Tales of Phantasia Walkthrough I proudly present to you my Tales Of Phantasia walkthrough and faq. This faq was created by someone who has very little knowledge of the Japanese language except for a little katakana, so if the translations aren't exact, oh well. Also, while most of this faq is from stuff I wrote down while playing through the game a second time, a little is purely from memory(mostly the beginning and end). As far as I know, there is no other ToP english faq on the internet, so enjoy! If you have anything to add to this faq, or have a correction to make about it, email me at johnsonr@compuserve.com Your contribution will be noted. This faq is divided into two parts. One, the walkthrough, and two, the optional stuff that I've discovered so far. The walkthrough itself is divided into three sections: the present, past, and future. I may or may not update this faq with more information should I get any of it. I. The Walkthrough The Present Town of Totus: This is where you start your game. All you have to do here is leave the village, you'll see an old man leave also. If you want, you can explore, because this is the last time you'll see Totus in this state. After you leave town, walk south to the mystic forest. Mystic Forest: The goal here is for Cless(that's you!)and Chester(archer), to hunt for food. You'll chase a boar around, you can also find a life potion, I think. Anyway, the forest is pretty small, so hopefully you'll find your way to the tree at the end. After the scene, the boar'll run in and you'll fight your first boss! Whopee! Boss: Boar(?) HP: ??? (It's not that much). This guy is pretty easy. Just keep attacking, and don't let up. There's some mini-boars that come in with him, that will usually run away early in the fight. After you kill the boss, you'll have to run back to town. Totus, destroyed: Everyone in the village has been slaughtered. After a little exploring, you'll find your mom and dad. Chester will leave you here. There's a sword upstairs in the training center, but don't take it yet, otherwise you'll shortly lose it. Head north to the mountain pass. Mountain Pass: You can either pull the statue out of the way and go the long way through the pass, with a few measly treasures, or go the short way with none. You meet an insane amount of enemies here, by the way. After the pass, head north to Euclid. Euclid: The goal here is to talk to the old couple in one of the houses on the left side, who are related to Cless in some way. You'll eventually get captured and thrown in jail. Escape from jail: You'll get most of your equipment taken away, which is why you didn't want to take that sword from Totus. After a short time in the cell, you'll hear a voice, so search the hole in the wall to get free. You'll get a sword a will be able to open up the locks now. In one of the cells is Mint, your next party member. After she joins, head for the exit in the lower right-hand corner of the area. Sewers: The game's first real dungeon. It's not that big, but there is a lot of ways to go, so it can seem intimidating at first. This is very you'll first encounter the save spot. At the end, you'll have to fight a boss. Boss: (Don't know his name) HP: ??? This guy is somewhat of a challenge, you'll probably want to build your levels first. Get rid of the slugs first, and make sure Mint heals whenever needed. Once you leave, Cless will get knocked out by a slug, and you'll wake up in some guys house. House: After all the talking, Chester rejoins and it's time to go to the next dungeon, which is a cave east of the house. Cave: The first section is really just one big room, with an optional skeleton miniboss guarding a chest and the exit to the next part in the upper-right. You'll enter a much bigger place, looking more like an underground palace than a cave. There are a few little puzzles in here. The first one involves the statue near the save spot, which, when searched, will attack you. After it's killed, the statue can be pushed(or pulled) onto a switch in the same area to hold open a door which leads to the main door's key. After unlocking the main door(located earlier in the dungeon, in the middle of the long hallway that has the rooms with the zombies in them), you'll enter an area with lava flowing beneath you. After taking the floating platforms around, you'll see your amulet fall. If you chase after it, it will fall off the screen. There's a switch that can be stepped on which will make Cless float, you can use this when you go downstairs after the amulet to float over the spikes. Boss: Two of the stone guys HP: ??? Not that tough. Just concentrate on one, then the other. After the boss, you'll see Dhaos get revived, and a lot of talking will occur. You'll eventually get warped back in time, just Cless and Mint. The Past This is the longest(as far as number of areas to complete) part of the game. When you first arrive, walk north to the Totus of the past. Totus: In here you'll talk to the mayor of the town, and then, it's time to journey north. Go through the mountain pass again, then you'll be at Euclid. Euclid: In here, you must talk to Klarth and have him join. Once he joins, the next step is to go to the Sylph's mountain north east of Euclid. Sylph's Mountain: There's a man you can talk to in the hut right before the mountain. Also, before you enter the mountain, go to the town just north, and buy a pickaxe and rope from one of the stores. You'll need them to progress in the mountain. In the mountain, there are a few things you need to keep in mind. One, the pickaxes and ropes will automatically use themselves if you press A in the right place(such as rocks to break, or holes to climb down). Also, the Sylphs you see floating around blowing you every which way can only be gotten rid of by going behind them and attacking. Finally, there are certain areas where you must push rocks over little pits to stop poisonous gas. In the red tinted "basement" area, there's a very powerful enemy which will attack you. For this guy, its best just to run away, which is done by holding either the L or R buttons until you get