Xenogears (c)Square, 1998 Release Date: 10.21.1998 2 Discs, Playstation Suggested Retail Price:$49.99 Developer: Square Publisher: Square Electronic Arts Xenogears FAQ (c)Yong Guan Sam Gibson Izlude 1998, Unpublished work for our site for version history !Disclaimer! You can distribute this file as much as you want, as long as it isn't modified. If you are going to modify, you must get our consent before you can distribute the file. Ver-0.75: Saturday, February 27, 1999 Okay, the walkthrough is practically finished, and some holes are filled in, but there's still a lot missing. Ver-0.51: Tuesday, February 16, 1999 It's Yong again, I haven't been doing much lately, but this is my version of the walkthrough, it's pretty much a combination of Kain's, and some additions that I found. Walkthrough Disc 2 is still in the works, and Disc 1 is nearly done, look for future updates. Ver-0.50: Sunday, January 24, 1999 Like I said big updates, all we need to do on the walkthrough now is finish the final dungeon, and finish the first disc. Hope you like it :) Ver-0.40: Friday, January 22, 1999 Long time no see, well here's the latest ver, with walkthrough through up to Gate 1. (All we have to do with the walkthrough now is type it, disc 2 also!!, well excepting the Final Dungeon expect an update soon with LOTS more) Ver-0.30: Monday, December 14, 1998 More updates to the walkthrough, it now covers up to the Intruder on Shevat. Ver-0.20: Friday, December 10, 1998 Wow, I can't believe I'm able to update again. Lots of additions to the Walkthrough. Its now all the way up to the attack on the Thames. I also added in some of the levels required to get some of the abilities (not much) Ver-0.10b: Friday, December 10, 1998 Since I'm off for winter break now, I updated the FAQ. Basically misc. spelling errors, but I also added the walkthrough up to the Thames, a Table of Contents, and a few more FAQ's at the bottom. Ver-0.10: Thursday, December 09, 1998 Okay, finals are coming, and all 3 of us are really busy. Since we said that we would release this FAQ to mainstream sites this week, we will. There are a LOT of missing holes, and we've gotten the walkthrough up to Kislev. I also got the Game Shark codes, but am missing some codes. The grading system for characters is in, but not completed yet. Ver-0.01: Saturday, November 28, 1998 This is the initial release, the 3 of us has come together and combined our 2 FAQ's together. I have yet to release one of mine, but SamULGib has. Included: Characters, Walkthrough Disc 1 up to Stalactite Cave, a lot of the appendix. Thie FAQ is very messy right now, I'll clean it up later. There are also missing holes of info that I'll eventually get. ************************************************************************** T A B L E O F C O N T E N T S ************************************************************************** i)Information ii)Walkthrough Disc 1 iii)Walkthrough Disc 2 (not implemented) iv) Miscellaneous -Game Shark Codes v)Appendix -Items -Equipment -Gear Parts/Upgrades -Stores -Characters vi)FAQ's vii)Credits ************************************************************************** I N F O R M A T I O N ************************************************************************** I decided to move the characters down, as it is now a spoiler. ************************************************************************** W A L K T H R O U G H D I S C 1 ************************************************************************** Enemies are set up like this Name(Size, R for regular, G for Gear): XP/G, item received Chapter I-Lahan Village Stuff to get: 200G Aquasol (x5) Eyeball Aquasol S Power Ring RPS Badge 120G Mermaid Tear Enemies: (World Map-Grassland) Lil' Kobold(R): 3/0, Fencing Cap Hobgob(R): 2/0, Hob-Jerky(Hob-Steak if burned) Hopper(R): 8/0, Fencing Wear When you get control of Fei, examine the bed to get your hidden money, 200G. Rest in bed if you like, there isn't much point to do so. You can examine the paintings to get a close-up view of them. Walk out of your room. In the northern room, you can talk to the maid about your arrival to Lahan. In the western room, check both barrels to get 2 Aquasols. If you jump and examine the northeastern corner, you'll get a spider web, used way later in the game. When you're ready, head upstairs. You can talk to the people upstairs to learn a bit about what's going on in Lahan, when you're done, head outside. You can talk to Dan outside, he asks you to steal Alice away from Timothy, it really doesn't matter what you choose, it doesn't seem to affect the game in any way. Go around to the back of the house you came out of, and talk to the old man in the field with the cow. Keep talking to him until he gives you 2 Aquasols. In the middle of town, there is a well, jump down the well. When Fei gets back out, you'll get an eyeball. Keep jumping down the well until you get an Aquasol S, and a Power Ring. The woman standing by the cow north of the well will give you an Aquasol if you tell her that it isn't weird. When that's done, go to the southeast house, where you'll find a boy who wants to play rock-paper-scissors. If you can manage to beat him 5 times in a row, you'll get an RPS Badge, not used till way later. Go on downstairs and talk to the old lady. Tell her that you like Lahan, and she'll give you 120G. Go on to the bar, the northeastern building. Talk to the people. the guy in blue will ask you if you have a problem, tell him that drinking won't solve anything. He'll give you a Mermaid Tear, also used much later on in the game. There's not much else to do, explore the village a bit. The north- western house is a general store, the southwestern house is a beginner's hall. If you go there, you'll meet Lucca from Chrono Trigger, making a cameo appearance. She'll offer to explain about the memory cube, don't let her, or she'll take 28G from you. You can leave the village via the southern entrance to go to the world map, not much to do there, cept to fight a little, some enemies might give you some fencing wear. When you're satisfied with your exploration, go to the eastern house and talk to the lady standing outside. She'll let you in. Talk to Alice's aunt if you want, but head upstairs when that's done. Alice needs you to go to Citan's house in the mountains. Chapter II-Mountain Path Stuff to get: Aquasol x3 Bird Egg Spider Midori's Ring Enemies: (Mountain Path) Jackal(R): 3/0, - Hobgob(R): 2/0, Hob-jerky(Hob-steak if burned) Leave Lahan via the northern exit to end up in the Mountain Path. You'll start off in a passage, head north to the memory cube, save if you want. Go eastward and follow the path going up. Keep with the ascending path, turning east, you'll reach a ledge with a chest, nab it for an Aquasol. Head back to the memory cube. In between the white sign and the cube, there's a narrow passage going up to a lone tree. Climb it and jump through the tree. You'll find a bird egg, however the mother of the egg will follow you, poking you for 1 damage every so often if you don't return it. If you want, go ahead and return it, it will only be used as a background item to make you a bit fatter soon. Follow the path to the west of the cube, until it winds up to a young boy. Talk to him to learn about running+jumping. Use his technique to jump the ledge west of him. Go north across the bridge. Drop down and take the chest under the bridge for another Aquasol. Head back and follow the path until you reach another white sign. Jump through the tree west of the sign, and examine the spider that's crawling up and down the tree. You'll get a spider. You won't use the spider till much later in the game. After viewing the imagery, climb the first spiral staircase you see. Stop at the door, and turn the camera so you can see the southern door. Open it, then examine the area where the chicken flew out of for an Aquasol. The northern door leads to a bedroom. If you finish climbing and enter the doorway on top, you'll be brought into some kind of a room with a ladder. Climb it if you want to view the telescope. Back on the ground floor, head to the east side of the house, and go north a big. Jump behind the flowerbeds sitting next to the house, and examine the flowerbeds from that side. You'll get Midori's ring, which won't show up in your inventory, and also will not be used until much later. Also, there is some bird seeds on a rock, you can eat it, just for kicks if you examine it. When all's ready, head inside the house, and talk to Yui. If you got the bird egg, you'll give it to her. Yui'll also tell you that Citan is in the backyard. Talk to Midori if you like, then head outside. Meet Citan while you try to enter the back building. Do as he suggests and enter the building and examine the object in front of you. When all the dialog is finally over, it'll be night time, and Fei'll be on his way. If you gave Yui that egg, Fei'll have gained 22 lbs. Go back to the mountain path, and take your time going back to Lahan, there aren't any random battles. On the way back, you'll see some gears fly by, towards Lahan. Chapter III-Fallen Shadows No Items No Enemies Continue on into Lahan, save if you'd like. To your amazement, Lahan is burning down. Eventually, Fei will jump into a gear, and you'll face your first gear battle. ------------------------------------------------------------------------- Story Battle Musha Mk100(G): 90/50, - Musha Mk100(G): 90/50, - Real easy fight. It should only take you 1 X, and a T the next turn to kill 1 of them, then just use a level 1 combo to kill the other. ------------------------------------------------------------------------- Chapter IV-Into the Woods Stuff to get: Aquasol Enemies: (Mountain Path, look above) (World Map-Grassland, look above) (Blackmoon Forest) Armor Grub(R): 35/0, Bizfruit Forest Elf(R): 21/0, Zetasol Hobgob(R): 2/0, Hob-jerky(Hob-steak if burned) Jackal(R): 3/0, - After the fate of Lahan and it's citizens are revealed, Fei awakes to find himself at blame. You'll be told to leave. You can go back to the mountain path, and Citan's house, but there isn't much point to do so, as there is nothing to do but random fights. Citan suggests that you go to Aveh via the Blackmoon Forest, so when you're ready, head just southwest of Lahan Ruins, and go into the forest. Head just south a bit and a short sequence will ensue. Follow the path into the opening, then turn east, hugging the wall. You'll see a single rock, jump onto it, and then the rock formation west of it. Keep jumping up until you reach the fallen tree. Follow it west, then drop south to the other downed tree. Pick up the pouch for an Aquasol. Keep following the tree south, and drop at the end. You'll see a hobgob jumping up the roots of a tree. Mimic him to get up to the ledge. If you examine the hobgob, you'll fight him. Save if you like, then follow the ledge northeast. Jump across the short gap to the downed tree. Fight the hobgob to your left, and quickly jump away from the rolling boulder afterwards. If not, then climb back up here. Go farther west on the tree, and meet Elly. A fight with 2 Forests Elves will happen. Chapter V-Girl in Forest Stuff to get: Arcane Rod Aquasol Survival Tent Enemies: (Blackmoon Forest, see above) Elly will have joined you. Now, if you fight those hobgobs, kill them with a fire-elemental attack to get a hob-steak. After breaking camp, head south. There'll be a white sign, and a path leading up. Go up until you reach another sign. If you go north, you can go back to the first section of the forest, then back to Lahan. Not much reason to do so, however. Going south a bit, can jump the gap following the hobgob, but don't do so. Instead, head west and make a jump to the chest on the other side. It's an Arcane Rod. If you drop to your southeast, then you can pick up the pouch with an Aquasol inside. Head northeast back to the path. This time, jump that gap going south. Follow the path going southwest, and drop down to pick up the chest with a survival tent inside. Save if you like. Cross the bridge west, then just head southwest into the opening between the cliffs. You'll get a lot of dialog, and Elly will be under attack. Chapter VI-Broken Silence No items Enemies: (Blackmoon forest, see above) If you need to save do so now, but the next fight isn't any hard. When you're ready follow Elly into the path. You'll end up fighting a Rankar Dragon without a gear. ------------------------------------------------------------------------- Boss Battle Rankar Dragon(G): 348/0, Scales Just defend for a couple rounds, then Citan will come by with your gear. Throw a couple X, then T-S combos at it whenever you can. The fight will be over pretty quickly. There's no need to use boosters, but if you want to finish quicker, use them your first round. He'll annoy you by slowing you, but just wait, or booster up. ------------------------------------------------------------------------- More dialog, Elly will leave, Citan will join. Citan will also suggest going to Dazil. Chapter VII-Path to Aveh No Items Enemies: (Blackmoon Forest, see above)-only if you turn around Head southwest to leave the forest. While leaving, you will see a battleship fly by. Citan will explain. Chapter VIII-Dazil No items Enemies: (Blackmoon Forest, see above)-only if go back in (World Map-Grassland, see above) (World Map-Desert) Sand Shark(R): 121/0, - Sand Man(R): 60/75, - (Endless Desert) Sand Shark(R): 121/0, - Sand Man(R): 60/75, - You can run around the desert area to fight Sand Men, your first source of income. Don't go too far northwest though, you'll end in an endless desert. If that winds up happening, just keep going south, you'll end up in the world map. When all's ready, go into Dazil, you can't miss it, it's also a point on your map. Not much to do, explore a bit if you want though. There is an item shop, and in the tavern/inn, you can meet Big Joe, though it is unnecessary. Whenever you're ready, go to the Ethos shop in the western part of town. After hearing that they can't help you, return to the buggy shop on the other side of town. There should be a buggy outside, and Citan will suggest that you rent it. Go in and talk to the guy behind the desk. He'll rent Citan the buggy. Citan will then leave you. The clerk will warn you about the dangers of the desert. I say let Citan go alone, he has enough HP to back himself up. Anyhow, leave Dazil and enter the desert, which is directly west of Dazil. Follow the Aveh gears up(?), no compass, so I'll just assume that's north. The next screen shows some kind of UFO. Just keep heading north for 2 screens. More events will happen, and you'll get a bike, you don't control it however. You'll eventually be stopped, and end up fighting 2 Troopers. ------------------------------------------------------------------------- Story Battle Trooper(G): 180/250, Extra Ar Trooper(G): 180/250, Extra Ar It should only take 2 X's to finish 1 off, so don't waste your fuel with boosters. The 2nd one can be taken out with combos. ------------------------------------------------------------------------- After the fight, you'll meet Grahf. He'll introduce you to Wyrm. ------------------------------------------------------------------------- Boss Battle Wyrm(G): 1044/0, Eyeball He'll counterattack everything with Slurp, sucking your fuel away. Boosting would just waste fuel in this fight, as he doesn't kill you very fast. Your X will not even hit him, so just use T to charge your Attack Level, then let loose some T-S combos. He'll slowly die. It should only take 3 T-S combos. ------------------------------------------------------------------------- You'll get captured by Aveh soldiers. Chapter IX-Desert Attack! Stuff to get: Survival Tent Rosesol Extra Ar+1 Leather Vest Enemies: (Aveh Sand Cruiser) Aveh Soldier(R): 75/35, Rosesol Aveh Corporal(R): 75/40, Leather Hat You'll wind up in a jail cell, with Citan. There's a savepoint in the cell. After some dialog, you'll be free to move, save if you want, then talk to Citan. Talk to him again, and he'll ask if you want to rest or not. If you want to hear more, then talk more, otherwise rest. He'll eventually start repeating himself, so you'll have to rest sooner or later. Some creepy dialog with the Emperor will also show. Bart will attack the sand cruiser that same night. You'll go back to Fei. When you have control, leave your room and head east. The next room with have a chest containing a Survival Tent. Leave that room and head west, shutting the doors by hitting the switches on the right side of each door. In the room west of your cell is a chest with a Rosesol. If your head gets covered in sand, you'll have to redo this all, but do not have to reset because it will start you up right after Bart's attack. This section is annoying. There will be random fights, and if you take too long, panels on the floor will fall. Also, in the fights, fire will come from the engine room and hit your characters for about 30. Head east on the platform. Instead of climbing the stairs going up, take the northern ladder to the higher platform. Go down the other side, and head west to pick up a chest with a Extra Ar+1. Go back to the stairs and take them up. Keep following the path and take a north to pick up a leather vest. Go back and follow the path to take the ladder up. No worries on this floor, but still random fights. I don't think there's a way to climb the boxes, so just circle around them and take the ladder going up. Just do as Citan says and move South on the Crane. Don't worry about falling, nothing will happen. Don't take too long though, or else Weltall will sink into the sand. Fei'll jump into Weltall, and fight Brigandier. ------------------------------------------------------------------------- Boss Fight Brigandier(G): This shouldn't be too hard of a fight. You might want to use booster if you want to end the fight quicker, but you'll be stuck in the Stalactite Cave with a bit less fuel, but that shouldn't affect too much. He'll Wild Smile, then just attack. Just keep hitting him with X, then a T-S combo, and he'll eventually fall. If your X isn't hitting too much, then use something else. ------------------------------------------------------------------------- After the fight, you'll both drop into quicksand. Chapter X-Stalactite Cave Stuff to get: Gold Nugget Iron GWhip Enemies: (Stalactite Cave) Sand Man(R): 60/75, - Tin Robo(G): 680/210, Extra Ar+1 Medusoid(G): 689/0, - Nomad Fix Bot(G): 420/200, - May Fly(G): 1410/690, Extra Ar+1 Bart will have joined you at this point, and you'll be introduced to using gears in a dungeon. They allow you to get off them, but I highly urge you not to. If you fight a Nomad Fix Bot, don't kill it and let it refill you. Head due south by southwest of where you started, and you'll notice a boulder in the wall, examine it, and both of you will push it out of the way. Head south to pick up the chest for a Gold Nugget, then go west into the Cavern entrance. Just follow the extremely long pathway southwest. On the next screen still continue going southwest. Talk to the gear if you want, but continue going southwest into the next area. There will be some kind of cave house thing in the next area, go to it. There isn't much point, but if you want, save before entering. Go in. You'll meet Balthasar in there. After some dialog, talk to him again, and he'll tell you how to get out. If you talk to him again, he'll offer to sell you gear parts, or tell you about gear parts. Buy from him if you want. He will also tell you where the sensors are. Whenever you're ready, leave Bal's house, and head northeast by jumping up the platforms. Head through the exit leading northeast. You should now be above where you were before. Continue going east. In the next room just follow the long path northeast. Exit the pathway and you'll end up in the room where you entered the Cave in, just on the top ledge. It is very important that you do not fall down, or you'll have to climb all the way back up. Head north, then west, and turn off the sand sensor. When the light is off, then fall down. Go into the southwest cavern again, and continue through the long pathway leading southwest. In the waterfall room, just head northwest again, and when you reach the status-telling gear, go west, rather than south. Turn north, and you'll notice some ledges laid out for you to jump through. Do so in your gears to turn off the sand sensor, and again to get the chest with the Iron GWhip. Go back to Balthasar, and talk with him. He'll open the sand gates and let you out. Before leaving, I highly suggest that you get the best gear equipment that Bal has to offer, a boss later will be quite hard. You can still return to him to buy gear parts, he even tells you about Calamity. Leave his cave, and head west then south, through the sand barrier into the next area. Get off your gear, and hop on the gondola to your east. Hit the red button over there to turn on the main power, then go back on the gondola and hop onto your gears. Take the elevator to your west down. Turn south, and drop down. Hop your way back up to the savepoint on the other side. You should really save, as you'll fight Calamity next. When you're ready, go on south, and hit the button on the elevator. Go south after getting off the elevator, and drop off the road. You'll see Calamity fly by. You can't jump to the other side, so you'll have to turn east, at which point, Calamity will attack. ------------------------------------------------------------------------- Boss Fight Calamity(G): 0/0, - This is one of the hardest fights because you cannot heal yourself yet. You'll probably want to booster up in the very beginning. Just hit him with either S, or X to charge your attack level, S if X keeps missing. Use T-S combos with Fei at level 1, and T-T for Bart if he doesn't have T-S yet. You might try to use Wild Smile with Bart on him. When Calamity gets up, Fei'll handle it. ------------------------------------------------------------------------- Say Adios to the cavern, head east, then take the ledge up and west. Jump onto the road, and take a south to leave. Chapter XI-Pirate's Lair Stuff to get: Iron Whip Enemies: (World Map-Desert-2) Neo Tin Robo(G): 1110/150, Extra Ar+1 May Fly(G): 1410/690, Extra Ar+1 Spear Trooped(G): 1050/1000, C-Chip Trooper(G): 250/100, Extra Ar Sand Man(R): 60/75, - Sand Shark(R): 121/0, - (World Map-Grassland)-same as before You'll be on the Yggdrasil when all the dialog is over. Citan will be in your party. The building next to Weltall is the gear shop, if you feel right, go and upgrade your gears. You can check out the gears by talking to the people in the hanger, just step up to the gear, and the screen will change. Right now, there are only 3 gears. Leave the gear hanger. the first room in the hallway to your east is empty right now, but it will be important later. The west room is the quarters, go there if you need to rest. The 2nd door to the east is the doctor, go there to weigh yourself, that's about it. The third door to your west is the elevator leading to the bridge, don't go there yet. The northern most door leads to the 'Gun Room', named after the guns hanging on the wall(?). Maison is there selling items, and telling you stories. There is also a savepoint in that room. You might want to stock up on some zetasols if you don't have too many, you never know when they might come in handy. Taking the spiral staircase down from the gun room leads to 2 quarters, and going west from there leads to the engine room. Nothing important there. Get use to the Yggdrasil, you'll be seeing a lot of it. Whenever you're ready, take the elevator up to the bridge level. The ladder leads up to deck, usually inaccessible, and the southern door leads to the bridge. There is a savepoint here also. Before talking to Bart and Sigurd, talk to the crew. Franz will give you a sound test, and others will show you the map. When you're ready, talk to Sigurd. Some sequences follow. Maison lead you to the kitchen, follow him. Even more dialog. When you finally regain control, Fei'll be alone. Talk to the people in the kitchen, the lady behind the counter sells stuff. Before exploring more, go meet up with Bart. Leave the room. The northeastern room, the one on the east wall is where you want to be. More dialog follows. After leaving the control room, Fei'll again be alone. The room west of the control room is the quarters, go there to rest and save. You should walk around and talk to everybody. The southeastern room is Bart's room, enter it, against the sign's warning. Pick up the chest for an Iron Whip, then try to leave. A short sequence will happen. He hints to you where he's going to be. You can leave the Lair through the northwest path. Not much to do outside, you can visit Bledivak, but no events will happen yet. You can return to Dazil, or even as far back as Lahan, again no events. You can't cross the Kislev border yet, so don't bother. The purpose is to mainly gain exp, and money. If you want to go to Aveh, just follow the southern mountain ranges, you can't miss the city, it's on top of a mountain. You won't be sucked into some endless desert anymore either. I don't think you can return to the Stalactite Cave, ever. When you've quenched for thirst for exploration, take the elevator down to the Yggdrasil dock. It's pointless to go down to the gear hangers of the Lair, but you can do so if you want to. Get there by east, then south and down another elevator. Otherwise, try to enter the Yggdrasil. Tell Bart that he can have a second of your time. Now walk around and go down to the gear hangers. Just make a east once the elevator stops, and