~ choas legion ~ a walkthrough by David Robbins (Fable12) ~~~~ S A V A G E ~ B Y ~ N A T U R E ~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= VERSION HISTORY =-=-=-=-=-=-=-= v 0.2 10/20/03 - A much-needed update. Gave alternate strategy for battling Delacroix on Stage 11. (Thanks to Cronoeds for that one!) Also, a lot of people have been asking about Life Max Up, Soul Max Up, Defense Up, etc. and how to equip all those gems. I added a section under the "C. ITEMS" portion of the PLAYING THE GAME header. I hope that will help everyone out. Sorry about that. (Thanks to all who pointed it out to me.) v 0.1 09/06/03 - Completed FAQ skeleton (whew!) =-=-=-=-=-=-=-=-= TABLE O' CONTENTS =-=-=-=-=-=-=-=-= I. INTRODUCTION / PURPOSE OF BEING II. CONTACT INFO AND LEGAL STUFF III. PLAYING THE GAME A. Controls B. Play Modes C. Items D. Intermission Screen E. Pause Menu F. Game Over IV. LEGIONS A. Legion Effects B. Broken Crest C. Increasing Legion Level D. Legion Ability Chart E. Sieg Abilities V. GENERAL NOTES ON FAQ A. Legion Layout B. Markers C. Intermission VI. DA WALKTHROUGH PROLOGUE: Rotarl - The Sacred Capital STAGE 2: Dyfan - The Twilight City "Streets" STAGE 3: Dyfan - The Twilight City "Central Block" STAGE 4: Ruins of Murdoa STAGE 5: Ruins of Murdoa "Core" STAGE 6: Lakeside STAGE 7: Misty Ravine STAGE 8: Kuzca - The Grand Cave STAGE 9: Forest STAGE 10: The Forbidden City of Yzarc "Aerial Cloister" STAGE 11: The Forbidden City of Yzarc "Core" STAGE 12: Rotarl - The Sacred Capital "The Fallen City" STAGE 8 (REVISITED): Kuzca - The Grand Cave STAGE 11 (REVISITED): The Forbidden City of Yzarc "Core" STAGE 13: St. Claire's Cathedral FINAL STAGE: The Hall of Chaos VII. SECRETS & EXTRAS A. Thanatos Chip Locations B. Extras VIII. CLOSING *********************************************************************** *************** I. INTRODUCTION / PURPOSE OF BEING **************** *********************************************************************** Welcome to utter Chaos! (HHHHHHHHHAAAAAAAAAAA!! Gotta love the bad jokes.) No, really, welcome to this guide for CHOAS LEGION, a hack & slash romp through 13 gothic-tasty levels of pure pandemonium. This game is almost straight action, and it is fun, but at times excruciatingly tough. If you want action, you're in the right place. If you want a puzzle game, sorry, there's not much of that here, aside from choosing which legions to use (more on that later). So, I created this guide to hopefully help a few people out when they dip their toes into the murky waters of Chaos Legion. This guide attempts to cover every aspect of playing the game, including leveling-up legions and Thanatos Chip locations. (If you're wondering what I'm talking about, don't worry - it's covered later.) Note: Be sure to bring some ice because this game is guaranteed to make your fingers hurt or swell up. Okay, I'm gonna plug a bit for myself. (I gotta do it. Sorry.) This is the fourth FAQ I have written. My others are for: Lord of the Rings: The Two Towers (PS2) Haven: Call of the King (PS2) Primal (PS2) Okay, enough of that. I just hope this guide is able to help someone. *********************************************************************** **************** II. CONTACT INFO AND LEGAL STUFF **************** *********************************************************************** My e-mail is Fable12@hotmail.com if any of you want to throw me a message. You know, tell me how bad this is or say it's cool. If you want to help out on updates/revisions of this FAQ, let me know too. All names, characters, logos, locations, designs, and everything else are copyrighted and/or owned by their respective owners (meaning - I don't own any of those things, nor am I affiliated with any of them). I, David Robbins (Fable12), made this FAQ for fun, and the FAQ itself is the only thing I created here and hold copyright to. Copyright David Robbins 2003. This FAQ may not be altered in any way, shape, or form. If (by a miracle) you want to host it on your site, I ask that you please contact me first, and then I'll probably give you permission to do so. Thanks! So how do you play this game, you ask? Well, I'm glad you asked. *********************************************************************** *********************** III. PLAYING THE GAME ********************** *********************************************************************** =-=-=-=-=-= A. CONTROLS =-=-=-=-=-= This is the "Type A" control scheme for CHAOS LEGION. You can adjust the controls to your liking by tinkering under the OPTIONS menu. |=====================================================================| | TYPE A | |---------------------------------------------------------------------| | BUTTON | DESCRIPTION | |----------------------------------|----------------------------------| | Directional Buttons/ Left Analog | * Move Cursor | | Stick | * Run (Assault Mode only, without| | | Legions summoned) | | | * Walk (Force Mode only, with | | | Legions summoned) | |----------------------------------|----------------------------------| | Right Analog Stick | * Rotate or move camera | |----------------------------------|----------------------------------| | START Button | * Skip movie cutscene or demo | | | * Display Pause Menu | |----------------------------------|----------------------------------| | SELECT Button | * Display Map of current stage | |----------------------------------|----------------------------------| | Triangle (T) Button | * Legion Assist Attack (Assault | | | Mode only) | | | * Legion Force Attack (Force Mode| | | only) | | | * Cancel selection (in menu | | | screens) | |----------------------------------|----------------------------------| | Circle (C) Button | * Lock-on and shoot/release lock-| | | on | |----------------------------------|----------------------------------| | (X) Button | * Jump/evade (during shift move) | | | * Confirm selection (in menus) | |----------------------------------|----------------------------------| | Square (S) Button | * Sword attack/continuous slash | | | (with repeated mashing) | | | * Confirm selection (in menus) | |----------------------------------|----------------------------------| | (L1) Button | * Unsummon/Disperse Legion and | | | enter Assault Mode | | | * Summon Legion and enter Force | | | mode | | | * Switch Page (in menus) | |----------------------------------|----------------------------------| | (L2) Button | * Switch Legion (Crest) to be | | | used. | |----------------------------------|----------------------------------| | (R1) Button | * Shift Movement/Strafe/lock-on | | | sight (during lock-on) | | | * Center camera behind Sieg | | | * Switch Page (in menus) | |----------------------------------|----------------------------------| | (R2) Button | * Switch directed action of | | | Legions. (Make Legion Active | | | or Passive.) | |=====================================================================| Note: For Arcia's controls, please refer to Stage 8 Intermission. =-=-=-=-=-=-=-= B. PLAYER MODES =-=-=-=-=-=-=-= CHAOS LEGION has two player modes, Assault Mode and Force Mode. Each mode has it's advantages and can be accessed or changed at any time depending on the situation. ASSAULT MODE - Sieg will fight alone. Sieg's movement is not restricted, meaning he can run. This is very effective when battling against a small number of enemies (say 3- 5) at a time. Sieg's attack power is also increased when in this mode, but he is more vulnerable to attack, especially if surrounded by monsters. Legion/Assist Attack - Use one SOUL gauge to activate quick and sometimes powerful attacks by your Legions. These attacks assist Sieg in Assault Mode. FORCE MODE - Sieg will fight along side his legions. His movement is restricted in this mode, meaning he cannot run, and his attack power is decreased. However, his legions provide him with an extra force to attack, and he is able to handle multiple enemies in this mode. You can also command your legions and lock-on to certain targets in this mode. Legion/Force Attack - Summon Legions without consuming any SOUL Energy. You can make your Legions Active or Passive. When they are Active, the legions fight on their own. When they are Passive, they will await instruction from Sieg. Your Soul Meter decreases if Legions suffer damage. If your Soul Meter decreases to zero, the Legion crest shatters, eliminating the legion along with disabling Force and Assist attacks of that Legion. =-=-=-=- C. ITEMS =-=-=-=- Items can be used: * As soon as you get them * From the ITEM Menu during INTERMISSION * From the ITEM Menu in the Pause Menu When the ITEM Menu is displayed, the usable items are brightly lit, whereas the other items appear dim. |=====================================================================| | COLLECTABLE ITEMS | |---------------------------------------------------------------------| | ITEM NAME | DESCRIPTION | |----------------------------------|----------------------------------| | Phantom Life (green) | Appears from the enemy and other | | | surroundings when a special enemy| | | is vanquished. This restores | | | Sieg's Life Meter somewhat. | |----------------------------------|----------------------------------| | Phantom Soul (Blue) | Appears when Sieg attacks an | | | enemy or when an enemy is | | | defeated. This restores Sieg's | | | Soul Meter somewhat. | |----------------------------------|----------------------------------| | Sword Crest | Gives Sieg Guilt Legion | |----------------------------------|----------------------------------| | Arrow Crest | Gives Sieg Malice Legion | |----------------------------------|----------------------------------| | Claw Crest | Gives Sieg Flawed Legion | |----------------------------------|----------------------------------| | Bomb Crest | Gives Sieg Blasphemy Legion | |----------------------------------|----------------------------------| | Shield Crest | Gives Sieg Arrogance Legion | |----------------------------------|----------------------------------| | Power Crest | Gives Sieg Hatred Legion | |----------------------------------|----------------------------------| | Ultimate Crest | Gives Sieg Thanatos Legion | |----------------------------------|----------------------------------| | EXP Gem | Use this during Intermission to | | | increase a legion's Experience | | | points. (Amounts vary.) | |----------------------------------|----------------------------------| | Life Recovery S Gem | Restores Sieg's Life Meter by 200| | | points. | |----------------------------------|----------------------------------| | Life Recovery L Gem | Fully restores Sieg's Life Meter | |----------------------------------|----------------------------------| | Life Max Up S Gem | Adds 10 points to Sieg's Maximum | | | amount of life. | |----------------------------------|----------------------------------| | Life Max UP L Gem | Adds 50 points to Sieg's Maximum | | | amount of life. | |----------------------------------|----------------------------------| | Soul Recovery S Gem | Restores 300 points to Sieg's | | | Soul Meter. | |----------------------------------|----------------------------------| | Soul Recovery L Gem | Fully restores Sieg's Soul Meter.| |----------------------------------|----------------------------------| | Soul Max Up S Gem | Adds 100 points to Sieg's Maximum| | | amount of Soul. | |----------------------------------|----------------------------------| | Soul Max Up L Gem | Adds 300 points to Sieg's Maximum| | | amount of Soul. | |----------------------------------|----------------------------------| | Attack Up S Gem | Adds 5 points to Sieg's Maximum | | | Attack Power. | |----------------------------------|----------------------------------| | Attack Up L Gem | Adds 20 points to Sieg's Maximum | | | Attack Power. | |----------------------------------|----------------------------------| | Defense Up S Gem | Adds 5 points to Sieg's Maximum | | | Defense | |----------------------------------|----------------------------------| | Defense Up L Gem | Adds 20 points to Sieg's Maximum | | | Defense | |----------------------------------|----------------------------------| | SPIRITUAL GEM | Unlocks "hidden potential" of | | | a legion, allowing you to reach | | | Force Level 4, Assist Level 4, | | | Enchant Level 4, and Attack & | | | Defense Levels 9 & 10. | |----------------------------------|----------------------------------| | MAP SELECTOR | Allows you to replay any level | | | you have cleared. | |----------------------------------|----------------------------------| | THANATOS CHIPS | Scattered throughout the stages | | | of the game are nine (9) | | | fragments of the Thanatos Crest. | | | These are known as Thanatos Chips| | | Collect them all to restore the | | | Thanatos Crest and the ultimate | | | legion Thanatos. | | | | | | Locations of chips are | | | designated with high quality | | | markers like this: | | | | | | ========================= | | | <<<<< THANATOS CHIP >>>>> | | | ========================= | |=====================================================================| Note: For Arcia's item, please refer to Stage 8 Intermission. So What do I do with all those Max Up Items? -------------------------------------------- If you're wondering how to equip items like Life Max Up, Soul Max Up, Defense Up, and Attack Up Gems, here's what's up with that. They do not have to be manually equipped. They will automatically "equip" themselves the moment you pick them up. Now, for them to stay in your inventory, you must complete the stage in which you collect them. =-=-=-=-=-=-=-=-=-=-=- D. INTERMISSION SCREEN =-=-=-=-=-=-=-=-=-=-=- At the end of a stage, you will see an Intermission Screen. Here, you are provided with many options as well as a "Ranking Screen" for your performance in the stage and a few goodies. Player ------ LEGION EQUIP - Select the crest of the legion to be equipped on Sieg. (Maximum 2 legions) PLAYER STATUS - Check equipped legions, maximum Life Meter value, and Soul Meter Value. Also check other statistics like Maximum Attack and Defense Power. PLAYER ACTION - Check actions and abilities that can be used and methods of operation. EXIT - Return to the main Intermission Screen. Legion ------ Use EXP points gained from previous stages that a legion was equipped to increase the levels of the legions' abilities like ENCHANT, FORCE, ASSIST, ATTACK POWER, and DEFENSE POWER. (You can also give legions acquired EXP Gems. Item ---- View and use collected items. The maximum number of certain items you can carry depends on the difficulty level of the game. An example: On NORMAL Difficulty, you can only carry up to: 6 Life Recovery S Gems 2 Life Recovery L Gems 6 Soul Recovery S Gems 2 Soul Recovery L Gems Memory Card ----------- Save and Load your game. Choose which option you want. You can save up to 5 separate games on one memory card (8MB for PlayStation 2) and one "Retry Data." Game End -------- End game & return to main screen menu. Next Stage ---------- View the stage select map and choose which stage you wish to move to. =-=-=-=-=-=-= E. PAUSE MENU =-=-=-=-=-=-= Press the START Button to pause the game during gameplay. You will be given many options. PLAYER - View character's current status. LEGION - View legions' current status. ITEM - Browse Item Inventory and use various items. (Usable items appear brightly lit.) MAP - Display the map of the current stage/section. =-=-=-=-=-=- F. GAME OVER =-=-=-=-=-=- This is nobody's favorite screen. But, chances are you'll get at least one when playing Choas Legion. On it are three options: RETRY - Allows you to replay the current portion of the map you failed to complete. (Useful to return quickly to Checkpoints, but you lose EXP gained after the last checkpoint you passed.) RETURN - Allows you to return to the previous Intermission Screen with only half your gained EXP for the level. Use this option to level up your legions if you keep dying during a stage. GAME END - End the current game and return to the game's main menu. This option will give you the choice of saving something known as "Retry Data" that allows you to pick up from the last checkpoint you passed before dying. (Useful for Boss Fights and bathroom breaks.) *********************************************************************** *************************** IV. LEGIONS *************************** *********************************************************************** This section covers hopefully everything to do with Legions that Sieg can equip. =-=-=-=-=-=-=-=-= A. LEGION EFFECTS =-=-=-=-=-=-=-=-= Once equipped with a Legion, Sieg can perform many special moves. Increase the levels of your legions to find more abilities. Enchant ------- These are abilities that Sieg can use without consuming any Soul Energy. You can even use these abilities when the Legion Crest is shattered. Different equipped Legions give Sieg different abilities. Increase the Legion to Enchant Level 4 to gain the "Spirit Trancer" ability for that legion which allows you to use some special abilities of the legion WITHOUT equipping the legion. Assist ------ These are attacks that consume Soul Energy. A legion will brief attack when Sieg is alone in Assault Mode, and you press the Triangle (T) Button. Force ----- Summon the legion without consuming Soul Energy. The legion will then fight by your side, using it's own unique attacks and abilities. Press (R2) to make the legion Active or Passive. =-=-=-=-=-=-=-= B. BROKEN CREST =-=-=-=-=-=-=-= If Sieg's Soul Meter depletes to zero when a Legion is summoned, the legion crest will shatter, rendering the legion unusable. (However, you can still use it's Enchant abilities.) In order to restore a shattered crest, you must fill your Soul Meter to a certain point that varies for every legion, either by attacking enemies and collecting Phantom Soul or using Soul Recovery Gems. =-=-=-=-=-=-=-=-=-=-=-=-=- C. INCREASING LEGION LEVEL =-=-=-=-=-=-=-=-=-=-=-=-=- When a Legion is equipped on Sieg and he completes a stage, the legion will gain Experience Points (EXP) that can be used at the Intermission Screen to increase the levels of FORCE, ASSIST, ENCHANT, ATTACK, and DEFENSE. By doing this, the legion and Sieg will gain new, more powerful abilities. (You can use EXP Gems to increase the Experience Points of a legion as well.) =-=-=-=-=-=-=-=-=-=-=-= D. LEGION ABILITY CHART =-=-=-=-=-=-=-=-=-=-=-= Here is a chart that will hopefully help you in deciding which abilities to bestow upon Sieg's Legions. |=====================================================================| | GUILT LEGION | |---------------------------------------------------------------------| | This legion attacks by sword, and its symbol is a sword. It | | cannot attack from the air, but it is useful in wiping out many | | enemies at once, especially in the earlier levels of the game. | | Effective against organic enemies. | |---------------------------------------------------------------------| | ABILITY | DESCRIPTION | EXP REQUIREMENTS | |--------------------|-------------------------|----------------------| | Force Level 2 | Summon 4 Guilt | 300,000 EXP | | | Legionnaires at a time | | |--------------------|-------------------------|----------------------| | Force Level 3 | Summon 5 Legionnaires | 1,500,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 4 | Summon 6 Legionnaries | 8,000,000 EXP | | ***Requires a | | | | Spiritual Gem*** | | | |--------------------|-------------------------|----------------------| | Assist Level 2 | Guilt legion appears to | 100,000 EXP | | (Midnight | assist Sieg momentarily | | | Punisher Level 2) | | | |--------------------|-------------------------|----------------------| | Assist Level 3 | Guilt Legion appears to | 600,000 EXP | | (Midnight | assist Sieg for longer | | | Punisher Level 3) | and the attack power is | | | | increased | | |--------------------|-------------------------|----------------------| | Assist Level 4 | Guilt Legion assists | 4,000,000 EXP | | (Midnight Punisher | Sieg with an attack. | | | Level 4) | The attack last longest | | | ***Requires a | now. | | | Spiritual Gem*** | | | |--------------------|-------------------------|----------------------| | Enchant Level 2 | Sends enemy flying into | 100,000 EXP | | (Rising Phoenix) | the air defenseless | | |--------------------|-------------------------|----------------------| | Enchant Level 3 | Sieg's Attack by 20 | 500,000 EXP | | (Ground Zero) | points (incinerates | | | | nearby enemies) | | |--------------------|-------------------------|----------------------| | Enchant Level 4 | Use Dark Ripper, Rising | 2,500,000 EXP | | (Guilt Spirit | Phoenix, Ground Zero | | | Trancer) | WITHOUT equipping Guilt | | | ***Requires a | Legion. | | | Spiritual Gem*** | | | |=====================================================================| |=====================================================================| | MALICE LEGION | |---------------------------------------------------------------------| | This legion attacks with crossbows, and its symbol is a crossbow. | | Weak attack power is compensated by long-range attacks. Effective | | against non-organic enemies. | |---------------------------------------------------------------------| | ABILITY | DESCRIPTION | EXP REQUIREMENTS | |--------------------|-------------------------|----------------------| | Force Level 2 | Summon 3 Legionnaires | 400,000 EXP | | | at once | | |--------------------|-------------------------|----------------------| | Force Level 3 | Summon 4 Legionnaires | 2,000,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 4 | Summon 6 Legionnaires | 10,000,000 EXP | | ***Requires a | | | | Spiritual Gem*** | | | |--------------------|-------------------------|----------------------| | Assist Level 2 | Malice Legion appears | 200,000 EXP | | (Great Depression) | briefly and attacks | | |--------------------|-------------------------|----------------------| | Assist Level 3 | Malice Legion appears | 800,000 EXP | | (Great Depression | briefly and attacks. | | | Level 3) | Effects last longer now.| | |--------------------|-------------------------|----------------------| | Assist Level 4 | Malice Legion appears | 5,000,000 EXP | | (Great Depression | and attacks enemies. | | | Level 4) | Effects last longest now| | | |------------------|-------------------------|----------------------| | Enchant Level 2 | Long Distance Lock-on | 150,000 EXP | |--------------------|-------------------------|----------------------| | Enchant Level 3 | Strike and damage an | 400,000 EXP | | (Spartan) | enemy you have lock-on | | | | to | | |--------------------|-------------------------|----------------------| | Enchant Level 4 | Use Prisoner ability, | 2,500,000 EXP | | (Malice Spirit | Long Distance Lock-on, | | | Trancer) | and Spartan abilities | | | ***Requires a | WITHOUT equipping Malice| | | Spritual Gem*** | Legion. | | |=====================================================================| |=====================================================================| | ARROGANCE LEGION | |---------------------------------------------------------------------| | This legion's symbol is a shield. It is effective in providing a | | defensive wall for Sieg that can absorb enemy attacks. Initially, | | it has no attack power. But, if used properly, it can be deadly. | |---------------------------------------------------------------------| | ABILITY | DESCRIPTION | EXP REQUIREMENTS | |--------------------|-------------------------|----------------------| | Force Level 2 | Summon 3 Legionnaires | 400,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 3 | Summon 4 Legionnaires | 1,800,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 4 | Summon 5 Legionnaires | 9,000,000 EXP | | ***Requires a | | | | Spiritual Gem*** | | | |--------------------|-------------------------|----------------------| | Assist Level 2 | Arrogance Legion forms | 160,000 EXP | | (Rampage Level 2) | a defensive wall that | | | | reduces enemy attacks | | | | (effects last longer) | | |--------------------|-------------------------|----------------------| | Assist Level 3 | Arrogance Legion forms | 700,000 EXP | | (Rampage Level 3) | a defensive wall that | | | | reduces enemy attacks | | | | (effects last longer) | | |--------------------|-------------------------|----------------------| | Assist Level 4 | Arrogance Legion forms | 4,000,000 EXP | | (Rampage Level 4) | a defensive wall that | | | ***Requires a | reduces enemy attacks | | | Spiritual Gem*** | (effects last longest) | | |--------------------|-------------------------|----------------------| | Enchant Level 2 | When you equip crest, | 100,000 EXP | | | defensive power is goes | | | | up by 10 points | | |--------------------|-------------------------|----------------------| | Enchant Level 3 | Use Avenger Level 2. | 450,000 EXP | | | Defense increased by 20 | | | | points. | | |--------------------|-------------------------|----------------------| | Enchant Level 4 | Use Avenger Level 2 | 2,500,000 EXP | | (Arrogance Spirit | WITHOUT equipping | | | Trancer) | Arrogance Legion | | | ***Requires a | | | | Spiritual Gem*** | | | |=====================================================================| |=====================================================================| | FLAWED LEGION | |---------------------------------------------------------------------| | This legion attacks from the air with its claws, so the Claw is its | | symbol. It is effective against non-organic enemies and can also | | attack airborne adversaries. | |---------------------------------------------------------------------| | ABILITY | DESCRIPTION | EXP REQUIREMENTS | |--------------------|-------------------------|----------------------| | Force Level 2 | Summon 4 Legionnaires | 500,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 3 | Summon 5 Legionnaires | 1,800,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 4 | Summon 6 Legionnaires | 9,000,000 EXP | | ***Requires a | | | | Spiritual Gem*** | | | |--------------------|-------------------------|----------------------| | Assist Level 2 | Sieg sets a trap on the | 160,000 EXP | | (Laughing Stock | ground. Any enemy that | | | Level 2) | touches it is attacked | | | | by Flawed Legion. The | | | | attack is longer now. | | |--------------------|-------------------------|----------------------| | Assist Level 3 | Sieg sets a trap on the | 700,000 EXP | | (Laughing Stock | ground and Flawed Legion| | | Level 3) | attacks any enemies that| | | | come in contact with it | | | | (Attack lasts longer) | | |--------------------|-------------------------|----------------------| | Assist Level 4 | Sieg sets a trap on the | 4,000,000 EXP | | (Laughing Stock | ground and Flawed Legion| | | Level 3) | attacks any enemies that| | | ***Requires a | come in contact with it | | | Spiritual Gem*** | (Attack lasts longest) | | |--------------------|-------------------------|----------------------| | Enchant Level 2 | double-jump | 200,000 EXP | | (Double Raid) | | | | | ***This ability is a | | | | necessity for Stage 7***| | | | | | |--------------------|-------------------------|----------------------| | Enchant Level 3 | Sieg jumps away during | 700,000 EXP | | (Despise Level 2) | an attack and engulfs | | | | nearby enemies in | | | | electricity | | |--------------------|-------------------------|----------------------| | Enchant Level 4 | Use High Jump, Double | 2,500,000 EXP | | (Flawed Spirit | Raid (Double-jump), and | | | Trancer) | Despise Level 2 WITHOUT | | | ***Requires a | equipping Flawed Legion | | | Spiritual Gem*** | | | |=====================================================================| |=====================================================================| | BLASPHEMY LEGION | |---------------------------------------------------------------------| | The legion is a bomb. It's symbol is a target of sorts. It consumes| | Soul Energy when it explodes, but it take the enemy with it. | | Effective against ALL types of enemies. Use it properly, and it | | will be good to you. | |---------------------------------------------------------------------| | ABILITY | DESCRIPTION | EXP REQUIREMENTS | |--------------------|-------------------------|----------------------| | Force Level 2 | Summon 2 Legionnaires | 500,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 3 | Summon 3 Legionnaires | 2,000,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 4 | Summon 4 Legionnaires | 10,000,000 EXP | | ***Requires a | | | | Spiritual Gem*** | | | |--------------------|-------------------------|----------------------| | Assist Level 2 | Sieg kicks a bomb at the| 300,000 EXP | | | enemy. The bomb explodes| | | (Crimson Carnage | on contact and engulfs | | | Level 2) | the enemy as well as any| | | | enemies nearby in flames| | |--------------------|-------------------------|----------------------| | Assist Level 3 | Sieg kicks a bomb at | 900,000 EXP | | | the enemy. The bomb | | | (Crimson Carnage | explodes on contact and | | | Level 3) | engulfs the enemy as | | | | well as any nearby in | | | | flames. (Stronger) | | |--------------------|-------------------------|----------------------| | Assist Level 4 | Sieg Kicks a bomb at | 6,000,000 EXP | | (Crimson Carnage | enemies and engulfs them| | | Level 4) | in flames. The blast is| | | ***Requires a | strongest now. | | | Spiritual Gem*** | | | |--------------------|-------------------------|----------------------| | Enchant Level 2 | When equipped, maximum | 200,000 EXP | | | value of Soul Meter is | | | | increased by 200 points.