VALKYRIE PROFILE CHARACTER/TIPS FAQ (v1.1, 9-17-00) by Edward Chang (EdwChang@aol.com) Revision History: v1.1 Reevaluated some characters. Added a new Mythology section. Also added some more tips. I intend to begin cataloguing the voice collection in the next update. Please do not send me any voice collection at this time. v1.0 First version. Table of Contents: 1. Introduction 2. Characters 3. Magic 4. Freya's Requests 5. Other Tips / Frequently Asked Questions 6. Mythology 7. Credits 1. INTRODUCTION It's been awhile since I've written an FAQ, but here goes again. This is a Character/Hints/Tips FAQ for the American release of Valkyrie Profile, a fantastic RPG with action elements by Tri-Ace, the same folks who did Star Ocean 2. This is NOT intended to be a walkthrough. If you ARE looking for a walkthrough, I recommend that you look at Steven Bruck's comprehensive walkthrough on www.gamefaqs.com. Please note however that it is (as I write this) for the Japanese version, so some names and places have been changed. To avoid confusion, I've attempted to list these changes, although I've probably missed many. ORIGINAL NAME ENGLISH NAME Rucio Lucian Meltina Mystina Aluze Arngrim Rezard Lezard Gannos Gandar Rolenta Lorenta Sohou Suo Jewel Jayle Badluck Badrach Bram Brahms Yumeru Yumei Frei Freya Rofar Lawfer Jake Linas Janus Belinas Belenus Sherad Jelanda Rourry Llewelyn Amy Aelia And now a final note before we get started: this list may contain minor spoilers; after all, because of the nature of the game, you know that anybody you recruit is going to die. Also some characters may be considered "secret" in the sense that you will have to go out of your way to get them. Regardless, on with the show. Each section will be structured in the following manner. Following the character's name there will be a description of which Game Modes the character is available in (Easy, Normal, Hard) and which Chapter they will be recruited in. A short, very opinionated ^_^ text description follows, and then normal attacks (if a fighter). Under each attack there will be statistics of how many times the attack hits, what direction the attack is in, and how many points it adds to your combo gauge (provided it successfully hits, of course). Following that will be a description of the Purify Weird Soul move, if any, along with the Charge Time that move adds. And as an end to the section, I will add a Nitpicky Voice Commentary, a la my Star Ocean 2 FAQ ^_^. Final note: The character list is in alphabetical order except for Lenneth, who comes first. 2. CHARACTERS LENNETH VALKYRIE Modes Available: All Chapter Obtained: 0 The main character. In a sense, you. Valkyrie is the only character capable of equipping both bows (long range) and swords (short range), and this is a very good thing indeed. Valkyrie has relatively good stats. Her DME is a bit low towards the beginning. Her Nibelung Valesti ranges from fair to excellent depending on which form you get (which is determined by your equipped weapon). With the proper sword in her hands, she is without a doubt the best character in the game. NORMAL ATTACKS (sword) Bolt Slash 1 Hit Left Direction 25 Points Lenneth swings down with her sword once, moving the enemy a bit to the left. Standard attack. Moment Slide 1 Hit Up Direction 15 Points Lenneth slides at the enemy. If they are light enough, they will be tossed a bit into the air. This makes them very vulnerable to the next attack... Vertical Raid 2 Hits Upper-Left Direction 24 Points Lenneth swings her sword upward, hitting the enemy twice and knocking them back into the air. This is the one I usually set as her counter- attack. PURIFY WEIRD SOUL (sword) "It shall be engraved upon your soul! Divine Assault:" Nibelung Valesti (ver. 1) 8 Hits 53 Points 4 CT Lenneth pulls of a Bolt Slash, Moment Slide, Bolt Slash, Vertical Raid combo, then three ghostly spears impale the enemy in mid-air. This is your "standard" Nibelung Valesti. Nibelung Valesti (ver. 2) 9 Hits 59 Points 4 CT Same as above, only Lenneth then grows wings, jumps into the air, creates a massive spear, then throws it at the enemy while it is surrounded by a Dragon-shaped aura. You will get this version while (I think?) three-hit swords are equipped, such as Radiance Blade, Lightning Blade, Gram... Nibelung Valesti (ver. 3) 10 Hits 65 Points 4 CT "True" version of Nibelung Valesti. Only a very few weapons will allow this, most of which are in the Seraphic Gate only. NORMAL ATTACKS (bow) Spread Shot 2 Hits No Direction, Up Direction 20 Points Lenneth fires two shots at the enemy, the second of which explodes on the ground, tossing the opponent into the air. Tri-Blast 3 Hits No Direction 9 Points Lenneth fires three arrows from her bow at once. They never all seem to hit unless the enemy is really large, though. Infinity Blast 4 Hits No Direction 24 Points (no description yet) PURIFY WEIRD SOUL (bow) "It shall be engraved upon your soul! Divine Assault:" Nibelung Valesti (ver. 1) 12 Hits 84 Points 4 CT Lenneth fires green spiral waves from her bow, the last of which knocks the enemy into the air, and then three ghostly spears pierce the enemy in mid-air. Nibelung Valesti (ver. 2) 13 Hits 90 Points 4 CT Same as above, only Lenneth tacks on the wings/Dragon Spear addition, as in Nibelung Valesti Sword Version 2. Nibelung Valesti (ver. 3) 14 Hits 96 Points 4 CT "True" version of Nibelung Valesti. Ends with large explosion, as in Nibelung Valesti Sword Version 3. EVALUATION Well, you don't really have much of a choice whether you want to use her in your party or not. Good thing she's such a good character, then. VOICE COMMENTARY I have heard several reviews saying the voice acting in VP is above par, and I must agree. Most of the voice acting is not as wince-inducing as some from SO2. Lenneth herself does a great job. Side note: In the Japanese version, Lenneth was voiced by Touma Yumi, a voice actress anime fans may recognize as Urd from Aa! Megami-sama, Freya from Dirty Pair Flash, Deedlit in Record of Lodoss War, and Tokimi in Tenchi Muyo, among many other roles. AELIA Modes Available: Normal and Hard Chapter Obtained: 4 A spearswomen and compatriot of Kashel, Celia, and Gray. She seems to be the bearer of the "Dragon Gem" which allows her to transform into a Dragon. Aelia is an excellent addition to your party, provided you can get her a good spear. Her Purify Weird Soul move is one of the most damaging in the game, and one of the most impressive as well. One weakness is that her moves do not charge up the Combo meter that well, so you should always team her with someone who does (such as Arngrim or Lenneth) NORMAL ATTACKS Roundkick 2 Hits Left Direction, Up Direction 6 Points Aelia delivers a roundhouse kick and a sweep kick in succession. The Up component is fairly negligible compared to the left direction. Sonic Edge 1 Hit Left Direction 9 Points Aelia throws her spear at the enemy. Somehow, it comes back ^_^. If the enemy is "short" enough, this move will miss, so be careful. Spinning Edge 3 Hits Left Direction 24 Points Probably Aelia's best normal move. She charges forward with her spear in an odd cyclone-type maneuver, hitting the opponent three times. My standard counterattack. This move can also miss if the enemy is too "short", although less often than Sonic Edge. PURIFY WEIRD SOUL "My soul burns. My power has awakened! Finishing Strike:" Dreaded Dragon 1 Hit 45 Points 3 CT Aelia uses the Dragon Gem to transform herself into a huge Dragon, which subsequently fires a huge blast at an enemy, immolating it. This is one of the more powerful moves in the game. You could be doing as much as 12000 damage in Chapter 4, and 48000 damage in Chapter 8, provided you have the right weapon. EVALUATION Since Aelia is one of the hardier, more useful characters, I'd keep her in my party. She's too good to transfer to Asgard. Also, it could be just me, but I find that if you switch her attack order to Sonic Edge-Spinning Edge-Roundkick, or Spinning Edge-Roundkick-Sonic Edge, she'll be more effective in battle. Get her a good spear pronto. VOICE COMMENTARY Not bad. Not much to say about her. ARNGRIM Modes Available: All Chapter Obtained: 