======================================================================== 88888888888 8888888888 8888 8888 88888888888888 88888 88888 8888 8888 88 88 888 8888888 8888888 88888888 88 88 888 88888 88888 888888 88 88 888 88888 88888 8888 88 88 888 88888 88888 88 88888888888888 ======================================================================== F I N A L F A N T A S Y V I I I ======================================================================== Final Fantasy VIII (US. Version) Part I Version 1.8 By Scott Ong E-mail: kangning@mbox5.singnet.com.sg http://members.xoom.com/scottong World Map Source: http://risland.virtualave.net ------------------------------------------------------------------------ ffviii_top <<<< Disclaimer >>>> -please read it!- This FAQ is meant for personal usage only. It cannot be altered and it can only be reproduced in electronic form only. It cannot be published in magazines, articles and any other form of reproduction. The FAQ is not meant for sale. Any offenders will be severly dealt with This FAQ is made by me, Scott Ong (kangning@mbox5.singnet.com.sg) Unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for your website or webpage, please seek the author's permission and link it to my site. You are allowed to print the FAQ out, but make sure that you did not sell it for cash! All my FAQs are not meant for sale! This is Part I of Final Fantasy VIII FAQ for the English version. Final Fantasy VIII Logo, characters are copyright of Squaresoft. If you want to find information regarding item list, weapon list, monster list or any other besitary data, please look up at Final Fantasy VIII FAQ Part II which is available at GameFAQs. <<< References >>> Official Final Fantasy VIII Website - http://www.ff8.com Official Squaresoft Website - http://www.squaresoft.com <<< Note to Webmasters >>> If you want to use this FAQ for your site, make sure that you keep on checking GameFAQs for latest revisions. Otherwise, I will have to answer questions that already answered in the latest editions. ___ / I \___________________________________________________________________ ------------------------------------------------------------------------ Revision History ffviii_001 ------------------------------------------------------------------------ -[1.0]- . First appearance of FAQ. . Added completed Disc 1 Walkthrough . Completed Tutorial Guide -[1.1]- . Added partially completed Disc 2 Walkthrough, make spelling corrections for Disc 1 walkthrough. -[1.2]- . Completed Disc 2 Walkthrough, and more secrets uncovered. . Added Chocobo Guide to FAQ. -[1.3]- . Completed Disc 3 Walkthrough, major expansion. . More items than you could ever expect! . Added Ultimate Weapons Upgrading Guide . Added Obel Lake Mystery along with all sub quests. . Enhanced Zell's Love Quest. . Added getting Full marks for Dollet Quest -[1.4]- . Completed Disc 4 Walkthrough -[1.5]- . Edit the Disclaimer . Make a couple of corrections to most parts of the FAQ. . Added the Shumi Side Quest Part II . Added corrections to Zell's Love Quest . Added the second method for Deep Sea Deposit Quest . Added to get Ward in Laguna's Dream Sequence #4 -[1.6]- . Added a method to get Ammo in FH [before concert] . Corrected some of the errors. . Added an improved method in finding Piet. -[1.7]- . Made corrections on Missing Vase Pieces Quest. . Added information regarding Watts as a disguise in Timber . Added frequently asked questions section. . Corrected some errors. -[1.8]- . Added Frequently Asked Question section . Added the answer for the third hint for the Obel Lake Mystery . Added advance Search Mode help! . Correct most typos and grammatical errors. . Added Rumours section and also my point of view regarding to that. . Added some miscellaneous information regarding PC version ------------------------------------------------------------------------ Where to obtain the latest version of the FAQs? ------------------------------------------------------------------------ The latest versions of FAQ can be found in following locations: GameFAQs http://www.gamefaqs.com Scott's FAQ Page http://members.xoom.com/scottong Cheat Code Central http://www.cheatcc.com ------------------------------------------------------------------------ If you intend to place the FAQ on your site, please kindly make an effort to get its latest versions from GameFAQs. ____ / II \__________________________________________________________________ ------------------------------------------------------------------------ Author's Note ffviii_002 ------------------------------------------------------------------------ Well, it has been a long time since I have made an update for the FAQ. Even though the FAQ is already completed, there are still errors that required me to correct it. What's has been added to the FAQ? - Frequently Asked Questions --> Well, for the past few months since FF8 has been released, I have received countless e-mails regarding this game and I have decided to compile them. Otherwise, I will be repeated those answers over and over again. Of course, once I have added the list of questions, I will not be answering them anymore. BTW, if you have any problems regarding weapon upgrading, please refer to the ultimate weapon upgrading guide. - The third hint of Obel Lake Mystery --> thanks to one helpful contributor who has told me about this third hint [well, can't expect that it is actually a joke...]. Refer to Obel Lake Mystery Section for more details. - Search Mode --> A lot of FAQ readers have complained to me that the FAQ being too long as it takes ages to search for the information that you need. I have finally found a method, which is being obtained from Dingo Jellybean's FF7 FAQ but I have made some improvements to it. All you just need to do the following: (Note: there are actually people who tends to overlook this capability of WordPad and I myself is also one of them ^_^;) ---------------------------------------------------------------------- Method 1: From the toolbar, select Edit and choose Find. Enter the keyword. Method 2: Use the short-cut key Ctrl+F and you will see the Search Box popped up. Enter the keyword that you want to look for. ---------------------------------------------------------------------- But sometimes the keyword does not reached your desired destination, hence I have come up with a good idea and that's to add codes to the right side of the contents page. Just enter the following keyword: ffviii_xxx where xxx stands for the 3-digit code for the section. The list of code numbers can be found at the Table of Contents. But remember that you must enter the "ffviii_" in order for it to work, or you will find that you will end up at other pages instead! - Note to all webmasters. If you want to post the FAQ on your site, make sure that you keep update and get the latest versions. I will always sent my FAQs to GameFAQs. I will definitely not permit anyone else to edit my FAQs. No HTMLizing for my FAQs. Final Fantasy: Worlds Apart (http://www.ffnet.net) is an exception. - Strangely enough, I have received e-mails regarding whether I am doing a FAQ for Final Fantasy IX. I am about 75% sure that I will NOT be writing a FAQ for it due to several personal reasons. Anyway, I guess someone else will write a FAQ for that game. [But this means that you can be ensured that there will be FAQs for Final Fantasy IX.] - I have corrected most of grammatical errors as being requested by viewers. Thanks to them, otherwise I will not known the seriousness of the problems. I will try my best to correct errors for my other FAQs once I have time. - I hoped that this may be the final update for this FAQ. BTW, I am no longer accepting strategies and questions regarding this FAQ. ALL the stuffs that I know about FF8 can be found in this FAQ and Part II. If you have any recommendations, complaints, secrets regarding this game, and just e-mail to me and I will try my best to solve it. - I am quite sorry for not answering any e-mails after my March vacation as I have been rather busy with my assignments, projects and examinations. You should get your reply shortly. BTW, there will be no reply for those who do not add "FF8" or "Final Fantasy VIII" as I have deleted the e-mails that does not have this as a subject. [ except for those that contains other game headings] - BTW, if you intend to place this FAQ on your site, you are free to do so as long as the FAQ remained intact and make sure you make an effort to get the latest revisions of my FAQs. Don't bother to e-mail on requests on place the FAQ on your site. [applies to only my FF8 FAQs] [Scott Ong] _____ / III \_________________________________________________________________ ======================================================================== Table of Contents ffviii_003 ======================================================================== Code Start of the FAQ -Disclaimer top I Revision History 001 II Author's Note 002 III Table of Contents 003 IV Frequently Asked Questions [Game play] 004 1. Introduction - Story of Final Fantasy VIII 005 [1.1] Introduction and Final Fantasy VIII Data. [1.2] Characters of Final Fantasy VIII [1.3] Changes between Japanese and English version 2. Basic Tutorial 006 [2.1] The Basics [2.2] Playing the Game [2.3] Basic Configuration 3. Walkthrough for Disc 1 [3.1] Familizing yourself with Balamb Garden 007 [3.2] Fire Cavern - The Field Test 008 [3.3] Dollet Dukedom Parliament 009 [3.4] The Night at Balamb Garden 010 [3.5] The Train Trip - Mystery and Murder 011 [3.6] The Sorceress at Timber... 012 [3.7] Laguna's Dream Sequence #2 - Centra Evacuation Site 013 [3.8] Galbadia Garden 014 [3.9] Quest at the Tomb of Unknown King 015 [3.10] Assassination Plan 016 4. Walkthrough for Disc 2 [4.1] Winhill- Laguna's still alive! 017 [4.2] Held Captive 018 [4.3] Galbadia Missile Base- Prevent the Launch! 019 [4.4] Balamb Garden - War between Garden and SeeD Academy.. 020 [4.5] Arrival at Fisherman's Horizons 021 [4.6] World Tour for Disc 2 wt2 4.6a Card Quest at Balamb Garden 022 4.6b Zell's Love Quest 023 4.6c Deling: Still as busy as a bee 024 4.6d Dollet: It has become a busy town! 025 4.6e Timber: A mysterious journey... 026 4.6f Winhill: Still as quiet as ever... 027 4.6g Shumi Village 028 4.6h Centra Ruins 029 4.6i Chocobo Guide 030 [4.7] Balamb under Galbadian Occupation 031 [4.8] Trabia - Childhood Memories at the Orphanage 032 [4.9] The Garden Crash 033 5. Walkthrough for Disc 3 [5.1] Edea's House - Truth Revealed! 034 [5.2] Trabia Canyon - Laguan's 4th Dream Sequence 035 [5.3] White SeeD Ship - Trip to Legendary Esthar 036 [5.4] Great Salt Lake - The Gateway to the Legendary Esthar 037 City [5.5] Laguna's 5th Dream Sequence - At Esthar 038 [5.6] Esthar City - Seeking Treatment at Lunar Base 039 [5.7] Esthar Under Lunatic Pandora Attack! 040 [5.8] Lunar Base - The Lunar Cry Incident 041 [5.9] Sorceress Memorial Hall - Rescue Rinoa! 042 [5.10] The Great World Tour for Disc 3 wt3 5.10a Lunar Base Crash Area 043 5.10b Obel Lake Mystery 044 5.10c UFO Sighting Incident 045 5.10d Ultimate Weapon Upgrading 046 5.10c Cactaur's Island 047 5.10d Centra Ruins Revisited 048 5.10e Deep Sea Research Center 049 5.10f Deep Sea Deposit 050 5.10g Shumi Village - Laguna's statue completion. 051 [5.11] Esthar Revisited - Meeting President of Esthar 052 [5.12] Final Showdown at Lunatic Pandora 053 6. Walkthrough for Disc 4 [6.1] The awakening of the Sorceress 054 [6.2] The Last Quest 055 [6.3] Ultimecia's Castle - The Sealed Truth 056 [6.4] The Battle of Destiny 057 7. Contact the Author 058 8. Rumours 059 9. Credits 060 End of FAQ end ======================================================================== ____ / IV \__________________________________________________________________ ======================================================================== Frequently Asked Questions [Game play] ffviii_004 ======================================================================== For this section, you will find all those frequently asked questions and the key events of the game. Note that these are the questions, which I will not reply anymore. BTW, if you have problems regarding BOSS fight, please check out Part II for the guides that you need. Last Updated: 04/05/2000 ------------------------------------------------------------------------ Questions ------------------------------------------------------------------------ ======================================================================== ------------------------------------------------------------------------ 1. How do you junction commands? A: You can ONLY junction commands (such as Magic, Item, Draw, etc.) and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover, etc) if you have a GF equipped for the characters. To equip a GF, select the character and Junction from the main menu. Next pick a GF and you will be able to equip the command! You can more help from the Tutorial Menu in the game. ------------------------------------------------------------------------ 2. How many GFs are there? A: There are a total of 16 GFs [GFs with abilities] and the miscellaneous GFs. I have include the list and the brief method on getting them. The sixteen Guardian Forces ------------------------------------------------------------------- Name Method Location/ Conditions Disc ------------------------------------------------------------------- Quezacotl Access Balamb Garden Network, 1~3 Balamb Garden 2F Classroom, Squall's desk Shiva Access Balamb Garden Network, 1~3 Balamb Garden 2F Classroom, Squall's desk Ifrit Defeat it Fire Cavern 1 Siren Draw Dollet Communication 1 Towers, BOSS: Elvoret Brothers Defeat it Tomb of Unknown King 1~4 Diablos Defeat it Magicial Lamp - gain 1~4 from Cid before SeeD mission. Use it. Carbuncle Draw President's Residence, 1 Deling City, BOSS: Iguion Leviathan Draw Balamb Garden Basement, 2 BOSS: NORG Pandemona Draw Balamb Town, BOSS: 2 Fujin Cerberus Defeat it Galbadia Garden, Main Hall 2 Alexander Draw Galbadia Garden, 2 Auditorium, BOSS: Edea Doomtrain Access Solomon's Ring found at 3~4 Tear's Point. Get 6x Malboro's Tentacle, 6x Steel Pipe and 6x Remedy+ Bahamut Defeat it Deep Sea Research Center, 3~4 Must have Ragnarok airship. Cactuar Defeat it Cactuar's Island 3~4 Must have Ragnarok airship. Tonberry Defeat it Centra Ruins, defeat 20 3~4 Tonberries and King Tonberry. Must get Odin Eden Draw Deep Sea Deposit, BOSS: 3~4 Ultima Weapon. Must get Bahamut. Must have Ragnarok airship ------------------------------------------------------------------- Miscellaneous GFs ------------------------------------------------------------------- Name Method Location Disc ------------------------------------------------------------------- Chicobo Item Summon Mother Chocobo. 2~4 (Gyshal Greens) Use item, Gysahl Greens to summon it. Gysahl Greens can brought from Chocoboy at Chocobo Forests. Moomba Item Get Friendship item using 2~4 (Friendship) Pocketstation. Ko-Mogri Command Get Mog's Amulet using 2~4 (Mog's Amulet) Pocketstation. Use the item on one of the 16 GFs. Use command to summon it. Phoenix Item Get it by solving puzzles 2~4 (Phoenix at Shumi Village or Pinion) WinHill. Get it by refining 3x Mega Phoenix --> 1x Phoenix Pinion via Siren's Tool-RF. Odin Battle Defeat it at Centra Ruins. 2~4 (based on It will appear randomly at Luck and no. beginning of the battle. of Death Spirit items) Gilgamesh Battle Defeat Seifer with Odin 3 acquired. Note: Odin will be lost. ------------------------------------------------------------------- ------------------------------------------------------------------------ 3. I had forgotten to draw a GF! Are there any other methods to get it? A: YES! You can get the GF by drawing it from the BOSSES found in the Ultimecia's Castle. Refer to Disc 4 walkthrough for more information. I did not include in the walkthrough as this will help to avoid spoilers. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 4. I had sold the Magicial Lamp! Is there a method to get it later in game? A: Unfortunately no. In fact, that's the only Magicial Lamp you can get from playing the game. You can get more Magicial Lamps as you can get it from the Pocketstation. [Refer to Pocketstation guides that found in GameFAQs. Note that I don't own a Pocketstation.] ------------------------------------------------------------------------ ------------------------------------------------------------------------ 5. What is the purpose of SeeD tests? A: Note for all new players, you can only get cash through your SeeD salary. You will get your salary, once Squall has become an official SeeD member after Dollet's test at Disc 1. The SeeD level will change if you do any of following: SeeD Test ------------------------------------------------------------------- Method Effect ------------------------------------------------------------------- Answering SeeD tests with correct answers. Access Increase SeeD test from Tutorial menu --> TEST menu. SeeD level. Continue with the story of the game Increase SeeD level. Finish Train sequence in Disc 1 upon first try SeeD level +1 Walking around the world map, field terrains without Decrease doing anything. SeeD level ------------------------------------------------------------------- SeeD levels do not increase every time. In fact, it increases based on the number of steps that Squall walk on the terrains. Hence, do not try to not overdo it as it will decrease your SeeD level. The higher SeeD level, the more cash [in gil] that you will receive each time. For the test answers, refer to the walkthrough for disc 1. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 6. I have seen a UFO moving around in a random battle and nothing happens.. What was that? A: It is the UFO Sighting Incident. There are four sighting spots which is being marked on the world map found at . Just go there with Diablo's Enc-None and move around to have a random battle. For more details, refer to the World Tour under the Disc 3 Walkthrough. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 7. Why I can't convert 100x Curse Spikes into Dark Matter through GF Siren's Tool-RF, in order learn Quistis' last Limit Break, Shockwave Pulsar? A: In order to do that, GF Siren must reach LV 100. Otherwise, you will not be able to do the refinement. As for the help in getting Curse Spikes, you need to defeat the Imp, Forbidden or Malboro. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 8. Is it true that you can't have both items obtained from stealing and defeat monsters? A: Yes. You can get only get one of the items. For example, let's says you encountered a battle with 2x Adamantoises, you defeat them without any characters using the Mug command. You will get the item won from battle, such as Adamantine, Whisper, Orichalons based on Squall's level. If you mug any of the Adamantoises, you will DEFINATELY NOT get Adamantine [which can only be obtained by defeating both Adamantoises]. Instead, you will get other items such as Whispers. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 9. How do I get Squall's ultimate weapon and Limit Break, Lion Heart? A: To get Squall's ultimate weapon, you must have the following items: 1x Adamantine 3x Dragon Fang 12x Pulse Ammo << Recommended Methods >> - these are the easiest methods Adamantine - you can get this by defeat Adamantoises found shores of Dollet, Long Horn Island [to find the location of Long Horn Island, view the world map at http://risland.virtualave.net]. Dragon Fang - head towards Trabia area where you find the Shumi Village. Note that from the world map's point of view, you will find a row of mountains behind the village. Just walk closely against mountains and you will encounter Blue Dragons. Defeat it to get Dragon Fang. Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card via card playing and you can convert them into 2x Energy Crystals through Quezacotl's Card-Mod RF. Next convert the energy crystals through Ifrit's Ammo-RF. You will get 20x Pulse Ammo. Now go to any of the junk shops found in the game and pay 2000 gil to remodel Squall's gunblade into Lion Heart. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 10. Where are the Islands closest to Heaven / Hell? A: It is kind of difficult to explain using words. You can get find the locations of them at . ------------------------------------------------------------------------ ------------------------------------------------------------------------ 11. I can't locate the Deep Sea Research Center! Where can I find it? A: To locate the Deep Sea Research Center, you need the Ragnarok airship. Pilot the airship to the extreme low-left corner of the world map. Move the Ragnarok low by press Down button. When you move the Ragnarok, you see water splashing... Next navigate around that corner and you should find the Deep Sea Research Center. If you have any problems, get the world map mentioned in the above URL. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 12. Why is there a screen showing "censored" when I used the Devour Command? A: It was just like that! ^_^; ------------------------------------------------------------------------ ------------------------------------------------------------------------ 13. Question on Card Games A: Well, it consists of a huge portion of my e-mails. Here is a section for it: Rare Cards - it is true that there is only one version of rare cards, not after time compression has occurred. To get back the lost rare cards, you need to defeat the CC Group Members at Ragnarok airship in Disc 4. (provided that you have defeat them in Disc 2.). You can get them back even after you have refined the card using Quezacotl's Card-Mod. Card Queen - the Card Queen is really tough as she changes the card rules and moves from areas to areas, which made her an extremely tough opponent. If you need more help, get FF8 FAQ Part II at http://www.gamefaqs.com and refer to the Card Queen's Side Quest. Obtaining cards - besides getting it by winning the card game, you can also get cards by defeating enemies or using the card command to convert dying enemies into cards [does not work on BOSS and human beings] Card Rules - It will be very difficult to explain the rules in a few sentences, hence there is a need to read the Card section of FF8 FAQ Part II. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 14. Tough Battles - answers found at my Monsters FAQ @ GameFAQs A: It seems that a lot of people are having trouble regarding combat in FF8. There are a few reasons for the toughness and one of them is that monsters levelling up as your character does. There are few methods to be stronger than your enemy: The hints are: - by remodelling the characters' weapons - get stronger spells via item refining. You can get a lot of rare items via cards. This means if you want an easy life in the game, play cards often! ------------------------------------------------------------------------ ------------------------------------------------------------------------ 15. Can I get into the cities during Disc 4? A: There is no way that you can get into the cities in Disc 4. Those barriers do not allow you to make contact with the city. I know the following question will definitely pop up if this happens... * how do I remodel my weapons? - you can remodel your weapons by using GF Tonberry's Call Shop or Call Item Shop menu ability via the Ability menu. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 16. I have sold the Magicial Lamp. Is there any other way to get it? A: Finally found the answers for this... You can't draw Diablos from any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in Ultimecia's Castle]. Once you sold it, you got to reset if you don't own a Pocketstation or Gameshark. It is still possible to complete the game without GF Diablos, but it will definitely be tougher. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 17. Where are weapon monthly magazines? A: You don't need these items as it is compulsory to remodel your characters' weapon. In fact, the weapon's name will appear in the Junk Shop's menu once you have obtained its requirements. Here is a short list of weapon magazines: Weapon Monthly March - you will get this by defeating Elvoret at Dollet's Communication Tower in Disc 1. Weapon Monthly April - you will get this from Squall's desk after completing the sequence in Training Center. (after the ball dance) Weapon Monthly May - you can find this in the sewers while controlling Rinoa. Refer to walkthrough for more information. Weapon Monthly June - defeat BGHZ51F2 at Missile Base Weapon Monthly July - found it in Balamb Garden's Training Center after Disc 2. Weapon Monthly August - found it near the Gargoyle in Trabia Garden. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 18. Why I can't get the second vase piece (found at the statue) in Winhill? A: Well, this is really my error and thanks to those whom have help me in solving this and that is you really need to have Irvine in your party. I guess it was perhaps due to the itching hands of Irvine ^_^;) Remember the time when he messes up the guns in Zell's room [for those whom have Irvine in your party] ------------------------------------------------------------------------ ------------------------------------------------------------------------ 19. Where can I locate the Tomb of Unknown King? A: It seems that this type of question is one of hardiest for me to answer. Imagine explaining the location using words. It was actually located on a peninsula, which is northeast from Deling. The tomb is quite small in size and if you still have the problem, get the world map found at . ------------------------------------------------------------------------ ------------------------------------------------------------------------ 20. How do I use the character's Limit Breaks? A: First of all, your characters need to get to "Crisis" conditions. It will be fulfilled when: - the character's HP turns red/yellow - Aura is being cast on the character Next to use the Limit Break, just tap Circle button (menu button) and you will eventually see a golden triangle on the right side of "Attack" or "Mug". Press right and you will be able to execute the Limit Break. General Tip on getting Aura. Aura is a magic that allows your character to get Limit Breaks easily. To get Aura magic, you need to get Fury Fragments which can be mugged from Blue Dragon found at the mountains near Shumi Village. [you don't need to stand on the mountain, just go near it]. Next just convert the Fury Fragment into 5x Aura magic through Leviathan's Supt Mag-RF ------------------------------------------------------------------------ Things can't be done without a gameshark/pocketstation: - Get Apocalypse magic before the fight against True form of Ultemicia. - Get another Magical Lamp besides the one you get it from Cid. - Get Ribbon/Mog's Amulet/Friendship item. - Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc. Things that never can be done... - Enter towns in Disc 4 - Find the gateways to the chain road in front of Ultemicia before Disc 4. - Find the white SeeD Ship after come back from space visit. ------------------------------------------------------------------------ Well, let's proceed onto this epic RPG journey.. _____ / 1.0 \_________________________________________________________________ ======================================================================== Introduction - Story of Final Fantasy VIII ffviii_005 ======================================================================== My personal review of FF8 -------------------------- Well before I begin the speech.. I have 5 words to say "Final Fantasy VIII is great!". Indeed it is great.. for those whom can stand long time training, I guess your opinion will be different. As I gotten my US copy on the 10th of September, I was very eager to play and the game was simply a fantastic piece of work. As you guys know that I have replay this game more than 10 times for Japanese version, I have managed to did it for the NA version. The only key in completing the game, is your determination in stocking of spells, training and best of all, attention. The script of FF8 is really exciting and a couple of humorous jokes from characters. It also shows the development of characters in the game. The Junction System is easy to learn for NA version as there are online tutorials about it! The draw system seems a bit tiring but it is worth the try. There are also a couple of things that I did not try out in the Japanese version, such as getting Occult Fan III and Occult Fan IV, the bone quest at Dollet, recovering lost GFs, Zell's love quest, Obel Lake's Mystery at Morded Plains, Chocobo Forest Quests and much more. Here are the ratings of the categories: Storyline: 9 /10 - it is really great! Graphics: 7.5/10 - the graphics is not too nicely rendered unlike those PC screenshots as compared to the PSX screenshots. Music 7.5/10 - the soundtrack is nice and fantastic. Especially, Faye Wong's Eyes on Me! Game Play 7/10 - the Junction system is really good, if you managed to understand. There are sub quests such as the card game, chocobo forests, UFO.... more than 10 hours of leisure. For those whom own the Pocketstation, you can get to enjoy the Chocobo World sub quest.. Overall: 8.0 /10 - it really deserves it... Learning Curve: Medium - quite hard.. Otherwise, I don't have to come up with such a long FAQ... _____ / 1.1 \_________________________________________________________________ ------------------------------------------------------------------------ Introduction ------------------------------------------------------------------------ Hi folks, Final Fantasy VIII US version is finally out! The long eagerly awaited FF8 has finally arrived and we die-hard RPG fans can enjoy this epic RPG! It has been about 2 years since the release of Final Fantasy VII.