+ This FAQ/Walkthrough is Copyright 2001 by Phan Nguyen Khanh Dan ----------------------------------------------------------------------- ----------------------------------------------------------------------- # # ### # # #### #### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # # ### # ## # # # # # # # # # # # # # # ##### # # # # # # # # # # # # # # # # ### ### #### #### #### # # # # ----------------------------------------------------------------------- ----------------------------------------------------------------------- Game : KOUDELKA (English version) by Sacnoth/SNK 1999 Platform : Sony Playstation ----- FAQ author : Phan Nguyen Khanh Dan "Mysticcat" Version : 4.0 Email : kthoa@hcm.vnn.vn ----- *Properties : Created : June 29th, 2001 End : August 1st, 2001 ----------------------------------------------------------------------- AUTHOR'S NOTE : 1/ Maybe someone thinks that this walkthrough is not specific. But the reason why I make it is for everyone to know the basics, know where to go and what important to do. If it's too specific that spoil your game and you wouldn't be fond of it when all the puzzles have answers. Believe me, you don't need to follow this FAQs entirely because you enjoy your game when you beat it almost by yourself. 2/ This FAQs contain boss strategy which I write followed my best experience. So don't be against or surprise if my tactics are different yours. But I also accept good ideas from all of you to update this FAQs nicer. Thanks. ----------------------------------------------------------------------- G.E.N.E.R.A.L C.O.N.T.E.N.T.S. S.E.C.T.I.O.N ################### 1. INTRODUTION 2. LEGAL STUFF 3. UPDATE/REVISION HISTORY 4. CONTROLS 5. STORYLINE 6. CHARACTERS 7. BASICS : A. How to use status screen B. Status C. Magic D. Weapons E. Armors and Accessories F. Status change list G. Level up characters/magic/weapons H. Save points 8. WALKTHROUGH A. Disc 1 B. Disc 2 C. Disc 3 D. Disc 4 9. ITEM LIST 10. FILES 11. PATRICK'S CREATURE 12. COMMON ITEMS 13. SCROLL ITEMS 14. GAME SHARK CODES 15. FREQUENTLY ASKED QUESTIONS (FAQS) 16. AUTHOR'S LAST WORDS 17. CREDITS *********************************************************************** 1. INTRODUCTION *********************************************************************** I have had this game for one year and beaten up already. This is a great game that I think it would be welcomed by many gamers. Why do I do this FAQs ? Because I feel it's necessary for new players of the game who haven't entirely understood it, such as my friend. So I decide to make this FAQs. It contains storyline, characters general basic systems and walkthrough. This is my first guide of a game so maybe it's not perfect. All of your ideas are appreciate. I have been opening the Frequently Asked Questions to answer your most common problems in the game. Please contact me at kthoa@hcm.vnn.vn. *********************************************************************** 2. LEGAL STUFF *********************************************************************** I HAVE BEEN THINKING MUCH ABOUT PROBLEMS OF THE FAQS. LET ME TELL YOU MY RULES : - I WILL ALLOW ANYONE WHO WANT TO USE IT WITH MY PERMISSION. JUST EMAIL ME AND LET ME SEE YOUR WEBSITES WITH THE FULL CREDITS OF THE FAQS, THEN I WILL HAVE MY DECISIONS. - IF YOU WANT TO GET MY FAQS NOT TO DISPLAY ON WEBSITES, JUST EMAIL ME AND LET ME KNOW YOUR REAL PURPOSE. - THIS FAQS CAN'T BE ALTERED, PRINTED OR COPIED ANYWAY. FURTHERMORE, IT CAN'T BE USED AS MAGAZINE, GIFT OR ANY BUSINESS ACTIVITIES WITHOUT ITS AUTHOR'S DECISION. I THANK ALL OF YOU WHO SPEND YOUR TIME TO READ THIS FAQS. BUT IT IS OWNED BY ME AND I DON'T WANT ANYONE TO USE MY OWN FAQS WITHOUT THE OWNER'S PERMISSION OR I MUST USE THIS LEGAL ACTION. PLEASE REMEMBER THIS PART. IMPORTANT NOTES : - THIS NOTE IS FOR THE WEBMASTERS WHO HAVE USED THIS FAQS WITH MY PERMISSION. THE COMPLETE VERSION OF THIS FAQS IS ALWAYS AT GAMEFAQS. SO CHECK OUT THIS FAQS EVERY MONTH BECAUSE I CAN UPDATE IT ANYTIME. OR AT LEAST 2 OR 3 MONTHS IF THE GAME BECOMES TOO OLD. CURRENTLY THIS FAQS IS ONLY REALLY VALUABLE IN : HTTP://WWW.GAMEFAQS.COM HTTP://WWW.NEOSEEKER.COM HTTP://WWW.PSXCODEZ.COM RPGUIDES WEBSITE THANKS A LOT *********************************************************************** 3. UPDATE/REVISION HISTORY *********************************************************************** -Version 1.0 : ( June 29th, 2001 ) FAQs started. Yeah, I decided to make it because there are only a few FAQs for this game and I want to contribute something to help the players with playing it. -Version 1.1 : ( June 29th, 2001 ) Added Save points. Some players don't know how to save. I think this menu might be necessary, too. -Version 1.2 ( July 6th, 2001 ) Change Credits and Legal Stuff. These parts are very important. -Version 2.0 ( July 16th, 2001) Repaired "Weapon". It must be more specific. Added "Files" and "Patrick's creature". Files are the information you collect in the game. Patrick's creature is the guy who knows everything about him so I think this part is necessary, too. -Version 2.1 ( July 16th, 2001) Added "Status Change" list. Oh no, someone still don't understand their effects. I decide it to added it, either. -Version 2.5 ( July 16th, 2001) Added "FAQs". I have a lot of friends who are always stuck in the game and ask me. So I open this menu for the people who have questions or be stuck in some situation. Hope it'll be useful. I also change "Legal Stuff", too. -Version 2.6 (July 16th 2001) Added "Item List". My friends complained that my walkthrough is long which is hard to find the parts they want, especially item location. I open this menu only for players who want to find items faster, not to have to read the entire walkthrough. -Version 3.0 (July 20th, 2001) Added "Scroll Items". Many people don't know what and where are these special items. So I make another menu for them to know the way how to find them. Added "Added Passage" in walkthrough menu. I have completed the boss strategy for Gargoyle and Elaine in this menu. Check them out. -Version 3.2 (July 21st, 2001) Added "Common Items". This is useful for new players. Change "FAQs". -Version 4.0 (July 28th, 2001) Added "Game Shark Codes". Added "Element tips" in Boss Strategy Repair mistakes. *********************************************************************** 4. CONTROLS *********************************************************************** Original control : -Triangle : Run/close -Circle : Menu (status screen) -Cross : Look/open -Square : N/A -Left 2 : Zoom in -Right 2 : Zoom out -Left 1 : Pan left -Right 1 : Pan right *********************************************************************** 5. STORYLINE : *********************************************************************** In Scotland there was a big castle which used as a monastery and owned by a rich man named Patrick Heyworth. Elaine Heyworth - his wife died of a sea accident. Patrick found Elaine's corpse but he kept it for long time to revive her. One day he found some ancient documents of Emperor Alexander the Great about the Celt Indian's research of some magic about "calling dead soul" which is preserved by Vatican. Patrick soon came to Wales where he would make experiment, making a magical experiment to bring back Elaine from the other world. But the sequel for his crazy love turned into a terrible monster in the skin of Elaine and a lot of cruel monsters in the castle. Finally Patrick chose the death for himself to escape from this terrible world and to see his wife. But it's not over yet... *********************************************************************** 6. CHARACTERS *********************************************************************** + Main characters : Koudelka Iasant - a witch which has mysterious powers about magic who was summoned to the monastery by one of the spirits. Edward Plunket - a seeker who came in and was trapped in the mysterious monastery. James O'Flatherty - a Walsh vicar who also vanished in the monastery. + Other characters : - The keeper of the monastery ad his wife - Alias - the thief. In Japanese version, his name is translated "Elias", but now I write following the English version. - Charlotte - the wandering soul in the monastery - Roger Bacon - a mysterious old man who has no age - Patrick's creature - some kind of creature which is hired by Patrick - Odgen - Patrick's helper in the experiment - Bessy - Patrick's helper in the experiment *********************************************************************** 7. BASICS *********************************************************************** ============================== A. HOW TO USE STATUS SCREEN : ============================== + Heal : fill your health + Status : see your stat + Equip : aimed weapons, armors, accessories + Items : Use, examine, discard or rename the items you collect + Map : see the monastery map (if you get it) + Formation : determine characters's positions. - Koudelka is the queen - Edward is the knight - James is the bishop + Read : read the files you collect + Config : change controls and system ============ B. STATUS : ============ 1) STR : Strength This attribute determines how much damage a character does in contact. No matter how high a character's STR is, it doesn't mean anything unless the character can hit his/her opponent. While raising a character's STR is important, remember to keep a balance between the character's STR and DEX. 2) VIT : vitality This attribute determines a character's defense against physical attack, as well as that character's maximum HP. It's very important, as it directly affects a character's longevity. 