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Robopon 2: Ring and Cross Version - Review |
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A Step in the Right Direction
By: Jake Alley
Review Breakdown |
Battle System |
4 |
Interface |
5 |
Music/Sound |
5 |
Originality |
6 |
Plot |
2 |
Localization |
6 |
Replay Value |
4 |
Visuals |
4 |
Difficulty |
Medium |
Time to Complete |
25-50 hours
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Overall |
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Criteria
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After the enormous success of Nintendo's Pokémon,
countless others have attempted to cash in on the same formula. By far, the worst attempt at emulating
the monster catching adventure to see an international release was the appalling Robopon.
Therefore, it was with much horror that the world faced the prospect of a Robopon 2.
Thankfully, Robopon 2 suffers little of sins of its predecessor. Development has
been turned over to an entirely new team, with this new title being brought to us by the same people
as Illusion of Gaia, as can be clearly seen in the utterly bizarre details of the story.
Perhaps even more refreshing, Robopon 2 casts off the now vastly overused mechanics
of Pokémon. There is no capturing of wild monsters here, and your entire party participates
in every battle. With the increasing prevalence of these elements in most recent hand held RPGs,
this comes as a delightful breath of fresh air.
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Parties: Endangered species on the GBA.
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The biggest improvement over the original Robopon is the translation. Coming
off a localization rife with errors and poor grammar, Robopon 2 has an error free translation,
sprinkled with a good number of pop cultural references, and NPCs named after members of the gaming press.
Unfortunately, not everything about the original Robopon has been left behind.
While the graphics are perfectly fine in terms of quality, most character designs have been held
over from the first game, leaving a fair share of eyesores all around. The plot is also something
of a holdover, following the simple formula of find Robopon champion, challenge him, repeat.
In lieu of the monster catching approach, this time around the player acquires
new Robopon by finding and combining batteries. Any combination of two battery types yields a different
Robopon. While this makes for a nice change of pace, it does however have the unfortunate side effect
of starting all new Robopon on extremely low levels.
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Yes, that IS a bucket on your head. |
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On a related note, Robopon 2 features a rather strange difficulty curve. For most
of the game, players can generally expect to get by every fight before enemies even get a turn.
Upon reaching the last dungeon however, the tables turn quite abruptly, necessitating several hours
of solid level building to continue.
All in all, Robopon 2 is a solid but lackluster title, better suited for the
casual gamer than one looking for an exciting new title. Still, if this level of improvement is
maintained, should there ever be a third entry in the series, one can expect a breathtaking experience.
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