|
Final Fantasy IX - Review |
|
Crystals Indeed...
By: Andrew Long
Review Breakdown |
Battle System |
5 |
Interface |
7 |
Music/Sound |
8 |
Originality |
2 |
Plot |
3 |
Localization |
7 |
Replay Value |
3 |
Visuals |
7 |
Difficulty |
Easy to Medium |
Time to Complete |
15-70 hours
|
|
Overall |
|
Criteria
|
|
|
Despite selling close to two million copies in North America, Final
Fantasy VIII was received on a relatively lukewarm level. Too many things
about the game didn't quite seem to fit in with what have become the expected
elements of a Final Fantasy title. Perhaps realizing that their
stranglehold on the RPG market was in danger of eroding as a result of
the changes in their flagship series, Square decided to take the series
back to its roots, setting the ninth entry in a strictly fantasy-themed
world. The results? Well, Square has managed to squeeze the graphical
capabilities of the PlayStation for all they're worth, many old elements
from the series return, and gradually, it becomes clear that these elements
aren't just old- they're played. As a result, much of what is a fairly
enjoyable game is rendered unmemorable, and after an initial sense of
blissful nostalgia, Final Fantasy IX feels... well, old.
Just as Final Fantasy VIII claims to be about love, that's really the
underlying theme of Final Fantasy IX, although friendship certainly does
play a large role. Just to avoid any confusion between the two titles,
however, Square has also packed in a wide assortment of ponderings that
seem scraped from the proverbial bottom of the philosophical barrel. Final
Fantasy IX also marks a return to the days of old. Gone are the gunblades,
the missile silos, the giant cities with giant reactors, the evil corporations
and, thankfully, the trains, planes, and automobiles. In their place is
all the stuff these things replaced; the airships, chocobos and sailing
ships of yore all make their return, and there's even a sizeable dose
of moogle for those who were pining for Mog(who also makes a return after
undergoing an apparent sex-change operation).
Grounded in its heritage, Final Fantasy IX makes a return to some other
hallmarks of games gone by. Parties are back up to four members, which
creates a rather interesting dynamic shift. While it might seem that there's
no real difference between three and four fighting players, that fourth
member can make all the difference, and is integral to the battle system,
which is actually challenging at times. Challenging because, sneakily
enough, this system is almost, but not quite, turn-based. Attacks are
entered in sequentially, but instead of executing immediately, they sort
of queue up into a backlog. This makes for some excessively long battles,
a situation which isn't helped by the horrendous loading times; it's a
good fifteen seconds from the start of a fight before you can even enter
a command. Thankfully, however, you are no longer required to wade through
four hundred or so screens after running from a fight; but then again,
there's really not very many occasions when you'll want to run, so this
particular improvement is mostly wasted. What it comes down to, basically,
is that the Active Time Battle has been used in so many games that it's
no longer very interesting.
Once again, however, the system is not without its benefits. A giant
blessing is the shortened length of the summon spells. Gone are the behemoth
half-minute orgies of graphical majesty, and in their place come much
more manageable five or ten second sequences(although the first time you
cast the spells, they tend to be somewhat more lengthy); that said, if
you're a glutton for punishment, the Boost ability does allow you to sit
through the whole excruciating experience. There is a much-reduced roster
of summons, as the ability system relies not on the summoned monsters
but on items. This is something of an irritation, since selling items
becomes less appetizing when you discover later on you need an ability
you've sold off. Adding to this lack of incentive is an item creation
system known as 'Synth'ing, which involves combining multiple items to
create new ones. Fortunately, many Synth'd items can be found in the field,
so the system isn't as integral as in some recent games; it's still there,
though, which is annoying to no end, if for no other reason than the bloating
of your inventory. At any rate, you learn abilities by equipping items.
Once so equipped, characters accumulate ability points until they obtain
the skills. There are two types of these skills: inherent skills, indicated
by pretty (although meaningless) red crystals, and equippable skills,
denoted by equally ornamental blue crystals. Yes, the crystals are back;
aside from serving as a tangible representation of skill points, they
sneak into the storyline somewhere along the way for a brief cameo. Lamentably,
or perhaps not, they're otherwise less than significant in the grand scheme
of things.
