======================================================================= F I N A L F A N T A S Y 8 ======================================================================= Final Fantasy VIII FAQ Version 1.3 Part II For Sony Playstation By Scott Ong E-mail: http://www.kanging@mbox5.singnet.com This FAQ is meant for personal use only and could only be reproduced eletronically. This FAQ can be altered as long as the disclaimer remains unchanged. This FAQ is owned and made by me. So don't try to get any ideas on it or I will get YOU! V E R S I O N S ======================== 1.0 - Added a partial information for all categories and the main document. 1.1 - Added more information on Weapon Upgrade and added more monsters. A major Update of G.F's abilities. 1.2 - Added more information on the remainding G.Fs. Added list of Weapons [contributed by Steven Bruck]. Ways to meet the Omega Weapon by ChaRles5! Added information on gaining money. 1.3 - Update the list of G.Fs Ability. Make some brush up on the Item List. Added some cheats [contributed by ChaRle5!]. Make some corrections. This is part II of Final Fantasy VIII FAQ. This part consists of G.F. information, Magic Information, The Card Game and much more. Part I of this FAQ can be found in the following websites too. This FAQ can be found at the following address: GameFAQs http://www.gamefaqs.com Scott's Homepage http://www.singnet.com.sg/~kangning This FAQ is protected under copyright law and any unauthorized copying or production will lead to severe punishment. If you want to use this FAQ, please give me credits. PLANNING FOR NEXT UPDATE: - The list of items - More monster catalog - Add in information on Galbadia - Add in more cheats - Add in answers on where to find the material for upgrading of your weapons. The update will depend on much time, I have spent on my research. Hope that it will be fruitful one. NEWS If you have any enquires, like using my FAQs for your site or about FF8, I will try my best to help you. REMEMBER to add "FF8" as your subject or I will NOT reply your e-mail. This Document is copyright 1999 Scott Ong. ####################################################################### C O N T E N T S ####################################################################### 1. List of Guardian Force monsters 2. List of Magic 3. The Card Game 4. List of Items 5. List of Monsters 6. Special Moves and Upgrade Kit 7. Contributors and Secrets 8. Credits ####################################################################### ======================================================================= 1. L I S T O F G U A R D I A N F O R C E M O N S T E R S ======================================================================= NOTE: A VERY SPECIAL THANKS TO STEVEN BRUCK FOR HIS FAQ ON THE G.F AND THEIR ABILITIES. IF YOU WANT TO VIEW JAPANESE, REFER TO HIS FAQs. HIS FAQs ARE VERY GOOD. Guardians are very important in the game as they can done devastating damage to your foes. They are the returning summons of FF7 and FFT. Summoning a G.F. will result a blue bar covering the character's time bar. The stats of the G.F. will be overlapping the character's stats. Guardian cannot be heal why staying in hotels/tent/Dormitory. They can only be healed by purchasing healing items such as G-Returner from Pet shops around the world. Guardians not only allows you to have an edge in combat, they also help in boosting up your character's ability. Learning this skills requires AP which can be won from battles against BOSS/monsters. EXP will causes the G.F. to level up. The higher the level, the more damage the Guardian will do against an enemy foe. This has been tested by me. If your Guardian has mastered the previous ability such as Summon Magic +10%, it will gain the second version, Summon Magic+20%. Also if that particular G.F has levelled up, It will also gain new abilities. ....................................................................... D I S C 1 G . F. M O N S T E R S Name of G.F: Quetzalcoatl Summon Attack: ThunderStorm Elemental: Lightning-based elemental to all foes. Getting It: This G.F. can be get in Disc 1. Just head for the tutorial menu from the Balamb Garden's Network. Status: Level 1 HP: 300 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ======================= | ====================== | | Magic Command [Complete!] | Body Strength [50] | | Draw Command [Complete!] | Magic Strength [Complete!]| | Item Command [Complete!] | Attribute Attack [160] | | G.F. Command [Complete!] | Attribute Defense [100] | | Card Command [40] | Attribute Defense x2 [130] | | | HP [50] | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character [C] | | ========================= | ======================== | | Summon Magic +10% [40] | Magic Strength +20% [60] | | Summon Magic +20% [70] | Magic Strength +40% [120] | | Summon Magic +30% [140] | | | Aid [10] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu (M) | Party (P) | | ========================= | ========================= | | Make Bolt Magic [30] | | | Make Medium Class Magic [60] | NIL | | Change Card into Item [80] | | |___________________________________|_________________________________| Name of G.F : Shiva Summon Attack: Diamond Dust Elemental: Ice-based elemental to all foes Getting it: Can be obtained from the Tutorial Menu in Balamb Garden Network, same way as the Quetzalcoatl Status: Level 1 HP: 298 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ====================== | ======================== | | Magic Command [Complete!] | Strength [50] | | G.F. Command [Complete!] | Body Strength [50] | | Item Command [Complete!] | Spirit [Complete!]| | Draw Command [Complete!] | Attribute Attack [160] | | Death Sentence [60] | Attribute Defense [100] | | | Attribute Defense x2[130] | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character (C) | | =========================== | ======================== | | Summon Magic+10% [40] | Body Strength +20% [60] | | Summon Magic+20% [70] | Body Strength +40% [120] | | Summon Magic+30% [140] | Spirit +20% [60] | | Aid [10] | Spirit +40% [120] | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu [M] | Party (P) | | ========================== | =========================== | | Make Ice Magic [30] | | | | NIL | |___________________________________|_________________________________| Name of G.F: Ifrit Summon Attack: Hellfire Elemental: Fire-based elemental against all foes. Getting It: At the Cave of Fire, you will have to fight in him during Disc 1. Refer to Part I for details on how to defeat him. Status: Level 1 HP: 305 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | =========================== | ============================= | | Magic Command [Complete!] | Strength [Complete!]| | G.F. Command [Complete!] | Attribute Attack [Complete!]| | Draw Command [Complete!] | Attribute Defense [100] | | Item Command [Complete!] | Attribute Defense x2 [130] | | Rush [60] | HP [50] | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character (C) | | =============================== | ========================== | | Summon Magic +10% [40] | Strength +20% [60] | | Summon Magic +20% [70] | Strength +40% [120] | | Summon Magic +30% [140] | Strength Bonus [100] | | Aid [10] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu (M) | Party (P) | | ========================= | =========================== | | Make Fire Magic [30] | | | Make Bullets [30] | NIL | | | | |___________________________________|_________________________________| Name of G.F: Siren Summon Attack: Silent Voice Elemental: Holy-based/Silent based attacks against all foes. Getting It: Draw from the Elviole at Dollet's Radio Tower. Refer to Part I on how to defeat the Elviole. Status: Level 3 HP: 391 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ========================= | ========================== | | Magic Command [Complete!] | Magic Strength [Complete!] | | G.F. Command [Complete!] | Status Attack [160] | | Item Command [Complete!] | Status Defense [Complete!] | | Draw Command [Complete!] | Status Defense x2 [130] | | Chiryou [100] | | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================== | ============================ | | Summon Magic +10% [40] | Magic Strength +20% [60] | | Summon Magic +20% [70] | Magic Strength +40% [120] | | Summon Magic +30% [140] | Magic Strength Bonus [100] | | Aid [10] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu (M) | Party (P) | | ============================ | ============================ | | Make Life Magic [30] | Discover Hidden Points [40] | | Make Status Medicine [30] | | | Make Tools [30] | | |___________________________________|_________________________________| Name of G.F.: Diablo Summon Attack: Soul of Darkness Elemental: Demi-based attacks against all foes. Getting it: You will be given a Magic Lantern from Cid before your depature to Balamb Town. Use it through the item menu and you will have to fight it! [From Disc 1 onwards]. Refer to Part I for how to defeat it. Status: Level 9, HP: 730 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ========================== | =========================== | | Magic Command [Complete!] | Magic Strength [Complete!] | | G.F. Command [Complete!] | Vitality [120] | | Draw Command [Complete!] | HP [50] | | Item Command [Complete!] | Ability x3 [Complete!] | | Ankoku Command [100] | | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ========================= | ============================ | | G.F. HP +10% [40] | Magic Strength +20% [60] | | G.F. HP +20% [70] | Magic Strength +40% [120] | | G.F. HP +30% [140] | Bundoru [200] | | | HP +20% [60] | | | HP +40% [120] | | | HP +80% [240] | |__________________________________|__________________________________| | | | | Menu Abilities (M) | Party Abilities (P) | | =========================== | ============================ | | Make Void Magic [30] | Encounter 50% Less [30] | | Make Status Magic [30] | Encounter Nothing [100] | |__________________________________|__________________________________| Name of G.F: Brothers Summon Attack: Slibing Justice /Brotherhood Elemental: Earth-based elemental attacks against all foes. Useless against flying creatures. Getting them: Defeat them at the Tomb of Unknown King [Disc 1]. Refer to Part I on how to defeat them. Status: Level 7 , HP: 650 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================ | ============================ | | Magic Command [Complete!] | HP [Complete!] | | G.F. Command [Complete!] | Strength [50] | | Draw Command [Complete!] | Spirit [50] | | Item Command [Complete!] | Attribute Attack [160] | | Defend Command [100] | Attribute Defense [100] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================ | ============================ | | Summon Magic +10% [40] | HP +20% [Complete!] | | Summon Magic +20% [70] | HP +40% [120] | | Summon Magic +30% [140] | HP +80% [240] | | Aid [10] | Kabou [100] | | G.F. HP +10% [40] | Bonus [100] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================ | ============================= | | NIL | NIL | |__________________________________|__________________________________| Name of G.F: Carbunkle Summon Attack: Ruby Light Elemental: Relfect magic being cast over your entire party. Getting It: Draw from Shumerke at the President's Mansion when you have to save Rinoa. [Disc 1] Status: Level 16 , HP: 1,220 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================== | | Magic Command [Complete!] | HP [50] | | G.F. Command [Complete!] | Body Strength [Complete!] | | Draw Command [Complete!] | Magic Strength [50] | | Item Command [Complete!] | Status Defense [100] | | | Status Defense x2 [130] | | | Status Attack [160] | | | Ability x3 [Complete!] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================== | | G.F. HP +10% [40] | Body Strength +20% [60] | | G.F. HP +20% [70] | Body Strength +40% [120] | | G.F. HP +30% [140] | Counter [200] | | | Body Strength Bonus [100] | | | Auto Reflect [150] | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================== | ============================== | | Make Heal Medicine [30] | NIL | |__________________________________|__________________________________| Name of G.F: Leviathan Summon Attack: Tidal Wave Elemental: Water-elemental based attack against all opponents. Getting it: Draw it from the BOSS, Nogue after you have succeeded in operating MD system. [Disc 2] Status: Level 17 , HP: 1,349 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================ | | Magic Command [Complete!] | Magic Strength [50] | | G.F. Command [Complete!] | Spirit [Complete!]| | Item Command [Complete!] | Attribute Defense [Complete!]| | Draw Command [Complete!] | Attribute Defense x2 [Complete!]| | Recovery Command [Complete!] | Attribute Attack [160] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================ | | Summon Magic +10% [40] | Spirit +20% [60] | | Summon Magic +20% [70] | Spirit +40% [120] | | Summon Magic +30% [140] | Spirit Bonous [100] | | G.F. HP +10% [40] | Auto Potion [150] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================ | | Make Support Magic [30] | | | Make G.F items [60] | NIL | |__________________________________|__________________________________| Name of G.F: Pandamonium Summon Attack: Whirlwind Thrust Elemental: Wind-elemental based attack against all opponents Getting It: Draw from Fuujin when you battle against her at Balamb Town in Disc 2. Status: Level 20 , HP: 1,506 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================= | | Magic Command [Complete!] | Strength [Complete!]| | G.F. Command [Complete!] | Dexrity [120] | | Draw Command [Complete!] | Attribute Attack [160] | | Item Command [Complete!] | Attribute Defense [100] | | Absorb Command [Complete!] | Attribute Defense x2 [130] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================= | | Summon Magic +10% [40] | Strength +20% [60] | | Summon Magic +20% [70] | Dexrity +20% [60] | | Summon Magic +30% [140] | Dexrity +40% [120] | | G.F. HP +10% [40] | Sakigeke [160] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================= | | | | | NIL | NIL | |__________________________________|__________________________________| Name of G.F: Cerberus Summon Attack: Counterattack of the Smoky Wolf Elemental: Double is being cast over the entire party OR Triple is being cast over one character. Getting It: You will meet this guy at the main hall of Galbadian Garden and have to fight him, he's a tough cookie. Status: Level 24, HP: 2,000+ ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================= | | Magic Command [Complete!] | Strength [Complete!]| | G.F. Command [Complete!] | Magic Strength [50] | | Draw Command [Complete!] | Spirit [50] | | Item Command [Complete!] | Dexrity [120] | | | Vitality [Complete!]| | | Status Attack [160] | | | Status Defense [Complete!]| | | Status Defense x2 [130] | | | Status Defense x4 [180] | | | | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================= | | G.F. HP +10% [40] | Dexrity +20% [60] | | G.F. HP +20% [70] | Dexrity +40% [120] | | G.F. HP +30% [140] | Auto Haste [150] | | | Double Consumption [200] | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================= | | NIL | Awarness [200] | | | | |__________________________________|__________________________________| Name of G.F: Alexandar Summon Attack: Holy Judgement Elemental: Holy-elemental based damage against all foes. Getting It: You must draw it from Edea at the last battle of Disc 2. Status: Level 25 , HP: 1,925 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================ | | Magic Command [Complete!] | Spirit [Complete!]| | G.F. Command [Complete!] | Attribute Attack [160] | | Draw Command [Complete!] | Attribute Defense [Complete!]| | Item Command [Complete!] | Attribute Defense x2 [Complete!]| | Sosei Command [200] | Attribute Defense x4 [180] | | | Ability x3 [Complete!]