%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % TALES OF DESTINY FAQ % % Version 0.5 % % Work in Progress % % by Fritz Fraundorf % % erggibbon@aol.com % %%%%%%%%%%%%%%%%%%%%%%%%%%%%% -----------------------------------+++++------------------------------- %%%%TABLE OF CONTENTS%%%% I. Revision History II. Frequently Asked Questions III. Walkthrough: Part One The Draconis Garr Janos and Environs Journey to Straylize An Eye Tat Is Atamoni 20,000 Leagues Under The Sea Calvalese The Pirates Sheeden You Spoony Bard! Terazzi Reunion There's Something About Mary Lydon's Mysterious Dungeon IV. Walkthrough: Part Two Lilith Fair Split Decision V. Side Quests Tag! The Race Najasee's Game Mach Boy's Revenge VI. Items and Equipment Weapons Armor Shields Helmets Gauntlets Accessories Items Discs Valuables VII. Abilities Magic Skills Sacred Skills Music Notes VIII. Playing the Game Battle System AI Functions Joy of Channeling Swordians Discs Food Combo Counter Luck IX. Other Info Monster List Stores Rune Bottle List Music List X. Credits / Disclaimer ******************************************************* I. REVISION HISTORY ******************************************************* Version 0.5 (10/10/98): - Extended walkthrough up to the end of the first half of the game, and a little bit beyond. Still no Helios code, I'm afraid. I promise I'll update as soon as I get it. - Added Najasee's Game and Mach Boy's Revenge side quests. - Added an early music list, as taken from the Sound Test option. - Added some info on Luck, courtesty of Stephen Tang. - I realized that there is a COLOSSAL mistake on the Inspect skill -- what it says the enemy's "Weakness" is actually its element, and using spells of that element on it will HEAL it. So use the OPPOSITE element of what's listed on the Inspect screen or in the monster list. I can't believe that Namco would make a mistake like this, but they did... - Also, I would like to ask that you wait until I'm finished with the FAQ before you send me any info that's not specifically requested in the FAQ. I've been getting a lot of spoilers in the mail and I'd really appreciate it if they were marked as such. Thanks! Version 0.3 (10/7/98): - Added 6 more segments of walkthrough, up through Moreau Castle. - Added the first two side quest (Tag! and The Race). - Explained the Combo Counter under Playing The Game - Added a Rune Bottle List - Added two more Frequently Asked Questions Version 0.1 (10/3/98): - First version! - Yeah, I know this is *real* early. But I just wanted to post this version because a lot of people seemed to be having trouble with the battle mechanics. If you are, just check out the Playing The Game section, which should answer all your questions ^_^. ******************************************************* II. FREQUENTLY ASKED QUESTIONS ******************************************************* Q. HOW DO I CONTROL MY OTHER PARTY MEMBERS!? A. See the "AI Functions" section of Playing The Game. And, yes, you *can* control them. Q. How does the Swordian system work? A. See the "Swordians" section of Playing The Game. Q. Aren't the characters supposed to talk to each other on the world map? A. They did in the Japanese version, but, unfortunately, this feature was removed from the English release. Q. How do I get past the rubble in the Undersea Ruins? A. Use the Circle button to pull it out of the way. Q. What order do I push the buttons in in Moreau Castle? A. From left to right, 18273645. Q. What's the password for Helios? A. Sorry... I'm not that far in the game yet, so I don't know ^_^. I'll put it here as soon as I find out. ******************************************************* III. WALKTHROUGH ******************************************************* %%%THE DRACONIS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: Dymlos, Green Gel (x5), Cloak (x2), Cape, F. Bottle, Oberon 3, Spectacle, Orange Gel, Melange Gel After the intial sequence of events, you'll gain control of Stahn atop the Draconis. Head down the stairs and take the door to the left. You'll be back out on the deck of the Draconis. Take the door above you (the way to the left is blocked my monsters) into a large room. When you enter here, a soldier (Wedge, no doubt) will get killed and fall down the stairs, blocking that route. Head right along the bottom level and you'll see another dead soldier lying on the second set of stairs. Search his body for a Cloak, your first piece of armor, and equip it. Continue right a little bit more and you'll reach a bunch of boxes. Walk up to one of the boxes, hold the Circle button down, and then move left, pulling the box backwards. Pull all the boxes away in this matter, then continue past them and take the lower-right exit. On this lower level, head down and left and go in the first door. You'll wind up in a dark storage room. Make your way up to the upper left, where you'll see a brief cutscene in which Stahn claims the Swordian Dymlos. You'll then have to fight your first battle, against a Barbarian. Use the Circle button to attack, and Square to defend. After defeating the Barbarian, you'll win the battle and get some experience, Lens, and gald (money). Now that you have a weapon, you can fight the monsters wandering around the Draconis. They're all either Barbarians or Mini-Demons; the latter can fly, so use your jumping attack (Up+Circle) to defeat them. Leave the storage room and head to the door at the far left end of the hall you're in. Look around for two bags, holding a Green Gel (healing item) and an Oberon C (another healing item). After getting them, leave the room, and go back up to the large room with the three sets of stairs. If you go left along the lower level and enter the door near the crates, you can find a pot of stew that will heal you whenever you use it. Avail yourself of it if necessary, then go up the now-clear stairs on to the upper level of the main room. There's four rooms on this level; one in the upper-left, with a Green Gel and Orange Gel inside; one in the lower-left (Green Gel); one in the lower-right (a Cape, equip it as an armor); and the central room (Green Gel, F. Bottle, Spectacle, Melange Gel), which you have to enter from the north side. Visit all four of the rooms to collect all the items, then exit the main room through the left door on the lower level. You're now back outside, on the lower deck. Now that you have a weapon, you can fight through all the enemies to the left, but all you get is a Cloak, and you should already have one anyway. So just skip that and go right, back into the room where you started. Go up to the top and exit on to the roof. Stahn will automatically hop in an escape pod and fly off the Draconis. %%%GARR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: Life Bottle (x3), Auto Bow, Wood Shield, Green Gel (x2), Cloak, Cape, Melange Gel After his fall from the Draconis, Stahn awakes in a cabin in the snow. You meet up with Garr and his master Alba. Alba sends both of you to find his granddaughter Chelsea in the woods. Look around the cabin and open all the chests for some items (be sure to equip the Wood Shield on Stahn), then go outside. Stand in the save point (the glowing circle), then go to your menu screen and save the game. Head north from the cabin into the woods. Unlike the Draconis, the battles here occur randomly. You also have Garr in your party now; he fights with a bow. A good tactic when you're fighting enemies on only one side is to have Stahn back up and defend while Garr just shoots down the enemies with his bow. Occasionally, you'll be ambushed, and the enemies show up to your left. If this happens, hit L1 to switch Stahn and Garr's positions so that Stahn is facing the enemies. In the forest, go north and left. At the first fork, head south, then go all the way left into a clearing with a chest. Open it for a Life Bottle, then go back right and take the first turn north. Go north until you can't, then look just to the east for another chest, holding a Cloak. After getting the Cloak, head all the way left, and then up. At the end of the path, you'll find Chelsea. She joins your party. Equip her with the other Auto Bow you picked up in the cabin, then make your way back to the entrance. Alba will greet you and give you a Melange Gel as a reward for finding Chelsea. Back in the cabin, Stahn decides to continue on to Seinegald. Garr goes with him to take him to the border town of Janos, but Chelsea leaves. Head out of the cabin and save, then leave the screen to the south and you'll be in a new section of woods. Here, go down and righ to the first fork. If you head north, you'll get a Green Gel, but you may be maxed out on them by now (you can only carry 15). If you head south, you'll eventually come to another fork in the road. Go left first to get a Life Bottle, then go down and left to the third fork. Head down, left (grabbing the chest on the way for a Cape), and back up. Go left and you'll reach a save point by a tree. Save your game, then exit to the left to Janos. %%%JANOS AND ENVIRONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: 50 gald, Saber, Channeling, L. Helm, Green Gel, Rapier, Flame Disc When you arrive in Janos, Garr will leave, and Stahn and Dymios will talk briefly. You're then free to explore the town. Be sure to drop by the weapon shop and pick up a Long Sword. You can purchase healing items and the like if you want, but you can usually find all the items you need in ToD in chests. Go upstairs in the inn and talk to the guy on the right side, the one who's lost his passport. Leave the inn and talk to the old woman in the lower-right corner of town. Go into the soldiers' office and ask about the passport. Then go back to the guy who's lost his passport. He'll give you a 50 gald reward and run off. Leave the inn and Stahn will bump into Mary Argent, who asks you to help her find her missing partner in crime. Stahn, of course, agrees, and Mary joins you. She fights with melee weapons just like Stahn, so you'll probably want to alternate which character is in the lead (using the Order option on the menu) to even out the damage they take. As Mary instructs, leave the town via the eastern exit, and head through the woods until Mary turns you to turn left. Do so, and keep going down the path until you suddenly appear in a cave. The enemies in here are a bit tougher, so watch out. If you head straight down, there's a Save Point, should you want it. Otherwise, go down, left, and down to an underground lake. Open the chests for a Saber (great sword; give it to Stahn) and the Channeling accessory. Although you can sell it for a whopping 32767 gald, you're far better off hanging on to it, as it lets you play as your other characters in battle. See "The Joy of Channeling" under Playing The Game for the full explanation. Now head to the upper-left corner of the screen and examine the blinking star to open the door. Go through and follow the path left, picking up the Leather Helm from a chest on the way. After exiting to the southwest, you'll be in the temple proper. Head down and left into the main room, then go north. You'll see Mary's friend Rutee imprisoned in a trap; after some mishaps, Stahn and Mary free her. She joins you just as some bandits attack you, and your first boss battle begins. By now, Stahn should have both his Missile Sword and Kick Attack skills. I recommend equipping Missile Sword to the plain X (no direction), and Kick Attack to all the others. This lets you shoot Missile Swords by standing still, and use Kick Attack when moving. Use Missile Sword to weaken the bandits from a distance. After a couple of those, move in and hit them with Kick Attack. They can hit pretty hard, so try to stay away from them. After defeating the bandits, heal up, then head south through the temple. Take a left turn and enter the two rooms for a Green Gel and a Rapier. Equip the Rapier on Rutee. Then take the right turn from the main room and enter the room there for the Flame Disc, the first disc in the game. Discs are kinda like materia; you attach them to your Swordians to gain additional abilities. Just hang onto the Flame Disc for the time being. After getting the Disc, leave the temple through the southern exit. Cross the bridge, save your game if you want, and continue on to a fork in the road. Take the southern fork and you'll be back in Janos. Seeing you entering the town from Seinegald, the Seinegaldian soldiers give you a passport ^_^, to which I can only say, "So that's how you fooled them." Stahn, Rutee, and Mary will go to the bar, where you'll talk briefly. Stahn decides to hang out with Rutee and Mary, and Rutee reveals that she too has a Swordian -- Atwight. %%%JOURNEY TO STRAYLIZE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: Life Bottle, 10000 gald, L. Cape, Bread, Orange Gel (x3), P. Bottle, Green Gel (x2), R. Shield, Chain Mail, Club The next day, equip the Flame Disc on Atwight (since Stahn already can use fire magic, there's no need to give it to him). Also, I highly advise you go to your skills menu and turn off Rutee's Search Gald ability, or she will use it *constantly* and waste all her TP. You might also want to turn off other skills when you're fighting wimpy enemies (so you don't waste TP). Take the north exit from Janos and head due north through the forest. You'll end up on the world map for the first time. While on the world map, you can restore your HP by eating food, but you have to put the food in your food bag first (just use it on your item screen). For a more detailed description, check the Playing The Game section... in fact, if you haven't read this section yet, you should take a look at it now; it has a lot of stuff that was left out of the manual ^_^. Once on the world map, head north and west, across the bridge, to the town of Harmentz. Explore the town and buy any supplies you need, but do *not* ask the kid blocking the chest for the treasure. He'll let you take it (it's just a Gel), then demand all your money in return for stealing his treasure. So stay away from him. In the lower-right corner, however, you'll find another kid hidden in the trees who will give you a Life Bottle if you talk to him. Then go up to the mansion, head up the stairs on the right, and speak with Walt (who bears an uncanny resemblance to Red from SaGa Frontier). He'll buy the Old Cane from you for 5000 gald, and Rutee will "negotiate" another 5000 from him. Then leave the mansion and go to the inn. You can stay for free. The following day, the trio decides to go to Armeida, but on the way out of the inn, you're attacked by Seinegaldian soldiers, and you have to fight 8 of them at once. This battle can be a bit tricky; have Stahn take care of one side of the battlefield while Rutee and Mary handle the other. Be sure to turn Rutee and Mary's spells and skills on (except Search Gald), and use Stahn's