and a white mask. Uses "What a wimp!". Physical attack for about 85 damage. You can win this time, but it doesn't matter whether you do so or lose: in any case, he'll use a technique very similar to "Raijin" and the fight will end. After that, he will finally proceed to tell you about Fei's past (at last!). The next morning, you'll be in the inn again. Head for the Battling and talk to the clerk again. Ninth Battle : Stier OK, this is the real thing! He's tougher than everyone you've fought before, but it's not that difficult either. Also, this match will have five rounds instead of three. Remember to run around him and don't engage him face-on: he's stronger than you. Use Ether Bullets and attack him from the sides or back. Also, when he attacks, back dash, wait for him to finish the string and hit him before he can recover. If he's low on life and you are high, use Ether Bullets to finish him off even if they damage you. Try to interrupt his Ether Bullets with yours. Don't worry about losing either: he'll just scold you and you'll be able to try again. After you beat him, there'll be a sequence, and you'll be in the Champion's Room (which is now yours). ===================================================== E P I S O D E 2 0 : G e a r D o c k R a i d ===================================================== N o r t u n e D B l o c k The door here leads to a bedroom in which you can rest and save. You have rank S now, which means you can eat any "Dish a la Rank" you want, and sell monster remains at the highest price in the Ethos facility. Since you don't have any bomb around your neck now, you can also explore all of Nortune's blocks, or exit to the World Map. W o r l d M a p Enemies in grasslands area: Pecking Duck HP 200, Exp 612, G 0. Character-sized. Same description as a Dive Bomber. Blue, raven-like bird. Uses "Pecking! Duck!". Flock attack for physical damage. Rhino HP 500, Exp 3360, G 0. Leaves Eyeball. Character-sized. Cross between a rhino and an armadillo, with a huge armored horn. It has a small blue bird on its back. Uses . Raises Speed. Uses . Raises Defense. Uses . Recovers 100 HP. Rain Frog HP 80 (of a maximum of 150), Exp 885, G 0. Leaves Aquasol, Aquasol S. Character-sized. Same description as an Acid Frog. Short, bipedal, toad-like yellow thing with purple back fins. Uses "Rain call/Water Atk on All". Water-elemental attack on all characters and enemies; however, Rain Frog has the element of Water so this will actually cure it. Enemies in forest area: Forest Elf HP 180, Exp 288, G 0. Character-sized. Same description as a Forest Elf . Blue humanoid. Dwarf HP 450, Exp 675, G 0. Character-sized. Same description as Gonzalez. Grayish-brown fat guy with a mace. You can cross the forest to the northeast of Nortune, and even reach the Goliath Factory, but you can't do anything there. Instead, enter Nortune and head for its Central District. N o r t u n e C e n t r a l D i s t r i c t Items in this area: Insulated Ar, Power Magic, Momento Chain, Knight Mail. Upon talking to the soldiers at the door, they will let you pass. The room to the West contains a model of the Goliath, a huge plane. Take the East door and go down the stairs to reach a hallway filled with hens ^_^;. The door to the South leads to the home of the family of one of the Kislev soldiers that died in Lahan. Go through the large door leading West, and you'll be in a storeroom. Jump up to a box, then to the shelves which have a chest and get the Insulated Ar. The other chest in this room will be a lot harder to get. You have to activate a switch, and the crane will move. Well, you have to move the crane left and right so that it doesn't collide with any object, then make it hit the side of the crates that prevent you from accessing the chest. The idea is to use the crane as a stepping stone to jump over the crates. Funnily enough, the crane can't be used as a stepping stone unless you make it hit the crates, most likely to prevent you from cheating. In any case, all your efforts will grant you a Power Magic, a part that adds 8 to a Gear's Ether Power. When you're done, go back all the way, up the stairs, and take the elevator to the North. In this new floor, the door to the South leads to a command room filled with soldiers. You can't enter the door to the East, so cross the one due West. There, talk to the Kaiser and a sequence will take place. After it is over, check the mirror here for the Momento Chain. Equip it on Rico right now, because only him can equip it. Exit the room and another sequence will take place. After that, go back to the Kaiser's room and open the chest there; it contains a Knight Mail. Then leave this building. Upon leaving, Citan will comment that Hammer should have his information ready, so you'll be off to a bar in Nortune's A Block automatically. N o r t u n e A B l o c k After the sequence, you'll be on top of a building. You can either enter the door to exit to the street, or, more spectacularly, drop down (these guys give cats a run for their money). This block is new for you so explore and talk to people, as usual. In front of an alley you will find, of all people, Big Joe (how did he manage to get here?). He'll offer to allow you to pass and see smoething interesting if you pay him 5000 G. If you do so, however, he'll run away telling you how he swindled you. Do pay him, though, because later on, you'll be able to get an M Disk if you did this before. Thanks yet again to Stuart Logan (Sturat@webtv.net) for this. There's also an item shop around here. Character Items: Aquasol 20 Rosesol 100 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Not to mention an accesory shop. Character Equipment: Metal Jacket 550 Metal Helmet 200 Poison Guard 1500 Sleep Guard 1500 Brain Guard 1500 Guardian Ring 2000 All this is the same stuff that Hammer sold, though. There's nothing else left to do here, so head back to Block D. N o r t u n e D B l o c k After walking around a bit, a group of battlers will talk to you. You'll then follow them to the Champ's room again. They will explain the situation and so you'll change your strategy a little. Before leaving, a battler will give you 2000 G. Once the plan is set up, you should save and rest in the bed. You'll wake up at night. Go up the ladder that lead to the buildings' rooftops (you still remember it, don't you?). Go up to the observation tower and talk to the blue-haired amazoness. You'll be able to hear the train coming. When it's below you, jump on it (yes, from the observation tower). But you're not over with railway problems! The train's cars will detach one after another, and you must jump to the train's front before they do so. Don't worry, if you mess up here or before, when trying to get on the train, you'll appear back at the roof as if nothing had happened (I think that the idea is that nothing DID happen, and that the programmers are being king enough to save you the trouble of reloading a saved game). After that, you'll jump to the relative safety of... N o r t u n e G e a r D o c k S t o r a g e R o o m A Save in the Memory Cube. The door to the East is locked. Try to open the South door and some workers will appear. After that, you won't be able to cross that door either, since there's people on the other side. So climb the crates and pieces to reach the duct to the West N o r t u n e G e a r D o c k D u c t s A Enemies in this area: Hobgob Batrat (Note: Hobgobs have "HP 60 (of a maximum of 90)" in this dungeon). Go South. At the junction, go West, and you'll find a grid you can look down through. There you'll see the Weltall being carried by automated machines. Go back to the junction and this time go South. Turn East when you have to, then go South again, East, then North through the door. N o r t u n e G e a r D o c k S t o r a g e R o o m B Jump over to the crates to the West (if you fall down, jump from the lone crate to the stair of crates to the West. This lone crate can be pushed). Ignore the box in the Enter the door leading West. N o r t u n e G e a r D o c k D u c t s B Enemies in this area: Hobgob Batrat OK, here are three juctions. To exit this section you have to go West, then South. All of the other paths (North, then North; North, then East; and West, then West) lead to different grates you can look through (it might be possible that looking through some of these is neccesary for continuing ot the next section, but I doubt it). Anyhow, the Southward path curls and ends in a door leading East. Cross it and a sequence will take place. N o r t u n e G e a r D o c k S e c u r i t y O f f i c e A Items in this area: Master Key, Frame HP30 Walk to the shelf you saw the security guard leave the Master Key in, and grab it (whatever it is they're paying these security guys, it's too much). You'll also get a Frame HP30. Citan isn't exaggerating: Frame HP are quite possibly the most useful Gear Accesiries in the whole game, and you should equip it as soon as you get your Gear back. Anyhow, keep going East through the door. N o r t u n e G e a r D o c k H a l l w a y A Enemies in this area: Swordsman HP 140, Exp 1692, G 89. Leaves Aquasol. Character-sized. Gray-uniformed security guard with helm and (surprise) a sword. Mechanic HP 333, Exp 850, G 180. Character-sized. Brown and blue-uniformed birdman (or is it a helm?) with a strange-looking repair tool. Just go East, then North. N o r t u n e G e a r D o c k R o o m Items in this area: 100 G Check the machine on the North wall for 100 G. Then keep going North. N o r t u n e G e a r D o c k H a l l w a y B Enemies in this area: Swordsman Mechanic The door to the South can be opened using the Master Key, and it leads to the second storeroom, the one with the piles of crates. N o r t u n e G e a r D o c k S t o r a g e R o o m B Items in this area: Beam Coat. The box to the South can be opened with the same key too, and it contains a Beam Coat. Grab it, and exit back to the hallway. There, go North and West through the door. N o r t u n e G e a r D o c k S e c u r i t y O f f i c e B Items in this area: Minigear, Evasion Ring. If you get the Minigear in this room (it's near some books between two chairs), its owner will come back and he, not being too pleased with you stealing his (deep breath) "Super Ultra great delicious excellent dynamite bomber special DX beautiful wonderful ultimately rare buy complete merging undefeated transforming I was going to put in a glass case in my home priceless Minigear", will instantly attack you (and he has friends). Battle: Swordsman x4 HP 140, Exp 1269, G 175. Leaves Aquasol (each), Evasion Ring (only one) Character-sized. Gray-uniformed security guard with helm and (surprise) a sword. It's worth getting the Minigear even if only for the Evasion Ring. After that, go through the North door. N o r t u n e G e a r D o c k S t o r a g e R o o m A This is the room you started in. Save, then unlock the East door and enter it. N o r t u n e G e a r D o c k H a l l w a y C Items in this area: Survival Tent. Enemies in this area: Swordsman Mechanic Keep going. Don't miss the Survival Tent by the stairs. N o r t u n e G e a r D o c k H a n g a r There'll be a green Gear in one of the compartments: you can talk to it to buy Gear parts. Gear Engine: V10-2000 2000 V12-2000 2600 Gear Frame: WELT-04300 2200 WELT-05100 4400 VIER-04000 2900 HEIM-05400 4600 HEIM-06400 4900 STIE-06900 5600 Gear Armor: MS 12 2500 MS 15 3500 Gear Weapons: Hot RodG 4200 Gear Parts: Extra Ar +1 50 Extra Ar +2 75 Extra Ar +3 100 Resp Circuit 2500 Def Circuit 2500 Frame HP10 250 Upgrade your Frame (don't forget to refill your HP afterwards). Your Engine and Armor should be as good as the best you can buy here, though. Buy the Hot RodG for Elly, she'll join your party later. You might want to buy some of Extra Ar +3 (mostly for other people's Gears): they're quite cheap. Also, the Resp Circuits are very nice; they add 20 to your Response. You should have a Magnetic Coat equipped (which adds 25), but getting one of these for any other Gear that joins the fun later might be a good idea too (early in the game, I almost always equip one Accesory that raises Response). Note also that for some reason you can change Weltall's equipment now (though not Heimdal's), so equip the Frame HP30. Finally, replace the Extra Ar +3 you have equipped by one of the Beam Coats you should have (one won from Schpariel and one from the locked box in this dungeon), because them most powerful attacks you'll be receiving from now on will be Beam attacks. When done, head for the easternmost Gear dispenser (they're on the northern wall of the inner block), and press the switch until Weltall appears. Then approach it and press Cross button to board it. Now board one of the elevators on the opposite wall of the inner block. N o r t u n e B a t t l i n g A r e n a Hey, when they say "Arena" they really mean it! ^_^; ("arena" means "sand" in Spanish). Well, Fei goes to the rescue then. Boss: Rankar R HP 800, Exp 946, GP 0. Leaves Scales. Gear-sized. Same description as the Rankar Dragon. Tyrannosaur-like. Uses . Causes "Camera Malfunction". Ridiculously easy. You can actually kill this guy with a single S,S combo (you have to charge it first, but still...). =============================================== E P I S O D E 2 1 : N i g h t P u r g e =============================================== N o r t u n e After the sequences you'll fight... Not these Gebler guys again?! Sigh... Some people just don't give up... Aegisknight R HP 1600, Exp 5570, G 1000 Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". Yawn. Can't any of these guys put up a decent fight? Trample his face, maybe they'll stop bothering you. Swordknight R HP 1800, Exp 5570, G 1000 Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. At last, one of them does pose a threat! Not exactly The Mighty Thing, but at least he'll do some damage before he's disposed of. Good thing you now have a Frame HP30 ^_^, use it when low on HP. Clawknight R HP 1500, Exp 5570, G 1000. Leaves Beam Coat. Gear-sized. White Gear with a claw and a razor shield. Easier than the last one. He's somewhat fast though, so you might want to turn Booster on to get even with him (but it's not even close to being neccesary). After that, Rico will join you (even he thinks that these guys are worthless! ^_^;), and you'll fight... Wandknight R x2 HP 1800, Exp 5570 (each), G 500 (each) Gear-sized. White Gear with a large rifle. Uses "Beam Gun/Beam Atk". Causes Beam damage. Uses "Power Beam/Beam Atk". Causes Beam damage. Since Rico's with you now, this should be easy. These guys' "Power Beam" actually does good damage (about 600), but you should be able to beat them before they can abuse it. Besides, if you equipped the Weltall with a Beam Coat, it will halve Beam damage. Another scene now (the dialogue is quite nice... BTW, when Fei confronts the Vierge, it does have HP (2400), as if it was an enemy), and you'll be given the chance to save, do so. You'll also have the chance to change your Gears' equipment. This is the first time you'll be able to check Rico's Gear equipment. Stier's initial equipment: Extra Ar +3, Def Circuit, Frame HP50. Engine : ??G4-1200. Frame: ??WELT-01800. Armor: ??MS 3. I'd reccomend substituting Stier's Extra Ar +3 for a Resp Circuit; it misses quite a lot (like its owner), and its Def Circuit for one of the Beam Coats you should have. After that, press Circle to exit to the main action. After some verbal exchange with Dominia (the cheek! She IS a Lams too!), you'll fight her. Hecht HP 7500, Exp 48106, G 20000. Leaves HP Drive. Gear-sized. Brownish-green turret-mounted Gear torso. Uses "Aerod/Beam Atk". Causes Beam damage (why are Dominia's Aerods a Beam attack instead of Ether?). Uses "Aerod/Beam Atk". Counterattacks any physical attack by causing Beam damage. Uses . Creates a Super Aerod. Super Aerod HP 2000 (aprox), Exp 0, G 0. Gear-sized. Large, floating laser emitter. Uses "Super Aerod/Beam Atk". Autodestructs, and does about 1000 points of Beam damage to all party members. Some clarifications: Hetch appears with no Super Aerods, but will eventually create one as time goes on. While a Super Aerod is