Quest For Glory II - Walkthrough Character - Fighter From "Quest For Glory Series" NOTE: The following walkthrough will NOT gain you all points. You find yourself in Shapeir, in the Katta's tail inn. Leave the inn. Not as Spielburg, Shapeir is a HUGE city, you need a map. A man in the gate plaza offers you a map and a compass, but, your gold coins from Spielburg are useless. Ask him about a money-changer. Follow his directions and change your money. Return to him and buy both the map and the compass. You can use the map to go between the plazas and places you already visited. Go to the fighter's plaza. Buy some waterskins (You may fill them from the fountain in the fountain plaza) Enter the Weapon shop. You may upgrade your broadsword to a fine sword. Buy some daggers, at least 5 (You will need them at the end). Go to the fountain plaza. Enter the magic shop. You need to buy a magic rope. Suggestion: You may buy also a pair of X-RAY glasses. Go to the pill maker. Here you may buy Healing, Vigor, Mana and Cure pills. Ask him about Dispel-Potion (As usual, some ingredients are missing). Search the plazas. You need also a lamp and a cloth bag. You may travel more in the city. A list of the places which are not in plazas. Money Changer : Exchanges your money. Astrologer : He can tell you the future, but nothing more (You don't need him). W.I.T : This place is only for the magic-user. The last place is Aziza. You need to find her also. Her house has a purple door with an eye. All thoose places are in dead-ends, so you need to search them. Knock on the door. Answer as follows: 1) [Type your name] 2) Erasmus 3) Fenrus 4) Aziza Ask her about Elementals and about "Fruit of compassion". Now all you can do is wait until the fire elemental comes. TIP: All elementals are in the plazas. When you hear of the fire elemental, go to the pill maker and ask him about the fire. He will tell you about something called "incense". Buy the incense. Wait to the next morning, then search for the elemental in the plazas. Once you have found it, use the incense to take it from the plazas to a street. After you're out of incese, and you're NOT in a plaza, use the water you have in your waterskin. After the fire gets smaller, take it in the lamp. Now you have a magic lamp. Wait until darkness, then go near the weapon shop (It's closed). Above the door (Outside, don't try to break in), there are bellows. Use the magic rope, climb it and take the bellows. Wait until you hear the air elemental came. Go to the magic shop. Ask about earth. He will tell you he has something called "Fooler's Earth", buy it (It is just dirt). Find the air elemental and use the dirt. Try to throw it on the top of that little tornado. When the air stops from moving, capture it in the bellows. Wait until you hear the earth elemental came. Go to the fighter's guild. Search for Rakeesh. Ask him for his soulforge. Take Rakessh's soulforge. Search the plazas, find one where people tell you they heard strange things. Search the streets near the plazas, once you have found the earth elemental, just fight it in close combat. If it disappears, find it again. After you defeated the earth elemental, collect its remains in the cloth bag. Make sure you have at least one full waterskin. If you don't have, fill the waterskins in the fountain. Wait until you hear the water elemental came. This time it is easy - It will always be near the fountain. Put one waterskin on the ground (Type "Put", not "Drop"). Use the air elemental, which is in the bellows. Once the water elemental is in the waterskin, retake it. Go to the town gate and buy a saurus. Exit Shapeir and go left until you arrive to the Griffin's nest. There are two ways to get the Griffin's feather: 1) Scare him away, then use your magic rope to get it. 2) Ask him about feather, then move the little rock on the right. Ride the saurus to the right until you arrive near a tree. As Aziza said, she was a healer and you need to give her three gifts. First, give her water, then tell her about yourself. Next, give her the earth elemental, then tell her about the gift. Last, hug the tree, then tell her her name (Julanar). Take the "Fruit of compassion". Get back to Shapeir. You may also want to go to the "Oasis of the dervish". If you want to get there ask the guard at Shapeir's gete about it. Follow his instructions. Once you have arrived, take some of the dervish' beard. Sell the beard in the magic-shop. It worths 15 dinars. Wait until you hear in your inn that "Aziza calls you to come tomorrow". Wait one more day, then go to Aziza. After your talk, wait until everybody tells you goodbye, as you're about to leave to Raiser. Go to the jewler, he will give you a pin. Wait until you leave to raiser. Enjoy the intermission, then press [ENTER] to continue. Once you are in raiser, enter the blue parrot. Talk with signor Ferrari (Don't be afraid to drink, it isn't poisoned). Wait until darkness, then go to sleep. Go to the fountain plaza (You don't have the map, but all you need to do is walk north from the gate plaza, ahead until you arrive). Go to the south side of the plaza (Through the left pass). After the guards go away, go back south. When a woman calles you, follow her. Give her your clothes when she asks. (While she's changing clothes, you may use the X-RAY glasses, IF you bought them at the magic shop in Shapeir). Give her your visa when she asks. Wait a few seconds after she leaves, then leave. Go back to the gate plaza. Wait till night, then sleep. In the morning, exit the inn, you will be arrested. In the prison, talk to the katta, and show him the pin. Use the pin to pick the lock. Before you leave, restore your equipment (It's on the table). Leave through the secret exit. In the street, go ahead and at the end, turn left. Continue walking along the road until Ad-Avis catches you. He will hypnotize you and will take you to a place out of Raiser. Use the mirror to open the door. Enter the cave and use the magic lamp. Go left to the waterfall. Jump on the logs to cross it. There is a hole in the rocks which causes vacum, force thoose rocks. Climb on north and go east into the fire room. Walk only on the path to the next room. Use the rope to get down of the cliff. Knock on the door, you will be asked a question, the answer is "Suleiman". Go through the door. Don't take any of the treasures, walk north to Ibilis' room. Suprise! Ad-Avis is not your friend, he takes the satue and leaves you to die. Search for a ring and take it. A ginie will come from it. You have 3 wishes. Use the first two wishes to heal yourself and/or increase some of your abilities (Except honor). Use the third wish to transport to Ibilis. You will get into Reiser's palace plaza. Again, you meet the katta, after he sneaks out, go south, to the palace. Fight the guards and defeat them. Use the magic rope to climb up, then go left. After the small talk with the girls, go left again. Go by the ginie's instructions. Once you're near the tower. Use the rope to get to the tower. Throw a dagger on a candle which is not lit. When Ad-Avis fires flame-darts on you, duck. Go as right as you can, then throw daggers on Ad-Avis until he falls. YES! YOU FINISHED THE GAME!!!