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Lunar 2:
Eternal Blue Complete - Review |
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More Amazing than the first!
By:Scorch
Review
Breakdown |
Battle System |
7 |
Interface |
10 |
Music/Sound |
9 |
Originality |
8 |
Plot |
10 |
Localization |
8 |
Replay Value |
9 |
Visuals |
7 |
Difficulty |
Moderate |
Time to Complete |
20 - 35 hours |
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Overall |
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Criteria |
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Lunar 2: Eternal Blue was originally an obscure
RPG on the now virtually forgotten Sega CD add on. Despite it being
on an obscure system, I've heard it was a hit. But don't go on me,
I purchased an SNES. I heard quite a buzz when "Lunar: The
Silver Star Story Complete" was released, but sadly I did not purchase
it. Then when at the mall, I went into Electronics Boutique and saw a preview
for Lunar 2. I waited till January to purchase it. And I was very glad
I did so. I got a whole mess of what playstation magazine calls "fan boy
material" aka extra goodies. With it came a paper map (useful during the
course of the game), cardboard standees, which I can't fathom what they're
for, Lucia's pendant (no one would be caught dead wearing that), and a
soundtrack. Not bad eh? But was it worth the price of 59.99??? In a word
yes...
Well, to start off, no new ground was broken with the battle
system, but it was fun either way. It didn't use the ATB bar that's become
so popular with RPG's these days. Instead it runs on a system where you
choose your moves at the beginning of the round and the character's speed
and agility stats decide when they will go in the round. This is good because
you can get used to a specific order and use it to determine when to use
items and what not. The AI is crappy unless you use tactics to determine
what your players will do. I accidentally set it off at the final battle
and my characters used all my good items. Other than the AI, the battle
system is fun and completely old school.
Outside of combat is very well done also. The overworld
and towns are all that of a typical RPG. But I might add that some of the
townspeople say rather comical things. Dungeons are very unique though.
First of all, dungeons are the only places where you can confront non boss
enemies unless it's part of the plot (walking in town and girl gets attacked,
you save girl). So you'll find yourself revisiting the dungeons a lot to
level up. And enemies can all be seen on the screen so you can avoid enemies.
Though this may sound like making the game too easy, it's not. You cannot
continually run in dungeons, so avoiding enemies involves walking in the
right places and dashing at the right times. The menus are all very user
friendly, using a picture system so you don't have to read all the options
figuring out where to go, but names are provided. Equipping is easy and
you can clearly see the difference between the different weapons and armor.
What surprised me at first is that you could not name your heroes. But
then the reasoning came across clear as the character's names are used
frequently in the voice acting. The control is smooth and the frame rate
is constant, I have seen no load times of noticeable length, and everything
is very smooth.
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Lucia Has arrived |
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The music compliments the locations and and the battles
very well. And it is very memorable on it's own as well. Mainly orchestral
instruments are used, with the occasional add on like a rock guitar or
anime (crystal) synthesizers for battle themes. Ah yes, the battle themes,
one word for you, catchy. The music in general could very well rival that
of the Final Fantasy series.
As for the sound effects, keep in mind this game was developed in the
age when rpg's were by no means famous for their sound effects, so there
was nothing elaborate there. The voice acting is done professionally, or
at least more professionally than most games I've played (cough cough,
star ocean, megaman), and the voices fit the characters nicely. The battle
cries are all right, better than star oceans for sure, but they still made
me feel kinda aqward when I brought it over my friends house, or how my
dad constantly repeats Ronfar's "Lady Luck be kind!". But the voice acting
is overall not a flaw, and doesn't detract from the game.
There's both a lot of originality and cliché' in
this game. The setting is the cliché, with your typical fantasy
setting somewhere between a fairy tale and a Final Fantasy 9ish game. The
plot and characters is where the originality lies. All of them have their
own personality, and they're realistic. They also all have their own background
story as well, uh, those aren't so realistic. While not very original in
game play, the originality in the plot makes up for it.
As mentioned above, it's original. Though you are thrown
into the role of the hero (named strangely enough, Hiro) kind of quick
and slightly sloppily, but you pick up the basic background rather quickly,
even if you haven't played the first Lunar. The focus seems to be more
on Hiro and Lucia than any of the other members of the cast. What's funny
is I remember certain townsfolk, strange. I don't want to spoil anything
so forgive me if this category feels kind of empty without a little bit
about the plot.
The translation is wonderful. The text is all perfectly
spoken as if the game was written in english. This should come as no surprise
because the translation was done by Americans (thank you behind the scenes
CD). Many American jokes and references to American Pop culture are made
so on so forth. It's done pretty well sales wise, considering I picked
up the last one in stock three days after that particular shipment. And
with a big flashy package like that, it was probably naturally eye-catching.
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What a boss, a TREE!!! |
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This game has no extreme plot divides or extra quests galore,
but something about it would just want to make me play it again, I don't
know if it's the anime (I have the rememberizer, so it's not) or the dialogue,
or the fact that it's just plain fun! I've already begun my second play
through the game after the epilogue. Which brings me to another aspect
of the game. There is an option to play an epilogue quest to tie up the
final loose end. You just gather your party members and go for it. But
that would be a waste of the option. There's a myriad of new dungeons,
bosses, ahem, bromides... and quests to complete. Which will definitely
keep you playing after the final battle. Overall, I personally think this
game would be fun to replay at least once, but that's just me.
This is a remake of Sega CD game for cryin' out loud! What makes you
think graphics would be good? This is where most new age gamers (generally
audiences born halfway through the 16 bit era or who haven't played any
till say... the psx came out) would be turned away. It has a very dated
appearance, I'll say that. But the graphics are very colorful and nice
to look at, even if they are 16 bit. But the big picture here is the anime.
They are the graphics saving grace. The quality is of any anime made in
the past two or three years on television. I could go on and on but...
I won't.
ONe of this games strong points was that it's an actual
challenge. If you're used to leveling up on the level of Final Fantasy
games, you're in for a rude awakening. You'll need to level up at least
three levels before facing most bosses. And a lot of the regular enemies
aren't exactly a piece of cake either. So if you're looking for a change
of pace for most of today's terribly easy rpgs, this will definitely be
one to look into.
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A little too much sugar,
Jean? |
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This game took me around 35 hours from start to finish
of the normal game, and about 45 to 50 (I can't remember) for absolutely
completing the epilogue. And that was with bare minimum leveling up. Without
the epilogue, you'll find this to be a very average rpg in length, but
it's quality, not quantity, right?
Well, that about does it. This isn't the ultimate rpg,
I might've given it a ten if they revamped the graphics a little more and
made more fluid animation. But you can't have everything. Overall, this
is one of the best rpg's I've played.
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