Tttttttttt aaaa cccccc ttttttttt ii cccccc sssssss tt aa aa cc tt ii cc ss tt aa aa ccc tt ii ccc ssssss tt aaaaaaaa cc tt ii cc ss tt aa aa cccccc tt ii cccccc sssssss ooooo ggggg rrrrrrr eeeeeee FFFFFFFF FF CCCCCC oo oo gg rr r ee F FF FF CC CC oo oo gg gg rrrrrrr eeeeeee FFFF FFFFFFF CC CC ooooo ggggg rr rr ee F FF FF CCCCCC eeeeeee C VER 1.1(written, not proof-read) ========================================================================= This faq is made mostly of other peoples advice, translations, help etc., I have only put a lot of their information in one place so other people who play the game can have an easier time than I did. -John Mattila *** Please view this FAQ in Word Pad, as the weapons part may not be properly aligned otherwise. *** ========================================================================= Table of Contents 1:How do I become XXXXX character class a.male classes b.female classes c.undead classes d. small monsters e. large monsters 2: How do I take the (LAW, NEUTRAL,CHAOS) route? 3: How do I get XXXXXXX to join me? a. Sisteena and Baian b. Olivia c. Shelley d. Selye e. Oxyones f. Deneb g. Katchua h. Vice i. annotated character list j. any others? 4. The Palace of the Undead 5. Shamans 6. swords, shields, etc. 1. Character Class Lists: ============================================================================= *note: All class information is taken from the RPG database http://www.t3.rim.or.jp/~jf4hui/togre_index.html ============================================================================= E=element,E-earth,A-air,F-fire,W-water Ali=alignment, Law Neutral Chaos HP=hit points, they reach 0, you die. MP=magic points, increase every round, the price of casting spells. Str=strength, determines damage done with physical attacks. Vit=vitality, determines damage taken by physical attacks. Int=inteligence, determines the effectiveness of magic. Men=mentality, I think it's defense against magic. Agi=agility, I think it determines how often you dodge an attack. Dex=dexterity, I think it determines how often you land an attack. Wt=weight, It determines when you get your turn and low weights dodge attacks more readily. Damage as a percentage: each class takes damage in a different way. Note- low percents are better. The left value in each field represents the minimun value required for that attribute to change to that particular class. The right value represents the value of that attribute incremented each time you level up in that class. Class Soldier |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|xxx|---/7|---/3|---/5|---/4|---/5|---/5|---/5|---/5|+-0| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |115 |100|100 |100 |100|100 |100 | =============================================================================== Class Knight |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LC |---/8|---/1|-45/6|/44/4|---/4|---/5|---/4|-46/6|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |110 |100|100 |100 |100|95 |105 | =============================================================================== Class Berserker |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|NC |---/9|---/1|-45/6|-46/5|---/3|---/6|---/4|-44/5| +5| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |105 |100|100 |100 |100|105 |95 | =============================================================================== Class Wizard |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|NC |---/5|-16/5|---/3|---/2|-44/7|-42/6|---/4|---/4|+10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |125 |95 |95 |95 |95 |100 |90 | =============================================================================== Class Beast Tamer |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/8|---/0|-45/6|-44/6|---/3|-46/5|---/4|---/5|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |105 |100|100 |100 |100|100 |100 | =============================================================================== Class Ninja |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/7|---/2|-45/4|---/4|---/4|---/5|-46/7|-44/6|-5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |130 |100|100 |100 |100|100 |100 | =============================================================================== Class Dragoon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|N |---/8|---/0|115/7|106/4|---/3|---/4|---/3|114/7|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |110 |100|100 |100 |100|95 |105 | =============================================================================== Class