present, Hetch can't do anything, not even creating more Super Aerods or counterattacking. The Super Aerod will eventually use "Super Aerod/Beam Atk", and destroy itself in the process, thus allowing Hetch to attack again or create another Super Aerod. Finally, I can't know the exact amount of HP the Super Aerod has because they're stored as 9999 (it's a long story). This isn't a very tough boss, since you get completelly healed before fighting it. As usual, turn on Booster. I would actually reccomend to leave Super Aerods alone, since they'll prevent Hetch from attacking, and 1000 damage isn't that much. Instead, concentrate on Hetch. The damage/ time ratio is better with Level 1 Skills than with Level 2 ones, but it's your choice. Don't forget to use Fix Frame HP when you're low on HP! N o r t u n e A B l o c k Items in this area: M Disk. Elly has joined the party again, and she's got her Gear. Vierge's initial equipment: Magic RodG, Lite Ar +1, Beam Jammer, Frame HP10. Engine : ??G4-1200. Frame: ??WELT-01800. Armor: ??MS 3. After some talk, take the West door to exit the house (there'll be some dialogue before exiting). When you're out, head to the alley where Big Joe swindled you (it's to the East, just next to the Wild Cat pub), and check the furthest wall to get an M Disk. Now head back to the Wild Cat pub. Here, if you check the jukebox, you'll be able to listen to the contents of the disk. It gives the same choices that the jukebox in Battling at the end of the game, but it selects a track in each category randomly. Also, it never selects a track you haven't listened to yet. In this pub, talk to the new waitress standing by the door (she looks like a maid) if you want to change party members. Put Rico in your party instead of Citan if you're an "all characters must be at same level" freak like me; Citan should be quite powered up by now. BTW, disregard what Rico says about that he'll leave once you exit the city ^_^; Now for Elly's equipment, go to the equipment shop in this block and buy a Hot Rod, Metal Jacket and Metal Helm (and equip them). As for Vierge, change its Magic RodG for the Hot RodG you bought in the Gear dock. I would also change her Beam Jammer for a Resp Circuit if you bought one earlier: besides being IMHO more useful than a Beam Jammer, it is lighter and Vierge's Agility should go up one point as a result. When you're finished, head for the South gate of the block. Upon arriving there, a quite hilarious dialogue between the guards will take place, then a choice will pop up. Choose to fight the guards, it's the only way to get out of here. However, before you start, Rico will show up and dispose of all the guards. Exit the block, and in Nortune's map, you can talk to Big Joe, who will tell you about the M Disk in the alley and the new waitress in the Wild Cat. After that, exit to the world Map. =================================================== E P I S O D E 2 2 : S e c r e t W e a p o n =================================================== W o r l d M a p Enemies in grasslands area: Pecking Duck Rhino Rain Frog Enemies in forest area: Forest Elf Dwarf And this is about as far I got before my memory card went "poof". Stay tuned for more. ========================================================================= 3 . D I S C T W O W A L K T H R O U G H ========================================================================= ========================================================================= 4 . S E C R E T S ========================================================================= QUICK GEAR RIDE ________________________________________________________ by Jego Herve While in the world map or any area in which you can go around in your gears, you can press L2+R2 to get into / out of your gears instantly. This might not seem like much, but believe me, not having to go to the menu screen saves a lot of time. YGGDRASIL'S REVERSE GEAR _______________________________________________ by Ignacio de Lucas While flying around in the Yggdrasil, you can hold R2, then press the action button (Circle) to fly backwards. Quite useful for those accurate landings. THE SANDMAN DESERT _____________________________________________________ by Tatsushi Nakao Right at the end of the game, there's a desert in an island in the world map that can be entered: it is the Sandman's Desert. Upon arriving there some Sandmen will appear and tell you to go home (in English! ^_^;), at which point you'll be asked if you want to leave or not. Assuming you don't (second choice), you'll have to fight them, but when you beat them there'll apparently be just an endless, looping desert. Well, here's what you have to do. Go four screens to the East, then two to the North, and you'll find some Sand Sharks jumping towards the West. Follow them, and you'll appear in a screen with sand currents leading to the sand cascade. Just try to stay in the rocks and move quickly to grab the chests (I've not had time to get both yet, but the easiest one has one of the best armors in the game). Once you drop from the upper part of the screen, you'll have to fight Wyrm, one of the first bosses in the game... but this time you're outside your Gears! Anyway, it's not hard. From there on, though, Wyrms will appear as regular enemies in the desert. Also, the screen you drop to isn't the starting point but the screen East to that, so if you want to repeat it to get the other chest, you only have to go three screens East before going North. IN-GAME MUSIC TEST _____________________________________________________ by Tatsushi Nakao Apart from the music test in Shevat, which lets you listen only to some themes, there's another one close to the end of the game. If you go to Kislev's Battling, which is still operative, you can choose to fight agains other Gears for Battle Points. The Battling will be explained in a later version of the FAQ, but you can use David Johnson's walkthough for details about it. Anyway, one of the items you can exchange for battle points is a M Disk, which lets you hear most of the game's music in the jukebox in the same Battling. I've listed the tunes along with the Action Replay number corresponding to them. BTW, you can use my Infinite Battle Points Action Replay code to get the M Disk easily. Unfortunatelly, it seems that using the AR to get the disc itself won't work, though. (note: this code will be released when I get that far into the game). On another subject, I hope to be able to match the songs with their "official" names soon, so you won't have to put up with "General Sad Theme" stuff any longer ^_^; I've marked some of my faves with ***** (as if anyone would care...). A Theme track00: 1E - Elly's theme ***** track01: 27 - Elly's theme (variation, non-looping) track02: 29 - Soft Yggrasil variant (opening text) track03: 0F - Chu-Chu's theme track04: 2B - Maria's theme track05: 2C - Maria and Siebzehn "heroic" variation ***** track06: 19 - General sad theme track07: 06 - Forest of the Dark Moon track08: 42 - Grahf's theme track09: 3E - Id's theme ***** A Battle track00: 1D - Battle theme track01: 14 - Boss music 2nd track02: 0B - Boss music 1st Dungeons track00: 12 - Cave (ambience) track01: 11 - Water flow (ambience) track02: 18 - Soft wind (ambience) track03: 24 - Machinery (ambience) track04: 1A - Distant machinery (lighthouse dungeon) (ambience) track05: 43 - Sewers (like 06 but without ambience sounds) track06: 38 - Babel tower track07: 43 - Sewers (yes, again) Nature track00: 09 - Midnight (ambience) track01: 10 - Mountain (ambience) track02: 06 - Forest of the Dark Moon (another one that repeats) track03: 15 - Wind (ambience) track04: 1B - Soft wind (ambience) track05: 1C - Rainfall (ambience) track06: 25 - Distant rumble (ambience) track07: 17 - Strong wind (ambience) The World track00: 28 - Overworld theme track01: 05 - Lahan town track02: 07 - Citan's place track03: 2A - Dajil theme track04: 16 - Bart's theme track05: 04 - Alice's theme track06: 26 - Aveh city track07: 3B - Yggdrasil theme (Bart's variation) track08: 47 - Kisleb track09: 2D - Damuz theme track10: 45 - Shevat theme ***** track11: 48 - Solaris Comical Theme track12: 39 - Church organ music track13: 40 - Flying Yggdrasil theme Requiem track00: 0C - Go to sleep track01: 0D - Go to sleep 2 track02: 0E - Game over track03: 0A - Dramatic Church theme variation track04: 13 - Eerie music track05: 08 - Music box theme track06: 2E - Fei's theme ***** track07: 2F - Church theme Emotion track00: 23 - Sad theme (Billy) track01: 3F - Heroic theme ***** track02: 3A - General tension music track03: 3D - Sinister music track04: 3C - Kislev Of all the tracks that are really songs, there are missing only the 41 and 44, which correspond, unsurprisingly, to the last two bosses' themes. THE THREE STONES _______________________________________________________ by Shinji and Daryl OK, here's what everyone has been asking for since the last revision. When you reach Shevat, there's a room you can enter only if you possess three stones that are located throughtout Shevat itself. Since I've not reached that area yet, I just want to play safe and provide two different descriptions of the Stones' locations, so if someone has any doubt with either of them, he/she can use the other. Thousands of thanks are in order to both Shinji (shinji08@geocities.com) and Daryl (daryl@dnet.net.id). According to Shinji (shinji08@geocities.com), here's where the Stones are: Dark Stone: This is a bit complicated. Go down the stone in the Chu-Chu room. Go to the exit where it leads to a part that has an old man (I don't recall the directions, I'm almost finishing the game I believe...) Then ask him for a story (say that you like fishing). Buy some thread. Then go back to the center of the AquaCenter and jump to the top of the structure in the middle. Then fish. Eventually a fish will bite the bait, then I don't know if this changes or not, but the game will ask for actions, during my second try I chose "Wait", and then "Pull/Catch" (something like that, I don't remember the exact words) Then probably you will catch the fish and find the Stone. Eventually if the sequence changes from time to time, the fish will probably break free, in this case just go back and talk to the old man, there will be an option to buy thread. It's cheap. Dusk Stone: It is in the abandoned house (the one where you find Maria/(Little Girl)) Just serch in the table that has some toys on it, serch the doll. It's in its hands. Dawn Stone: Go out of Aphel Aura to the world map. Get in front of the white statue and then go straight through the little passege way that leads to the outer part of the map (a circle). Just go around pressing the X button and you'll find it. In the secret room there is a statue of a "Chu-Chu Idol", and a bunch of HP, ETH... Drives. These directions were sent by Daryl (daryl@dnet.net.id). When you talk to the Chu-chu guy who stands on top of the hanging lamp (it's kinda hard to reach him, 'cause you have to jump over him and barely able to hit X button before you fall down) he will tell you this: "The angel stood watch as the night ended. Twilight nodded off in the arms of a lost child from 500 years ago...And the Sea Serpent swallowed the dark." This is the clue for finding the secret room of Shevat sage in which to enter it you'll need three stones: Dusk, Dawn, and Dark. What it means is this: You can search the Dawn Stone by going out of the town, and go to the area where the angel is watching (the angel is the palace of Shevat) and do searching. For the Dusk Stone, search the table at Maria's house (I think it's the table with a doll on top of it, I'm not sure). And for the Dark, you have to buy Spider Web for 50G from an old lady in the plaza (in the center of the city) and do fishing in the middle of the pond also in the plaza. Sometimes you won't catch the sea serpent right away, you will have to try it several times. For you to succeed to key word is 'patience'. Most of the times I succeed catching the fish when I choose to be patient instead of reeling the fish in. This section will be rewritten and incorporated to the walkthrough once I reach that part of the game. THE HIDING BOY _________________________________________________________ by Beth As mentioned in the Walkthrough, you can get the H&S Badge the first time you enter Aveh. Tons of thanks go to Beth (BIZAROELNE@aol.com) for providing all of this info. I'll be half quoting, half editing Beth's text, but any errors you may (will) find are mine and mine alone. There is an extra part in Bledavik where you can get a "Hide and Seek" badge from the boy from the armor shop. Go to the East well and talk to the little boy hanging around the old lady that talks about the laundry. He'll ask if you want to play. You then have to find the little boy from the armor shop. (He's the one who hid in the well and tells you where you can find the key). 1. The first time he is hiding, you will find him up the stairs out in the open where the two kids that steal from the woman merchant go (below the kid who is standing on the rooftop who talks about his brother in the war). The easiest way to get there is through a gap in the stalls in the West wall of the market. The gap can be easily seen because it has a red stripped broken marquee over it. 2. You will find him in the North gate of Bledavik's market area, just before you actually go to Shakhan Square. Rotate the screen until you see him standing on the East side. 3. Next he hides behind the barrels to the South of the hotel, in the Southwest corner. 4. You will find him next under the doorway that's just South of the restaurant door. You have to rotate the screen view otherwise you'll miss him. He is on the left side of the doorway. 