3) DEX : dexterity This attribute determines a character's chances of hitting his/her opponent in physical combat. No matter how high a character's DEX is, it doesn't mean anything unless the character damages his/her opponent with a hit. Remember to keep a balance between the character's STR and DEX. 4) AGL : agility This attribute determines a character's speed. A character with a high AGL will be able to perform multiple actions to an opponent's one. It goes without saying that having a high speed can make the difference life and death for a character. 5) INT : intelligence This attribute determines how powerful a character's magics are. No matter how high a character's INT is, it doesn't anything unless the character can hit his/her opponent. While raising a character's INT is important, remember to keep a balance between INT and MND. 6) PIE : piety This attribute determines a character's resistant to an opponent's magical attacks, resistance to an ally's healing magic, and that character's maximum MP. If PIE is raised too much, the character will resist even an ally's healing magic. Try to keep a balance between the character's INT and PIE. 7) MND : mind This attribute determines a character's chances of successfully using magic attack and healing magic. No matter how high a character's MND is, it doesn't mean anything unless the magic is powerful enough to affect the target. Try to keep a balance between the character's INT and MND. 8) LUC : luck This attribute determines a character's good fortune. It affects a character in many unnoticeable ways. A character may not even be aware of his/her good fortune, but will always appreciate having it. ============ C. MAGICS : ============ 1) Fortify magic : The characters' general magic used to increase stats in battle. - Fortify STR : increase strength - Fortify VIT : increase vitality - Fortify DEX : increase dexterity - Fortify AGL : increase agility - Fortify INT : increase intelligence - Fortify PIE : increase piety - Fortify MND : increase mind - Fortify LUC : increase luck 2) Attack magic : The elemental magic which you collect from some bosses (except Heal). -Heal : cast Light magic fill your health in battle, attack Undead Monsters. -Flare : cast Fire magic learn from the first boss. -Geyser : cast Water magic learn from Evil Plant -Tornado : cast Air magic learn from the three bosses Red, Blue and Green -Megalith : cast Earth magic learn from Mira -Revive : revive allies learn from fake Koudelka, Edward and James. -Reflect : reflect enemies' magic learn from the boss at Portrait Room. If you can remember well the effect of all elements, you can win the battle easily. I have added the element tips in boss strategy to help you to use right elemental spells with them : - Fire is the opposite of Water - Air is the opposite of Earth - Light is the opposite of Dark - Normal and Mystic has no opposites. ----- * What is Undead Monster ? The monster who is revived from the death as the other forms. They can be attacked by Heal magic which is Light elemental. The popular undead monsters are Mira boss, Mummies and Skeletons. Mummies appears a lot in Graveyard and Inner Ground. Skeletons appears in Dungeon 2nd floor. ============== D. WEAPONS : ============== I don't have a list of all weapons. But I give you some notes about using them : Weapons also have their elements, except normal weapons. The damage of each weapon depends on its element and the opponent's element. If the elements of a weapon and its target are the same, your hit will full the opponent's HP. But if the weapon's element is the opposite of opponent's element, your hit will make a big damage. Sometimes a few weapons can drain ehemie's HP for you. They can also make a status change effect on enemies depends on what weapon you are using. ----------------------- WEAPON ELEMENTS LIST ----------------------- - Normal : non-elemental. - Fire : weapons with Fire element, big attack at water monsters. - Water : weapons with Water element, big attack at fire monsters. - Light : weapons with Light element, big attack at Undead monsters, fill other enemies's HP. - Dark : weapons with Dark Element, big attack at light monsters. - Air : weapons with Wind element, big attack at Earth monsters. - Earth : weapons with Earth element, big attack at Wind monsters. - Mystic : weapons make damage on MP and drain MP of enemies. ------------------- WEAPON TYPE LIST ------------------- - Short-range weapon : stand near the enemies to attack, damage are medium : + Knife + Dirk + Sword + Heavy sword + Knuckle + Mitten + Board + Club + Rapier + Dagger + Hammer + Tabar + Axe + Mace - Medium-range weapon : stand far 1 square away from enemies : + Spear + Horn + Lance + Trident + Scimitar + Glaive - Long-range weapon : stand at any distance : + Pistol + Bow gun + Rifle + Shotgun * Broken weapons : Sometimes your weapons are broken at some level in using. At that time, you can't use them anymore. =========================== E. ARMORS and ACCESSORIES =========================== Armors and Accessories are equipment which help you to defend from enemies' elemental magic and increase or reduce some of your stats. -------- ARMORS -------- Armors also have their elements. Each type helps to be strong or weak against of some elements. There are : - RAGS Cloth "armor". When stuffed under armor can help absorb blows, but offers a little protection in and of itself. -=-=-=-= - L MAIL Cured leather armor strung together with metal links. A light armor that does not impede the wearer's freedom of movement. -=-=-=-= - P MAIL Armor made of large metal plates attached to one another by leather straps. Although it offers the best protection of any type of armor, it greatly hinders the user's freedom of action. -=-=-=-= - ROBE Robe decorated with mystic runes to enhance magical prowess. The runes are said to call upon the power of the earth spirit and thereby protect the wearer of the robe. ------------- ACCESSORIES ------------- Accessories have the same function to support armors. These are the kinds : - RING A simple silver ring. Engraved with a star to ward off evil spirits. -=-=-=-= - J RING Gold ring embedded with a large diamond. Increases the magical power of whoever wears it. -=-=-=-= - BADGE A gold and silver medal decorated with a gemstone. Offers protection of various kinds to whoever wears it. -=-=-=-= - FLARE BROOCH Woman's accessory with a multi-faceted ruby centered in a gold setting ; meant to represent the sun. -=-=-=-= - STAR BROOCH Woman's accessory with a golden statuette of the Holy Mother embedded in a topaz ; the shape of the brooch in meant to suggest a star. -=-=-=-= - PENDANT Pendant with strong mystic power; given to Koudelka when she was young by a gypsy. ========================= F. STATUS CHANGE LIST ========================= Okay, let me explain them here : - Silence : -can't use magic, -cured by Panacea, Elixir. - Poison : -gradually decrease HP -cured by Panacea, Antidote, Elixir. - Paralysis : -do nothing. -cured by Panacea, Elixir. - Drain : drain HP or MP. - Reflect : Reflect magic ========================================= G. LEVEL UP CHARACTERS/MAGICS/WEAPONS : ========================================= Each character/magic/weapon can level up by collect enough the required EXP(experience)of each level. This is the list : * Level up characters : Level 2 _ 400 Level 10 _ 10000 Level 20 _ 40000 Level 30 _ 90000 Level 40 _ 160000 Level 50 _ 250000 Level 60 _ 360000 Level 70 _ 490000 Level 80 _ 640000 Level 90 _ 810000 Level 99 _ 980100 * Level up magic/weapons Level 1 _ 0 Level 