Wizard |
|
Job Command: Black Magic. Casts offensive magic on enemies. |
Usable Items: Caps, Light Armor, Rods |
Difference from Squire |
HP: -40% |
MP: +60% |
Attack Power: -40% |
Magic Power: +70% |
Speed: +10% |
Best Weapon: Faith Rod
Location: Deep Dungeon. |
Prerequisite: Level 2 Chemist |
Black Magic Abilities |
Ability |
JP Cost |
MP Cost |
Description |
Usefulness (1-10) |
Fire |
50 |
6 |
Fire damage to enemies. |
|
Fire 2 |
200 |
12 |
Second level of fire damage to enemies. |
|
Fire 3 |
480 |
24 |
Third level of fire damage to enemies. |
|
Fire 4 |
850 |
48 |
Ultimate fire damage to increased range of enemies. Cannot hit caster. |
|
Bolt |
50 |
6 |
Lightning damage to enemies. |
|
Bolt 2 |
200 |
10 |
Second level of lightning damage to enemies. |
|
Bolt 3 |
480 |
24 |
Third level of lightning damage to enemies. |
|
Bolt 4 |
850 |
48 |
Ultimate lightning damage to increased range of enemies. Cannot hit caster. |
|
Ice |
50 |
6 |
Ice damage to enemies. |
|
Ice 2 |
200 |
12 |
Second level of ice damage to enemies. |
|
Ice 3 |
480 |
24 |
Third level of ice damage to enemies. |
|
Ice 4 |
850 |
48 |
Ultimate ice damage to increased range of enemies. Cannot hit caster. |
|
Poison |
150 |
6 |
Enemies lose HP after their turn. |
|
Frog |
500 |
12 |
Turns enemy into a frog, incapable of doing anything but attack. |
|
Death |
600 |
24 |
Depletes enemy of all HP. |
|
Flare |
900 |
60 |
Does extreme damage to one enemy. |
|
Trigger Abilities |
Counter Magic |
800 |
- |
Counters with same magic. Trigger: Magic damage. |
|
Modifiers |
Magic Attack UP |
400 | - |
Magic damage is dramatically increased, doing severe damage with every attack. |
|
Movement Abilities |
None
|