5. At this point he'll say "Aw gee, you found me here too?!" And he says something about a "secret hiding place". This time he hides in a very difficult spot. You will find him on the left hand side where the lady tells you about the hotel and welcomes you to Bledavik. Up in the East corner of the screen there is a hidden part where you can walk a few paces to the North, behind the building, and keep hitting the X button until you find him. Rotate the screen if you have to. After you have found him in the corner, he gives you his "Hide and Seek" badge, and says he's not playing anymore, and that "you shouldn't either, you are too old for the game" or something to that effect. OK, back to Ignacio. As far as I know, you can't get the H&S Badge later in the game, just as you can't get the RPS Badge after Lahan. I may be wrong, as I'm not that far into the game, but it would seem logical for this badge to follow the same trend as the previous one. Also, the first time I played the American version, I talked to the boy but he didn't tell me anything about the key at all, and I didn't talk to him after speaking with the guy by the well: I just went back to the hotel, Bart said we should find the key, I spoke again with the guy near the well and he gave the key to me like that. But what's even more strange is that the second time, I didn't speak with the hiding boy; instead, another one told me he was looking for him. I then found him in the first three hiding points, and he'd make all his long speech about the waterway each time (believe me, it got quite boring... it almost looked like it was a bug in the game. Then again, Tales of Destiny does this all the time). Then I went to the guy by the well and he gave me the key. What this seems to mean is that you can do any one of these two things (talk to the hiding boy or go back to the hotel) to get the guy by the well (G.B.T.W. by now ^_^;) to give you the key. ========================================================================= 5 . A C T I O N R E P L A Y / G A M E S H A R K C O D E S ========================================================================= Please don't reprint these codes without attributing them to their proper authors/creators. Also, please don't ask me how to use any of these codes. I've put them as clearly as I've been able (not that much, I know). If you really feel there's something that could and should be better explained, mail me and I'll try my best to explain it in the next revision of the FAQ. These codes were created and tested using a Comms Kit. This device allows you to enter codes instantly into the game, as opposed to a regular Action Replay or Game Shark which enters the code from the beginning. If you have any problems with these codes, try turning off the Action Replay / Game Shark right after entering the codes, then turning it on just before you need them (for example, only turn on codes that should be used in a battle if you are in a battle). ------------------------------------------------------------------------- ITEM SELECT 8006F65A - xxyy by Ignacio de Lucas ------------------------------------------------------------------------- Most of the times you'll be using this code to just get a Debug Item and Debug Skill: these items give you almost all items and techniques in the game! (and even some that aren't in there). BTW, using the Debug Item generates Debug Skill, so you don't even need that one. The Debug Item won't give any of the Event Items, though. The Debug Skill will also put all characters in the "global party", just as if the "party select" code had been used with 07FF (see below). This is bad, however: it will cause the game to freeze when shopping, since it will try to display the faces of all characters on the shopping screen. So correct it with a Party Select code. The Debug Item and Debug Skill have the numbers 21 and 22. xx = Item in first slot, right side. yy = Item in first slot, left side. Item numbers will be mapped in a future revision. ------------------------------------------------------------------------- INFINITE MONEY 8006EF58 C9FF by Ignacio de Lucas 8006EF5A 3B9A ------------------------------------------------------------------------- Someone asked me in the Japanese version why I hadn't made this code. There are two reasons: I could say that I don't usually use AR codes to make the game easier, preferring instead the ones that have interesting effects. But the main reason is that I forgot ^_^; ------------------------------------------------------------------------- FAST LEVEL UP - FEI 8006D8E4 0001 by Ignacio de Lucas 8006D8E6 0000 ------------------------------------------------------------------------- I think this one made you gain a level each battle. I haven't made any more of these (just Fei's) or tested it further because of the above reason of making the game easier. ------------------------------------------------------------------------- FEI ALWAYS RUNS 8005A0FC 0040 by Ignacio de Lucas ------------------------------------------------------------------------- Useful for lazy players (like me! ^_^;) who don't want to even hold X to run around. The code doesn't have any side effect either (i.e. the X button works just fine). ------------------------------------------------------------------------- CHARACTER POSITION IN THE WORLD MAP 800CEB62 xxxx by Ignacio de Lucas 800CEB6A yyyy ------------------------------------------------------------------------- ------------------------------------------------------------------------- ALTERNATE CHARACTER POSITION IN THE WORLD MAP 800CC3C6 xxxx by Ignacio de Lucas 800CC3CE yyyy ------------------------------------------------------------------------- Apparently, the game uses different addresses each time to store your character's position in the world map. None of those two codes will work all the time. I'll try to look further into this matter whenever I have a little more time... ------------------------------------------------------------------------- SAVE ANYWHERE 800B236C 0001 by Ignacio de Lucas ------------------------------------------------------------------------- Inspired by the code of the same name someone made for FF7 (I later made that same for the US version of FF7). Like it says, the game always considers you to be on a Memory Cube. The most amazing bit about this code is that it actually works, that is, you can load the saved game and you will appear where you saved. It will mess up in some places, however: one of them being the Babel Tower. So I'd reccomend you always keep at least one "traditional" save game (i.e. don't overwrite it using this code). I've also had some problems with this code, specifically being unable to boot the game with it active. Until I check it some more, I'd reccomend you turned off the Action Replay as soon as you enter the code, and turned it on only when saving. ------------------------------------------------------------------------- PARTY SELECT 8006F364 0xyz by Ignacio de Lucas 8006F366 FFFF ------------------------------------------------------------------------- One of my favorite codes, it allows you to freely configurate the members of your "global" party, i.e. the members in your current party and those in the reserve. You can then change party members normally as often as you want. Keep in mind that there are only 9 members slots at any time (three in your current party and six in the reserve) and there are 11 characters, so if you choose all of them, Citan with Katana and adult Emeralda will not show up. What's worse, if you choose all characters, the game will slow down to a halt whenever you enter a shop's menu, as the game will try to display all characters' faces at once. So in sum, do NOT choose more than 9 characters Note also that the Debug Skill item will configure your party as having all characters, so this problem will also arise. Fortunatelly, you can use this code (party select) to select a 9-character party (or less, if you want). In other words, you must leave two characters out. During a normal game, these are obviously regular Citan when he gets a Katana, and young Emeralda when she grows up. I sort of liked ol' good Citan though (more than Chu Chu anyway ^_^;). The way of calculating the number that you have to put instead of the xyz can be tricky if you don't know hexadecimal / binary. I'll try to make it simple though. The "x" controls whether Maria, Citan with Katana and adult Emeralda are in your global party. Maria Citan Emeralda 0 No No No 1 Yes No No 2 No Yes No 3 Yes Yes No 4 No No Yes 5 Yes No Yes 6 No Yes Yes 7 Yes Yes Yes The "y" controls whether Billy, Rico, young Emeralda and Chu Chu are in your global party. Billy Rico Emeralda Chu Chu 0 No No No No 1 Yes No No No 2 No Yes No No 3 Yes Yes No No 4 No No Yes No 5 Yes No Yes No 6 No Yes Yes No 7 Yes Yes Yes No 8 No No No Yes 9 Yes No No Yes A No Yes No Yes B Yes Yes No Yes C No No Yes Yes D Yes No Yes Yes E No Yes Yes Yes F Yes Yes Yes Yes The "z" controls whether Fei, Elly, Citan and Bart are in your global party. Fei Elly Citan Bart 0 No No No No 1 Yes No No No 2 No Yes No No 3 Yes Yes No No 4 No No Yes No 5 Yes No Yes No 6 No Yes Yes No 7 Yes Yes Yes No 8 No No No Yes 9 Yes No No Yes A No Yes No Yes B Yes Yes No Yes C No No Yes Yes D Yes No Yes Yes E No Yes Yes Yes F Yes Yes Yes Yes Some interesting parties are: 07BB : Citan with Katana, adult Emeralda, Maria and Chu-chu (my fave). 077B : Citan with Katana, both Emeraldas, Maria but not Chu-chu. 073F : Both Citans, adult Emeralda, Maria but not Chu-chu. 067F : Both Citans, both Emeraldas, but without Maria nor Chu-chu. In all of these all of the other party members (Fei, Elly, Bart, Rico and Billy) are also included. However there's lots of combinations and with a little thinking you can make your favorite. ------------------------------------------------------------------------- CHARACTER SELECT 3006F368 00xx by Ignacio de Lucas 3006F369 00yy 3006F36A 00zz ------------------------------------------------------------------------- Actually, the only reason now to use this code, is to change characters when you still can't change characters (early on the game). You will therefore always use this code in conjunction with the former one, since when you can't change characters is when you have only three or less in your global party, so you wouldn't be able to select anyone anyway. So you'd use the "Party Select" to put the character you want in your global party, then the "Character Select" to put it into your current party. Clear enough? I hope so, because that's about as clearly as I can put it. Beware when selecting a character that you haven't already obtained normally, as most of the times they won't be equipped with a Gear, or even be equipped, as in adult Emeralda's case, with the Yggdra4, which tends to crash the game. For these, remember to use a "Gear select" code (which, of course, I kindly provide :) ). In these, xx is the first character, yy the second, and zz the third. If you are using a Comms Kit to activate these, remember you can't enter codes starting with 30 with it; instead, you must use: 8006F368 yyxx 8006F36A 00zz The character numbers are: 00 - Fei 01 - Elly 02 - Citan 03 - Bart 04 - Billy 05 - Rico 06 - Young Emeralda 07 - Chu-chu 08 - Maria 09 - Katana-wielding Citan 0A - Adult Emeralda ------------------------------------------------------------------------- ENEMIES HAVE INFINITE HP 800CD184 7FFF 800CD2F4 7FFF by Ignacio de Lucas 800CD464 7FFF 800CD5D4 7FFF 800CD744 7FFF ------------------------------------------------------------------------- Well, I made this code mainly for being able to make the skill lists without the enemies dying all around, but maybe someone might find this useful. ------------------------------------------------------------------------- ENEMIES HAVE JUST ONE HP 800CD184 0001 800CD2F4 0001 by Ignacio de Lucas 800CD464 0001 800CD5D4 0001 800CD744 0001 ------------------------------------------------------------------------- Silly me, I forgot that the above code could be as well used to put the enemies down to 1 HP. And THAT would be useful ^_^; ------------------------------------------------------------------------- ENEMY GEARS HAVE INFINITE HP 800CD23C FFFF 800CD3AC FFFF by Ignacio de Lucas 800CD51C FFFF 800CD68C FFFF ------------------------------------------------------------------------- Same as above. ------------------------------------------------------------------------- ENEMY GEARS HAVE JUST ONE HP 800CD23C 0001 800CD3AC 0001 by Ignacio de Lucas 800CD51C 0001 800CD68C 0001 ------------------------------------------------------------------------- Same as above also. ------------------------------------------------------------------------- INFINITE TIME BAR 800D2E06 0000 by Ignacio de Lucas 800D2E08 0000 800D2E0A 0000 ------------------------------------------------------------------------- Yer average (but popular nonetheless) "nyah nyah I can attack a thousand times before you can move" code. The enemies will be able to poke an attack every now and then, however. ------------------------------------------------------------------------- ALWAYS HAVE 28 AP STORED 800D32A0 001C by Ignacio de Lucas 800D32A8 001C 800D32B0 001C ------------------------------------------------------------------------- Like it says. Beware that this causes EXTREMELLY weird things to happen when inside your Gear: namely, you will use your character's Skills instead of the Gear's! It will use the animations for your Gear's attacks but it looks really cool! The "beware" part is that it tends to crash the game. ------------------------------------------------------------------------- INFINITE HP / EP by Ignacio de Lucas ------------------------------------------------------------------------- For each character, there are four codes listed. They are HP, Max HP, EP and Max EP. One note though: some of these will not work, especially for the later characters. It seems that they're not always equally distanced, and I've not bothered to try them all. Most should work, though. Fei 8006D8EC 03E7 8006D8EE 03E7 8006D8F0 0063 8006D8F2 0063 Elly 8006D990 03E7 8006D992 03E7 8006D994 0063 8006D996 0063 Citan 8006DA14 03E7 8006DA16 03E7 8006DA18 0063 8006DA1A 0063 Bart 8006DAD8 03E7 8006DADA 03E7 8006DADC 0063 8006DADE 0063 Billy 8006DB7C 03E7 8006DB7E 03E7 8006DB80 0063 8006DB82 0063 Rico 8006DC20 03E7 8006DC22 03E7 8006DC24 0063 8006DC26 0063 Young Emeralda 8006DCC4 03E7 8006DCC6 03E7 8006DCC8 0063 8006DCCA 0063 Chu Chu 8006DD68 03E7 8006DD6A 03E7 8006DD6C 0063 8006DD6E 0063 Maria 8006DE0C 03E7 8006DE0E 03E7 8006DE10 0063 8006DE12 0063 Citan with Katana 8006DEB0 03E7 8006DEB2 03E7 8006DEB4 0063 8006DEB6 0063 Grown Emeralda 8006DF54 03E7 8006DF56 03E7 8006DF58 0063 8006DF5A 0063 ------------------------------------------------------------------------- INFINITE HP - ALL GEARS 800CCDEC 7FFF by Ignacio de Lucas 800CCF5C 7FFF 800CD0CC 7FFF ------------------------------------------------------------------------- This only works in battle... then again, it is the only place in which you'll be needing it. ------------------------------------------------------------------------- INFINITE FUEL - ALL GEARS 800CCDC4 270F 800CCDC6 270F by Ignacio de Lucas 800CCF34 270F 800CCF36 270F 800CD0A4 270F 800CD0A6 270F ------------------------------------------------------------------------- There are six codes because I put the Max Fuel as well. ------------------------------------------------------------------------- ALWAYS AT ATTACK LEVEL 3 - ALL GEARS 800CCE30 0003 by Ignacio de Lucas 800CCFA0 0003 800CD110 0003 ------------------------------------------------------------------------- Guess. ------------------------------------------------------------------------- ALWAYS AT INFINITE ATTACK LEVEL - ALL GEARS 800CCE30 0004 by Ignacio de Lucas 800CCFA0 0004 800CD110 0004 ------------------------------------------------------------------------- Beware that if your character doesn't have an Infinity Level attack he/she won't be able to attack at all :). Of course, that's where the "Have all abilities" code steps in. ------------------------------------------------------------------------- GEAR SELECT by Ignacio de Lucas ------------------------------------------------------------------------- You can have any character ride any Gear, but they'll perform the Skills, Ethers, etc of its legitimate owner. Fei 8006D940 00xx Elly 8006D9E4 00xx Citan 8006DA88 00xx Bart 8006DB2C 00xx Billy 8006DBD0 00xx Rico 8006DC74 00xx Young Emeralda 8006DD18 00xx Chu Chu 8006DCBC 00xx Maria 8006DE60 00xx Citan with Katana 8006DF24 00xx Grown Emeralda 8006DFA8 00xx The Gears are: 01 : Weltall 02 : Vierge 03 : Heimdal 04 : Brigander 05 : Renmazuo 06 : Stier 07 : Chu-chu 08 : Siebzehn 09 : Crescens 0A : El Regurus (crashes) 0B : El Fenrir 0C : El Andvali 0D : El Renmazuo 0E : El Stier 0F : Xenogears 10 : Heimdal 11 : Bart 01 (crashes) 12 : Yggdra (crashes) Gears marked with (crash) tend to crash the game (surprise). They can still be used in battle and they won't crash much (well the Yggdra does a bit ^_^;), but they will definitelly crash if their graphic is to be displayed in the map. I.e. don't enter or exit any location with any of them active (I'm afraid exiting from a battle counts as well, though). ------------------------------------------------------------------------- HAVE ALL ABILITIES by Ignacio de Lucas ------------------------------------------------------------------------- Nice, huh? Each one of the five codes for each character gives all abilities of a certain type for that character. These are: Skills, Ethers, Gear Skills, Gear Ethers, and Gear Options, in that order. Actually, you might just as well use the Debug Skill item to get all abilities, but keep in mind that the Debug Skill doesn't give you all abilities (for example, Fei's "Hell Fire" Gear option). If you use Debug Skill and don't get all Gear Skills, use the third code for each character, which is the one which gives Gear Skills. These codes will also give you tons of non-existing abilities though, which can make anything from crash the game to nothing at all. To make sure one of these exists, just check it in the official lists. Fei 8006ECF4 FFFF 8006ECF6 FFFF 8006ECF8 FFFF 8006ECFA FFFF 8006ED0E FFFF Elly 8006ED14 FFFF 8006ED16 FFFF 8006ED18 FFFF 8006ED1A FFFF 8006ED2E FFFF Citan 8006ED34 FFFF 8006ED36 FFFF 8006ED38 FFFF 8006ED3A FFFF 8006ED4E FFFF Bart 8006ED54 FFFF 8006ED56 FFFF 8006ED58 FFFF 8006ED5A FFFF 8006ED6E FFFF Billy 8006ED74 FFFF 8006ED76 FFFF 8006ED78 FFFF 8006ED7A FFFF 