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BATTLE SYSTEM
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INTERACTION
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ORIGINALITY
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STORY
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MUSIC & SOUND
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VISUALS
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CHALLENGE
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Variable
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COMPLETION TIME
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20 - 40 hours.
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OVERALL
4.0/5
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Rating definitions
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Though long considered a classic RPG of the PlayStation era, Valkyrie Profile was hampered by an extremely limited
print run which prevented most people from experiencing its unique vision of Norse mythology. Valkyrie Profile: Lenneth is an almost
entirely faithful port of that title, retaining the visual style, melodramatic voice acting, and fast-paced combat system, while adding
in highly detailed CG cutscenes where appropriate. Time hasn’t been overly kind to the game - the errors in translation and occasionally
cumbersome writing are even more evident in light of recent improvements in these areas - but its enthusiastically melodramatic charm
still shines through. With a high-energy combat system, a unique classically-inspired world to explore, and an innovative take on RPGs
as a whole, Valkyrie Profile: Lenneth is a worthwhile play for anyone interested in Norse myth or unusual RPGs.
In Norse mythology, a Valkyrie is a minor god tasked with selecting the most heroic of human souls to fight in the
war of Ragnarok, a conflict in which the gods themselves are fated to be destroyed. This is more or less the premise of Valkyrie
Profile: Lenneth. The player is cast in the role of Lenneth Valkyrie, the middle of three Valkyrie sisters, which, in this interpretation
of Norse myth are actually a bit closer to the Fates, choosing who goes where and when after death. The game is separated into eight
Chapters which are broken down into twenty-four Periods, which are depleted when the player enters a town or a dungeon. During each
Chapter, the player is tasked with hunting down new heroes to collect and train up for eventual transfer to Asgard, to fight in
the war of Ragnarok. Of course, getting these characters to join you requires that they first die, and the game is not at all shy about
melodrama. Before each new character joins Lenneth, she is given a glimpse into their lives and the manner of their demise, a process
which is seldom if ever pleasant. People in Midgard are subjected to the worst that cruel fate has to offer, from lost loved ones to
despair-induced suicide to failed heroic quests, all of which inevitably end in the death of the most sympathetic characters.
In the end, Valkyrie Profile: Lenneth’s story is about despair, the pain of losing a loved one, and the innate
human desire to save those who cannot be saved. The pacing of the narrative is a little odd, and the Chapter and Period structure of
the game interrupts the flow of Lenneth’s story, but the game doesn’t always focus on her. In truth, the game feels a bit like a
short-story collection, with dozens of smaller stories combining to produce an overarching tale. The main problem with the story,
beyond the unusual pacing, is that the best of the three available paths through the game is the only one that makes any real sense
in light of Lenneth’s personal history, but it’s nearly impossible to get without knowing how it’s done in advance. It’s a very
satisfying and interesting tale, but the strict requirements levied on seeing everything the game has to offer can take one out of the
experience and make suspension of disbelief difficult.
Each character has a unique and destructive Special Attack.
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Combat is a fast-paced affair in which each member of the four character party is mapped to one of the face buttons.
Each non-mage character can attack up to three times a round, either simultaneously against a single foe or separately against multiple
opponents. Chaining attacks together to build long combos forms the basic premise of the combat system, a feat which requires an
understanding of the way each character attacks as well as a significant sense of timing. It’s not without rewards, of course; each
attack not only tacks on more damage, it also builds up the Special Attack Gauge. When the gauge is full, each character who participated
in the combo can perform a special attack, which can be anything from a sequence of quick sword strikes to a huge, CG-animated Great Magic
attack with the potential to wipe out an entire enemy party. The real kicker is that special attacks themselves build up the Special
Attack Gauge, making it possible to cause huge amounts of damage by linking special attacks together.
The good thing about Valkyrie Profile: Lenneth’s combat system is that it’s fast, entertaining, and yet requires
both concentration and a decent amount of tactical planning. The bad thing is that if combat lasts more than a half-dozen rounds or so,
it risks becoming tedious and repetitive. Once a player has figured out a sequence of button presses that has each character connecting
with the enemy and linking into a combo, there isn’t much reason to change things up until another character is shifted into the party.
