SHENMUE II GUIDE/WALKTHROUGH v1.1 Written by Eric Jewett, etjester@hotmail.com Last Modified: October 18, 2002 This document Copyright 2002 Eric Jewett. This guide may be viewed on the Internet for free, but may not be otherwise used, reproduced, sold, or distributed without my expressed written permission. Doing so violates international copyright law and legal action WILL be taken. Shenmue is copyright 1999,2000 by AM2 of CRI. Dreamcast, the Dreamcast logo, are either registered trademarks or trademarks of Sega Enterprises, Ltd. All Rights Reserved. Shenmue II is copyright 1999,2001 by Sega-AM2. Shenmue, Sega and Dreamcast are either registered trademarks or trademarks of Sega Corporation. All rights reserved. Unauthorized copying, reproduction, rental, public performance or broadcast of these games is a violation of applicable laws. --------------------------------------------------------------------------- ================== TABLE OF CONTENTS ================== I. (1) INTRODUCTION (2) STORY (3) CONTROLS (4) FAQ (5) CHARACTERS (6) LOCATIONS A. Sub Locations (7) GAME BASICS A. Exploration B. Game Progression C. Weather D. Time E. Your Notebook F. Combat G. Items H. Money II. (1) WALKTHROUGH A. Disk 1 B. Disk 2 C. Disk 3 D. Disk 4 III.(1) MOVES A. Starting Moves B. Taught Moves C. Move Scrolls (2) FIGHTING STRATEGIES A. General Strategies B. Don Niu Strategies (3) SAVING (4) MAKING MONEY A. Part-time jobs B. Gambling C. Pawnshops (5) ARCADE GAMES (6) SECRETS A. Walkthrough Conclusion IV. (1) CREDITS (2) CONTACT ME (3) REVISIONS ---------------------------------------------------------------------- SECTION I ---------------------------------------------------------------------- ============= Introduction ============= Shenmue is a series of games created by Yu Suzuki, the legendary creator of Virtua Fighter and several classic arcade games. It takes place in Japan and East Asia, beginning in November, 1986. Thus far, four chapters of this game have been released (Shenmue I is chapter 1, Shenmue II includes chapter's 2, 3, and 4) and Suzuki plans to produce a further 12 chapters for a total of 16. This looks unlikely however, and the number will probably be shortened. Chapter 1, Yokosuka, was released in Japan in 1999, and in the United States in 2000, and was praised by gamers in both countries. The game was great without question, but left a lot to be desired as far as the plot was concerned. Ryo, the main character, collects many items and meets many people, but nothing is really solved. This is the reason why myself and so many others couldn't wait to play the next installment, Shenmue II... ====== Story ====== Can be found on page 20 of the Shenmue II Instruction Manual: The Year is 1986, the location is Yokosuka, Japan. It's a usual, tranquil day in the life of Ryo Hazuki, but suddenly it is forever shattered by the unexpected arrival of unwanted visitors. A man wearing dark green Chinese clothes appears at the Hazuki family home, followed closely by his black-suited thugs. Known as Lan Di, he uses his knowledge of the almighty kung fu and kills Ryo's father, Iwao, taking away a mysterious Mirror, which he clearly came for. Vowing to seek revenge, Ryo embarks on a journey to find his father's killer, but to no avail. Later, Ryo is given a letter addressed to his late father. The letter was sent by a man called Yuanda Zhu and warned of danger, but also told of a person that could be relied upon if something happened. This person was called Master Chen and Ryo was eager to find him. He explained to Ryo that Lan Di was one of the leaders of the Chiyoumen, and based on the fact that he had already obtained one sacred mirror, he was likely to be in search of the other, as together they made a pair... Ryo eventually found the mirror, also known as the Phoenix Mirror, but was still eager to seek Lan Di and avenge his father's death. Master Chen told of news that Lan Di had left for Hong Kong, so Ryo decided to pursue, but an unknown attacker decided to make his move and punish Ryo once and for all. Strong willed and fighting off his attacker, Ryo also came face to face with the Mad Angels, closely connected with the Chiyoumen. With the help of Guizhang, Master Chen's son, they put and end to the wrath of the Mad Angels. Master Chen then gave Ryo a letter, which introduced a man called Lishao Tao, he would help once Ryo departed for Hong Kong. Who is Yuanda Zhu, the sender of the letter? What is the hidden mystery behind the Phoenix Mirror? Where is Lan Di, the killer of Ryo's father? Ryo arrives in Hong Kong with many questions unanswered, as he begins his journey to seek the truth behind these mysteries. ========= Controls ========= L Trigger - Zoom (Run if changed in the options menu) R Trigger - Run (Zoom if changed in the options menu) Analog Thumb Pad - Look (Walk if changed in the options menu) D-Pad - Walk (Look if changed in the options menu) A Button - Initiate Conversation B Button - Cancel/Place Navigation Mark X Button - View Notebook/Perform Action Y Button - View System Menu/Initiate Conversation About Money Start Button - Display Help Screen =========================== Frequently Asked Questions =========================== 1. When will Shenmue II be released? Japan - September 6, 2001 USA - On Xbox late 2002 Europe - November 30th, 2001 2. Will I be able to use my saved data from Shenmue I? Maybe. If you are playing the NTSC version (from Japan) then you basically can't. If you are playing the PAL version (from Europe) however, you will need a PAL save file. This is available to download to a VMU, if your Dreamcast has an internet connection. 3. Where is Shenmue II located? It takes place in Hong Kong and China from February through April of 1987. 4. I've never played Shenmue I, will I understand the story? Not necessarily. It is not required that you play Shenmue I, and you can enjoy and understand Shenmue II without playing it. To help you out thought there is a 14 minute digest movie included with the game that tells exactly what happened in Shenmue I. 5. How many disks will Shenmue II be on? Four, unless you get the Limited Edition which has a bonus two disks for Virtua Fighter. 6. Will Ryo have to learn Chinese to speak to people? I wondered about this myself. Ryo does not know Chinese, and when he is spoken to in this language he has no idea what's being said. However, everyone in Shenmue II seems to speak and understand fluent Japanese. How convenient. 7. Do you control Ryo with the D-pad or analog controller? You can use either, but the d-pad is the default and I prefer it. 8. What about the graphics? Do they look better? The graphics are improved, but not tremendously. Ryo's shadow does not appear to overlap with itself and is one solid black mass, but this problem isn't solved on the other characters. Textures are improved and there are more people in each area. You can look through windows, and table umbrellas blow gently in the wind. Though there are occasional problems, and your game can slow down when going through a heavily populated area, it is basically just a joy to behold, and I recommend that everyone take at least some time to view the little graphical things in the game. 9. What are the environments like? They are much larger, there are more of them and it is possible to get lost in some. You can purchase maps of each area however. 10. Can I import Shenmue II? You can get a Japanese or European one now or wait until it comes out on X-Box. 11. Will an US/PAL VMU work with a Japanese game? No, you can't use a US or Euro VMU with a Japanese game. Nor can you use a US (NTSC) VMU in the PAL version. 12. What day do you start if you don't have a VMU with saved data? 12:30 pm on February 23, 1987. 13. Are the controls the same? They are basically the same, but many things that required the A button now use the X button (this is only confusing if you are playing both Shenmue I and II within a relatively short period of time). =========== Characters =========== Ryo Hazuki - Ryo is the main character and hero of this story. He was raised at the Hazuki (Bukan) Dojo in Yokosuka by his father after his mother died of an illness when Ryo was three. Ryo began training in the Hazuki style of jujitsu when he was very young, and at age seven he began to seriously study the martial arts under his father's guidance. Ryo is polite but impatient, and has little tolerance for street punks. Joy - A girl who can be found riding her Honda Black Bird Motorcycle throughout the game in Aberdeen, Wan Chai, and Kowloon. Everyone seems to know and fear her. This may be because her father is a "big shot" at the harbor, but we never really find out. Wong -A kid from the Beverly Hills Wharf who hangs out with his adult friends and drinks beer. Wong really respects Ren and his gang. At heart he's a good kid, but he is a thief and pickpocket, as well as a prolific locksmith. Delin -Your partner who you move crates with. He teaches Ryo the Brawler's Uppercut. A nice enough guy but he's a little kooky at times, and you may come to call him by the nickname: "purple pants". Jianmin -A man who practices Tai Chi in Lotus Park. He is helpful to Ryo and spars with him. Zhoushan -The Master of the Guang Martial Arts School in Green Market Qr. Zongquan -Master Zhoushan's student before he was expelled. He now lives the life of a street performer, though he has not forgotten the ways of martial arts. Xiuying Hong -Known as "Lishao Tao" she works at the Man Mo Temple and prays for her brother, Ziming who ran away to seek revenge for their father's murder when they were young. She has a great deal to teach Ryo about patience. Fangmei Xun -A 15-year-old girl who assists Master Tao at the Man Mo temple. She works hard to please those she cares about, and she has a crush on Ryo. Ren -"Ren of Heavens" is the leader of the Beverly Hills Warf gang, the Heavens. He is easily bored, and is quick to solve his problems by fighting. He gambles a lot and tends to do well, though this is because he cheats. Don Niu -He's basically a giant and it's difficult to see how anyone could beat him in a fight. Too bad he's not on your side. He is very slow however and isn't the sharpest crayon in the box. You'll find yourself running away from him through what seems like much of the game. Yuan -She is the leader of a gang of Chinese thugs, but is pretty much a coward herself. She always tells others to fight for her or, failing this, chooses a deadly weapon to fight with. She is extremely rude to people and demands the unreasonable from Kowloon's shop keepers, while at the same time acting as if she's doing them a favor. All in all, not a nice person, but what goes around comes around... Shenhua Ling -A mysterious girl who grew up in a small, isolated village in China. She appeared in many of Ryo's dreams while he was in Japan, and his fate will be deeply influenced by her. ========== Locations ========== 1. ABERDEEN A. Worker's Pier - Where you start the game. It is home to many stand owners, fishermen, and arm wrestlers, and includes Pigeon Park. Important places: Free Stay Lodge, Arm Wrestling, Pigeon Park, and Lai Lai Eatery. B. Fortune's Pier - Pier of warehouses used for storage, gambling, and gang hangouts. Jobs are available for workers to move crates. Important Places: Fortune's Office. C. Queen's Street - Road to Wan Chai from Aberdeen, filled with various shops and restaurants. Important Places: The Big Catch Tackle Shop, and Ling Ling Porridge. D. Beverly Hills Wharf - The domain of the Heaven's, Aberdeen's local gang, headed by Ren. Important Places: Wong's Boat. 2. WAN CHAI A. Green Market Qr. - "Market" says it all. Most of the shops in this Quarter are food related. This is the Quarter Ryo stays in while he is at the Come Over Guest House. Important Places: Come Over Guest House, and The Guang Martial Arts School. B. South Carmain Qr. - A poor neighborhood with lots of construction going on. Important Places: Yin Tan Apartments, Lotus Park. C. Wise Men's Qr. - This is home to many "Man Mo" shops and restaurants. Important Places: Man Mo Temple, Da Yuan Apartments, Man Mo Bistro, Man Mo Park, Wise Men's Kung Fu, and Collect Antiques. D. Golden Qr. - Upscale Qr. of Wan Chai, right along King's Road, and home to the Grand Hotel and the Golden Shopping Mall. Important Places: Golden Shopping Mall. E. Lucky Charm Qr. - Has Three Blades Street. Mainly Restaurants and electronics stores in this Quarter. Important places: Complete Clothier, Zhangyu Barber's, and Dou Jiang Diner. F. White Dynasty Qr. - This Quarter has nothing but stands and plays a very small role in the game. It is the backdrop however for a QTE battle. Important Places: none. 3. KOWLOON A. Dragon Street - This is a street leading to Kowloon that is filled with many shops, stands, and gambling places. Important places: Ren's Hideout. B. Thousand White Qr. - This quarter contains restaurants, street fighting, and places where you can carry crates. Important places: Great View Building, Thousand White Building, Ghost Hall Building, Cafe Anna, and the Yellow Head Building. C. Dimsum Qr. - Home to many restaurants and diners, as well as the Lucky Hit Museum. Important places: Tea Break Building, Phoenix Building, Nihao Teahouse, and the Yellow Head Building. D. Stand Qr. - Filled with stands and places for street fights. Important places: Black Heaven Building, Dancing Dragon Building, Small Dragon Garden, Star Gazing Point, Blue Dragon Garden, and the Yellow Head Building. ============ Game Basics ============ Shenmue II is a very complex game with a multitude of gaming elements. If you've never played before or are totally new to the series, it may take some time to get the hang of things, but don't worry, you've got plenty of time. Here are some simple tips to get you started and it is recommended you read this before you get started with the Walkthrough in the next section. More specific information can be found scattered throughout the walkthrough, for individual areas of the game that require special attention. EXPLORATION -The World of Shenmue II is filled with giant landscapes with many people and places. These people can have information relative to your journey, meaning a single conversation can get you going on a new path through the game. If you are ever lost or need help, ask someone. Shopkeepers