Subject: Parasite Eve: Inventory Catalog From: siwata@apollo (SHOJI IWATA ) Date: 13 Apr 1998 22:43:12 GMT Newsgroups: rec.games.video.sony,alt.games.video.sony-playstation ======================================================================== SYSTEM: Sony Playstation (Japan) TITLE: Parasite Eve GENRE: Cinematic RPG DEVELOPER: Square Japan PRICE: 6,800 yen AVAILABILITY: -Now- (3.29.98 release) ------------------------------------------------------------------------ SUBJECT: Parasite Eve inventory listing VERSION: 1.01 EDITOR's NOTE: Here is an inventory guide for the weapons/armory and items that are found in Parasite Eve, compiled together along with the item attributes and features to help you keep track of the items you may come across in your journeys in this cinematic rpg. It is also recommended that you view this document in a font with a [fixed width] such as courier, as the layout for this walkthrough has been optimized in using the courier font. Iwata Shoji - 4.12.98 siwata@sfsu.edu http://v-idols.simplenet.com/ ------------------------------------------------------------------------ Affiliated web site: - Multimedia Dome Imegga http://may.csse.muroran-it.ac.jp/~murata/index.html -- [ Parasite Energy ] ------------------------------------------------- In the course of your game, you will have to become accustomed to rely upon Aya's unique Parasite Energy abilities in the midst of the battles. Consisting of 15 unique abilities: (LVL = the character level at which the ability is gained at) ABILITY LVL DESCRIPTION ------------------------------------------------------------------------ o Heal 1 Heals 30 hit points of your character. ------------------------------------------------------------------------ o Scan 4 Determines the enemy's hit points, max HP, and weaknesses. ------------------------------------------------------------------------ o Slow 7 Reduces the attack bar (AT) recovery for the duration of 1 round. ------------------------------------------------------------------------ o Detox 9 Cures from poisoned status. ------------------------------------------------------------------------ o Heal HI 11 Heals 60 hit points of your character. ------------------------------------------------------------------------ o Barrier 13 Transfers the damages from the enemy's attacks to your PE bar, providing a temporary shielding. ------------------------------------------------------------------------ o Energy Shot 15 A burst of energy to inflict upon the enemy, utilizing all or remaining amount of your parasite energy (PE). ------------------------------------------------------------------------ o Confuse 17 Disorders/confuses the target enemy. ------------------------------------------------------------------------ o Haste 20 Increases the attack bar (AT) recovery for the duration of 1 round. Note that your defence level will decrease a bit during this duration. ------------------------------------------------------------------------ o Heal EX 22 Heals 280 hit points of your character. ------------------------------------------------------------------------ o General Heal 25 Gradually heals your character hit points for the duration from your remaining parasite energy (PE). ------------------------------------------------------------------------ o Medic 28 Completely cures your character status. ------------------------------------------------------------------------ o Preraise 30 Revives your character after death. ------------------------------------------------------------------------ o Full Recovery 32 Completely heals all your character hit points, cures your character status. ------------------------------------------------------------------------ o Revalate 33 Empowered by the mitochondria, Aya will utilize the entire Parasite Energy to take shape of another form and inflict multiple damages upon target enemy. High damage level. ------------------------------------------------------------------------ [!] TIP: If you use the parasite energy (PE) too much in a battle, you will notice that the recovery of the PE bar will become very slow, particularly in the midst