away(hold L if you're on the left edge of the screen, R if you're on the right). After pushing all the rocks over all the pits, go outside and search the big tree on the edge of the cliff to get the Sylph caller spell for Klarth. Then go to the tree south of Totus. Tree: Mint will try to cure the tree, but it won't work. By the way, I am writing this part of the guide from memory, so I can't remember exactly when you go back to the tree, but I believe it's after the Sylphs. After the tree, head to Euclid. Euclid: Okay, it's time to enter the most boring part of the game. In Euclid, there is a blue-haired man in one of the shops, and there's a pink-haired girl under a tree. You must go back and forth talking to them until they both leave town, then go east over the bridge then north until you reach the next town, which should be in ruins. Destructed Town: If you have completed the Sylph's mountain, and managed to get the couple to leave Euclid, this place should be blown up. But I'm writing this part of the guide from memory, so all this might not be 100 percent accurate. If it's not blown up, or if you haven't done the mountain yet, you can talk to the couple here. Once it's blown up, though, there's only one person who can be talked to, a girl who will join as an NPC. Then go north to the next town. Benetuia(spelling?): In this town, if you have satisfactorily done all the earlier events, the couple should be in here somewhere. As you talk to them, they will change their position throughout town. After a certain point, you can stop doing this, it will eventually become optional, but I'm not sure exactly when that is. If fact, you might even be able to knock the couple all the way back to Euclid! Eventually, though, you'll be able to take one of the boats to an island, which has a castle on it. Demitel's Castle: This is a strange dungeon, with not very many enemies, yet a few puzzles. In one of the left-hand rooms(the one without the save spot) a key to one of the right-hand rooms can be found in the upper-left dresser. In the room with the tree, keep talking to it until you fight it. After you kill it, sunlight will be able to shine into the room with the three crystals. In that room, open the middle curtain so the light will shine fully in, then position the crystals so that the one on the left is pointing down, and the other two are pointing up. This will open up the passage leading to the boss. Boss: Demitel HP: 2700(hurray, I finally have the bosses' HPs!) This boss can be difficult, mainly because he has an ass-kickin' spell and because there are other guys with him(usual for bosses in this game). If he is constantly attacked, no matter how small the damage, he won't be able to get his spell off, which is important. After the battle, Arche will join. Spells for Arche: Now that you've got Arche, you can get some cool spells for her by going back to old locations. In the port town Benetuia, the person in the house left of the fountain will sell the Storm and the Lightning spells to Arche. If you go back to Euclid, you can search the bookshelves for Arche's Ice Tornado. And if you go all the way back to Totus, you can chat with the mayor for the Eruption spell. Now, back to the quest. Go back to Benetuia and go to the far-right ship. Going to the Mainland: After all the events on the boat, Cless will have to engage in a one-on-one battle with a demon. Boss: Meia HP: 2400 Just constantly attack, and heal if necessary. It doesn't get any simpler than that. After the boss goes down, you'll arrive at Alvanista. Alvanista: Sleep at the inn to get the events rolling. You'll sneak into the castle during the night. Once inside, you'll have to sneak past the guards(not too difficult), the head for the far right room to fight a boss. Boss: Syamil HP: 3400 She is tough. It's best just to attack with spells because if you get up close, she'll do her spin attack which wipes out your party members real quick. After the fight, and all the talking, the castle is yours to explore! Alvanista Castle: In the "magic room" as I call it, you can buy the Thunderblade and Tractorbean spells for Arche. As your party will find out, it's now time to go collect summon spells. There are three dungeons available to be done in any order: Nome's Dungeon, Undine's Dungeon, and Ifrit's Dungeon. Undine's Dungeon: This dungeon can be reached by first going back to Benetuia(take a boat from Alvanista), going to the far left boat in that town(the one you took to get to Demitel's island), and chosing the second choice: Undine's dungeon. The dungeon itself is a little tricky. You'll have to drain water in one part, then drain water in another part, and so on. Not too difficult, though. Boss: Undine HP: 6450 This boss isn't too difficult, there's no specific strategy, just stay away from water magic. You will then get the call spell Undine Ifrit's Dungeon: The place is located if you travel southeast of Alvanista to a little port, and take the boat across to a desert. Ifrit's dungeon is in this desert. The main thing of importance in here is the Sorsala Ring, which lets you shoot sparks out. This will let you hit switches you can't reach, and light up torches. After you find it in a chest(remember, you must equip it before it works) shoot the switch across the lava which opens a door leading to the dungeon's key. Boss: Ifrit HP: 5500 Not too hard, he doesn't even come with any flunkies. Once he's killed, you'll get the call spell Ifrit for Klarth, and Arche's spell Firewall. Nome's Dungeon: This place is found east of Totus. Shortly into the cave, a locked door will block your progress. Enter the combination 3124 to proceed. On the cave's second screen, talk to the little guy and answer yes. Let him follow you(walk slowly) but avoid his buddies along the way(they're almost impossible to kill). Eventually, you'll reach four little guys, then the one that was following you will run away with them. At the end of the cave, there will be some more little guys blocking some doors, but hit the alarm the right of the save spot to clear them out. Boss: Nome HP: 3400 These guys can