| |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================== | ============================ | | Summon Magic +10% [40] | Spirit +20% [60] | | Summon Magic +20% [70] | Medicine Knowledge [200] | | Summon Magic +30% [140] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================== | ============================ | | Make High Class Magic [60] | | | Medicine Level Up [120] | NIL | |__________________________________|__________________________________| Name of G.F: Grasboradas Summon Attack: Completely Wild Elemental: Poison-based and Status attacks against all opponents. Getting It: This is rather tough and EXPENSIVE. Firstly you must have the following: 6x Molbor Tentacles [steal from Molbor, get Bundora from Diablo. Molbors are found outside the Tears Point]. Molbors can also be found at the place closest to Hell, applies after receiving Ragnarok. 6x Iron Pipe [steal these from those yellow and green Gorillas outside Galbadia area]. They can be found at deserts only. 6x Remedy Plus [have aleast 60 Remedies (purchased from shop for 60,000 gil), and change them to Remedy Plus, Alexandar's Medicine Level Up Menu.] 1x Soloman's Ring: found at Tears Point [located south-east from Esthar Captial, refer to Part I for more details. Have getting the above requirements, use Solomon's Ring and you will get the G.F! Status: Level 28 HP: 2,521 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================== | | Magic Command [Complete!] | Attribute Attack [Complete!] | | G.F Command [Complete!] | Status Attack [Complete!] | | Draw Command [Complete!] | Attribute Defense x4 [180] | | Item Command [Complete!] | Status Defense x4 [180] | | Ankoku [100] | | | Absorb [80] | | |__________________________________|___________________________________| | | | | Guardian Forces (G.F) | Character (C) | | ============================== | ============================== | | Summon Magic +10% [40] | Auto Shield [250] | | Summon Magic +20% [70] | | | Summon Magic +30% [140] | | | Summon Magic +40% [200] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | G.F. HP +40% [200] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================== | ================================ | | Call Junk Shop [Complete!] | | | Make Forbidden Medicine [200] | NIL | |__________________________________|___________________________________| Name of G.F: Bahamut Summon Attack: Mega-Flare Elemental: Non-elemental damage against all foes. Getting It: Go to Warship Island, after you have received the Ragnarok, it's is located in southwest region of the World Map and it's on the west of Edea's House. Once you enter, you will encounter a light column, do NOT walk while the light is on, you will encounter battles, next talk to the column and choose 1st option for 1st question [fight vs. Rubulmdragon], 2nd option for 2nd question [fight vs. another Rubulmdragon] and the third option [hidden] for the last question and you will have to fight it, a tough one. Status: Level 35 HP: 3,274 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================== | ================================ | | Magic Command [Complete!] | Ability x4 [Complete!] | | G.F. Command [Complete!] | | | Draw Command [Complete!] | | | Item Command [Complete!] | | |__________________________________|___________________________________| | | | | Guardian Forces (G.F) | Character (C) | | ============================= | =============================== | | Summon Magic +10% [40] | Strength +60% [Complete!] | | Summon Magic +20% [70] | Magic Strength +60% [Complete!] | | Summon Magic +30% [140] | Bundoru [200] | | Summon Magic +40% [200] | Auto Protection [250] | | G.F. HP +10% [40] | Double Consumption [250] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | G.F. HP +40% [200] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================== | =============================== | | Make Forbbiden Magic [Complete!]| Rare Item [250] | | | | |__________________________________|___________________________________| Name of G.F : Sabotendar Summon Attack : 1,000 Iron Needles, Non-elemental against all foes. May causes Status damage. Getting It : Head for the Cactuar Island, it's located on the south east area of Sentura Area. [there is a green Cactaur there (actually it's the Sabotendar)] Make contact with it and it's very tough. [Refer to Part I on information on how to defeat it] Status: Level 23 HP: 2594 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | =============================== | | Magic Command [Complete!] | Evasion [200] | | G.F. Command [Complete!] | Luck [200] | | Draw Command [Complete!] | | | Item Command [Complete!] | | | Defend Command [100] | | | Self Explosion [100] | | |__________________________________|__________________________________| | | | | Guardian Force (G.F.) | Character (C) | | ============================== | ============================== | | G.F. HP +10% [40] | Evasion +30% [200] | | G.F. HP +20% [70] | Luck +50% [200] | | G.F. HP +30% [140] | Sakigeke [160] | | | Walk and Recover [200] | | | Bonus [Complete!]| | | Strength Bonus [Complete!]| | | Magic Strength Bonus [Complete!]| | | Spirit Bonus [Complete!]| | | Auto Potion [150] | | | Double Consumption [250] | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================= | | | | | NIL | NIL | |__________________________________|__________________________________| Name of G.F.: Tonberi Summon Attack: Kitchen Knife Elemental: Non-elemenatl damage against all opponents. Getting It: Head to Sentora Ruins in the Sentora Region. Head to the main compound where you find a statue of a monster and the Y-shaped ladder. Kill 20 Tonberi and one of them will transform into the King Tonberi. Defeat it and you will get it. Status: Level 30 HP: 2,596 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================== | | Magic Command [Complete!] | | | G.F. Command [Complete!] | NIL | | Draw Command [Complete!] | | | Item Command [Complete!] | | | Level Down [Complete!] | | | Level Up [Complete!] | | |__________________________________|___________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================== | =============================== | | Summon Magic +10% [40] | Evasion +30% [Complete!] | | Summon Magic +20% [70] | Luck +50% [Complete!] | | Summon Magic +30% [140] | Sakigeke [160] | | G.F. HP +10% [40] | Walk and Recover [200] | | G.F. HP +20% [70] | Auto Potion [150] | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================== | | Discount [150] | | | Familiar Face [150] | NIL | | Selling Price [ ] | | | Call Shop [ ] | | |__________________________________|___________________________________| Name of G.F: Eden Summon Attack: Eternal Breath Elemental: non-elemental damage against all opponents. Getting It: After defeating the Bahamut, back to Ragnarok and talk to everyone. Now re-enter the Warship Island. Now head down the hole of the damaged light system. Now head use the steam blocks in this order, 2-2-1-1 and have Zell operate that huge machine [2nd option] and head to basement and examine the machine. A huge monster [Ultimate Weapon] will appear and draw Eden from it. It's going to be a tough battle! [Refer to Part I for more details] This section is being contributed by Steven Bruck. [Stevenbruck@bigfoot.com] Status: Level 30, 4,786 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================ | ============================== | | Magic Command [Complete!] | Speed J [Complete!] | | G.F. Command [Complete!] | Evasion J [Complete!] | | Draw Command [Complete!] | Vitality J [Complete!] | | Item Command [Complete!] | | | Rush Command [60] | | | Ankoku Command [100] | | | Eat Command [Complete!] | | |__________________________________|___________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================ | =============================== | | Summon Magic +10% [40] | Luck +50% [200] | | Summon Magic +20% [70] | Triple Consumption [250] | | Summon Magic +30% [140] | | | Summon Magic +40% [200] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | G.F. HP +40% [200] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================= | ================================ | | G.F. Ability Medicine [30] | | | | NIL | |__________________________________|___________________________________| ======================================================================= 2. L I S T O F A B I L I T I E S ======================================================================= ______________________________________________________________________ | | | | | | No. | Name of Abilities | Symbol | Functions | |______|_______________________|__________|___________________________| | | | | | | 2.1 | Command | (!) | Enable your character to | | | | | use commands such as G.F | |______|_______________________|__________|___________________________| | | | | | | 2.2 | Junction | (J) | Enables you to junction | | | | | magic together with the | | | | | character's stats | |______|_______________________|__________|___________________________| | | | | | | 2.3 | Guardian Forces | (G.F) | Enables you to improve G.F| | | | | stats such as HP +20% | |______|_______________________|__________|___________________________| | | | | | | 2.4 | Character | (C) | Allows your characters to | | | | | have enhanced abilities. | |______|_______________________|__________|___________________________| | | | | | | 2.5 | Menu | (M) | Allows you to make magic/ | | | | | tools which can be chosen | | | | | Abilities sub-menu | |______|_______________________|__________|___________________________| | | | | | | 2.6 | Party | (P) | Allows you to have special| | | | | benefits to the party such| | | | | as Encounter Nothing | |______|_______________________|__________|___________________________| ======================================================================= 2.1 Command Abilities (!) ======================================================================= Command Abilities are basically the abilities that appears in your command menu during the game. Each can have the maximum of 4 commands. Certain commands also you to do different things. However the ATTACK command is a must. All G.Fs except for Phoenix, Chocobo and Odin will have mastered the Magic, Guardian Forces, Item and Draw Command. Here is the list. 2.1.1. Magic Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to cast magic during| | battles. When your character has the status | | disorder of Silent, your character will be unable | | use the command | | AP needed : n/a | |_____________________________________________________________________| 2.1.2. Guardian Forces Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to summon a G.F | | during battles. Summoning a G.F requires time and | | the stats of the G.F will overlap the stats of | | your character. Unable to use it with the Silent | | disorder | | AP needed : n/a | |_____________________________________________________________________| 2.1.3. Draw Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to draw magic from a| | foe during a battle. The character could draw up | | to nine kind of that spell and could use it | | immediately [2nd option] or store for later use [ | | 1st option]. It also could draw hidden G.Fs such | | as the Siren. Unable to use the command when the | | character has the Silent status disorder. | | AP needed : n/a | |_____________________________________________________________________| 2.1.4. Item Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to use items for | | healing and restore lost Life. Also allows you to | | summon the Odin, Phoenix, Chocobo. Very critical | | during early in the game or if the character has | | been silenced in the process | | AP needed : n/a | |_____________________________________________________________________| 2.1.5. Card Command ______________________________________________________________________ | | | G.Fs : Quaztlecoatl | | Functions : Allows you to get a Card from a monster. This | | command happens to miss very often and it will | | take quite a long time. Note that not all enemies | | can be carded by the command [example: Fuujin ] | | AP needed : 40 AP | |_____________________________________________________________________| 2.1.6. Death Sentence Command ______________________________________________________________________ | | | G.Fs : Shiva | | Functions : Allows you to cause the Instant Death status. You | | see a counter on the top of the enemies. Once the | | counter reachers zero, the monster will be killed | | instantly, very ineffective against BOSS | | AP needed : 60 AP | |_____________________________________________________________________| 2.1.7. Rush Command ______________________________________________________________________ | | | G.Fs : Ifrit, Eden | | Functions : Causes the character to have the Berserk, Haste | | and the shield status. Unable to control the | | character. Need more research. | | AP needed : 60 AP | |_____________________________________________________________________| 2.1.8. Chiryou Command ______________________________________________________________________ | | | G.Fs : Siren | | Functions : This command is pretty useful as it will remove | | all status aliments from that character. I doubted| | only the negative ones, such as Silent | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.9. Defend Command ______________________________________________________________________ | | | G.Fs : Brothers, Sabotendar | | Functions : Allows the equipped character to defend attacks | | thus reducing damage from offensive monsters such | | as the T-Rex | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.10. Ankoku Command ______________________________________________________________________ | | | G.Fs : Diablo, Grasharboras, Eden | | Functions : This command is rather risky some HP and thus doing| | more damage using physical attacks. Use this when | | the enemy's HP is running low. It's rather risky. | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.11. Full Recovery Command ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : Restores all your HP during the battle. Very | | useful when fighting against BOSS. It's rather | | costly as it need high AP | | AP needed : 200 AP. | |_____________________________________________________________________| 2.1.12. Absorb Command ______________________________________________________________________ | | | G.Fs : Pandamonium, Grasharaboras | | Functions : Drain off some HP from one foe. This ability isn't | | that good against low HP monsters. But it drains a | | massive amount of HP from high HP monsters such as | | the T-Rex. Need more research. | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.13. Sosei Command ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : One of the best abilities, revives a dead party | | member and restore a portion of the character's HP.| | This has same purpose of a Phoenix Down. | | AP needed : 200 AP | |_____________________________________________________________________| 2.1.14. Self-Explosion ______________________________________________________________________ | | | G.Fs : Sabotendar | | Functions : Haven't tested this yet.. | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.15 Level Down ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Level down your opponent's level, thus reducing | | their attributes. You will also gain less EXP. | | AP needed : n/a | |_____________________________________________________________________| 2.1.16 Level Up ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Level up your opponent's level, increasing the stats| | causing you to gain more EXP. | | AP needed : n/a | |_____________________________________________________________________| 2.1.17 Eat ______________________________________________________________________ | | | G.Fs : Eden | | Functions : Instant death killing move. You will get all the HP | | that monster has, but has a crappy hit rate. | | AP needed : n/a | |_____________________________________________________________________| ======================================================================= 2.2 Junction Abilities (J) ======================================================================= This system is very hard to explain in a few words, but it's worth it. This system works like FF7 elemental's combo, for example, Fire Materia linked to an Elemental in Cloud's weapon is the same as junctioning Fire magic to the character's Attributes Defense. CHARACTER'S STATS JUNCTION Junctioning magic to HP, Magic, Body Strength, Magic Strength, Spirit, Dexrity, Vitality and Evasion allows the stats to raise and this depends on the following cases: 1. Power of the spell : Fire 3 will work much better to Fire 2 2. Number of spells : 24x of Fire will work much better to 10x of Fire magic. CHARACTER'S ATTRIBUTES ATTACK /DEFENSE Junctioning magic to attribute attack will causes the character to do more damage to the elemental that you have specified. For example, junctioning Fire magic to Zell's attribute attack, will cause Zell to do more damage to fire-based monsters such as Bombs. Junction Fire magic to Zell's attributes defense, will raises Zell's defense against Fire. There are intermediate levels of attributes defense such as x2 and x4. CHARACTER'S STATUS ATTACK /DEFENSE Junctioning a status elemental magic to Status Attack such as Poison will causes the character to causes the status elemental as he /she attacks. For example, if you junction Poison magic to Quistis' Status Attack, she will cause Poison elemental to her enemies. Junctioning Poison magic to Quistis' Status Defense will cause Quistis to be immune against Poison. There are intermediate levels of status defense such as x2 and x4. 