| | |--------------------|-------------------------|----------------------| | Enchant Level 3 | Sieg stabs the ground, | 600,000 EXP | | | causing an explosion | | | (Airblaze Level 2) | that hits nearby enemies| | | | The blast is stronger | | |--------------------|-------------------------|----------------------| | Enchant Level 4 | Use Airblaze Level 2 | 2,500,000 EXP | | (Blasphemy Spirit | WITHOUT equipping | | | Trancer) | Blasphemy Legion | | | ***Requires a | | | | Spiritual Gem*** | | | |=====================================================================| |=====================================================================| | HATRED LEGION | |---------------------------------------------------------------------| | This legion attacks by brute force. Its symbol is a fist. Slow but| | powerful, and effective against both organic and inorganic beings. | | Get out of it's way! | |---------------------------------------------------------------------| | ABILITY | DESCRIPTION | EXP REQUIREMENTS | |--------------------|-------------------------|----------------------| | Force Level 2 | Summon 3 Legionnaires | 400,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 3 | Summon 4 Legionnaires | 1,500,000 EXP | |--------------------|-------------------------|----------------------| | Force Level 4 | Summon 5 Legionnaires | 8,000,000 EXP | | ***Requires a | | | | Spiritual Gem*** | | | |--------------------|-------------------------|----------------------| | Assist Level 2 | Hatred Legion stands in | 150,000 EXP | | (Bad Karma Level | front of Sieg fending | | | 2) | off attacks and hurling | | | | enemies aside (longer) | | |--------------------|-------------------------|----------------------| | Assist Level 3 | Hatred Legion stands in | 700,000 EXP | | (Bad Karma Level | front of Sieg, fending | | | 3) | off enemy attacks and | | | | hurling enemies aside | | | | (longer). | | |--------------------|-------------------------|----------------------| | Assist Level 4 | Hatred Legion stands in | 4,000,000 EXP | | (Bad Karma Level | front of Sieg, fending | | | 4) ***Requires a | off enemy attacks and | | | Spiritual Gem*** | hurling enemies aside | | | | (lasts longest now). | | |--------------------|-------------------------|----------------------| | Enchant Level 2 | Max Life increased by | 200,000 EXP | | | 100 points when equipped| | |--------------------|-------------------------|----------------------| | Enchant Level 3 | Incinerate the enemy, | 600,000 EXP | | | blowing them away as if | | | (Breakdown Level | by chain-reaction | | | 2) | BONUS: Max Life up by | | | | 150 points when equipped| | |--------------------|-------------------------|----------------------| | Enchant Level 4 | Use Breakdown Level 2 | 2,500,000 EXP | | (Hatred Spirit | WITHOUT equipping Hatred| | | Trancer) | Legion. | | | ***Requires a | | | | Spiritual Gem*** | | | |=====================================================================| =-=-=-=-=-=-=-=-= E. SIEG ABILITIES =-=-=-=-=-=-=-=-= Here is a small chart of some abilities that Sieg can gain when the proper Legions are equipped. Refer to Legion Ability Chart above to see what the moves do. |=====================================================================| | ABILITIES | |---------------------------------------------------------------------| | ABILITY | OPERATION | REQUIRED LEGION | |--------------------|-------------------------|----------------------| | Dark Ripper | Increase number of | GUILT | | | consecutive hits from 4 | | | | to 6. Press (S) Button | | |--------------------|-------------------------|----------------------| | Rising Phoenix | Left analog stick "down"| GUILT | | | + Attack button. Send | | | | enemy into air. | | |--------------------|-------------------------|----------------------| | Ground Zero | Hold Attack button, then| GUILT | | | release | | |--------------------|-------------------------|----------------------| | Spartan | Press Lock-on button | MALICE | | | just before prisoner | | | | moves. | | |--------------------|-------------------------|----------------------| | Sniper Mode | Hold (T) Button when | MALICE | | | Malice is summoned. A | | | | Crosshair will appear. | | | | Control it with the left| | | | analog stick. | | |--------------------|-------------------------|----------------------| | Prisoner | Hold (C) Button (Draws | MALICE | | | enemy closer to you.) | | |--------------------|-------------------------|----------------------| | Double-Raid | Press (X) button in the | FLAWED | | | middle of a jump. | | | | (Double-jump) | | |--------------------|-------------------------|----------------------| | Despise | Engulf nearby enemies in| FLAWED | | | electricity. Press (X) | | | | during a string of | | | | attacks. | | |--------------------|-------------------------|----------------------| | Airblaze | Strike ground and set it| BLASPHEMY | | | aflame. Press Attack | | | | Button and "down" on the| | | | left analog stick during| | | | a jump. (Press them | | | | together.) | | |--------------------|-------------------------|----------------------| | Breakdown | Left analog stick "Up" | HATRED | | | + Attack button | | |=====================================================================| On to the game! *********************************************************************** ******************** V. GENERAL NOTES ON FAQ ********************** *********************************************************************** Okay, welcome to the portion of the FAQ where I squeeze everything I had no idea what to do with! I wanted to talk about a couple things here. =-=-=-=-=-=-=-=- A. LEGION LAYOUT =-=-=-=-=-=-=-=- When you begin a stage, you might notice that I have these little headers that show which Legions to use: ~~ LEGION LAYOUT: THANATOS ~~ ------------------------------ These headers are meant only as suggestions and recommendations. These show the legions that I used to beat the stage, but that doesn't mean that you have to use those legions. (In some areas, you might think I was downright nutty to use the legions I did. Well, I probably was.) But, that's there to help guide you. =-=-=-=-=- B. MARKERS =-=-=-=-=- I have tried to point out the locations of any movie cutscenes in the game with this marker: ~~~ MOVIE ~~~ Why did I do that? I was bored. (Just kidding.) I also tried to designate areas where a Thanatos Chip is near. To do this, I used this hi-tech, flashy marker: ========================= <<<<< THANATOS CHIP >>>>> ========================= Hopefully, this will alert you to one of the nine hidden items in the game. (You'll find out about that later.) =-=-=-=-=-=-=-= C. INTERMISSION =-=-=-=-=-=-=-= After every stage, I have included an Intermission Screen that will tell you some things you need to know, like what goodies you get for completing the mission. Note: You will get items when you complete a stage. I have tried to log which items you receive, however, the specific item could change depending on level of difficulty or other factors. Also, I show a few suggestions about how to level-up your legions. Use these as guidelines, you don't HAVE to do everything (or anything) that I do unless I stress it highly. Don't worry, I won't know if you don't follow the guide to the letter. ~8-) So, why don't we pop in the game and dive into the disorder . . . *********************************************************************** *********************** VI. DA WALKTHROUGH ************************ *********************************************************************** Note: This walkthrough was made using the NORMAL difficulty level. ~~~ PROLOGUE MOVIE ~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ PROLOGUE ~ | |---------------------------------------------------------------------| | Rotarl - The Sacred Capital | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: THANATOS ~~ ------------------------------ Okay, you begin on a rectangular stonework pathway. Bring your sword and your buddy Thanatos. When he's on your side, things are good 'cause life's a party and he's your own personal bouncer. Press (L1) to summon him. This stage is basically a training area to familiarize you with the control and flow of the game. So, are you ready to crunch some stuff? Run ahead to a square entrance to a tunnel to find a cutscene where some four-legged bug-like things known as Balors leap out. I really hate spiders, err . . . Balors. ------------------------------------------------- Scene 1: Annihilate the enemy! (A buncha Balors) ------------------------------------------------- So, this isn't as tough as it looks. Do just as the game commands you and clobber the Balors. Run through the tunnel to find a green glowing item on top of some ledges above you. Jump up there to grab it. This glowing trinket is a Life Recovery S Gem, which restores Sieg's life by 200 points. (Very handy.) After picking that up, turn right and summon Thanatos (if you haven't already). Make sure your crest, in the upper left corner of the screen, is glowing orange. This means that your legion is in Force Mode and will mostly attack on its own. But, you can make a legion attack more often by pressing the (T) or Triangle Button. Leap down into the Balor chaos below. There is a small platform in the center here. Have Thanatos attack the Balors, and help him out by attacking with Sieg. Do this by pressing the (S) or Square Button. Note: The emphasis in this game is combat (duh), but most times you WILL need your legion to attack and provide protection because hordes of enemies will relentlessly try to mow you down. And a Sieg without his legions is a dead Sieg. Okay, after wiping the floor with all the Balors, you will receive a "Scene Results" screen displaying your performance record for that portion of the level. And, the Sealed Gate blocking your path will open. Go ahead and be brave - walk through it. ---------------------------------------- Scene 2: Annihilate the enemy! (Balors) ---------------------------------------- Walk through a small corridor to an open area. A cutscene will commence where armies of Balors march ominously toward you. Just let Thanatos do most of the work here. Press (T) to get him to attack. This is also a good time to practice a few techniques like counter-attack and Lock-on. Note on "Lock-on": You can Lock-on to enemies as a focal point for your legions to attack by aiming at the desired enemy and pressing (C) or the Circle Button. An enemy encased in white electricity is considered "locked-on." Disable Lock-on by pressing (C) a second time. (During lock-on, if you focus the camera, it will focus on the targeted enemy. Note on "counter-attack": To perform a counter-attack, press the (S) button and attack just as an enemy is about to attack you. If you pull it off, you will hear a high-pitched ringing sound and the screen will momentarily freeze. A successful counter-attack maneuver is worth four times (4x) the normal amount of experience points (EXP) for disposing of an enemy. Okay, back to the game . . . When you dispose of the legion of Balors (I know, that was bad - but I had to do it), the Sealed Gate ahead will open. Go through it. Note: You may have noticed that Sieg cannot run while his legions are summoned. Well, Sieg's movement is hindered when his legions are deployed. He can only run when he is alone. ----------------------------------------------- Scene 3: Destroy the Target! (Balors & Badbh) ----------------------------------------------- In this next open area, you will see a cutscene where many Balors come out of the stonework again. Only this time they're accompanied by their good friend the mammoth-bi-pedal-pain-in-the-butt. Yeah, that big green mean-looking thing. Because that name is rather long, let's call him a Badbh. === TARGET: BADBH === Note: To quickly find the Target of an area, look for any monster(s) with "Target" written above its head. Your primary target is the Badbh. Lock-on to it and summon Thanatos. Press (T) to have Thanatos attack the Badbh while you take care of the Balor problem. Forcus your efforts on the Badbh, but don't get hit because it hurts! About "half of your life" hurts. So, avoid his friendly quick swipes and get away when he smashes the ground. Get Thanatos to pummel the Badbh. If you want to attack as well, I suggest attacking from behind. But move around so the Badbh is always facing away from you because he loves to turn around quickly and slap your face off. Note: The Balors will constantly respawn in this area until the Badbh is knocked on his behind. After defeating certain enemies (like Badbhs) you will receive little bits of a green aura that restore Sieg's life. This is known as Phantom Life. Okay, after this, the gate will open, and you'll immediately warp to . . . ------------------------------------------------- Scene 4: Destroy the Target! (Jenon and Balors) ------------------------------------------------- === TARGET: JENON === This is another open area. You are in front of a giant ornate gate. Balors will spawn around a creature that looks like a giant plant pod. This is a Jenon, which can also be considered a monster generator. Lock-on to the Jenon and slap away with Thanatos. Help him out, too, by attacking and clearing out some of the Balors. Note: A Jenon by itself cannot hurt you. However, the enemies it produces will hurt you. For a certain amount of time, a Jenon will continue producing monsters. When they finish production, they become very fragile. Occasionally, when a monster is destroyed, it will drop an item. It just so happens that this Jenon leaves a Soul Recovery S Gem that restores Sieg's Soul meter by 300 points. (It looks blue.) Alrighty, moving right along . . . Go through the open gate to see that the screen swirls and fades. Anytime this happens, it means that the game needs to load a new section of the map. This is good for you because this acts a sort of "check-point", meaning that if Sieg bites the dust, you can restart from the latest check-point or time that the map loaded. --------------------------------------------------- Scene 5: Destroy the Target! (Zeodagdas & Balors) --------------------------------------------------- Here, there is a narrow path with a few Balors. On the right (east) side of the path are a few blocks that line the wall. Dispose of the Balors and jump up on the blocks. Moving ahead, over some stairs, and leap across a gap to pick up a Life Recovery S Gem on a block. Hop down to the path and go forward around a protrusion on the left. Across from this is a ledge with a Soul Recovery S Gem on the right. After snagging the Soul Recovery S Gem, move onward to see a cutscene where impish warriors sporting dual blades will dash at you. These little fellows are known as Zeodagdas (fun name, huh?). === TARGET: 4 ZEODAGDAS === The Zeodagdas are quick and agile. Use counter-attacks here. Or, you could just use Thanatos. But, the Zeodagdas like to hop around, so be ready. I believe there are some Balors here as well. You can do one of two things here: either lock-on to each Zeodagda and take them out individually or unsummon Thanatos and press the Triangle (T) Button to execute the ultimate attack (The Ignorant Masses) as well as every other living fiber in the vicinity. You'll get some Phantom Life as a reward. Move on. (You'll get used to this routine.) Go up the stairs ahead of you. -------------------------------------------- Scene 6: Annihilate the Enemy! (Zeodagdas) -------------------------------------------- In this next rather narrow section, you'll see a cutscene where a bunch of Zeodagdas spawn. Use Thanatos and some counter-attacks to dispose of them. After this, head up the stairs and jump up a few ledges to reach a new area. Ahead is a giant archway of a gate. Rid yourself of any remaining Zeodagdas and head through the gate. The screen will swirl and fade. Get ready to rumble . . . *=====================================================================* *///////////////////* BOSS: SEVEN BADBH BRIGADE *\\\\\\\\\\\\\\\\\\\\* *=====================================================================* Alright, you begin on a ledge. Below is one rather messy situation. To end this rather quickly, step to the edge of the of the ledge. Make sure Thanatos is unsummoned. Now, jump down in the arena below and press (T) to initiate the ultimate attack, The Ignorant Masses. This attack will slow time and wipe everything out in one hit. After wiping out the bosses, a cutscene will show the Guilt Crest rising from the stonework. Pick it up to end the level. But (sniff) you'll lose Thanatos . . . END PROLOGUE ~~~ MOVIE 1 ~~~ |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | You will be given a STAGE RESULTS screen where your performance is | | rated after every level. | | | | You will also earn an item. | | | | ITEM: Soul Recovery L (restores Soul meter to full) | | | | Also, if you had trouble during the Prologue (or the computer just | | thinks you did), you might be given the option to change the | | difficulty level of the game to "Easy." | | | | Use the Intermission screen to save your game, level-up and enhance | | legions or use special items like EXP Gems. However, I suggest | | saving all the EXP Gems you collect until later. | | | | When you're ready, move on to the next mission . . . | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 2 ~ | |---------------------------------------------------------------------| | Dyfan - The Twilight City "Streets" | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: GUILT ~~ --------------------------- -------------------------------------------- Scene 1: Clear Your Path! (Balors & Ogmas) -------------------------------------------- From where you begin, run ahead (North) to a small circular area where some Balors await you. Don't forget to summon your Guilt Legion to help you. Remember to use Lock-on (C) to help your legion focus on a target. After the Balors fall, they will drop a Defense Max Up Gem. Now, move East to another circular area where more Balors are waiting. With that out of the way, go North to where some Balors spawn. Use your legion to clear a path down the winding stone walkway. Be sure to pick up any items the enemies drop (the yellow dots on your radar). Note: During this bulldozing session, you might notice a dog-like creature that keeps running away. Well, that's an Ogma, and we'll worry about that later. When you reach the end of the winding path, turn right (south) to find that Ogma waiting for you. Okay, once you walk into the circular area where the Ogma is crouching, many more Ogmas will spawn, and a gate will close. Your job is to annihilate them all. Note: Ogmas move fast! Their favorite pastime is to roll into a ball and run you over. Use dodge-flips (R1+X) to avoid their attacks. Or, if you time it right, you can use counterattacks to knock them out of ball form. Pick up any items they may drop. They will possibly drop an Attack Max Up Gem. With the pest problem under control, step through the gate. --------------------------------------------------------------- Scene 2: Annihilate the Enemy! (Balors, Badbh, Ogma - OH MY!) --------------------------------------------------------------- You will find yourself on a path that bends to the left (southeast). But look out, the moment you step through the gate, many Balors will leap from the high walls. Have your Guilt Legion attack them. Use Lock-on, force your legion to attack by pressing (T), and help them out by attacking as well. =========================== <<<<< THANATOS CHIP 1 >>>>> =========================== Ahead of you, you'll notice a large open square. A cutscene shows you that in the middle rests a shiny object. This is a Thanatos Chip. Step into the square and grab it up. Note: If you collect all 9 Thanatos Chips scattered throughout the game, you will repair the ultimate legion Thanatos that was destroyed in the Prologue. And that means you'll get to blow stuff up again! (Yay!) Okay, as soon as you pick up the Thanatos Chip, a cutscene will force the gate to close and the square to fill with Balors, Ogmas, and that big baddie - the Badbh. Take care of the smaller problems first, then focus on the Badbh when all the other enemies are gone. Badbhs can be tough without Thanatos, so you'll have to be careful when fighting them. I suggest locking-on and sending your Guilt Legion to fight him. Also, with Sieg, run behind the Badbh and continue to attack him from behind. Keep moving so you stay behind him. Note: A Badbh will attack slowly, but if it hits - it hurts! So, to keep legion from biting the dust after pretty much one hit, do this: when you see a Badbh winding up for an attack, hit (L1) to quickly unsummon your legion. Them, after he swings, summon your legion again and make them attack. Eventually, it will go down. This is effective against one Badbh at a time. You will get Phantom Life for knocking out the Badbh, and a Life Max Gem might drop along with a Life Recovery S Gem. Now, walk ahead (East) through the open gate. The screen will swirl and fade. Ahead is a . . . *=====================================================================* *///////////////////////* BOSS: LOGNAGAISER *\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* A cutscene will illustrate how a giant, almost centaur-like thing with the mother of all swords will bound at you and jump into the ring, rattling your very bones. Lock-on to Lognagaiser and send your Guilt Legion to pummel him. Run in and stay behind him while attacking. This will keep your Soul Gage filled somewhat. Now, Lognagaiser is armor-clad. Beat on him and you'll hear a "clanging" noise. That's his armor. When he falls over, his torso becomes somewhat vulnerable. Take this opportunity to punish his torso. This will knock a good chunk off his life before he gets to his feet again. Or, you could just forgo waiting for him to fall and attack his torso from the front by jumping up and slicing. (This is pretty dangerous, though.) Note: His attack is wide, so watch out. He likes to smack anything in front of him with his sword. If you have to, quickly unsummon your legions before he attacks and then summon once more after the attack. Remember to always stay Locked-on to Lognagaiser. This will help you keep tabs on him in the arena. Continue attacking from behind, but watch out because Lognagaiser will begin to charge about the arena as well as jump. If he lands on you - well, let's just say that's not fun. Soon, he will drop some metal mines that float about the space. If these touch you, they blow your face off along with about a third of your life. Avoid these mines as best you can and focus your efforts on knocking Lognagaiser over. That will be the only time he is truly immobilized and vulnerable. Oh, and by the way, Lognagaiser will send some Zeodagdas after you. Note: If you have to, pause the game and search through your inventory of items to use Life Recovery Gems and Soul Recovery Gems to keep you and your legions healthy. After the battle, a cutscene will play where the Malice Crest appears. Pick it up to pass the level. (Yay!) ~~~ MOVIE 1 ~~~ END STAGE 2 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | ITEM | | ---- | | Life Recovery L Gem (restore Life meter to maximum) | | | | TIPS | | ---- | | Use this time to level up your Guilt Crest. Since the amount of | | EXP gained might be rater low (90,000 - 120,000 EXP), I would focus | | on upping the attack and defense of the legion. | | | | Equip Malice Crest. This is a range attacker that is effective | | against organic enemies. | | | | LEVELING UP | | ----------- | | |=================================================================| | | | GUILT LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |-----------------------------------------------------------------| | | | Attack Level 2 | Raises Attack power of | 50,000 EXP | | | | | Legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 2 | Raises Defensive power | 50,000 EXP | | | | | of Legion | | | | |=================================================================| | | | | RANDOM REMINDER | | --------------- | | Don't forget to save! | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 3 ~ | |---------------------------------------------------------------------| | Dyfan - The Twilight City "Central Block" | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: GUILT & MALICE ~~ ------------------------------------ ------------------------------------------------------------- Scene 1: Annihilate the Enemy! (Balors, Gunners & Archanus) ------------------------------------------------------------- In this level, your thrust smack in the middle of a wide open area infested with Balors! Since Balors are organic beings, summon Guilt Legion and start pummeling. In the process of this madness, keep an eye out for ANY items that drop like Life Recovery or Soul Recovery Gems. (You'll need them in the next scene, trust me.) After beating up on a few Balors, bring out your Malice Legion for the first time. A cutscene will run, showing three metallic guns that resemble traffic lights spawn. Since, I can't really think of a good name, let's call these guys Gunners. Now, get behind the Gunners and make sure your Malice Legion comes with you. That way, the Gunners' blasts won't hurt you. Lock-on to each one and use Malice to blow them away. They will drop a Defense Up Gem. Okay, so immediately after this, face North and watch as a wave of floating blue machines known as Archanus fly at you. These guys are metallic enemies, so blasting them with Malice by pressing (T) will take them out in no time. With the Archanus out of the way, summon Guilt Legion and prepare for another wave of Balors. Again, look for any dropped items. ------------------------------------------------------------- Scene 2: Destroy the Target (2 Jenons and a buncha monsters) ------------------------------------------------------------- When the gates open, head through the exit and down the small ramp where a few Ogmas are camped. These guys are organic, so use Guilt Legion to knock them out. Now, at the bottom of the ramp, peek around the wall to the left (west). Be careful because this open area is filled with Gunners that encircle a Jenon. === TARGET: JENON === The Jenon is your primary target here, but the Gunners can easily kill Sieg and his friends in about two hits. Also, there are some Ogmas, and, oh, some Balors too. (These enemies will keep spawning until the Jenon in the center is destroyed.) So, summon Malice Legion and walk around the North edge of the area, taking out a few Gunners quickly. Watch out from crossfire from the Gunners. Now, with a few of the Gunners out of the way, quickly summon Guilt Legion, Lock-on to the Jenon and start attacking it. Fend off any Ogmas and Balors that attack. Again, circle around the Jenon to avoid enemy fire. Note: If your Legion Crest gets broken, you can attack enemies around the area to build up your Soul Meter. Also, if you find yourself low on life, run back up the ramp on the east side of the area and use the wall as cover. Draw one enemy at a time over the wall, so you can destroy them and build up your Soul Meter again. This battle might be a bit tough, but just keep trying to attack the Jenon hard in little intervals and then take brakes, hiding behind the wall. You'll get Phantom Life and a Life Max Up Gem for your trouble. Now, press on ahead to the west and down the curving walkway. When you get to the end, a cutscene will show the gate closing. Immediately, some Ogmas and a Badbh will sprout. Do not worry about them. In fact, stay away from the Badbh (but, if you choose to fight him, you'll get Phantom Life for beating him back into the pavement.) Head back up the bending walkway to find your primary target in the open area you just left. === TARGET: JENON (again) === Didn't you just destroy this guy? Around this Jenon are a bunch of Balors. Summon Guilt Legion and lock-on to the Jenon. Note: If Guilt Crest is broken, just beat up on some of the Balors to quickly get enough soul energy to restore it. Focus on the Jenon and constantly move around it lower your chances of getting smacked. If the big bad Badbh comes up to join in the fun, maneuver away from him but keep focused on the Jenon. The quicker the Jenon goes down, the quicker all the enemies will as well. You'll receive an Attack Up S Gem for your valiant effort. Make sure Guilt Legion is still summoned. ------------------------------------------------------------------- Scene 3: Destroy the Target! (5 Jenon, 2 Gunners, Ogmas, & Badbhs ------------------------------------------------------------------- =========================== <<<<< THANATOS CHIP 2 >>>>> =========================== Run back down to the end of the bending path to an open area with two pillars in the middle. A cutscene will play, showing you many monsters and a Thanatos Chip. === TARGET: 5 JENON === Right off, 3 Ogmas and some Balors will charge at you. Take care of them with Guilt Legion. Now, summon Malice Legion and dispose of the Gunners behind each pillar. Then, bust out Guilt Legion again and prepare to fight. Note: The moment you pick up the Thanatos Chip in the corner, Archanus will spawn. Shoot them down with Malice Legion and pick up any items that drop. You could head right over to the clump of Jenons and just start hacking away, but the Badbhs will cause a big headache. So, take the Badbhs out, remembering to unsummon Guilt Legion just before the Badbhs swing. You can also draw the Badbhs away from the Jenons. When the Badbhs are far enough away, dash over to the Jenons, summon Guilt Legion and commence the dismemberment. After you destroy one or two Jenons, some Archanus will sprout. Use Malice Legion to rid yourself of the bother. Note: The middle Jenon will drop a Life Max Up Gem. For your effort, the gate will open and you'll be presented with a Life Recovery S Gem. Grab it and pass through the gate while the screen swirls and fades. *=====================================================================* *////////////////////////* BOSS: VERGE ZAGAN*\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* In this wide open area, you must contend with a big blue dragon/behemoth hybrid known as Verge Zagan. He's here to say hi and politely flatten Sieg into the pavement. To help him do this is his very own band of Ogmas! Note: Verge Zagan will slap the ground right away, sending a shock- wave through the ground. Jump over the shock-wave before it gets to you. Summon Guilt Legion and lock-on to Verge Zagan. Pound the Ogmas to keep your Soul Meter up. Now, Verge Zagan's weak-point is his head and neck. Focus your attacks there. He will try and turn away from you, but keep at it - and watch out for his attacks with his claws. Use dodges (R1+X) to avoid them if you need to. He will jump away from you too. Don't get smooshed! When you knock Verge Zagan down to about half life (somewhere in the yellow color of his Life Meter), he will begin to charge about the arena. (This happens right after a cutscene shows him screaming.) He will swing his tail. Be ready to unsummon Guilt Legion so they don't get slapped. Then, when you get a chear shot, use Guilt and attack his neck again. Soon, he will go down, and you will be rewarded with the Blasphemy Crest. ~~~ MOVIE 2 ~~~ END STAGE 3 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | Soul Recovery L Gem (Restores Soul Meter to maximum) | | | | LEVELING UP | | ----------- | | |=================================================================| | | | GUILT LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Force Level 2 | Summon 4 Guilt | 300,000 EXP | | | | | Legionnaires at a time | | | | |------------------|-------------------------|--------------------| | | | Defense Level 2 | Raises defensive power | 50,000 EXP | | | | | of legion | | | | |=================================================================| | | | | |=================================================================| | | | MALICE LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Enchant Level 2 | Long Distance Lock-on | 150,000 EXP | | | |------------------|-------------------------|--------------------| | | | Attack Level 2 | Raises Attack power of | 50,000 EXP | | | | | Legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 2 | Raises defensive power | 50,000 EXP | | | | | of legion | | | | |=================================================================| | | | | CREST | | ----- | | BLASPHEMY - The Bomb Crest; effective against metallic adversaries | | and organic adversaries | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 4 ~ | |---------------------------------------------------------------------| | The Ruins of Murdoa | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: GUILT & MALICE ~~ ------------------------------------ ----------------------------------------------------------------- Scene 1: Destroy the Target! (Seedling, Gunners, Ogma, & Badbh) ----------------------------------------------------------------- You begin in an extremely open square with a few pillars spread around. Ahead of you is a big green object floating in the air. I'll refer to this as a seedling. Summon Malice and get ready. === TARGET: SEEDLING === Walk toward the Seedling. Four Gunners will spawn, and their fire pattern will resemble a cross. Along with this, two Ogmas and a Badbh will magically appear. Take out the Gunners first by walking around behind each one. But, watch out for their blasts. After the Gunners are gone, focus on the Badbh. Summon Guilt to take care of him while you destroy the Ogmas. Remember to unsummon Guilt right before the Badbh hits them. Once the Badbh is gone, lock-on to the Seedling and pummel away. Okay, with the Seedling out of the way, a cutscene will show four Jenons appearing, each in a corner of the ruin. Immediately after this, many Archanus will pop up and begin flying about the area. Quickly summon Malice to take out some of the Archanus. But don't focus on them too much because they will keep respawning. The real targets are the Jenons. === TARGET: 4 JENONS === I will divide the Jenons into groups, according to their relative location on the map: Northeast, Southeast, Southwest, and Northwest. Southeast Jenon --------------- Have Malice ready to attack because along the wall behind this Jenon are a bunch of Gunners. There are also a couple Gunners in a cubby along the east wall just North of the Jenon - be careful. Destroy the Gunners in the cubby and then use the protruding wall for cover. Note: Make sure your legions stay behind the wall with because blasts can still hit them. The Gunners fire at intervals. After one fires, and there is an opening, run into the Southeast corner, blasting away with Malice. Take out all the Gunners first and then summon Guilt for the Jenon. Note: If while stepping into the corner with Malice, your crest gets broken, simply step between some Gunners along the wall and attack them until your Soul Meter fills and you repair your Malice Crest. (The Gunners can't hit you if you're between them.) You'll get a Defense Up S Gem once you destroy the Southeast Jenon. Now, move along the South wall. Southwest Jenon --------------- In a space just before the Southwest corner (a little east), you'll find a Gunner. Destroy it with Malice. Now, this Jenon is surrounded by a few floating mines and two Gunners. Note: The floating mines hurt your legions and Sieg, if you try and attack them. You can destroy them with the Blasphemy Legion (if you have it equipped). Keeping away from the floating mines, destroy each Gunner with Malice. Then, jump behind the mines and lock-on to the Jenon. Bring out your trusty friend Guilt Legion and lay into the Jenon. Once you destroy it, the mines will disappear and you'll get an Attack Up Gem and Phantom Life. After that, head up along the west wall. Northwest Jenon --------------- Just south of the Northwest corner, two Gunners will appear. Use Malice to dispose of them. You'll also notice some Ogmas. Guilt works well against them. Get rid of any more Gunners tucked away in the corner with Malice, and then use Guilt to destroy the Jenon. Note: There is also a floating mine here - watch out! There might also be a Gunner shooting from the East. You'll get a Defense Up S Gem and some Phantom Life once you destroy the Northwest Jenon. Now, head along the North wall to the Northest corner. Northeast Jenon --------------- When you reach the Northeast corner, four Gunners will sprout behind you, and one will spawn to the South. Use Malice to rid yourself of these nuisances. Also, a Badbh will appear, watch out! Closer to the Jenon is a floating mine. Once you destroy this last Jenon, you'll get Phantom Life and an Attack Up S Gem. A cutscene will show a Seedling appear by the North Gate. Go there, mighty one. === TARGET: SEEDLING === When you get to the Seedling, have Malice ready to fire because three Gunners will spawn behind the Seedling. Two floating mines will pop up around the Seedling too. On top of all this, some Ogmas, a Badbh, and a few Archanus will sprout as well. Use Malice to quickly dispose of the Archanus and the Gunners. Then, bring out Guilt to take care of the rest. I would focus on getting the Badbh out of the way because he can be rather troublesome. Note: The Badbh might drop a Life Max Up S Gem. With the Badbh taken care of, don't bother with using any legions to destroy the Seedling because they'll be hit by the floating mines. Instead, run up to the Seedling and use Jump Attacks to destroy it. Try and stay on the Seedling's shadow here. You're less likely to be hit by the mines. (You could also use Malice to try and shooting the Seedling from a distance if you want.) =========================== <<<<< THANATOS CHIP 3 >>>>> =========================== You'll get a Thanatos Chip for destroying the Seedling. With that mess out of the way, run through the gate as the screen swirls and fades. *=====================================================================* *//////////////////////* BOSS: 6 ZAGAN BRIGADE *\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* This wide open area is home to 6 caged Zagans. These guys are weaker versions of Verge Zagan from Stage 3. But that doesn't mean they're easy. The basic strategy is the same as Verge Zagan. Each Zagan is weak around the neck. Lock-on to each one and attack with Guilt Legion. Watch out for claw attacks and tail attacks. These guys will jump around the arena as well. There are three waves, where the cages will slowly open. First Wave: 1 ZAGAN -------------------- Right away, one will come bounding straight at you. Do your best to avoid a head butt by running, jumping, and dodging out of its path. After the initial charge, lock-on to the Zagan and summon Guilt to attack. Remember to unsummon Guilt before the Zagan take a swing at your legion. Note: Zagans might charge around the arena, so keep on your toes. After knocking the first half off of the Zagan's blue Life Meter, it will explode. You'll get a Life Recovery S Gem when you beat it, but watch out . . . Second Wave: 2 ZAGANS ---------------------- Now, two Zagans will try avenge their downed friend. They will both charge at you at once, each from a side. Unsummon Guilt and get out of their way. After the charge, lock-on to one and bring Guilt back out. Work on the neck of the Zagan. Note: Keep an eye on when the Zagans are about the charge. (You can tell by their minute jerking.)