Summoner |
|
Job Command: Summon Magic. Calls powerful monsters to do huge amounts of damage to a large number of enemies. |
Usable Items: Caps, Light Armor, Staffs, Rods. |
Difference from Squire |
HP: -40% |
MP: +70% |
Attack Power: -50% |
Magic Power: +30% |
Speed: -10% |
Best Weapon: Mace of Zeus
Location: Deep Dungeon. |
Prerequisite: Level 2 Time Mage |
Summon Magic Abilities |
Ability |
JP Cost |
MP Cost |
Description |
Usefulness (1-10) |
Moogle |
110 |
8 |
Cures HP |
|
Shiva |
200 |
24 |
Causes ice damage to enemies. |
|
Ramuh |
200 |
24 |
Causes lightning damage to enemies. |
|
Ifrit |
200 |
24 |
Causes fire damage to enemies. |
|
Titan |
220 |
30 |
Causes earth damage to enemies. |
|
Golem |
500 |
40 |
Temporary invincibility to physical attacks for all allies. |
|
Carbunkle |
350 |
30 |
Add Reflect to allies. |
|
Bahamut |
1200 |
60 |
Does severe damage to affected enemies. |
|
Odin |
900 |
50 |
Does damage to a large area of enemies. |
|
Leviathan |
850 |
48 |
Extreme water elemental damage to enemies. |
|
Salamander |
820 |
48 |
Extreme fire damage to enemies. |
|
Silf |
400 |
26 |
Casts silence on selected enemies. |
|
Fairy |
400 |
28 |
Cure a lot of HP |
|
Lich |
600 |
40 |
Severe darkness elemental damage to enemies. Works very well on Zodiac Braves. |
|
Cyclops |
1000 |
62 |
Does extreme damage to selected area. |
|
Zodiac |
- |
99 |
Ultimate summon spell. Does devastating damage to a large area. |
|
Trigger Abilities |
MP Restore |
400 |
- |
Restore HP when critical. Trigger: Damage |
|
Modifiers |
Half MP |
900 | - |
MP use is cut in half. |
|
Movement Abilities |
None
|