2.2.1. HP Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Ifrit, Brothers, Diablo, Carbunkle | | Function : Allows you to enfuse magic with the character's HP| | thus also raising the HP stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.2. Strength Junction ______________________________________________________________________ | | | G.Fs : Shiva, Ifrit, Brothers, Pandamonium, Cerberus | | Functions : Allows you to enfuse magic with the character's | | Strength thus raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.3. Body Strength Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Carbunkle | | Function : Allows you to enfuse magic with the character's | | Body Strength, raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.4. Magic Strength Junction ______________________________________________________________________ | | | G.Fs : Siren, Diablo, Carbunkle, Leviathan, Cerberus | | Functions : Allows you to enfuse magic with the character's | | Magic Strength, raising the stats. This depends on| | the power of the spell and the number of spells | | that you have in that character's inventory | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.5. Spirit Junction ______________________________________________________________________ | | | G.Fs : Shiva, Brothers, Leviathan, Cerberus, Alexandar | | Functions : Allows you to enfuse magic with the character's | | Spirit, thus raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.6. Dexrity Junction ______________________________________________________________________ | | | G.Fs : Pandamonium, Cerberus, Eden | | Functions : Allows you to enfuse magic with the character's | | Dexrity, thus raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 120 AP | |_____________________________________________________________________| 2.2.7. Vitality Junction ______________________________________________________________________ | | | G.Fs : Diablo, Cerberus, Eden | | Functions : Allows you to enfuse magic with the character's | | Vitality thus, raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 120 AP | |_____________________________________________________________________| 2.2.8. Evasion Junction ______________________________________________________________________ | | | G.Fs : Sabotendar, Eden | | Functions : Allows you to enfuse magic with the character's | | Evasion thus, raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 200 AP | |_____________________________________________________________________| 2.2.9 Luck Junction ______________________________________________________________________ | | | G.Fs : Sabotendar | | Functions : Allows you to enfuse magic with the character's | | Luck thus, raising the stats. This depends on the | | power of the spell and the number of spells that | | you have in that character's inventory. | | AP needed : 200 AP | |_____________________________________________________________________| 2.2.10. Attribute Attack Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Brothers, Leviathan, | | Pandamonim, Alexandar, Grasharaboras | | Functions : Gives your attacks with some magic. This is similar| | FF7's Elemental. For example, if you want to do | | more damage to fire-based elemental, use fire. | | If you uses Ultima, you will get all the elementals| | for any attributes that you are using. | | AP needed : 160 AP | |_____________________________________________________________________| 2.2.11. Attribute Defense Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Brothers, Leviathan, | | Pandamonium, Alexandar | | Functions : Raises your defense against specific elementals. | | Similar to FF7's Elemental Combo at the Armor. For | | if you want defend well against Fire-based attacks,| | use fire. The character will absorb the elemental | | and recover lost HP. | | AP needed : 100 AP | |_____________________________________________________________________| 2.2.12. Attribute Defense x2 Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Leviathan, Pandamonium | | ,Alexandar | | Functions : Raises your defense against specific elementals. | | You can now have an additional spell for other | | elemental defense. The more powerful the spell, the| | better the defense. Applies same as Attribute | | Defense, the character can defend against 2 magics.| | AP needed : 130 AP | |_____________________________________________________________________| 2.2.13. Attribute Defense x4 Junction ______________________________________________________________________ | | | G.Fs : Grasharaboras. | | Functions : Raises the character against four specific types of | | elementals. This ability is fantastic! | | AP needed : 180 AP | |_____________________________________________________________________| 2.2.14. Status Attack Junction ______________________________________________________________________ | | | G.Fs : Siren, Carbunkle, Cerberus, Grasharaboras | | Functions : Rather similar to Attribute attacks, just that it | | uses status elementals such as Poison. Allows the | | character to attack and causes status disorder at | | the same time | | AP needed : 160 AP | |_____________________________________________________________________| 2.2.15. Status Defense Junction ______________________________________________________________________ | | | G.Fs : Siren, Carbunkle, Cerberus | | Functions : Works to those accessories in FF7 and FFT. You will| | be able to defend against the status elemental. For| | example, if you use Poison as your Status Defense, | | you will be not be poisoned. | | AP needed : 100 AP | |_____________________________________________________________________| 2.2.15. Status Defense x2 Junction ______________________________________________________________________ | | | G.Fs : Siren, Carbunkle, Cerberus | | Functions : Allows your character to defend against two status | | elementals. For example, Petrify and Berserk | | AP needed : 130 AP | |_____________________________________________________________________| 2.2.16. Status Defense x4 Junction ______________________________________________________________________ | | | G.Fs : Cerebrus, Grasharaboras. | | Functions : Allows your character to defend against four status| | elementals. For example, Death, Berserk, Silent, | | Sadness. | | AP needed : 180 AP | |_____________________________________________________________________| 2.2.17. Ability x3 Junction* ______________________________________________________________________ | | | G.Fs : Diablo, Carbunkle, Cerberus, Alexandar | | Functions : Enable your character to have 3 Abilities slots for| | equiping the Character or Party abilities for that | | character. | | AP needed : n/a | |_____________________________________________________________________| 2.2.18 Ability x4 Junction* ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Enable your charatcer to have 4 Abilities slots for| | equiping the Character or Party ablities for that | | character. | | AP needed : n/a | |_____________________________________________________________________| * Oops, I have forgot to mention this in the last update! Every G.Fs will allows your character to have 2 Abilities slots for Character Abilities and Party Abilities. ====================================================================== 2.3 Guardian Forces Abilities ====================================================================== Guardians too also benefits fromm bonus such as their maximum abilities increases by 20%. This abilities will automatically take effect the moment that they had accquired it. Aid is probably the best G.F ability in the game. 2.3.1. G.F Summon Magic +10% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Leviathan, | | Pandamonium, Alexandar, Grasharaboras, Bahamut, | | Tonberi, Eden. | | Functions : This will increase the damage done by the G.F +10% | | AP needed : 40 AP | |_____________________________________________________________________| 2.3.2. G.F Summon Magic +20% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Leviathan, | | Pandamonium, Alexandar, Grasharaboras, Bahamut, | | Tonberi, Eden. | | Functions : This will increase the damage done by the G.F +20% | | AP needed : 70 AP | |_____________________________________________________________________| 2.3.3. G.F Summon Magic +30% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Leviathan, | | Pandamonium, Alexandar, Grasharaboras, Bahamut, | | Tonberi, Eden. | | Functions : This will increase the damage done by the G.F +30% | | AP needed : 140 AP | |_____________________________________________________________________| 2.3.4. G.F Summon Magic +40% ______________________________________________________________________ | | | G.Fs : Grasharaboras, Bahamut, Eden. | | Functions : This will increase the damage done by the G.F +40% | | AP needed : 200 AP | |_____________________________________________________________________| 2.3.5. G.F's HP +10% ______________________________________________________________________ | | | G.Fs : All except for Phoenix, Chocobo, Odin | | Functions : Increases the G.F's maximum HP by 10% | | AP needed : 40 AP | |_____________________________________________________________________| 2.3.6. G.F's HP +20% ______________________________________________________________________ | | | G.Fs : All except for Phoenix, Chocobo, Odin | | Functions : Increases the G.F's maximum HP by 20% | | AP needed : 70 AP | |_____________________________________________________________________| 2.3.7. G.F's HP +30% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle, Leviathan, Pandamonium| | Cerberus. Grasharaboras, Bahamut, Sabotendar, | | Tonberi, Eden. | | Functions : Increases the G.F's maximum HP by 30% | | AP needed : 140 AP | |_____________________________________________________________________| 2.3.8. G.F's HP +40% ______________________________________________________________________ | | | G.Fs : Grasharaboras, Bahamut, Eden | | Functions : Increases the G.F's maximum HP by 40% | | AP needed : 200 AP | |_____________________________________________________________________| 2.3.9. G.F Aid ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Brothers, | | Leviathan, Pandamonium, Alexandar, Grasharaboras, | | Bahamut, Tonberi, Eden. | | Functions : One of the greatest G.F's abilities in FF8. With | | this ability you can increases the damage. | | How to use : After summoning a G.F, hold down the SELECT button | | (when you see the name of the summon attack on the | | top of the screen). Now you should see the Square | | symbol on the botton right corner, start to tap | | the Square button in a tremedous speed until you | | see the red X, stop doing it. Do it again where | | X leaves. The counter begins from 75 | | AP needed : 10 AP | |_____________________________________________________________________| ====================================================================== 2.4 Character Abilities ====================================================================== Guardian has some of the abilities that will enhance your characters' abilities such as increase of strength and HP. They also has wonderful ability such as Auto-Potion which allows you to have better abilities. 2.4.1. HP +20% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle | | Functions : This will increases the character's HP by 20%. | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.2. HP +40% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle | | Functions : This will increase your character's HP by 40%. | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.3. HP +80% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle | | Functions : This will increase the character's HP by 80% | | AP needed : 240 AP | |_____________________________________________________________________| 2.4.4 Strength +20% ______________________________________________________________________ | | | G.Fs : Shiva, Pandamonium | | Functions : It will increase the character's strength by 20% | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.5. Strength +40% ______________________________________________________________________ | | | G.Fs : Ifrit | | Functions : It will increase the character's strength by 40%. | | Ideal for those characters with low strength stats.| | AP needed : 120 AP | |_____________________________________________________________________| 2.4.6. Strength +60% ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : It will increase the character's strength by 40%. | | Great ability. | | AP needed : n/a | |_____________________________________________________________________| 2.4.7. Body Strength +20% ______________________________________________________________________ | | | G.Fs : Shiva, Carbunkle | | Functions : It will increase the character's defense by 20%. | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.8 Body Strength +40% ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : It will increase the character's defense by 40% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.9 Magic Strength +20% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Siren, Diablo | | Functions : It will increase the character's Magic Strength +20%| | AP needed : 60 AP | |_____________________________________________________________________| 2.4.10. Magic Strength +40% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Siren, Diablo | | Functions : It will increase the character's Magic Strength +40%| | AP needed : 120 AP | |_____________________________________________________________________| 2.4.11. Magic Strength +60% ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : It will increase the character's Magic Strength +60%| | AP needed : n/a | |_____________________________________________________________________| 2.4.12. Spirit +20% ______________________________________________________________________ | | | G.Fs : Shiva, Leviathan, Alexandar | | Functions : It will increase the character's Spirit by 20% | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.13. Spirit +40% ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : It will increase the character's Spirit by 40% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.14. Dexrity +20% ______________________________________________________________________ | | | G.Fs : Pandamonium, Cerberus | | Functions : It will increases the character's Dexrity by 20% | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.15. Dexrity +40% ______________________________________________________________________ | | | G.Fs : Pandamonium, Cerberus | | Functions : It will increases the character's Dexrity by 40% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.16. Evasion +30% ______________________________________________________________________ | | | G.Fs : Sabotendar, Tonberi. | | Functions : It will increase the character's Evasion by 30% | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.17. Luck + 50% ______________________________________________________________________ | | | G.Fs : Sabotendar, Tonberi, Eden | | Functions : It will increase the character's Luk by 50% | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.18. Kabou ______________________________________________________________________ | | | G.Fs : Brothers | | Functions : under research... | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.19. Bundoru ______________________________________________________________________ | | | G.Fs : Diablo, Bahamut | | Functions : When attack the opponent, the character will also | | steal an item, this similar to FF7 Mug command | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.20. Counter ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : When being attacked, your character will counter | | with the ATTACK command. | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.21. Sakigeki ______________________________________________________________________ | | | G.Fs : Pandamonium, Sabotendar, Tonberi | | Functions : Have got this yet.. | | AP needed : 160 AP | |_____________________________________________________________________| 2.4.22. Medicine Knowledge ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : This will cause the character to be able to use | | healing items such as Potion with healing x2. The | | Potion will restore 400 HP which restores normally | | only 200 HP. | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.23. Walk and Recover ______________________________________________________________________ | | | G.Fs : Sabotendar, Tonberi | | Functions : The equipped character could regain their HP by | | walking on the field. Works like Regen. | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.24. Auto Potion ______________________________________________________________________ | | | G.Fs : Leviathan, Sabotendar, Tonberi | | Functions : It works like Regen spell. Every time when it is | | character's turn, he/she will be healed by 200 HP.