_ Also, know where the other Zagan is in the ring so he doesn't blindside you with a slap to the head. (Use your Radar to do this.) If you're running low on life, send Guilt into fight for you while you stay away. When one goes down, you'll get another Life Recovery S Gem. Now, lock-on to the other Zagan and repeat the process. When this one bites the dusts, you'll receive a Soul Recovery S Gem. But you're not finished quite yet . . . Third Wave: 3 ZAGANS & FRIENDS ------------------------------- In this last wave, the remaining Zagans will charge out. Avoid them (duh). Beat up on some Ogmas that spawn to keep your Soul Meter filled. Just lock-on to one Zagan and get Guilt to attack as you go for its neck. Again, know where the other Zagans are so they don't hit you out of nowhere. Focus on one Zagan at a time until they all go down. Pick up any items that they drop. After the fight, the Arrogance Crest will appear. Pick it up to pass the level. Welcome to Intermission!!! END STAGE 4 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | EXP (M) GEM | | | | LEVELING UP | | ----------- | | |=================================================================| | | | GUILT LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 2 | Guilt legion appears to | 100,000 EXP | | | | (Midnight | assist Sieg momentarily | | | | | Punisher Level 2)| | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 2 | Sends enemy flying into | 100,000 EXP | | | | (Rising Phoenix) | the air defenseless | | | | |------------------|-------------------------|--------------------| | | | Attack Level 3 | Raises Attack power of | 100,000 EXP | | | |------------------|-------------------------|--------------------| | | | Defense Level 3 | Raises defensive power | 100,000 EXP | | | | | of legion | | | | |=================================================================| | | | | |=================================================================| | | | MALICE LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Force Level 2 | Summon 3 Legionnaires | 400,000 EXP | | | | | at once | | | | |=================================================================| | | | | CREST | | ----- | | ARROGANCE: Used primarily for defense. Under normal circumstances | | this legion has no attack power. | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 5 ~ | |---------------------------------------------------------------------| | The Ruins Of Murdoa - "Core" | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: GUILT & ARROGANCE or MALICE ~~ ------------------------------------------------- ---------------------------------------------- Scene 1: Destroy the Target! (Badbh & Ogmas) ---------------------------------------------- When you begin, walk on down the stairs to the closed gate. === TARGET: BADBH === A Badbh will spawn, along with some Ogmas. Lock-on to the Badbh and take him out with Guilt Legion. Move around him and attack from behind when you can. When you defeat him, you'll get Phantom Life and a Soul Max Up S Gem. -------------------------------------------------------------- Scene 2: Destroy the Target! (Archanus, Gunners, Rudo Garia) -------------------------------------------------------------- The gate will open and immediately, Archanus will fly in. Summon Arrogance Legion. Now, press the (T) button to have Arrogance block attacks by the Archanus. The legion will accumulate energy and blast it back out, destroying the Archanus. Note: On the East and West sides of the area are ledges. Jump up on the ledges to stay out of the battle while Arrogance does the work for you. Now, move ahead through the gate and destroy any remaining Archanus. Ahead of you are two Gunners that fire across your path. Use Arrogance to destroy them. Pick up any items that they drop. === TARGET: RUDO GARIA === Straight ahead (across a small bridge)a big ogre thing with a shield will pop up by a closed gate. He is called a Rudo Garia. A Rudo Garia takes a long time to destroy. You must first destroy his shield and them him. He likes to attack by swinging his shield. It's a slow attack, but it hurts! When his shield is finally broken, Rudo Garia will spin, sticking out his arms and trying to clothesline Sieg and his friends. Back to the game . . . Lock-on to Rudo Garia and send Guilt in to fight. Be ready to unsummon Guilt before Rudo Garia attacks. You can get in there too. Get behind Rudo Garia to hit him. If you hit his shield, it will not hurt him. Use dodge flips (R1+X) to get out of his way when he attacks. Note: Careful! On either side of the gate, Gunners create a deadly crossfire! (If you're using Malice, go ahead and shoot them down.) If you get close to the gate, the Gunner crossfire will not hit you. That way you can pummel Rudo Garia without being hit by the Gunners. Unfortunately, Rudo Garia can still smack you. When Rudo Garia goes down, he'll drop a Life Max Up S Gem. Go ahead and walk through the gate. ------------------------------------------------------------ Scene 3: Destroy the Target! (Rouge Ogma and Ogma buddies) ------------------------------------------------------------ A cutscene will show many Ogmas spawning in the room ahead. === TARGET: ROUGE OGMA === That Rouge Ogma on the ledge in the center of the area is the primary target. He likes to breathe fire (whoa, there!) at you. Run up the stairs to the ledge where he is waiting. Lock-on to him and use Guilt to punish him. He's relatively easy to dispatch - just stay on him. Note: Only worry about the other Ogmas if you really want to. Rouge Ogma goes down quite quickly. You will get an Attack Up S Gem and Phantom Life once you beat him. Now, head through the open gate to wtch the screen swirl and fade. Checkpoint! ---------------------------------------------------------------- Scene 4: Destroy the Target! (Jenons, Gunners, Ogmas - OH MY!) ---------------------------------------------------------------- === TARGET: 2 JENON === This next little bit can be tough and long. Ahead of you is a Jenon surrounded by Gunners and a floating mine (they will spawn). On the East and West walls are two Gunners - watch out. Up the stairs past the First Jenon is another Jenon with Ogmas around it. Go to this Jenon first. But, watch out for crossfire from the Gunners as you make your way up to it. When you get up the stairs to the Jenon, lock-on to it and use Guilt to slap it around. When you destroy it, you'll be rewarded with Phantom Life and a Soul Max Up Gem. Now, make your way back down the stairs and summon Arrogance to help you take out the Gunners on the East and West walls. Okay, now you can do a few things here. Either, using Arrogance as defense from the Gunners surrounding this Jenon, start attacking the Jenon with Sieg. Or, use Arrogance to take out all the Gunners around the Jenon first and then attack the Jenon. Be careful, though, because there is a floating mine behind the Jenon. I would use Guilt to help you take care of the Jenon, but clear out some of the Gunners first with Arrogance. Note: Jump up on the wall surrounding the Jenon to avoid some fire from the Gunners if you need to. You'll receive a Life Max Up S Gem and Phantom Life for destroying the Jenon at the bottom of the stairs. Now, go up the stairs and into a small corridor that bends east (right). --------------------------------------------------------- Scene 5: Destroy the Target! (Jenon & loads of baddies) --------------------------------------------------------- In this narrow corridor, a Badbh and some things called Cannons, along with Archanus will greet you. Do you really want to fight these guys? You can, if you want. But, you don't have to. Just run and jump over them, heading on to the next open area where some Ogmas spawn. Moving ahead, you'll notice a path to the left (north). Turn up this path to find a closed gate. === TARGET: JENON === By the sealed gate is your target - a Jenon. Lock-on to it and summon Guilt to help you. Watch out for attacking Ogmas. When you beat it, you'll get a Life Max Up S Gem, and the gate will open. =========================== <<<<< THANATOS CHIP 4 >>>>> =========================== But, don't go through it yet. Instead, turn 'round and head left (east). Slip around a corner to find a blue Cannon. Jump up on the ledge and pass through an archway to an open circular area. There you will find a Thanatos Chip. Once you pick it up, a buncha enemies will sprout. Namely, bird-ish creatures called Galarges. Fight these guys if you want, but you don't have to. --------------------------------------------------------------- Scene 6: Destroy the Target! (Jenon, Ogmas, Gunners, Cannons) --------------------------------------------------------------- Run back to the gate and pass through it. You will find yourself in a large room where the path splits East and West. Take either path and blaze your way down the ramp through some Ogmas (Guilt helps here). When you reach the bottom, run behind the pillars to the south and collect a Life Recovery S Gem and Soul Recovery S Gem. === TARGET: JENON === Head north to find a sealed gate and a Jenon. Lock-on to the Jenon and use Guilt to destroy it. You will get an Attack Up S Gem and Phantom Life for destroying the Jenon. === TARGET: CANNONS === Immediately after defeating the Jenon, summon Arrogance because many Gunners will spawn around some Cannons. Your primary targets here are the cannons. The Cannons like to move around and lob fireballs at you. Use Arrogance to block the attack and help destroy them. Also, have Arrogance het rid of a few Gunners. Note: Try and stay on the perimeter of this lower area. If you step in the middle, a barrage of Gunner fire will blow a hole in Sieg's stomach. Also use the pillars for cover, locking-on to each target. Hold (R1) and strafe about to keep an eye on your target. Gunners will continue spawning until all the cannons have been destroyed. Note: Malice Legion works really well here, taking out everything rather efficiently. But, Arrogance might come in handy later. When facing the Cannon near the gate to the north, keep close to the corner of the wall and gate so as not to be slammed by Gunners. Gunner fire comes from three directions. While you're in the corner, send Arrogance after the Cannon by locking-on. Keep going until all Cannons are destroyed. Pick up any items they drop along the way. Beat up on the Gunners nearby with Sieg to fill your Soul Meter while Arrogance goes after Cannons. You'll get Phantom Life for destroying the Cannons. Now, walk through the open gate. The screen will swirl and fade. *=====================================================================* *//////////////////////////* BOSS: MAPONOS *\\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* A Cutscene will show a plant from the Little Shop of Horrors! Actually, it's Maponos, and he's tough. -------------------------------------------------- Here's some things to think about before we begin: -------------------------------------------------- Defense: You need to handle his line of defense, which consists of four Laser Cannons. These Laser Cannons shift position and fire a barrage of lasers across the arena. You can predict where the laser fire is headed by noticing red lines that appear on the ground just before they shoot. Find a safe spot - where the red lines do not reach - to avoid being hit. You can destroy the Laser Cannons, but they respawn after a while. Be sure to study the attack patterns of the Laser Cannons so you will know what it coming. Items: In the Southwest and Southeast corners of the arena are an EXP S GEM and a Life Recovery S Gem. Pick them up, be careful - the Laser Cannons love to shoot in those corners. Attacking: You must run up and attack Maponos. Keep lock-on to him as much as you can. He has a protective barrier covering his base. When you hack at it enough, it will raise a bit, revealing a vulnerable, chewy, green core. Attack this green core for massive amounts of damage. But, look out - the barrier will raise even higher and then suddenly drop, sending a shockwave through the ground. Be sure to jump over this shockwave, or Sieg will get tossed to the back of the arena. (You can tell when the barrier is about to slam shut. It will bob up and down a bit before it falls.) Don't stand too close to Maponos when the barrier falls, because a small shockwave will emanate from the plant as well as the ground. The small wave from the plant hurts more than the one on the ground. After the shockwave, Maponos will follow that up with tentacles that attack from the ground! The tentacles can easily dispose of Sieg and his legions, so either stay to the front (south) of the arena or up close to Maponos when they attack. (You can predict where the tentacles will attack as well. Just look for red circles that appear on the soil moments before the carnage. Stay out of the circles.) Repeat this process until Maponos is destroyed. But wait, it gets even better. After knocking about half of the life off of Maponos, the Laser Cannons will start moving around. They will fire out toward the gate (away from Maponos) and then turn and shoot at Maponos (and Sieg). It gets hard to find a safe opening to attack Maponos. Here's two strategies: Using Arrogance --------------- When there is an opening, run back to Maponos and lock Arrogance in a defensive position to block fire from the Laser Cannons. Now, whack away at Maponos' defensive barrier until it raises. Notice when it is about to slam back down and run out to the front of the arena (toward the gate). Avoid the shockwave by jumping. Note: When the protective barrier falls, the Laser Cannons will momentarily cease fire. If you are too close to Maponos, the small shockwave by the plant will still slam you, even if you jump over the wave on the ground. Now, after avoiding the shockwaves, watch out for the tentacles. (They slap you for about half your life.) Go to a safe area like near the gate. Now, go back to Maponos and attack again. You can summon Guilt to help you beat up on the core, if you want - just unsummon the before the barrier falls. When you knock Maponos down to where his Life Meter shows only Yellow, the Laser Cannons will begin firing inward at Maponos. Summon Arrogance and lock them in a defensive position to block the laser fire and continue hacking at the protective barrier of Maponos. Now, when it raises and slames, it will slam three times instead of just once. This will send three shockwaves rumbling through the ground at you. Get away and be ready. After the tentacles raise, you can either repeat the process with Arrogance or summon Guilt and send them in to help you raise the barrier and do more damage. Note: If you send in Guilt now, unsummon them before the Laser Cannons fire at Maponos. Get Sieg to stand in the Northeast or Northwest corner of the arena to avoid Laser Cannon fire. Using Malice ------------ If you decided to use Malice instead of Arrogance, use Malice to quickly destroy all of the laser cannons. Then, summon Guilt and lock-on to Maponos. Attack his protective barrier to expose his core. Before the protective barrier drops, unsummon Guilt so they don't get hit, then get away and jump over the shockwave. Avoid the tentacles too by going to a safe place like the door. Use Malice again to destroy any Laser Cannons that might spawn. When the Laser Cannons begin firing in at Maponos and you, either get in a corner close to Maponos where they can't hit you, or use Malice to blast the Laser Cannons away again. Be ready, because now the protective barrier will slam three times in a row! When you finally turn Maponos into Caesar's Salad, you'll get the Flawed Crest. Pick it up to end the nightmare - for now . . . ~~~ MOVIE 3 ~~~ END STAGE 5 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | EXP GEM (S) | | | | LEVELING UP | | ----------- | | |=================================================================| | | | GUILT LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Enchant Level 3 | Sieg's Attack by 20 | 500,000 EXP | | | | (Ground Zero) | points (incinerates | | | | | | nearby enemies) | | | | |=================================================================| | | | | |=================================================================| | | | MALICE LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 2 | Malice Legion appears | 200,000 EXP | | | |(Great Depression)| briefly and attacks | | | | |------------------|-------------------------|--------------------| | | | Attack Level 3 | Raises Attack power of | 100,000 EXP | | | |------------------|-------------------------|--------------------| | | | Defense Level 3 | Raises Defensive power | 100,000 EXP | | | | | of legion | | | | |=================================================================| | | | | CREST | | ----- | | FLAWED: Effective against metallic and non-organic enemies | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 6 ~ | |---------------------------------------------------------------------| | Lakeside | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: GUILT & MALICE or FLAWED ~~ ---------------------------------------------- Note: I suggest using Flawed and running through the level, trying to get enough EXP with the new Flawed Legion to upgrade Flawed to Double Raid (Enchant Level 2), which allows Sieg to double-jump. You will need this ability to in Stage 7. (You can return to the previous Intermission menu a few times to get the required EXP.) On to the level . . . -------------------------------------------------- Scene 1: Destroy the Target! (Balors & Archanus) -------------------------------------------------- Sieg will be dropped by the shore. Guess what? A band of Balors are waiting for him. Summon Guilt and destroy them all. Note: Now is a good time to practice the new Ground Zero move that sets enemies ablaze. To use it, hold down the (S) button then release. =========================== <<<<< THANATOS CHIP 5 >>>>> =========================== If you want to look for a Thanatos Chip, head east of where you begin, to the ruins. Jump up some ledges and defeat the Cannon that spawns at the top. (Watch out for any mines.) Once you destroy the Cannon, the Thanatos Chip will appear. (You might have to wait until after Stage 9 when you acquire the Map Selector and can replay this level to pick up this Thanatos chip.) === TARGET: BADBH === After the Balors will come a wave of Archanus and a Badbh. Use Flawed or Malice to dispose of the Archanus. Pick up any items that drop. Note: If you're using Flawed here, lock-on to each Archanus. Also, use Ground Zero here too, to set some of the Archanus on fire. (If Flawed Crest gets shattered, just summon Guilt turn to the Badbh.) Using Guilt, focus on the Badbh, once the Archanus are gone. The Badbh will drop a Life Max Up S Gem. Now, head west and through the open gate. The scene will swirl and fade. -------------------------------------------- Scene 2: Blaze a Path! (Ogmas and friends) -------------------------------------------- In this next area, some Ogmas will be waiting. Summon Guilt to help you dispose of them. Head on East (ahead). As you near where the path turns right, or south, some more Ogmas will charge around the corner. Use Guilt again to put them in their place. After this, unsummon Guilt and run around the corner to find some Gunners shooting at you. For this next little bit, just jump over all the enemies (Ogmas, mines, Gunners, etc.) and follow the path to the right. Weave to the left (south) past more Gunners and run on down the trail. Your real target will spawn ahead. === TARGET: JENON === A cutscene will illustrate a Jenon spawning in front of you near a gate, along with four Gunners and some floating mines. Oh, and behind you up the path, more Gunners and Ogmas will appear. Look scary? Don't worry. Just run toward the Jenon and jump over the enemies to get back behind the Jenon. You should land between the sealed gate and the Jenon. You have a very low probability of being hit back here. Note: If, when jumping behind the Jenon, you land behind one of the Gunners and get stuck, just use Malice or Flawed to destroy it. Then get behind the Jenon. Now, behind the Jenon, lock-on to it and smother it with Guilt (HA!). Also, use Ground Zero (hold (S) then release) to set the Jenon and everything around it on fire. You'll get Phantom Life and a Life Max Up S Gem for beating it to the ground. ----------------------------------------------------------- Scene 3: Destroy the Target! (Ogmas, Badbh, Gunners . . .) ----------------------------------------------------------- Moving through the gate, you'll notice the path bends North (left). Be ready because Ogmas will jump out - literally. A few Ogmas will leap from a cliff on the right and try and pounce on you. Let them jump down and then run in with Guilt Legion on patrol. Now, make your way down to another gate where a Badbh and some Gunners will spawn, among other things. === TARGET: BADBH === Use Malice or Flawed to dispatch the annoting Gunners and Cannons in this area first. (There are also Ogmas and mines here.) Then, lock-on to the Badbh and bust out Guilt. Remember, move around and attack the Badbh from behind. You will get Phantom Life and a Defense Max Up S Gem. Move through the now open gate and turn right. Head East across a bridge and prepare for pandemonium! *=====================================================================* *//////////////////////////* BOSS: 3 DANUS *\\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* A Danu is an almost invisible bi-pedal monster that is special - meaning he cannot be directly damaged by Sieg. Only Sieg's legions can destroy a Danu. Another down side to Special Monsters is that they can wipe out your legions in basically one slap. Note: Although this is the "Boss Fight" for the level, there is no checkpoint before it. So, if Sieg dies, you'll have to replay the level again from almost the very beginning. Now, let's get back to the game. Just off the bridge you crossed, there is an open area. This is where the Danus are nesting. There are also Cannons resting on ledges above the area as well as Gunners and Ogmas. Using Flawed: ------------- Have Sieg stay back by the bridge and lock-on to on Danu at a time and send Flawed or Guilt in to attack. Remember to unsummon your legion when it is about to get hit. Sieg can beat up on smaller enemies to keep his Soul Meter up and his legions healthy. (But use Soul Recovery Gems, should you need to.) If you send in Flawed to attack a Danu, have them hit the monster and then immediately unsummon them before the Danu has time to react. Then, summon Flawed again and send them in to attack. Repeat like a broken record. Using Malice: ------------- Just after crossing the bridge, you'll see a stone ledge to your right. Jump up a few ledges until you get to the top by the gate. Here, summon Malice and destroy the Cannon up there. Then, staying on the ledge, just use Malice to shoot down into the carnage. (Use Sniper if you want to.) Don't let Malice fall off the edge of the ledge or it'll get promptly flattened by a Danu. If it does fall off the ledge, unsummon it quickly and then summon it again so it appears back on the ledge. Keep shooting from up on high and watch as the Danus' Life Meter goes down. Note: If you have already upgraded Flawed Legion to Double Raid, use it to double-jump up to the highest ledges over the gate and grab some items (Soul and Life Gems) up above. Once you blow away the Danus, move through the now open gate and across the bridge to a little area to the south where the Hatred Crest is waiting. Grab it. ~~~ MOVIE 4 ~~~ END STAGE 6 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | Soul Recovery Gem (S) | | | | LEVELING UP | | ----------- | | |=================================================================| | | | FLAWED LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Enchant Level 2 | double-jump | 200,000 EXP | | | | (Double Raid) | | | | | | | ***This ability is a | | | | | | necessity for Stage 7***| | | | | | | | | | |=================================================================| | | | | |=================================================================| | | | GUILT LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 3 | Guilt Legion appears to | 600,000 EXP | | | | (Midnight | assist Sieg for longer | | | | | Punisher Level 3)| and the attack power is | | | | | | increased | | | | |=================================================================| | | | | |=================================================================| | | | MALICE LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Enchant Level 3 | Strike and damage an | 400,000 EXP | | | | (Spartan) | enemy you have lock-on | | | | | | to | | | | |=================================================================| | | | | CREST | | ----- | | Hatred: Effective against both organic and inorganic adversaries | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 7 ~ | |---------------------------------------------------------------------| | Misty Ravine | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT (MANDITORY): FLAWED & HATRED ~~ ------------------------------------------------- Note: Make sure that Flawed has been upgraded to Enchant Level 2 so Sieg can perform Double Raid (Double-jump). You need this and Hatred Legion to get some secrets, goodies, and a Thanatos Chip on this stage. A few things to ponder before traversing the stage: 1) This level is mildly open-ended if have Flawed Legion equipped with Double Raid. You can use Double-Jump to explore hidden areas in the level and even skip portions of the level. 2) If you have to, return to the Intermission screen to level-up Hatred Legion's Attack and Defense levels a bit. 3) Some hidden items in this stage are behind certain gates that can only be destroyed by specific legions (i.e. A Bomb Gate can only be destroyed by Blasphemy and a Power Gate can only be broken by Hatred.) Items behind Bomb Gates are best collected later, when you gain the ability to return to this stage. (But I'll tell you about them.) This means don't trouble yourself with them right now because . . . 4) . . . you will need Flawed and Hatred Legions equipped to acquire the Thanatos Chip hidden in this level. So anyway . . . on with the game. -------------------------------------------------------- Scene 1: Destroy the Target! (Zeodagdas, Badbhs, Jenon) -------------------------------------------------------- Sieg begins on a stone path. Run on ahead to meet some Zeodagdas that spawn. (They will continuously respawn.) Use Hatred Legion to help you blaze a path. === TARGET: JENON (OPTIONAL) === Ahead, you will notice an archway. Note on Bomb Gate: Just before the archway, there is a ledge to the right (east). Just under the ledge on the left (west) is a Bomb Gate. You can use Blasphemy to destroy it. Behind the Bomb Gate is a Life Max Up S Gem. To get it, jump up on the ledge across from it and unsummon Blasphemy. Now use Crimson Carnage ((T) button) to kick a bomb across the way and blast the gate. Double-jump across the gap and grab the gem. Note on Target: I say this target is optional because you can skip it all together. If you want to skip it, and get on with the level, simply double jump onto the first ledge to the east, just before the archway. You will land on another path where more Zeodagdas sprout. Now, run left (North) to another ledge. Double-jump up there. A small wooden bridge will be in front of you, along with a sealed gate. Your next target will materialize here. (If you chose to skip the Jenon target, just skip down in this walkthrough to the section labeled: "TARGET: BADBH ON BRIDGE" under Scene 2.) Okay, if you choose to find the optional Jenon Target, do this. From where you begin the stage, run down under the archway and past the Zeodagdas to a small ramp by a stonewall. The Jenon is here. Also, two Badbhs will spawn. The Badbhs pose a bit of a threat, so maneuver around the Jenon. (The Badbhs will respawn if you destroy them. But, you will get Phantom Life for your troubles.) Use Hatred to focus on the Jenon (while locked-on to it). Keep away from the Badbhs and beat up on smaller enemies if the Hatred Crest gets broken. That way, you can restore the Crest and bring the legion back to life. Note on Bomb Gate: Behind the Jenon in the stone is a ledge. You can double-jump up here to find a Bomb Gate. If you have Blasphemy Legion equipped, use it to blast open the gate and find a Defense Up L Gem, an Attack Up L Gem, and an EXP L Gem. After blowing up the gate and grabbing the items, you can jump over the ledge to the East to skip Scenes 1 & 2 of the stage. Sorry about all the clutter here. Anyway, once you destroy the Jenon, you will receive Phantom Life and a Life Max Up L Gem. ---------------------------------------------------------- Scene 2: Destroy the Target! (Badbh and a buncha baddies) ---------------------------------------------------------- After disposing of the Jenon, move through the open gate to find a small path where many Zeodagdas appear. If you want to, you can continue South along that path. Many more Zeodagdas, as well as Galarges (those bird-like things) will pop up here. The path wraps around to a gate by a wooden bridge. Use Hatred Legion to pummel the enemies along the path, should you choose to follow it. (When you take down the Galarges, you'll be rewarded with a bit of Phantom Life.) If you don't really want to deal with the madness of Galarges and Zeodagdas, then right after you pass through the sealed gate where you beat down the Jenon, there is a ledge. Double-jump up to find yourself at the next sealed gate by the bridge. This can shave off some time. (Don't you just love all the options you have here?) === TARGET: BADBH ON BRIDGE === Your main target here is the Badbh. He will bring his friends, which consist of some floating mines and two Rouge Ogmas. Since Hatred Legion might be at a lower level, this could get tough. The Rouge Ogmas like to breathe fire that can basically almost kill Sieg. So, lock-on to the Badbh and get Hatred to pummel the Badbh while you work on constantly keeping the Rouge Ogmas on their backs. Use Breakdown (direction on left analog stick + triangle button) to knock the Rouge Ogmas past the floating mines. That way, they won't be able to reach you. Now, focus on the Badbh. Note: Should your Hatred Crest get shattered, use a Soul Recovery Gem or beat up on the Rouge Ogmas until the crest is restored. For your trouble, you will get Phantom Life and an EXP S Gem. Pass through the now open gate. ------------------------------------------------------------- Scene 3: Destroy the Target! (Zeodagdas, Badbhs, Rudo Garia) ------------------------------------------------------------- This next area is full of Zeodagdas, Zeodagdas with Lasers, and a few ledges. On the ledges, scattered about the area, are about 5 EXP Gems. Double-jump up and across to each ledge to grab them. (But watch out for the Zeodagdas with guns!) Now, head west around the corner to find some floating mines that spawn, along with a couple Badbhs. Run down the path to find a Rudo Garia by a gate. === TARGET: RUDO GARIA === Here, get between the gate and Rudo Garia. That way, the respawning Badbhs will have a hard time getting to you. Lock-on to Rudo Garia and slap him around with Hatred. Use Breakdown (left analog stick + (T)) on Rudo Garia. Beware his swinging shield. Unsummon Hatred before he attacks. Then, bring Hatred out again. When Rudo Garia's shield turns to dust, he will begin spinning. Watch out. Use dodges (R1+X) and Despise (press (X) during an attack) to avoid Rudo Garia's attacks. You'll get Phantom Life and Life Recovery S Gem when Rudo Garia goes down. Now, walk on west through the open gate and watch the screen swirl and fade. Checkpoint!! ------------------------------------------------------------ Scene 4: Destroy the Target! (Zeodagdas, Rudo Garia, Jenon) ------------------------------------------------------------ In this next area, Zeodagdas will spawn immediately. Keep going along the path until you reach a long wooden bridge. By this bridge, two Rudo Garia will appear. Note: While running down the trail, beware Zeodagdas with Lasers that fire from a ledge across the ravine. === TARGET: JENON === Get behind the Jenon and lock-on. Use Hatred to puummel the Jenon. Don't focus on the Rudo Garias - just try and stay away from them while working on the Jenon. Next to the Jenon are walking mines. Try and keep your legions away from them. Note: On a ledge in the cliff