|
DJ Giant Onion spins a killer set
|
|
With a system that is effectively a hybrid of the
previous three Final Fantasy titles, Final Fantasy IX can feel rather
like a retread at times. Though the plot itself is original enough, there
are certain elements of the game that have just been played out a few
too many times. The name 'Cid', for instance, is losing all meaning; though
older fans will probably remember the little mustachioed fellow from Final
Fantasy IV as Cid the best, there's now a distinguished engineer/frog/oglop,
schoolmaster, airship pilot, and overinflated balloon to choose from as
well. It's elements like these that kind of need to be put to rest, because
it really doesn't enhance the story to include a character named Cid just
for the sake of sticking in someone named Cid. Then, too, there is Square's
love of an ever-ascending chain of villainry. Fortunately, they've outgrown
the 'Now-see-my-true-form' stage, but they have chosen to retain other
hackneyed elements which effectively simulate this sort of evilness. Overall,
the story doesn't suffer too greatly from these problems, but it's not
that great a storyline to begin with, so that's not saying particularly
much. Oh well. At least the ending is good.
At first, it seems as though Uematsu has finally lost his touch. The
music in this game seems downright unmemorable on the first playthrough.
There are a number of pieces in this game that stand out, however, and
once the pieces become familiar it grows clear that Uematsu hasn't gotten
worse; he's just changed his style. As a result, the score tends to be
less distinctive based upon the melodic quality of the songs, but is instead
notable for its overall musical strength. The quality of the sound and
sound effects is also unparalleled by any of the previous titles in this
series, and in the end, while not as strong as some earlier entries in
the series, the music of Final Fantasy IX can hold its own, and frequently
does.
Following on the heels of Chrono Cross, Final Fantasy
IX's translation is marvellously done; however, also following on the
heels of Chrono Cross, the characters tend to have the personal diversity
of toast. It's really hard to believe that something's life could revolve
around eating or unreasoning honorability. Still, the translation itself
is a bang-up job, without error, so far as I could tell. There were a
few questionable lines, however: "Fear leads to hate... hate leads
to suffering..." Hmm... where have I heard THAT before? Oh well...
Square hasn't bothered to rip off Star Wars since Final Fantasy IV, so
I suppose they can be excused; in fact, Skywalker Sound is listed in the
credits, so maybe they were just tossing in a tribute to their partners
in production.
|
Vivi's misguided get-rich-quick scheme: Steal rich people's hats |
|
If only George Lucas had also had a hand in the graphics, maybe they
would've looked a little better(although Alexandria, incidentally, looks
an awful lot like the capital city of Naboo from Episode 1). After all,
Square proved with Chrono Cross that the Playstation doesn't have to be
limited to a pasty color scheme. Unfortunately, things take a slight step
backwards with Final Fantasy IX, and the game doesn't quite live up to
the standards set by Chrono Cross. Granted, the FMV is spectacular, but
the battle scenes are just a little rough around the edges. In terms of
the actual art, things have returned to the deformed look of old, and,
at least in the FMV sequences, the facial expressions are actually very
detailed. The prerendered backgrounds are also fairly well-conceived,
and while Final Fantasy IX does not have the greatest graphics on the
PlayStation, it most certainly does not have the worst.
|
One of the fantastically useless Pyrotechnics spells |
|
Since the storyline to Final Fantasy IX isn't particularly time-consuming,
Square has thoughtfully provided a number of mini-games to ensure the
game is sufficiently long to satisfy the tastes of its fans. To this end,
there are Chocobo Hot and Cold, a horrendously addictive game which, as
the name suggests, involves a Chocobo playing a modified version of the
children's game of Hot and Cold, and a disappointing card game, Tetra
Master. After Triple Triad, which was simple, compelling, and perfectly
integrated into Final Fantasy VIII, Tetra Master comes across as an afterthought.
The rules seem entirely arbitrary, and though it is possible to get the
hang of it, more often than not things work out due to blind chance. Still,
if you do take the time to collect all 100 cards, and dig your way to
glory in Chocobo Hot and Cold, you can expect Final Fantasy IX to take
upwards of 50 hours to complete. That said, the speedy player can likely
squeak in at just over 20 hours and finish the game.
So really, Final Fantasy IX, while it serves as a fitting summary of
the series to this point, also shows the series' advancing age. There's
only so many times you can repeat the same thing without it becoming passe,
and that is where the danger lies here. I can't help but wish Square would
just remake some of the older games in the series up to the standards
of Final Fantasy IX and go in a different direction with its newer games.
Still, Final Fantasy IX does retain a lot of the magic of the earlier
titles, and is definitely a game worth playing. Just don't expect anything
earth-shatteringly new. And definitely don't expect crystals.
|