techniques liberally. After you defeat the soldiers, you'll have to fight Leon. Don't even bother trying to beat him; you can't. He'll quickly knock you out, and you'll be taken to Darilsheid, the capital of Seinegald. Talk to the guard at the cell door, then go back into your cell. You'll be taken up to see the king, and there's a lot of dialogue in which Leon joins your party and you are given a new mission. Now explore the castle for a whole lot of items, including Chain Mail armor, a Club, and a Round Shield. Be sure to equip them all on the appropriate characters. After looting the castle, exit south into the town of Darilsheid. Go straight to Hugo's mansion; the big building in the upper-right corner. Inside, you'll be given your Swordians back, and Leon will introduce you to his Swordian, Chaltier. Even if you've got weapons that are stronger than the Swordians, be sure to at least equip them in the "Swordian" slot so they will gain experience (note that you can't cast magic without your Swordian equipped, however). And whenever your Swordian gains a level, its power increases, so check to see if it's stronger than your current weapon. Anyway, once you get your Swordians back, go shopping and pick up any better equipment... you should have plenty of money. Then leave town, and set off north and west (if you go southwest, you can go back to Harmentz and Janos) to the town of Armeida. Hugo has given you a world map, so if you get lost, just go to your Valuables screen and choose the map -- you can find all the towns and even look at their stores. There's not a whole lot to do in Armeida; just an inn to stay at and an item shop. To the east of Armeida, however, you'll find the road to Straylize Temple... just walk up towards the forest and you'll enter. %%%AN EYE TAT IS ATAMONI%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: Savory, Green Gel (x3), Bellebane, Chain Mail, Life Bottle, R. Shield, Iron Helm, Spectacle (x2), Orange Gel, Ankh Hat, Stray Robe, Tech Ring Once inside the forest, go right into a clearing. You can't read the tombstone here, but if you search the mushrooms, you'll get Savory, which boosts a character's max TP. Hang on to it; don't use it. Then take the path north and follow it across the stream to another fork. Head down and left and grab the Green Gel (if you're already maxxed out on them, use one to heal a character, then grab the one in the chest). Continue north up to a cliff, from which you can see the temple. Grab the Green Gel in the upper-left corner, then head right to the second screen. Run through here to the third screen, then go to the cliff in theupper-right corner, where you can find a Bellebane (in the mushrooms) and an Orange Gel. Like with the Savory; hang on to the Bellebane and don't use it yet. After collecting those two items, descend the trail to the left, then head north. The fourth and final screen is a just straight path that leads to the temple. Almost all of the buildings here have their entrances blocked by rubble; there are only two you can enter. First, go in the nearby cathedral (just to your right) and head through the brown door in the back, near the painting (it's kinda hard to see in the shadows). Grab the chest in here for a Reverse Doll, which is ToD's version of Goat Dolls or Soul Gems. After getting it, leave the cathedral and enter the main temple, at the far north end. Upon entering, you will here voices speaking from the door. Go up to the door and you'll be told that you have to destroy all the crystals in the temple. Use the save point if you want, then begin the crystal mission. First, take a right from the main room, then go up. Enter the room on the left, and you'll have to fight a lizardman and one of the crystals (note that there are no random battles in the temple; just the set ones). The lizardman isn't too hard to beat with the bum rush technique described in "AI Functions"; just watch out for his fire breath. After killing it, smash the crystal. One down, four to go. Go into the room to the right of the one with the crystal for a Life Bottle, then return to the main room. Now head left into the west wing. Continue past the stairs to the north, and take the southern set of stairs. Down here, go left and ascend the first set of stairs you come to. Loop around and enter the two rooms -- the first has Chain Mail, the second a crystal to destroy. Then go back down and continue left. Pick up the sword lying on the ground; it's the Knight's Saber, a really good sword. Equip it on Mary, as she has no Swordian. Then go through the door the dead soldier was guarding and smash the crystal. Leave this room, head right through the hall, and go back up the stairs. Ascend the stairs you skipped earlier. Here, take the middle path into a hallway with four rooms. The far left one has a Round Shield in a chest, and the middle two hold the remaining crystals. Smash them, and you should get a message that the shield has been disarmed. Return to the entrance hall and go through the shielded door into the Tower of Knowledge. You'll speak with a priest guy (forget his name; sorry ^_^), who tells you some stuff and tells you to go to the cathedral. Before you do, explore the Tower of Knowledge. There's a chest on nearly every floor, with some equipment (an Iron Helm, in particular), and a few items. Most importantly, however, is the Tech Ring you find on the top floor. By equipping this on Stahn, you can use the Select button to enter the full Manual mode in battle. In this mode, you can move Stahn on your own and dash by double-tapping the D-pad. This is kinda tricky at first, but makes the jumping attacks a lot easier to do. Also, on the floor just below the top floor, there's a book that explains the history of Lens (on the left side). Once you're done in the Tower of Knowledge, go back into the main room of the temple and head into the west wing again. Go up the first set of stairs, then take the door on the left. Follow the path until you get to the cathedral. The priest will open a secret passage; go through. All the chests in here are empty; ignore them. Just wander around and look at the switches on the floor. There are three white switches and three dark switches. Either step on all the white switches (and none of the dark ones), or all of the dark switches, then go through the corresponding door at the top of the screen. You will meet Philia, and the priest will use a potion to destone her. Philia then reveals that the High Priest (whose name I also forgot) has stolen the Eye of Atamoni. After a bit of discussion, she joins your party. You now have 5 characters in your party, but you can only use 4 at a time, so you'll have to take somebody out if you want to put Philia in. Be sure to equip her with the Mace, which you should still have. Then head back out of Straylize Temple, through the forest, and back to Darilshied. %%%20,000 LEAGUES UNDER THE SEA%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: F. Bottle, Liq. Bottle, Rue Staff, Orange Gel, Fine Saber, Iron Helm, ?DISC (x2), Pickaxe, Life Bottle, Sharp Stone, Clemente Talk to the King, then go to the harbor. Talk to everyone here until you go into a long conversation about the Eye of Atamoni. Then go back to the King and he'll arrange for you to get a ship to Calvalese, where the Eye has been taken. Take care of any other stuff you need to, then go to the harbor and board the ship. En route to Calvalese, the ship will be attacked by monsters. Talk to the bartender twice and he'll give you a Flare Bottle and Liquer Bottle, then go up on deck. Go to the bow of the ship and you'll see some cutscenes. After arriving in the Undersea Ruins, save your game at the save spot. The battles here start to get tougher; especially dangerous are the Green Ropers. These guys will grab you with their tentacles and hit you repeatedly for a lot of damage; stay at a distance and use range attacks and spells. Use the Triangle button frequently to pause the game and issue new commands to your characters. Be sure Rutee's First Aid spell is on so she can cast it when you're hurt. From the starting point, head north to the next room. It looks like the path is blocked by rubble, but you can hold down the Circle button and pull the smaller pieces of rubble out of the way. After clearing the path, go northwest into the next room. When you arrive in here, Philia will talk some more. Check the side rooms for Orange Gel and a Rue Staff, then go up the stairs. In this room, head north across the bridge. Go in the door on the right (the one on the left is blocked) and open the chest for a ?DISC. You can't use the ?DISC yet; you'll have to identify it (more on that later). Leave that small room and take the path to the right. Enter the two rooms at the top of the screen for a Life Bottle and the Pickaxe. The Pickaxe lets you break down the sealed blue doors. Return to the sealed door you couldn't open earlier (next to the room where you get the ?DISC) and break in (just examine the door and you'll automatically use the Pickaxe). Open the chests for a Fine Saber (give it to Mary) and an Iron Helm. Leave that room, head east one screen, then take the southeast exit. You should be in a room with a rope. Climb down and you'll see two more ropes. Climb down the one on the left and open the chest for another ?DISC, then take the rope on the right and keep climbing down until you can't anymore. Go right two screens and collect the Sharp Stone, another Disc. This one you can use right away, so equip it on somebody to give them the Spike spell (don't give it to Leon; he already has that spell). Then go left and up the stairs. Continue up the stairs until you arrive in the control center. Here, you will find the Swordian Clemente. Clemente has chosen Philia, and you will then get Clemente as a Swordian. Equip him on Philia, then retrace your steps to the room where you started. Take the south exit to leave the ruins and continue on to Calvalese. %%%CALVALESE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: Charm Bottle, Kite Shield, Amethyst, Scorched Earth Upon arriving at the docks, look around for the cloth merchant and buy some Blue Ribbons for Rutee, Mary, and Philia. Other than that, hold off on buying any equipment here, as you can get some better stuff in just a little while. Also, in the leftmost of the two warehouses on the docks, you'll see three crates arranged like this: /---\ /---\ | A | | B | \---/ \---/ /---\ | C | \---/ If you push Crate C up so that it's lined up with the other two, a chest will appear. If you leave and come back in, you can do this over and over again for more items (the faster you solve it, the better the item you get). Actually, you can this in any warehouse; I just mentioned it here because it's so easy to do. In the town proper, you'll see some kids standing by the well. If you talk to them, you can play tag against them... see the Tag! side quest for more info. Then go to the item shop and buy four Rune Bottles. You can use the Rune Bottles to identify the ? items -- specifically, the two ?DISCs you picked up in the Undersea Ruins will turn into SW020020 and SW010022. Give the SW020020 to Stahn and the SW010022 to Leon, then give Flame to Rutee (Philia already has Fireball) and Sharp Stone to Philia. Then use the other two Rune Bottles to turn the Bellebane and Savory into Red Bellebane and Red Savory, which are twice as effective as the plain kind. (You can also turn Wormy Apples into Jam, but it's not worth the cost of the Rune Bottles) Go to the large building the upper-left corner of town and enter. Talk to Baruk and he'll tell you to look for clues. Go to the docks and talk to everyone until you hear about Jake. Go to the bar and talk to everyone until you get another message, then go to the weapon shop, and back to the docks. Talk to the guy in the upper-right; he's Jake, and he'll tell you where the Eye has been taken. Go back to Baruk and he'll let you take the stuff in his room -- the Medium Food Sack (lets you carry more food) and the Combo Counter. The Combo Counter counts the combos you do in battle and gives you extra EXP for them; see "Combo Counter" under Playing The Game for more info. You can also examine the various books in Baruk's room for a few humorous conversations. Leave Cherik and head northwest to the next town, Kalviola. As soon as you enter here, walk around outside the wall to the east, and go north. You'll see a kid trying to fight some monsters, and automatically come to his aid. Beat up the monsters; they're just Sea Slugs. After saving the kid, go into the town and head to the weapon and armor shops. Normally, the shops would refuse to do business with you, but since you saved the kid, you can buy stuff. Get Bastard Swords for Stahn, Mary, and Leon; and a Silver Mace for Philia. Unless Atwight is at a really low level, just stick with him for Rutee. Armorwise, pick up Amber Cloaks, Ring Mail, Iron Helms, and Iron Gloves for those who can use them. Also, you can buy Oberol EX, a strong healing item, at the Oberol store here. Finally, if you talk to the kid you saved twice, he'll give you a Charm Bottle. Go to the Straylize Temple in the center of town. Philia will talk with the priests, and Leon will figure out that they're in league with Lydon. You decide to sneak in at night. Go to the inn and sleep, and it will be night time. Head to the temple (but first walk by a closed door to see an awesome moving shadow effect) and enter via the side door on the left. Philia will rejoin you. Reform your party, then head east and take the turn south. Now go right and descend the stairs. You'll get into a battle against 2 Monk Soldiers, 2 Priestess, and 2 Bat Eyes. Have Stahn quickly use his Spin Slash to attack the two enemies to his right, while the other characters fight the guys on the left (have Rutee cast Ice Tornado to hit them all at once). Keep using Spin Slash, and make sure to attack the Priestesses if they start charging up a spell. Use items to heal if necessary, but be warned that they aren't immediate -- it takes a moment for the effect to occur, so have a character who isn't about to get use them. After defeating all the enemies, you'll free a captive priest, who will tell you to go to the cathedral. Go back up the stairs and head straight left, then down into the entrance hall. On the right side of this room you'll find a passage heading east. Go down it, fight through the second round of enemies as you did the first, and enter the cathedral. Walk up to the torch and examine it to open the door, just like in the other temple. Go through, and, after some dialogue, you'll have to fight two more identical waves of enemies. Beat them as you did before. Leon will ask you where you're supposed to go next; it doesn't matter what you say as you'll end up going to Fitzgald no matter what. Before