| | This works WELL in conjuction the ability Medicine| | knowledge. | | AP needed : 150 AP | |_____________________________________________________________________| 2.4.25. Auto Reflect ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : Whenever the character is in a battle, he/she will| | have Reflect being cast on him/her. | | AP needed : 150 AP | |_____________________________________________________________________| 2.4.26. Auto Haste ______________________________________________________________________ | | | G.Fs : Cerberus | | Functions : Whenever the character is in the battle, he/she | | will have Haste being cast on him/her. | | AP needed : 150 AP | |_____________________________________________________________________| 2.4.27. Auto Protection ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Whenever the character is in a battle, he/she will | | have Barrier being cast on him/her. | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.28. Auto Shield ______________________________________________________________________ | | | G.Fs : Grasharaboras | | Functions : Whenver the character is in a battle, he/she will | | have Shield being cast on him/her. | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.29. Double Consumption ______________________________________________________________________ | | | G.Fs : Cerebrus, Bahamut, Sabotendar | | Functions : Whenever a Double Magic is being cast on the | | character, he/she will be able to cast 2 different | | magic spells. | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.30. Triple Consumption ______________________________________________________________________ | | | G.Fs : Eden | | Functions : Whenever a Triple Magic is being cast on the | | character, he/she will be able to cast 3 different | | magic spells. | | AP needed : 250 AP [hey! isn't this a bit kinda strange?] | |_____________________________________________________________________| 2.4.31. Bonus <.> ______________________________________________________________________ | | | G.Fs : Brothers, Sabotendar. | | Functions : Whenever the equipped character was promoted one | | level up, he/she will receive an extra 30 HP | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.32. Strength Bonus * ______________________________________________________________________ | | | G.Fs : Ifrit, Sabotendar | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Strength Point | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.33. Body Strength Bonus * ______________________________________________________________________ | | | G.Fs : Carbunkle, Sabotendar | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Body Strength Point. | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.34. Magic Strength Bonus * ______________________________________________________________________ | | | G.Fs : Siren, Sabotendar | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Magic Strength Point. | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.35. Spirit Bonus * ______________________________________________________________________ | | | G.Fs : Leviathan, Sabotendar. | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Spirit Point. | | AP needed : 100 AP | |_____________________________________________________________________| * The maximum amount of statics for each attributes is 255 <.> The maximum amount that a character could attained is 9999 ======================================================================= 2.5 Menu Abilities ======================================================================= Menu abilities are quite interesting and great. They allow you to make items, magic and bullets. They also help by giving bonous. The list of Menu abilities can be found from Abilities sub-menu. 2.5.1. Make Bolt Magic ______________________________________________________________________ | | | G.Fs : Quetzalcoatl | | Functions : Changes certain items into Lightning-based Magic. | | List : * Magic Stone Fragment = 5x Bolt | | * Magic Stone = 5x Bolt 2 | | * Magic Guidence Stone = 5x Bolt 3 | | * Sharp Tail Wind = 20x Aero | | * Windmill = 20x Tornedo | | * Dynamo Rock = 20x Bolt 3 | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.2. Make Ice Magic ______________________________________________________________________ | | | G.Fs : Shiva | | Functions : Allows you to change certain items in Cold Magic | | List : * Magic Stone Fragment = 5x Ice | | * Magic Stone = 5x Ice 2 | | * Magic Guidance Stone = 5x Ice 3 | | * Wind of North Pole = 20x Ice 2 | | * Hire Fish = 20x Ice 2 | | * Sparkling Water = 50x Aqua | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.3. Make Fire Magic ______________________________________________________________________ | | | G.Fs : Ifrit | | Functions : Allows you to change certain items into Fire Magic | | List : * Magic Stone Fragment = 5x Fire | | * Magic Stone = 5x Fire 2 | | * Magic Guidence Stone = 5x Fire 3 | | * Red Fang = 20x Fire 3 | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.4. Make Life Magic ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allows you to change certain items into Life Magic | | List : * Magic Stone Fragment = 5x Heal | | * Magic Stone = 5x Heal 2 | | * Magic Guidance Stone = 5x Heal 3 | | * Tent = 10x Heal 3 | | * Zombie Powder = 20x Zombie | | * Nokogiri's Edge = 10x Death | | * Iyashi Water = 20x Heal 3 | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.5. Make Void Magic ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : Allows you to change certain items into Void Magic | | List : Magic Stone Fragment = 5x Slow | | Magic Stone = 5x Haste | | Magic Guidance Stone = 5x Stop | | String of Kumo = 20x Slow | | Iron Sphere = 15x Demi | | Eerie Dragon Bone = 20x Earthquake | | Dragon Uroko = 20x Double | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.6. Make Status Magic ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : Allows you to change items into status effective | | magic such Silent | | List : * Magic Stone Fragment = 5x Silent | | * Magic Stone = 5x Berserk | | * Magic Guidence Stone = 5x Bio | | * Sleeping Powder = 5x Sleepel | | * Charm Claw = 10x Blind | | * Poison Fang = 20x Bio | | * Silence Powder = 20x Silent | | * Antidote = 1x Bio | | * Iron Pipe = 20x Berserk | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.7. Make Support Magic ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : Allows you to change items into support magic such | | as Cure or Esuna. | | List : * Magic Stone Fragment = 5x Cure | | * Magic Stone = 5x Despell | | * Magic Guidance Stone = 20x Despell | | * Nokogiri's Edge = 20x Despell | | * Blood Sucking Fang = 20x Drain | | * Dragon Fang = 20x Cure | | * Dragon Skin = 20x Reflect | | * Remedy = 5x Cure | | * Rune Ring = 40x Shield | | * Turtle Shell = 30x Barrier | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.8. Make Medium Class Magic ______________________________________________________________________ | | | G.Fs : Quetzalcoatl | | Functions : Allows you to change low-class magic such as Ice to| | Ice 2, Fire to Fire 2. | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.9. Make High Class Magic ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : Allows you to change medium class magic to high | | class magic. E.g. Fire 2 to Fire 3 | | AP needed : 60 AP | |_____________________________________________________________________| 2.5.10. Make Heal Medicine ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : Allows you to change items such as Mezmorise Blade | | to healing potions [restores HP] | | List : * Iyashi Water = 2x Hi-Potion | | * 4x Tent = 1x X - Potion | | * 2x Cottahe = 1x X - Potion | | * Mezmorise Blade = 2x X - Potion | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.11. Make Status Medicine ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allows you to change items into Status-curing items| | such as Holy Water. | | List : * Zombie Powder = 3x Holy Water | | * 5x Sleeping Powder = 1x Remedy | | * Charm Claw = 1x Remedy | | * Dragon Fang = 1x Remedy | | * Poison Fang = 10x Antidote | | * Silence Powder = 3x Tranquilizer | | * Poison Powder = 3x Antidote | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.12. Make G.F. Medicine ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : Allows you to change items into G.F's healing items| | List : * Iyashi Water = 2x G.F Hi-Potion | | * Mezmorise Blade = 2x G.F. Hi-Potion | | AP needed : 60 AP | |_____________________________________________________________________| 2.5.13. Medicine Level Up [under research..] ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : Allows you to upgrade curing items such as Remedy | | List : * 10x Remedy = 1x Remedy Plus | | AP needed : 120 AP | |_____________________________________________________________________| 2.5.13. Make Bullets ______________________________________________________________________ | | | G.Fs : Ifrit | | Functions : Allows you to make bullets, bullets are used in | | Irwine Special Move. | | List : General Bullets = Quick Strike Bullets | | Neji = 8x General Bullets | | Missile = 20x Destruction Bullets | | Red Fang = 40x Flame Bullets | | Poison Fang = 20x Darkness Bullets | | Iron Sphere = 10x Flame Bullets | | Sharp Nail = 10x Armor Piercing Bullets | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.14. Make Tools ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allow you to make tools | | List : Iron Pipe = Aura Stone | | Turtle Shell = 10x Protection Stone | | Rune Ring = 10x Shield Stone | | Water of Greed = 2x Tent | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.15. Change Card into Items ______________________________________________________________________ | | | G.Fs : Queztalcoatl | | Functions : Allows you to change card into items and the list | | of Change Card Into Items can be found in the | | Monsters List. | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.16. Make Forbbiden Magic ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Haven't tested this yet, need more research. | | AP needed : n/a | |_____________________________________________________________________| 2.5.17. G.F Ability Medicine ______________________________________________________________________ | | | G.Fs : Eden | | Functions : Allows you to make G.Fs ability type medicine like | | Writings of HPJ. Pretty good ability. | | AP needed : 30 | |_____________________________________________________________________| 2.5.18. Make Forbidden Medicine ______________________________________________________________________ | | | G.Fs : Grasharaboras. | | Functions : Need more research.. | | AP needed : 200 AP | |_____________________________________________________________________| 2.5.19. Call Junk Shop ______________________________________________________________________ | | | G.Fs : Grasharaboras. | | Functions : Allows you to call for a weapon shop if you need to | | upgrade your weapons. | | AP needed : n/a | |_____________________________________________________________________| 2.5.20. Call Item Shop ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Haven't got this yet. | | AP needed : ??? | |_____________________________________________________________________| 2.5.21. Discount ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Well, it will give you a 25% discount as you buy | | items from, unfortunately it come a bit too late. | | AP needed : 150 AP | |_____________________________________________________________________| 2.5.22. Selling Price, Ton, ??? ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Haven't got this yet. | | AP needed : ??? | |_____________________________________________________________________| 2.5.23. Familiar Faces ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Haven't mastered it yet. | | AP needed : 150 AP | |_____________________________________________________________________| ======================================================================= 2.6. Party Abilities (P) ======================================================================= There are rather few of them. They will provide the party some useful benefits such as no random battles and reveal some hidden draw points and Save Points in the game. 2.6.1 Discover Hidden Points ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allows you find hidden Magic Stones and hidden | | Save Points. Quite a good ability. | | AP needed : 30 AP | |_____________________________________________________________________| 2.6.2. Encounter 50% less ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : It will reduce the enemy encounter rate to 50%. | | This applies to random battles. | | AP needed : 30 AP | |_____________________________________________________________________| 2.6.3. Encounter Nothing ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : Allows you to never encounter random enemies. | | AP needed : 100 AP | |_____________________________________________________________________| 2.6.4. Awarness ______________________________________________________________________ | | | G.Fs : Cerebrus | | Functions : Allows you to never have the back-attack status. | | AP needed : 200 AP | |_____________________________________________________________________| 2.6.5. Rare Item ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Haven't got yet... | | AP needed : 250 AP | |_____________________________________________________________________| ======================================================================= 3. L I S T O F M A G I C ======================================================================= Magic are very often use in combats in Final Fantasy Series, especially used in FF7 and FFT. Magic also gives you the edge in combat against enemies. In FF8, magic can be drawn from Magic Stones and enemies. Magic could help in battle, like infliciting more damage on your enemy and help to restore lost HP. To use magic command, you must equip the G.F, along with the commands, MAGIC and DRAW. DO YOU KNOW ? It is possible that you will be able to cast 2 to 3 spells in a row, provided that you have stocked the magic during your last command. That is to cast Double or Triple and you will be able to cast spells in a single turn. Before you read the section below, here is some important rules about playing FF8: 1. NEVER ever use same-elemental based magic as the same-elemental monsters. It will do not damage on them or they will nulifie them [ in other words, use it to regenrate lost HP]. Example, using fire on the Ifrit 2. Fire-based monsters are basically weak against Cold/Water-based spells. This also applies vice-versa. 