of a long battle. Simply change your armor/suit and the PE recovery should return to normal. It should come especially useful for those times when you want to use the Revalate PE attack repeatedly. -- [ Weaponary ] ------------------------------------------------------- Here is a catalog listing of weapons that can be found in Parasite Eve. Use the weapon attribues to help determine and customizing your own offensive features. [ Weaponary Type: CLUB ] WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION ------------------------------------------------------------------------ Club 10(9+1) 10(10+0) 0(0+0) 1 n/a default ------------------------------------------------------------------------ Club 2 10(10+0) 0(0+0) 0(0+0) 1 steal Soho ------------------------------------------------------------------------ Club 3 38(38+0) 10(10+0) 0(0+0) 2 steal Sewer preempt attack ------------------------------------------------------------------------ Club 4 80(78+2) 10(10+0) 0(0+0) 3 critical Crystler counter attack building ------------------------------------------------------------------------ [ Weaponary Type: HANDGUN ] WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION ------------------------------------------------------------------------ M84F 12(10+2) 51(51+0) 6(6+0) 1 shotx2 default ------------------------------------------------------------------------ P220 15(14+1) 55(55+0) 5(5+0) 1 shotx2 Carnegie ------------------------------------------------------------------------ M1911A1 17(15+2) 60(60+0) 6(5+1) 2 shotx3 Sewer ------------------------------------------------------------------------ M9 17(17+0) 54(53+1) 9(8+1) 3 shotx3 Central Park ------------------------------------------------------------------------ P8 19(18+1) 56(54+2) 7(7+0) 1 n/a Central Park ------------------------------------------------------------------------ M92F 29(28+1) 51(50+1) 11(8+3) 3 shotx3 N.Y.P.D. ------------------------------------------------------------------------ G19 32(30+2) 58(57+1) 10(8+2) 3 shotx3 Soho ------------------------------------------------------------------------ M9(rev) 39(38+1) 55(54+1) 11(10+1) 2 shotx3 N.Y.P.D. ------------------------------------------------------------------------ PPK 47(45+2) 49(48+1) 12(12+0) 2 shotx5 Warehouse preempt attack ------------------------------------------------------------------------ G23 48(47+1) 60(58+2) 10(10+0) 2 shotx3 Hospital ------------------------------------------------------------------------ P220(rev) 48(48+0) 55(55+0) 12(11+1) 3 shotx3 Museum ------------------------------------------------------------------------ M1911A2 48(48+0) 61(61+0) 11(8+3) 2 shotx3 China Town ------------------------------------------------------------------------ G22 51(49+2) 60(60+0) 11(10+1) 2 shotx2 Museum ------------------------------------------------------------------------ M9(rev2) 53(51+2) 58(58+0) 13(13+0) 2 shotx3 Museum double command ------------------------------------------------------------------------ M8000 53(53+0) 58(58+0) 12(12+0) 3 double command Museum ------------------------------------------------------------------------ USP(rev) 58(58+0) 59(57+2) 11(11+0) 2 n/a Crysler ------------------------------------------------------------------------ P228 59(59+0) 56(55+1) 13(12+1) 2 n/a Crysler ------------------------------------------------------------------------ P226 64(63+1) 57(57+0) 12(11+1) 2 n/a Crysler ------------------------------------------------------------------------ G20 65(65+0) 62(61+1) 14(12+2) 2 counter attack Crysler ------------------------------------------------------------------------ M1911A4 68(68+0) 63(62+1) 9(9+0) 2 n/a Crysler ------------------------------------------------------------------------ P229 71(71+0) 56(56+0) 13(13+0) 1 shotx3 Crysler ------------------------------------------------------------------------ USP(rev2) 76(75+1) 58(58+0) 13(12+1) 2 shotx2 Crysler preempt attack ------------------------------------------------------------------------ M96 77(75+2) 59(59+0) 16(14+2) 5 n/a Crysler ------------------------------------------------------------------------ AM44 78(78+0) 58(58+0) 