you leave, however, go back into the temple the following day. Head to the upper-right corner and go up the stairs. Most of the chests here are empty, but two have a Kite Shield and the Scorched Earth disc (give the disc to whoever's currently using the Flame disc). Then take the door to the south out onto the roof and pick up the Amethyst; an accessory that gives you +15 defense! If you want to play tag some more or take care of anything else in Calvalese, do so. Then go back to the Cherik port and talk to the captain. You'll set sail for Neuestadt in Fitzgald. %%%THE PIRATES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: P. Bottle On the Neuestadt docks, there's a save point that you can use if you want, and in the warehouse on the right (did you check the warehouse on the right?), you can earn Winged Boots by pushing the three crates into a horizontal line in front of the door, like this: ---|Door|-- *** *** *** *1* *2* *3* *** *** *** You always will get Winged Boots for doing this (they warp you out of a dungeon); so get a bunch as you can't find them anywhere else. The other warehouse is pretty crummy, you often don't get any item at all (it's easy to solve, though -- just push the rightmost crate left one space). When you enter Neuestadt proper, you'll see a kid (Karma) get chased by some rich kids. Rutee will fend them off, and Karma will run away. You're then free to look around Neuestadt. This place is huge, but there's really only a few important places: o Right next to the entrance to the docks is the equipment shop, where you can buy better helmets and gloves for Stahn, Mary, and Leon. o The huge F-Mart is just down the stairs from the entrance to the docks. Here you can buy items, including the Lemon Gel and Pine Gel (stronger Green Gel and Orange Gel, respectively). Also, they may not seem like it, but the Fitz Burgers you can buy at the fast food counter are a very good food source for their price. o There's a mansion north of the equipment shop; if you go up to the second floor and exit onto the balcony, there's a chest with a P. Bottle there. o Just west of the central plaza is the Lens Shop, and if you keep going west, you'll reach the inn. However, you don't really need to stay here, as once you've talked to Ilene, you can rest on the second floor of her mansion for free. o In the upper-right hand corner of town, in the park, you can race Neuestadt's fastest kid. See the "The Race" subquest for details. o Just next to the fastest kid is a booth selling Softy Kreem sticks. They're a rip-off food source (50 gald for 10 food units is *not* a good deal), but occasionally you'll get a winning stick that can be redeemed for a prize at the booth. And what kind of valuable reward do you receive? Why, nothing other than a free Softy Kreem stick! YEAH!! ...in case I need to make myself more explicit, just skip this place, okay? ^_^ o In a mansion in the upper-left corner of town, you can find Karma and his sister, but there's no real point in going here. Eventually, where you want to go is Ilene's mansion, the blue mansion between the item shop and lens shop. You'll be sent to the lens shop; pop in there and talk to the clerk. Follow Ilene downstairs and there will be some conversation. You can then help yourself to the items in her room (I forget what they are; anybody know?). You *might* have to go talk to some guy at the docks first; I don't remember. Anyway, you'll end up having to go to the docks to attack the pirate ships. Go to the docks, talk to Ilene, and you're off. Your ship runs into the first pirate ship. Head up on deck and board the enemy ship. To be honest, I'm not totally sure how this level works. I believe that you have to fight your way through each pirate ship as quickly as possible and defeat the boss, until you've beaten a ship within the required time, at which point you go to the boss ship. Because I don't think there's any guarantee as to what ships you'll see, and because the treasures are mostly garbage, I'm not going to explain how to get everything. Instead, here is the quickest way to get to the boss of a ship: Descend through the northern of the two stairs, grab the chest, and go down the stairs. Head left and through the door to the south. Dodge around the enemy and run through the hall and out the door. Descend the stairs. Grab the chest and enter the rightmost of the two doors. Open the chest on the left, then attack the captain. You'll have to fight some Monk Soldiers and Priestess, just fight through them and you'll be finished with that ship. Repeat on the next ship until you arrive at the lead ship. I believe the boss ship is the same every time, so here's what to do. Enter the ship through the only set of stairs available and go right. Open the chest for Splint Mail, then circle around to the top of the room. Grab the chest for the Wall of Flame (aka WOF) disc, then descend the stairs. Head left, open the chest for Silver Chain, then go north. Run straight through the hall (the chests are just gels) into another hall. Go down the stairs on the south side of this wall. Head north into a square room with a chest holding an Hourglass. Take it, then go north into a room with a save point. Save, then step in the beam of light. You'll teleport into the boss's rooms. Do NOT take the door to the south (it leads back to the beginning); just go up and confront Batista, the pirates' leader. Batista is the first real boss you've faced so far, and he's tough! He has 4,500 HP and an extremly strong attack. First, kill off his accompanying flunkies (especially the Priestesses), then go after him. Batista will usually trap one of your characters in the corner; keep healing that character with items (you probably won't be able to use spells as they take a while to charge). Have Stahn hit Batista with Tiger Blades as fast as you can. If things get bad, have Stahn dash away from Batista and use a bunch of items to bring back your dead characters -- just keep reviving characters and he won't be able to kill you all off. If Stahn dies, you can still control the other characters from the menu, so quickly use a Life Bottle to revive Stahn. Once Batista is defeated, you'll return to Neuestadt and can do a happy dance that this stupid level is finally over. Just head west off the docks, sit back, and watch the scenes. When you fight Khang, don't even bother trying to beat him; you can. Just let him knock you out, and there will be a bunch more scenes. As you can see, I'm mostly in the dark on how the pirate ship level works. If anybody has any more info on exactly how it works, please let me know. Thanks! %%%SHEEDEN%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: SW060060, Crescent Axe, Shelter, Orange Gel, F. Bottle, Life Bottle, Melange Gel, SP025062, Hourglass, P. Bottle The next day, take care of any unfinished business you have in Neuestadt, and stop by F-Mart to pick up 2 Rune Bottles. Then go to the dock and talk to Ilene. You'll set sail for Sheeden in Aquaveil (doesn't Aquaveil sound like the name of a toothpaste?). Once you land, pop in to nearby Sheeden. There's not a whole lot to do here, as all the shops are closed. Look around near the bottom of town for an old woman, and talk to her to trigger an extended conversation about Moreau and Batista. Afterwards, go to the docks, at the east side of town. Here, talk to the sailor blocking the ship, then the old man just south of the crewman. Doing all this will open the cave to Moreau on the overworld map. Before you leave the docks, talk to the peddler in red, and you can buy a few items from him. Be sure to buy the "Shiny Junk"; it's actually a ?DISC. Use one of the Rune Bottles you should have bought in Neuestadt to identify it; it's the SW060060, which boosts a Swordian's slash and thrust by a whopping 60! Give to Stahn, since he does most of the fightings. You can also get items at the warehouses, but the block puzzles are pretty tricky and the items aren't that great (look for a full warehouse list in a future version). Now leave Sheeden and head southwest, on the west side of the mountain range. It might be a good idea to fill up your bag with some food to restore your HP during the walk. You'll come to a large cave on the beach; if you don't see, you haven't talked to the right people in town, so go back there and talk to everyone. Once inside the cave, head south and west. Open the chest behind the waterfall for the Crescent Axe, a really powerful axe. Equip it on Mary. Now head through the door to the northwest and open the chest there for the Shelter Disc, which boosts your stats as well as giving you the Barrier spell. I recommend giving it to Philia / Clemente. Leave the room where you got the Disc and continue west to the second screen. Here, climb up the rock-step-sort-of-things and pick up the chest with an Orange Gel on the ledge. Go through the door, head left one screen, and then go down. You'll end up on a small ledge with a chest. Open it for a Life Bottle, then go back into the previous room, climb up the steps in the upper-left, and go through the door onto another ledge. Open the chest for a Flare Bottle. Now retrace your steps back to the second main screen (the one with the first of rock steps; where you got an Orange Gel). Head left two screens. You should now be at an underground pond. Look carefully along the pond bank and you should see a barely-visible set of stairs. Go down it and hop across the ledges to a chest with a ?DISC. Use the other Rune Bottle on it to turn it into the SP025062 Disc. Hop back to the bank, go north a little ways, and look for another set of stairs. Go down these and follow the ledges to the west side of the pond. Go down and left and through the door to another pond. Open the chest near you for an Hourglass, then walk around the perimeter of the pond to another chest with a P. Bottle. You probably can't read the tablet just yet; so leave this room. Back at the first pond, head up to the top of the room and pass through the archway to the next screen. Loop around the waterfalls and go back through the archway on the other side of the river. Open the chest for a Melange Gel, then go back the way you came. Save your game at the save point behind the waterfalls, then head left one screen and go to the upper-left to confront the boss, the Orgus Queen. Compared to Batista, the Orgus Queen is a pushover. Kill off the baby Orguses, then just pound on the Queen with Tiger Blade, while Rutee and Philia cast magic. After the Queen is defeated, pop through the door she was guarding and you'll be back on the world map. Head southwest along the coast until you find a road up onto higher land, then head east around the mountains. Cross the bridge to the south and enter Moreau. %%%YOU SPOONY BARD!%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: B. Talisman, Green Gel (x15), Amethyst, Score B, Halberd, Orange Gel (x3), Melange Gel (x5), Miracle Gel, Life Bottle, Sharp Stone, Swirling Flame, Valve Handle Unlike Sheeden, Moreau does have fully functioning stores. First, though, head to the far right side of town, where you'll encounter some Moreauian soldiers attacking a little kid. Stahn will run to the kid's rescue, and you fight. The soldiers are complete wimps; they only have 200 HP, so you can take them out in one or two hits. Afterwards, Stahn and co. will be chased by a bunch of soldiers, but will be saved by Karyl. After a brief bit of discussion, he will join your party; the first new addition to your team in quite a while. Karyl starts off with just a Mandolin (believe it or not, it's actually a really good weapon, and is somehow stronger than a bastard sword) and an Amber Robe, so he could use some equipping. Head to the docks and go to the hat shop to get him a Feather Hat, as well as Striped Ribbons for the female characters. You can also buy Breastplates for the fighter characters in the equipment shop in the northwest corner of town. Finally, one other store of note in Moreau is Trader Schmoe's shop on the docks. He sells a whole bunch of ? equipment; most of which is garbage. However, the second ?SWORD and the first ?ARMOR are Mythril (Daravon power!) equipment, which is extremely strong. It's pretty spendy, though, as not only are the ? items expensive, but you have to buy a Rune Bottle to identify them. If you've got plenty of money, go for it, but it's not essentialy if you don't. Once you've taken care of all your shopping, look for the house of the kid you saved. Talk to his mother and she'll ask you if you want a reward. Say no and she'll give you a Blue Talisman, which raises your defense by 10%. Then go try to enter the castle. Karyl will stop you and say that he's got another plan, then tell you to go to the pier. So go to the pier (it's in the lower-left corner, in the town and not the docks). Talk to the boat guy and you'll sneak into Moreau Castle on a boat. Enter the castle through the door just ahead of you. In the first room, open up the door to free Leianna, Fayte's wife. If you need healing, just come back to her and she'll heal you. There's also a hard-to-see chest with a Life Bottle in the lower-left corner of her room. Continue west to a room with a save point. Use it if you want, then go south across the bridge (it's partially covered by water and is kinda hard to see). On the other side, look through the bushes for three well-hidden Green Gels, then take the door to the north. Go through the water wheel room to a room with a large pond. Head left, grab the Green Gel in the corner, then go through the door. Open the two blue chests for another Amethyst and the Score B, which allows Karyl to use Samba (Karyl learns his skills by collecting Scores, not by going up levels). There's also two Green Gels hidden in chests behind the bushes. Then go up and examine the valve. Choose to shut it off to stop the flow of the water. Retrace your steps to the room where you could go either north or south, and this time go south. Descend the stairs, and open the two chests for a Green Gel and a Halberd (an okay weapon). Go left one screen and push the brown block up so that it fills in the gap between the two sides of the path. Continue west to the next screen, and push the block here in between the two pieces of bridge at the far bottom of the room (BTW, if you're getting sick of the fights, just go to Command and choose Run... running in ToD is really easy). Now return to the room with the valve and switch it back on. Head into the large room and cross the water by walking on top of the brown block. Grab the two Green Gels, then head south one screen. Cross over the brown block, grab *another* Green Gel, and head east. Head to the southeast and grab (wait for it) the Green Gel, as well the Orange and Melange Gels. Now go through the brown door. If the water isn't on, you won't be able to go