3. Humans basically are weak against status disorder and Poison. Poison on the other hand has no effect on mechnical beasts. 4. Lightning/Water/Cold works best against mechnical beasts. Fire works quite well on Poison-based monsters. Wind works well against flying creatures. Presently the list isn't complete. Wait for the next update. .........................THE LIST OF MAGIC............................. ------------------------------- FIRE, FIRE 2, FIRE 3 ------------------------------- Fire : Weak fire-based damage against one opponent. Fire 2 : Medium fire-based damage against one opponent. Fire 3 : Strong fire-based damage against one opponent. FACTS: Good against cold/water-based monsters. Do not use it on fire-based monsters, as fire based monsters could nulifies fire or inflicit no damage. ------------------------------ ICE, ICE 2, ICE 3 ------------------------------ Ice : Weak cold-based damage against one opponent Ice 2 : Medium cold-based damage against one opponent Ice 3 : Strong cold-based damage against one opponent FACTS: Good against fire-based monsters. Do not use it on cold-based monsters as cold based monsters as these could nulifies cold or inflicit no damage. Some FAQs called these spell as Blizzard 1 ~ 3 ------------------------------ BOLT, BOLT 2, BOLT 3 ------------------------------ Bolt : Weak lightning-based damage against one opponent Bolt 2 : Medium lightning-based damage against one opponent Bolt 3 : Strong lightning-based damage against one opponent. FACTS: Good against mechnical monsters. Use it to give them an electric shock! It does not work against lightning-based monsters such as Raijin. Some FAQs called these spells as Thunder 1 ~ 3 ------------------------------ LIBRA [SENSE] ------------------------------ Libra : Allows you to sense data and information on the targeted foe such as their attributes for strength [STR], intelligence [INT], dexrity [DEX], defense [DEF], spirit [SPI] and evasion [EVA]. It also gives information on it's weakness and vulunerability and a short description of the foe. FACTS: You will get the description during your first attempt to sense an opponent's data and weakness. However in the second attempt, you will NOT received the description and the sense will just automatically end by itself. Press X to exit from information screen during the first attempt. There are some FAQs that called it as Labeller. ------------------------------ HEAL, HEAL 2, HEAL 3, REGEN ------------------------------ Heal : Weak healing magic against one ally Heal 2 : Medium healing magic against one ally Heal 3 : Strong healing magic against one ally. Regen : Regenarate HP slowly at a time. FACTS: This magic allows you to restores lost HP. The more powerful the healing magic is, the more lost HP will be restored. Other FAQs or sites called these spells as Cure 1~3. This magic can be used to attack undead creatures, BOSS Utoku. ------------------------------ CURE ------------------------------ Cure : Average curing magic against one ally. FACTS: The magic allows you to cure status ailments such as Blind, Silent, etc. This is equivalent of the Remedy. Other sites called this spell as Esuna or Heal. ------------------------------ LIFE, LIFE 2 ------------------------------ Life : Works like a Phoenix Down. Restores Life to one ally Life 2 : Restores Life and refill the MAX HP to one ally FACTS: Life restores one deadly ally and restore a portion of HP. Life 2 restores one deadly ally and restore fully of HP. Some of the sites called this as Raise 1 ~ 2 ------------------------------ REFLECT ------------------------------ Reflect : This magic causes magic that is being cast on your party to be reflect onto your opponent. FACTS: This magic allows you to force magic spells to bounce back onto your foes. This magic is pretty useful. Do not cast healing magic on yourself or it will be bounced onto your opponents. ------------------------------ BARRIER ------------------------------ Barrier : Reduces physical damage. This spell also causes DEF status of a party member to increases. Averge physical defensive barrier on one foe. FACTS: This magic allows you to reduce damage that are caused by physical damage. The magic is pretty useful against enemies that depends mostly on physical damage. Some FAQs or Site called it Protection. ----------------------------- SHIELD ----------------------------- Shield : This spell applies to same purposes as the Magic Barrier in FF7. This spell reduces magic attacks by half. Magical defensive barrier for one ally. FACTS: This spell is pretty effective against BOSS that solemnly depends on magic. For example, the final BOSS of Disc 1, Edea. ----------------------------- DOUBLE, TRIPLE ----------------------------- Double : Allows you to cast a Magic twice on 1~2 opponents / allies Triple : Allows you to cast a Magic triple on 1~3 opponents / allies FACTS: A very useful spell. Double allows you to cast a spell twice in a row. Think about the damage caused if you use Ultima. Triple is even much better as it will cause you to cast a spell thrice in a row. Think of the Area Heal in Brigandine! Sorry about the misleading information. ------------------------------ DEMI ------------------------------ Demi : Reduces a foe's present HP to 3/4 FACTS: Demi may does low damage due to different opponent's maximum HP capacity. But they can do tons of reducing a strong foe to weak one. Use it advisely. Some FAQs called it as Gravide. ------------------------------ WIND, TORNADO ------------------------------ Wind : Averge wind-based damage against one foe. Tornado : Powerful wind-based damage against all foes. FACTS: Wind is basically the killer weapon against flying, swooping creatures. Wind is pretty effective against most BOSS except for Fuujin in Disc 2. ----------------------------- AQUA ----------------------------- Aqua : Average water-based damage against one foe. FACTS: Water is basically a good elemental against Fire-based monsters. Cold/ water-based monsters will do not damage or nulifies this magic. ----------------------------- FLIGHT ----------------------------- Flight : Allows your character to float in mid-air with the aid of a pair of giant wings [like an Angel ^_^] FACTS: So far I myself not rather sure of it's purpose. This spell applies to temporarily usage same as Regen. ----------------------------- DESPELL ----------------------------- Despell : Removes spells from an opponent. FACTS: Despell is another very affective magic. It could remove the regenration of HP from the Brothers [Minotuar and Sacred]. ----------------------------- METEOR ----------------------------- Meteor : Very damaging magic, summons several meteors which affect all foes. Non-elemental damage to all foes. FACTS: Well one of the most destructive spells in FF8. Save it for BOSS for its high damaging attacks against all opponents. ----------------------------- ULTIMA ----------------------------- Ultima : Obviously the most damaging magic in Final Fantasy Series. Does 9000+ to all foes. Non-elemental damage. FACTS: This is even more damaging as it does damage to all foes. Save it for BOSS. You can get this spell early in the game from the Magic Stone located in front of Village of Shumi Tribe's elevator. ---------------------------- HOLY ---------------------------- Holy : Another damaging spell. Great against undead. FACTS: This spell is still under research and I'm need some time. ---------------------------- AERO ---------------------------- Aero : One of the most dangerous that effect-all spells. This could caused severe damage to all foes. FACTS: This spell is still under research and I'm need some time. ----------------------------- EARTHQUAKE ----------------------------- Earthquake : Earth-based elemental damage against all foes. FACTS: Earth is pretty effective against all land-based monsters or foes. It does no damage or simply misses against flying-based monsters. Some FAQs called it as Quake. ----------------------------- AURA ----------------------------- Aura : A new spell that has been newly introduced into the FF series. This spell raises the chance of using your characters' special techniques. Press Triangle repeatedly and you will a cursor pointing towards right next to the attack. Press Right and you will be able to use your special moves. FACTS: Aura is rather difficult to find. If you have accquired. Use it wisely as they will does tremedous damage to opponents. Refer to the "Special Moves" section for details. ----------------------------- HASTE, SLOW, STOP ----------------------------- Haste : Speeds up the time bar of the effected character for a temporarily period of time. Slow : Slows up the time bar of the effected person for a temporarily period of time. Stop : Stops the time of the effected person for a short period of time. FACTS: Haste is one of the best spells in FF series. They could help in speeding up your time bar, which allows you to inflicit more damage in a short period of time. Slow on the other is a status disorder-based magic. It will slows down the time bar of the effected person. Stop could be extremely dangerous as the effective person would be frozen, could not attack nor defend. All the status can be removed by using the Remedy or Cure Magic. ------------------------------ BLIND ------------------------------ Blind : This magic causes blindness on your opponent. This will decrease hit rate of your foe. This magic causes status disorder FACTS: This magic can counterattack with Cure magic, Eyedrop or the Remedy. This status also remains even after battles. ----------------------------- SILENT ----------------------------- Silent : This magic will generate a magic that forces an opponent to be unable to use magic. FACTS: This status disorder can be removed by using Cure magic, Echo Screen or the Remedy. This status will remains during battles. ----------------------------- SLEEPEL ----------------------------- Sleepel : This magic will causes your opponent to see stars and eventually fall into deep sleep. ZZZZ.. This will also causes the character's time bar to stop. Facts: This status disorder can only be removed by using the Cure magic and the Remedy. The status can immediately removed when the character is being attacked. The status disorder only last during the battle. ---------------------------- CONFU ---------------------------- Confu : One of the most deadly disorder magic in FF series. This magic will causes your character to one another. The magic will generate a huge bird [more like a chocobo to me] and the affected person will twirl in circles, attacking using the attack command only. Facts: This status disorder can only be removed by using the Cure magic and the Remedy. This status disorder only last during the battle. --------------------------- POISON --------------------------- Poison : A green gas generated around the opponent's head, thus removing small chunks in a turn. There is a difference between FF7 and FF8, that's is that poison remains while you are during the field. FACTS: This status disorder can only be removed by using the Cure magic, Antidote and the Reemedy. This magic is useless against mechnical beasts but very effective against human beings. -------------------------- BERSERK -------------------------- Berserk : A very dangerous status disorder. When cast on an ally, it will results the ally doing ONLY physical attacks. The effected opponent/ally will be burning red. The time bar also speeds up. FACTS: This status disorder can be removed by use the Cure Magic, Tranquilizer or the Remedy. This magic could does tons of damage and disorder in your party. It will EXTREMELY dangerous on your party. -------------------------- SADDNESS -------------------------- Saddness : The effect person will be greenish in colour and his/her time bar will move extremely slow. FACTS: Use this on hyperactive humans such as Raijin and Fuujin and they will paid dearly for it. ------------------------- DEATH ------------------------- Death : This move always misses but with it hit, the opponent will be down to instant death. This summons a Devil. FACTS: One of the most deadly magic in FF8 which will result to instant death of enemy. ====================================================================== 3. T H E C A R D G A M E ====================================================================== FF8 Presents ||===========================|| =================== C R I P L E C R I A D ======================== ||===========================|| Cards are a popularity in FF8. You can battle against players in cities and towns. Before you can begin a card game, please talk to the man at the elevator early in the game. He will give you a couple of cards, about 7 of them. With the cards, press Square and you will be able to challenge players around the world. Q1: How do I obtained the cards ? A: Cards can be obtained in the following ways: 1. Beat the Card Game against other opponents 2. Defeating the monsters [rare] 3. Talk to the people [rare] 4. Defeating G.F. monsters 5. Use Card Command. Q2: How do I played the game? A: The rules and methods of playing the game is listed below. The game is played like a tic-tac-toe game. A brief diagram is illstruated below: ASCII ART OF THE BOARD _____________________________________ | | | | | | | | | 1 | 2 | 3 | |___________|___________|___________| | | | | | | | | | 4 | 5 | 6 | |___________|___________|___________| | | | | | | | | | 7 | 8 | 9 | |___________|___________|___________| ASCII ART of a Card [not drawn to scale] _______________ | ____ | | * | | | LEGEND========================= |* * | | | * Cards attacking power and | * |____| | attributes | | [] Picture of the Monster | E | E Elemental of Monster. E.g. | | Bombs has elemntal of fire. |______________| =============================== Each Card has a four numbers written in 4 directions: North, South East, West. The numbers play a major role in the game. As the higher the number that the card has, the more powerful it will be. The numbers also depends on the monsters' abilities too. TIPS IN PLAYING THE GAME 1. Depending on the rules of the game, you may get to pick the cards, that you have in your hands. If so, choose your cards very wisely. Let's says if you have lost your best card, I suggest that you better retreat from the game. Otherwise your cards will be picked at random. 2. Firstly, one of the player is randomly choosen to go first. At this moment, the card can be placed to on any spot of board. Next the other player will allow to place his/her card on the board, not necessary touching the opponent's card. 3. Once a card is being placed next to the opponent card, the numbers that are in place are being compared. The attacker's strength [the numbers] is higher, the defending card changes its colour and will be taken by the other player. 4. It is possible for a card to take 4 other cards in a single move (if placed properly, in middle spot). 5. At the begining of the game, you will be asked to choose five of your cards. If you have less than 5 cards, the player will not played the game with you. 6. Your colour section will be blue while your opponent's colour section will be pink. 7. You can only change the colour of the card on attacking. 8. If you win the game, you will be allowed to choose your opponent's card. If you have lost the game, the computer will pick one of your cards. 