2 _ 1000 Level 3 _ 2000 ================== H. SAVE POINTS : ================== * Main save points : It's a holy water which appeared after defeating some bosses. Besides, your HP and MP will full there. * Temporary save points : When you go to rooms, sometimes there are notes at the bottom of your screen which said the names of the rooms and a "S" letter at the end. At that time, you press the "Circle" button to save (original control). TEMPORARILY SAVE POINT LIST - Caretaker's Quarters, 2nd floor - Corridor 2nd floor - Dungeon 2nd floor. - Dungeon, Underground - Underground Tunnel - Underground Storage Room - Storage Room - Storage Room 2nd floor - Library 2nd floor - Library 1st floor - Triangular Hallway - Church, Left Nave 1st floor - Church, Left Nave, Stained Glass Room - Inner Ground, Church Door Side - Inner Ground, Patrick's Quarters - Inner Ground, Arbor Side - Inner Ground, Main Gate - Underground Corridor - Graveyard - Charlotte's cell, 1st floor - Dungeon, 1st floor - Patrick's Quarters - Vestry 1st floor - Church, Left Nave, Underground. - Church 3rd Floor - Church 4th Floor - Church 5th Floor MAIN SAVE POINT LIST - Herb Garden - Priest's Quarters - Underground Shrine - Holy Water Font - Archives - Fountain - Portrait Room - Chapel *********************************************************************** 8. WALKTHROUGH *********************************************************************** ============ A. DISC 1 : ============ In the beginning of the game, Koudelka must fight the first boss of the monastery. --- BOSS STRATEGY : This boss is not hard. Stand at a safe distance and shoot it with your pistol. --- After defeating it, talk to Edward. He will join you. Go to Caretaker's Quarter 2nd floor and get the potion. There are two doors which one is locked. Go to the others. You can climb the left ladder to get some rounds and the map. In the next room, get weapon behind the picture and go downstairs to a room which you have some talk with the keeper of the monastery and his wife. After the scene, you'll see that the room is locked with Red Key. Ignore it, continue to the kitchen (get the normal knife and some other items if you like). There are two doors here. One takes you to an area (get panacea) with a lightened well. Get into the second door, collect some items and go to the garden. A man collapsed here. But first, you must fight a boss looked like some plant : --- BOSS STRATEGY : EVIL PLANT HP : 1126 MP : 28 Element tip : Water and Earth You can use "Flare" magic if you like. But I think the normal knife in Edward's hand can defeat it quickly. This is not a tough boss. --- Get Icon's Necklace. Wake the man up. Then he will join you as James O'Flatherty. Try to find the light holy water. It's your save point. Return and go upstairs. Go to the other door and next to the end of the corridor 2nd floor to the right door. But before getting into it, you should accept some challenge : --- BOSS STRATEGY : * Red - HP : 1225 MP : 96 Element tip : Fire * Blue - HP : 1225 MP : 67 Element tip : Water * Green - HP : 1225 MP : 67 Element tip : Air These bosses are not tough but annoying. They attack continually after one another. So try to do your best to make a lot of damage before they can beat you. --- Next place is Dungeon 2nd floor. Turn left and see a FMV about Charlotte soul. Go to the door beside to an area full of corpse. You will see a trunk but now you don't the number. Go to the next room, open the wardrobe and fight a female mummy : === BOSS STRATEGY : MIRA HP : 1225 MP : 62 Element tip : Undead monster This boss is rather slow. Just use your powerful magic to beat it. --- After the fight, get the Rope. Then return to the end of the dungeon where you meet Charlotte, use the rope to climb down. Reach Priest's Quarter and fight three bosses : --- BOSS STRATEGY : *Fake Koudelka - HP : 784 MP : 44 *Fake Edward - HP : 961 MP : 14 *Fake James - HP : 841 MP : 40 Element tip of all : Dark These bosses are a bit annoying. Use your powerful weapons and magic. Megalith is good now. The fake Edward will attack you continually in close distance. Fake Koudelka often stands in one position to use magic, sometimes she also attacks directly. Fake James is rather wise : standing in a far corner to use magic. --- Getting the red glass part on the floor and put it on the colourful mirror, you will know the number of the safe to get "Guard's diary". Go to the next door in Priest's Quarters : another dark room. But then you will know that you are dropping to the under floor by someone... ============= B. DISC 2 : ============= You are in a cell. Get some items. Then go around the cell for a while. Press the enter button until there appear some words "You see a pile of corpse". Then go to the door. You again meet Charlotte. But now it's not an ordinary talk. You will fight another boss : --- BOSS STRATEGY : HP : 1225 MP : 44 Element tip : None This boss is easy to beat. Some magic can make him death. --- After that, there's a hole on the wall, go into it. You will see a terrible corpse of a woman. Get some weapons and next to the left. You'll see a door which locked with Green Key. Valna and Vigna-two mummies in front of the door keep the key. Don't get it or you would fight a crazy battle : --- BOSS STRATEGY : HP : ???? MP : ???? Element tip : None Your attacks (Magic or physical)now are useless. Don't make them angry or you will fight forever. Just escape at the beginning... --- Find another door and get into it. Remember the acid tank in the right. Turn left and find a front room which have some fountain...with a boss : --- BOSS STRATEGY : MAD FRIAR HP : 3025 MP : 168 Element tip : Unknown This boss begins to be hard. But you still beat it easily with your powerful equipment. You can let Koudelka use magic, Edward fight directly and James heal them. --- Get Icon's ring. Get out and go to the further left room (Storage room). Remember to take Bow gun. There are two doors which one is locked by Red Key. Go to the others. There is a stair in the left. But remember a white space on the wall beside, later it'll be an important item. Go upstairs and pay attention to four symbols in the left corner. Get into the door and take "Stone table", "Old Letter", "Lion statue" and continue the next door to fight another boss : --- BOSS STRATEGY : DARK YANG HP : 2916 MP : 250 Element tip : Dark This boss is not tough but tremedous. You can use Tornado or Megalith to defeat it. But be careful. It can make you silent anytime (can't use magic). --- Get Icon's Earring. Go to the right door. A thief is running that make the light drop. Remember to get "Daniel's arm", then chase after him and...fight ?!? --- BOSS STRATEGY Alias - HP : 2116 MP : 84 Bargage - HP : 1296 MP : (none) Element tip : None This thief likes to use gun. He is rather dangerous. You can't use magics to beat him because he can avoid easily. Now magic are only effective with the annoying bargage. It's time for you to use bow gun. Choose Koudelka to use it. The others will heal. This bow gun increases a lot of STR but it's also very annoying as you must prepare an arrow after each beating time. --- Find Brown Glass part and Red Key. Return to the white space on the wall and get "Goat statue". Use Red Key to open the door in the Storage room, get the music box. Remember to pay attention to the symbols written on the wooden box. Return to the hall where you get "Daniel's arm". Try to find a door on the wall with a lot of boxes below. Climb the boxes to get into that door. You return to Caretaker's Quarter 2nd floor. Step to the room where you meet the keeper, using Red key. Get Dragon statue, Valna's doll and a mask (I don't know what this item is used for). You can look at the picture on the wall. It tells Koudelka about the horrible sea accident. Then she sees Charlotte in her mind... Return to the hall where you meet Alias. Go to the door in the end of the corridor. You will see 16 symbols which some of them you meet formerly. Step on the symbols with red line you see on the wooden box, then step on the symbols you see in the corner. The door will open. Go to Library 2nd floor. First, go to the way in front of you to get Ochre Glass part. Beside is a chest locked by Greek code (You don't need to open it). Go downstairs. You'll see a clock, getting ammo and turn right to a room which have some old printers. There's a scene that Koudelka sees the window above the clock open. But reality, it only opens when you have "Relief piece". Get Blue Glass Part, then go to the right room to put Lion Statue, Goat Statue and Dragon Statue on the