can be very helpful for directions, and some people you find walking in the streets will actually take you to where you want to go. The power of conversation is a key element in Shenmue II. -There are also many places to visit and explore. Take some time to look around and enjoy the environments. Nearly all places are accessible and most objects can be looked at, and even manipulated. To do this, use the (L) button (or (R) button if you changed the settings) and look around with the D-pad. If you see something of interest you can lock onto it. If you can somehow use an object, the (X) button will appear in the lower right hand corner of the screen. Pressing it will initiate the appropriate action. GAME PROGRESSION -There is no pace you need to keep while moving through the game. You can cruise through it as fast as you can, or take time to enjoy every moment of it. It's all up to you. -Remember though that the game is relatively linear and there is an order to most things. Doing one event may cause you to miss being able to see a different event, for example. Sometimes you can accidentally trigger something unexpected by simply talking to someone you saw on the street. This is why it is great to play the game many times and see all the different combinations of events there are. Playing more than once also allows you to see things you missed and make different decisions to see the effects they have. WEATHER -Things in Shenmue II change every day. One day may be cloudy, the next rainy, the next clear blue skies. This may not seem important or even be noticeable all the time, but it can have an effect on the game. Photographs taken on rainy days look different than those taken on sunny days, and some events may not even occur when it's raining. TIME -Time passes in Shenmue II at the rate of about 1 hour of game time to 4 minutes of real time. This gives you plenty of time to do whatever you like during the day, but if Ryo is out after 11:00 PM he will be automatically sent back to wherever he's staying. You get up at 8:00 most days, giving you up to an hour of playing time each day. This is not always true however because some events use up extra time, even the whole day. YOUR NOTEBOOK -Ryo's Notebook contains everything he learns on his quest. He writes down all the clues he gets from conversations and events, allowing you to flip through it and refresh your memory on any topic, whenever you want. While exploring (not standing in front of a door or in some other place that would start a different action) press (X) to access your notebook. This is really helpful when you leave the game because when you come back, it's easy to find out where you were and what you need to do next. COMBAT -Combat is a big part of Shenmue II, and without good fighting skills it will be difficult to complete the game. There are three fighting modes you will experience, the Free Battle, the QTE, and the Command QTE. For more on fighting, see the "Moves" and "Fighting Strategies" sections. -In a free battle you use moves that you know and learn in a battle against one or more opponents. If you are familiar with Virtua Fighter, this will come easy to you. Simply press the main buttons: (X) to punch, (A) to kick, (B) to throw, and (Y) to dodge, in combination with the D-pad, and you will perform various moves on your opponents. -QTEs (Quick Timer Events) can occur at almost any time during the game and require you to press the correct controller button within a certain time. Most QTEs use the Left, Right, (A), (B), and (X) buttons. Throughout the walkthrough, I have given the correct QTE combinations for each event. -Command QTEs are new to the Shenmue series and were not a part of Shenmue I. These require you to give the correct button combinations, not just a single button. For example, the screen will freeze and display the controller combination (Down, X) You must then quickly press Down followed by X to complete the Command QTE. The most you will have to do this is four different combinations consecutively. The important thing to remember is to wait until the display is over before you start pressing buttons. Doing it too quickly will get you a buzzing sound and you will fail the CQTE. ITEMS -There are hundreds of different items is Shenmue and while most of them aren't essential to your quest, they can be fun to collect. Find them lying around, get them from your friends, steal them from your friends, or buy them from a store. MONEY -Ryo has converted his Yen to Hong Kong dollars at an exchange rate of 30 Yen to 1 HK. Your amount of money may vary if you used a saved Shenmue I file. How much money you have really doesn't matter though because it's relatively easy to obtain if you need some (see the "Secrets" section) ---------------------------------------------------------------------- SECTION II ---------------------------------------------------------------------- ============ Walkthrough ============ Please Note: This guide does not provide a direct path through the game. It is intended for those who want to enjoy the full experience that is Shenmue II, and includes many optional items that are not required to complete your quest. DISK I WALKTHROUGH Your adventure begins on a pier in Hong Kong. It is up to you, Ryo, to avenge your father's death and bring his killer to justice... This section takes you through the first disk. There are many steps involved, some of which are optional. SECTION 1: Finding Master Tao Sub 1 - Street Musicians Walk forward along the pier and you will be stopped by some performers playing a song to bring luck to travelers. You can choose whether or not to put money in, so go ahead and do it. Money isn't too important in this game, and it is very easy to get, so don't worry. If you donate some money ($10) the man will point you in the direction of Wan Chai. Scene 1 - Welcome to Hong Kong Continue along the pier and you will enter a scene with tour guides and a photographer soliciting you. You brush by them and then speak with a woman and her daughter, Xiaomei, whom you met on the boat. She warns you that not all people are nice in Hong Kong. She also informs you of the Free Stay Lodge where you can stay for free. Sub 2 - Free Stay Lodge Enter the lodge and you can talk to a homeless man who asks you why rivers flow. You can choose to give a number of insightful answers, but the correct one is "Ocean". He will then tell you to go to the south towards the fountain. While you're here you can pick up the winning can at the back of the room, which will automatically be replaced with a toy. You can then pick up a blue forklift behind you. These are both pawn-able for money, and so are the other collectables you had from Japan. Then pick up the Honest Pawnshop Flier from the table before you leave. Follow the path onto Worker's Pier. (there's only one way to go) Sub 3 - Arm Wrestling Walk forward and you're stopped and asked to arm wrestle Jimenez Garcia for a bet of $10. You don't have to but it's easy money and the guy will help you out in your search. QTE: Press A repeatedly and press the D-pad when prompted. Scene 2 - Joy Walk forward and you are nearly be run over by Joy, a girl with orange hair riding a Motorcycle. She warns you about the bad people in Hong Kong and points you in the direction of Wan Chai before riding off. ~~~~~~~~~~~~~~~~~~~~~~~~~ You should see a fountain in the distance, walk in it's direction and continue South, past the stands. If you get lost, ask someone for directions. The hostess at the Fu Hoi Diner, Meiming Yu, can be helpful with many questions, now and in the future. Hint: By buying Zippo lighters and collectables from the stands you put your money in a safer form. Though these items will receive less than the value you paid for them when they are pawned, you don't run the risk of your money being stolen. ~~~~~~~~~~~~~~~~~~~~~~~~~ Scene 3 - Robbed You were warned. A kid and three thugs tricked you into leaving your bag unguarded, and they stole it from you. It's important that you recover it because not only does it have all your money, it contains the Phoenix Mirror, an item vital to your quest. Talk 1 – Who stole your bag? If you ask Meiming Yu at Fu Hoi Diner, she'll tell you about the Poison Brothers who moved here recently. They're probably at the porridge shop. Scene 4 - Poison Brothers Follow the road onto Queen's Street and look for the Ling Ling Porridge shop. Approach the two men sitting out front, Haohai Du and Bangzhuo Du, and you'll initiate a fight that is broken up by Joy. She'll tell you that you were robbed by a boy named Wong, who she saw in Pigeon Park. Scene 5 - Confronting Wong Return to Pigeon Park and look for Wong. Note: During the QTE chase, you can choose whether or not to follow Wong when he crawls under the fence. Either way you will have a free battle, but by missing the last QTE Command (A) you can get into other fights. QTE: A, Left, Right, A, B, Left, Left, Right, A, Right, Down, A. ~~~~~~~~~~~~~~~~~~~~~~~~~ ---If you lose the QTE chase: Go behind the Fu Hoi Diner and you'll find Wong with some friends. You'll then have a shortened QTE chase: Right, Down, A. ---If you jump over the fence: You will have to fight Wong's accomplices in an abandoned area with some boxes. ---If you climb the fence and are stopped by the security guard, or lose the free battle: Go back to the Lai Lai Eatery (you passed it during the QTE) and get into a fight with the guys who stole your bag. While you're here you can apologize to Zhenji Teng, the waitress you ran into during Wong's QTE. ---If you lose the free battle in the Eatery: Go to the park and free battle again. ---If you lose at the park: Go back towards the place where you arm wrestled earlier, and you'll beat up the guy with the boom box. Wong will show you where your bag is hidden. ~~~~~~~~~~~~~~~~~~~~~~~~~ Scene 6 – The Money's Gone Wong will show you where your bag is hidden and return it to you, but Larry, Sam, and Cool Z have spent it all gambling. To repay you, Wong draws you a map to get to Wan Chai. He directs you to ask at the Come Over Guest House in the Green Market Quarter. Sub 4 - Wong's Photo On Queen's Street, stop at The Big Catch Tackle Shop. The owner there will talk to you about Wong and give you a photo of him. Scene 7 - Joy's Discount While walking through the Green Market Qr. you are beset by Joy, who tells you to go to the Come Over Guest House, where you will get a discount for mentioning her name. Scene 8 - Come Over Guest House Joy prompts you to enter the Hotel, and tells you to be ready at 8:00 AM tomorrow so she can take you to get a job. With some persuasion, the hotel owner, Ren Dan, gives you the key to room 203. Go upstairs and enter the room, where you will place your bag in the cabinet. Pick up the Green Market's Pawnshop flier from the desk. Look outside the window opposite the door to see the pawnshop. Open and look out the other window to see two cats sitting on the ledge of your building. Talk 2 - Ren Dan Come back downstairs and the owner will tell you that rent is $38 a day. You don't have any money to pay the rent so you need some. Sub 5 - Green Market's Pawnshop Enter Green Market's Pawnshop (to the right when you exit the Guest House) and pawn everything you can. At minimum you should get a good $80-$90. Talk 3 - Lucky Hit Stand Owner Go back past the Come Over Guest House and use (Y) to talk to the lucky hit stand owner at the end of the street (before the road turns right). Ask him about a part-time job and he'll request that you run the stand for him for a while. Accept. When you've made some money, return to the Come Over Guest House and Sleep. ~~~~~~~~~~~~~~~~~~~~~~~~~ LUCKY HIT STAND You challenge people to a game of Lucky Hit where you drop balls down a wooden board with pins on it, the goal being to get your ball into a box with a bull's-eye, and not an X. You play 3 drops each, taking turns, and if it is a tie, the rules of sudden death apply until a winner is found. The games cost $50 each for people to play, and if you win, you get 1/2 of your earnings. So if you win 3 times, and make $150 from the players, you get $75 of that. ~~~~~~~~~~~~~~~~~~~~~~~~~ Scene 9 - Joy's Job You wake up at 7:45. Go downstairs and the owner will ask for the rent. You don't have to pay him (ever) if you're not feeling generous. Joy will take you back to Aberdeen where you can get a job moving crates. Work with Delin until the supervisor tells you to stop. ~~~~~~~~~~~~~~~~~~~~~~~~~ MOVING CRATES You must move as your partner tells you or you will drop the crate. When he says "left", you push left on the d-pad, when he says "right, right!" push right on the d-pad twice. Simple but it can be difficult. Keep pushing forward unless he tells you otherwise and push down to lower the crate. You get $10 for each crate you carry, and you can work multiple shifts, just talk to the supervisor to see if you can do work for him/her again. Doing this can make you a good $50-$60 a shift. ~~~~~~~~~~~~~~~~~~~~~~~~~ Sub 6 - Photo Opportunity Walk towards Queen's Street from Fortune's Pier (walk to the left of the park) and you will be stopped by the photographer who took your picture when you got off the boat. Joy will come and tell the guy to take a picture of you and her together. She gives you the new picture and she keeps the picture of you. Sub 7 - Sign Straitening Return to the Come Over Guest House and then turn around and walk back the way you came. You will be stopped by a guy who's trying to get the sign for his store straight. Help him out by telling him to move it up or down (d-pad) until it's straight, then press (A). He will give you directions to South Carmain Qr. Scene 10 - Jianmin Enter Lotus Park in South Carmain Qr. and move towards the man doing Tai Chi. His name is Jianmin and he asks you to spar with him. He shows how you can attack with Tai Chi, and asks that you come and spar with him again. Talk 4 – Where is Yin Tan Apartments? Ask Jianmin about Yin Tan Apartments and he tells you to go right at the fork. Scene 11 - Yin Tan Apartments Find Yin Tan Apartments in South Carmain Qr. Enter and an old woman will call you a land shark and declare that she wont leave even if she dies. She mentions that she knows Lishao Tao though... Talk 5 – Lishao Tao Isn't Here? Knock on the door of room 205 and you will be