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Final Fantasy Tactics - Reader Review |
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Best RPG of 1998
By Brad Cunningham
Review Breakdown |
Battle System | 8.5 |
Gameplay | 9.0 |
Music | 9.5 |
Originality | 9.0 |
Plot | 10.0 |
Replay Value | 10.0 |
Sound | 8.0 |
Visuals | 8.0 |
Difficulty | Hard |
Time to Complete | 60-80 hours | |
Overall |
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Forget the graphics (aside from great FMV) and sad translation errors, Final
Fantasy Tactics is the best RPG game on Playstation, with Final Fantasy VII
and Xenogears running in second. With great plot and characters, fair
graphics, cool gameplay, a killer soundtrack, and a challenging strategy-based
battles, Final Fantasy Tactics serves as a shining example to other
RPGs still in the making.
 
First is the gameplay. It is hard to figure out the battle system at first,
but fortunately a tutorial study is made for you to use at the title screen.
When you think you are ready, and after a few battles, you are hooked. The
enemies, though there aren't many varieties, are each unique in their own way
through status and weaponry. With this in mind you have to decide who in your
party must fight who, and some you may be extremely overmatched, but winning
becomes your main focus. This is strategy, and that is what makes RPGs so
enduring, trying to figure out how to win. This deep involvement with the
actions of your characters makes this game so fun, which in turn makes the
replay value skyrocket.
 
The battle system revives one of the battle systems used in other Final
Fantasy games, the job system. You start out with everyone in the basics,
Squire or Chemist. From there with gained experience you experiment with new
jobs for your party and the special skills that come with them. So you have
to choose if your character should be a physical fighter or a magic one.
There are lots of jobs and you are able to have a character use many skills
from other jobs, like having an archer be able to use black magic. This
process of building your own Dream Team takes time, but with each new skill
you learn, you just don't want to stop there.
 
The plot and characters are the most enduring factor of this game. It starts
out nicely by saying that this story takes place in the distant past and that
you are now going to "travel" to that time to see what happened at this
historical event. While most RPGs tell of how a modern world is going to
explore the past (which I think is starting to get old), this one actually
takes place in this strange world, where the past is actually real. This
world is full of kingdoms and monarchs, knights and thieves, goblins and the
undead, with corruption in all authority figures. Wait! Did I say goblins and
knights?
 
Even though there are no elves and dwarves of the J.R.R. Tolkien books and
other RPGs which most of us want back, it does have many of these enduring
elements we desire. In all of this worldly evil and corruption, we find
ourselves living the life of one of the last righteous people left, Razma.
 
Tactics also takes out the overused cliché of boy meets girl, they fall in
love and get "married" at the end. Here we see the intimate relationship of
brother and sister and how they both love and depend on one another. It was
very convincing. Even the one love relationship you anticipate to work out
between Delita and Ovelia hits the rocks.
 
As for individual characters, you couldn't ask for a better cast. Razma is
a cool mix between Fei of Xenogears who seeks peaceful solutions but a Cloud
at heart, who won't hesitate to fight if necessary. Delita has better depth,
who at first is righteous but when faced with tragedy we see it eat out his
heart and turn him into what he wants to destroy, brought about by heartbreak
and thirst of vengeance. Ovelia characterizes someone who lives in false
identity, and how she responds to being used and in search of someone to lean
on. Each character is intriguing and very real. This enhances the plot ten
times over!
 
The actual graphics may look discouraging, but do not fear! They interact
with their surroundings much better than the 3-D polygon figures of FF VII,
and most of the environments from buildings inside and out, mountains, rivers,
and caves, each one is captivating. This is only topped by the killer
soundtrack.
 
The music in this game is sensational, giving moods and realism to glances
into the past, the big battles, and the nobility of the knights. Only one
battle music piece gets old for its repetitiveness, but this is my favorite
soundtrack of an RPG on Playstation, which you will find yourself whistling on
the way to work or school. (only Chrono Trigger and Final Fantasy VI are
above.)
 
Even aside from the mainstream plot, the sidequests are great. The quest of
the Holy Dragon with the famous Beowulf of Norse Mythology to the Deep Dungeon
containing rare weapons and items, they don't get annoying but continue to
draw you even further into this mysterious land of magic and intrigue. Being
able to send characters on mini-quests at the bars get it even further upon
their return hoping they've found some ancient treasure and then reading about
what they actually saw.
 
Overall, this is the best game Square has put out in a long time. Although
the grammar mistakes of plain typos and translation errors may annoy you,
don't let that keep you from playing the best game on Playstation. I never
get tired of it, and plan to enjoy it for years to come (time permitting that
is). So, before we all upgrade to Dreamcast or Playstation 2 depending on who
has the better games, go out to your video store and buy Final Fantasy
Tactics. You won't be disappointed. I guarantee it.
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