9. Ocasionally, you will find elements on the board. If a card of different element/ no element is placed on the board, this will produces a negative effect [number minus 1]. On the other hand if a card with the same element is placed on it, it will produce a positive effect of +1. This applies to late in the game during Disc 2 10. I myself has invented a SURE-WIN strategy and never has a loss. Firstly, you must have accquired the Ifrit Card, Diabolo Card The Brothers [Minotaur and Sacred] Cards and a Tomberry or better. Here are the 3 start-off points: 1. Place Minotaur in Square No.9 2. Place Sacred in Square No.3 3. Place Diabolo in Square No. 1 Refer to the ASCII art of the board game. In this way, you will seal off most of the weak points leaving only the good ones against your opponent. 11. There are certain cases that the computer will not allow you to choose your own cards, so play at your own risk! Instead the cards were choosen at random 12. There are special cards such as cards of G.F and even Cards of your Characters. A is best and 1 is the weakest. Example No. 1 LEFT: Attacking Card RIGHT: Defending Card Description: The left card's number 4 is bigger than the right card's number 3. The attacking card will take over the defending card. The numbers are higlighted in brackets. ___________________________________ | ____ | ____ | | 1 | | | 2 | | | |3 (4) | p | | (3) 6 | p | | | 6 |____| | 7 |____| | | | | Example No. 2 TOP: Attacking Card BOTTOM: Defending Card Description: The top card's number 7 is bigger than the bottom card's number 2. The attacking card will take over the defending card. The comparing numbers are higlight in brackets. __________________ | ____ | | 1 | | | | 2 4 | p | | | (7) |____| | | | |_________________| | ____ | | (2) | | | | 8 9 | p | | | 1 |____| | | | Example No. 3 LEFT: Attacking Card RIGHT: Defending Card Description: The left card's number 3 may be smaller than the right card's number 7, but there will be NO colour change. ___________________________________ | ____ | ____ | | 1 | | | 3 | | | | 7 3 | p | | 7 5 | p | | | 2 |____| | 3 |____| | | | | TERMS USED IN THE GAME.... [ADVANCED MOVES] This section can be found in the Tutorial menu. The guide is about 13 pages. ** S A M E ** ________ | 2 | | 6 8 | | (4) | ________|________|r ________ | 4 | | (4) | | 2 (1) | <---- |(1) 6 | | 7 | | 2 | |________|r |________|b There will be no colour change in this move. As the numbers are the same for each ends of the card. ** PLUS ** ________ | 2 | | 6 8 | | (3) | ________|________|r2 ________ | 4 | | (4) | | 2 (5)| <---- | (2) 6 | | 7 | | 2 | |________|r1 |________|b1 The Card r2 will change into blue as b1's number 4 is much more powerful than the r2's number 3. The blue card's number 2 is lower than r1's number 5, thus no change in colour. ** STRAIGHT ** _________ ________ | 2 | | 2 | | 6 2 | <---- | 3 6 | | 4 | | 4 | |_________|r1 |________|b1 | 1 | | 2 6 | | 7 | |_________|r2 This will causes all the cards to change into blue colour. b1's number 3 is more powerful than r1 which in turn, the transformed r1's number 4 is more powerful than r2's number 1. ======================================================================= 4. L I S T O F I T E M S ======================================================================= Items has been constantly being used in FF series through this decade. Items can be obtained from winning battles, brought from shops and made through G.F. abilities. There are certain items to be used for characters such as Squall and certain items used for G.F. Here is the list of item shops: LIST OF ITEMS SHOPS ---------------------- 1. Item Shop next to Balamb Train Station 2. Item Shop at Timber Town [next to Pub] 3. Item Shop at Galabadia City [along Galbadia Parade Street] 4. Man selling items at Training Center [Disc 2 onwards] 5. Item Shop at WinHill [lower part of town] 6. Item Shop at Dollet City. 7. Shops at Esthar Captial 8. Man in Ragnarok [Disc 4] 9. Pet Shop at Timber Town. [Located at the Train Station] LIST OF WEAPON UPGRADING SHOP ----------------------------- 1. Balamb Town Weapon Upgrading Shop 2. Timber Town Weapon Upgrading Shop 3. Galbadian Town Weapon Upgrading Shop 4. F.H Town Weapon Blacksmith 5. Dollet City Weapon Upgrading Shop. 6. Shops at Esthar Captial. 7. Man in Ragnarok [Disc 4] ======================================================================= LIST OF ITEMS ======================================================================= This is rather tough as you will come across strange names like Nokogiri's Edge. So I have split the whole chunk of them into different categories. Here they are: _______ | _ _ | MEDICINE GROUP | | | | These items are basically used in combat for healing | /___\ | purposes like restoring lost HP and fix status aliments. |_______| Most of them can be brought from shops. This items can be used through the ITEM Command. _______ | ___ | JUNK GROUP | / \ | These items can be found all over the world, obtaining | \___/ | by defeating monsters or use Bundoru to steal from them. |_______| These items can be also use to Quistis to learn Special Moves. These items cannot be used in combat, they served as upgrading purposes. _______ | _ _ | G.F GROUP | | | | These items are used to help your G.Fs. Some of them | /G.F\ | allows G.Fs to learn new abilities. Most of them allows |_______| you to restore HP and upgrade your G.Fs. _______ | ___ | MAGAZINES GROUP | |---| | Judging from the appearances, you will know what these are | |___| | used for. They provide informaton on Weapons Upgrading, |_______| Fighting skills and even information on pets! _______ | _ | BATTLE ITEMS | //__ | This items can be used in battles only. There are some | |___| | exceptions such as the Solmon's Ring and Magic Lantern. |_______| This help in combat such as temporarily invincibility for your characters [Hero Medicine]. These sold quite well. _______ | _ | FIELD ITEMS | /|\ | These items can only be used on the World Map. They are | /_|_\ | pretty useful, like the Tent which recovers fully all |_______| your character's HP [even those whom isn't in your party] _______ | ____ | BULLETS | ===[| | Well you should know whar these are used for. They are | *| | used in Irwine's Limit break. Sorry about the BAD ASCII |_______| art as it's impossible to sequence inside such as small box ^_^; Regarding the list, I will add it the next time as I still under going research for the cheats. ======================================================================= 5. L I S T O F M O N S T E R S ======================================================================= There are a few words before I begin with the list. Firstly I must thank Steven Bucks for his Cards FAQ's Japanese Translaction for the monsters' names and about the Card Command. Personally I do NOT know how put in Japanese fonts and you want to view it with Japanese. I suggest that you view his FAQs, they are simply great. Monsters has played the roles of bad guys in FF series. They still possesses an importance at FF8. They are gradually important as you can gain some great items by defeating them. For your convience, I have arranged them in the order of the cards page. _____________________________________________________________________ | KEY / LEGEND OF IVENTORY | |_____________________________________________________________________| | | | |f : forests only | all : applies to all foes | |s : shores only | FLY : flying type | |STR : Strength | AP : attributes points | |INT : Intelligience | HP : health points | |DEX : Dexrity | + : BOSS | |DEF : Defense | d : deserts | |SPI : Spirt | ATK : attack | |EVA : Evasion | DEF : defend | |OCC : Occurence | |||| : Meter Guage | |GTC : Getting Card from | E : Meter Extreme | |CCI : Change Card Item. | | |__________________________________|__________________________________| NOTE: E stands for EXTREME power, I don't have enough space for it, so I replaced with a E. =============================== -----LIST OF ABBREVIATIONS----- =============================== Well, I have find too difficult and space consuming to jot down every thing at a time and thus giving abbreviations to the list of monsters. BALAMB AREA BA : Balamb Area (All) BGTC : Balamb Garden Training Center (All) BGA2 : Balamb Garden Area (Disc 2 only) BGUA : Balamb Garden Under Attack (Disc 2 only) COF : Cave of Fire (All) LAGUNA SCENARIOS LSG1 : Laguna Scenario Part I at Galbadia Area (Disc 1) LSG2 : Laguna Scenario Part II at Galbadia Mine (Disc 1) LSG3 : Laguna Scenario Part III at WinHill (Disc 2) LSG4 : Laguna Scenario Part IV at Travia Area (Disc 3) LSG5 : Laguna Scenario Part V at Esthar City (Disc 3) GALBADIA AREA TC : Timber City (Disc 1 only) GA : Galbadia Area (All) GCS : Galbadia City Sewers (Disc 1 onwards) FEA : Far East Area (All) DOL : Dollet City (Disc 1 only) MSB : Missile Base (Disc 2 only) GPT : Galbadian Prison Tower (Disc 2 only) TOUK : Tomb of Unamed King (All) GGA : Galbadia Garden Area (Disc 2) TRAVIA AREA TA : Travia Area (Disc 2 onwards) SENTRA AREA SA : Sentra Area (Disc 2 onwards) SR : Sentra Ruins (Disc 2 onwards) SACI : Sentra Area: The Cactus Island (Disc 3 onwards) WSI : Warship Island (this is not part of Sentura area, but it is found near it at southwest of World Map] ESTHAR AREA ESA : Esthar Area (Disc 3 onwards) ESC : Esthar City (Disc 3) ESCA : Outside Esthar Area (Disc 3 onwards) ESCWR : Esthar City with Ragnarok (Disc 3, accquired Ragnarok) OTHERS ASF : Avadon Snowfield (Disc 3) CO8P : Castle of Eight Powers (Disc 4 onwards) LP : Lunatic Pandora (Disc 3 -- Disc 4) ======================================================================= CARDS PAGE NO. 1 ======================================================================= HAURIZAADO: A very ugly looking creature that appears in most areas. Allows you to win most of raw materials to upgrade your weapons. _______________________________________________________________________ | STATUS | | | ||< HP > || | LEVEL: 8 HP: 73 | | ||| STR DEF | | FACTS: n/a | | | INT SPI | | DRAW: Bolt, Heal | | | DEX EVA | | Attacks: Swap, Grab and Bite | | | | | 1 | | | AP: 1 CARD: 5 4 | OCC: LGS1, FEA, MSB, DOL, GA | | 1 | | | | GTC: Card command/Win Card Game | | | CCI: Neji | |___________________________________|__________________________________| FANGO ONGO: A gigantic mushroom with 2 eyes _______________________________________________________________________ | STATUS | | | ||||| < HP > ||||| | LEVEL: 10 HP: 245 | | || STR DEF | | FACTS: n/a | | || INT SPI | | DRAW: Fire, Sleepel, Sense | | | DEX EVA | Attacks: Headbutt, Fire, Rip | | | Laser | | 5 | | | AP: 1 CARD: 3 1 | OCC: LGS1, FEA, GA | | 1 | | | | GTC: Card Command/Win Card Game | | | CCI: Magic Stone Fragment | |___________________________________|__________________________________| BATIO BAGU: A average sized blue-coloured fly _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 6 HP: 141 | | || STR DEF | | FACTS: Weak vs. Cold/Wind | | | INT SPI | DRAW: Fire, Sense | | | DEX EVA || | Attacks: Fire Kick, Poison | | | Bite | | 1 | | | AP: 1 CARD: 5 3 | OCC: BGA, LGS3, BGA2, LGS4, ESCA| | 3 | | | | GTC: Card Command/Win Card Game | | | CCI: Magic Stone Fragment | |___________________________________|__________________________________| BAITO BAGU: A vampire bat that roams in dark caves _______________________________________________________________________ | STATUS | | | || < HP > || | LEVEL: 4 HP: 34 | | || STR DEF | FACTS: Weak vs. Wind | | | INT SPI | | DRAW: Bolt, Sense | | || DEX EVA ||||||| | Attacks: Blood Suck | | | | | 6 | | | AP: 1 CARD: 2 1 | OCC: COF, BGA2, GCS | | 1 | | | | GTC: Card Command/Win Card Game | | | CCI: Blood Sucking Fang | |___________________________________|__________________________________| PURINERA : A gigantic blue blob. This Blob's card can be obtained battle too. _______________________________________________________________________ | STATUS | | | ||||||| < HP > ||||||| | LEVEL: 12 HP: 355 | | |||| STR DEF ||||||||||| | FACTS: Weak vs. Cold | | |||||| INT SPI ||||||||||| | DRAW: Shield | | | DEX EVA || | Attacks: Hand Whip | | | | | 2 | OCC: TOUK, BGA2, SR, AC, | | AP: 3 CARD: 5 3 | | | 1 | GTC: Card Command/Win Card Game | | | CCI: Rune Ring. | |___________________________________|__________________________________| GEIRA: A white-coloured creature with black stripes. Lightning-elemental based card. _______________________________________________________________________ | STATUS | | | ||||||||||| < HP > |||||||||||| | LEVEL: 28 HP: 2,344 | | |||| STR DEF |||| | FACTS: Weak vs. Wind | | ||||| INT SPI |||||||| | DRAW: Sleepel, Bolt 2 | | || DEX EVA || | Attacks: Sleepie gas, Tail Whip | | | | | 2 | OCC: LGS4, TA. ESCA | | AP: 2 CARD: 4 1 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: Liquid Substance? | |___________________________________|__________________________________| GESUPAA: A huge gigantic Gobin-Shaped mechnical beast _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > ||||||||||| | LEVEL: 10 HP: 860 | | |||| STR DEF || | FACTS: Weak vs Poison | | ||||||||| INT SPI |||||||| | DRAW: Shield, Barrier | | | DEX EVA || | Attacks: Hand swipe, Barrier, | | | Blind, Air Inverted | | 1 | Piledriver | | AP: 2 CARD: 1 5 | OCC: LGS2, LGS5 | | 4 | | | | GTC: Card Command/Win Card Game | | | CCI: Black Hole | |___________________________________|__________________________________| FOKARORU FEIKU: Huge orangle coloured swordfish that roams in the shores. Basically it is found in shores of Balamb. I can't sense it's stats. It has the ability to hide. The card has an Earth elemental. _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 7 HP: ???? | | || STR DEF ||||| | FACTS: n/a | | |||||| INT SPI ||||||| | DRAW: Ice, Sleepel, Sense | | | DEX EVA |||| | Attacks: Charge, Rotate attack | | | | | 3 | OCC: BAs | | AP: 3 CARD: 2 1 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Sparkling Water | |___________________________________|__________________________________| BURADDO SORU: A huge spirital based monster that roams in Far East Area. Watch out for it's gigantic teeth! Strong vs. Poison _______________________________________________________________________ | STATUS | | | |||||||| < HP > ||||||||| | LEVEL: 15 HP: 762 | | || STR DEF || | FACTS: Weak vs Holy/Fire | | ||| INT SPI |||||||||||| | DRAW: Flight, Saddness | | | DEX EVA | | Attacks: Bite, Spirital attack, | | | Berserk, Blind | | 2 | OCC: FEA, BGA2, AC | | AP: 1 CARD: 1 1 | | | 6 | GTC: Card Command/Win Card Game | | | CCI: Zombie Powder | |___________________________________|__________________________________| KEDACHIKU: A giant crawling Caterpillar, that roams in forests of Balamb Area. Earth-based attacks do no damage. _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 8 HP: 294 | | |||| STR DEF | | FACTS: Weak vs Fire/Cold | | ||| INT SPI | | DRAW: Bolt, Heal | | | DEX EVA | Attacks: Tail Whip, Bite | | | | | 4 | OCC: BAf, BGA2, LGS3 | | AP: 2 CARD: 3 2 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: String of Kumo | |___________________________________|__________________________________| KOKATORISU: An average sized peacock that are found in the forests of Far East Area. Bolt and Poison does not work on it. The card has a Bolt-elemental _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > |||||||||||| | LEVEL: 16 HP: 1,201 | | ||| STR DEF || | FACTS: Weak vs Wind | | ||||| INT SPI |||||||||| | DRAW: Bolt | | || DEX EVA ||| | Attacks: Bird Whip, Bird Kick, | | | Lightning Bird | | 2 | OCC: FEAf, EAWRh | | AP: 2 CARD: 6 1 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Cocatrice Feather | |___________________________________|__________________________________| ======================================================================= CARD PAGE NO. 2 ======================================================================= GURATTO: Looks like the Mandrake version of Brigandine. Has 4 cruel-looking tentacles. _______________________________________________________________________ | STATUS | | | |||||| < HP > |||||| | LEVEL: 12 HP: 372 | | |||| STR DEF | FACTS: Weak vs. Fire/Cold | | ||| INT SPI || | DRAW: Sleepel, Silent | | | DEX EVA | | Attacks: Tentacle, Sleepie Gas | | | | | 7 | OCC: BGTC, BGA2, AC | | AP: 2 CARD: 1 1 | | | 3 | GTC: Card Command/Win Card Game | | | CCI: Magic Stone | |___________________________________|__________________________________| BUERU: A low HP monster-bat that turns 360 degrees