answered by a man who says that master Tao moved away. Pay him the minimum ($20) and he'll tell you that Master Tao moved to a place called Man Mo something. You can pay him more but he will give you the same information. Talk 6 - Man Mo Antiques Find Man Mo Antiques in the Wise Men's Qr. and ask about Lishao Tao. The woman will refer you to the Man Mo Bistro. Talk 7 - Man Mo Bistro Ask the hostess at the Man Mo Bistro about Lishao Tao and she will tell you about Man Mo Temple. Talk 8 - Highquality Antique Shop Ask the woman outside the Highquality Antique Shop about Man Mo Temple and she will point you to the stone stairs leading to the Scarlet Hills. (Highquality Antique Shop is located near the bottom of the steps that lead to and from the Scarlet Hills) Scene 12 - The Wude Enter the Temple and you are instructed that you cannot see the master until you know Wude... SECTION 2: The Four Wude Scene 1 - A Mysterious Woman Go back to the Wise Men's Qr. and you are confronted by the woman you saw in the Temple. She tells you that any martial artist of true virtue knows Wude. Seek a martial artist. Talk 1 - Highquality Antique Shop Ask the woman outside Highquality Antique Shop about Martial Artists and she will tell you about the dojo in Green Market Qr., The Guang Martial Arts School. Scene 2 - Guang Martial Arts School Find the Guang Martial Arts School, it's not hard to find, and enter. The guards allow you in. Talk 2 - Master Zhoushan Xuan Ask the Master about Wude. He tells you he has no right to talk about Wude since he has ruined a man's life. That man was once a student of Zhoushan but he was expelled and is now a street performer in the Golden Qr. Talk to him again and he will tell you that the man works in Golden Shopping Mall. Scene 3 - Break the Rock Find Golden Shopping Mall in Golden Qr. and approach the guy lying on the floor on the right hand side. Before he will answer your question, you have to break a rock as a performance. To do this, wait until the first meter fills up and press (A), then as soon as the next meter fills up, press (A) again. You will break the rock and learn that this is Zongquan, Zhoushan's former student. He gives you a letter to give to his former master. Scene 4 - Delivering the Letter Return to Guang Martial Arts School and give the letter to Zhoushan. He teaches you the first Wude: JIE - Judge yourself without conceit and do not show or use moves thoughtlessly. Talk 3 – Finding Other Martial Artists Talk to Master Zhoushan about martial artists and he tells you to go see Jianmin in Lotus Park. Scene 5 - Cover the Ground Go to see Jianmin and after you spar with him he will teach you a new move, iron palm (X+A). Then you must practice the move on a tree until the ground is covered with its leaves. To do this, wait until the meter is yellow, and then press (X) and (A) at the same time to strike. If you do it well, eventually Jianmin will teach you the second Wude: DAN - Practice every day without neglect. Talk 4 – Another Martial Artist Talk to Jianmin about other martial artists and he will tell you about Zhangyu the barber who has a shop on Three Blades Street in the Lucky Charm Qr. Scene 6 – Zhangyu's Shop Find Zhangyu's shop in Lucky Charm Qr. and enter. If it is closed, wait until tomorrow. He'll offer to trim your hair while he tells you the third Wude. Do as he says and no matter what happens, do not move. DO NOT press (A) when prompted to do so, you'll lose and have to do it again the next day. When you succeed, he'll tell you the third Wude: GON - Be brave and stay calm to make the right decision. Talk 5 – Who Else Knows About Wude? Ask Zhangyu about other martial artists and he will refer you to the Bloom Tailor because many martial artists go there to get their uniforms. Talk 6 - Bloom Tailor Talk to the tailor and he will tell you that the only other martial artist he knows is Guixiang who lives in the Yin Tan Apartments in South Carmain Qr. Scene 7 – Clash With The Land Sharks Head to Yin Tan Apartments. There are a group of land sharks there harassing the old woman you met before. Defeat them in a Free Battle and the old woman will reveal herself as Guixiang and teach you the fourth Wude: Never hesitate to do what is right. She can't remember the name though so you have to go to Man Mo Temple and ask Master Mo. ~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: Once you have helped Guixiang, you can return to the Yin Tan Apartments later and she will teach you a new move, the Hind Blow (Y+B). ~~~~~~~~~~~~~~~~~~~~~~~~~ Scene 8 – Finding a Way In Go to Man Mo Temple and you'll find one of the monks outside sweeping. He tells you that you cannot enter the Temple because they are cleaning now. Choose "Intrude" then hurry into the temple when he goes to ask his master. Scene 9 - Cleaning the Soot After entering, you will meet a monk who is upset that he is the only one cleaning the soot. When he asks you to give service, select "yes". Clean away the soot ahead of you and work your way around the temple counterclockwise. you will reveal the signs of two of the Wude, and then reveal the fourth Wude, YI, which is at the back of the temple. Scene 10 - Lishao Tao The woman you saw at the temple reveals herself to be Master Lishao Tao. She challenges you and you must free battle her. You stand no hope of hitting her, but if you continually run away the computer will take over and do the fighting for you. When this is done you are told her real name, Xiuying Hong, and told to follow her to the Da Yuan Apartments. Scene 11 - Da Yuan Apartments Follow Xiuying to the Da Yuan Apartment building and up to room 207. This is where Ryo will be staying for the time being. THIS IS THE END OF DISK 1 Ryo has found Lishao Tao of the Man Mo Temple. Now he must do as she instructs if he wants her to divulge her information about Yuanda Zhu... SECTION 1: The Search For Zhu Scene 1 - Fangmei You are awakened by Fangmei, Xiuying's 15-year-old assistant. She tells you that you need to hurry to Man Mo Temple. Scene 2 - Carrying Books At the temple, Xiuying instructs you to carry the books out of the library as your service to the temple, which will last until noon. ~~~~~~~~~~~~~~~~~~~~~~~~~ Carrying the books out gets harder each day. A good strategy is to walk when you have the books and run when you don't have them to make up some time. As you are walking you will have to press the D-pad when you start to lose hold of the books. If you run, this will happen more often and it will be harder to correct yourself. You don't have to get all the books out but if you're careful you should do it on the first day without any problems. If you do get all the books out, you will get some move scrolls. ~~~~~~~~~~~~~~~~~~~~~~~~~ Talk 1 - Fangmei Look for Fangmei. She can be inside Man Mo temple, by the front gate sweeping, in the back sweeping, or occasionally talking to the fortune teller across the street. The goal in this event is to get Fangmei to talk to you (as opposed to you talking to her) 4 times. To do this, first start a conversation with her. You should ask her about Yuanda Zhu. Then walk away and return. She should then initiate a conversation with you when you get close enough. Get her to start the conversation this way a total of 4 times. If she moves to another area you may have to start a conversation to get her to start talking to you again, or if you cannot start a conversation (no lips appear at the bottom of the screen) and she wont talk to you, you may have to leave the area completely and then return. You know you are done when she asks you about why you're in Hong Kong. Select talk and you'll tell her you're looking for Lan Di. NOTE: This may seem pointless now but it allows you to take part in other events down the road. Talk 2 - Highquality Antique Shop Talk to the woman at the bottom of the steps from Scarlet Hills about Zhu and she'll tell you that he founded the Five Stars Corp. and wrote a book entitled Wulinshu. Wise Men's Kung Fu might have it. Talk 3 - Wise Men's Kung Fu Ask the owner about Wulinshu and he tells you that it's now kept at Man Mo Temple. When you return to the Library the doors will be locked. Choose to wait until tomorrow. Sub 1 - Learn From Hanhui If you managed to carry all the books out, you will exchange moves with Hanhui. You show him your style of martial arts and in return he shows you a move, the lunging strike. This is performed by pressing Right, (X+A). It replaces the Twin Hand Waves on your technique scroll. Scene 3 - The Locked Case Search the back left hand corner of the library and you will find the Wulinshu. You can't get to it however because the case is locked. You need to see if Xiuying has the key. Scene 4 - Catch the Leaves Xiuying comes around the corner and tells you that you can't see the Wulinshu. She then catches two falling leaves with great ease while you can't catch even one. She tells you to catch a falling leaf, then she will talk to you about the Wulinshu. Look up high and search for a single leaf. Stay focused on it as it falls, and when the picture gets slightly blurry and you hear a musical sound, press (A) to catch it. The key to this is just what she says, stay calm and focused, putting all other thoughts out of your mind. When you've done it once she says you must catch three consecutively. Do this and she will reward you with the key. You get the Wulinshu out of the Library and examine it. You discover a mysterious scrap of paper that has strange symbols on it. Who can tell you about the symbols? Talk 4 - Fangmei This is basically the same as last time: get her to talk to you 4 times. You know you're done when she asks if you think she can be like Xiuying. She can easily get jealous so watch what you say and be sure not to hurt her feelings or make her mad. Sub 2 - Learn From Zhoushan Approach the Guang Martial Arts School and you are stopped by one of the guards. He says that Master Zhoushan wants to see you. Go into the dojo and he will teach you a throw move, Wild Throw, (B) followed by any direction. When you do the last practice, DON'T SCREW UP! You only get one chance to do it right or you won't master the move. Move forward to grab your opponent and then press left (in the direction of Master Zhoushan). Talk 5 - Meet Eileen Head to Aberdeen and approach the woman in Pigeon Park who is practicing Kung Fu. Her name is Eileen Edelweiss. Talk 6 – Who Knows About the Symbols? Find Collect Antiques in the Wise Men's Qr. and talk to the owner. He tells you the symbols are Chawan Sign, a way that martial artists communicate with each other. He tells you that if you want to know about Chawan Sign, go see Guixiang. Scene 5 - The Chawan Sign Explained Go to Yin Tan Apartments and knock on the door to room 101. Guixiang answers and tells you about Chawan Sign. You must make the pattern with the cups in order to contact associates of Zhu. It lets them know that you are his comrade. ~~~~~~~~~~~~~~~~~~~~~~~~~ The correct sign using the cups is: o o o o ~~~~~~~~~~~~~~~~~~~~~~~~~ Scene 6 - Xiuying's Brother When you return to the Da Yuan Apartments, you find the door to room 207 open. Ryo peers through the opening and sees Xiuying crying over a picture. She notices you and storms out, but drops the picture on the floor by mistake. Ryo picks up the photo and discovers that it is a picture of Xiuying and someone named Ziming when they were young. In the morning he asks Fangmei about Ziming and she reveals that he was Xiuying's brother but he ran away when they were little kids. Fangmei grew up at the same orphanage as Xiuying and Ziming. Sub 3 - Tea Break While carrying out the books, Fangmei appears and offers you some tea. Ryo says she reminds him of a cat that lived near his house. This offends Fangmei and she storms off. Talk 7 - Eileen and Fangmei Head to Man Mo Bistro and you can talk to Eileen and Fangmei who are sitting at a table together. They will leave at 1:00 PM. Scene 7 - A Mysterious Note Do the Chawan sign at Man Mo Bistro or the Heavenly Tea Shop in Green Market Qr. You'll receive a note telling you to go to the Come Over Guest House. Scene 8 - A Mysterious Phone Call Wait at the Come Over Guest House. At 7:00 PM the owner will get a phone call telling you to go to Man Mo Park. NOTE: If you were already told about Dou Jiang Diner, this event wont ever happen. Scene 9 - Ambush Go there and you will be ambushed and have to do a QTE followed by a Free Battle. QTE: Right Sub 4 - Yuan's Thugs Go to the White Dynasty Qr. and do the Chawan Sign at the restaurant table. You'll have to save a little kid from a band of thugs. There is a short Command QTE to defeat them all. They will run off to tell someone named Yuan. The boy will tell you about the Dou Jiang Diner. CQTE: (A, X, B). Sub 5 - Poison Brothers Return Do the Chawan Sign at Ling Ling Porridge or the Canton Cafe in Green Market Qr. and you'll be attacked by the Poison Brothers. Defeat them in a short QTE and they'll tell you about the Dou Jiang Diner. QTE: B, A. Scene 10 - Another Note If you do the Chawan Sign at the Dou Jiang Diner, you will be given a note telling you to be at the Diner at 8:00 PM. Talk 8 – Fangmei Find Fangmei at Complete Clothier on Three Blades Street. Have four more conversations with her. The last one should be about how long you plan to stay in Hong Kong. Remember not to make her jealous or angry. Scene 11 – Brawl in the Alley If you wait at the Dou Jiang Diner until 8:00 PM, a man who works for Zhu will arrive. Before he can tell you anything useful however, you're interrupted by some thugs. Free Battle them and you will discover that while you were fighting they took Zhu's associate. The owner of the Diner tells you they ran into the White Dynasty Qr. Now there is a QTE Battle to save the man. After you do this he'll tell you that his name is Zhang. Yuanda Zhu is currently hiding from the Chiyoumen, and cannot be reached for now. There is something that can be done though. A man named Don Niu is looking for Zhu so his rival may have some information. You must now seek Ren of Heavens. You must return to Aberdeen. QTE: B, A, A, A, B, X. CQTE: (Down, Down, X). QTE: B, A, B, B, B, A, B, A, X, A, B, X. CQTE: (Down, Right, A). SECTION 2: Ren of Heavens Scene 1 - Xiuying's Warning The next morning you return the Wulinshu to Xiuying. You tell her that you are looking for