door. Get into it and fight a boss : --- BOSS STRATEGY : KIMAIRA HP : 4225 MP : 211 Element tip : Unknown This boss is rather hard. You should have at least one character for healing. Try to use your magic. Don't let it cause status change to you or there will be a lot of troubles. --- Get Icon's Crown. Come to the picture of Elaine and have a talk. Return to the previous room which has printers. Put the "Stone table" on the left printer. A new path appears. Continue to the end to get disk. Next to Triangle Hallway, straight to Church Left Nave 1st floor and take "Relief piece". Put it on the clock and hear a melody. This melody is from the music box. Hear it and remember. Step 4 buttons on the floor : 3 2 1 4 Go inside and get Green Glass part. Return to the Church Left Nave 1st floor to the left door, put all the glass parts on the mirror. A door will open. Go to that door and toward the light... --- BOSS STRATEGY : GARGOYLE HP : 8836 MP : 774 Element tip : Air This boss is indeed invincible. Now you only have Koudelka. Even you have 3 characters, you can't finish it easily. Run away !!! ========= DISC 3 ========= Now you are out of the church. About the boss, just wait until you are stronger. But remember, the stronger you are, the stronger Gargoyle is. In disc 3 and 4, his HP can be more 30000. Now there are 3 ways. But so far they are all around this monastery. Try to find all 4 huge statues in the courtyard and put Icon's necklace, Icon's ring, Icon's Earring and Icon's crown. Then find a door which is behind the flowing waterfall before you put the jewelries (now it doesn't flow anymore). You're going to a terrible place. First is the guillotine full of blood. Climb down the ladder. You will meet Edward and James in the other side but now you can't join them. In this room, the important thing is Blue Key. If you like, you can get a gun and a pocket of blood. Reach Underground Corridor. Straight to Underground Corridor Central, a boss is waiting for you... --- BOSS STRATEGY HP : 5329 MP : 384 Element tip : Earth Although you only have Koudelka, you can beat this boss. Use your powerful magic or weapons if you can. This boss like to use physical attack than magic and it often stands close you. So heal your health frequently. It's very stupid. Just attack and move at the same time. It is an Earth monster so it's afraid of Air Magic. Do your best with Tornado. --- Go to the left path. If you see a statue of woman who is stuck on the wall, use the pocket of blood to drop on it. The statue will collapse with a secret room behind. There is a monster inside. But don't worry. It doesn't beat you. It said it's a monster which caught by Patrick. This monster is not an important character. But if you talk to it each time you go in, it will give you new information about the monastery. It also explains to you about the mysterious power of "Daniel's arm" and a lot of miracles. Go to Graveyard passing the bridge. It takes you to a cemetery. Get Vigna's doll. You can pray here if you like. Sometimes you will meet Roger Bacon around here. Go to a stair in the left to return to Triangular Hallway. A door is opened. Edward and James are waiting for you in the printing room. Try to find them. Here you have two decisions : One is beating the boss (have a talk). Or if you don't want to fight the boss, you can do the 2nd decision (a scene will appear) by returning to the Greek-code wardrobe to get "Sophia's letters". Koudelka has already known the code because of the order of the glass parts. Now return to Valna and Vigna, giving them the dolls and get Green Key. Go into the room beside them. The tables and chairs will fly and beat you. Now the items you get depends on your previous decision. If you see a FMV that Koudelka gives the letters to Charlotte, you'll receive Flare Brooch. If you have a talk, you will receive Star Brooch. Let me explain about this complex episode : ----------- EXPLANATION ABOUT CHARLOTTE BOSS Charlotte could give you the Flare Brooch or Star Brooch depending on if you give her the "Sophia's Letters" or not. If you give her "Sophia's Letter", you'll be attacked by the furnitures. After that, Charlotte will disappear remaining the Flare Brooch. If you don't have the letters to give her, after being attacked by the furnitures, you must fight another boss. That boss is Charlotte herself. BOSS STRATEGY : CHARLOTTE HP : about 2500-3500 MP : Unknown Element tip : Fire Use physical attack to fight her (Bow gun or Mace). Magic is not very effective. If you don't have powerful weapons, Geyser is the best magic. Charlotte has the only attack which is to cast blood making a mediocre damage but annoying because she is very fast and attack you continuously. Sometimes she makes you Silence and Poison. When she dies, she remains Star Brooch. ----------- Continue on your way, use Blue Key and try to reach Patrick's Quarter 1st floor. There are a lot of doors here. One of them takes you to the old courtyard. So don't go there. Now pay attention to the others. First, go to the right door by climbing. Move the statue and put a switch to turn on the light, try to find the secret library and search for a while. Then go out and go to the left door of the stair, put the disk in some machine and get Research Notes, go to the next room to fight a boss. --- BOSS STRATEGY ???? - HP : ???? MP : ???? Element tip : Water Fight this boss as usual. But don't let it stand close you. Use Flare or Megalith to defeat it. --- You will find a way to return to the room with Elaine's picture. Have a talk here. The return to Patrick's Quarter 1st floor. Then go to the left door on the stair. Rememer to pay attention to the row of books on the shelf. Go deeply and find the empty bottle and some other items. You should return to the acid tank I said in disc 2 to fill into this bottle. Come to the fireplace and open the trap to climb down (if you don't pay attention to the books, you can't open it). You will see a white scale, try to find Patrick's weight (between 20-30kg).Go to next room to get tindex box. There's an unlock door. Koudelka says she won't go until finding out more about Elaine. So return to the secret library area and try to find Roger. After that, you can go there, reaching Vestry 1st floor. There are 4 dolls on the altar. Rotate the first and the fourth doll to open the door and then reach a courtyard. First go to the right way to reach another room. You see something on the wall. Lightening the tindex box and get the sword Lifedrinker (this is a wonderful weapon). Now return to the Vestry and go to the front door to fight a hard boss : --- BOSS STRATEGY ???? - HP :???? MP :???? Element tip : Air This boss is hard to fight. I tried to use the lifedrinker. Magics are rather useless if you don't choose the right time to cast . If you use physical attack, sometimes it missed but don't be impatient. Try to have at least a character for healing and using fortify magic for the attacking character. If you have many Scroll Items, the fight will be easier because each scroll can make a lot of damage followed its element. But if you still want to use Magic, don't cast when the boss is moving desperately. It will absorb every magic. Just use when it's in ordinary state. This boss often acts desperately suddenly that you can't guess. So it's best to have a high Agility. --- After defeating it, return to the Acid tank and get some Acid into the Empty Bottle. Then return to the room where you see the row of books. Koudelka and Edward talk to Roger. James makes a bomb by the acid you get. ========= DISC 4 ========= The bomb makes an explosion on the thick door in the left. Pay attention to a corpse in the center of the room. Then find the organ of the church and press People, Secret, Pain, Light (this info is in the old letter). Return to the corpse, there's a new way. Go down and use "Daniel's arm" and see some FMVs... After the burn, try to go upstair. A lot of roots will attack you on your way. These roots are very annoying. The best magic are Flare and Tornado. But be careful with the roots catching a corpse. This root can't be killed by Magic. Try to use your best weapons such as Lifedrinker, Crossbow or Gargoyle Claw. Now you only have one choice : going to the higher floor to meet Elaine. Elaine will chase after you. --- BOSS STRATEGY Elaine 1 - HP : 11881 MP : 435 Element tip : None In this battle, physical attack is useless. Try to use magic, especially Tornado. You can have a character to heal and fortify. --- Run ! Run until you can't run anymore... --- BOSS STRATEGY Elaine 2 - HP : 22801 MP : 1020 