Sword master |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|L |---/7|---/3|-95/4|---/3|---/5|---/6|102/6|126/8|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |120 |95 |95 |95 |95 |85 |100 | =============================================================================== Class Terror Knight |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x| C |---/9|---/0|117/6|114/6|---/3|---/5|---/3|104/5|+10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |100 |100|100 |100 |100|115 |85 | *must kill 30 enemies to change to this class =============================================================================== Class (Doll Mage) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LN |---/5|-84/7|---/3|---/1|124/6|112/8|---/3|---/3|+15| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |105 |90 |90 |90 |90 |90 |90 | =============================================================================== Class (some catholic priest lookin' guy) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|L |---/6|---/6|---/3|-44/4|-42/7|-44/5|---/3|---/4|+10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |120 |100|100 |100 |100|60 |115 | =============================================================================== Class Gunner |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|N |---/6|---/0|120/4|---/3|---/4|---/4|164/6|150/6|+35| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |135 |130|130 |130 |130|130 |130 | *you cannot change class after becoming this. To access this class, you must save Rendoru in Grimbsy. To get to Grimbsy, ask about it in the warren report at castle Fiduch (it's the castle to the left of Bernicia) after Castle Bernicia. =============================================================================== Class Lord |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/8|---/4|---/6|---/5|---/5|---/5|---/6|---/7|-5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |105 |100|100 |100 |100|100 |100 | =============================================================================== Class Warrior |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|L |---/7|---/4|---/6|---/4|---/5|---/5|---/6|---/6|0 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |105 |100|100 |100 |100|100 |100 | =============================================================================== Class White Knight |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|L |---/8|---/0|---/5|---/6|---/5|---/6|---/6|---/6|-5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |110 |100|100 |100 |100|100 |100 | =============================================================================== Class Beast Master |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |W|N |---/8|---/0|---/6|---/6|---/3|---/5|---/4|---/5|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |100 |100|100 |100 |100|100 |100 | =============================================================================== FEMALE CHARACTERS Class Amazon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|x |---/7|---/3|---/5|---/4|---/5|---/5|---/5|---/5|0 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |105 |100|100 |100 |100|100 |100 | =============================================================================== Class Cleric? |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LN |---/6|-16/4|---/4|---/3|-42/7|-41/6|---/4|---/3|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |125 |95 |95 |95 |95 |90 |100 | This character must have killed fewer than 20 enemies, I think. =============================================================================== Class Witch |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|NC |---/5|-16/5|---/3|---/3|-45/6|-41/7|---/4|---/4|+10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |125 |95 |95 |95 |95 |100 |90 | =============================================================================== Class Priest |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x| L |---/5|-70/6|---/3|---/2|125/8|110/6|---/3|---/4|+20| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |130 |90 |90 |90 |90 |70 |115 | *This character must have killed fewer than 10 enemies =============================================================================== Class Valkyrie |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LN |---/8|---/2|-44/6|-46/4|-42/6|---/5|---/4|---/5|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |115 |100|100 |100 |100|95 |95 | =============================================================================== Class