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   Sonic Chronicles: The Dark Brotherhood - Reader Review  

A slow Sonic game? Believe it!
by Skankin' Garbage

Click here for game information
PLATFORM
DS
BATTLE SYSTEM
2
INTERACTION
2
ORIGINALITY
2
STORY
1
MUSIC & SOUND
1
VISUALS
3
CHALLENGE
Unbalanced
COMPLETION TIME
20-40 Hours
OVERALL
1.0/5
+ Nice visuals...
- ...That you'll probably never see because your hand is in front of the screen the entire game
- Worst. Music. Ever.
- Terrible story that takes itself very seriously
+ Some moderately original combat ideas
- ...Which are quickly grow agonizingly stale through monotony
Click here for scoring definitions 

   Way back when I was 11, first playing through Super Mario RPG, I had an idea that was thoroughly uncreative, yet seemed like pure genius to my adolescent mind: "What if they made a Sonic RPG?" I even imagined that it would look and play exactly like SMRPG - that is, you walk around in a platformer style game while enemies that touched you initiated a turn-based combat sequence where you execute attacks by pressing buttons at the right time. Funny enough, in the distant future - thirteen years later - BioWare went and did almost exactly what I envisions with Sonic Chronicles: The Dark Brotherhood...except they took out all the other things that made it fun.

   Let's get the compliments out of the way, so that it doesn't ruin the pace of my no-holds-barred insults. The game looks good. Seriously, that's about all the game has going for it. The game is presented in 2D with 3D character models that look really excellent, and the 'movie' scenes have a comic-book look to them. And yet, you don't really get to see what is probably the most beautiful part - the 3D battle animations - because the battle system has you pressing the stylus in random places all over the touch screen, thus obscuring your view of what's actually going on the entire time. There. Moving on.

   Let's talk about the music really quick: It sucks. The opening movie song is okay, and some of the battle themes are okay; however, most of them are really boring techno. Even worse, though, every NON-battle theme is done with some sort of terrible-sounding midi beeps and bloops. In fact, if I had to tell you the feelings I got from the music, I'd say "It made you feel like you were the last person on earth, and were incredibly depressed about it." You just have to hear it for yourself. This might be the worst video game music soundtrack I have ever heard.

   The story is painfully bad, even for what you might expect out of a Sonic game. Here's the deal: Sonic comes back to...wherever he's from, after beating 'Eggman' (the series' main villain) quite some time ago and taking some sort of unspecified vacation. Anyways, upon his return, Tails mentions that Knuckles was kidnapped by some sort of mysterious group called the Marauders, and that they are taking the Chaos Emeralds to use for some unspecified reason. So, Sonic needs to meet up with the gang and find Knuckles. The story unfolds from there, mostly consisting of learning the Marauders' origins and going to random places to recover the Chaos Emeralds.

   You may have noticed something right off the bat, and that is the fact that Sonic Chronicles makes no effort to explain ANYTHING to you. Sure, most gamers take for granted that the characters of Sonic are iconic and need no introduction; however, what if you gave this to someone who didn't know anything? They'd probably say, "Who's Sonic?" "What the hell was that intro scene about?" "Who is Tails/Knuckles/Amy that they mentioned just now?" "What are the Chaos Emeralds?"

Don Don't those graphics look nice? Good luck seeing them while you manhandle the touch screen, though.

   You may have noticed something right off the bat, and that is the fact that Sonic Chronicles makes no effort to explain ANYTHING to you. Sure, most gamers take for granted that the characters of Sonic are iconic and need no introduction; however, what if you gave this to someone who didn't know anything? They'd probably say, "Who's Sonic?" "What the hell was that intro scene about?" "Who is Tails/Knuckles/Amy that they mentioned just now?" "What are the Chaos Emeralds?"

   To the game's credit, there is a huge Codex built into the game's menu that gives detailed information on everything you might need to know. But, you know what? Screw that. This game just assumes that you have played every Sonic game ever made up until this point, and that you'd be willing to read a damned Sonic history book full of info if you haven't. In otherwords, bad storytelling all around.

   Even still, the undeniably WORST part of the story is that the game takes itself SO seriously! With Sonic Chronicles, you can't help but feel like you're reading an awful - and awfully long - piece of garbage fan fiction by a writer who desperately dreams of writing storylines for video games one day. The dialogue is just absurdly bad. For example: There is one point where Eggman is talking to your party - oh yeah, by the way, he joins you - And he says something like "I'm beginning to see why you guys do this adventuring stuff...it's really fun to jump around and hop on stuff!" ...Was that an attempt at understanding, or even worse, comedy? Because the end result is tragic: The game is full of stuff that is not only like this, but even WORSE, if you can even fathom what that's like.

   Enough about that, though. I saved the 'best' for last: The gameplay. I'm not even sure where to begin with this.

   For one, the entire game is played on the touch screen. You hold the stylus in a certain direction, and Sonic (or whoever you have leading the party) will move in that direction. The farther the stylus is from your character, the faster they move. When running around the environments, you will see little icons that indicate things like "You need to do a Speed Dash, Fly, Climb,Break something, etc." and pressing the icon will perform the task as long as you have a character in the lead who can do the specified task. This makes it so you have to use specific characters in specific places, and also gives more freedom to the level design, since not everything has to be switches and straight paths. Also, as you walk around, you will find money and Chao (accessories), as well as run into enemies; touching an enemy engages them in combat.