nearby is an EXP M Gem. You can use this ledge as a safe haven to gather yourself if needbe. Jump up there and send your Hatred Legion in to fight the Jenon. An Attack Up S Gem and some Phantom Life will be your reward for beating the Jenon. --------------------------------------------------- Scene 5: Blaze A Path (A Buncha Nasties & 2 Danus) --------------------------------------------------- Dash across the bridge (which has now lowered) to meet some more Zeodagdas. Head east to find a narrow path to the north between some high cliffs where an EXP M Gem is resting. But wait! Don't go in there just yet. First, head south to find a path along the edge of the ravine. It leads to a Jenon and some Zeodagdas with Lasers. (These are the guys that were firing at you before you crossed the bridge.) At the end of the path is a Life Restore Gem. Grab it and backtrack quickly - otherwise you'll have to contend with a few Galarges (You can slaughter them for Phantom Life.) Go back to the narrow path between the high cliffs where the EXP M Gem is. The moment you grab the gem, two gates will close, sealing you in. And, a band of Zeodagdas will sprout. Clear them all out. After that, two Danus will simultaneously materialize. Remember these guys? They can only be killed by your legions, and they will seriously mess up legions with one slap. Okay, so there are some ledges on the sides of the narrow path. Lock-on to one of the Danus and then double-jump on to one of the ledges. Next, send Flawed down below to attack a Danu. Immediately after the attack, unsummon Flawed so the Danu will not have time to react. Then, just summon Flawed again and send them in to attack. Repeat this process until one of the Danus is destroyed. Then, jump down below and lock-on to the remaining Danu. Quickly jump back up to the ledge and repeat the process. Note: When Sieg is on a ledge, don't stand too close to the edge, because the Danus can still hit you up there. Make sure you stay back. Also, if for some reason your Legion is slapped into oblivion, you can attack the Danus to build up your Soul Meter and restore your legion crests. However, attacking a Danu with Sieg will not damage a Danu. You might get items like Life Max Up S for burying the Danus. ---------------------------------------------- Scene 6: Blaze a Path, again (Baddies Galore) ---------------------------------------------- Alright, after the Danu controversy, run ahead through the open gate and turn right (east). Be ready to run and jump through this mess because Zeodagdas with Lasers will immediately shoot at you. Also, mines are about - be careful. Note: There are ledges with EXP Gems in this area, but they are guarded by mines. The path will turn Southeast and then East once more. Where the trail heads East again, you will find a ledge on your right. (This is where your hard work with Hatred and Flawed will pay off.) =========================== <<<<< THANATOS CHIP 6 >>>>> =========================== Jump up on the ledge to find a Rudo Garia spawning and a Power Gate on behind him. Pummel the Rudo Garia with Hatred and then lock-on to the Power Gate and use Hatred to bust open the gate. Note: Only Hatred will by able to destroy this Power Gate. Move ahead to find a small open area and a Thanatos Chip (Yay!). Now backtrack to the original path, but look out for mines that have come to mess you up. Once you get back to the path, head on east. Note: In order to keep this Thanatos Chip in your inventory, you must complete this stage (Stage 7) including the boss, Volvor. If you choose to return to the previous Intermission after picking up the Thanatos Chip, it will disappear from your inventory, and you'll have to acquire it all over again (bummer). Ahead, you'll encounter a Rudo Garia. Fight him to get Phantom Life and a Defense Up S Gem. On down the trail, some mines will sprout. You will come to a gate with a Jenon guarding it. === TARGET: JENON === The Jenon is obviously your main target. A few Galarges and some Zeodagdas will spawn as well. Lock-on to the Jenon and pummel it with Hatred. (You can get Phantom Life from the Galarges if you smack them out of the sky.) Watch out for any mines that might come walking in. Note: The other enemies will continue spawning until the Jenon is destroyed. This means that if you're low on life, just keep beating up on Galarges for Phantom Life. Soon, your Life Meter will be full (always a good thing). You will receive Phantom Life and an Attack Up L Gem for your troubles. Pass through the now open gate to watch the screen swirl and fade. Get ready to fight . . . *=====================================================================* *//////////////////////////* BOSS: VOLVOR *\\\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* Sieg ends up in a circular arena. Around this arena are 2 Life Recovery S Gems and 1 Soul Recovery S Gem. Pick them up - you'll need them. Around Sieg, four Zeodagdas at a time will spawn (and keep spawning). But that's not important right now because at the north end of the area is your standard floating nemesis Volvor. Part I: Outer Shell -------------------- First, Volvor has a protective outer shell that you must destroy in order to expose his weak spots. But, there is a catch. Volvor is floating too far away from the ledge to be hit. You muist wait for Volvor to smash into the ground so you can get close to him. But, when Volvor slams into the ledge, he will send a shockwave through the ground. You must jump over the shockwave or Sieg will get thrown to the back of the arena, wasting precious time. Note: Use the Radar to keep an eye on where the Zeodagdas are in relation to you. When Volvor is within striking distance, lock-on and send Flawed to bash his outer shell. Hatred works well, but is very slow. With Sieg, dash up to Volvor and hack away at the barrier. Soon, Volvor will move away from the cliff, and you are forced repeat this process until his protective shell is obliterated. When waiting for Volvor, bash on some of the Zeodagdas around the ring to raise your Soul Energy. Also, double-jump is effective in avoiding the Zeodagdas and Volvor's shockwave altogether. Despise (jump during an attack) works well to dodge the Zeodagdas too. Note: Try and always keep Volvor in your view on the screen so you know when he is about to slam into the ledge. Also, each time he moves away from the edge, you will lose him as a target. So, lock-on again each time he gets close. Part II: 3 Orbs! ----------------- Soon, Volvor's outer barrier will shatter, and you'll see three yellow orbs. These are his weak spots. You must send your legions to help you attack the orbs when Volvor gets within striking distance. So, the basic technique stays the same. However, it's not as easy as cake, err - pie (whatever) because when his outer shell gets broken, on top of the shockwaves, Volvor will fire a series of about 7-9 laser blasts directly at Sieg. (Not cool.) The order occurs like this: Ground Shockwave Laser Blasts Open for Attack (Yes!) SO, to help you avoid the lasers start at, say, the west side of the arena and scramble to the east side as Volver fires. (Also use dodges and double-jump if you have to). When Volvor stops firing lasers, run up to him and lock-on. Get your legions to slap him while you jump up and attack orbs - go for the one in the center. (Watch out for any Zeodagdas that might attack you from behind.) When Volvor moves away from the ledge and of reach, step way back and wait for him to get close again. Note: You don't want to be too close to the edge when Volvor initially crashes into the montain because you'll get slammed by a shockwave and a barrage of laser fire. I know, it would be easier to beat Volvor with Malice, but if you want the Thanatos Chip, you must use Hatred and Flawed. It's not as hard as it looks. Just study Volvor's pattern and you'll beat him. You'll get Phantom Life and a Spiritual Gem for defeating him. Note: The Spiritual Gem will unlock "Hidden Potential" in any one of your legions. Really, it gives the legion the ability to level- up an extra level on all its attributes. END STAGE 7 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | EXP GEM (M) | | | | LEVELING UP | | ----------- | | |=================================================================| | | | FLAWED LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 2 | Sieg sets a trap on the | 160,000 EXP | | | | (Laughing Stock | ground. Any enemy that | | | | | Level 2) | touches it is attacked | | | | | | by Flawed Legion. The | | | | | | attack is longer now. | | | | |------------------|-------------------------|--------------------| | | | Attack Level 3 | Raises Attack power of | 100,000 EXP | | | |------------------|-------------------------|--------------------| | | | Defense Level 3 | Raises Defensive power | 100,000 EXP | | | | | of legion | | | | |=================================================================| | | | | |=================================================================| | | | HATRED LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 2 | Hatred Legion stands in | 150,000 EXP | | | | (Bad Karma Level | front of Sieg fending | | | | | 2) | off attacks and hurling | | | | | | enemies aside (longer) | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 2 | Max Life increased by | 200,000 EXP | | | | | 100 points when equipped| | | | |=================================================================| | | | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 8 ~ | |---------------------------------------------------------------------| | Kuzca - The Grand Cave | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: MALICE & BLASPHEMY ~~ --------------------------------------- (If you use Blasphemy, you'll be able to blast open some Bomb Gates for some extra items.) ------------------------------------------------------ Scene 1: Destroy the Target! (Balors, Laser Cannons) ------------------------------------------------------ Ahead of where Sieg begins, some Balors await. Run forward and attack them with Blasphemy. Make sure Blasphemy is unsummoned and press the Triangle (T) button to execute the Crimson Carnage attack. Sieg will kick a bomb at the Balors, setting many on fire. (But this depletes some Soul Energy, so have Sieg attack the Balors as well to keep his Soul Energy up.) After the Balors, you'll enter an open area where three Laser Canons and an almost invisible Balor Danu appear. === TARGET: BALOR DANU === Remember the Danu Special Monster that can only be attacked by Sieg's legions? Well, this guy is the big of Balor variety. First, summon Malice and quickly walk around the perimeter of the room, pressing (T) to have Malice shoot and take out ALL the Laser Canons. That way, your legions won't get blasted into next Tuesday when fighting the Balor Danu. With the Laser Cannons out of the way, move back to the narrow path before the room. Turn around and lock-on to the Balor Danu. Using Malice, just shoot it until it is destroyed. (You'll get Phantom Life.) After this, switch to Blasphemy Legion and unsummon all legions. === TARGET: BALOR BRIGADES === Two waves of Balors will now drop from the ceiling. Make sure you are out of the way when it happens. You must dispatch every Balor in the room. Use Blasphemy's Crimson Carnage attack and boot some bombs at the Balors. This will set them on fire. Immediately after this, have Sieg finish them off with his sword to keep his Soul Energy up. Repeat this smoking process. You may notice little packs of tiny Crawlers on the ground. These don't hurt much, but they do stun Sieg. Usually one sword swing will tack out a Crawler Pack. Note: There is a Bomb Gate at the south wall of this room. Behind it is an Attack Up S Gem. Use Crimson Carnage to bust open the gate. With the pest problem under control, pass through the open gate to the south. ------------------------------------------------------- Scene 2: Trail Blazing (Balors, Laser Cannons, Badbhs) ------------------------------------------------------- Just through the gate a few Balors are waiting patiently. Kick some bombs into them. Note: On the left (west) wall here is a gate with goodies and a Thanatos Chip behind it. You can't open the gate, so we'll worry about that when you have the option to return to this level later . . . Move east down the path, disposing of any Balors or Crawler Packs you come across. Note: You may notice along the right (or south) wall, there is a Bomb Gate on a ledge. If you have Flawed and Blasphemy equipped, use Crimson Carnage to open the gate and then double-jump up to get a Defense Up S Gem. Soon, you'll come to a gate with a Seedling floating in front. === TARGET: SEEDLING === Around the seedling are a few Laser Cannons. Use Malice to shoot them all down. Then blast the Seedling until it goes down. Note: If any more Laser Canons appear, simply use Malice to destroy them and then return to the seedling. If you have Flawed equipped, you can double-jump up on a ledge to the west where a Jenon is resting. This guy produces the Laser Cannons. Destroy it if you want to get a EXP L Gem. Now, back to the Seedling. You'll get an EXP Gem for beating it. But, you're not done yet. === TARGET: BADBHS GALORE === Three Badbhs will spawn by the gate. Quickly lock-on one at a time and run a bit back up the path. Try to focus on one Badbh at time and don't get trapped in the midst of all of them, or it's a face- plant and game over. About 6-9 Badbhs will spawn here - three at a time. You must destroy them all. Use dodges to avoid them and Blasphemy's Crimson Carnage attack. Attack the Badbhs from behind with Sieg to keep his Soul Meter Up. Pick up any items they drop. This portion may be tough, but just focus on one Badbh at a time and remember to attack from behind. Note: If you're using the Flawed Legion, you get double-jump up to the ledge where the Jenon was and summon Flawed Legion to attack, unsummoning them after every attack. This is slow, though. Pass through the now open gate. ---------------------------------------------------------------- Scene 3: Destroy the Target! (Balors, Balor Danu, Rudo Garias) ---------------------------------------------------------------- You'll come to a round room with a giant rock pillar in the center. === TARGET: BALORS === Immediately, a wave of Valors will spawn. Use Blasphemy's Crimson Carnage to help you take them all out. Watch out for Crawler Packs here too! Try and work on keeping Sieg's Soul Meter relatively full. You'll see why in a moment . . . === TARGET: RUDO GARIAS & BALOR DANU === After the Balors, two Rudo Garias will spawn by the gate as well as some Laser Cannons. Oh, and by the way, a Balor Danu will want to play too. Take out the Laser Cannons first with Malice and try and draw the Balor Danu away from them. Then, either lock-on to the Balor Danu with Malice and shoot until it vaporizes or use Blasphemy's Crimson Carnage to take it out. Now, for the Rudo Garias . . . Lock-on to one at a time and use Blasphemy's Crimson Carnage to bust their shields. One Crimson Carnage should obliterate their shields. Then, use Crimson Carnage to hit them once their shields are gone. They will start to spin once their shields are gone, so watch out. If you want, run in and hit them a bit with Sieg then quickly move away. This will keep his Soul Meter Up. Also, without their shields, the Rudo Garias might charge, but they have to wind-up a long time before they do that, so you can see it coming. You'll receive Phantom Soul for beating them. ------------------------------------------------------- Scene 4: Destroy the Target! (Balors, Balor Danus!!!) ------------------------------------------------------- Move through the open gate to enter another large room. This room has three gates in it on the north end. Ahead of you are some weak Balors. Destroy them all. They'll drop a bunch of EXP Gems, so be sure to get those. === TARGET: BALORS === On top of this, there are a load of Balors that come tumbling in. You must destroy them all. Use Blasphemy's Crimson Carnage to help you out. Also, try and build up your Soul Meter. Now, why would that be? === TARGET: 4 BALOR DANUS (!) === You guessed it. But, what? FOUR of them?! Yeah, that's right. This is tough. So, four Balor Danus will spawn. Quickly lock-on to one and summon Malice. Now, move around the arena, shooting EVERYTHING. Keep an eye on your radar so you will know where each Balor Danu is. You can also use Blasmphemy's Crimson Carnage or Malice's sniper ability here. But, the key is to keep moving so you and your legions don't get pancaked. Note: If you legion gets separated from you and is promptly getting smashed, quickly unsummon them and then summon them again. They will pop up at your side. If your legion crest gets shattered, use a Soul Recovery Gem or beat up on the Balor Danus until your crest are restored. But, again, Sieg cannot destroy the Balor Danus by himself. If Malice is at about Attack Level 3 here, you should do fairly well. When one goes down, lock-on to another and fire. Keep moving! Watch out for Crawler Packs here that could trip you up. You'll get Phantom Soul for every Balor Danu you dispatch. After you rid yourself of Balor Danus, two gates will open - the red Northwest Gate and the blue Northeast Gate. Let's go through the Northwest Gate first. The screen will swirl and fade. Checkpoint! -------------------------------------------------------- Scene 5: Red Northwest Gate (Balors, Badbhs, Seedlings) -------------------------------------------------------- This new area has a path that is like a circle. This circle is filled with Balors that keep respawning. (At the Northwest corner of the path, just before it heads south, there is a Gate with a Blue Rudo Garia behind it. We'll get to that in a bit.) You must follow the path up to an open circular area where Badbhs and Seedlings wait. Note: If you have Flawed equipped, you can just jump up there. === TARGET: SEEDLINGS === The Seedlings are your primary target here. Use Crimson Carnage to keep the Badbhs away from you. (You'll get Phantom Life if you destroy them.) Jump and attack each Seedling. Use dodge (R1+X) to evade any attacking enemies. Try and draw the enemies so there is a clear area near a Seedling. Then run in and pound the Seedling. Keep moving and know where the Badbhs are, particularly. Use Crimson Carnage to hit a bunch of enemies as well as the Seedlings. Pick up any items that drop. You'll get Phantom Life for beating the Seedlings. When you bash the Seedlings to a mulch, don't leave the room just yet. Remember that gate with the Blue Rudo Garia behind it? Well, it's open now. Behind the Rudo Garia are three items: an EXP L Gem, a Soul Recovery S Gem, and a Life Recovery L Gem. Jump behind him and snatch them. You can fight him if you really want to, but you'll only get Phantom Soul. (If you do fight him, take out his shield with Crimson Carnage.) When you're done in this area, head back out the exit to watch the screen swirl and fade. Back out in the big room with the three gates, go through the Northeast Blue Gate. The screen will swirl and fade. --------------------------------------------------------------- Scene 6: Blue Northeast Gate (Balors, Rudo Garia, Rouge Ogmas) --------------------------------------------------------------- You'll end up on a circular path. At the center of this hallway is a chasm, but don't worry - you can't fall in. But, you do have to worry about the constantly respawning Balors. Head to the right (east) to find a little room with a Jenon in it. === TARGET: JENON (SOUTHEAST ROOM) === The Jenon is your target. But before you run into the small room, a Blue Rudo Garia will spawn in the doorway, blocking your path. Fight him if you want to or just slip past him into the small room. In the small room, a Rouge Ogma will run atyou. Keep him at bay with Blasphemy's Crimson Carnage because he likes to breathe fire. Lock-on to the Jenon and pummel away Sieg. You can use Crimson Carnage on it as well. Remember to keep your Soul Energy up too. (Watch out for Crawler Packs in the room.) After a while, some Balors might wander in from outside. Watch out! You'll get a Life Max Up S Gem for disposing of Jenon. After this, head out of the small room to the circular trail where the Balors are. Head north, or right, along the path. Note: There is a Power Gate along this path. (I don't know what's behind it, sorry.) At the north side of the hallway, you'll see another room with a Jenon. === TARGET: JENON (NORTHEAST ROOM) === Another Blue Rudo Garia will spawn at the doorway. Inside the room is a Rouge Ogma. Same strategy here - just keep the Rouge Ogma on his back with Crimson Carnage so he doesn't burn you with his flame breath. Hack away at the Jenon, too, until it's dust. Again, watch out for Crawler Packs here. And, some Balors might leak in as well. You get a Defense Up S Gem for taking this Jenon down. Now, head out of that room and go west. You'll find another room in the Northwest corner of the hall. A Blue Rudo Garia will spawn at the door. === TARGET: JENON (NORTHWEST ROOM) === Same deal. Crawler Packs, Balors. A Rouge Ogma will get in your way, along with a Blue Rudo Garia. Punish everything in the room. You'll get a Life Max Up S Gem. Now, go out of this room and head south (to the right). === TARGET JENON (WEST) === You'll come to a Jenon at the end of the path. This is again the target. But this time, the Jenon has a few Cannon buddies around it. Summon Malice and shoot the Cannons down. Get to a safe area by the Jenon and use Blasphemy's Crimson Carnage to set everything ablaze - including the Jenon. Use dodges (R1+X) to avoid the Cannon blasts. Also, beware of Balors. Note: Don't fall off the ledge, or you'll have to run all the way back around. You'll get an Attack Up L Gem and Phantom Life for the beating down the last Jenon. When you're finished here, head south and drop off the ledge. Now go through the gate and exit the area while the screen swirls and fades. Back in the room with the three gates, the Golden Gate (not the bridge!) to the north will open. Go through it. The screen will swirl and fade. Prepare for a rumbling . . . *=====================================================================* *////////////////////////* BOSS: GIL BALOR *\\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* Okay, there's no mistaking where Gil Balor is in the room - above you! This room is more of a narrow hallway with wider areas at the south and north ends. Note: At the south end of the corridor is a Life Recovery S Gem and a Soul Recovery S Gem. Some things to ponder . . . Gil Balor: He hangs out above you a lot. He also likes to slap you with his front legs, so beware if your close to him. (Believe me, this HURTS!) To avoid a leg slap, run slightly under him. Attacking: Now, he has a weak spot on his face. But, to get to it, you'll have to knock his two front legs down. Do this by summoning Malice and shooting his legs. (When a leg flashes red, that means it is being damaged). When one leg goes down, shoot the other, or jump and hit it with Sieg. Gil Balor will send out little Crawlers on the ground. Use Malice to shoot these Crawlers so they don't stun Sieg. Then, quickly attack his other leg so he falls to the ground. When he plops to the pavement, a giant turquoise orb on his face will be exposed. That is his weak spot. Shoot it with Malice and have Sieg attack it. (You can alsouse Malice's sniper ability here.) Soon, Gil Balor will climb back up above you. Camera: To focus on him, center the camera back on Gil Balor by using the (R1) button only. (The right analog stick) won't work here.) Lasers: From time to time, Gil Balor will charge up and fire a few laser blasts. You can tell he's readying himself by a white wall that forms in front of him. The only way I know to avoid these laser blasts is to dodge them and jump. (Running under him when he's firing won't help, as the lasers are homing blasts. The will follow you and hit you. Also, if you run to the open areas and in a corner, there is still a possibility you will be hit.) Now, on to the fight . . . When Gil Balor is on the ground, lock-on to him, so Malice can shoot him. When Gil Balor is above you, have Sieg jump and attack his legs and then run a bit under him to avoid his front leg attacks. If you run too far, Gil Balor will flip around so he is facing you. So, just concentrate on knocking down his front legs with Malice and then when he falls, attack his weak spot with Sieg and Malice. Repeat this strategy until Gil Balor is no more. You'll get a Spiritual Gem when you shred Gil Balor. Pick it up to end the level. (Finally!) ~~~ MOVIE 5 ~~~ END STAGE 8 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | EXP GEM (M) | | | | You can't level-up your legions in this Intermission Screen. | | | | SWITCHING ROLES | | --------------- | | For Stage 9 - "Forest" you will play the role of Arcia. Her weapon | | is her two guns only. She doesn't use any legions, but that's | | okay - she's awesome. I recommend checking her abilities list under| | the Player Action menu. Also, here are her controls: | | | | |=================================================================| | | | ARCIA CONTROLS (WITH CONTROL SCHEME "A") | | | |=================================================================| | | | NAME | DESCRIPTION | | | |------------------------------|----------------------------------| | | | Circle (C) Button | Energy Bullet / Orbit Fire Attack| | | |------------------------------|----------------------------------| | | | (X) Button | Jump | | | |------------------------------|----------------------------------| | | | Square (S) Button | Attack | | | |------------------------------|----------------------------------| | | | (L1) Button | Switch Weapons/Modes | | | |------------------------------|----------------------------------| | | | (R1) Button | Parallel Movement/Strafing | | | ------------------------------------------------------------------- | | | | |=================================================================| | | | ARCIA'S ABILITIES (USING CONTROL SCHEME "A") | | | |=================================================================| | | | NAME | DESCRIPTION | OPERATION | | | |-----------------------------------------------------------------| | | | Strike Mode | Arcia will attack with | (L1) Button | | | | | kicks. Her movement is | Mode Change | | | | | also not restricted. | | | | |-------------------|----------------------------|----------------| | | | Gun Mode | Arica will use her lead to | (L1) Button | | | | | attack. Her movement is | Mode Change | | | | | also restricted. Hold down| | | | | | attack button (S) to enter | | | | | | snipe mode. | | | | |-------------------|----------------------------|----------------| | | | Parallel Movement | Move in any direction while| Left Analog | | | | (Strafe) | fixed on a point. You can | Stick + (R1) | | | | | also fire in this mode. | Button | | | |-------------------|----------------------------|----------------| | | | Dodge | Dodge an attack. In Gun | Left Analog | | | | | Mode, you can shoot while | Stick + (R1) | | | | | performing this action. | Button + (X) | | | |-------------------|----------------------------|----------------| | | | Quick Recovery | Instantly leap up after | (X) Button when| | | | | getting knocked to the | you get knocked| | | | | ground. | down. | | | |-------------------|----------------------------|----------------| | | | Orbit Fire | An attack which wipes out | Lock-on/(C) | | | | (Energy Bullet) | the surrounding enemies | Button | | | | | using a single Energy | | | | | | Bullet. (This attack | | | | | | depletes one Energy Bullet | | | | | | from Arcia's "Fire" Meter. | | | | |-------------------|----------------------------|----------------| | | | Gazelle Step | Double-jump | Press (X) | | | | | | during a jump | | | |-------------------|----------------------------|----------------| | | | Kick Combination | Kick up to 4 times in a row| Attack Button | | | | | | (C) | | | |-------------------|----------------------------|----------------| | | | Razor Kick | Kick the enemy up in the | Left Analog | | | | | air. Switch to Horizontal | Stick "down" + | | | | | Fire by pressing the Mode | Attack Button | | | | | Change button (L1) during | (S) | | | | | an attack. | | | | |-------------------|----------------------------|----------------| | | | Spear Kick | Knock the enemy forward | Left Analog | | | | | | Stick "Up" + | | | | | | Attack Button | | | | | | (S) | | | |-------------------|----------------------------|----------------| | | | Horizontal Fire | You can lie on the ground | Hold down (R1) | | | | | with gun ready. Move to | Button and | | | | | left and right on the | press "down" on| | | | | ground by moving the Left | the Left Analog| | | | | Analog Stick "left" and | Stick and the | | | | | "right." Get up by moving | (X) Button | | | | | the Left Analog Stick "Up."| simultaneously | | | | | Oh, you can also shoot | ~~~~~~~~~~~~~~ | | | | | while on the ground. | Also, Arcia can| | | | | | string this on | | | | | | to the end of a| | | | | | kick. Perform | | | | | | a Razor Kick or| | | | | | Spear Kick, and| | | | | | while the enemy| | | | | | is in the air, | | | | | | press (L1) to | | | | | | switch to Gun | | | | | | Mode. Arcia | | | | | | lie down. Now,| | | | | | pump the enemy | | | | | | full of lead. | | | ------------------------------------------------------------------- | | | | Arcia collects slightly different items than Sieg. Here's a brief | | list of them. | | | | =================================================================== | | | ARCIA'S ITEMS | | | |-----------------------------------------------------------------| | | | NAME | DESCRIPTION | | | |--------------------------------|--------------------------------| | | | Recovery Herb | Restores Arcia's Life | | | | | automatically. The amount | | | | | depends on the item. | | | |--------------------------------|--------------------------------| | | | Bullet Case | Increases the limit of Arcia's | | | | | Energy Bullets on her "Fire" | | | | | Meter. (S) by 1 / (L) by 3 | | | |--------------------------------|--------------------------------| | | | Energy Bullet Clip | Replenishes Aria's supply of | | | | | Energy Bullets to some extent. | | | | | (S) by 1 / (L) by 3 | | | |-----------------------------------------------------------------| | | | | Misc Notes: | | | | Instead of using Legions, Arcia uses guns. That means that instead | | of a Soul Meter below her Life Meter, she has a "Fire" Meter. This | | meter is used for her special Energy Bullet attacks like Orbit Fire.