0 The big muscleman you get right away, he is supposedly a fighting genius, and it shows. He somehow carries a blade that proportionally would look about 18 feet long. He's got fairly high attack power and a lot of DME (but not too much... you can NEVER have too much DME in this game). NORMAL ATTACKS Spinning Back-Knuckle 1 Hit Left Direction 15 Points Arngrim hits the enemy with a backhand. Short range, so make sure somebody else doesn't hit the enemy out of the way before it connects. High Wind 1 Hit Lower-Left Direction 30 Points Arngrim swings his sword downward, knocking down the enemy and pushing them back. Wrenching Swing 1 Hit Left Direction 25 Points Arngrim swings his huge sword horizontally. As you'd expect, this move has good range, and it's a good combo finisher. It can miss short enemies if they haven't been hit yet. PURIFY WEIRD SOUL "I grow tired of you. Finishing Strike:" FINAL BLAST 8 Hits 80 Points 6 CT Arngrim charges through the enemy with a flame aura for four hits, then causes an explosion under the enemy for four more hits. This is great for charging up the Combo meter, and it does respectable damage as well. EVALUATION Arngrim is a fairly good character, and since Asgard doesn't seem to want him, keep him ^_^. In the beginning he's an extremely damaging character, but towards the end his usefulness goes down a bit... still, he's good in almost all situations. VOICE COMMENTARY Like Aelia's, not bad. You'll be hearing a lot of it in the beginning of the game, so that's a good thing. BADRACH Modes Available: All Chapter Obtained: 5 or 6 (random) This rather shady character somehow invokes Valkyrie's mercy, and so joins your party. He's an archer, sorta... he equips bows, but in battle his animations look like he's holding a gun. Okay character, I guess -- I rarely use archers. NORMAL ATTACKS Flare Shot 1 Hit Up Direction 15 Points Badrach fires a single shot at the enemy. Fifth Way 12 Hits No Direction 1 Point/Hit Badrach fires a flurry of shots at the enemy. Not all of them will hit unless the enemy is huge, however. Lunatic Shot 15 Hits No Direction 1 Point/Hit Pretty much the same as Fifth Way, only the shots fly in a different pattern and there are more of them. PURIFY WEIRD SOUL "Yer dead, pal! Deathblow:" Sphere Strike 1 Hit 30 Points 2 CT Badrach runs around the enemy, dropping little bits of (I assume) explosive material, then fires his gun at the enemy for one large blast. Damage a bit on the low side, but at least it has good CT. EVALUATION Okay for an archer, which isn't saying much. I favor mages over archers. And by the time you get him, Valhalla doesn't really need any more archers. Dead weight in my party. VOICE COMMENTARY Could be better. He certainly sounds like a criminal, I'll grant him that. His few lines in the beginning sound a bit flat. BELENUS Modes Available: All Chapter Obtained: 1 A nobleman from Lassen, Belenus sacrifices himself via Soul Transfer and thus joins your party. He wields a sword. Okay for a warrior, not as brawny as Arngrim, but still serviceable. NORMAL ATTACKS First Slash 1 Hit Lower-Left Direction 15 Points Belenus swings his sword downward, knocking the enemy down and back. Rising Slash 2 Hits Up Direction, Up Direction 24 Points Belenus swings his sword back upwards, throwing the enemy upward if they are light enough. Good for counterattack. Piercing Crusade 2 Hits Left Direction, Left Direction 20 Points Belenus thrusts all the way through the enemy, finishing on the other side. Respectable move, but guarded easily. PURIFY WEIRD SOUL "Feel my wrath. Finishing Strike:" Extreme Void 2 Hits 30 Points 3 CT Belenus causes the enemy to be surrounded by floating green rings, then a massive sword thrusts up from the ground and impales the enemy. Okay damage, CT is on the low side. In other words, make this either your first or your last attack in a special attack string. EVALUATION Belenus is an okay character, but I ususally transfer him early on, even as early as Chapter 1. He's no great loss to your party, and transferring him early will improve your performance rating. VOICE COMMENTARY Sound like a nobleman, alright. His "Finishing Strike: Extreme Void" is an especially good line, in my opinion. BRAHMS Modes Available: Hard Chapter Obtained: Seraphic Gate Brahms will actually join your party temporarily if you manage to get the good ending, but only for one battle. If you want to use him, you'll have to go through the Seraphic Gate, and you'll have to beat him first. Brahms has an extremely high attack rating, and his moves are all very good. Definitely one of the best characters. NORMAL ATTACKS Bloody Knuckle 1 Hit Lower-Left Direction 30 Points Brahms hits the enemy with a downwards kind of punch, knocking the enemy down if they're light. Deadly Raid 2 Hits Upper-Left Direction, Upper-Left Direction 30 Points Brahms hits the enemy with an uppercut. Dragon Punch, anyone? Floats the enemy if light. Immortal Blow 3 Hits Lower-Left Direction, Upper-Left Direction, Upper-Left Direction 30 Points This is basically a Bloody Knuckle and a Deadly Raid chained together. PURIFY WEIRD SOUL "Feel the power of Darkness! Finishing Strike:" Bloody Curse 17 Hits 42 Points 2 CT Brahms hits the enemy with more punch-uppercut combos, then causes some red things (flames? claws?) to jut out of the ground, hitting the enemy. Good damage, good Combo meter points, low CT. EVALUATION You can't transfer Brahms even if you wanted to, which you don't. His attacks are all extremely damaging, and they charge up the Combo meter extremely well. He will make your life easier in the Seraphic Gate. Of course, you have to defeat him, first... VOICE COMMENTARY Okay, but it seems to shift in and out of a "gravelly" phase. Then again, what is a Lord of the Undead supposed to sound like anyway?? FREYA Modes Available: Hard Chapter Obtained: Seraphic Gate Freya will join you temporarily in all modes during Chapter 0. As a Goddess, you'd expect her moves to be pretty good, and they are. However, they are extremely slow, and difficult to combo without much practice. Again, one of the best characters in the game. NORMAL ATTACKS Critical Flare 9 Hits Left Direction 24 Points Freya shoots a spread laser pattern at the enemy. I thought this move couldn't be blocked, but it may, especially in the Seraphic Gate. Aerial Burst 3 Hits Down Direction, Down Direction, Down Direction 21 Points This is the only move you'll see in Chapter 0. Freya rematerializes in mid-air and fires a downward burst at the enemy. Thunder Sword 5 Hits Left Direction 50 Points Freya fires a laser cannon-type blast at the enemy. Good move, extremely high points for the Combo meter. However, this will miss short enemies, so be warned. PURIFY WEIRD SOUL "Prepare to be cleansed! Divine Assault:" Ether Strike 1 Hit 10 Points 6 CT Freya materializes in midair, gathers together a lot of energy, and fires it at the enemy for ridiculous amounts of damage. However, this move is extremely slow to recharge and does not add much to the Combo meter. Therefore, use it last in a special attack string. EVALUATION Despite being rather slow -- counter-attacks are a bit difficult to time as well -- Freya is still one of your best characters. She can charge up your combo meter to full almost all by herself. (Her moves add up to almost 100, but they drain because her moves are slow and far apart). I find that an effective way to pull off combos with her in your party is to perform her first two moves, then start her third move. As soon as she rematerializes, begin attacking with your other characters. Again, you can't transfer her, so you might as well keep her. VOICE COMMENTARY Sounds suitably divine, don't you think? I just wish I didn't have to hear the line "Do you wish to know the status of our Einherjar?" over and over again. In the Japanese version, Freya was voiced by Kawamura Maria, whom anime fans may recognize as the voice of Naga from Slayers. ("Ohohohohohohoho!") GANDAR Modes Available: Normal and Hard Chapter Obtained: 8 An officer mage who makes his first appearance when you recruit Aelia, you'll have to fight him in the Palace of the Dragon before you can recruit