Ren and she warns you that you are taking an unnecessary risk, and placing yourself in great danger. Talk 1 - Detour Talk to the woman blocking the entrance to Wise Men's Qr. and she tells you that you have to go around because of construction. Scene 2 - Return to the Guest House While walking through Lucky Charm Qr. Joy rides up and asks why you're not staying at the Guest House anymore. You agree to move back there. Sub 1 - Fangmei's Photo Go back to Man Mo Temple and peer around the corner leading to the Library. You can see Shiquan peering around the far corner with a camera. Approach and you will startle him. It turns out he was spying on Fangmei and trying to take a picture of her (I can't imagine why). Fangmei notices him and asks to get her picture taken with you. Shiquan takes two pictures before running out of film. You get to choose one to keep. Sub 2 – Save Fangmei Go to Man Mo Bistro and you'll find two thugs beating up the owner and demanding compensation for their bad food. Fangmei jumps in and tries to prevent the owner any more harm. She doesn't know any kung fu however and would have been easily beaten had you not come to the rescue. Perform a short Command QTE and a QTE to save her. CQTE: (Down, X) QTE: A Sub 3 – Fangmei's present Fangmei should be having lunch with Eileen again today. After they leave at 1:00 PM Fangmei will go to Complete Clothier on Three Blades Street. Once she arrives and begins looking through the shop window, you can approach her for a short scene (NOTE: For this to occur it must be between February 27 and March 2, you must have met Eileen, and you must have either done the prior talks with Fangmei or lost the fight at Man Mo Park). She is startled by you and then rushes off to an important errand. You notice the piece of jewelry that Fangmei appeared to be staring at. Go inside Complete Clothier and ask the owner for the jewelry. You can eventually persuade him into giving it to you for $150. You can't give it to Fangmei until her birthday on March 3 however. Just wait until that day comes and then go to Da Yuan apartments to give her the gift. She'll explain that she was actually looking at the dress which she had wanted to give to Xuiying, but seeing as the gift is from you, she decides to treasure it anyway. Talk 2 – Where are the Heavens? Ask the guy standing outside Hong Kong Souvenirs about the Heavens and he tells you that they hang out at the Beverly Hills Wharf. The entrance can be found in the back alleys connecting Queens Street to Worker's Pier. Check it out. You can't get in though because a guy with a pipe is blocking the entrance. You have to find another way in. Talk to the guy again and he tells you to ask the Heavens. Ask him where they are and he tells you they are probably gambling at Fortune's Pier. Talk 3 – Finding Gambling Houses Talk to Delin who's standing in front of Fortune's Office. He tells you that there's gambling inside the warehouses. Check for a sign with the letter "G" and you'll know if it's a gambling house. Talk 4 – Gambling for Information Most warehouses have gambling. Enter one yourself or find a guy who's just standing around and he'll take you to one. There aren't any Heavens around but if you play at least once, the guy running the game will probably tell you that they meet in Warehouse #8 at around 7:00 PM. Go and wait for them. ~~~~~~~~~~~~~~~~~~~~~~~~~ GAMBLING HINT Save before you play and soft reset the game if you lose (A+B+X+Y+Start). ~~~~~~~~~~~~~~~~~~~~~~~~~ Scene 3 – The Heavens Enter Warehouse #8 and you will get into a fight with six Heavens when you ask to see Ren. Free Battle them and two of them agree to take you to see Ren. Scene 4 – It's a Trap You follow the two Heavens to the entrance to Beverly Hills Wharf. One of them shows a special lighter to the guy guarding the entrance. It has the Heavens' Dragon on it. You go down the steps and are immediately surrounded by Heavens. You can't win this fight. The screen fades to darkness and you get a royal butt kicking. You wake up in a boat that Wong lives in. He tells you to rest here for the night. This is where you'll be staying for now. When you wake up, Wong gives you a Heavens lighter that you can use the get into Beverly Hills when you want to. Sub 4 – Where's Ren? Go strait forward from the end of the planks and turn left after the stairs. Free Battle the group of Heavens. One of them tells you that he doesn't know because he's the lowest in the gang, but Cool Z might. Sub 5 – Where's Cool Z? Battle another group of Heavens and one of them will give you a map of Beverly Hills Wharf and tell you that Cool Z is probably at the scrap heap. Scene 5 – In Need of Money Make your way south towards the scrap heap. Sam, Larry, and Cool Z are listening to music. You interrupt them and demand to see Ren. Sam tells you that you can only see him if you bring $500 to "donate". Sub 5 – Learn From Delin Go to Worker's Pier and ask the boss about a job. Carry crates with Delin again and afterwards he will teach you a move, the Brawling Uppercut. Press Left, (Left+X) to perform it. Continue to practice it and Delin will fall into the water. Scene 6 – Ren When you've got the money, go to the scrap heap. Sam, Larry, and Cool Z are there, but you won't give them the money unless you can meet Ren. They agree to take you to him. Ren takes your "donation" and pulls a knife on you. Perform a Command QTE and he'll be so impressed that he gives you a map of where to meet him so he can take you to Yunada Zhu. If you lose, you'll get a beating and you'll wake up in Wong's boat. CQTE: (Left, Right, A) ~~~~~~~~~~~~~~~~~~~~~~~~~ ---If you lose in the warehouse: Fight the group of Heavens nearest to the exit on Beverly Hills Wharf, then exit. Scene 7 will take place. ---If you win in the warehouse: Go to Fortune's Pier for Sub 6. ~~~~~~~~~~~~~~~~~~~~~~~~~ Sub 6 – The Setup Ren takes you to F Warehouse where a deal is going down between Yuan and some other men. Ren shuts off the lights and while in darkness, knocks out two of the men. When the lights come back on, the money is missing. You notice Ren is gone and try to go after him but accidentally knock over a shovel. Yuan tells two of her thugs to beat you up. Free Battle them. Scene 7 – Where's Ren? Wong and Joy tell you that Ren is at Pigeon Park. Scene 8 – Chasing the Heavens Go to Pigeon Park to find Sam, Larry, Cool Z, and Ren tossing around a bag of stolen money. When you approach they all run away. ~~~~~~~~~~~~~~~~~~~~~~~~~ ---Sam runs into the first alley on your right and climbs over the same fence Wong went under in Disk 1. Press (X) when near the fence to climb over and free battle him. He agrees to take you to Ren. ---Larry runs into the alley behind Fu Hoi Diner and through Lai Lai Eatery. He then runs out of the alley and past the stands towards Fortune's Pier. You catch up to him near some crates in this area. Free Battle him and he agrees to take you to Ren. ---Cool Z lumbers off to the north and ends up trapped in an alley near the entrance to Fortune's Pier. You hold his boom box hostage until he tells you where to find Ren. ---Ren runs towards Lucky Plaza and jumps over the fence. Follow him into the construction site and through a QTE. QTE: Down, A, Left, Right, Left, Right CQTE: (Up, A, Up) After you fall off the building, Ren will notice the Phoenix Mirror and sense money involved. He agrees to help you in exchange for his share of the payoff. He tells you that Yuanda Zhu is in Kowloon. ~~~~~~~~~~~~~~~~~~~~~~~~~ Scene 9 – Goodbye to Wong It's time for you to say goodbye to those you have met while in Hong Kong. The first is Wong. You thank him for all his help, and he asks you to be careful, wherever you go. Talk 5 – Goodbye to Delin Find Delin at the place where he taught you Brawling Uppercut (near Warehouse #1) and say goodbye. He is sorry to see you go since you two made such a great team. Talk 6 – Goodbye to Zhoushan Go say goodbye to Zhoushan at the Guang Martial Arts School. He is deeply grateful to you for your help with Zongquan. Talk 7 – Goodbye to Zongquan Go say goodbye to Zongquan at the Golden Shopping Mall. He thanks you for your help. Talk 8 – Goodbye to Jianmin Head to Lotus Park and say goodbye to Jianmin. He tells you that he heard about your quest from Guixiang, and that he's done nothing to be thanked for. Talk 9 – Goodbye to Guixiang Say goodbye to Guixiang, who's standing outside of the Yin Tan Apartments. She warns you not to die in vain. Talk 10 – Goodbye to Zhangyu Go to Zhangyu's Barber Shop on Three Blades Street and thank him for his help. He warns you that Kowloon is a dangerous place and to keep DAN of Wude in mind at all times. Sub 7 – Fangmei's Confession Go to room 207 of the Da Yuan Apartments and Fangmei will appear. She starts crying and then gives you a Lucky Charm from when she was abandoned as a child. She then gives you a photo of Master Tao. She reminds you to go to bed early, and then confesses her love for you, telling you to return someday. You promise to do so. Scene 10 – Memory of Ziming Go to the back of Man Mo Temple and you will find Xiuying. She has a memory of her brother Ziming leaving to join the Chiyoumen because they have information on who killed their mother and father. Could he be Lan Di? Scene 11 – Learn from Xiuying After you Free Battle her and she proves your inexperience, she decides to teach you a move, the Counter Elbow Assault. Press Back, (A+X) to perform it, then practice on Hanhui to get the timing right. You thank Xiuying and then leave. Sub 8 - Photo of Master Tao If you didn't already receive Xiuying's photo in Sub 7, you will receive it from Fangmei as you are leaving Man Mo Temple. There is none of the drama that occurs in Sub 7, but you get the picture all the same. THIS IS THE END OF DISK 2 Ryo is hot on the trail of Yuanda Zhu. It's time to go to Kowloon and continue the search, but there is now a new danger looming... SECTION 1: Looking For Zhu Scene 1 – Bus to Kowloon The bus arrives in Kowloon. You exit and wonder where Yuanda Zhu could be. Scene 2 – Ren's Hideout Walk forward and you see Cool Z waiting in a chair. He points you into a doorway. This is Ren's Hideout, where you can stay to rest. Ren doesn't want to wait for you to find Yuanda Zhu, so he decides to take you to Yang, a man who used to work for Zhu. He's in the Great View Building. Scene 3 – Where's Zhu? Follow Ren to the Great View Building and up to 2F. He'll tell you to ring the bell, but if you wait long enough, he'll get exasperated and ring it himself. Yang comes out and Ren suggests you explain. You show him the Wulinshu Paper so he knows you're clean. He then tells you how it's set to go down: You go to the Dancing Dragons Building and meet I guy dressed in black. Tell him the password: "Dragons Don't Sleep", and he'll take you to meet Zhu. You leave the shop, but Ren tells you that he's not coming with you. He claims that his face is well known here, and that it would be more dangerous if he were with you. You suspect that he has a different reason, but you have no choice. Talk 1 – Where's the Dancing Dragon Building? When you exit the Great View Building, turn right and ask the woman at the restaurant. She tells you that it's a Building in the Stand Qr. Turn around and go back past the Great View Building and down the stone steps into the tunnel. Follow the tunnel and go up into the Dimsum Qr. Make a right, and then a left, past the Lucky Hit Museum. Ahead is a collapsed staircase, with the path branching to either side. Take the right path and you'll see the Dancing Dragon Building. Talk 2 – Dragons Don't Sleep Once inside, you'll see a man in a black suit to your left. Tell him the password and he points you to the stairs. Talk 3 – Other Stairs Tell the guy on 3F the password and he points you towards the other stairs behind him. He tells you to go up to 7F. Scene 4 – Don Niu On 7F, enter the room with the dragon door. Yuanda Zhu isn't there but Don Niu is. He grabs you by the throat and says he's looking for Yuanda Zhu as well. Just then, Ren arrives and takes out the two punks by the door. He tries to hit Don Niu, but his kicks and punches have no effect. He beats up both of you and locks you in a room on 5F, with your hand cuffed to Ren's. Scene 5 – Breaking Out On the third day of your imprisonment, you decide to make your escape. You fake like you're dying, so the guard will open the door. Just when he does, you have to perform a Command QTE to punch the guard. You're not safe yet. The guard doesn't have the key to your handcuffs, and someone's coming. Do as Ren tells you in a QTE to get out safely. CQTE: (X,A) QTE: Left, A, Right, Left, Right, A. Scene 6 – Hiding You're safely hidden in a room for the time being, but two thugs open the door. You beat them up, and then have to run to make your escape. Again, do as Ren says during the QTE, and then kick down the door in a Command QTE. You have 3 chances to knock down the door, and if you fail, you'll be surrounded and you'll have to do it again. QTE: Left, Right, Left, A, Right, Down, Left. CQTE: (Up, A) Scene 7 – On the Roof You escape to the roof where you decide to stay until daybreak. Ren asks about whom you are seeking revenge upon, and you tell him about Lan Di, the Chiyoumen, and the two mirrors. He senses money involved so he agrees to help you. Scene 8 – Jump to Safety You come downstairs the next morning and find the elevators. As you approach, Yuan jumps out with a knife. Perform a QTE to dodge her attacks and disarm her. You're not out yet. Don Niu steps out of the elevator and chases you down the hall. You come to two doors marked as an emergency staircase, which leads out onto what used to be a staircase. Now it's just a broken platform, and a dead end, suspended several stories in the air. Your only choice now is to jump across the gap to another building. Do the Command QTE successfully and you wont fall to your death. QTE: Down, Right, A CQTE: (Up, Up, A) Scene 9 – Wong and Joy Cool Z gets Wong and brings him to the Hideout so he can pick the lock on your handcuffs. Outside you meet Joy again. She is upset that you didn't say goodbye when you left Hong Kong. You leave to follow Ren. He plans to get back at Yang for setting you up. Scene 10 – Payback Head to the Great View Building and beat the crap out of Yang. You gently