(well, 7 months for those whom have brought the Japanese version) Here is the story of Final Fantasy VIII: A member of the Elite mercenary Squall is forced into the conflict beyond imagination. To survive, he must contend with a desperate rival, a powerful sorceress, and his own mysterious dreams. > Realistic detail characters and background enhanced by a breathtaking musical score. > An epic story based on the theme of love, set in a massive new world. > New Junction System allows characters to be customized with powerful magic spells drawn from enemies. > Nearly an hour of stunning motion-captured CG cinemas seamlessly integrated into the game play. ______________________________________________________________________ / \ |--------------------<<< Final Fantasy VIII Data >>>-------------------| | | |Genre: Role-Playing (RPG) | |Memory blocks requirement: 1 ~ 15 blocks | |Company: Squaresoft | | Square Electronic Arts. L.C.C | |Release Date: 9th of September 1999 | |Discs: 4 | |Support: Analog Control Compatible | | Vibration Function Compatible | |Age Group: Teen | | - Animated Violence | | - Mild Language | | - Suggestive Themes | | | |-----------------F i n a l F a n t a s y V I I I------------------| \_____________________________________________________________________/ ------------------------------------------------------------------------ PC Version of FF8 ------------------------------------------------------------------------ Here are some information on the PC version of FF8. Minimum system requirement: Window 95/98 Compatible System Intel or 100% Compatible CPU Pentium 200 [Pentium II 266 recommended] 32MB RAM [64MB recommended] 8MB 3D Accelerator Graphics Card [16MB recommended] 8x CD-ROM Direct 6.1 [Included] DirectSound and DirectMusic compatible sound card Thanks to my readers: Note that the PC version contains the "Choco World" Pocketstation sub-game. It contains about 5 discs (hopefully, my memory isn't that bad.) One is for installing the game and the remaining 4 discs are gaming discs. Note: I myself does not owned the FF8 PC game. The above information is gathered from Final Fantasy: Worlds Apart (http://www.ffnet.net). The gameplay regarding the PC version is the same but there are several minor differences compared to the FF8 for PSX. Hence, don't ask me any questions regarding FF8 for PC. ------------------------------------------------------------------------ _____ / 1.2 \_________________________________________________________________ ------------------------------------------------------------------------ The Characters of Final Fantasy VIII ------------------------------------------------------------------------ These are the characters who will depart on your strange adventure... Well.. here is the character bestiary. I have also added the characters' Limit Break and Initial Weapon equipment info. List of Character Bestiary ______________________________________________________________________ /----------------------------------------------------------------------\ | Main Party | Dream Party | |----------------------------------|-----------------------------------| |1.2.1 Squall Leonhart | 1.2.7 Laguna Loire | |1.2.2 Rinoa Heartilly | 1.2.8 Ward Zaback | |1.2.3 Zell Dincht | 1.2.9 Kiros Seagul | |1.2.4 Irvine Kinneas | | |1.2.5 Selphie Tilmitt | | |1.2.6 Quistis Trepe | | |----------------------------------------------------------------------| | Others | |----------------------------------------------------------------------| |1.2.10 Sorceress Edea |1.2.11 Seifer Almasy | |1.2.12 Fujin |1.2.13 Raijin | |1.2.14 Cid Kramer |1.2.15 Ellone | |__________________________________|___________________________________| \______________________________________________________________________/ M A I N P A R T Y _______ / 1.2.1 \_______________________________________________________________ ------------------------------------------------------------------------ S q u a l l L e o n h a r t ------------------------------------------------------------------------ Age: 17 Sex: Male Height: 5'10" [177 cm] Birthdate: August 23 Blood Type: AB Weapon: Gunblade Limit Break: Renzoukuken Initial Weapon: Revolver Occupation: SeeD Mercenary (Balamb) Description: The story's hero unsociable and expressionless. The hero of the game, a cadet in the SeeD Special Forces attached to Balamb Garden. Antisocial and stone-faced. Besides his aloof personality, he is very self centred and a person who hates influenced deeply by strangers. _______ / 1.2.2 \_______________________________________________________________ ------------------------------------------------------------------------ R i n o a H e a r t i l l y ------------------------------------------------------------------------ Age: 17 Sex: Female Height: 5'4" [163 cm] Birthdate: March 3rd Weapon: Blaster Edge Limit Break: Combine Initial Weapon: Pinwheel Occupation: Princess of "The Forest Owls" Description: A beautiful and enigmatic woman, kind-hearted and driven to succeed. A cheerful girl who possesses a "mood-making" liveliness and gentleness that touches people without discrimination. She's honest about her feelings and readily speaks what she thinks. However, in time, she ends up becoming warped... By the way, Rinoa has a pet dog called Angelo. _______ / 1.2.3 \_______________________________________________________________ ------------------------------------------------------------------------ Z e l l D i n c h t ------------------------------------------------------------------------ Age: 17 Sex: Male Height: 5'6" [167cm] Birthdate: March 17th Blood Type: B Weapon: Glove Limit Break: Duel Initial Weapon: Metal Knuckle Occupation: SeeD Mercenary (Balamb) Description: A master of comprehensive wrestling skills whom was admitted to the Garden. He has entered the Garden when he was only 13 years old out of admiration of his grandfather, who was an excellent soldier. He is the type who does everything with enthusiasm, but the reason is his weak point. However, at heart he is gentle and has a serious personality. _______ / 1.2.4 \_______________________________________________________________ ------------------------------------------------------------------------ I r v i n e K i n n e a s ------------------------------------------------------------------------ Age: 18 Sex: Male Height: 6'0" [185cm] Birthdate: November 24th Blood Type: O Weapon: Shotgun Limit Break: Shot Initial Weapon: Variant Occupation: SeeD Mercenary (Galbadia) Description: A young man, well-liked by women who's strongest point is his marksmanship. A cadet at the Galbadia Garden, he self-styles himself as the "No. 1 gunslinger in the Garden" His shooting arm seems sure and he is the girls' favourite because he is full of confidence. He seems callous to simple men, but in truth, he is unexpectedly sensitive and seems to have a serious personality. _______ / 1.2.5 \_______________________________________________________________ ------------------------------------------------------------------------ S e l p h i e T i l m i t t ------------------------------------------------------------------------ Age: 17 Sex: Female Height: 5'1" [157cm] Birthdate: July 16 Blood Type: B Weapon: Nunchaku Limit Break: Slots Initial Weapon: Flail Occupation: Trabia Cadet -> SeeD Mercenary (Balamb) Description: A naive girl with flightily nature and capable character. A girl with skilled personality to the extent that you can't believe that she's a student at the military academy. Usually she has a carefree way of speaking and is frequently disturbed by the pace of her surroundings. _______ / 1.2.6 \_______________________________________________________________ ------------------------------------------------------------------------ Q u i s t i s T r e p e ------------------------------------------------------------------------ Age: 18 Sex: Female Height: 5'6" [172cm] Birthdate: October 4 Blood Type: A Weapon: Whip Limit Break: Blue Magic Initial Weapon: Chain Whip Occupation: Instructor -> SeeD Mercenary (Balamb) Description: An Elite who serves as Squall's advisor. She has joined SeeD at the age of 15 and is now the guidance counsellor of Squall and his friends. In opposition to her cool spirit and strong facade, she gets depressed easily about trivial matters since she is unused to setbacks. D R E A M P A R T Y _______ / 1.2.7 \_______________________________________________________________ ------------------------------------------------------------------------ L a g u n a L o i r e ------------------------------------------------------------------------ Age: 27 Sex: Male Height: 5'11" [181 cm] Birthdate: January 3rd Blood Type: B Weapon: Machine Gun Limit Break: Desparado Initial Weapon: Machine Gun Occupation: Soldier --> Journalist --> President of Esthar Description: A hot-blooded man who fights with a pen instead a sword. Kind out of compassion for humanity, he's a man full of courage who helps the faint-hearted and crushes the arrogant. A journalist of military origins, he swapped his sword for a pen and fights boldly against the evils of the world. _______ / 1.2.8 \_______________________________________________________________ ------------------------------------------------------------------------ W a r d Z a b a c k ------------------------------------------------------------------------ Age: 25 Sex: Male Height: 217 cm Birthdate: February 25th Blood Type: A Weapon: Harpoon Limit Break: Massive Anchor Initial Weapon: Harpoon Occupation: Soldier --> Janitor --> Minister of Esthar Description: Ex-Galbadian soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Dream Sequences. Don't look down on him, as he looks huge and scary. He has work as a janitor in the D-District Prison.. (funny guy huh?) _______ / 1.2.9 \_______________________________________________________________ ------------------------------------------------------------------------ K i r o s S e a g u l ------------------------------------------------------------------------ Age: 23 Sex: Male Height: 191 cm Birthdate: July 6th Blood Type: O Weapons: Daggers Limit Break: Blood Pain Initial Weapon: Katal Occupation: Soldier --> Minister of Esthar Description: Ex-Galbadian soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's dream sequence. He is rather a helpful lad in Laguna's friend. He is considered as Laguna's most concerning friend where he consults Laguna for his failure in love with a pianist called Julia Heartilly. O T H E R S ________ / 1.2.10 \______________________________________________________________ ------------------------------------------------------------------------ S o r c e r e s s E d e a ------------------------------------------------------------------------ Edea, wife of Cid Kramer is the sorceress of the game. She possesses the great power of magic and is consider the best user when comes to magic. She is rather mysterious and secretive. As if she is final boss, you will find out soon..... Limit Break: Ice Strike Weapon: Magic. Occupation: Matron --> Sorceress --> Matron ________ / 1.2.11 \______________________________________________________________ ------------------------------------------------------------------------ S e i f e r A l m a s y ------------------------------------------------------------------------ Age: 18 Sex: Male Height: 6'1" (188 cm) Birthdate: December 22nd Blood Type: A Weapon: Gunblade Limit Break: Cross Sword >> No Mercy Initial Weapon: Hyperion Occupation: Balamb Cadet -> Sorceress' Knight Description: A troublemaker who views Squall as his rival. A SeeD cadet who is treated as a problem child because he lacks composure and the ability to follow orders, even though he has the disposition to excel. On the other hand, he appreciates Squall's abilities highly and adamantly considers him a rival. ________ / 1.2.12 \_____________________________________________________________ ----------------------------------------------------------------------- F u u j i n ----------------------------------------------------------------------- A groupie that usually mess around with Seifer and Raijin. She is really hot-tempered and no person whom you can mess with. Always kick Raijin's ankle when Raijin say something wrong.. She has a strong affection with powerful of the Wind. Weapon: Shuriken Elemental: Wind Occupation: Balamb Garden Discipline Committee ________ / 1.2.13 \_____________________________________________________________ ----------------------------------------------------------------------- R a i j i n ----------------------------------------------------------------------- Although appearing huge and strong, this guy really has a brawn brain. Always laugh if he find something funny and of course always get kicked by the fury Fujin. He has a strong affection with the powerful of Thunder. Weapon: Pole Elemental: Thunder Occupation: Balamb Garden Discipline Committee ________ / 1.2.14 \____________________________________________________________ ---------------------------------------------------------------------- C i d K r a m e r ---------------------------------------------------------------------- An influential man and a person whom is meant for extremely long talks He is the headmaster of Balamb Garden, Cid Kramer. As we know that Cid is a character that appears in all Final Fantasies.. but this Cid is not the battle-sort type. He has build up the Garden to produce training for the SeeD, the elite military mercenaries. Weapon: n/a Occupation: Headmaster of Balamb Garden ________ / 1.2.15 \______________________________________________________________ ------------------------------------------------------------------------ E l l o n e ------------------------------------------------------------------------ Addressed Laguna Loire as "Uncle Laguna". Have been in close relationship with Laguna since young. Living in a Pub found in Winhill with a close friend called Raine. Have the powers to bring people back to the past.. Currently under the protection by the Sorceress' SeeD. _____ / 1.3 \_________________________________________________________________ ------------------------------------------------------------------------ Changes between Japanese Version and English Version ------------------------------------------------------------------------ Here are the changes that I have found after completing the game. There are rather a lot of changes. ------------------------------------------------------------------------ 1. Control Configuration Changes Affects: All Discs I was really frustrated when I keep on pressing Circle while there is no response.. then I refer to my manual and I was really bluffed.. It is X that is the action button (p:). You can find new control configuration in the next section ------------------------------------------------------------------------ 2. Online-Tutorial Affects: Disc 1 only Well, I guess Online Tutorials only last until Disc 1 ^_^;. You will be given Tutorials about junctioning, Squall's Renzokuken, Zell's Duel, Rinoa's Limit Breaks, Elemental Arts, Status Magic Junction, etc. It will be rather nice to pay attention to them.. if you are too lazy, Section 2.0 should answer most of your questions. ------------------------------------------------------------------------ 3. New name inputs Affects: Disc 1 only You can only change the names of these two characters.. Squall, Rinoa and her dog Angelo. You will be allow to input the following letterings - English (well, if you don't understand this, you won't be able to read the FAQ ^_^;) - Symbols ------------------------------------------------------------------------ 4. New Icons.. Affects: All Discs This rather interesting.. Icons are used to represent elementals shown by the Scan Analyse Screen and also there is a lot more changes in the GF menu icons. For example, in the Japanese version, the icon for Junction Ability represented by "J" however it is represented by a "UP" for the US. Fortunately the icons for items remain unchanged. ------------------------------------------------------------------------ 5. New colouring for Gerogero Affects: All Discs Well, if you are observant enough (like me..), you will noticed that the colour of this monster, Gerogero (the monster that Fake President has morphed into) has changed from red to blue.. this also applies its cards. ------------------------------------------------------------------------ 6. No more bugs for Centra Ruins. Affects: All Discs Hmm, this is good if you are very frustrated in getting the Odin. ------------------------------------------------------------------------ 7. Different draw spells at different areas... Affects: All Discs There are too many to emulate.. For example, in the Japanese version, you can get to draw Life from the draw point found in the main compound of Centra Ruins. Now instead, you will draw Drain from it. ------------------------------------------------------------------------ 8. Junction Bug doesn't exist for North American version Affects: All Disc. Well, as the discs are free of bugs and it makes sense that it does not exists. ^_^; ------------------------------------------------------------------------ 9. Re-Draw of GFs at Ultemicia Castle Affects: Disc 4 If you have forgetten to get the GFs that obtained through this method, you can re-draw them back in Ultemicia's Castle. Great if you want to get Eden from a easier boss, Tiamat instead of the Ultima Weapon. ------------------------------------------------------------------------ _____ / 2.0 \_________________________________________________________________ ======================================================================== Basic Tutorial ffviii_006 ======================================================================== Here you will find broad guideline to guide you beginners in great players for this epic RPG game. If you already understood, skip this section and proceed to the main walkthrough. _____ / 2.1 \_________________________________________________________________ ------------------------------------------------------------------------ Basics stuff that you should know... ------------------------------------------------------------------------ <<< Playing the Game from the Beginning >>> Point the cursor at the first Option [NEW GAME] and enter your decision with the X button. You will need to press any button to skip the Staff Introduction Movie to proceed to the title screen. <<< Continue from Save Data >>> When you want to play using SAVE DATA to continue from the previous point, select the 2nd option [Continue] and press X. You will be brought to the Save Menu. You can only save up to a maximum of 15 slots Have fun with your Memory Card: If you view your Memory Card from the Playstation, you will find pictures of the characters in Final Fantasy VIII. Here is the list of the pictures. Thanks to Steven Juwono (squall_lh@hotmail.com) _______________________________________ /---------------------------------------| Slot | Picture | ----------------------------------------| 1 | Squall Leonhart | 2 | Zell Dincht | 3 | Irvine Kinneas | 4 | Quistis Trepe | 5 | Rinoa Heartilly | 6 | Selphie Tilmitt | 7 | Seifer Almasy | 8 | Sorceress Edea | 9 | Laguna Loire | 10 | Kiros Seagul | 11 | Ward Zaback | 12 | Raijin | 13 | Fujin | 14 | Cid Kramer | 15 | Angelo | _______|________________________________| ------------------------------------------------------------------------ <<< Changing Disc Warnings >>> As you proceed through the adventure. Do NOT turn off your Playstation Console. Just open the Playstation Lid and pop in the next disc and the game will automatically resumes itself. _____ / 2.2 \_________________________________________________________________ ------------------------------------------------------------------------ Playing the Game ------------------------------------------------------------------------ The Main Menu is a very important section as it allows you to use items, view stats of your characters and GF, saving your game, adjust game settings, etc. Read this if you have any enquires about the game. << MAIN MENU >> Here is the brief explanation of the functions of the sub-headings of the main menu. Junction: Allows you to set up your Guardian Forces and abilities Item: Allows you to use items or rearranged your items Magic: Allows you to use and trade magic with other characters Status: Allows you to view the stats of your characters. GF: Allows you to view the Guardian Force's level and to develop your monsters' job skills. Abilities: Allows you to use the abilities learned by the G.F. Party Change: Allows you to change your party at the World Map or at the Save Point. Cards: Allows you to view the cards that you have. Configuration: Allows you to adjust your game settings. Tutorial: A very precise learning guide on how to play FF8. Save: Allows you to save your game. This option will only be selectable if you have approached a Save Point and at the World Map. ------------------------------------------------------------------------ Diagram 2.2A: The Main Menu ------------------------------------------------------------------------ ____________________________________________________________________ |Help | | |__________________________________________________| Junction | |Status | | | Zell LV 22 HP: 2411 / 1922 | Item | |--------------------------------------------------| | |Status | Magic | | Squall LV 31 HP: 2415 / 2551 | | |--------------------------------------------------| Status | |Status | | | Rinoa LV 20 HP: 1100 / 1930 | GF | |--------------------------------------------------| | | Irvine Quistis | Ability | | LV 20 HP 977 LV 22 HP 1059 | | | --------- --------- | Switch | | | | | Selphie | Card | | LV 17 HP 824 | | | --------- | Config | | | | | | Tutorial | | | | | | Save | |__________________________________________________|_________________| _________________________________________________ | Play 24:15 | | || S.LV 30 | | B-Garden - Training Center || 446470 G | |_________________________________________________||_________________| Well, recently just discovered this... You can actually change your characters' formation. Squall is not necessary needed to stand in the middle. Just select the character that you wished to switch and you can have some fun! _______ / 2.2.1 \_______________________________________________________________ ------------------------------------------------------------------------ J u n c t i o n M e n u ------------------------------------------------------------------------ Diagram 2.2B: Junction Menu _______________________________________________________________ | Junction Remove Auto Ability | Junction | |__________________________________________________|____________| _________ __________ | Photo | Squall | Command | | of | | Attack | | Squall | Lv 31 |^| | Magic | | | | GF | |_________| HP 2415 / 2551 | Item | _______________________________________________________|__________| | HP Blizzaga 2551 [ST-Atk] [ST-Def] [E-Atk] [E-Def] | | Str ------------- 78 Spd --------------- 25 | | Vit ------------- 20 Eva --------------- 2 % | | Mag ------------- 45 Hit --------------- 225 | | Spr ------------- 35 Luck --------------- 17 | |__________________________________________________________________| Meaning of Abbreviations - this are the abbreviations used by Squaresoft! _________________________________________________________________ | | | | | | Str | Strength | Hit | Hit % | | Vit | Vitality | Luck | Luck | | Mag | Magic | ST-Atk | Status Attack | | Spr | Spirit | ST-Def | Status Defense | | Spd | Speed | E-Atk | Elemental Attack | | Eva | Evasion/ Evade | E-Def | Elemental Defense | |________|_____________________|________|_________________________| What is their purpose? ** Strength ** This factor affects the attacking power of your character. The higher the stats, the more damage your character will inflict with the Attack Command. ** Vitality ** This factor effects the defensive power of your character. The higher the defensive stats, the lesser the amount of damage inflicted by your opponent. ** Magic ** This factor effects the magic attacking power of your character. The higher the stats, the more damage your character will inflict when using magic. ** Spirit ** This factor effects the magic defensive power of your character. The higher the stats, the lesser the amount of damage inflicted by your opponent when it uses magic. ** Speed ** This factor effect the speed of your time bar or ATB (also known Active Time Bar). The higher the stats, the faster the ATB is. ** Evasion/ Evade ** This factor effect the rate whether your character will escape from an enemy's attack [causing a MISS in the opponent's attack]. The higher the stats, the more chance your character will dodge from an attack. ** Hit ** This factor effect the rate whether your character will hit your opponent with the Attack Command. The higher the stats, the lesser chance that your character will miss an attack. Gunblades have 255% hit rate. ** Luck ** This one I not quite sure. But I think that it will effect the rate whether the Odin will appear. It also effect the rate whether your character could escape from status ailments such as death. If you have the luck stats of 100+, you will be able to see the Gilgamesh in between battles! I guess it also affects the critical hit rates. ** Status Attack ** This is similar to FF7's Elemental combo on your character's weapon Your character will inflict damage and also causes status ailments on your opponent. For example if you want to cause Sleep with your character attack, junction Sleep to your Status Attack with ST-Atk-J. The above-mentioned combo is the key to survive for this game. ** Status Defense ** I myself preferred this than status attack. This works like FF7's Elemental combo on your character's armor. Your character will receive protection against the status that you have junctioned. For example if you want your character to be protected against Confuse, junction Confuse to your status defense (ST-Def-J) ** Elemental Attack ** This is rather USELESS. If you want to do more damage against Fire- based monsters such as the Bomb, junction Blizzard to your junction as Blizzard works well against Fire. However, ice-based monsters will nullifies the attack, thus you are helping them to restore lost HP! The Elem-Atk is pretty helpful if you know about the BOSS beforehand. ** Elemental Defense ** This is much preferred against Elemental Attack. As you can received no damage from elementals or nullifies it and restore your HP. This ability could make your life easier. If you junction 100x Ultima to your Elemental defense, you will be able to nullify any kind of magic. For example if you want your character to protect well against Fire, junction Fire to the character's Elemental Defense. (Elem-Def-J) Well, since you already know what the abbreviations stands for, I will now proceed to the sub-menu headings J u n c t i o n ----------------------------------------------------------------------0 Once you have chosen Junction, you will have this menu. Press X and choose the "Junction" tap. The top tool bar will have the following options: Diagram 2.2C: Junction Tab ___________________________________________________ | | | Junction | < GF > < Magic > |_____________|_____________________________________ < GF > This allows you to set the GF monsters that you would like the character to use and this will lead to the Auto and Ability Menu. After selecting this command you will have the following screen: Diagram 2.2D: Guardian Force selection tab. ______________________________________________ | Well, let's get started. G.F Page No. 1 G.F Page No. 2 | Here is the layout of _________________ __________________ | all the GFs. [] |Quezacotl [] | |Brothers | | represents a character |Shiva | |Diablos | | has already picked the |Ifrit [] | |Carbuncle | | GF If you point the |Siren | |Leviathan | | cursor next to it, you |_________________| |__________________| | will see the name of | the character that the G.F Page No. 3 G.F Page No. 4 | GF is currently _________________ __________________ | equipped with. Press |Pandemona | |Bahamut | | D-Pad right or left |Cerberus | |Cactaur | | to change pages. Press |Alexander | |Tonberry | | X to select the GF and |Doomtrain | |Eden | | Press Circle after you |_________________| |__________________| | you have equipping your | Guardian Forces ______________________________________________| --> Auto Menu. < Magic > If you have acquired junction abilities [icons with "UP" sign], you will find that you can junction magic to bolster your character's stats. This is rather difficult and here is a part of it. Press X and you will see the Magic Inventory Pages on the right of character's photo. Diagram 2.2E: Magic Inventory fused with Junction Menu A portion of the screen... ------------------------------------------- ________ __________________ | | |Magic P1 Num | I have "cut" the screen to a small | Photo | |Fira 100 | part as what I am saying will be | of | |Blizzard 100 | focusing on within this area. For | Squall | |Thunder 100 | example if you want to junction 100x |________| |Blizzaga 