either be a piece of cake or a pain in the ass, depending on your luck. The problem is, they only stay stationary for a short time(which is when you attack) before they fly into the air and do their missile attack. You can spot their shadows on the ground, when all the shadows are moving towards on location, you know they're going to be vulnerable for a second as soon as they reappear. After they bite the dust, you'll get Klarth's Nome call spell and Arche's Stonewall. Now, all Klarth will have all four elemental call spells(Sylph for wind, Undine for water, Ifrit for fire, and Nome for earth). Head for the Morlia Gallery, east of Alvanista. If the guard won't let you in, go back to Alvanista and talk to everybody(sorry, I'm not sure exactly who). Morlia Gallery: Time for the mother of all dungeons(so far). This place is ten floors deep, and has loads of min- puzzles(Actually, near the end of the game, you can come back here and go even deeper, but more on that in the optional section of the walkthrough). Here are some hints to help you get through: Search the unlit candle twice to find a lever. In the room with two switches and a woman, stand on one and wait for her to stand on the other to get a Rune Bottle. The switch puzzle can easily be solved by trial and error, but if you're too lazy to do it yourself, it's up, up, down, down, left, right, left, right (the old Konami code!). Don't forget to push and pull statues! Don't forget about the Sorsala Ring, you're gonna need it(for switches and candles)! Not all candles can be lit, some have switches. Once you reach the end of this monstrous place, you'll have to make Klarth put a summoned monster on one of four pedestals. The order is: Up: Ifrit, Left: Undine, Right: Sylph, Down: Nome. Afterward, go to the monolith to fight Akusuil. Boss: Akusuil HP: 7500 This guy can be vicious. When he does his ball attack, try to pull off a magic spell to cancel it. Upon his defeat, he'll reward Klarth with call spell Akusuil. Once that's been taken care of, head back to Alvanista to begin the second most boring part of this game. Alvanista: Go back to the magic room in the castle and talk to the red-haired person(named Runeglom, I think). She(he?) will give you a letter. Go west of Alvanista to a house. After you talk to the lady, you'll have to head to Olive village. Olive Village: This place is located right next to Ifrit's cave. A man should speak to you when you enter the cave. After that, you must visit the three oasis' listed in the desert, and talk to each person there. You should automatically be shove back into Olive village then, and you'll talk to the man again. Then go talk to the inn keeper. The Ouest for the One-Eyed Desert Beasts: The innkeeper at Olive wants you to fight the one-eyed monsters you meet randomly in the desert and get five of the items they occasionaly drop. After you get all of the items, go back and talk to the innkeeper. You'll rest and in the morning, you'll talk to Edward. After the scene, head back to Alvanista Castle. Alvanista Castle: Talk to Runeglom in the magic area. She should take you outside the castle. She'll tell you to go the place called Yumir(south of Alvanista) where the elves live. But if you go there, a guard will kick you out. *Note: Okay, here's the deal. Both myself and a friend have played through this game twice, and have not gotten stuck here. But two other people I know have. They did eventually get themselves unstuck by going to every location and talking to everybody, so if you do get stuck here, do that. If you have any info on what to do here, email me. Once the guard kicks you out, go back to Runeglom and you'll get the Emblem you need to be able to get into Yumir. Yumir: If you're still with me here, congratulations. I know exactly what to do for the rest of the game. Sorry for any inconvenience I may have caused. This location is small(at least this section), but the enemies are hard. You won't have Arche for this part(she leaves once you chat with Runeglom for the second time), and they can stone you. If can make it through here(not too hard), you'll reach the Elves' Village. Elves' Village: Not much to do here. There's a locked door in the lower right corner, but I have no idea how to open it. Talk to Brambard(the blue-haired elf) at the north end of town. He'll join as an NPC, then go up into the forest. Treant's Forest: A big maze, keep to the right in order to get through. At the scene at the end, leave, and when you get back to town, get Arche back in your party. Return to the desert(where Olive village is) and go north of it to reach the music tower. Music Tower: For each floor in here, a certain music must be played in order to get through. You can get the names of the tunes from the sound test. 2nd Floor: "Dark Cave"(the one that's already playing) 3rd Floor: "Arche" 4th Floor: "Mystic Forest" 5th Floor: "Dark Cave" 6th Floor: "Open Fire" At the end you'll get the Ray spell for Arche and the call spell Luna for Klarth. Once you're out of the place, head north to Mid Galds. Mid Galds: If you tried to enter the castle before, you would've been blocked, but now the guards will let you enter. After many, many talking scenes, you will go to war against the armies of Dhaos! The first battleground is the snowfield. Snowfield: It will start out grassy and green, but trust me, there will be snow pretty soon. What you must do is run through the snow field, either fighting or avoiding the enemies. It will eventually become night, and you can camp out, then the next day will begin. The exit(and the boss) is in the upper-right corner of the place. Boss: Isyurand HP: 5000 One of the rare "all by himself" bosses. Not too hard to take out. After this, you'll be back in Mid Galds. Mid Galds: After talking to the king, he'll pay you 10,000 gold, but then winged demons will start approaching the castle. Eventually Cless and Arche will team up with the flying horse Pegasus to take them on. Battle in the Sky: There are four normal battles, then a boss. The boss is Isyurand again, but remember, you only have two party members, and this time he