him. Luckily, he comes preloaded with some pretty good spells. It's too bad you get him so late; in Hard Mode this means he's virtually useless, since you have to train him up from level 1. In Normal Mode he's fairly good. NORMAL ATTACKS **For Gandar and all other mages, see below for Spells/Special Attacks** PURIFY WEIRD SOUL "My sorcery makes even gods tremble!" EVALUATION Gandar is an okay character, since you get him so late in the game. If you really want an evil mage, go for Lezard. VOICE COMMENTARY Sounds old and crochety, and possibly insane -- in other words, just right. GREY Modes Available: All Chapter Obtained: 5 or 6 (random) Grey is evidently the spirit of a former companion of Kashell, Celia, and Aelia, inhabiting an empty suit of armor. He was saved by Lemia through Soul Transfer, but failed to do the same for her. Wields a sword, good attacks, and fairly strong. NORMAL ATTACKS Razor Edge 1 Hit Left Direction 15 Points Grey swings his sword downwards, knocking the enemy backwards. Mortal Razor 1 Hit Up Direction 25 Points Grey swings his sword back upwards. Simple enough. Energy Cannon 3 Hits Left Direction, No Direction, No Direction 15 Points Grey charges through the enemy, then two wisps of... something fly around and attack the enemy. Since the wisps cannot be blocked, you may want to switch Grey's attacks so that this is the first attack, and then use it as a combo starter. PURIFY WEIRD SOUL "I invoke the power of the Glacial Blade! Finishing Strike:" Icicle Disaster 8 Hits 58 Points 2 CT Grey charges through the enemy while many wisps attack. The enemy is then encased in a giant block of ice, which Grey shatters. Good Combo meter points and extremely fast to recharge, this is one of the better special attacks. EVALUATION Grey is a fairly good character. In Normal mode, he comes preloaded with so many Capacity points that you can transfer him without using him in a single battle! And you may indeed wish to do so, because this saves you from having to train somebody up. It's a toss-up as to whether you want to keep him in your party or not. VOICE COMMENTARY Grey sounds a little... dead. Okay, I know he's supposed to be dead. But he sounds deader than dead. "Icicle Disaster" is pretty guilty of this. JANUS Modes Available: All Chapter Obtained: 2, 3, or 4 (random) A knight from Crell Monferaigne who wields a crossbow, he was despised by his countrymen for an unspecified reason. (The Status screen says it was an assassination). He's an okay character, I guess, but as I said before, I don't use archers that much. NORMAL ATTACKS Diseased Needle 2 Hits No Direction 2 Points Janus fires two bolts from his bow. Simple enough. Tri-Stinger 3 Hits No Direction 3 Points Janus fires three bolts from his bow, while saying "Ha ha!". Simple enough. Restrain Flame 1 Hit Up Direction 50 Points Janus fires what seems to be an explosive bolt from his bow, tossing the enemy upwards. This is his only move of any worth to the Combo meter. PURIFY WEIRD SOUL "For my honor. Finishing Strike:" Guilty Break 9 Hits 72 Points 2 CT Janus fires many shots in a row from his bow, ending with a large explosion. Okay move. Since Janus is a bow-wielder, don't expect too much damage from this move. On the other hand, it's quick to recharge and is almost as good for charging the Combo meter as Arngrim's Final Blast. EVALUATION If I manage to get him in an early chapter, I'll usually transfer him when Freya asks for an archer. Otherwise, I don't bother training him that much. Still, out of the archers he's probably the best. VOICE COMMENTARY Fairly good voice, although his tendency to chuckle to himself while attacking is a bit unnerving ^_^. JAYLE Modes Available: All Chapter Obtained: 5 or 6 (random) A woman who disguised herself as a man in order to enter the knighthood. Another swordsman with okay attack and a weird bouncy animation during battle. DME a bit low. She's another good candidate for transfer. NORMAL ATTACKS Gleam Charge 1 Hit Left Direction 25 Points Jayle thrusts once at the enemy. Round Dance 1 Hit Up Direction 15 Points Jayle swings her sword up, floating lighter enemies. Hind Edge 1 Hit Upper-Right Direction 10 Points Jayle swings her sword backhand, causing the enemy to fly up. This is a fairly good move because it actually knocks the enemy towards your characters, making for easier combos. PURIFY WEIRD SOUL "In the name of my lord! Finishing Strike:" Eternal Raid 7 Hits 56 Points 4 CT Jayle launches some lightning fast thrusts at the enemy, then causes a horizontal beam to explode through the enemy. Be very careful! The first 6 hits may miss flying enemies! (Harpys, for instance). Good for charging up the combo meter, though. EVALUATION Again, Jayle is a good character to train, if only to transfer her eventually. When Freya asks for a brave swordsman, Jayle is a good choice. VOICE COMMENTARY I don't see how she passed as a male with that voice, but oh well. Not grating on the ears, so it's passable. JELANDA Modes Available: All Chapter Obtained: 0 The pampered brat of Artolia. She redeems herself with her treatment of Arngrim. As the first mage you get (and only one for awhile), she's pretty useful. However later she gets outclasses by the other mages. Comes with only Fire Storm and the useful Heal spell. PURIFY WEIRD SOUL "This is divine punishment!" EVALUATION In the beginning, Jelanda is invaluable. Later, she's pretty plain. I usually send her up when Freya asks for the "negotiator". VOICE COMMENTARY Even after redemption, she still sounds kinda bratty. And wimpy too: "No matter how many are defeated, more appear!" I found myself annoyed with her. JUN Modes Available: All Chapter Obtained: 2, 3, or 4 (random) A samurai who wields two swords, although you only need to equip him with one ^_^. Jun is a good character, if only because his fighting style gives variety from everybody else's European sword- style. His attacks come out fairly quickly. NORMAL ATTACKS Senko-zan 2 Hits Left Direction, Up Direction 10 Points Jun swings sideways at the enemy, and then jumps up, bringing the sword up along the enemy. Will float light enemies fairly high. Unfortunately, this means your other characters may miss, so be careful. Koei-zan 1 Hit Right Direction 5 Points Jun charges to the other side of the enemy and then hits them in the back, conveniently right into your other fighters. Good move, bit slow. So-enbu 2 Hits Left Direction, Left Direction 24 Points It says the move goes in the left direction, but if you pull this move off after a Koei-zan it actually goes right. Jun hits the enemy with his sword, whirls around, and then hits the enemy again. PURIFY WEIRD SOUL "Mugen no kensen! Blade art:" Senko-jin 15 Hits 30 Points 2 CT Jun hits the enemy from all sides with lightning-fast slashes. Very cool-looking, and quick to recharge. EVALUATION Jun is a pretty good character. Like Aelia, all his moves don't do much for charging up the Combo meter, so put him in your party with somebody who does. You may wish to transfer him, but since he doesn't overtly fit any requests perfectly, feel free to keep him. VOICE COMMENTARY Pretty good. His fake Japanese accent is a lot better than Suo's ^_^. KASHELL Modes Available: Normal and Hard Chapter Obtained: 3 A compatriot of Aelia and Celia, who also seems to know Arngrim. He wields an extremely large sword, not as big as Arngrim's, but still pretty large. He also has a strange battle stance. Good character, I guess, but too cocky for me. NORMAL ATTACKS Low Swing 1 Hit Up Direction 10 Points Kashell swipes his sword at the enemy, floating light ones. Beast Tackle 2 Hits Left Direction, Lower-Left Direction 30 Points Kashell charges at the enemy with a thrust and then beats them down with another swipe. Good counter. Air Pressure 1 Hit Upper-Left Direction 15 Points Kashell leaps into the air, then flies diagonally downward with his sword. Extremely unrealistic, but a good move nevertheless. PURIFY WEIRD SOUL "I'll take care of this. Finishing Strike:" Flashing Blade 3 Hits 69 Points 5 CT Kashell performs his basic moves in sequence, only a lot flashier ^_^. Good Combo charge, slow to recharge. EVALUATION Other than his