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PLATFORM
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DS
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BATTLE SYSTEM
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INTERACTION
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ORIGINALITY
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STORY
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MUSIC & SOUND
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VISUALS
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CHALLENGE
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Adjustable
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COMPLETION TIME
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20-40
Hours |
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OVERALL
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+ Multiple
campaigns
to
conquer
+ Fantastic
battle
system
+ Varied
battlefields
- No
way to skip starter campaign
- Same
old
Pokémon
sound
effects
- Animations
a
bit
lacking
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Click here for scoring
definitions
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Pokémon
Conquest is the crossover that no one saw coming. A mix of
classic
Pokémon RPG mechanics and Koei’s long running historical
strategy
and simulation series Nobunaga’s
Ambition, at first glance it seems
like they would make for a poor pairing. As it turns out, that couldn’t
be farther from the truth. Though Pokémon
Conquest largely drops
the historical aspects of Koei’s series, it keeps the kingdom
conquering and strategy battles, now fought using Pokémon.
The result is a game that feels like a perfect mix of the two
series. Though it's certainly not without issues, this mix shows a very
promising future for Pokémon
spinoff games.
Pokémon Conquest features
multiple campaigns which a player can undertake, each
with their own story. Only the main campaign, which has the most story
content of all of them, is available at the start. It stars
the player’s own named hero, male or female, as they try and conquer
the entire kingdom of Ransei and obtain the Pokémon of legend.
The story is mostly aimed toward younger gamers, but story scenes are
short and breezy and never get in the way of the gameplay. The other
campaigns are lighter on story, mostly allowing players to go about the
business of conquering and gathering Pokémon. The characters in
the game are historical figures, but the game doesn’t seem to take this
connection beyond the names. There’s no real historical element to the
game, which seems like a missed opportunity. Pokémon Conquest at least
changes
the nature of controlling Pokémon for its pseudo-historical
world. Instead of using Pokéballs, the warriors in Pokémon Conquest forge
telepathic links with their companions. Overall, the story does a good
job of providing bits of
entertainment, and staying out of the way when it needs to.
Gotta conquer them all! |
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Gameplay in Pokémon Conquest
consists of two modes: kingdom
management and battles. Generally in any of the game’s many different
campaigns the player will begin with one kingdom and a small number of
warriors and Pokémon. From the kingdom management screen one can
take a look at enemy areas, shop for items, go off to battle in
conquered locations, and invade enemy kingdoms. Battles in locations
players currently control provide a way to recruit new Pokémon
and warriors, as well as level existing ones. The game even lets the
player delegate both of these tasks to be done automatically, so
players don’t have to micromanage as much. Though in the main campaign
one can mostly breeze through with one set of Pokémon and
ignore the defenses of their kingdoms, in the other campaigns this is a
more pressing concern as the AI gets much more aggressive. The
interface for this portion of the game is well designed, providing
multiple ways to list Pokémon and warriors, and zone in on a
more specific list if it is accessed while viewing a single kingdom.
The battles
themselves are where players will be spending the majority of their
time with the game. Players and enemies can bring a maximum of six
Pokémon into battle. Each Pokémon has only one kind of
attack it can use in battle, generally an elemental attack related to
its type(s). The warriors each have an
ability they can use once per battle to enhance their Pokémon,
and sometimes other allied Pokémon as well. In addition, each
warrior can carry one item into battle, such as a healing potion or
poison antidote. Battles play out like most turn-based strategy games,
with the player
and the enemy taking turns moving and attacking. Each Pokémon
having only one attack may make these battles sound simplistic, but
with the various strengths and weaknesses of each Pokémon type,
there is plenty of depth to battles. In the main campaign you can stick
to the default Pokémon each warrior has, but in the more
difficult campaigns tracking down Pokémon with a perfect link
with a given warrior becomes more vital. To survive these challenging
campaigns you'll need the powerful bonuses such links provided.
Pokémon and stategic battles make a
perfect mix. |
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Pokémon Conquest provides
some additional twists in battle to keep things interesting. Battles
always have a turn limit, forcing players to move quickly in some of
the tougher battles. More interestingly, each of the battlefields in
the game features various traps and objects to interact with. For
example, a battleground based around rock type Pokémon has
boulders that can be knocked down hills to hit enemies. These do a lot
to spruce up battles, and choosing the right Pokémon to bring
along to a certain arena could mean the difference between victory and
failure. The final element that Conquest
adds to the mix is that major battles have different victory
conditions, usually either killing all enemies or capturing banners on
the battlefield. Often these encounters just lead to wiping out the
enemy’s Pokémon and capturing the banners afterward, making
these encounters not so different from a standard encounter at all.
Still, by and large Pokémon
Conquest’s battles are breezy and fun.
Graphics in the game do an admirable job of creating
a colorful world. The Pokémon’s models in combat are easy to
recognize, and the warriors in the game have an anime look to them.
Many of the major warriors show characteristics of their main
Pokémon, which is a nice touch. Battle animations aren’t quite
as well done, most being as simple as one would expect from the earlier
main series Pokémon titles. This goes for Pokémon sounds
as well, which sound like they were taken straight out of the Game Boy
games. These are quite disappointing given the high quality of the
presentation in other areas. The music has a nice traditional Japanese
style to it, but is mostly unmemorable. This is a shame, given the many
classic tunes the series has been able to produce.
At the end of the day, despite some presentation and
interface issues, Pokémon
Conquest does a splendid job of combining two seemingly
uncombinable franchises. With a wide variety of campaigns to experience
at varying degrees of difficulty, the game can provide countless hours
of strategic entertainment. Its a shame then, that forcing players to
complete the intro campaign regardless of the player’s skill creates an
unnecessary barrier to the real meat and potatoes of the experience.
The campaigns after the main one make full use of the game's many
kingdom management features and provide a much more in-depth
experience. Despite this, Pokémon
Conquest proves to be a remarkably engaging game, and a sign
that the Pokémon franchise has plenty of life to it.
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