Element tip : None In this battle, magic are useless. Try to use Lifedrinker, Sacnoth or any of your best weapons. Frequently heal and fortify your main character in the battle. --- Run again ! Run to the dead end, to the highest floor of the monastery. Elaine turns into a fierce monster and... --- FINAL BOSS STRATEGY Elaine 3 - HP : ???? MP : ???? Element tip : None It's hard to have a good tactic. But I think the best way is trying to level up your characters as high as you can. It's really a tough boss...and...finally, discover different endings yourself... or you can see my additional passage I have just added. ---------------------------ADDITIONAL PASSAGE-------------------------- BOSS STRATEGY : GARGOYLE - Use Scroll Items if you have - Fight him before 11 hours 11 minutes 11 seconds - Disc 3 is the best time to fight - Level up your characters as high as you can - Use every magic except Air Magic. - Choose a protective character in the front - Cast Reflect on your front characters. BOSS STRATEGY : ELAINE 3 - Use Scroll Items if you have - Store Panaceas to cure when necessary - Level up your character as high as you can - Use Magic to beat her - Use your most powerful weapons such as Gargoyle Claw or Sacnoth. - Your HP at least are more than 4500 Beating Gargoyle is harder than beating Elaine very much because he is very fast and strong. His HP are more than 30000. So be careful and always patient ! Or if you are the most patient, try to find al least 5 Scroll Items to beat Gargoyle except Air Scrolls (Gargoyle is a flying monster). Remember, Air magic is not effective with him. ---------------------------------------------------------------------- *********************************************************************** 9. ITEM LIST *********************************************************************** - Monastery map - 3rd floor - Icon's Necklace - from Evil Plant boss - Icon's Ring - from Mad Friar boss - Icon's Earring - from Dark Yang boss - Icon's Crown - from Kimaira boss - Red Glass Part - Priest's Quarter - Brown Glass Part - from Alias, the thief - Ochre Glass Part - Library 2nd floor. - Blue Glass Part - where you put 3 statues - Green Glass Part - the clock in library - Green Key - Dungeon, 1st floor - Red Key - from Alias, the thief - Blue Key - from Bessy's corpse - Lion Statue - where you get the Old Letter - Dragon Statue - the keeper's room - Goat Statue - the strange white space - Valna's doll - the keeper's room - Vigna's doll - Graveyard - Rope - from Mira boss - Stone Table - where you get Old Letter - Daniel's arm - Storage room - Music Box - Storage Room, Underground - Relief Piece - Church Left Nave 1st floor - Bottle of Blood - under Punishment Room - Disk - Library 1st floor - Empty Bottle - Patrick's laboratory - Tindex Box - the dark room under Patrick's lab - Mask - the Keeper's room *********************************************************************** 10. FILES *********************************************************************** --------------- GUARD'S DIARY --------------- 1st June 1716 It's been two month since I left Canterbury, owing to my stay at St. Claire's. Lord Webster had said that the weather would be warm at this time of the year, but it's still brisk in the fishing village lining the coast. After days of being knocked about in a carriage, I have finally arrived at Nemeton Prison - an evil-looking place, leering down on a barrel plain from atop a cliff battered by the chill sea breezes. Lord Webster told me to keep the strictest confidence. I cannot say what lies within this old, lonely building ; only that while I'm yet young, I have been a guard many years, but I have never seen nor heard of a gaol built in a place such as this. While Lord Webster didn't tell me much about the prison's history, it is easy to imagine the part this foreboding place played in quieting conspiracies and political struggles...Although I do not look forward to spending my days here, I have no choice. My family depends on it. 2nd June 1716 Nemeton Prison... A hell on earth. While conditions here are no worse than Newgate, they are no better. I had imagined it would be so, but imagining a thing and actually experiencing it are different. I shudder to think of the countless souls imprisoned here over the centuries. There are people from all walks of life here-from members of the Pale removed from contention for an inheritance to simple barbers locked away to prevent them from repeating what they innocently heard while performing their jobs. Locked away... and tortured, and killed. My research into the prison's records show the only a select few of those sent here were ever convicted of a crime. This is not the simple prison it claims to be. It is rather simply a dungeon, where those in power seal away those without it who stood in their way. How ironic that this place, built as a house of God, should become a house of horrors, forsaken by Him ! 3rd June 1716 I have discovered something nearly impossible to believe - because I do not wish to. According to the prison's records, from 1632 last year, over 8200 people have met their maker withing the walls. And these are only those for whom they are records... How many more hapless souls have died locked away here, with no one ever caring ? 4th June 1716 Today, I was ordered by the warden to watch over the prisoners in the west wing. Although this is my first assignment since arriving, I do not look forward to it. This is different from punishment some simple beggars. What sort of man could take pleasure in beating women and children ? Received a letter from Mum in Southampton today. She complains that I wasn't able to attend my sister's wedding. Apparently, she married a Gibbs boy-one of the wealthier land-owning families in the area. I'm sure she'll be happy; she's been brought up well and should have no problem fitting into even a gentry family. It seems like just yesterday she was a baby, following me around clutching her favourite little doll. I'm fiercely proud of her, though, even though I worry she may have been pampered a bit too much. I wish her the best of luck as she now starts her own family. 5th June 1716 We began the "questioning" of Prisoner 27 today. The warden tells us he was instructed to do so by one of the nobles currently in favour with the Crown. He looks to have been a man of good learning and some standing. He broke down and cried like a baby after the iron was pressed into his chest. Knowing he will never be released, we need not take care to leave him whole. I am used to using water or a rack - something that would not leave a mark - for such things, but there is no purpose, no design to convert a heathen or bring about repentance. Here, the punishment is only meant to cause as much pain as possible until death. A job is a job, and while I have no intention of taking it up with the warden, I still have reservations what we do here - after all, we are still nominally employees of the Crown. Getting paid to inflict pain on others - are we no different than common ruffians ? 6th June 1716 Torturing people has become a daily routine. And there is no shortage of tools here - whips, chains, Iron Maidens, Spanish Boots, cages, spiders... Even some I had never seen or heard before coming here. I must admit I am impressed at the ingenuity of the human mind, and the way that it can create such a myriad of ways to inflict pain upon another living being. But which is worse - those who think of such devices, or those who use them ? All those we torture beg us to kill them, but we instead keep them alive that they may suffere more. There is no rest for them - not now, not ever. 14th August 1716 Received a letter from Mum today. She says my brother is wanting to go to some fanct school in the east and needs money. Why he would want to go to such a place is beyond me. Imagine - a university graduate in our family ! I wonder what Pa would think... I know she gets some money from my sister's family, but I'm sure she doesn't want to always be asking for handouts from her daughter. I want to help ; I want to do as much as I can for my family. 31st August The mad woman in solitary confinement has died. If there is such as thing as fate, she must have been born under an unlucky star. Shewas a merchant's daughter whose hand had been promised to the heir of a wealthy family, but he had a change of heart and abandoned her. He eventually married a nobleman's daughter, and was adopted into the family, which had no heir. She was brought here to keep her out of the public eye. She kept the wedding dress she never got to wear until the day she died. I wonder - who is more insane, her or us ? 