100 | Fira to your Strength [provided that ________|__________________| you have acquired Strength J]. Select | <-- Elem-Atk/Elem Def | Str and select the magic from the |___________________________| character's magic pages [1~8]. Press Left and you will see the following screen [below]. You will also see a "[]" next to the magic. Elemental Attack/ Defense Junction Window ------------------------------------------ ___________________________ Tip: Press Left to change back to |<-- ST Atk/Def ABILITY >| Status chart. Press Right to |___________________________|_____________________ Return.. | Fire 100% Poison 0 % | Elem-Atk ----- | Ice 0 % Wind 0 % | |>Elem-Def Fira | Thunder 0 % Water 0 % | Elem-Def ----- | Earth 0 % Holy 0% | |__________________________________| Status Attack Junction Window ------------------------------------------ ___________________________ Tip: Press Right to change back to | Elem Atk/Def-->| Elemental chart. |___________________________|__________________________________ | Death 0% Zombie 0% | |>ST-Atk Silence | Poison 0% Sleep 0% | ST-Def ----- | Petrify 0% Slow 0% | ST-Def ----- | Blind 0% Stop 0% | | Silence 100% Confuse 0% | | Berserk 0% Drain 0% | |_______________________________________________| Status Defense Junction Window ------------------------------------------ ___________________________ Tip: Press Right to change back to | Elem Atk/Def-->| Elemental chart. |___________________________|__________________________________ | Death 0% Zombie 0% | |>ST-Atk Silence | Poison 0% Sleep 0% | |>ST-Def Confuse | Petrify 0% Curse 0% | ST-Def ----- | Darkness 0% Slow 0% | | Silence 0% Stop 0% | | Berserk 0% Confuse 100% | | Drain 0% | |_______________________________________________| Occasionally, if you junction 100x of a spell to the characters' attributes defense, you will see a green-colour star. This marks that the spell being cast on the equipped character will be absorbed. A green star marks 100% protection against the spell [which means it does 0 HP damage.] Over 100% will instantly absorb the spell. Thanks to fuuie for his precise guide on magic junctioning. R e m o v e ----------------------------------------------------------------------0 Removes all the spells are set using the Junction Menu. Your character stats will change back to it's original. The numbers of the stats also decreases. You will be given a message box, if you have junctioned magic to the character's maximum HP through HP-J. Removes all equipped Commands [GF command, Magic command, Item command, Draw command, GFs command such as Recover set that is by using the Junction Option. And of course the magic spells that are junction to your character's stats. It removes the equipped GFs. This option works well when you want to transport all GFs to another character. A u t o ----------------------------------------------------------------------0 Optimises the spells by configuring according to the attacking power. The character's attacking stats are the highest by using the best spells to Str-J (if available) Optimises spells for the highest magic attack and defense. Junction better magic [also giving you better results] to the Mag-J (if available) Optimises spells for highest defensive power. Junction the better magic [also giving you better results] to the character's Vit-J (if available) A b i l i t y ----------------------------------------------------------------------0 This option is the only way to configure what other actions, that your character could perform besides the normal attacks and special attacks. Once you have equipped a GF, you will have 4 four commands being set. Here is the list of "Basic" commands [all GFs have it and mastered them!] Allows your characters to cast the spells that you have drawn from opponents or Draw Points. Must have the draw command in order to draw magic! Allow you to summon the Guardian Forces. There you will see the HP of the GF replacing the HP of the commanding character. There is a time bar in blue. The monster will automatically being summoned as all the blue bar has been used up. This can be cancel if the monster's HP reaches zero, being under Confuse/Silence/Sleep/Berserk status. |One of the most important commands used in the game. With this command, |you can "draw" magic such as Fire, Fira and much more from enemies. |NOTE: You must have this command in order to draw magic from the Draw | Points [purple translucent bubbles]. |----[Stock] |Saves the magic for later use. Up to the maximum number of 9 spells |that can be drawn, this will depend on the level of your opponent, the |level of your character and your luck. It will work better if you tap |X repeatedly (it works for me..) | |----[Cast] |One charge can be drawn in this way, but the spell will immediately |expelled. The spell is being used at half of the damage. But this |situation is good for if you want to cast a spell that you have not |drawn before. There is a high possibility of failure for you to draw |hidden spells from enemies. Allow you to use items such as Potions, Phoenix Downs when engaged in combat. These are pretty handy when your character is unable to use magic [e.g. being silenced]. Also allow you to summon some special monsters or guardians such as the Phoenix and Moomba. For the usage of other commands, refer to Part II for more details. _______ / 2.2.2 \_______________________________________________________________ ------------------------------------------------------------------------ I t e m ------------------------------------------------------------------------ Items apparently are one of the most important factors in FF8. They will help you to restore HP, cure status disorder and helps in battles, allow GFs to learn new abilities, get GFs etc. I have classified them into six major groups MEDICINE : Healing items such as Potions, Phoenix Downs and Elixirs. JUNK : Items such as M-Stone Piece, Magic Stone and Screws. These items cannot be use through the item command, however some of them provide some Limit Breaks for Quistis. These items are also important for Weapon Upgrading. They can also refine into magic through Magic Refinement Menu Abilities like T-Mag RF. You can't view items such as Naughty Magazine as it is a junk item. GF : Item used in restoring GF's lost HP or Life and allows GFs to learn new abilities. Provide that you have enough space.. BATTLE : Items that are only useable through the item command. One good example is the Gyshal Greens. FIELD : Items that are group-based type, and only useable at Save Points, examples are Tents, Pet Houses and Cottages. BOOKS : Useful booklets which tells you requirements on Weapon Upgrading, new moves for Rinoa and new moves for Zell. Press X to view them. AMMO : These items are only use battles through Irvine's Limit Break, Shot. Most of them can be gotten through Ammo-RF Drawing a full ASCII Art of the Item menu requires time, so I have only draw out the Tool Bar. Diagram 2.2F: Item Menu __________________________________________________________________ | Use Rearrange Sort Command | Item | |_______________________________________________________|__________| This will enable you to use the items directly from the item menu. Only healing items such as Potions can be used from here. You can also view books, activate the item, Magical Lamp to fight the Diablos from here! To summon GF Doomtrain, use the Solomon's Ring through this command. [make sure you have met the requirements. You can also use items to let Quistis to learn special moves, improve GF compatibility by using GF compatibility items, upgrade character's stats with Str Ups and allows you to view booklets like Occult Fan I ~ IV. Allow you to arrange the items in your preferred way. Doing this will be much easier while in searching for the items that you wished to use. You can arranged the items by switching places and placing them in a blank space. There are about 25 item pages. This will cause the computer to arrange the items. Useable and important ones will be the top of the menu, while those unusable ones will be arranged at the lower section. Practically it is arranged in this order: [MEDICINE]-[GF]-[BATTLE]-[FIELD]-[AMMO]-[JUNK]-[BOOKS] This section allows you to arrange what you want to appear at the item pages [through item commands] Allows you to arrange the items in your own preference. Well looks something like this: ________________________ |ITEM P1 NUM. | To change it's position, just simply |Potion 100 | the item on the top left screen and select |Phoenix Down 20 | another item [the spot where you want to |Remedy 6 | place the first item] There are about 10 |Gyshal Greens 1 | pages for items. You can use stones such |________________________| as Holy Stone as you are casting Holy! _______ / 2.2.3 \_______________________________________________________________ ------------------------------------------------------------------------ M a g i c ------------------------------------------------------------------------ Magic apparently is an important factor in battles. Magic does decent amount of damage and some does massive amount of damage to a group of enemies, e.g. the Ultima Magic. Well, here is the ASCII Toolbar of the Magic Menu. ______________________________________________________________________ | Use Exchg All Rearrange | Magic | |___________________________________________________________|__________| Allows you to use magic from the menu directly. NOTE: You can't use attacking magic such as Thunder, Fira, Blizzaga, Aero, Ultima, Protect, etc. You can only use all healing magic except for Regen. Usable magic will have white-colour fonts. |Allows you to trade magic even a particular member is not currently in |your present party. There are a total of 3 commands from this section | |----[Give All] |Gives all the amount of a particular magic from an existing character |to the selected character in the lower row. Firstly select your |character and then select the magic spell you want to trade and then |select the character you want to give to and select the space where |you want to put the magic [All the amount of the current magic will be |given to the other character, e.g. If Squall has 3 Cure magic and you |trade Cure with Quistis, Quistis will have all the 3 Cure magic] |REMOVE MAGIC!!! by Mark Andrews. Press Square to move the whole stack. |Note: upon removing the magic, you can't get them back! | |----[Take All] |Gives the top character to receive the amount of a particular spell |from the character at the bottom row. E.g. Squall is the top character, |and Quistis is the lower character. Select Quistis and the spell you |want to trade to Squall. Squall will have all the selected spell that |Quistis originally has. | |----[Split] A better command. This option allows you to specify the number of magic that each of the character will receive. It is NOT necessary for that character to have that spell in his/her own magic inventory. Press UP to increase and DOWN to decrease. Allows the above character to receive all the magic from the bottom character. Very useful if you want to transfer all the spells from a character whom isn't in your party to the other character. Well, I simply love this as it save you the trouble for getting magic for ALL characters and you need to get magic for ONLY three characters. Save 50% of your time. A very common command used in arranging placing your magic in order for easy access during combat. Each character has 8 magic pages for Magic. To remove magic, press Square to discard it! [you will remove the entire lot..] ___________________ |MAGIC P1 NUM | Manual |Ultima 45 | Attack . Restore . Indirect |Thundaga 100 | Restore . Attack . Indirect |Firaga 100 | Restore . Indirect . Attack |Triple 100 | Indirect . Attack . Restore |___________________| Indirect . Restore . Attack _______ / 2.2.4 \_______________________________________________________________ ------------------------------------------------------------------------ S t a t u s ------------------------------------------------------------------------ This menu allows you to view the various abilities of your characters. Press the X button to open the Status Window. You can switch your characters with L1 or R1 buttons. <<<< Status 1st Window >>>> ___________________________________________ |Help | Status | |__________________________________|________| | ______ _________ | ||Photo | Squall |Command | | || of | Lv 7 | Attack | | ||Squall| HP: 486 / 486 | | | ||______| ____|_________| | | Current EXP: 6500p | Revolver | | | Next Level: 500p |______________| | | Str 17 Spd 21 | | Vit 8 Luck 10 | | Mag 6 Eva 1% | | Spr 5 Hit 255% | |___________________________________________| This allows you to get to know your character's basic abilities points like your character's name, level, current HP vs. its Maximum HP, the amount of EXP your character has gained, the experience points needed to reach the next level, attributes, the weapon that they are currently equipped with and the ability that they have acquired. <<<< Status 2nd Window >>>> Elemental/Status Chart This allows you to view the character's resistance against elements such as Poison and Blizzard. It also allows you to view their resistance against magic that causes status disorder such as Sleep and Blind. Occasionally you will see a star at your character's Elemental Defense stats. That means that your character can nullifies that kind of elemental damage or protect from the status ailment 100%! ------------------------------------------------------------------------ Elemental Resistance Chart ------------------------------------------------------------------------ ________________________________________________ | | | | Fire | Poison | | Ice | Wind | | Thunder | Water | | Earth | Holy | |______________________|_______________________| ------------------------------------------------------------------------ Elemental Chart Explanation ------------------------------------------------------------------------ Fire : Fire magic is weak against Fire-based monsters, but is good against Cold/Ice/Water-based monsters. Ice : Ice magic is weak against Cold/Ice/Water-based monsters, but is pretty good against Fire-based monsters. Thunder : Thunder elemental is weak against Thunder-based monsters, but great against mechanical beasts. Well, common sense, you will get electric shock as metal conducts electricity. Earth : Earth elemental is useless against flying creatures but great against standing opponents except for Earth-based monsters. Poison : Poison elemental is useless against mechanical beast but great against humans except for Poison-based monsters. Wind : Wind elemental is great against flying creatures, but weak against wind-based monsters. Sometimes, Wind does not work well against flying creatures like Thrustaveis Water : Water elemental is great against monsters located at desert and mechanical beasts. Water works well against Fire-based monster. Holy : Holy elemental works well against the undead ["false HP"]. Cure is an example of Life/Holy Magic. If you junction this to your character's Elemental Attack.. heee.... ------------------------------------------------------------------------ Status Disorder Resistance Explanation ------------------------------------------------------------------------ ________________________________________________ | | Zombie | | Death | Sleep | | Poison | Slow | | Petrify | Curse | | Darkness | Stop | | Silence | Confuse | | Berserk | Drain | |________________________|_______________________| * Curse only appears under the ST-Def-J screen. ------------------------------------------------------------------------ Status Disorder Chart ------------------------------------------------------------------------ Death: Your character will be killed instantly, HP drops to zero. Very damaging. Instant KO Status Poison: A green cloud appears on head of your character. HP drops in chunks as the character reaches his turn. This status aliment also occurs in the field and the battle. Petrify: The character becomes a solid stone and ATB stops [which means that you can't used that character.] Game over if all characters are petrified. Darkness: A black cloud surrounds the forehead of your character. Your character will misses his/her attacks frequently. Hit rate decreases tremendously. Silence: A tiny bubble speech that says "..." Your character can only use Attack Command and the GF's Abilities Command. Berserk: Steam rushes out from the red-hot character. You will lost the control of the effected character as the character just attacked with the ATTACK command. Zombie: The affected character will turn greenish and becomes an undead and causes them to be weak against healing magic or life magic. Sleep: The character's ATB will stop and "zzzz" appears from the character. The character will only awake when under attack or a Remedy or Esuna is used on him/her Curse: The colour of the character darkens and thus ATB bar slows down. [There isn't any magic that you can junction to your Elementals attack, that's reason why this status is being left. Cast Aura to remove the status ailments. It also prevents your character from using his/her Limit Breaks. Slow: The ATB gauge [or known as the Time Bar] moves slower, changing purple in colour. [about at 1/2 the time of the regular ATB..] Stop: The ATB gauge freezes as the effected character stopped moving [even the super hyperactive Zell stops shaking!] Confuse: Your character turns around in circles and will attack your party even himself/herself! Drain: Finally found the usage. This depends on character's defense against life drain attacks. ------------------------------------------------------------------------ <<<< Status 3rd Window >>>> Allow you to glance through the GF that the characters have currently being junctioned. Also allow you to view the GF's compatibility. towards the equipped character. The GF affection ratings can be improved by using GF affection items such as Dynamo Rock, refer to Part II for more details. GF affection could also be improved by summoning a couple of times. Regular summoning of a particular GF will improves affection with the character. The higher the compatibility the faster the GF will be summoned. <<<< Status 4th Window >>>> This allows you to view the names of the character's Limit Breaks and set to auto-function. You can press Square to access it. * Limit Break For the case of Squall, you have trigger into the box, you will receive the amount of hits from 0 to perfect. If Squall has more than one hit, he will then perform his Limit Breaks. For Zell, you have to input keys to inflict more damage to your enemy. If you want the input to be done automatically, move the cursor to ON, and decide with the X button. Refer to Part II for more details. - TIP: You could press Square to jump to this status window. _______ / 2.2.5 \_______________________________________________________________ ------------------------------------------------------------------------ G u a r d i a n F o r c e s ------------------------------------------------------------------------ GF stands for Guardian Forces. Guardians are just the summoned monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses powerful and devastating magic. Use them wisely. There is a difference between FF7 and FF8 is that now summoning a guardian will requires time as a blue bar will overleap your present time bar and the HP of the Guardian will be covering the character's HP. Last of all, summoning a monster does not required to use MP anymore! Select your monsters and this will lead to the Learn sub-menu. |As you battles, you will gain AP, which is mentioned in Part II. AP is |similar to FFT's job points, which allows you, gain when the job is |being completed. Guardians also gain EXP to level up and AP to gain |new abilities. In this screen, you will be given a lot of list, which |the GF required to learn and how much AP is needed. |--- [Junction] | Allows spells to be selected through the Junction and Magic menu. | This will increases you character's statistics. The more amount of | magic you have, the greater your character's stats will increase. | Note: NOT all characters can be boosted by the same spells. Auto | effect when a GF is being junctioned to the character. |----[Command] | This can be selected through the Junction's sub-menu Ability | for the use in combat. More commands in other words. A character | can have up the maximum 4 commands [including the Attack command] |----[Character] {C} | This can be selected through the Junction's sub-menu Ability | but these are selected on the bottoms abilities window. Your | character's ability will automatically in effect when selected. | You can get better results, such as equip Str +40% and Str +20% | This will result that the character's Strength increases by 60%. | |----[Guardian Force]{GF.} | No need to be selected. In fact, it will take effect once they | were learnt. Boost is a crucial ability |----[Menu] {M} Menu abilities can be selected directly from the main menu. Different Guardian Forces will serve different functions. The symbols will be seen in the icon next to the ability. Details about these abilities will be described in detail in Part II _______ / 2.2.6 \_______________________________________________________________ ------------------------------------------------------------------------ A b i l i t y ------------------------------------------------------------------------ During the beginning of the game, the option is being greyed out. To use this menu, learn GF's Menu abilities and you will be able to use it. This menu allows you to make items such as Ammo for Irvine and Tools. It also allows you to change card into items. Refer to Part II for more details. _______ / 2.2.7 \_______________________________________________________________ ------------------------------------------------------------------------ S w i t c h ------------------------------------------------------------------------ Exchanging of party members can only be done at a Save Point or at the World Map. This option is available after Rinoa has joined you. Just select a party member at the stock and choose the character that you want to replace with. Sometimes the character are compulsory, the picture of the character will grey out [which means that you can't have that character's misplaced.] SPECIAL ABOUT FF8 There are special sequences called Laguna's Dream sequences, where you will be transported to the past and you will sometime sees an arrow like which present character [part of Squall's team] is replacing whom in the past [part of Laguna's team, Kiros and Ward] for Laguna Dream Sequence # 4. _______ / 2.2.8 \_______________________________________________________________ ------------------------------------------------------------------------ C a r d ------------------------------------------------------------------------ For this section, you will be able to view the card. The card origins from a psychic called Orlan where they will be able to play cards. To know more about the rules, refer to Part II or the Tutorial Section. BTW, here is a brief idea explaination of the Triple Triad. ------------------------------------------------------------------------ Scott's Explaination on the card game. ------------------------------------------------------------------------ Objective of the Card Game: To own as many cards as possible Accessories: Each player requires a minimum of 5 cards to start a card game. Next press Square button to talk to a person to play a card game. The card game is being played on 3 squares by 3 squares board [i.e. a total of 9 squares]. The objective is turn over the opponent's card to your side. To do this, your card's attacking number must be larger as compared to your opponents' defending number. Each card contains 4 numbers, and the numbers ranged from 1 to A. However as you can into later part of the game, you experience intermediate rules being added to the card game, and the game will become much tougher, refer to FAQ Part II, where details of the card game are being explained in detail. ------------------------------------------------------------------------ [a] [b] _______ _______ Let's says Card [b] is the attacking card.[i.e. | 9 | | 9 | second card to be placed on the 3x3 board] As | 8 5 | | 7 2 | the left number of card [b] (which is number 7) | 1 | | 3 | is greater/bigger than card [a]'s number 5. |_______| |_______| Well, if you don't understand a dime of what I am talking, let's zoom into the focus: DEFENSE ATTACK ______ ______ | | | | Clear? As you see the attack side's no. 7 is | 5 | | 7 | definately larger than 5. Remember that in FF8, | | | | the largest is A [which represents 10] and the |______| |______|gamga smallest is 1. SCENARIO A ------------------------------------------------------------------------ _______ BTW, take note on how the attacking is done. | 9 | [a] You can attack the side from four directions | 8 5 | DEFENSE based on where the defending card is being | 1 | placed. |_______| Note the numbers that are involved in this _______ scenario. It's card [a]'s 1 and card [b]'s 9. | 9 | Simple huh? | 7 2 | [b] I guessed you may think what will happened if | 3 | ATTACK the SCENARIO C happens? Will Card [b] be able to |_______| turn the card over? SCENARIO B ------------------------------------------------------------------------ [b] [a] Before I begin my explaination, which are the ATTACK DEFENSE cards that you should be focus on? _______ _______ [a] 2 & 8 [b] 9 & 9 [c] 7 & 5 | 9 | | 9 | | 7 2 | | 8 5 | It is card [b]'s 2 and card [a]'s 8. | 3 | | 1 | For this case, no cards will be flipped over! |_______| |_______| Unless [b] is defending card [if this happens [b] will turn over to [a]'s side.] SCENARIO C ------------------------------------------------------------------------ _______ / 2.2.9 \_______________________________________________________________ ------------------------------------------------------------------------ C o n f i g ------------------------------------------------------------------------ You can now change your settings during the game, but NOT during battles, except for ON/OFF the vibration if you have a Dual Shock controller. Here is the section down the list: 1. Sound: You can switch between Stereo and Mono 2. Controller: You can set the settings on Normal [default] or Customize [assign the buttons by yourself] 3. Cursor: Cursor is automatically being placed at the last command. [Initial or Memory] 4. ATB: Switch between [Active] where they flow normally or [Wait] where the time bar stops automatically while selecting a command. 5. Scan: Choosing the second option, the labeller will appear for those monsters/enemies that have been labelled once. 6. Camera Movement: Allows you to regulate from 0 % to 100 %. Higher percentage, the better the camera view is. 7. Battle Speed: Regulates the speed of the battle. 8. Battle Message: Regulates the speed of messages during battle. 9. Field Message: Regulates the speed of messages during on the field. 10. Analog Input: Regulates the reaction speed of the stick input 11. Vibration: Turns the vibration ON/OFF (applies to only Dual Shock controllers.) The controllers vibrates when you are summon GFs. ________ / 2.2.10 \______________________________________________________________ ------------------------------------------------------------------------ T u t o r i a l ------------------------------------------------------------------------ A precise guide in playing FF8. Teach you to play FF8, explain on how play the card games. The TEST will only be selectable after you have received the first progress sheet [the time when Squall is officially an SeeD member.] This section is crucial when comes to getting money for your games ^_^;) Basic Operation Battle Operation Online Help - you will get more sections as you progress Card Game Rules - how to play the card game! TEST - the SeeD test about 30 or so and you can also do a re-test! Review - The test reviews. Icon Explanation - Squaresoft has used a lot of icons in this game.. Information - more and more as you play card players like CC Card. Also includes Magician Joker and The Battler Masters at D-District Prison. This is where you find the Battle Meter and GF information, etc. ________ / 2.2.11 \______________________________________________________________ ------------------------------------------------------------------------ S a v e ------------------------------------------------------------------------ Saves your game in a Memory Card. Well you can used two memory cards for your console.. But I would recommend the normal 15 blocks memory card for the others are very unstable. ------------------------------------------------------------------------ [2.3] Basic Configuration ------------------------------------------------------------------------ **** Direction Pad **** Field Screen 1) Moves your character in the Field Screen or in the World Map screen. 2) Select your options / messages 3) Select items while in a shop Menu Screen: 1) Moves the cursor. It is used to switch attack, defense status and Junction attribute attacks / Defense menus when Junction Magic is present from the Junction Menu Battle Screen: 1) Use to move your cursor to select your commands during combat. **** Start button **** Field Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration Menu Screen 1) N/A Battle Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration **** Select Button **** Field Screen 1) Turns on the World Map when you have a vehicle. Menu Screen 1) N/A Battle Screen 1) Turn off the command menu display when being pressed only. **** X Button **** Field Screen 1) Use to talk to people 2) Use to attempt to draw magic from Draw Points 3) Selecting your commands. 