persuade him to give you some information. He tells you about Huang, the wiretapper, who lives in room 902 of the Tea Break Building. Scene 11 – Searching for Clues Go behind the Great View Building and into the Dimsum Qr. The entrance is at the back of Everyone's Restaurant, or Nihao Teahouse. Take the elevator on your left up to 9F and find room 902. It's pitch black when you enter, so turn around and flip the light switch. Then start searching the room. There is plenty of wiretapping equipment in the room, but the only thing of consequence can be found in the trashcan. The can is full of cassette tapes, which you will have to listen to and hope to find some clues. Scene 12 – Listening to the Tapes You go through all the tapes, one by one on Ren's tape recorder, but no clues are found. You have to listen to the last one and hope to find something of relevance, or all that time will have been wasted. This final tape is all of tapped phone calls. You can here calls about previous events in the game, and even hear a call from Joy to GuiZhang Chen back in Japan (You should remember him from Shenmue). You will not hear this one though, unless you fast forward to 651 on the timer. Ordinarily you would miss this call because the vital clue on the cassette is found at 591 on the timer. This is a call from Yuan, during which you can not only hear a talking bird, but also a bell ringing. These two clues are the only things you have to go on right now. Yuan mentions that she has someone she's trying to make talk about Yuanda Zhu. Could this be Zhang? Talk 4 – The Blind Man's Clue Go up Dragon Street towards Thousand White Qr. And a blind musician will stop you. He invites you to stay for a tune and afterwards he will help you. He cannot see, so he doesn't know Yuan, but he is familiar with the sounds of Kowloon. You ask him about the bell on the tape and he tells you that he has heard a bell at the Moon Child Building. Talk to him again and he tells you it's in the Stand Qr. Talk 5 – Looking for the Bell Ask the hostess at Pub Moon Child about a bell and she will tell you that a bell can sometimes be heard at the orphanage. Ask her where the orphanage is and she tells you that it's on 8F. Take the elevator. Talk 6 – Who Knows About Yuan? Talk to the girl standing by the door of the orphanage and she tells you that Hongji Huo should know about her. He's playing inside. He's the one with the white shirt and blue pants. Talk 7 – Hongji's Clue If you give Hongji the Afterburner prize, he tells you that Yuan had a talking bird with her. He doesn't know where she is, but his teacher Baifang might. Talk 8 – Baifang's Advice Ask Baifang about Yuan and she tells you to ask at bird shops. Leave the room and return and talk to her again and she tells you to go to the Three Birds Building in the Dimsum Qr. NOTE: Leave the teacher's room through the door behind her and you can play QTE Title and Excite QTE 2. Talk 9 – Looking for Rare Birds Talk to the woman at the South Bird Store in the Three Birds Building, and she tells you that rare birds are sold on 6F. Take the left elevator up to 3F, then switch elevators and go up to 6F. Talk 10 – Where are Talking Birds? Ask the woman at the Great Bird Store and she tells you to find the Nine Birds Shop on 9F. Take the elevator up to 7F and then switch elevators and go to 9F. Talk 11 – Where is the Nine Birds Shop? Ask the guy at the end of the hall about the Nine Birds Shop and he tells you that they recently moved to the roof. Take the elevator back down to 7F and then switch elevators and go up to the roof. Talk 12 – Where's Yuan? Talk to the owner of the Three Birds Shop about his customers and he tells you about Yuan. She comes around to buy feed during the late afternoon or early evening. Wait for her. Scene 13 – Chasing Yuan Ren shows up just before Yuan. She buys her feed and then takes the elevator down to 6F. She stops to try and get a discount at a chili peppers stand before moving on. Now you have to follow her. Stay close enough to see her, but don't lock on to her or get close enough to give yourselves away. Yuan turns left and enters the Teabreak Building. Follow her. After she talks to the owner of Glory Diner, she moves on to the elevator and takes it down to 1F. Wait for the elevator and take it down to 1F. DO NOT take the stairs or you will lose her. She exits the building through Everyone's Restaurant. Follow her into the Thousand White Qr. She goes into the Thousand White Building. You have a QTE to avoid her seeing you. Follow her into Cafe Anna. Follow her into the Stand Qr. Follow her into The Moon Child Building. Do a Command QTE to avoid being seen. Follow her up to her apartment on 4F. QTE: Left CQTE: (Down, Y) Scene 14 – Breaking In You flip a coin to see who will barge into Yuan's Apartment. You lose and have to do it. Perform a Command QTE to knock her back and enter the room. You knock her out and then search the room for Zhu's associate. CQTE: (Left, Right, A) Scene 15 – You're in Trouble Zhu's associate is tied up behind the left curtain in the back of her room. Before you can help him however, you hear thundering footsteps coming your way. Ren tells the bird to say, "hide in the closet" before he dives behind the couch. You have to hide too. Go behind the right curtain to hide. Don Niu enters and sees Yuan on the floor. The bird says, "hide in the closet" so Don Niu goes to open the doors and grab you. Just as he does you have to do a command QTE to kick him in, and then a QTE to knock over the shelf and lock him in. You return to the hideout with Zhang. CQTE: (Up, A) QTE: Right Scene 16 – Zhang's Information Zhang gives you the Snake Tortoise Stick and tells you where to find Yuanda Zhu: On 10F of the Ghost Hall Building in Thousand White Qr. Sound easy enough? Just wait. Scene 17 – Ghost Hall Building The Ghost Hall Building might just be the most run down building in all of Kowloon. Your only way up is the wooden planks. Be careful not to fall. Take the elevator up to 3F, and then the stairs up to 4F. (Reminder: save before you cross each plank). Cross the planks and when you lose your balance you have to press a direction to keep from falling. Take the stairs up to 7F and you'll have to cross the planks again. Take the stairs to 8F and cross the planks. Then head up to 10F and cross the planks again. Halfway across, Ryo will see the Five Stars Corporation entrance. Cross the second half and you're safe. For now. 4F: Right, Left, Right Left, Left, Right 7F: Right, Left, Right, Down Left, Left, Up, Right 8F: Left, Right, Down, Left, Left Right, Right, Left, Up, Left 10F: Down, Right, Up, Left, Right Right, Left, Right, Right, Down, Up Scene 18 – Five Stars Corporation You have to search Zhu's room. Here are the item locations: ~~~~~~~~~~~~~~~~~~~~~~~~~ ---Ahead of you when you begin searching is a shelf with two turtle shells on it. Lift the large shell to reveal the Fish Stick. ---Look on the shelf with the bright orange plate. Pick up the pot on the top shelf to reveal the Goat Stick. ---Go to the side of the room where light comes in through the window. Search the left drawer of the desk in the corner of the room to reveal the Rooster Stick. ---Lying on Zhu's desk is the Wild Boar Stick. ---On the shelf with the Buddha, slide open the drawer on the right side to reveal a uniform embroidered with the Hazuki name. The White Tiger Stick falls to the floor. ---Examine the pot on the shelf to the right of the window to reveal the Phoenix Stick. ---Take down the "Eight Principles of Yin and Yang banner from over Zhu's desk to reveal the Blue Dragon Stick. ---Open the right drawer of Zhu's desk to reveal the Four Heavenly Beasts Paper. ~~~~~~~~~~~~~~~~~~~~~~~~~ Then examine the Buddha statue. It has four holes, one in the mouth, two in the eyes, and one in the forehead. You have to insert the correct sticks into the correct holes. Use the Paper you found in Zhu's desk as a guide. Scene 19 – Yuanda Zhu The shelf slides over to reveal a small room where Yuanda Zhu is sitting at a desk reading. Before you can explain however, Yuan and her thugs show up, followed shortly by Don Niu. Ren jumps out the window. Don Niu makes a run at you and knocks you out the window. You're saved by a tent and you roll off onto the roof of another building. You turn around to find that you're surrounded by thugs. Free Battle them. Before you can finish them off, Don Niu jumps out the window after you. Now you have to Free Battle all of them. You can't win. They will eventually overwhelm you and you'll be knocked out. Xiuying arrives just in time to save you from certain death. SECTION 2: The Yellow Head Scene 1 – Xiuying's Past You wake up three days later in the Thousand White Convent. Xiuying has treated your wounds. She tells you about her brother Ziming and how he left to seek vengeance. You go outside and Wong is waiting for you. He takes you to Ren's Hideout. Scene 2 – Where's Zhu? Joy bursts in and tells you that Yuanda Zhu is being held in the Yellow Head Building. You think that Don Niu will be handing Yunada Zhu over to Lan Di soon. It doesn't pay to go up against Lan Di, so Ren backs out. Looks like you're on your own. Scene 3 – Entering the Yellow Head Go into Thousand White Qr. and try to enter the Yellow Head Building. You'll be stopped by the guards. Go around to the Stand Qr. And try the entrance there. Same thing happens. Go around to Dimsum Qr. And try the entrance there. The guards stop you and this time, Ren shows up. He's decided that it would be profitable after all to help you, plus he's always looking for a way to spite Don Niu. He tells you to do Chawan Sign at restaurants or diners and look for information. Scene 4 – Another Note Go to Nihao Teahouse in Dimsum Qr. and do the Chawan Sign. You'll get a note from Zhang telling you to go to room 503 of the Moon Child Building. Scene 5 – Learn From the Blind Man Go to room 503 and you will have to spar with a mysterious man in a darkened room. He tells you to rely on your mind's eye to fight him. When he comes towards you, press (X) in the right direction to punch him and learn a new special move, Predictive Explosion. He reveals himself to be the blind Chinese musician who isn't really blind. He is very sad to hear of your father's death. Iwao came to this area about 20 years ago and he and the man became close friends. You explain your situation, and he gives you a picture of a scout for the Yellow Head. If you can impress him, he might let you into the Yellow Head Building. You need to win at street fights. Scene 6 – Impressing the Scout: Part A Head to Star Gazing Point in Stand Qr. and fight Zhouhong Kong. Partway through the fight, Ryo notices that he is blind in one eye. Sidestep into his blind spot when he attacks, and then unleash a fury of quick combos on him. Kicks seem to work well. Scene 7 – Impressing the Scout: Part B Next go to Small Dragon Garden in Stand Qr. and fight Wenyuan Ma, a master of the passive raid style. You don't have to beat him, just hit him once in 30 seconds. You can end this fight in less than three seconds. Don't press anything at the start and he will attack you. Just as he moves, do the counter elbow assault (Back, X+A) and the match will be over. Gotta love that move. Scene 8 - Impressing the Scout: Part C Go to Thousand White Qr. and participate in the street fight near Ghost Hall Building. You have to fight Enjiang Zhou, the acrobat master. To win you just have to grab him with (B) once in 30 seconds. Look down near your life meter, and when a (B) appears, press (B) to grab him. The scout tells you to go to Dragon Street at 7:00 PM. Go there and wait until 7:00. Scene 9 - The Scout's Photos Walk towards Ren's hideout and the Scout will stop you. He leads you away from the street and hands you three pictures. You have to defeat them before he'll talk with you. Talk 1 - Who Are These People? Ask Cool Z, who is standing guard outside the hideout, about the pictures. He tells you that the first guy is Greg More, who fights at the Blue Dragon Garden. The second guy is Rod Stunt, who fights in the Phoenix Building, which you enter from the Tea Break Building. The woman is Chunyan, who fights in the Black Heaven Building in Stand Qr. Scene 10 - Fight Rob Stunt Head to Nihao Teahouse and into the Tea Break Building. There is a guy guarding the door to the Phoenix Building. You need $500 to get in, so you may be a little short on cash. If you are, head to the tunnel connecting Dimsum Qr. with Thousand White Qr. and continue down the steps. You can play Big or Small with any of the tables (they each allow a different min and max bet) until you have $500 or more. Remember to save after each win and reset the game if you lose. Once you have enough money, go pay the guy and enter the Phoenix Building. Afterburner can be played on this floor. Take the stairs up to 4F and then take the elevator down to B1F. Take the stairs down to B4F and fight Rod Stunt, a Pancratium Master. You have to win two out of three rounds against him. Win a round by diminishing his energy, or by knocking him out of the ring. Doing the latter can make the fight easier, so use a powerful move when he's near the edge of the ring. You get $1000 for your efforts. Scene 11 - Fight Greg More Take your winnings and head to Blue Dragon Garden in Stand Qr. It costs $1000 to get in. Pay the guy and go down the steps and fight Greg More. He used to be a wrestler so he uses a lot of powerful moves. You have to fight him in a best of three match. Don't give him any opportunity to hit or grab you, because he can undo all your work of wearing him down by throwing you out of the ring with one move. Keep up a flurry of punches and kicks, and pause the game if you get tired. If he's near an edge, mix in a Counter Elbow Assault or other powerful move and try to get a ring out. If things aren't working for you, just use a flurry of punches (just keep pressing (X), without the d-pad), and you can deliver a fast combo that doesn't allow him to get any attacks in. Keep pressing Y to reverse his throws and you should be fine. You get $2000 for winning. Scene 12 - Fight Chunyan Take your winnings from Greg, and go to the Black Heaven Building. Take the elevator to 11F, and then the stairs up to 12F. Pay the guy at the top of the stairs $2000. Go down the steps. Chunyan