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Final
Fantasy Legend 2 - Review |
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Final Fantasy Legend, Ver. 2.0a
By: MrChupon
Review Breakdown |
Battle System |
7 |
Interface |
8 |
Music/Sound |
7 |
Originality |
6 |
Plot |
7 |
Localization |
8 |
Replay Value |
8 |
Visuals |
7 |
Difficulty |
Medium
- Slightly difficult |
Time to Complete |
20 hours
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Overall |
7 |
Criteria
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I wonder what the SaGa version
looked like. |
The first RPG I ever played was on Gameboy's tiny
dot-matrix spinach screen -- Final Fantasy Legend. This game, one which I
originally ridiculed, showed me that you didn't have to actively jump over,
shoot at, and run around enemies in a video game in order to have fun. Its high
customization and character building factor got me interested in the genre known
as RPGs.
FFL was full of quirky annoyances though, and made me wonder
whether or not (a) its localization team spoke English at all, (b) its interface
designer realized that players like arranging their messy command menus, and (c)
its graphics/level design team knew how to make anything other than bland,
generic dungeons. And hey -- how come I couldn't save more than one
game? Enter Final Fantasy Legend 2. With somewhat of a graphical
facelift, a better translating job and a cleaner overall menu system, FFL 2
would be considered much much better than its prequel -- if it weren't for the
fact that much of the gameplay was the same.
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"Got i? Got what? Finish
your sentences dammit..."
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FFL 2 presents us with the same text and turn
based battle system, with the same Fight - Run initial menu, and the same
limit of 3 enemy types per battle. At the very least, the Final Fantasy
series added something to the battle engine each time (correct me if I'm wrong);
except for the fact that the cursor now chimes when you confirm a choice,
battles are almost identical to those in FFL -- save for the improved grammar in
the text. However, I shouldn't complain too much -- I rather enjoyed the
battles in FFL anyways, and there's still the ever innovative monster
meat. Improved enemy art and the presence of new monsters for you to
become somewhat make up for the lack of new innovations in the battle
system.
If anything, the battles remain simple to execute, what
with the simple menu structure. Choose Fight/Run, choose weapon/item, choose
target, move on to next character. Then read the text. Gargle, rinse and
repeat. Fortunately, Squaresoft decided to make the other menus just as
simple and manageable -- something lacking in FFL. Remember how you couldn't
sort your abilities, and in the battle menus you were left with big gaps in
between weapons and magics? You can sort them now. "Gee," you
say, sarcastically. But play FFL and see how annoying not being able to sort
your abilities is. Also, there are more menu options to choose from, and they're
all lined up in a nice row on the left hand side, not squished at the bottom
horizontally. The feel is just cleaner overall. And this time around, we have 3
save slots. What a treat!
While these may seem like tiny interface improvements, it makes the whole
feel of the game smoother and more polished. Another improvement/change is the
addition of the Robot class. Adding to the male and female humans and mutants,
and the monster classes, the Robot increases the possible combinations that you
can make your party out of. They also level up differently. Where humans
and mutants level up according to the weapons/items they use in battle, and
monsters eat meat to level up (or down), Robots level up depending on what you
equip them with -- kinda like a computer; the nicer the stuff you stick in it,
the more powerful it becomes as a whole. In addition to a four member
party, sometimes you can get NPCs in the game (although I think Square used the
wrong word to define them). NPCs are fifth characters to your party that
are added usually as a result of the storyline. Sometimes they have unique
abilities relative to what your current party can handle, sometimes they suck --
but regardless, gaining an occasional extra party member keeps the game from
getting boring.
A big part of improving FFL was handling the plot
better. Not the storyline itself, mind you -- but how it's done. And where FFL
dumped you in front of some weird structure, FFL2 starts you off in bed (get
your mind out of the gutter), waking up to the sound of your father exiting
through the window to start his adventure. You're actually given enough
background information to help you understand what your goal is, and the script
doesn't sound like it's being written like a rigid script -- kinda like how an
actor's not supposed to sound like s/he's reading off a teleprompter.
There are a few oddities here and there, for example, the robot class in
general. Why do you have robots, when you don't even have an airship to fly
around in? And take a look at the Arsenal screenshot. I'm wondering how
this big mechanical thing is going to be taken down by swords and crossbows.
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"...stop following
me, pointy-ears. I don't go that way.." |
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Of course, playing with the party possibilities will
probably make you forget that you're holding a missile in a swords n' axes
world. Like FFL, FFL2 may have you coming back for more, just to see how a
party of different combinations would fare compared to each other, or just to
see what different monsters you can get by eating the meat. And if you're crazy
enough, you can try to play through the game again using an all-monster or
all-robot party. It's really hard to play through such a linear story so many
times over -- there aren't even optional side quests to tackle, or many
secrets to uncover. Its replay value mostly consists of just
experimenting. But there's lots of it to do, and if you have the time and
patience, it can become quite fun.
It's a good thing the game isn't torturous to look at, either, or else
you wouldn't even want to experiment with the game many times
over. Actually, the graphics are quite alright, compared with FFL.
Tiles are a bit more detailed and the enemy art is much better than in
its prequel. Some maps are still plagued with the wide-open-spacedness
that made it easy to get lost in FFL, but not nearly as often. Level
design is more interesting now, at least. Weapon/spell effects during
battle are drawn much better, as well. Knives, swords, and axes even
have different animations -- whereas in FFL all three were the same
generic "X slashes." And for a 9 year old Gameboy title,
Flare looks pretty durn cool.
The sound doesn't torture your ears either. While they're nowhere
near the equivalent of digital samples, the sounds sound okay and are
bearable. I never got annoyed of the chimes and the rings, or the sound of
a Cure spell being put to use. The music is pretty good, as well,
but it's nowhere near epic, and the dungeon music can get a bit
corny. In fact, quite a few tunes in the game are just plain -- but
the battle music, boss music, and some themes are quite well done and
fitting to the situation. Just don't expect a symphony.
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"Um. I say run. "
Hey look, it's a big mechanical thing! Plothole, no? |
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Don't expect the game to be overly easy, either. It has its moments where you
have to sit there and gain gold, or gain hit points and stats. It also has
bosses where you have to try over and over again before you figure out how to
beat them. Then there are the dungeons where typically nasty enemies bear down
on you. You just have to be patient, build up that gold, and all the top
tier weapons in the current area's shops will do the job for you. Like the
prequel, the game requires lots of patience, and in turn requires time -- the
game takes a good 20 hours or so (hey, it may seem short, but it's an early 90's
Gameboy RPG). At the very least, this game is nowhere near as difficult as
the original Final Fantasy, and much of its difficulty stems from an inadequate
arsenal rather than inadequate status.
Final Fantasy Legend 2 is a good game, but it's a lot like its predecessor,
only more polished. It's almost as if this game was the second quest in a Final
Fantasy Legend expansion pack. And like the first game, it's *not* for everybody
-- some will cling to it, and others will stay faaaar away. Do try this
game -- chances are, if you enjoyed the first game, you will definitely
appreciate this offering.
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