through (it's powered by the electricity from the water mill), so go turn it back on. On the next floor, collect the two Gels, then climb down the short flight of stairs, get the Gel, and go through the door. Pick up the Melange Gel, then pull the block into position (you'll have to pull it or you'll end up trapping yourself). Cross over on top of it and go north to a room with a piano. Examine it and Karyl will start playing it, opening a door. You will then have to pick a character to stay with Karyl; just pick anyone as they'll only be gone a short time. Head past the piano room and take a right. Open the chest for another Sharp Stone disc, but *don't* go south -- it's a one-way door to an earlier part of the dungeon. Just go back left and go north to a room with a bunch of buttons. This is one of the weirdest puzzles ever in a game; examining the door will produce a series of bizarre sound effects that you have to replicate by stepping on the right buttons. You can try to solve it on your own if you want, but if you get stuck, step on the buttons in this order: 1, 8, 2, 7, 3, 6, 4, 5 (button 1 being the one on the far left, and button 8 being the rightmost one). After pushing the buttons in the correct order; the door will open. Go through and collect the Valve Handle, then go back and rejoin Karyl. Make your way back to the entrance room for the second floor, and go north two screens. Loop around to the right side and take the door south. First pick up the Miracle Gel in the bag, then pull the brown block over so it bridges the gap. Now return to the main room, and go left. Do the same block-moving shtick and head north. Pick up the Gels, then open the valve. Go back to the main room and take the east exit. Go north from there and cross over the brown block. Open the door (it's another electric door) and descend the stairs to the third (and final) floor. Here, head right one screen to a save point. Go north and examine the machine twice -- once to put the Valve Handle on, and a second time to close the valve. Go south two screens and pick up the Swirling Flame disc from the blue chest. Give it to Philia right away; it lets her cast the very powerful Fire Storm spell. Then go back to the starting room of the third floor, pull the block over to make a path (like you don't know how to do that by now ^_^), and cross. You're now in the castle's entrance hall. Go east for a Melange Gel, then head west and climb up all the stairs. On the next screen, the music will change. Heal up and put in your best team members (be sure to include Rutee), then go up to face Batista again. Batista is pretty much the same as before, except he has more HP (6000) and a new attack where he jumps into the air and starts spitting out some green stuff. With your new spells, like Stone Wall (which does about 300 damage each shot) and Heal, he's actually easier. Just do the same thing you did before, and be sure to toss in lots of Stone Walls. After defeating Batista for good, you'll get the key to Fayte's cell, and Moreau will be liberated. %%%TERAZZI%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: Squid Jerky, B. Flakes (x2), Melange Gel (x4), Lemon Gel (x2), Pine Gel (x4), Miracle Gel (x2), Life Bottle (x4), Green Gel (x3), Orange Gel (x3), Juicy Beef (x8), Chestnut (x1), Persimmon (x2), Plate Armor, R. Orange, Sour Milk, Loser, W. Apple, Blowfish, B. Flakes (x2), Chicken, Cheese, Brie, Steak, Bread, T. Roast, Roast, Beef, Appple, Eel, Revitalize Explore Moreau again and you'll find a lot of things have changed. First, another cat has joined the two in the park; if you talk to him, you can challenge him to a puzzle-game. See the Najasee's Game side quest for the strategy. Also, if you go to the pier and talk to the boat guy, you can rent a boat for 500 gald and go to various places. You can make a number of stops in one trip, and it still only costs 500 gald, so try to do everything at once. First, take the boat to the south house and collect the Miracle Gel; then go the north house, where you'll find Bonito Flakes and a Squid Jerky. Then go to the weapon shop SAMURAI, where you can buy Breastplates and other new armor. If you need items, you can also stop by the item shop. When you're ready to leave town (you can't come back, so be sure to finish your business), go to the docks and talk to Fayte. You'll set sail for Terazzi, but are attacked by a Kraaken (sic) for no apparent reason other than the fact that every RPG needs a giant squid boss. Contrary to what the game says if you Inspect it, the Kraaken *absorbs* water -- so turn off all of Rutee and Philia's ice spells. Instead, use fire attacks, like the Swirling Flame disc's Fire Storm spell, and Stahn's Vortex. Keep hitting the Kraaken and back into a corner while your magic-users cast spells on it. Actually, the Kraaken's pretty easy compared to the other bosses; you shouldn't have any trouble with it. You'll then land in Terazzi. You can check out the warehouses if you'd like, and there's a peddler selling a few items on the docks. More importantly, there's another boat in the upper-left corner that you can ride around. This one you actually have to guide by facing in the direction you want to go at intersections. From the start, go left 3 times, and then up to a house with a Miracle Gel and Pine Gel. Then hop back in the boat and go right, up, and right. Grab the Life Bottle, then use the switch to open the watergate. Return to the boat and go down, right, up (through the watergate), right, up, and left to the castle gate. Hop off the boat and enter the castle. Right at the entrance, you'll see a handy Save Point, and a soldier guarding a door. If you pay the soldier 500 gald, you can go through the door he's guarding to a room with a Bush Baby that will heal you for *another* 500 gald... and you have to pay still another 500 gald to get back out. This isn't really worth it, since you can just heal yourself with Rutee's spells and regenerate her TP by fighting. However, there is a suit of strong Plate Armor in the Bush Baby's room, so you'll probably want to cough up 1000 gald just to get it. Finally, if you talk to the soldier and answer "no" to his first question, he'll sell you clues for 100 gald. These are all for a puzzle later in the dungeon, but since you have this FAQ, why do you need them? Anyway, on with the dungeon. From the entrance room, take a left, grab the two chests under the overhang, then go left. Enter the room to the north and flip the switch to open the drain. Then leave the room and take the door in the southeast corner of the hallway you're in; you should now be in a room with a green lamp. Go right and pick up some Juicy Beef, then go back left and the south exit from the lamp room. You'll be outside, on a ledge with more Juicy Beef and a Melange Gel. Take them, then go back inside and go left one screen. Cross the bridge, pick up the Juicy Beef (what's with all this Juicy Beef?), then exit left. You're now outside, in the castle grounds. Pick up the Life Bottle to the north, then follow the stones south. On the next screen, you'll find a bunch more chests. Collect them all, then climb up the ladder (it's kinda hard to see) to the second floor of the palace. Get the Melange Gel, then enter through the door. Pick up all the food in the chests (why is there so much food in this dungeon?), then go north again to a long hallway. First, take the upper-left exit from here into a room with another drain. Throw the switch to open it, then take the lower-left exit for two more pieces of Juicy Beef (not more Juicy Beef!). Return to the hallway and descend the stairs on the right side. Grab the Pine Gel, then climb back up and go through the upper-right door to the library. Pick up the Gels in the chests, then climb up the ladder in the upper-right corner to a bedroom. Open up the closet and go through the door in there. You'll be in a room with a big hole in the floor. See the potted plant on the back wall? Use the Circle button to pull it off the wall, then push it through the hole. After dropping the plant, return to the hall. Take the lower-right exit, go right, and get the Life Bottle. Then head north, picking up the Gels and Juicy Beef (aah!) along the way. You'll wind up in a hallway with some windows, through which you can see the rebuilt Draconis. Head west and you should see the potted plant you pushed through the hole earlier (you *did* push it, didn't you?). Push it on to the switch on the floor and the door will open. Head north two rooms. You're now in a large room with twelve doors, each corresponding to a Zodiac sign. This is where the hints you can get from the guard are needed. Of course, you don't need those hints with the FAQ -- just go through the doors in this order: Goat, (Capricorn), water jug (Aquairus), fish (Pisces), ram (Aries), bull (Taurus), twins (Gemini), crab (Cancer), lion (Leo), virgin (Virgo), scales (Libra), scorpion (Scorpio), bow and arrow (Sagittarius). You will then end up in a new hallway. Save your game, then go up to face King Tiberius. Tiberius fights a lot like Batista, so you can basically use the same strategy on him. Watch out for his Light Sword attack, which will take off about 300 HP to everyone and knock you all down. Have Rutee cast heal spells constantly, while Philia backs away and uses attack spells. He has 10,000 HP. When Tiberius is defeated, he will reveal that Lydon has already departed for Phandaria. Leon then finishes him off just as Fayte arrives. Karyl then leaves the party (for now). Head back out of the castle (there's no fights) until you get to the entrance room. Don't leave just yet; instead, go right to the next screen. Grab the food, head south, pick up more food, and then go west. Get the Juicy Beef (noooooo....), then go down the stairs and head west through the canal. Pick up the Eel in the chest and continue west to a chest with the Revitalize disc. After getting it, leave the castle. Terazzi is now a fully-functioning town, minus minus the inn. You can take the boat around to a few places (like the weapon shop), and if you take the north exit from the dock, you'll reach the town proper. In the upper-left corner of town, you'll can see Heihachi (you can tell by the hair ^_^), and there's a Lemon Gel and Pine Gel in one house... actually, that's about all there is to do; there's no point in buying anything as you'll find a better shop soon. Once you've taken care of everything here, go to the docks, where you'll find Fayte waiting. Be sure to save your game before talking to him. Then hop on board his ship and you'll set sail for Frostheim in Phandaria. %%%REUNION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: [prize], Sorcerer's Ring, SW100100, Light, R. Bottle, Mythril Sword On the way to Phandaria, your ship encounters an enemy fleet. You then get to a play an awesome Space Invaders-ish bonus game, in which your three ships take on the enemy fleet. For the non-action-inclined, just hit the Triangle button to call in reinforcements and end the battle -- if your ship gets destroyed, you die (as in "Game Over" die). If you do want to go for it, what you basically want to do is weave back and forth at the bottom of the screen and fire (with Circle) at the demons as much as you can. You can dodge a lot of fire by positioning your ships so that the fire goes between two of them. And unlike Space Invaders, you can move up and down as well as side to side, so use that to your advantage. What you really need to watch out for are the crosshairs that appear. This means the enemy ship will shoot a large blast at the spot, so move out of its path. If the ships (either yours or their) take damage, they'll start smoking, and your firing rate will be reduced (you can boost your firing rate by picking up the glowing icons that appear from time to time). If your two side ships are destroyed, they'll just disappear (lowering your firepower), but if your main ship (the one with the lifebar) is destroyed, you're dead. Play defensively and just keep shooting at the demons; once you've thinned them out, shoot at the enemy ships. After the battle, Fayte will reward you based on how well you did (of course, if you took the easy way out and called for reinforcements, you get zilch). In my case, I scored 2910 points for the rank of Officer, and got an Elixir. Since you can only play the game once, I don't know about the other prizes, but if you got something different, I'd appreciate it if you could send me your score, rank, and prize so I can compile a list. Thanks! You'll then land in Frostheim. Stahn and Fayte will talk for a little while, and Mary will wander off. After Fayte leaves, go over and talk to Mary. She talks about her amnesia, then rejoins you. Head into town and check out the item shop. You can buy powerful new Mythril (d'oh) armor, as well as getting a few new weapons. Then be sure to buy Fur Capes for everyone; you'll need them in the snow. After shopping, leave Frostheim and head southwest towards the forest. As soon as you arrive here, you'll see none other than Garr being attacked by some of Lydon's soldiers. You'll automatically take on the soldiers. Beat them (they're wimps), and the party will take Garr back to Frostheim. Garr joins up after a bit of dialogue. Amazingly, he's still at the SAME LEVEL as he was back at the start of the game (8), and has almost no equipment. He's really good once you get him up, though. Be sure to outfit him with a Composite Bow and some armor, and pick up another Fur Cape for him. Then exchange your Lens for gald, and spend the rest of your money to buy as many healing items as you can, or extra (useless) equipment if you're maxed on healing items. Spend as much of your money as you can; you'll see the reason why shortly. Leave town and head north, to the Frozen River (you can't go through the forest; Lydon has a base there). The enemies on the world map are from way back at the start of the game, you should be able to plow through them. Eventually, you'll see the river; enter. If you don't have your Fur Capes equipped, you'll constantly take damage, so make sure you're wearing them. You should also turn off all of Rutee and Philia's ice spells (all the enemies here absorb ice), and give Philia the Swirling Flame Disc so she can cast Fire Storm. Head north and east on the first screen until you get to a large rock blocking the path. Go up to it and Garr will give you the Sorcerer's Ring. Equip it on any party member, then press the Square button to fire a beam at the rock and destroy it (note: the Ring costs 1 Lens per use, but this is pretty insignificant as you get loads of Lens from each fight). Continue north to the next screen. There's an ice pond here; if you step on it, you'll keep sliding in the direction you're facing until you hit something or slide off the ice. Line up with the