8006ED8E FFFF Rico 8006ED94 FFFF 8006ED96 FFFF 8006ED98 FFFF 8006ED9A FFFF 8006EDAE FFFF Young Emeralda 8006EDB4 FFFF 8006EDB6 FFFF 8006EDB8 FFFF 8006EDBA FFFF 8006EDCE FFFF Chu Chu 8006EDD4 FFFF 8006EDD6 FFFF 8006EDD8 FFFF 8006EDDA FFFF 8006EDEE FFFF Maria 8006EDF4 FFFF 8006EDF6 FFFF 8006EDF8 FFFF 8006EDFA FFFF 8006EE0E FFFF Citan with Katana 8006EE14 FFFF 8006EE16 FFFF 8006EE18 FFFF 8006EE1A FFFF 8006EE2E FFFF Grown Emeralda 8006EE34 FFFF 8006EE36 FFFF 8006EE38 FFFF 8006EE3A FFFF 8006EE4E FFFF ------------------------------------------------------------------------- HAVE WON FOUR STRAIGHT RPS GAMES 800C3E7A 0004 by Ignacio de Lucas ------------------------------------------------------------------------- For those of you who just can't beat that darned guy at Rock, Paper, Scissor in Lahan, here's the right code. This will make the game think you've won four times in a row, so you just have to win a fifth time and he'll give you the RPS Badge (remember you have to talk to him after you win). Evne if you lose, the game still thinks you've won four times, so just try again. Easy. ------------------------------------------------------------------------- MAX BALLOONS IN WHOSE BALLOONS MINI-GAME 800C3E6C 7FFE by Ignacio de Lucas 800C3F6C 7FFF ------------------------------------------------------------------------- This is for the Whose Balloons mini-game in Bledavik's Shakhan Square. It will give you maximum balloons and bingos. ========================================================================= 6 . P L A Y I N G T H E G A M E ========================================================================= ------------------------------------------------------------------------- C H A R A C T E R S ------------------------------------------------------------------------- WONG FEIFONG (FEI) Birthplace: Unknown Age: 18 Gender: Male Height: 177cm Weight: 67kg Weapon Style: Martial Arts Gear: Weltall ELEHAYYM VAN HOUTEN (ELLY) Birthplace: Solaris Age: 18 Gender: Female Height: 164cm Weight: 46kg Weapon Style: Rods Gear: Vierge CITAN UZUKI Birthplace: Solaris Age: 29 Gender: Male Height: 182cm Weight: 68kg Weapon Style: Martial Arts / Katana Gear: Heimdal BARTHLOMEI FATIMA (BART) Birthplace: Aveh (Fatima Castle, Bledavik) Age: 18 Gender: Male Height: 183cm Weight: 72kg Weapon Style: Whips Gear: Brigandier BILLY LEE BLACK Birthplace: Aquavy Islands Age: 16 Gender: Male Height: 168cm Weight: 59kg Weapon Style: Guns Gear: Renmazuo RICARDO BANDERAS (RICO) Birthplace: Kislev Age: 30 Gender: Male Height: 211cm Weight: 160kg Weapon Style: Wrestling Gear: Stier MARIA BELTHASAR Birthplace: Shevat? Age: ?? Gender: Female Height: ??cm Weight: ??kg Weapon Style: Bare-Hand Gear: Siebzehn EMERALDA Birthplace: ?? Age: ?? Gender: Female Height: ??cm Weight: ??kg Weapon Style: Body Change Gear: Crescens CHU-CHU Birthplace: ?? Age: ?? Gender: Female (judging from equipable armor) Height: ??cm Weight: ??kg Weapon Style: Claws Gear: None ------------------------------------------------------------------------- C O N T R O L S ------------------------------------------------------------------------- (sigh) They changed the button layout in the US version. It's a mess to make out at first, especially when I go back to play any other RPG game in which Triangle goes to the menu screen, as usual. If you played the Japanese version (or FF7), Square and Triangle are switched as are Cross and Circle. Of course, the notations in ths FAQ correspond to the US version, don't worry. WHILE ON THE WORLD MAP / FIELD / DUNGEON _______________________________ T = Jump S = Open Main Menu X = Talk / Accept / Examine / Read / Open chests, doors O = Dash / Decline / Close Menu R1 = Rotate right 45 degrees L1 = Rotate left 45 degrees L2+R2 = Get into or out of your Gears (only in the World Map) R2+X = Reverse gear while in the flying Yggdrasil (only in the World Map) START = Pause the game SELECT = Open / Close Minimap (only in the World Map) You can jump while dashing to perform a longer, faster Jump. While in any of these areas (usually), a compass is displayed at the bottom right corner of the screen to let you know where you're heading. 'North' is always shown in red. MENU CONTROLS __________________________________________________________ X = Accept O = Cancel / Close current window R1 = Show next character in roster L1 = Show previous character in roster BATTLE CONTROLS ________________________________________________________ T = Accept a command / during Attack, perform a Weak attack S = Accept a command / during Attack, perform a Regular attack X = Accept a command / during Attack, perform a Strong attack O = Decline a command / during Attack, end Attack string. ------------------------------------------------------------------------- M A I N M E N U ------------------------------------------------------------------------- Shown on the main screen of the Main Menu is a list of available commands. To the right are your characters, and information about them: Experience Level Name Experience Points remaining until Level Up Current HP / Maximum HP (Hit Points) Current EP / Maximum EP (Ether Points) You can have up to three characters in your party at one time. At the bottom of the menu is a display telling you how much Gold (G) you have, and the total amount of time you've spent playing the game. MAIN MENU - STATUS _____________________________________________________ Shown in this menu (top to bottom, left to right): Current Level (LV) Amount of EXP earned so far Amount of EXP remaining until Level Up Character's Portrait Character's Name Current HP / Maximum HP Current EP / Maximum EP Characteristic Determines Weight Affects Agility Attack Damage inflicted with physical attacks Accuracy Chance of hitting with physical attacks Defense Damage received from physical attacks Evade Chance of being hit by physical attacks Ether Damage inflicted with Ether attacks Ether Defense Damage received from Ether attacks Agility Time between turns Weapon Weapon equipped Accessory Accesories equipped Gear Gear equipped Skill Menu = This screen shows you all the skills you can learn at the moment. If you've learned a skill, the Ability Points (AP) required are shown along with the button command. (For instance, Fei's Senretsu costs 5 AP and is inputted as T,T,X). The numbers and bars tell you how close you are to learning a new skill. If it's at 100% and you haven't learned it yet, it means that your level is still too low to get it, but you'll learn it automatically once you reach the appropriate level. Ability Menu = See 'Main Menu: Ability' Equip Menu = See 'Main Menu: Equip' MAIN MENU - EQUIP ______________________________________________________ The box in the upper left shows this: Weapon (currently equipped) Accessories (currently worn) Accessories include armor (hats, clothing), and items similar to those found in FF7 (Stamina Ring, Glasses, etc.) The box in the upper right shows what unequipped items can be worn. The box in the lower right shows the same stats from the 'Status' screen. When you equip an item, the positive (red) or negative (blue) impact on certain stats is displayed. MAIN MENU - ITEM _______________________________________________________ The main box shows all the items you've accquired so far. Items that are highlighted can be used currently; items in dark lettering cannot be used at the moment. The lower box will give you a description of the item, as well as tell you what type of item it is. You can sort items by pressing X over an item once, finding a place, and pressing X. In the case of highlighting another item, the two will switch places. To use an item, double-select that item with X and then choose the applicable character(s). MAIN MENU - ABILITY ____________________________________________________ The main box shows all learned abilities, and how many Ether Points (EP) are required to use that ability. The box in the lower left gives a brief description of that ability, and the box to the lower right tells you what type of ability it is. Finally, a small box below that shows you your current / maximum EP count. MAIN MENU - GEAR _______________________________________________________ This menu isn't available unless you have a Gear and are using it outside of a battle. The menu is similar to the Status screen, but with some differences: FL = Current amount of Gear fuel / Maximum amount of fuel Characteristic Determines Weight Affects Agility Attack Damage inflicted with physical attacks Defense Damage received from physical attacks Ether Defense Damage received from Ether attacks Response Chance of hitting with physical attacks Agility Time between turns Ether Amplifier Damage inflicted with Ether attacks The 'Weapon' and 'Accessory' sections on this screen apply to your Gear, not you :) As for the other options: Get ON/OFF = Choose if you want to walk or ride in your Gear. Gear Option = Devices that can be used by your gear. They cost fuel. Ability = These are Abilities that you can use while in your Gear They also cost EP. Equip = For equipping weapons and accessories on your Gear. MAIN MENU - FILE _______________________________________________________ When selected, this screen loads up all the files on your Memory Card(s), including the little animated pictures. Nice. If you're standing near a Memory Cube or are on the Field, you can choose to save your game. Otherwise, your only option are to copy an existing file or delete a file. Note that you can copy and delete non-Xenogears files as well :) MAIN MENU - EXIT _______________________________________________________ As opposed to pressing Circle, you can also choose this option to exit the Main Menu. ------------------------------------------------------------------------- S L E E P I N G A N D S H O P P I N G ------------------------------------------------------------------------- Sleeping in an inn restores all HP and EP, pretty much as always. Like inns, shops can be found everywhere. Sometimes, you can buy things from just people standing around instead of people inside buildings. When the shopping menu pops up, you'll see a list of items for sale and the amount of gold they cost will be displayed on the right. The window on the top tells you more about the item. To buy an item, press left or right while on it to indicate how many of that item you want. Then press X to buy it. A subtraction table on the right will show you how much gold you have remaining. When buying an equippable item, portraits of your characters will be shown, and if that item can be used by that character, their portrait lights up. Below that are indicators letting you know how that item affects your Weapon Power (top) and Defense Power (bottom). You can also sell items in shops; just choose items you want to get rid of and the price offered will be shown. Not all items are salable. You can also buy items for your Gear and maintain or upgrade it. Not a lot of people can do this for you (Old Man Bal is one of them). On that menu: TUNE UP MENU ___________________________________________________________ Here, you can improve your Gear's stats: Fuel - Restores your lost fuel. Increases fuel and HP to maximum. Engine - You can purchase a new engine. This affects the Gear's attack power (first number in the engine's name), as well as the amount of fuel it can carry (second number multiplied by 100). Unfortunatelly, more powerful engines use fuel faster when using Booster. Frame - You can purchase a new frame. The Frame of your Gear affects the amount of HP it has. The HP a frame has can be obtained by multiplying the number in its name by 100. Armor - You can purchase new armor (for better defense). If there are two numbers in its name, the first is the Defense value and the second the Ether Defense value. BUY MENU _______________________________________________________________ You can buy Weapons or Accessories (Parts) for your Gear. SELL MENU ______________________________________________________________ You can sell Weapons or Accessories (Parts). ------------------------------------------------------------------------- B A T T L E S ------------------------------------------------------------------------- The battle system in Xenogears is quite similar to that of so many other Square games (especially FF games), the ATB (Active Time Battle) system. This system consists of a separate time bar for each character and enemy, which fill simultaneously as time goes on. When one character's bar is full, he/she may choose an action to perform, then wait until it fills again. The system in Xenogears is the "immediate fill" variant, as in Final Fantasy Tactics. That means that, instead of the bars actually filling up slowly as real time passes, the game will skip straight to the next character's turn, and consequently filling up the other characters' bars too according to the time ellapsed and their speed. Also like in Final Fantasy Tactics, you have all the time in the world to pick your choices, as the other characters' bars don't fill up while making selections. To sum it up, there's no real-time factor, thus making strategy a heavier component of battles. OK, if you didn't understand, you will once you fight a couple of battles, if you pay a little attention to the bars. It's a lot simpler than it sounds. THE BATTLE SCREEN (Character Battle) __________________________________ Shown on the top are the portraits of your characters and their current and maximum HP. Below that is shown their Time Bar and amount of stored Attack Points (AP). Your character(s) and the enemy or enemies are shown in the middle against an appropriate background. Depending on the location and progression of the battle, both enemies and characters may move to different spots on the screen. When you're selecting a target for commands and attacks, a red arrow appears that you can direct over an enemy or friend with the directional key. If you have multiple targets, multiple arrows will show, with darkened directions indicating that you can press in that direction to highlight a new target. When one of your character's time bar it's full, a ring-shaped menu will appear. This is quite similar to that option of FF5 and FF6 in which you could arrange the commands in a cross shape, so you could highlight any of them with one directional press. Only thing is, there are more than four commands this time, which means there is another ring that can be accessed by pressing a direction again when you are already highlighting that direction's command. To select any command, press Cross. Below that is a tall vertical meter. This is the graphical representation of your currently usable Attack Points. When you're creating your own chain of attacks, a small numerical counter is also shown to the right of that showing current AP / maximum AP usable at the moment. Certain attacks and combinations require more AP than others (we'll get to all that in a moment). BATTLE COMMANDS (Character Battle) ____________________________________ Main Ring: Secondary Ring: < ABILITY > CALL GEAR DEFENSE ATTACK ESCAPE COMBO ITEM ITEM A T T A C K - The basis for Xenogears' battle system is combining three different types of attacks to perform a string during each character's turn. The attacks are performed by pressing the Triangle, Square and Cross buttons. The player has (almost) full freedom to combine these three attacks in any way he/she desires. - Once you select the "Attack" command, your character will run next to the nearest enemy and wait for you to input further commands. At this point, you can: Press Circle to cancel and go back to the Ring Menu. Or press any direction in the D-pad to select another target, if available, as mentioned above. Or press any of the attack buttons to start attacking the enemy. The attack buttons are the Triangle button (Weak Attack), the Square button (Medium Attack) and the Cross button (Strong Attack). Performing an attack will immediatelly deduce its cost from your remaining AP for that turn, this cost being 1 AP for the Weak Attack, 2 for the Medium and 3 for the Strong. - However, as mentione above, one of the most notable differences between Xenogears