Dragon Tamer |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|180/8|---/1|115/6|---/2|---/5|103/6|---/4|---/6|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |110 |100|100 |100 |100|100 |100 | =============================================================================== Class Siren |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |X|LN |---/4|-26/6|---/3|---/2|-75/8|-71/6|---/3|---/4|+15| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |120 |100|100 |100 |100|80 |80 | =============================================================================== Class Angel knight |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|L |---/8|-92/5|135/7|122/4|144/7|119/5|122/5|124/5|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |100 |100|100 |100 |100|50 |125 | *A female that meets these requirements must die in a fight (not training) and then she will often be brought back to life as this class. You cannot change class after you become this. =============================================================================== Class Shaman (Selye) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |F|N |---/5|---/6|---/3|---/3|---/7|---/7|---/4|---/4|+10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |125 |100|100 |80 |120|95 |95 | =============================================================================== Class Shaman (Olivia) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |W|L |---/5|---/6|---/3|---/3|---/7|---/7|---/4|---/4|+10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |125 |100|100 |120 |80 |95 |95 | =============================================================================== Class Shaman (Sisteena) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |A|N |---/5|---/6|---/3|---/3|---/7|---/7|---/4|---/4|+10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |125 |80 |120 |100 |100|95 |95 | Class Shaman (Shelley) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |E|L |---/5|---/6|---/3|---/3|---/7|---/7|---/4|---/4|+10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |125 |120|80 |100 |100|95 |95 | =============================================================================== Class High priest (Katchua) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|L |---/8|---/6|---/6|---/5|---/9|---/8|---/6|---/5|0 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |120 |95 |95 |95 |95 |95 |100 | =============================================================================== Class Princess (Katchua) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|L |---/8|---/6|---/6|---/5|---/9|---/8|---/6|---/5|0 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |120 |95 |95 |95 |95 |95 |100 | =============================================================================== Class ? (Deneb) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |F|C |---/5|---/5|---/3|---/3|---/6|---/7|---/4|---/4|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |120 |90 |90 |90 |90 |100 |85 | =============================================================================== Undead Classes Class Skeleton |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|C |---/6|---/0|---/5|---/3|---/4|---/4|---/6|---/4|0 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |110 |100|100 |100 |100|125 |75 | =============================================================================== Class Ghost |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|C |---/6|---/4|---/3|---/2|---/6|---/6|---/4|---/4|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |65 |110|110 |110 |110|110 |85 | Class Lich |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/4|114/7|---/1|---/1|162/7|147/7|---/3|---/3|+10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |65 |70 |70 |70 |70 |85 |85 | *note-to become this class, a character who meets these requiements ,must equip the undead ring and then die in a fight. He or she will often be brought back to life as this class. ++note-all undead classes count as dead characters, kinda. Special characters ARE DEAD. They WILL NOT count as alive for the ending, special events etc. Generic characters do not register on your body count, though. Small monsters Class Faerie |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/5|---/0|---/3|---/4|---/3|---/7|---/6|---/7|-10| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |125 |90 |90 |90 |90 |90 |90 | Class Gremlin |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|C |---/5|---/0|---/6|---/1|---/3|---/2|---/7|---/8|-5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |115 |100|100 |100 |100|125 |75 | Class Hawkman |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/7|---/3|---/5|---/3|---/5|---/5|---/6|---/6|0 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |120 |100|100 |100 |100|100 |100 | Class Goblin |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|C |---/7|---/0|---/5|---/4|---/5|---/5|---/5|---/5|-5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |105 |95 |95 |95 |95 |110 |95 | Class Gorgon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x| C |---/7|---/0|---/5|---/4|---/5|---/5|---/6|---/6|+45| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |115 |100|100 |100 |100|110 |90 | Class Pumpkin Head |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/4|---/0|---/3|---/8|---/2|---/8|---/4|---/4|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |110 |95 |95 |95 |95 |95 |95 | Class Lizard Men |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/8|---/0|---/6|---/5|---/2|---/5|---/5|---/4|+5 | Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |105 |110|110 |110 |110|110 |110 | Large Monsters Class Thunder dragon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |a|LNC|---/9|---/0|---/9|---/4|---/3|---/6|---/2|---/2|+50| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |100 |75 |105 |105 |105|105 |105 | Class Red Dragon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |f|LNC|---/9|---/0|---/9|---/4|---/3|---/6|---/2|---/2|+50| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |100 |105|105 |75 |105|105 |105 | Class Blue Dragon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |w|LNC|---/9|---/0|---/9|---/4|---/3|---/6|---/2|---/2|+50| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |100 |105|105 |105 |75 |105 |105 | Class Earth dragon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |e|LNC|---/9|---/0|---/9|---/4|---/3|---/6|---/2|---/2|+50| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |100 |105|75 |105 |105|105 |105 | Class Black dragon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|NC |170/9|---/0|135/9|-90/5|---/3|---/5|---/2|-55/3|+60| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |95 |100|100 |100 |100|105 |95 | Class White dragon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|NL |170/9|---/0|135/9|-90/5|---/3|---/5|---/2|-55/3|+60| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |95 |100|100 |100 |100|95 |105 | =============================================================================== Class Tiamat |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|C |270/?|---/0|238/8|171/7|---/3|---/5|---/2|105/5|+65| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |90 |90 |90 |90 |90 |110 |90 | =============================================================================== Class Bahamut |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|L |270/?|---/0|233/9|161/6|---/3|---/5|---/2|-95/5|+65| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |90 |95 |95 |95 |95 |90 |110 | =============================================================================== Class Griffon |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/8|---/0|---/8|---/4|---/2|---/5|---/3|---/3|+45| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |110 |105|105 |105 |105|105 |105 | =============================================================================== Class Hydra |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/9|---/0|---/9|---/6|---/2|---/9|---/2|---/4|+70| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |90 |100|100 |100 |100|100 |100 | =============================================================================== Class Cocatrice |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/9|---/0|---/7|---/4|---/3|---/4|---/3|---/4|+40| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |105 |100|100 |100 |100|100 |100 | =============================================================================== Class Octopus (land) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/7|---/0|---/7|---/3|---/2|---/8|---/3|---/3|+70| |phys|air|soil|fire|ice|holy|dark| |120 |125|125 |125 |125|125 |125 | =============================================================================== Class Octopus (water) |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/7|---/0|---/7|---/3|---/2|---/8|---/3|---/3|+70| |phys|air|soil|fire|ice|holy|dark| |65 |85 |85 |85 |85 |85 |85 | =============================================================================== Class