hop up to the platform. Talk to the guy standing in front of Weltall. And again, more dialog. When you regain control, go back up to the residential area. Do any shopping you think that is necessary, then go to the quarters. Save up, then take a nap. During the middle of the night, Bart's Lair will be attacked. While this is happening, you can talk to the people, and still do some shopping. You'll inevitably have to go down the elevator though. Short dialogs, then some fights. ------------------------------------------------------------------------- Boss Battle Sword Knight(G): 1500/300, - You get Bart and 2 of his pirates. Don't waste fuel with boosters, just attack him to death. ------------------------------------------------------------------------- Boss Battle Aegis Knight(G): 1500/300, - Only Citan in his new Heimdal this time. Just attack it to death. Save your fuel for the final fight, so don't waste it with boosters. He'll weaken your armor, but it should be over in 4 rounds. ------------------------------------------------------------------------- Boss Battle Wand Knight(G): 1500/200, Extra Ar+2 Wand Knight(G): 1500/200, Extra Ar+2 You get Bart and Citan this time around. Again don't use booster, and just attack 'em to death. His main attack is the Beam attack. ------------------------------------------------------------------------- Boss Battle Claw Knight(G): 1500/300, Extra Ar+2 Just Fei for this one. Again, save fuel, and just attack it to death. ------------------------------------------------------------------------- Boss Battle Schpariel(G): 17890/1700, Beam Coat Ok, now use your boosters, unless you're low on fuel. Not much choice, just attack it to death and hope for the best. ------------------------------------------------------------------------- Chapter XII-Operation Aveh Stuff to get: H&S Badge Enemies: (World Map-Desrt-2)-see above (World Map-Grassland)-see above You'll be in front of the Yggdrasil the next morning. Do whatever preparations you think are necessary, then get to Aveh. You can do this either by walking through the desert on Gear/foot, or taking the Yggdrasil. To get to Aveh, just follow the southern mountain range. The person standing next to Sigurd will teach you how to use the Yggdrasil. You'll have to get out of the Yggdrasil before entering the city. Bledivak is split up into sections, each symbolized by a 3D green upside-down pyramid. The red one leads you back to the World Map. Before you even enter the first section, you'll wind up seeing a sequence with the docking of a Geblar aerial battleship. You'll also be introduced to Ramsus, Miang, Shakhan, Vanderkaum, and even Margie. Back to your party. The minute you walk in, someone advertises about a hotel, doesn't matter your answer. There will be several peddlers trying to sell you products, some have uses, some don't. If you intend to buy any, don't answer anything when you are offered to buy them, wait till the price gets lowered to 8G. If you go to the northwestern most stall, talk to the lady and a short scene will ensue where a kid will take a fruit, and give it to another kid who runs away. Follow them through some kind of path, and talk to them. You can give them money, it's 1000G. If you pay them now, later on(2nd disc), they will pay you back 100G every time you talk to them and leave the screen, which isn't a lot for then, but do whatever you want. Also, in that same place is a boy in the northeastern corner. Talk to him and play him hide-and seek. You can try to find him the next couple times alone, just for fun, if so, skip the next paragraph. He won't go away until you enter a building or something, so into a house and come right back up. To locate his first hiding location, go back to the main street. Go north, and just under the arch, but don't leave the area yet. Turn the camera so that you can see the other side, the boy is hiding behind the archway on the eastern side. Go in another building and come back out. Climb the ladder on the western side of the main street, and to the south, there should be an Ethos shop. The boy is behind the barrels to the west of the Ethos shop. Go in and out of a building again. North of the Hotel on the Western side of town is a little archway. The boy is hiding behind the archway, rotate the camera to see him. In and out again. Go back to the entrance of town, and take an east turn. Between the wall of the city, and the wall of the ledge, there's the boy hiding. he's barely visible. Talk to him and he'll give you the H&S Badge. There is an Ethos Store in town, where you can get Gear parts, also a weapons and armor shop. Explore and talk to everybody. The restaurant on the Western side of town refills you HP/EP a bit, cept the delicious meal will give you full HP/EP. They will all raise your weight though. When you're set go to the hotel, where a nun will help you. Go to the room that she tells you to, and speak with her. Also, you could've gotten in the room through the window, before entering the hotel that is, it doesn't matter which way you meet her. Now, leave the market via the northern exit. Go north on the section map to Shakhan Square, then enter through the southern entrance. The camel guy on the west sells you unusable items, but if you want to fill up your inventory, but them. The eagle-boy will tell you about the gold nugget in the restaurant if you give him a minigear. This is unnecessary as the FAQ will tell you how to get it later. You can get a balloon from the odd-looking fellow in front of the middle western tent. The southeastern tent sells you beer. You'll gain weight if you buy any. After getting some, the screen will begin to wobble, then the clerk will offer you Durian Juice, Aveh and Nisan water. All have no use, and all go for 10G, buy them if you want to fill your inventory. Talk to the people in the Square, explore. When you're ready, leave the square through the northern exit, but Bart will have to stay behind. Go on up to the castle. A man will tell you about the Tournament, and Citan will suggest that Fei join. Go to either of the stalls and sign in with a fake name, which doesn't matter. Talk and explore if you want, but leave the castle when you're ready. Head back to the open air market. Climb the east stairs from the main street, and go to the back of the buildings. There will be someone doing their laundry. Talk to her, and the man sitting by a grate. Go back to the nun in the hotel and talk with her. You'll still need to find the key. Go back to the laundry lady, and talk to the old man sitting by the grate again. Answer either of the bottom 2 answers, and you'll get the key. Go back to the hotel, and talk to the nun again. Your plan is now complete, so you are free to do as you choose. The only thing different that you can do is play the mini games in the middle western tent in Shakhan Square. The first game on the left is 'Merry Go Pop'. Cost is 10G. The person in the game will explain the rules. You get about 70 seconds. You can get negative points, so don't start hitting white ones thinking you are immune to them with 0 points. Under hard, the room flashes, so it's harder to distinguish the colors. There doesn't seem to be a difference between the difficulties and the prizes. up to 790 pts. Aquasol - value:20G 800-990 pts. Rosesol - value:100G 1000-1210 pts. Iron Helmet - value:200G The second game from the left is 'Whose Balloons'. Cost 10G, each bingo will get you 5 more items, not 5 times, so 1 bingo gets you 5, 2 gets you 10, not 25, and so on. 0-24 Balloons Aquasol - Value: 20G 25-29 Balloons Rosesol - Value: 100G 30-34 Balloons Aquasol S - Value: 100G The last room is the 'Mirror of Truth'. It just shows you fatter if you are weighing more than normal, and vice-versa. When leaving the fun house, you'll be confronted by someone from Lahan. Do whatever else you think is necessary, then go back and talk to Citan. Get some rest. Chapter XIII-The Tournament Stuff to get: Wedding Dress Gold Nugget Rosesol S (x2) Aquasol S (x2) Survival Tent Hob-jerky (x2) Hob-meat Cobra Cracka Iron Mail (x4) Enemies: (Fatima Castle) Aveh Guard(R): 242/45, Aquasol Aveh Guard(R): 242/45, Aquasol(Bigger Version) Go up to the Castle Grounds, and go talk to the guard. He'll let you in. When you're ready, enter the eastern tent, where you meet Dan. Talk to him to get the Tournament started. Also, Wiseman will confront you for the first time. You now are in control of Bart. While Bart is going through the waterways, Fei'll get into random attacks, part of the tournament. I'll list them here. ------------------------------------------------------------------------- Story Battle Gonzalez(R): 500/0, Survival Tent Hit and heal, nothing hard. ------------------------------------------------------------------------- Story Battle Big Joe(R): 1/1, Metal Vest The crowd loves this guy, but he isn't too tough. Just watch out cause the audience might throw garbage at you, hitting you harder than he does. The crowd may even heal Joe. He's not too tough though, just keep hitting him till he goes down. ------------------------------------------------------------------------- Story Battle Scud(R): 500/0, - His pills can get really annoying, making you really weak, and him really fast. He'll also start curing himself with his pills later. To counter his attack lowering pill, use Iron Valor. Just keep hitting him and he'll eventually fall. ------------------------------------------------------------------------- Story Battle Dan(R): 500/5, - Keep defending and healing yourself, don't hurt the little annoying guy. His beginning attacks are weak, but he'll get really strong later. If you can't handle the attacks, or are just pissed at Dan, hit him with all you got, you'll miss out on the Wedding Dress though. ------------------------------------------------------------------------- Boss Battle Wiseman(R): 0/0, - Hit him with Guided shot if you want to hurt him for 1 damage. Physical attacks do nothing, he'll eventually run away without scratching you though. ------------------------------------------------------------------------- Every-time Fei wins a fight, you'll get the menu screen, which will let you heal up and such. Also, if Fei loses, the game isn't over, just that he's out of the competition, and won't get the background story with Dan and Wiseman, which will mean he'll miss out on the Wedding Dress also. It's probably easiest for you to enter the grate that's south of the hotel, at least for this FAQ it would be easier. Examine the grate to open it, then go in. If you hold run, you can swim faster, do so and start swimming north. Don't worry if the current gets too strong, just wait till it calms down. At the first intersection, keep going northeast. There'll be some kind of pole that you can climb. Do so and pick up the Gold Nugget. Go back down and continue going northeast through the waterway. At the next intersection, make a sharp turn to go southeast. At the end of the tunnel will be a pouch with a Rosesol S. Go back to the intersection, and continue going northeast. At the third intersection, you can turn northeast to go quite a bit for a survival tent, or just skip it and go on to the next paragraph. Make that turn to the northeast, then swim to the next intersection. At this one, turn north, and keep going in that path. Turn southeast at the following intersection, and follow the path to get a survival tent. Make the long trek back to where you originally came from, and this time, go northwest. At the next intersection, make a turn southwest to get an Aquasol S. Go back and continue going north. Take a north at the final intersection and you'll be at the flood gate. Swim in, talk to the old man, save, and climb the ladder up. If Fei already finished the tournament, then there are a lot more here than if he hasn't. Come out of the platform, and turn west. Head northwest, and up into the corridor via the steps. Run into one of the doors on the wall, you should either be in the kitchen or dining room. Go to the kitchen, which is south from the Dining room. In the kitchen, there are some meats hanging from the ceiling, jump to get them. You'll get 2 hob-jerkies, and a hob-meat. Leave the kitchen via the eastern exit. Go south, then turn east with the path, don't go in the big door south yet, instead keep going east, and turn north with the path. Enter the first door going east. In the back of the room is a chest with a Cobra Cracka. Leave, and enter the 3rd door. Examine the suits of armor to your west and east, all 4 of them for 4 Iron Mails. You can talk to the guard to fight him if you want. Leave the room and enter the big door going south. Go up the stairs and take the big door going north. You'll be on the castle balcony. There are 6 rooms, 3 on the west, 3 on the east. You can visit each one, but the 2nd room on the west has the Rosesol s, and the 3rd door on the east has the Aquasol S. Your main goal is to get to the north building by entering the doors leading into it from the east and west. You can explore this area. The first floor has the throne room. Margie is on the 3rd floor, east tower. Go to the 3rd floor, kill the guards, and enter the door going east. Follow the corridor north, kill the guards, and enter the room. Margie's in there waiting. Chapter XIV-Margie's Rescue No items No enemies It's probably wise to save before leaving Margie's room. On your way out, Ramsus and Miang will stop you. ------------------------------------------------------------------------- Boss Battle Ramsus(R): 0/0, - Be sure not to attack him when he's in his defensive posture, or he'll really wreak havoc on Bart. Miang will heal Ramsus, and cure his status ailments, while Margie will do something similar, though not as effective. You may want to cast Wild Smile, or even a cologne if you have any. Just give him some deathblows, and it'll be over soon. ------------------------------------------------------------------------- Boss Battle Ramsus(R): 0/0, - Use the same strategy, except use Fei to attack, and cast Iron Valor on himself if he has it. Fei can also heal with Inner Healing. Margie will have the last word in this fight. ------------------------------------------------------------------------- You'll escape down the elevator, just follow the short path. You'll eventually escape Aveh with Elly's help. Chapter XV-Road to Nisan Stuff to get: Ether Veiler No enemies Go to Margie's room on the Yggdrasil, and speak with her. You'll meet Chu-chu. Talk to Chu-chu again, and if you picked up the spider back at the mountain path, she'll eat it and give you a ether veiler. Go back up to the bridge and talk to Sigurd. Talk to him again, and take control of the Yggdrasil. Go northwest, and look for a lone tree. It's also a dot on your map, so go to it. Examine it in the Yggdrasil to go to Nisan. Dialog, and scenes. Chapter XVI-City of Peace No items Enemies: (World Map-Grassland)-if you decide to leave Nisan They won't let you back into Yggdrasil, so go into Nisan via the south entrance. The first house to your west is the Inn, but they can't accommodate for you, but the clerk will give you something to make you lose weight. Explore the town a bit. The house on the northwest is the town hall, if you examine the door, you can hear a little of what they are talking about. When you're ready, leave the city via the northeastern exit. You'll have to talk to the people to get through. Go on north to the cathedral, and meet the sisters. When you regain control, follow Margie all the way up to the painting of Sophia, hearing some dialog as you go along. After the scene at the painting, head back down the stairs. There's another door to the south of the stairway going up to the 'Room of Sophia'. Go in that door, talk to the sisters if you'd like, they'll talk about some background things. Talk to Agnes on the south side. She won't be too much of a help to your curiosity. When you're done in the cathedral, head back to town. Maison will be there waiting. Go into the house that he is standing in front of. Some rather long dialog will happen, you have to ask him everything on the list. Go talk to Bart who's on the bridge. When the dialog is over, head to the northwest building, the town hall. A plan will be devised. In the morning, make any preparations, you won't come back to Nisan for a while, save, then tell Bart that you're ready. Chapter XVII-Recapture Aveh Stuff to get: Extra Ar+2 Magnetic Coat Rosesol S Gold Nugget Enemies: (Kislev Border) May Fly(G): 1410/690, Extra Ar+1 Edelweiss(G): 880/0, Fang Medusoid(G): 698/0, - Nomad Repair Bot(G): 689/0, - When you regain control, it'll be as Citan. You can talk to Maison to cheer him up. Save if you want. You can explore the Yggdrasil and talk to the crew, but you'll eventually have to get on deck. Some sequences follow, and you'll wind up as Fei. Before jumping up anything, head east on the grass. At the end of the path, you should be able to see some kind of chest. Jump to it, it's an Extra Ar+2. Jump your way north, then east. On one of the ledges, if you head south, there'll be a chest with a Magnetic Coat inside. Just head north after that, and enter the cavern mouth. There's really only 1 path here, follow it. Take side paths to get the chests Rosesol S and Gold Nugget. If you miss a jump, you'll have to climb back up and try again. On the top, there is a repair bot, and a save point. If you tell the bot that you don't trust him, you'll fight him, he'll be a Nomad Repair Bot. If that happens, the savepoint and your refueling station will be gone, so don't do it. Save, then head out through the cavern exit. You'll meet some Geblar forces, and fight them. One of them is Elly. ------------------------------------------------------------------------- Boss Battle Wand Knight(G): 1500/200, Extra Ar+2 Wand Knight(G): 1500/200, Extra Ar+2 Same as from Bart's Lair, cept you only have Weltall. ------------------------------------------------------------------------- Boss Battle Claw Knight(G): 1500/300, Extra Ar+2 Sword Knight(G): 1500/300, Extra Ar+2 Aegis Knight(G): 1500/300, Extra Ar+2 ?? ------------------------------------------------------------------------- Boss Battle Vierge(G): This is a real fight, so don't lose. ?? ------------------------------------------------------------------------- When that's over, save, refuel, and head northeast. Walk into the light at the top. Just climb up the ladder as Bart, I think this is one of the more funnier scenes in the game, with Maison. Chapter XVIII-Desert Despair No items Enemies: (Border Fleet) Sand Tripper(G): 550/110, - Gigafoot(G): 320/220, C Circuit Trooper(G): 250/100, Extra Ar Just leave the gun room as Bart. You might want to save also. When you gain control, your mission is to go west. The little blue shots will deal 1 damage to you. If you touch any of the gears, you'll be sucked into a fight, try to avoid those as you'll have to conserve HP and fuel for the boss. The mines will deal 15 damage to you, so avoid those also. The next screen has the same objective, go west. In the next screen, you'll fight the Keifenzel(sp?). ------------------------------------------------------------------------- Boss Fight Main Gun(G): 7000/0, Gold Bullion Small Gun(R): 0/0, - It's probably best to booster your first round. Stomp the small guns, it should only take 1 attack, then concentrate on the main gun. It counts down, so try to kill it before it reaches 0. ------------------------------------------------------------------------- Boss Fight Dora(G): 13000/2000, Extra Ar+3 Don't get too overjoyed. You'll get 2 of Bart's cronies for this fight. They won't help too much in the beginning, as their X attack still does 0. After the armor breaks off however, the cronies can do damage with X. ------------------------------------------------------------------------- Many more sequences, Bart will have to fight the Red-haired guy. You'll lose, so don't waste items. Fei'll eventually wake up in Kislev. Chapter XIX-Kislev Capital 3500G Enemies (Kislev Sewers)-if you decide to go there Wow, 5 straight fights already. Save before saying you're ready. ------------------------------------------------------------------------- Boss Fight Leonardo(R): 300/150, - Attack and heal, nothing hard, not neccessary to win, but better to. ------------------------------------------------------------------------- Boss Fight Heinrich(R): 300/150, - Attack and heal, nothing hard, not neccessary to win, but better to. ------------------------------------------------------------------------- Boss Fight Vargas(R): 300/150, - He counterattacks deathblows, so save up your AP for a large attack. ------------------------------------------------------------------------- Boss Fight Suzarn(R): 500/0, Metal Jacket Don't waste EP restoring items, use an Aquasol when your HP gets really low, he can only hurt for very little. or halve your hp, so try to keep your HP above 10, and you'll be fine. ------------------------------------------------------------------------- Boss Fight Rico(R): 0/0, - You're suppose to lose. ------------------------------------------------------------------------- You really didn't have to win all of those fights, but it probably would've been best if you did. You'll wake up in some kind of quarters. Examine the beds if you want to rest up. You can weigh yourself in the eastern room. When you're ready, head upstairs. You can talk to the other people here if you want. The meals are suppose to somehow get some of your stats up, but I don't seem to notice any difference. Head out the east door, the west one is being repaired. You can explore around the place if you want, but you can't leave. Whenever you're ready, head to the bar, which is south, then east from the exit of your quarters. Go inside, and talk to the 'beastoid main'. He'll introduce himself as Hammer. Talk to him again, and answer 'Come to think of it', to buy some items. Head back towards your cell. The sewers are opened now. Take the ladder right next to the west exit from your cell, and follow the roof north, then west, and go down the manhole to get there. There isn't much point to go in, besides money and experience. There are a couple chests in there, but you'll be forced to go inside later anyways, so don't bother getting them now. The east door from your cell is now fixed. If you exit it, you'll be in front of an Ethos store. There is a gear salesperson, but you don't have a gear, so there's no point. It's also the B-info station. You can trade in items for money, I think how much money is dependent on your rank. Follow the path north from the eastern exit, and the guard there'll tell you that the committee has been looking for you. Anyways, go back to the bar, and you'll run into the committee. Head back to your cell, to find Hammer already waiting there. Go down and check who the doctor is, big surprise huh? You'll be asked if you want to risk taking off the collar. Go ahead and try to take it off, you'll just get 3500G, but the collar stays. Anyways, Hammer'll go sign you up for the Battling, and another sequence with the weird sphere thing happens. Chapter XX-Brave Battlers No items Enemies: (Kislev Sewers)-if you decide to go there Head upstairs, and Hammer will meet you. Head out the east exit, and follow the north path out of D-block. You're only choice of destination is C-block, so go there. Rue will meet you there, and invite you to your gear. Before talking to her again, you might want to learn a few things from the receptionist. Also, Hammer's here, selling items and accessories. Save, then talk to Rue. Your gear is... Weltall, another surprise. You really should get some kind of tutorial or practice before you actually start battling, but it's up to you. Your first opponent is Ganador, I'm not going to provide any kind of help section for this part, because it's really easy. If you can't win, just use this strategy: walk away, then keep throwing ether balls at them, and spring to run away form their ether balls. By the way, if you have an analog, it'll start working for the battle arena, even though it isn't suppose to be an analog game. Chapter XXI-Sewer Horror Stuff to get: Aquasol S Physisol Kislev Map Cool Shades Knight Helm Sewer Keys Poison Guard Gallant Belt Gold Nugget Zetasol DX Bell Amulet Ether Veiler Enemies: (Kislev Sewers) Hobgob(R): 490/0, Hob-jerky, Hob-Meat Acid Frog(R): 885/0, Mentsol, Physisol Armor Wasp(R): 880/0, Eyeball Lucre Bug(R): 1760/0, - Rotten Sod(R): 5480/146, Zetasol Mullet(R): 2930/0, Aquasol, Aquasol S Batrat(R): 1799/0, Fang You'll get blown up, and wind up back in your cell. Go up the stairs, and take the eastern exit out, and follow the path out of D-block. Back to C-block. Hammer can outfit you with gear equipment now, but it won't help you in the Battling Arena. The ethos store outside of your cell can also help you now, but Hammer sells the exact same thing. When you're ready, go talk to the receptionist and enter the bouts for Day 2. You're opponents this time are Tin Robo, and Titan. By the way, after a victory, you can press L1, and then rotate the camera angle with left and right on your control pad to view Weltall. If you lose any battles, the receptionist will just pretend that it never happened. so don't worry too much. After winning 2 battles, go back to D-block and rest up. The next morning, head back to the battling arena, and win 2 more battles. Day 3's battles are against W-Shaver and Musha. After winning, go back and rest up again. The next morning, you'll be greeted by Rico, and he'll also join your party. When you're ready, take the west exit out, and go to the sewers. The