26th September 1716 A strange rumour is making its sounds amongst the prisoners. The number of people who say they have seen a sign from God in the night sky is growing. None of the other guards believe there is such a thing, but such rumours are often a sign of trouble. I hope nothing happens... 3rd October 1716 Torture, pain and death. These fill the days of all who live here. I have come to envy those who quit living. Dear God, have mercy on my soul. I did not come here to become an executioner. I have pleaded with the warden to have pity at least on those suffering from illness, but he turned a deaf ear upon my please. In the end, there are only two things people care about : Power and Money. They who have it use it, they who do not only suffer. 13th October 1716 I feel as if I'm losing my mind. I can no longer bear to hear the screams of those trapped here. Could I help them would, but since I cannot, I do not wish to share their confinement a moment longer. Were it my choice, I would quit this place at once, but my family looks to me for support. I cannot let Lord Webster, who found me this job, down - I must repay his confidence in me. The other guards say that I will grow used to it soon enough, that I should not let myself be affected by trivialities. Trivialities ! Can they not hear the screams ! I understand now... They are as mad as any of the prisoners... That, then, is my fate - I, too, shall end up mad, just like them. 29th October 1716 Woe unto you that desire the day of the Lord ! To what end is it for you ? The day of the Lord is darkness, and not like. As if a man did flee from a lion, and a bear met him, or went into the house, and leaned his hard on the wall, and serpent bit him. Shall not the day of Lord be darkness, and not light ? Even very dark, and no brightness in it. ( Book of Amos, Chapter 5 ) 1st November 1716 I am writing this after having awakened by gunshots in the middle of the night. There are screams of joy and anger throughout the building ; we are being attacked by an armed band. Apparently, the "sign of God" the prisoners had been discussing was actually a signal from people outside the prison plotting to aid their incarcerated friends. The freed prisoners are going mad, killing the guards and other staff. Their positions reserved, thei flee for their lives but are hunted down, beaten, killed, even burned alive. I fins a strange satisfaction in watching them, they who were so drunk on power and wealth, dying like insects at the hand of those they brought they were masters of. The mob is sure to make its way here in time. The time of our-my- judgement is upon us. Do not grieve for me, dear sister. I will welcome them with open arms, as a fellow suffer and sinner. Even now, I gear footsteps. They are just outside my door...they... ------------ OLD LETTER ------------ "He performed the SECRET experiment to forget the PAIN of love. May all PEOPLE be saved by God's divine LIGHTS." ------------------ SOPHIA'S LETTERS ------------------ Letter#1 My dearest Daughter Charlotte As I sit in silence struggling to write this letter to you in English, I sense the arrival of winter is near at Arden Castle. I feel it makes me a bad mother since I am unable to make you happy. I cannot lament enough how my selfish affair has entangled so many people, including you, my dear, who were sent to Wales to encounter many sorrowful experiences. I probably will never see you, nor your brother nor your sister again. But one thing that will not change is that you are my beloved daughter. You are the daughter of the man whom I loved from the bottom of my heart, Phillip Christopher. I am sure you must resemble him greatly. You were blessed when you were born, and that you are still alive is testament to that fact. I often wonder what the color of your eyes is, and how it would feel to run my hands through your hair. I can't help but to dream about the day I meet you, although deep down inside I know that day will never come. We might be far away from distance, but we are always together in my heart. Please take good care of yourself. Your mother Sophia D'Lota Letter#2 My dearest Daughter Charlotte Five summers have already passed since you entered this world. I think I must have written over 20 letters now. Despite my poor penmanship, how happy it makes me to know that my feelings are being conveyed to you. I wonder what I should tell you today. I think I will talk about your father. Your father, Phillip Christopher, is a son of Count Von Koenismark, Sweden's Artillery Inspector General. Your father was a childhood friend of mine, and I am the daughter of a Duke. Unfortunately, Phillip and I eventually had to part. Due to the inevitable circumstances of our country, an arrangement was made so that I was to marry and be queen to Count Hannover and spend days filled with hardship. It was your father who came into my life again and saved me. Your father and I spent many years loving each other. It's a fact that I fell in love with somebody, although I was already married. Some would that a secretive affair, but our love is genuine and pure, especially when compared with the marriage arrangement with Count Hannover which was stained with politics and power. Please forgive your foolish mother. Your mother Sophia D'Lota Letter#3 My dearest Daughter Charlotte Please allow me to celebrate your 12th birthday with you. May God's blessings and grace be with you. What would you like for your birthday ? Would you like a raspberry cake ? I should like to get you a beautiful dress along with a golden hair ornament and brooch. I want to braid happiness into each loop of your hair. Then you could dance in the Court like a precious jewel. My dear Charlotte, are you well ? I hope you haven't become sick. I only wish to make you happy even if I have to sacrifice my own life. Is that a wish that cannot be granted ? I would like very much to get to know you. Even if it's only a glance, I want to see how you've grown up. There isn't a day that goes by that I do not pray for your well-being I try not to lament, but... I love you from the bottom of my heart. Your mother Sophia D'Lota ----------------- RESEARCH NOTES ----------------- September 10th, 1895 Rain With the monastery renovation completed, I have finally moved in with Ogden and Bessy. It's been a long road since I first procured the Emigre File. Even after referencing literature of all ages, the rendering of the text still remains a difficult task. Though it has been four years since I first laid eyes on it, never once has its enigma left the recesses of my mind. Contained in it are countless descriptions of the source of the energy that is the secret to life's existence-the Druids's cryptic experiment taken from the ancient Celts and recorded by Alexander the Great hundreds of years before Christ. Branded a forbidden enterprise, it was kept hidden by the Vatican's cardinals in the depths of the Pope's quarters for a very long time. And now, I have it in my hands. I have reached Wales, the land referred to in the text. I will fulfill my wife Elaine's resurrection at this monastery, built by Saint Daniel Scotus. Of course, I am aware that my act could prove insolent in the eyes of the Lord. And however people may censure my actions, the love I have for my wife will never cease. I ask for you Lord, to turn your eyes away for a short while. November 16th 1895 Rain The more I learn about this monstery, the more eerie the structure appears to me. Ogden mentioned that the hospice had been full of coprses at one time a few hundred years ago, and I have become aware of an oppressing sense of mortal sin as I walk through the underground passageways. I can feel haunting spirits everywhere. But according to the Emigre File, the power of such resentful spirits are considered the driving force behind reviving the Druid's cryptic experiment. I plan to fill this place with the all-consuming ire of three spirits. Even though I may burn in hell for these sins, If Elaine can be brought back to life, I shall have no regrets. December 5th 1895 Rain I found out what the cauldron hidden in the basement held the key to the secret. Even though the book had mentioned it, the well-positioned trick door kept us from locating its whereabouts. The cauldron looks as if it is made of gold, but upon closer examination, the surface is so old that one cannot determine how long it has been in existence. I would guess that it is a prehistoric artifact made a few thousand, or maybe even tens of thousands of years ago and left to sit. We must quickly set up an altar and begin preparation for our ceremony. December 16th 1895 Rain I ordered Ogden to acquire some livestock. 