   Combat is pretty simple: Everything is done with the stylus. So, you select your commands and options and stuff with the stylus. If you chose any special moves, you'll have to do a little mini game which involves touching parts of the screen at specific times, dragging the stylus across the screen at a specified spot (and time), and quickly touching a part of the screen a certain number of times. Every special attack uses one of these three mini games, or even a combination of two or all three of them; each special attack implements them 'differently', as in you have to touch a different part, or drag across a different space, etc. You also play these mini games when enemies use special attacks to evade or mitigate damage.

   That's the gameplay in a nutshell. Now, is there anything good I can say about combat? Well, I guess there were a few neat takes on certain gameplay aspects. For one, each character has a specific amount of actions in a turn. For example, Sonic gets three turns, whereas Tails will only get two, and so on. This is kind of cool, because you can do several things with a character in this way, like have them use an item, and then a special attack. There are also combination attacks, which are kind of neat, I guess - except for that the combination attacks are specified from the very beginning, essentially forcing you to use specific parties if you want to take advantage of them. Oh, and you get to choose which special abilities your character learns as they level up. Each character has a set of abilities they can learn, and you can prioritize which ones sound useful and which ones don't.

They They're not running from enemies, they're running away from the game!

   But now, let's get to the really interesting stuff: What sucks about combat. Get ready to feel the love.

   One of my main gripes is that the entire game is played with the stylus for NO GOOD REASON! It's fun when a game uses the touch screen for something interesting that would have been inconvenient or impossible otherwise (The World Ends With You, anyone?); however, this isn't the case at all! Playing Sonic Chronicles with the stylus is such a chore! Why can't I walk around on the map with the D-Pad? It's not being used for anything, and it's incredibly hard to dodge enemies when you're using the stylus, especially when most of the dungeons and environments consist of unbelievably narrow corridors. And for that matter, why do you HAVE to input your commands for battle with the touch screen? It's this kind of stuff that makes Sonic Chronicles a SLOW game, thus flying in the face of everything that makes Sonic cool in the first place!

   Combat is painfully slow, too. As if using the stylus to input commands wasn't enough, every character getting multiple commands stretches out the turns for a long time - especially when characters use special attacks. Individual rounds of combat take up to ninety seconds, and I've had random battles that raged on for TEN minutes! A part of that is due to the way no character's damage ever goes up. You see, there are these enemies that have super armor, so you have to use 'Armor Piercing' abilities in battle. However, what is never accounted for, is the fact that not everyone has armor-piercing abilities, and it's possible to go into battle without any! Have fun killing an enemy you can't run from by picking their life away 1 HP at a time - by the way, they have about 450.

   So, the game forces you to use special abilities for enemies who have heavy armor, or have high evasion rates. Oh, but wait! Due to the absence of D-Pad functionality, you can't actually see what your special abilities DO while you're in battle - and don't think for one second that most attacks give you any clue by their name, because they don't. Also, you only have enough PP (points used for Special abilities) to use about two or three of them before they run out - given the multiple actions characters can take, that's usually one turn! So, you then have to waste an entire turn using PP-restoring items. Now, granted, you do have support characters with PP-restoring abilities, but what if you don't learn those abilities? Or better yet, if you mess up any part of the mini game for a support/healing spell, the entire spell fails! Good grief.

   Top that off with other little gripes, like for example, the run-away mini-game that you have to play to flee from battle, which consists of touching your characters to have them jump over boxes. Seriously, why does running away have to be such a chore? It takes a good 15-20 seconds to do, too - not fast at all. And what's worse is that it's really hard to touch your top two characters - or rather, it's easy to touch the wrong one on accident. Boy, if only you could use the BUTTONS to do this...

   Or better yet, how the big ripoff mini games get old incredibly fast, because it's always the SAME THREE for the ENTIRE GAME!? Or how about the status effect names? Distracted? Sluggish? Weakened? Vulnerable? All of those mean that a certain parameter is raised or lowered. Why did they need a special name for each one? Or how about how, if you decide you want to redo one character's actions, you have to redo ALL of them!? Every single factor of the combat lends itself to being boring and slow - oh, sweet irony.

   Why is it that most dungeons where you need to fly through them are so absurdly hard to figure out? There are seriously places where you need to fly to reach, but the place you need to go to in order to fly there is on the complete other side of the map! And it's not even like "oh, this is the highest point on the map", it's just some arbitrary spot that was chosen! What the hell!? And finally, there are a bunch of sidequest missions which are totally pointless, mostly feeling forced into the game, and worse yet, consisting of typical MMO "kill x amount of x enemy" and "find x amount of x item" quests which I hate so much. There's something painfully ironic about a Sonic game being so slow and so, so dull.

   In conclusion, be careful what you wish for. If I could go back in time and tell my eleven-year-old self how stupid he was, I wouldn't hesitate, cos oh man, did that wish ever come true. A laughably bad story that thinks it's good, a Sonic game with SLOW combat and arduous controls, nice-looking graphics that you'll be too distracted to see, and music that makes you want to kill yourself. That about sums up Sonic Chronicles. Avoid this game as if each cartridge was filled with AIDS, SARS, Cancer, Herpes, the T-Virus, the G-Virus, the A-Z Virus, and Anthrax.

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