13(12+1) 2 n/a Crysler ------------------------------------------------------------------------ Mark23 82(81+1) 61(60+1) 13(13+0) 2 shotx3 Crysler counter attack ------------------------------------------------------------------------ M1911A5 86(85+1) 63(63+0) 11(10+1) 2 n/a Crysler ------------------------------------------------------------------------ M712 87(85+2) 64(63+1) 11(10+1) 2 counter attack Crysler ------------------------------------------------------------------------ M96R 89(88+1) 59(59+0) 20(20+0) 2 shotx2 Crysler triple command ------------------------------------------------------------------------ [ Weaponary Type: MACHINE GUN ] WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION ------------------------------------------------------------------------ M11 33(32+1) 42(42+0) 21(20+1) 2 shotx5 Soho random attack ------------------------------------------------------------------------ MP5K 36(35+1) 43(43+0) 24(23+1) 1 shotx3 N.Y.P.D. ------------------------------------------------------------------------ M10 38(37+1) 45(45+0) 24(22+2) 2 shotx7 Hospital random attack ------------------------------------------------------------------------ Micro-UZ 43(43+0) 43(43+0) 19(18+1) 4 shotx5 Hospital random attack ------------------------------------------------------------------------ MP5PDW 53(52+1) 46(46+0) 25(23+2) 2 shotx7 Museum random attack ------------------------------------------------------------------------ Full UZ 60(58+2) 50(49+1) 43(42+1) 3 shotx10 Crysler random attack ------------------------------------------------------------------------ MP5A5 68(67+1) 48(48+0) 29(28+1) 2 shotx2 Crysler rapid attack ------------------------------------------------------------------------ MP5SD6 89(89+0) 52(52+0) 32(31+1) 4 shotx3 Crysler random attack ------------------------------------------------------------------------ [ Weaponary Type: RIFLE ] WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION ------------------------------------------------------------------------ M16A1 35(34+1) 112(110+2) 16(15+1) 1 shotx2 N.Y.P.D. ------------------------------------------------------------------------ SG550 40(40+0) 110(108+2) 21(20+1) 2 shotx2 N.Y.P.D. ------------------------------------------------------------------------ G3A3 44(43+1) 123(121+2) 19(18+1) 3 n/a Hospital ------------------------------------------------------------------------ 64 Shiki 51(50+1) 114(112+2) 16(14+2) 4 shotx3 Crysler critical ------------------------------------------------------------------------ M16A2 55(53+2) 124(124+0) 19(18+1) 2 shotx3 Crysler ------------------------------------------------------------------------ PSG-1 75(75+0) 120(120+0) 19(18+1) 5 shotx2 Crysler ------------------------------------------------------------------------ SAR 86(85+1) 136(135+1) 16(16+0) 2 n/a Crysler ------------------------------------------------------------------------ XM177E2 99(99+0) 159(158+1) 17(16+1) 5 critical Crysler ------------------------------------------------------------------------ FA-MAS 119(119+0) 169(168+1) 26(26+0) 6 shotx3 Crysler ------------------------------------------------------------------------ [ Weaponary Type: GRENADE LAUNCHER ] WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION ------------------------------------------------------------------------ M203 27(25+2) 60(59+1) 5(5+0) 2 fire Central Park ------------------------------------------------------------------------ M79 45(44+1) 67(65+2) 5(4+1) 3 shotx2 Hospital tranquilizer ------------------------------------------------------------------------ M79(rev) 46(45+1) 68(68+0) 6(4+2) 4 shotx3 China acid Town ------------------------------------------------------------------------ M203(rev) 49(48+1) 65(65+0) 7(6+1) 2 shotx2 Warehouse ------------------------------------------------------------------------ M203(rev2) 50(49+1) 71(71+0) 7(5+2) 4 shotx3 Sewers acid ------------------------------------------------------------------------ M79(rev2) 54(52+2) 69(68+1) 6(5+1) 3 shotx2 Train freeze Tunnels ------------------------------------------------------------------------ M203(rev3) 58(57+1) 67(67+0) 