Thankfully, this happens quite often. Overall, the combat system is highly enjoyable, presenting an interesting balance between speedy
real-time action and thoughtful turn-based tactics, but it does require the player to take an active interest in keeping things fresh.
High-quality CG is the most major improvement in this port.
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Outside of combat, the game has a unique two-dimensional view which compliments the often platformer-esque dungeon
layouts. The player is often required to make precise jumps and solve puzzles to proceed, a process complicated by the somewhat poor
control. While basic movement and hit detection are well implemented, jumping is an imprecise and sometimes frustrating affair, with
some of the more complicated jumps often requiring multiple attempts. The menu layout is a bit overcomplicated, requiring some
exploration and experimentation to make full sense of it. The interface as a whole isn’t so much bad as poorly thought out, and though
it does take a bit of time to get used to, it shouldn’t actually impede a player’s progress to any significant degree. On a more
technical level, Valkyrie Profile: Lenneth is one of the few PSP RPGs in recent memory to break the trend of irritating and overlong load times. Though
there is a slightly longer than average pause when opening the menu, voice clips and movies load quickly and smoothly. In fact, the
only blemish caused by the transition from PSOne to PSP appears to be a slight blurring of the visuals when the camera zooms in small
rooms and tight quarters.
Valkyrie Profile’s soundtrack is characteristic of Motoi Sakuraba’s work as a composer, featuring high-energy,
heavily electronica-inspired combat and dungeon themes. The somber town and event themes break this up somewhat, but the overall feel
of the soundtrack doesn’t mesh terribly well with the feel of the game. As pure music, Valkyrie Profile’s soundtrack is one of Motoi
Sakuraba’s finest works, showing off his unique style and energy to great effect. The voice acting, however, goes completely the
opposite direction. The voice work is highly melodramatic and exaggerated, which fits the game quite well, but it’s also not particularly
good. The actors get into their roles with an almost embarrassing level of enthusiasm, working the somewhat poor writing and translation
for all it’s worth, but many of them simply don’t have the skill to make it work. The end result is not without charm, but the degree of
seriousness with which the game takes itself could be a bit of a turn-off to some.
Valkyrie Profile: Lenneth retains the somewhat fractured visual style of the original game, using large character
sprites and hand-painted portraits, with polygonal highlights and special effects. The game also adds in a respectable number of highly
detailed CG movies, replacing the somewhat underwhelming cel animated opening and ending movies of the original. The new CG movies
also emphasize key plot events, mostly in the A ending path, and add a few new loose ends to the story, which presumably will be tied
up in Valkyrie Profile: Silmeria later this year. The only real complaint to be made about the new movies is the fact that they don’t
use the same voice actors as the rest of the game. Overall, the visual style is well produced, if not particularly well thought out or
implemented.
Valkyrie Profile: Lenneth features three difficulty settings, which influences what characters can be recruited and
which dungeons the player will encounter, in addition to which endings can be achieved. The game isn’t terribly difficult on any setting,
although training each new character from level one on Hard Mode certainly takes a bit more effort than normal. The difficulty setting
also influences the game’s time to complete, ranging from 20 hours on Easy to upwards of 40 on Hard. With a large number of characters
to train and use, and a huge optional dungeon to be completed, Valkyrie Profile: Lenneth offers a wonderful level of replay value.
In the end, what Valkyrie Profile: Lenneth does best is show a great deal of courage when it comes to basic RPG
design. Swinging far wide of normal RPG conventions, the game offers a highly unique and creative approach to the genre. Of course, the
game is not flawless, as it stumbles over some of the more fundamental elements of gaming in general, such as accurate jumping and menu
organization. The game does offer a deep, involving storyline and an entertaining combat system, making Valkyrie Profile: Lenneth a
solid choice for those looking for a challenging, complex game.
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