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PLATFORM
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Vita
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BATTLE
SYSTEM
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INTERACTION
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ORIGINALITY
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STORY
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MUSIC
& SOUND
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VISUALS
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CHALLENGE
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Challenging
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COMPLETION
TIME
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40-60
Hours |
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OVERALL
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+
Engaging challenge filled
dungeons
+
Numerous tools for strategic
players to use in battle
+
Multiple ways to prevent item
loss
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Extremely annoying boss
battles
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Threat of boss battles
hampers item strategy
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Main NPC companion must be
alive to advance
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Click
here for scoring
definitions
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Shiren the
Wanderer: The Tower of Fortune and the Dice of
Fate is the latest entry in the long running
roguelike series from Chunsoft, with this entry
being localized by Aksys. Sticking to the
traditional aspects of roguelikes, the series
starts players at level one at the start of
dungeons, and of course strips them of items and
equipment should they fall in the middle of a
dungeon run. The Shiren series, and this
entry in particular, sets itself apart from most
traditional roguelikes by giving a sense of
persistence between runs, and even allowing items
to be saved or rescued should a player fall.
Players themselves can even be rescued by other
players of the game. Combined with a simple story
that fits the game nicely, Shiren is a fun
and challenging adventure. It does unfortunately
come with a number of annoyances, primarily some
frustrating bosses serving as road blocks in the
middle of the main adventure.
The game starts out
with Shiren and his talking ferret companion
wandering into a town where a young girl is
gravely ill. Shiren eventually teams up with the
young girl's love to traverse the tower of fate to
try and reverse the girl's destiny. It's a simple
concept, but provides enough story and interesting
dialogue to make the main adventure have some deal
of context. It manages that perfect balance of
providing just enough story, without it getting in
the way of the proceedings. Minimalist stories are
difficult to pull off without making a game simply
feel devoid of story, but Chunsoft has done a
pretty fine job at avoiding that.
Shiren's gameplay is
a purely traditional roguelike; a turn-based crawl
through randomly generated dungeons. Players will
traverse the game's towers floor by floor,
collecting items, battling monsters, and dealing
with traps and other obstacles. Death means
starting the adventure over, and losing all
collected items, but Shiren provides a
large number of ways to mitigate or completely
avoid this loss. For example, towns along the way
contain storerooms where players can leave excess
items for future runs. The game also has multiple
items, that are not particularly rare, that allow
the player to escape back to the start of the
adventure while keeping their entire inventory.
The best feature by far though is a system whereby
equipment can be tagged, and then retrieved on
subsequent adventures if the player should lose
them. This eliminates the frustration of losing
upgraded or rare weapons and armor should the
player have no means of escaping from their doom.
Nothing
like some mid-dungeon shopping.
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Shiren also
features a number of NPCs that can assist along the way. The player can bring along
two of these at a time, and once unlocked, are
readily available for future runs. One of the NPCs
is the boy previously mentioned trying to save the
sick girl. He is Shiren's constant companion in
the main adventure, and will actually stay at the
highest floor you've reached and await your
return, serving as a nice note of how far the
player has reached, and ensuring an NPC companion
for the more difficult floors they have yet to
reach. Though the other companions will simply
disappear should they fall in battle, the boy is
revivable using healing items. The one downside of
this however, is the player will need to revive
him in order to properly advance in the main
adventure. So he can't simply be left behind if
players get stuck in a difficult to escape
situation.
Despite these many
perks, Shiren is by no means an easy game. In
addition to health, players have a hunger meter
that decreases as they progress, so food must be
kept on hand to mitigate this. There's a strength
value that decreases from poison and other attacks
that must be monitored. Players will also need to
constantly level up as they progress, making sure
not to skip too much combat, or they might end up
being too weak for later floors. There are ample
items and weapons for the player to find, and
these must be used very carefully and
strategically in order to navigate through the
monster filled randomly generated floors. Monsters
are aggressive and generally track down the player
as soon as they are spotted. Deaths don't feel
cheap, but they will be plentiful for those who
don't think carefully.
The game features an
interesting day-night cycle as players progress,
where the night cycle requires players to equip a
torch for visibility and uses special abilities
instead of normal weapons. These sections can be
quite harrowing, as the monsters hit much harder
at night, and actually attack other monsters on
floors in order to level up and become more
powerful. Abilities are discovered as players
venture on and are maintained between runs. A set
number can be equipped and used once per floor,
though uses can be refilled by eating rice balls.
These sequences add a nice additional twist to the
dungeons, and help mix up the long run through the
game's primary dungeon.
Flying in the face of the decent,
challenging balance of normal dungeon floors, the
game's story features two bosses that feel
completely out of whack with the balance of the
rest of the game. There are only two in the main
adventure, but they serve to color player's
experiences in a poor way. In the spirit of
roguelike's randomness, they have a set of
abilities that they will use for every turn.
Unfortunately, one of these is summoning monsters,
so unlucky players will fail against the boss not
because they were unprepared or used items poorly,
but simply from being overwhelmed by a swarm of
enemies. It makes these fights extremely difficult
to prepare for, and annoyingly makes item use in
earlier floors require a considering of the
question "will I need this against the boss?" Even
if the player lucks out and the boss doesn't
summon too many monsters, they still hit hard and
have a large quantity of HP, meaning a large
quantity of healing and attack items will be
required even under the best circumstances. They
end up being extremely frustrating roadblocks,
dampening what is otherwise a great dungeon romp.
Thankfully, at least, the first boss only
needs to be cleared once, and then will be
gone on subsequent runs.
Partner
characters are going to raise a
little hell. |
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It's easy to see this
Shiren game originally appeared on the DS,
but despite this, its colorful sprites look great
on the Vita's screen, or even on a large screen
via the PlayStation TV. There doesn't seem to be
much added in the way of visual fidelity, but
there's nothing wrong with the game's varied
sprites. On the audio side of things, sound
effects stick to a classic style that wouldn't be
out of place on old 16-bit games, and to that
effect many seem to be unchanged from the original
SNES game and it's corresponding DS version. They
do fit Shiren's style well enough of
course. The music does a great job of setting the
stage for things, getting more ominous the further
the player ventures into the game's main dungeons,
and sometimes stepping aside for simple ambient
noise. Players will certainly want a good pair of
headphones or speakers for this game.
Overall, Shiren
the Wanderer: The Tower of Fortune and the Dice
of Fate is a fun and entertaining roguelike
with a few troublesome stumbles along the
way. Fans of 16-bit style adventures will
certainly enjoy its audio and visual style, and a
number of post-game dungeons and challenges will
keep players entertained for a long time beyond
the game's initial running time. Fellow roguelike
fans will even begin to go on rescue missions for
each other, providing further entertainment and of
course softening the game's tough difficulty
level. Those interested in roguelikes,
especially the ones in its purest form the Shiren
series, and this game in particular, provide such
an experience with enough niceties to keep the
experience from being overwhelming. Hopefully this
isn't the last we see of Shiren in the
West.
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