cocky attitude, which annoyed me, Kashell is an okay character. I usually end up transferring him as well. Don't transfer him until you visit the Oddrock Caves, however. VOICE COMMENTARY The voice itself is good, but the samples are extremely annoying ^_^. "Now die!" is something I can go without hearing again. LAWFER Modes Available: Normal and Hard Chapter Obtained: 2 A spearman who seems to be a friend of Arngrim (well, the closest thing to friends which Arngrim seems to have). Apparently he's not as skilled as Arngrim either. No matter, he's still a good fighter, but I prefer Aelia when it comes to somebody to hold my Crimson Edge spear ^_^. NORMAL ATTACKS Smash Axe 1 Hit Left Direction 24 Points Lawfer swings his halberd at the enemy. Prisoner Fang 1 Hit Right Direction 30 Points Lawfer thrusts his halberd at the enemy. It says it goes in the right direction, but I've never noticed this -- might as well be "No Direction". Triple Thrust 3 Hits Lower-left Direction, Left Direction, Upper-Left Direction Lawfer thrusts his halberd three times, once in each left direction. This move seems especially good for breaking Combo Guards. PURIFY WERID SOUL "I stake everything on this single blow. Finishing Strike:" Justice Stream 10 Hits 25 Points 2 CT Lawfer thrusts his halberd a few times, then swings it sideways, knocking the enemy into a conveniently-placed tornado. Good recharge time. EVALUTION Lawfer is a pretty good character when you first get him. His moves charge up the Combo meter fairly well. However, once I get Aelia I usually ditch him or transfer him. VOICE COMMENTARY Sounds pretty... British, doesn't it? Fits Lawfer's "noble heritage" well. LEZARD VALETH Modes Available: Hard Chapter Obtained: Seraphic Gate Didn't you wish you could use this mad genius (TM) when you fought him? Well, you can! But only in the Seraphic Gate. He's a pretty good mage, depending on when you get to the Seraphic Gate... by the time I got there my Mystina was ten levels higher than him, so I used her instead. But Lezard comes preloaded with a full complement of useful spells. Besides, he sounds cool. PURIFY WEIRD SOUL "Hahahahahahahahaha!" EVALUATION Pretty useful, and he gets style points too. You can't transfer him anyway, so by all means use him. VOICE COMMENTARY Perfect. Sounds insane as usual. If you get the good ending, you'll be hearing a lot of it. LLEWELYN Modes Available: All Chapter Obtained: 1 Llewelyn is a young archer from Crell Monferaigne whose only use appears to be transfer when Freya wants an archer. He's also useful for the boss battle in the Solde Catacombs, but that's about it. NORMAL ATTACKS First Shot 1 Hit No Direction 5 Points Llewelyn fires a single shot from his bow. Twin Shot 2 Hits No Direction, No Direction 10 Points Llewelyn fires two shots from his bow. Imagine that. Aiming Wisp 3 Hits No Direction, No Direction, No Direction 15 Points Llewelyn fires... yes! Three arrows from his bow! PURIFY WEIRD SOUL "In the name of all the Gods! Finishing Strike:" Layer Storm 20 Hits 100 Points 2 CT Llewelyn concentrates energy in his arrow tip, then fires many many shots at the enemy. Although it says "20 hits", not all of them will hit unless the enemy is extremely large. Good CT and excellent Combo Meter charge, however. EVALUATION When people aren't misspelling Llewelyn's name, they aren't using him. As noted before, he's only useful as a transfer when Freya requests an archer. VOICE COMMENTARY Well, according to the credits, Llewelyn is voiced by a voice actress, which I understand is a common practice for young male characters. However, in certain samples, he sounds *too* much like a female. Not bad, over all. Sounds like a teenager, alright. LORENTA Modes Available: Normal and Hard Chapter Obtained: 4 Headmistress at Flanberg's school, you'd expect her to be a pretty good sorceress. And she's pretty good. She's not the best, but she's fairly good. PURIFY WEIRD SOUL "Depart now, you grotesque thing!" EVALUATION Not bad, I usually end up transferring her when Freya requests the Sorcerer. She's worth training up for that reason alone. VOICE COMMENTARY Eh, she's passable. Sounds cultured enough. LUCIAN Modes Available: Normal and Hard Chapter Obtained: 5 Yes, this is the same Lucian that you saw in the prologue. Now why the heck was he in the prologue when everybody else wasn't? Well, I ain't tellin' ya. You'll have to get the good ending to find out. But I suspect you'll be able to guess. Anyway, Lucian is YAS (yet another swordsman). Yawn. Fairly good, I guess. NORMAL ATTACKS Air Slash 1 Hit Up Direction 25 Points Lucian swings the sword at the enemy for a fairly high float. Not bad, just make sure your other characters don't miss because the enemy is floating. Slanting Blow 1 Hit Upper-Left Direction 15 Points Lucian swings his sword upwards, pushing the enemy up and back. Shining Bolt 12 Hits No Direction 36 Points Lucian somehow causes lightning to fly off his sword. Good move, doesn't move the enemy. You are almost guaranteed to get Purple Gems/ Treasure Chests with this move. Good for counter-attack as well. PURIFY WERID SOUL "Valkyrie! Grant me power! Finishing Strike:" Round-Rip Saber 5 Hits 40 Points 3 CT Lucian hits the enemy once from each direction, then causes green explosion waves to hit the enemy. Respectable move, fairly fast to recharge, Combo meter charge is only average. EVALUATION Okay character, but if you want the best ending you MUST transfer him. See below for details. VOICE COMMENTARY Standard "good-guy voice". He sounds so depressed, though. I guess I understand that, but this guy is seriously in need of therapy ^_^. LYSERIA Modes Available: Hard Chapter Obtained: 7 Lyseria is the woman encased in crystal in the Arkdain Ruins. I drove myself crazy trying to find out what I was supposed to do there, but it turns out that if you're playing Normal mode, you can't do anything. Odin will tell you to go free her in Hard Mode, and you'll end up having to fight her first... not a hard task. PURIFY WEIRD SOUL "In the name of the gods, I heal thee!" EVALUATION You get her almost too late to be of any use, since she starts out at Level 1. But since Odin said to, you might as well go get her. You may want to transfer her, if you have enough Experience to give to her. VOICE COMMENTARY Is she supposed to sound so doomed? Then again, since she's been trapped in crystal for thousands of years... MYSTINA Modes Available: Normal and Hard Chapter Obtained: 5 (only if you beat Lezard in 4) Mystina is a rival researcher to Lezard. She sounds petty and obsessive, and she probably is. But who cares? Mystina is a good addition to your party, if you can train her up so that she doesn't die. DME is low, like all mages. PURIFY WEIRD SOUL "You freaks have no reason to exist." EVALUATION Mystina is the mage I kept to the very end. She comes with some very good spells, and she seems to be adept at casting them. Like Lezard, she gets style points too. VOICE COMMENTARY Sounds bratty and narcissistic... in other words, just right. NANAMI Modes Available: All Chapter Obtained: 2, 3, or 4 (random) A Shrine Maiden in Hai-lan who sacrifices herself so that another girl may live. She's an okay sorceress -- her starting spells aren't that great. I prefer Yumei, and you get them at around the same time. PURIFY WEIRD SOUL "Tenchu! Punishment from the Heavens!" EVALUATION Nanami is transfer fodder for me. In other words, I train her up just enough, then send her up. No loss to the party. VOICE COMMENTARY Sounds like a little girl alright. I can't make out the Japanese words in some of her quotes, though... SHIHO Modes Available: All Chapter Obtained: 5 or 6 (random) Shiho is a blind song maiden. Apparently you don't need to be able to see an enemy to cast spells on them. As for spells, Shiho is only okay. She seems preloaded for healing jobs; when you first get her, she has NO attack spells. I kept her as a mainly support mage, and only taught her one attack spell. PURIFY WEIRD SOUL "Evil has no place in this world." EVALUATION Not a bad character, outclassed by Mystina. I used her only when I needed a support mage. VOICE COMMENTARY Pretty good. I wonder why none