and other RPGs is that you can perform more that one attack per turn. Assuming you still have enough AP to perform another attack, you may do so, and keep attacking until you run out of AP or some other circumstance prevent you from doing so. These circumstances include: If you perform a Skill (which will be explained later), the string will finish immediatly. If you pause after an attack, and the enemy has 0 HP, it will die, thus ending the string (what, you wanna punch the air?). Note however that if you enter all attacks in a quick succesion the enemy won't die until you end the string. Finally, if you press Circle instead of an attack button, you'll end the string prematurelly. In any of these three cases, your turn will be over and any remaining AP you might still have will be stored in your Combo Bar. The use of this bar is discussed under the "Combo" command description. Skills - Skills are specific button combinations that result in the final attack in the string, which is always a Cross (strong) attack, resulting a graphically impressive special attack that will cause much more damage than the regular Cross attack would have. Needless to say, they should be performed as often as possible, as they have no drawbacks. In addition of showing all Skills available to each of your characters when you select the Skill option in the Status screen, the game also displays, during battle, which Skills are available to you within a two button presses range from your current input. Say, with Fei you do "Triangle, Triangle". Assuming you don't kill the enemy, the game will pause and display the "Cross" ender (so the complete string, from the beginning, would be T,T,X) and the "Square, Cross" ender (T,T,S,X), but not the "Triangle, Triangle, Cross" one (T,T,T,T,X), as it is three button presses away. - Skills you haven't yet, but can be learnt (this usually means you have enough AP to perform them) are usually displayed grayed out in the Skill list, along with a percentage indicator. This percentage will go up faster depending on which strings you use during battle. Although it seems that performing the string that would result in the Skill you want to learn does raise this percentage, sometimes it seems to get stuck and other strings are needed. The exact relationship between strings used and Skill learning is largely unknown at the moment, unfortunatelly. - In any case, having a 100 in a Skill's indicator doesn't neccesarily imply the learning of the Skill, since there's also a minimum level requirement. However, if you have 100 per cent, you'll automatically learn the Skill when you reach that level. A B I L I T Y Pretty similar to other game's Magic, each character can learn different Abilities as they level up, and use them in battle (and sometimes outside it, such as in the case of healing ones). These abilities consume Ether points, that can be replenishing either by sleeping or consuming certain items (mostly Rosesols). Each character's Ability command receives a different name: Ether, Chi, Arcane, Controls or Spells. Refer to the Ability lists for details on individual Abilities. D E F E N S E - A defending character does not perform any action this turn, but his/her Defense Power will be effectivelly doubled until his/her next turn. This is mostly useful as a way of not doing anything. I T E M - Use one of your items during battle. Note that there are quite some items that can't be used during battle (food, for example). BTW, both Item commands (the one in the Main Ring and the one in the Secondary Ring) are identical. C O M B O - You can store up to 28 AP points total. You can then use the Combo option to release the stored APs in the form of a string of Skills, each one costing as much as the whole string you have to perform normally to use it (even though you are actually performing only the "Cross" ender each time). Still, this results in dealing huge amounts of damage as the Skills are by far the most damaging parts of the strings, and look like you're trashing your enemy (the Skills will be performed in Fast Forward). Skills susceptible to form part of a Combo include all Skills your character has learned, excluding any 7 AP Skill. C A L L G E A R - This command allows your character to get inside his/her corresponding Gear, assuming that he/she does have one, and that you are in open space or in a wide enough place. The advantages to this are immediate, as Gears' Attack and Defense Power are obviously unmatched by humans, not to mention they have a lot more HP too. Unless you're fighting weak enemies for your Level, you'll most likely get trashed by Gears if you go on foot, and converselly you'll trash any character-sized enemy if you're in your Gears. - Disadvantages? There are two. The first one reflects the unavailability of Gear resources, as both their Fuel and HP can only be restored in certain places (you can use Fuel to heal HP if you're equipped with the appropriate Gear part, but...). Humans' HP, on the other side, can be easily restored by quite some items, Ethers, etc... The secong, and subtler, disadvantage, is that you can't learn Skills while on a Gear. This will be explained later. E S C A P E - Your character will try to run away from battle. If he/she is successful, everyone will flee. However, if he fails, any other character may try again during his/her turn. THE BATTLE SCREEN (Gear Battle) _______________________________________ This screen is similar to the normal battle screen, with the following differences: - Shown below the Time Gauge is the Fuel Meter. Fuel is used in lieu of AP while in a Gear. Without Fuel, you cannot perform commands in battle. - The graphical and numerical representation of AP now represents your amount of Fuel. - There is a box to the right showing the status of your Gear. - There's an Attack Level icon available. BATTLE COMMANDS (Gear Battle) _________________________________________ Main Ring: Secondary Ring: ETHER MACHINE SPECIAL OPTIONS CHARGE ATTACK ESCAPE BOOSTER ITEM ITEM A T T A C K - A Gear is noticeably heavier and slower than a human, and therefore its attacking speed is more limited. This means that a Gear may only be able to perform either a single attack or a Skill each turn. Furthermore, Gear Skills are significantly different from character ones. For one, they don't have to end in a Strong (Cross) attack. Also, the string which forms a Skill is only two attacks long (the second being the Skill). Consequently, ALL strings are Skills. However, Gear Skills can't be performed at any time, like character ones: you need a high enough Attack Level. - Every time you attack, but not perform a Skill, you gain a level in your Attack Level meter. Skills starting with Triangle require and consume one Attack Level, ones starting with Square cost two, and ones starting with Cross cost three. This means that you have to attack three turns and not perform a Skill to be able to do a Cross-starting Skill. Also, as mentioned above, the amount of Fuel recovered with Charge is multiplied by one plus your Attack Level. - Like character Skills, if you press a button and can perform a Skill off of that button, a diagram showing you the total Fuel Cost as well as what button can be pressed to perform that Skill is shown. Of course, you can always press Circle to cancel and just do a normal attack (useful for building up Attack Level). - Gear Skills are closely related to character ones, in the sense that learning one character Skill makes you learn one Gear Skill (at least until your third 7 AP character Skill). Since you can only learn character Skills on foot, it comes to happen that you need to be on foot even to learn Gear Skills! - In addition to the Skills you can learn normally (T,T, T,S, S,T, S,S, X,T and X,S), there are three accesories that allow you to use one additional Skill per level (T,X, S,X and X,X respectively). These Skills are extremelly useful as not only do they more damage than a regular Skill, but they also cost much less fuel. Thanks to David Johnson (johnsonr@compuserve.com) for this info. Infinite Attack Level - Of special mention is the Infinite Attack Level. For a start, it isn't achieved normally (i.e. you don't automatically enter it when using a single attack from Level 3). Instead, each turn you SPEND in Level 3, there is a chance of you getting to Level Infinite. This chance is shown as the Hyper Level in the bunch of indicators at the right. So if it says Hyper Level 30%, each turn you spend in Attack Level 3 (not counting the one you reach it) you have a 30% chance of getting to Attack Level Infinite. And note that you don't have to attack or do anything else to raise to Infinite Level: you could as well charge fuel while you wait. - Now, where does this chance come from? Well, while some Gears seem to have an initial Hyper Level value higher to 0%, generally speaking it seems to be solely affected by your current HP level. The least HP you have, the greater this chance is. Keep in mind, though, that even at almost 0 HP, this chance doesn't seem to raise above 45% or so. Also, the Weltall 2 has a Gear option that puts it automatically in Infinite Level, and the Xenogears is always at 99% Hyper Level. This makes the Xenogears the most powerful Gear in the game, since it can reach Infinite Attack Level in four turns every time and let hell break loose. - Infinite Attack Level wears of after three turns, so you better make the most of it. What are your options when in Infinite Attack Level? For a start, you can use Infinite Level Gear Skills, which deal a huge amount of damage (about twice as much as a Level 3 Skill) for a mere 10, 20 or 30 fuel. Since these won't wear your attack level, you can just use them three times in a row (until Infinite Level wears off). You can also charge, and will get ten times as much fuel as normal each time. This usually means 300 fuel, but equipping an A, S, X or Z charger will get you 500, 1000, 2000 or a whopping 5000 fuel back! - Note also that you can't reach Attack Level Infinite until you have at least one Infinite Level Skill. I'm pretty sure that these correspond (as seen above) to the 7 AP Skills of the Gear's pilot. E T H E R M A C H I N E - This allows you to use your character's Abilities when inside his/her Gear. Not all of a character's Abilities are available when inside a Gear, though. Also, some Abilities function and look different when you're riding a Gear. For one, all "HP recover" Abilities restore Gear defense when used inside a Gear (there are quite some enemy attacks that lower defense: this will be reflected in the Armor Loss percentage indicator). - The only exception to this rule is Chu-chu's "Forest Dance S", which recovers not only characters' HPs, but even Gears', making it extremely useful as it is the only way to recover a Gear's HP without using Fuel in the whole game. C H A R G E - This is the only way of restoring Fuel during battle. The amount of Fuel restored is 30 by default, but certain Gear parts, the A, S, X, and Z Chargers increase that amount to 50, 100, 200 and 500 respectivelly. Also, the amount of fuel recovered varies depending on which Attack Level you Gear is in as well. Thanks a lot to Brian Youn (bwa@us.ibm.com) for pointing out my wrong assumption of that Levels 1, 2 and 3 multiplied the basic amount recovered as Level Infinite did. Rather, they just add 20, 40 and 60 to this basic amount. Level Recover Basic A Charger S Charger X Charger Z Charger 0 30 50 100 200 500 1 +20 50 70 120 220 520 2 +40 70 90 140 240 540 3 +60 90 110 160 260 560 Infinite x10 300 500 1000 2000 5000 Finally, equipping the Cleaner will allow you to remove all status ailments when charging. I T E M - It has the same effect that the character command of the same name. B O O S T E R - Activating or deactivating the Booster will take you a full turn. When the Booster is active, your Gear will consume Fuel each turn, but it's Speed will dramatically improve as well, resulting in almost twice as many actions performed as before. S P E C I A L O P T I O N S - Some Gears receive special devices during the course of the game which cost Fuel to activate. Most of the times they are awarded as the story progresses, but there are some Gear parts that allow you to restore your Gear's HP via one of these commands. These are the Frame HP XX, where XX is the percentage of the Gear's HP restored. Of special interest is the fact that, while if they are activated in battle they will restore the nominal amount of HP, if they are used in the menu screen they will only heal a fraction of that percentage, costing much less Fuel as well. This is in order to allow you to fine-tune the amount of HP restored. E S C A P E - It has the same effect that the character command of the same name. ========================================================================= 7 . L I S T S A N D C H A R T S ========================================================================= ------------------------------------------------------------------------- I T E M L I S T ------------------------------------------------------------------------- ITEMS THAT CAN BE USED DURING BATTLE ___________________________________ Name Cost Effect Aquasol 20 Recover 50 HP Aquasol S 100 Recover 150 HP Aquasol DX 300 Recover 500 HP Alphasol 1000 Recover full HP Panalphasol 10000 Recover full HP (all characters) Rosesol 100 Recover 10 EP Rosesol S 300 Recover 20 EP Rosesol DX 800 Recover 30 EP Sigmasol 1500 Recover full EP Zetasol 100 Recover life Zetasol DX 1000 Recover life and full HP Physisol 10 Nullify body status effects Mentsol 20 Nullify mind status effects Physimentsol 50 Nullify all status effects White Star 500 Earth defense up / Wind defense down Brown Star 500 Wind defense up / Earth defense down Red Star 500 Water defense up / Fire defense down Blue Star 500 Fire defense up / Water defense down Hard Star 800 Defense up until end of during battle Speed Star 1000 Speed up until end of during battle Tragedienne 10 Causes "Play Dead" status Comedienne 10 Removes "Play Dead" status Igissol 2000 Prevent body affecting status effects Aegissol 2000 Prevent mind affecting status effects Blue Rose 1500 Nullifies physical Ether support Red Rose 1500 Nullifies mental Ether support Black Rose 1500 Nullifies equipment Ether support ElementAero 1200 Makes your attack wind-elemental ElementTerra 1200 Makes your attack earth-elemental ElementPyro 1200 Makes your attack fire-elemental ElementHydro 1200 Makes your attack water-elemental Samson'sHair 1000 Strength up until end of during battle. Usable only when Bart is in the party ITEMS THAT CAN'T BE USED DURING BATTLE _________________________________ Name Cost Effect Omegasol 50 Restore all HP/EP (one) SurvivalTent 150 Restore all HP/EP in Memory Cube or World Map (all) STR Drive 10000 Attack +1 VIT Drive 10000 Defense +1 ETH Drive 10000 Ether +1 ETHDEF Drive 10000 Ether Defense +1 HP Drive 20000 Maximum HP +20 EP Drive 20000 Maximum EP +5 Hob-Jerky 10 Recover 50 HP or sell at Battling Hob-Meat 200 Recover 150 HP or sell at Battling Hob-Steak 300 Recover 500 HP or sell at Battling Fang 200 Sell at Bledavik market or Battling Eyeball 400 Sell at Bledavik market or Battling Scales 1000 Sell at Bledavik market or Battling Ivory 3000 Sell at Battling Gold Nugget 4000 | Give these to the treasure hunter at Gold Bullion 8000 | Shevat to have him dig a tunnel Bizfruit 10 Recover 10 EP Elfanana 10 Recover 50 HP Ariberry 10 Recover 50 HP Radish 10 Background item Durian Juice 10 Background item Nisan Water 10 Background item Aveh Water 10 Background item Toy Gun 80 Background item Minigear 120 Exchange for Gold Nugget hint in Bledavik Anoret Seed 10 Lose 2 Kg Anoret Fruit 100 Lose 4 Kg Bulimy Seed 10 Gain 2 Kg Bulimy Fruit 100 Gain 4 Kg EVENT ITEMS ____________________________________________________________ Name Effect RPS Badge | If you have all three badges, a man H&S Badge | in Shevat will give you a Power Tag Badge | Ring S and a Guard Recover Mermaid Tear Exchange it for a Mermaid Ring in Snow Hideout (Disc 2) UFO Photo Background item Master Key Sewer Keys Bell Amulet Exchange for Church Doctrine at