vertically. _______________________________________________________________________ | STATUS | | | | < HP > | | LEVEL: 5 HP: 58 | | | STR DEF | FACTS: Weak vs Win/Holy | | ||| INT SPI |||||||||| | DRAW: Fire, Bolt, Ice | | || DEX EVA | Attacks: Spin attack, Bolt | | | | | 6 | OCC: COF, BGA2, GCS, TOUK, SR, | | AP: 1 CARD: 3 2 | AC, WSI | | 2 | GTC: Card Command/Win Card Game | | | CCI: Magic Stone | |___________________________________|__________________________________| MEZUMARAIZU: A white-fur covered dog with a cresent-shaped horn on it's forehead. _______________________________________________________________________ | STATUS | | | ||||||||||| < HP > |||||||||||||| | LEVEL: 26 HP: 1,048 | | |||| STR DEF |||| | FACTS: n/a | | |||||| INT SPI |||||||| | DRAW: Heal 2, Cure, Life | | |||| DEX EVA || | Attacks: Cresent Shot, Kick, | | | Charge | | 5 | OCC: TA, LGS4, EA, AC | | AP: 2 CARD : 4 3 | | | 3 | GTC: Card Command/Win Card Game | | | CCI: Mezmoraize Blade | |___________________________________|__________________________________| GUHEISUAI: A creepy-looking blue creature, similar to one of the Unknowns in FF7. Cold has no damage on this guy. The Card has a Cold-elemental. _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 8 HP: 256 | | | STR DEF || | FACTS: Weak vs Fire | | | INT SPI |||||||||||| | DRAW: Ice, Heal, Sense | | | DEX EVA | Attacks: Creepy Touch, Sleepel | | | | | 6 | OCC: BA, BGA2, ESCA, AC | | AP: 1 CARD: 3 1 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: South Pole Wind | |___________________________________|__________________________________| BERU HERU MERU HERU: A funny looking gigantic blade with a mask on it. Strong vs Bolt _______________________________________________________________________ | STATUS | | | |||||||| < HP > |||||||| | LEVEL: 15 HP: 596 | | |||| STR DEF |||||| | FACTS: Weak vs Holy | | ||| INT SPI || | DRAW: Sleepel, Bolt | | | DEX EVA | | Attacks: Sleepel, Bolt, Advance | | | Bolt, Swipe | | 3 | OCC: FEAd | | AP: 2 CARD: 3 4 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Nokogiri's Edge | |___________________________________|__________________________________| SUTRASUTO EIBISU: A bird-like purple coloured monster roams at night near the Galbadian Area. The card has an elemental of Wind. _______________________________________________________________________ | STATUS | | | ||||||| < HP > ||||||| | LEVEL: 14 HP: 538 | | |||| STR DEF || | FACTS: Weak vs. Wind | | | INT SPI || | DRAW: Ice, Sense, Flight | | ||||| DEX EVA |||||||| | Attacks: Bite, Claw slash | | | | | 5 | OCC: GA, MSB | | AP: 2 CARD: 5 3 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Sharp Tail Wind | |___________________________________|__________________________________| HEJJI VAIPAA : Called HedgeViper in Part I. This monster roams in pairs at the forests of Galbadian Area.(+) It is strong against Fire and nulifies Poison _______________________________________________________________________ | STATUS | | | |||||||||| < HP > |||||||||| | LEVEL: 13 HP: 1,658 | | ||||| STR DEF || | FACTS: Weak vs. Cold | | ||| INT SPI || | DRAW: Fire, Heal | | | DEX EVA | | Attacks: Bite, Grab and Twist, | | | Poison Breath | | 5 | OCC: DOL, GAf, WSI | | AP: 4 CARD: 5 1 | | | 3 | GTC: Card Command/Win Card Game | | | CCI: Poison Fang | |___________________________________|__________________________________| KURIIPUSU : A red-eyed flatten shadow. Lightning does no damage on it. _______________________________________________________________________ | STATUS | | | ||||| < HP > ||||| | LEVEL: 10 HP: 350 | | |||| STR DEF | FACTS: Weak vs. Holy | | ||||| INT SPI |||||||||||| | DRAW: Bolt, Life | | |||||| DEX EVA |||||||||||| | Attacks: Claw swipe, Heart | | | attack, Bolt | | 5 | OCC: GCS, GGA, AC | | AP: 2 CARD: 2 2 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Sango Fragment | |___________________________________|__________________________________| GERENDERU: A giantic Lizard that you will fight at Balamb Garden in Disc 2 _______________________________________________________________________ | STATUS | | | ||||||||||| < HP > ||||||||||||| | LEVEL: 6 HP: 4,464 | | |||||||| STR DEF |||||||| | FACTS: Weak vs Earth/Wind/Holy| | |||||||||| INT SPI |||||||||||E | DRAW: Fire, Ice, Heal | | || DEX EVA || | Attacks: Kick, Bolt | | | | | 4 | OCC: BGA2, WSI, AC | | AP: 6 CARD: 2 4 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Uroko Dragon | |__________________________________|___________________________________| DUBURU HAGAA: A ugly 3-eyes with two fans. High spiritual attack. This monster is a bit special as the spells changes as you play. _______________________________________________________________________ | STATUS | | |E||||||||||| < HP > |||||||||||E | LEVEL: 30 HP: 1,250 | | |||| STR DEF || | FACTS: Weak vs Holy/Wind | | |||||||||| INT SPI |||||||||| | DRAW: Fire(3), Ice(3), Bolt(3)| | || DEX EVA | | Attacks: Electrify, Ice, Fire | | | | | 3 | OCC: SA, GGA, EA, AC | | AP: 3 CARD: 7 2 | | | 1 | GTC: Card Command/Win Card Game | | | CCI: Magic Stone | |__________________________________|___________________________________| GURANDE AARO : A gigantic Spider that roams in forests of Sentura and the sewers of Galbadia. This monster is pretty strong against Water-based damage. _______________________________________________________________________ | STATUS | | |E|||||||||| < HP > ||||||||||||E | LEVEL: 30 HP: 6,570 | | |||||| STR DEF ||||||||||||E | FACTS: Weak vs Bolt/Cold | | | INT SPI |||||||||| | DRAW: Water, Cure, Life | | | DEX EVA | | Attacks: Charge bite | | | | | 5 | OCC: SA, GCS | | AP: 4 CARD: 3 2 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Sharp Nail | |__________________________________|___________________________________| ======================================================================== CARD PAGE NO. 3 ======================================================================== RAIFU FOBIDON: A skeleton which roams in the Ruins and Esthar Area, after getting the Ragnarok _______________________________________________________________________ | STATUS | | |E||||||||||| < HP > ||||||||||||E | LEVEL: 27 HP: 4069 | | ||||||| STR DEF |||| | FACTS: Weak vs. Holy/Fire | | ||||| INT SPI |||||||||||| | DRAW: Sadness, Blind, Stop | | || DEX EVA ||| | Attacks: Death, Blind, Devil | | | strike, Stop | | 2 | OCC: EAWR, SR, AC | | AP: 3 CARD: 7 3 | | | 6 | GTC: Card Command/Win Card Game | | | CCI: Friend Killer Sword | |__________________________________|___________________________________| ESUNSUUSHI : A gigantic rock monsters which two kinds of it A very special monster. STATICS OF THE HEAD _______________________________________________________________________ | STATUS | | | E|||||||||| < HP > ||||||||||||E | LEVEL: 21 HP: 4,291 | | |||| STR DEF |||| | FACTS: Weak vs. Holy | | |||| INT SPI |||| | DRAW: Cure, Haste | | | DEX EVA | | Attacks: Barrier, Stop | | | | | 6 | OCC: ASF, TA, AC | | AP: 6 CARD: 5 5 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: Bone of the Eerie Dragon | |__________________________________|___________________________________| STATICS OF THE HAND: appears with head _______________________________________________________________________ | STATUS | | | E|||||||||| < HP > ||||||||||||E | LEVEL: 31 HP: 3,381 | | |||||||| STR DEF |||||||||| | FACTS: Weak vs. Holy | | || INT SPI | | DRAW: Barrier, Shield, Life | | | DEX EVA || | Attacks: Grab and Shake, Whip | | | | | | OCC: ASF, TA, AC | | AP: 3 | | |__________________________________|___________________________________| TORAI FEISU : The T-Rex that roams in Balamb's Training Center and forests of Balamb. Poison is pretty weak against it. _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > |||||||||||| | LEVEL: 8 HP: 13,072 | | |||||| STR DEF | | FACTS: Weak vs. Cold | | | INT SPI |||||| | DRAW: Fire, Bolt | | | DEX EVA | Attacks: Tail Whip [A], Bite | | | | | 4 | OCC: BGTC, BGAf | | AP: 10 CARD: 7 6 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Charm Claw | |__________________________________|___________________________________| FOKARORU : Known as Bomb in FFT and FF7. This guys can lead a character to a single death with it's explosion Nulifies Fire Magic. The card has a Fire-elemental. _______________________________________________________________________ | STATUS | | | ||||| < HP > ||||| | LEVEL: 5 HP: 330 | | || STR DEF | | FACTS: Weak vs Cold/Wind | | || INT SPI |||||||||||| | DRAW: Fire | | | DEX EVA | Attacks: Bite, Fire, Explosion | | | | | 2 | OCC: COF, BGA2, WSI, LP, AC | | AP: 1 CARDS: 3 7 | | | 6 | GTC: Card Command/Win Card Game | | | CCI: Crystal Water | |__________________________________|___________________________________| GOOJU SHIIRU : A iron warrior that roams in the areas of Sentora. Also a nuts, that cast Lightning on itself! _______________________________________________________________________ | STATUS | | | E|||||||||| < HP > |||||||||||||E | LEVEL: 26 HP: 1,257 | | |||| STR DEF |||| | FACTS: Nulifies Lightning | | ||||||| INT SPI ||| | DRAW: Bolt, Bolt 2 | | | DEX EVA | | Attacks: Sword Slash, Bolt 2 | | | | | 1 | OCC: SA, AC | | AP: 3 CARDS: 7 6 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: North Pole Wind | |___________________________________|__________________________________| Well I'm pretty tired after writing the walkthrough for 3 consecutive days. Watch for the next update. ======================================================================== 6. W E A P O N U P G R A D I N G ======================================================================== Another common factor in Final Fantasy Series. As a character becomes more powerful, he/she will be able to upgrade their weapons to more powerful situation. Upgrading requires items such as Iron Pipes, Magic Stones, Magic Stone Fragment, Magic Guidance Stone and screws. There is also something which is very important for weapon upgrading. Many people has e-mail to me saying how to upgrade the characters weapons: Here are some frequently asked questions that I have found in the e-mails: Q1: How do I uprgade my weapons? A: Before you can upgrade your weapons. Firstly, you must have to find Weapon Upgrading Guide as they provide information on getting items. How getting this items, you might need to use the Bundoru ability or win in battles. Refer to Monster Section for more details. Once you get the items that are need in upgrading your weapons, you need find weapon upgrading shops. Q2: How do I know that I have meet the requirements? A: As you have upgraded your weapons your screen should look like this: ___________________________________________________ | Title of Weapon Upgrading Shop | |___________________________________________________| | Squall Leonhart | |___________________________________________________| | | | | Iron Pipe | Gunblade 100 | | 1 (3) | |> Keer Straight 200 | | | Cutting Trigger 400 | | Screws | Flame Tan 600 | | 2 (30) | | | |___________________________________| | | Strength 45% --> 50 ^ | | | Accuracy 56% --> 60 ^ | |_______________|___________________________________| Well, time for some explainations. The numbers in the brackets are those that you have in your ITEM inventory. If the numbers exceed the numbers in the brackets, then you will be unable to perform an upgrade. Note that you can de-graded your weapon back to it's original form, but the used materials will be gone forever. If the numbers 50 and 60 are yellow in colour, that means there is an upgrade. But if the colour of the digits is red, that means that your previous upgraded weapon is much better than the weapon you have choosen to upgrade. [For example, Flame Tan is obviously better than the Cutting Trigger.] After making your choice, you will be given a two options. Pick first option to perform the upgrade while option 2 to cancel. LIST OF WEAPONS -- CONTRIBUTE BY FINAL FANTASY: WORLDS APART AND STEVEN BRUCK [mostly] Squall Leonhart ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |_________________|_______|___________________________________________| | Revolver | 100 | 6x Magic Stone Fragment | | | | 2x Screw | |_________________|_______|___________________________________________| | Keer Straight | 200 | 1x Iron Pipe | | | | 4x Screw | |_________________|_______|___________________________________________| | Cutting Trigger | 400 | 1x Mesemerize Blade | | | | 8x Screw | |_________________|_______|___________________________________________| | Flame Tan | 600 | 1x Friend Killer Blade | | | | 1x Turtle Shell | | | | 4x Screw | |_________________|_______|___________________________________________| | Lance of Slit | 800 | 1x Bone of Eerie Dragon | | | | 2x Red Fang | | | | 12x Screw | |_________________|_______|___________________________________________| | Crime and | 1000 | 1x Kitchen Knife | | Penalty | | 2x Fragment of Stars | | | | 1x Turtle Shell | | | | 8x Screw | |_________________|_______|___________________________________________| | Lion Heart | 2000 | 1x Adamantium | | | | 4x Dragon Fang | | | | 12x Wave Bullets | |_________________|_______|___________________________________________| Trademark Attacks [when trigger correctly!] Gunblade ---:> Love Divide Keer Straight ---:> Fatal Circle Lance of Slit ---:> Blasting Zone Lion Heart ---:> End of Heart Zell Dincht ______________________________________________________________________ | Name of Weapon | Cost | Requirments | |_________________|_______|___________________________________________| | Metal Knuckle | 100 | 1x Hire Fish | | | | 4x Magic Stone Fragment | |_________________|_______|___________________________________________| | Maverick | 200 | 1x Dragon Uroko | | | | 1x Spider's Web | |_________________|_______|___________________________________________| | Gauntlet | 400 | 1x Dragon's Skin | | | | 1x Fighting Spirit Fragment | |_________________|_______|___________________________________________| | Ehrgeiz | 800 | 1x Adamantium | | | | 4x Dragon Skin | | | | 1x Fighting Spirit Fragment | |_________________|_______|___________________________________________| Rinoa Heartily ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |____________________|_______|________________________________________| |Round Moon Circle | 100 | 3x Magic Stone Fragment | |____________________|_______|________________________________________| | Valkyrie | 200 | 1x Feather Cutting Wind | | | | 1x Magic Stone | |____________________|_______|________________________________________| | Rising Sun | 400 | 1x Nokogiri's Edge | | | | 8x Screw | |____________________|_______|________________________________________| | Cardinal | 600 | 1x Cocotrice Feather | | | | 1x Mesemerize Blade | | | | 1x Sharp Nail | |____________________|_______|________________________________________| | Shooting Star | 1000 | 2x Windmill | | | | 1x Revive Ring | | | | 1x Force Ring | | | | 2x Sparkling Energy | |____________________|_______|________________________________________| Desperation Attacks: Angelo Rush -----:> Intial Attack [one foe] Angelo Recover -----:> Pet Magazine Volume No. 2 Angelo Strike -----:> Pet Magazine Volume No. 1 Angelo Cannon -----:> Intial Attack [all foes] Angelo Invisble Moon -----:> Pet Magazine Volume No. 3 Angelo Reverse -----:> Pet Magazine Volume No. 4 Angelo Search -----:> Pet Magazine Volume No. 5 Angelo Wish Star -----:> Pet Magazine Volume No. 6 Vary -----:> ????? Quistis Trepe ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |___________________|________|________________________________________| | Chain Whip | 100 | 2x Magic Stone Fragment | | | | 1x Spider String | |___________________|________|________________________________________| | Sleeping Tear | 200 | 2x Magic Stone | | | | 1x Sharp Tail | |___________________|________|________________________________________| | Red Scorpion | 400 | 2x Ochuu Tentacle | | | | 2x Dragon Skin | |___________________|________|________________________________________| | Save The Queen | 800 | 2x Molbor's Tentacles | | | | 4x Sharp Nail | | | | 4x Sparkling Energy | |___________________|________|________________________________________| Desperation Attacks: ____________________________________________________________ | | | | | Laser Eye | Micro Missile | Ray Bomb | | Super