| | One Orbit Fire attack will deplete one bullet from Arcia's "Fire" | | Meter. | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 9 ~ | |---------------------------------------------------------------------| | Forest | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: NADA - ONLY TWO SMOKING GUNS ~~ ------------------------------------------------- Note: Since this is the first time you play as Arcia, you might want to take this time to practice her moves. This stage is designed basically as a chance for you to familiarize yourself with Arcia's play style. Get a feel for her controls and abilities. (Refer to Stage 8 Intermission above for details on her control scheme and abilities.) -------------------------------------------- Scene 1: Annihilate the Enemy! (Zeodagdas) -------------------------------------------- Arcia will begin in a clearing where a few Zeodagdas will spawn. Your job is to annihilate them all. Use this time to practice moves like Razor Kick (left analog down + S) and Horizontal Fire. Also, get a feel for Snipe Mode (hold down S). Note: Behind a tree in the middle of the area is a Life Recovery S Gem. After defeating the Zeodagdas, move north to find a Jenon by a sealed gate. === TARGET: JENON === Some more Zeodagdas will appear here as well. Use the Strafe Ability (R1) to move about while aimed at targets. Note: Arcia doesn't have a lock-on ability, but her Orbit Fire ability will clear out a bunch of adversaries rather efficiently. Also, use Horizontal Fire to take out a lot of Zeodagdas quickly. The wave of Zeoodagdas is rather small, so once they're taken care of, focus on the Jenon. Shooting it will destroy it quickly. You'll get a Recovoery Herb M, which automatically restores Arcia's Life Meter. --------------------------------------------------------- Scene 2: Annihilatethe the Enemy! (Zeodagdas, Galarges) --------------------------------------------------------- Move into the next open area where many Zeodagdas spawn along with a few Galarges. You must wipe everything out. In the north corner of this area on a small ledge is a Life Recovery S Gem. Grab it. Remember to use Razor Kick and Horizontal Fire to dispose of enemies quickly. When all the enemies are dust, you'll get a Recovery Herb S. Now, move through the open gate to the east. ---------------------------------------------------------- Scene 3: Destroy the Target! (Balors, Zeodagdas, Jenons) ---------------------------------------------------------- This next open area houses loads of Balors and Zeodagdas. It even has Zeodagdas with Lasers, so watch out. Oh, and there are Galarges flying around as well. === TARGET: 2 JENONS === There is on Jenon in the middle of this clearing on a high ledge. You will have to double-jump up a few ledges past a Zeodagda with a Laser to reach it. (Watch out for laser crossfire.) When you get to the top with the Jenon, just pump it full of lead. Don't fall off the ledge, or you'll get pounded by Balors. Move around on the ledge to lessen the chances of being smacked by a Laser. You'll receive a Bullet Case L when you destroy this Jenon. (These increase Arcia's maximum amount of Energy Bullets. After disposing of the Jenon on the ledge, head east to the gate. There, you'll find another Jenon. When attacking this one, you might get hounded by Balors, so use Razor Kick and Horizontal Fire. Also, use an Orbit Fire attack (C) if you have to. You'll get a Recovery Herb L for destroying this one. The baddies in this area will contine to respawn, so concentrate on the Jenons. Note: In the south portion of the area, you will find a spot under a giant tree stump. Hop down in there to grab an Energy Bullet L Clip. (These replenish Arica's Energy Bullet stash by 3.) Also, in the northwest corner of the area, on a ledge, rests a Life Recovery S Gem. When your job is finished here, slip through the open gate. -------------------------------------------------------- Scene 4: Annihilate the Enemy! (Zeodagdas, Rudo Garia) -------------------------------------------------------- Now you'll have to run across a giant fallen tree trunk that bends north. On this path, you'll have to contend with 2 Zeodagdas. Pump them full of lead and run to the end to find a Rudo Garia. The Rudo Garia blocks a gate at the end of the tree trunk. Jump in and attack him a bit from behind and then leap quickly out of his way so you don't get a mouthful of shield. You can also get close enough for him to wind up and attack but then step away the moment he does. This will leave his torso open to attack. Shoot it. Soon, his shield will shatter. When it does, bust out the guns and start shooting. (I don't recommend getting too close to him at this point because his spinning attack will flatten Arcia.) You'll get a bullet Case S for defeating him. ---------------------------------------------------------- Scene 5: Destroy the Target! (Zeodagdas, Balors, Jenons) ---------------------------------------------------------- This area might be tough. A load of enemies continuously respawn and come after you. Just after entering the area, you'll find an Energy Bullet L Clip on a ledge at the west side of this new section. On a ledge to the east are an Energu Bullet S Clip and a Life Recovery S Gem. Pick these up as well. Now, continue north, avoiding the enemies and Zeodagdas with Lasers. You'll come to a Rudo Garia blocking a narrow path. You can jump over him to get to your target - the Jenon by the gate. Note: Just past the Rudo Garia on a ledge to the east (right) is an Energy Bullet S Clip. Take out a few of the Zeodagdas with Lasers so they don't fire at you when your working on disposing of the Jenon. Okay, when you get back behind the Jenon, Zeodagdas will come after you. Try and stay focused on the Jenon, but if things get hairy, use a few Orbit Fire attacks next to the Jenon to straighten things out. A few of these will destroy the Jenon and everything else. You'll get a Recovery Herb M for your gun-wielding display. Now, mosey through the open gate and watch as the screen swirls and fades. Pretty. (Checkpoint!) --------------------------------------- Scene 6: Destroy the Target! (Balors) --------------------------------------- This next relatively straight portion of forest will quickly fill up with Balors. Two Jenons, each on either side of the trail rest on ledges. Double-jump up to one of these ledge if there are too many Balors. Otherwise, use Razor Kick, Horizontal Fire, a maybe a few Orbital Fire attacks to clear the area. Pick up any items that drop. (If you destroy the Jenons, you'll get some Recovery Herb S items. But, be careful, the Balors can jump right up to those ledges. === TARGET: GREEN JENON === You'll come to what looks to be a dead end at the north end of the trail. But, if you look up, you'll see a green Jenon resting on a ledge. It just so happens that the ledge is so teensy weensy that Arcia can't double-jump up there yet because the Jenon is in her way. I suggest clearing out all the Balors in this area first, as they can be annoying. Now, with all the Balors gone, Arcia must double jump up and fire her guns at the Jenon until it is destroyed. Also, you can use Horizontal Fire. (Do this by, again, pressing R1 first, then X and "down" on the left analog stick at the same time.) You will get a Life Recovery L Gem for destroying the Jenon. ----------------------------------------------------------------- Scene 7: Destroy the Target! (Zeodagdas, Zeodagdas with Lasers) ----------------------------------------------------------------- Now, double-jump up to the ledge where the Jenon used to be and continue on north. You will have to jump up some ledges on the path. Don't miss the Life Recovery S Gem. Note: Beware two Zeodagdas with Lasers on some ledges. They will create a crossfire! Also, Zeodagdas will spawn on the path. After jumping up the ledges, pick up other items like Life Recovery S Gem, Recovery Herb S, and Energy Bullet S Clip. Hop up all the ledges, disposing of any Zeodagdas that might show up. === TARGET: JENON === Your real target is a Jenon that you encounter by a gate after leaping up all those ledges. Just get close to it and shoot it. Use some Orbit Fire attacks if you have to. Zeodagdas will try and slice you but keep them at bay with Razor Kicks and Horizontal Fire. Stay behind the Jenon so you don't get blasted by any Zeodagdas with lasers. You'll get a Bullect Case S for your effort. Now, move on north. ------------------------------------------- Scene 8: Annihilate the Enemy! (Galarges) ------------------------------------------- Your job in the open area is to blow everything up. Easy enough, but the numerous Galarges that pop up here will try and make that goal stay only that. Use Horizontal Fire to blow out of the sky. (Maneuver on the ground by moving the left analog stick left or right.) You can also double-jump and shoot them. Pick up any items that fall, but you'd do that anyway. Before you pass through the gate to the next area, don't forget to pick up the Energy Bullet S Clip. It's at the north end by the gate next to a cliff. Okay, now you're ready . . . -------------------------------------------------------------- Scene 9: Destroy the Target! (Balors, Zeodagdas, Rudo Garia) -------------------------------------------------------------- Hear that squeaking? Yeah, Balors are here. There are some Zeodagdas too. Run on ahead on the narrow path that wraps around to the top of a hill. (Don't miss the Energy Bullet S Clip on your way up!) Note: On a high ledge on the left (south side) of the path are a Recovery Herb S and an Attack Up L Gem. This ledge is too high to even double-jump up too. To pick up the items, run up the path to the top of the mountain and face south. Then, double- jump across the gap to acquire the goodies. Okay, once you're at the top of the path, head southeast and double-jump across the gap to the other side where a Rudo Garia is waiting. === TARGET: RUDO GARIA === Alrighty, take out Rudo Garia's shield first. Do this by either attack him from behind and evading his shield swings, or drawing his attack by getting close to him forcing him to swing his shield while you move away at the last second. When his torso is left open, fire at him. When his shield is obliterated, just bust him full of caps until he is too. But don't get too close or you'll get slapped by his spinning attack. Note: Watch out for any enemies that might leap the gap and attack you. A Defense up S Gem will be your reward. Now move ahead . . . -------------------------------------------- Scene 10: Annihilate the Enemy! (Galarges) -------------------------------------------- In the next area of foliage, turn west (right) and face some Galarges. Arcia must dispose of them all. Again, use Horizontal Fire to clip their wings. Pick up any items that drop from the sky. Quickly dash through the gate to the west and watch the screen swirl and fade. Prepare. *=====================================================================* *///////////////////////* BOSS: GIL MAPONOS *\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* This guy looks familiar! Actually, he's a clone Maponos from Stage 5. He has a protective barrier that Arcia must blast off with her guns to expose his chewy center. Now, your area for maneuverability is rather limited - just a narrow path that goes East and West. On the East end of the area is a Life Recovery S Gem. On the west end is a Recovery Herb S. This might be a little tougher than expected because mines are floating around. Also, your good ol' friends the Laser Canons will show up. They will fire lasers at Arcia, all the way across the path. But, thankfully, red lines appear on the ground just before the Laser Canons fire. Avoid the fire by standing between the red lines or double-jumping. Okay, Gil Maponos will raise his protective at intervals. When he does, blast away at his core. Strafing while facing Gil Maponos is helpful here. Also, when he raises his barrier, Gil Maponos will send metallic bombs floating at you. Don't let them get near you. You can shoot them out of the sky before they reach you. Keep an eye on your radar, too, to know where other enemies are in relation to you. When you knock Gil Maponos' Life Meter down to half way (half green and half yellow), Zeodagdas will spawn. Use Razor Kicks, Horizontal Fire, and Orbit Fires to dispose of them quickly. After the Zeodagdas (when his life is yellow), tentacles will attack from the ground. But, red circles will appear and let you know where they are going to strike. Get out of the red circles and avoid the tentacles. When the tentacles come out, it's pure pandemonium! So, avoid the tentacles and Laser blasts and use Orbit Fires to clear some space. Note: A well-placed and well-timed Orbit Fire will knock a massive chunk off Gil Maponos' Life Meter. Aim directly at Gil Mapnos the moment his protective barrier raises and make sure the last blast hits his core directly before the protective shell shuts. A shiny item will appear when Gil Maponos is mowed down. This shiny doodad is the "Map Selector." Pick it up to end the level. Note: The Map Selector will allow you to replay any level you have beaten. ~~~ MOVIE 6 ~~~ END STAGE 9 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | Recovery Herb (S) | | | | CHANGE OF ROLES | | --------------- | | From here on, you will play as Sieg again. | | | | LEVELING UP | | ----------- | | You can now level-up your legions! | | |=================================================================| | | | MALICE LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Force Level 3 | Summon 4 Legionnaires | 2,000,000 EXP | | | |=================================================================| | | | | |=================================================================| | | | FLAWED LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Force Level 3 | Summon 4 Legionnaires | 500,000 EXP | | | |=================================================================| | | | | MAP SELECTOR | | ------------ | | Allows you to return to any stage you have already cleared. Use at | | Intermission Screen. Time to go pick up some extra items like those| | found behind Bomb Gates (if you want). Also, play some easier | | levels to level-up the rest of your legions a bit. | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 10 ~ | |---------------------------------------------------------------------| | The Forbidden City of Yzarc | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: BLASPHEMY & MALICE ~~ ---------------------------------------- I might suggest some heavy leveling-up of your legions before attempting this level. You will face some new enemies in this level. Namely, Zombie Commanders. Commanders have the ability to direct attacks of Zombie Soldiers. This makes all the enemies they command stronger. Dispatch the commanders (they look red) in an area and the soldiers will weaken, both in their attack and defense power. ------------------------------------------------------------------- Scene 1: Annihilate the Enemy! (Zombie Soldiers, Zombie Commander) ------------------------------------------------------------------- Sieg begins next to some pillars. Next to these, some Mines will appear. Don't worry about them. Your real problem is straight ahead. Go under the pillars to the north to find about six Zombie Soldiers and a Zombie Commander. (Again, the Commander is red.) The soldiers will be strong as long as their Commander is around. You must destroy everything here, but focus on the Zombie Commander when you can. Okay, when you first encounter these guys, the Zombie Commander will send his solders to converge on you. When they do, hit them all with one good Crimson Carnage attack (level 2 or 3). And then, attack the soldiers with Sieg as they come down from the air. (Bash everything to keep your Soul Meter up.) Watch out - if the soldiers hit you, it does loads of damage. And, when the Commander charges at you, it can hurt even more. Hit the Zombie Commander with a few Crimson Carnage attacks and he will go down. Note: Just north of here, across a gap, are two Laser Zombies. They will shoot you from across the chasm. You can't hit them, so don't try. Just avoid their laser blasts. When the Zombie Soldiers and Commander are reduced to dust, you'll get a bunch of Phantom Life. Head east and drop down a few ledges to pass through the gate into the new area. ----------------------------------------------------- Scene 2: Destroy the Target! (Jenon, Zombies galore) ----------------------------------------------------- Through the gate, you'll find a path that bends north and a load of Zombies. You have such a variety to choose from here! Like, Zombie Commanders, Zombie Soldiers, Zombie Axmen, and Laser Zombies. You can fight these guys if you really want to, or you can follow the path to the target. If you choose to fight them, use Crimson Carnage to thake them out. However, they will continue to respawn. Either way, make your way to the next gate and target. (Watch out for the two Laser Zombies.) === TARGET: JENON === This Jenon is the main target. It is surrounded by some mines, which you'll have to jump over to reach it, and a couple Zombie Axmen. When you get to the Jenon, use a couple of Crimson Carnage attacks on it, and it will go down rather quickly. Note: Watch out for other enemies and Laser fire that comes in. But, if you are quick enough, with Crimson Carnage, the Jenon will be destroyed with relatively no problems. You will get a lot of Phantom Life and a Defense Up S Gem when you send the Jenon to oblivion. Move north through the gate. ------------------------------------------------------------ Scene 3: Annihilate the Enemy! (Zombies, Zombie Commanders) ------------------------------------------------------------ This section is infested with ever more undead! Your job is to decimate everything. Right away, a bunch of Zombie Soldiers will dash at you. Jump over them for now and head for the northwest corner of the path. The Zombie Commander will most likely be here. (Also, if you immediately go here, you can avoid some annoying laser fire courtesy of some Laser Zombies perched on a ledge above.) Now, the Zombie Soldiers and their Commanders will come for you. Try and get them to form a big group so you can incinerate them all with Crimson Carnage. Try to keep as many Zombies as you can on their backs and remember to attack them with Sieg to keep your Soul Meter charged. (They can all gang up on you here. So, be careful.) When all the bad guys are wiped out, you'll get Phantom Life. Also, on a ledge to the North, a Life Recovery S Gem will materialize. Note: The gem will only appear AFTER you have cleared the area of enemies. Now, hop up some ledges to the north and pass through the gate. ------------------------------------------------------------ Scene 4: Blaze a Path! (Zombies. What else would be here?) ------------------------------------------------------------ This next section can get kind of long. When passing through the gate, you'll find two Zombie Axmen. Turn right to find two Laser Zombies and some Zombie Soldiers running at you. Hit the Zombie Soldiers with Crimson Carnage before they get to you. Then, quickly take care both Laser Zombies the same way. (There is a Zombie Commander here as well.) On down the path, you'll notice a small space with a Life Recovery S Gem. Grab it. Head on east to find four Zombie Soldiers running at you. Hand them a Crimson Carnage. (To the North is a Jenon across a gap. Don't worry about it.) When you turn south, a bunch of Zombies will spawn, including Laser Zombies on top of a few pillars. The fun consists of a few Zombie Soldiers, Commanders, and Axmen. You can fight these guys using Crimson Carnage, or you can just run through them. When you get to the end of the path, you'll find two Laser Zombies (the ones that shot at you near the beginning of the stage). Turn left (east) and jump to a circular area where 3 Danus will sprout. (Whoa!) === TARGET: DANU TRIPLETS === Before you take on the three Danus, do this. From the circular area where they spawn, run north (left) to another circular area with a pillar in the center. Around this pillar is a Life Recovery S Gem and a Soul Recovery S Gem. Snatch them up! (There might also be Zombie Axman or two here. And, some Laser Zombies from across the way might send some shots whizzing past your ear.) Okay, now for the Danus. Summon Malice and try to draw one or two Danus to the circular area with the pillar. Get on the east side of the pillar to avoid laser fire and lock-on to a Danu. Fire away with Malice. When one goes down, repeat this process with the remaining Danus. Just remember to use the pillar as a shield against the Danus. Note: If a crest gets broken, beat up on Zombies to restore the crest. You can also switch to Blasphemy Legion and toss (guess what?) a couple Crimson Carnages at the Danus. You will get Phantom Soul for beating the Danus. Pick up any items that have dropped. Now, go southeast through the open gate and jump up the ledges until the screen swirls and fades. (Checkpoint!) ----------------------------------------------------- Scene 5: Blaze a Path! (Zombies, Rouge Ogmas . . .) ----------------------------------------------------- This next section has a few Zombies waiting for you, along with a Rouge Ogma. Note: If you find yourself low on Soul Energy, you can use this trick to build up your meter. Beat a few of the enemies to gain some Soul Energy. Then, turn around and head back down the stairs until the screen swirls and fades. You'll end up in the section from before. Now, jump back up the stairs so the screen swirls once more. The computer will treat this as a checkpoint, so it will record your status. If you die, you can choose the "RETRY" option to be dropped at the midway point with all the Soul Energy you just gained. Use this trick until you are satisfied. So, anyway, back to the game. You can fight the Zombies and Rouge Ogma with Crimson Carnage, or just run past them to the west. Turn south on the path to find an area where a legion of Zombie Soldiers will spawn with a couple Laser Canons. Destroy everything with Crimson Carnage or leap past them and follow the walkway west again. Along this path to the west is where your next target will pop up. === TARGET: GOLEM === See that huge guy with rock-like armor? He's a Golem, and he's out to get you. He's also brought a few Zombies to help him. Okay, a Golem is rather slow, but he likes to charge at you. That can hurt (duh). Try and stay behind him and use a bunch of Crimson Carnage attacks on him. (Beat up on him with Sieg if your Soul Meter runs low.) Note: Sometimes, you can get behind a Golem and constantly hit him with your sword. He won't be able to get in any attacks, and you'll build up your Soul Meter. Also, watch out for attacking Zombies from the east. There are Laser Canons here as well. Try and stay out of their crossfire, or just destroy them. Keep an eye out for any items that drop. You'll get a Defense Up L Gem and Phantom Life for crushing the Golem. Move through the gate to the north. ---------------------------------------------------------------- Scene 8: Treasure Hunting! (Rudo Garias, Zombies, Rouge Ogmas) ---------------------------------------------------------------- You'll have to drop down a few ledges to continue on your way. After the ledges, and before the walkway bend left (or west), you'll notice a high ledge. If you have Flawed Legion equipped, you can double-jump up to grab an EXP Gem. =========================== <<<<< THANATOS CHIP 7 >>>>> =========================== Continue west. Before passing under the bridge ahead, you'll notice a few ledges to the right (north). Jump up to the top and step into the circular area. Once in the circular area, the gate will shut. Get ready, because a load of Rudo Garias will spawn. Make sure your Soul Meter is pretty much full. You don't have time to think here - you need to hit the Rudo Garias with as many Crimson Carnage attacks that you can as fast as you can. This will incinerate the Rudo Garias and clear out some space. When the last Rudo Garia goes down, a Thanatos Chip will appear! (Now, that's worth it!) After that tight squeeze, jump back down to the path below and continue west under the bridge. Immediately after passing under the bridge, a Rouge Ogma and his Zombie Soldier buddies will drop from above. Two Laser Cannons will spawn here as well. Take them on or just jump past them and continue along the path as it bends north. Ahead, jump up a few ledges to find another gate at the end of a long path. === TARGET: SEEDLING === There are Golems here - one at the north end by the gate, and one by the south end. (He's most likely behind you.) The Golem from the south might charge at you if you're too close when he spawns, so watch out! Take out the Golems first, otherwise they will become very annoying very fast. Light them aflame with Crimson Carnage. Remember to constantly stay on the move and attack the Golems from behind so they miss when they charge. Avoid any laser blasts from Laser Cannons and dodge any Zombies that attack. Bash on anything Sieg's blade to keep your Soul Meter up. You'll get Phantom Life and Phantom Soul when a Golem goes down. With the Golems no longer posing a threat, head to the gate and attack the Seedling (with sword or bomb) until it bites the dust. Zombies will continue to spawn, but just get under Seedling and use Crimson Carnage to light everything ablaze. The Seedling will soon be no more. You will receive Phantom Life and a Life Max Up S Gem for your valiant effort. Now, pass through the open gate to watch the screen swirl and fade. I smell a . . . *=====================================================================* *////////////////////////* BOSS: GIL VOLVOR *\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* Remember Volvor from Stage 7? This is his big brother. The basic strategy is the same here. Four Zombie soldiers will spawn at a time (and continuously do so) around the arena. You must fight them or just jump over them constantly to avoid them. Gil Volvor has a protective shield you must obliterate to expose his weak spots. But, Gil Volvor floats just out of reach, so you must wait for him to crash into the ledge. When he does, though, he'll send a shockwave through the ground. Jump over the shockwave then lock-on to Gil Volvor. Summon Malive and commence with the target practice. Shoot Gil Volvor until he moves away from the ledge just out of reach. (You can also attack him Sieg while he is close enough.) Note: You can continue to blast Gil Volvor with Malice even when he is away from the ledge. Unsummon Malice so they don't get hit by Zombies or a shockwave. Then, keep Gil Volvor on your screen at all times so you know when he is about to crash into the ground, sending a shockwave your way. Just repeat this process until his protective barrier is dust. After you destroy his shield, you'll see three orbs - his weak spots. Look familiar? Now, after he crashes into the ledge, sending the shockwave, he'll start shooting lasers. Start at one side of the arena and run to the other so as not to get sniped by laser blasts. Now, summon Malice and focus on his weak spots. You can use Malice's Sniper ability here too (just make sure you don't get steamrolled by the charging Zombie Soldiers. Sieg can use jump attack to hit the orbs as well. Again, the attack order is this: Shockwave Laser Blast Open For Pummeling (Yay!) If for some reason your legion crest gets shattered, beat up on some Zombies to restore it. You'll receive a Spiritual Gem when you send Gil Volvor to the beyond. END STAGE 10 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | Soul Recovery Gem (S) | | | | LEVELING UP | | ----------- | | |=================================================================| | | | BLASPHEMY LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 3 | Sieg kicks a bomb at | 900,000 EXP | | | | | the enemy. The bomb | | | | | (Crimson Carnage | explodes on contact and | | | | | Level 3) | engulfs the enemy as | | | | | | well as any nearby in | | | | | | flames | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 3 | Sieg stabs the ground, | 600,000 EXP | | | | | causing an explosion | | | | |(Airblaze Level 2)| that hits nearby enemies| | | | | | The blast is stronger | | | | |------------------|-------------------------|--------------------| | | | Force Level 3 | Summon 3 Legionnaires | 2,000,000 EXP | | | |------------------|-------------------------|--------------------| | | | Attack Level 5 | Raises Attack power of | 500,000 EXP | | | | | legion | | | | |------------------|-------------------------|--------------------| | | | Attack Level 6 | Raises Attack power of | 1,000,000 EXP | | | | | legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 5 | Raises Defensive power | 500,000 EXP | | | | | of legion | | | | |=================================================================| | | | | That looks like a lot to level-up for Blasphemy Legion. Remember, | | these are suggestions. You don't have to do exactly what I say here| | unless I emphasize that a certain ability or level is mandatory. | | | | |=================================================================| | | | MALICE LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Attack Level 5 | Raises Attack power of | 500,000 EXP | | | | | legion | | | | |------------------|-------------------------|--------------------| | | | Attack Level 6 | Raises Attack power of | 1,000,000 EXP | | | | | legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 5 | Raises Defensive power | 500,000 EXP | | | | | of legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 6 | Raises Defensive power | 1,000,000 EXP | | | | | of legion | | | | |=================================================================| | | | | |=================================================================| | | | ARROGANCE LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Enchant Level 2 | When you equip crest, | 100,000 EXP | | | | | defensive power goes up | | | | | | by 10 points. | | | | |=================================================================| | | | | |=================================================================| | | | HATRED LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Enchant Level 3 | Incinerate the enemy, | 600,000 EXP | | | | | blowing them away as if | | | | | (Breakdown Level | by chain-reaction | | | | | 2) | BONUS: Max Life up by | | | | | | 150 points when equipped| | | | |=================================================================| | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 11 ~ | |---------------------------------------------------------------------| | The Forbidden City of Yzarc - "Core" | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: MALICE & BLASPHEMY (or any that need EXP) ~~ --------------------------------------------------------------- -------------------------------------------------------------------- Scene 1: Destroy the Target! (Zombie Soldiers, Laser Zombie, Cannon) -------------------------------------------------------------------- === TARGET: SEEDLING === Sieg begins in an area with Zombie Soldiers. On a ledge ahead of him is a Laser Zombie and two Cannons. To the north around this ledge, you'll find the target, a seedling. A Soul Recovery S Gem will also be there. Zombie Soldiers will attack - either summon Blasphemy or use Crimson Carnage to dispose of them. Use Crimson Carnage on the Seedling as well, if you can. Note: You can knock that Laser Zombie off the ledge so can't hit you anymore. You'll have to jump-attack the Seedling. But, if enough Zombies are around you, use Crimson Carnage. This will set all the enemies all well as the Seedling on fire. When you jump-attack the Seedling, jump across and keep moving back and forth to lessen the chances of being hit. You'll get a Phantom Life and an Attack Up S Gem for destroying the Seedling. Now there are two gates in this area. Once you dispose of the Seedling the northwest gate will open. If you want to move on ahead, pass through it and skip down to "Scene 3" in this walkthrough. If you want to pick up an Attack Up S Gem, keep reading. ---------------------------------------------------------------------- Scene 2 (OPTIONAL): Destroy the Target! (Rudo Garia, Zombies, Golem) ---------------------------------------------------------------------- There is a Rudo Garia guarding the Northeast Gate. Destroy his shield (and him) with a few Crimson Carnage attacks, and the gate will open. Step through it to a small circular area, and it will close behind you. === TARGET: GOLEM === You're going to have to work for that Attack Up S Gem! A Golem will appear, with a few Zombie Soldier cohorts. Focus on the Golem by attacking him from behind, so you don't get flattened when he charges at you. Use a few Crimson Carnage attacks to keep all the Zombie Soldiers at bay. Attack the Golem with your sword to build up your Soul Meter. When the Golem crumbles to rubble, the gate will open, and you'll receive Phantom Life and a Life Recovery S Gem. Grab the Attack Up S Gem before you leave. Okay, pass through the Northeast gate into a wide open area. ---------------------------------------------------------------------- Scene 3: Destroy the Target! (Zombies, Rudo Garias, Seedlings, Jenon) ---------------------------------------------------------------------- If you destroyed the Rudo Garia and Golem in Scene 2, you can enter this new area and go west down the stairs in one uninterupted stride. Otherwise, you must contend with some Zombie Soldiers and Laser Zombies. In any case, head down the stairs to find a Laser Zombie. Round the corner and head east down the new flight of stairs to an open area below. (Beware a Laser Zombie and two Canons firing at you from a ledge to the north.) Keep going east and drop off a ledge to a narrow path below where Zombie Soldiers will spawn. Turning south, you'll find a Rudo Garia guarding a small entrance. Fight him or slip past him to get to a space with a Life Max Up S Gem. Now, head north along this path, fight off Zombie Soldiers. The ground will dip down here. Seedlings are all over this area. They are decoy targets. Don't worry about them. To the northwest are some ledges. Jump all the way up (past the Seedlings) to reach a slim walkway at the top. Facing north, you'll find a Rudo Garia guarding a Jenon. === TARGET: JENON === Along this path, yet more Zombies will appear. Dash past the Rudo Garia and get behind the Jenon at the end of the walkway. Focus on attacking it. Use a few Crimson Carnage attacks to keep any smaller adversaries from leaking through to where you are. (Watch out for any laser blasts coming from the Laser Zombies or Cannons to the south.) Use the Jenon as a shield against attacks. Try also to fill up your Soul Meter for the next area while bashing the Jenon. When the Jenon is reduced to fertilizer, you'll only get Phantom Life. But the gate will open. Jump up on the ledge to the east to pass through. ----------------------------------------------------------------- Scene 4: Oh no . . . (Golem, Zombies, Jenons, Seedling, Cannons) ----------------------------------------------------------------- If you thought this was getting easy, just wait until you taste this next part. It tastes like a Golem (yuck), two Jenons (crunchy), and a Zombies, Laser Zombies, and Cannons (yummy . . .). === TARGET: SEEDLING & GOLEM === Okay, since the Golem is going to be a pain, focus on him first. Pound him with a load of Crimson Carnage attacks. Remember to maneuver around and attack his back. Get away when he charges or does a weird yelling attack where he sticks his arms in the air. Also, attack him to build up your soul meter. Watch out for laser blasts from the Laser Zombies and Cannons. You can use Malice to quickly dispose of the Cannons. When the Golem goes down, you'll get a Life Recovery S Gem and some Phantom Life. Now, concentrate on the Seedling. Take out the Cannons with Crimson Carnage or Malice. (You may want to obliterate the Jenons as well, so the enemies don't respawn and become frighteningly annoying. (You'll get Life Recovery S Gems or EXP Gems for destroying the Jenons.) When attacking the Seedling, use jump-attacks. You'll get a Life Max Up S Gem when the Seedling bites the dust. Note: You can also head straight for the Seedling. That way, the Golem will follw, and you can hit everything at once with Crimson Carnage. ----------------------------------------------------------------- Scene 5: Annihilate the Enemy! (Laser Zombies, Zombie Soldiers) ----------------------------------------------------------------- In this next area, four alter-like structures will surround a Defense Up S Gem. On these alters, Laser Zombies will pop up. Zombie Soldiers will also want to play. You must destroy everything. Attack the Laser Zombies and use Crimson Carnage or summon Blasphemy. When you take out a couple Laser Zombies, use the alters as cover from the other Laser Zombies until you