of her samples are singing? SUO Modes Available: All Chapter Obtained: 7 A samurai with a rather scary mask. He wields a Katana and has nice red armor too. It's too bad that you get him so late in the game, which means you probably won't use him much. NORMAL ATTACKS Shisen 1 Hit Left Direction 25 Points Suo swings his katana, like everybody else. Knocks enemy backwards. Hyo-rappa 1 Hit Left Direction 10 Points Suo causes some kind of energy wave to fly from his hands. Looks like a Hadouken from Street Fighter, almost. Yasha-uchi Right Direction, Right Direction 16 Points Suo gets behind the enemy, then kicks it and swings his sword at it. Slow, but effective. PURIFY WEIRD SOUL "Body and soul shall be torn asunder! Ougi:" Hyoso-hojin 6 Hits 48 Points 3 CT Suo swings his sword once at the enemy, then causes several icicles to sprout from the ground and beat down the enemy. Average for a special move. It seems that this move is Ice-Elemental, because depending on an enemies' resistance the icicles may do just as much damage as the sword strike, or not very much at all. EVALUATION Like Grey, in Normal Mode Suo can be transferred without being used in a single battle. And since you get him so late, this may be a wise move. VOICE COMMENTARY Unlike Jun, he doesn't even try for a fake Japanese accent! Oh well. Not that awe-inspiring. YUMEI Modes Available: All Chapter Obtained: 2, 3, or 4 What is it with Sorceresses from Hai-Lan? Oh well. Yumei is a mermaid, and so she starts off with Water/Ice Spells, apparently. Okay character. By the time you get to Chapter 5, you'll be almost drowning in mages, so it's your choice as to which ones you want to keep, and which ones you want to transfer. PURIFY WEIRD SOUL "I hope that wasn't too strong." EVALUATION Yumei is tailor-made for Freya's request for a nimble swimmer. I send her up everytime. VOICE COMMENTARY She sounds a little unsure of herself... There's nothing wrong with this, but I imagined Yumei as a more confident character. 3. MAGIC Unlike warriors, mages can cast any of a number of spells. They can only learn ten spells at a time, however. For this reason mages are a little more "interchangeable" then warriors. ATTACK SPELLS Dark Savior 3 Hits 3 CT 15 Points Up Direction, Up Direction, Up Direction Three blades impale the enemy in a triangle pattern. Darkness-Elemental. Fire Lance 2 Hits 3 CT 40 Points Left Direction, Left Direction Two fire spears hit the enemy. Fire-Elemental. Fire Storm 1 Hit 2 CT 50 Points Up Direction An explosion takes place under the enemy. Good for charging up the meter. Fire-Elemental. Frigid Damsel 3 Hits 5 CT 45 Points Up Direction, Up Direction, Up Direction Three maidens with ice blades attack the enemy. Ice-Elemental, may freeze enemies. Icicle Edge 3 Hits 5 CT 15 Points No Direction Three Icicles fall from the sky. Not very effective for the Combo Meter. Ice-Elemental, may freeze enemies. Lightning Bolt 3 Hits 9 CT 24 Points No Direction Lightning shoots towards the enemy from the caster. Extremely slow to recharge. Lightning-Elemental. Mystic Cross 4 Hits 6 CT 40 Points Left Direction, Left Direction, Left Direction, Left Direction Stars of light hit the enemy. This spell seems especially good for getting treasure chests/purple gems. Light-elemental. Poison Blow 1 Hit 3 CT 5 Points Up Direction A cloud of poison appears under the enemy. Low on CT, but also low on the Combo gauge. Seems to be very effective against mages. Poison-elemental, may poison enemy. Prismatic Missile 5 Hits 10 CT No Direction Multi-colored beams of light strike the enemy. Lightning-Elemental, may cause many different status anomalies. Sacred Javelin 5 Hits 3 CT 25 Points Left Direction x 5 Spears of light drop from the heavens onto the enemy. Light-Elemental. Shadow Servant 3 Hits 5 CT 45 Points Up Direction, Up Direction, Up Direction Three hooded phantoms pop up under the enemy. Dark-Elemental. Stone Torch 1 Hit 3 CT 5 Points Up Direction A cloud of something -- energy? -- appears under the enemy. Poison- Elemental, may petrify the enemy. PURIFY WEIRD SOUL When you Purify Weird Soul with a mage, two things may happen. The normal thing that happens is that they cast a more powerful version of their basic spell. Spell parameters remain the same, but there are generally more hits, CT, and Combo points. Changes are listed below. Dark Savior 9 Hits 6 CT 45 Points Fire Lance 6 Hits 6 CT 120 Points Fire Storm 3 Hits 4 CT 150 Points Frigid Damsel 9 Hits 10 CT 135 Points Icicle Edge 9 Hits 10 CT 45 Points Lightning Bolt 9 Hits 10 CT 72 Points Mystic Cross 12 Hits 10 CT 120 Points Poison Blow 3 Hits 6 CT 15 Points Prismatic Missile 15 Hits 10 CT 150 Points Sacred Javelin 10 Hits 6 CT 75 Points Shadow Servant 9 Hits 10 CT 135 Points Stone Torch 3 Hits 6 CT 15 Points But there's nothing exciting in that. However, if your mage is equipped with certains scepters/staves, you may get a "Great Magic". The description of the weapon will usually say "Allows the caster to perform great magics". The downside is that many of these weapons may break. The following weapons will allow Great Magic. Element Scepter Ether Scepter Infinity Rod Unicorn's Horn Wand of Apocalypse Wand "Mystic Sage" Obviously, these weapons are of great value, and also fairly rare. The advantages to Great Magic are many. They are much more damaging, more visually impressive, and most importantly, hit all enemies. The Great Magic you get depends on what your default spell is. Towards the end of the game, bosses also tend to use Great Magic on you, unfortunately. Absolute Zero (from Frigid Damsel) "If ye shall accept the benedictions of beauty, then, yea, let these chains of aster surround thee. Absolute Zero!" 4 Hits 5 CT 64 Points Lots of hail fall on the enemies, encasing them in ice. Finally a last hailstone shatters the ice. Ice-Elemental. Calamity Blast (from Fire Lance) "The time of exorcism is at hand! Venemous servants, unleash thy dark flames! Calamity Blast!" 5 Hits 5 CT 20 Points A cloud of fire appears in the sky and shoots fireballs at the enemy for large explosions. Fire-Elemental. Carnage Anthem (from Stone Torch) "Hark, it is an omen! As hymns resound thou shalt be offered as a sacrifice upon the feasts of madness! Carnage Anthem!" 3 Hits 5 CT 48 Points A flow of lava runs over the enemy. Poison-Elemental. Celestial Star (from Mystic Cross) "Ye must desire rest from thy empty existence. Thou shalt have it. Celestial Star!" 7 Hits 6 CT 70 Points Feathers floating in the air become halos of light that shoot down beams at the enemy. This is, in my opinion, the best Great Magic. Light-Elemental. Cosmic Spear (from Dark Savior) "If ye trust that thy eternal bonds may be broken, then let my words be as a vengeful blade upon thee! Cosmic Spear!" 1 Hit 5 CT 50 Points A gigantic spear spins in midair, then catches fire and careens into the enemy. Dark-Elemental. Crystal Strike (from Icicle Edge) "Surely thou can feel it. Thy days are numbered. Thy death is at hand! Crystal Strike!" 2 Hits 5 CT 50 Points The enemies are encased in a tetrahedron of ice, which is then pierced on all sides. Ice-Elemental. Dragon Bolt (from Lightning Bolt) "As the harmoniums of Asgard sound, their very melodies stir the ancient lightning to wake! Dragon Bolt!" 4 Hits 9 CT 52 Points A skeletal lightning dragon flies through all the enemies. Hideously slow to recharge. Lightning-Elemental. Gravity Blessing (from Prismatic Missile) "Hark! Lightning that writhes within the ashen depths, descend now in a storm upon thy foe! Gravity Blessing!" 3 Hits 10 CT 48 Points A sphere of gravity descends on the enemy. Way too slow to recharge, damage not that great comparatively. Lightning-Elemental. Ifrit Caress (from Fire Storm) "I invoke the rites of fiery Muspellheim, and give thy soul up to the inferno's embrace! Ifrit Caress!" 1 Hit 5 CT 50 Points A circle of flame surrounds the enemy, then collapses inward, burning everything. Fire-Elemental. Meteor Swarm (from Shadow Servant) "No mercy for the damned! Thus thou hast no escape from the grasp of catastrophe! Meteor Swarm!" 