chest and slide over to it. Open it for a ?DISC, which is really the mighty SW100100 Disc. If you have a Rune Bottle with you, use it to identify the Disc and give it to Stahn. If not, you'll get one in a moment, so just hang on to the Disc. Head west across the bridge, then go south to the next screen. There's a massive frozen river here, littered with a number of chests. First, line yourself up with the tree to your right, then slide right. You should hit the tree, and stop. Then slide south to a patch of snow. Open the chest for the Light Disc, which gives you the Ray spell -- good, but not as good as Fire Storm. Line yourself back up with the tree, then slide north and left back to the start. Slide over to the tree again, then slide north, left, and north to another chest, holding a Mythril Sword. Make your way back to the starting point. Instead of sliding east to the tree, slide south to another patch of snow (at least I *think* that's what you do... I can't read my notes here ^_^). Slide south again to another snow patch. Edge over to the left side of the snow, then slide north. From here, slide east to the third and final chest, which holds a Rune Bottle. If you haven't identified the SW100100 Disc, use the bottle to do so. Slide back to the start and slide south from there again. Slide south, but then go west to the patch of snow over there. >From there, slide south, then east. Exit the river to the south. %%%THERE'S SOMETHING ABOUT MARY%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: Liq. Bottle, F. Bottle, R. Orange, M. Tiara, Bracelet, Melange Gel, Bread, Sacred Text 5, Winged Spear, Orange Gel You'll be on the world map, just outside Heidelberg. Don't enter, though -- instead, head south and west past it, until you get to another town. Go in here. All the buildings are locked except one -- the one in the lower-left. Go in here and Mary will have a series of flashbacks. After the flashbacks have concluded, leave the town and go back to Heidelberg. Stay at the inn, then go to the soldiers' office and loot the place for a Liquer Bottle, Flare Bottle, and Rotten Orange. Then go up to the castle. When you try to enter, the soldiers will recognize Garr and apprehend Stahn, Mary, and Rutee. Stahn and Rutee end up in the dungeon of the soldiers' office. Garr, Leon, and Philia show up to rescue them, and then you have to find Mary. Reform your party (be sure Rutee and Philia are in), then head up two floors and you'll see Mary talking with Dalis. The party will stop to listen on their conversation, but then some soldiers run in. After a bit of chaos, you'll end up fighting Dalis. Dalis only has 1,500 HP, but almost every attack takes off about 10 HP on him. The only way you can really hurt him is with magic, so send Rutee and Philia to the far left side of the screen and have them constantly cast their best spells, while Stahn uses Kick Attack or Vortex to juggle Dalis and prevent him from attacking Rutee and Philia. After you knock out Dalis, Mary will grab him, and you'll have to escape. Run up to the roof and jump off. You'll land in the snow behind the soldiers' office. Head north into the cave. Darzen, a friend of Garr's, will show up and take you into Sark's force's secret hideout. Rutee will heal Dalis, and Mary will stay behind to take care of him. Leave the room and enter the door due south (not the one to the left; it leads outside). Grab the Bracelet in the chest, then go into the room on the far left of the hallway. Take the Mythril Tiara in here. Now take the exit from the upper-right corner of the main hall into the actual dungeon. There's loads of undead enemies in here, so equip the Light Disc on Rutee to give her the Ray spell (Philia already has it) and use it frequently. In addition, Philia's Thunder Blade spell (if she's learned it) is very powerful as well. Slide north across the ice to the other side , then inch down until you're lined up with the top of the pillar. Slide right and you'll bump into a hidden chest... but it only has a Melange Gel. Take it anyway, then slide west off the ice and head up and left. Take the left fork, and go left again at the next fork. You'll end up with a small room with a tablet. Get the chest, then make sure Stahn is equipped with Dymlos and the Missile Sword ability. Examine the plaque and it will ask you two questions. Answer "Fire Wall" to the first one and "Missile Sword" to the second. You'll then receive the Fiery Wave ability. Although it doesn't hit very hard, it has a wide range, and nets you a 5-6 hit combo every time it's used. After getting Fiery Wave, head one screen east, and then north to a large ice platform. Slide up to the Ice Golem and you'll fight. This fight is so easy it's not even funny; just hang back and use fire spells (Fire Storm, Fiery Wave) on him. You can probably beat him without even getting hit. Then use the Sorcerer's Ring to zap the two blocks directly in front of you. Shoot the Sorcerer's Ring again at the clock-like thingy on the wall and a staircase will appear. Go up and enter the first door you come to. Collect the chests for an Orange Gel and the Winged Spear. The Winged Spear is strong, but not as good as Dymlos for Stahn, and Garr is probably better off with his bow (thanks to its long range). Just hang on to it to sell and continue up the stairs into Heidelberg Castle. %%%LYDON'S MYSTERIOUS DUNGEON%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: Wind Spear, Pine Gel, Reflex, Aquamarine, Life Bottle, Orange Gel, Hunter's Bow Upon entering the castle, head north two screens to the main hall. Enter the middle door and you'll be in the throne room. Take the leftmost door in here to find the Wind Spear Disc. The Disc lets you cast Air Slash, which "savagely lacerates" enemies. It sounds pretty silly, but it's a very strong spell, so be sure to equip the disc on Rutee or Philia. After getting the Disc, return to the castle's main hall and enter the rightmost door. Collect the Pine Gel and Reflex (armor), then return to the main hall. On the right side of the main hall, you'll see two unlit torches. Use the Sorcerer's Ring to light the two torches and a door will appear. Go through. On the other side of the door, you'll start having random battles, so be prepared. The enemies are pretty tough, so you might just want to run from most of the fights. Head east through the first hall and into a large room. Look for the two torches that aren't lit and light them with the Sorcerer's Ring. Then take the right door at the top of the room into a small room with an Aquamarine. Equip it on someone (it boosts your defense), then go through the middle door. Head north and you'll see two statues. Push the one with the torch just in front of the other one, so that the torch is touching the orb. The door will open. Go through into the clock tower. Upon entering the clock tower, head left across the gear (shades of Castlevania), grab the Life Bottle, and climb up the chain. Throw the switch, then climb back down, cross the gear again, and climb up the chain on the other side. Head right, hop on the gray platform, and ride it to the other side. Climb up the chain. From here, you can go up the chain to the left and then up another level to get an Orange Gel, but it's probably not bothering with. Instead, climb up the right chain and examine the lever. You'll have to leave one of your characters at the lever; it doesn't really matter who as they'll be back shortly. After dropping off your chosen party member, climb back down to the lowest level of the tower and enter the now-functional elevator. When it stops, get off, climb up the chain. You'll see another gray lift, but it's not functioning because the pulley is frozen. Get underneath the frozen pulley and shoot it with the Sorcerer's Ring to thaw it out. Then ring the lift to the left and descend a floor. Open the chest for the powerful Hunter's Bow for Garr, which you should equip right away. Then go down another level and pick up the character you dropped off earlier. Climb back up to the lift, ride across, and climb up until you emerge back in the castle. Head forward through the first door. In the next room, light all the torches with the Sorcerer's Ring to unlock the doors. Go in the door on the left and use the Ring to melt the ice on the chains. Then enter the door on the right and turn the wheel (just examine it with X). Go back two rooms (to the first castle room after the clock tower), and go through the door in the lower left. You'll be in a room with another wheel and a save point. Turn the wheel, then save your game on the save point. Whatever you do, *don't* go out the door to the south. Doing so will put you back in the throne room and force you to repeat the entire clock tower. After turning both wheels and saving, go back into the hall and take the middle door. The curtain should have pulled up to reveal some stairs. Ascend those, and the next set of stairs. Before going up the third set, stop and heal up. Lydon is up the next stairs, and he's really tough -- you need to be prepared. I recommend using Stahn in the lead, Garr a distance bance, then Philia and Rutee in the rear. Make sure Stahn has the SW100100 Disc, and Philia the Wind Spear Disc. Garr should be equipped with the Hunter's Bow and not a melee weapon. Everyone else should use their Swordians. Once you're ready, go up the stairs to the rooftop, where Lydon is waiting with the Eye of Atamoni. After giving the requisite bad guy speech ("You're too late to stop me", "You did well to get this far", "Now I will show you my power!", etc.), Lydon attacks. Believe it or not, you actually have to win this battle -- at first, I thought it was one you were supposed to lose. Lydon will *constantly* cast Wind Slash, doing about 600 damage to your party with each cast. The only way to beat him is to have Stahn use a Spin Slash as soon as the battle begis to fly over the enemy troops and get to Lydon. Then have him hit Lydon constantly with Kick Attacks and Vortexes. As long as you stay close to Lydon, he'll only use melee attacks and not magic. Meanwhile, have the rest of your characters fight through the soldiers and wipe them out. Once it's just you and Lydon, start hitting him constantly with your strongest attacks and skills. Attack spells are pretty much useless, as you'll always get hit before you can finish charging them up. Keep using Life Bottles to bring back your dead characters; it's more important than healing. As long as you keep using Life Bottles, he can't kill you (until you run out of them, that is). Even if you get killed, as long as the Life Bottle animation is going on, you won't lose. Try to keep as many of your characters active as possible, and keep wailing on him. He has 13,000 HP. After (if) you beat Lydon, Garr will reclaim Igtenos (which Lydon was using), and you will seal the Eye of Atamoni. The gang then hopes on the Draconis to fly back to Seinegald. When you regain control, go up to the roof and talk to Rutee. After some more dialogue, you'll arrive back in Seinegald, where you are rewarded by the king. Head out of the castle and Stahn will board the Draconis to fly home. That's all you have to do, so just sit back. I know this seems like the ending, but it's not... ******************************************************* IV. WALKTHROUGH: PART TWO ******************************************************* %%%LILITH FAIR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: Dymlos, Food Sack L, Black Onyx Back home in Lienea, Stahn is awakened by his sister Lilith. Go to the table and eat. Afterwards, Lilith will send you to buy a fish for dinner. First, put your dishes in the sink (above the table, on the right hand side), then leave. Go over to the shop, on the west side of town, and talk with the fishmonger. He's all out of fish, and tells Stahn to go to Neuestadt. Before you leave, walk into the dark space between the two aisles and you'll find the item shop. If you followed my advice earlier and bought extra equipment in Frostheim, sell it all off now to earn some money (Stahn gave all his money to Rutee on the Draconis so you don't have any cash or Lens). Then buy a bunch of P. Bottles; you'll need them. Leave Lienea and wind your way south through the mountain passes. Although the enemies are wimps, they'll keep poisoning you, and, unlike most games, poison damage *can* kill you -- so be sure to use a Panacea Bottle whenever you get poisoned. Keep going south and east, all the way across the continent, and you'll reach Neuestadt. Mach Boy has honed his skills by running from rabid dogs, and you can challenge him again for more prizes... see "Mach Boy's Revenge" for tips and info. The stuff in shops is all the same, so just head to the docks and buy a fish. Hike all the way back to Lienea, give the fish to Lilith, and... well, I don't know what happens. I accidentally went back into the house sans fish, which ended the sequence. My game was saved back in Heidelberg and I didn't want to have to fight Lydon over again, so I just kept playing. If anybody could tell me exactly what happens when you get the fish, it would be appreciated. Anyway, the next day, Lilith will wake Stahn up (again) and tell him that he has a visitor... it's Philia! Philia explains to Stahn that the Eye of Atamoni has been stolen (again) and joins you (again). She also gives you Dymlos back, so be sure to equip it/him (again), as well as a Disc (probably SW100100). In addition, there's no Disc equipped on Philia's Swordian either, so be sure to give her one. Leave the house and talk to Lilith again. She'll give you the Food Sack L, which lets you hold up to 20,000 units of food. Now head south a ways and talk to Stahn's neighbors' daughter. Pick the third response and she'll give you the Black Onyx, which boosts your maximum HP by 30%. Equip it on Philia right away, then head south to Neuestadt. %%%SPLIT DECISION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITEMS TO GET: SP07115, Igtenos, Lute, Crossbow, SW130130, S. Halberd, I. Knuckle, H. Bottle, Miracle Gel, Fenface, R. Bottle, Life Bottle, Pine Gel Take care of any business you have in Neuestadt, then go to the docks. Talk to the captain and you'll be given the choice of whether to recruit Garr or Rutee first. I picked Garr, but it doesn't really matter, as you have to recruit both eventually. If you pick Garr, you'll set sail for Frostheim. Note that once you've landed, you can just go back on the ship and go to Neuestadt, Frostheim, Darilshied, or even Cherik in Calvalese (not that there's anything to do there). You can't go to Aquaveil (I still think that sounds like the name of a toothpaste), however. In Frostheim, check around the docks for the red-hatted peddler. Talk to him and he'll offer to sell you a Disc for 7,000 gald. Buy it; it's the useful SP07115. Then leave Frostheim and