is fighting on a platform in the middle of the building. If you get a ring out, you'll fall to your death. This looks serious. Before you can deliver the final blow, you have a Command QTE to knock her off the edge. She ends up barely hanging on, and you pull her to safety. You get $3000 for winning. CQTE: (Left, B) Scene 13 - Meet The Scout At the top of the stairs the scout tells you to meet him on Dragon Street at sundown. Go there and wait for him. He gives you a map of B2F of the Thousand White Building. You need to meet him there the day after tomorrow by noon. You take the map and show it to Ren, Wong, and Joy back at the hideout. You can choose to wait the whole day at Ren's hideout and then go to the place. Do this unless you want to gamble or do something else. Scene 14 - Gaining Entrance to the Yellow Head Head for Thousand White Building. Take the stairs at the end of the hall up to 3F, then take the elevator down to B1F. Follow the map to the stairs at the other end of the hall. Take them down to B2F. Go through the metal door ahead of you and into the Underground. Wait until noon. The scout shows up and tells you that the executives are waiting in the room at the end of the hall. Just as you turn your back, Ren jumps the scout and tells you to hurry down the hall. Go through the sewers until you find a metal door. SECTION 3: Final Scenario Scene 1 - Wong's Help The door is locked and it won't budge. Fortunately, Wong shows up and agrees to pick the lock if you promise to return. He tells you that he heard from Zhang that Yuanda Zhu is being held on 17F. He gives you a map of the Yellow Head Building before you leave. Go up the stairs and you'll see a door, a room with three elevators, and a staircase. Remember the executives the scout mentioned? They are behind the door (I don't suggest you go in there though, unless you want a serious butt kicking.) The room with the elevators is locked, so your only option is the stairs. Go through one of the doors at the top and enter 1F of the Yellow Head Building. ~~~~~~~~~~~~~~~~~~~~~~~~~ You are trying to get up to 17F but you can't take the elevator. Your only option is the stairs, and there is only one working staircase up to the next floor on each level. These are usually: ---The stairs down the pathway to the right of the three elevators next to each other. ---The stairs on the left end of the T-shaped fork. Hurry up to 3F. ~~~~~~~~~~~~~~~~~~~~~~~~~ Scene 2 - The Third Floor On the third floor you will have your first run in with a Yellow Head Guard. He is the same guy you met when Yang told you to meet a man in black. Ren pushes you out from behind the corner to grab his attention, then takes him out when he wasn't looking. Continue on and you have you first of several Command QTE's to take out a guard while you hide behind a corner. If you make a mistake, you will have to free battle him. You do this again with another guard on this floor. CQTE: (Down, B) CQTE: (Right, B, A) Scene 3 - The Fourth Floor You have three more Command QTE's on this floor. CQTE: (A, Up, A) CQTE: (A, Left, X) CQTE: (X, Right, Right, X) Scene 4 - The Yellow Head Hangout On the fifth floor you will come across the Yellow Head hangout. You and Ren flip a coin to see who barges in and fights them. You lose so you have to do it. You should defeat the three punks without breaking a sweat. Ren comes in afterwards and admires your quick work. One of them dropped a transceiver, which Ren picks up. It might come in handy later Scene 5 - Avoiding the light The goal on the sixth floor is to avoid being seen by the guards. You have to hide behind the crates and only run when the light flickers off. More than likely, you'll lose at least one of these and have to Free Battle the guards. Scene 6 - Outnumbered Try all the paths on the seventh floor. Guards block them all and you're outnumbered. On the third time you will hear over the radio that the guards on 5F have been taken out. They decide to gather all the men on 8F and wait for you. Now's your chance. Hurry up to 8F and then go strait up to 9F. Scene 7 - The Ninth Floor When you get up to 9F, your enemies realize what you've done. They come after you and you have to do four Command QTE's to obstruct their path. Hurry to 12F. CQTE: (Up, A) CQTE: (Right, A) CQTE: (Left, Up, A) CQTE: (Down, Up, A) Scene 8 - The Twelfth Floor On this floor you have to cross a plank. You will come to a fork, where you and Ren split up. This is followed by a QTE Battle with some thugs. Afterwards you have a Command QTE before Ren rejoins you. QTE: Left, Up, Down, Right, Left QTE: X, A, B, A, Y, A, Y, A CQTE: (Up, A) Scene 9 - The Thirteenth Floor 13 apparently is an unlucky number. You find the plank you need to cross just before Don Niu shows up. You have to cross the plank before he can get to you. Once you get across Ren removes it so Don Niu can't get to you...for now. QTE: Left, Down, Right, Down, Down, Left, Up. Scene 10 - Yuan's Strikes Back I guess 14 isn't too lucky either. Yuan steps out of a room wielding a chainsaw and comes after you. You need to run away from her and fight your way through some thugs at the same time. When you have the choice of going left or right, follow Ren and go right. There is a command QTE at the end to stop Yuan QTE: Left, A, Right, A, A, Right CQTE: (Up, A) Scene 11 - Don Niu Returns On 15F Don Niu will chase you again. If you miss any in the Chase QTE, you will have a Command QTE at the end of the chase. If you miss it, you might fall through the floor and have to Free Battle two thugs. Regardless of what happens, you will catch up to Ren. QTE: Left, Left CQTE: (Down, Y) Scene 12 - Yuan's Back Yuan promised revenge, and on 16F she tries to get it again. There's a QTE chase to escape. You have two Command QTE's to stop her at the end. QTE: A, Left, A, A, Right, Left, A, Right CQTE: (Right, A), (Left, X) Scene 13 - Stopping Yuan for Good Yuan catches up to you on 17F. It's time to take that chainsaw away and stop running. Do a QTE and a Command QTE to disarm her. Afterwards she agrees to a hand-to-hand battle with you. Right off the bat do a Counter Elbow Assault to knock her back and put her on the defensive, then follow it up with a quick flurry of attacks. You'll kick her into the elevator, where Ren will handcuff her to the rail. He finds a garbage can and uses it to get Yuan to tell you where Zhu is: on 40F. You have to get the elevator key from the watchman's room on 18F. Ren kicks the garbage all over her and sends her down in the elevator. Before you can head for 18F however, you're surrounded by three thugs. Ren agrees to take care of them while you head up the stairs to 18F. He gives you the transceiver before you go. QTE: Down, Up, Right CQTE: Down, A Scene 14 - The Watchmen's Room Head for the place on the map with three elevators next to each other. Before you get there, Ren comes over the transceiver and tells you that he got one of Don Niu's guy's to talk. You have six minutes before the men on 18F make their rounds and find you. You have to find them before then. Head for the three elevators and enter the door to the right of them. You have to Free Battle three thugs and a black-suited guard. Take out the thugs first to make the battle a lot easier. Once you've defeated them, go to the metal box on the wall and take keys 9 and 10. Then leave the room. Scene 15 - Taking the Elevator Go to the IX control box on the wall and open it with the no. 9 key. Press the left-most button to activate the far elevator, and then close the box. Head over to the far elevator, which is now active, and call it. It stops at 4F, before coming up to 18F, your floor. Now you know why it stopped. A crowd of six suits jump out and surround you. You have to Free Battle them, but don't let them attack you all at once. Isolate them and take them out one at a time, even run away if you have to. Once they're defeated, take the elevator down to B1F. Get out and open the X control box with the no. 10 key. Activate the elevator nearest to you. Take it down to B3F. Scene 16 - Joy's in Trouble You arrive on B3F just in time to witness a beating given by a man with very strange hair and makeup. Go down the steps and you'll see that the guards have Joy knocked out and tied up. You have to beat Baihu, a master of the Tiger Swallow Style to get her back. Survive long enough in Round One and you will have a Command QTE. In Round Two he's harder, but he's still beatable. Dodge his attacks with (Y) and hit him with quick combos. Don't let yourself get pinned against the cage walls and don't get closer to him than you have to. At the end of Round Two you have another Command QTE to perform the Demon Drop. If you mess up, you have to start over from the beginning. Afterward there is a short QTE, followed by a final Command QTE to save Joy. CQTE: (Left, X) CQTE: (Left, Left, B) QTE: Right, Left, Up, A CQTE: (Down, X, Up, A) Scene 17 - Hurry to 40F You wake up Joy and the two of you go to the elevator in B5F. While riding up to 40F, Joy explains that she and Wong came to rescue you. Wong was taken up to 40F. You hurry to go save him. The elevator opens to a huge statue of Don Niu's head. You hear Ren over the transceiver. He tells you that he's coming up, so go ahead and search for Zhu. Scene 18 - Onslaught Enter the room with the huge double doors. You enter what appears to be Don Niu's office. Five black-suited guards enter and you have to Free-Battle them. They are very tough if you let them attack you at the same time. If you isolate them and hit them with a quick fluffy of attacks, they should eventually go down without too much effort. Next you have to get to the rooftop. Exit the door in the back and be ready for the QTE Fight. After that is over you can run up to the roof. QTE: Down, Y, B, X, Up, X Scene 19 - The Roof Yuanda Zhu is in his wheelchair with a guard nearby. It looks like you've arrived just in time; a helicopter carrying Lan Di shows up, apparently to take delivery of Yuanda Zhu. Don Niu is holding Wong over the edge of the building. Ren and Joy arrive. Wong bites Don Niu in the arm and he throws Wong back onto the roof. You dive and catch him. Ren and Joy go take out the guard and get Yuanda Zhu to safety. Some Suits show up at the staircase and Ren goes after them. Lan Di realizes that he isn't getting Yuanda Zhu, so he takes off. Don Niu is angry and now he's coming after you. There's no running this time. It's time to take out Don Niu once and for all. Free Battle him. There are a number of strategies for dealing with Don Niu, all of which are in the Fighting Strategies section, (III.2.B) of this guide. Take him out. Scene 20 - Never Say Die Don Niu's down but not out. You have three Command QTE's where you avoid Don Niu's charges. You realize that this isn't going to work. You think back to what Xiuying taught you. You have a final Command QTE to perform the Counter Elbow Assault and finish him. CQTE: (Left, Y), (Left, Left, Y), (Down, Left, Up, Y) CQTE: (Right, X+A) Scene 21 - The Forests of Guilin Back in Ren's Hideout you tell everything to Yuanda Zhu. He shows you the secret of the mirrors and tells you to go to the Bailu Village in Guilin, the place where the Phantom River Stone that made the mirrors is found. The two mirrors together show the location of the Qing Dynasty treasure. Ren was right about money being involved. You must go to Guilin; Lan Di is going there as well. Scene 22 - A Sad Farewell As you leave Kowloon, you say goodbye to Joy and Wong, and promise them that you will be safe. Sub 1 - Return to Wan Chai If you were a part of the events involving Fangmei, this occurs after Scene 22. You go to Xiuying's room but she isn't there. You are about to leave when you see Fangmei; wearing the gift you gave her. She thanks you for keeping your promise to return, and she vows to keep her promise and keep smiling. Scene 23 - Goodbye to Xiuying You head to Man Mo Temple, where Xiuying is practicing. She shows you the move, Devil's Triangle, and Hanhui gives you a move scroll describing it. She does not wish for you to continue on your journey, but she understands how you feel, and gives you half of a Yin-Yang pendant that her brother gave her when she was young. THIS IS THE END OF DISK 3 Ryo has done what he came to Hong Kong to do, find Yuanda Zhu. Now he must go to Bailu Village in Guilin to continue his quest. Scene 1 - Arrival by Boat You arrive at Langhuishan, a small port filled with stands. You step off the boat and begin your search for Bailu Village, home of the Phantom River Stone. Talk 1 - Which Way to Bailu Village? Ask the guy selling fish about how to get to Bailu Village. He tells you that you have to follow the Yingshuihe River and cross many mountains. Start by following the path he points you to. Scene 2 - Muddy Stream As you walk through Green Field it starts to rain. You hurry on and see a white deer being pulled downstream by the strong current. A girl is chasing the deer along the bank. She dives in and grabs a hold of the deer. Ryo dives in after them. He grabs the girl and tells her to let go of deer or she'll drown, but she refuses to let go. Scene 3 - Shenhua You awaken on the bank the next morning. You learn from the girl that her name is Shenhua, and that she lives in Bailu Village, or the Village of the White Deer. She was trying to keep the deer from drowning because it is her village's guardian. She agrees to take you to Bailu Village. Talk 2 - Talking with Shenhua As you walk, Shenhua asks you where you're from. You tell her that you came from Japan. She has never heard of it so you explain that it is an island country to the east of China. You ask her about Bailu Village and she tells you that you have to cross two mountains to get to it. She explains that she and her father have lived in Bailu Village their whole lives. After this conversation you can ask her about Bailu Village, the villagers, legends from Japan and her Village, or tell her to hurry on. Talk 3 - The Fragrant Olive Trees As you pass through the woods, Shenhua shows you the olive trees. She tells you that "Guilin" comes from "gui", the olive trees, and "lin", the woods. Afterwards you can talk to her about flowers, the mountain path, her father, the forest, or tell her to hurry on. Talk 4 - The Butterflies You continue walking through a place with many