4) Use to examine items, examine a ladder, press Up to climb up the ladder and Down to climb down the ladder 5) Confirms the selection of the items that you want to sell or buy in the shops. 6) Allows your character to board the elevator. Menu Screen 1) Use to confirmed selected command Battle Screen 1) Use to confirmed selected command **** Circle Button **** Field Screen 1) When holding O, it will cause Squall and party to walk slowly, in a serious manner! Menu Screen 1) Cancels your commands Battle Screen 1) Cancels your battle commands **** Square Button **** Field Screen 1) Use to challenge opponents to play the Card Game [available after receiving the cards from the man near the elevator of 2nd Floor of Garden Academy.] Menu Screen 1) Allows you jump between menus. Battle Screen 1) Use to raise the GF attacking strength when pressed with a good timing, available after learnt GF ability's "Boost" **** Triangle Button **** Field Screen 1) Activates the Menu Screen Menu Screen 1) N/A Battle Screen 1) Change to the character whom still be able to accept commands. **** L1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [right direction] 2) Switches language from Katakana, Hiragana, English during input your character's name. [towards left] Battle Screen 1) Uses to turn on/off the Target window. **** R1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [left direction] 2) Switches language from Katakana, Hiragana, English during input your character's name [right direction] Battle Screen 1) Trigger [in Squall's Limit Break] **** L2 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with R2 button] **** R2 Button **** Field Screen 1) Rotates the camera view. Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with L2 button] Now you are ready, let's begin with the walkthrough! _____ / 3.0 \_________________________________________________________________ ======================================================================== WALKTHROUGH FOR DISC 1 ======================================================================== What a mess, I have created for my previous FAQs. Tons of translations needed to be corrected. However this FAQ will be a totally different walkthrough from the previous one! This walkthrough has removed the following areas: - CGIs - someone told me that describing this spoils the game.. Added the following areas: - Monster List Bestiary - only draw points, and location. - Items Summary - even there are no treasure chest.. this turn out be amazed me! There are tons of items for you collect! - GF Recruit - so that you will be mentally prepared to get that GFs. Now need to read the walkthrough.. _____ / 3.1 \_________________________________________________________________ ------------------------------------------------------------------------ Familizing yourself with Balamb Garden ffviii_007 ------------------------------------------------------------------------ Items: 6x Potion, 4x Phoenix Down, 2x Remedy, 1x Tent, (1x Geezard, 1x Funguar, 1x Red Bat, 1x Gayla, 1x Gesper, 1x Fastitocalon-F, 1x Caterchipillar) 7x Cards, 1x Occult Fan I Magic: Esuna - at the library Blizzard - at the Training Center Cure - at the front yard [Central Gate] GF: Quezacotl, Shiva Save Pts: B-Garden - Dormitory B-Garden - Hall [Lobby] B-Garden - Training Center ------------------------------------------------------------------------ B-Garden Training Center Grat: Sleep, Silence, [Berserk], {Confuse} T-Rexaur: Fire*, Thunder* {Quake} Balamb - Acauld Plains Bite Bug: Fire*, Scan Caterchipillar: Thunder*, Cure*, [Slow], {Stop} (forests) Glaccid Eye: Blizzard*, Cure*, Scan (near mountains) T-Rexaur: Fire*, Thunder*, {Quake} (forests) Rinaul Shores Fastitocalon: Blizzard*, Sleep, {Water}, Scan ------------------------------------------------------------------------ It was a battle in the morning between our hero, Squall Leonhart and his rival, Seifer Almasy. Squall got injured in the process as Seifer results to a cheap shot.. using magic is not allowed in a battle. Squall will be lying unconscious at the Infirmary when he was inspected by the doctor of Balamb Garden [Dr. Kadowaki]. Dr. Kadowaki will be asking Squall whether he is alright or not, pick any one for Squall's reply and you will be given a chance to name your character [Squall]. * Ok. I guess * My forehead hurts After a short conversation, Dr Kadowaki will phone Squall's instructor, and you will have a CGI introduction of Quistis Trepe (also known as Instructor Trepe in Balamb) [Pay attention to that sequence.. there is a girl dressed in blue peeped into the Infirmary] Guess what? Squall's misfortune fall on the day that he is going for his SeeD examinations... Squall have to follow her back to the classroom. Along the walkway, you will be able to talk to her by pressing the X button. Next you will have another CGI ... [it is about life in Balamb Garden] Now Squall will be walking to the classroom, noticed how sloppy Squall was! At the back row of the classroom, you will see Squall along with his rival, Seifer. Quistis will talk to the class that they will begin the SeeD final examinations in 1600 hrs time. [The SeeD examinations is critical for those who want to be fully pledged SeeD mercenaries] After that talk, you will be regaining control of Squall. This time, you will be able to view your menu [pressing Circle button]. Now talk to Quistis whom is surrounded by a group of students. [that are the Trepies, hmm.. nice name huh?] She will tell Squall that he needs to go to the Fire Cavern before he could start his SeeD Examinations. (Squall intend to go this morning but was challenged by Seifer..) Head back to your seat and watch the Tutorial, and tried to get a slight idea on how to use the Junction system. [Balamb Garden Network, Tutorial Menu] ------------------------------------------------------------------------ ********************* Balamb Garden Network **************************** ======================================================================== [Study Panel] The network was user-friendly and easy to use. Just simply get back to Squall's desk, pressing X on the study panel and you will be able access the student's network. Next pick the first option [Tutorial], and you will be able to take your first two Guardian Forces: GF Quezacotl and GF Shiva. You will be asked to name the GF and thus being brought to the screen where you name your characters. Next you can spend your time browsing the other options. Here is an ASCII art of the screen: ___________________________________________ | Balamb Garden Network main index | Notice: | ==========================================| | | The School Festival | Tutorial (NEW) | Committee is only | The Basics | available after you | About Garden | have gotten the first | A Message from Garden | copy of the Timber | _____ Garden Square | Maniacs as soon as you | |SeeD | _______________________________ | have recruited Selphie | |Logo | \ School Festival Committee \ | Tilmitt. It got some | |_____| \------------------------------\ | good stuffs! |___________________________________________| ______________________________________________________________________ |----------------------------------------------------------------------| \____________________________________________________________________/ After collecting the first two GFs, it is time to equip them. You must equipped GFs before you can equip any of the basics commands beside Attack. To exit the tutorial, simply press Circle and then choose the first option. I guess you may need to take a look at the Basic Tutorial before proceeding on further. Now exit the classroom. At the walkway, head south a bit... Squall will eventually knocked into a girl (this girl is a future member...) and you will given two options - "Are you OK?" - ".........." After some chit-chat, you will find out that this girl wants you to take her a tour around Balamb Garden. She has been just transferred from Trabia to here just for Garden School Festival Committee. - "Sure." - results a tour around Balamb Garden - "Don't have time" - you navigate Garden yourself No matter what choice you have make, it does not affect the game.. Now walk right.. you will find a man and he will tell you that his brother has given him some cards... and he will give the 7 cards. (I have list them up in the headings..). Press Square button to challenge everyone for the card game. Now head inside the elevator. The elevator will take you to the 1F of the Garden. If you choose option 1, you will have a short sequence about the explanations of Garden. It is just your first base for your game. ____________________________________________________________________ / \ |----------------------------------------------------------------------| | M a p o f B a l a m b G a r d e n | |----------------------------------------------------------------------| This is the layout of the 1F of the Garden. It is arranged in a hexagon- shaped structure with passages leading to different areas. There are a couple of card players found in this main hall and their appearance is random (well because no one can't stand at a spot for too long ^_^:). Note that you can go to the Training Center [but it will be a bit too risky..]. Those colour encoding marked in brackets is actually the colour coding on the ground. The Map ------------------------------------------------------------------------ Dormitory | Legend [1] |------------ Cafeteria [8] | [2] Parking Lot |[] Areas \ | / |E Elevator Quad [7]- - - E - - -[3] Training Center |L Lobby / L \ | Infirmary [6] | [4] Library | [5] | Central Gate | ------------------------------------------------------------------------ [1] Dormitory: You can changed your clothes here or sleep [to recover lost HP, GFs has auto-walk and recover!] when needed. [Grey]. There is a Save Point in this area. Always head here to rest as it restores your HP! Cadets of Garden all lives in Dormitory. Your dormitory is on the left. ______________ | | | | | "S" is your dormitory. | |__| S |__| SP stands for Save Point. |_ ____|_ ___| | SP| | | [2] Parking Lot: The place where you parked the vehicles [Yellow]. You will always head there, where you are on a mission. No significant purpose in the game. Gee.. this place is only use once for the entire game! [3] Training Center: It's a huge jungle with huge rocks and pipes. The first time that you have entered, you will find two gates. There is a Save Point found here. [Green]. There is also a Draw Point found here. [Blizzard], it is somewhere near the ledge. N L e g e n d W-|-E _X____________ SP Save Point S | SP xxxxx |==\\ DP Draw Point / xxxxx DP / \\ xxx Grasslands/Rocks / /xxxxxxxxx| || || bridge / |xxxxxxxxx| /--/ /--/ Metal walkway | |xxxxxxxxx| /--/ [GG|GG] Gates \ \xxxxxxxxx//--/ X The "forbidden" Area [GG|GG] [GG|GG] [4] Library: The place for bookworms and to do your research. There is a Draw Point located in between the bookshelves. You have to walk towards the picture in order to uncover the draw point [Esuna]. You will find Occult Fan I in one of bookshelves.. (get your clue from the two students and the study area.) [Blue] N __________________ L e g e n d W-|-E | XX| DP|XX| \_\ XX Shelves S | XX| |*X| |_| DP Draw Point _____ |_| |_| desks |_____\ X|_____/_/ * Occult Fan I [5] Central Gate: The entrance of SeeD school. It does not lead to World Map directly! A Draw Point is found near the fountain [Cure]. [Dark Blue]. To get IN and OUT pay attention to the admission gates! |R | | Legend |__|_||_||_|__| R Receptionist | \ []==[] Framework of Balamb | | |--| Stairs | []=========[]| FFF Fountain | |----|----| | DP Draw Point | |----|----| | |/ \| Gate | | Q Quistis Trepe | FFF | | DP | \ / \__|/ \|__/ Q [6] Infirmary: The place, where you will find the doctor and the room where sick/injured people are attended by Dr. Kadowaki. [Purple]. You can always find Dr. Kadowaki there. [7] Quad: This is like a gathering area for students of Balamb Garden. There is a stage there, which is meant for the Garden Festival Committee. [Pink]. [8] Cafeteria: The canteen of Garden. [Red] You will meet Seifer and his pals. [Fujin and Raijin], the first time you have been to there. The hotdogs found here irresistible... [E] Elevator: This will allow Squall to head for the second floor, where you will find the classroom. You can also access the Tutorial menu from Balamb Garden Student Network. [L] Lobby: The place where you can find the Directory of Balamb Garden. At the beginning of the game, there is a Save point near it. Press X to view the map. You will always held gatherings with important meetings with the headmaster, instructors etc. Save Points have also changed its designs from FF7. To save your game, just proceed to the Save Point. Tired of walking? Here is the trick (applies for Disc 1 only). Just simply examine the Directory (or map) and you will find a hand cursor. Point to the locations that you wished to go.. Now just head for the Central Gate. Refer to the [5] marked on the map. You will find gates [like when you board a train.] Just simply hold forward at the red gate and Squall will knocked open the gate. You will find the area in front of Garden... Head for the section that is marked Q on the map. You will find a lady dressed in orange, she is no other than your instructor, Quistis Trepe. You will have a Tutorial about Junctioning GF to your characters. (That's something new. I guess the reason why Square did not add Tutorials for Japanese version because the instructions are in Japanese) Well.. if you want to know more, check the Tutorial. ______________________________________________________________________ / \ ------------------------------------------------------------------------ G e t t i n g S t a r t e d .... ------------------------------------------------------------------------ Part I 1.1 "Squall's Renzokuken" When Squall's HP is low (you will see that his stats are coloured (red or yellow). Tap Circle repeatedly and you will see a tiny blinking triangle on the right. Press right and you will see this word "Renzoku- ken". Press X to select it and Squall will use his basic Limit Break. You will next see boxes.. for you trigger. Press R1 to inflict more damage. Occasionally you will see Squall using finishing moves like Rough Divide. 1.2 "Quistis Blue Magic" Quistis is one of the best characters for her skills works like the Enemy Skill Materia in FF7. However the learning method is different. Instead you need to look for items known as "Blue Magic Items" You can get one from the Caterchipillar [Ultra Waves learned by using the item, "Spider Web"] There are a lot of items. I will use the following sign (like one below) to remind you guys: (Blue Magic: Ultra Waves): Getting Spider Web by defeating the Caterchipillar. You can get this by stealing or defeating it. (steal will available after you have gotten Mug Ability) 1.3 "Stocking of Magic" How to junction commands? Refer to Section 2.2 for more details. Junction the "Draw" Command. Now enter a battle and select Draw from the command. Let's say you decide to draw from the Bite Bug (this diagram can be also found in Part II): ------------------------------------------------------------------------ ________ Select Draw command and select |Command | the spell that you wished to |Attack | _______ ________ stock. Next you will see the |Magic | |Fire <| --> |Stock | box on the extreme right. You |GF |-> |Scan | |Cast | can choose either one (refer |Draw <| |_______| |________| to Basic Tutorial for more |________| info. If it is a new spell, it is marked by "????" ------------------------------------------------------------------------ << Drawing Failures >> You will encounter this frequently for weak magic users like Quistis. The situation occurs when either one occurs: - The monster is being killed and you have selected the Draw command - A new powerful spell [e.g. Quake, Ultima, Full-Life, Demi] To counter this situation there are a couple of methods.. here they are: 1. Increase the character's Mag stats through junctioning magic to Mag-J. The powerful and more your stock, the better the effect of the Junction [it is really crucial!, you can view a chart of it at Part II] 2. Use items like Mag Up to increase your characters Mag stats. It is rather difficult to find, therefore option one is still the best. 3. Have a strong magic user stock the magic for the weak magic user. This one looks good.. but it really makes a difficult situation for you as later in the game. Tip from Scott: So it is REALLY ADVISIBLE for you to stock up 100x kind of those spells as the higher the amount of spell and stronger the spell, the better the junction. How junction magic? Refer to Section 2.2 or have the Tutorial at the Fire Cavern.. 1.4 GF Management >>> Learning Abilities This is VERY important for you know. From the GF screen, you will be able to select your GF and choose the ability to learn. If the GF has Boost, choose to learn that skill first. To get this you need to get AP (which I guess it stands for "Ability Points"). Boost is VERY important, refer to Part II for more details. [It makes whole lot difference when you play the game.) >>> Restore GF HP Stupid me.. for knowing this only after getting the English Version. GF has auto-walk recover! They restore HP by walking on the field. It works like taking them for walk! To better effects, choose to sleep in the Dormitory or Hotels. Better still, use GF items like G-Potions. >>> Improve Compatibility I would recommend you junction Shiva with Quistis and have her summon GF Shiva for every battle.. Summon GF frequently improves GF compatibility with that character. Compatibility is very important as it determines the speed of ATB of GF! You can get up 1000 compatibility for the maximum. 1.5 World Map You will encounter random monsters while walking on the World Map [ unless you have equipped Enc-Nothing from GF Diablos]. Different Monsters nab you different EXP, AP and items. So it is your interest to meet them. AP allows GF to learn ability. EXP, which stands "Experience Points" allows your character and GF to level up. Classification of Items will be discuss in detail in Part II 1.6 Magic Upgrades Just like FF7 Materia.. as you level up the Materia level, you get an intermediate version of spell. For the case of FF8, as your character level up, you will be able to draw more powerful spells, like instead of Fire you can get Fira! I have marked "*" for this types of spells. Spells appears in brackets only appears for intermediate levels. Level 1 ~ 20 - gets the primary spells. Level 21 ~30 - gets you the secondary spells and the secondary class spells marked by "[ ]" Level 31 ^ - gets you the most powerful spells and the spells are marked by "{ }". You also see conversions of spells. (final class) Abbreviation of conversion {Scan > Dispel} This results a change from Scan to Dispel in the final levels. Easy to understand huh? If not contact me. |----------------------------------------------------------------------| | You can find the subsequent Tutorial at Fire Cavern Section | |----------------------------------------------------------------------| \____________________________________________________________________/ Press SELECT to view the World Map. Press it again and you will be able to view the full size of the World Map. The Fire Cavern is just behind the forests located near Balamb. Encounter rate in forests is higher compared to grasslands.. It is quite safe to walk on the road. _____ / 3.2 \_________________________________________________________________ ------------------------------------------------------------------------ Fire Cavern - The Field Test ffviii_008 ------------------------------------------------------------------------ Items: 4x G-Returners, 1x Ifrit's Card Magic: Fire - on the right path of the three-way path of the Cavern. GF: Ifrit Save Pts: n/a ------------------------------------------------------------------------ Fire Cavern Red Bat: Thunder*, Scan*, {Drain} Bomb: Fire, [Fira], {Firaga}, {Meltdown} Buel: Fire*, Thunder*, Blizzard*, {Death} Ifrit: Fire*, Cure*, Scan (BOSS) ------------------------------------------------------------------------ At the path leading to the Cavern, Quistis is prompt you a question whether she has taught you about Squall's Renzoukuken. Pick the 1st option to proceed. Next head to the entrance. BTW, you will also be given a Junction Tutorial on junction magic to your character.. You will find two Garden Faculties. Talk to them and they are asked you whether you are ready or not. Pick 1st option to say yes and you will see the SeeD salutation.. Now pick your time limit. It is pretty easy, you are allow to choose between the intervals from 10 ~ 40 minutes. Choose between 20 minutes and 30 minutes. Quistis will be your support. Make sure that you have a couple of Phoenix Downs and Potions. The layout of pathway is rather straightforward.. but with a nagging Quistis tagging along. Just simply walk until you saw the path being split into three. The right path allows you to find another Draw Points, draw magic [Fire] from it. Now here is another important battle tip: The monsters here are mostly weak against Cold. Be careful of Bombs as if you hit too much, It will use a move called Suicide which will perish with one of your characters! From the three way path, head back and make a move to north. You will find a deep pit.. Suddenly a volcano-like eruption begins.. A GF burst out! It is your first BOSS Fight! ________ / BOSS 1 \______________________________________________________________ ======================================================================== Ifrit | Status: Level 6 HP: 1,068 ======================================================================== Description: A Fire G.F uses Fire Magic. It's a strong opponent but as it is a part of Garden's exams, not impossible to defeat it. Facts: Weak against Cold/Ice. Absorbs Fire. Draw: Fire*, Cure*, Scan Attacks: Fire*, (Claw Swipe), (Jumper Claw Dive) Win: 4x G-Returner, Ifrit's Card, 20 AP ------------------------------------------------------------------------ Ifrit's Data Info [||||||||||||||| < HP > |||||||||||||||] [||||||||||||| STR DEF |||] [| INT SPI |||||||||||||||] [ DEX EVA Strategy Well, our first BOSS turns out to be an GF... BTW, GFs talks! First of all, don't bother to scan and I have already did it for you ^_^;. This BOSS is quite easy.. as remember this phrase "Same elemental monsters absorbs same elements." That means the Fire spells, which can be drawn from the BOSS is quite useless.. First of all, summons GF Shiva [which easily inflict up 300+ HP damage maximum at Level 2 with Boost ability . The Ifrit will say "They have Shiva?" upon the first summon of GF Shiva. Blizzard does quite a handy sum of damage to the BOSS [about 103+ HP damage.. if your character's magic strength is 16+]. The Ifrit will also says "hmm.. not bad for humans" upon first casting of Blizzard. The only strengths of this BOSS is the following techniques: "Impudent Humans!" --> The Ifrit will perform the "Jumper Claw Dive" which is my name for it. The Ifrit will leap up high into the mid-air and come slashing down with a claw swipe.. does about 100+ damage. "Fire" --> it does approximately 50+ HP damage. Fire-element. This battle is not that tough.. as you can draw Cure [which is a healing magic] from the BOSS. If you want to play safe, I would suggest that you have either Quistis or Squall has the Item as their fourth command. After the battle, the Ifrit will says "Ugh.. I underestimate Shiva.. I'll join you" Therefore, now you have another GF! Note that BOSS Fights does not give your HP and their HP is variable based on Squall's Level. I have battle the Ifrit on Level 9. ======================================================================== After the battle, Quistis will teach you something new.. it is about Elemental Arts [which is *very* useful later in the game.] Notice that the time limit has stopped... here is another difference. Junction Ifrit to one character and has Blizzard junction to the character's Elemental Attack. Exit the cavern and you will find the Garden Faculties are gone. Head back to Alcauld Plains and get some training for your new GF or if you want head back to Balamb Garden. _____ / 3.3 \_________________________________________________________________ ------------------------------------------------------------------------ Dollet Dukedom Parliament ffviii_009 ------------------------------------------------------------------------ Items: 4x Potions, 4x M-Stone Piece or 2x Venom Fang, 2x Elixir, 2x Cottage, 3x G-Returner. Magic: Blind - 1F of Communications Tower Cure - Balamb Town, Vessel's dock Thunder - at the main square of Balamb Town Save Pts: Communication Towers GF: Siren ------------------------------------------------------------------------ Dollet Town (this period only) G-Soldier: Fire*, Blizzard*, Thunder*, Cure* Geezard: Thunder*, [Thundara*], Cure*, [Cura*] Elite Soldier: Fire*, Blizzard*, Thunder*, Scan > {Dispel} Anacandour: Fire*, Cure*, [Bio] Biggs: Fire*, Blizzard*, Thunder*, Esuna Wedge: Fire*, Blizzard*, Thunder*, Cure Elvoret: Thunder*, Cure*, Double, Siren ------------------------------------------------------------------------ Return back to Garden and at the gate, Quistis will leave your party. Next she will tell Squall to meet her in the Lobby since that you have completed the field test. She will tell you to change into your SeeD uniform. So head for the Dormitory. At the your dorm, head for the bed and positioned Squall next to the bed and press the X, choose the 2nd option. Exit the Dormitory. The screen will switches to the Lobby where you will recruit a new partner, Zell Dincht. He will also give a Tutorial about his Limit Break, Duel. Noticed Squall is rather cold-blooded [he doesn't care about anyone else feelings and always kept to his own world] as he just simply give Zell a cold shoulder. Zell also rather dislike Seifer and comments to Squall about their mutual hate for Seifer. However, Quistis gives him a piece of surprising news, that is the leader for this mission is no other than Seifer Almasy! Seifer comes along with his pals, Fujin and Raijin. Seifer is rather unfriendly and rude person, for he has been classified as a "problem" child. Now the headmaster of Balamb Garden will eventually shows up, his name is Cid Kramer. Cid will briefly tell them about their mission. [heck.. basically about the glory of SeeD!] After the little chit-chat, Seifer and his company plus Zell leave the lobby. Squall will head for the Parking Lot and you will get into a vehicle. You are being grouped to Squad B.. Inside the vehicle, enjoy some funny conversation between the trio and also Quistis Trepe. Zell will keep on asking that he wants to see Squall's gunblade. Squall does not respond, making Zell rather frustrated (well, this guy just can't sit still!) and gets up swaying a couple of punches. Seifer tells him to sit down and shut up, also insult him as "chicken-wuss" ^_^. Now the screen will switch to the World Map and you will be able to control the vehicle. Well, here are the controls of the vehicle ........................................................................ ------------------------------------------------------------------------ CONTROLS OF Vehicles IN FF8 ------------------------------------------------------------------------ Square: Moves your vehicle forwards. Triangle: Moves your vehicle backwards. X: Get in/ Get Out of vehicle. Circle: Main Menu R2: Changes the Point of View (POW) Select: World Map [Spot view, Side map, enlarged World Map] I did not encounter any monsters while in a vehicle. At this moment of time, you can't get off from the vehicle. Just followed the road and make contact with the structure [there are only three structures in this continent, so it is pretty easy to find Balamb Town] S o m e f a c t s They are the basic transport in FF8, allows you to head for forests and around the world safety. Cars have a limited amount of fuel! Use a Fuel to replenish it. You will see a textbox appearing and a Fuel will be used automatically. [you will see that the car move slowly.. and this means you need to replenish it with a Fuel] Fuel can be brought at Towns. ........................................................................ Just simply drive your vehicle to the Balamb Town. You will eventually ended up at the Dock. You have to enter the vessel, a submarine-like ship. Just as everyone have moved off, head up the stairs and enter the vessel (note that you can opened up the Junction menu...) Inside the vessel, you will given a talk by a SeeD member called Xu whom will brief you about your examinations. [Notice that Seifer has been to the test before.. well to know the reason, play the game!] For the past 72 hours, Dollet City has been under-attacked by the Galbadian army. After 18 hours from outbreak of the war, the city of Dollet has been evacuated. At present, the people are hurrying to take refuge at the outlying of mountainous areas. The troop will disembark from Lapin Beach. Ask to eliminate any enemy soldiers. Asked to penetrate through the city and eliminate any enemy troops. After the briefing, Sue leaves. Squall decide to do something, that's is talk to whom? You will be given 4 options: -> Talk to Quistis -> Talk to Seifer -> Talk to Zell -> Do Nothing Seifer will now asked Squall to take a look outside the vessel. Choose the following option "....OK" (bare with it.. as it is your leader.) Once arrived on the beach, just follow Seifer. You will be able to control Squall and Zell will follow you. Note that you are to get junction each GF to each character. Junction Ifrit to Squall. And give every character a one GF each. Have them the following commands: Magic, GF, Draw. Trade Quistis' magic to either one of them or might as split up and stock up magic from the G-Soldiers. Now walk up the stairs (don't talk.. just walk up), use the Save Point if you feel the need to do so. You will fight 2 G-Soldiers, each of them being armed with a sword. They are quite simple not that tough, just simply throw in what you got. This will nab you 2 AP and 2x Potions. Draw magic from them and stock it up for later use. There is rather a high probability, you will encounter random battles, so be always on your guard. Continue following Seifer into the city. In the screen where you see a bar, you will find a bridge and were ambushed another 2 G-Soldiers. [get you another Potion and 2 AP] Continue in following Seifer and he will talk more at the screen where you find a shop named "Noutlius" and there is a car there.. Good work, Zell ^_^; At the Town Square where you find a fountain, there you will be attacked by another G-Soldier (nab 1x Potion and 1 AP). Now your leader will give you some orders, which are to scout for enemies. At the upper right-hand corner, you will meet another G-Soldier [it's somewhere near the car]. (nab you only 1 AP). Next talk to Seifer, wait until Seifer start to comment on the mission started to get bored. Just wait there for a while, where you will find the dog irritating Seifer. To prevent the dog from being hurt, talk to the dog! Now the party will hide at one corner, approach Seifer... Getting rather frustrated, Seifer chases the dog away and causes the dog to bark. Six Galbadian soldiers started to march towards left. Seifer will tell both Zell and Squall to chase them. Zell did not wished to do that [as they will not following the orders..] But surprisingly, Squall agrees with Seifer... (for 1 reason, Seifer is their leader) So chase after them, and keep on following Seifer. Next you will be crossing a bridge and keep on heading left. You will encounter random battles there rather frequently. Whew! you have finally caught up with Seifer. Talk to the wounded Dollet soldiers. As you talk to the person, who is crawling on the stairs, and the soldier will get ripped up! Beware, as you are going to battle a Anacandour, a huge snake-type creature. _______ / FIGHT \_______________________________________________________________ ======================================================================== Anacandour | Status: Level 8 HP: 1,248 ======================================================================== Description: A large venomous snake that uses squeeze attacks. Use Caution when its HP is low, its splits poisonous fluid. Facts: Absorbs Poison. Weak against Cold. Draw: Fire*, Cure*, [Bio] Attacks: (whip), Squeeze, Dark Mist Squall's Lv: 11 Win: 4x M-Stone Piece or 2x Venom Fang ------------------------------------------------------------------------ Anacandour's Data Information [||||||||| < HP > |||||||||] [|||| STR DEF |] [ INT SPI ] [ DEX EVA ------------------------------------------------------------------------ Strategy This BOSS isn't really tough. You can draw healing magic from this guy. Just use your GF to toast the BOSS. Beware of the Dark Mist as it does a massive amount of damage + poison-status effect. Do not use Bio (if you have the spell) on the BOSS. Use GF Shiva with the "Boost" ability for more damage. Refer to Part II about Boost for more details. Junction 100x magic to boost the characters. The BOSS can cause a lot of mischief with its Dark Mist, use a Remedy or Antidote to fix that status ailments. Seifer's No Mercy! Yep.. Seifer is indeed different. He can unleash his Limit Break: No Mercy even if his HP is only 40% of his total HP. He has a gunblade trigger just like Squall.. just keep on tap R1 while he was generating the energy field. This is perhaps the last battle that you are using as Seifer Almasy. ------------------------------------------------------------------------ Continue up the stairs and head for the Communications Tower. Proceed up the screen.. and you will find a huge tower with 3 Galbadians Soldiers talking about a huge monster living there... Your teammates will try to stay under cover at the cliff found in front of the Tower. Seifer wants to head on and goes off on his own (does not make decision wisely huh?), Next you will be introduced to a new party member... in a funny CGI movie. The girl's name is Selphie. She is formerly a member of Squad A. Well she will also thank you for taking her around Balamb Garden if you have did so... if not, say bye for that thanks ^_^; She will jump off the cliff and asked you to follow her. Examine the cliff with X and you can get two options. You can also move right which leads to a winding path to the tower.. Make your choice. Now she will join your party once you talk to her. NOTE that she will have all spells that you stocked. Junction Quezacotl to her and try to build up the compatibility. Enter the Tower and you will find Seifer chasing out the G-Soldiers from the Tower ^_^; Enter the tower to follow Seifer. I would recommend you have someone with item as their fourth command for you don't Life Magic. Next the scene was transferred to the conversation between Wedge and Major Biggs. Now head inside the tower, equip Guardian Forces for each of them. Draw from the Draw Point found on the left of the elevator [Blind]. There is also a Save Point located on the right of the elevator. Proceed towards the elevator and use the elevator by choosing the top option with the X button. At the top of tower, you will have another CGI feast... Biggs is surprised that you were there and he called for Wedge but no response. ^_^; try to escaped but his plan is backfired by Seifer.... It is your 2nd BOSS Fight! ________ / BOSS 2 \______________________________________________________________ ======================================================================== Biggs | Status: Level 10 HP: 705 Wedge | Status: Level 12 HP: 703 Elvoret | Status: Level 8 HP: 2,872 ======================================================================== Description: A monster that lives in the abandoned Dollet Communication Tower. No one has known where it come from. (Elvoret) Facts: (Elvoret) Weak against Wind. Poison has no effect. (Wedge) Poison has no effect Draw: (Elvoret): Thunder*, Cure*, Double, Siren (Biggs): Fire*, Thunder*, Blizzard*, Esuna (Wedge): Fire*, Thunder*, Blizzard*, Cure* Attack: (Elvoret): (claw swipe), Thunder*, Fire*, Mist Breath (Biggs): (gunfire), (charge), Cure*, Thunder*, Protect (Wedge): (sword slash), Fire* Squall's Lv: 11 Win: 2x Elixir, 2x Cottage, 3x G-Returner, 1x Weapon Mon Mar AP gained: 18 AP ------------------------------------------------------------------------ Biggs' Data Information [||||||| < HP > |||||||] [||| STR DEF |||||] [||| INT SPI |||||||] [ DEX EVA |] Wedge's Data Information [||||||| < HP > |||||||] [||| STR DEF |||||] [| INT SPI |||||||] [ DEX EVA |] Elvoret's Data Information [||||||||| < HP > |||||||||] [||| STR DEF ] [||| INT SPI |||||||||] [ DEX EVA ] ------------------------------------------------------------------------ Strategy >>> Fighting against Biggs and Wedge You firstly face Biggs and just simply attack him with attacks and magic. As he was seriously wounded in the process, he will call for Wedge (well, a pretty amusing sequence). Just keep on focus your attacks on one of them. After defeating one of them and you will eventually meet up with the main BOSS of this section. Biggs have the probability of casting Cure on Wedge if both of them is seriously injured. Kill Biggs first! Draw Cure to maintain your character's HP at its maximum. Draw Esuna from Wedge and stock it up. >>> Fighting against the Elvoret It took me a while to figure this way to defeat this cookie in a few minutes' time.. Notice that its Defensive stats as being scan is *very* low, this means that "Limit Breaks are the killer weapon!" Just draw GF Siren (there is a way to get it after this battle...) and stock up Double if you want to make your life easy.. Have Selphie and Squall as healers that is to draw Cure* from the BOSS to restore HP. Selphie is a great character for her Limit Breaks are very strong where comes to offence or defense. Target to get Full-cure first just to continue your stocking up of Double [20+ Mag stats should have no problem...]. Use Squall's Renzokuken at the maximum of 2 times only [junction any 100x Fire or other element to his Str through Str-J] as the BOSS will use its Mist Breath which does ~100 HP to all characters. Upon the first time, have Zell/Selphie using Draw Cure and Cast. In this way it is no sweat! Once your HP is back to its maximum, continue your stock up Double run... ======================================================================== As you are done with the BOSS, you will have a short conversation. Seifer will leave... Why? Actually Selphie is a messenger from Squad A and to inform Squad B to evacuate with 30 minutes time to head back to Lapin Beach where the vessel is docked. So hurry! Examine the elevator and pick the first option. (don't forget to Junction Siren to Squall, this GF is really good) As Squall and his members were heading to the ground floor, you will have a scene of Biggs activating the controls, thus summoning the "Black Widow" to attack your party. Back at the ground floor of the tower, save your game and use Potions/Cure to restore lost HP. Head for the entrance and you will encounter the "Black Widow" It will be more advisible to use a Tent at the Save Point. Note that the time limit still continues during the battles with the BOSS. Do worry, there is no random battles during this sequence. ________ / BOSS 3 \______________________________________________________________ ======================================================================== X-ATM092 | Status: Level 8 HP: 5,580 ======================================================================== Description: Galbadia Mobile attack weapon AKA "Black Widow". Does not stop until it kills all enemies in its path. Facts: Weak against Thunder. Poison has no effect on the BOSS. Draw List: Fire*, Blizzard*, Cure*, Protect Attacks: Arm Crash, (swipe), Ray-Bomb, Clash Squall's Lv: 11 Win: n/a AP Gained: 50 [defeat the BOSS' HP to zero upon first encounter] ------------------------------------------------------------------------ X-ATM092's Data Information [||||||||| < HP > |||||||||] [||| STR DEF ||||||] [| INT SPI |] [ DEX EVA ] ------------------------------------------------------------------------ Strategy #1 Well, it is pretty easy (but not easy to knock it down with such low levels and advance spells). I have classified them into two strategies: The BOSS' main weakest is Thunder. So cast Thunder and summon GF Quezacotl is your key weapon in your arsenal... To finish it off quickly, summon Quezacotl along with "Boost" ability. Once the BOSS is down, you will heard from Zell saying press L2 and R2 to escape.. that's to run.. proceed the "Mad Run Chase" Junction Thunder to your character's Elem-Atk-J [Ifrit have that ability] Continue with the "Mad Run Chase" Strategy #2: Defeat "Black Widow" Strategy Beforehand preparations Defeating this guy is not impossible but you really need to level up to Level 18+. You must gotten make Mid Class Mag-RF from the Quezacotl, SumMag +20%, Elemental Attack for 2 characters and Ability with BOSS. Convert 5x Thunder to Thundara using the menu. Get 100x of Thundara to junction to Squall's Elem-Atk-J and junction 100x of another mid-class magic to his Str-J. Junction 100x Double to Selphie's Mag Stats and her affection with Quezacotl at about 900+. Have Squall under critical status (let Squall die in the battle against the Elvoret and use a Phoenix Down). At the battle, keep on using Renzokuken and have the rest using Cure to restore Squall's health at least about 240+. Continue with the "Mad Run Chase" ------------------------------------------------------------------------ "Mad Run Chase" Well, I have only did once to fight against the BOSS only once.. but I still can't skip one of them...You will encounter the BOSS at least 2 times if you follow my instructions.. - First fall.. can't escape. This is a compulsory battle. - For the path on the right, just keep on walking down. - The cliff .. hold Left when you reach that screen. - The steps.. The floor vibrates as you walk down.. try to walk by holding down triangle. Thanks a lot pals. (See Credits section) - the path where the wounded soldier is being squeeze to death.., just walk down.. - The bridge.. It works like this.. Tune up volume of your TV a bit louder so that you can heard the footsteps of X-ATM092... Just simply move right until you heard a loud thud [the X-ATM092 jump across your party]. Move left and once it jump... make a RIGHT TURN! It take time to practices this.. - The Town Square.. save the dog, but examining it with X button - The area with the car.. just walk south and enjoy a CGI of the car being squashed! - Outside the Pub.. Just walk south.. - The main street.. this is really scary.. HOLD the D-Pad's DOWN! *End of Chase* (Phew!) ----------------------------------------------------------------------- Watch a CGI on how Quistis stop this monster.... Now your party are back safe and sound. Back at the harbour, Seifer returns back to his normal self. His pals will come to the harbour and praises him for the victory. Quistis will congratulate Squall and the rest for doing a great job. However, the unfriendly Seifer and his company just simply uses your only transport, thus leaving your party back at the harbour. Now you have to walk back to Balamb Garden..... Exit the area and you will be at a winding path and there is a Hotel. Pay 100 gil to stay in the Hotel [as resting at the inn, will help to recover all your lost HP, but it also does provide help to your GFs]. If you want to save your game, use the Save Point found at the corner of the room. [There is also a copy of the Timber Maniacs.] Rest as you must be tired and has lost quite a lot of HP [pick the first option and pay 100 gil]. Head left and you will enter the main compound of Balamb Town. There is a Draw Point here, draw some magic. [Thunder] If you talk to the man sitting on the bench, you will find out that he seems rather familiar to Zell. Actually, this is Zell's hometown! There are three houses found within the main compound. Here is a map of Balamb. ____________________________________________________________________ / \ |---------------------------------------------------------------------| | Map of Balamb Town | |---------------------------------------------------------------------| | __ __ ______ | | | | D | | | | | _______ DP--| | | | | | E | _________| * | | | ___________________| _______|___| | | | | | | | | | |||| | H | | | | |__| A | B | F | | | | | | C 2 |___|__ __| |_________ft| ____________ | | | | \SP tm / | | | |______|______|___DP___________________ \== G / / | | \ \______/1 / | | \____________/ | | Legend | | A Balamb Shop ft Fake Timber Maniacs | | B Balamb Junk Shop tm Timber Maniacs | | C Train Station ||| stairs * you are here | | D Rent-A-Car Shop -- Dock Berth | | E Residence DP Draw Point | | F Zell's House == steps | | G Balamb Hotel SP Save Point | | H Dock Area 2 -> Queen 1 -> Hotel Owner | |_____________________________________________________________________| After you have done with browsing the town, proceed to the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick first or second option to rent a vehicle OR pick the third to quit. Here is the summary of the place. Timber Maniacs: head to Balamb Hotel and enter the room on the left. Check the table on the right. There is also a Save Point Here. Fake Maniacs: You can find this in Zell's House. BTW, you can't enter his yet ^_^; (want to what Zell says? watch..) Card Queen: Where card is concern.. this character is vital. More information about her in Part II. Hotel Cost: 100 gil Rent-A-Car: 3500 gil. --> Sky Blue Car Classic Car ...Forget it ____________ Balamb Shop \___________________________________________________________ ------------------------------------------------------------------------ Name of Item Functions Cost (gil) ------------------------------------------------------------------------ Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------ ________________________________________________________________________ If you want to level up your party, well it is a good time to do so. If you rent a car, parked it outside Balamb Garden as only cars from Garden is allow to enter Balamb Garden.. so park it in the wild. Tied up with your limited cash? Just walk on the road.. it is pretty safe ^_^; _____ / 3.4 \_________________________________________________________________ ------------------------------------------------------------------------ The Night at Balamb Garden ffviii_010 ------------------------------------------------------------------------ Items: Battle Meter, 16x Wizard Stones, 1x Magical Lamp, 1x Diablo's Card, 8x G-Returner, 1x Weapon Mon Apr, 1x Pet Pals Vol. 1 Magic: Same as Section 3.1 Save Pts: Same as Section 3.1 GF: Diablos ------------------------------------------------------------------------ Balamb Garden - Training Center Grat: Silence, Sleep, [Berserk], {Confuse} T-Rexaur: Fire*, Thunder*, {Quake} Granaldo: Blind, Sleep, Shell Raldo: World of Darkness Diablos: Demi, Cure* (BOSS) ------------------------------------------------------------------------ Proceed towards the Lobby. You will meet Quistis, Cid and Xu near the Directory of Balamb Garden. Talk to them and you will be given the following options: - Felt good - Sacred to death - ... Whatever Here is a piece of good news. The SeeD mission is being held successfully! Talk to Cid and he will speak for a short while. Now head right from here and you will meet Seifer at the entrance of the path that is leading towards the library. Talk to him... Noticed Seifer's expressions... He seems rather fed up. You want to know why? Here comes the answer.. Cid will enter this area and talk to Seifer, the reason why he has failed the SeeD test mainly because he likes to do things on his own. Seifer's hatred is being stirred and stays at within that area. Now head for the elevator and you will hear the announcement as all Garden cadets are asked to head outside the classroom located on the 2nd floor. Now talk to everyone whom is within the area outside the classroom. Noticed that Zell is walking back and forth? He is rather nervous about his results. After a while, a Garden Faculty will come up and announce the results to the group of anxious cadets. Announcing those whom have passed the SeeD test.... Zell of Squad B! and Squall of Squad B! Surprisingly, only Squall and Zell have passed the test among all, watch the expressions of those whom have failed the tests. Now the screen switches to the Cid's office where you have the inguration Ceremony. Only four Garden Cadets have passed the SeeD test Before you have left the area, talk to Cid. He will give you an item called the Battle Meter [it is something associated with your SeeD ranking, your battles (like how many times you have been KO, how many enemies that you have killed) which is accessible through the Balamb Garden Network or your Tutorial menu.] Next you will be shown the results of your performance at the Dollet Mission. [How to get full marks, read on..] From now onwards you do the test at any moment of the game. Squall is now an official SeeD member. You will receive money, based on the number of steps on that you walk on the field. The higher the SeeD ranking it is, the more money that you will earn. To gain higher ranks for SeeD levels, do the SeeD tests. You will be promoted by 1 level each time after gaining full marks for each test. Before you had received money, you will hear a ring and find those stats at the lower part of the screen. If you walk for too long without doing anything related to the story, your SeeD level will decrease! So avoid that as much as you can. If you have SeeD level A, you will received 30,000 gil each time! Here are the answers to the SeeD test: ______________________________________________________________________ /______________________________________________________________________\ Level 1: Y, N, Y, Y, Y, N, N, Y, N, N HOW TO DO THE TESTS? Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N Level 3: N, N, Y, N, Y, Y, Y, N, Y, N Just select "TEST after Level 4: N, Y, Y, Y, N, N, Y, Y, N, N Squall has become a SeeD Level 5: N, N, N, Y, Y, N, N, Y, Y, Y member [completed the Dollet Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y mission] from the TUTORIAL Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N menu. There you will be Level 8: N, Y, N, N, Y, Y, N, N, Y, N receiving a question whether Level 9: N, Y, N, N, N, N, N, N, Y, Y you are doing the test or Level 10: Y, N, N, N, N, N, N, N, Y, N not? Pick the option on the Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y left and you will be able Level 12: N, Y, N, N, Y, N, Y, N, Y, N to take the test. Level 13: Y, N, N, N, Y, N, N, N, N, N __________________________ Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N |SeeD Test No. 4 | Level 15: Y, Y, N, N, N, N, N, Y, N, Y | Q.2 xxxxxxxxxxxxxxxxxxx | Level 16: Y, N, N, Y, N, Y, N, N, Y, N | xxxxxxxxxxxxxxxxxx | Level 17: Y, N, N, N, Y, N, N, Y, N, N | | Level 18: Y, N, N, N, Y, N, N, N, N, N | [YES] [NO] | Level 19: Y, N, N, Y, N, N, N, N, N, Y |__________________________| Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N Above is an ASCII art on how Level 22: N, N, N, Y, N, N, N, Y, Y, N the screen should look like. Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y Level 24: Y, Y, N, N, Y, Y, N, N, N, Y NOTES: Level 25: Y, N, Y, Y, Y, N, N, Y, N, N Once you input the wrong Level 26: Y, Y, N, Y, N, Y, N, Y, N, N answers, you will not be Level 27: N, Y, N, N, N, N, Y, N, Y, N able to enter the answers Level 28: Y, N, N, Y, Y, Y, N, Y, N, N for that question. You have Level 29: N, N, N, Y, Y, N, N, N, Y, N to reset the test again. Level 30: N, Y, N, N, N, N, Y, N, N, N ________________________________________________________________________ KEY: Y stands for Yes, and N stands for No. ________________________________________________________________________ These answers will help to promote Squall's SeeD Level by 1. Once Squall is an officially SeeD member, you will be able to receive money through walking around the field. The highest SeeD Level that the test can give Squall is Level 30. To get SeeD Level 31 or A, you can get this by defeating more monsters or proceed in completing the game. The TEST option is only accessible after Squall has finished the Dollet Mission. NOTES ABOUT SeeD Tests... <> You can only do tests if you have acquired the certain levels [this depends on Squall's level.] For example, to do Test No. 19, Squall must acquired Level 19 and above. <> The higher the SeeD ranking, the more money Squall will receive. SeeD Level 30 allows you to earn 20,000 gil each time. While SeeD Level A allows you to earn 30,000 gil each time. You will hear a ring each time, Squall receives his salary. <> The levels of the SeeD ranking are unstable. The level will automatically dropped if Squall wanders too much on the field. So it is better to do some than wandering around! To get back the level, get into battles and you will get back that level sooner or later. <> Complete mission in perfect situation allows your SeeD ranking to be promoted by one and sometimes also decrease by one ^_^;. I will mentioned while in the walkthrough. ------------------------------------------------------------------------ \______________________________________________________________________/ Do you know? The Dollet Mission is also a SeeD test. The test results depends solemnly on your actions in the game from field test at the Fire Cavern to the Dollet Dukedom Parliament Mission. The status are classified in the 5 categories: To get full marks here are requirements. I would like to thank Mark Kim for his intensive guide on this area Thanks a lot! I have make some corrections regarding the word width and certain changes. Ifrit's Fire Cave: Select Ten Minutes as opposed to Forty Minutes on the Japanese version. If you want to draw a whole lot of Magic, then do your powering-up outside and after Ifrit joins in. Be sure to check Ifrit's HP's with scan (I know that you've scanned it for us on your FAQ) because if you deplete all of Ifrit's HP's and if there's a lot of time left, then this will only hurt your evaluation. For example, if you have caused 1,000 points of damage to Ifrit thus far, then you should wait until the timer reaches 35 seconds or about and then finish Ifrit off with physical attacks. You may need to set the Battle Message to VERY FAST in order to avoid accidental expiration of the time limit. This is EXTREMELY RISKY but it's quite worth the effort because this helps your rating a bit. From the start of the Dollet Field Exam: * AVOID TALKING TO ANYBODY with the exception of Seifer Almasy and Zell Dincht. Follow orders from Seifer at all times. If you blow Seifer off at the sub, then it won't look good on your evaluation. You will receive less points and a lower rank if you initiate any conversations in between the following: Anybody in Dollet, anybody in Balamb, Quistis Trepe, Xu, Headmaster Cid, Raijin, Fujin, anybody other than Zell or Seifer. Some conversations may wield heavier penalties than the others. * Use physical or magical attacks instead. Don't let any Guardian Forces do any deathblows on the enemies because every enemy counts towards your evaluation. * Don't take Selphie's shortcut (The Cliff Jump). You'll be praised for dignity if you just take the long way out. * One time when I tried to go to the Communications Tower before Seifer said so, Zell scolded at me for "not sticking up to orders". If Zell has to scold you (much to the fact that Seifer hasn't ordered me to do so yet), you will receive moderate penalties on your evaluation. * Save the dog during the escape from X-ATMO92. * Don't hide inside the cafe just because you want to escape from the X-ATMO92. I personally would just run back the way I entered the Dollet Field Exam since I want to look at a kick-ass cut scene. If you do hide inside the cafe, then it won't look good on your evaluation. * Don't run from battles. You shouldn't be able to because most are a piece of cake. Doing this will only hurt your evaluation. The only exception to this is when you are trying to run away from X-ATMO92. * It's possible to minimize the number of times to run away from X-ATMO92. If you can only initiate one battle from X-ATMO92, then it will look a lot better on your record. * The more time you have on the clock during the withdrawal from X-ATMO92, the better your evaluation will be. So, to help you out a bit, here's how each of the five categories would like: Judgment: How much time was left right after Ifrit finished his defeat speech and as soon as the Experience Claim Screen rings up. For example, if I had a time of 6 seconds left by the time the screen switches, then my evaluation would look so far. This has NOTHING to do with character levels. Only the time remaining will be tabulated on your final evaluation. Conduct: The more time you have on the clock when you complete the withdrawal order, the better your evaluation will be. Attack: The more enemies you kill, the better your evaluation would be. I'm thinking that it will be the combined amount of enemies your ENTIRE PARTY has killed in their own hands. This does not include enemies killed by Guardian Forces. Spirit: Never ever run away from battles, except for the first fight against the X-ATM092. Attitude: The number of people you talked to from the start of the Dollet Field Exam until the grade report is given. There are mandatory penalties for talking to ANYBODY other than Seifer Almasy or Zell Dincht. Don't talk to Selphie Tilmitt until Seifer leaves your party. For example, if I have talked to Quistis Trepe near the Directory, then I would only suffer lower ranks. This includes talking to anybody at Balamb, shopping at Balamb, using the Hotel at Balamb, just about anything used to initiate conversations at Balamb will detract your rating. Note that talking to some people will wield heavier penalties than others. * Every time Zell has to scold you for attempting to approach the Communications Tower before Seifer said so, you will receive moderate penalties. One time Zell scolded me for doing this, so I would suffer point loss for this. * Take Selphie's shortcut and you will receive moderate penalties for indignity. * Save the dog. It should be easy. If the dog dies through the hands of the X-ATMO92 during the withdrawal chase, you will receive heavy penalties. * If you blow Seifer off when he gives you an order at the Sub, then you might be penalized. * If you go inside the Cafe to hide from the X-ATMO92, then you will receive EXTREME Penalties. ------------------------------------------------------------------------ After getting the item, exit from that area. Now you should be back at the walkway in front of classroom. Proceed to the classroom... You will meet Seifer, along with his pals Fujin and Raijin. To your surprise... they have clapped for those whom have passed the SeeD test! Next Squall will be back at the Dormitory. Selphie is there, dressed in her brand new SeeD Graduation suit. Proceed to the room near the Save Point and examine the bed. Pick the second option and Squall will change his clothes into his SeeD graduation suit. You can save your game by using the Save Point. Just simply walk away from the Dormitory or talk to Selphie. Squall will be leaning against the wall of the ballroom. What a loner... Zell will come by and try to talk to Squall.. (well Squall is still so unfriendly if you chooses "..."). Next Selphie will come and asked Squall whether he is interested in joining the Garden Festival Committee. This switches to the meeting of Squall's love and of course a fantastic FMV of Squall dancing with his loved one. Now the scene switches to the balcony, where Squall will have a short conversation with Quistis. Quistis will tell you to change back to your clothes and meet her at the hall of the Training Center. Exit from the balcony and Squall will be on his thoughts "Why Quistis wants me to do at this moment of time?" Examine the bed and pick the first option, equip GFs on both Squall and Quistis only. Exit from the Dormitory. Noticed that the walkways leading to the other areas of Balamb Garden are being sealed off, except for walkways leading to the Dormitory and the Training Center. Proceed to the training center and you will eventually meet up with Quistis at the walkway. She will tell you whether you have met up with T-Rexaur.. and tells you the way to defeat it! This leads to the Status Junction Tutorial.. Well, I have brought up the map once again: ------------------------------------------------------------------------ Map of the Training Center ------------------------------------------------------------------------ N L e g e n d W-|-E _X____________ SP Save Point S | SP xxxxx |==\\ DP Draw Point / xxxxx DP / \\ xxx Grasslands/Rocks / /xxxxxxxxx| || || bridge / |xxxxxxxxx| /--/ /--/ Metal walkway | |xxxxxxxxx| /--/ [GG|GG] Gates \ \xxxxxxxxx//--/ X The "forbidden" Area [GG|GG] [GG|GG] ------------------------------------------------------------------------ Defeat the T-Rexaur: Meet your Doom ________________________________________________________________________ This monster is *very* tough. At a low level of 8, it has already 10,000+ HP! How to defeat it? Here is before hand preparations you need to do before the battle. - Get 100x Sleep and junctioned it to ST-Atk-J [GF Siren have that ability] - Get Shiva's Doom Command. - Junction 100x Blizzard* to your character's Elem-Atk-J - Junction 100x Double to the character's Str-J Get into the battle, have Squall attack the T-Rexaur and it should does double the damage that you normally does to a normal monster. The T-Rexaur is very weak against Sleep. Once it is on sleep, summon GF Shiva for Quistis or cast Doom on the GF.. Well stock up magic or just use to GF and wait for the T-Rexaur's Death.. ________________________________________________________________________ From that area, you will find red pipes and raw substances used as building materials. Just proceed forward. Now you will find a Save Point found with the rocks. Walk up and go through the brighten gateway. [Do you know that, this is actually a secret place for student lovers of Balamb Garden, why Quistis have brought Squall here..]