comes with henchmen. The only advice I can give is to heal like mad(Mint isn't here, so you'll have to waste those precious items), and if you want to attack those little guys, do a jumping attack from far away, because you normally can't hit them from close range because they're so close to the "ground", and you're high atop a horse. Once this is over with, you'll get the Indegunation spell for Arche. Also, Cless will be unequipped, so don't forget to equip him. Now it's time to go through the snowfield to get to the castle of Dhaos himself. Castle of Dhaos: This is one of the game's more massive dungeons, therefore, I have gone a little more in-depth on this one. You can find Arche's spell Firestorm early on. The code to the four switches is: Up, Down, Right, Left, Down, Up. Once you reach the dining room, Cless and Arche will have to step on four switches simultaneously. It's really a pain in the ass, but one trick to remember is that if you step on a switch a second early, it won't count, but if you step on it a second late, they'll usually give it to you. After a while of progressing through this dungeon, you'll have to leave someone on a switch in order to proceed. It doesn't matter who you leave on the switch now, because you'll eventually come back through the door you opened with this switch and get your party member back, but this will play an important role later. Anyway, after you leave whoever on the switch(I left Klarth), you'll have to go through a few more floors, then fight a miniboss. Miniboss: Evil Lord HP: 10,500 Not too hard, it's just a tougher version of Demitel. After killing him, you'll get the mirror which let's you warp in and out of the mirrors throughout the castle. Also, on the floor the miniboss was on is a door that can only be opened by 4 people, yet you only have three, because you left someone on that switch in order to get to this place. But now, you can go back and pick up whoever you left on the switch, because you now need to backtrack to earlier parts of the dungeon to look for mirrors to warp from. Mirrors: The rule here is that you can only warp into mirrors that have a skeleton reflection in them, and you must battle an Evil Lord before you can use that mirror to warp. One of the mirrors has Arche's spell Distortion, a low-effect rate death spell. Another one has a slew of treasures. The third one is the most important. It contains two statues that can be searched for a mental ring, also there is a little switch puzzle, the solution being Up, Down, Left, Right, Down, Up. After you solve this puzzle, you'll get the key to the castle. Now, with the key in hand, head to where you had to leave a party member on a switch. Make sure to choose Arche. Now, head upstairs, and use the key to open the locked door on the right. In the next room, Arche will fly up, out of the pit, and rejoin you. Now, head back to the door in which you needed four people to open. Of course, now it can be opened. First, there will be another Evil Lord miniboss, but he can be easily dispatched. Dhaos, however, is another story. Boss: Dhaos HP: 49,900 He comes with two Evil Lords, and if you keep them alive, all he can do really is walk around in the back row. If the Evil Lords die, however, he'll turn vicious. Another thing to know, he is VERY weak against Indegunation. If you do happen to kill the Evil Lords, the best strategy would be to make sure that you've turned off all of Arche's spells except for Indegunation, and have her at maximum casting rate, while Cless runs up to Dhaos to keep him busy and make sure he can't get off any of his spells. After Dhaos: First go back to the tree from the beginning of the game(south of Totus). Mint will try to cure the tree again, but to no avail. Then go back to the port town Benetuia, and go to the left-hand boat. There will now be a third choice, but you can't take it yet. Also, you can now sleep at an inn to see a Mint flashback. Now, where you're head is the Unicorn's Forest, which can be reached by exiting the snowfield to the left. Watch out, because the snowfield has "fake" exits, which lead nowhere. Unicorn's Forest: Once in the forest, it'll just be Mint and Arche. Wander around(you can collect mushrooms if you want), until you find the Unicorn. This place isn't that big, and since there's no enemies here, this place is a piece of cake. Anyway, upon finding the Unicorn, Arche will run away, and Cless and Klarth will have to find the Unicorn, then with Mint now rejoined(but Arche temporarily gone) you'll have to take on three Evil Lords. Piece of cake. Afterwards, you'll revive the tree. Once that's done, go back to Benetuia, and now you can choose the third choice from the boat, which will take you to the Abyss of Thor. Abyss of Thor: In the house on the upper left, some cards can be found. Use them to open up the locked door above the save spot. Once in the actual dungeon, there's a row of locked doors on the top, and a row of chests on the bottom. One chest will randomly contain a key, which will randomly open one door along the top. In one of the doors is Arche's spell Cold Breath. The room with the save spot contains an easy miniboss(a bunch of robots). After killing them, head north to the big head. After all the talking, you'll time warp back to the present, to take on Dhaos back when you first saw him getting revived(remember back then? It was like, what, 2 hours into the game or something?). Boss: Dhaos HP: 16,000/65,000 Don't ask why he starts out with the majority of his HP is taken away, just be glad it is. The best idea here is to get rid of him as quickly as possible, have Cless keep him busy while Mint constantly heals, and Arche and Klarth pull off their best spells(warning: Indegunation doesn't do anywhere NEAR the damage it used to, but it's still effective). Once this sucker's dead, there will lots of talking and stuff(don't worry, you haven't beaten the game yet), then Cless and party(now with Chester, who is still on whatever level he was when you lost him)will blast off towards the future! The Future You will be warped(I think) 50 years into the