32o chickens and 43 pigs were purchased through a supplier in town. I arranged for ground transportation but the fog did not help expedit the undertaking. I expect to be busy as soon as the delivery arrives. Animal offerings are an integral part of the Druid's experiment. The cauldron must be filled with the freshest blood and fresh. This is where it begins. February 24th, 1896 Rain The third experiment. Still no response. Even though I follow directions and offer thee proper prayers, there are no signs of the spirits gaining any strength. I must return to the book and reread some part since I cannot proceed if there has been more misunderstanding of the text. Is there a problem with the way I conducted the experiment or are the offerings insufficient ? Regardless, I need to think this over. Even though I may arrive at a terrifying realization, it is too late to fear anything now. I have come to far to be impeded by fear. I am sure Ogden will understand. March 19th, 1896 Rain Return from London. The specially - ordered carriage seems to be working very well. I have three women in the baskets in the back. I lured some victims out of an alley in the east end, had them sniff some chemicals and pull them into the carriage. But, since I was not used to my new role as an abductor, it took me more time than I had planned. I could not have done this without Ogden's help. I'm deeply grateful to him. March 25th 1896 Rain I am still at a loss. I can't make up my mind. Even if I can bring Elaine back to life, are my actions forgivable ? I balk when presented with this dilemma. Bessy has been taking care of the women I've kidnapped; it's better than them freezing in some corner of London. I hope this small gesture of kindness will be considered as a priori act of repentance. I wonder if my small kindness will have any significance when help up to the horrendous act I am about to commit. March 31st 1896 Rain I must my mind up. I must. April 3rd 1896 Storm Dear Lord, I have without a doubt committed a crime no human should have committed. I conducted the Druid experiment using the flesh and blood of the victims. I sensed the incredible energy of the spirits culminate into one when I poured the women's remains into the cauldron. As I had thought before, this is human flesh that needs to be offered up to fully release the effects of the procedures. What a frightening, arcane process this is. The sounds of fury in the women's death screams have not left my ears. But I must go on. There is no turning back now. April 12th 1896 Rain Once again, I perform the procedures. I once again round up four victims from London. Even though they are all old with barely a thing to live for, when I contemplate taking their lives, it leaves me sick to my stomach. It may be due to my doubts that the spirits did not rise to such a powerful strength as before. I may have to use a younger, more vibrate source of energy. The book says to fill the cauldron with energy of haunted spirits. I wonder how many victims the cauldron must swallow to be satisfied. June 15th 1896 Rain I do not have enough victims. The saintly presence of Daniel Scotus inhibits us from claiming authoritative power. I have concluded that it will be necessary for us to offer many more lives before we are finished here. I have since found 35 more victims for seven separate experiments, but the spirits have not responded with much strength. For me to accomplish the resurrection, I am in dire need of the culminated strength of the spirits. I must come up with a way. I must come up with a more efficient way to procuce my victims. July 15th 1896 Rain I finally received the first shipment of my victims. Ogden was right when he suggested that we should offer the lord of the slave trade an enormous amount of money for this matter. He has no compassion for human life. The victims are not given much information and arrive at the monastery expecting a routine night's work. It is not necessary for us to go hunting for prey in town. With a few sugar-coated lies, there are plenty of people that climb right into the carriage. There is no one that will dark speak of what is to become of them. September 9th 1896 Rain Poured the remains into the cauldron. The energy levels in the cauldron have clearly increased which makes me happy since it proves that I am heading in the right direction. It seems that lately I have become more efficient at performing the tasks required for the procedures. However, Ogden and I cannot expect to become much more productive as it is impossible for us to hire help since we must keep this matter purely clandestine. I have decided to place an order for a laboratory table from an equipment manufacturer in Manchester. It will take about a month to make but once we receive this, we will be able to manage many more experiments. October 3rd 1896 Rain Butchered three bodies since morning. After lunch, we made repairs to the bell tower of the main church. After dinner with Bessy and Ogden, I butchered three more bodies. The lab table has proven its worth. The spirits have certainly increased in strength. At this rate, I may finish preparing for Elaine's resurrection before All Saint Day. October 14th 1896 Rain Six bodies butchered in the morning. Five in the afternoon. One after dinner. November 1st 1896 Rain How I have been awaiting this day. The day to conduct Elaine's resurrection ceremony has finally arrived. The cauldron is brimming with the remains of my victims. This monastery is now consumed by the energies of the preternatural spirits. Even a saint could not hold his ground against the powerful energy of these hexed spirits. I took Elaine's body, which had been preserved in chemicals for this very day, and placed it on the altar. I then began reciting the ceremonial chant. Elaine, you are still as beautiful as ever. I love you so much. Please forgive me for calling back from the land of the dead. November 7th 1896 Rain What is going on ? I have lost all hope, All my efforts and dreams have been only an illusion. The tree of life that grew upwards out of the corpse, as if wrapping Elaine's body, was certainly the manifestation of the Druid's cryptic experiment that I had been seeking. If God is capable of creating beings out of nothingness, then this indeed is a man-made example of His work. But to my horror, the image of my resurrected wife displayed in a flower petal looked just as she did before, yet it lacked a human soul. Indeed, It was a monster. Dear God, is this the punishment you have chosen for me ? What have I accomplished by victimizing nearly two hundred innocent people ? My only hope in life lay in believing that resurrection was possible and dreaming of the day when my wife Elaine would join me here on earth once again. Now I have nothing but a cauldron full of blood and hexed spirits, and a soulless monster. Is this the end that has been awaiting me ? Dear Lord, have you no mercy ? I only have one path left to follow. I have lost too much. I cannot even find words to apologize to Ogden who has lent me his strength along the way. Now I only long to sleep in peace with my wife. * Other files : PATRICK'S MEMO : It shows Patrick's weight which is in his laboratory. *********************************************************************** 11. PATRICK'S CREATURE *********************************************************************** Maybe you know that Patrick had a strange creature locked in a secret room. This creature knows everything about Patrick and his family. Sometimes if you are stuck in the game, it will help you if you ask it. These are the creature's guide I copied from the game. Most of them are very confusing. Just read to understand : - "The grave... St Daniel's grave... grave of the girl..." - "If you have the research diary... The Emigre File... Roger..." - "If you go... fourth floor... hidden sacred..." - "Vigna and Valna... just want their dolls..." - "If you want acid... get empty bottle... Patrick's laboratory..." - "Daniel's arm... holy strength... " - "Patrick... how could you do this to me ?" - "That woman...wrote many letters for children... but never delivered..." - "Pipe organ... Move... Go below..." - "They can be seen only in the dark... hidden doors... hidden books..." - "Soon...you will meet them soon..." - "Must stop... that Star Charlotte leaves behind... or the Flare..." - "Where is the pendant you dropped ?" - "If you