. This place is marked "X" on the map as the "forbidden" area There will be a short and slow sequence between the two. From that spot, they will be able to view the building of Balamb Garden. It seems that Quistis is talking about her past on how she has joined SeeD. Of course, Squall is still cold-blooded as before.. After the conversation has ended, head right and absorb some magic from the Draw Point located near the edge of the land [Blizzard]. Head right and cross the bridge. Walk towards south and.... Ahhh! You see a girl being surrounded by a huge insect! [remember the girl who has peeped into Infirmary at the beginning?]. Squall draws his sword and started to attack on the monster... It's another BOSS fight! ________ / BOSS 5 \______________________________________________________________ ======================================================================== Granaldo | Status: Level 11 HP: 1,538 3x Raldo | Status: Level 11 HP: 350 ======================================================================== Description: Granaldo: A large insect type monster that is a survior of some ancient race uses its large spikes and tail to attack. Raldo: May look slow due to its stone-like body but it is actually quite fast, may appear in numbers. Facts: Granaldo: Weak against Wind Attacks: Granaldo: (Claw Swipe), (Tail whip) Raldo: (Claw Swipe) Combined: (Rolling Raldo),(Raldo Bomb) Draw: Granald: Sleep, Blind, Shell Raldo: Fire*, Thunder*, Protect AP gained: 14 Win: 16x Wizard Stones ------------------------------------------------------------------------ Granaldo's Data Information [||||||||| < HP > |||||||||] || STR DEF ||||] ||| INT SPI |||] [ DEX EVA Raldo's Data Information [||||| < HP > |||||] [| STR DEF |||||||] [||| INT SPI |||||||||] [||||| DEX EVA ------------------------------------------------------------------------ Strategy This BOSS isn't that tough as those Raldos will not attacked your characters when the main BOSS is around. The BOSS is pretty weak in physical attacks. Just use the magic that you have already drawn from the monsters. Note that the BOSS can make of the Raldo and use as it's weapon. Make full use of the Guardian Monsters and Magic to deal the BOSS a deadly blow. Cast Cure or use Potions to restore lost HP. You will get 14 AP when you defeat all three. The battle will only end when all of them were killed. To reduce damage, draw Protect [reduce physical damage] and Shell [reduces damage done by magic]. Shell works well against Magic attacks, but also reduce the rate of healing, so take note. You can draw Sleep from the BOSS and use it on the BOSS. While BOSS is under the Sleep status, summon your GFs and you will be able get rid of the Raldos at one time! If the main BOSS is under the Sleep status, take this opportunity to stock up Protect and Shell, they works well! ======================================================================== After the battle, the girl whom was being harmed by Granaldo is being saved... but suddenly 2 white SeeDs appeared from nowhere (?). Since the girl is saved, now exit from the Training Center... Quistis will now say that the mission has ended and you're free to go back to your room. (kind of strange... got a weird feeling) Now head back to Dormitory and you will find Zell (still dressed in his SeeD uniform) there. He will tell you that their dorms has been changed to a single-dormitory.. Looks good huh? Time to take a nap.. ZZZZZ.. The next morning, you will be asked to head for the Central Gate and it is an EMERGENCY. So hurray.. also nab the Weapon Mon Apr from the desk on the right. Now head for the Central Gate... At the central gate, you will have another short sequence... Zell is still not there but he comes with a super cool surfboard! [known as "T- Boards"] However, T-Boards are not allowed in the compound.. and watch some funny sequence.. T-Board being confiscated ^_^; Now you will be asked to head for Timber where you are going to tell a group known as "The Forest Owls". And Cid will give the password, here is it: The person: "The forests of Timber have changed" Your reply: "But owls are still around" Now exit, but before you leave you could talk to Cid and he will give you an item called the "Magicial Lamp" and he said that it is cursed.. Well, make sure that your party is in full health before you uses the item from the item menu as this lead to a BOSS fight! ________ / BOSS 6 \______________________________________________________________ ======================================================================== Diablos | Status: Level 10 HP: 8,000 ======================================================================== Description: A mysterious GF living in another dimension. Use a powerful gravity attack called Gravija Facts: Weak against Wind Draw List: Demi, Cure* Attacks: (charge), Curaga (counter), Gravija, Demi Win: 8x G-Returner, Diablos' Card AP gained: 20 ------------------------------------------------------------------------ Diablos' Data Information [||||||||||| < HP > |||||||||||] [||||| STR DEF ||||||] [||| INT SPI ||||||||] [| DEX EVA ] ------------------------------------------------------------------------ Strategy "Who dares to disturb my sleep?" This fight is very tough for low levels. But there is a way to defeat it. Here is the method. Junction 100x Sleep to your ST-Atk-J 100x Double to your Mag-J 100x Fire/Blizzard/Thunder to your Str-J Have Selphie in your party, with Full-cure learnt Adequate supply of Phoenix Downs. Start the battle by stocking Demi. Have all characters with the following commands: Attack, Magic, Draw, Item as their basic commands. (I don't summon GFs to fight this GF.. Perhaps one character with GF, Magic and Draw) Draw as much Demi as possible for it is good for boost up your character's stats. Be careful of the following attacks: Gravija: extreme dangerous as you reduces 3/4 of your character's HP and it affects all characters. Demi: does the same as Gravija but to only one character. (charge): This is killer weapon after the BOSS has cast Gravija. The BOSS looks tough with the above and plus its high HP at low levels. To defeat it. Draw Demi and choose Stock instead of Cast. Next turn, cast your stocked Demi on the BOSS. [It is rather difficult as it fails most of the time, that's Double is useful for.] and the Diablos will counter it with Curaga on the character that uses the Demi on the BOSS! For this battle, it is really easy to use your character's Limit Breaks. Use them only once and next restore your HP. If you managed to defeat it, here is a humorous comment: "Too much sleep... too weak." ^_^;) ======================================================================== Exit from Garden and you are back on the World Map. You had rent a vehicle, you will find your vehicle at the spot, where you have parked. You can enter the Dock using the car too. If you don't have, walk towards the Balamb Town. As you arrived at the town, head south from the Gas Station. Now walk down and make a left turn, there you will meet Zell's close friend. Next, walk left and you will reach the train station. There is a shop situated at the right side of the station, which sells items. [Refer to Section 3.3 for more details, I have included a shopping list.] Purchase some Phoenix Downs, it will help you in the later part of the game.. After this, talk to the man at the station and pay him 3,000 gil to enter the train. What happened if you have insufficient gil..., just head back to the World Map and level up for about 15 minutes and you will receive some cash ^_^; Inside The Train..... There is a Save Point inside the train. Next Zell will talk to both Squall and Selphie. They will leave the room. Follow their suit. Talk to Zell and he will enter the room on the left. Selphie will remain at the walkway of the train, happily singing. Now head inside the room and talk to Zell whom is sitting on the crouch. Zell will handled the Pet Pals Vol. 1 to you that he has found on the train. Move towards Zell and pick any option. Well it is about Timber Town. Then Selphie will enter the room, looking unwell. Suddenly, Selphie passes out, so is Zell. Squall tries to approach them, but suddenly fall unconscious, lying on the ground and the screen fades.... No! this isn't the headaches which, Cloud of FF7 has regularly has! _____ / 3.5 \_________________________________________________________________ ------------------------------------------------------------------------ The Train Trip - Mystery and Murder ffviii_011 ------------------------------------------------------------------------ Items: Pet Pals Vol 2, Angelo's Card, 8x Zombie Powder Magic: Cure - grasslands Water - near a huge tree trunk found which found near the truck. Save Pts: Deling City - Galbadia Hotel Forest's Owls Headquarters near the controls room GF: n/a ------------------------------------------------------------------------ Great Plains of Galbadia (past) Fungaur: Sleep, Scan, [Berserk], {Confuse} Geezard: Thunder*, [Thundara*], Cure*, [Cura*] Abroad President's Train Fake President: Cure* Gerogero: Esuna, Berserk, Double, Zombie ------------------------------------------------------------------------ Now the mission had switches it's focus to Laguna and his company for the first time. The guy with long hair is Laguna Loire. The massive one is Ward Zaback. He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He carries two long swords (katal). Pretty cool huh? NOTE: At this moment of time, they will be able to access your GFs Cards, Items and Magic. Laguna will have all Squall's commands that you have equipped. Ward will have all Zell's commands that you have equipped. Kiros will have all the commands that you have equipped on Selphie. They will also be able to fight the Diablos that has been trapped inside the Magical Lamp, given by Cid. In this section, you will encounter random battles in the grasslands, similar to those at Great Plains of Galbadia. There is one common factor for all Laguna's Dream Sequences, that the maximum amount of gil they have is 3,000 gil. The path is rather straightforward. Just simply walk along the track and head northeast. The path is surrounded by high grasslands. There is a Draw Point found along the path. [Cure] Now head up and you will see a lot of speech bubbles at a time. [it was actually Squall's thoughts]. Make an anti-clockwise turn and you will find a Draw Point. Draw Water from the Draw Point and enter the truck. Next the truck will transport you to Deling. At the city, once you have exit from the truck, head south. You will be in an area where you see a path in "/" direction. You will find a hotel called Galbadia Hotel. At the main hall you will find a Save Point. Next you can choose to sleep in the hotel, it cost 100 gil. After the "goodnight sleep", walk down the stairs found on the right of the main hall. Next talk to the waitress who is wearing a blue velvet, and she is found in front of the piano. Next a lady dressed in red [Julia] will come out and play the piano. You will see Laguna talking to his pals. Once you regain control of Laguna, head and talk to Julia... Well, Laguna got a cramp! Now retreat! Next Julia will approach Laguna and have a short chit-chat. Julia will move upstairs and thus leaving Laguna in his thoughts. (well, you see Laguna is being invited to her room..) Now head back to the man at the counter and pick the first option. There you will see a brief talk between Laguna and the Julia. Again, the screen will then fade again... Now it is time to change back to present.. Squall and his party wake up from that strange dream.... You will eventually get off the train at the Timber Town [I think it says "Timber Station", the wording is a bit too tough to read!] There is a booth, which will tell you something [It is a souvenir shop!]. - Owl's Tears - this one is under research. - The Map of Timber - well, the lady has drawn up a map of Timber. - Naughty Magazine - Zone is waiting for "Girl Next Door" - Train Models In front of the pet shop, there is a guy blocking the entrance. So that you can enter the shop for the time being.. You will meet up with the guy (Watts) and he will says the "The forests of Timber have changed" and you need to answer with the password [hint: look for the word " Owls"] AT THE TRAIN.. [Forests Owl's Headquarters] Your party will stay there for a while. You will meet the leader whom is dressed in blue [Zone] while the other is wearing a yellow cap is also the member of the Forest Owls [Watts]. Zone has always some trouble with his stomach and always puke at a corner ^_^;. Go up the stairs on the extreme right. There is a Save Point at the left- hand side of the train. I suggest that you use it. Play a card game with Watts and try to win the Angelo's card, how to play refer to the card game Tutorial found in the Tutorial menu. Next you need to wake up the princess of Forest Owls.. Up the stairs and you will find the controls room on the right and you can also find a Save Point there. Now exit from the area and continue to head up, until you reached a high-class cabin. Inside the room, is the person whom has danced with Squall at the Graduation Party. The moment she notices Squall, She hugs Squall and will have a brief chat. She will tell her name, [Rinoa]. Her dog will enter the cabin later and you can name her dog [Angelo]. She will also brief you about a Tutorial about her Limit Break. Notice that she keeps on talking on Seifer (actually it was Seifer whom has introduce her to Cid so that she can have SeeD backup the Forest Owls to gain the Timber's independence. Once she had left the room, head back to the main cabin where your party was. Everyone will have a short chit-chat. Next you will be led to a room (where they will discuss you about the plan to assassinate the President Vinzar Deling), which has a model of the tunnel. ======================================================================== The Assassination Plan of the President (Gosh, its sounds serious!) ======================================================================== _____________________ ======================== | | =========Legend========= | BRIEFING | ======================== |_____________________| [ ] Train carriage There will a be a strong sequence showing # Train tracks the connections of the trains. You are B Blue in the blue train carriage and your R Red aim is misplaced the president carriage. Y Yellow After that long process, you will see G Green the connection [below the original one] BBBB Dummy car Next you will given a try to test RRRR President's car entering the codes. 4 numbers for each GGG1 Locomotive codes. You need to do this two times. GGG2 Last escort But that's not all, you have to be careful GGG3 2nd escort of the sound and temperature sensors. YYYY Base ------------------------------------------------------------------------ Original Layout ################################# [BBBB][YYYY]######### ### #######################[GGG1][GGG2][RRRR][GGG3]######## After..... ########### [GGG1][GGG2][BBBB][GGG3]######## ### ################# [RRRR][YYYY]############# ------------------------------------------------------------------------ Once you're ready, talk to the Zone and pick the first option. (that's means you are sure with the sequence.) Before heading there, you can view some magazines, actually it is Anarchist Monthly which summarise about the founding of Galbadia and how Vinzar Deling becomes to the President... Exit from this area. Head to the room where you met Rinoa earlier.. and get the Pet Pals Vol. 2 from the crouch. If you are observant, you can find a dummy of Vinzar Deling in the controls room, it speaks! Talk to Watts and choose the 2nd option and the screen will fade... [that's OK] You will now be at the top of the train and your characters will jump across to reach the other train [pressing X]. Next Rinoa will talk to Squall and the scene will switches to the President whom you are chasing after. There you will have to the "Connecting Guide" section and followed by an CGI, showing the unlocking of train carriages. Now you will be on the other green train carriage and doing the "Connecting Guide" and followed by another CGI of the unlocking of trains and the replacement of the train carriage. __________ / SUB-GAME \____________________________________________________________ ************************************************************************ Connecting Guide ************************************************************************ AIM: Enter the codes to unhook the train without being discovered by Galbadian soldiers. Your aim is to replace the President's carriage with the empty one. ........................................................................ ================== Triangle [4] -----CONTROLS----- Square [3] Circle [1] ================== X [2] L1: Look left R1: Look Right Up: Getting Up Down: Move down ........................................................................ Firstly Squall will set up the device vertically on the top of the train. Rinoa will tell you the code. The code panel is shown on the top right-hand corner. You have to enter the number shown on the panel. For example: Let's says if the code to input is 4333, presses Triangle, Square, Square, Square. You will be forced to stop if you were caught by the patrolling Galbadian soldiers. For the first train carriage, you have to input 3 codes within the given time limit. The codes need not to be input continuously. Note that you can can't move while input the codes on the panel. If a soldier is coming forward, press up and Squall will be back at the top of the train. For the first mission, press L1 to look left to see the Galbadian soldiers are approaching you. For second time, you will have to input 5 codes with the same time limit. Press R2 to view right if Galbadian soldiers are moving towards you. If you have failed, you will given an extended time [note that this will decrease your SeeD ranking] If you managed to do this within the given time limit for the first time, your SeeD ranking will be promoted by one. ........................................................................ Now you will back at the place where you firstly enter this train. Zone will have another stomachache. Once gain control of Squall, head back to the place where you find the Save Point and save your game. Return and talk to the man wearing a cap [Watts] and pick the 2nd Option and the screen will fade once again... Now you were in the carriage where the President was. Rinoa approaches the President but the structure of the President is rather uneasy.. As you have guessed, it is another BOSS fight! ________ / BOSS 7 \______________________________________________________________ ======================================================================== Fake President | Status: Level 12 HP: 778 Gerogero | Status: Level 12 HP: 3650 ======================================================================== Description: Fake President: President Deling's Double, Attack in a strange way but not very strong, however... Gerogero: A monster that possess as President Deling. Attacks with its deformed arms and status attacks. Facts: Gerogero: Extremely weak against Holy Weak against Fire/Earth Poison has no effect. Attacks: Fake President: (Charge and bite), Vampire Gerogero: (Arm Bang), Fire*, Bolt*, (Dark Mist Breath), Blind, Berserk, Zombie, Dispel, Slow, Silence, Pain. Draw: Fake President: Cure Gerogero: Esuna, Double, Berserk, Zombie AP gained: 20. Win: 8x Zombie Powder ------------------------------------------------------------------------ Strategy This battle is EXTREMELY easy... For you can just defeat the BOSS with a Phoenix Down.. The Fake President is not that tough... instead it can be defeated rather easy (not sweat), just try to maintained your characters' HP at full health. After the battle, the fake president will drop down and eventually transformed into the Gerogero! Lights blast from the ground. Well, I could easy that it will be pretty easy to defeat it to use Potions/Cure/Phoenix Downs.. To fight head on, summon GF Ifrit. Also make use of this opportunity to stock up Double. The BOSS has also a couple of dangerous tactics. "Brrawggg!" The BOSS yelled and split a energy breath against one character causes a fixture of status ailments, thus uses "Dark Mist Breath" "Arm Bang" Using its deformed arms, the Gerogero whip hard the character with its deformed arms. ======================================================================== As you have defeat the BOSS, you will back at the place where you will shown the train diagram. Zone will squat down and puke. Now talk to Rinoa whom is squatting along with the other two. (well.. it is their unique way of having a meeting ^_^;) Squall will follow Rinoa's suit and receive 2 pieces of paper. It is a message from Cid Kramer.. well, it meet that the assigned SeeD mercenaries (Squall, Selphie and Zell) are to serve the Forest Owls until the Independence of Timber ^_^; Zone will have another stomachache [is there something wrong with his stomach?] and you were told to head for the Timber TV station as the President is going to make a live telecast through the Communications Tower (so that's the reason why Galbadians are there...) Rinoa will join you and you will have to form a new party of three. Next exit from the area, through south. Head up the stairs and use that Save Point. Now talk to Watts and choose "...OK". The train will now return back to the Timber Station. _____ / 3.6 \_________________________________________________________________ ------------------------------------------------------------------------ The Sorceress at Timber... ffviii_012 ------------------------------------------------------------------------ Items: 4x Potions, 1x Girl Next Door, 1x Timber Maniacs, 1x Buel Card, 1x Tonberry Card, 1x Phoenix Down, 1x Antidote, 1x Soft, 1x Remedy, 1x Tent, 500 gil Magic: Blizzarga - draw point at the printing room Cure - draw point located on the right side of Pub. Scan - back alleyway of the Pub Save Pts: Timber Hotel - main hall Timber - back alley of the Pub Timber - right side of Train station (hidden) GF: n/a ------------------------------------------------------------------------ Timber Town [this sequence only) G-Soldiers: Fire*, Thunder*, Blizzard*, Cure* Elite Soldiers: Fire*, Thunder*, Blizzard*, Dispel> ------------------------------------------------------------------------ Once you have reached the station, get off from the train and received a cut scene from a leader and three Galbadian Troops looking over a bridge. Head up and you can buy some items from the Pet Shop. Pet Shops provided items for GF. You can also buy Pet Pals Vol No. 3 and 4. Here is the shopping list: _________________ / Timber Pet Shop \_____________________________________________________ ------------------------------------------------------------------------ Name of Item Functions Cost (gil) ------------------------------------------------------------------------ G-Potion Restores GF HP by 200 200 G-Hi-Potion Restores GF HP by 1000 1000 G-Returner Revives GF from KO. 500 Pet House Restore HP fully to all GFs 1000 Magic Scroll Allows GF to learn Magic ability 5000 GF Scroll Allows GF to learn GF ability 5000 Draw Scroll Allows GF to learn Draw ability 5000 Item Scroll Allows GF to learn Item ability 5000 Amnesia Greens Allows GF to forget an ability 5000 Pet Pals Vol. 3 A magazine about Pets 1000 Pet Pals Vol. 4 A magazine about Pets 1000 ------------------------------------------------------------------------ There is also a Souvenir's Shop (which looks a telephone booth) and it gives you the following: (the old lady is the owner...) Owl's Tears - the old man leaving at the age of the town have some. Map of Timber - a map of Timber drawn by her. Model Trains - the owner of the Hotel used to collect them. Naughty Magazine - Zone is looking for "Girl Next Door" ------------------------------------------------------------------------ Here is the map of Timber Map of Timber (Area I) (partially, coz the map will be going to be too Train leading to Balamb huge and I have limited | _______ ------------ ______ | space ^_^; | | Pet |------------| | | ----------------------------- | | Shop |------------| B | | Legend ---------------------- | |___ ___|------------|______| | ----------------------------- | ______________________ | ||==|| Bridge | | Train leading Deling || ---- Stairs | |______________________| B Sovneir's Shop | A3 A3 Area III | ___________________________| A2 Area II ||===|| ||===|| ||===|| ||===|| -> A2 ------------------------------------------------------------------------ Head to Area II and you will be at the bridge, well you have a sequence here.. Now head right... Here is the map of Area II. ------------------------------------------------------------------------ Map of Timber Area II Legend------------------- | tm Timber Maniacs | | | | C Timber Hotel | | | Junk | B Timber Hotel Room | | Shop | SP Save Point | | |_______|__ G Guard | | |_____| ||\_______ | | | ||| | | C SP||| B | Well, you can get to "B" as there | |______________tm__| Galbadians around. Come back here | | | later for a mysterious quest. | | | At this moment of time it is pretty | | | hard for you to upgrade your | | _____| weapons.. as you come possibily ||G G|| find all materials needed. ------------------------------------------------------------------------ In this area, you will find a woman and a girl near a signboard (well it is a family argument about cats..). Feel free to visit the Hotel but you can't enter it for the time being ^_^; Come back later to get the Timber Maniacs. Now head south and you