future. Totus will have been rebuilt, except now it's called Migerl Village, named after Cless' father. And don't forget, Chester is officially back in the party for the rest of the game(the only problem is that he kinda sucks. He can get powerful though, but with no magic, well, it's time to keep him out of the party most of the time). You start off in Migerl Village. Migerl Village: You can buy a sword technique for Cless from the trainer in the upper-left house for 20,000 gold. Also, outside one of the shops is a woman who will sell you a large bag for 30,000 gold(it lets you carry 20,000 units of food). Once you're done with this place, go north through the mountain pass as usual to reach Euclid. Euclid: One new thing you might notice in here is the coliseum, but you won't be able to win it now. I'll discuss it later in the optional section. Go to the castle and talk to the king. He'll give you 80,000 gold. Next, head north the Benetuia, and talk to Harrison(the black-haired guy who warped you to this time period) on the boats. He'll take you back to Euclid and show you the metal birds, still under construction. After this scene, head to Volt's cave, located west from Totus, then going south around the mountains and back east. Volt's Cave: Have the Sorsala Ring equipped here, as you'll need it to operate the electrical machines. Also, there are walls that you can walk through(only two, I believe). At the end of the cave, you must light up the far right machine, and while the electricity is still running, shoot the middle machine, then quickly shoot the left machine to go in the door. Boss: Volt HP: 28,000 Anything electric will cure him. The call spell Akusuil is extremely effective. Once he's beaten, Klarth will get the call spell Volt(Klarth's version of Indegunation). Once he's toast, go back to Euclid. Euclid: You can now pick up the birds, they're yours! Wow! Tales of Phantasia's first(and only) vehicle! The place you want to fly in Alvanista caslte. Alvanista Castle: Harrison will greet you at the gate. After all the talking, you now have two dungeons open to you: the fire tower, and the ice cave. Ice Cave: First go to the town of Freeze(the town of the snow island where it's daylight). In here, you can buy a sword technique in the inn for 33,000 gold. If you've talked to Harrison at Alvanista(the previous step), you can get into the temple at the north end of town. Once inside the cave, things get a little tricky. Here's a (semi-)step-by-step walkthrough of the Ice Cave. 1. Shoot the switch in the beginning with the Sorsala Ring to unfreeze it so it can pushed. Once pushed, it will open a door to the right. 2. In the next room, light up all the torches to proceed. 3. When you get to the statue, shoot it with the Ring to unfreeze it and push it in front of the big hole, then light the torches to proceed. 4. The maze section isn't really that hard, one thing to remember is that you can find the Tidal Wave spell for Arche if you(from the entrance of the maze) go one screen down, then all the way to the left. 5. In the section after the maze, push the switch on the wall once to make the water appear in a different section, then find the yellow switch on the floor to step on the freeze the water. Also, there's a switch which can be pushed elsewhere which seems to just close a door, I think you also need to push this. Once that's done, go back to the original wall switch, push it, you'll here some water rising, then freezing, if you exit at the upper-right of the screen you will find a frozen "lake" to walk over to get to the save spot, and then the boss. Boss: FangBeast HP: 30,000 You're probably not going to be able to beat this guy when you first get in here. Fire is practically the only thing that will do damage to him unless your levels are really high, so it would help to first have the fire sword and the Exploder spell from the fire tower. Upon his defeat you'll get an ice sword. Fire Tower: When you first enter, the main door is locked. To the left and right are passages going up with switches at the top. Hit them both to enter the main door. Go up a few floors and at the end, you'll receive the Exploder spell for Arche. Then go back downstairs and head right to fight a stairway up to proceed on. At this point, every few seconds, the screen will flash red, meaning everyone in your party just lost about 1,000 HP. Also, unlike other video games, you CAN die from this if you go below zero HP.(Once, I had just ran away from battle with only Klarth left and he had 27 HP. Before I could go to the status screen however, the screen flashed red, and I was dead). This is one tricky dungeon. The combination of tough enemies and the constant draining of life can make this possibly the most grueling dungeon in the game. There's also a few switch puzzles. One thing to know is that in order to open the doors where the guard statues are, you must push or pull the guard statues off of the checkered floor they're originally standing on. Also, near the end, you must kill four easy minibosses in order to proceed. Boss: Flamebelk HP: 45,700 Another tough, tough, boss. It would be best to have the Tidal Wave spell and ice sword from the Ice Cave, but if you don't just make sure that you turn off ALL of the fire spells you have(in fact, you should have done that as soon as you entered this place). Upon her defeat, you will receive a fire sword. After the two dungeons: Well, now you have two swords, one for fire, and one for ice. One thing to do(I'm not sure whether or not it's optional), is to go back to the tree at the beginning of the game(south of what is now called Migerl Village, the town in which you arrived in this time period), for a cut scene involving Dhaos. Once you're done with this, the next step in the game is to go back to the Treant's forest(back where the elves live). Elves' Village: As usual, Arche can't come in here, but this time, you'll have Chester to take her place! Whoopee! Anyway, you have to proceed through the forest exactly as you did before(remember, keep to your right), until you reach the monolith at the end. This