Kojiin Book 1 Background item Book 2 Background item Book 3 Background item Spider Chu Chu eats it when it joins you Bird Egg Yui will cook it Dog Food Background item Spider Web Background item M Disk Use this at Kislev for a BGM test Chu-chu Doll This is actually Chu-chu before it joins you Tickets Used in the ceremony at Solaris Chu-chu Idol If equipped, Strength and Defense +20%, Chu-chu only Cabin Key Kislev Map Map of Nortune sewers. Activate with Select button. Merkava Map Shevat Map Rock Background item Dawn Rock | Exchange all three stones Dusk Rock | for an item in Shevat Dark Rock | Army Cardkey Given by Elly to escape Ave Work Permit Used to move freely in Solaris Dirty Badge Background item ------------------------------------------------------------------------- C H A R A C T E R E Q U I P M E N T L I S T ------------------------------------------------------------------------- HEAD EQUIPMENT _________________________________________________________ Name DF Cost Notes Martial Cap 1 30 - Fencing Cap 2 40 - Leather Hat 6 80 - Metal Helmet 10 200 - War Helm 20 600 - FeatheredCap 28 1200 - Black Helmet 35 2000 - Golden Hood 45 3800 - HEAD EQUIPMENT : WOMEN ONLY ____________________________________________ Name DF Cost Notes White Beret 8 150 - Silver Beret 24 800 - Ruby Helmet 32 1600 - Starlight 38 2600 - Vivid Turban 50 4800 - Blessed Helm 55 10000 - HEAD EQUIPMENT : MEN ONLY ______________________________________________ Name DF Cost Notes Iron Helmet 10 200 - Knight Helm 18 1000 - Dark Helm 35 1800 Ether Defense +5 King's Helm 40 2800 - Kaiser Helm 54 5200 - BODY EQUIPMENT _________________________________________________________ Name DF Cost Notes Martial Wear 2 50 - Fencing Wear 4 80 - Leather Vest 10 150 - WeddingDress 14 2000 Ether Defense +5 Metal Vest 18 350 - Metal Jacket 28 550 - Penguin Coat 40 1000 - Holy Habit 42 1200 - War Mail 52 1800 - Crimson Vest 64 2800 - BlackLeather 76 4200 - Golden Vest 90 5800 - BODY EQUIPMENT : WOMEN ONLY ____________________________________________ Name DF Cost Notes Pilot Uniform 6 5000 - Uniform 12 180 - BellonaTunic 16 300 - DervishDress 44 1400 - Fuzzy Frock 50 2000 - Battle Dress 56 1900 - Mermaid Mail 58 2200 - Devil Dress 62 3500 - Beastly Robe 82 5000 - Angelic Robe 60 10000 Evade +10, Ether Defense +10 Goddess Robe 80 12000 Evade +10, Ether Attack +10 ExecutorGown 100 7000 - Blessed Habit 100 15000 - BODY EQUIPMENT : MEN ONLY ______________________________________________ Name DF Cost Notes Battle Vest 10 400 - Red Mail 14 220 - Iron Mail 20 800 - Knight Mail 34 1800 - Dark Armor 60 2400 Ether Defense +10 Rose Tabard 85 5400 - Slayer Robe 108 8000 - Manly Mantle 105 10000 Defense up when an ally's HP is zero Hero Costume 112 10000 Defense down when an ally's HP is zero Kingly Armor 120 12000 Defense up when an ally's HP is zero ACCESSORIES ____________________________________________________________ Name Cost Notes Power Ring 200 Strength +2 Power Ring S 800 Strength +5 Stamina Ring 150 Defense +2 StaminaRingS 600 Defense +5 Glasses 150 Accuracy +2 SuperGoggles 600 Accuracy +5 Step Shoes 150 Evade +2 PremierShoes 600 Evade +5 EtherStone 500 Ether power +2 EtherStoneLg 2000 Ether power +5 AntiEthStone 500 Ether defense +2 AntiEthRockL 2000 Ether defense +5 Speed Ring 1200 Speed +1 Speed Ring S 3000 Speed +2 Gallant Belt 2000 HP max +10% and recovery (?) Yamato Belt 4000 HP max +25% and recovery (?) Economether 12000 Halves EP consumption WizardryRing 20000 Learn new Skills faster HerculesRing 16000 Obtained Experience 50% up Trader Card 50000 Raises chance of getting rare items Holy Pendant 8000 Doubles assisting effects time. Works with Hyper Mode Life Stone 20000 HP recover x2 Power Crisis 15000 Strength up when HP is low GuardianRing 2000 Defense up Evasion Ring 3000 Evade up LongDarkCoat 12000 Strength +10, Ether Defense +10 Battle Apron 6000 Strength +5, Defense +5 Body Guard 8000 Prevents body-affecting status effects Mind Guard 8000 Prevents mind-affecting status effects Poison Guard 1500 Prevents "Poison" Sleep Guard 1500 Prevents "Sleep" Cool Shades 1500 Prevents "Blindness" Brain Guard 1500 Prevents "Forget" Speed Shoes 5000 Speed up Muscle Belt 3000 Defense up EtherDoubler 38000 Doubles Ether effect and EP costs Ether Guard 8000 Prevents EP-draining attacks Wind Ring 5000 Defend against wind attacks Earth Ring 5000 Defend against earth attacks Fire Ring 5000 Defend against fire attacks Water Ring 5000 Defend against water attacks EtherReversa 10000 Absorb damage from element you have defense against Ether Veiler 10000 Half damage from element you have defense against? Ether Maxer 10000 No damage from element you have defense against? Fei Jr.Doll 60000 Critical hit damage up, Emeralda only Bart Jr.Doll 60000 Critical hit rate up, Emeralda only BillyJr.Doll 60000 Raises Accuracy and Evade Elly Jr.Doll 60000 Ether damage ramdomly +50% or -50% Emer Jr.Doll 60000 Counterattacks dealing same damage Combo Star 20000 Learn new Skills faster Mermaid Ring 10000 Ether +10, Ether Defense +10, Emerada only Chu-chu Idol 40000 Attack +20%, Defense +20%, Chu-chu only MomentoChain 100 Ether +6, Ether Defense +6, Rico only ------------------------------------------------------------------------- C H A R A C T E R W E A P O N L I S T ------------------------------------------------------------------------- RODS : ELEHAYMM VAN HOUTEN _____________________________________________ Name AT Cost Notes Magical Rod 2 50 - Arcane Rod 4 100 - Hot Rod 6 250 - Lunar Rod 8 600 Causes "Sleep" Marshal Rod 12 1000 - Thunder Rod 14 2200 Wind-elemental Stone Rod 14 2200 Earth-elemental Flare Rod 16 2600 Fire-elemental Ice Rod 14 2200 Water-elemental Queen Rod 18 3200 Causes "Ether Down" Dynamite Rod 20 4500 - Dark Rod 22 5800 - Chaos Rod 24 7000 - Psycho Rod 28 12000 - Skull Rod 38 2200 - WHIPS : BARTHOLOMEI FATIMA _____________________________________________ Name AT Cost Notes Leather Whip 60 - Iron Whip 4 120 - WhippaSnappa 6 280 - Cobra Cracka 5 700 Causes "Poison" Serpent Sting 7 1200 - Black Snake 7 2400 Ether capacity down Silver Blood 8 2800 - Whip-Lasher 10 3400 - Desert Worm 12 4800 - Sonic Wave 14 5600 - Wonder Whip 16 6200 - Thor's Thunda 20 7500 - Death Adder 24 8200 - GUNS : BILLY LEE BLACK _________________________________________________ Hand guns Name AT Cost Notes B&J M10 Gun - 2000 - B&J M686 Gun - 3500 - Matchlock - 12000 - Godfather - 20000 - Hand gun Ammo Name AT Cost Notes B&JM10A Ammo 18 20 For the B&J M10 B&JM10S Ammo 21 40 For the B&J M10 B&JM10X Ammo 24 60 For the B&J M10 B&JM686AAmmo 30 40 For the B&J M686 B&JM686SAmmo 36 60 For the B&J M686 B&JM686XAmmo 42 80 For the B&J M686 MatAero Ammo 48 150 For the Matchlock, Wind-elemental MatTerraAmmo 48 150 For the Matchlock, Earth-elemental MatPyro Ammo 48 150 For the Matchlock, Fire-elemental MatHydroAmmo 48 150 For the Matchlock, Water-elemental MatLightAmmo 48 150 For the Matchlock, Light-elemental MatUmbraAmmo 48 150 For the Matchlock, Dark-elemental Godson Ammo 60 200 For the Godfather Ether Gun Ammo Name AT Cost Notes EthWind Ammo - 1000 Wind-elemental EthEarthAmmo - 1000 Earth-elemental EthFire Ammo - 1000 Fire-elemental EthWaterAmmo - 1000 Water-elemental EthLightAmmo - 1000 Light-elemental Big gun Ammo Name AT Cost Notes ShotG50 Ammo 30 30 - ShotG60 Ammo 36 60 - ShotG70 Ammo 42 90 - ShotG80 Ammo 48 120 - KATANA : CITAN UZUKI __________________________________________________ Name AT Cost Notes SengokuSword 30 8000 - Yamame Sword 32 12000 - Yamoto Sword 35 20000 - Mumyo Sword 40 34464 - ------------------------------------------------------------------------- G E A R E Q U I P M E N T L I S T ------------------------------------------------------------------------- Name Cost Notes Extra Ar 25 Armor +2 Extra Ar +1 50 Armor +5 Extra Ar +2 75 Armor +8 Extra Ar +3 100 Armor +10 Extra Ar +4 150 Armor +20 Extra Ar +5 200 Armor +30 Extra Ar +6 250 Armor +50 Extra Ar +7 400 Armor +80 Extra Ar DX 500 Armor +100 Lite Ar+1 150 Armor +15, Response +5 Lite Ar+2 400 Armor +40, Response +5 Lite Ar+3 600 Armor +60, Response +5 Silver Ar 300 Armor +10, Anti-Gel 50% Silver Ar+1 500 Armor +50, Anti-Gel 50% Lite Alloy 200 Armor +30 Heavy Alloy 200 Armor +30 Beam Coat 600 Anti-Beam 50% Mirror Ar 1200 Armor +50, Anti-Beam 50% Mirror Ar+1 1800 Armor +100, Anti-Beam 50% Mica 750 Anti-Electricity 30% Insulated Ar 1500 Armor +10, Anti-Electricity 30% InsulateAr+1 2250 Armor +50, Anti-Electricity 30% Molecular Ar 750 Anti-Pressure 10% Stress Ar 1500 Anti-Pressure 20% Stress Ar+1 2250 Anti-Pressure 30% ShockproofAr 700 Anti-Spinner 10% Seal Ar 1400 Anti-Engraved Seal 50% Seal Ar+1 2100 Anti-Engraved Seal 75% Angel Ar 900 Armor +50, Anti-Angel 30% Angel Ar+1 1800 Armor +100, Anti-Angel 50% Angel Ar S 2400 Ether Armor +50, Anti-Angel 50% Ether Ar 1000 Ether Armor +50 Ether Ar+1 2000 Ether Armor +100 Ether Ar+2 3000 Ether Armor +150 Ether Ar+3 4000 Ether Armor +200 Wind Veil Ar 5000 Defense against Earth attacks EarthVeil Ar 5000 Defense against Wind attacks Fire Veil Ar 5000 Defense against Water attacks WaterVeil Ar 5000 Defense against Fire attacks Cast Ar 4000 Armor +2 Old Circuit 2500 Response +10, Defense up Simp Circuit 2500 Response +10, Defense up Resp Circuit 2500 Response +20 Def Circuit 2500 Defense up A Circuit 125 Agility up (Rough) B Circuit 125 Agility up (Snowfield) C Circuit 125 Agility up (Desert) D Circuit 125 Agility up (Underwater) E Circuit 125 Ether Armor +10, Ether Engine +4 C Circuit+1 500 Agility up (Desert) A/C 2500 Agility up (Desert) Beam Jammer 1000 Anti-Beam 75% Ground 1250 Anti-Electricity 50% Stress Mat 1400 Anti-Pressure 25% AirtightHull 1500 Anti-Gas 20% Noise Filter 2000 Anti-Sound Wave 100% AntiAngelSys 2500 Anti-Angel 100% O2 Cylinder 2500 Agility up (Underwater) MagneticCoat 4000 Response +25 Ballast 2000 Armor +30 Gold Plate 15000 Anti-Gel 100% Seal Barrier 3000 Anti-Engraved Seal 100% Energy Saver 10000 Reduces fuel usage (?) Power Magic 3000 Ether Engine +8 Veil Doubler 3000 Doubles Elemental Defense (?) Sword Veil 2000 Can block Ether weapons (?) Lens Cover 2500 Prevents "Camera Damaged" Magic Guard 2250 Prevents "E.M. Out of Control" and "E.M. Shutdown" Engine Guard 5000 Prevents "Power Loss" Pilot Shield 4000 Prevents "Pilot Confused" Tank Guard 3000 Prevents "Fuel Leak" Ar Repairer 2000 Prevents "Armor Damage" Motion Guard 2000 Prevents "Stop" and "Slow" Frame HP10 250 Allows to heal HP using fuel (10% during battle) Frame HP30 750 Allows to heal HP using fuel (30% during battle) Frame HP50 1250 Allows to heal HP using fuel (50% during battle) Frame HP70 1750 Allows to heal HP using fuel (70% during battle) Frame HP90 2500 Allows to heal HP using fuel (90% during battle) FX Cleaner 5000 Using "Charge" removes status effects DeathBlower1 10000 Allows to use T,X Gear Skill DeathBlower2 10000 Allows to use S,X Gear Skill DeathBlower3 10000 Allows to use X,X Gear Skill GNRS20 35000 Engine Power +20% GNRS50 65000 Engine Power +50% A Charger 2500 "Charge" recovers 50 fuel S Charger 10000 "Charge" recovers 100 fuel X Charger 30000 "Charge" recovers 200 fuel Z Charger 50000 "Charge" recovers 500 fuel ------------------------------------------------------------------------- G E A R W E A P O N L I S T ------------------------------------------------------------------------- GEAR RODS : VIERGE AND EL REGURUS ______________________________________ Name AT Cost Notes Magic RodG 2 200 - Arcane RodG 4 500 - IronFistRodG 8 1000 - SparetheRodG 12 1800 - Hot RodG 24 4200 - ThunderRodG 60 8200 Wind-elemental Stone RodG 60 8200 Earth-elemental Flare RodG 65 8800 Fire-elemental Ice RodG 60 8200 Water-elemental Chrono RodG 75 10000 Causes "Slow" Smoke RodG 78 12000 Causes "Camera Damaged" Chaos RodG 80 13200 - GEAR WHIPS : BRIGANDIER AND EL ANDVALI _________________________________ Name AT Cost Notes LeatherGWhip 10 1000 - Iron GWhip 16 1600 - SnapperGWhip 18 2000 - SerpentGWhip 35 4500 - BSnake GWhip 50 6800 - SBlood GWhip 56 7200 - Thor GWhip 100 13000 Causes "Power Loss" Sonic GWhip 120 16800 Causes "Ether Machine Shutdown" GEAR GUNS : RENMAZUO AND EL RENMAZUO ___________________________________ Hand guns Name AT Cost Notes G-M10 Gun - 4000 - G-M686 Gun - 7800 - G-Matchlock - 20000 - G-Godfather - 24000 - Hand gun Ammo Name AT Cost Notes G-M10A Ammo 18 100 For the G-M10 Gun G-M10S Ammo 30 200 For the G-M10 Gun G-M10S Ammo 42 300 For the G-M10 Gun G-M686A Ammo 24 200 For the G-M686 Gun G-M686S Ammo 36 300 For the G-M686 Gun G-M686X Ammo 48 400 For the G-M686 Gun G-MAero Ammo 60 500 For the G-Matchlock, Wind-elemental G-MTerraAmmo 60 500 For the G-Matchlock, Earth-elemental G-MPyro Ammo 60 500 For the G-Matchlock, Fire-elemental G-MHydroAmmo 60 500 For the G-Matchlock, Water-elemental G-MLuminAmmo 54 500 For the G-Matchlock, cancels elemental defense G-MUmbraAmmo 54 500 For the G-Matchlock G-GodsonAmmo 72 1000 For the G-Godfather Big gun Ammo Name AT Cost Notes G-GG040 Ammo 24 100 - G-GG060 Ammo 36 200 - G-GG080 Ammo 48 300 - G-GG0100Ammo 60 400 - GEAR KATANA : HEIMDAL AND EL FENRIR ____________________________________ Name AT Cost Notes SengokuSword 90 9000 - Yamame Sword 110 13000 - Kijin Sword 120 22000 - Yamato Sword 160 36000 - Kishin Sword 200 14000 - ------------------------------------------------------------------------- G E A R E N G I N E L I S T ------------------------------------------------------------------------- Name AT Fuel Cost G4-1200 4 1200 800 G6-1200 6 1200 1200 Z9-1500 9 1500 1800 V10-2000 10 2000 2000 V12-2000 12 2000 2600 ------------------------------------------------------------------------- G E A R F R A M E L I S T ------------------------------------------------------------------------- Name HP Cost Gear WELT-01800 1800 150 Weltall WELT-02100 2100 400 Weltall WELT-02500 2500 800 Weltall WELT-03000 3000 1400 Weltall WELT-03600 3600 2200 Weltall WELT-04300 4300 2200 Weltall WELT-05100 5100 4400 Weltall VIER-04000 4000 2900 Vierge HEIM-03200 3200 1800 Heimdal HEIM-05400 5400 4600 Heimdal HEIM-06400 6400 4900 Heimdal BRIG-01900 1900 250 Brigandier BRIG-02200 2200 500 Brigandier BRIG-02700 2700 900 Brigandier STIE-06900 6900 5600 Stier ------------------------------------------------------------------------- G E A R A R M O R L I S T ------------------------------------------------------------------------- Name DF EthDF Cost MS 3 30 0 50 MS 6 60 0 500 MS 7.5 75 0 1000 MS 9 90 0 1500 MS 12 120 0 2500 MS 15 150 0 3500 ------------------------------------------------------------------------- S K I L L S / A B I L I T I E S L I S T ------------------------------------------------------------------------- F e i F o n g W o n g FEI'S SKILLS ___________________________________________________________ Name Motion AP Notes Raijin T,X 4 Senretsu T,T,X 5 Hagan S,X 5 Hoten T,T,T,X 6 Tenbu T,S,X 6 Ryujin S,T,X 6 Koho X,X 6 Fukei T,T,T,T,X 7 Wind-elemental Chikei T,T,S,X 7 Earth-elemental Kakei T,S,T,X 7 Fire-elemental Suikei S,T,T,X 7 Water-elemental Kokei S,S,X 7 Light-elemental Yamikei X,T,X 7 Darkness-elemental While riding the Weltall: Name Motion Fuel Cost Level Notes Raigeki T,T 10+40 1 Reppu T,S 10+50 1 Raigo T,X 10+10 1 Hazan S,T 20+70 2 Ryuten S,S 20+80 2 Juji S,X 20+20 2 Raibu X,T 30+100 3 Ryubu X,S 30+110 3 Shinrai X,X 30+30 3 Kosho X T 10 I Goten X S 20 I Kishin X 30 I While riding the Xenogears: Name Motion Fuel Cost Level Notes Raigeki T,T 10+40 1 Reppu T,S 10+50 1 Raigo T,X 10+10 1 Hasan S,T 20+70 2 Ryuten S,S 20+80 2 Jyuji S,X 20+20 2 Raimai X,T 30+100 3 Ryumai X,S 30+110 3 Shinrai X,X 30+30 3 Kosho X T 10 I Goten X S 20 I Kishin X 30 I FEI'S CHI ______________________________________________________________ Name EP Effect Guided Shot 2 Non-elemental damage (one) InnerHealing 2 Recover some HP (one) Iron Valor 4 Attack Power up (self) CounterForce 4 Fei gains counterattack ability (self) Yang Power 5 Defense up, Attack down (self) Yin Power 5 Attack up, Defense down (self) Radiance 10 Non-elemental damage (one) Big Bang 20 Non-elemental damage (all) While riding the Weltall or the Xenogears: Name EP Effect Guided Shot 2 Non-elemental damage (one) InnerHealing 2 Restores armor (self) Yang Power 5 Gear defense up, attack down (self) Yin Power 5 Gear attack up, defense down (self) Radiance 