water flowing out of the pipes do 3 damage to Fei, so jump over them. The fans in the air also do damage, so avoid them also. Cross the first bridge you see, going north. Turn east, and cross that bridge also. Keep going east, and get the chest at the end for an Aquasol S. Go back west, and turn north passing the bridge you came from. This is the first murder scene. Go back to the entrance ladder, and this time, head west. Follow the path, skipping the bridge. At the end, pick up the chest for a Physisol. go back, and cross that bridge that you just skipped. Head south to the 2nd murder scene, then turn north. Follow the path until another bridge. Cross it, and head west to pick up the Kislev map. Take the ladder down on the other side. Follow the path south, skipping the bridges, and pick up the chest for Cool Shades. Cross the bridge right by you. Go up the ladder next to the 'No Entry' sign. Follow the path northwest, enter the door, and keep with the path. You'll run into the third murder scene. At the end is a chest with a Knight Helm. Go back to the ladder and go back down, then head southwest to the fourth murder scene. Head back to where you came from, the ladder, and cross the bridge next to it. Follow the path west, skipping the bridges. Cross the bridge before the dead end to reach a save point. Skip the bridge, and follow the path north until you hit some kind of machine. Examine it after the talking to get the Sewer Keys. Back track to the save point, and cross the bridge. You'll probably want to save also. Go back, and cross the first bridge you come by, it should be heading northeast. Take the path going northwest, and get the chest at the end for a Poison Guard. Backtrack to the bridge, and this time take the path going southeast. At the end of the path, go into the door. Follow the path until the 2nd bridge, cross it. Go north, and examine this pipe, it has sludge, but no murder scene. Remember this site. Keep following the path, and pick up the Gallant Belt at the end. Go back, and cross no bridges as you go the other way. Find the fifth murder scene, and pick up the chest at the end for a Gold Nugget. Start backtracking, and cross the first bridge you come by, it's next to the short green guy. You can talk to him if you want. Head west after the bridge, and get the chest at the end for a Zetasol DX. Go back and this time, head east. Cross the first bridge you come by. Head southeast, and pick up the Mentsol at the end. Turn around, and go north at the bridge. Follow this path, and examine the door at the end. Go on in, you don't fight the boss yet. Hop over the pit, and pick up the Bell Amulet, then climb the pipes up and pick up the Ether Veiler. Leave the room. Remember the site with slime, but no murder scene, go there. Follow the west path, cross the first bridge, then head northwest. Cross the first bridge you come by, and head west, Follow this path, past the green guy, and pass the bridge you come by, to the sludged pipe. Be ready, then examine the sludge, you'll fight Redrum(murder spelled backwards). ------------------------------------------------------------------------- Boss Fight: Redrum(R): 53000/500, - You'll want Citan to Renki, then Suiseii, so that his fire attacks won't sting as badly. He has 1 really annoying move where he kills you and takes all your hp, so have some zetasols handy for this one. Don't bother with spells, just concentrate on using deathblows, and save up your AP if you want. He'll eventually go down. ------------------------------------------------------------------------- More scenes. Chapter XXII-Battling Champ No items Enemies: (Kislev Sewers)-if you decide to go there Head back to your quarters, and rest up, might want to save also. Go back to C-block, and win 3 fights in day 4, against Hatamoto, Fire Wheel and Silver Star. Hmm....Hammer tells you to save, what's that mean? You'd better save, but the boss isn't that hard. Leave the block, and you'll be in the paddocks with Citan. Eventually Wiseman will come, and you'll have to fight him. ------------------------------------------------------------------------- Boss Fight Wiseman(R): 0/0, - I'll get around to boss fights in the next revision, but save your AP, you're suppose to, then release a large AP combo thread. ------------------------------------------------------------------------- More scenes, seems to follow boss fights like a plague. Don't worry about his hint too much, it's not important. You'll wind up back in your quarters. When you're ready, head back to the arena, and fight Stier, Rico. This fight'll be best out of 5. Chapter XXIII-Gear Dock Raid Stuff to get: Insulated AR Power Magic Momento Chain Knight Mail 2000G Master Key Frame HP30 Minigear Survival Tent Enemies: (Kislev Sewers)-if you decide to go there (World Map-Grassland 2) Hobgob(R): 490/0, Hob-jerky, Hob-Meat Pecking Duck(R): 612/0, - Rain Frog(R): 885/0, Aquasol S Rhino(R): 3360/0, Scales (World Map-Forest) Forest Elf(R): 288/0, Zetasol Dwarf(R): 675/0, - (Kislev Ventilation Shafts) Batrat(R): 1799/0, Fang Mechanic(R): 850/180, - Hobgob(R): 490/0, Hob-jerky, Hob-Meat Swordsman(R): 1692/89, Aquasol, Rosesol Swordsman(R): 1692/433, Evasion Ring You're now the 'Champ', so you get the spiffy room. Your collars are gone. The next room is a savepoint and bed, you'll probably want to rest up. Leave D-block, unless you want to visit the sewers or something. You can do lot of stuff now. You can leave Nortune, via the red pyramids. Nothing to do outside, besides fight random fights and visit the Goliath Factory up north, but no point to do so, as there aren't even fights up there, and you can't open any of the doors yet. The other thing to do is go to A block. Here, you can find Big Joe at the eastern side, talk to him. He'll offer to let you see something. If you do, he'll take 5000G away from you, but you'll get an M Disc later from him. If you don't pay him, you can pick up the M disc later, by winning a lotta times at battling at the end of disc 2. I recommend that you just pay the 5000G now. Also in A-block, you can meet the doctor that you first met back in D-block. Go up the stairs of the central building, and you'll be on the roof. There's a little opening at the top that you can jump off, and right into some kind of wooden pipe. Do so, and you'll meet the doctor again. There's also an accessory shop in A-block, it's kind of hard to find sometimes, but Hammer sold you the same stuff earlier, so don't worry about it. Whenever you're done, head to the green pyramid smack dab in the center of the Nortune sub-map. It's in the pink thing. Inside, talk to the soldiers, and they'll let you in, you'll also notice Rico following you. Before you go up the elevator, you can head into the western room, and talk to the soldiers about the Goliath. This will be used later. Take the eastern door, and follow the stairs down. Talk to the man if you want, but enter the door at the bottom. The southern door just leads you to the kitchen, so go to the western door, the large one. Notice the chest in the northwestern corner, and the guy next to it. Jump on his head, and reach the chest, then drop down and talk to him. Operate the crane with the panel next to him. You now are in control of the crane, you can only move it left and right. Your goal is to try to get the crane past all the obstacles, and all the way to the southern side of the room. You need to get the crane on the western side of the yellow truck thing, not the eastern side. You'll have to try to fit the crane between the truck, and the green crate. If you succeed, jump on the crane, and onto the lowered green crates at the end, and get the chest on the inside. It's a Power Magic. If you get too frustrated, then quit, it's not that important. Go back to the main entrance, and take the elevator up now. The southern door leads to the bridge of the place, what's it for, you'll find out later on. You can't enter the room on the east, so head up the stairs on the west. Go in the door, and talk to the Kaiser. More scenes. This story here is kind of complicated, but the main idea is that Rico is Sigmund's son. You'll end up with Rico in your party. Before you leave the room, check the desk on the northern wall to get a Momento Chain. Now, leave the room. You'll lose Rico. Go back to the Kaiser's room, and pick up the chest next to the organ for a Knight Mail. Leave the central district, and you'll be in A-block. Walk up a bit, and Hammer will greet you. He'll tell you where your gear is. Now would be a good time to visit the old doctor, and get swindled by Big Joe, both of which are optional. Go back to D-block. Walk a little in, and some battlers will speak with you. One of them will give you 2000G. If you think that things are ready, go take a nap. You'll wake up at nighttime. Save before you leave. Leave the bar. Go west, then north, and climb the ladder that you used back when you went to the sewers. Turn south, and climb the boxes and ladder to the observation tower. Talk to the Amazoness at the top. You'll see the train coming, jump down so you land on it. If you fail at any point during this sequence, you'll just have to redo, so don't reset. Keep jumping northward, and get to the frontmost car. You'll automatically jump. You'll be in a room with a savepoint. Examine the southern door, and see 2 soldiers come in. Both doors are inaccessible, so climb up the crates, and into the exposed shaft. At the first intersection, keep south, or turn west if you want to look down the grates, it's optional though. Turn south at the next intersection. Follow the path out of this shaft. You can't use this door either, so jump onto the crates to reach the other shaft entrance. At the first intersection, head west, or north if you want to look down for more scenes. At the next choice, head west for another scene, or just keep south to continue. Follow the path out of this shaft. Check the cabinet for the Master Key, and a Frame HP30. Leave the room. Take the only other exit out of this room, a door heading north. Leave this room also. This area has 2 other exits, the south leads you back to a room you've already been to so take the northwestern door. Check behind the counter in this room, you'll get a minigear, and fight 4 Swordsmen. You could've skipped this of course. Head out of this room via the north door, and back to your original room. Save if you want, then head out the eastern door. Follow the path and go down the stairs. Be sure to pick up the chest for a Survival Tent. Leave through the west door, and into a hear hanger. Be sure to talk to the automated gear shop before you leave. Rotate the gear in the 1st hanger form the east twice, and it's Weltall. Examine him, and you'll jump in. Save, and be sure to equip him with the best things you got. Hop on one of the elevators, and leave the Gear Dock. ------------------------------------------------------------------------- Boss Fight: Rankar R(G): 946/0, Scales Not too hard. ------------------------------------------------------------------------- More scenes. Chapter XXIV-Night Purge No items No random enemies ------------------------------------------------------------------------- Boss Fight Aegis Knight R(G): 5570/1000, - Attack, don't bother with boosters. ------------------------------------------------------------------------- Boss Fight SwordKnight R(G): 5570/1000, - Attack, don't bother with boosters. ------------------------------------------------------------------------- Boss Fight Clawknight R(G): 5570/1000, Beam Coat Attack, don't bother with boosters. ------------------------------------------------------------------------- Boss Fight Wandknight R(G): 5570/500, - Wandknight R(G): 5570/500, - Not too hard, you get Rico. ------------------------------------------------------------------------- You'll be offered a chance to save, use it. Outfit Rico with whatever Gear parts you deem necessary. Notice that your gears were also restored. ------------------------------------------------------------------------- Boss Fight Hecht(G): 48106/20000, HP Drive Ignore the cannon that comes out, booster and keep hiting the main part, you should be able to kill it before it shoots anything, but even if you don't, it doesn't hurt that much. ------------------------------------------------------------------------- And....more scenes. Chapter XXV-Secret Weapon Suggested party: Fei, Citan, 1 other Stuff to get: M Disk Gold Nugget (x2) 02 Cylinder Extra Ar+3 Mica Enemies: (World Map-Grassland 2) Hobgob(R): 490/0, Hob-jerky, Hob-Meat Pecking Duck(R): 612/0, - Rain Frog(R): 885/0, Aquasol S Rhino(R): 3360/0, Scales (World Map-Forest) Forest Elf(R): 288/0, Zetasol Dwarf(R): 675/0, - (Goliath Factory) HarquebusMk10(G): 3200/200, - NeoMushaMk100(G): 2988/200, - Shinobi Mk0(G): 12000/1500, Simp Circuit Mechanic(R): 850/180, - Hatamoto Mk3(G): 5200/250, Mica Leave the house after you regain control. If you haven't already, you can go get swindled by Big Joe, then try to leave the block. If you already got swindled by Joe, head back to where he was, eastern side of the block, and check the dead end for an M Disk. Now, try to leave the block. The only way out is south, so go there. Go ahead and pick a fight with the guards, Rico'll finish 'em off anyways. Joe in the world map will hint to you about the M disk, so get it now if you haven't already. He'll also tell you how to change party members, do so if you want to use Rico. Whenever you're ready, leave Nortune via a red pyramid. There's a new dot on your world map, try to get there. You'll have to first walk around the river directly north of you, so go east and go across at the bunch of trees. It's not a difficult path to get to the factory. You can even use your gears. This is obviously a gear area, but you still have the option to use your characters alone, but I highly suggest that you don't follow that path. There aren't any random fights yet. At the first intersection go north, then follow the path until you find Hammer, he's in a gear. If you intend to use Elly, you'll probably want to upgrade her 1500 HP frame here. Walk past him and examine the large door north of him. In this new area, just keep heading north, you'll go through some set battles. The first is against 3 HarquebusMk10s. The next fight is against 3 NeoMushaMk100s. The third fight is against 2 HarquebusMk10s. be sure not to miss the chest on the right side after this fight, it's a gold nugget. Go ahead and examine the large door at the end to advance. This new area does have random fights, so be ready. Also, you can use those Frame Hp10's, and 30's outside of battles. Just keep following the path. At the first intersection, go south to save, otherwise keep going east. At the next intersection, go east to pick up a 02 Cylinder, then continue on the west path until another large door, enter it. Another prearranged battle area. First fight is against 2 HarquebusMk10s. Second against 4 Mechanics, and 2 Hatamoto Mk3s. Hop on the elevator at the end of the area, and let the conveyor belt lead you westward. In this next room, pick up the chest with an Extra Ar+3 by getting off your gears. Then, press the flashing thingee on the east wall to make the conveyor belt go the other way. Hop back on the elevator, then jump on the conveyor belt at let it carry you eastward. When you stop moving, hop down to ground level, and hit the blue flashing thingee that's on the west wall. Hop back onto the conveyor belt that you just turned around, and ride it all the way. Do not go experimenting and jumping off, you'll just end up repeating most of the process again. This new area has 3 blue flashing thingees, and a savepoint. Save if you want. The correct flashy thingee is the lone one on the southern wall. One of the north wall ones will let down 2 chests, with a Gold Nugget and Mica. Take the belt that you just changed, and wind up in an empty room. Not much choice, head into the opening, and Fis-6 will pop out. ------------------------------------------------------------------------- Boss Fight Fis-6(G): 67284/15000, Ground Booster, and kill, not too hard. ------------------------------------------------------------------------- Enter the opening now. There's a savepoint, use it if you want. Talk to everyone, then Citan, and say that you're ready to go. Off the Goliath goes. ------------------------------------------------------------------------- Boss Fight: Grahf(R): 0/0, - Even though you have gears, and he's alone, he's pretty buff. He'll start the fight with a hp-halving attack on everyone except Elly. ------------------------------------------------------------------------- You'll be given another chance to save. You can talk to everyone, but it's not required, just talk to Citan when you're ready. Again. Chapter XXVI-Escape Ignas No items No enemies You'll regain control in the remnants of the Goliath, with Elly. Check the source of the rumbles, and it'll be Fei. Now you'll be in control of Citan and Rico. You can explore around the ship, but you'll ultimately want to visit Bart who is on the bridge. Take note that the gear shop is selling better equipment. Chapter XXVII-Adrift at Sea No items No random enemies Now as Bart, talk to Citan and Rico. You can explore around the ship, but Citan is in the Gear shop, and Rico is in the gear hanger with Stier. Chapter XXVIII-Men of the Sea Stuff to get: Lunar Rod D Circuit Serpent G Whip Mica Super Goggles Mentsol Premier Shoes Deathblower 1 No random battles You'll finally regain control on the Thames. There's a save point around you, use it if you want. There are two stores here on deck, an item shop, and an accessory shop. Leave the deck when you're ready. This is another sub-map. Go to either one of the pyramids that leads to the Supply Entrance. There are 4 chests in this location. 1)From the beginning, jump across the black gun over the chasm rather then going down the stairs. It leads north. Drop to your east, and follow the path across the wooden plank, and knife. Jump on those circular objects on your way to get the chest with a Lunar Rod. 2)Go down the stairs from the original entrance, and take the southern door at the base of the steps. Hug the western wall, and fall south onto some crates, go north, and take the chest for a D Circuit. 3)Go to the very northwest of the area, and jump on the lone crate. Use the crate and jump over the fence thing right east of you. Fall in the isolated area and pick up the chest for a Serpent G Whip. 4)In the northwest corner, before the ramp, notice that there is a thing coming by, right on top of you, with a chest on it. Act like Mario, and jump to hit the thing, and the chest will fall right down. It's a Mica. In the northwest part of the area, there is a little kid standing on the corner. If you talk to him, he'll offer to show you. Ask him to show you and he'll teach you how to play speed, the Xenogears version. Beat him in his own game, and he'll give you a Super Goggles. A good way of winning is to pause the game, giving you time to think your next move. In the northeast corner of the area, there is a person who'll sell you gear parts. When you're done at the Supply Entrance, take the Screw elevator, the door in the northeast, and go to the third floor, the Beer Hall. Talk to the boy on top of the white thing next to the savepoint for a Mentsol. The guy in the southern corner of the room will play you cards also. Beat him for a Premier Shoes. If need be, take the southeastern door to the infirmary, and talk to the doctor so that you can rest up. If you've beaten both the boy and the person in the Beer Hall at cards, go to the deck, the place you originally came from, Armor Ground, and talk to the Amazoness standing atop the crates. She'll play you cards. Beat her, if you can, for a Deathblower 1. You can also play her again, just for fun though. Now, when all's ready, take the screw elevator to the fourth floor, the bridge. Talk to the guy in red, the captain. Take the west door and follow the captain into the Beer Hall. Talk to the captain there. When he's done talking, look for him again in the bridge, you might want to save first. Head back to the deck, and hop on your gears. ------------------------------------------------------------------------- Boss Fight Haishao(G): 0/0, - Booster, attack, heal when needed. If you're fully upgraded, this shouldn't be too hard. ------------------------------------------------------------------------- Chapter XXIX-Friends Again No items No random battles Now you're controlling Fei, Bart, and Citan. Maison in the Yggdrasil is selling items, visit him if you want. The gears store has the same things as it did earlier. When you're ready, head to the bridge of the Thames, and talk to the captain. Chapter XXX-Betrayal Stuff to get: LongDarkCoat No random battles What a gloomy chapter name. Anyways, with Fei, you can visit Margie, who is in her room. That's the eastern room next to the entrance to the gear hangers. You can also visit the gear store, or Maison. When you're ready, head to the beer hall on the Thames. Elly'll come back. With Fei and Bart, make your way to the engine room of the Yggdrasil. Stop at the deck of the Yggdrasil and play Big Joe for a Long Dark Coat. Here's where the name of the chapter comes in. When all's done, talk to Citan twice. Chapter XXXI-Ramsus' Attack No items No random battles Go to the medical room, the room next to Margie's room. If Fei has all of your best equipment, it's probably best to remove the better ones and give him lesser equipment because you're going to lose him for a while. Talk to Elly when you're ready. Exit the menu to start the fight. ------------------------------------------------------------------------- Boss Fight Bladegash(G): 22428/3000, STR Drive Fast boss, but you might not want to boost because there's another fight afterwards. She wastes most of her time casting elementals on her swords. ------------------------------------------------------------------------- Boss Fight Haishao(G): 0/0, - Miang's Gear(G): 0/0, - You get no restore from the previous fight. Booster, attack, when the Haishao takes a defensive stand, charge up your fuel or restore, after it uses Tsunami, hit it again. ------------------------------------------------------------------------- Head back to the Deck now, with Elly and Bart, and go to the Armor Ground. Here you'll meet up with Jesiah, Billy, and Primera. Chapter XXXII-A Young Priest Suggested party: Elly, 2 others No items Enemies (Enemies all over Ignas)-see above sections (World Map-Sea) Death Scythe(G): 16500/0, Fang, Scales Breaker(G): 5800/300, Extra Ar+4 Airwalk(G): 6900/300, - Rapid Fire(G): 3250/200, Resp Circuit Griffon(G): 12150/0, Fang (World Map-Aquvy Islands) Wels(R): 2400/248, - Etone(G): 3000/450, Ether Ar Planter(R): 2008/0, Bizfruit Griffon(G): 12150/0, Fang Mammoth(G): 3750/0, EhterStoneLg Head back to the Yggdrasil. Margie will help you change party members if need be. Talk to Sigurd on the bridge to get things rolling. You now can control the Yggdrasil. You can explore around the world. There is 1 beach on Ignas that you can use, on the southern side. You can revisit any of the places that you visited earlier. There aren't any really important things to do, but you can visit Nortune, and see what happened after you left. The Goliath Factory is inaccessible as Hammer isn't there to open the main door. Nothing in Dazil. Bledivak is under martial law, you can't get in. Only a couple of people in the control room in Bart's Lair. Nothing to do in Nisan, besides to check their status, they're fine. If I were you though, I'd just skip the whole Ignas thing, it's absurdly annoying, and useless to go there. If you're ever in need of healing, just press square, then run down to the gear shop, and refuel. When all's ready, go to the Ethos Headquarters. There are 4 dots on the bottom left of your screen, the HQ is the north-most of those 4 dots. Walk up a little, and Billy will confront you. Keep following him, as he asks, he won't let you go anywhere else. You'll eventually find Fei. Elly'll temporarily leave, so go explore the place. I'm not sure exactly how to get Elly, but I think you have to explore all the rooms, but Elly'll eventually come tell you Fei's situation. With Elly back, go to the infirmary again. Chapter XXXIII-The Orphanage Suggested party: Elly, Rico, 1 other Stuff to get: Tag Badge Book 1 Book 2 Book 3 Enemies: (World Map-Sea) (World Map-Aquvy Islands) Back on the Yggdrasil, do anything you need to. If you don't have Rico in your party, get him in, just for a little bit. Go talk to Sigurd, and launch the Yggdrasil. Your destination, the orphanage. This is the south east dot of the Aquvy Islands. Babel Tower is also an option now, but you can't actually go into the tower, just a quick view of how high it goes. It's the center dot. In the west part of the house, there is a fenced area, with a lone boy standing there. Talk to him. Help him bring the chickens into the coop, and get a Tag Badge. You can talk to the children around the outside of the orphanage if want. When you're ready, go into the house via the southern entrance. You should see Billy, but don't talk to him yet. Instead, go up the ladder, and follow the path around to a young child. Talk to him/her, and say 'Ok', and she'll give you the first book. Go through the north door, and into the bedroom area. Check the 2nd door on the east. I'm not sure how to get this door to open, but if it doesn't, try reading the book to the child on top of the northern bunk bed, or sleeping, fluffing the bed. Do either one of those, then leave the room, and come back, then