can get to them. (Remember to work on building up your Soul Meter for the next scene.) When you send all the badies away, the screen will swirl and fade. (Checkpoint!) ------------------------------------------------- Scene 6: Destroy the Target! (Everything . . .) ------------------------------------------------- This scene is LONG! It's like a bad infomercial that won't go away when you've lost the remote. === TARGET: JENON === Okay, ahead of you is a wide open space. In the center is Jenon. But, first, you must contend with a row of Zombie Soldiers. Kick a bomb at them with Blasphemy's Crimson Carnage. Surrounding the Jenon are Red Archanus. They are fast. Lock-on (if you want) to the Jenon and summon Malice. Now, walk around in a circle, around the Jenon. This will destroy a few of the Archanus. But they keep respawning. If your legions get shattered, beat up on some Zombie Soldiers to restore them. When you attack the Jenon, run in and get a couple swipes of your sword with Sieg then get out of there so enemies don't gang up on you. Then, use your legions to destroy some of the smaller enemies. Repeat this process. I don't need to tell you to look out for items that materialize. Also, an effective method is to in and just use Crimson Carnage on the Jenon. This will also destroy any enemies that come nearby. Use the Jenon as cover as you kick bombs into it and any nearby enemies. You will get an Attack Up S Gem and Phantom Life when the Jenon is destroyed. === TARGET: CANNON ZOMBIE === But, you're not finished yet. The Archanus may vaporize, however, about five Laser Zombies will appear, and they'll bring some more Zombie Soldiers. The Zombie closest to the gate is your main target. (I suggest locking-on to him to always know where he is.) His gun looks more like a cannon or a rocket launcher. So, I'll call him a Cannon Zombie. He fires blue energy bursts that float slowly but stun you if they hit you. Now, move around constantly to avoid laser fire. But, when you get close to your target, use a few Crimson Carnage attacks. (If the enemies get clumped together, one bomb will set them all on fire.) You can also just summon Blasphemy and run by each enemy you want to hit. Remember to keep your Soul Meter up. He'll go down fairly quickly after a few Crimson Carnage attacks. You'll get some Phantom Life. === TARGET: FOUR CANNON ZOMBIES === But wait, there's more!! Now, four Cannon Zombies will spawn in a circle, well, more of a square actually. More Zombies will appear in the center of the area. Run around the perimeter, taking out one Cannon Zombie at a time. Use a Crimson Carnage on each Laser Zombie if you can. But, don't stay in one spot for too long, or you'll get blasted by cannon fire and bulldozed by Zombies. If you have to, just use one Crimson Carnage when you get to a Cannon Zombie, or only attack each one a little bit and then continue on to the next Cannon Zombie. This process is slower, but it is a bit safer. This method will also make Zombie Soldiers follow behind you in a sort of Conga-line. (Just make sure you stay ahead of them, or scorch them all with a quick Crimson Carnage. You will get Phantom Soul for every Cannon Zombie you destroy. And, when all the Cannon Zombies are gone, you'll get a bunch of Phantom Life. === TARGET: GOLEM === And just when you thought this wonderful deal was over, they toss in a Golem absolutely free!! Okay, the Golem is protected by some Zombie Soldiers and four Laser Zombies that continuously respawn. Run in and use Crimson Carnage to quickly wipe some of the Zombies out. Now, Lock-on to the Golem so you can focus on him. Attack him from behind and keep kicking explosives at him with Crimson Carnage. But stay on the move - you don't want to get hit by laser fire. Try and draw the Golem away from the Laser Zombies. If you destroy the Laser Zombies, they WILL NOT respawn, so take them out, if you can, before they get annoying. You'll receive Phantom Life and a Life Recovery S Gem for disposing of the Golem. === TARGET: VERGE ZAGAN === When will the wonderful deal end? Okay, a cutscene shows the gate opening, but before you can squeeze though, a Verge Zagan stomps into the ring. Archanus will spawn around him as well. Use Malice to destroy them quickly. This is just like fighting him before. His weak spot is his neck. He likes to charge about the arena and swipe you with his claw or tail. Lock-on to him, so you can keep tabs on him - then, summon Malice and shoot his neck or use Blasphemy's Crimson Carnage on him. (If you need to build up your Soul Meter, get Sieg to attack him.) Be sure to get out of there before he attacks or if you see him gearing up to charge. Just zip in and quickly hit him (preferably with a bomb to the face) and then get out. Hit him from a distance with Malice. If the above strategy proves to be too hard, summon Malice and move about the arena, shooting everything that moves. And when the Verge Zagan is finally destroyed, you'll get Phantom Soul and a Defense Up L Gem. Whew!! That's finally over. Step through the gate to the north. (Or limp through if you're, well, never mind . . .) ------------------------------------------------------------ Scene 7: Destroy the Target! (Seedling, Zombies, Archanus) ------------------------------------------------------------ Follow the walkway as it bends east. You'll come to a gate where a Seedling will spawn along with his friends Archanus and Zombie Soldiers. There are some Cannon Zombies here as well. === TARGET: SEEDLING === Use Crimson Carnage to knock some smaller enemies down first. Then head for the seedling. Use jump-attacks and jump every which direction when attacking the Seedling so enemies will have a harder time hitting you. When they all clump together under the Seedling, use a frenzy of Crimson Carnage attacks to light everything on fire. Pick up items that drop. Note: You might want to dispose of the Laser Zombies first or knock some to the ledge below so their marksmanship doesn't get on your nerves. If you get a lot of zombies on the ground, you can perform Blasphemy's Enchant ability Airblaze (left analog stick + attack button while jumping). You'll receive Phantom Life and an EXP S Gem when the Seedling is destroyed. Okay, before heading through the gate, turn around and take the path that drops down (southern-most path). Jump down some ledges and pick up a Defense Up S Gem. Now, hop back up to the gate and slip through. ------------------------------------------------------------------- Scene 8: Destroy the Target! (Seedling, Laser Zombies, Cannon Zombies, Archanus, Zombie Soldiers) ------------------------------------------------------------------- Part I: Destroy the Target! === TARGET: THREE SEEDLINGS === This next section has two pillars near the center. And, along with that, some Laser Zombies are guarding three Seedlings. Again, run in and use Crimson Carnage to dispose of as many Laser Zombies as you can. Take out some Zombie Soldiers as well. When you jump attack the Seedlings, again, jump across in many different directions so enemies will have a hard time hitting you. I suggest disposing of the Seedlings to the sides of the gate first and then dispatching the one in front of the gate last. Watch out for Red Archanus zipping around the area! Also, look out for blue bursts that come from Cannon Zombies. These stun Sieg. You'll get Phantom Life and a Life Recovery S Gem when the North (left) Seedling is destroyed and Phantom Life only for South Seedling. As you destroy each Seedling, the number of enemies will deminish. When you attack the final by the gate, there will be three Cannon Zombies. Use Crimson Carnage to dispose of them if you want, but they will come back. Stay out of their crossfire and then jump and attack the final Seedling, remembering to not leap up and down in one spot, but across when you attack. Also, throw some Crimson Carnage attacks. You will receive Phantom Life and a Life Recovery S Gem when the final Seedling by the gate is destroyed. But . . . Part II: Annihilate the Enemy! If you turn around, you'll find a happy troop of enemies has just spawned. The festivities include some Zombie Soldiers, Laser Zombies, and a Golem. You must dispose of all the trash here. I suggest taking care of the smaller enemies first with Crimson Carnage attacks (what else?) and some good ol' fashioned swordplay to keep your Soul Meter up. They might respawn for a while, but soon the smaller nuisances will disappear, leaving you with an open arena in which to duel the Golem. (Be sure to pick up items that drop.) Remember, attack the Golem from behind and get away when it is about to charge or use that funky yelling attack. Also, move around and burn it with some bombs. Note: If you get swarmed by enemies, constant Crimson Carnage attacks will prove to be a valuable friend. You will gain an EXP S Gem when you destroy the Golem, along with some Phantom Life. Press on through the open gate. --------------------------------------------------------------- Scene 9: Destroy the Target! (Zombie Soldiers, Laser Zombies, Seedling, Cannon Zombies) --------------------------------------------------------------- This new path will bend north. Jump up a few ledges as you go. Some Zombie Soldiers and Zombie Commanders will spawn. At the top ledge of the path, on the left side is a gap in a fence. Drop down here to an area below to grab an Attack Up S Gem. After this, head to the northwest, jumping up some ledges to get back to the main path. (Watch out for Laser Zombies) === TARGET: SEEDLING === Focus primarily on the Seedling, again, by jumping and attacking. Jump in different directions as you attack the Seedling. And, when enemies get too close for comfort, toss a Crimson Carnage their way. Again, if they are together under the Seedling, a bomb will hit the Seedling too. Watch out for laser & cannon fire, and you should be fine. Zombies will continue to respawn in this area. When the Seedling is dispatched, you will receive a bit of Phantom Life and an Attack Up S Gem. ------------------------------------------------------------- Scene 10: Destroy & Annihilate! (Oh my, the monsters . . .) ------------------------------------------------------------- Step through the gate into a wide circular arena filled with Zombie Soldiers, Archanus, Laser Zombies, and Cannon Zombies. In the middle of the arena are steps leading up to a Life Max Up L Gem and two Cannon Zombies. When you first step in the area, avoid fire from a couple Laser and Cannon Zombies hidden close to the steps. Note: It might be tough to see some of the enemies in this area because they like to hide in the shadows of the stairs and ledges. After picking up the Life Max Up L Gem and a Soul Recovery S Gem, leap off the top ledge to find a Jenon in the southwest corner of the arena. (The other is in the northwest corner.) === TARGET: THREE JENONS === Southwest Jenon --------------- When attacking a Jenon, try and use it as a shield against enemies attacking from the ledges. Use many Crimson Carnage attacks and watch out for laser and cannon fire. (The enemies will respawn here, so focus on the Jenons.) Note: A Golem is hanging around the area. Be careful. If he wants to play, either pummel him Crimson Carnage or just dash to the other Jenon and work on it for a bit until the Golem follows you. Then, just head back forth between the Jenons. You'll receive an EXP S Gem and Phantom Life when you destroy the Southwest Jenon. Northwest Jenon --------------- Now, move to the other Jenon, using the same strategy. Watch out for Archanus and Cannon Zombies firing from above.) You'll get an EXP S Gem and Phantom Life when this one evaporates. West Jenon ---------- With the first two Jenons destroyed, head west along the path, avoiding the friendly Golem. You'll come to a Jenon by a gate. Use it as a shield against your adversaries. Remember to attack it with Crimson Carnage and try to build up your Soul Meter. Note: No enemies will attack you at this Jenon, so build up your Soul Meter. Archanus will fly over to you but get below the ledge. Should you decide to head south from this Jenon and grab the Attack Up Gem hidden in the shadows, four Red Archanus will spawn. Kick some bombs at them. You'll receive Phantom Life and an EXP S Gem for disposing of the yard waste. Annihilate! ----------- But, you're not finished yet! Now, a load of Zombies will spawn where the West Jenon used to be. You must wipe out every last one of them. Crimson Carnage is your best friend here. They'll go away fairly quickly. ----------------------------------------------------------------- Scene 11: Destroy & Annihilate! (Jenons, Zombie Soldiers, Laser Zombies, Golem) ----------------------------------------------------------------- Okay, step through the gate and into an area with two pillars. In the middle of this area is Defense Up S Gem. === TARGET: TWO JENONS === Your targets are the Jenons. But a horde of Zombie Soldiers will try to thwart your efforts. In the northwest and northeast corners of the area are ledges, each with a Jenon. Pick one and then get behind it to use it as a shied against charging Zombies. Pummel the Jenons and everything that comes near with Crimson Carnage. When one Jenon is destroyed, move on to the other and use the same strategy. (Watch out for Laser Zombies that can still fire and hit you where the Jenons are. If you want, take them out first, so they don't get annoying.) When the Jenons are destroyed, you'll get a bit of Phantom Life and a couple EXP S Gems. But . . . Annihilate ---------- Now, more Zombie Soldiers and Cannon Zombies will spawn. You must destroy everything here. Start moving around the arena to lessen your chances of being hit. (I know this stage is long - you're almost done!) Use Crimson Carnage as much as you can here. And watch out for a gang of Zombies and Cannon fire. To make things interesting, they've thrown in some Archanus, Laser Zombies, and a Golem. Concentrate on the small enemies first. Note: If you leap up on one of the ledges and stay back, the Golem won't be able to reach you. Thay way, you can kick bombs at him from a distance. The trick is to KEEP MOVING in this area so you don't get pummeled. Pick up any items that fall. When all the enemies are out of the way, you'll receive Phantom Life. Now pass through the open gate. Oh, Delacroix . . . ~~~ MOVIE 7 ~~~ *=====================================================================* *////////////////////////* BOSS: DELACROIX *\\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* You finally get to face off against your old buddy Delacroix! The arena has a circular area in the center with four rectangular sections that jut off of it. Delacroix likes to float in the are, making it hard to lock-on to him and even hit him sometimes. (But you CAN do it.) When he arracks, he will shoot across the arena, violently swinging his blade. Dodge these attacks quickly with jumps. When he says, "Come out!" Delacroix will unleashed some Zombies in the center of the room. (They reach out from the floor.) A red circle will allow you to see the range of the attack. Also, during this attack, some giant blades will swing about the center. Stay out of the center when this attack is in progress. The best ways to hit Delacroix are either with jump-attacks or with Malice. When he gets out of sword range, shooting him with Malice works well. Also, when Delacroix gets close, maneuver behind him, if you can, and attack. Unless he stops, keep moving so you don't get a mouthful of sword. Note: Malice's Sniper attack is effective as well when Delacroix stops for a bit, but be sure to be ready to get out of there so you don't get hit when Delacroix starts to move again. After a while, Delacroix will unleash giant laser attacks across the arena. Before he does, he will disappear. Stay away from the laser attacks - they come from the four rectangular sections. Note: Also, if you can, use Blasphemy's Crimson Carnage to kick a few bombs at Delacroix. It is tough to hit him, though. If you get close to him, he might also unleash an attack that knocks you and your legions back. (His attacks obviously hurt.) You can tell when he's about to do it because he crossed his arms and bows his head for a second. He will also chase you across the arena, so keep away from him when he does. When he brings the Zombies and giant swords out, he stops. This is a great time to attack Delacroix with Malice. Note: When the Zombies and giant swords appear in the center, the swords can still hit you if you're too close to the center. So, stay close to the ends of the side areas until the swords are gone. (You can kill the Zombies that rise from the ground for a big boost in Soul Energy.) When Delacroix comes at you, swords swinging, if you are careful, you can use a jump-attack to counter-attack him. It is tough to do, however. Okay, when you knock Delacroix's Life Meter down to yellow, he will start sending actual Zombie Soldiers at you. (They spawn in the center of the arena.) Use Crimson Carnage attacks or summon Blasphemy to help you out here. But, just try and keep the Zombie Soldiers out of the way. Your main focus here should be Delacroix. Follow him and attack him when you get the chance. His attack pattern will stay the same. (If you can, try and hit Delacroix with a Crimson Carnage or two when attacking the Zombies.) When you finally defeat Delacroix, you will be treated to . . . ~~~ MOVIE 8 ~~~ ------------------- Alternate Strategy: ------------------- This is an alternate strategy to combat Delacroix, and it was provided by Cronoeds - many thanks! The first phase of Delacroix's attack involves the swords and zombies in the center of the arena. Before he summons the circle, don't try to hit him. Instead, retreat to one of the rectangular sections that protrude from the circle. Delacroix will follow you. Run to the end of the rectangle furthest away from the center and wait. Delacroix will eventually say "come out" and summon the circle, then will hover in place. While he does this, run up and use jumping slashes. Do not summon any legions since it decreases Sieg's attack power. He's much more vulnerable while he's stationary, and because he followed you to the end, you're out of his attack's range, both swords and zombies. You can take off over half of a life bar per cycle this way. After Delacroix moves away from your slashes, he'll hover for a moment and then use his shockwave in the center of the arena. Retreat to one of the rectangles, then run toward Delacroix after he uses the attack. It sounds crazy, but running to the center gives you more room to breathe. When you get close, he'll descend. When he reaches the bottom of his descent, run in the opposite direction. He'll slash three times and miss all three times. His fourth slash lunges slightly left, so run slightly right after his third slash. The same strategy applies for his second shockwave. Run away, run towards him, then run away again. When he summons zombie soldiers, simply let them run at you in a group and use Crimson Carnage a few times to eliminate them all, being careful of Victor's shockwaves and sword attacks. Delacroix performs the laser attack when his life bar is about half- empty. Even though the beams come from the rectangles, retreating to the rectangles is the easiest way to dodge them. Stay on either the far left or far right side of the rectangle you're in, and the beams will never hit you since they come from the center of the rectangles. After all this . . . END STAGE 11 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | Life Recovery Gem (S) | | | | LEVELING UP | | ----------- | | |=================================================================| | | | MALICE LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Attack Level 8 | Raises Attack of Legion | 3,000,000 EXP | | | |=================================================================| | | | | |=================================================================| | | | BLASPHEMY LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Defense Level 7 | Raise Defensive ability | 1,500,000 EXP | | | | | of legion | | | | |------------------|-------------------------|--------------------| | | | Attack Level 8 | Raises attack level of | 3,000,000 EXP | | | | | legion | | | | |=================================================================| | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 12 ~ | |---------------------------------------------------------------------| | Rotarl - The Sacred Capital "The Fallen City" | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: MALICE & BLASPHEMY or FLAWED ~~ -------------------------------------------------- This stage is essentially a redo of the PROLOUGE - only with tougher baddies and no Thanatos. ---------------------------------------- Scene 1: Annihilate the Enemy! (Balors) ---------------------------------------- Sieg starts where he began his quest. Ahead of you is a stone archway. Run under it to find a space filled with Balors. But this time the Balors are stronger. There are some ledges to the north. Jump up there and kick some bombs down on the Balors below. (There are ledges all over this area as well.) Once all the Balors are out of the way, the gate to the north will open - pass through it. ---------------------------------------------------------- Scene 2: Annihilate the Enemy! (Archanus, Badbh, Balors) ---------------------------------------------------------- In the open square ahead, two rows of Red Archanus will appear. Use either Blasphemy's Crimson Carnage or Malice Legion to take care of them. In the center of this, a Badbh will spawn. Again, when fighting him, attack from behind with Sieg and toss a few Crimson Carnage attacks. He is quick with his slaps, so try to stay out of his reach. Also, keep your Soul Meter filled. Note: The Badbh might charge, so be ready to avoid or hit it with a bomb to stop it. When the Archanus and Badbh are destroyed, you will receive a smidge of Phantom Life and an Attack Up S Gem. But, you're not finished yet - Balors and more Red Archanus will spawn all over the area. Hit them all with Crimson Carnage, and watch out because the Balors can jump and tackle you. If you're having trouble hitting the Archanus, pull out Malice and shoot them down. Grab any items that drop. When the madness is gone, the gates to the north will open. -------------------------------------------- Scene 3: Annihilate the Enemy! (Zeodagdas) -------------------------------------------- In the next square lay a Life Recovery S Gem and a Soul Recovery Gem. Pick them up. Some Zeodagdas will pop up here. Use Crimson Carnage to fend them off. The big gate will open when you have cleansed the area. ------------------------------------------------------------------- Scene 4: Destroy the Target! (Zeodagdas, Seedling, Laser Cannons) ------------------------------------------------------------------- The next big square is filled with Zeodagdas. A Seedling floats in the middle. Beware - there are four Laser Cannons, one in each corner. And they are aimed right at the center where the Seedling rests. Use Malice to dispose of the Laser Cannons first. === TARGET: THREE BADBHS === This is where the fun begins. Three Badbhs will appear to say hi. You must defeat all three of them. With the Laser Cannons out of the way, focus on one Badbh at a time, hitting them with a barrage of Crimson Carnage attacks. But, stay away from them because you don't want to take three fists to the face in a row. Note: Your Crimson Carnage attack should be strong enough to knock a Badbh or two off of its feet. Use this time to attack it and build up your Soul Meter. Also, you can draw some of the Badbhs into the previous area to blow them away with bombs. Two of the Badbhs are green and the last is red. The green ones should go down fairly quickly. (For this, you'll get Phantom Life.) But, the Red Badbh is a bit tougher. Again, hit him with Crimson Carnage and remember to attack him from behind. Pick up any items that fall and keep the Zeodagdas away from you. When the final Badbh is destroyed, you'll get some more Phantom Life and a Soul Max Up S Gem. The gate ahead is now open - you know what to do. The screen will swirl and fade. (Checkpoint!) ---------------------------------------------------------- Scene 5: Destroy the Target! (Cannons, Zeodagdas, Jenon) ---------------------------------------------------------- In this new, narrow area, where some ledges are on your right, some Zeodagdas will flip in immediately and attack you. Up on the ledges are some cannons. I suggest wiping them out because they can get annoying. (You'll receive an Attack Up L Gem for one and a Life Max Up S Gem for the other.) === TARGET: RUDO GARIA === When you get to the middle of the area, just past the stairs and ledges, some Jenons and more Cannons will spawn. Also, some floating mines will appear. But, your target lies on ahead by the gate. It is a Rudo Garia with three floating mines around it. Destroy its shield with a Crimson Carnage. Then, get in a corner and pummel it with more bombs. This should keep a lot of the mines and Zeodagdas away from you. But, watch out for when the Rudo Garia zooms at you or executes a spinning attack. When the Rudo Garia is dispatched, you'll be treated to a Life Max Up L Gem and Phantom Life. Press on. --------------------------------------- Scene 6: Big Bird Brigade! (Galarges) --------------------------------------- The narrow ahead has some Galarges flying about. Jump up on some ledges to jump-attack the big birdies. Pick up any items that fall. You'll get Phantom Life for each Galarge. When they are all gone, pass through the crumbled wall to the west at the end of the path to rumble with the big boy . . . (Checkpoint!) *=====================================================================* */////////////////////* BOSS: RUDO LOGNAKAISER *\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* Run ahead into the octagonal arena. Note: On the west side of the arena is a Soul Recovery S Gem. On the east side is a Life Recovery S Gem. They are both on a ledge that runs the perimeter of the arena. Remember Logngaiser from Stage 2? Yeah, this is his big brother. He has an impenetrable shield. You cannot hurt him when he is holding it. You must wait for him to release it. But, when he does, the shield will become a blade that skims along the ground in a set pattern - first wiggling along the floor and then sweeping around the perimeter ledge. Avoid this by jumping and then when Rudo Lognakaiser is open for attack, either run in and slap him with your sword or summon Malice and shoot him with the Sniper attack. (His weak spot is his torso.) Note: The shield blade leaves a trail of fire. Don't touch the trail. Becoming a human candle is not fun. Rudo Garia likes to charge and pounce about when he has his shield. It's a good idea to lock-on to him to keep him in your sights. Use the ledge along the perimeter to avoid his charges and pounces. But, watch out for the shield blade. Also, after he bounds across the arena, he will spin and swing a huge sword - watch out for that. If you attack Rudo Lognakaiser enough, it will bend down on its knees. Use this time to let him have it. Sometimes, Rudo Lognakaiser will send some metallic floating bombs your way. Run around the perimeter to avoid them. The explode if they touch Sieg. Again, his weak spot is his chest, so you can jump-attack it when he does not have his shield. Also, when using Malice, aim forr his chest. When you knock his Life Meter down to the yellow (of thereabouts) Rudo Lognakaiser will send Zombie Soldiers after you. They spawn on the perimeter ledge. Use Crimson Carnage to take them out. But, they will continue to come for you, so focus on Rudo Lognakaiser. Keep trying - Rudo Lognakaiser can be beaten! When you do blow him away, a shiny object will appear in the center of the arena. It's a Spiritual Gem! Collect it to end the level. END STAGE 12 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | Life Recovery Gem (L) | | | | APPEARANCE OF ANOTHER STAGE | | --------------------------- | | "The Another World" - The monsters that appear in the stages you | | have already cleared have changed! | | | | This means that when you replay other stages now, the enemies will | | be stronger - much stronger. | | | | THANATOS CHIPS 8 & 9 | | -------------------- | | Now that you have unlocked the "alternate universe," you can replay | | Stages 8 and 11 to pick up the final two Thanatos Chips. (That's an| | endeavor worth undertaking.) | | | | EXP | | --- | | Anything you want . . . | |---------------------------------------------------------------------| *****REPLAYING***** Time to revisit a couple stages for Thanatos Chips! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 8 ~ | |---------------------------------------------------------------------| | Kuzca - The Grand Cave (REVISITED) | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: MALICE & BLASPHEMY ~~ ---------------------------------------- ----------------------------------------------------------------------- Scene 1: Destroy the Target! (Balors, Cannons, Balor Danu, Zeodagdas) ----------------------------------------------------------------------- Okay, ready for this? Run ahead and dispose of the Balors in the path. Then, head to the open area where a Balor Danu and three Cannons materialize. === TARGET: BALOR DANU === Either summon Malice and walk around the area like before to dispose of the cannons firest and then the Balor Danu; or just kick a bunch of Crimson Carnage attacks at the Balor Danu. Note: Watch out for Crawler Packs here. Also, you cannot damage Danus with Sieg, remember. But, your Crimson Carnage ability should flip the Balor Danu on its back. When the Balor Danu turns to a memory, some Zeodagdas will fall from the ceiling. === TARGET: ZEODAGDAS === Destroy them all. They come in two waves. Crimson Carnage is your friend here. Note: Behind the Bomb Gate is an Attack Up S Gem. Move through the gate when it opens. --------------------------------------------------------------------- Scene 2: Destroy the Target! (Balors, Crawlers, Cannons, Zeodagdas) --------------------------------------------------------------------- Head west (right) down the narrow path, disposing of any Balors, Crawler Packs or Cannons you encounter along the way. === TARGET: SEEDLING === When you reach the next gate, you'll find a Seedling guarded by Cannons. Use Malice to clean out all the Cannons. Then, dispose of the Seedling. You'll get an EXP M Gem when you do. === TARGET: ZEODAGDAS === Now, instead of Badbhs (thankfully), Zeodagdas will spawn - three at a time. Use Crimson Carnage to cleanse the area. Remember to build up your Soul Meter too. Note: Behind the Bomb Gate in this area is a Life Max Up S Gem. You'll get a bit of Phantom Life when all the Zeodagdas are dispatched. Now, move through the gate to the north and into a round area with a large stone pillar in the center. -------------------------------------------------------------------- Scene 3: Destroy the Target! (Zeodagdas, Cannons, Balor Danu, Rudo Garias) -------------------------------------------------------------------- === TARGET: ZEODAGDAS === A bunch of Zeodagdas will materialize around the room. Take care of them. (Watch out for Crawler Packs.) === TARGET: BALOR DANU & RUDO GARIAS === As soon as all the Zeodagdas are wiped out, three Cannons, a Balor Danu, and two Rudo Garias will show up. This should look familiar. Anyway, take out the Cannons first. Then, use either Blasphemy's Crimson Carnage or Malice Legion to attack the Balor Danu. Remember to stay a safe distance from it.) After the Balor Danu is out of the way, go after the two Rudo Garias by the gate. Destroy their shields first and then kick a few bombs at them. Remember to watch out for when they spin or charge at you. Also, don't forget to build up your Soul Meter for the next area. (You might have a good idea of what is coming next . . .) Move through the gate when it opens. ----------------------------------------------------------------- Scene 4: Annihilate the Enemy! (Balors, Zeodagdas, Balor Danus) ----------------------------------------------------------------- In this area (with three gate), Balors wait in the center. Annihilate them all and pick up items they drop. After ridding the area of Balors, a bunch of Zeodagdas will form from nothing and attack. Hit them with Crimson Carnage attacks.) When all the Zeodagdas disappear . . . === TARGET: FOUR BALOR DANUS === Yeah, you remembered correctly. They're back. Okay, like before, move around the arena and use your radar to keep tabs on where each Balor Danus is. Either use Malive to shoot them down rather quickly, or kick some Crimson Carnage attacks at them. (Crimson Carnage should be quite effective on them now.) But, just keep moving, and should be a whole lot easier this time. Just like before, when you've cleared the area, the Northwest Red Gate and the Northeast Blue Gate will open. Pass through the Red Gate, and the screen will swirl and fade. (Checkpoint!) --------------------------------------------------------- Scene 5: Northwest Red Gate (Zeodagdas, Zombies, Jenons) --------------------------------------------------------- This area has a oath that wraps around up to a ledge. Follow the path around, disposing of any Zeodagdas that appear. === TARGET: FOUR JENONS === When you make it to the ledge, four Jenons will spawn in this semi-open area. These are the primary targets. Around this area, many Zeodagdas and Zombie Axmen will try to face-plant you. Look out for Crawler Packs too. And, keep an eye on your Radar to know where your enemies are. Focus on one Jenon at a time, moving around it and using it as a shield against attacks. Use Crimson Carnage against the Jenons and other enemies, and remember to keep