Xenogears Walkthrough and FAQ by David Johnson (johnsonr@compuserve.com) Welcome one and all to my Xenogears walkthrough and FAQ! Hopefully this guide will answer whatever questions you have about the game, but if it doesn't, don't worry, because I'll probably be updated this guide at least once. Or you could just email me. In fact, if you have any questions, comments, or criticism, all emails will be welcome. Anyway, I've divided the guide into two parts: basic gameplay functions, and then the walkthrough itself. Part One: Basic Gameplay Functions Xenogears can be pretty confusing to those that don't know it's gameplay systems, so in this section I'll explain them to you in as much detail as possible(and as much as I know). I'll also list the characters. Characters: Wong Feifong(or just "Fei"): Gear: Weltall The main character of the game. Like most of your characters, he just uses his fist to attack. Elehayym Van Houten(or just "Elie"): Gear: Vierge The main heroine of the game. She uses rods to attack. Shitan Uzuki: Gear: Heimdal He uses his hands to attack, but later in the game he'll switch to a katana. Barthlomei Fatima(or just "Bart"): Gear: Brigander Uses a whip to attack. Billy Lee Black: Gear: Renmazuo He uses guns. However, they have a limited amount of bullets. Rico Banderas: Gear: Stier Attacks with his hands. Maria Balthasar: Gear: Siebzehn Attacks with her hands. She's extremely weak, yet her gear is one of the strongest. Chu Chu: The only character not to have a gear, but acts like an equivalent to a gear because he/she(it?) can grow to immense size. Uses hands. Emerda: Gear: Crescens Uses all of her body to attack, for example she might turn her hair into a knife, or her foot into an anvil. Gears: "Gears" are the name of the mech-suits your characters get to control in this game. They have much greater HPs than your normal guys, and of course have much stronger attack and defense capabilities. There are also a few more complex aspects to your gears, that's what is listed here. Fuel: Beside HPs, your gears also have a certain amount of fuel. Every time you attack or use a spell, it takes up a certain amount of fuel. During battle, you can choose to charge up your fuel for a round, but you'll only recharge 30(if you're on attack level 0. The higher the attack level, the more fuel that's recharged). Booster: In battle, your gear has a command called "Booster". What this does is, it makes your gear go twice as fast for the rest of the battle, but it sucks away mass amounts of fuel each turn. This is best used in short, but hard boss battles. Gear Ability: These are "gear only" spells. While you can use your normal spells while in gear form, these can only be used while as a gear. And instead of taking up EP like normal spells, these take up fuel. They are either special attacks that your characters get after a certain event, or spells that cure your gears' HPs, which can be gotten by equipping certain parts. Attack Level: Determine how powerful a gears' attack can be. You start a battle at attack level 0, after making an attack, if you have the ability, you will move up to 1. Now, you can either attack with a combo, putting your attack level back at 0, or you can do only a singular attack, and if you have the ability, you will go up to attack level 2. You cannot get any higher than attack level 3, if you have the ability to do so, you'll reach attack level "infinity", and once you reach that, you'll be at "infinity" attack level for three rounds. You can either charge your by 300 instead of the usual 30, or if you decide to attack, you can't do combos, but even a singular attack will automatically unleash a super- combo, doing mass damage. Getting on/off your gears: If you are in a gear dungeon, or are on the world map, you can choose to get in your gears by selecting "gear", on the status screen, then choosing "gear on/off"(simple enough?). During battle, there is also a command to get in your gears, if you are allowed to at that time. Gear Parts: These are thing which you can equip to your gear to boost their stats or give them special abilities. The most important gear parts in the game are the ones that can heal your gears at a cost of mass amounts of fuel. These are called "Frame HP(then the percent of how much HP is refilled)". Gear Shops: In the gear shops, you can upgrade your gears in various ways. Tune Up: Selecting Tune Up lets you either refill your gear's fuel and HP; buy a new engine(which changes fuel capacity and offense); a new frame(which changes HP); and armor(which changes your gears defense level). If, from the main menu, you select buy or sell, that's just buying or selling weapons or parts for your gears. Skills: Skills in Xenogears are a lot different from those in any other game. In Xenogears' fighting system, when you execute a normal attack, it's done by pressing either the Square, Triangle, or Circle buttons, or a combination of those. It works like this: you have a certain amount of APs(attack points). A Square attack takes up 1 point, Triangle 2, and Circle 3. The more APs, the stronger the attack, and a greater chance of that attack missing, as well. You start the game with 3 APs, the max is 7. Now, let's say that you have 6. You can choose to use 6 Square attacks, 3 Triangle, or 2 Circle. Or, you can do a combination, like Square, Triangle, Circle. That's where the skills come in. If you learn a skill, you can do that skill's specific button combination. But not all of the button combinations is also a skill. There are(as far as I know) two ways to learn a skill. One is to repeatedly do the button combination(as just a normal attack) over and over again until that button combination's skill is learned. The first skill(generally) in the game is Square, Circle. So, as soon as you have 4 AP points, continually attack by using Square, Circle, and you will quickly learn the skill. The other way to learn a skill is this: let's say that someone else in your party has that Square, Circle skill. Now, if they use that repeatedly in battle, eventually, your other characters will learn that skill as well(but it takes longer). To see how well you are learning skills, go to that character's status, and check "skills". There should be at least one green bar with a number after it, probably more. That number represents your percentage in learning the skill, once it's at 100, you've got it. Whenever you learn a new skill, you can also use it as a "special move". What special moves are is this: whenever you attack an enemy, if you don't use all of your APs in the attack, the remaining AP gets stored up in your "AP Bar". You can store a maximum of 28 APs. If you choose the "special move" command during battle, you can unleash those attacks, or a combination of those attacks. And each attack takes up a different amount of stored-up APs. For instance, the first two special moves you'll probably get is the 4 AP attack(labeled "1"), and the 5 AP attack(labeled "2"). Now, if you have all 28 APs stored up, you can do 7 number "1" attacks, that take up the whole bar, 5 number "2" attacks, which will leave 3 APs in the bar, or for maximum effect, you can do 2 number "1" attacks, and 4 number "2" attacks, for maximum efficiency. One thing to watch out for, is that I'm pretty sure there are other small requirements, like some skills you need to be on a high enough level to use, and stuff like that. If anyone knows the exact requirements for skill learning, email me! One last thing.