check the door. It should open now, and the child will give you Book 2. Now go into the 1st door on the east. This room houses Primera, and another boy. Talk to the other boy, and if Rico is in your party, he'll give you Book 3, but you lose the Bell Amulet, it was useless anyways. You'll use all 3 books later. Now, go talk to Billy. Citan will leave if he was with you. Go north two rooms, and examine the bookshelf. Chapter XXXIV-Reaper's Ship Suggested party: Billy, Citan, 1 other Stuff to get: Penguin Coat B&JM10S Ammo Survival Tent Cabin Key Silver Beret ShotG60 Ammo Enemies: (Transport Ship) Wels(R): 2400/248, - Abandon(R): 3203/350, B&JM10S Ammo Shellbelle(R): 9670/0, - After some dialog with Stone, leave the orphanage. You'll be back to the Yggdrasil, go to the gun room, the room that Maison is in. After the dialog is done, talk to Sigurd. The next day, talk to Billy who is in the Gun Room. If you're going to use Billy, you should pay attention to this little speech of his. Elly is no longer mandatory, but Billy is. Maison is selling new equipment. Leave the Yggdrasil, and you'll arrive on the transport ship. In the first room, just head north, Billy'll knock the boxes out of the way. After he pushes 1 set of boxes away, look on the east wall for a red switch. That will turn on the lights. There's a chest in this room, get it, it's a Penguin Coat. If you need to save, go through the north door, otherwise, go up the ladder. Head north, and go down the next hole that you come by. Pick up the chest right next to the base of the ladder for a B7JM10S Ammo. Make your way back south. Get the chest for a Survival Tent, then press the red button. You can go back south and save. Go north through the door. The first door to the west leads to a shower, nothing special. The first door to the east has a pouch with the Cabin Key in it. Nothing in the 2nd door to the east, pick up the Silver Beret in the second door to the west. The third door to the west has a ShotG60 Ammo in it. Nothing in the third east door. Examine the door at the end of the hallway, leading north. It's rusted shut, so you'll have to ram it down. Go to the entrance of the hallway, then run at the door. It should open, follow the path and take the ladder up. Take the path northward. At the end is a save point, use it if you want. Just south of the save point is something that opens and closes, hop in when it's opened. ------------------------------------------------------------------------- Boss Fight Bloody(R): 25700/3000, - Same as Redrum ------------------------------------------------------------------------- Leave through the southern exit, and you'll get into a fight with a giant Wels, Billy will also get his gear. ------------------------------------------------------------------------- Boss Fight Giant Wels(G): 77103/10000, G-M686 Gun This guy gets absurdly strong if you keep hitting it with ethers, but it's defense also drops down. Hit him with a couple, then pummel him with your best attacks. ------------------------------------------------------------------------- Chapter XXXV-Burning Souls Suggested party: Billy, 2 others Stuff to get: B&J M686 Gun Gold Nugget Aquasol DX Seal Ar Enemies (World Map-Sea) (World Map-Aquvy Islands) (Ethos HQ) Assassin(R): 3536/150, - Assassin(R): 3307/120, Aquasol Wels(R): 2400/248, - If you want, you can go equip Billy's gear at the gear shop. Go to Sigurd on the bridge when you're ready, and launch the Yggdrasil. Head back to the orphanage. The southern room of the house has a bookshelf. If you have all 3 books, examine it, the shelf will open. Move it all the way out, and go into the back room and pick up the B&J M686 Gun. Now, head back to the Ethos Headquarters. Something very horrible happened here. Go north, throw the fence, and then through the western door. Go all the way to the end of hallway, then enter the door going west there. Inside, the cabinet is now moved, so you can enter it, use it, and get down to the basement. Follow the path, and take the 2nd door heading north, the door right before the metal sliding door. Follow the stairs going up, and in the next room, pick up the pouch for a Gold Nugget, then leave the room via southern exit, and pick up the two chests there for an Aquasol DX, and Seal Ar. Go back down. This time, go through the sliding door going east. You should recognize this place, keep going east, the doors aren't locked anymore. At the first intersection, go north, then go into the second and third rooms. In one of them is a woman, talk to her twice. The other is Big Joe, you mind as well save him. Go back to the intersection, and this time go north, and follow the path to an elevator, take it down. Take the path, and go into the first door you come by, it's the Ethos databanks. Some very long dialog, and it's somewhat important also. When you have control back, follow the whole group into the north door. Chapter XXXVI-Ocean Floor Suggested party: Citan, Billy, Elly Stuff to get: B&JM686A Ammo Sleep Guard Panalphasol Black Snake Enemies (World Map-Sea) (World Map-Aquvy Islands) (Zeboim Ruins) Gebler Guard(R): 4400/200, - Hammerhead(R): 3708/0, Eyeball Shellbelle(R): 9670/0, - Carrier(R): 7488/0, Zetasol Phobia(R): 4095/2048, -; use heal to hurt them You'll get to choose a new party, Citan's the mandatory person now. Launch the Yggdrasil when you're ready, and head to the Thames, the southwest dot on the map. Go to the bridge, and the captain will tell you to go to the excavation site north of the Thames. Do so. By the way, you didn't need to go to the Thames. The excavation site is strait north of the Thames, there's a dot if you talked to the captain. In the first area, just take the elevator down. Just follow the path, through the guard, door, and elevator. In this first area, go through the east door, the other two are duds. Follow the path, until you get to a savepoint, use it if you want. Go through the eastern door. At the intersection, go east, fight the guard, then take the door southward, it's an elevator. Follow the path, through the red room. Take the chest just west of you, it's a B&JM686A Ammo, then go east and fight the guard. Keep with the path, beat up 2 more guards, skipping the door going south. In the next area, take the chest for a Sleep Guard. Go back, and now take the door going south. Keep with the path, skipping 2 side doors. Kill the guard at the end, and enter the door he was guarding. Inside is a save point, and a chest with a Panalphasol in it. Use the save point if you have to, then go back a room, and enter the door going north. Follow the stairs, then examine the door at the end of the stairway. Execute the scan, it'll tell you to go back and reset. Go back up the stairs and then head west, and enter the first door you see, it should be going northwest. Take the chest for a Black Snake, then hit examine the terminal, and reset it. Go back to the stairs, and enter the door at the base now. Follow the path to a room with 3 exits, 1 of which you came from. Go through the door leading south, some dialog will show, then the door will be opened. Go in. Before examining the test tube, check to see if Elly has the Lunar Rod equipped, it'll help in the next fight. Examine the test tube. ------------------------------------------------------------------------- Boss Fight Tolone(R): 31164/5000, VIT Drive Seraphita(R): 31164/5000, ETH Drive Seraphita is really vuln to the Lunar Rod, make her take a nap early, then just take out Tolone. ------------------------------------------------------------------------- Chapter XXXVII-Deep Sea Girl Party: Citan, Billy, Elly No items Enemies (Zeboim Ruins) Start backtracking, all the way back to the first save point, not the one with the chest that had the Panalphasol. It's very important that you save there. Make your way back to the bridge, and you'll fight Id. ------------------------------------------------------------------------- Boss Fight Id(R): 90534/5, - This is probably the hardest character-sized fight you'll have to go through. Id is super fast, and hits really hard. Also note that his attacks are very similar to Fei/Wiseman's. This is where Billy comes in. Have him cast Holy Light practically every round. Citan should be charging for a large combo, whilst still hitting him somewhat hard with non-deathblow attacks. Have Elly attack also. If you have Rico, he won't do much. You mind as well try to Wild Smile if you have Bart. ------------------------------------------------------------------------- Leave the excavation site. Fei's missing, you're suppose to find him. Go check Weltall's paddock in the gear hangers. ------------------------------------------------------------------------- Boss Fight Alkenshel(G): 132550/30000, E Circuit Just sit tight for a bit, till something happens and it's armor no no longer nullifies damage. During the time, charge your fuel. Don't bother attacking. One you can hurt him, let loose everything you got. ------------------------------------------------------------------------- Chapter XXXVIII-Babel Tower Party: Fei, best 2 gears Stuff to get: Ether Ar (x2) Ether Veil Ar Lite Ar+1 Gold Nugget (x3) Beam Jammer Old Circuit Ground 02 cylinder Wind Veil Ar Veil Doubler Ice Rod G Fire Veil Ar Stone Rod G G-M10S Ammo Gold Bullion G-GG060 Ammo Water Veil Ar Enemies (World Map-Sea) (World Map-Aquvy Islands) (Babel Tower) Traffic Jam(G): 6000/350, - Gun Drone(G): 19000/700, Lite Ar+1 Fuel Tank(G): 5000/10, -; don't attack, they help you Conjurer(G): 7500/550, - Traffic Jam(G): 6000/1000, Ether Ar The gear store has much improved equipment, you should really go upgrade for the next area. Go to the last dot not visited yet, this is Babel Tower. It's northwest of your current position. This place looks humungous, but don't worry, just go inside. In this first area, follow the thing your own till the end, then drop down. Go into the tunnel thing. Go for a short bit, and grab the chest for an Ether Ar. Now, fall down into the water. You'll end up at what seems to be land. Head southward, and jump to the next platform via the metal thing that forms a ramp. Go south again, and jump up to another platform. There is a lowered section leading to the next platform, don't take it yet. Stay on the platform, and get the chest with a Ether Veil Ar. Now go onto the next platform. There's an easy to spot chest, pick it up for a Lite Ar+1. Head east, and jump onto the next platform. Head south, jump onto the next platform. Keep going, and you'll notice a long chasm, and a rope. This works better if you change the camera angle so that you and the rope are parallel. Jump, and grab the rope. Swing to the other side, if you fail, try again. In this next area, follow the path, you'll notice a beam that's on a hinge. The moment you jump on the beam, it starts dipping downwards. If you jump, the beam will come back up, after it goes down. Do so, and when you land, it should be going up. When it is, run to the other side, and jump on top of the next platform to get the chest with a Thunder Rod G. Fall down to the broken part of the tunnel. Go in the tunnel, and head north. At the next opening, jump onto the chain, and you'll be led up to the next area. You can't fall off, but you can jump back onto the chain. There's a tiny door at the west end of the northern wall. You'll have to get off your gears and enter it. Pick up the chest at the end of the room for a Gold Nugget. Examine the sideways chair. After the sequence, leave the room, hop on your gears, and drop down the western ledge. Examine the newly arrived vertical train, and you'll enter it. Jump up the boxes, and to a platform with 2 chests, pick them up for a Ether Ar and Beam Jammer. Do as Fei suggests, and get off your gears and proceed to the upper room via the handrails. Pick up the two chests in this area for a Gold Nugget and Old Circuit. Jump up, and examine the eastern chair. ------------------------------------------------------------------------- Boss Fight Miang's Gear(G): 0/0, - Wyvern(G): 23652/300, - Big surprise, you can't hurt Miang, but she continually heals Ramsus, so keep smacking Wyvern till it goes down, boosters would help. ------------------------------------------------------------------------- You can only enter 1 door, the southern one, do so after you save, if you want. Keep following the path until a ditch. Drop in, pick up the chest for a Ground, then hop off your gears, and enter the door on the northern wall. Don't drop yet, go all the way north and pick up the chest for a 02 Cylinder. Now drop down, there's 2 chests, one on each side of the lower level, pick them up for an E Circuit and Gold Nugget. Examine the keypads(?), the things right in front of the chairs. One will open the locks, another will tell you communications are on. The third one will show you the mirror being turned around, take a very good note of this place, you'll come back later. Hope back up, using the chairs as leverage. Get back into your gears, and use the pipes to get back up. Then, head south into the next area. Just south of you is a chasm, fall into it. At the bottom, go north a bit, and pick up the chests for a Wind Veil Ar and Veil Doubler. Take the long path southward. You'll arrive in a room with some kind of circular thing in the center. Pick up both chests for an Ice Rod G, and Fire Veil Ar, then exit through the south. Before going south some more, turn west, and notice the bot, talk to it, and get some much needed refuels. Continue going south on the western, lowered side of the area. Pick up the chest under the bridge(?) for a Stone Rod G. Go back north, and this time go to the upper part(eastern) of the area. Head southward that way. At the end of the path, there's a green thing, Traffic Jam. Jump on top of it, then fight it. After the fight, it'll act as a moving platform. Jump off where it no longer goes up. Head northward in this area, being very careful not to fall. You'll have to jump at the edge of the brown platform onto the lowered platforms. Here, keep going north. Before fighting the Traffic Jam, get diagonally, northwest, and pick up the chest. If that's too hard, use the Traffic Jam to get there, but then you'll have to wait for it to come back down. The chest is a G-M10S Ammo. Now go fight the Traffic Jam. Jump off at the top, and go north. go a bit south, there's a chest behind the rock slab, it's a Gold Bullion. Continue southward and beat up the next Traffic Jam. You'll enter a new area, jump off at the top again. Follow the path northward. Behind the next rock slab is another chest with a G-GG060 Ammo. Climb up the brown things, and at the very northwestern corner of the area is a chest with a Flare Rod G. Drop down westward, and fight another Traffic Jam. Jump off at the top. Jump to your south, and pick up the chest for a Water Veil Ar. Climb all the way up east, then take a leap of faith southward, and hope you land on the Traffic Jam. Use the Traffic Jam, and make your way southward. Walk up to the pipes at the very end, and climb up. New area. You'll probably want to save. Go southward just a bit. ------------------------------------------------------------------------- Boss Fight Seibzehn(G): 60000/10000, Ether Ar+1 Booster and kill. ------------------------------------------------------------------------- Chapter XXXIX-Sky City Shevat Party: Fei, 2 others Stuff to get: Dawn Rock Aquasol S (x2) Aquasol DX Charger A Power Ring S Dark Rock Power Crisis Panalphasol Hob-Steak Physimentsol Samson's Hair Yamato Belt Hard Start Speed Star ETH DRIVE VIT Drive STR Drive ETHDEF Drive HP Drive EP Drive Chuchu Idol. No random battles You'll regain control in the docks. It's probably best to go west, and talk to Maria, you'll learn about her past. At the main room, there are two elevators. The big one to the sub-map of Shevat, and the southern smaller elevator, those are the elevators here in Shevat, remember that, that leads to the actual dock, Only Weltall is there right now. When you're ready, take the elevator up to the sub-map. There are 3 noticeable features right now, The 2 red pyramids, and the statue of an angel. Before going into the city, walk across the bridge thing that the angel is facing, and examine the side of Shevat, you'll get a Dawn Rock. Now go into the pyramid that leads to Aphel Aura. There are many things here in the city. 1)Chu-chu Store: Talk to chuchus if you want, I personally find them repulsive. The one behind the counter sells you the best of items. The gray chu under the balcony(?), will asks if everyone is nice on the surface, tell him 'Not necessarily...', and (s)he'll give you a 2 Aquasol S's, and Aquasol DX. If you have all 3 badges, go talk to the yellow chuchu with a cane, and he'll give you a Charger A, and a Power Ring S for them. The other cane-carrying chuchu sells equipment, he's on the balcony. Before going on, talk to the chuchu standing on top of the lamp, you'll have to jump off the balcony to reach him. 1a)Aqua Paradise: Take the back stepping elevator in the Chuchu store. Talk to the person here if you want. Take the western exit, the eastern one leads to 2 people who tell you things about Shevat. In the western side, talk to the old wo/man, and s/he'll teach you how to fish. If you still have the spider web from Lahan, then you don't have to buy one for 50G. Go back to the plaza, and jump on top of the fountain and fish. If you talked to the chuchu atop the lamp, you should get the Dark Rock from the fish. 2)Lone House: In one part of the city, there'll be a stepping stone that leads to a house alone, there's a hole in the side of the house. Go inside. In front of you is a doll on a table, examine it for the Dusk Rock. Before going down the stepping stone, there's a doorway just northwest of the stone, go in, and go down the elevator, one of the guys here sells you some nice gear things. 3)Go back to the main entrance of the city, and take the stepping stone that's under the arch down. Here, save if you want, then take the stairs going down. Leave the building, and take the stepping stone there. You should fix it and use it. After a long ride, you'll wind up in a sealed room. Check the tables for a Power Crisis, Panalphasol, Hob-Steak, Physimentsol, Samson's Hair, Yamato Belt, Hard Start, Speed Star, ETH DRIVE, VIT Drive, STR Drive, ETHDEF Drive, HP Drive, EP Drive, and a Chuchu Idol. If you want, you can explore the city. You'll ultimately want to go to the lone house, the one with the hole, and go upstairs. There's a room upstairs where the hole is, visit it. you can check the various items there to get more story. Then, leave the house, and go back up the stone. Go north, then west, and talk to the lone old man. Tell him that you're waiting for Maria. Go back to the lone house, upstairs, and into the room with the hole. Examine the horse. After the dialog, leave the city, and back to the sub-map. Examine the angel statue, and go up to the palace. Before going into the door, talk to the people around the place. This is a great place to learn about the background of the world. You'll even see Yui here. One of the rooms is also your guest room. When all's ready, enter the main doorway. You'll see Wiseman and Maria here, talk to them if you want. The two side doors don't lead to anything yet, so keep going north. Talk to the Queen. Go back to your guestroom, and take a nap. In the morning, go talk to the queen. Tell her that you will help, not much other choice. Chapter XL-Intruder Alert! Party: Fei, Maria, 1 other Stuff to get Shevat Map Queen's Rod Battle Apron Ruby Helmet Aquasol DX Rosesol DX Economether Whip Lasher Enemies (Shevat Shafts) Gimmick(R): 7681/1111, - Tears(R): 13785/1111, Lite Alloy Forbidden(R): 12912/5, Gold Nugget; try to kill each in 1 turn Maria is now a mandatory member, whoopee. About the only thing you can do with her is to check out her gear and drool over it. Really though, best use is to either use her spells, which she probably doesn't have any yet, or have her use healing items, you won't miss the 6 max damage that she can do. Leave the Royal Hallway, and a chuchu will approach you. It'll sell you the same stuff as you could've gotten in Aphel Aura. You can go back to your room to rest up and save. Leave the palace, and go to the dock, you'll end up going into the emergency shaft. At the first intersection, turn west, and pick up the chest for the Shevat Map at the end. Go back, and go east at the intersection. Take the exit at the end of that path, then go all the way down, and into the next area. At the first intersection, go east to get the Queen's Rod. Go west, and go down the elevator. In the next area, follow the path, and hit the first crystal that you come by. Jump on the windmill that's right next to the crystal, to the east. Take it to the other side, follow the path, and take the elevator at the end. At the first intersection, follow the path south, keep going, ignoring the next intersection. Pick up the Battle Apron at the end. Go back to the second intersection that you came by, turn west, and take the first door you see. Go up the stairs. Follow the path, each turn will get you items; Ruby Helmet, Aquasol DX, Rosesol DX. Go back down the stairs, and back into the previous area. Keep west, and take the first turn west. Go into the door, and down the stairs. Talk to Joe if you want. Go south. At the first intersection, go all the way south for an Economether. Go back, go east, then south and pick up the Whip-Lasher. Go back to the intersection, and go all the way north, and take the elevator down. Save if you want. Go east from the elevator. Follow the path to the next windmill. Jump on, you'll have to go through 2 of them. Go down the elevator on the next platform. Follow the only path that's presented. At the intersection, west leads to a save point, go south and go down the manhole. The elevators aren't working, so take the door west. Keep going to the Seibzehn hanger. Chapter XLI-Raid of Shevat! Party: variations No items No random battles You'll have to split your teams up. Here's the rundown of enemies: 1)Generator 1: Solaris Guard (x6), Littlefoot (x2)-Probably Elly, her Aerods can finish the guards quick. Do not use Rico, he's too slow. 2)Generator 2: White Knight (x3)-You're somewhat good gear, someone with good armor, the Knight's aren't that strong 3)Generator 3: White Knight (x2), Citadel-Someone you've been upgrading 4)Generator 4: White Knight (x2), Avalanche-Your fastest, Heimdall, only if you upgraded, if not, someone else. It's not too late to go upgrade your gears, you can go talk to that chuchu. You might also want to save. Take note that Margie is also in your room now, you can change groups. You can also go explore Shevat. Go back to the Queen's room, and say you're ready. ------------------------------------------------------------------------- Boss Fight-Generator 1 Solaris Guard(R): 2400/500, Rosesol (x6) Littlefoot(G): 300/0, Silver Ar, Silver Ar+1 (x2) Take out those annoying guards with Aerods, then pound the littlefoots down. Boost isn't needed. ------------------------------------------------------------------------- Boss Fight-Generator 2 White Knight(G): 2800/500, Ether Ar (x3) These guys are extremely quick, but not too strong. If you have good armor, they should do very little, or no damage to you, so just sit back and hack away. If you want, you can boost. ------------------------------------------------------------------------- Boss Fight-Generator 3 White Knight(G): 2800/500, Ether Ar (x2) Citadel(G): 4400/20000, Gold Plate If the Knights don't do much damage, ignore them and go for the Citadel first. It isn't very fast, so boost up and try to kill it as fast as possible, then take out the Knights. ------------------------------------------------------------------------- Boss Fight-Generator 4 White Knight(G): 2800/500, Ether Ar (x2) Avalanche(G): 4800/20000, Noise Filter Same strat as 3. Use the Gold Plate you got from the last fight. ------------------------------------------------------------------------- Boss Fight Achtzehn(G): 200000/0, - He'll let you kick his ass at first but.... ------------------------------------------------------------------------- Boss Battle Achtzehn(G): 30000/10000, Wizardry Ring You'll probably want to booster up. This isn't hard, Seibzehn can easily win. ------------------------------------------------------------------------- You are not suppose to go around Shevat looking for Gaspar, if you do, that's your loss. He already removed your limiters, you should now have 7 AP in battle, and enable the elemental deathblows for all your characters. Chapter XLII-Protect Niasn! Party: Fei, Bart, 1 other Stuff go get: Desert Worm Deathblower1 Enemies (Enemies all over the world)-You have a lot of options (World Map-Forest 2)-If you decide to explore Lil'Allemange(R): 2207/0, Eyeball Tusk-Tusk(G): 9500/0, Ivory Planter(R): 2008/0, Bizfruit Slugger(R): 1500/0, Speed Shoes (World Map-Grassland 3)-If you decide to explore Slugger(R): 1500/0, Speed Shoes Planter(R): 2008/0, Bizfruit Tusk-Tusk(G): 9500/0, Ivory Croaker Tribe(R): 2155/0, Fang (World Map-Dirt)-If you decide to explore Griffon(G): 12150/0, Fang Mammoth(G): 3750/0, EhterStoneLg Wels(R): 2400/248, - Etone(G): 3000/450, Ether Ar Planter(R): 2008/0, Bizfruit (World Map-Snowfield)-If you decide to explore Golem(G): 4500/0, - (Nisan) Shakhan Guard(R): 6518/45, - (Nisan Mausoleum) Shakhan Guard(R): 6528/65, - Shakhan Monk(R): 1101/500, Rosesol Freelancer(R): 8700/500, Aquasol A lot more places are opened for you to explore, including the islands in the northwest, and southeast of the map. Look up to see what enemies you fight