8(7+1) 5 shotx2 Museum freeze ------------------------------------------------------------------------ M79(rev3) 61(59+2) 65(65+0) 10(10+0) 4 n/a Crysler ------------------------------------------------------------------------ M203(rev4) 68(68+0) 65(65+0) 10(10+0) 4 n/a Crysler ------------------------------------------------------------------------ M79(rev4) 75(75+0) 69(67+2) 8(8+0) 5 n/a Crysler ------------------------------------------------------------------------ M203(rev5) 81(80+1) 68(67+1) 8(6+2) 4 Cyanide Crysler ------------------------------------------------------------------------ [ Weaponary Type: SHOTGUN ] WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION ------------------------------------------------------------------------ M870 49(48+1) 60(60+0) 7(4+3) 6 shotx2 Sewers burst attack ------------------------------------------------------------------------ M500 59(57+2) 63(61+2) 7(5+2) 6 shotx2 Crysler burst attack ------------------------------------------------------------------------ M870(rev1) 63(63+0) 64(63+1) 5(5+0) 7 burst attack Crysler ------------------------------------------------------------------------ Maverick 82(82+0) 71(69+2) 7(7+0) 5 burst attack Crysler ------------------------------------------------------------------------ S12 98(97+1) 72(70+2) 9(8+1) 6 burst attack Crysler ------------------------------------------------------------------------ [ Weaponary Type: ROCKET LAUNCHER ] WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION ------------------------------------------------------------------------ AT4 65(65+0) 202(202+0) 1(1+0) n/a n/a Warehouse ------------------------------------------------------------------------ AT4(rev) 186(186+0) 25(24+1) 1(1+0) n/a n/a Crysler ------------------------------------------------------------------------ -- [ Armory ] ---------------------------------------------------------- Here is a catalog listing of armor that can be found in Parasite Eve. Use the armor attribues to help determine and customizing your own defensive features. ARMOR DEFENCE PE CRITICAL SLOTS ATTRIBUTES LOCATION ------------------------------------------------------------------------ N-Vest 10(9+1) 8(8+0) 13(13+0) 2 n/a default ------------------------------------------------------------------------ N-Protect 12(11+1) 9(9+0) 13(13+0) 3 n/a Sewers ------------------------------------------------------------------------ Cm-Vest 16(15+1) 16(16+0) 11(10+1) 2 autoheal N.Y.P.D. ------------------------------------------------------------------------ Sv-Vest 19(18+1) 16(14+2) 26(26+0) 3 item slot+1 Central Park ------------------------------------------------------------------------ Kv-Vest 20(19+1) 12(11+1) 18(16+2) 2 n/a Sewers ------------------------------------------------------------------------ Sp-Vest 22(20+2) 15(14+1) 15(15+0) 2 n/a Central Park ------------------------------------------------------------------------ Cr-Vest 29(27+2) 24(24+0) 30(30+0) 2 n/a Soho ------------------------------------------------------------------------ B-Vest 30(29+1) 35(35+0) 20(20+0) 2 anti-poison Hospital ------------------------------------------------------------------------ Cm-Vest 31(30+1) 35(33+2) 23(21+2) 2 autoheal N.Y.P.D. (rev) ------------------------------------------------------------------------ B-Protect 33(32+1) 38(38+0) 23(22+1) 2 anti-paralyze Train Tunnel ------------------------------------------------------------------------ Sp-Jacket 35(35+0) 30(29+1) 26(26+0) 2 n/a Hospital ------------------------------------------------------------------------ Cm- 37(36+1) 48(48+0) 31(29+2) 3 autoheal Warehouse Protector ------------------------------------------------------------------------ Sv- 39(38+1) 36(45+1) 19(19+0) 2 item slot+1 Museum Protector ------------------------------------------------------------------------ Sp- 39(38+1) 23(23+0) 19(18+1) 3 n/a Warehouse Protector ------------------------------------------------------------------------ Cr- 41(39+2) 43(41+2) 26(25+1) 3 HP-Max Up Sewers protector AT down ------------------------------------------------------------------------ Cm-Jacket 42(42+0) 52(50+2) 