time, though, there's a boss. Boss: Origin HP: ??? To be honest, I'm doing this part of the guide(the forest over again, that is) purely from memory. So I don't remember how to beat this boss, but I remember that it's not that hard. Afterwards, you will get the call spell Origin for Klarth, and the only dungeon left is the end dungeon. Head for the snow island where it is constantly nighttime overhead. You must go to the town located there(I forget it's name). Nighttime Snow Town: If you sleep at the inn, there will be a long cut scene as you characters prepare to go to the end dungeon. But that's not all you need to do in this town. A soldier in one of the buildings will give you a golden leaf. This item is key for the end dungeon. After that, go to the cave north of this town to enter the end dungeon. The Final Dungeon: Okay, this place is TOUGH. As soon as you enter, you'll be attacked by a boss. Boss: DarkEye(I think. It's either DarkEye, or RoamEye, or something like that) HP: ??? This guy is a pain in the ass! One of my friends playing through the game actually quit up because of this guy. The main strategy here is to stay away from him(hard, because he teleports around) and blast him with magic spells. Have Cless try to get away from the party(don't have him just walk around, or else the party will follow him), so that if he teleports into the middle of your party, at least Cless will be spared and you'll have some time to do some reviving. You might have to do some serious level building here. Anyway, once he buys the farm, you'll be able to actually get into the dungeon. I believe there is a hidden wall you must walk through early on. Pretty soon, you'll come to a pentagram in the middle of a walk way. If you step in it, all of your characters will get teleported away to the jail section where you must rescue them. The trick is, whoever is wearing that golden leaf won't get teleported away. Of course, since you can only control Cless, give it to him. So, now, if you try to step on the teleporter now, everyone BUT Cless will leave. Now, Cless must explore this part of the dungeon, looking for treasures which contain more golden leaves. The only problem is, in order to get a golden leaf, you must fight ninjas, who aren't that easy(but they're not overly difficult either, like DarkEye). So there are two strategies to adopt here. One is to go get all four golden leaves with just Cless in one fell swoop(what I did). The other, more conservative strategy(probably smarter), is to get one golden leaf, then go back to the jails and get your characters back, give to new leaf to whoever you like most, then fight the next ninja minboss with Cless plus the new member, then once you get your third gold leaf, go back, get another character, fight another ninja miniboss with three characters, and so on. But that can be boring. Well, once you have a golden leaf for all of your characters(including Chester, or whoever is out of your party) you can pass the pentagram, and get to a locked door, which can only be opened by the power of five people(what a coincidence). Now prepare to enter the main, and longest, section of the dungeon. It's not that hard from here on out(as far as puzzles are concerned), so here is some general advice: 1. Remember, you're going to have to push some switches. 2. There are a few more bosses in the "Eye" catagory in which you must fight, including fighting two weak ones at once. 3. There is a section in which you must walk through a lot of walls, which can be a pain in the ass. 4. You can find Arche's spell Meteor Storm in here somewhere, but I can't remember where exactly. Remember, I'm writing this end dungeon section all from memory(sorry, but the end dungeon's puzzles aren't THAT hard), so if I left out anything, you can email me(I remember things easily once they're brought up), or you can do what I did, and figure them out on your own. Anyway, the crown jewel of this massive dungeon has to be the boss at the end, yes, the king of all the Tales of Phantasia pain in the ass bosses, Dhaos again(but harder, and with two forms. Yikes!) Boss(1st Form): Dhaos HP: 56,000 This is one of the fastest and most intense fights in the game. You'll have keep Cless constantly moving and attacking in order to prevent him from doing his devasting special attacks, and Mint will have to constantly heal Cless every time he gets turned to stone by a sword swing(it'll happen a lot). Basically, just put everyone to the maximum casting rate. One trick is to corner him then do have Cless stand right next to him and pull off some mean sword techniques(especially the ones that do a lot of rapid mini- hits), to keep him at bay. The only problem with this is that most of the time, once he's in the corner, the game will counteract you being cheap by making Dhaos constantly regain life(although in my opinion, in this game, being cheap is just fighting fair). He doesn't always do this, but it happens most of the time. Once he's dead, though, the real terror begins... Boss(2nd Form): FezarDhaos(the head) HP: 64,765 Dhaos' Arm HP: 40,765 Okay, this is the boss that made ME quit up on the game(for a few months, until I came back and whooped his ass!). This boss is control-tossing frustrating. First, he has two body parts, the weaker of the two(his arm) can shoot fire balls which, if you're unlucky, can juggle you around for a while. The other pain in the ass thing is that whenever Dhaos feels like it, he can turn the screen dark, making him invulnerable for however long he chooses(but he can't attack during this time either. Well, usually not). So, the best idea here is to NOT put your characters on maximum casting rate, rather, put it low, and as soon as this bastard is vulnerable, let him have it with spells, AND the very best of Cless' sword techniques. Now, there is a semi-cheap way to kill this guy. Remember how earlier I said that his arm can shoot fireballs out which can juggle your characters around? Well, there's a small chance of Cless being juggled BEHIND the arm, and if that happens, you can just keep hacking away at the arm `till it