there, that's all you can really do. The only thing to note is the sluggers. You can get Speed Shoes from them, probably one of the better accessories in the game. If you try to get it right now, it's absurdly hard to actually get one from them, but they're somewhat common compared to later in the game. However, later in the game, with the trader's card, you're guaranteed to get one. The choice of trying to get one is up to you. First off, go back to the Yggdrasil, it can now fly. Something import- ant to note: you can go reverse while flying, hold down R2, then hold triangle, and you'll go in reverse. Also, you have lost the ability to go on sand, and water. With the new Yggdrasil III, you can go back to Nisan with ease, do so. You'll have to fight your way in, just some Shakhan Guards. Your goal is to kill all the guards. With control of Fei, Bart, and another, you can prepare. The item shop has no clerk, but you can still pick up items/equipment. When ready, leave via the northeastern exit, the one across the bridge. From there, travel along the path, and talk to Margie. Take the stairs all the way down, and a sequence will happen. Let Margie open it, otherwise, look around the metal thing for a panel to come down. Go on inside. More fights. When you have control again, take the elevator directly north of the entrance. Follow the path presented, and into the door. After the sequence, go north again. At the first intersection, go west, and into the door. It's kind of hard to see, but there's a chest next to the save point, pick it up for a Desert Worm, then save if you want. Go up and check one of the monitors, just some dialog. Take the northern exit out of the red room. Follow the path, and turn east, then go up the elevator. In the next area, go west, and turn northwest at the intersection. Go in the door at the end. In the next area, go forward, skip the first and second doors that you come by, and enter the third door. Go all the way to the end of the hallway and pick up the chest for a Deathblower1. Go back, and into the second door. Follow the hallway, and enter the first door you come by, it should be facing northwest. Save if you'd like, then check the eye-scanner thing in the center of the room. Exit the room, and enter the next door in the hallway. This one should lead southeast. You're now in an large room. Make your way to the large opening that's facing southwest, and enter it. When the dialog is over walk forward, and examine the plaque. After even more dialog, go all the way back to the control room, the red room. Now go examine the monitors. Things were going too good anyways.... Run all the way back to the jaspar lock, you'll have to fight guards along the way. You'll be captured along the way. When you regained control, you can save again, but go into the central area, where the omnigear was. ------------------------------------------------------------------------- Boss Battle Neo Etone(G): 15255/5000, Seal Barrier (x2) This is just a battle to show you Andvari, if it was hard, then you really should get some better equipment. ------------------------------------------------------------------------- Chapter XLIII-Gate1 -Margie Party: Fei, Bart, Maria No items Enemies: (World Map-Grassland) You'll probably want Seibzehn for this, talk to Maria if you want to change. Head west on the world map, you'll see the cave opening. Go in. Follow the path. ------------------------------------------------------------------------- Boss Battle Neo Etone(G): 15255/5000, Seal Barrier (x2) Easy ------------------------------------------------------------------------- Go on into the next door ------------------------------------------------------------------------- Boss Battle Shakhan(G): 218343/30000, Ether Ar+1 Grahf...This is one of the harder gear battles. When he's countering your attacks with healing, only attack with Bart and Maria, they can do over 1000 damage, otherwise, his HP will be going up, rather than down. Just keep hitting him at first, he doesn't counter yet, and he can't hit you back quite yet, but when he disconnects, it'll hurt. ------------------------------------------------------------------------- Leave the cave. Chapter XLIV-Gate2 -Babel Party: G1-Fei, Citan, Elly G2-Billy, 2 others No items No random battles Fly the Yggdrasil to Babel, luckily, you start off relatively high. Go into the only door that you can, save if you want first. You can change G2 around, get your best gears, Bart, and Maria. With G1, follow the path to a pit. Drop down, get off your gears, and enter the small door. ------------------------------------------------------------------------- Boss Fight Bladegash(G): 25512/5000, EP Drive Marinebasher(G): 25512/5000, ETHDEF Drive Take out the Marinebasher first, it's weak against fire, so use Elly's Ether Machine. Afterwards, just concentrate on Bladegash. ------------------------------------------------------------------------- Boss Fight Skyghene(G): 25512/5000, VIT Drive Grandgrowl(G): 25512/5000, ETH Drive Smack as hard, and fast as you can, but don't waste too much fuel, you have another fight. ------------------------------------------------------------------------- Boss Fight Bladegash(G): 25512/5000, EP Drive Marinebasher(G): 25512/5000, ETHDEF Drive Same as before. ------------------------------------------------------------------------- Boss Fight Skyghene(G): 25512/5000, VIT Drive Grandgrowl(G): 25512/5000, ETH Drive Sane a before ------------------------------------------------------------------------- Chapter XLV-Gate3 -The Deep Party: Fei, 2 others(best gears) Stuff to get Mermaid Mail Dark Rod Deathblower2 Enemies (Underwater) Merman(G): 9504/500, - Medusoid(G): 7500/0, - Death Scythe(G): 30321/0, Fang Aragonite(G): 14888/3000, - Salvager(G): 7200/0, -; don't attack these guys Head to the Thames, you can't land in the water, so fly low. Go to the bridge and speak with the captain. Go down to B1F, and buy some new gear, it's better than what you have, that or check the Yggdrasil Gear store, it's selling the same thing now. Go back to the Yggdrasil and talk to Sigurd and tell him that you're ready to go to Sargasso. You can turn back to go back to the Yggdrasil. The best way to swim is to keep jumping rather than walking. go forward, and at the first inter- section, go right. Follow this path. At the next intersection, go right again. Follow that path, and it looks like a dead end, but jump upwards. Here, collect the chest for a Mermaid Mail, and save. Go back to the intersection, and go left. Follow that path. In the next area, there's a fast moving current. Try to get to the other side while the current isn't pushing. Best way is to keep pushing jump. Follow the path until you're in a cavern. Pick up a Dark Rod in one chest, the other is empty. Go back to the current, and this time, take a right, the side where the current use to be. Follow the tunnel, and eventually, you'll be pushed by a current. When you're stopped, go forward. Pick up the chest here for a Deathblower2, then enter the door. ------------------------------------------------------------------------- Boss Battle Crescens(G): 253260/10000, - Don't skimp out just because of the music, give it all you got. This shouldn't be too hard of a battle. You'll probably want to boost up, Crescens is a very fast gear. ------------------------------------------------------------------------- Chapter XLVI-Into Solaris Party: Fei, Elly, Citan Stuff to get: Work Permit Aquasol DX Tickets Enemies: (Solaris) Security Cube(R): 1500/1000, - When you're ready, go back to the Queen's room, and tell Citan that you are ready. Once you're in Solaris, there's no backing out. Walk left a bit, then walk between the 2 pods shown. Fei'll get sucked away. Leave the pod, and some dialog will show. Explore the area a bit. One thing to note, 12-3-6, go there, you'll meet Samson. Next go to 10-4-1, Elly's there. After getting Elly, go back to 12-3-6, and talk to Samson, he'll give you the work permit. Go to the watchtower, and talk to the guard, he'll let you in now. Take the path. Don't go on the first elevator, and keep going. Take the second elevator. On the next floor, go northeast and into the door. This whole floor is very annoying. Don't be in the same line of sight as the triangle things, even if their back is facing you. Make your way to the southwest side of the area. There's another door here, take it, and go up the elevator. Go northeast a bit, then take the elevator back down. Pick up the chest for an Aquasol DX. Go back up the elevator. Take the northeast path out of this area. Go onto the next area after crossing the ID checker. Here, there's another checker, go by it and into the door. You're now in Etrenank(?). Things to note are: Equipment/Item Shops, some nice equipment if you have the money. One of the entrances is a hotel(?). If you take the elevator up, and then the southeast door, there'll be a person with a bad back who'll give you their tickets. you need them. After getting the tickets, go to the ceremony, the entrance is south of the hotel. The guard in black is in front. Chapter XLVII-Escape Solaris Party: Fei, Elly Stuff to get: Aquasol DX Feathered Cap Psycho Rod Enemies (Solaris) When you regain control, walk forward, west. Skip the first bridge, but take the second. Continue westward. Climb the ladder, and keep going. Take the next bridge that you come by. Here, try to walk on the small rods, if you don't, take the ladder back up, then keep going. Take the south side of the water and keep going. At the next bridge, take it, then turn around, go back east, and pick up the Aquasol DX. Afterwards, keep going. At the next ditch, you'll have to balance across the rods. At the next bridge, cross, and turn back east for a Feathered Cap, then turn back west, and keep going. You'll reach a ladder at the end, use it to climb up. Walk just a bit southwest, and up to the gates of the house. Go on into the house. After some scenes, leave Elly's room. First, go to the northeast room on the lower level of the house. Talk to the lady in there for a Psycho Rod. The other room on the lower side is just Elly's mother, go there and talk to her if you want. You'll ultimately want to go to the mid-elevated door going northwest. If you haven't talked to Medena yet, you'll have to before you can enter. Examine the main desk in the room. Chapter XLVIII-Lone Wolf Party: Fei Stuff to get: Army Cardkey Hob-Steak (x2) Aquasol DX Gold Nugget Gold Bullion Enemies (Solaris Dust Chutes) Security Cube(R): 1500/1000, - Solaris Guard(R): 2400/500, - You can't do much in Etrenank anymore, you don't understand a thing, except for Big Joe in the hotel. Make your way back to the building that you entered the city from, the store(?) that you came form after all the ID check stations. You'll meet up with Citan here as you try to leave. With Citan back, you can again talk to the people of the city, but it's pretty useless. Try to make your way back to the 3rd class area, through the same way you came in. Between blocks 11 and 12, there's a dust chute, go in. There's a tunnel, you can't go in yet though. Exmaine the green flashing panel to your east. Now, in some kind of crazy flashback, leave Elly's room, and you'll get the Army Cardkey. With the card, check the green panel. Go up, and northwest, then into the door. Climb all the stairs, and enter the door at the top. In this next area, there's a huge fan in the center. Don't touch it, it'll hurt you. Push the peice of metal on the west into the fan. Before dropping down, turn the camera angle so that you can see a ladder and a doorway under where the fan use to be, it's on the north- west side of the pit. Drop down, and try to get onto the ladder, then just enter the door. If you fail, try again. At the first intersection, go southeast for a Hob-Steak, then north- east amd into the door. Go northeast a bit, and before going down the stairs, jump northwest, over the boxes, and pick up the Aquasol DX. Drop then, then go through the northwest door. After the sequence, move on to the next area. Take the ladder to your west. Go all the way to the other side, then turn northeast, and pick up the chest for another Hob-Steak, then enter the door. Examine the control panel on the northeast. First off, hit Input Code, then just end inputting, a chest with a Gold Nugget will drop. I'm not sure how this thing works, but here's a crude estimate. When There are 4 blocks on the top line. If you hit 1, the first block will either disappear, or appear. When there is no block, the value is '1'. When there is a block, the value is '0'. Make all the blocks disappear, or 1111, and a Gold Bullion will drop down. 0101 is the thing you're looking for though. After shutting off the scanner go back the the previous room. Run onto the westmost conveyor belt, and head northeast on it. Get off at the next ramp and head into the northwestern door. Chapter XLIX-Krelian's Lab Party: Fei, Elly, Citan Stuff to get: Zetasol Gold Nugget (x3) Aquasol DX (x4) Survival Tent Hob-Meat (x2) Muscle Belt Scales Angelic Robe Eyeball (x2) Hob-Steak Extra Ar+6 (x2) Survival Tent (x2) Silver Ar+1 (x3) Deathblower3 Ether Veiler Dark Helm Dark Armor B&J M686S Ammo Extra Ar DX Sonic Wave Speed Ring S Enemies: (Solaris Dust Chutes) (Krelian's Lab) Orphan(R): 8829/1, Alphasol Security Cube(R): 1500/1000, - Solaris Guard(R): 2400/500, - Dorothy(R): 17830/184, Rosesol DX;(heal hurts her) Neo Wels(R): 6338/125, -; Try to kill them ASAP, they kamikaze Bloody Bros(R): 25701/3000, -; they can kill you with 1 attack Yes, those are humans. Head southwest, and pick up the chest for a Zetasol. Head all the way southeast, then turn southwest and pick up the chest for a Gold Nugget, then leave the area via the southern exit. Save if you want, then enter the smaller door. Take the elevator up, then follow the path to a room with a spiral stairway. The only doorway you can use is the northeast one, so go into that one. Follow the path, and turn southeast. Enter the door, and pick up an Aquasol DX at the end of the room. Go back and continue northeast. The next door has a save point, and a Survival Tent. You can also learn about memory cubes if you check one of the panels. Go back and continue northeast, and into the door. Follow the darkened path, and examine the button in the center. Follow the path out of the room. Follow the next path, and into the door. Here, you'll see a lot of people in cages. In these rooms, you can open the cages with the buttons next to it. You'll have to fight a monster for the chest though. After finishing each room, head onto the next. Cage 1: Hob Meat; Neo-Wels (x4)-Kamikaze for about 300 damage each Cage 2: Muscle Belt; Orphan-sucks EP, lots of HP Cage 3: Scales; Neo Wels (x4) Cage 4: Angelic Robe; Dorothy-Heal her Cage 5: Eyeball; Neo Wels (x4) Cage 6: Hob-Steak; Neo Wels(x4) I think the enemies might be different each time, not sure. After the second room, head into the next area. Turn southwest at first chance. Take the smaller door here for an Extra Ar+6, and the bigger door for an Eyeball. Go back and continue the main hallway. The next stop has a Gold Nugget and Hob-Meat. Go back to the main path. Follow it, and enter the first door you come by, it's going southeast. Pick up the Aquasol DX and check the southern panels to shut off the security lock. Go back to the main path, and follow it northeast and into the door. Your back in the spiral stairway room. Now, go up the stairway, and follow the path into the door, picking up the Aquasol DX and Survival Tent. At the intersection, continue southeast and into the door. There's a chest to your side with a Silver Ar+1. Continue southeast and into the door. Again, into another door. Don't miss the chest in the southern corner, it's another Aquasol DX. Go into the northeastern door, into another cage room. Before attempting to trek through numerous monsters, make sure you're healed. One of these is 2 Bloody Bros. The 2 chests in the cage hold a Death- hlower3, and an Ether Veiler. Go back southwest, and into the other door. Save before you go on if you wish. Just keep following the path presented. At the next intersection, go southwest. Turn southwest when you get the chance, and enter the door. There's a Dark Helm in this room. The audio password can also be found here, but you have this FAQ. Go back to the main path and enter the next door. A Dark Armor can be found in this room. Go back to the main path, and enter the last door. There's a chest with a B&JM686S Ammo in this room. Go back to the intersection, and go the northeast path. At the door, input up, down, up, left, right, then enter the door. Turn southwest, and follow the path. Enter the first door you come by. Follow the path upwards, and pick up the chest for a Survival Tent. Go all the way up, and into the door at the top. Go northwest, and pick up the Extra Ar DX. Head southeast, and into the second door you come by, skipping the one you came out of. Follow the path downwards and pick up the Extra Ar+6. Go all the way down, and into the door. Head southeast, and into the next door. Follow this path up, picking up the Silver Ar+1, and into the door at the top. Head southeast. At the intersection, head southwest, and into the door. Take the chest on the other side of the room for a Sonic Wave. Go back, and head south- east. Take the next door for another Silver Ar+1. The door after that has a Gold Nugget. Go back and follow the main path again. At first chance, turn southeast and into the door. Take the chest for a Speed Ring S. You can check out the holograms of yourself if you want. Go back to the main path, and follow it into the next big door. Last person I expected... Anyways, enter the only door you can, to your southeast. Chapter L-Tears for Fears Party: Fei, 2 others Stuff to get: B&JM686S Ammo Pnalaphasol (x2) ShotG70 Ammo Aquasol DX (x2) Survival Tent Enemies (Krelian's Lab) Follow the path southwest. Go southwest again, and into the door. You can change your group with the blue cube, and save with the yellow one. Citan can now use his swords. Take the southeast door. Enter the first door you come by, it should be going southeast. Pick up the chest for a B&JM686S Ammo. Go back to the save point/blue cube room. This time, take the southwest exit. Here, turn northwest, and into the door. Follow the path, most of these doors are fakes. Take the last door on the northeast wall, this one will lead to another save point, and a chest with a Panalphasol. Leave the room. Finish the path, and take the door going southeast. Skip the first intersection, and keep going southeast, and into the door at the end. In the next area, walk up to the next intersection. It's a 4 way. Go south. Take the first door eastward for a ShotG70 Ammo. Go back to the main path, and keep going south, and into the doorway at the end. Keep going. In this next area. Follow the path southwest, and turn with the path. Ignore the intersection, and keep going northwest. There is a door on the northeast wall that you can open, go in and get the Aquasol DX. Leave the room and continue northwest. At first chance, turn southwest for a Panalphasol. Go back northeast, then southeast. Turn southwest at the intersection. Go southwest again at the next intersection. There's a door on the southeast door that you can open, go in and pick up the Aquasol DX. Leave the room, and go southwest. At the next intersection, go southwest again, and enter the door at the end of the hallway. Keep with the path. In the green area, go southeast at the first intersection. At the next intersection, go southeast for a savepoint, or keep going southwest. Go northwest at the next intersection and puck up the Survival Tent. Go back southeast. Take the door at the end. Looks like your long journey into Solaris is about over. You can talk with your friends. Be prepared for a boss fight also. Head southwest when you're ready. I've always hated Hammer.... ------------------------------------------------------------------------- Boss Fight Grahf(R): 139208/0, - Executioner(R): 139207/0, - Luckily, Graphf's attack doesn't half your HP, but it still hurts. He's also alarmingly fast, if you have Citan, Use Renki/Senkei if you have it. Executioner has some pretty strong Ether. Concentrate on one first. ------------------------------------------------------------------------- End of Disc 1. ************************************************************************** W A L K T H R O U G H D I S C 2 ************************************************************************** Chapter LI-Shot Down! Party: Fei, Elly No items No random battles After the narration scenes you get control of Fei. Follow Taura out of the room, and there will be another scene. Go talk to Taura, then go outside and meet the emissary. You'll acquire Weltall-2, which has the special ability system-id, which is by far the most useful special ability in the game, as it puts you into hypermode for 1000 fuel. After a few more scenes, you fight Ramsus. ------------------------------------------------------------------------- Boss Battle: Vendetta(G): 0/0, - You start out in hypermode, just pound away. Once hypermode runs out, use system-id and finish the job. It is very difficult to lose this battle. ------------------------------------------------------------------------- A few more narration scenes will occur. Chapter LII-Break the Seal No items No random battles After a brief scene, you fight against an enemy battle station with an extra gear character, Super Dimensional Gear Yggsadril IV (robotech, anyone?) ------------------------------------------------------------------------- Boss Battle: Ft. Hurricane(G): 32367/50000, - This battle is a lot of fun. Yggsadril IV has 99,999 HP, 9,999 fuel, and an output of 100. You inflict massive amounts of damage, and have a limitless supply of hit points. Yggsadril IV also comes equiped with the special attack Ygg. Cannon, which for 9,000 fuel, will inflict 9,999 damage. Using this attack will speed up the battle quite a bit, as if following a couple of normal hits, it will finish off the boss. No challenge whatsoever here. ------------------------------------------------------------------------- After a few scenes you will have to select your party. Bring your best people as it is just for a boss fight. It might help if you bring Billy, Rico, or Emeralda, as their level 7 attacks are not elemental based. ------------------------------------------------------------------------- Boss Battle: Sulfal Mass(R): 89859/30000 Sulfuls(R): 1833/0, Pilot shield, Gold nugget, Gold Bullion (x4) This battle is a little more challenging then the previous ones. First kill 3 of the sulfals. If you kill all 4, the Mass will preform an instant death attack each round. The Mass is imune to elemental attacks, so most characters level 7 deathblows will not work. Billy, Rico, and Emeralda each have non elelmental level 7 death blows, so they can utilize them. Other characters should just save up for a combo. It has been said that the Mass will kill off the other sulful and start using the instant death attack if you take too long. I haven't seen this, but just in case finish up quickly. ------------------------------------------------------------------------- Some more narrations and cut scenes will ensue, including a long awaited anime scene! Chapter LIII-Soul Vessel Stuff to get: Zetasol DX (x2) King's Helm Gold Bullion Wizardry Ring Survival Tent Enemies: Defenser(R): 10512/1000, Eyeball, Cast Armor Death Eater(R): 30000/0, Evasion Ring You start out in anima dungeon #1, upgrade gears at the robot, but don't spend money on Billy. Head North, get the treasure's, for a Zetasol DX and a King's Helm, then dismount your gears and enter the building. Head west and get the treasure, it's a Gold Bullion. Then head east, enter the side passage and go through the door. Go along the bridge and enter a room. Pick up the Wizardry Ring. Investigate the panel. Head back to the main room and continue along the right passage. Enter the room and search the box in the SW corner to get the fuse. Go back the the fuse box room, and search it to fix it, then search the moniter to unlock some of the doors. Enter the newly unlocked door, go strait at the fork and get the treasure, it's a Survival Tent. Then head south and enter the second door. Pick up the chest for a Zetasol DX. Search the moniter in the corner, and enter the code: 0, 3, 2, 0. Search the other moniter to unlock the rest of the doors. Enter the door on the side path and take the elevator down. Enter the north door, and search the middle panel. Use the elevator in the middle of the big room. Search the 4 moniters and set them at: A-2, B-4, C-8, D-5. Search the box next to A and release the relic. Take the elevator down, head through the doors, and search the panel, Billy will get his omnigear. Then You'll have to fight the Elements... ------------------------------------------------------------------------- Boss Battle: Dominia(R): 3750/500, STR Drive Kelvena(R): 3750/500, VIT Drive Tolone(R): 3750/500, ETH Drive Seraphita(R): 3750/500, ETHDEF Drive Each element is strong against their respective element. Don't even try fighting Dominia, you must save her for last. First take out Kelvena as she is the healer. Use fire attacks if you have them, two level 7 hits is all it takes. Next attack Seraphita, as she drains your magic. She's strong against everything except water, use non elemental attacks if you don't have any water attacks. Next go for Tolone, stay away from wind attacks. Finally attack Dominia, she takes a lot longer then the other elements, but