Cyclops |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/8|---/0|---/7|---/6|---/1|---/7|---/3|---/3|+50| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |100 |110|110 |110 |110|110 |110 | =============================================================================== Class Golem |E|ALI| HP | MP |STR |VIT |INT |MEN |AGI |DEX |WT | |x|LNC|---/5|---/0|---/8|---/5|---/3|---/6|---/2|---/2|+50| Damage as a percentage: |phys|air|soil|fire|ice|holy|dark| |65 |90 |90 |90 |90 |100 |100 | =============================================================================== 2. How do I take the (Law, neutral, chaos) paths? At the end of these chapters, you will have to make a choice, chose the given choice for neutral, law, or chaos paths. /(1)Law-------------------------------> / Chapter 1------/ \ \ /(1)Neutral---------------> \(2)chaos---------chapter 2---- \(2)Chaos---------------> 3.How do I get... Sisteena and Baian-At the fortress board, answer 1 when Sisteena asks you something. Could someone confirm, I pretty sure of this, but not certain, it's been a while since I was here. Shelley-First, don't kill her when you fight her in Basohamuba, when she has below 20 HP, she will run away. After getting the other three Fouriner sisters, and before getting Katchua, go to Barmamutha, the ruined city, on a very rainy day. You need either luck, patience, or the item that makes rain. When you leave the city, an event will take place and Shelley will join. Selye- she joins automatically on the chaos path, but she will join on neutral as well. In chapter 4, after getting Olivia and fighting Shelley, go to fortress Quadriga. When you leave, an event will take place and if you chose the question in response to the mans question, she will join you. Oxyones-After getting Jenounes in chapter 2 law, she will join you in chapter 4 at Boatgon in random fights if Jenounes is in your attack team. When she has fewer than 20 HP, she will talk to Jenounes and join you. Deneb- there are two ways to get deneb to join you. (1) After reading about her in the Warren report, go to her store and purchase 255 items (any items) in one visit and then a few new options will appear at the store's menu. She will join you if you select the right one of them. (2) After fighting through he Palace of Undead, collect 10 (or maybe 20?) glasspumpkins that some enemies drop and bring them to Denebs store. Slel all of them and recruit 10 (or 20) pumpkinheads in one visit, then purchase 255 items and recruit Deneb. She will have better equipment and spells. *could someone tell me whether it's 10 or 20, I don't have time to check now... Katchua-At the third Battle of Bernicia in chapter 4, she will ask you 2 questions. If she participated in the third battle (N Path) you must answer 2, then 1 again. Of course, don't kill her in the fight. If she did not fight against you, answer 2 then 2 again. Vice- Vice only joins on the law route. Other charcters- All other characters join automatically. Presence-chapter1 Aloser-chapter2C Zapan-chapter2L Jenounes-chapter3L Mirden-all routes, chapter 3 Kirdas-chapter3LC Olias-chapter3N Desbordes-chapter3N Haborym-all routes-tricky on N-fight in Quadriga before Asheton on chapter3. Answer 1 then 1 again and he will join. I hope. Gamp-All routes, chapter 4. Fight him in Nymlaheba after getting rendoru in Grimbsy by Asking about him in the Warren report in the city of Grimbsy. Don't kill him (he talks after he has below 20 HP)or his Griffons and he will join you with the best gun the game. Olivia-all routes, chapter 4 Rydorym? He is a doll mage that you rescue in B2 of the Palace of Undead. The Palace of Undead- In chapter 4, ask everything in the warren report after fighting Shelley and a new path will open in the upper left of the map. At the end of this path is the Palace of the Undead; it is a 99 level monstrosity inhabited by various undead, cool items and Nybbas. Beat enemies and get very strong items, but to get the best things you must go below B3 which is as far as you will go without going out of your way. In B3, you must trigger the door to b4 before winning; the door is about 7 to 10 spaces to the left of your starting position. It is at the top of the map on a raised platform that has a ring of poison ground. The trigger is on the non-poison ground that is surrounded by poison. I have never cleared the palace, I ran out of time after I learned of the trigger to B4. Shamans- Maybe every one