head southwest to the forest. Now that Lydon is gone, you can pass through here (it's just one screen). Continue west and you'll enter a forest scene. Go through here and out the other side, and you'll be right outside Cyril. Enter and go to Mary's house. Talk to her and Dalis, then leave and continue north to Heidelberg. The shops in Heidelberg are all functioning now, so you can buy a few new pieces of Mythril armor. Head up to the castle and talk to Darzen and he'll get you in to see Garr. Garr joins the party, and you're done with this half of the mission (note that you now have Igtenos in your inventory, although you can't use it as it's lost its power). Head back to Frostheim and sail to Seinegald. Searching for Rutee, you'll end up in Darilshied. Leave town and head west, then south around the mountains. Go east, then turn northeast once you reach the end of the ice and you'll reach Cresta (just check your World Map under Valuables to see where it is). In Cresta, head over to the orphanage. The game will take over, and Rutee will join. Like with the others, Rutee's Swordian seems to be suffering from a case of "slipped Disc", so be sure to equip her with one. If you haven't gotten Garr yet, return to Darilshied and sail to Phandaria to get him. Once you've gotten both Rutee and Garr in your party, return to Darilshied and enter the castle. Go speak with the King and he'll explain who he thinks is responsible for the theft of the Eye. Before you leave the castle, go down to the first floor and check the two treasure rooms in the back. They've been restocked with a load of powerful new equipment, including the SW130130 Disc and the Crossbow for Garr. After looting the entire place, leave the castle and go to Hugo's mansion in Darilshied. At the mansion, you'll find swarms of Oberol employees all looking for Hugo. Ignore them for now and go in all the rooms until Stahn comments about a book in one of them. Go read the book; it mentions "Libra IV". Return to the king and he'll tell you to ask someone from Oberol about Libra IV. So go to the mansion again. The wandering employees will all tell you to talk to their manager, who has a beard. Look around for him (you can see his beard; he has a different sprite) and talk to him. He explains that Libra is an old Oberol factory on an island near Cresta. Return to the castle once more and talk to the king to charter a ship (if you want to use the ship for some other purpose, do so first, as talking to the king here means you can only go to Libra). Then head to the docks, jump on board your ship, and set sail for the Abandoned Factory. Well, that's it on this update. Hopefully, I'll get the long-awaited Helios code in the next one, but don't hold your breath ^_^. ******************************************************* V. SIDE QUESTS ******************************************************* %%%TAG!%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% LOCATION: Cherik ITEMS TO GET: Melange Gel (x?), Miracle Gel (x?), Efreet In the town of Cherik, you'll come across a couple of kids hanging out by the well. If you talk to one of them, he challenges you to a game to Tag. The goal here is to run around town and avoid being tagged for as long as possible, while two kids chase you. Although you're free to move around the whole town, the best strategy is just to run counterclockwise around the well. Wait for the two girls to almost catch up to you, then start running again. Don't just run around mindlessly or you'll probably end up hitting one of the kids on accident. If you do bump into a kid, quickly run to the side; sometimes you can get away without being tagged. Also, there's sometimes a third kid (a gold-haired boy) wandering around; watch out for him too. When you're finally tagged, the elder's grandson will award you 1 gald per second you avoided being tagged (i.e., if you lasted 13 seconds, you'd get 13 gald). This is pretty insignificant, but you're also awarded extra prizes if you last long enough: 0-19 seconds: No extra prize 20-49 seconds: Melange Gel 50-99 seconds: Miracle Gel 100+ seconds: Efreet Try to rack up a bunch of Melange and especially Miracle Gels (the Miracle Gels restore 60% of a character's HP and TP, and you can't get them anywhere else for a while). If you manage to last for over 100 seconds (easier said than done), the elder's grandson will reward you with the Efreet ring. When used in battle, it will summon an efreet to do over 1500 (!) points of fire damage to the enemies, but can only be used once -- so save it for when you really need it. And once you get the ring, you can't play tag anymore, so stock up on Miracle Gels first. %%%THE RACE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% LOCATION: Neuestadt ITEMS TO GET: Sage, Magical Rouge, Thief's Cape In the upper-right corner of Neuestadt, you'll find a group of people gathered around the fastest kid in Neustadt. Talk to the referee (in gray) and you're given the chance to challenge the kid to a race. First, let the brown-clad kid demonstrate the race course; you'll need to memorize it. At the starting line, start holding down the Circle button so you can get ready to run. Try to guess when the race is going to start and start running. If you false start, it's no big deal; you just start the countdown over. You want to get a good start. Basically, what you want to do is run on the *inside* of the course. The kid runs out on the outside, and running on the inside will give you the edge you need to pass him (since you both run at the same speed). That means you should stick to the bottom across the first bridge and behind the first house. When you get to the underpass, run on the bottom side as well. By the time you reach the main street, you should be ahead of the kid. Now move into the top side of the street, so that you're directly in front of the kid. As soon as you reach the central plaza, turn north and run up the stairs. The kid will get a huge speed boost here that you can't match, but if you're standing directly ahead of him, he won't be able to pass you. Then quickly touch the finish line and turn around for the second lap. If you manage to beat the kid, you'll be awarded one of three prizes (your choice): o Sage: Raises one character's maximum HP by 5%. Use a Rune Bottle on it and it becomes Red Sage, which boosts your max HP by 10%. o Magical Rouge: Gives you a one-time 10% discount in stores. o Thief's Cape: An accessory; gives you +3 defense in addition to lowering the encounter rate. Probably the best of the prizes. After taking one of the prizes, just go back and talk to the referee again to race again, until you've gotten all three prizes (be the first on your block to collect them all!). Once you've gotten all three prizes, however, you cannot race any more as the kid refuses to run against you. If you talk to the baroness, she will award Stahn the title of "Mach Speed Boy" ^_^. %%%NAJASEE'S GAME%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% LOCATION: Moreau ITEMS TO GET: Elixir After Moreau is liberated, you'll notice a third cat wandering around the park in the north side of town. Talk to him and you can play a game (for free!). This is one of those classic taking-away-objects puzzles; you and Najasee take turns taking 1 to 3 rocks out of the pile until none remain, and the person who takes the last rock loses. The number of rocks in the pilechanges every time, but there's still a strategy you can use to win every time. The trick is to make sure Najasee ends up with one of the "magic numbers" on his turn. The magic numbers are 1, 5, 9, 13, 17, 21, 25, and 28. Now, what to do depends on how many rocks are in the pile to begin with: If the starting number of rocks in the pile is one of the magic numbers (like 21), then choose to GO SECOND. Najasee will pick up his rocks. On your turn, take away 1-3 rocks so that the number of rocks in the pile is another magic number (like 17). Najasee then picks. Then draw the right number of rocks to go to the next magic number, and keep repeating until you win. As long as you make sure Najasee always ends up with magic numbers, you can't lose. If the number of rocks in the pile is *not* one of the magic numbers (say, 24), then choose to GO FIRST. Take away 1-3 rocks so that the number of rocks in the pile *is* one of the magic numbers (if it was 24, you'd take away 3 to make 21). Najasee will then pick. On your turn, again take away the right number of rocks so that you're on another magic number. Repeat until you win -- as long as you follow this strategy, you can't lose. When you beat Najasee, he gives you an Elixir. Unfortunately, once you beat him, you can't play Najasee's game any more. %%%MACH BOY'S REVENGE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% LOCATION: Neuestadt ITEMS TO GET: Elixir, Gnome, ???? During the second half of the game, you can go back to Neuestadt and challenge Mach Boy to another race. It's pretty much the same as before, except for one change: when you're heading down the second set of stairs (after the first house), Mach Boy will get an extra speed boost, just like he does near the end of a lap. To combat this speed boost, you need to quickly get ahead of Mach Boy at the start of the race and stay directly in front of him. As long as you're blocking him like this, he can't pass you (he's too stupid to run around you ^_^). It's actually possible to not block MB on his first speed burst, but catch up to him on the rest of the lap and still win. As with the previous round, when you beat Mach Boy you can choose one of three prizes: o Elixir: Restores one character's HP and TP completely. o Gnome: Does a call-spell like attack that does about 1500 points of earth damage to all enemies. One use only. o ????. I forgot what the other prize was, could somebody tell me? Of course, you can race Mach Boy additional times to earn the other two prizes. Once you've collected all the prizes, Stahn will reclaim his title of "Mach Speed Boy" and the kid will refuse to race you. ******************************************************* VI. ITEMS AND EQUIPMENT ******************************************************* In the "Used By" column, the letters correspond to the various characters: S = Stahn M = Mary R = Rutee L = Leon P = Philia K = Karyl G = Garr C = Chelsea B = Bruiser Some weapons have two different attack values; the first number is the power of the weapon when slashing, and the second is the power when thrusting. %%%WEAPONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ATK PRICE HIT% USED BY NOTES Short Sword 8/8 20 30 SMRLG Rapier 9/13 90 20 SMRLG Long Sword 15/15 40 0 SMLG Saber 25/16 120 0 SMLG Hand Axe 30/17 160 5 SM Knight's Saber 35/18 400 10 SMLG Fire damage Fine Saber 40/20 480 0 SMLG Veldan 20/42 350 0 SMRLG Battle Axe 70/25 600 10 SML Bastard Sword 80/80 800 3 SMLG Crescent Axe 135/100 1160 0 SM Holy damage Halberd 145/150 1225 5 SM Mythril Sword 185/185 1720 5 SMLG Ranseur 155/190 1200 0 SMG Winged Spear 170/210 3080 0 SMG Wind damage S. Halberd 230/230 8100 6 SM Fenface 240/190 2945 15 SMG Water damage Plain Rod 5 5 10 P Gem Rod 18 240 10 P Rue Staff 18 400 10 P Fire damage Club 24/24 280 10 SMP Silver Mace 60/60 580 10 SMP Holy damage Mandolin 100 1250 0 K Defense + 5 Lute 190 2560 0 K Defense + 8 Auto Bow 10 20 10 G Composite Bow 120 1850 10 G Defense + 5 Hunter's Bow 160 2160 10 G Crossbow 200 3520 10 G Holy damage Iron Knuckle 250 3120 10 B Defense + 5 Atwight */* -- * R Water damage Dymlos */* -- * S Fire damage Chaltier */* -- * L Earth damage Clemente */* -- * P Lightning damage Igtenos */* -- * G Air damage * The Swordians' stats increase every time they gain a level, so there isn't any way to list their stats. %%%ARMOR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEF PRICE EVD% USED BY NOTES Cloak 4 6 0 SMRLPKG L. Armor 8 30 0 SMRLKG Chain Mail 16 150 0 SMRLKG Stray Robe 10 -- 0 RPK Amber Cloak 26 280 20 RPK Ring Mail 32 300 0 SMLG Splint Mail 40 220 0 SMLG Breasplate 56 540 0 SMLG Silver Cloak 42 460 25 RPK Silver Chain 45 500 0 RK Plate Armor 64 820 0 SMLG Mythril Chain 72 1080 0 RK Mythril Mesh 65 1000 0 RP Reflex 100 10000 0 SMLG %%%SHIELDS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEF PRICE EVD% USED BY NOTES Wood Shield 1 25 5 SML Round Shield 2 85 10 SML Kite Shield 3 350 15 SML Light Shield 4 630 18 SML %%%HELMETS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEF PRICE EVD% USED BY NOTES L. Helm 4 20 0 SMLG Beret 2 10 0 RPK Ribbon 1 5 0 MRP Ankh Hat 5 120 5 RPK Iron Helm 8 180 0 SMLG Blue Ribbon 12 220 0 MRP Land Hat 10 340 5 RPK Ahmet Helm 16 480 0 SMLG Striped Ribbon 18 1400 10 MRP Feather Hat 14 500 0 RPK Cross Helm 24 650 0 SMLG Lucky Cap 10 -- 0 RPK Luck up Mythril Helm 28 720 0 SMLG Mythril Tiara 20 680 5 RP %%%GAUNTLETS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEF PRICE EVD% USED BY NOTES L. Glove 1 12 0 SMRLG Iron Glove 5 250 0 SMLG Gauntlet 8 380 0 SMLG Bracelet 12 880 0 RP M. Glove 16 655 0 SMLG %%%ACCESSORIES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PRICE EFFECT Cape 5 Defense + 1 L. Cape 50 Defense + 2 Channeling 65534 Use second controller to control character* Reverse Doll 1000 Auto-revive when killed Tech Ring -- Move freely in battle* Amethyst 10000 Defense + 15 Thief's Cape 512 Defense + 3, lowers encounter rate by 5% BlueTalisman 11000 Raises defense by 10% A. Charm 10000 Immune to poisoning P. Charm 25000 Immune to paralysis Fur Cape 895 Defense + 4, need at Frozen River S. Ring -- Shoot beams with Square button Black Onyx -- Raises max HP by 30% Aquamarine 10000 Defense + 10 * See the "Battle System" section of Playing The Game for more info. %%%ITEMS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PRICE EFFECT Green Gel 30 Restores 30% of maximum HP Orange Gel 100 Restores 30% of maximum TP Melange Gel 120 Restores 30% of maximum HP + TP Lemon Gel 250 Restores 60% of maximum HP Pine Gel 500 Restores 60% of maximum TP Miracle Gel 1000 Restores 60% of maximum HP + TP Life Bottle 150 Revives dead character F. Bottle 200 Raises attack power by 30% temporarily H. Bottle 40 Lowers encounter rate temporarily Dark Bottle 40 Raises encounter rate temporarily P. Bottle 80 Cures status changes Liq. Bottle 455 Lowers attack power by 20% temporarily, immune to petrification C. Bottle 1250 Get 30% discount in stores (one use) R. Bottle 500 Use to identify ? items Elixir 10000 Restores HP and TP completely Oberol C 50 Restores 35% of maximum HP Oberol EX 300 Restores 65% of maximum HP Oberol G 1500 Restores HP completely Spectacles 5 See enemy's stats Winged Boots 1500 Escape dungeon (one use) Mag. Rouge 1000 Get 10% discount in stores (one use) Sage 300 Raises max HP by 5% (permanent) R. Sage 600 Raises max HP by 10% (permanent) Savory 250 Raises max TP by 5% (permanent) R. Savory 600 Raises max TP by 10% (permanent) Lavender ? Raises strength by 1 (permanent) R. Lavender 1100 Raises strength by 2 (permanent) Bellebane 750 Raises agility by 1 (permanent) R. Bellebane 1250 Raises agility by 2 (permanent) E. Bullet 320 Electric attack / line Gnome 2500 Earth attack / all Efreet 2500 Fire attack / all Hourglass 1500 Freezes enemies during battle Old Cane -- Give to Walt for 10,000 gald Ticket -- Ticket to Neuestadt arena C. Counter 62780 Allows use of Combo Counter* Loser 1 Losing Softy Kreem stick Winner -- Can be redeemed for free Softy Kreem S. Text 5 -- Notes for "Fiery Wave" Score A -- Notes for "Symphony" Score B -- Notes for "Samba" * See "Combo Counter" under Playing The Game for more info. %%%FOOD%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PRICE FOOD VALUE Acerola 250 90 Apple 30 10 Bananas 40 12 Barracuda 1 50 Beast Meat 400 200 Beef 1000 510 B. Flakes 500 500 Blowfish 4000 1800 Bonito 300 120 Bread 20 10 Bream 120 30 Brie 1050 400 Cheese 70 20 Chestnut 120 40 Chicken 420 200 Cod 350 260 Crab 3200 1600 Crab Soup 4000 1000 Dorian 3000 1500 Eel 2000 1200 Egg 150 55 Fitz Burger 180 100 Fitz Fries 50 25 Fitz Shake 100 35 Grape 980 500 Herring 600 300 Jam 600 30 Juicy Beef 2800 2000 Lemon 30 10 Mackerel 1 15 Mack. Pike 30 10 Mangosteen 1500 700 Melon 2200 1350 Persimmon 84 30 Pineapple 500 250 Pom Seed ? 