croaks(of course, you can only hack while the screen isn't dark, but you know what I mean). One other tough thing about this one hell of a boss. Once you've taken out approximately half of the head's life, he'll start constantly nailing you with some mean spells. If you actually CAN beat him(without using GameShark codes or any crap like that), give yourself a pat on the back. This guy is one of the hardest video game end bosses of all time. So sit back and enjoy the ending. And if you want a real challenge, you can try to beat this boss with Chester in your party(for your information, I did that as well). II. Optional Stuff This part is also divided into three parts. One is actual tasks you can accomplish and magic spells you can find, the next part is just miscellaneous odds and ends, and finally, the last part is unsolved mysteries. So here we go! The Real Fun Optional Stuff: Crazy Hidden Spells: Two of Arche's spells can be gained by going back into old dungeons. If you back into Undine's Cave(you'll have to fly here now), and go to the end of the place, you can find the Ice Ball spell. If you go back into Demitel's castle(you'll also have to fly here now), you can get the Death Cloud spell. If you go back to Thor(now located northeast of Benetuia), the time machine place, you can now open a locked door to gaze at a video monitor or something with four choices. The first three are just dumb jokes, but the fourth probably contains important information(too bad I can only read katakana). Anyway, if you waltz all the way back to the large head at the end of the dungeon, and pick the third choice, you can get the kick-ass call spell Asga for Klarth. Another call spell for Klarth, Syadou, can be found in the cave south of the nighttime snowy town. Only problem is, sometimes the guy isn't in the cave. I'm not sure what needs to be done to make him appear, but if you're lucky, he'll be there. The Hidden Town: Yes, Tales has a hidden town. To find it, simply enter the Treant's forest, except this time, keep to your left, until you reach a little ninja boy, who will take you to the town. You will get a cool sword(the Murasame), and see an interesting little scene. Also, in the woods around the town, a spell can be found for Arche(don't remember which one, though). The Coliseum: Ah, another "fun" part of Tales. The object of the coliseum is simple: fight until you're dead. Here's the deal. There are eight enemies, then a boss. At first, there will be a fixed set of enemies, but after you've won it a few times, the enemies will be random. The boss, however, is always the same. It's a big green dragon that can put invincible balls in front of him, and if you touch them, you'll usually die a few seconds(you can, however, get some equipment or something that will make those balls HEAL you instead. Too bad I can't remember what). Another fun part of this coliseum is that if you've been to the hidden ninja town first, after you kill the set of eight enemies, instead of fighting the green dragon, you'll fight two ninjas. It really doesn't matter whether you win or lose(as far as I know). I have no idea what you get from fighting these guys. If anyone does, or know if it makes a difference whether you win or lose, email me please! I'll be forever grateful. Anyway, if you kill the green dragon and beat the coliseum, you'll get various prizes, ranging from things that permanently upgrade your HP or TP, to semi- rare items like the S-Flag, which is a stronger life potion. The Bonus Dungeon: Okay, read on... only if you dare... Tales of Phantasia has the most insane, frustrating bonus dungeon in any game ever!!!!!(not counting Lufia 2's ancient cave) Are you still with me? All right then. This place is located in the Morlia Gallery(remember me saying something back then about there being more to that place). If you go down to about floor nine or ten, you'll see a big group of people camped out down here. Apparently, in the future, more of the cave has been discovered(or something like that). If you try to enter, you'll see something shatter(actually, that "something" is all of your Holy Bottles, you know, the potions that make you meet less enemies. Those bastards!). Well, all I can really say is that you will be in for one hell of a time. I mentioned earlier that the fire tower was the most grueling end dungeon in the game, and that the last dungeon is the hardest. Well, this place is far more grueling and harder than either of the two by far!! First, the enemies. Each enemy is nearly a boss in itself. There are new versions of FangBeast, countless other bosses, and even insanely hard versions of the stupid little boar boss from the beginning of the game. The weirdest(and most insane) enemy of all is a tiny little weed on the ground that just moves forward, kills any character instantly on contact(except for Arche, who is too high for him), and is, as far as I know, invincible. If you see this guy, RUN!! Even worse in this dungeon is that fact that there's no save spot until the very end! Well, here's as much advice as I can give you. Okay, you start on floor 11, I think(it's really a continuation of the Morlia Gallery). On floor 15, you can find a room with some poison gas clouds in it. If you push some rocks over the holes, a green lizard will come out, who is actually a caller spell for Klarth, Cameleon(it's a death spell, just like all the other spells you can find in this dungeon. Hmm, do I sense a recurring theme here?). On floor 16 is a small(and easy) puzzle, and the only teleport out of this hell-hole. If you think you've been through a lot of the dungeon so far, that part was just a warm-up. From floor 17 or 18 on, it will be dark, with only a circle of light around you. On floor 18, if you exit off to the left, you can find a death spell for Arche(what, is this like her third death spell so far?). I can't remember it's name. You CAN find the exits on these floors, trust me, they are there, and it's nothing strange like pulling switches or anything, they're just very hard to find. By the way, at the end of floor 19 you'll find the Bahamut's