Mediator |
|
Job Command: Talk Skill. Talks to enemies and friends to influence their thoughts. |
Usable Items: Caps, Light Armor, Knives, Guns. |
Difference from Squire |
HP: -25% |
MP: -10% |
Attack Power: -30% |
Magic Power: -10% |
Speed: +10% |
Best Weapon: Blast Gun
Location: Deep Dungeon or stolen from Balk. |
Prerequisite: Level 2 Oracle. |
Jump Abilities |
Ability |
JP Cost |
Description |
Usefulness (1-10) |
Invitation |
100 |
Make enemies become your allies. |
|
Persuade |
100 |
Resets enemy's CT count to 0. |
|
Praise |
200 |
Raise brave level. |
|
Threaten |
200 |
Lower brave level. |
|
Preach |
200 |
Raise faith level. |
|
Solution |
200 |
Lower faith level. |
|
Death Sentence |
500 |
Add: Death Sentence. |
|
Negotiate |
100 |
Negotiate with enemy to recieve gil. |
|
Insult |
300 |
Add: Berserk. |
|
Mimic Daravon |
300 |
Add: Sleep. |
|
Trigger Abilities |
Finger Guard |
300 |
Evade word attacks. |
|
Modifiers |
Equip Gun |
750 |
Allows you to equip a gun regardless of job. |
|
Train |
450 |
When an enemy becomes critical, they are easier to Invite. |
|
Monster Talk |
100 |
Speak with monsters and use "Word Skill" even if not a Mediator. |
|
Movement Abilities |
None
|