1 Prawn 1200 500 Prune 440 200 Roast 600 300 R. Orange 1 10 R. Snapper 480 170 Sea Bass 130 50 Sea Bream 1800 820 Silvervine 200 10 Smelt 300 120 Softy Kreem* 50 10 Sour Milk 1 30 Squid 100 30 Squid Jerky 130 100 Steak 1500 800 Strawberry 200 70 Sweetee 220 80 Tender Roast 700 700 Tuna 3000 1500 Vegetables 300 120 White Smelt 80 25 Wormy Apple 2 -100 Wrasse 10 10 * About every 1 in 20 Softy Kreems is a winner and can be redeemed for a free Softy Kreem at the booth. %%%DISCS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DISC: Flame WHERE FOUND: Snow Temple STATS: Slash Attack + 1, Thrust Attack + 5 SPELL: Fireball DISC: Sharp Stone WHERE FOUND: Undersea Ruins STATS: Slash Attack + 6, Thrust Attack + 15 SPELL: Spike DISC: SW020020 WHERE FOUND: Undersea Ruins (identify) STATS: Slash Attack + 20, Thrust Attack + 20 DISC: SW010022 WHERE FOUND: Undersea Ruins (identify) STATS: Slash Attack + 10, Thrust Atttack + 22 DISC: Scorched Earth WHERE FOUND: Kalviola Temple STATS: Slash Attack + 12, Thrust Attack + 12 SPELL: Eruption DISC: Wall of Flame WHERE FOUND: Pirate Leader's Ship STATS: Slash Attack + 10, Thrust Attack + 15 SPELL: Fire Wall DISC: SW060060 WHERE FOUND: Sheeden peddler (identify) STATS: Slash Attack + 60, Thrust Attack + 60 DISC: Shelter WHERE FOUND: Natural Cave STATS: Slash Attack + 32, Thrust Attack + 6, Defnese + 8 SPELL: Barrier DISC: SP025062 WHERE FOUND: Natural Cave (identify) STATS: Slash Attack + 25, Thrust Attack + 62 DISC: Swirling Flame WHERE FOUND: Moreau Castle STATS: Slash Attack + 42, Thrust Attack + 40 SPELL: Fire Storm DISC: Revitalize WHERE FOUND: Terazzi Castle STATS: Slash Attack + 35, Thrust Attack + 46 SPELL: Tractor Beam DISC: SW100100 WHERE FOUND: Frozen River (identify) STATS: Slash Attack + 100, Thrust Attack + 100 DISC: Light WHERE FOUND: Frozen River STATS: Slash Attack + 52, Thrust Attack + 60 SPELL: Ray DISC: Wind Spear WHERE FOUND: Castle Heidelberg STATS: Slash Attack + 74, Thrust Attack + 55 SPELL: Air Slash DISC: SP075115 WHERE FOUND: Frostheim peddler (identify) STATS: Slash Attack + 75, Thrust Attack + 115 DISC: SW130130 WHERE FOUND: Darilshied Castle STATS: Slash AttacK + 130, Thrust Attack + 130 %%%VALUABLES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% World Map Look at list of towns and shops Food Sack S Holds up to 200 units of food Food Sack M Holds up to 2000 units of food Food Sack L Holds up to 20,000 units of food Valve Handle Repairs broken valve in Moreau Castle Pickaxe Breaks down blocked doors ******************************************************* VII. ABILITIES ******************************************************* %%%MAGIC%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Any effect with a * after it means that it only affects enemies that are on the ground. ---Dymlos--- LV TP EFFECT Fireball N/A 5 Fire attack / single Eruption 7 16 Fire attack / group* Fire Wall 13 25 Fire attack / single Fire Storm 19 30 Fire attack / group Fear Flare 25 60 Fire attack / group Flare Tornado 32 50 Fire attack / group ---Atwight--- LV TP EFFECT First Aid N/A 5 Restores HP / single Ice Needle ? 6 Ice attack / single Deep Mist 7 3 Lowers hit rate / single Ice Tornado 10 14 Ice attack / group Acid Rain 12 7 Lowers defense / group Antidote 13 8 Cures poison / single Barrier 15 8 Raises defense / single Ice Wall 17 22 Ice attack / single Recover 19 18 Cures all status changes / single Heal 21 10 Restores HP / single Sharpness 24 12 Raises attack power / single Silence 26 10 Causes silence / single Icicle 28 26 Ice attack / group Nurse 30 20 Restores HP / all ---Chaltier--- LV TP EFFECT Stone Blast N/A 5 Earth attack / single Spike ? 10 Earth attack / single* Hammer Blow 10 9 Causes paralysis / single Stone Wall 16 22 Earth attack / single Strong Hammer 21 40 Earth attack / single / paralysis ---Clemente--- LV TP EFFECT Fireball N/A 5 Fire attack / single Wind Arrow N/A 6 Wind attack / single Stone Blast N/A 5 Earth attack / single Lightning N/A 9 Lightning attack / single Storm 11 12 Wind attack / all Ice Tornado 13 14 Ice attack / group Tractor Beam 16 20 Physical attack / group* Stone Wall 19 22 Earth attack / single Ray 22 30 Holy attack / group* Thunder Blade 25 33 Lightning attack / all Fear Flare 28 40 Fire attack / group Holy Lance 31 57 Holy attack / single ---Igtenos--- Air Slash ? 40 Air attack / group %%%SKILLS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Stahn Aileron--- LV TP EFFECT Missile Sword 2 2 Physical attack / ground Kick Attack 3 5 Physical attack / close range Spin Slash 9 6 Physical attack / air Tiger Blade 13 8 Physical attack / close range Vortex 18 10 Physical attack / column Force 24 16 Physical attack / wide range Dragon Blade 31 10 Physical attack / close range ---Rutee Katrea--- LV TP EFFECT Search Gald 5 2 Gain money when used Snipe Air 8 3 Physical attack / air Thievery 13 7 Steal item / single Escape 19 10 Escape from battle Snipe Roar 26 12 Physical attack / air ---Leon Magnus--- LV TP Missile Sword N/A 2 Physical attack / ground Kick Attack N/A 5 Physical attack / close range Tiger Blade 12 8 Physical attack / close range Dragon Blade ? 12 Physical attack / close range Flying Dragon 27 12 Physical attack ---Mary Argent--- LV TP EFFECT Beast Blade N/A 3 Physical attack / close range Power Missile 6 3 Physical attack / ground Double Blade 10 5 Physical attack / close range Fierce Missile ? 10 Physical attack / ground Force 22 16 Physical attack / wide range ---Philia Felice--- LV TP EFFECT Inspect N/A 2 See enemy's stats / single Philia Bomb 7 3 Physical attack / projectile Force Field 12 12 Paralyzes enemy / single Twin Bomb 18 6 Uses two Philia Bombs Cloak 25 33 Lowers encounter rate Bomb Rain 32 12 Uses Philia Bomb on all enemies ---Karyl Sheeden--- See Music Notes. ---Garr Kelvin--- LV TP EFFECT Power N/A 5 Physical attack / line (need bow) Wind Blade 11 3 Wind attack (need sword) Speed 14 7 Physical attack / line (need bow) Vortex 20 10 Physical attack / column %%%SACRED SKILLS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FIERY WAVE TP: 12 Fire attack / wide range Location: Heidelberg Catacombs Required Abilities: Fire Wall, Missile Sword %%%MUSIC NOTES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYMPHONY TP: 5 Temporarily raises hit rate / all Location: Karyl starts with them SAMBA TP: 7 Physical attack / single Location: Chest in Moreau Castle ******************************************************* VIII. PLAYING THE GAME ******************************************************* %%%BATTLE SYSTEM%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Tales of Destiny's battle system is a lot different from that of most RPGs, but once you get the hang of it you'll never want to go back to turn-based ones. The battle system is explained pretty well in manual, so read that first. The only thing that's unclear is how to activate some of the moves. Normally, pressing Circle will cause Stahn to run forward and attack the nearest enemy. Pressing Circle again will cause him to run back to where he was standing before he attacked. If you hold up on the D-Pad while attacking, you can do a upward attack that's used to hit flying enemies. Holding Down will cause Stahn to do a thrust attack. Different weapons have different thrust and slash weapons; one weapon might be more effective when thrusting, while another might be better when slashing (the slash is the default attack). If you hit Circle with Stahn is running forward, he will do a jumping slash. You can also do jumping thrust or jumping air attacks (by pushing the appropriate direction as you hit Circle). The jumping air attack is particularly useful for knocking down those pesky bees and birds. Early on in the game (at Straylize Temple), you'll find the the Tech Ring. When you equip this on Stahn, you can press the Select button during battle to activate "Manual" mode (you normally play in "Semi-Auto" mode). In Manual mode, pressing Circle causes Stahn to slash wherever he is standing (insteading of running to hit the nearest enemy), and you have to double-tap a direction to dash. I like this mode a lot better, as it requires more skill and makes the battles more interesting, but it's your call as to whether to use it or not. %%%AI FUNCTIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% At first, it might seem like you can't control your other party members, but you can. Although you don't directly move them with the controller (except with Channeling, see "Joy of Channeling" below), there are still plenty of ways to control what they do. First, go to your skill and spell screens and use the Square button to darken all the skills.Ê This means your characters won't use any of their spells or skills automatically in battle. Instead, you can cast them manually by hitting the riangle button in battle, choosing Skill or Spell and casting the spell as you would in any other game. And to control your other characters' physical attacks, hit Triangle during battle and go to the Strategy option.Ê Change all the characters' targeting mode to Manual, and you can select what enemy you want each character to attack. Finally, to make your other party members more useful in battle, try this trick.Ê Run Stahn right up next to the enemy, then hit L1.Ê This is the button to reverse your formation, which will bring all your characters right up next to Stahn and they'll all start attacking.Ê If you want to have them back off, just hit L1 again. %%%JOY OF CHANNELING%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Very early on in the game, you'll get the Channeling accessory. Although it seems useless at first, if you equip it on the party member in the second position, a second player can control that character in battle by tapping Select on the second controller. And if you equip Channelings on the third and fourth characters, you can control them with the third and fourth controllers (if you have a multitap). This may not seem all that great, but it has another use. Just set Stahn to Auto control, then set the other character to Semi-Auto or Manual. You now play as the other character in battle, and Stahn is controlled by the computer. You'll have to switch back and forth from the first controller (to move around the map) to the second controller (in battle), but that's a small price to pay for being able to control any character ^_^. And, in case you were wondering, the other characters *are* fully functional and play just like Stahn -- you can map their skills to the X button like Stahn's, and you can equip the Tech Ring to use the Manual control mode. %%%SWORDIANS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Swordians are the talking swords that the main characters in ToD wield. They serve a number of functions; the most important of which are weapons and spellcasters. First of all, each Swordian can be equipped as a weapon by its respective wielder (Stahn uses Dymlos, etc.). You can use it as a normal weapon, plus, while you have it equipped, can use that Swordian's magic (you can use Skills whether you have a Swordian equipped or not). Since magic is generally pretty good, you're usually better off equipping Swordians on all those who can use them and giving your other weapons to the non-Swordian characters. Also, Swordians should *always* be equipped in the "Swordian" slot of your equipment screen. Although you can't cast magic unless you also have it equipped as a weapon, the Swordians will still gain experience (note that you can equip the "wrong" Swordian in the Swordian slot, like having Rutee use Dymlos, but only the proper character can use them as a weapon). Yes, Swordians gain experience. If you go to a character's status screen, and then push down, you will see the stats for their Swordian. Swordians have their own experience level and experience count, as well as their own stats. So whenever your Swordian gains a level, be sure to check its stats, as it may be more powerful than the weapon you're currently using. In addition, as the Swordians gain levels, they will learn new spells. %%%DISCS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Discs are ToD's version of materia. You can equip one Disc on each Swordian, allowing them to use new spells (for example, the Flame Disc lets you cast the Fireball spell). They will also usually boost the stats of your Swordian. Some discs just boost the Swordian's stats, and don't teach you any spells. To equip a Disc, just go to a character's equipment screen and equip the Disc in the "Disc" slot at the bottom. Since Discs attach to Swordians, you can only equip that on characters with Swordians, and you can only use one Disc per character at a time. %%%FOOD%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% While travelling on the world map, you can regain hit points by eating food. You'll get regain 1 HP per step for each unit of food until your supply runs out. As long as you have food in your bag, you will automatically eat it if you're at less than full health. To put food in your bag, go to your item screen and use the food as an item. It will go into your bag, adding its value to your food supply (for example, one piece of Chicken counts as 200 food units.). There's a limit on how much food you can have in your bag; you start out with a bag that holds 200 units of food, but can upgrade to bigger bags as you progress. However, you can carry more food in your inventory; just not in the bag. %%%COMBO COUNTER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The Combo Counter is an item you acquire fairly early on in the game, in Calvalese. Once you have it, you can go to the Customize option on the menu screen and turn the Combo Counter on and off. While the Combo Counter is on, the game will count the number of hits you can do in a combo during battle. A combo is a sequence of hits against a SINGLE enemy (hitting several enemies at once is *not* a combo) such that it stays in its "getting hit" animation the whole time. Note that some attacks are combos just by themselves -- Kick Attack, for example, hits an enemy 3 times. After battle, you will be rewarded with extra EXP based on the longest combo you did (only one combo counts per battle): COMBO BONUS 1 hit 0 exp. 2 hits 5 exp. 3 hits 9 exp. 4 hits 17 exp. 5 hits 27 exp. 6 hits 44 exp. 7 hits 62 exp. 8 hits 89 exp. 9 hits 115 exp. 10 hits ??? exp. 11 hits 190 exp. There's no disadvantage to using the Combo Counter, and you get extra experience for using it (the bonuses can get pretty significant when you do longer combos), so you should always have it on once you get it. %%%LUCK%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Each character's Luck statistic will change every time you stay at an inn -- it's randomly determined. You can also equip the Lucky Cap helmet to boost your Luck. If *all* your characters have Luck over 45, the pictures on the status screen will be replaced with the characters' faces. Luck also affects some other things, but I have no idea what they are ^_^. ******************************************************* IX. OTHER INFO ******************************************************* %%%MONSTER LIST%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Bosses are denoted with a *. NOTE: Contrary to what the game says, the element listed in the "Element" column is the element that the enemy ABSORBS. Use the OPPOSITE element on it to do extra damage -- using the one listed will heal it! HP TP ELEMENT STEAL Archer 900 0 Assassin 886 0 Bat Eye 489 0 Fire *Batista 4500 0 Bellebane *Batista (2) 6000 0 Beast Bear 100 0 Berserker 640 0 F. Bottle Bishop 1380 164 Blood Slime 1280 100 Blood Wolf 1480 64 Wind Chunbird 185 0 Clay Demon 1400 200 ???? Cuttlefish 298 0 ???? Combat Bunny 1200 0 Crow 1100 0 *Dalis 1500 0 Dark Knight 1772 0 Desert Fly 434 0 Diamond Dust 999 64 Dragon ??? 