10 Non-elemental damage (one) Big Bang 20 Non-elemental damage (all) WELTALL'S OPTIONS ______________________________________________________ None WELTALL-2'S OPTIONS ____________________________________________________ Name Fuel Effect System Id 1000 Causes Infinite Attack Level Thor Wave 600 Non-elemental damage (one) Flaming Hell 1000 Fire-elemental damage (all) XENOGEARS' OPTIONS _____________________________________________________ None E l h a y m V a n H o u t e n ELLY'S SKILLS __________________________________________________________ Name Motion AP Notes Screamer T,X 4 Spinedge T,T,X 5 Breakthrough S,X 5 Double Shock T,T,T,X 6 Sky Attack T,S,X 6 Shine Spark S,T,X 6 Sting Kick X,X 6 Thunder Weap T,T,T,T,X 7 Wind-elemental Land Weap T,T,S,X 7 Earth-elemental Flare Weap T,S,T,X 7 Fire-elemental Ice Weap S,T,T,X 7 Water-elemental While riding the Vierge or the El Regurus: Name Motion Fuel Cost Level Notes Double Impact T,T 10+40 1 Hard Smash T,S 10+50 1 Beat Storm T,X 10+10 1 Sonic Drive S,T 20+70 2 Heart Strike S,S 20+80 2 Mega Impact S,X 20+20 2 Flash Drive X,T 30+100 3 High Diva X,S 30+110 3 Blaze Dance X,X 30+30 3 Flash Flail T 10 I Blue Blast S 20 I Dark Diva X 30 I ELLY'S ETHERS __________________________________________________________ Name EP Effect Anemo Bolt 2 Wind-elemental damage (weak, one) Terra Lance 2 Earth-elemental damage (weak, one) Thermo Cube 2 Fire-elemental damage (weak, one) Aqua Ice 2 Water-elemental damage (weak, one) Anemo Burn 6 Wind-elemental damage (medium, area) Terra Storm 6 Earth-elemental damage (medium, area) ThermoDragon 6 Fire-elemental damage (medium, area) Aqua Mist 6 Water-elemental damage (medium, area) Anemo Wave 10 Wind-elemental damage (heavy, all) Terra Ghost 10 Earth-elemental damage (heavy, all) Thermo Largo 10 Fire-elemental damage (heavy, all) Aqua Lord 10 Water-elemental damage (heavy, all) While riding the Vierge or the El Regurus: Name EP Effect Anemo Bolt 2 Wind-elemental damage (weak, one) Terra Lance 2 Earth-elemental damage (weak, one) Thermo Cube 2 Fire-elemental damage (weak, one) Aqua Ice 2 Water-elemental damage (weak, one) Anemo Burn 6 Wind-elemental damage (medium, area) Terra Storm 6 Earth-elemental damage (medium, area) ThermoDragon 6 Fire-elemental damage (medium, area) Aqua Mist 6 Water-elemental damage (medium, area) Anemo Wave 10 Wind-elemental damage (heavy, all) Terra Ghost 10 Earth-elemental damage (heavy, all) Thermo Largo 10 Fire-elemental damage (heavy, all) Aqua Lord 10 Water-elemental damage (heavy, all) VIERGE'S OPTIONS _______________________________________________________ Name Fuel Effect Aerods 400 Ether attack EL REGURUS' OPTIONS ____________________________________________________ Name Fuel Effect Aerods 400 Ether attack C i t a n U z u k i CITAN'S SKILLS _________________________________________________________ Name Motion AP Notes Ukigumo T,X 4 Mufu T,T,X 5 Jinrai S,X 5 Shinrai T,T,T,X 6 Renken T,S,X 6 Hakai S,T,X 6 Ougi X,X 6 Willow Wind T,T,T,T,X 7 Wind-elemental Rare Earth T,T,S,X 7 Earth-elemental Hell Fire T,S,T,X 7 Fire-elemental Tsunami Ice S,T,T,X 7 Water-elemental While wielding a Katana Name Motion AP Notes Amaoto T,X 4 Engetsu T,T,X 5 Amagumo S,X 5 Himatsu T,T,T,X 6 Yako T,S,X 6 Zanretsu S,T,X 6 Myogetsu X,X 6 FestiveWind T,T,T,T,X 7 Rumble Earth T,T,S,X 7 Haze Of Fire T,S,T,X 7 CrystalWater S,T,T,X 7 While riding the Heimdal: Name Motion Fuel Cost Level Notes Kentsui T,T 10+40 1 Reppu T,S 10+50 1 Ryuei T,X 10+10 1 Shinrai S,T 20+70 2 Fujin S,S 20+80 2 Ryuga S,X 20+20 2 Hakai X,T 30+100 3 Kenjin X,S 30+110 3 Tensho X,X 30+30 3 Ochiba T 10 I Zanretsu S 20 I Enken X 30 I While riding the Heimdal or the El Fenrir and wielding a Gear Katana: Name Motion Fuel Cost Level Notes Kentsui T,T 10+40 1 Reppu T,S 10+50 1 Ryukage T,X 10+10 1 Shinrai S,T 20+70 2 Fujin S,S 20+80 2 Ryuga S,X 20+20 2 Hakai X,T 30+100 3 Kenjin X,S 30+110 3 Tensho X,X 30+30 3 Ochiba T 10 I Zanretsu S 20 I Enken X 30 I CITAN'S ARCANES ________________________________________________________ Name EP Effect Sazanami 2 Recover some HP (one) Renki 2 Next Arcane cast by Citan will affect all party members (self) Fuuseii 4 Defense against earth, weak against wind (one) Chiseii 4 Defense against wind, weak against earth (one) Kaseii 4 Defense against water, weak against fire (one) Suiseii 4 Defense against fire, weak against water (one) Ryokusho 3 Remove body status abnormalities (one) Reisho 3 Remove mind status abnormalities (one) Koga 2 Defense up, attack down (one) Yamiga 2 Attack up, defense down (one) Senkei 6 Speed up (one) While riding the Heimdal or the El Fenrir: Name EP Effect Sazanami 2 Restore armor (one) Renki 2 Next Arcane cast by Citan will affect all party members (self) Fuuseii 4 Defense against earth, weak against wind (one) Chiseii 4 Defense against wind, weak against earth (one) Kaseii 4 Defense against water, weak against fire (one) Suiseii 4 Defense against fire, weak against water (one) Koga 2 Defense up, Attack down (one) Yamiga 2 Attack up, Defense down (one) HEIMDAL'S OPTIONS ______________________________________________________ None EL FENRIR'S OPTIONS ____________________________________________________ None B a r t h o l o m e w F a t i m a BART'S SKILLS __________________________________________________________ Name Motion AP Notes Head Hunter T,X 4 Twin Sonic T,T,X 5 Rhythm Shock S,X 5 Dynamic T,T,T,X 6 Astral T,S,X 6 Bracer S,T,X 6 Justice X,X 6 Angel T,T,T,T,X 7 Wind-elemental Land Break T,T,S,X 7 Earth-elemental Prominence T,S,T,X 7 Fire-elemental Tornado S,T,T,X 7 Water-elemental While riding the Brigander or the El Andvali: Name Motion Fuel Cost Level Notes Chain Whip T,T 10+40 1 Beat Serpent T,S 10+50 1 Spark Wave T,X 10+10 1 Blood Snake S,T 20+70 2 Hit Storm S,S 20+80 2 Dead Cannon S,X 20+20 2 Dance Wave X,T 30+100 3 Twin Snake X,S 30+110 3 Sky Drive X,X 30+30 3 Meteor Fall T 10 I Dead Dance S 20 I Soul End X 30 I BART'S ETHERS __________________________________________________________ Name EP Effect Wild Smile 2 Lowers Accuracy (one) Heaven Cent 2 Non-elemental damage (one) White Lure 3 Lures one enemy to attack Bart (one) Red Cologne 4 Raises Attack Power (self) Blue Cologne 6 Raises Accuracy and Evade (self) WhiteCologne 6 Gain counterattack ability (self) Wind Mode 4 Make weapon wind-elemental (one) Earth Mode 4 Make weapon earth-elemental (one) Fire Mode 4 Make weapon fire-elemental (one) Water Mode 4 Make weapon water-elemental (one) While riding the Brigandier or the El Andvali: Name EP Effect Wild Smile 2 Causes "Camera Malfunction" (one) Heaven Cent 2 Non-elemental damage (one) Wind Mode 4 Make weapon wind-elemental (one) Earth Mode 4 Make weapon earth-elemental (one) Fire Mode 4 Make weapon fire-elemental (one) Water Mode 4 Make weapon water-elemental (one) BRIGANDIER'S OPTIONS ___________________________________________________ Name Fuel Effect Ygg D.Charge 600 Ether attack (one) EL ANDVALI'S OPTIONS ___________________________________________________ Name Fuel Effect Ygg D.Charge 600 Ether attack (one) R i c a r d o B a n d e r a s RICO'S SKILLS __________________________________________________________ Name Motion AP Notes Rico Rocket T,X 4 Death Drive T,T,X 5 Banderas S,X 5 Dragon Fist T,T,T,X 6 Fire Bomb T,S,X 6 Pile Crasher S,T,X 6 Spin Strike X,X 6 Death Roll T,T,T,T,X 7 Flame Lariat T,T,S,X 7 Hell Splash T,S,T,X 7 While riding the Stier or the El Stier: Name Motion Fuel Cost Level Notes Drill War T,T 10+40 1 Bomber Head T,S 10+50 1 Drill Driver T,X 10+10 1 Grand Slam S,T 20+70 2 Twister D S,S 20+80 2 Hammer G S,X 20+20 2 Mega Body X,T 30+100 3 Sky Driver X,S 30+110 3 Scrap X,X 30+30 3 Drill Kaiser T 10 I Drive Kaiser S 20 I Iron Kaiser X 30 I RICO'S SPIRITS _________________________________________________________ Name EP Effect Steel Fist 2 Attack up (self) Steel Body 2 Defense up (self) Steel Spirit 2 Ether defense up (self) Steel Mettle 4 Non-elemental attack (one) While riding the Stier or the E . Stier: Name EP Effect Steel Mettle 4 Non-elemental attack (one) STIER'S OPTIONS ________________________________________________________ None EL STIER'S OPTIONS _____________________________________________________ None B i l l y L e e B l a c k BILLY'S SKILLS _________________________________________________________ Name Motion AP Notes Adam's Apple T,X 4 Gunholic T,T,X 5 Hell Blast S,X 5 Nut Crack T,T,T,X 6 Sky Walker T,S,X 6 Devil Blast S,T,X 6 Banfrau X,X 6 True Dream T,T,T,T,X 7 Holy Gate T,T,S,X 7 Dear Friend T,S,T,X 7 While riding the Renmazuo or the El Renmazuo: Name Motion Fuel Cost Level Notes Double Snap T,T 10+40 1 Hard Snap T,S 10+50 1 Hard Gun T,X 10+10 1 Gun Blaze S,T 20+70 2 Impact Gun S,S 20+80 2 Holy Fist S,X 20+20 2 Blaze Shot X,T 30+100 3 Hard Gatling X,S 30+110 3 Sky Gatling X,X 30+30 3 Thousand T 10 I Holy Climb S 20 I Holy Soul X 30 I BILLY'S ETHERS _________________________________________________________ Name EP Effect Purity Light 2 Remove all status aiments (one) HealingLight 2 Recover some HP (one) Holy Light 4 Recover some HP (all) Goddess Call 4 Speed up (one) Goddess Eyes 4 Defense up (one) Wind Shield 4 Protection against earth (one) Earth Shield 4 Protection against wind (one) Fire Shield 4 Protection against water (one) Water Shield 4 Protection against fire (one) Goddess Wake 8 Recover life (one) While riding the Renmazuo or the El Renmazuo: Name EP Effect HealingLight 2 Restores armor (one) Holy Light 4 Restores armor (all) Wind Shield 4 Protection against earth (one) Earth Shield 4 Protection against wind (one) Fire Shield 4 Protection against water (one) Water Shield 4 Protection against fire (one) RENMAZUO'S OPTIONS _____________________________________________________ Name Fuel Effect Jessie Cannon 500 Non-elemental damage (area) Jessie Buster 1000 Non-elemental damage (area) EL RENMAZUO'S OPTIONS __________________________________________________ Name Fuel Effect Jessie Cannon 500 Non-elemental damage (area) Jessie Buster 1000 Non-elemental damage (area) E m e r a l d a EMERALDA'S SKILLS ______________________________________________________ Name Motion AP Notes Leg Cutter T,X 4 Wave Cutter T,T,X 5 Leg Spin S,X 5 Hammerhead T,T,T,X 6 Grand Arm T,S,X 6 Divider S,T,X 6 Flying Arm X,X 6 Tornado Hand T,T,T,T,X 7 Reycount T,T,S,X 7 Dark Beast T,S,T,X 7 While riding the Crescens: Name Motion Fuel Cost Level Notes Arm Bash T,T 10+40 1 Air Bash T,S 10+50 1 Dance Bash T,X 10+10 1 Devil Hand S,T 20+70 2 Devil Hold S,S 20+80 2 Devil Bird S,X 20+20 2 Dead Spin X,T 30+100 3 Dead Drive X,S 30+110 3 Dead Melody X,X 30+30 3 Dark Wave T 10 I Dark Force S 20 I Dark World X 30 I EMERALDA'S ETHERS ______________________________________________________ Name EP Effect Anemo Darm 3 Wind damage (medium, one) Terra Feist 3 Earth damage (medium, one) Thermo Gord 3 Fire damage (medium, one) Aqua Aroum 3 Water damage (medium, one) Anemo Omega 6 Wind damage (high, all) Terra Holz 6 Earth damage (high, all) Thermo Giest 6 Fire damage (high, all) Aqua Dhaum 6 Water damage (high, all) While riding the Crescens: Name EP Effect Anemo Darm 3 Wind damage (medium, one) Terra Feist 3 Earth damage (medium, one) Thermo Gord 3 Fire damage (medium, one) Aqua Aroum 3 Water damage (medium, one) Anemo Omega 6 Wind damage (high, all) Terra Holz 6 Earth damage (high, all) Thermo Giest 6 Fire damage (high, all) Aqua Dhaum 6 Water damage (high, all) CRESCENS' OPTIONS ______________________________________________________ None M a r i a B e l t h a s a r MARIA'S SKILLS _________________________________________________________ None While riding the Siebzehn: Name Motion Fuel Cost Level Notes Mega Hammer T,T 10+40 1 Dyna Fight T,S 10+50 1 Gravity Fist T,X 10+10 1 Dyna Rush S,T 20+70 2 Head Dive S,S 20+80 2 Gravity Press S,X 20+20 2 Meteor Press X,T 30+100 3 Iron Break X,S 30+110 3 Iron Storm X,X 30+30 3 Fire Drive T 10 I Magneto S 20 I Maria Beat X 30 I MARIA'S CONTROLS _______________________________________________________ Name EP Effect Robo Beam 2 Beam attack (one) Robo Missile 4 Missile attack (one) Robo Punch 5 Physical attack (area) Robo Kick 8 Physical attack (area) Graviton Gun 30 Gravity attack (all) While riding the Siebzehn: None SIEBZEHN'S OPTIONS ____________________________________________________ Name Fuel Effect Missile Pod 400 Ether attack (all) Grav. Cannon 1000 Ether attack (all) C h u C h u CHU-CHU'S SKILLS _______________________________________________________ None When in giant mode: None CHU-CHU'S SPELLS _______________________________________________________ Name EP Effect Forest Dance 2 Recover some HP (one) Culen Prayer 2 Remove body status abnormalities (one) Myrm Prayer 2 Remove mind status abnormalities (one) Play Dead 2 Causes "False Death" status (self) Maiden Kiss 8 Removes "False Death" status (self) Forest Wind 4 Wind-elemental attack (one) Earth Gnome 6 Earth-elemental attack (area) Ancient Myth 10 Non-elemental attack (all) When in giant mode: Name EP Effect Forest Dance S 2 Recover some HP, even Gears (one) ------------------------------------------------------------------------- S T A T U S E F F E C T S ------------------------------------------------------------------------- All status effects are cancelled once a battle is over. CHARACTER STATUS EFFECTS _______________________________________________ Physical status effects Stop Time bar stops filling. Character can't perform any action until this status is removed Defense Down Defense rating is lowered. Character takes more damage from physical attacks Attack Down Attack rating is lowered. Character causes less damage with physical attacks Blindness Accuracy and Evade ratings are lowered. Character misses more often and evades physical attacks less often. Slow Time bar fills slower, as if Agility had been lowered Poison Character's HP decrease steadily Mental status effects Confusion Character becomes uncontrollable and attacks randomly Not too worrying since he/she will only use single regular attacks or Abilities Forget Character can't use Abilities Sleep Time bar stops filling until woken up by an attack GEAR STATUS EFFECTS ____________________________________________________ Armor Damage Defense rating is lowered until end of battle or until healed with an Ability (most HP-healing abilities recover Armor Damage instead when used inside a Gear) Stop Time bar stops filling Slow Time bar fills slower, as if Agility had been lowered Power Loss Attack rating is lowered Fuel Leak Character's Gear loses fuel at a steady rate Camera Damaged Both Accuracy and Evade ratings are lowered Ether Machine Character loses EP at a steady rate Out Of Control Ether Machine Character can't use Abilities Shutdown Pilot Confused Character becomes uncontrollable and attacks randomly EQUIVALENCES ___________________________________________________________ As you might have noticed, there's a parallelism between character status effects and Gear status effects. Their equivalences are as follows: Gear status Character status Armor Damage Defense Down Stop Stop Slow Slow Power Loss Attack Down Fuel Leak Camera Damaged Blindness Ether Machine Out of Control Poison Ether Machine Shutdown Forget Pilot Confused Confusion Sleep ------------------------------------------------------------------------- S E L L I N G P R I C E S ------------------------------------------------------------------------- This is a chart showing selling prices in different shops of some rare items (mostly monster remains) you'll obtain during the game. Hob- Hob- Hob- Jerky Meat Steak Fang Eyeball Scales Ivory Regular shop 5 100 150 100 200 500 1500 Bledavik market - - - 150 300 600 - Nortune (rank D) 20 - - 60 90 750 - Nortune (rank C) 30 - - 75 100 900 - Nortune (rank B) 45 - - 90 125 1000 - Nortune (rank A) 50 - - 100 150 1200 - Nortune (rank S) 65 200 450 150 200 1500 2000 Battling (disc 2) ??? ??? ??? 