your Soul Meter relatively full. Repeat this pattern until all the Jenons are mulch. Note: If too many enemies gang up on you, you can run around the open area, making them follow behind you while attack each Jenon. You'll receive items like Soul Recovery S Gem, EXP S Gem, and Life Recovery S Gem. Also, you'll get a bit of Phantom Soul for each Jenon this destroyed. When all of the Jenons are destroyed, you will receive a bit of Phantom Life. Now, before you leave, don't forget to destroy the Red Badbh in the northwest corner of the room. He is guarding an EXP L Gem, a Life Recovery S Gem, and a Soul Recovery S Gem. When you are finished here, head out of the room. From the room with the three gate, head through the Northeast Blue Gate. (Checkpoint!) --------------------------------------------------------------- Scene 6: Northeast Blue Gate (Zeodagdas, Zombie Axmen, Badbhs, Seedlings) --------------------------------------------------------------- This room should look familiar (well, all of this should). There is a circular path that bends around. From this path branch three rooms. In each of these three rooms are Seedlings you must destroy. The main path is full of Zeodagdas. Follow the trail to a room in the Southeast corner. === TARGET: SEEDLING (SOUTHEAST) === At the door, a Red Badbh will spawn. Inside the room is a Zombie Axman. If the Red Badbh wanders in the room, maneuver behind him to avoid being slapped. Crimson Carnage is your friend here. Also, when attacking the Seedling, jump back and forth to lessen the chances of being hit. If you can, get the enemies uner the Seedling, light everything on fire with Crimson Carnage. If you destroy the Badbh, you'll get some Phantom Life. When the Seedling goes down, you'll be rewarded with a Soul Recovery S Gem. Head out of the room and go north on the path to the next room in the northeast. === TARGET: SEEDLING (NORTHEAST) === Same deal here. A Red Badbh will pop up at the door, and a Zombie Axman is waiting in the room. Zeodagdas and Crawler Packs will attempt to annoy you. Use Crimson Carnage and jump-attack the Seedlings while moving back and forth. You'll receive Phantom Life from the Badbh and a Life Recovery S Gem from the Seedling. Okay, head out of the room and go to the room to the Northwest. === TARGET: SEEDLING (NORTHWEST) === This should be getting routine by now. You know what to do. You'll get Phantom Life and an EXP S Gem (or some item). Now, for the final target. Head out of this room and go south (to the right). === TARGET: SEEDLING (SOUTHWEST) === On the path, you'll come to a Seedling surrounded be Zeodagdas and a few floating mines. Jump-attack the Seedling while moving back and forth. Keep any baddies at bay with Crimson Carnage. (Pile the enemies under the Seedling to hit everything with bombs. How fun!) The mines will move under the Seedling periodically. Avoid them, or destroy them with a couple bombs. You'll get Phantom Life if you do. Note: Don't fall off the ledge to the south, or you'll have to run all the way back around, unless you have Flawed Legion equipped. When the final Seedling is destroyed, pick up the Life Recovery S Gem and exit the area. (Checkpoint!) --------------------------------------------------- Scene 7: Treasure Hunting! (Balor Danu, Zeodagdas) --------------------------------------------------- =========================== <<<<< THANATOS CHIP 8 >>>>> =========================== Back in the room with three gates, the Gold Gate (North) will now open, but don't pass through it just yet. This is where your effort for replaying the level will pay off. First, destroy the Balor Danu that spawns in the area using Malice or Blasphemy's Crimson Carnage. Pick up the Life Max Up S Gem it drops. Now, the gate to the south will open. Pass though it. Run through the big room with the stone pillar in the center, continuing south to the narrow hallway. Once you enter the hallway, break the Bomb Gate to the left with Blasphemy to collect a Life Max Up S Gem. Now, continue up the path to the west where you find a load of Zeodagdas guarding a Sealed Gate. Destroy all the enemies that appear here. Collect any itms (like EXP M Gems) that drop. With all the enemies out of the way, the Sealed Gate to the west will open. Behind it is an Attack Up L Gem, a Life Max Up S Gem, a Soul Max Up S Gem, and a Defense Up S Gem. But, most importantly, there is a Thanatos Chip! Yay! Now, in order to keep all these nifty items and the Thanatos Chip in your inventory, you must fully complete the level again. That means defeating Gil Balor again! You CANNOT choose the "Return" option to go back to the Intermission screen, or you will lose the Thanatos Chip (not cool). So, head all the way back to the room with the three gates and pass through the Golden Gate (the one to the north) to fight Gil Balor again. (oh man . . .) *=====================================================================* */////////////////////* BOSS: GIL BALOR (AGAIN)*\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* Didn't you destroy this guy? Anyway, he's back. The method to beating him is the same as before. There is a weak spot on his head. To expose it, knock down his two front legs. (When he falls to one leg, he will release Crawlers on the ground.) Once he is on the ground, quickly attack his weak spot - the turquoise orb - with Sieg, Malice, or Crimson Carnage attacks. (You can also use Malice's Sniper ability.) Soon, he will get back up. Look out for his attack with his front legs. Run a bit under him when he is about to attack. Also, beware his laser blasts. Also, he might start spinning down the corridor, swiping his legs at you. If this happens, run to the open areas at the north or south ends of the corridor. Again, use the (R1) button to center the camera and follow Gil Balor, as the right analog stick is disabled in this area. Note: At the south end of the hallway is a Life Recovery S Gem and a Soul Recovery S Gem. Soon, Gil Balor will be destroyed. At the north end of the corridor, an EXP XL Gem will appear. Pick it up to complete the level. END STAGE 8 (REVISITED) |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | EXP S Gem | | | | LEVELING UP | | ----------- | | |=================================================================| | | | BLASPHEMY LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Defense Level 8 | Raise Defensive ability | 3,000,000 EXP | | | | | of legion | | | | |=================================================================| | | | | |=================================================================| | | | MALICE LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Defense Level 8 | Raise Defensive ability | 3,000,000 EXP | | | | | of legion | | | | |=================================================================| | | | | Now, get ready to replay Stage 11 in search of the final THANATOS | | CHIP! | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 11 ~ | |---------------------------------------------------------------------| | The Forbidden City of Yzarc - "Core" (REVISITED) | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: MALICE & BLASPHEMY (or any that need EXP)~~ -------------------------------------------------------------- --------------------------------------------------------------------- Scene 1: Destroy the Target! (Rudo Garia, Zeodagdas, Laser Zombies, Seedling) --------------------------------------------------------------------- Where Sieg begins, he will now find some tougher enemies. Ahead of him is a Rudo Garia and some Zeodagdas. On a ledge in the middle of the area are three Laser Zombies. Run around the ledge to the north to find an EXP S Gem and your target: a Seedling. === TARGET: SEEDLING === First, I suggest running up to the ledge and knocking the three Laser Zombies off the ledge so they can't shoot you when you're attacking the Seedling. Now, go back to the Seedling and use Crimson Carnage on the Zeodagdas. When attacking the Seedling, jump across it back and forth so you don't get hit (but you knew that). You'll get an Attack Up S Gem and Phantom Life when the Seedling is destroyed. Now, there are two gates here - Northwest and Northeast. You'll remember this. "Scene 2" is optional, but it gives you an Attack Up S Gem. If you want to move on, skip to "Scene 3" in this section. ----------------------------------------------------------------------- Scene 2 (OPTIONAL): Destroy the Target! (Rudo Garia, Zeodagdas, Golem) ----------------------------------------------------------------------- Destroy the Rudo Garia by the Northeast gate and pass through it. Pick up the Attack Up S Gem. === TARGET: GOLEM === Around the Golem are Zeodagdas. Use Crimson Carnage or summon Blasphemy and attack the Golem from behind. Watch out for his charge attacks and yelling attacks. This is a good place to fill your Soul Meter. When the Golem is destroyed, you will receive a bit of Phantom Life and a Life Recovery S Gem. Now, head out and pass through the northwest gate. ---------------------------------------------------------------------- Scene 3: Blaze A Path! (Zeodagdas, Laser Zombies, Rudo Garia, Jenon) ---------------------------------------------------------------------- If you destroyed the Rudo Garia and Golem from "Scene 2," you can float through part of this area without confrontation. Otherwise, you'll have to face some Zeodagdas, and a Laser Zombie. In any case, head north to the gap in the fence. (Watch out for shots from three Laser Zombies across the way on a ledge.) Drop down to the ledge below, and then head east (to the right) and fall to a narrow path. Turn right to grab a Life Max Up S Gem behind a Rudo Garia. From there, head north past where the ground dips to some ledges in the northwest corner. Fight off any enemies you encounter. Leap up the ledges to a narrow walkway on top. Head north from there to the end of the walkway. === TARGET: JENON === You know what to do here. Get behind the Jenon and use it for cover. Kick some bombs at it and build up your Soul Meter. Keep any Zombies or Zeodagdas from getting back to where you are. Watch out for laser blasts from the Laser Zombies. When the Jenon is destroyed, you'll get a bit of Phantom Life. Now, jump up the ledge to the east and move into the new area. --------------------------------------------------------------------- Scene 4: Oh Great! (Golem, Seedling, Jenons, Zombie Soldiers, Laser Zombies) --------------------------------------------------------------------- Remember this part? === TARGET: SEEDLING & GOLEM === You'll have to face a bunch or Laser Zombies on top of some Zombie Soldiers. Try and keep the little guys on their backs with Crimson Carnage. Also, focus on the Golem first. Remember to attack it from behind and kick a few bombs on it. Pick up any items that drop. You can try using a Jenon for cover, but it's pretty tough because the Golem will come in and try to pound you. When the Golem is destroyed, you'll receive Phantom Life and a Life Recovery L Gem. Now, concentrate on the Seedling, using Crimson Carnage attacks. When you jump-attack it, again, be sure to jump back and forth to lower the chances of being hit. When the Seedling is destroyed, you'll get a bunch of Phantom Life and a Life Max Up S Gem. Pass through the open gate to the next area. ----------------------------------------------------------- Scene 5: Annihilate the Enemy! (Laser Zombies, Zeodagdas) ----------------------------------------------------------- This is the area with four platforms. Use them for cover when disposing of the enemies. In the center is a Defense Up S Gem. Each of the platforms has a Laser Zombie standing on it. And, some Zeodagdas will be running around. When all the enemies are exterminated, the screen will swirl and fade automatically. (Checkpoint!) -------------------------------------- Scene 6: Destroy the Target! (LONG!) -------------------------------------- Time for the really long infomercial again! === TARGET: JENON === Ahead, in the center of the arena are some Zeodagdas and a Jenon. Go to the Jenon and start pummeling it with Crimson Carnage. Move around it as well to use it for cover against your attackers. (Look out for mines that move around too!) Note: Crimson Carnage will destroy a lot of the enemies that come near. You'll receive Phantom Life for every mine you destroy. When the Jenon bites the dust, you'll receive Phantom Life. === TARGET: JENON === Now, by the gate, some Ogmas and Zeodagdas will spawn around a Cannon Zombie. The Cannon Zombie is the primary target. Hit it with a few Crimson Carnage attacks and it will go away. (Watch out for attacks from the Ogmas.) === TARGET: FOUR CANNON ZOMBIES === This should be looking familiar. Next, four Cannon Zombies will spawn around the arena. A Red Badbh will show up in the center. (Make sure you stay away from him when he charges.) Just run around the arena, attacking each Cannon Zombie little by little until they fall. Watch out for Zeodagdas and mines too. Use Crimson Carnage when you have to. When the last Cannon Zombie goes down, you'll get a bit of Phantom Life and Phantom Soul. === TARGET: BADBH === Now, turn to the south end of the arena to find Ogmas and Zeodagdas spawning around a Red Badbh. The Badbh is the target (duh). Get in behind the Badbh and kick a buncha bombs into it. If it falls over, keep attacking it while it is down. Keep other enemies at a distandce with your trusty Crimson Carnage attack. Be sure to watch out for when the Badbh charges at you. When the Badbh falls, you'll receive a little bit of Phantom Life and a Life Recovery S Gem. === TARGET: VERGE ZAGAN === The gate will finally open, but a Verge Zagan will come charging through. Attack its neck with Crimson Carnage. Beware its charge attacks and its tail. Also, some Zeodagdaswill want to play. But, the Verge Zagan will crumple fairly quickly. When it does, you'll get Phantom Life and a Defense Up S Gem. Whew! Move through the open gate. -------------------------------------------------------------------- Scene 7: Destroy the Target! (Cannon Zombies, Zeodagdas, Seedling) -------------------------------------------------------------------- === TARGET: SEEDLING === Move east along the path to the gate where you find a Seedling. Look out for mines and Cannon Zombies. Destroy what you need to with Crimson Carnage. Again, pile the baddies under the Seedling and hit everything with bombs. Move around when you jump-attack as well. If you have to, knock some of the Zombies off the ledge so they can't shoot you. When the Seedling falls, you be rewarded with Phantom Life and an EXP S Gem. Don't forget to drop down the ledge to the west grab the Defense Up S Gem. Move on through the gate to the east when you are finished here. ----------------------------------------------------------------- Scene 8: Destroy the Tartet! (Mines, Zeodagdas, Cannon Zombies) ----------------------------------------------------------------- Destroy! -------- This next open area has two pillars in it. === TARGET: THREE SEEDLINGS === First, dispose of the Seedlings in the side areas (north and south) by jump-attacking and using Crimson Carnage. Watch out for blasts from the Cannon Zombies in the center. When the first two Jenons in the side areas go down, you'll get Phantom Life and two Life Recovery S Gems. With the side Seedlings out of the way, go for the Seedling by the gate. Keep the three respawning Cannon Zombies on their backs with Crimson Carnage. Knock them off the ledge if you have to. Remember, when jump-attacking the Seedling, well, you know . . . Annihilate! ----------- When the Seedling is finally destroyed, a new batch of friends will appear. These guys consist of a bunch of Zeodagdas, some Cannon Zombies, and a Red Badbh. Use Crimson Carnage liberally here. Attack the Badbh from behind, and you should be fine. Grab any items that drop. Once all the enemies drop, you will receive a bit of Phantom Life, and a Life Recovery S Gem. Move on ahead. --------------------------------------------------------------- Scene 9: Destroy the Target! (Zeodagdas, Cannon Zombies, etc) --------------------------------------------------------------- In this new area, get Sieg to follow the path, leaping up some ledges to where a few Zeodagdas spawn. When you reach the top step, go to a gap in the fence along the west wall. Drop down to the path below to pick up an Attack Up S Gem. Now, fight your way up this new path past some nore Zeodagdas to get to a gate with a Seedling. === TARGET: SEEDLING === The Seedling is your target, but take care of the Cannon Zombies first so they don't get annoying. Now, work on the Seedling while fending off the Zeodagda army. When the Seedling is no more, you'll pick up an Attack Up S Gem. ---------------------------------------------------------------------- Scene 10: Destroy the Target! (Cannon Zombies, Zeodagdas, Ogmas, Red Badbh) ---------------------------------------------------------------------- Destroy! -------- This next area has some ledges in the middle as well as Cannon Zombies and Zeodagdas. Jump all the way up to the top ledge to find some Cannon Zombies and items like an EXP S Gem and a Life Max Up S Gem. === TARGET: THREE JENONS === In the Southwest and Northwest corners of the area are two Jenons. Use them for cover against Cannon blasts and other enemy attacks. Crimson Carnage is great here. You can destroy the Cannon Zombies if they get to be too much trouble. (Watch out for the Ogmas and Red Badbh that attack.) You'll get a Life Recovery S Gem and an EXP S Gem when the northwest and southwest Jenons are turned to fertilizer. Now, head west and jump up on a ledge by the Sealed Gate to find the last Jenon. Watch out for Ogmas that can leap up on the ledge by this Jenon. Note: There is an Attack Up S Gem near the south end of the ledge. But, four mines will appear if you go near it. Use Crimson Carnage to destroy them, or they will begin walking the length of the path. Use this time to build up your Soul Meter when attacking the Jenon. When the Jenon is destroyed, you'll get an EXP S Gem and some Phantom Life. Annihilate! ----------- But, you're not done yet - a band of Zeodagdas will appear. Destoy them all to open the gate. --------------------------------------------------------------- Scene 11: Destroy and Annihilate! (Ogmas, Cannon Zombies, Laser Zombies, Badbh) --------------------------------------------------------------- Destroy! -------- This final open area has a Defense Up S Gem in the center. Grab it! === TARGET: TWO JENONS === Two Jenons spawn on ledges around the gate. But, before you start to work on them, take care of the Cannon Zombies that pop up near the gate. When attacking the Jenons, get behind them and use them as cover to avoid attacks form Ogmas. Crimson Carnage away! Build up your Soul Meter by attacking the Jenons. You'll get two EXP Gems and some Phantom Life when the Jenons are destroyed. Annihilate! ----------- Now, Cannon Zombies and Laser Zombies will appear around the area. Also, some Ogmas, Zeodagdas, and a Red Badbh will want to play. You must destroy them all. Use the ledges if you want and hit them all with a barrage of Crimson Carnage attacks. Stay away from the charging Badbh and hit it on its back. Crab any items that drop. When the area is clear, the gate will open. Step through it to enter Delacroix's lair (again) . . . *=====================================================================* *///////////////////////* BOSS: ZOMBIE HORDE*\\\\\\\\\\\\\\\\\\\\\\\\* *=====================================================================* What? Delacroix isn't here? That's right. In his place, he has left a horde of nasties. This battle will go on for quite some time. There are six phases to this fight in all. Phase I: Zombie Commander, Zombie Soldiers, Zombie Axmen -------------------------------------------------------- When the battle begins, the Commander will send his troops after you. Immediately hit them all with Crimson Carnage. Also, go after the Commander when you can (so the infantry will weaken). Remember to keep building up your Soul Meter too. Note: On each of the four wings connecting to the center of this room are Gems. They are three Life Recovery S Gems and one Life Recovery L Gem. Pick them up - you're gonna need them. Be sure not to let the Zombies surround you, or you'll receive a prompt face-plant. Lead them around the arena, periodically throwing a Crimson Carnage at them if you must. Grab any items that drop. Once that's over . . . Phase II: More Zombie Soldiers and Axmen ----------------------------------------- More Zombie Soldiers and Axmen will spawn in the center. Crimson Carnage is your best friend here. Phase III: Laser Cannons, Zombie Commanders, Zombie Soldiers ------------------------------------------------------------- Now, a Laser Cannon will spawn in each of the four wings, creating a crossfire in the center. Use Blasphemy or Malice to dispose of all the Laser Cannons when you need to. But, they will keep respawning, so try to focus on the Zombies. Them, go after the Laser Cannons. Note: The Laser Cannons like to move around, so be careful. Once you rid the area Zombies, the Laser Cannons will stop respawning, so you can destroy them. Phase IV: Golem, Zombie Soldier friends, Laser Cannon ------------------------------------------------------ Next, a bunch of Zombie Soldiers will pop up around a Golem in the center of the arena. Use Crimson Carnage liberally and watch out for when the Golem charges or yells. Attack him from behind when you can. Keep your Soul Meter close to full as well. Don't let the Zombie Axmenget close to you. Also, watch out for any Laser Cannons. All the enemies in this wave will respawn a few times, including the Golem, so be ready. Grab any items that drop. Phase V: Two Golems -------------------- After that, two Golems will appear and charge at you from the center. Stay away from them and hit them with Crimson Carnage attacks. If you have to, attack from behind, but be careful not to get sandwiched. (Jump-attacks are effective against the Golems too.) Also, little Crawlers will appear around the arena. Use Malice to take care of them if they get annoying. Grab any items that fall. Phase VI: Holy Cow! (Four Golems, Zombie Solders, Zombie Axmen) ----------------------------------------------------------------- Just when you thought it was over, four (that' right) Golems spawn in the center along with a bunch of Zombies. I don't need to tell you to KEEP MOVING. Attack with Crimson Carnage, but be careful. If you get tripped up at all, you will probably get to become a part of the pavement. If you must, jump-attack the Golems but then get out of there. Keep sending bombs their way and they'll fall. (Grab items like a klepto!) When the Golems fall, you'll get Phantom Life and numerous goodies. =========================== <<<<< THANATOS CHIP 9 >>>>> =========================== After that madness . . . you're rewarded with the final Thanatos Chip. It will appear in the center of the arena. (Now, that's worth it.) Pick it up to get out of here in one piece. END STAGE 11 (REVISITED) |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | 10,000,000 (?) EXP | | | | REVIVING THE ULTIMATE CREST | | --------------------------- | | You have now (hopefully) collected all the Thanatos Chips and | | thereby have completed the Ultimate Crest, which summons the | | ultimate beast. (Welcome back your old pal Thanatos!) | | | | ULTIMATE LEGION | | --------------- | | Thanatos begins at Level 1 for all statistics. Remember all those | | EXP Gems you saved? Now is the time to use them. This will give | | Thanatos a head start on experience. He begins as a baby. You | | must essentially "raise" him with EXP. You can also replay some | | levels to make Thanatos stronger. I suggest doing this because he | | rather weak when he begins. | | | | SPIRITUAL GEMS | | -------------- | | You can use 1 Spiritual Gem on each Legion. This, again, unlocks | | their "hidden potential," giving them Assist Level 4, Enchant Level | | 4, and Force Level 4 abilities. You can also increase their Attack | | and Defense Levels to Level 10 with a Spiritual Gem. But, you will | | have to earn the EXP to actually level the legions up. To get more | | Spiritual Gems, go back to each stage you did not receive a | | Spiritual Gem when you defeated the boss. When you beat the boss | | again, you will get a Spiritual Gem. (You can collect Spiritual | | Gems for every Legion have possess.) | | | | LEVELING UP | | ----------- | | Note: This will require replaying some levels, but, if you go back | | fight some bosses after unlocking the "Alternate World" or | | harder enemies, the bosses might drop EXP XL Gems which are | | worth 5,000,000 EXP. Now that's cool! | | | | |=================================================================| | | | THANATOS LEGION | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 2 | Time slows down for a | 5,000,000 EXP | | | | | amount of time, and | | | | | (The Ignorant | Thanatos sends bullet | | | | | Masses Level 2) | charges at a wide range | | | | | | of enemies. The effects| | | | | | of this ability last | | | | | | longer now. | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 2 | Sieg's Attack up by 20 | 2,500,000 EXP | | | | | points. Sieg's Defense | | | | | | up by 10 points. Sieg's| | | | | | Max Soul Up by 100 | | | | | | points | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 3 | Sieg's Life restores | 5,000,000 EXP | | | | | itself automatically. | | | | | (Healing Factor) | Just wait in one place | | | | | | for it to work. | | | | |------------------|-------------------------|--------------------| | | | Force Level 2 | Thanatos egg evolves | 10,000,000 EXP | | | | | into a juvenile Thanatos| | | | |------------------|-------------------------|--------------------| | | | Attack Level 2 | Raises Attack of legion | 50,000 EXP | | | |------------------|-------------------------|--------------------| | | | Attack Level 3 | Raises Attack of legion | 100,000 EXP | | | |------------------|-------------------------|--------------------| | | | Attack Level 4 | Raises Attack of legion | 200,000 EXP | | | |------------------|-------------------------|--------------------| | | | Attack Level 5 | Raises Attack of legion | 500,000 EXP | | | |------------------|-------------------------|--------------------| | | | Attack Level 6 | Raises Attack of legion | 1,000,000 EXP | | | |------------------|-------------------------|--------------------| | | | Attack Level 7 | Raises Attack of legion | 1,500,000 EXP | | | |------------------|-------------------------|--------------------| | | | Attack Level 8 | Raises Attack of legion | 3,000,000 EXP | | | |------------------|-------------------------|--------------------| | | | Defense Level 2 | Raise Defensive ability | 50,000 EXP | | | | | of legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 3 | Raise Defensive ability | 100,000 EXP | | | | | of legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 4 | Raise Defensive ability | 200,000 EXP | | | | | of legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 5 | Raise Defensive ability | 500,000 EXP | | | | | of legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 6 | Raise Defensive ability | 1,000,000 EXP | | | | | of legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 7 | Raise Defensive ability | 1,500,000 EXP | | | | | of legion | | | | |------------------|-------------------------|--------------------| | | | Defense Level 8 | Raise Defensive ability | 3,000,000 EXP | | | | | of legion | | | | |=================================================================| | | | | |=================================================================| | | | BLASPHEMY LEGION | | | | (Be sure to give it a Spiritual Gem) | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 4 | Sieg Kicks a bomb at | 6,000,000 EXP | | | | (Crimson Carnage | enemies and engulfs them| | | | | Level 4) | in flames. The blast is| | | | | ***Requires a | strongest now. | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Force Level 4 | Summon 4 Legionnaires | 10,000,000 EXP | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 4 | Use Airblaze Level 2 | 2,500,000 EXP | | | | (Blasphemy Spirit| WITHOUT equipping | | | | | Trancer) | Blasphemy Legion | | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Attack Level 9 | Raise Attack of legion | 8,000,000 EXP | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Defense Level 9 | Raise Defense of legion | 8,000,000 EXP | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | | |=================================================================| | | | FLAWED LEGION | | | | (Be sure to give it a Spiritual Gem) | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Enchant Level 3 | Sieg jumps away during | 700,000 EXP | | | | (Despise Level 2)| an attack and engulfs | | | | | | nearby enemies in | | | | | | electricity | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 4 | Use High Jump, Double | 2,500,000 EXP | | | | (Flawed Spirit | Raid (Double-jump), and | | | | | Trancer) | Despise Level 2 WITHOUT | | | | | ***Requires a | equipping Flawed Legion | | | | | Spiritual Gem*** | | | | | |=================================================================| | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ STAGE 13 ~ | |---------------------------------------------------------------------| | St. Claire's Cathedral | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: THANATOS & FLAWED (or whatever you want)~~ ------------------------------------------------------------- This stage is a GREAT stage for Thanatos or any legion to gain EXP! ------------------------------------------------------------------ Scene 1: Destroy the Target! (Zombie Soldiers, Cannon, Seedling) ------------------------------------------------------------------ From where Sieg begins in the great hall, some Zombie Soldiers will attack. Take care of them if you want. Head down either side of the stairs to reach a Seedling. === TARGET: SEEDLING === Attack the Seedling while looking out for Zombies that spawn on the stairs and a Cannon neat the top of the top of the stairs. Use this time to build up your Soul Meter for Thanatos. After the Seedling is destroyed, watch out for a new wave of enemies that attack from the top of the stairs. === TARGET: TWO RUDO GARIAS === Go back up the stairs to find two Rudo Garias. But watch out because more Zombie Soldiers and a Cannon Zombie will be up there along with some Zombie Commanders. Destroy the Cannon Zombie first. Then work on the Rudo Garias. Pick up any items that appear. After the Rudo Garias are destroyed, you'll get some Phantom Life. Now, head north back down the stairs and through the open gate. ----------------------------------------------------------------------- Scene 2: Destroy the Target! (Zombie Soldiers, Cannons, Golem, Zombie Commanders) ----------------------------------------------------------------------- Immediately after entering this corridor, there will be ledges to your left and right. If you have Flawed Legion equipped (or if you leveled it up to Enchant Level 4 using a Spiritual Gem), you can double-jump up to the ledges to grab a Defense Up S Gem and an Attack Up S Gem. Head down the corridor to the end. There you'll find a Golem. === TARGET: GOLEM === Remember, attack the Golem from behind and watch out for when it charges. Also, watch out for Cannons raining fire from ledges above. Zombie Commanders are here as well. Note: If you can double-jump up to where the cannons are, do it and destroy them. It makes this section a whole lot easier. Also, if things get hairy, double-jump up to a ledge and with Thanatos equipped, stand still to gain life back using its Enchant Level 3 Healing Factor. The Zombies will continuously respawn, so focus on the Golem. If you want, use Thanatos' The Ignorant Masses attack. But, it takes a long time to fill up 300 Soul Points for Thanatos. But, it is worth it. The door will open when the Golem is destroyed. You'll also get Phantom Life. Note: Stop and let Sieg heal if you have to before continuing on to the next room. ------------------------------------------------------------------ Scene 3: Destroy the Target! (Zombies, Zombie Commanders, Cannon Zombies) ------------------------------------------------------------------ === TARGET: JENON === The next room has two staircases leading up to a Jenon. Around the Jenon are two Cannons and a Cannon Zombie. Get between the Jenon and the gate and use it as cover from the Cannon Zombie and Cannons. The enemies respawn in this room. Move around the Jenon, too, so you lessen the chances of being hit. After the Jenon is destroyed, some more enemies like Zombie Soldiers, Commanders, and a Rudo Garia will spawn downstairs. You must destroy them all. Destroy the Zombie Commanders to weaken their troops. Grab any items that drop. Soon, the gate will open to the north. Pass through it to reach a checkpoint. ---------------------------------------------------------------- Scene 4: Destroy the Target! (Cannon Zombies, Zombie Soldiers) ---------------------------------------------------------------- This room has a giant orb sculpture in the middle. Upon entering it, two Cannon Zombies will fire at you and many Zombie Soldiers will attack. === TARGET: ZOMBIE COMMANDERS === In a bit, three Zombie Commanders will pop up near the back of the room. There are your main targets. Destroy the Cannon Zombies if they get annoying. Attack the Commanders from behind and while they are down. Always know where they are so you don't get pancaked. When you destroy a few Zombie Commanders, more will appear. Keep going until they are all gone. Note: If they are overpowering you, run and jump around the room, dodging until you get a clear shot for an attack. Or, you could just use