knows about shamans, but it took me a while to stumble across them. In chapter 4, Moruba will ask you a question at castle Cortani after the battle of Bernicia. Respond with choice 2 to his question and he will tell you about shamans. I hope it's choice 2...you know you are right if the conversation is a long one. After this take your Fouriner sisters to Basohamuba and Moruba will make them the shaman class and they will be pretty good magic users. After this the fortresses around the map will activate and you will be able to go to all of them to win elemental shields. Go back to the fortresses after you get a shield and you will fight to get the strongest spell of that element. These are very difficult fights! Item List: Hand Items: Name element wt range attribute location Short sword x 7 1 str+9 shop Minimum dagger x 3 1 str+15 shop Blood? Dagger x 24 1 str+24 int+5 shop Blood? Sword x 31 1 str+30 int+5 shop Huahuniiru x 31 1 str+34 LNC 3 Migiigakaruna x 52 1 str+1 (lvup-luk+1)POU Razor blade x 20 1 str+35 men+4 LNC 4 Death blade x 18 1 str+28 dex+5 LNC 3 Fire sword Fire 32 1 str+32 fdef+5 Shop? Earth blade Earth 37 1 str+33 edef+5 LNC 4 Ice blade Water 35 1 str+31 fdef+5 LNC 4 Nireriito sword Water 20 1 str+35 fdef+5 xx Oranon Holy 39 1 str+45 hdef-5 POU bdef+10 (lvup-int+1) Benitensu Holy 23 1 str+34 bdef+5 LNC 4 Asubiteon Holy 23 1 str+32 bdef+5 xx Buriyun blade Holy 36 1 str+50 hdef-10 xx bdef+5 (lvup-luk+1) Ogre blade Black 42 1 str+35 hdef+10 POU bdef-5 (lvup-str+1) Barumusoka x 43 1 str+42 (lvup-dex+1)POU Iseberiga x 22 1 str+30 LNC 3 Notos!!! Air 40 1 str+40 edef+5 POU Hurantesuka? x 8 1 str+16 shop Blood? Axe x 34 1 str+34 int+5 shop Heavy axe x 49 1 str+45 POU Boleas!!! Air 42 1 str+40 edef+5 POU Purokusa? Fire 37 1 str+40 wdef+5 L 4 Guramurotesika? Fire 30 1 str+32 wdef+5 LNC 3 xxxxxx Earth 30 1 str+34 adef+5 shop? Xxxxxx Water 31 1 str+33 fdef+5 LNC 4 Rune axe!! Holy 43 1 str+42 men+8 POU bdef+5 (lvup-int+1) Sadonburoobaa? Black 51 1 str+48 men+8 POU hdef+10 (lvup-str+1) Hurt hammer x 14 1 str+18 shop Euros!! Air 32 1 str+30 edef+5 POU Hurimuhureiru? Fire 35 1 str+31 wdef+5 LNC 3 Huarankusu? Earth 37 1 str+34 adef+5 LNC 4 Santuon? Earth 31 1 str+38 adef+5 xx Aqua hammer Water 32 1 str+29 fdef+5 LNC 3 Holy hammer Holy 36 1 str+32 bdef+5 xx Blood Crab?? c 31 1 str+30 int+5 shop Power hammer x 46 1 str+44 POU Daguza hammer Black 51 1 str+48 hdef+5 POU (lvup-str+1) Madou x 21 1 str+24 shop Tourueno? Air 27 1 str+26 edef+5 xx Berserker?koyato? Black 40 1 str+35 luk-5 LNC 4 hdef+5 Karudeia Holy 24 1 str+23 agi+8 LNC 3 luk+4 bdef+5 (charm) xxxxxx (wand) x 2 1 str+6 int+10 shop Barugameisu x 7 1 str+7 int+18 shop xxxxxx x 4 1 str+7 int+14 1 xxxxxx x 4 1 str+7 int+14 1 xxxxxx x 13 1 str+10 int+25 men+8POU Earth wand Earth 9 1 str+8 int+19 POU edef+5 Fire wand fire 9 1 str+9 int+17 wdef+5POU Ice wand Water 10 1 str+9 int+18 adef+5POU Poison wand Water 9 1 str+9 int+20 fdef+5 N4 Ripuruzusutaseku? Holy 14 1 str+10 int+30 shop? hdef+5 (lvup-int+1) xxxxxx Earth 12 1 str+11 int+16 shop? hdef+5 (lvup-men+1) Spear x 9 2 str+12 shop Strong spear x 23 2 str+22 shop Blood? Spear x 38 2 str+32 int+5 shop Korunorikoruna x 52 2 str+42 int+9 POU Zepyulos!!! Air 40 2 str+35 edef+5 POU Vorukutoso Fire 38 2 str+32 wdef+5 N 4 Igunisu Fire 35 2 str+45 wdef+5 POU Earth javalin Earth 36 2 str+34 adef+5 POU Bent icicle? Water 37 2 str+31 fdef+5 POU Holy lance Holy 54 2 str+45 bdef+5 POU (lvup-str+1) Iibirusupia? Black 51 2 str+43 hdef+5 POU (lvup-str+1) Whip x 25 2 str+24 LC 2 Holy comet Holy 35 2 str+31 bdef+5 LNC 4 Burasidouisepu? Black 34 2 str+40 bdef+5 POU Raputiyooroozu? Black 30 2 str+33 bdef+5 LNC 3 Short bow x 6 5 str+10 shop Great bow x 15 6 str+15 shop Blood? Bow x 32 6 str+21 int+5 shop Wind bow Air 35 6 str+25 edef+5 LNC 3 Fire bow Fire 36 6 str+26 wdef+5 LNC 3 Water bow Water 39 6 str+27 fdef+5 LNC 3 Earth bow Earth 32 6 str+24 adef+5 LNC 3 Karate? Bow (stun) Holy 42 6 str+30 dex+8 POU bdef+5 (lvup-dex+1) xxxxx bow (charm) Black 41 6 str+30 hdef+5 POU (lvup-dex+1) Stone?Bow (STONE) Black 54 7 str+34 hres+10 POU (lvup-dex+1) Blowgun x 24 6 str+15 shop Twin crossbow x 36 7 str+23 shop Sentoul? Crossbow Holy 49 7 str+30 bdef+10 L 4 Groggy bow?(sleep) x 24 5 str+16 (lvup-dex+1)POU (gun) x 22 x str+7 LNC 4* (gun2) x 37 x str+9 LNC 4* (gun3) x 52 x str+11 LNC 4 Tawataarodo? (shield) x 10 1 def+10 shop Blade? Shield x 20 1 def+15 int+5 shop Dragon shield x 30 1 def+20 shop? Xxxxxx x 24 1 def-17 LNC 4 Thunder shield Air 40