butterflies and flowers. She tells you that the butterflies have come here to drink water that has collected after the storm. Afterwards you can talk to her about anything not previously discussed, or tell her to hurry on. Scene 4 - It's Getting Dark Shenhua warns you that the wind has shifted and that it is getting dark soon. You should hurry through the woods. You have a QTE Chase through the woods. Simply mimic Shenhua's motions as you follow her though the woods. You come to a cliff that you must climb. Afterwards there is another QTE chase. You stop at a spring that is surrounded by fireflies. Shenhua warns you about sticking your hand out carelessly because a snake might bite you. You have another QTE Chase before you reach the Crag. QTE: Up, Down, Up, A, Left, Right, X, Up, Down, Left, Right, A, X QTE: X, Down, A, X, Right, Left, Right, A, Up, Left, Left, Right, X, Down, Right, Left, A QTE: Up, X, Left, Right, Down, Up, X, Right, A, Up, Right, Left, Right, X, Left, Right, Up, Up, Down, A Scene 5 - The Cave You enter the cave and discover that someone had been here recently and made a fire. You can still use it but you don't have enough wood to last until morning. Head into the cave and collect some firewood. Afterwards you can talk to her. You watch the fire while she gets some sleep. After a few hours you go out and do some Tai Chi. Shenhua wakes up and says you can get some sleep, she'll watch the fire. A few hours later you wake up to Shenhua's singing. You agree to watch the fire until morning. ~~~~~~~~~~~~~~~~~~~~~~~~~ I recommend that you try to beat the rest of the game on your own. You have less than two days left to go and it is pretty self- explanatory. I also don't want to ruin the ending for you. If you really need help however, the rest of the walkthrough can be found in the secrets section. Good Luck and congratulations on making it this far. ~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------------------------------------------------- SECTION III ---------------------------------------------------------------------- ====== Moves ====== NOTE: Lt=While holding Left Trigger STARTING MOVES -------------- X -Tiger Knuckle R,X -Elbow Slam -Rain Thrust L,X -Twist Knuckle -Upper Knuckle R,R,X -Elbow Assault R,L,X -Katana Mist Slash L,R,X -Pit Blow -Sleeve Strike X+A -Big Wheel R,X+A -Twin Hand Waves L,X+A -Backfist Willow R,R,X+A -Avalanche Lance Lt+X -Mistral Flash L+X+A -Swallow Flip A -Crescent Kick -Trample Kick R,A -Hold Against Leg L,A -Side Reaper Kick R,R,A,A -Tornado Kick R,L,A -Thunder Kick -Surplice Slash L,R,A -Hook Kick -Against Cascade R,L,X+A -Brutal Tiger L,R,X+A -Dark Moon Lt,A -Cyclone Kick Lt,X+A -Windmill B -Overthrow R,B -Sweep Throw L,B -Vortex Throw R,R,B -Mist Reaper L,L,B -Demon Drop R,L,B -Shoulder Buster L,R,B -Tengu Drop B -Darkside Hazuki B -Back Twist Drop TAUGHT MOVES ------------ X+A -Iron Palm (Replaces Big Wheel) B+Dir -Wild Throw R,X+A -Lunging Strike (Replaces Twin Hand Waves) Y+B -Hind Blow L,L,X -Brawling Uppercut L,X+A -Counter Elbow Assault B -Predictive Explosion MOVE SCROLLS* ------------ Wise Men's Kung Fu: $100 -Stepping Strike $100 -Oblique Air Kick $200 -Twin Palm Thrust $200 -Dragon Spin $300 -Double Storm Kick Hanhui: FREE -Stepping Strike FREE -Mantis Combo FREE -Horse Shoe Kick Lucky Hit: (Dragon Street) Prize -Heel Sweep Prize -Monkey Roll Drop Thousand White Building: $100 -Oblique Slam $150 -Diagonal Wipe $200 -Rear Foot Sweep $250 -Serpent Coil $500 -Machine Gun Fist ??? -Dragon Spin ??? -Double Storm Kick ??? -Demon's Triangle Xiuying: FREE -Devil's Triangle *Special thanks to Adam Doran for the move scroll information ==================== Fighting Strategies ==================== GENERAL STRATEGIES ------------------ Offense: -There's more to offense (most of the time) than just pressing buttons as fast as you can. Patience is an important asset, especially against a single opponent. Sometimes it takes a while to adapt to your enemy's fighting style. You have to take a lot of things into account before you can decide how and when to attack. -Think about whom you're fighting. Most of the punks you meet on the street aren't very well trained (if at all) in the martial arts. You can afford to take risks when fighting them, and take your time to unleash complex and powerful moves with great payoffs. This is not always the case however. You do come across several highly skilled and highly trained enemies, who you cannot afford to take so lightly. They have a variety of attacks that you have never seen before and will likely cringe in the face of. It is not uncommon for players to make several attempts before beating such opponents. This gives you time to adapt to an enemy's style and develop a strategy. -Always remember that when you are battling a single opponent you do not have to make the first move. Let your opponent strike out blindly, and then make him pay for it with a counter attack. Your enemy is most vulnerable when he is attacking, and you should take advantage of this at every opportunity. The devastating Counter Elbow Assault, which you learn on your journey, is very useful for countering an enemy's attack. You can even grab him when he lunges at you and throw him into other opponents. -When you are facing multiple opponents there are two main strategies that work. The first is to use attacks with a wide range to hurt many opponents at once. The downside to this is that enemies will surround you and not let you get off a move that takes a long time. The other strategy is to focus on a single enemy and concentrate all your offensive efforts on him. If you attack quick enough you can push him back away from the rest of the group and make it a one on one fight. Most of the enemies that attack in groups are weak on their own and that gives you a big advantage. Defense: -Never underestimate the power of a good defense. Granted, the (Y) button is much less useful than it was in Shenmue I, but there are still some enemies that it is near impossible to beat without it, namely Don Niu. You can't block with (Y) anymore, but you can dodge, and this can put you in a good position to catch your opponent in the back or side as he clumsily attacks the air you just vacated. -Learn how to dodge attacks proficiently, and no one can stand in your way. If All Else Fails: -So you just can't win this one fight. What do you do? Cry into a pillow? Not anymore. Here is one strategy that I swear by in almost every fight except Don Niu's: -Smash the (X) button as fast as you can! This tactic is so simple that many people overlook it when they get so caught up in dodging, countering, and doing powerful moves. The game's designers gave you all these powerful and cool looking moves that sometimes just aren't effective in a real battle. The game has a built in combo of eight consecutive (X)'s that deliver a sequence of almost every hand move at near lightning quickness. So why is something so simple so effective? Using this combo, you are able to attack so quickly that you opponent may block some of your attacks, but cannot launch any attacks of his own, and before you know it, he's lying on the floor in a heap. DON NIU STRATEGIES ---------------------------- There is a reason that he's the final enemy you face in Disk 3. Even if you know what to do he can still be difficult to defeat, and if you make a mistake on any of the Command QTE's you have to redo the whole battle. If you have tried it, you probably realize that simply attacking him wont work. He has some very powerful attacks and throws that can do devastating things to your energy meter. To help you through this fight, here are some tips and strategies that work. -The (Y) button is your friend. Period. End of story. It allows you to dodge his attacks and if you press it when he tries to grab you, you will grab him and throw him off. This is critical in almost every strategy for fighting Don Niu. -Don't go to him, let him come to you. As I said before, attacking him directly is not the answer. Keep in mind that Don Niu is a huge guy and even if some of your attacks go through, they won't do a whole lot of damage to him. Those that don't get through will likely be blocked and then countered with a powerful attack from one of his fists, which is, remember, about the size of your head. Instead let him attack you. As soon as he lashes out irrationally with a big sweeping punch, or three-stomp combo, dodge behind him with (Y) and make him pay for his foolishness. Hit him quickly with punches and kicks before you back off. -Another strategy is to be pressing the (Y) button whenever you aren't attacking him. This helps prevent against being grabbed and it gives you a good ability to avoid his attacks. -Don't change your mode of combat if it is working for you. It is very easy when you are winning to change from a mode of "dominating a match" to one of "trying to hang on". Don't let this happen or all your hard work of wearing Don Niu down will be wasted. ======= Saving ======= -You can save your progress at any point where it gives you the option to, or at any point where you are in Free-Quest Mode. To save during your quest you go to the VMU icon under the items menu (Y). -It is recommended that you save your progress on a regular basis, as well as before and/or after difficult parts of the game. -To save your game to a VMU, you will need 4 blocks of memory for a system file, and 18 blocks each of up to three game files. ============= Making Money ============= Part-Time Jobs -------------- -There are two kinds of part-time jobs available to you in Shenmue II. You can carry crates across a room in a meaningless ritual up to three or four times a day for pay of only $10 per crate or you can work a lucky hit stand for the owner and earn half of your winnings. Neither of these jobs pay particularly well so if you're pressed for cash or just want some real spending money handy, I don't recommend them. If you want to play the game realistically however, or want to enjoy the full Shenmue experience, then go ahead. -Carrying crates is simple enough, just go to the boss and ask if you can work for him/her, then you work together with a partner to carry crates from one side of a warehouse to the other. Move as your partner tells you or else you'll drop the crate. You can probably make $60 per shift at this, but you can work multiple shifts throughout the day to make more cash. -To work a stand, ask the owner about a part-time job with (Y). He tells you what to do to run the stand. You play against customers by dropping a ball and trying to get it into a space with a bullseye instead of an X. You earn half of your winnings doing this. Gambling -------- -Ordinarily gambling would be a great way to risk away your hard earned cash, with a small chance of real success. However you can easily make a ton of dough in no time at all this way. Simply find a gambling place, there are a ton throughout Shenmue II, and remember this: -Always save before you gamble and soft reset the game when you lose (A+B+X+Y+Start) Pawnshops --------- You can make money from pawning your collections and certain items you obtain. Here are the pawnshop locations: ABERDEEN -------- Honest Pawnshop: Queen's Street WAN CHAI -------- Green Market Pawnshop: Green Market Qr. Carmain Pawnshop: South Carmain Qr. Shine Pawnshop: South Carmain Qr. Accounts Settled Pawnshop: Wise Men's Qr. Center Pawnshop: Wise Men's Qr. Golden Flower Pawnshop: Wise Men's Qr. Lucky Pawnshop: Wise Men's Qr. Wise Men's Pawnshop: Wise Men's Qr. White Dynasty Pawnshop: White Dynasty Qr. KOWLOON ------- Great View Pawnshop: Thousand White Qr. Kowloon Pawnshop: Thousand White Qr. Remember that different pawnshops will pay different amounts for your items so if you want to get the best price you may have to shop around. ============= Arcade Games* ============= Afterburner - Afterburner is found in the Phoenix Building in Dimsum Qr. of Kowloon. You can only play it when it is time to impress the scout by beating Rob, Greg, and Chunyan. Take $500 into the Teabreak Building and look for the big guy guarding the door to the Phoenix Building. Pay the man and he lets you in. On the main floor you find Afterburner. Darts - Darts is a common game throughout Shenmue II, and can be found many places, including the Pine Arcade in Golden Qr. of Wan Chai. Excite QTE 2 - Excite QTE 2 can be found on the 1st floor of the Pine Arcade in Golden Qr. of Wan Chai. You can also play it in Kowloon by going to 8F of the Moon Child Building and entering the orphanage. It can be found in the room behind the teacher's room. Hang On - Hang On can be found in room 222 of the Yellow Head Building in Kowloon. Neo Darts - Neo Darts can be found on the first floor of the Pine Arcade in the Golden Qr. of Wan Chai. Outrun - Outrun can only be found on the first floor of the Pine Arcade in the Golden Qr. of Wan Chai. QTE Title - QTE Title can be found on the first floor of the Pine Arcade in the Golden Qr. of Wan Chai. You can also find it on 8F of the Moon Child building, in the back of the Moon Child Orphanage. Slot Machine - You can play the slots on the second floor of the Pine Arcade in Golden Qr. as well as the Golden Qr. Slot House. They can be played in Kowloon on the first floor of the Dimsum Building. Space Harrier - Space Harrier can only be found on the first floor of the Pine Arcade in the Golden Qr. of Wan Chai. *Special thanks to Adam Doran for the Arcade Game information. ======== Secrets* ======== *Unless otherwise stated, all secrets courtesy of Adam Doran. Special thanks to him. Bad Ending ---------- -Just like in Shenmue, there can be a bad ending to this game. The date you must complete the game by is June 31. This shouldn't be a problem for players because they should beat the game by March or April without a problem. If you want to see the bad ending though, just pass your time until the 31st. There are two good ways to do this. You can continually mess up on the barber scene with Zangyu or you can always choose to negotiate when the time comes to sneak into the temple. Both these events will cause you to skip a day. Do it repeatedly to hurry through the game. The Duck Races (Disk 2) -------------- -To unlock the Duck Race you need to get the Bronze and Silver Medals. -To get a Bronze Medal, first head to the Green Market