Thanatos' The Ignorant Masses to wipe them out. Heal if you have to before continuing on. ------------------------------------------------------------------ Scene 5: Destroy the Target! (Zombie Commander, Zombie Soldiers) ------------------------------------------------------------------ === TARGET: ZOMBIE COMMANDER === To the north in a small hall, you will find a Zombie Commander that will send about eight Zombie Soldiers to attack you. After destroying the Zombie Commander, you will receive Phantom Life, and a gate to the east will open. Run in the room and grab the item in the center. === TARGET: GOLEM (TWICE) === Immediately, a Golem and four Cannon Zombies will appear in the room. Destroy the Cannon Zombies as much as you can so they are minimally annoying. Watch out for charges by the Golem. And attack it from behind. The Cannon Zombies will continue respawning, so move around as much as possible or use Thanatos' The Ignorant Masses. Also, you can use Double-jump and Despise moves to evade attacks if you have Flawed Legion equipped or it is leveled-up to Enchant Level 4. Note: If you have to, dash out of the room and around the corner to stop in a safe spot and heal. You can also draw the Golem out into the hall around the corner. That way, the Cannon Zombies won't hit you and Golem becomes easier to defeat. After one Golem goes down, another will appear in the room. When the final Golem is destroyed, the gate to the west will open. Note: There is a secret room that you can access from the room to the east, but, we'll worry about that later. ---------------------------------------------------------------------- Scene 6: Destroy the Target! (Zombie Axmen, Jenon, Zombie Commander, Zombie Soldiers) ---------------------------------------------------------------------- === TARGET: JENON === Now, head west through the new corridor as it bends north (or right). There, you will come across a Jenon and a Zombie Axman. Again, use the Jenon as cover from the Zombie Axman as you attack it. Build up your Soul Meter too. === TARGET: ZOMBIE COMMANDER === As soom as the Jenon is destroyed, a room to the west will open and a bunch of Zombies will attack. Your target is the Zombie Commander. If you want, use The Ignorant Masses to clear your path. (Pick up the item in the center of this room.) As soon as the Zombie Commander bites the dust, the gate to the north in the hall will open. --------------------------------------------------------------------- Scene 7: Destroy the Target! (Danu Laser Cannons, Zombie Soldiers, Zombie Axmen, Cannon Zombies) --------------------------------------------------------------------- This next room is long and is filled with pillars. Also, you myst be careful in here because there are Danu Laser Cannons. Only your legions can destroy these. Also, there are Zombie Soldiers and Zombie Axmen. Running on to the back of the room, you'll spot your target. === TARGET: ZOMBIE COMMANDER === Behind this Zombie Commander is a row of Cannon Zombies. They will blow you away if you're not careful. Draw the Zombie Commander away from the Cannon Zombies and use the pillars as protection as you attack it. Note: Again, watch out for the Danu Cannons. Use your legions to destroy them. Pick up any items that fall. Also, The Ignorant Masses is quite effective in this area. When the madness has passed. Move ahead through the gate to watch the screen swirl and fade. (Checkpoint!) ---------------------------------------------------------------------- Scene 8: Round and Round We Go! (Zombie Commanders, Zombie Soldiers, Zombie Axmen) ---------------------------------------------------------------------- This next area is rather interesting. It is essentially a long hallway that bends all the way around to a gate. You must fight your way through many enemies to reach your goal. But, this is a great place to gain EXP and build up your Soul Meter. From where you begin, run straight ahead (up the stairs) through some Zombies and Zombie Commander. Then, head left up the twisting staircase. You can fight enemies if you wish, but it is not necessary. Note: The enemies are in groups positioned at varying locations on the stairs. At the top of the stairs, you'll encounter a small room. Heal up outside the room if you need to because ahead is the boss fight for the stage. (But, there is no checkpoint before the boss.) *=====================================================================* *////////////* BOSS: GOLEM, DANU CANNON (x2), OGMA DANU *\\\\\\\\\\\\* *=====================================================================* Okay, when you step into the room, the gate will shut and a Golem will pop up with some Danu friends. Remember, Danus can only be damaged by your legions. So, first, get rid of the Danus. Either summon Thanatos and lock-on to each Danu, letting him pound them to the ground. Or, use The Ignorant Masses. Note: The Ogma Danus breathe fire, so be careful. Also, watch out for blasts from the Danu Cannons. Keep moving to not get. When the Danu monsters are destroyed, focus on the Golenm until it is rubble. Watch out for when it charges at you and also when it performs its signature yelling attack. Remember to attack it from behind when you can. (You know what to do . . .) Note: If all that just seems boring, one usage of The Ignorant Masses (Level 3 or higher) should wipe out the Danu mosters here. Then, either use it again for the Golem, or just summon Thanatos and let him do the work. After the fight, pick up the item that drops and both gates will open - the giant doors ahead of you and the gate leading back down the stairs. If you want to end the level, move ahead through giant doors. If you want some extra EXP and a few more items, read ahead. ----------------------------------- Scene 9 (OPTIONAL): 100 Enemy Room ----------------------------------- Note: To access this area, you might have to replay the level through to the boss. If before going through the giant doors at the end of the stage, you head all the way back down the stairs past the hall with the pillars, you can gain access to that secret room I mentioned before. To do it, go back to the small room to the west with the item in the center. (There is a closed gate that won't let you go any farther.) This is the room where you fought four Cannon Zombies and two Golems. Now, pick up the item that is there now. Make sure your Soul Meter is FULL - yes FULL - and that you have Thanatos leveled up to at least Assist Level 3 (The Ignorant Masses Level 3). Now, HORDES and HORDES of every Zombie creature imaginable will appear, along with one Golem at a time. There are at least 8 waves of enemies in this tiny room. This is extremely tough, but use The Ignorant Masses constantly and attack enemies to keep your Soul Meter filled. Move around as much as you can. This is a tight squeeze. It may be tough, but you can do it. When that nightmare is over, the gate will open and the wall will raise, revealing some nice tasty goodies. Now, to keep all the EXP and items, run all the way back up the spiraling staircase and through the giant doors at the end of the level. Armageddon is coming. I smell it . . . END STAGE 13 |---------------------------------------------------------------------| | ~~~ INTERMISSION ~~~ | |---------------------------------------------------------------------| | | | ITEM | | ---- | | EXP S Gem | | | | LEVELING UP | | ----------- | | Now would be a good time to go back to any level in the game and | | level up your legions. I suggest using the Spiritual Gems on all | | your legions, especially Thanatos, if you haven't already. This | | will "unlock" the legions' hidden power, and give you access to | | their Enchant Level 4 abilities. Then, level-up every legion to at | | least Enchant Level 4 (the Spirit Trancer ability) so you can use | | some of their powers without having to equip them. | | | | |=================================================================| | | | THANATOS LEGION | | | | (Be sure to give it a Spiritual Gem) | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 4 | Time slows down for a | 30,000,000 EXP | | | | | amount of time, and | | | | | (The Ignorant | Thanatos sends bullet | | | | | Masses Level 4) | charges at a wide range | | | | | | of enemies. The effects| | | | | ***Requires a | of this ability last | | | | | Spiritual Gem*** | the longest now. | | | | |------------------|-------------------------|--------------------| | | | Force Level 4 | Adult Thanatos becomes | 50,000,000 EXP | | | | | "Perfect Thanatos" | | | | | *** Requires a | | | | | | Spiritual Gem*** | | | | | |=================================================================| | | | | |=================================================================| | | | BLASPHEMY LEGION | | | | (Be sure to give it a Spiritual Gem) | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Attack Level 10 | Raise Attack power of | 15,000,000 EXP | | | | | legion | | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |=================================================================| | | | | |=================================================================| | | | GUILT LEGION | | | | (Be sure to give it a Spiritual Gem) | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Assist Level 4 | Guilt Legion assists | 4,000,000 EXP | | | |(Midnight Punisher| Sieg with an attack. | | | | | Level 4) | The attack last longest | | | | | ***Requires a | now. | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Force Level 3 | Summon 5 Legionnaires | 1,500,000 EXP | | | |------------------|-------------------------|--------------------| | | | Force Level 4 | Summon 6 Legionnaries | 8,000,000 EXP | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 4 | Use Dark Ripper, Rising | 2,500,000 EXP | | | | (Guilt Spirit | Phoenix, Ground Zero | | | | | Trancer) | WITHOUT equipping Guilt | | | | | ***Requires a | Legion. | | | | | Spiritual Gem*** | | | | | |=================================================================| | | | | |=================================================================| | | | HATRED LEGION | | | | (Be sure to give it a Spiritual Gem) | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Force Level 2 | Summon 3 Legionnaires | 400,000 EXP | | | |------------------|-------------------------|--------------------| | | | Force Level 3 | Summon 4 Legionnaires | 1,500,000 EXP | | | |------------------|-------------------------|--------------------| | | | Force Level 4 | Summon 5 Legionnaires | 8,000,000 EXP | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Assist Level 3 | Hatred Legion stands in | 700,000 EXP | | | | (Bad Karma Level | front of Sieg, fending | | | | | 3) | off enemy attacks and | | | | | | hurling enemies aside | | | | | | (longer). | | | | |------------------|-------------------------|--------------------| | | | Assist Level 4 | Hatred Legion stands in | 4,000,000 EXP | | | | (Bad Karma Level | front of Sieg, fending | | | | | 4) ***Requires a | off enemy attacks and | | | | | Spiritual Gem*** | hurling enemies aside | | | | | | (lasts longest now). | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 3 | Sieg charges at enemies,| 600,000 EXP | | | | (Breakdown Level | incinerating them. | | | | | 2) | BONUS: Max Life | | | | | | increased by 150 points | | | | | | when equipped. | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 4 | Use Breakdown Level 2 | 2,500,000 EXP | | | | (Hatred Spirit | WITHOUT equipping Hatred| | | | | Trancer) | Legion. | | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |=================================================================| | | | | |=================================================================| | | | MALICE LEGION | | | | (Be sure to give it a Spiritual Gem) | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Force Level 4 | Summon 6 Legionnaires | 10,000,000 EXP | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Assist Level 4 | Malice Legion appears | 5,000,000 EXP | | | | (Great Depression| and attacks enemies. | | | | | Level 4) | Effects last longest now| | | | |------------------|-------------------------|--------------------| | | | Enchant Level 4 | Use Prisoner ability, | 2,500,000 EXP | | | | (Malice Spirit | Long Distance Lock-on, | | | | | Trancer) | and Spartan abilities | | | | | ***Requires a | WITHOUT equipping Malice| | | | | Spritual Gem*** | Legion. | | | | |=================================================================| | | | | |=================================================================| | | | ARROGANCE LEGION | | | | (Be sure to give it a Spiritual Gem) | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Force Level 2 | Summon 3 Legionnaires | 400,000 EXP | | | |------------------|-------------------------|--------------------| | | | Force Level 3 | Summon 4 Legionnaires | 1,800,000 EXP | | | |------------------|-------------------------|--------------------| | | | Force Level 4 | Summon 5 Legionnaires | 9,000,000 EXP | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Assist Level 2 | Arrogance Legion forms | 160,000 EXP | | | | (Rampage Level 2)| a defensive wall that | | | | | | reduces enemy attacks | | | | | | (effects last longer) | | | | |------------------|-------------------------|--------------------| | | | Assist Level 3 | Arrogance Legion forms | 700,000 EXP | | | | (Rampage Level 3)| a defensive wall that | | | | | | reduces enemy attacks | | | | | | (effects last longer) | | | | |------------------|-------------------------|--------------------| | | | Assist Level 4 | Arrogance Legion forms | 4,000,000 EXP | | | | (Rampage Level 4)| a defensive wall that | | | | | ***Requires a | reduces enemy attacks | | | | | Spiritual Gem*** | (effects last longest) | | | | |------------------|-------------------------|--------------------| | | | Enchant Level 4 | Use Avenger Level 2 | 2,500,000 EXP | | | | (Arrogance Spirit| WITHOUT equipping | | | | | Trancer) | Arrogance Legion | | | | |***Requires a | | | | | | Spiritual Gem*** | | | | | |=================================================================| | | | | |=================================================================| | | | FLAWED LEGION | | | | (Be sure to give it a Spiritual Gem) | | | |-----------------------------------------------------------------| | | | ABILITY | DESCRIPTION | EXP REQUIREMENTS | | | |------------------|-------------------------|--------------------| | | | Force Level 2 | Summon 4 Legionnaires | 500,000 EXP | | | |------------------|-------------------------|--------------------| | | | Force Level 3 | Summon 5 Legionnaires | 1,800,000 EXP | | | |------------------|-------------------------|--------------------| | | | Force Level 4 | Summon 6 Legionnaires | 9,000,000 EXP | | | | ***Requires a | | | | | | Spiritual Gem*** | | | | | |------------------|-------------------------|--------------------| | | | Assist Level 3 | Sieg sets a trap on the | 700,000 EXP | | | | (Laughing Stock | ground and Flawed Legion| | | | | Level 3) | attacks any enemies that| | | | | | come in contact with it | | | | | | (Attack lasts longer) | | | | |------------------|-------------------------|--------------------| | | | Assist Level 4 | Sieg sets a trap on the | 4,000,000 EXP | | | | (Laughing Stock | ground and Flawed Legion| | | | | Level 3) | attacks any enemies that| | | | |***Requires a | come in contact with it | | | | | Spiritual Gem*** | (Attack lasts longest) | | | | |=================================================================| | | | | RANDOM REMINDER | | --------------- | | Don't forget to save! The Final Stage is just ahead! | |---------------------------------------------------------------------| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ~ FINAL STAGE ~ | |---------------------------------------------------------------------| | The Hall of Chaos | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~ LEGION LAYOUT: THANATOS & it doesn't matter ~~ -------------------------------------------------- ~~~ MOVIE 9 ~~~ This is it. The final stage! Alright, there are three waves to this fight. First, you fight your good buddy Delacroix. Then you face Azrial. And finally, Siela. Now, I'll just say this now. Stock up on Soul Recovery items before entering the fight. When the match begins, immediately use a Soul Recovery L Gem to fill your Soul Meter to the max. That way, Thanatos is ready to go. Now, on to the fight. ------------------ Part I: Delacroix ------------------ The arena is basically a circle with two small platforms that jut off the North and South ends. Keep this mind. Lock-on to Delacroix so you can know where he is at all times. Summon Thanatos and let him do the attacking. Just make sure you keep your Soul Meter up so Thanatos doesn't shatter. (You can also us The Ignorant Masses to speed up the process.) Delacroix's attack pattern is basically the same as in Stage 11. But he is a bit stronger now. Again, periodically he will float just out of Sieg's reach and stop. When he says, "Come out!" a red circle will appear on the floor in the center of the arena. Then, Zombies will rise from the floor and giant swords will sweep in a circle around the floor. Avoid all this by staying out of the red circle and quickly moving to one of the two small platforms at the north or south end of the arena. Or, stay on the perimeter and destroy the zombies for Soul Energy. (This is dangerous, though.) Note: Watch out for the giant blades. They might still hit you on the small platforms, so be ready to jump. When Delacroix stops during this, it presents a great opportunity to have Thanatos pound on him. Another attack of Delacroix's is when he pauses slightly and then sends a shockwave out in all directions. You can tell when he's about to do this because the screen shakes. He'll then most likely follow this up with charging at you and swinging his blade three or four times. Avoid this by jumping (or double-jumping) and dodging. Note: If Delacroix hits Thanatos with his sword, it knocks a HUGE chunk of Soul Energy off your Soul Meter. When Thanatos is summoned, help him attack more frequently by pressing the Triangle (T) Button. Just keep your Soul Meter up. (Also, make sure Thanatos is in Force Mode - orange, not blue.) When you knock Delacroix's Life Meter down pretty far (the green portion of his Life Meter), he will disappear and send four laser blasts at the center of the arena from the northeast, northwest, southeast, and southwest. Unsummon Thanatos so he doesn't get flattened. As for Sieg, move him to a safe area like one of the side platforms. When Delacroix is almost destroyed (in the yellow), he will start summoning VERY STRONG Zombie Soldiers and Zombie Axmen. You take care of these while Thanatos finishes off Delacroix. However, Delacroix will continue to attack. The battle will be over soon. When Delacroix is beaten . . . ~~~ MOVIE 10 ~~~ --------------- Part II: Azrail --------------- Whoa! There's no mistaking Azrail. (Trust me - you can't miss him.) You begin this portion of the battle in the center of the arena. Pick up the items to the east, west, and south. Okay, Zombie Soldiers - four at a time - will continuously respawn. You can avoid them or just take them out with Sieg to build up your Soul Energy. Okay, again, make sure Thanatos has a relatively high amount of Soul Energy, and summon him. Lock-on to Azrail, and send Thanatos in to attack. Azrail will send waves of missiles out from his from time to time. Avoid them by double-jumping (if you can) and dodging. Or, start at one side of the arena and dash to the other. Also, unsummon Thanatos so he doesn't get hit by missiles. Note: Periodically, two of three missiles might shoot at you from random directions. (Most likely behind you.) Keep an eye on your radar to tell when enemies and missiles are getting too close for comfort. Again, focus on having Thanatos attack Azrail, and keep your Soul Meter up for Thanatos. (You can use The Ignorant Masses to cleanse the area too.) Stay locked-on to Azrail as much as possible to focus Thanatos' attacks. From time to time, laser blasts will spring from Azrail's eyes - be careful, as they move FAST. Also, Azrail might move down close to the arena. You can attack him with Sieg when he does, if you want. But, you might get hit by missiles, so watch out. Note: In case you're wondering, Azrail's weak spot is the orb in his chest. Also, if you brought Malice Legion, you can switch to it and use the Sniper ability. When Azrail falls . . . ----------------------- Part III: Siela (Omega) ----------------------- Now, a demonic spawn that resembles Siela will come out. Note: Again, when this portion of the battle begins, immediately pause and use Life Recovery Gems to refill Sieg's Life and Soul Recovery Gems to give Thanatos strong bones again. Siela is small and moves quickly, making it hard to lock-on. Her defense is rather high, and she possesses the ability turn into vapor. (You will lose your lock-on when she does this.) Summon Thanatos and send him after Siela as she zooms around the arena. The Ignorant Masses works well too. She will rise up in the air and a bunch of enemies will spawn, like Cannon Zombies, around the perimeter. Also, a Golem might pop up. Avoid them or fight them. If things get hairy, use The Ignorant Masses to cleanse the area. (Siela will most likely be too high to hit when this happens.) Note: Get rid of all the enemies or just most of them and avoid the Golem. As Siela get weaker, the amount of eneies she summons will increase. Also, Siela possesses another rather annoying attack athat is extremely difficult to avoid. Red marks will flash on the ground and then laser blasts will rain from above. This is annoying because there is almost no way to really avoid it. But, stay away from the red areas on the ground and hope for the best. (It also doesn't hurt to have a Life Recovery Gem ready.) Okay, soon Siela will actually land in the arena so you can attack her with Sieg, but four Danus of varying sorts will appear around her. Sometimes they are Ogma Danus that breathe fire. And, other times it might be Danu Cannons or some other creature. So, lock-on to Siela and send Thanatos in to attack, but be ready because she will send a barrage of Laser fire all over the arena that can easily shatter Thanatos. (The Ignorant Masses works well here too.) Note: Avoid the barrage of Laser fire Siela shoots by dashing around the perimeter of the arena. Siela will follow up her laser barrage with lasers from above and then charge at you. When she finally stands still, summon Thanatos to attack her. This attack pattern will repeat. Study it. Learn it. Know it, and you'll beat her. Note: Siela is most vulnerable in her winged form. This may be a long battle, but you can do it! When Siela is finally vanquished . . . ~~~ EPILOGUE MOVIE ~~~ Congratulations!!! You have brought order to the chaos! (I'm sorry, I had to say it.) Enjoy the credits. Afterwards, you can save your "Clear Data." This is useful to unlock other modes of play, movies, and other goodies. ~ END THE CHAOS ~ *********************************************************************** ********************* VII. SECRETS & EXTRAS *********************** *********************************************************************** This section covers where to pick up all 9 Thanatos Chips of the ultimate legion and some unlockable extras as well. =-=-=-=-=-=-=-=-=-=-=-=-=- A. THANATOS CHIP LOCATIONS =-=-=-=-=-=-=-=-=-=-=-=-=- For those of you looking for the Thanatos Chips to piece your buddy Thanatos back together, you've come to the right place. |====================================================================| | THANATOS CHIPS | |--------------------------------------------------------------------| | CHIP | LOCATION / REQUIREMENT | |-----------|--------------------------------------------------------| | Chip 1 | STAGE 2: Dyfan - The Twilight City "Streets" | | | | | | In Scene 2, when fighting a Badbh, you will see a | | | cutscene that shows it appear. (It's the area before | | | the boss fight.) | |-----------|--------------------------------------------------------| | Chip 2 | STAGE 3: Dyfan - The Twilight City "Central Block" | | | | | | In scene 3, in the big area before the boss fight, it | | | will be in the northwest corner. (This is the area | | | with five Jenons . . .) | |-----------|--------------------------------------------------------| | Chip 3 | STAGE 4: Ruins of Murdoa | | | | | | Destroy everything in the wide open area before the | | | boss fight, including the 4 Jenons in each corner and | | | the Seedling hovering by the gate. A Thanatos Chip | | | will appear when you destroy the Seedling floating by | | | the gate. | |-----------|--------------------------------------------------------| | Chip 4 | STAGE 5: Ruins of Murdoa "Core" | | | | | | In Scene 5, after passing through a narrow corridor | | | with a Badbh and some Cannons, destroy the Jenon by the| | | gate. The gate will open to a large room where a path | | | splits east and west. Don't go into this new room just| | | yet. Instead, turn 'round and head left (east). Slip | | | around a corner to find a blue Cannon. Jump up the | | | ledge and go south through an archway to a small | | | circular area where the Thanatos Chip is waiting. | |-----------|--------------------------------------------------------| | Chip 5 | STAGE 6: Lakeside | | | | | | Head east of where you begin the level and go to the | | | ruins. Jump up some ledges and defeat the Cannon that | | | spawns at the top. (Watch out for any mines.) Once | | | you destroy the Cannon, the Thanatos Chip will appear. | | | (You might have to wait until after Stage 9 when you | | | acquire the Map Selector and can replay this level to | | | pick up this Thanatos chip. | |-----------|--------------------------------------------------------| | Chip 6 | STAGE 7: Misty Ravine | | | | | | Make sure you have Flawed Legion and Hatred Legion | | | equipped. And, make sure that Flawed Legion has Double| | | Raid ability (double jump) or that it is leveled-up to | | | Enchant Level 4 where Sieg can use double-jump by | | | himself. Now, fight your way to the area just before | | | the boss fight (Scene 6). The path will turn Southeast| | | and then East once more. Where the trail heads East | | | again, you will find a ledge on your right. Jump up on| | | this ledge to find a Rudo Garia spawning and a Power | | | Gate on behind him. Pummel the Rudo Garia with Hatred | | | and then lock-on to the Power Gate and use Hatred to | | | bust open the gate. (Only Hatred will by able to | | | destroy this Power Gate.) Move ahead to find a small | | | open area and a Thanatos Chip (Yay!). | |-----------|--------------------------------------------------------| | Chip 7 | STAGE 10: The Forbidden City of Yzarc "Aerial Cloister"| | | | | | Just after the middle of the level (Scene 8), you'll | | | have to drop down a few ledges to continue on your way.| | | Before passing under the bridge ahead, you'll notice a | | | few ledges to the right (north). Jump up to the top | | | and step into the circular area. Once in the circular | | | area, defeat all the enemies (Rudo Garias) that appear.| | | When the last Rudo Garia goes down, a Thanatos Chip | | | will appear! (Now, that's worth it!) | | | | |-----------|--------------------------------------------------------| | Chip 8 | STAGE 8 (REVISITED): Kuzca - The Grand Cave | | | | | | In order to get this Thanatos, you must first complete | | | Stage 9: Forest to acquire the Map Selector that allows| | | you to replay any stage you have cleared. Also, you | | | must complete Stage 12: Rotarl - The Sacred Capital | | | "The Fallen City" to unlock the "Alternate World." | | | | | | Once you have done those two things, replay Stage 8, | | | fighting your way to just before the end. Clear out | | | both side areas behind the Red and Blue Gates so that | | | the Gold Gate in the middle opens. But, don't go | | | through it just yet. Instead, defeat the Balor Danu | | | that appears in that room, so the gate to the south | | | opens. Now, run all the way back up the narrow | | | corridor to find a gate where some enemies like | | | Zeodagdas appear. Defeat all the enemies here to open | | | the gate. Behind it are some super cool items and a | | | Thanatos Chip. | | | | | | Now, to keep this Thanatos Chip in your inventory, you | | | must complete the stage fully. This means facing and | | | defeating Gil Balor again. So, go back to the room | | | with three gates and pass through the Gold one in the | | | middle to face him once more. (If you choose to simply| | | return to the Intermission screen without beating Gil | | | Balor, you will lose the Thanatos Chip.) | | | | | | For a more in-depth look, see the "Stage 8 (REVISITED)"| | | portion of this walkthrough. | |-----------|--------------------------------------------------------| | Chip 9 | STAGE 11 (REVISITED): The Forbidden City of Yzarc | | | "Core" | | | | | | In order to get this Thanatos, you must first complete | | | Stage 9: Forest to acquire the Map Selector that allows| | | you to replay any stage you have cleared. Also, you | | | must complete Stage 12: Rotarl - The Sacred Capital | | | "The Fallen City" to unlock the "Alternate World." | | | | | | With that done, replay Stage 11 and fight your way | | | through the whole level, all the way back to | | | Delacroix's lair (where the boss fight rook place). | | | This time, Delacroix will not be there. He has left a | | | horde of enemies to mow you down. Defeat ALL the | | | enemies in this area (and that's a lot) to get the | | | final Thanatos Chip. | | | | | | For a more in-depth look, see the "Stage 11 | | | (REVISITED) portion of this walkthrough. | |====================================================================| When you collect all of these Thanatos Chips, you can glue the Thanatos Crest back together and use the ultimate legion Thanatos again. (Yay!) =-=-=-=-= B. EXTRAS =-=-=-=-= There are a few extra goodies in CHOAS LEGION that you can get, if you do the right thing. The extras are things like all the Movie Cutscenes, extra levels of difficulty, and even an extra playable character - ARCIA!!! |=====================================================================| | UNLOCKABLE GOODIES | |---------------------------------------------------------------------| | GOODIE | REQUIREMENT TO UNLOCK | |-----------------------------------|---------------------------------| | LIV SPECIAL CLIP | Beat the game on EASY difficulty| | | or complete the Prologue Stage: | | | Rotarl - The Sacred Capital on | | | NORMAL difficulty. | |-----------------------------------|---------------------------------| | PROLOGUE MOVIE | Beat Prologue Stage: Rotarl - | | | The Sacred Capital on NORMAL | | | difficulty. | |-----------------------------------|---------------------------------| | MOVIE 1 | Beat Stage 2: Dyfan - The | | | Twilight City "Streets" on | | | NORMAL difficulty. | |-----------------------------------|---------------------------------| | MOVIE 2 | Beat Stage 3: Dyfan - The | | | Twilight City "Central Block" on| | | NORMAL difficulty. | |-----------------------------------|---------------------------------| | MOVIE 3 | Beat Stage 5: The Ruins of | | | Murdoa "Core" on NORMAL | | | difficulty. | |-----------------------------------|---------------------------------| | MOVIE 4 | Beat Stage 6: Lakeside on NORMAL| | | difficulty. | |-----------------------------------|---------------------------------| | MOVIE 5 | Beat Stage 8: Kuzca The Grand | | | Cave on NORMAL difficulty. | |-----------------------------------|---------------------------------| | MOVIE 6 | Beat Stage 9: Forest on NORMAL | | | difficulty. | |-----------------------------------|---------------------------------| | MOVIE 7 | Beat Stage 11: The Forbidden | | | City of Yzarc "Core" on NORMAL | | | difficulty. | |-----------------------------------|---------------------------------| | MOVIE 8 | Beat Stage 11: The Forbidden | | | City of Yzarc "Core" on NORMAL | | | difficulty. | |-----------------------------------|---------------------------------| | MOVIE 9 | Beat the Final Stage: The Hall | | | of Chaos on NORMAL difficulty. | |-----------------------------------|---------------------------------| | MOVIE 10 | Beat the Final Stage: The Hall | | | of Chaos on NORMAL difficulty. | |-----------------------------------|---------------------------------| | EPILOGUE MOVIE | Beat the Final Stage: The Hall | | | of Chaos on NORMAL difficulty. | |-----------------------------------|---------------------------------| | ALL MOVIES (ENGLISH & JAPANESE) | Beat the Final Stage: The Hall | | | of Chaos on Normal difficulty. | |-----------------------------------|---------------------------------| | HARD MODE | Beat the Final Stage: The Hall | | | of Chaos on NORMAL difficulty. | |-----------------------------------|---------------------------------| | SUPER MODE | Beat the Final Stage: The Hall | | | of Chaos on HARD difficulty. | |-----------------------------------|---------------------------------| | PLAYABLE CHARACTER: ARCIA | Beat the Final Stage: The Hall | | | of Chaos on NORMAL difficulty. | |-----------------------------------|---------------------------------| | TOTAL RESULTS (gives rankings for | Beat the Final Stage: The Hall | | performance in game)| of Chaos on EASY or NORMAL | |=====================================================================| *********************************************************************** ************************* VIII. CLOSING *************************** *********************************************************************** Thank you for reading this guide. Thanks to Capcom for making such a tasty game. Thanks to GameFAQs.com and IGN.com for hosting this faq. I hope this FAQ was helpful for you. Thank you and goodnight. - Fable12 ~8-)