Ninja |
|
Job Command: Steal. Steals equipment from enemies. |
Usable Items: Caps, Light Armor, Ninja Swords, Flails, Knives. |
Difference from Squire |
HP: -40% |
MP: -50% |
Attack Power: +40% |
Magic Power: -10% |
Speed: +30% |
Best Weapon: Koga Knife
Location: Deep Dungeon |
Prerequisite: Level 2 Geomancer, level 3 Archer, level 4 Thief. |
Throw Abilities |
Ability |
JP Cost |
Description |
Usefulness (1-10) |
Shuriken |
50 |
Allows you to throw shurikens. |
|
Ball |
70 |
Allows you to throw balls. |
|
Knife |
100 |
Allows you to throw knives. |
|
Sword |
100 |
Allows you to throw swords (not knight swords.) |
|
Hammer |
100 |
Allows you to throw flails. |
|
Katana |
100 |
Allows you to throw a katana (Samurai sword.) |
|
Ninja Sword |
100 |
Allows you to throw a ninja sword. |
|
Axe |
120 |
Allows you to throw an axe. |
|
Spear |
100 |
Allows you to throw a spear. |
|
Stick |
100 |
Allows you to throw a rod. |
|
Knight Sword |
100 |
Allows you to throw a knight sword. |
|
Trigger Abilities |
Sunken State |
900 |
Become invisible. Trigger: Damage |
|
Abandon |
400 |
Evade rises. Trigger: Physical damage and some magical damage. |
|
Modifiers |
Two Swords |
900 |
Use two swords like a Ninja. |
|
Movement Abilities |
Move in Water |
420 |
Move or stop on water. |
|