Qr. Now go to the Come Over Guest house and face as if you have just walked out of the door. You will see an alley to your right. Go down the alley and disregard the first left turn. Once you pass this turnoff you'll be forced to turn right. Now face strait down the alley and look left. You will see a shop with a window, and a man stacking boxes. To the right of that window is a white opening. Head through it and into the vacant lot and you will notice a table in the middle. On the table are three boxes of toys and the Bronze Medal. Pick them up. Now have your last look around that vacant lot because once you leave the white opening will be boarded up and you wont be able to return. -To get a Silver Medal you will need to have picked up the Bronze Medal. Collecting the Bronze Medal removes the barrier that stops you from going up to the 3rd floor of the Pine Arcade in Golden Qr. but before you head there you need to meet to two people, Izumi and Eileen: IZUMI: She can be found working the counter at the Tomato Convenience Store in Golden Qr. If you talk to her she tells you why she's in Hong Kong, and the two of you become acquainted. EILEEN: She can be found practicing martial arts on the Oceanside of the fountain in Pigeon Park, Aberdeen. She offers you a sparring match, but you decline. -After you've talked to both Eileen and Izumi head to the third floor of the Pine Arcade in Golden Qr. You will be stopped by a man dressed in white. He asks whether you want to Participate or Watch. If you select participate, you will be led into a room where Eileen is waiting for you. You have to beat her in a fight. If you succeed, you'll be rewarded with the Silver Medal. -Return to the third floor for another fight, this time with Izumi. She's harder than Eileen and has some very powerful moves that she can perform on you. There is also an in-fight CQTE that you have to do. This QTE can happen more than once so don't think you're done after the first time. CQTE: (X+B), (Y+A) -After you defeat her, she tells you to come by the Tomato Convenience Store. There's something she wants to show you. You'll find that you can now press (X) when standing in front of her counter. This takes you to the Duck Races. NOTE: this information is repeated in the Medals Section. Medals ------ Note: This can only be done on Disk 2. BRONZE MEDAL ------------ -To get a Bronze Medal, first head to the Green Market Qr. Now go to the Come Over Guest house and face as if you have just walked out of the door. You will see an alley to your right. Go down the alley and disregard the first left turn. Once you pass this turnoff you'll be forced to turn right. Now face strait down the alley and look left. You will see a shop with a window, and a man stacking boxes. To the right of that window is a white opening. Head through it and into the vacant lot and you will notice a table in the middle. On the table are three boxes of toys and the Bronze Medal. Pick them up. Now have your last look around that vacant lot because once you leave the white opening will be boarded up and you wont be able to return. -You can also go to the Lai Lai Eatery after you have chased Wong through there, and talk to the young waitress that you ran into during the chase. Offer her some money, as compensation for the trouble you have caused, and she will give you the medal in return. Submitted to Adoran By Jens Wall -You can also play dice with the man sitting on the ground at an intersection in the Lucky Charm Qr. Keep winning when playing against him, and eventually he will give you the bronze medal as a memento. Submitted to ADoran By Jens Wall SILVER MEDAL ------------ -To get a Silver Medal you will need to have picked up the Bronze Medal. Collecting the Bronze Medal removes the barrier that stops you from going up to the 3rd floor of the Pine Arcade in Golden Qr. but before you head there you need to meet to two people, Izumi and Eileen: IZUMI: Can be found in the Tomato Convenience Store in the Golden Qr. Go into the shop and make conversation, she will talk about her studies and befriend you. EILEEN: Can be found at Pigeon Park on the Workers Pier, she is to be found on the side of the fountain facing the ocean. She will offer Ryo a sparing match, but Ryo will turn her down. -After you've talked to both Eileen and Izumi head to the 3rd floor at the Pine Arcade in the Golden Qr. you will be stopped by a man dressed in white (this man is found in one of the cut scenes involving Ren) He will ask whether you want to Participate or Watch. Select Participate and you will enter the small room only to find Eileen waiting for you. You have to beat her in a fight and then you will get the Silver Medal for your efforts. GOLD MEDAL: -To get the Gold Medal you will need the Bronze and Silver Medals already. -Return to the third floor for another fight, this time with Izumi. She's harder than Eileen and has some very powerful moves that she can perform on you. There is also an in-fight CQTE that you have to do. This QTE can happen more than once so don't think you're done after the first time. CQTE: (X+B), (Y+A) -After you defeat her, she tells you to come by the Tomato Convenience Store. There's something she wants to show you. You'll find that you can now press (X) when standing in front of her counter. This takes you to the Duck Races. This is fun, but to get the Gold Medal, you will need your own duck. -To get your own duck, head to the back of Man Mo Temple, and press (X) in front of the tree to practice catching leaves. You must catch two leaves in a single catch. Repeat this three times, a total of six leaves. You don't have to make these catches consecutively though. Once you do you will see a feather fall. Catch it and you will get your own duck. Note that you can't do this once you've started looking for Ren. -Take your new duck to the Tomato Convenience Store and enter it into the duck race. If you win the race with this duck, you will be given the Gold Medal. WALKTHROUGH CONCLUSION ---------------------- Scene 6 - The Next Morning You wake up at 8:00 to good weather, just as Shenhua predicted. You continue on your way. Talk 5 - The Mountains Shenhua talks to you about the mountains here. You can talk to her about Japanese mountains, the fact that you are going downhill, the wind, or tell her to hurry on. Scene 7 - Landslide You encounter a landslide that has blocked your path. Shenhua thinks there is another way but she is lost and doesn't know which way to go. Go back to the fork you passed and go the direction you haven't taken. Take the following directions at the next three forks: left, right, left. Scene 8 - The Stepping Stones: Part A You come to a stream you have to cross. Perform a Command QTE to hop across without falling in. Afterwards you find a sign pointing you to Bailu Village. CQTE: (Left, Right, A) Scene 9 - The Stepping Stones: Part B Follow the path until you come to another stream. Do another CQTE to cross successfully. CQTE: (Left, Right, A, Right, Left) Scene 10 - The Guardian Statues Go left at the next fork. Then either go left, left, OR right, right. This takes you to a fork with three guardian statues. Shenhua explains that you've led them back to the original path and that she knows the way from here. Afterwards you can talk to her about the landslide, drinking water, what she uses this path for, the path you are on, the land God, or tell her to hurry on. Sub 1 - Detour Shenhua stops at a fork in the path. She tells you that it will be a detour, but you can go see an area with beautiful flowers up ahead if you want to. If you choose to go you can talk to her about what's ahead along the way. Once you arrive you can talk to her about the yellow flowers, your memory of flowers, the distance to Bailu Village, or tell her to hurry on. Scene 11 - The Spider Tree You come to a tree with branches that resemble a spider's legs. Shenhua tells you that this is the halfway point in your trip to Bailu Village. You can talk to her about the path, whether or not she's tired, what sort of animals live in these woods, any dangers in Guilin, her house, village life, the weather, or tell her to hurry on. Scene 12 - Five Colors Spring You come to a spring. Shenhua tells you that it is called Five Colors Spring because it's color changes five times every day. You continue on the path to find that it has been blocked again. You have to go back to the fork. Lead the way down the path. Go the following directions at the next five forks: right, left, right, right, right. You will stop a couple times to collect herbs for Shenhua's father's illness. Scene 13 - Rocky Area You come to an area with strangely shaped rock bridges that you must cross. They become increasingly narrow as you go so be careful not to fall. If you get too close to the edge you will have a QTE to keep from falling. When you reach a gap in the bridge, you will have a Command QTE to jump across. On the other side Shenhua sees a sign pointing you towards Bailu Village. At the next fork go right. You come to a fork which Shenhua recognizes. You're back on the right path and Shenhua will lead you from here. You can now talk to her about the stone lions you saw, what Bailu Village looks like, her father's illness, village medicine, the forest or tell her to hurry on. CQTE: (Up, Up, A) ~~~~~~~~~~~~~~~~~~~~~~~~~ You come to a fork where you must decide which direction to go. If you choose LEFT, Sub 2 will occur, and you will then have the option of viewing Sub 3, before going on to Shenhua's House. If you choose RIGHT, Sub 3 will occur before you go on to Shenhua's house. ~~~~~~~~~~~~~~~~~~~~~~~~~ Sub 2 - Dandelions You and Shenhua come to a place with lots of dandelions. You mention that you used to blow them when you were younger, and Shenhua says she used to blow them too, and that she still does. Just afterwards, Shenhua somewhat concentrates herself and lots of dandelions start to fly in the sky, while you look on, heavily surprised. It is a beautiful scene and I recommend everyone choose it. You will have the option of going to check out some waterfalls (Sub 2) before you go on to Shenhua's house. Sub 3 - Waterfalls You and Shenhua come to a fork in the path. You both hear what sounds like waterfalls coming from the left path. You can choose whether or not to check it out. If you choose not to, you will continue on to Shenhua's house. Scene 14 - The Shenmue Tree As you approach Shenhua's house, you stop for a cut-scene with the Shenmue tree. Shenhua has a memory of her parents and the Shenmue tree. They decide to name her Shenhua after the flower of the Shenmue tree. Scene 15 - Tea Break You talk with Shenhua over tea. This brings up a memory of your father that you may remember from Shenmue. Scene 16 - The Mirrors After Dinner go into the bedroom and look on the desk. You find a diagram of the dragon and phoenix mirrors. You need to see her father to ask him about this drawing. Shenhua says that he is at the stone pit. She will take you there tomorrow when she goes to bring him food. Scene 17 - Hurry to the Stone Pit While walking with Shenhua, she notices that she can no longer hear the birds. This worries her and she runs to see if her father is okay. Follow her into the cave and down the steps. When no one answers her calls you go further into the cave. Go up the steps and through the door. Scene 18 - Letter from Shenhua's Father Follow the path up the steps. You find a letter on the stone table. It tells Shenhua to go with the one who holds the Phoenix. He has left the Sword of Seven Stars. Go forward to the pedestal and place the sword in it. You are unable to but Shenhua does it with ease. This causes a pedestal to rise out of the rock. Scene 19 - The Giant Mirrors Place the Phoenix mirror in the stand, sit back, and enjoy the ending sequence. CONGRADULATIONS! You've Completed SHENMUE II! ---------------------------------------------------------------------- SECTION IV ---------------------------------------------------------------------- ======== Credits ======== I wish to thank... -GameFAQs for providing a great place for gaming information to be published. -Olly Dean for helping me beat the game the first time and inspiring me to write this guide. -Yu Suzuki, Sega, and all the people responsible for creating this awesome series. -Shenmue Dojo for in depth character information. -Prima Games for guide ideas. -Adam Doran for secrets information, including the duck races, medals, and arcade machine locations. -Catch22 for detailed information on the extra scenes with Fangmei. -Juan Cristbal Jimenez Herranz for identifying the lack of the dandelion scene in the Disk 4 Walkthrough. =========== Contact Me =========== Should you happen to find any mistakes, errors or complete wrongfulness on my part, or you just wish to submit something, please email me at etjester@hotmail.com and let me know about it. Also please leave your name so I can credit you. If you have any questions regarding the game I will be happy to answer them personally (just be sure to include something about Shenmue in the subject, otherwise I might accidentally delete it) ========== Revisions ========== v0.1a - 7/8/2002 - Started Writing. Added table of contents and began writing Section I. v0.1b - 7/9/2002 - Added info to Location and Character sections. v0.2a - 7/9/2002 - Whole of Disk 1 Walkthrough written. Whole of Section I written. Section IV added. v0.2b - 7/9/2002 - Spelling errors corrected. v0.3 - 7/10/2002 - Added to Section I. Added "Game Basics" section. Began Walkthrough of Disk 2. v0.4a - 7/11/2002 – Added to Disk 2 Walkthrough, fixed minor errors. v0.4b – 7/12/2002 – Minor information added. v0.4c – 7/13/2002 – Minor information added, minor changes made. v0.4d – 7/14/2002 – Disk 2 Walkthrough added to. v0.5 – 7/15/2002 – Disk 2 Walkthrough finished, revisions made. v0.6 – 7/16/2002 – Disk 3 Walkthrough begun. v0.7 – 7/17/2002 – Disk 3 Walkthrough added to. v0.8 - 7/18/2002 - Disk 3 Walkthrough finished. v0.9a - 7/19/2002 - Disk 4 Walkthrough, Part A completed. Added to Section III. v0.9b - 8/6/2002 - Moves list added to, fighting strategies completed, secrets section added to, arcade games section finished, making money section finished. v1.0 - 8/16/2002 - Secrets Finished, Guide Completed. v1.1 - 10/18/2002 - Proofreading, Necessary revisions made.