968 0 Holy (I can't read my writing here, what is the name of this monster? ^_^) Drillfish 774 0 ???? Fenril 1180 48 Water Frost Bunny 81 0 G. Bee 90 0 Earth Ghoul 1340 0 G. Leach 803 0 ???? Green Roper 360 0 Gremlin 1233 88 ???? Holy Knight 1420 0 Hornet 350 0 *Ice Golem 6000 400 Imp 1065 64 ???? Imp Snail 1200 100 Killer Bee 890 0 *Kraaken 10000 200 Water Lizard 460 0 *Lydon 13000 999 Mandragon 820 80 Water Mandrake 507 96 Water Monk Soldier 664 0 Monk Warrior 990 0 Orcrot 360 0 Water Orgus 880 0 ???? *Orgus Queen 2800 0 ???? Owl 180 0 Lightning Pirate 590 0 Piyo Bird 64 0 Poison Snake 558 0 Power Stone 999 160 Priestess 494 60 Mackerel Rock Baboon 220 0 Savage 972 0 Scorpion 462 0 Sea Slug 280 0 S. Giant 1300 0 Skeleton 1480 0 Slime 700 200 Water Snake 210 0 Soldier 200 0 Sorceress 880 80 Specter 999 400 Sprite 85 0 Earth Starfish 324 64 Stray Monk 1300 0 *Tiberius 10000 0 ???? Tzin 920 0 Water Vulture 553 0 Earth Warfish 985 128 Water War Vulture 244 120 Lightning Winged Eye 790 0 Lightning Wolf 240 0 Worm 420 0 Yeti 1200 0 Water %%%STORES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---JANOS--- INN: 30 gald LENS SHOP WEAPON SHOP: Short Sword 20g L. Armor 30g Long Sword 40g Wood Shield 25g Plain Rod 5g L. Helm 20g Cloak 6g Beret 10g ITEM SHOP: Green Gel 30g Life Bottle 100g Orange Gel 100g Cape 5g ---HARMENTZ--- INN: LENS SHOP WEAPON SHOP: Short Sword 20g Gem Rod 240g Long Sword 40g Wood Shield 25g Rapier 90g L. Helm 20g Saber 120g Beret 10g Hand Axe 160g L. Glove 12g ITEM SHOP: Green Gel 30g L. Cape 50g Orange Gel 100g Bread 20g Melange Gel 120g Cheese 70g Life Bottle 150g Spectacles 5g ---DARILSHIED--- INN: 70 gald LENS SHOP WEAPON SHOP: Short Sword 20g Saber 120g Long Sword 40g Hand Axe 160g Rapier 90g Gem Rod 240g ARMOR SHOP: L. Armor 30g L. Glove 12g Chain Mail 150g R. Shield 85g Beret 10g L. Cape 50g ITEM SHOP: Green Gel 30g Spectacles 5g Orange Gel 100g H. Bottle 40g Melange Gel 120g Bread 20g Life Bottle 150g Cheese 70g GOURMET SHOP: Squid 100g Strawberry 200g Sea Bass 130g Pineapple 500g Bonito 300g Prune 440g Lemon 30g OBERON CORP.: Spectacles 5g E. Bullet 320g Oberol C 50g FRUIT SHOP: Lemon 30g Pineapple 500g Strawberry 200g Prune 440g TEXTILE SHOP: Cloak 6g Ribbon 5g Beret 10g GENERAL STORE:Green Gel 30g Life Bottle 150g Orange Gel 100g P. Bottle 80g Melange Gel 120g FISHMONGER: Blowfish 4000g Sea Bass 130g Squid 100g Bonito 300g ---ARMEIDA--- INN: 140 gald GENERAL STORE:Short Sword 20g L. Glove 12g Long Sword 40g Green Gel 30g Rapier 90g Orange Gel 100g L. Armor 30g Melange Gel 120g Wood Shield 25g Life Bottle 150g Beret 10g Bread 20g L. Helm 20g Cheese 70g ---CHERIK--- INN: 80 gald WEAPON SHOP: Saber 120g Battle Axe 600g Fine Saber 480g A. Cloak 280g Silver Mace 580g Iron Helm 180g Veldan 350g Iron Glove 250g ITEM SHOP: Green Gel 30g R. Bottle 500g Orange Gel 100g Spectacles 5g Melange Gel 120g H. Bottle 40g Life Bottle 150g Bread 20g P. Bottle 80g Cheese 70g TEXTILE SHOP: A. Cloak 260g Blue Ribbon 220g FRUIT SHOP: Vegetables 300g Pineapple 500g Banana 40g Dorian 3000g FISHMONGER: Bream 120g R. Snapper 450g Wrasse 10g ---KALVIOLA--- INN: 100 gald LENS SHOP WEAPON SHOP: Saber 120g Battle Axe 600g Fine Saber 480g B. Sword 800g Veldan 350g ARMOR SHOP: A. Cloak 280g Iron Glove 250g Ring Mail 300g Ankh Hat 120g Iron Helm 180g ITEM SHOP: Green Gel 30g R. Bottle 500g Orange Gel 100g Spectacles 5g Melange Gel 120g H. Bottle 40g Life Bottle 150g Bread 20g P. Bottle 80g Cheese 70g OBERON CORP.: Spectacles 5g E. Bullet 320g Oberol C 50g Life Bottle 150g Oberol EX 300g ---JUNKLAND--- INN: 100 gald WEAPON SHOP: Saber 120g A. Cloak 280g Fine Saber 480g Ring Mail 300g Veldan 350g Iron Helm 180g Battle Axe 600g Iron Glove 250g ITEM SHOP: Green Gel 30g P. Bottle 80g Orange Gel 100g R. Bottle 500g Melange Gel 120g Neutralizer 430g Life Bottle 150g ---NEUESTADT--- INN: 200 gald LENS SHOP WEAPON SHOP: Short Sword 20g Kite Shield 350g Long Sword 40g Ahmet Helm 480g Battle Axe 600g Land Hat 340g Ring Mail 300g Gauntlet 380g Silver Mace 580g F-MART: Green Gel 30g P. Bottle 80g Orange Gel 100g H. Bottle 40g Melange Gel 120g Spectacles 5g Lemon Gel 250g Bread 20g Pine Gel 500g Cheese 70g Life Bottle 150g Lemon 30g R. Bottle 500g Acerola 250g OBERON CORP.: Spectacles 5g Oberol EX 300g Oberol C 50g E. Bullet 320g BUTCHER: Chicken 420g Beef 1000g FISHMOGNER A: Squid 100g Wrasse 10g Sea Bass 130g FAST FOOD: Fitz Burger 180g Fitz Shake 100g Fitz Fries 50g FABRIC SHOP: A. Cloak 280g Blue Ribbon 220g Land Hat 340g GROCER: W. Apple 2g Sweetee 220g Vegetables 300g Acerola 250g Lemon 30g Pineapple 500g Apple 30g Prune 440g Strawberry 200g Mangosteen 1500g FISHMONGER B: Squid 100g Wrasse 10g Sea Bass 130g R. Snapper 480g Bream 120g FISHMONGER C: Squid 100g Bonito 300g Sea Bass 130g Blowfish 4000g Wrasse 10g SOFTY KREEM: Softy Kreem 50g Fitz Shake 100g ---SHEEDEN--- INN: ? gald PEDDLER: Shiny Junk* 6000g Lemon Gel 250g Pine Gel 1000g W. Boots 2000g * The Shinky Junk is actually a ?DISC, that, when identified, is the SW060060. You can only buy it once. (the shops below are only open after beating Batista) WEAPON SHOP: B. Sword 800g L. Shield 650g Splint Mail 440g Ahmet Helm 480g Silver Cloak 480g Land Hat 340g Silver Chain 500g Gauntlet 380g ITEM SHOP: Green Gel 30g R. Bottle 500g Orange Gel 100g Bread 20g Melange Gel 120g Cheese 70g Life Bottle 150g Cross Helm 650g P. Bottle 80g A. Charm 10000g ---MOREAU--- INN: 80 gald ITEM SHOP A: Green Gel 30g R. Bottle 500g Orange Gel 100g Bread 20g Melange Gel 120g Cheese 70g Life Bottle 150g Breastplate 540g P. Bottle 80g Gauntlet 380g ITEM SHOP B: Bread 20g Steak 1500g (Warez) Cheese 70g Egg 150g Beef 1000g Beast Meat 400g GOURMET SHOP: Roast 600g Eel 2000g Beef 1000g Sea Bream 1800g Steak 1500g Tuna 3000g M. Pike 30g Prawn 1200g White Smelt 80g GROCER: Vegetables 300g Chestnut 120g Apple 30g Silvervine 200g Persimmon 85g Grape 980g FABRIC SHOP: Cloak 6g Silver Cloak 460g A. Cloak 280g HATTER: Feather Hat 500g Ribbon 5g Beret 10g Blue Ribbon 220g Land Hat 340g S. Ribbon 1400g TRADER SHMOE: Long Sword 1800g Lucky Cap: 1500g M. Sword 1800g Beret: 1500g Rapier 1800g L. Helm: 1500g M. Chain 2000g A. Charm 10000g L. Armor 2000g P. Charm 25000g Cloak 2000g NOTE: Except for the two charms, all of Trader Shmoe's goods are ? items and must be identified with a Rune Bottle. WEAPON SHOP*: C. Axe 1160g S. Chain 500g QuartzRod 100000g Cross Helm 650g Breastplate 540g L. Shield 630g S. Cloak 460g ITEM SHOP C*: Mandolin 1250g Life Bottle 150g Lemon Gel 250g P. Bottle 80g Pine Gel 500g * Only open after you beat Batista. ---TERAZZI--- WEAPON SHOP: B. Sword 800g Halberd 1225g C. Axe 1160g QuartzRod 100000g ARMOR SHOP: Breastplate 540g Silver Cloak 460g Plate Armor 820g Cross Helm 650g Cloak 6g L. Shield 630g A. Cloak 280g ITEM SHOP: Green Gel 30g Spectacles 5g Orange Gel 100g H. Bottle 40g Melange Gel 120g Bread 20g Life Bottle 150g Cheese 70g P. Bottle 80g GOURMET SHOP: Bread 20g M. Pike 30g Cheese 70g White Smelt 80g Beef 1000g Eel 2000g Steak 1500g Sea Bream 1800g Vegetables 300g Tuna 3000g Egg 150g Prawn 1200g Beast Meat 400g ---FROSTHEIM--- INN: 200 gald LENS SHOP GENERAL STORE: Ransuer 1200g Lemon Gel 250g Comp. Bow 1850g Pine Gel 500g Plate Armor 820g Life Bottle 150g M. Mesh 1000g P. Bottle 80g M. Chain 1080g Crab Soup 4000g M. Helm 720g Herring 600g M. Tiara 680g Smelt 300g Bracelet 880g Crab 3200g Fur Cape 885g ---HEIDELBERG--- INN: 200 gald (during occupation) 250 gald (after liberation) LENS SHOP WEAPON SHOP: M. Sword 1720g M. Helm 720g M. Axe 2000g M. Tiara 680g M. Mesh 1000g M. Glove 655g M. Chain 1080g Bracelet 880g M. Plate 1100g ITEM SHOP: Green Gel 30g R. Bottle 500g Orange Gel 100g P. Bottle 80g Melange Gel 120g W. Boots 1500g Lemon Gel 250g Bread 20g Pine Gel 500g Cheese 70g Life Bottle 150g Beef 1000g OBERON CORP.: Spectacles 5g Oberol EX 300g Oberol C 50g E. Bullet 320g ---CYRIL--- INN: 150 gald ITEM SHOP: Green Gel 30g W. Boots 1500g Orange Gel 100g Bread 20g Melange Gel 120g Cheese 70g Lemon Gel 250g Beef 1000g Pine Gel 500g Apple 30g Life Bottle 150g Blueberry 250g R. Bottle 500g Melon 2200g P. Bottle 80g ---LIENEA--- INN: Free (at Stahn's house) ITEM SHOP: Green Gel 30g Life Bottle 150g Orange Gel 100g P. Bottle 80g FRUIT SHOP: Lemon 30g Strawberry 200g Apple 30g GROCER: Vegetables 300g Chestnut 120g Wormy Apple 2g Silvervine 200g Persimmon 85g Grape 980g BUTCHER: Chicken 420g Beef 1000g FISHMONGER: White Smelt 80g Tuna 3000g Eel 2000g Prawn 1200g BAKERY: Bread 20g Fitz Burger 180g Cheese 70g ---CRESTA--- INN: 150 gald (but you can stay for free at the orphanage) WEAPON SHOP: M. Sword 1720g M. Plate 1110g M. Axe 2000g M. Helm 720g H. Bow 2160g M. Tiara 680g M. Mesh 1000g M. Glove 655g M. Chain 1080g Bracelet 880g ITEM SHOP: Green Gel 30g Life Bottle 150g Orange Gel 100g P. Bottle 80g Melange Gel 120g Bread 20g Lemon Gel 250g Cheese 70g Pine Gel 500g Beef 1000g %%%RUNE BOTTLE LIST%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% By using Rune Bottles, you can change various items into other ones. This is mostly used to identifty ? items (?DISC, ?ARMOR, etc.), but it can also be used to modify a few other items. ?DISC --> various Discs ?SWORD --> various swords ?ARMOR --> various armor ?HELM --> various helmets Bellebane --> Red Bellebane Savory --> Red Savory Sage --> Red Sage Lavender --> Red Lavender Wormy Apple --> Jam %%%MUSIC LIST%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% [Warning: Contains spoilers] Note: This music list is incomplete as I haven't yet finished the game. It will be completed in due time, so please don't send me any info -- I don't want things spoiled. Thanks! # NAME WHERE USED 1 Preview 2 Unfinished World World map 3 Utopia? World map (2) 4 Winterland Janos 5 Kingdom Darilshied 6 The Laugher of Children Cresta 7 Despair Occupied towns 8 Caged Junkland 9 Green Hill Seinegaldian towns 10 Cruise Ship travel 11 Solemn Castle Darilshied Castle 12 Bared Fangs Battle theme #1 13 Ambush! Battle theme #2 14 Nightmare Mini-boss battle 15 Betrayal 16 Descent into Vice Battle with Lydon 17 Victory! Battle victory 18 Ruins Snow ruins 19 Caverns Natural Cave 20 Clock Tower Heidelberg Castle 21 Sanctuary Straylize Temple 22 Peaceful Day Lienea 23 White Labyrinth Forests 24 Fire 25 Abandoned Factory Libra 26 Aerial City 27 Dead or Alive 28 Who Are You? 29 Champion! Khang's theme 30 Mysterious Night Eye of Atamoni music 31 Happiness Rutee's theme 32 Hidden Sorrow 33 The Storm General event music 34 Underwater Remains Undersea Ruins 35 Botanical Gardens 36 Concrete Najasee's game 37 Scholar 38 Pure Fiction 39 Thanks a Million Aquaveil town music 40 Water Garden 41 Limelight Neuestadt 42 White Kingdom Heidelberg Castle 43 Will You Dance with Me? Bar music 44 Good Luck! 45 Memories Return Mary's theme 46 Silent Night 47 Hello Again 48 Heat Wave 49 Leon --Victim of Fate-- Battle with Leon 50 Relentless Assualt Boss battle 51 Blue Dragon 52 Destiny 53 Treasure! Item acquistion 54 Game Over Self-explanatory ^_^ 55 Tales of Destiny Title screen 56 Endless Dream 57 Daybreak Inn music 58 Attack! 59 Port Town Dock music 60 Over the Rainbow On the Draconis 61 Passion Calvalese town music 62 Level Up! Level gain 63 A Happy Home Stahn's house 64 Belcrant General event music 65 Cry for the Moon General sad music 66 Unsophisticated 67 Rise Again 68 Idle Fears 69 Warning Signs Terazzi Castle 70 Trickster Karyl's theme 71 Enter Kronos Lydon's theme 72 Dreams 73 Puppy Love 74 The Future 75 namco 1 76 namco 2 77 namco 3 78 namco 4 79 namco 5 80 namco 6 81 namco 7 82 namco 8 83 namco 9 Race start line 84 namco 10 Race with Mach Boy 85 namco 11 Race end 86 Missing You 87 Fatalism 88 Ancestry Mary's flashbacks 89 Invisible Hand 90 Visage Moreau Castle 91 Naval Forces Ship combat game 92 Fin ******************************************************* X. CREDITS / DISCLAIMER ******************************************************* This FAQ is copyright 1998 by Fritz Fraundorf. Tales of Destiny is copyright 1998 by Namco. This FAQ is not associated with or endorsed by Namco. You may freely distribute this FAQ for noncommercial purposes if it is not altered in any way and I am credited. Keep arms and legs inside the FAQ while in motion. %%%CREDITS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - Brian Maniscalco (bsm@rpgamer.com) for explaining how to get through the first room of the Undersea Ruins. - David Johnson's (johnsonr@compuserve.com) ToD FAQ for the use of Channeling. - J. Parish (parishj@nicanor.acu.edu) for explaining how to see the Swordians' stats. - My dad (kfraundorf@aol.com) for helping me with the solution to Najasee's game. - Namco, for making this wonderful old-school RPG! - Stephen Tang (tang@tritium.net) for all the info on Luck.