sound the disk... the last of Patrick's experiment..." - "The pair of dolls... the woman turns her back to him..." Okay, these are the creature's guide that you can realize they're in the game. If you don't understand or have questions, just ask me. *********************************************************************** 12. COMMON ITEMS *********************************************************************** This is the list of the common items you often use in battle. You must know their functions before using, or it will confuse you. - Breads : heal 150 HP - Cheese : heal 250 HP - Dried Food : heal 350 HP - Potion : heal 500 HP - High Potion : heal 1500 HP - Whiskey : revive unconscious allies with a little HP - Roman Nuts : revive unconscious with full HP and MP - Listel : heal 40 MP - High Listel : heal 100 MP - Elixir : heal full HP and MP - Antidote : cure Poison - Panacea : cure Poison, Silence, Paralysis *********************************************************************** 13. SCROLL ITEMS *********************************************************************** Scroll items are ancient parchments said to contain the power of Gods which make a very big damage on using in combat. Each Scroll Item has its element following the power of its God. These items are the best to fight the last boss or Gargoyle. Let me list them : FIRE SCROLLS Ancient parchment said to contain the power of the Efreet (someone calls Ifrit). When used in combat, allow the reader to use Fire Magic. ----- WATER SCROLLS Ancient parchment said to contain the power of Marid. When used in combat, allow the reader to use Water Magic. ----- AIR SCROLLS Ancient parchment said to contain the power of Djinn. When used in combat, allow reader to use Air Magic. ----- EARTH SCROLLS Ancient parchment said to contain the power of Dao. When used in combat, allow reader to use Earth Magic. ----- WHERE TO FIND SCROLLS ITEMS ? I think the places where you can get Scroll Items in Vestry 1st floor and Library 2nd floor. The big-head monsters and some others keep them. You get them from battle. I HAVE BEEN THERE AND FOUGHT MONSTERS BUT I DIDN'T FIND ANY OF THEM. You must be very patient because Scroll Items are very rare. Not all monsters have it. Even you fight the monster having it, I'm not sure you always get them after defeating it frequently. I estimate you have 5-10% percent to get Scroll Items in a combat. *********************************************************************** 14. GAME SHARK CODES *********************************************************************** * NOTES : - These codes are got from other sources. The author of this guide never uses Game Sharks in playing games, I only write what I found. Don't complain me if they don't work well. - Quick Level gain Koudelka 8017D504 FFFF - Max HP Koudelka 801D13C8 1770 801D13CA 1770 - Max MP Koudelka 801D13D8 1770 801D13DA 1770 - Quick Level gain Edward 801CF9D0 1770 801CF9D2 1770 - Max HP Edward 801CF9D0 1770 801CF9D2 1770 - Max MP Edward 801CF9E0 1770 801CF9E2 1770 *********************************************************************** 15. FREQUENTLY ASKED QUESTIONS *********************************************************************** I didn't intend to open this menu. But my friends who are playing this game ask me too much about it. So I decide to make this part for everyone who have questions about the game. Maybe I'm not a "specialist" of Koudelka but I will try all efforts to answer your questions. In this menu, I display all the questions which I have had the answers. Q : How can I level up my magic ? A : Try to use it many times to get EXP. See my "Magic" menu. If you want to see how EXP you have, see "Status" menu of the menu screen. Q : Are the light weapons really useless ? A : Almost. But they are very effective with Undead monsters. Q : I can't beat this game because they don't have enough save points. A : See my "Save Point" part. You can use Temporary Save Point by going to the rooms which have notes and the "S" letter in the bottom. There are some new players who don't pay attention to this. Q : How can I beat the last boss ? A : This is really a tough boss. The best way is trying to level up your characters as far as you can. See my added part to know my tactics. Q : How can I beat the last boss in Disc 2 ? A : the same tactics as the last boss. Its name is Gagoyle which is really invincible. Q : I'm stuck in the beginning of Disc 2 in the cell. Where do I go ? A : Just go around for a while, collect ammo and press the enter button until there are the notes "You see a pile of corpse." Then go to the shut. Q : What's the combination to open the safe in the prison ? A : Go to the Priest's Quarter, grab the Red Glass Part on the floor, the put it on the colourful mirror where you fight the three fake Koudelka, Edward and James. Q : I can't beat Valna and Vigna to get the Green Key. What do I do ? A : It's not time to fight them because you never finish them. Just find another way. Q : Why do I have to collect all Icon's Earring, Necklace, Crown and Ring ? A : Because you need them to open a secret door. Just play to Disc 3. Q : Where is the Goat Statue ? A : It's the white wall beside the Storage room underground. You can only get it after beating the next boss in the Holy Water font. Q : What is the order of the symbols on the floor of the Library ? A : Do you remember the room where you get the Stone Table, Old Letter and Lion Statue ? Get out of the room to the place where you see a bar of symbols on the wall corner. Use Red Key to open the room in the mechanic room, you'll see some red and blue symbols drawn on the box. First, step on the symbols on the box, then try to continue with the symbols on the bar without stepping on others. Don't worry if you forget, the game will remind you. Q: How do you beat the Gargoyle ? A : This boss is invincible. To have a tactics is not easy. The best way is using Scroll Items. Q : What is Scroll Item and where do I find it ? A : See my "Scroll Items" menu. Q: How many endings are there ? A : Three. Q: How to get them all ? A : There are 3 ways to make different endings : - Defeat Elaine 3 - Lose Elaine 3 - Discard the pendant before beating Elaine 1. Q : What does the Mask do ? A : Hm…I don't know. Sorry. Q : When does Charlotte drop Flare Brooch or Star Brooch ? A : If you want her to drop Flare Brooch, get Sophia's Letters and give them to her. If you want her to drop Star Brooch, don't get Sophia's Letter. You'll fight her. Q : Where is the Sacnoth holy sword ? A : It's in the Inner Ground-Main Gate, near the main gate of the monastery. You must check the place very carefully to find it. A statue of a man holds it and you never get it until defeating Gargoyle. *********************************************************************** 16. AUTHOR'S LAST WORDS *********************************************************************** Okay, I have finished my work. I hope you would be happy with this game...like me. This game has a lot of interesting episodes that maybe I haven't found yet. I only tell you the basics. The rest is for you. I assure you will find your fun when you could discover the miracles of the game by yourself. I can make FAQs for traditional RPG and survival horrors. You can see my others at Gamafaqs, too. But remember, don't do plagiarism. Good luck ! MYSTIC CAT *********************************************************************** 17. CREDITS ( SPECIAL THANKS ) *********************************************************************** I'd like to thank all the people who help me about this guide : + The owner of MIMI 100 Pasteur machine shop - thank you for giving me the basic episode of the Walkthrough. + Jeff "CjayC" Veasay - the creator of GameFAQs who let me log in the site as a member of message board and let me submit this first FAQs of mine. + Http://www.videogames.com - for game shark codes + Peter Judson from http://www.neoseeker.com - for displaying this guide on his Website. + Http://www.psxcodez.com - for displaying this guide on their Website + Sacnoth/SNK - for creating a great game + The game "Koudelka"- you are one of my favourite games ! + All of the members in "Koudelka" message board - for helping me at unknown thing. Thanks everyone !!! ---------------------------------------------------------------------- And again, this FAQ is owned by : Phan Nguyen Khanh Dan ;; ;; ;; ;; ;;;;;; ;;;;;;;; ;; ;;;;;; ;;; ;;; ;; ;; ;; ;; ;; ;; ;;; ;;; ;;;; ;; ;; ;; ;; ;; ; ;; ;; ;; ;; ;; ;; ;; ;; ;; ;;;;;; ;; ;; ;;;;;; ;;;;;; ;;; ;;;;;;;; ;; ;; ;; ;; ;; ;;;;;;; ;; ;; ;; ;; ;; ;;;;;; ;; ;; ;;