Vibration | Boiling Liquid | Shockwave Phaser | | Thunder Strike | Gatling Gun | | | Level ?? Death | Fire Breath | | | Detonator | Homing Laser | | | Aqua Breath | Mighty Guard | | |___________________|___________________|___________________| Irvine Kineas ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |___________________|__________|______________________________________| | Variant | 100 | 1x Iron Pipe | | | | 4x Screw | |___________________|__________|______________________________________| | Yurishizu ?? | 200 | 1x Iron Pipe | | | | 1x Bomb Fragment | | | | 2x Screw | |___________________|__________|______________________________________| | Bismark | 400 | 1x Iron Pipe | | | | 4x Dynamo Rock | | | | 8x Screw | |___________________|__________|______________________________________| | Exactor | 800 | 2x Bone of the Eerie Dragon | | | | 1x Moon Stone | | | | 2x Star Fragment | | | | 18x Screw | |___________________|__________|______________________________________| Desperation Attacks: _______________________________________________ | Normal Shot | Canister Shot | | Group Shot | Quake Shot | | Dark Shot | Armor Shot | | Flame Shot | Hyper Shot | |_______________________|______________________| Selphie Timett ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |_______________________|_________|___________________________________| | Flail | 100 | 2x Magic Stone Fragment | | | | 1x Bomb Fragment | |_______________________|_________|___________________________________| | Morning Star | 200 | 2x Iron Sphere | | | | 1x Sharp Nail | |_______________________|_________|___________________________________| | Crescent Wish | 400 | 1x Fire Dragon Claw | | | | 1x Life Ring | | | | 4x Sharp Nail | |_______________________|_________|___________________________________| | Dream Kettle | 1,000 | 1x Admantium | | | | 3x Star Fragment | | | | 2x Charm Claw | |_______________________|_________|___________________________________| ==================== SPECIAL MOVES ==================== These are the returning Limit Breaks of Final Fantasy VII. Once your character was low on his/her HP or having Aura cast on him/her. The character will reveal their desperation move [shown the example below] It will only appears in critical conditions. ____________ E.g. | Attack |> |--> Special Move | Magic | | G.F | | Draw | |___________| Next you will see light coming out from the character's body and thus resulting the character's special trademark. ======================================================================= Squall Leonhart ======================================================================= A box like the one on the right will | be shown on the lower part of the | ________________________ screen. Next you will see beams of | | |<<<<| | right to left. Press R1 once it | |______|<<<<|___________| reaches shaded section. Then you | will view the hit made by you. If | Once the box hit the |<<| you have done correctly, you will | area, press R1 to trigger. next have a chance of Squall doing | another sword slash.. about 1/6 chance | if you asked me. Affects only one | opponent. | Squall will use different "additional" | techniques when his gunblade is upgraded | | ======================================================================== Zell Dincht ======================================================================== I myself love doing Zell's special moves as you can input the way you wanted Zell to brawl. His special move is quite similar Tifa's limit break, but in a different way. First you have to input keys and Zell will do the specific move like for example: Forward, Back, Circle You will see a time bar at the south-east corner. Zell will immediately stop if you failed to input the keys in the certain time. Affects only one opponent. Zell can get new limit breaks by reading fighting manuals, one is obtained by defeating Edea at the end of Disc 2. Here is the pattern on using Zell's Specials: 1. Zell will do his Rush Fists. 2. Next a box containing the input of keys will appear. Enter any of these combinations before ending of Zell's Rush Fists. 3. Now you will unleash the chosen up and chain it again until the time has reached 00:00 4. Note that you need to chain up within the given time and time will flick. ----------------------------------------------------------------------- | Name of Moves | Button Configuration | Volume | ----------------------------------------------------------------------- | Rush Punch | Circle, X | Intial Attack | | Head Shock | Forward, Back | Intial Attack | | Heel Drop | Down, Up | Intial Attack | | Mach Kick | Back, Back, Circle | Intial Attack | | Dolphin Blow | L1, R1, L1, R1 | Warrior Guide 001 | | Meteo Strike | Down, Circle, Up, Circle | Warrior Guide 002 | | Burning Rave | Down, Down, Down, Down, Circle | Intial Attack | | Meteo Blast | Up, X, Down, Triangle, Circle | Warrior Guide 003 | | Different Beat | Triangle, Square, X, Circle, Up| Warrior Guide 004 | | Final Heaven | Up, Forward, Down, Back, | Warrior Guide 005 | | | Triangle | | |________________|________________________________|___________________| ======================================================================== Irwine Kinneas ======================================================================== Irwine's Special is even more fun to | do. Firstly, you have to buy bullets | __________ or make bullets. His limit breaks | | Bullets | requires bullets. No Limit breaks when | | no. | you do not have bullets in hand. Just | |__________| simply press R1 to shoot and D-Pad to | _____________ specific which enemy you want to shoot. | |____________| You have a time limit when doing this | limit break. Shown on the left. Affects | one or All opponents. | Irwine's special moves depends on the | different ammunition in his arsenal. He | will do more damage with better bullets, | you need to have mastered Ifrit's "Make | Bullets" skill. | ======================================================================== Rinoa Heartily ======================================================================== Rinoa's special attacks are also quite | cool huh. Her dog Angelo has been | intensively use in battles along with her. | Her move are rather unique and will do | all opponents | She will be able to learn new moves by | reading magazines on pets. Angelo will | come to Rinoa's rescue with a charge when | Rinoa is low on HP. | ======================================================================== Quitsis Trepe ======================================================================== This woman has very damaging special moves | Her special moves can be obtaining by | winning battles, stealing from enemies | using the command [Bundoru] found in the | Diablo | | ======================================================================== Selphie Timett ======================================================================== Selphie's special moves solemnly depends | on the amount of magic that she has | ______________ stocked in her inventory. She has the | | No of Magic | ability of casting many magic at one time, | | Bolt2 x3 | for example she will cast 3x Bolt 2 in a | | | row if she has 3 of that spell in her | | Change | inventory. I recieved a lot of information | | Decide | on her | |______________| Here are some sent by Steven Bucks: | Full Cure, Wall, The End | | ======================================================================== Laguna Loire ======================================================================== Well a hot-blooded young man. Laguna seems | to have only one special move. That is by | throwing a grenade at opponent, hang onto | a rope and thus repeating fire at all | opponents, very damaging | | ======================================================================== Kiros Seagul ======================================================================== I like Kiros' dashing slash with his | daggers, likes Yuffies Level 3 Limit Break | 2 [forgetten it's name]. He can does about | a 500+ HP damage in low levels | | ======================================================================== Ward Zarback ======================================================================== I was pretty amazed when I first saw | Ward's Special Move. Cannot believe a huge | guy like him and leap so high in mid-air. | Very incredible and unbelieving! | | ======================================================================== Edea ======================================================================== Edea's special move is basically rather | automatic. It seems to me that she has | only one special move. Need more | information about her special moves | ___________________________________________|____________________________ ======================================================================== 7. C O N T R I B U T O R S A N D S E C R E T S ======================================================================== Well this section is the whole load of contributors that everyone have e-mail me about those amazing facts and help. Thanks a lot without you, this FAQ will not be a success. Here are the warriors whom has passed through the game with me. 1. Steven Bruck (Stevenbruck@bigfoot.com) - For contributing information on getting the G.Fs and Cards - For contributing information on fighting the Ultimate Weapon - For contributing information on the list of weapons and special moves - My personal apologies for typing his name wrongly. 2. ChaRle5! - For providing me help in the last section of the Disc 4 and miscellaneous information. - Telling me the way to get the Ragnarok at Disc 4. - For providng me information on the Omega Weapon. - For allowing using his cheats on my FAQ. Thanks a lot. Webpage: http://members.xoom.com/hk_comic.html 3. Sung Kato - For providing me miscellaneous information on the strategies in fighting and some help. - Provide me easy strategies in defeating Seifer and Edea in the last of Disc 2 and about increasing strength by junctioning magic. 4. John Paulo Marquez - For his strategy on easy defeat G.F. Diablo 5. Patrick Han - For his information on defeating on Utoku 6. Adrian Susanto - Thanks for the valuble information on G.F. Aid - The hidden Magic Stone in Laguna's 3rd Scenario 7. Eng Yuan Xin - For reminding me that my e-mail is wrong! 8. Hahaha Hahaha - For getting the second Phoenix Wing through Shumi Village Everytime received the stone take to the person at Laguna's statue - Error in the Test No. 18 question - Thanks for Tonberi Draw List. 9. Koo Yee Hui - For his information that Utoku can be killed by a Phoenix Down! 10. Heero Yuy /Rei Urabe - Thanks for the lyrics on "Eyes on Me" - Thanks to Heero Yuy for his names on BOSS. - Thanks to Heero Yuy for his information on the Mighty Guard. 11. Qingxiong / Benjamin - For their answers for the SeeD test. ======================================================================= SECRETS ======================================================================= Infinite Gisaal Vegetables - Getting Gisaal Vegetables from WinHill Firstly get to WinHill after recieving Balamb Garden. Next head for the street with the CAUTION sign and you will hear the Chocobo theme There will be a small, running-fast tiny Chocobo and examine it and you will get an item and you will get the Gisaal Vegetables. - Still think that this is not enough, well you get more of these, by heading to the Chocobo Forests. Talk to the man and you will given the following options. Pick the 3rd and you can purchased 10x Gisaal Vegetables for 6000 gil! Fighting the Omega Weapon by ChaRle5! - First you must be in the Altemisia Castle. From the main hall, head upstairs> go to the door on the right of the 2nd floor> Go down the stairs. there are a Green Spot. Southwest of the screen is a handle. Examine it and the bell will be shrunk. Now head upstairs back to the main hall> Go to the door on the ground> and walk past the alley> Turn left and reach the banquet room> the door in the middle, reach the fountain area [magic stone and Green Spot]> Head up and reach the room where you find the organ> you will find the Omega Weapon> make contact with it and you will fight it! It's very tough! 9998 HP damage to all allies! Quick AP gain - The island where you found the Sabotander. Get into battles on there and you meet Cactaurs [very low HP, and some strong attacks, 1000 needles, 1000 HP damage. Your characters has low hit rate, use magic to finish them before them ran away]. Get 20 AP for each Cactuar! Gilmagesh by Steven Bruck - Firstly you must accquired the Odin from the ruins before the final battle with Seifer at the Lunatic Pandora. Now at the beginning of the battle, Odin will be killed by Seifer, but at the end, Gilmegesh will come and fought against Seifer! Quick gain Money - Well, you will begin the game with 5000 gil. You will start recieving money when you are an official SeeD cadet [after completing the Dollet scenario]. Money can be gain easily by taking your SeeD tests to increase your SeeD ranking. The test answers can be found from Part I The higher your SeeD ranking is, the more cash you will reap in! The two Islands closest to Hell and Heaven by ChaRle5! - Well you find to find powerful spells such as Meteor, Aero or Holy? There are two islands in this world which have a lot of them. There you will encounter Rubuldragons, Molbors and much tougher monsters. The island are situated at the following locations. - Island closest to Hell: Located on the lefthand most of the World Map, near Galbadia Area. - Island closest to Heaven: Located at northeast from the Chocobo Shrine, near Esthar Area. Well, refer to ChaRle5!'s World Map for more detail, it is found at site listed below: http://members.xoom.com/hk_comic/ff8 Concerning Laguna: The Timber Magazines by ChaRle5! - For those whom want to uncover the story of Laguna, you can do this before you head for Esthar. Timber Magazines are scattered all over the world. There are 10 of them and they can be found in the following locations: 1. Head for the 2nd floor of the Casino in Dollet. You will find it on the table that is located on the left. 2. Head for Dollet Hotel. Pay 100 gil to the attendant. You will find on the table at the room. 3. Head back to Timber Maniacs, enter the room located at the north. Examine the pile of documents on the right of the room, it's there. 4. Head to Timber Hotel. Talk to the atttendant at the counter, pay 100 gil and you will be allowed to enter it. Search one near the table at the room. 5. Head to F.H city. Head for the house where you find a Mumba. The magazine is somewhere on the left of the area. 6. Head for the Village of Shumi Tribe and head for the hotel, there head for the room and search the table. 7. Head for Trabia Garden. Head for the area where you find the graveyard. It's northwest from the Magic Stone. 8. Head to the Hotel of Balamb. Up the stairs and search the table for the magazine. 9. Head to Edea's house, find it located on the floor before you meet Edea. 10. Inside the White SeeD ship. If you have any codes that are not mentioned here, e-mail to me and credits will be given to you. I have more but I got to experiment it myself. ======================================================================== 8. C R E D I T S ======================================================================== 1. Thanks to Squaresoft for creating such a great game! Great Job! 2. Thanks to GameFAQs for the support and have my FAQs online. 3. Thanks to Steven Bucks for his informations on Cards and those special G.Fs. Without of him, I will not be able to get those special G.F. Refer to his FAQs on G.Fs and Cards, they have something which my FAQ don't have, that's the Japanese fonts on the document. Thanks to his translactions on the names of the monsters, making it easier for me to write the Monsters Section. Thanks to Steven Bucks for his help in the Weapon List. It's great! 4. Thanks to Kao Megura for his style in writing a disclaimer. 5. Thanks to Final Fantasy: Worlds Apart for the valuble weapon guide. 6. Thanks to all the contributors for their help in the game! ######################### END OF FF8 PART II ###########################