now she's all alone, so it's not a problem. ------------------------------------------------------------------------- Now you have to fight Voltron?!? ------------------------------------------------------------------------- Boss Battle: G-Elements(G): 319070/30000, Kishin Sword This fight isn't that special. Use booster and system-id, and if Billy is in your party, use his ether gun. The robot will atttack using different elemental attacks, but it doesn't make much of a difference. Just pound away, and you'll win. Take note that Elly has a 99% hyper- mode % if you're using her. ------------------------------------------------------------------------- A few more cut scenes will follow. Chapter LIV-The Stars Know Stuff to get: Aquasol DX (x2) Ether Guard Survival Tent Rose Tabard Beastly Robe King's Helm Ether Doubler Enemies: (Anima Relic Site #1) Croaker Tribe: 4055/0, Fang, Scales Tusk-Tusk(G): 15012/0, Ivory, Fang Griffon(G): 24150/0, Fang You start out next to a robot shop, a save point, and a character changing cube. Near the save point, there is a rock, push it towards the pit, then dismount your gears and enter the door. Search the 3 pillars to get some messages, then seach the writings on the walls for some more messages. Seach the back of the NW pillar and a block will fall. Jump on the block, then jump on the pillar, then jump strait into the air to make another block fall. One writing on the wall says 4 steps south, 10 steps west. Follow the instructions and a thrid block should fall, if not try again using different sized steps. Push the 3 blocks into the holes in the floor then head outside. Get the treasures at the bottom of the pit, for an Ether Guard and a Aquasol DX, then climb up and jump across the newly created bridge. In the next room, head to the east, and dismount your gears to cross the narrow bridge. Enter the small door at the end. Walk through this hallway, picking up the Survival Tent, then enter the east door at the end of the hallway. Don't stay in the middle of the hallway or you will fall down a pit, stick to the wall and get the treasures for a Rose Tabard and another Aquasol DX. Search the pillar at the end of the hall, and drop in the pit closest to it. As you fall, push east, and you'll enter a secret passage way. Go on to the next room. When the spikes fall, don't move, jump on top of the spikes once they hit the ground, and use them as an elevator. Enter the door at the top. This is the water room. Your goal is to get the water level of the pit to 5. There are 4 buttons in this room. The far south one on the wall has 7 marks, this will make the water level change by 7. The far north button has 3 marks, this will make the water level change by 4. The center northern one will make the water level increase by the set interval, while the button just south of it will decrease the water level by the set interval. Drain all the water so the water level is 0. Add 7 to the water level. Next detract 3, and do it again so now the water level is 1. Add another 7 to the water level to make it 8, then detract 3 from it again to get an even 5. All the water will drain out. Drop down, enter the door, and get the treasure for a Beastly Robe. Push the rock out of the way, and follow the tunnel, go out the south door and return to your gears. Grab the treasures for a King's Helm and an Ether Doubler. Go through the door. It's very important that you save your game. Equip the holy pendant on someone other then Fei, as it doesn't work in with System-Id. You might also want Elly in this battle as she has a 99% chance of hyper, but if you haven't been upgrading her, it doesn't mean much. Also, unequip any really good equipment that you have on Elly, she'll leave your group soon. Follow the passage and search the panel at the end, and Rico will get his omnigear. Now you have to fight your old friend. ------------------------------------------------------------------------- Boss Battle: Hammer(G): 348175/0, Tradercard (if beaten) At first this fight seems simple. Hammer doesn't do much damage, and just is not a threat. However after he takes a set amount of damage he will begin to glow red. Once this happens he will self destruct in a couple of rounds. You can run away, but if you beat him you get the trader card, a very good accessory, available nowhere else. To finish him off, at least one of the supposrt characters must be in hypermode, or enter it immediately, and Fei must utilize system-id. It helps a lot if one of your characters has the holy pendant equipped, as it makes their hyper mode last longer. During the beginning of the fight, don't use any level attacks, just save up for hypermode, and hope you get lucky. It may take a few tries, depending on your luck, but eventually, you will beat him. Booster is absolutely nescesary for this battle. ------------------------------------------------------------------------- A few cut scenes will follow. Chapter LV-Above Mahanon Party: Fei No items No random battles Just go to Elly's room and talk to her. Chapter LVI-Paradise Party: Fei, 2 others No items No random battles Elly will be gone from your party at this point. Choose your party, and proceed with the game. You will have to fight Deus. ------------------------------------------------------------------------- Boss Battle: Deus(G): 363345/30000, - This fight has a trick to it, if you don't follow it, you are in trouble. When ever you attack Deus, he heals for a ludicrous amount of HP, so attacking him head on doesn't work. Deus will attack either with a normal attack or a special attack that cuts everyones (including it's own) HP in half. Just sit back and keep your HP relatively high, and let him cut himself down to 5000 HP's. The Infinity Level Square attack for a fully upgraded Weltall-2 will inflict over 6000 damage, so once Deus reaches 5000, use System-Id, and finish him off. Don't use booster as you may run out of fuel. ------------------------------------------------------------------------- A few more cut scenes will follow, then there is another boss fight. ------------------------------------------------------------------------- Story Battle: Alpha Weltall(G): 197472/0, Slayer Robe This fight is unwinnable. Grahf can inflict around 30,000 HP's with a single combo attack. Don't bother trying. If you're using a game shark, it's possible to beat him and take his Slayer Robe, but the outcome will still seem the same. ------------------------------------------------------------------------- After you lose, there is a huge slew of cut scenes. Chapter LVII-Promised Land Party: n/a No items No random battles Just some cut scenes. Chapter LVIII-Merkava Calls Party: Fei, 2 others(best gears) Stuff to get: nothing Enemies: none After some cut scenes, you'll appear in a room with a save point and a character cube. Pick your best gears people, as you have two very difficult battles ahead. Go through the East door to reach a repairbot. Make sure everyone you're bringing is fully upgraded, and buy ether ar+3 for everyone, and make sure everyone has a healing item equiped. Head back to the save room, and head north to meet the bosses. ------------------------------------------------------------------------- Boss Battle: Amphysvena(G): 189465/50000, Golden Vest This battle isn't that difficult, but it costs a lot of fuel and HP. Ramsus will immediately drop all of your gear's HP to 1. Heal then start pounding on him. You want to finish him off before he uses the attack again. Don't overdo id power though. Try to keep Fei with around 3000 fuel left. Booster is useful, but may cause you to run out of fuel before the two battles are over. ------------------------------------------------------------------------- Boss Battle: Opiomorph(G): 189345/50000, Executor Gown This fight is hard. Even if you had all of your fuel it would be so. When you hit Miang, her defence, and her ether attack rise up. When she preforms her attack (not every round, sometimes she sits back) the damage depends on the amount of damage you inflicted. After using the attack her values drop back to normal. This in itself wouldn't be to hard, but at one point when she uses the attack her values won't drop, and every round she will attack doing more and more damage, and you will die. It will take 5 hypermode attacks, plus supporting hits to beat her, since you won't have enough fuel for booster, you will be killed before Fei gets five system-id hits. One of the supporting characters must get into hyper mode, or each of them must preform multiple high level attacks. If you have the Ether Ar+3's equipped, you will last a little bit longer, and should be able to finish the job. ------------------------------------------------------------------------- Now it's cut scene time once more. Chapter LIX-Dreams... Party: Citan, 2 others No items No random battles After a lot of cuts scenes you get to pick your party, reequip and save. After some cut scenes, you fight Id. ------------------------------------------------------------------------- Boss Battle: Id(G): 0/0, - This is really easy, especially compared to Miang. Just use booster, and start attacking. ------------------------------------------------------------------------- More cut scenes follow. Chapter LX-Fallen Star Party: Fei No items No random battles After a brief scene, you must fight Grahf alone. ------------------------------------------------------------------------- Boss Battle: True Weltall(G): This battle is very easy. You have a new gear, and Grahf's gear is infinately weaker then it was the last time you fought him. Use booster, and take advantage of the 99% hypermode chance. ------------------------------------------------------------------------- Another batch of cut scenes... Chapter LXI-First and Last (Part I) Party: Fei, 2 others(variations) Stuff to get: (Shevat) Hercules Ring x2 Kijin Sword Vivid Turban Speed Shoes Hero Costume Yamoto Belt Wizardy Ring Manly Mantle Goddess Robe Enemies: (Anima Dungeon #1)-see above (Anima Dungeon #2)-see above (World Map-Snowfield 2) Neo Tears(R): 13785/1111, Golden Hood Neo Gimmick(R): 7681/1111, Golden Vest Forbidden(R): 6500/0, - (World Map-Forest 2) Lil'Allemange(R): 2207/0, Eyeball Tusk-Tusk(G): 9500/0, Ivory Planter(R): 2008/0, Bizfruit Slugger(R): 1500/0, Speed Shoes (World Map-Grassland 3) Slugger(R): 1500/0, Speed Shoes Planter(R): 2008/0, Bizfruit Tusk-Tusk(G): 9500/0, Ivory Croaker Tribe(R): 2155/0, Fang (World Map-All) Sulfal (R): 1833/34 Sulfal Gear (G): 4000/150 Story time is over! You actually have some control now. You will start out in Shevat. Head out the door to enter the main room. 1)The soldier by the door is an item shop. 2)Jump over the bar, and enter the southern door. Find Hans, and after the dialogue talk to him. The little dolphin by Hans acts as a card game where you can win some prizes. Beat her once and you'll get an Emer Jr. Doll. Beat her 5 times in a row, and you'll get a Elly Jr. Doll. 3)The southwestern door leads you to some people, and a lady who will give you the Mermaid Ring later. 4)The eastern door leads to some conversations. 5)The NE room leads to a fork. Head north to reach Dan and Midori, if you have Midori's ring you can trade it to her for a Hercule's ring. The west brnch at the fork leads to Queen Zephyr. Talk to her to see a scene with Ramsus. 6)The Guy behind the counter in the northern side of the main room is the gear shop. Do not buy any armor, and do not get frames for Rico or Maria. The door behind the shop leads to a gear swordsmith. Unequip Citan's Kishin sword and talk to him and he will make it into the Kijin sword. 7)The guy next to the gear shop is selling birds. Buy the birds for 20000G and they will fly away, then use the elevator they had been occupying to lead to the old chu-chu room. Search all the blue glowing stuff to some nice items. You should get a Vivid Turban, Speed Shoes, Hero Costume, Hercules Ring, Yamato Belt, and Wizardry Ring. 8)The NW door by the bird guy leads to a treasure hunter. Give him a Gold Nugget and he'll start digging. Return later and give him a Gold Bullion. Come back later and you'll get your prize-a juke box. 9)The guy standing next to the western door is a weapon shop. The door leads to the outside world. Leave Shevat when you're ready. Go to the Yggsadril gear hanger, and talk to Chu-Chu, who is occupying Elly's spot. If you don't talk to Chu-Chu, you won't be able to put her in your party. Also, if you're wondering why you still have gears after they got absorbed into Deus, hear the lowdown on some of the gears. There aren't many places to go to. 1)There are the two anima dungeon's which are mainly for experience gaining. 2)You can return to Citan's house and get Midori's ring if you haven't done so yet. 3)First head to Taura's house, which is located on the eastern part of the map. Talk to him and he'll give you two very nice pieces of armor, a Manly Mantle, and Goddess Robe. 4)The only thing left to do is to head to the battling arena. Search the crystal to sell off all the fangs etc. Then head to the arena. There is a juke box here, which you can use the M-Disk on to listen to any track. If you didn't get the m-disk, you can win it through battling. The actual battling isn't much different from before, but you can choose either Weltall, Weltall-2, or Xenogears for the normal mode, and virtually any gear for the multiplayer mode. By beating all the gears in special mode 1, you get Argento as a playable gear in the arena. Subquest #1-Lighthouse Party: Fei, Emeralda, 1 other Stuff to get: Death Blower 1 Death Blower 2 Death Blower 3 G-God Father Z-charger Survival Tent Mermaid Ring (Lighthouse) Croaker Tribe (R): 1352/0, fang scales Griffon (G): 8050/0, fang Carrier F1 (R): 2495/0, fang Dragon (G): 4500/0, devil dress Next head to the lighthouse, it is on the NW corner of the big island in Aquvay. Make sure Emeralda is in your party. Head down the elevator to enter the underground city. When you pass by a doorway, Fei will inform you that you can dismount your gears and enter. Head to the south and grab the treasure. Continue along, and then head to the south at the fork. Get the treasure. Head the other direction at the fork and enter the door. Search one of the computers upstairs to watch a movie. Continue along the path and enter the door. Go upstairs, and search the papers in the SE corner more then once. You can learn about hypermode, and Big Joe. Exit the building and head east. The next door contains Big Joe's ultimate shop. The 4 treasure chests are random and they replenish. The shop has some near gear equipment, and sells drive. The engines aren't really worth getting as they have no fuel. It might be possible to use them in tandom with a z-charger, but it is safer to stay away from them. Exit the shop and keep heading east. Search the southern part of the parking lot and Fei will spot a manhole, climb into it. Head down the path, get the Z-charger in the subway car. Walk along the balcony to get a scene, and Emeralda will magically grow up. Now her stats go up a lot when she goes up a level. That's all there is in the lighthouse, so head back to the elevator and leave. Take adult Emeralda with you and talk to the old woman in shevat. If you have the mermaid tear she will make you a mermaid ring. Subquest #2-Duneman's Isle Party: Fei, 2 others Stuff to get: Yamoto Sword Kingly Armor God Father (Duneman Isle) Dune Man(R): 1000/120, - Neo Tin Robo(G): 1110/150, Extra Ar+1 Sand Shark(R): 2000/0, - Wyrm(G): 3132/0, Eyeball Dragon(G): 91500/0, Death Adder, Blessed Habit, Mumyo Sword Next stop is Duneman Isle. It is west of Bart's hideout, and east of Merkava. Make sure you land on the grassy coast on the south of the island, or you might get stuck. You have to kill the dunemen trio to get in. Hugging the waterfall to the north, head east 3 screens to reach a normal desert screen. Head north one screen, you'll see some fish. Keep going north a couple of screens to reach a skeleton. Jump up the bones and grab the Yamato sword. Head back to the screen where the fish were. This time head west, and you'll be on top of the waterfall. It's not hard to get the chest, but I don't think you can get both of them in one trip, so don't be greedy, and only go 1 direction. The chests contain the Kingly Armor, and God Father. When you will fall off you will get attacked by a wyrm, kill it with magic. Go back to the sandfall and get the other chest. A note on the dragons here. They are the hardest enemies in the game. You have to be very strong to beat one. You need Fei's final death blow, power crisis, as well as very strong companions. Unless you meet the requirements run like hell, or your entire party will be wiped out in one shot. To provide some protection from getting killed in one hit, bring Citan, and have someone wear the yamoto belt, as that should give you enough HP to survive dragon breath. Your reward for beating a dragon is some of the best equipment in the game, only if you have a trader's card on though. Also, they give a decent amount of xp. Leave the desert by helping the dune man with a stuck truck, he's west from the screen where you end up after falling form the sandfalls. Chapter LXI-First and Last (Part II) Party: Fei, 2 others(variations) Stuff to get: (Final Dungeun) G Godson Ammo Pilot Sheild Enemies: (Final Dungeun, first area) Eagle Armour:?/? Eagle Gunner: ?/? Eagle Blade: ?/? (Final Dungeun, second area corridors) Sword Seraph: ?/? Power Seraph: ?/?, AntiAngelSys (need trader card), Angel Ar S Earth Seraph: ?/? Fire Seraph: ?/? Time to end this wonderful adventure. Fly the Yggdrasil to the left-center of the map, towards the yellow dot. You'll see a big grey blob. Fly the Yggdrasil next to Deus and enter it. Walk north and drop down the Press select and you'll see a honeycomb map of sorts. Look to the upper right and you'll see what appears to be a dead end. Thats where you are trying to get to. Head north to the first intersection, then turn northeast to the next one. Go north past the laser (try not to get hit), at the next intersection turn northeast again. Next turn southeast, then northeast, and southeast again. Save, then go back to the last intersection. This time, turn north. Eventually you'll find a door at the end of the hallway. Go through the door. Jump down the tube. Try to avoid all the lasers. Eventually you'll reach the next area. Jump off the pillar. Examine the elevator and go down. Go south across the bridge. Go around the other side of the pillar and up the elevator. Go southeast across the bridge, around the pillar and on to the next elevator, but don't go down. Jump up to the top of the pillar. Examine the switch and a bridge below you will move. Jump off the pillar and now go down the elevator. Head east across the bridge, then up the elevator on the pillar. Go across the bridge to the north of you. Go down the elevator and across te bridge to your northeast. Jump up thepillar and examine the light. This will rotate the bridge by the exit. Head back to where you hit the first switch. Go northwest then southwest at the next pillar. At the next pillar go southeast and through the door. Go south and east at the first intersection and north at the next. Go through the door. Get the G-Godson Ammo out of the chest behind the pillar. Go back through the door. Go south, past the first intersection then southwest at the next. At the next intersection, go south through the door. Follow the path until you get to a pillar. Go up the elevator. At the top go east across the bridge. At the next pillar jump up and examine the light. Head back to the pillar and go down the elevator. Head southwest across the bridge, and down the elevator at the other side. Go across the only bridge at the bottom and through the door at the other end. If you want to press select; the door in the lower left leads to a pilot shield, otherwise head northwest at the first intersection and north at the next. Go through the door. Go until you get to a pillar and down the elevator. At the bottom, go east across the bridge then jump down the tube. You'll be in the same room, that you were in right before you fought Ramsus and Miang. To your east there is a Johnny Bot and you can leave. Save at the save point. When you're ready go north through 3 rooms, then jump in and get ready to fight deus. Story Sequence. ------------------------------------------------------------------------- Boss Battle: Deus(G): Kind of a hard battle, if you have the wrong equipment. If you have GNRS50's on everyone, AntiAngelSys on everyone, and Speed Shoes on one or more person, then I suggest go straight for deus, and waste his sorry butt. Otherwise, take Fei off your team and put another strong person in his place. The first orb to go past your gears if you press X as fast as you can to get through the text will be the Earthly Annointment orb. You definatly want to kill him. Other than that you may want to kill the Feul Leak orb (one clockwise of the earthly annointment orb). For this battle, put Chu-chu *shudder* on you team, and use her to heal your gears with her Forest Dance spell. Use two other weak guys for this battle, cause its the easiest one. The other orbs, contain Heal, and power drain. Neither of these are really necassary to kill. Just make sure that you DO NOT kill all 4 orbs, it makes it harder, just kill 3. When you're ready go for Deus. Put Fei back on your team, and I suggest: Citan and Maria, or Billy, for your second and third gear. Get everyone to infinity mode and keep wailing on him. When the angels in his hands get released, he's alomst dead, from this point kill him as fast as you can. Other than that all I can do is say "May the force be with you..." err...yeah. ------------------------------------------------------------------------- Story sequence. ------------------------------------------------------------------------- Final Boss Battle: Uroborous(G): This battle is very easy. All you have is Xenogears, just go to infinity mode, and just kick her sorry butt. ------------------------------------------------------------------------- Congratulations, you've just beat Xenogears, sit back and enjoy the well done ending. Thanks for using our FAQ, we hope it helped :) ************************************************************************** M I S C E L L A N E O U S ************************************************************************** ------------------------------- G A M E S H A R K C O D E S I got all these codes from Game Shark Creators Club. They have some really good codes for a lot of games, I highly suggest that you visit their site for updates, and codes for other games. Item Select: 3006F65A 00xx - Slot 1 3006F65B 00xx - Slot 2 3006F65C 00xx - Slot 3 3006F65D 00xx - Slot 4 3006F65E 00xx - Slot 5 3006F65F 00xx - Slot 6 3006F660 00xx - Slot 7 etc. - xx: 00 01 Aquasol 02 Aquasol S 03 Aquasol DX 04 Alphasol 05 Panalphsol 06 Rosesol 07 Rosesol S 08 Rosesol DX 09 Sigmasol 0A Zetasol 0B Zetasol DX 0C Physisol 0D Mentsol 0E Physimentsol 0F White Star 10 Brown Star 11 Red Star 12 Blue Star 13 Hard Star 14 Speed Star 15 Tragedienne 16 Comedienne 17 Igissol 18 Aegissol 19 Blue Rose 1A Red Rose 1B Black Rose 1C Element Aero 1D Element Terra 1E Element Pyro 1F Element Hydro 20 Samson's Hair 21 Debug Item 22 Debug Skill 23 Weak vs Wind 24 Weak vs Earth 25 Weak vs Fire 26 Weak vs Water 27 Stop! 28 Sleep! 