7 Hits 5 CT 50 Points A bunch of meteors hit the enemy (duh!). Another very good spell. Dark-Elemental. Petro Disruption (from Poison Blow) "Lo, ye shall look upon the calamities of heresy with beclouded eyes! Petro Disruption!" 3 Hits 5 CT 51 Points A giant skeleton emerges from a swamp and breathes a cloud of poison over all the enemies. Poison-Elemental. Seraphic Law (from Sacred Javelin) "Ye of detestable name and virtue, false apostle, thou are bade back to the abyss. Seraphic Law!" 3 Hits 5 CT 21 Points Motes of light gather into a gigantic laser beam in mid-air, then shoot at the enemy. Light-Elemental. SUPPORT SPELLS Aside from attack spells, there are a number of support spells your mages can learn. Unlike attack spells, these cannot be designated as your primary spell (via the Ability menu), but they can be cast at any time, provided you have no CT, via the Select Button menu in battle. Dampen Magic 6 CT This spell prevents your enemies from casting magic for 5 turns. This only affects magic spells, not magic special attacks (Great Magic and others). Okay spell, but I prefer Reflect Sorcery ^_^. Guard Reinforce 3 CT This increases your party's RDM parameter by 50%. It lasts for 10 rounds, and sadly can only be cast once per battle. Heal 5 CT This heals your entire party for 80% of their maximum DME. This spell is one of the best. It will save your life many many times. Invoke Feather 5 CT Recovers an unconscious character and gives them back 80% of their DME. Good in a pinch, but I prefer using Union Plumes for the most part. Might Reinforce Increases your party's ATK parameter by 50%. Lasts for ten rounds and can only be cast once per battle. Normalize 1 CT Cures all status abnormalities. Great spell because it's fast to recharge and does the work of both Banish and Prime Banish. Reflect Sorcery 8 CT This spell creates a barrier around your party that reflects spells back at their caster. GREAT spell. This will save your life in many a boss battle. The wall lasts for 3 turns. Sap Guard 1 CT This spell reduces one enemy's RDM parameter. The amount depends on the enemy and it lasts for 5 turns. Sap Power 1 CT Reduces one enemy's ATK parameter. Like Sap Guard, the amount depends on the enemy, and it lasts for 5 turns. Shield Critical 6 CT This spell prevents enemy's from using special attacks for three turns. Unfortunately, success isn't guaranteed. Has a tendency to fail when you need it the most. Spell Reinforce 3 CT Multiplies your party's MGC parameter by 1.5. It lasts for 10 rounds and can be cast once per battle. Not that useful unless you have two or more spellcasters in your party. 4. FREYA'S REQUESTS A large part of the game, of course, is training up your Einherjar and sending them up to help in Asgard. Freya will make requests during the Sacred Phases between chapters, and depending on how well you follow these requests, you will get more Materialize Points/Artifacts in the next Sacred Phase. You can send up to two Einherjar per chapter, but you may not always want to do so. The following are Freya's requirements; you are expected to fill them in the next chapter. For instance, Freya's 1-2 Sacred Phase requirements should be fulfilled in Chapter 2. CHAPTER 1 Freya makes no requests between the Prologue and Chapter 1, but this doesn't mean you shouldn't send anyone up. Belenus is a good choice, because you should save your archers. SACRED PHASE 1-2 Freya wants a warrior with Hero Value 50 and the Tactics, Leadership, and Identify abilities. CHAPTER 2 Well, if you sent up Belenus last chapter, you won't have any warriors other than Arngrim. Luckily, you may get Jun and Lawfer, or even both, during this Chapter. Send one of them up towards the end of the chapter. It's a matter of preference, but I usually send Lawfer up. SACRED PHASE 2-3 Freya wants an archer this time, with Hero Value 65 and the Find Trap and Survival skills. CHAPTER 3 This is the prime time to send up Llewelyn; I hope you've been training him. You might also have Janus, who will have slightly higher Hero Value; If Llewelyn hasn't gained enough levels to satisfy the Hero Value requirement, send Janus up instead. SACRED PHASE 3-4 Freya wants a Negotiator with Hero Value 80, Trick, Demon Int., and Hear Noise. CHAPTER 4 Almost anybody will fit. But see below if you're trying to get the good ending for some warnings. Anyway, whoever you choose to send up, make sure they have all the required skills. Then use Divine Item to create the "Angel Lips" decoration. This will give them the Negotiation requirement. SACRED PHASE 4-5 Freya requires a swordsman who has March, Attack Power, Resist Damage, Defend, and is also a Swimmer and Nimble. Hero Value should be 90 or above. CHAPTER 5 You might think Yumei fits the bill perfectly. However, since she's a mage, she does not have the Attack Power skill, so you would have to send somebody else up. This wouldn't be a problem except if you want the good ending (again, see below). Alternatively, you can send up a swordsman with Nimble and these Skills (Lucian works, IIRC), and equip him with the "Pearl of Karula" decoration for the swimming requirement. SACRED PHASE 5-6 This time, Freya wants a Sorcerer and a Swordsman with Monster Intelligence and Hit. They also must be Brave. Hero Value should be 100 or above. CHAPTER 6 Lucian works here too, if you didn't send him up last chapter. Jayle is also a good choice. As for Sorcerer, you should be have far too many by now, so choose one you don't use. Divine Item a Flame Bandana for the Brave requirement, if they don't have that trait. SACRED PHASE 6-7 Freya will ask for a High-level Sorceror with Avoid, Undead Intelligence, and Resist Magic skills. Hero Value should be 110 or above. CHAPTER 7 Again, you should have plenty of sorcerors by now, so send any of them up. It's a matter of personal choice. SACRED PHASE 7-8 If you are getting the good ending, a special event will preempt Freya's requirements. If I am correct, you will not have to send up anybody during Chapter 8. If you are getting the normal ending, then Freya asks fo a High-level Swordsman who is Brave and has March, Fight, Counter, Leadership, and Formation skills who has a Hero Value over 120. CHAPTER 8 You should be getting plenty of warriors by now. If you're playing Normal mode, you can send Suo up immediately since he comes with enough capacity points to fulfill Freya's requirements. 5. OTHER TIPS / FREQUENTLY ASKED QUESTIONS Q. How do I get the best ending? A. There are only two basic requirements. You need to send Lucian up during a certain period, and you need to keep Lenneth's Seal Rating down. You can check on her Seal Rating by looking at her Status screen; it's where the other characters have the Hero Value reading. Unforunately, it requires a lot of manipulation to get Lenneth's Seal Rating down. This means you will have to do careful planning. The factors for Seal Rating are as follows: Transferring a character +12 Not wearing the Nibelungen Ring during a Sacred Phase -2 Recruiting most characters -2 Going to the Weeping Lily Valley -15 Meeting Lucian in Gerabellum -15 Meeting Brahms -10 Defeating Lezard in Chapter 4 -15 Recruiting Mystina -15 Recruiting Lucian -20 The exact factor is that you must get Lenneth's Seal Rating below 37 at the end of Chapter 6. To do so, take the following steps. For the first three chapters, you will not have to worry about much. Keep Lenneth's Evaluation Rating fairly high, i.e., don't steal too many artifacts. When Chapter 4 begins, IMMEDIATELY send up somebody who meets Freya's requirements. Since your Seal Value should be around 100 anyway, and since 100 is the max, this won't hurt you too much. During Chapter 4, then, visit the Weeping Lily Valley, Gerabellum, and Brahms Castle. Choose not to fight Brahms; you will die if you do anyway. Continue playing normally without transferring anyone. The last Spiritual Concentration in Chapter 4 will tell you to go to Flenceburg. Do so, and you will end up in the Tower of Lezard Valeth. Defeat him here, then finish the chapter. Before you enter the Sacred Phase, remove your Nibelungen Ring. When Chapter 5 begins, your Spritual Concentration will tell you to go to Flenceburg. You will recruit Mystina there. Also in Chapter 5, you will recruit