will find 2 Elite Soldiers threatening the two Timber Guards (it is about the resistance..), Approach and as the Elite Soldiers are going to harm them, Rinoa will tell you to stop them, that's a fight with 2x Elite Soldiers [drop: 2x Potions, 4 AP]. Head back to Area I and make a turn to Area III [ refer to the previous map] Area III ------------------------------------------------------------------------ A4 _________________\ /__ | | tm | ||| |_______ | ______ Train |____ _____| |XXXXX []---[] heading | | | | House | to |DP C | |___ ___| -> A5 Dollet |____| *|___| __________________ |_____ ______| | | | |____________ ________| A1 DP Draw Points | tm Timber Maniacs C Timber Maniacs Building | []--[] Entrance of walkway A1 Area I | xxx Bench A4 Area 4 | ||| Stairs A5 Area 5 | * Girl Next Door \/ Windows | DP Draw Point ------------------------------------------------------------------------ Timber Maniacs.. Head to "Timber Maniacs" marked "C" on the map. You can find a receptionist and copies of magazines on the group. Search the deck near the receptionist counter and you will find the "Girl Next Door" (do not sell it as it worth a lot later in the game). You will find the printing room on the left. You can draw Blizzarga from the draw point there (it is hidden). Walk up and you will reach the reporters room. There is a Timber Maniacs found at the right side of the room (it is a gold coloured item). If you talk to the guy on the north and you will be given these options. Pick any one you preferred. - About Timber Maniacs - Talk about the dream with Laguna -> a short sequence. - About Timber's Situation - Nothing in particular -> to stop all the crap.. House on the right.. Here you can have some fun... First of all talk to the ladies found on the first floor. You will see them doing the cooking there.. They will say that you can view the walkway behind the pub from the window there. Head to the second floor. You will find a boy standing upside down, leaning against the wall.. Examine the window and you will be given the following option.. . Look out the window.. . Forget it.. Next don't be surprised.. As you will be asked to hand 10 gil to the boy for that peek.. (this really unreasonable...) and watch for a funny sequence ^_^; Head right. Now you will be on a street. Notice! there is a girl, walking up to the shelter, actually that's the staircase which leads from the Pub. ------------------------------------------------------------------------ __________________________________ Legend |_____ x Drunken Man <- DP SP | __\ A Timber Pub ______________________________ | |__|\ DP Draw Point | | x | G G-Soldier | | | SP Save Point | | A | <- To TV station |_____| | |__________ _____| ____________ DP | | Timber | | | Shop | | |____________| G | | G | ------------------------------------------------------------------------ You will meet 2 G-Soldiers and you will have to defeat them. [Win: 1x Potion, 2AP]. BTW, you will also get a Buel Card in the process. There is another shop [Timber Shop] located on the left of the Pub. Here is the shopping list of the Timber Shop. _____________ / Timber Shop \_________________________________________________________ ------------------------------------------------------------------------ Name of Item Functions Cost (gil) ------------------------------------------------------------------------ Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------ ________________________________________________________________________ There is also a Draw Point [Cure] located at the right of the Pub. Head up and entered the Pub after you has done with your shopping. At the Pub, you will see Rinoa turning mad [because that drunken fellow has say that because of the resistance force, Timber will not be in this mess.) After that short argument, you will find that the name of the drunken man is called Drifter. Try to talk to him and you will be given the following options * Observe * Talk to him -> choose this option and... Persuading the drunken man --------------------------------------------- _________________________ | Err, noticed | Buy him a drink | Prices of Drinks (100 gil)| that the names | Tell him about the card | Krakka Mimett | of the drinks | Do Nothing | Tantal Reagen | are actually... |_________________________| Curiel Sylkis | ------------------------------------------------------------------------ Pick the second option [as you will be wasting your gil (wonder what will happen if you treat him all the drinks?)]. Remember the Buel Card, you found earlier, doing this allows you to get the Tonberry Card. Next he will allow you to pass... however he is too lazy to move ^_^; Now the owner will tell the drunken man to make way for you. Now head up and you will find a Save Point and a Draw Point [Scan]. Notice that there are people up there.. actually it is from the window ^_^; Now walk left and head up the winding stairs (need a lot of trouble in using D-Pad to move up..) and it will lead to a huge TV monitor. Now this stirs up some argument between Squall and Rinoa.. (it was about Rinoa management of her resistance force....) No matter what option you choice, she will still leave you.. and Selphie or Zell (depends on your selection) will come and rejoins your party. Now watch the monitor. There you will have a sequence of the minister talking about Galbadia ( actually it is a test speech ^_^;) followed by entrance of the real President Deling. He is announcing the Sorceress as their ambassador.. (what! Sorceresses are told to be a myth.. you can learn more if you have read the Anarchist Monthly found on the notice board of the Forest Owl's HQ) and eventually more surprises will come... Seifer (is he doing for Rinoa?) will enter the screen and threaten to kill the President. Quistis is also there and she will tell everyone to head for the TV Station. (you have permission to head there...) Now head left and walk up the path, you find Seifer there, holding the President as the hostage. After a short conversation, he will then pull the President to a corner. (situation is really bad as Zell has revealed that they are from Garden..) At that corner, Quistis will come in, trying to stop Seifer from killing the President. A sense of mystery has filled that area.. A mysterious lady appeared from thin air.... It is the Sorceress. She will try talk out with Seifer (keep on calling Seifer a boy...), causing him to drop the President and leave with her. Quistis, who has tried to stop her, but was injured in the process by her strong magic. (things don't look quite good ...) Squall and his party will enter the place and was stopped in the process. Next Rinoa will be back at the area too. (she is asking what has happened?) Now you need to exit from the TV Station.. Deling will eventually try to do something with the Gardens. Quistis and Rinoa decided that you need to head to somewhere safe... Follow her until you have reach the pub..(everyone is a resistance force in the town...) Remember the house next to Timber Maniacs? You will eventually ended up there and you will find both of them. A short sequence will happen at the house (it is about Seifer..). Before you could finished the talk, Galbadians are here! You will be prompted to go upstairs.. Next talk to Quistis twice and you need to head downstairs. [I can say that things REALLY don't look good between Rinoa and Squall.. Wanna to know? Pay attention to the words..] Back at the first floor, attempt to exit and Quistis will ask Squall what to do? Squall suggest that they should head to the nearest Garden.. (the lady will also tell you it is better that you escape now as most of the Galbadians have left Timber...). You will be given the chance to re-organize your party. On the way out, the woman will give you a Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will see a Galbadian Soldier [that's Watts in disguise!] outside the house. You can ignore the soldier by keep going right [it does not make sense if you confront the soldier..]. There you will see Zone [dressed as an old man...] who will be distributing the ticket to Rinoa and 3 tickets to Squall. He will also forsake his ticket to Quistis and suggest a humorous place to hide! Now enter the walkway, which is enclosed, by a shelter. Now you will be on the other side of the Timber. Here is Area V of Timber.. Timber Map: Area V ------------------------------------------------------------------------ ____________ Legend | |_**_| _| |----| | | ** 500 gil | | | |----| | | SP Save Point (hidden) | |_| |----| |SP | X Train Accident |__ _______|--------- | = Stairs | --------- | -- Bridge | |= |----| | | |--| Train Track | |= |--X-| | | [] Train Platform | |= |----| | | | |A3|----| | [] | |____________| |----| | | ------------------------------------------------------------------------ I guess a lot of *special* sequences occurred here. "X" occurs from Disc 2 onwards. You can do the Owl's Tears Quest now.. Owl's Tears Quest ------------------------------------------------------ If you have listen carefully to the words from the old lady at the Souvenirs Shop that the man whom has the Owl's Tears lives on the edge of the town.. Well, talk to him and he will tell you that he has already sold the item (ow..). There is a cupboard found at the center of the small house. Keep on pick the top option and you will eventually be able to pick up 500 gil. (it actually the earnings that he had made by selling the item. ------------------------------------------------------------------------ Pick Option 1 to enter the train. Your company will now be boarding on the train to Galbadia Garden. The train will now start to move. You are to alight at East Academy Station... which is a station before the Dollet Town Station. Inside the train, talk to everyone and Zell last, picking the first option. Now you will be brought back to the World Map. You should find the area like this The Border between Monterosa Plateau, Vaulny Canyon, Hasberry Plains ------------------------------------------------------------------------ _______ / _____ \ XXX ____ XXXX __|__ G G-Garden | (_____) | XXXX |D | XXXX__| | D Dollet \___G___/ XXXXXX __ Dol |] XX Hilltops mmmmmmmmmXXXXX XX XXXX |_____| ffff forests XXXXXXXXXXXXXfffffffffXXX XX XXXX | EA East Academy XXXXXXXXXXXXfffffffffffXXXX XX XXXX D Dollet Station XXXXXXXXXXXXXfffffffffffXXXXhhhhXXXhhXXXX Dol Dollet _______________ _____________________/ v Vaulny Canyon / / m Monterosa Plateau / /_____ h Hasberry Plains vvvvvvvvvvvvvvv |EA |vvvvvv |_____| ------------------------------------------------------------------------ You need to head for the region marked "fff" on the map.. Inside the forest you will have another flashback.. Selphie and Quistis fell unconscious.. and eventually Squall is also down well, we are back to the dream world.. _____ / 3.7 \_________________________________________________________________ ------------------------------------------------------------------------ Laguna's Dream Sequence #2 - Centra Evacuation Site ffviii_013 ------------------------------------------------------------------------ Items: 6x Potions Magic: Sleep - Draw point at entrance of the evacuation site. Confuse - draw point at the right side of the evacuation site. Cure - draw point under boulder. Save Pts: Save Point - located before the "battle" GF: n/a ------------------------------------------------------------------------ Timber: Lanker Plains and Vaulny Canyon Thrustaveis: Blizzard*, [Aero], {Scan -> Tornado}, Float Geezard: Thunder*, [Thundara*], Cure*, [Cura*] Cockatrice: Thunder*, Break (forests) Wendigo: Berserk, [Protect] (forests) Anacandour: Fire*, Cure*, [Bio] (forests) Fungaur: Sleep, Scan, [Berserk], [Confuse] Fastitcalon: Blizzard*, Sleep, [Water], Scan (shores) Galbadia: Monterosa Plateau Geezard: Thunder*, [Thundara*], Cure*, [Cura*] Behelmel: Thunder*, [Berserk] > {Confuse} Blood Soul: Blind, Sleep, [Confuse], Zombie Centra Evacuation Site Esthar Soldier: Fire*, Thunder*, Blizzard*, Cure* Esthar Soldier (Cyborg): Fire*, Thunder*, Blizzard* Elastoid: Protect, Shell, Dispel Gesper: Protect, Shell ------------------------------------------------------------------------ It is time back to the Dream World.. folks. Laguna and his friends will have a short meeting in front of their destination. This time they were asked to investigate a evacuation site, which is being occupied by Esthar, an enemy of Galbadia. Laguna has forgotten to bring the map ^_^; Now it is time.. check your equipment as if you haven't junction GF on Quistis or Selphie. Just pick any option during the conversation Well, you will ended up at the evacuation site.. find a draw point [ Sleep] near the walkway.] After a short chit-chat, Esthar started to come in.. you will meet up with 4 Esthar Soldiers [colouring clothing .. huh?] and it is a fight. The first fight will result a back-attack status, which allows you to head on against 1x Esthar Soldier [don't worry as they are quite easy just G-Soldiers, in fact that they have same draw spell]. BTW, at this moment of time, I was be able to received advanced draw spells such as Blizzara, Fira, Thundara and Cura [if it does apply for your case, stock them just like what you did in when you battle G-Soldiers in Dollet, Squall's level is already Level 20.]. If not, level up your characters now. Remember to junction Thunder* to Elem-Atk-J as most monsters here are mechanical beasts. Cyborgs? I think I have missed this important facet. In fact that there are two type of Esthar Soldiers [just G-Soldiers and Elite Soldiers of Galbadia]. It also applies to Esthar Soldiers.. the name is the same as Esthar Soldier but you can noticed it if: - you can only draw Fire*, Thunder*, Blizzard* from it - It has an additional move called "Boomerang Sword" - It is weak against Thunder instead of Poison. - It has black and dark blue ribs [different colouring, looks dull] After that easy battle, this time is 3 on 3 along with 3x Esthar Soldiers [nab: 3x Potions, 3 AP]. After the battle, err.. which way to go. ! Right Path [the faster way...] You will find a ladder there.. climb down and Laguna will experience a leg cramp. Kiros and Ward will asked Laguna whether he is ok or not. Next proceed until you reach a huge pipe. ! Left Path/Main Path [the longer way and more stuffs...] Enter and you ended up at a three-way path.. The right path leads to a draw Point [Confuse] and the middle leads to the ladder. Head there and climb down. You will end up with an area with a reactor... proceed. Now you find three trap doors.. the second one can be tempered with it ( choose the top option to do so.. Don't be silly to walk back as you set the trap yourself) Proceed and it will be a clear path.. keep on moving and you will end up at the huge pipe. Search the area and you will find an item [Old Key], however Laguna loses because his back pocket got a hole ^_^; (really careless...) Now walk up and you will find an area with a pit on the left and there is a crystallized barrier.. (you can walk past it and ended up at a deserted area, which is a short cut to the Save Point, where you are supposed to head to..). Walk and you will find a torpedo-like structure, that's the detonator. You can mended with it by choosing the 1st and 2nd option. Move up and examine the boulder, which will uncover a draw point [Cure] in the process. In the next area, you will find an extremely long metal bridge. Walk across and you will ended up at the area where you find the Save Point (the pipe leads to the deserted area.) Save your game and make necessary preparations before the battle. BTW, within this area, it is very easy to encounter the Gesper, you can get Black Hole from it, which allows Quistis to learn the Degenarator (instant killer weapon!) and the Elastoid (couple of great items, with you are lucky, you may get the Laser Cannon, which allows Quistis to learn Homing Laser). Head and you will find a cliff.. of course got interrupted and you will battle 1x Esthar Soldier (nab: 1x Potion, 1 AP) and eventually 2x Esthar Soldiers "Cyborg!" (nab 2x Potion). Upon the defeat of the last "Cyborg" Esthar Soldier, he will use a move called the Soul Crush, which reduces both Ward and Kiros' HP to 1.. Now Laguna, along with his wounded members, discussed what to do ^_^; (they are going to be fine..). Laguna tell them that there is a boat below which means that they can get back to Galbadia! So Laguna give them a faster trip.. and he himself too ^_^;............ Awaken? You will find Zell and Rinoa ask the remainding how they feel. Zell will then tell you after this forest, they should reach Galbadia Garden. Now if you check the stats of Quistis and Selphie, their HP has dropped to 1... Use a tent and save your game. More about the Excavation Site. About the last fight, at the cliff, actually the max number of battles, you will get to fight against Esthar soldiers is 5: 1 - 2 - 1 - 2 - 2, and it can be reduced to only 1. The number of battles depends on what you did or didn't do along the way. Basically, every time you get to see Esthar Soldiers running away or falling in traps reduces the number of battles by one. Here's how to get rid of each: First battle: Tamper with the trap door. Second battle: Detonating the rock near the detonator. Third battle: Detonating the rock far from the detonator. Fourth Battle: Pushing the rock where the [Cure] Draw point is hidden. Now, you get to fight only once against 2 Esthar Soldiers before your party gets Soul Crushed. Also, there are 2 [old keys], one near the pipes in the screen not far after climbing down the stairs in the right path(about 2 screens later), and another in the screen after climbing down the stairs in the left path (a small path that goes towards the camera), search the left wall. You get to see Laguna drop the key in a different way each. _____ / 3.7 \_________________________________________________________________ ------------------------------------------------------------------------ Galbadia Garden ffviii_014 ------------------------------------------------------------------------ Items: n/a Magic: Haste - under the golden light in the main hall. Life - locker room found near hockey field Shell - Athletic Track Double - Auditorium 2F Save: G-Garden Main Hall G-Garden 2nd Floor before walkway. GF: n/a ------------------------------------------------------------------------ Galbadia - Monsterous Plateau Behelmel - Thunder*, [Berserk] > {Confuse} Blood Soul - Blind, Silence, [Confuse], Zombie Geezard - Thunder*, [Thundara*], Cure*, [Cura*] ------------------------------------------------------------------------ Better use a Tent before you proceed. It is rather far from the Garden. [as Quistis and Selphie also wounded during that "dream" sequence.] In this area, there are lots of monster, especially in the other areas. You can nab Steel Orbs or Iron Pipes from the Wendigos, nab Coral Fragment, which allows Quistis to learn a new Blue Magic, Electrocoute. [this pretty though.. but you can get that item easily at the later section], you can find a wide range of monsters here and most of them offers lots of AP. Better get GF Diablos and Mug Ability if you have not done so [I know it is time consuming but it is worth it]. Refer to Section 3.6 for more details. Enter the Garden and you will be overwhelm by the fantastic CGI.. You will find a winding path in front enter and its leads you to the Central Gate of Galbadia Garden. Quistis says that she knows the headmaster here quite well, so she will be head there to talk to him. If she is in your party, she will leave temporarily. Get a replacement. Now enter and you will reach the main hall. It is being split in 4 ways. There is a Save Point located south and a draw point [Haste] hidden under the golden light. Here is a brief description. Note the moment you enter the Garden, you will received a message telling students from Balamb Garden to head to the 2F Receptionist room. Before that you may wish to navigate the area... =================== -----1ST Floor----- =================== THE SOUTH PATH: Leads to the Central Gate of the Galbadia Garden. It works like Balamb Garden, but it has more gates. The LEFT PATH: Leads to the lecture theatre and there is guard on the left. [this place is really huge and there is a lot of areas inaccessible as you need to get the KeyCards] The RIGHT PATH: There are total of 2 doors here. The room on the right have three card players [they also talk about the GF cards and the strongest cards..]. While the room on the left is the hockey field / skating compound. Presently you can't get the Draw Point that's within the skating compound. [for it is blocked..] Head up the left door at the north, you find a guy plus another Draw Point. [Life] (Gosh.. I could only say that this place is just too mysterious...) The NORTH PATH: There is a guard guarding the door. Head up and you will find an instructor guiding some cadets doing push-ups. (the guy nearest doing push-ups...). The staircase leads to the 2F (hey what am I saying, stairs always take you to the 2F..). Proceed north and you will reach an area. Head north again and you ended at the Athletic track... you will find another Draw point [Shell] there.. =================== -----2ND Floor----- =================== The LEFT PATH: Leads to the elevator, nothing else is found here. It is only accessible if you have the Key Card #3 The RIGHT PATH: Leads to the circular path that's located directly above the main hall. There is an Auditorium within this area. You will find another Draw Point near the stand [Double]. A hidden save point in this area, if you have used Siren's Move-Find ability. Receptionist Room: There is a guard guarding the room. ENTER this room! ________________________________________________________________________ You have a sequence between your party. Talk to Zell, attempts to exit and you will meet up with Quistis. After seeing this, talk to Rinoa who is at the lower end of the room. After a short talk, converse with Selphie and you have some more conversation between the party. Next Squall will exit from the room, looks pretty angry and jealous.... (guess what Rinoa has a crush on Seifer, others took pity on him... want to know why? Read Section 3.7 for more details) Head down the stairs. Did you noticed that Zell is training along with the cadets, doing push-ups? Next exit from the area and you will meet up with Seifer's pals, Fujin and Raijin. They questioned Squall about something and why Seifer is not here. After that short chat, head for the Central Gate. At the gate, you will meet Quistis and exit from the area, talk to her and your members will head for the walkway at the entrance of the Galbadia Garden. Talk to Rinoa, whom is sitting on the edge. Next you will meet Martine (that's the headmaster of Galbadia Garden) who will be approaching your party in a vehicle. Notice that Rinoa isn't quite familiar with the SeeD way of addressing fellow SeeD members. (well for she is not a member of the SeeD..) Next the Martine will introduce you a new member, Irvine Kinneas in a cool CGI! There, your members will try to know Irvine better. Talk to Selphie and you will have a sequence of her and Rinoa holding onto Irvine and leave. Squall looks a bit gloomy about this. (coz, Irvine makes the decision himself) ^_^; you can change this by picking the option "I decide". And you will have a tutorial and it is about Switch Tutorial.. Besides it is the last Tutorial... Err want to know what mission does Martine has handled to Squall? Well, it is an assassination plan against the Sorceress! [things don't looks good..] Now you will back at the World Map with Zell and Quistis or customized if you have do the trick above. Now enter the train station that's located northwest from the Garden [it is known as the Far East Galbadia Station...]. Next proceed towards the train attendant and pay 3,000 gil for the fee. You party will assemble at the main cabin of the train. Next Rinoa and Selphie will enter together with Irvine. (or the remainding party) As usual, the cheerful Selphie will enter the door and sang her song. Irvine will follow her. Proceed there and you will have another sequence. Next talk to Selphie and exit. Next you have another short talk and the screen will switch to the World Map and the train will take you to Deling City where you have been there in the dream world. _____ / 3.9 \_________________________________________________________________ ------------------------------------------------------------------------ The Quest at the Tomb of Unknown King ffviii_015 ------------------------------------------------------------------------ Items: 1x Timber Maniacs, 16x G-Hi-Potion, 8x G-Returner, Sacred's Card, Minotaur's Card Magic: Thundara - draw point located on the street left from Caraway's Mansion. Protect - draw point located at the front of Tomb Float - draw point at the northern area of Tomb Cura - draw point at the western area of the Tomb Save Pts: Tomb of Unknown King - front yard of tomb GF: Brothers ------------------------------------------------------------------------ Wow... after that long trip, we have finally reached Deling City.. Now head down the escalator. Now you should have a sequence between your party. (err.. Rinoa seems to know much about here.. fancy taking what bus ) Next head north and you will reach the fountain Area or Deling Train Station. A bit special about this city is that you can take buses found in this city from one place to another. To get on the bus, you need to find a bus stop [there is a bus attendant dressed in green for every bus stops]. Wait for the bus to come and pick the first option. Now talk to the bus attendant located south of the fountain.[you will see it immediately as you enter the area.] Now talk to the attendant and pick the first option to board the bus. [BTW, you will also be told by the attendant where the bus head.. Take the bus and choose to alight during the next stop. (The moment that the bus has reach the next stop [the road is marked by 09]) Press Triangle to alight. Now talk to the Galbadia Solider on the extreme right. [he is rather difficult to find] Talk to him and he asked for a password (coz the General wants to test your ability). Next he will talk about the Tomb of the Unknown King, which located northwest from the city. Next he will give you the map. You can use this map and also exit by activating it and press Triangle to exit (but this lowers your SeeD ranking!) and he will also give you the following options. Ready to answer Buy a hint for 3,000 gil Buy a location displayer for 5,000 gil Talk Have him escort us out of town Pick the fourth one and you will be brought to the area where you find the "Rent A Car" Shop. I suggest that you better rent a car as it is safer and the tomb is quite far from the city [it is on the grasslands, not the deserts!]. Just board and head northwest and you will find the tomb where the Galbadia soldier has told you to head for. Deling City Sections --------------------------------------------------- 1. Deling Fountain Train Station. The first area where Laguna and his party has landed. There are two bus attendants around this area. Left path leads to the Caraway's Mansion. The right path leads to the deserted the corner. The north path leads to the Galbadia Hotel. 2. General Caraway's Mansion The area where you will find the attendant in front of the Mansion. The Left path leads to the Gateway. There you will find another Draw Point. [Thundara] There are also two bus attendants here. North leads to the Deling City Station. South leads to President's Residence. 3. Shopping Arcade This is REALLY a busy street. This road is infested with vehicles and there are a huge group of people. On the right, you will find the Junk shop [yellow signboard] and Deling Shop [orange signboard] Here is the shopping list of Deling Shop _____________ / Deling Shop \_________________________________________________________ ------------------------------------------------------------------------ Name of Item Functions Cost (gil) ------------------------------------------------------------------------ Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------ ________________________________________________________________________ North: Leads to Galbadia Hotel South: Leads to the President's Residence. 4. The Gateway The most significant sight is the huge structure and it is enormous. There is a 3-way junction, which leads to the other parts of the town. Right: the isolated park lane that leads to General's Mansion North: the path that leads to the President's Residence South: leads to the compound and parks that leads to the General Mansion 5. President's Residence You will find 2 bus attendants here and south is the President's mansion. Here are the directions: - North: leads to the gateway - Right: leads to the General Caraway's Mansion. - West: leads to the Shopping Arcade 6. Galbadia's Hotel street The Hotel where Laguna and Julia met.. the club is presently not operating any more. There is a Save Point found here. Pay 100 gil and you can get a Timber Maniacs that is found near the bed inside the Hotel Room ------------------------------------------------------------------------ Here is one very important information.. I need to tell you guys. That is to defeat the next BOSS, you must have gotten Squall's Shear Trigger which allows Squall to gain an addition Fated Circle. To get that you must get the 1x Iron Pipe and 3x Screws. Screws can be gotten from the Geezard and Iron Pipes can be stolen from the Wendigo. Next just head to Deling's Junk Shop to remodel Squall's gunblade. It is also crucial for you to get more advance spells such as Fira, Blizzara, Thundara and Cura. You can get Aero if your levels are high enough and junctioned it to your characters' Elem-Atk. Also get about 20x Floats from the Thrustaevis. The tomb is located shown in this map: Great Plains of Galbadia ----------------------------------------------------------------Area Map N _________ ..... Grasslands W-|-E /......../ XXXXXX Mountains S /.