29 Weakling 2A Confusion 2B Armor Loss 2C EXP Ball 2D Combo Ball 10 2E Omni 2F option 30 option 31 Omegasol 32 Survival Tent 33 STR Drive 34 VIT Drive 35 ETH Drive 36 ETHDEF Drive 37 HP Drive 38 EP Drive 39 Hob-Jerky 3A Hob-Meat 3B Hob-Steak 3C Fang 3D Eyeball 3E Scales 3F Bizfruit 40 Elfanana 41 Ariberry 42 Radish 43 Durian Juice 44 Nisan Water 45 Aveh Water 46 Toy Gun 47 Minigear 48 Anoret Seed 49 Anoret Fruit 4A Bulimy Seed 4B Bulimy Fruit 4C RPS Badge 4D H&S Badge 4E Tag Badge 4F Mermaid Tear 50 UFO Photo 51 Master Key 52 Sewer Keys 53 Bell Amulet 54 Book 1 55 Book 2 56 Book 3 57 Spider 58 Bird Egg 59 Dog Food 5A Gold Nugget 5B Spider Web 5C M Disk 5D Chu-chu Doll 5E Tickets 5F Chu-chu idol 60 Cabin Key 61 Kislev Map 62 Merkava Map 63 Shevat Map 64 Rock 65 Dawn Rock 66 Dusk Rock 67 Dark Rock 68 Gold Bullion 69 Ivory 6A Army Keycard 6B Work Permit 6C Dirty Badge 6D-FF (Crashes) Weapon Select: 3006D90A 00xx - Fei 3006D9AE 00xx - Elly 3006DA52 00xx - Norm Citan 3006DAF6 00xx - Bart 3006DC3E 00xx - Rico 3006DB9A 00xx - Billy 3006DE2A 00xx - Maria 3006DD86 00xx - Chu-chu 3006DCE2 00xx - Y. Emeralda 3006DECE 00xx - Kat. Citan 3006DF72 00xx - A. Emeralda - xx: 00 01 Magical Rod 02 Arcane Rod 03 Hot Rod 04 Lunar Rod 05 Marshal Rod 06 Thunder Rod 07 Stone Rod 08 Flare Rod 09 Ice Rod 0A Queen's Rod 0B Dynamite Rod 0C Dark Rod 0D Chaos Rod 0E Psycho Rod 0F Skull Rod 10 Leather Whip 11 Iron Whip 12 Whippa Snappa 13 Cobra Cracka 14 Serpent Sting 15 Black Snake 16 Silver Blood 17 Whip-Laster 18 Desert Worm 19 Sonic Wave 1A Wonder Whip 1B Thor's Thunda 1C Death Adder 1D barutoyobi(hirgana) 1E barutoyobi(hirgana) 1F B&J M10 Gun 20 B&J M686 Gun 21 Godfather 22 Matchlock 23 Ether Pistol 24 biri-yobi(hirgana) 25 Shotgun 26 biri-yobi(hirgana) 27 Sengoku Sword 28 Yamame Sword 29 Yamoto Sword 2A Mumyo Sword 2B shitanyobi(hirgana) 2C bakiyobi(hirgana) 2D bakiyobi(hirgana) 2E bakiyobi(hirgana) 2F bakiyobi(hirgana) 30 bakiyobi(hirgana) 31 bakiyobi(hirgana) 32 B&JM10A Ammo 33 B&JM10S Ammo 34 B&JM10X Ammo 35 B&JM686A Ammo 36 B&JM686S Ammo 37 B&JM686X Ammo 38 Godson Ammo 39 ShotG50 Ammo 3A ShotG60 Ammo 3B ShotG70 Ammo 3C ShotG80 Ammo 3D MatAero Ammo 3E MatTerra Ammo 3F MatPyro Ammo 40 MatHydro Ammo 41 MatLumin Ammo 42 MatUmbra Ammo 43 EthWind Ammo 44 EthEarth Ammo 45 EthFire Ammo 46 EthWater Ammo 47 Eth Light Ammo 48-FF (Crashes) Accessory Select: Slot 1 Slot 2 Slot 3 Fei 3006D914 00xx 3006D915 00xx 3006D916 00xx Elly 3006D9B8 00xx 3006D9B9 00xx 3006D9BA 00xx Norm Citan 3006DA5C 00xx 3006DA5D 00xx 3006DA5E 00xx Bart 3006DB00 00xx 3006DB01 00xx 3006DB02 00xx Rico 3006DC48 00xx 3006DC49 00xx 3006DC4A 00xx Billy 3006DBA4 00xx 3006DBA5 00xx 3006DBA6 00xx Maria 3006DE34 00xx 3006DE35 00xx 3006DE36 00xx Chu-chu 3006DD90 00xx 3006DD91 00xx 3006DD92 00xx Y. Emeralda 3006DCEC 00xx 3006DCED 00xx 3006DCEE 00xx Kat. Citan 3006DED8 00xx 3006DED9 00xx 3006DEDA 00xx A. Emeralda 3006DF7C 00xx 3006DF7D 00xx 3006DF7E 00xx - xx: 00 01 Martial Wear 02 Fencing Wear 03 Leather Vest 04 Metal Vest 05 Metal Jacket 06 Penguin Coat 07 War Mail 08 Crimson Vest 09 Black Leather OA Golden Vest 0B Plain ClotheP 0C Plain Clothes 0D Plain ClotheP 0E Plain Clothes 0F Wedding Dress 10 Martial Cap 11 Fencing Cap 12 Leather Hat 13 Metal Helmet 14 War Helm 15 Feathered Cap 16 Black Helmet 17 Golden Hood 18 Plain Headwear 19 Uniform 1A Bellona Tunic 1B Dervish Dress 1C Mermaid Mail 1D Beastly Robe 1E Executor Gown 1F Angelic Robe 20 Goddess Robe 21 Blessed Habit 22 Ladies' Dress 23 White Beret 24 Silver Beret 25 Ruby Helmet 26 Starlight 27 Vivid Turban 28 Ladies' Bonet 29 Blessed Helm 2A Stellar Cap 2B Red Mail 2C Iron Mail 2D Knight Mail 2E Dark Armor 2F Rose Tabard 30 Slayer Robe 31 Manly Mantle 32 Hero Costume 33 LegendaryRobe 34 Kingly Armor 35 Iron Helmet 36 Knight Helm 37 Dark Helm 38 King's Helm 39 Kaiser Helm 3A Men's Hat 3B Pilot Uniform 3C Battle Vest 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A Power Ring 5B Power Ring S 5C Stamina Ring 5D Stamina Ring S 5E Glasses 5F Super Goggles 60 Step Shoes 61 Premier Shoes 62 Ether Stone 63 Ether Stone Lg 64 Anti Eth Stone 65 Anti Eth Rock L 66 Speed Ring 67 Speed Ring S 68 Gallant Belt 69 Yamato Belt 6A Economether 6B Wizardry Ring 6C Hercules Ring 6D Trader Card 6E Holy Pendant 6F Coin of Fate 70 Life Stone 71 Power Crisis 72 Guardian Ring 73 Evasion Ring 74 Long Dark Coat 75 Battle Apron 76 Body Guard 77 Mind Guard 78 Poison Guard 79 Sleep Guard 7A Cool Shades 7B Brain Guard 7C Speed Shoes 7D Muscle Belt 7E Ether Doubler 7F Ether Guard 80 Wind Ring 81 Earth Ring 82 Fire Ring 83 Water Ring 84 Ether Reversa 85 Ether Veiler 86 Ether Maxer 87 Fei Jr. Doll 88 Bart Jr. Doll 89 Billy Jr. Doll 8A Elly Jr. Doll 8B Emer Jr. Doll 8C Mermaid Ring 8D Combo Star 8E Chu-chu Idol 8F Momento Chain 90 91 92 93 94 95 96-FF (Crashes) -Max Stats Character 999HP/99EP/AGL Atack/Hit%/Def Ether/Ethdef/EV% -------------------------------------------------------------------------- Fei 8006D8EE 03E7 3006D8F8 00FF 3006D8FB 00FF 8006D8F2 03E7 3006D8FE 00FF 3006D8FC 00FF 3006D8FA 00FF 3006D8F9 00FF 3006D8FF 00FF Elly 8006D992 03E7 3006D99C 00FF 3006D99F 00FF 8006D996 03E7 8006D9A2 00FF 3006D9A0 00FF 3006D99E 00FF 3006D99D 00FF 8006D9A3 00FF Norm Citan 8006DA36 03E7 3006DA40 00FF 3006DA43 00FF 8006DA3A 03E7 3006DA46 00FF 3006DA44 00FF 3006DA42 00FF 3006DA41 00FF 3006DA47 00FF Bart 8006DADA 03E7 3006DAE4 00FF 3006DAE7 00FF 8006DADE 03E7 3006DAEA 00FF 3006DAE8 00FF 3006DAE6 00FF 3006DAE5 00FF 3006DAEB 00FF Rico 8006DC22 03E7 3006DC2C 00FF 3006DC2F 00FF 8006DC26 03E7 3006DC32 00FF 3006DC30 00FF 3006DC2E 00FF 3006DC2D 00FF 3006DC33 00FF Billy 8006DB7E 03E7 8006DB86 FFFF 3006DB8B 00FF 8006DB82 03E7 3006DB8E 00FF 3006DB8C 00FF 3006DB8A 00FF 8006DB88 FFFF 3006DB8F 00FF Maria 8006DE0E 03E7 3006DE18 00FF 3006DE1B 00FF 8006DE12 03E7 3006DE1E 00FF 3006DE1C 00FF 3006DE1A 00FF 8006DE19 00FF 3006DE1F 00FF Y. Emeralda 8006DCC6 03E7 3006DCD0 00FF 3006DCD3 00FF 8006DCCA 03E7 3006DCD6 00FF 3006DCD4 00FF 3006DCD2 00FF 3006DCD1 00FF 3006DCD7 00FF Kat. Citan 8006DEB2 03E7 3006DEBC 00FF 3006DEBF 00FF 8006DEB6 03E7 3006DEC2 00FF 3006DEC0 00FF 3006DEBE 00FF ************************************************************************** A P P E N D I X ************************************************************************** Item Cost Notes -------------------------------------------------------------------------- Aquasol 20 +50 HP Aquasol S 100 +150 HP Aquasol DX 300 +500 HP Alphasol 1000 +999 HP Panalphasol 10000 +999 HP to all allies Rosesol 100 +10 EP Rosesol S 300 +20 EP Rosesol DX 800 +30 EP Sigmasol 1500 +99 EP Zetasol 100 Revives from KO'd Zetasol DX 1000 Revives from KO'd with full HP Physisol 10 Removes Physical status ailments Mentsol 20 Removes Mental status ailments Physimentsol 50 Removes all status ailments White Star 500 Wind UP/Earth DOWN Brown Star 500 Earth UP/Wind DOWN Red Star 500 Fire UP/Water DOWN Blue Star 500 Hard Star 800 Speed Star 1000 Tragedienne 10 Comedienne 10 Igissol 2000 Aegissol 2000 Blue Rose 1500 Red Rose 1500 Black Rose 1500 ElementAero 1200 ElementTerra 1200 ElementPyro 1200 ElementHydro 1200 Samson'sHair 1000 Debug Item 50 Debug Skill 50 Weak vs Wind 50 Weak vs Earth 50 Weak vs Fire 50 Weak vs Water 50 Stop! 50 Sleep! 50 Weakling 50 More Debug Items.....I'll write them later if I'm asked to Omegasol 50 SurvivalTent 150 STR Drive 10000 VIT Drive 10000 ETH Drive 10000 ETHDEF Drive 10000 HP Drive 20000 EP Drive 20000 Hob-Jerky 10 Hob-Meat 200 Hob-Steak 300 Fang 200 Eyeball 400 Scales 1000 Ivory 3000 Bizfruit 10 Elfanana 10 Ariberry 10 Radish 10 Durian Juice 10 Nisan Water 10 Aveh Water 10 Toy Gun 80 Minigear 120 Anoret Seed 10 Anoret Fruit 100 Bulimy Seed 10 Bulimy Fruit 100 Gold Nugget 4000 Gold Bullion 8000 Story Item Notes -------------------------------------------------------------------------- RPS Badge Win from boy in Lahan, used in Shevat Spider Web Buy in Shevat, found in Lahan, used in Shevat to fish Mermaid Tear Found in Lahan, used in Final Hideout to get Mermaid Ring Bird Egg Found in Mountain Path, given to Yui at Citan's House Spider Found in Mountain Path, eaten by Chu-chu when she joins H&S Badge Found in Bledivak, used in Shevat Kislev Map Found in Kislev Sewers Sewer Keys Found in Kislev Sewers, used there also Master Key Found in Kislev Gear Dock, used there also M Disk Found in Nortune, used in endgame Tag Badge Given from child in orphanage Book 1 Given from child in orphanage Book 2 Given from child in orphanage Book 3 Given from child in orphanage Cabin Key Found in abandoned transport ship Dusk Rock Found and used in Shevat Dawn Rock Found and used in Shevat Dark Rock Found and used in Shevat Work Permit Found and used in Solaris Tickets Found and used in Solaris ----------------- E Q U I P M E N T Rod(Elly) Att Cost Notes -------------------------------------------------------------------------- Magical Rod 4 50 - Arcane Rod 6 100 - Hot Rod 8 150 - Lunar Rod 10 600 Induces Sleep Marshal Rod 14 1000 - Thunder Rod 16 2200 Wind Elemental attack Stone Rod 16 2200 Earth Elemental attack Flare Rod 18 2600 Fire Elemental attack Ice Rod 16 2200 Water Elemental attack Queen's Rod 20 3200 Lower's DUR(?) Dynamite Rod 22 4500 - Dark Rod 24 5800 - Chaos Rod 26 7000 - Psycho Rod 30 12000 - Skull Rod 40 2200 - Whip(Bart) Att Cost Notes -------------------------------------------------------------------------- Leather Whip 2 60 - Iron Whip 4 120 - WhippaSnappa 6 280 - Cobra Cracka 5 700 Induces Poison SerpentSting 7 1200 - Black Snake 7 2400 Lowers Ethdef. Silver Blood 8 2800 - Whip-Lasher 10 3400 - Desert Worm 12 4800 - Sonic Wave 14 5600 - Wonder Whip 16 6200 - Thor'sThunda 20 7500 - Death Adder 24 8200 - Barutoyobi 0 0 debug Barutoyobi 0 0 debug Gun(Billy) Rank Cost Notes -------------------------------------------------------------------------- B&J M10 Gun A 2000 - B&J M686 Gun AA 3500 - Matchlock AA 12000 - Godfather AAA 20000 - Ether Pistol - 4000 debug(?) Biri-yobi - 0 debug Shotgun - 5000 debug(?) Biri-yobi - 0 debug Ammo(Billy) Att Cost Notes -------------------------------------------------------------------------- B&JM10A Ammo 21 20 - B&JM10S Ammo 18 40 - B&JM1OX Ammo 24 60 - B&JM686AAmmo 30 40 - B&JM686SAmmo 36 60 - B&JM686XAmmo 42 80 - Godson Ammo 60 200 - ShotG50 Ammo 30 30 - ShotG60 Ammo 36 60 - ShotG70 Ammo 42 90 - ShotG80 Ammo 48 120 - MatAero Ammo 48 150 Wind Elemental attack MatTerraAmmo 48 150 Earth Elemental attack MatPyro Ammo 48 150 Fire Elemental attack MatHydraAmmo 48 150 Water Elemental attack MatLuminAmmo 48 10 - MatUmbraAmmo 48 10 - EthWind Ammo 0 1000 Wind Elemental attack EthEarthAmmo 0 1000 Earth Elemental attack EthFire Ammo 0 1000 Fire Elemental attack EthWaterAmmo 0 1000 Water Elemental attack EthLightAmmo 0 1000 - Sword(Citan) Att Cost Notes -------------------------------------------------------------------------- SengokuSword 30 8000 - Yamame Sword 32 12000 - Yamoto Sword 35 20000 - Mumyo Sword 40 34464 - Shitanyobi 0 0 debug -Female use only Headgear Def Cost Notes -------------------------------------------------------------------------- Ladie's Bonnet 0 0 debug Stellar Cap 0 0 debug(?) White Beret 8 150 - Silver Beret 24 800 - Ruby Helmet 32 1600 - Starlight 38 2600 - Vivid Turban 50 4800 - Blessed Helm 55 10000 - Body-Wear Def Cost Notes -------------------------------------------------------------------------- Ladies' Dress 0 0 debug Pilot Uniform 6 5000 - Uniform 12 180 - Bellona Tunic 16 300 - Dervish Dress 44 1400 - Fuzzy Frock 50 2000 - Battle Dress 56 1900 - Mermaid Mail 58 2200 - Angelic Robe 60 10000 +10 Evade%/Ethdef. Devil Dress 62 3500 - Goddess Robe 80 12000 +10 Ether/Ethdef. Beastly Robe 82 5000 - Executor Gown 100 7000 - Blessed Habit 100 15000 - -Male use only Headgear Def Cost Notes -------------------------------------------------------------------------- Men's Hat 0 0 debug Iron Helmet 10 200 - Knight Helm 18 1000 - Dark Helm 35 1800 +5 Ethdef. King's Helm 40 2800 - Kaiser Helm 54 5200 - Body-Wear Def Cost Notes -------------------------------------------------------------------------- LegendaryRobe 0 10000 Def. up when ally KO'd, debug(?) Battle Vest 10 400 - Red Mail 14 220 - Iron Mail 20 800 - Knight Mail 34 1800 - Dark Armor 60 2400 +10 Ethdef. Rose Tabard 85 5400 - Manly Mantle 105 10000 Def. up when ally KO'd Slayer Robe 108 8000 - Hero Costume 112 10000 Def. down when ally KO'd Kingly Armor 120 12000 Def. up when ally KO'd -Both Male/Female Use Headgear Def Cost Notes -------------------------------------------------------------------------- PlainHeadwear 0 0 debug Martial Cap 1 30 - Fencing Cap 2 50 - Leather Hat 6 80 - Metal Helmet 10 200 - War Helm 20 600 - FeatherdCap 28 1200 - Black Helmet 35 2000 - Golden Hood 45 3800 - Body-Wear Def Cost Notes -------------------------------------------------------------------------- Plain Clothes 0 0 debug Plain Clothes 0 0 debug Plain Clothes 0 0 debug Plain Clothes 0 0 debug Martial Wear 2 50 Fei initial equip Fencing Wear 4 80 - Leather Vest 10 150 - WeddingDress 14 2000 +5 Ethdef. Metal Vest 18 350 - Metal Jacket 28 550 - Penguin Coat 40 1000 - Holy Habit 42 1200 Billy initial equip War Mail 52 1800 - Crimson Vest 64 2800 - BlackLeather 76 4200 - Golden Vest 90 5800 - Accessory Cost Notes -------------------------------------------------------------------------- Power Ring 200 +2 Attack Power Ring S 800 +5 Attack Stamina Ring 150 +2 Defense StaminaRingS 600 +5 Defense Glasses 150 +2 Hit% SuperGoggles 600 +5 Hit% Step Shoes 150 +2 Evade% PremierShoes 600 +5 Evade% EtherStone 500 +2 Ether EtherStoneLG 2000 +5 Ether AntiEthStone 500 +2 Ethdef. AntiEthRockL 2000 +5 Ethdef. Speed Ring 1200 +1 Agility Speed Ring S 3000 +2 Agility Gallant Belt 2000 10% more HP/Restore Yamato Belt 4000 25% more HP/Restore Ecomether 12000 Halves battle EP usage WizardryRing 20000 Learn deathblows quicker HerculesRing 16000 1.5x XP gained Trader Card 50000 get rare items after fights Holy Pendant 8000 support abilities x2 effect Coin of Fate 200 ?? Life Stone 20000 2x HP restoration Power Crisis 15000 HP down, attack up GuardianRing 2000 Increases Defense(?) Evasion Ring 3000 Increases Evade%(?) LongDarkCoat 12000 +10 Attack, +10 Ethdef. Battle Apron 6000 +5 attack, +5 defense Body Guard 8000 Blocks Physical abnormalities Mind Guard 8000 Blocks Mental abnormalities Poison Guard 150 Blocks poison status Sleep Guard 150 Blocks sleep status Cool Shades 150 Blocks confusion status Brain Guard 150 Blocks forget status Speed Shoes 5000 x2 agility Muscle Belt 3000 Increases Defense(?) EtherDoubler 38000 x2 EP usage, x2 ether power Ether Guard 8000 Blcoks Ep-absorb attacks Wind Ring 5000 Defense vs. Wind elemental Earth Ring 5000 Defense vs. Earth elemental Fire Ring 5000 Defense vs. Fire elemental Water Ring 5000 Defense vs. Water elemental EtherReversa 10000 +HP from defending elemental Ether Veiler 10000 Doubles elemental defense Ether Maxer 10000 Elem. Def blocks Eth. Weap.(?) Fei Jr.Doll 60000 Bart Jr.Doll 60000 BillyJr.Doll 60000 Elly Jr.Doll 60000 Emer Jr.Doll 60000 Mermaid Ring 10000 +10 Eth/Ethdef, Emeralda only Combo Star 20000 Learn deathblows quicker Chu-chu Idol 40000 MomentoChain 100 +6 Eth/Ethdef, Rico only ------------------------------------- G E A R P A R T S / U P G R A D E S GRods(Elly) Att Cost Notes -------------------------------------------------------------------------- Magic RodG 7 200 - Arcane RodG 9 500 Iron Fist RodG 13 1000 Spare the RodG 17 1800 Hot RodG 29 4200 Thunder RodG 65 8200 Stone RodG 65 8200 Flare RodG 70 8800 Ice RodG 65 8200 Chrono RodG 80 10000 Smoke RodG 83 12000 Chaos RodG 85 13200 81 0 97 0 115 0 Water Elemental GWhips(Bart) Att Cost Notes -------------------------------------------------------------------------- Leather GWhip 10 1000 Iron GWhip 16 1600 SnapperGWhip 18 2000 Serpent GWhip 35 4500 BSnake GWhip 50 6800 SBlood GWhip 56 7600 Thor GWhip 100 13000 induces 'Power Loss' status Sonic GWhip 120 16800 Silences enemy 78 0 debug 90 0 debug 110 0 debug 120 0 debug 130 0 debug 0 0 debug 0 0 debug GGuns(Billy) Rank Cost Notes -------------------------------------------------------------------------- G-M10 Gun A 4000 G-M686 Gun AA 7800 G-Godfather AAA 24000 G-Matchlock AA 20000 G-EthPistol 0 debug Biri-yobi 0 debug(?) G-Gatling Gun 0 debug(?) 0 debug(?) GAmmo(Billy) Att Cost Notes -------------------------------------------------------------------------- G-M10A Ammo 18 100 G-M10S Ammo 30 200 G-M10X Ammo 42 300 G-M686A Ammo 24 200 G-M686S Ammo 36 300 G-M686X Ammo 48 400 G-Godson Ammo 72 1000 G-GG040 Ammo 24 100 G-GG060 Ammo 36 200 G-GG080 Ammo 48 300 G-GG100 Ammo 60 400 G-MAero Ammo 60 500 G-MTerra Ammo 60 500 G-MPyro Ammo 60 500 G-MHydra Ammo 60 500 G-MLumin Ammo 54 500 G-MUmbra Ammo 54 500 Eth Wind Ammo 1000 Eth Earth Ammo 1000 Eth Fire Ammo 1000 Eth Water Ammo 1000 Eth Light Ammo 1000 Sword(Citan) Att Cost Notes -------------------------------------------------------------------------- Sengoku Sword 90 9000 Yamame Sword 110 13000 Kishin Sword 120 14000 Yamoto Sword 160 22000 Kijin Sword 200 36000 Gear Part Cost Notes -------------------------------------------------------------------------- Extar Ar +2 Defense Extra Ar+1 +5 Defense Extra Ar+2 +8 Defense Extra Ar+3 +10 Defense Extra A4+4 +20 Defense Extra Ar+5 +30 Defense Extra Ar+6 +50 Defense Extra Ar+7 +80 Defense Extra Ar DX +100 Defense Lite Ar+1 +15 Defense, +5 Response Lite Ar+2 +40 Defense, +5 Response Lite Ar+3 +60 Defense, +5 Response Silver Ar +10 Defense, Gel damage down 50% Silver Ar+1 +50 Defense, Gel damage down 50% Lite Alloy +30 Defense Heavy Alloy +30 Defense Beam Coat Beam damage down 50% Mirror Ar +50 Defense, Beam damage down 50% Mirror Ar+1 +100 Defense, Beam damage down 50% Mica Electric damage down 30% Insulated Ar +10 Defense, Electric damage down 30% InsulateAr+1 +50 Defense, Electric damage down 30% Molecular Ar Stress damage down 10% Stress Ar Stress damage down 20% Stress Ar+1 Stress damage down 30% ShockproofAr Spin damage down 10% Seal Ar Seal damage down 50% Seal Ar+1 Seal damage down 75% Angel Ar +50 Defense, Angel damage down 30% Angel Ar+1 +100 Defense, Angel damage down 50% Angel Ar S +50 Ethdef., Angel damage down 50% Ether Ar +50 Ethdef. Ether Ar+1 +100 Ethdef. Ether Ar+2 +150 Ethdef. Ether Ar+3 +200 Ethdef. Wind Veil Ar Wind element Defense EarthVeil Ar Earth element Defense Fire Veil Ar Fire element Defense WaterVeil Ar Water element Defense Old Circuit +10 Response(+defense?) Simp Circuit +10 Response(+defense?) Resp Circuit +20 Reponse Def Circuit (+defense?) A Circuit agility up in barrens B Circuit agility up in snow C Circuit agility up in desert D Circuit agility up in water E Circuit +10 Ethdef., +4 EthAmp F Circuit ?? G Circuit ?? A Circuit+1 ?? B Circuit+1 ?? C Circuit+1 agility up in desert D Circuit+1 ?? E Circuit+1 ?? F Circuit+1 ?? G Circuit+1 ?? A/C Agility up in desert Beam Jammer Beam damage down 75% Ground Electric damage down 50% Stress Mat Stress damage down 25% AirtightHull Gas damage down 20% Noise Filter Sonic damage down 100% AntiAngelSys Angel damage down 100% 02 Cylinder Agility up in water MagneticCoat +25 Reponse Ballast +30 Armor? Gold Plate Gel damage down 100% Seal Barrier Seal damage down 100% Customizer ??, debug Hex ??, debug Wind Stone ?? Earth Stone ?? Fire Stone ?? Water Stone ?? Energy Saver Reduces fuel usage? Power Magic + EthAmp Lens Cover Blocks Camera Damage Veil Doubler Doubles elemental Defense? Sword Veil Blocks Ether Weapons? Magic Guard Protects Eth Mach? Engine Guard Blocks Engine Damage Pilot Shield Blocks pilot confusion Tank Guard Blocks Fuel loss/drainage Ar Repairer Blocks Armor Damage Motion Guard Blocks Slow status Ar Guard Blocks Armor Corrosion Frame HP10 Restores 10% HP Frame HP30 Restores 30% HP Frame HP50 Restores 50% HP Frame HP70 Restores 70% HP Frame HP90 Restores 90% HP FX Cleaner Removes status ailments when charging DeathBlower1 Enables Triangle, X combo Deathblower2 Enables Square, X combo Deathblower3 Enables X, X combo GNRS20 1.2 engine output GNRS50 1.5 engine output A Charger Restores 50 fuel when charging S Charger Restores 100 fuel when charging X Charger Resotres 200 fuel when charging Z Charger Restores 500 fuel when charging Engine Attack Fuel Cost -------------------------------------------------------------------------- G4-1200 40 1200 800 G6-1200 60 1200 1200 Z9-1500 90 1500 1800 V10-2000 100 2000 2000 V12-2000 120 2000 2600 W13-1700 130 1700 2600 V15-2000 150 3000 3000 V18-2000 180 2500 4000 E20-2700 200 2700 4000 R23-3000 230 3000 6000 V28-2200 280 2200 6000 B30-4200 300 4200 10000 K35-3500 350 3500 12000 F40-5400 400 5400 13000 G45-4600 440 4200 18000 S50-6600 500 6600 24000 N55-5800 550 5800 24000 Y60-7000 600 7000 32000 X70-8000 700 8000 50000 Frame Character HP Cost -------------------------------------------------------------------------- WELT-01800 Fei 1800 150 WELT-02100 Fei 2100 400 WELT-02500 Fei 2500 800 WELT-03000 Fei 3000 1400 WELT-03600 Fei 3600 2200 WELT-04300 Fei 4300 3200 WELT-05100 Fei 5100 4400 WELT-06100 Fei 6100 4700 WELT-07300 Fei 7300 6100 WELT-08700 Fei 8700 8000 WELT-10400 Fei 10400 8900 WELT-12400 Fei 12400 11300 WELT-14800 Fei 14800 11900 WELT-17700 Fei 17000 12400 WELT-21200 Fei 21200 15100 XENO-30400 Fei 30400 ?? VIER-01500 Elly 1500 100 VIER-04000 Elly 4000 2900 VIER-04800 Elly 4800 3900 VIER-05800 Elly 5800 4100 VIER-07000 Elly 7000 5200 VIER-08400 Elly 8400 7200 VIER-09800 Elly 9800 8100 VIER-12000 Elly 12000 10600 VIER-14300 Elly 14300 13600 VIER-17000 Elly 17000 15600 BRIG-01900 Bart 1900 250 BRIG-02200 Bart 2200 500 BRIG-02700 Bart 2600 900 BRIG-05400 Bart 5400 4600 BRIG-06400 Bart 6400 4800 BRIG-07700 Bart 7700 6300 BRIG-09100 Bart 9100 7100 BRIG-11000 Bart 11000 9900 BRIG-13000 Bart 13000 11200 BRIG-15800 Bart 15800 12400 BRIG-18500 Bart 18500 13200 BRIG-22200 Bart 22200 15000 BRIG-26000 Bart 26000 16200 HEIM-02500 Citan 2500 HEIM-03200 Citan 3200 1800 HEIM-05400 Citan 5400 4600 HEIM-06400 Citan 6400 4900 HEIM-07800 Citan 7800 6700 HEIM-09200 Citan 9200 7700 HEIM-11000 Citan 11000 9700 HEIM-13000 Citan 13000 11200 HEIM-19000 Citan 19000 13300 HEIM-27000 Citan 27000 15500 STIE-05800 Rico 5800 4300 STIE-06900 Rico 6900 5600 STIE-08200 Rico 8200 7200 STIE-09800 Rico 9800 8300 STIE-11700 Rico 11700 10000 STIE-13800 Rico 13800 12000 STIE-16500 Rico 16500 13000 STIE-20000 Rico 20000 14200 STIE-30000 Rico 30000 17400 RENM-07200 Billy 7200 6000 RENM-08600 Billy 8600 7200 RENM-10200 Billy 10200 8600 RENM-12000 Billy 12000 10700 RENM-14200 Billy 14200 12800 RENM-20800 Billy 20800 14800 RENM-24000 Billy 24000 16200 #17-18000 Maria 18000 13000 #17-22000 Maria 22000 15000 #17-30000 Maria 30000 16200 CRES-14000 Emeralda 14000 11400 CRES-17200 Emeralda 17200 12500 CRES-20800 Emeralda 20800 14500 Armor Cost Def. Ethdef. -------------------------------------------------------------------------- MS 3 50 30 - MS 6 500 60 - MS 7.5 1000 75 - MS 9 1500 90 - MS 12 2500 120 - MS 15 3500 150 - XMS 25 6500 250 - XMS 30 8000 300 - XMS 40 10000 400 - RX Metal 50 12000 500 - RX Metal 60 15000 600 - RX Metal 70 20000 700 - Z Alloy 20/5 5000 200 50 Z Alloy 30/10 10000 300 100 Z Alloy 40/15 12500 400 150 Z Alloy 50/20 15000 500 200 Z Alloy 60/25 20000 600 250 ----------------- A B I L I T I E S -Deathblows Each character has his/her own Deathblow attacks, with the exception of Chu-Chu and Maria. Each can be learned with repeated use of the button combinations. You may also save up AP points by not using all of your 6/7 points given at the begining of your turn. Up to 28 may be allocated, and may be used to unleash a powerful consecutive combo, consisting any of the moves with a * next to it. Fei Combo AP Notes -------------------------------------------------------------------------- *Raijin T,X 4 - *Senretsu T,T,X 5 - *Hagan S,X 5 - *Hoten T,T,T,X 6 - *Tenbu T,S,X 6 - *Ryujin S,T,X 6 - *Koho X,X 6 - Fukei T,T,T,T,X 7 Wind Elemental Chikei T,T,S,X 7 Earth Elemental Kakei T,S,T,X 7 Fire Elemental Suikei S,T,T,X 7 Water Elemental Kokei S,S,X 7 Light Elemental Yamikei X,T,X 7 Darkness Elemental Elly Combo AP Notes -------------------------------------------------------------------------- *Screamer T,X 4 - *Cyclone Kick T,T,X 5 - *Breakthrough S,X 5 - *Double Shock T,T,T,X 6 - *Sky Attack T,S,X 6 - *Bright Spark S,T,X 6 - *Stink Kick X,X 6 - Anemo Zap T,T,T,T,X 7 Wind Elemental Terra Charge T,T,S,X 7 Earth Elemental Thermo Thump T,S,T,X 7 Fire Elemental Aqua Frost S,T,T,X 7 Water Elemental Citan(Hand) Combo AP Notes -------------------------------------------------------------------------- *Ukigomo T,X 4 - *Mufu T,T,X 5 - *Jinrai S,X 5 - *Shinrai T,T,T,X 6 - *Renken T,S,X 6 - *Hakai S,T,X 6 - *Ougi X,X 6 - Willow Wind T,T,T,T,X 7 Wind Elemental Rare Earth T,T,S,X 7 Earth Elemental Hell Fire T,S,T,X 7 Fire Elemental Tsunami Ice S,T,T,X 7 Water Elemental Bart Combo AP Notes -------------------------------------------------------------------------- *Head Hunter T,X 4 - *Twin Sonic T,T,X 5 - *Rhythm Shock S,X 5 - *Dynamic T,T,T,X 6 - *Astral T,S,X 6 - *Bracer S,T,X 6 - *Justice X,X 6 - Angel T,T,T,T,X 7 Wind Elemental Land Break T,T,S,X 7 Earth Elemental Prominence T,S,T,X 7 Fire Elemental Tornado S,T,T,X 7 Water Elemental Rico Combo AP Notes -------------------------------------------------------------------------- *Rico Rocket T,X 4 - *Death Drive T,T,X 5 - *Banderas S,X 5 - *Dragon Fist T,T,T,X 6 - *Fire Bomb T,S,X 6 - *Pile Crusher S,T,X 6 - *Spin Strike X,X 6 - Death Roll T,T,T,T,X 7 - Flame Lariat T,T,S,X 7 - Hell Splash T,S,T,X 7 - Billy Combo AP Notes -------------------------------------------------------------------------- *Adams Apple T,X 4 - *Gunholic T,T,X 5 - *Hell Blast S,X 5 - *Nut Crack T,T,T,X 6 - *Sky Walker T,S,X 6 - *Devil Blast S,T,X 6 - *Banfrau X,X 6 - True Dream T,T,T,T,X 7 - Holy Gate T,T,S,X 7 - Dear Friend T,S,T,X 7 - Citan(Sword) Combo AP Notes -------------------------------------------------------------------------- *Amaoto T,X 4 - *Engetsu T,T,X 5 - *Amagumo S,X 5 - *Himatsu T,T,T,X 6 - *Yako T,S,X 6 - *Zanretsu S,T,X 6 - *Myogetsu X,X 6 - Festive Wind T,T,T,T,X 7 Wind Elemental Rumble Earth T,T,S,X 7 Earth Elemental Haze of Fire T,S,T,X 7 Fire Elemental Crystal Water S,T,T,X 7 Water Elemental Emeralda Combo AP Notes -------------------------------------------------------------------------- *Leg Cutter T,X 4 - *Wave Cutter T,T,X 5 - *Leg Spin S,X 5 - *Hammerhead T,T,T,X 6 - *Grand Arm T,S,X 6 - *Divider S,T,X 6 - *Flying Arm X,X 6 - Tornado Hand T,T,T,T,X 7 - Reycount T,T,S,X 7 - Dark Beast T,S,T,X 7 - -Spells (I'll take the levels later) Fei(Chi) EP Level Target Notes -------------------------------------------------------------------------- Guided Shot 2 Enemy, Single Ball of Chi Inner Healing 2 Ally, Single Restores HP Iron Valor 3 Self Attack up Counter Force 4 Self Counters enemy attacks Yang Power 5 Self Defense up, Attack down Yin Power 5 Self Attack up, Defense down Radiance 10 Enemy, Single Explosion of Chi Big Bang 20 Enemy, All Chi attack, chance of Stop Elly(Ether) EP Level Target Notes -------------------------------------------------------------------------- Anemo Bolt 2 Enemy, Single Wind Elemental attack Terra Lance 2 Enemy, Single Earth Elemental attack Thermo Cube 2 Enemy, Single Fire Elemental attack Aqua Ice 2 Enemy, Single Water Elemental attack Anemo Burn 6 Enemy, Area Wind Elemental attack Terra Storm 6 Enemy, Area Earth Elemental attack Thermo Dragon 6 Enemy, Area Fire Elemental attack Aqua Mist 6 Enemy, Area Water Elemental attack Anemo Wave 10 Enemy, All Wind Elemental attack Terra Ghost 10 Enemy, All Earth Elemental attack Thermo Largo 10 Enemy, All Fire Elemental attack Aqua Lord 10 Enemy, All Water Elemental attack Bart(Ether) EP Level Target Notes -------------------------------------------------------------------------- Wild Smile 2 Enemy, Single ACC down Heaven Cent 2 Enemy, Single Non-elemental attack White Lure 3 Enemy, Single Enemy attacks own team Red Cologne 4 Self Attack up Blue Cologne 6 Self Acc/EV up White Cologne 6 Self Counters enemy attacks Wind Mode 4 Ally, Single Attack with Wind element Earth Mode 4 