150 200 1500 2000 ========================================================================= 8 . M A P S ========================================================================= ------------------------------------------------------------------------- Y G G D R A S I L M A P ------------------------------------------------------------------------- Y g g d r a s i l b a s e m e n t 1 (1) ______ _____ ___ | | | | (4) | |______|______ __| __/ M \__ | | | | | (2) | | | | | \ (3) / \_______/ M : Memory Cube (1) : Ladder to the deck (2) : Bridge. Talk to Sigurd to take control of the Yggdrasil. (3) : Talk to Franz for a random sound test. (4) : Elevator to Basement 2 Y g g d r a s i l b a s e m e n t 2 _____________________________ | (6) | | _ __ | | | (9) | | | | | M | | |_____| | |_________________________ __| | | | | (4) | |______|_______ | | | | | ________| |________ | | | | | (8) | | | | | | | |________| | | | | | | | (7) | |________ | | | | | (5) | | | | | |________| |________| |__ __| (13) (4) : Elevator to Basement 1 (5) : Margie's room. Talk to her to change party members. (6) : Gun room. Talk to Maison to buy items. (7) : Sleeping area. Talk to a man here to stay and recover HP/EP. (8) : Infirmary (9) : Stair down to Basement 3 (13) : To the Gear hangar Y g g d r a s i l b a s e m e n t 3 _____ / \ / \ / \ | (12) | | | \ / \ / \ / \ / | | ________| | | | |________ | (11) | (9) | | | |________| | | | | | (10) | | |____________| |________| (9) : Stair up to Basement 2 (10) : Bedroom (11) : Bedroom (12) : Engine room G e a r H a n g a r (13) ___________________________ __ | | | | | _______| |_______ | | _______ _______ | | ____| | ____ | | | | | | | | | | |(14)| | | |____| | |____| | | | | | | ____| |____ |___ | | | | | | | | |(15) | | |____| |____| ___| | | | | | ____| |____ | | | | | | | | | |(16) | | |____| |____| | | | | | ___| ____| |____ | | | | | | | | | | | |___ |____| |____| | | _______| |_______ | |_________ _________| | | |_______________________________| (13) : To Basement 2 (14) : Gear Shop (15) : Weltall (16) : Brigandier ------------------------------------------------------------------------- B L E D A V I K W A T E R W A Y S M A P ------------------------------------------------------------------------- To Fatima Castle | | | | / \ / \ / /| |\ \ / / | | \ \ / / | | \===\ / / | | \ \ / / | | \ \ | | | | | \ | | |(5)| | \ | | |___| | |\ \ | \ / | \ \ | \ / | \ -------------------- | |\ \ / /| | \_______ ________|| | | \ \ / / | | \ \ | | \ \ / / | | \ \ | | \ \ / / \ \ \(4)\ | | \ / \ \ \===\ | | | | \ \ | | | | \ \ |(3)| | | | | / / | | | | /===/ | | |- -| | \ | | | \ | | | |\ \ | | | | \(2)\ / / | | \===\ / / | | \ \ / / | | \ / / / | | / / | | / / | | /(1)/ | | / / | | / < |___| / /\ \ East Entrance /- -/ \ \ / / \ \ | | | | | | | | | | | | |___| |===| West Entrance (1) : Pipe to Restaurant (get Gold Nugget) (2) : Rosesol S (3) : Aquasol S (4) : Survival Tent (5) : Pipe to Fountain === : Impassable fence - - : Broken fence ========================================================================= 9 . M I S C E L L A N E O U S ========================================================================= SMALL TWO OF PIECES LYRICS _____________________________________________ If you have finished Xenogears, you'll have had the extreme pleasure of listening to "Small Two of Pieces", the staff roll theme which is one of the best songs I've had the joy to listen to (it's an arrange of the Music Box theme, which I also love). Well, in case you'd like to have its lyrics handy, Tomo has been so nice as to let me include here the lyrics for this song, which I got in his page. BTW, I take advantage of this occasion to advise you to check it out: it has the lyrics for the entire Xenogears album and the "Creid" arranged album among a lot others, and it's a really nice page too. It's URL is: Xenogears Ending Theme "Small Two of Pieces" Run through the cold of the night As passion burns in your heart Ready to fight, a knife held close by your side Like a proud wolf alone in the dark With eyes that watch the world And my name like a shadow on the face of the moon Broken mirror, a million shades of light The old echo fades away But just you and I Can find the answer. And then, We can run to the end of the world We can run to the end of the world Cold fire clenched to my heart In the blue of night Torn by this pain, I paint your name in sound And the girl of the dawn With eyes of blue, and angel wings The songs of the season are her only crown Broken mirror, a million shades of light The old echo fades away But just you and I Can find the answer. And then, We can run to the end of the world We can run to the end of the world We met in the mist of morning And parted deep in the night Broken sword and shield, and tears that never fall But run through the heart Washed away by the darkest water The world is peaceful and still Broken mirror, a million shades of light The old echo fades away But just you and I Can find the answer. And then, We can run to the end of the world We can run to the end of the world Run to the end of the world... And now that we're into soundtracks, I'd reccomend you to check the "Creid" arranged version of Xenogears' soundtrack. It contains really good arranges of already awesome musics. Oh, and the Xenogears Original Soundtrack also includes a track which wasn't included in the game: "Star of Tears", an awesome arrange of the overworld theme, with English lyrics (as well, of course, as "Small Two of Pieces"). The Creid album does include the Japanese versions of both "Star of Tears" and "Small Two of Pieces", but IMHO they're not as good as the English versions. XENOGEARS MEASUREMENT UNITS ____________________________________________ by Pauzanes Neto (shinji08@geocities.com) I'm just quoting (and editing a bit) Pauzanes' rather interesting text: With the "help" of the people at Square USA, I was able to calculate the real world equivalents for the measurements form Xenogears. Square has set up a page for XenoGears, and there they have tables with Gear data. Their own ratios, however, won't match up a 100% [Ignacio's note : because of truncation]. Nonetheless, the accuracy rate of my conversion factors is of aproximately 99.36%. So, I guess we can use it. =) Here we go: 1 Sharl = 0.964 meters = 3.1629 feet 1 Karn = 1.080 tons = 2381.4 lbs. 1 Repsol = 0.970 km/h 1 Zeitle = 0.017 hours Ex: Let's use Weltall. Its height is of 16.3 sharls. The conversion factor is: 1 Sharl = .963 meters. 0.964 meters (1) 16.3 Sharls x ------------ 1 Sharl (2) 16.3 x 0.964 meters [ Sharls cancel ] (3) 15.71 meters. So Weltall's actual height is of 15.71 meters. Square USA says it is of 15.811 meters. The Percentage of Accuracy is of: (1) Percent of Accuracy = (Actual / Theoretical) x 100% (2) Percent of Accuracy = (15.71 / 15.811 ) x 100% (3) Percent of Accuracy = 99.361% ========================================================================= 1 0 . L I N K S ========================================================================= - Here are some links you might find useful. Kao Megura's Homepage Homepage to my good friend K.M., which not only was co-author of this FAQ, but has also written a whole bunch of them, including the pretty famous Final Fantasy 7 one. The place I reccomend for getting new versions of this FAQ. Game FAQs Archive The best place for FAQs all around. If you're looking for something, they surely have it. It also hosts this FAQ. RPGamer The best place for RPG information, including FAQs of course (and this one too). QueenVera's Xenogears Homepage A really good page packed with Xenogears information, images and links. Musical World of Final Fantasy Homepage of Tomo, which contains lyrics and translations for a lot of Square-related albums, among other neat stuff. A must for Square music fans. ========================================================================= 1 1 . S P E C I A L T H A N K S ========================================================================= - In alphabetic order (more or less): ------------------------------------------------------------------------- Strahinja "Strasa" Acimovic (victor_tzimisce@ hotmail.com) ------------------------------------------------------------------------- - For the strategy on beating the RPS guy in Lahan and for the location of the Spider in Lahan Mountain. Unfortunatelly the strategy doesn't work, but as I've said before, it happened to me as well. ^_^; So thanks anyway! ------------------------------------------------------------------------- Jim Argyros (jargyros@iastate.edu) ------------------------------------------------------------------------- - For the tip about the money in Citan's chimney. ------------------------------------------------------------------------- Beth (BIZAROELNE@aol.com) ------------------------------------------------------------------------- - Lots of thanks for the complete run-down on how to get the H&S Badge. Thanks! BTW, I sent you a couple of mails also, but all have been returned to me by your server... Oh well, it wasn't important anyway. ------------------------------------------------------------------------- Mike Bridge (z964453@wheat.farm.niu.edu) ------------------------------------------------------------------------- - Also for the tip about Fei's savings in his bed, and for the guy that gives you money at Lahan's village consultant. ------------------------------------------------------------------------- Daryl (daryl@dnet.net.id) ------------------------------------------------------------------------- - For the information about the location of the three Stones in Shevat. ------------------------------------------------------------------------- Jego Herve (hjego@hotmail.com) ------------------------------------------------------------------------- - For the L2+R2 tip for getting into / out of the gears quickly ------------------------------------------------------------------------- Cyan Garamonde (shenancalhar@hotmail.com) ------------------------------------------------------------------------- - For pointing out that Ramsus can be hurt by Ether attacks when he's on his "Mirror Stance". Also, for bringing my attention over the "variable damage inflicted by Dan" issue. ------------------------------------------------------------------------- Dimetric Simone Houston (dhousto@tiger.lsu.edu) ------------------------------------------------------------------------- - For making me note that I had put Gear Skills with the Japanese button presses ^_^;. ------------------------------------------------------------------------- David Johnson (johnsonr@compuserve.com) ------------------------------------------------------------------------- - For the info on the third Gear Skill in each level. And for his invaluable walkthough, which unstuck me more times that I can remember ^_^; ------------------------------------------------------------------------- Hieu Le (mad_ogre@hotmail.com) ------------------------------------------------------------------------- - For correcting the names of Citan with Katana's Skills. ------------------------------------------------------------------------- Stuart Logan (Sturat@webtv.net) ------------------------------------------------------------------------- - For the tip about Fei's savings in his bed, for the location of the Mermaid Tear and the Spider, for the way of getting a M Disk from Big Joe and for reminding me that the fighter in Lahan's village consultant's house gave you money. Thanks! ------------------------------------------------------------------------- Jason F. Long (tobin@eldrick.simplenet.com) ------------------------------------------------------------------------- - For info about the location of the three Stones at Shevat. ------------------------------------------------------------------------- Patrick Miller (pmiller@cis.ysu.edu) ------------------------------------------------------------------------- - Again, for how to get the Wedding Dress ------------------------------------------------------------------------- Tatsushi Nakao / Uni (uni@dragonfire.net) ------------------------------------------------------------------------- - A whole lot of corrections on item names, my translations of these, and their effects. Also for info on getting some elusive items like the Bird Egg, and others. And of course, for being his FF5 FAQ the source of inspiration for all my work (don't these item lists seem familiar to you? ^_- ). Thanks! ------------------------------------------------------------------------- Pauzanes Neto (shinji08@geocities.com) ------------------------------------------------------------------------- - For XenoGears' measurement units conversions, and also for the location of the three Stones in Shevat. ------------------------------------------------------------------------- Andy Schiestl (ajs2916@unix.tamu.edu) ------------------------------------------------------------------------- - For the tip about not beating Dan and getting the Weddin Dress at the tournament. ------------------------------------------------------------------------- Shalloween (Shalloween@aol.com) ------------------------------------------------------------------------- - Also for the tip about not beating Dan. ------------------------------------------------------------------------- Tomo (tomo1657@aol.com) ------------------------------------------------------------------------- - For the lyrics of "Small Two of Pieces" which I used in this FAQ, and the lyrics of a lot of other songs I use myself ^_^; ------------------------------------------------------------------------- Yao (amici@the.net.ph) ------------------------------------------------------------------------- - Yet again, for the Wedding Dress tip ------------------------------------------------------------------------- Brian Youn (bwa@us.ibm.com) ------------------------------------------------------------------------- - For pointing out that Attack Levels 1, 2 and 3 do not multiply the amount of fuel gained thanks to a Charger, as Level Infinite does. ------------------------------------------------------------------------- Tai An Zhou (kain@pacific.net.sg) ------------------------------------------------------------------------- - For keeping me updated with his awesome translations (did I tell you already to get them? I did? ^_^;), notes on character and Gear battle, and general all around assistance :). ------------------------------------------------------------------------- Whoever at Square who translated the US version ------------------------------------------------------------------------- - Thanks for saving this AWESOME game from the clutches of the former Square translator (shiver). Xenogears' best point is its story, which would have suffered no end. Also, he/she managed to trasnslate every item with both faithfulness and inventiveness, a true feat given the space and language constraints. Congratulations! And of course, a huge Thank You to: ------------------------------------------------------------------------- Kao Megura ------------------------------------------------------------------------- - Where to start? For being the original co-writer of this FAQ (and thus being the source of a lot of the info in this FAQ), for hosting this and others FAQs of mine, for being an awesome friend and a great guy... do I forget something? ^_^; Oh yes, for his hyper-complete FF7 FAQ, but that's another story... ========================================================================= 1 2 . A U T H O R ' S N O T E ========================================================================= I would like to ask all of you to be patient and do not A) ask me questions regarding parts of the game I've not covered in the Walkthrough yet, nor B) contribute secrets, etc... for these parts. Though it would seem better if I could have these secrets handy when I reached that part (so I could re-check them), I just can't cope with the amount of info I've been receiving lately (often sent by lots of people at the same time). Besides being extremelly busy (more so lately), I'm receiving an average of 7-10 mails a day (no kidding), and there's no way I can reply to all of them (as I said, I'm about a week behind). So be patient regarding this too. Also, if you mail me for whatever reason, please make sure to mention what's it about in the "Subject" field of your message. Don't ever bother writing "Xenogears", I don't receive mail about anything else ^_^; Unpublished work Copyright 1998 Ignacio de Lucas