Lucian. You must send up Lucian either this chapter or the next. I prefer sending him up now (instead of Yumei). Finish the chapter. Again, remove the Nibelungen Ring before the Sacred Phase. When Chapter 6 begins, play normally. If you did not send up Lucian last chapter, do so now. If you've been recruiting all the characters, you should be able to send up two people this chapter and still keep a Seal Rating around 30 or so. Finish the Chapter with your Seal Rating under 37. That's it. After the Sacred Phase 6-7, you should see a scene involving Frei, Lucian, and Loki. If you do, then you can play normally until Chapter 8. Sacred Phase 7-8 should also contain a special event. The final Spiritual Concentration in Chapter 8 should tell you to go to the Weeping Lily Valley. Do so after you are done with everything else. Q. How do I get my characters' Hero Ratings up? A. Other than Traits, the only way (I think) to increase your characters' Hero Ratings is to gain levels with them. Each level increase will increase their Hero Rating by 2. Q. I'm in the Cave of Thackus, and I can't get the stupid boss to appear! What's going on? A. You must do two things before you can get the boss to appear; you must talk to the ghost, and you must operate the control panel. When you see the ghost on the screen with a Memory Camp, talk to the ghost until Lenneth says "This is the tool...". Then continue on. On the screen with the falling water and the floating orb, shoot the orb with an ice crystal. Then go to the screen directly above it and operate the panel. Now when you go to the room with the pentagram, you'll see an event and the boss will appear. Q. I'm in the Palace of the Dragon. What the $(*&%! am I supposed to do with the statues? A. Depends which statues you're talking about. You should be able to make your way through the palace by inserting the various stones you acquire into the statues of the women placed around the palace. This is relatively straight forward. In the room with four statues, make note of which way they are facing. When you get to a very similar room, rotate the statues so that they match the first room's configuration. This will open the door. In the room with eight doorways, you will need to have seen the hallway with eight paintings. Make note of the number of the paintings (the names are not important). Now go through the doorways corresponding to the paintings, from the lowest number to the highest, except 0. Go through 0 last, and another door should open. Finally, as for the statues that patrol the hallways and teleport you away: Jump over the first one, then follow it when its back is turned. It will open a doorway. The second one you can avoid easily. For the third one, follow it to the middle of the hallway. Now create an ice block in the middle of the hallway and jump on top of it. When the statue returns, jump over the statue. Do this four times and the statue will give up and "go to sleep" in the left side of the hallway. Check the statue to receive the final stone. Q. I'm in the Celestial Castle, and I've reached a dead-end. Help! A. If the dead end is in the room full of butterlies, you must kill all the butterflies. This will shrivel the vine and allow you to continue on. There will be another butterfly room, this time with freeze-laser-shooting orbs. If you get hit by a laser, another butterfly will appear, so be careful. Kill all the butterflies and again you can continue on. Q. I'm in the Salerno Academy, and... A. Don't say anything else. It's WAY too complicated to go into here, so I recommend you check out Steven Bruck's Hard Mode FAQ at www.gamefaqs.com. Q. How do I get to the Seraphic Gate? A. If you've played Star Ocean 2 and have done the Cave of Trails, this will seem familiar. You must save at the final save point. It doesn't matter which mode you're in. (However, the Cave of Trials is best explored in Hard Mode. More on this in a bit). Now reset your PS. On the Title screen where it says New Game and Continue and so on, it should now say "Seraphic Gate". Select this mode. Just don't save over the file that you saved previously, or you'll have to start the regular game over. Now as for why you should do so in Hard Mode, there are eight sealed doors in the Seraphic Gate. Of course, all the best treasures, as well as the Secret Characters, are behind these doors. To open the doors you will have to obtain eight Flame Jewels. You can only get these in Hard Mode. The Flame Jewels are located in the dungeons that only appear in Hard Mode. The locations are: Salerno Academy (Chapter 2) Dark Tower of Xervah (Chapter 4) Citadel of Fire (Chapter 5) Sunken Shrine (Chapter 6) Tombs of Amenti (Chapter 7, there are two in here) Celestial Castle (Chapter 8) Arianrod Labyrinth (Chapter 8) Of course, there's good rewards to all this. Here are the things that can only be found in the Seraphic Gate: Eternal Garb (best armor in the game) Razor Shaft (best bow) Scout Orb Soul Sword "Kusanagi" (best katana) Wand "Mystic Sage" (best wand; not the best MGC parameter, but allows casting of Great Magic) Holy Wand of Telos (best wand in terms of pure MGC power) Ethereal Divide (best spear) Bloody Duster (best knuckle) Demon Sword "Nefarious (one of the best Two-Handed Swords) Dainslef (extremely good sword) Ether Laser (best weapon for Freya) Tri-Emblem (great accessory, Fire Damage -90%, RDM + 3000) Angel Slayer (best sword in the game) Secret Characters: Brahms, Lezard, and Freya Q. Help! I'm getting slaughtered in the Seraphic Gate! A. Of course you are. It isn't a secret dungeon for nothing. The Seraphic Gate contains the toughest enemies in the game. I recommend at LEAST Level 35 characters, and that's just for the first floor (Yellow Area). If you do not have the Skills Guts and Auto Item you WILL die. Make lots of Angel Curios. I hope you have lots of Materialize Points, because as far as I know there's no way to get more once you enter the Seraphic Gate other than Converting your items. Q. Okay, but I'm still getting slaughtered on the third floor. A. Once you get there, you'll notice that enemies tend to be able to slaughter you all in one shot. Angel Curios, Guts, and Auto Item are a must! On the third floor will be Gabriel Celeste. She's one tough boss. But she doesn't compare to the fourth floor boss, Iseria Queen. Both of these can kill your entire party at once. Just keep chipping away at their DME (of which they have a LOT) and hope your Angel Curios don't break/you don't run out of Union Plumes. Oh yeah, did I mention Auto Item? You may want to set Auto Item so that it DOESN'T do Elixirs/Prime Elixirs/Noble Elixirs. Most of Iseria Queen/Gabriel Celeste's moves will kill you in one shot no matter how many DME you have. This way you can concentrate the priorities on Union Plumes. Set Union Plumes to 100% in Auto Item! You'll be virtually invincible as long as you don't run out. Q. Any other tips you'd care to share? A. Certainly ^_^. Artifacts: Which artifacts to keep, which to send up? Well, since the Memory Camps are always conveniently close by (in most cases), save your game first, then take all the items. Now reset and send up the ones you don't want. There are a few exceptions to this rule, because some artifacts may seem useless, when they really aren't: Bark of the Dryad: You can transmute it into the Dimension Slip with the Creation Gem, which lets you avoid all enemies. Extremely useful for the Seraphic Gate. Bewitching Statue: Transmute it into a Unicorn Horn, then Transmute that into the Unicorn's Horn staff. You'll need a Creation Jewel. Eternal Lamp: You don't even have to equip it, it'll prevent your characters from being frozen. Fairy Bottle: By all the gods, keep this artifact! You can transmute it into Orihalcon. Why Orihalcon? You can transmute Orihalcon into the Creation Jewel, that's why. Manual of Resurrection: If you're playing Hard mode, you won't be able to get the Fairy Bottle. That's okay, the Manual of Resurrection turns into Orihalcon too. Transmutation: Transmutation is the only way to get certain high-end weapons. When you reach the Tower of Lezard Valeth in Chapter 4, you'll find the Creation