33(32+1) 2 autoheal Crysler ------------------------------------------------------------------------ Cr-Jacket 44(43+1) 45(45+0) 34(33+1) 4 n/a Crysler ------------------------------------------------------------------------ B-Jacket 44(43+1) 49(48+1) 28(27+1) 3 anti-poison Museum ------------------------------------------------------------------------ Cr-Vest 46(45+1) 43(42+1) 31(31+0) 2 n/a Museum (rev) ------------------------------------------------------------------------ Kv-Jacket 46(46+0) 45(45+0) 21(21+0) 2 n/a Crysler ------------------------------------------------------------------------ Sv-Suit 47(46+1) 42(42+0) 40(38+2) 3 item slot+2 Crysler ------------------------------------------------------------------------ Sp-Vest 50(49+1) 41(41+0) 25(24+1) 2 n/a Crysler (rev) ------------------------------------------------------------------------ Cm-Suit 52(52+0) 58(57+1) 35(35+0) 3 autocare Crysler ------------------------------------------------------------------------ Cm-Armor 52(52+0) 56(55+1) 38(37+1) 4 autoheal Crysler autocare ------------------------------------------------------------------------ Sv-Suit 52(51+1) 45(45+0) 41(41+0) 3 item slot+2 Crysler ------------------------------------------------------------------------ B-Jacket 55(55+0) 62(61+1) 32(30+2) 2 anti-darkness Crysler ------------------------------------------------------------------------ Kv-Suit 56(55+1) 56(56+0) 28(27+1) 2 n/a Crysler ------------------------------------------------------------------------ Sp-Suit 60(58+2) 52(52+0) 29(29+0) 2 n/a Crysler ------------------------------------------------------------------------ Cr-Suit 65(65+0) 68(67+1) 39(37+2) 4 HP-Max up Crysler AT down ------------------------------------------------------------------------ Sv-Armor 66(65+1) 62(62+0) 47(45+2) 2 item slot+4 Crysler ------------------------------------------------------------------------ B-Suit 68(68+0) 55(54+1) 27(27+0) 3 anti-poison Crysler anti-darkness anti-paralyze ------------------------------------------------------------------------ Kv-Armor 70(69+1) 68(67+1) 32(30+2) 2 n/a Crysler ------------------------------------------------------------------------ B-Suit 70(69+1) 76(75+1) 34(34+0) 2 anti-confuse Crysler (rev) attack down ------------------------------------------------------------------------ Sp-Armor 75(75+0) 70(69+1) 33(32+1) 2 n/a Crysler ------------------------------------------------------------------------ Sv-Armor 79(78+1) 70(69+1) 49(48+1) 4 item slot+4 Crysler (rev) ------------------------------------------------------------------------ B-Armor 85(85+0) 86(86+0) 45(45+0) 6 anti-poison Crysler anti-paralyze attack down ------------------------------------------------------------------------ Sp-Armor 87(86+1) 80(79+1) 40(39+1) 2 attack up Crysler (rev) ------------------------------------------------------------------------ Cm-Armor 89(88+1) 97(96+1) 41(41+0) 5 PE Light Crysler (rev) attack down ------------------------------------------------------------------------ Cr-Armor 92(91+1) 90(89+1) 43(42+1) 5 HP-Max up Crysler AT down attack up ------------------------------------------------------------------------ Cr-Armor 107 104 51(48+3) 7 HP-Max up Crysler (rev) (106+1) (102+2) ------------------------------------------------------------------------ -- [ Other Tips ] ------------------------------------------------------ o Rare Trading Cards There are approximately 14 special trading cards that can be found in the Crysler building. As with normal trading cards, you can use them to increase the weapon/armory slots. However, if you collect 5 rare trading cards, you can exchange them for a special , allowing you to customize the weapon/armory as many times as you want (unlimited). This should ease up the inventory slots without having to stock up on those tools. Similarly, if you collect 8 or more rare trading cards, you can exchange them for a special . Here is a list of the rare trading cards: - Kasool - M1 - Bar - MG42 - 38 Shiki - 13 Hawk - P38 - MK5 - M29 - 3 Shiki - PPKS - P38 - MP44 - M73 - Eagle o Helicopter Perspective: In the map mode (city view), if you press the