Tail, a kick- ass axe for Cless, which, right now, is the best weapon in the game. Once you reach floor 20, the dungeon changes again. Floor 20 is a huge inter-locking grid, with a ton of treasures, except that occasionally there are rocks blocking your way in certain parts of the grid. Also, the lights are flashing on and off. I for a while thought that this was the last floor of the dungeon, until I eventually(after searching this floor many times), found a small opening on the bottom somewhere. This led to a room with a whole bunch of statues, that if you got close to them pushed you away. They were positioned in such a way that made me think that it was impossible to beat this without some sort of weird item I didn't have, until I found a way through. What you got to do is, you have to go left in the beginning, then down, then go right to go through the middle, then down again so you hit the bottom wall, then left to the exit. The next few floors are pretty simple, but you're near the end, so it would be a shame to get killed by an enemy now. Well, eventually you'll reach a save spot, and then you'll jump up and down and scream in the air and save your game. You probably just can't wait to see what vile creature could possibly be the boss of this place, until you find out it's the stupid green dragon from the coliseum. This guy was a challenge for Cless all alone, but now you have your whole party, and I might add that this guy is far easier than almost all of the enemies in this place. Well, once he's dead you can bask in the rewards of this place, the most prominent being 1. The kick-ass Excalabur Sword for Cless, a weapon far superior to even the godly Bahamut's Tail. 2. The best spell in the game for Arche, a spread death spell(which is only effective on normal enemies, and if you have made it this far, normal enemies are now a piece of cake). 3. Last but most definitely not least, this cool little orb which will allow you to put the enemy encounter rate on three settings, for as long as you wish: normal, less, and more. Very awesome. Miscellaneous Odds and Ends: The Super Famicom Controller: On a hidden island due south of Olive Village, you can buy a Super Famicom controller for 5 million bucks. This is purely a novelty item. All it does is effectively have all of the sword techniques equipped at once, and instead of pushing B or up and B to use them, you enter button combinations(much like the Blitz attack from FF6/3). The only problem is, it's very hard, and in the long run, not very effective. Still nice to know about, though. Unmarked Islands and Landing Spots: Throughout the world, there are many fields and islands you can land your birds at, which, upon doing so, turn into little min-areas, like a beach screen, or a forest screen, etc. While these at first appear just to be for the hell of it and are empty, there's a catch. I'm not sure how to activate this, but after you accomplish SOMETHING(don't know what), these areas become filled with treasure chests filled with good items. Some of my friends have NEVER gotten these treasures to appear, others(like myself) have. You can find rare items(like the aforementioned S-Flag), some of the best equipment available for some characters, and even some really odd items. The one item I have on my mind is the Drum Set, which lets you actually make your own music! Euclid's Singing Puppy: This here is one of my favorites. In the town of Euclid, in the house in the upper-right corner, is a boy and his dog. If you talk to the boy, then as soon as the music starts playing, let the controller sit with the boy's text box on the screen, the dog will sing his own version of Tales of Phantasia's theme song! Instead of hearing words, you hear similarly-sounding barks! It's great! Well, enjoy. Unsolved Mysteries: For me, this game has many unsolved mysteries. The most important one to me is that I am actually MISSING a caller spell for Klarth. It's on the bottom row, in the middle between Origin and Cameleon. Tales of Phantasia's guide booklet lists six of the game's caller spells, one of them being something called "Gremlin Lair". The other five caller spells are ones I've already obtained, but where the hell is this one? It's been driving me crazy ever since I got Cameleon and found out that Origin wasn't the last spell on the list. If anyone knows where this is, PLEASE email me! Also, I'm wondering if anything can be done with the horse statue in the basement of the fire tower. There's GOT to be a way to have another fight on that horse. I'm sure of it! Okay, in the town of Freeze, some guy(even though even never did this before, and I have no idea what set it off) gave me a special item, the second to the last. He also gave me directions to find something, I think. If anyone knows what this is about, or how to find the last special item, please tell me! I'll be grateful! Another thing I'd like to know(if any of you out there could bestow upon me your golden knowledge), how to get unstuck at some of the earlier stuck points I mentioned(like how to get the emblem to get into Yumir). One last thing. During the whole scenario in which Mid Galds in going to war against Dhaos, there's a scene in which Edward warps away from this big six(or eight)-armed monster who was holding a child hostage. Is there any way to fight this beast? There's a big artwork of Cless and friends fighting him pictured in the guide manual(this artwork also is seen if you let Tales' opening run through in the beginning). This seems like an important character, but you only get to see him for a moment. Maybe if you fight him, you can get Edward to join?(He IS listed in the guide manual as one of this game's characters). Again, if anyone has any information on this at all, please email me! PLEASE! Well, that's about it. My email address again is johnsonr@compuserve.com, so if there are any mistakes you find in here, or if you can help me with MY problems, please email me! I will definitely credit you for your help in the next update of this faq(if I ever do get anymore info on this game). Thanx. Hope you enjoyed the faq!