Ally, Single Attack with Earth element Fire Mode 4 Ally, Single Attack with Fire element Water Mode 4 Ally, Single Attack with Water element Rico(Ether) EP Level Target Notes -------------------------------------------------------------------------- Steel Fist 2 Self Attack up Steel Body 2 Self Defense up Steel Spirit 2 Self Ethdef. up Steel Mettle 2 Self Non-elemental attack Citan(Arcane) EP Level Target Notes -------------------------------------------------------------------------- Sazanami 2 Start Ally, Single Restores HP Renki 2 Self Next spell affects all Fuuseii 4 Ally, Single Earth element resistence up Chiseii 4 Ally, Single Wind element resistence up Kaseii 4 Ally, Single Water element resistence up Suiseii 4 Ally, Single Fire element resistence up Ryokusho 3 Ally, Single Removes all physical status Reisho 3 Ally, Single Removes all mental status Koga 2 Ally, Single Defense up, Attack down Yamiga 2 Ally, Single Attack up, Defense down Senki 6 Ally, Single Haste Billy(Ether) EP Level Target Notes -------------------------------------------------------------------------- Purity Light 2 Ally, Single Removes all status ailments Healing Light 2 Ally, Single Restores HP Holy Light 4 Ally, All Restores HP Goddess Call 4 Ally, Single Haste Goddess Eyes 4 Ally, Single Defense up Wind Shield 4 Ally, Single Earth element resistence up Earth Shield 4 Ally, Single Wind element resistence up Fire Shield 4 Ally, Single Water element resistence up Water Shield 4 Ally, Single Fire element resistence up Goddess Wake 8 Ally, Single Restores from KO'd status Maria(Controls) EP Level Target Notes -------------------------------------------------------------------------- Robo Beam 2 Enemy, Single Physical attack Robo Missile 4 Enemy, Single Physical attack Robo Punch 5 Enemy, Area Physical attack Robo Kick 8 Enemy, Area Physical attack Graviton Gun 30 Enemy, All Physical attack Emeralda(Ether) EP Level Target Notes -------------------------------------------------------------------------- Anemo Dharm 3 Enemy, Single Wind Elemental attack Terra Feist 3 Enemy, Single Earth Elemental attack Thermo Gord 3 Enemy, Single Fire Elemental attack Aqua Aroum 3 Enemy, Single Water Elemental attack Anemo Omega 6 Enemy, All Wind Elemental attack Terra Holz 6 Enemy, All Earth Elemental attack Thermo Geist 6 Enemy, All Fire Elemental attack Aqua Dhaum 6 Enemy, All Water Elemental attack --------------------------- G E A R A B I L I T I E S *: need deathblower item -Weltall, Weltall 2, Xenogears(Fei) Name Combo Fuel Attack Level ------------------------------------------------------------------------- Raigeki T T 10+40 1 Reppu T S 10+50 1 Raigo* T X 10+10 1 Hasan S T 20+70 1 Ryuten S S 20+80 1 Jyuju* S X 20+20 2 Raimai X T 30+100 3 Ryumai X S 30+110 3 Shinrai* X X 30+30 3 Kosho X T 10 Infinite Goten X S 20 Infinite Kishin X 30 Infinite Special Option Fuel Notes ------------------------------------------------------------------------- System Id 1000 Enter hyper mode automatically Thor Wave 600 Chi Attack, stronger Guided Shot Flaming Hell 1000 Fire attack all enemies -Vierge(Elly) Name Combo Fuel Attack Level ------------------------------------------------------------------------- Double Impact T T 10+50 1 Hard Smash T S 10+40 1 Beat Storm* T X 10+10 1 Sonic Drive S T 20+70 2 Heart Strike S S 20+80 2 Mega Impact* S X 20+20 2 Flash Drive X T 30+100 3 High Diva X S 30+110 3 Blaze Dance* X X 30+30 3 Flash Flail T 10 Infinite Blue Blast S 20 Infinite Dark Diva X 30 Infinite Special Option Fuel Notes ------------------------------------------------------------------------- Aerods 400 Ether Attack on enemies -Hiemdall, Fenrir(Citan) Name Combo Fuel Attack Level ------------------------------------------------------------------------- Kentsui T T 1 Reppu T S 1 Ryukage* T X 1 Shinrai S T 2 Tensho S S 2 Ryuga* S X 2 Hakai X T 3 Kenjin X S 3 Tensho* X X 3 Ochiba T 10 Infinite Zanretsu S 20 Infinite Enken X 30 Infinite Special Options: None -Brigandier, Andvari(Bart) Name Combo Fuel Attack Level ------------------------------------------------------------------------- Chain Whip T T 1 Beat Serpent T S 1 Spark Wave* T X 1 Blood Whip S T 2 Hit Storm S S 2 Dead Cannon* S X 2 Dance Wave X T 3 Twin Snake X S 3 Sky Drive* X X 3 Meteorfall T Infinite DeadDance S Infinite Soul End X Infinite Special Option Fuel Notes ------------------------------------------------------------------------- Ygg D. Charge 600 Ether attack on group of enemies -Stier(Rico) Name Combo Fuel Attack Level ------------------------------------------------------------------------- Drill War T T 1 Bomberhead T S 1 Drill Driver* T X 1 Grand Slam S T 2 Twister D S S 2 Hammer G* S X 2 Mega Body X T 3 Sky Dive X S 3 Scrap* X X 3 Drill kaiser T Infinite Drive kaiser S Infinite Iron kaiser X Infinite Special Options: None -Renmauzo(Billy) Name Combo Fuel Attack Level ------------------------------------------------------------------------- Double Snap T T 1 Hard Snap T S 1 Hard Gun* T X 1 Gun Blaze S T 2 Impact Gun S S 2 Holy Fist* S X 2 Blaze Shot X T 3 Hard Gattling X S 3 Say Gattlin* X X 3 Thousand T Infinite Holy climb S Infinite Holy soul X Infinite Special Option Fuel Notes ------------------------------------------------------------------------- Jesse Cannon 500 Ether attack on group of enemies Jesse Buster 1000 Ether attack on group of enemies -Crescens(Emeralda) Name Combo Fuel Attack Level ------------------------------------------------------------------------- Arm Bash T T 1 Air Bash T S 1 Dance Bash* T X 1 Devil Hand S T 2 Devil Hold S S 2 Devil Bird* S X 2 Dead Spin X T 3 Dead Drive X S 3 Dead Melody* X X 3 Dark Wave T Infinite Dark Force S Infinite Dark World X Infinite Special Options: None -Seibzehn(Maria) Name Combo Fuel Attack Level ------------------------------------------------------------------------- Mega Hammer T T 1 Dyna Fight T S 1 Gravity Fist* T X 1 Dyna Rush S T 2 Head Dive S S 2 Gravity Press* S X 2 Meteor Press X T 3 Iron Break X S 3 Iron Storm* X X 3 Fire Drive T Infinite Magneto S Infinite Maria beat X Infinite Special Option Fuel Notes ------------------------------------------------------------------------- Missile Pod 400 Ether attack on enemy group Graviton Cannon 1000 Heavy ether attack on enemy ----------- S T O R E S Lahan Items Aquasol 50 Rosesol 100 Omegasol 50 SurvivalTent 150 Dazil Accessories Magical Rod 50 Arcane Rod 100 Leather Whip 60 Martial Wear 50 Fencing Wear 80 Martial Cap 30 Fencing Cap 40 Power Ring 200 Stamina Ring 150 Balthasar, Stalactite Cave Aquasol 20 Rosesol 100 Omegasol 50 Survival Tent 150 Maison, Yggdrasil, Chapter 11- Items Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentisol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Accessories Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 Bart's Lair Items Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentisol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Accessories Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 Bledivak Open Air Market Radish 8-10 Elfanana 8-10 Ariberry 8-10 Weapons Shop Magical Rod 50 Arcane Rod 100 Iron Whip 120 Whippa Snappa 280 Armor Shop Leather Vest 150 Leather Hat 80 Power Ring 200 Speed Ring 1200 Item Shop Aquasol 20 Rosesol 100 Zetasol 100 Physisol 10 Mentasol 20 Omegasol 50 Survival Tent 150 Nisan Items Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Accessories Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 Holy Pendant 8000 Life Stone 20000 Ether Doubler 38000 Kislev border, Repair Bot Aquasol 20 Rosesol 100 Omegasol 50 Survival Tent 150 Hammer: Kislev, D Block Items Aquasol 20 Rosesol 100 Zetasol 100 Physisol 10 Mentasol 20 Omegasol 50 Survival Tent 150 Accessories Metal Jacket 550 Metal Helmet 200 Poison Guard 1500 Sleep Guard 1500 Brain Guard 1500 GuardianRing 2000 Accessory Shop: Nortune, A-block Metal Jacket 550 Metal Helmet 200 Poison Guard 1500 Sleep Guard 1500 Brain Guard 1500 GuardianRing 2000 Item Shop: Thames, Deck Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Igissol 2000 Aegissol 2000 Omegasol 50 Survival Tent 150 Accessory Shop: Thames, Deck Marshal Rod 1000 Serpent Sting 1200 B&JM10A Ammo 20 ShotG50 Ammo 30 Penguin Coat 1000 Dervish Dress 1400 Wind Ring 5000 Earth Ring 5000 Fire Ring 5000 Water Ring 5000 Maison: Yggdrasil II, Chapters 29-33 Items Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Igissol 2000 Aegissol 2000 Omegasol 50 Survival Tent 150 Accessories Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 Maison: Yggdrasil II, Chapters 34-60 Items Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Igissol 2000 Aegissol 2000 Omegasol 50 Survival Tent 150 Accessories Marshal Rod 1000 Serpent Sting 1200 B&JM10A Ammo 20 ShotG50 Ammo 30 Penguin Coat 1000 Dervish Dress 1400 Wind Ring 5000 Earth Ring 5000 Fire Ring 5000 Water Ring 5000 Chu-chu Store: Aphel Aura, Shevat Counter Chuchu Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol 100 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Element Aero 1200 Element Terra 1200 Element Pyro 1200 Element Hydro 1200 Omegasol 50 Survival Tent 150 Sleeping Chuchu Thunder Rod 2200 Stone Rod 2200 Flare Rod 2600 Ice Rod 2200 Dynamite Rod 4500 Silver Blood 2800 EthWind Ammo 1000 EthEarth Ammo 1000 EthFire Ammo 1000 EthWater Ammo 1000 War Mail 1800 War Helm 1600 EtherStone 500 AntiEthStone 500 Nisan-Chapter 42 Items Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol 100 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Element Aero 1200 Element Terra 1200 Element Pyro 1200 Element Hydro 1200 Omegasol 50 Survival Tent 150 Accessories Thunder Rod 2200 Stone Rod 2200 Flare Rod 2600 Ice Rod 2200 Dynamite Rod 4500 Silver Blood 2800 EthWind Ammo 1000 EthEarth Ammo 1000 EthFire Ammo 1000 EthWater Ammo 1000 War Mail 1800 War Helm 1600 EtherStone 500 AntiEthStone 500 Equipment Store: Etrenank, Solaris Matchlock 12000 B&JM10X Ammo 60 B&JM686X Ammo 80 ShotG70 Ammo 90 MatAero Ammo 150 MatTerra Ammo 150 MatPyro Ammo 150 MatHydro Ammo 150 Crimson Vest 2800 Feathered Cap 1200 Item Shop: Eternank, Solaris Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol 100 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Johnny, Anima Relic Sites #1, #2 Items Aquasol 20 Aquasol S 100 Aquasol DX 300 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Igissol 2000 Aegissol 2000 Omegasol 50 Survival Tent 150 Accessories Wonder Whip 6200 Yamame Sword 12000 B&JM10A Ammo 20 B&JM10S Ammo 40 B&JM10X Ammo 60 B&JM686A Ammo 40 B&JM686S Ammo 60 B&JM686X Ammo 80 Godson Ammo 200 ShotG50 Ammo 30 ShotG60 Ammo 60 ShotG70 Ammo 90 ShotG80 Ammo 120 MatAero Ammo 150 MatTerra Ammo 150 MatPyro Ammo 150 MatHydro Ammo 150 Black Leather 4200 Black Helmet 2000 Power Ring S 800 Stamina Ring S 600 Speed Ring 1200 Guardian Ring 2000 Evasion Ring 3000 Body Guard 8000 Mind Guard 8000 Repair Bot, Merkava Items Aquasol 20 Rosesol 100 Omegasol 50 Survival Tent 150 Downed Shevat Items Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol 100 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Accessories Sonic Wave 5500 Thor's Thunda 7500 B&JM10X Ammo 60 B&JM686 Ammo 80 ShotG70 Ammo 90 Godson Ammo 200 Shot G80 Ammo 120 MatAero Ammo 150 MatTerra Ammo 150 MatPyro Ammo 150 MatHydro Ammo 150 Ether Stone 500 EtherStoneLg 2000 AntiEthStone 500 AntiEthRockL 2000 Maison, Yggdrasil III-Chapter 61 Items Aquasol 20 Aquasol S 100 Aquasol DX 300 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Igissol 2000 Aegissol 2000 Omegasol 50 Survival Tent 150 Accessories Sonic Wave 5500 Thor's Thunda 7500 B&JM10X Ammo 60 B&JM686 Ammo 80 ShotG70 Ammo 90 Godson Ammo 200 Shot G80 Ammo 120 MatAero Ammo 150 MatTerra Ammo 150 MatPyro Ammo 150 MatHydro Ammo 150 Ether Stone 500 EtherStoneLg 2000 AntiEthStone 500 AntiEthRockL 2000 Gear Stores Balthasar Weapons Parts Extra Ar+1 50 Engine G6-1200 1200 Frames WELT-02100 400 WELT-02500 800 HEIM-03200 1800 BRIG-02200 500 BRIG-02700 900 Armor MS 6 500 Yggdrasil, Chapter 11- Weapons Iron GWhip 1600 SnapperGWhip 2000 Parts Resp Circuit 2500 Def Circuit 2500 C Circuit 250 Magnetic Coat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Engine Z9-1500 1800 Frame Welt-03000 1400 Armor MS 9 1500 Bart's Lair Weapons Iron GWhip 1600 Parts Resp Circuit 2500 Def Circuit 2500 C Circuit 250 Magnetic Coat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Engine G6-1200 1200 Frame WELT-02500 800 HEIM-03200 1800 BRIG-02700 900 Armor MS 7.5 1000 Bledivak Weapons Iron GWhip 1600 Parts Resp Circuit 2500 Def Circuit 2500 C Circuit 250 Magnetic Coat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Engine G6-1200 1200 Frame WELT-02500 800 HEIM-03200 1800 BRIG-02700 900 Armor MS 7.5 1000 Nisan(Pirate in item Store) Weapons Iron GWhip 1600 SnapperGWhip 2000 Parts Resp Circuit 2500 Def Circuit 2500 C Circuit 250 Magnetic Coat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Engine Z9-1500 1800 Frame Welt-03000 1400 Armor MS 9 1500 Kislev Border, Repair Bot Weapons Iron GWhip 1600 SnapperGWhip 2000 Parts Resp Circuit 2500 Def Circuit 2500 C Circuit 250 Magnetic Coat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Engine Z9-1500 1800 Frame Welt-03000 1400 Armor MS 9 1500 Ethos Store: Kislev, D-block Weapons Parts Extra Ar+1 50 Extra Ar+2 75 Engine V10-2000 2000 V12-2000 2600 Frame WELT-03600 2200 WELT-04300 3200 Armor MS 12 2500 MS 15 3500 Hammer: Kislev, C-block Weapons Parts Extra Ar+1 50 Extra Ar+2 75 Engine V10-2000 2000 V12-2000 2600 Frame WELT-03600 2200 WELT-04300 3200 Armor MS 12 2500 MS 15 3500 Automated Gear Shop: Nortune, Gear Dock Weapons Hot RodG 4200 Parts Extra Ar+1 50 Extra Ar+2 75 Extra Ar+3 100 Resp Circuit 2500 Def Circuit 2500 Frame HP10 250 Engine V10-2000 2000 V12-2000 2600 Frame WELT-04300 3200 WELT-05100 4400 VIER-04000 4400 HEIM-05400 4600 HEIM-06400 4900 STIE-06900 5600 Armor MS 12 2500 MS 15 3500 Hammer: Goliath Factory Weapons Hot RodG 4200 Parts Extra Ar+1 50 Extra Ar+2 75 Extra Ar+3 100 Resp Circuit 2500 Def Circuit 2500 Frame HP10 250 Engine V10-2000 2000 V12-2000 2600 Frame WELT-04300 3200 WELT-05100 4400 VIER-04000 4400 HEIM-05400 4600 HEIM-06400 4900 STIE-06900 5600 Armor MS 12 2500 MS 15 3500 Yggdrasil II: Chapters 26-37 Weapons G-M10A Ammo 100 G-M686A Ammo 200 G-GG040 Ammo 100 Parts Extra Ar+4 150 Lite Ar+1 150 A Circuit 250 D Circuit 250 E Circuit 250 Beam Jammer 1000 Ground 1250 Frame HP10 250 Frame HP30 750 Frame HP50 1250 Engine V15-2000 3000 V18-2000 4000 Frame WELT-05100 4400 WELT-06100 4700 VIER-04800 3900 VIER-05800 4100 HEIM-05400 4600 HEIM-06400 4900 BRIG-05400 4600 BRIG-06400 4800 RENM-07200 6000 Armor Z Alloy 20/5 5000 XMS 25 6500 Yggdrasil II: Chapters 38- Weapons BSnake GWhip 6800 SBlood GWhip 7600 G-M10A Ammo 100 G-M10S Ammo 200 G-M686A Ammo 200 G-M686S Ammo 300 G-GG040 Ammo 100 G-GG060 Ammo 200 Parts A Circuit 250 D Circuit 250 E Circuit 250 Lens Cover 2500 Engine Guars 5000 Tank Guard 3000 Ar Repairer 4000 Frame HP10 250 Frame HP30 750 Frame HP50 1250 Engine E20-2700 4000 R23-3000 6000 V28-2200 6000 Frame WELT-07300 6100 WELT-08700 8000 VIER-07000 5200 VIER-08400 7200 HEIM-07800 6700 HEIM-09200 7700 BRIG-07700 6200 BRIG-09100 7100 STIE-08200 7200 STIE-09800 8300 RENM-08600 7600 Armor XMS 30 8000 Z Alloy 30/10 10000 Gear Store: Aphel Aura, Shevat Weapons Thunder Rod G 8200 Stone Rod G 8200 Flare Rod G 8800 Ice Rod G 8200 Chrono Rod G 10000 BSnake GWhip 6800 SBlood GWhip 7600 Parts Ether Ar 1000 Wind Veil Ar 5000 Earth Veil Ar 5000 Fire Veil Ar 5000 Water Veil Ar 5000 Power Magic 3000 Veil Doubler 3000 Magic Guard 3250 Pilot Shield 4000 Engine B30-4200 10000 K35-3500 12000 Frame WELT-10400 8900 WELT-12400 11300 VIER-09800 8100 VIER-12000 10600 HEIM-11000 9700 HEIM-13000 11200 BRIG-11000 9900 BRIG-13000 11200 STIE-11700 10000 STIE-13800 12000 RENM-10200 8600 RENM-12000 10700 Armor Z Alloy 30/10 10000 XMS 40 10000 RX Metal 50 12500 Nisan: Chapter 43 Weapons Thunder Rod G 8200 Stone Rod G 8200 Flare Rod G 8800 Ice Rod G 8200 Chrono Rod G 10000 BSnake GWhip 6800 SBlood GWhip 7600 Parts Ether Ar 1000 Wind Veil Ar 5000 Earth Veil Ar 5000 Fire Veil Ar 5000 Water Veil Ar 5000 Power Magic 3000 Veil Doubler 3000 Magic Guard 3250 Pilot Shield 4000 Engine B30-4200 10000 K35-3500 12000 Frame WELT-10400 8900 WELT-12400 11300 VIER-09800 8100 VIER-12000 10600 HEIM-11000 9700 HEIM-13000 11200 BRIG-11000 9900 BRIG-13000 11200 STIE-11700 10000 STIE-13800 12000 RENM-10200 8600 RENM-12000 10700 Armor Z Alloy 30/10 10000 XMS 40 10000 RX Metal 50 12500 Supply Entrance: Thames Weapons Chaos Rod G 13200 G-Matchlock 20000 G-M10A Ammo 100 G-M10S Ammo 200 G-M10X Ammo 300 G-M686A Ammo 200 G-M686S Ammo 300 G-M686X Ammo 400 G-GG040 Ammo 100 G-GG060 Ammo 200 G-GG080 Ammo 300 G-MAero Ammo 500 G-MTerra Ammo 500 G-MPyro Ammo 500 G-MHydro Ammo 500 Parts Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Frame HP10 250 Frame HP30 750 Frame HP50 1250 Engine F40-5400 13000 Frame WELT-14800 11900 VIER-14300 13600 HEIM-13000 11200 BRIG-15800 12400 STIE-16500 13000 RENM-14200 12800 Armor Z Alloy 40/15 12500 RX Metal 50 12500 Yggdrasil II, Chapter 45- Weapons Chaos Rod G 13200 G-Matchlock 20000 G-M10A Ammo 100 G-M10S Ammo 200 G-M10X Ammo 300 G-M686A Ammo 200 G-M686S Ammo 300 G-M686X Ammo 400 G-GG040 Ammo 100 G-GG060 Ammo 200 G-GG080 Ammo 300 G-MAero Ammo 500 G-MTerra Ammo 500 G-MPyro Ammo 500 G-MHydro Ammo 500 Parts Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Frame HP10 250 Frame HP30 750 Frame HP50 1250 Engine F40-5400 13000 Frame WELT-14800 11900 VIER-14300 13600 HEIM-13000 11200 BRIG-15800 12400 STIE-16500 13000 RENM-14200 12800 Armor Z Alloy 40/15 12500 RX Metal 50 12500 Johnny, Anima Relic Sites #1, #2 Weapons Sonic GWhip 16800 Yamame Sword 13000 G-Matchlock 20000 G-M10X Ammo 300 G-M686X Ammo 400 G-GG080 Ammo 300 G-GG100 Ammo 400 G-MAero Ammo 500 G-MTerra Ammo 500 G-MPyro Ammo 500 G-MHydro Ammo 500 Parts Extra Ar+7 300 Ether Ar+1 2000 Lite Ar+3 600 FX Cleaner 5000 A Charger 2500 Frame HP10 250 Frame HP30 750 Frame HP50 1250 Frame HP70 1750 Frame HP90 2500 Tank Guard 3000 Engine G45-4600 18000 S50-6600 24000 N55-5800 24000 Frame WELT-21200 15100 VIER-17000 15600 HEIM-19000 13300 BRIG-15800 12400 BRIG-22200 15000 STIE-16500 13000 STIE-20000 14200 RENM-14200 12800 RENM-20800 14900 #17-22000 15000 CRES-17200 12500 Armor Z Alloy 50/20 15000 RX Metal 60 15000 Z Alloy 60/25 20000 RX Metal 70 20000 Repair Bot, Merkava Weapons Sonic GWhip 16800 Yamame Sword 13000 G-Matchlock 20000 G-M10X Ammo 300 G-M686X Ammo 400 G-GG080 Ammo 300 G-GG100 Ammo 400 G-MAero Ammo 500 G-MTerra Ammo 500 G-MPyro Ammo 500 G-MHydro Ammo 500 Parts Extra Ar DX 500 Ether Ar+3 4000 Lite Ar+3 600 FX Cleaner 5000 A Charger 2500 Frame HP10 250 Frame HP30 750 Frame HP50 1250 Frame HP70 1750 Frame HP90 2500 Tank Guard 3000 Engine G45-4600 18000 S50-6600 24000 N55-5800 24000 Frame WELT-21200 15100 VIER-17000 15600 HEIM-19000 13300 BRIG-15800 12400 BRIG-22200 15000 STIE-16500 13000 STIE-20000 14200 RENM-14200 12800 RENM-20800 14900 #17-22000 15000 CRES-17200 12500 Armor Z Alloy 50/20 15000 RX Metal 60 15000 Z Alloy 60/25 20000 RX Metal 70 20000 Downed Shevat Weapons Thor GWhip 13000 G-M686X Ammo 400 G-GG100 Ammo 300 G-MAero Ammo 500 G-MTerra Ammo 500 G-MPyro Ammo 500 G-MHydro Ammo 500 Parts B Circuit 250 Extra Ar+7 400 Ether Ar+2 3000 Lite Ar+3 600 FX Cleaner 5000 A Charger 2500 Frame HP10 250 Frame HP30 750 Frame HP50 1250 Frame HP70 1750 Frame HP90 2500 Engine Y60-7000 32000 X70-8000 50000 Frame HEIM-27000 15500 BRIG-26000 16200 STIE-30000 17400 RENM-24800 16200 #17-30000 16200 CRES-20800 14500 Armor Z Alloy 60/25 20000 RX Metal 70 20000 Yggdrasil III-Chapter 61 Weapons Thor GWhip 13000 G-M686X Ammo 400 G-GG100 Ammo 300 G-MAero Ammo 500 G-MTerra Ammo 500 G-MPyro Ammo 500 G-MHydro Ammo 500 Parts B Circuit 250 Extra Ar+7 400 Ether Ar+2 3000 Lite Ar+3 600 FX Cleaner 5000 A Charger 2500 Frame HP10 250 Frame HP30 750 Frame HP50 1250 Frame HP70 1750 Frame HP90 2500 Engine Y60-7000 32000 X70-8000 50000 Frame HEIM-27000 15500 BRIG-26000 16200 STIE-30000 17400 RENM-24800 16200 #17-30000 16200 CRES-20800 14500 Armor Z Alloy 60/25 20000 RX Metal 70 20000 ----------------- C H A R C T E R S Fei Fong Wong Birthplace: Shevat(?) Age: 18 Gender: Male Height: 5'11" Weight: 147 lbs. Specialty: Martial Arts Gear: Weltall, Weltall 2, Xenogears Fei is obviously the main character. Also known as the 'contact', he was the boy who got lost during the evacuation of the Eldrige, shown in the beginning of the game. He stumbled on the Zohar reactor, and wanted his mother. The Wave Existence, trapped inside the Zohar, transformed this want into the Antitype, or the Elly existence. Being the only one to survive the crash, at least on this planet, his goal is to one day free the Wave Existence from the Zohar. He is aware of 4 earlier lives of the contact existence, the original one on the Eldrige, Abel, Kim, and Lacan, him being the fifth. He is able to move from one generation to the next through transmigration, which (I believe) is where the memories of one contact are passed on via the introns of the parent to the child. Elhaym(Elly) Van Houten Birthplace: Solaris Age: 18 Gender: Female Height: 5'6" Weight: 101 lbs. Specialty: Rods Gear: Vierge, Reguras The antitype, she's the protaganist's love. Created from the Wave Existence and the original Fei's want for his mother, she was given the will of the Wave Existence. This also explains her giving and helping nature. Also the fifth through transmigration. Later becomes Miang, but reverts to her former self after Deus is destroyed. Hyuga Ricdeau (aka Dr. Citan Uzuki) Birthplace: Solaris Age: 29 Gender: Male Height: 6'1" Weight: 150 lbs. Specialty: Martial Arts, Swords Gear: Heimdal, Fenrir Subordinate of Emporer Cain, assigned to observe the contact. He has no role in the greater picture. Attended the military academy in Solaris, Jugend, and was one of the 4 elements, along with Sigurd Fatima, Miang, and Kahran Ramsus. Bartholomew(Bart) Fatima Birthplace: Bledivak, Aveh Age: 18 Gender: Male Height: 6'1" Weight: 158 lbs. Specialty: Whips Gear: Brigandier, Andvari One of the ancestors of Roni and Rene Fatima, and prince of Aveh, he was pushed out of Fatima by bishop Shakhan of Solaris. He also has no role in the greater picture. His main goal is to reclaim Aveh, and manifest his father's final wish to make Aveh into a Republic. Has a half-brother which he doesn't know about, Sigurd. Ricardo(Rico) Banderas Birthplace: Nortune, Kislev Age: 30 Gender: Male Height: 7'0" Weight: 352 lbs. Specialty: Wrestling Gear: Stier Son of Kaiser Sigmund, and next in line for Kaiser of Kislev. He has role in the greater picture. Pushed out of Kislev because he's a demi- human, he later comes back to be the champion of the battling contests. Billy Lee Black Birthplace: Aquvy Islands Age: 16 Gender: Male Height: 5'7" Weight: 130 lbs. Specialty: Guns Gear: Renmazuo Son of Jesiah Black, a former high-ranking Geblar. He has great faith in the Ethos, which is later confirmed to be a fake organization. He finds true faith from his father, and joins the team. He also has no role in the greater picture. Maria Balthasar Birthplace: Solaris Age: 13 Gender: Female Height: ?? Weight: ?? Specialty: None Gear: Seibzehn Granddaughter of one of the sages of Shevat, Balthasar, and daughter of one of the most foremost scientist in the world, Nikolai. Forced into the real world at an early age, she defends Shevat from what little invaders that come by. Originally born in Solaris, her father helped her escape, but he himself was unable to. Finds herself after encounter with Archtzehn, found to be the counsciousness of her father, Nikolai. She also has no role in the greater picture. Chu-chu Birthplace: Some Forest(?) Age: ?? Gender: Female Height: ?? Weight: ?? Specialty: None Gear: Enlarged self Her race, the chuchu's, is native to the planet. The chuchus were captured, and had their abilities limited. Losing their world, they took refuge in Shevat. Chuchu did not have her powers limited, and was able to transform in the fight against Archtzehn. She has no role in the greater picture. Emeralda Birthplace: Ancient Zeboim Age: 4000+, 0 Gender: Female Height: ?? Weight: ?? Specialty: Body Manipulation Gear: Crescens Created by Kim, the contact's 3rd form. She's a colony of nano- machines. Her existence enabled Krelian to reconstruct Deus prematurely. Her own existence is not important, but the technology she inhibits is. Created in the Zeboim era, she was never given life until recently during a raid by Fei's group into the excavatin site of Zeboim. **************************************************************************** F A Q S **************************************************************************** Q: I have Yamikei at 100, but I can't learn it. A: Level 80 is also required. Q: Where's Gaspar? A: Your not suppose to find him, so don't waste an hour of your time. Q: How do I play as Argento in the battling on Disc 2? A: Beat all the gears in the battling arena on special mode one. Q: How do I get more Deathblows? A: Don't use Deathblows in battle, do normal attacks. Q: How do I get more Gear Attacks? A: Get more Deathblows. Send your questions in, . **************************************************************************** C R E D I T S **************************************************************************** ----------- T H A N K S -Squaresoft This is the corny thanks to Square for making the game. You gotta have one of these in your FAQ, but really, Xenogears is a great game. -Charles Carparas: Helped with deathblows. (visit him at savepoint, http://rpg.simplenet.com) ----------------- M I S C H E L P - people who helped with some tidbits of info. -Seibzehn -Obi Druff Kenobi -Kagato -Exdeath -Genocide(laurbri@blast.net) -Huang Shze Jiun(huangsj@space.net.au) If you know something that we don't, e-mail it to one of us.