Gem. When you do this, you can do the following. First, transmute an Orihalcon into a Creation Jewel. Now you can do all sorts of fun stuff! Transmute Broken Spears into Crimson Edges for big fun. Also Broken Blades will turn into Glare Swords. Both of these weapons have over 1000 attack power. You might have some other stuff in your inventory that you can transmute into Icicle Swords. Now your party can do huge damage. Lezard should be a piece of cake. If you can get your hands on another piece of Orihalcon, you can now transmute it into Gram, a sword with 2000 Attack Power. Also if you have a spare Dark skill book you can transmute it into Reverie, a skill you'll find nowhere else. In case you're wondering, the stuff you can transmute with a Creation Gem and Creation Jewel are different, so keep them both. Invincibility: This was detailed a bit above, but again: First set Auto Item and Guts on all characters. Make sure they are maxed out. For Auto Item, set Union Plume to 100%. Now equip two Angel Curios on each character. Now the only way you will die is if 1. you run out of Union Plumes or 2. Everybody's Angel Curios break and their Guts fail all at the same time. In case you're wondering, the probability of everybody's Guts failing at the same time is one in 3125, if everybody's Guts is at skill level 8. Combo Chains: So everybody's at CT 0 and you've managed to charge up your Combo meter to 100. Congratulations! Now, what order should they go in? You should know how much each of your character's moves charge up the Combo meter. At least one of your characters should have a move that charges up more than 60 points. Arngrim is a good choice. So is a mage with Mystic Cross. The first time you start a special attack, your Combo Gauge will go to 80, which means you only need 20 points. The second time it will go to 60, and the third time it will go the 40. The fourth time it will go to 0, but you can't do anything anyway, so... make sure that a move that doesn't charge the meter very well (Freya's, for instance) goes last in the chain. Also, the later a move is in a chain, the more damage it will do. Therefore, save moves like Ether Strike and Nibelung Valesti for later. Magic: Short note, but a lot of people don't know that you can cast certain spells on all enemies. If you use the Magic menu in the Select Menu, you can cast a spell on all enemies (if the spell permits). The following spells may be cast on all enemies in this manner: Mystic Cross, Fire Storm, Icicle Edge, Poison Blow, Lightning Bolt, and Shadow Servant. Voice Collection: tri-Ace returns to their Voice Collection tradition. It's located under the Sound Mode option. Anyway, if you play through the game you will notice that there are still many blanks in the voice collection. You will not be able to get all of them without going through Hard Mode AND the Seraphic Gate. You should also try to get the good ending. Even after you finish Hard Mode, there will be four boxes left. Two belong to Gabriel Celeste and Iseria Queen, the bosses of the Seraphic Gate. The other two belong to Surt and Loki. You may ask, how am I supposed to get their voices when it's impossible to save after beating them? You aren't expected to. In the Seraphic Gate, you will encounter two enemies, namely the Loki Shade and the Giant Lord. The Loki Shade uses Loki's voice samples; the Giant Lord uses Surt's. You can also use other enemies in the Gate to fill in your other samples: the Lich has Genevieve's samples, Setkhefre has Akhetamen's, and the Dark Valkyrie has Hrist's. Incidentally, if you manage to get 100% of the voice samples for a person, press square while highlighting their picture and you will be shown a nice graphic of that character. I don't know what you get (if anything) for getting ALL of the voice samples, or even 70% as in Star Ocean 2. (I'm up to 60% as I write this, and still nothing) 6. MYTHOLOGY Valkyrie Profile, of course, is based loosely on Norse mythology. This section will describe some of the aspects VP is based on and also some differences between the original and the in-game mythology. I've endeavored to keep this section spoiler-free. Valkyries: Valkyries were indeed the warrior-maidens who recruited souls of warriors to fight in Asgard. However, there were a lot more than three of them. When Odin describes Lenneth as "the greatest of the three goddesses who govern fate" in the prologue, it seems that tri-Ace here is mixing the Valkyrie mythos with that of the Norns, who were the Norse goddesses of Fate. The Norns were very similar to the Fates of Greek mythology. There were indeed three Norns, however, they were names Verdandi, Urd, and Skuld (Aa! Megami-sama, anyone? ^_^). The souls they recruit are indeed called the Einherjar. Odin: Odin was indeed the cheif of the gods in Norse mythology. However, he only had one eye. He sacrificed the other so that he could gain the world's knowledge. And when he says "The head of Mimir has told me...", he literally his the disembodied head of the jotun Mimir, which tells him information about the world. His wife is Frigga, who does not make an appearance in the game, apparently. Freya: Interestingly enough, Freya is a Vanir goddess, and not an Aesir as the game puts it. In the original mythology, the Vanir and the Aesir, though rivals, were not true enemies, and they carried out an "exchange-program" of gods. The two gods Freya and Frey were the two Vanir sent to Asgard (by the way, Frey is supposed to be male). Freya's necklace is indeed called Brisingal. Surt: Surt is not a Vanir, but rather a Jotun, more specifically a Fire Giant. In Ragnarok Surt kills the god Frey, but that doesn't happen in the game. His realm is called Muspellheim (as in Ifrit Caress, "I invoke the rites of fiery Muspellheim") Hel: There are a few references to Hel in the game. Hel is not a Vanir either, but rather the Queen of the Dead who presides over those doomed in the afterlife. Her realm is also called Hel, not Niflheim (Niflheim is the realm of ice, in opposition to Muspellheim"). She's also supposed to be an old hag, not the extremely attractive rendition you may see of her during a Sacred Phase ^_^;;;;. Asgard, Midgard: Asgard indeed is the realm of the gods. However, it also contains Alfheim (home of the elves) and Vanaheim, home of the Vanir. The human world is called Midgard. They are connected by Yggdrasil, the World Tree. Loki: The trickster of the Gods, he is not half-Vanir, half-Aesir as described, but instead fully Aesir. However, he is often in contention against the Gods. In Norse mythology he is responsible for the death of Baldur, though I do not believe Baldur makes an appearance in the game. Other Gods: Other gods will make an appearance during Sacred Phases and such. These include Thor, god of lightning and smithing; Vidar, god of silence and revenge (and son of Odin); Ull, god (not goddess) of justice and duelling; and Tyr (who only has one hand), the original god of war. Tyr sacrificed his hand to Fenrir so that the gods could chain him. Ragnarok: The battle of battles and the end of the Gods. In the game your job is to make the Aesir win Ragnarok, but in Norse mythology the gods weren't so lucky. Odin is killed by Fenrir, the wolf, who is then killed by Vidar. Frey is killed by Surt, the Fire Giant. Loki and Heimdall (the herald of the gods) will kill each other. Thor will kill the World Serpent Jormungand, but will then succumb to the Serpent's poison breath. The other gods also presumably die. Surt destroys the world by setting it aflame. In the end a new world is created and the human race survives. 7. CREDITS Thanks go to the following people/companies: tri-Ace/Enix: For yet again making/publishing such a great game. Elizabeth Hollinger and James Ratkos: For their Prima Strategy Guide that helped me through the game. Steven Bruck: For writing a very helpful FAQ for the Japanese version of the game. InterAct: For making the Gameshark. This let me test out characters' moves even after I sent them up ^_^. End. This FAQ is copyright 2000 to Edward Chang. You may distribute it freely as long as nothing is altered and I am credited. Not for sale.