[Tomb]./ [ ] Deserts /......../ ____| Cliffs in Deserts /......../ /......../_____________ ____________|.........| ___ \ XXXXXXX ....................... \ \ XXXXX .........[Deling]......... \___\ XXXXXX.......................... --> G-Garden .............................. ........................... Strangely enough, I have been receiving mails about Galbadia getting to the Tomb.. Well Missile D-District I guess you guys should Base Prison know why ^_^; ------------------------------------------------------------------------ As you have arrived at the tomb, you find two girls [looking like Galbadia Garden cadets] running away from the tomb. Are there ghosts in the tomb? Just kidding..^_^;]. Always pay attention to speeches as they give you hints.. like the girl mentioned Float.. You can find a Save Point on the right and a Draw Point on the left. [Protect] Cross the bridge and enter the tomb. The Tomb has indeed a very complex layout (more like a maze..). To view the map that the attendant has previously given to you, press SELECT to view it while you are at the Tomb. Here is the map [hope that it isn't very difficult to read ^_^]: _____________________________________________________________________ / \ |---------------------------------------------------------------------| | Map of the Tomb of Unknown King | | | |=====================================================================| | L E G E N D | |=====================================================================| | - - Path | | X X Bridge | | [GF] GF Brothers hideout | | Right The right section where you will meet Sacred of the | | Brothers. | | North The northern section where you find a Draw Point and a | | chain locking a wall. [Float] | | Left The left section where you find a lever activating gears. | | You will also find another Draw Point at the right | | corner [Float] | | * Location of password item (it is gunblade..) | | | |=====================================================================| | | | North N | | | W-|-E | | __ | __ S | | | | | | | __ |__ | __| __ | | | | | | | | Left __|__ | [GF] | __|__ Right | | | | X | | | | |__ |___X __| __| | | | | | | | |___|___| | | | | | * | | Entrance /Exit | | | | SELECT: To activate the map Triangle: To exit from the tomb. | | | ....................................................................... Be on your guard at all times while at the tomb. The monsters found here are quite tough and have good protection spells such as Protect and Shell. [Stock them up as you need for it later in the game, for providing defensive purposes. As you enter the tomb for the first time, you will be on a straightforward path. Straight paths are important as they will lead to special areas [providing me with help on how to proceed onwards.] Proceed forward and you will be at a junction with a gunblade on the ground. Examine the gunblade and you will get a number [I got the no. 016 and the number changes every time you replayed the game]. Next take the right path of the junction. NOTE: ALWAYS turn right whenever you have came to junction, so that you will NEVER get lost. This section isn't compulsory but you can get GF Brothers from this section. Keep on turning right until you ended up on a straight path. There you will see Sacred of the Brothers. Yikes! It moved! There you will have to battle against Sacred of the Brothers.. Another BOSS fight! ________ / BOSS 8 \______________________________________________________________ ======================================================================== Sacred | Status: Level 15 HP: 2,468 ======================================================================== Description: Earth GF in Tomb of Unknown King. Recovers by power of the earth. Attacks with a large steel orb. Facts: Weak against Poison/Wind. Earth has no effect Squall's Lv: 25 Attacks: (attack swing), (earth regeneration) Draw List: Shell, Protect, Berserk, Life AP gained: 20 AP Win: 8x G-Hi-Potion ------------------------------------------------------------------------ Sacred's Data Information [||||||||||| < HP > |||||||||||] [||| STR DEF ||||] [|||| INT SPI |||] [| DEX EVA ] ------------------------------------------------------------------------ Strategy This GF is quite difficult for those with low levels [I mean if you have gotten those spells, I have mentioned earlier]. This GF has only one attack, but it was the regeneration that makes it difficult. It is the Earth-powered GF. To defeat it, just cast Float on the BOSS and this will stop the regeneration of HP. Next just summoned GFs to finish it off (Diablos and Siren works quite well on the BOSS). To inflict more damage for those whom want to use attacks, junction 100x Aero to your characters' Elem-Atk-J. Here is one great comment from Sacred: "THEY'RE PRETTY STRONG" ======================================================================== Now the Sacred will ran away from the area and head for the hideout [marked at the center of the map]. Return back to the junction and keep on turning right and you will end up at the North area of the Tomb. There you will see a river and a ledge have blocked it off. Examine the right side of the chain using the X button and water will flow out from the barrier. Also draw magic from the Draw Point located at the left [Float] Next head north and keep turning right at the junctions and you will lead to another straight but broken path. There you find a lever on the left and some gears. Now press X to activate the gears and water will flow in. Now you have activate the bridge leading to their hideout. [Draw Point located on the right (hidden) and you can stock up magic Cura from it]. Now continue to turn right and you will find a straight path... that leads to the entrance of the Tomb. Next exit from the Tomb and save your game and use a Tent. Now re-enter and head north.. you will find a green enclosed area.. that's the Brothers' Hideout. At the hideout, you will meet both Brothers.. Sacred will call for his big brother, Minotaur [^_^; the elder brother is the small one...] ________ / BOSS 9 \______________________________________________________________ ======================================================================== Sacred | Status: Level 15 HP: 2,468 Minotaur | Status: Level 22 HP: 5,370 ======================================================================== Description: Sacred: Earth GF in the Tomb of Unknown King. Recovers by power of the earth. Attacks with a large steel orb. Minotaur: Sacred's old brother. This Earth GF has healing ability as long as his feet are on the ground. Facts: Both: Weak against Wind and Poison Sacred: Earth has no effect. Minotaur: Absorbs Earth attacks Attacks: Sacred: (attack swing), (earth regeneration) Minotaur: (attack swing), (all attack swing), (earth regeneration) Both: Mad Cow Special Squall's Lv: 25 Draw List: Sacred: Shell, Protect, Berserk, Life Minotaur: Shell, Berserk, Protect, Double AP gained: 40 AP. Win: 8x G-Returner, 8x G-Hi-Potion, Sacred's Card ------------------------------------------------------------------------ Sacred's Data Information [|||||||||| < HP > |||||||||||] [||| STR DEF ||||] [|||| INT SPI |||] [| DEX EVA ] Minotaur's Data Information [||||||||||||| < HP > |||||||||||||] [|||||||| STR DEF |||||||||] [||||||| INT SPI |||||] [|| DEX EVA |] ------------------------------------------------------------------------ Strategy This battle WILL be rather tough if you are at low levels (below level 19 is consider low..) Make sure that you have gotten intermediate spells such as Fira, Blizzara, Cura and Thundara. Also make sure you have met the below requirements: 100x Aero- junctioned Elem-Atk-J 100x Thundara/Fira/Blizzara - junction Str-J [make you have at least three Str-J] 20x Float 100x Cura (all characters for restoring HP) 100x Life (for restoring HP) Draw Commands for all characters. Selphie with Full-cure learnt Squall with Shear Trigger -> Fated Circle. Selphie is a crucial member for this fight. Make sure you have gotten the Mug Ability so that you can get Iron Pipes for Squall's Shear Trigger. Stock up Double from Minotaur (should not failed if you have junctioned a secondary spell to the character's Mag-J). Cast Double for all characters so to brought effective healing [Minotaur has an attack that inflict damage to all.] Hopefully that you have stocked up sufficient Cura from the Geezard. Cast Float on the Brothers to remove the "earth regeneration". Keep Squall's HP at low.. whereas concentrate on two other members. [maintain them above 500+ HP]. Once Squall's HP is low, have him using Renzoukuken. and don't cure until he dies. Have one member to draw Life and cast on Squall [don't cure so that you can use Renzoukuken every turn..]. Have the other members stock up Double. Cast Protect on all characters as the Brothers uses physical attacks. Beware of the Maw Cow Special. Just have the other characters summon GFs. ======================================================================== After you have defeat the "two bulls", you will be allow to name the GF Brothers. Next you will meet the spirit of the King and he will give the Minotaur's Card. Exit from the Tomb. (just walk south will do..) Now it is time to head back to Deling.. Give GF Brothers some decent training, acquired Boost before returning.. ______ / 3.10 \________________________________________________________________ ------------------------------------------------------------------------ The Assasination Plan ffviii_016 ------------------------------------------------------------------------ Items: "1x Odine Bangle", 1x Weapon Mon May, 12x G-Returner, 1x Elixir Magic: Esuna - draw point at the Sewers. Zombie - draw point at the Sewers Bio - draw point at the Sewers Save Pts: Caraway's Mansion - entrance. Deling City - the backyard of the President's Residence Caraway's Mansion - the path before the sewers GF: Carbuncle ----------------------------------------------------------------------- Deling City Sewers Creeps: Thunder*, Life Red Bat: Thunder*, Scan, [Drain] Buel: Fire*, Thunder*, Blizzard*, Death Iguion: Cure*, Esuna, Break, Carbuncle Seifer: Fire*, Cure*, Life Edea: Cure*, Dispel, Life, Double ----------------------------------------------------------------------- Finally, you back at Galbadia... (you will also know the importance of cars..). Next it is time to head back to Deling Train Station. Just simply walk up and head right. Talk to the train attendant and board the bus back to Caraway's Residence. Now talk to the guard and tell him your password. Let's says if the pin is 016, press 6, 1, 0 in this order]. If you have entered the pin correctly, you will be able to head for the mansion. There is a Save Point here. Save your game. Enter the mansion. Once in the mansion talk to Rinoa, and she will talk to Squall for a while (the general is always like that... and she is the daughter of the General?). After a while, General Caraway will enter the hall and greet you and brief you about your mission. If Rinoa is in your party, she will leave your party and you will have to re-organize. [well, her father thinks that the mission is too dangerous for her...] Well. You will be taking a course around Deling where you will brief you about this... Next he will tell you more about the mission. Your group will be divided into two teams. - Gateway Team: The Gateway team will be the one that close down the gates of the Gateway to trap the Sorceress inside the Gateway at the time 20:00... - Sniper Team: The team are supposed to seek inside the President's mansion.. during the parade and head inside the hatch found in the corridor. Next they are supposed to enter the hatch, and the path will lead to the carousel clock where they can find a sniper rifle there. When the clock tower hits 20:00, it is BANG! Well... next he will bring you to the Clock Tower where next he will tell you to make the necessary preparations for the battle. Now browse around and head back to the Residence. Next you will there be assigned into two times. The leader and the sniper will be at one team, well it is Squall and Irvine whereas the remainding guys will be for the Gateway team.. (well a disappointment act for Zell ^_^;) Now you will be regaining control of Quistis and company.. Just exit from the area and they will meet up with Rinoa and Rinoa told her that she has find a item that can constrain the Sorceress' magic by putting the Odine Bangle on the Sorceress.. Of course Quistis will bombard her with a series of questions..(quite mean..) The screen will changes back to Squall, noticed that the streets has becoming crowded of sudden. They are going to welcome the Sorceress, the person whom you are looking for. [so the Sorceress' name is called Edea] Simply follow Caraway and you will end up at the President's Residence. [note that the street now should be rather crowded. Walk towards the left end of the crowd and exit the screen. (not towards the gateway!)] Now the screen will now switches back to Quistis and her party. Quistis want to apologize to Rinoa.. Now head back to the mansion through the right path from the Gateway. Next you will have a sequence between Rinoa and her father. (Caraway is trying to lock Rinoa up in the room) Rinoa will leave the mansion and head on her own... Meanwhile, Quistis and her party comes back and found that the door was locked! It seems that they have gotten themselves into this mess ^_^; At the President's Residence You will now gain control of Rinoa. There is a Save Point on the left. Observe that there is a grey manhole here.. examine the manhole and choose to go.. Move left thrice and you will find the Weapon Mon May. Head back and now you will have to do some climbing. Head to the crate and press X. Climb up until you reach the ledge. Head left. In this area, head for the ladder located on the left extreme side of the building. Now head up to the ceiling and Rinoa will reach the building. (she actually stammers..) There is a chair in front of you. Proceed and examine it ... KA-Boom ! Rinoa was injured by Edea and Rinoa is then risen into mid-air... followed by a CGI.. Edea talks for a while (err isn't her on the side of President Deling?). Delivering a magic blow on the President, causing the President lying dead on the ground. Irvine spotted Rinoa and both of them think why Rinoa's up there!? Edea proceed to the hall and raises her hand, summoning monsters! (she wants to offer Rinoa as a sacrifice..) Irvine will try to persuade Squall that they have to enter the mansion or Rinoa will be doomed.. Squall will talk to Irvine that the gate has not opened yet. The screen switches back to Quistis and her company. Now you have to find a way to get so that you can help Squall and Irvine... and carry on the mission. Look closely on the painting on the right. It's a statue of girl holding a glass. On the extreme top-left hand corner is also a statue of a girl. So to make it the same, get a glass from the cabinet next to the statue and press X to place it on the statue. It will then reveal a trap door! Enter the trap door and head down to the basement. There is a Save Point. To climb onto structures such as ladders, press X to examine it, press up and down to move. Remember to Junction GFs... Now go down through the ladder and onto the wooden platform next to the gear and press X, Quistis and her company will be able to reach the other side of the basement. Head up and you will have another CGI (the parade has start!) Moving towards President's Residence.. Now you will be able to move during intervals. Just follow Irvine. and seek into the building. Equip Irvine and Squall with GFs as everything will be reset. Now, climb up the crates, following Rinoa's suit. Use the Save Point if needed. Now after you have climb onto the ceiling, try to move Squall towards the edge of the main building. Head for the door! You will find the President lying on the ground. In the next area, you will find a hatch located on the right of the red carpet. Ignore and proceed to the room. There you will see the unarmed Rinoa being attacked by those two monsters and you will have to fight them! _________ / BOSS 10 \_____________________________________________________________ ======================================================================== Iguion | Status: Level 19 HP: 1747 ======================================================================== Description: A mutation of a gateway decoration. Uses Petrify attacks. Someone has given it the Reflect Power. Facts: Weak against Earth/Holy. Fire/Poison has no effect. Squall's Lv: 27 Attacks: (claw swipe), Resonance (both), Magma Breath, (bite) Draw List: Cure*, Esuna, Petrify, Carbuncle AP gained: 20 AP Win: 8x G-Returner Mug: 6x G-Returner (for one only..) ------------------------------------------------------------------------ Iguion's Data Information [||||||||||| < HP > |||||||||||] [|||| STR DEF |||||||||] [||| INT SPI |] [ DEX EVA ------------------------------------------------------------------------ Strategy At this time, you can only have Squall and Irvine in your party. Use all GFs except for Ifrit. If low on HP, draw some healing spells (draw Cure* from the BOSS..) and this should not be tough (anyway it is not tough ^_^;). Beware of the BOSS' Magma Breath as it could turn one of your members into stone (Petrify, you will see a countdown of 20..]. To counter with that status disorder, use Esuna, which can be drawn from the BOSS. Remember to draw Carbuncle from them ! Note that you can only draw once. For the case of Irvine, his Limit Breaks are only usable if you have Ammo in your stock [they can be brought shops in Deling Shop and Timber Shop]. Summoning Brothers with the "Boost" support will be a good idea. Hopefully that Squall has stocked up enough Double magic to provide effective healing. GFs can be recovered.. really sorry. I have found the way and the method is mentioned in my site. But still it is better to draw it now as it is going to be a long time.. ======================================================================== After defeating the BOSS, Squall will try to help Rinoa. Rinoa will keep on hanging onto Squall's sleeve. Is there something wrong with Rinoa? [ Well she is very terrified..] Exit from this area and head for the hatch, examine it and you will eventually reached the destination, where the General has told you to head. Now examine the rifle that's on the left of entrance and you will have a short event. [hey guys, did you see Seifer in CGI?].. Well here is a piece of bad news.. Irvine is afraid... Now switches back to Quistis and her company.... Deling City Sewers..... This section is tough. I have lost my way quite a few times. Writing a precise guide will make you more confused. So I will try to give out the hints to this section: 1. Note that you can walk across gears, by examining them, pressing the X button. The gears are turning in a certain direction either clockwise nor anti-clockwise. If you want to cross the gear from left to right, find a gear that is moving clockwise. 3. There are only three Draw Points found here. [Esuna] - is located near a gear... need to knock a ladder.. [Zombie] - it requires you to go to the other side.. [Bio] - it is located southeast from the Zombie draw point plus it is hidden. Need to use Move-Find ability. 4. You can open some of the doors in this section. 5. If you cannot proceed further, then you are on the wrong track. 6. Try to nab some Corel Fragment from the Creeps as it allows Quistis to learn a new Limit Break. At the beginning of the path, you find that you can only walk along the path on the left. Actually the destination is on the RIGHT end of the Sewers... At the end of the sewers, you will find a Save Point. Climb up that ladder. Now you will reach an area with a door. Press X at the ladder, pick the first option and you will reach the area where you will find a small window. Zell will look through the hole and followed by a short CGI.. the clock has hit 20:00! Now push the switch [looks like a telephone] and you will have another great CGI.. Squall will try to persuade Irvine to take the shot. Take it as a trial run.. Bang! Irvine's shot is very accurate, but it was deflected by Edea's powerful magic. Squall will say a few words (which means that he is going down.. looks like he has to face Seifer...) and you will be shown the menu. Equip all GFs on Squall, Rinoa and Irvine before pressing Triangle to exit and it will be followed by a CGI A short talk with Edea, Seifer and Squall. Squall battles on Seifer one on one... IT'S REVENGE TIME! _________ / BOSS 11 \_____________________________________________________________ ======================================================================== Seifer | Status: Level 20 HP: 1150 ======================================================================== Description: Decided to become the Sorceress' Knight under Edea. Conjure fire magic in conjunction with sword attacks. Facts: n/a Attacks: (sword slash), Fira*, (fire sword slash) Squall's Lv: 27 Draw: Fire*, Cure*, Life AP gained: 0 Win: n/a Mug: ??? ------------------------------------------------------------------------- Strategy This battle, you can only control Squall, but this would not be tough. If you are lack of HP, just draw Cure* from Seifer and use it for yourself. You can even dealt a finishing blow with a GF... Seifer is pretty weak... Take this opportunity to stock up Life Magic. ========================================================================= After the battle, Seifer will be wounded and knelt down. Next you will have to fight Edea, the final BOSS of Disc 1! During the battle, both Rinoa and Irvine will come forward to aid you.. (well.. Rinoa felt that she should help Squall on a friend basis and Irvine wants to pay for that missed shot..) _________ / BOSS 11 \______________________________________________________________ ========================================================================= Edea | Status: Level 27 HP: 7,000 ========================================================================= Description: A powerful sorceress and ruler of Galbadia. Her sorceress powers may be the most powerful in the world. Facts: n/a Squall's Lv: 27 Attacks: Firaga, Blizzarga, Thundaga, Dispel Draw: Cure*, Dispel, Life, Double AP gained: 20 Win: n/a Mug: Elixir ------------------------------------------------------------------------- Edea's Data Information [||||||||||| < HP > |||||||||||] [| STR DEF ||||||] [||||| INT SPI |||||||] [|| DEX EVA ] ------------------------------------------------------------------------- Strategy This BOSS is very tough. She has very damaging magic such as Firaga and Blizzaga. Her magic does damage about 300+. Draw some magic from her and use it for your own use. Use attack, special moves, GF to dish out damage. There is an easy way of defeating her. Make sure that your party is being healed to full health and then cast Carbuncle on your entire party. Now all the magic spell will be reflect onto her. Or she will waste her turns in casting Dispel to break off the Reflect status for each party member. [seize this opportunity to summon GFs] If you have the Reflect status, and want to heal your HP, uses Potions. Cast Double on two members to provide effective healing. [also stock Double in the process, make sure you have Item as your fourth command in case you need to restore HP using items. ========================================================================= Next you will have ending CGI for Disc 1.. Squall is injured by ... END OF DISC 1 (Save your game) _____ / 4.0 \_________________________________________________________________ ======================================================================== WALKTHROUGH FOR DISC 2 ======================================================================== I am very sorry for this late update.. due to my schoolwork and exams. Hopefully that you could understood me. I have add in more points than before should remember to check it out! _____ / 4.1 \_________________________________________________________________ ------------------------------------------------------------------------ Winhill - Laguna's Alive! ffviii_017 ------------------------------------------------------------------------ Items: n/a Magic: Curaga - draw point near the cupboard (hidden) Dispel - draw point near the river of the main compound. Drain - draw point near the florist shop [residence]. Reflect - draw point near the truck. Save Pts: Vacant House [aka. Laguna House] 2F. GFs: n/a ------------------------------------------------------------------------ WinHill [during this dream sequence] Bitebug - Fira*, Scan Caterchipillar - Thundara*, Cura*, Slow, {Stop} ------------------------------------------------------------------------ Notes: Laguna and Kiro's Clothing.. They have changed! Finally from those sloppy Galbadian battle outfits! Laguna is wearing his casual clothes and Kiros too.. Ward however is not here.. Want to know why? Get the game and play it! ------------------------------------------------------------------------ The screen will now switches back to our favourite and humorous Laguna, who is talking to a little girl called Ellone. Ellone will talk to Laguna for a while and head downstairs. [they are supposed to meet a person but it is very dangerous out there..]. There is a Save Point found in the second floor of the house. Hidden within the cupboard located in the north is a Draw Point. Draw some magic [Curaga] before heading downstairs. Talk to Ellone, which is followed by a sequence.. Laguna will be admiring the photo.. Now head for the Pub that's located on the left of the house. Make sure that you have check your junctions before walk past as the area is prone to monsters and Laguna will tell Ellone that it is safe to walk past. Now talk to the girl dressed in yellow. Her name is Raine and she will tell Laguna that they have a visitor.. It is Kiros! Noticed that the huge guy is no longer around... Next you will given the following options. ... What's Ward up to? (he is taking an unusual job..) ... Tell me about Julia (well, for those whom are interested in Laguna's love life.. Julia is a songtress and her famous song is Eyes on Me!) ... Where am I? (this question is a bit strange...meant for Squall) ... Let's talk later Pick the fourth option Now Kiros will re-join your party and you will be asked to walk down the streets of Winhill, excriminate Bite Bugs and Caterchipillar. I guess your character should have reached level 20+, that's why I have put Cura instead of Cure. Well, the monsters has also additional skills.. e.g. the Caterchipillar may use a Sticky Web move.. Head out and walk across the compound of Winhill. You will find a Draw Point [Dispel] if you go down the stairs near the river. The main compound is basically conversations about the legendary (well, for their time Esthar is the bad foe..) Esthar and Galbadia. Ellone has some special powers and will be adducted by the President (Sorceress Adel.. yeah, it is a Sorceress...). Check your junctions. Don't panic if you haven't gotten all GFs. In my last attempt, I have purposely missed the Carbuncle and Siren. which means I can't use ST-Atk-J. But it does not mean you can't use Elem-Atk-J ^_^; [junction Blizzard* to your elemental junction as also watch for Laguna and Kiros' Limit Breaks.] Now head back and cross the bridge. You will have an event here. You need do some patrolling along the village. Now head south to exit the area. Now walk down the lane. You will find a florist shop on the left and there is a Draw Point [Drain] near the yellow board. Next head right. [this move is essential as you wouldn't be able to access it later..] You will find a truck near the hill slope. Press X near the truck and it will uncover another Draw Point, draw some more magic [Reflect] from it and head down the slope. Head left. You will be at the lower end of the town. The house on the top-left is just a villager's house. The right side is the hotel and the Flower Restaurant [currently, there is no one here, BTW the stay in here is free!]. The shop at the southwest is an Item Shop, purchase some items. [use all 3,000 gil since it is the 'past money' and does not affect your current cash..] Then you will have another sequence, your job is done! Now head back to the upper-part through north. Note that you can't take the winding road, Laguna is rather a superstitious guy... Now head up and you will be on a road with the signboard that's says "CAUTION" and you will have another sequence. [it is about Raine's relationship with Laguna] Head up and you will be back at the road where you find the florist shop [of course, you will have more chit-chat, BTW, don't expect the journey be so smooth as you will be facing monsters ^_^;]. BTW, here is the shopping list.. _____________ Winhill Shop \__________________________________________________________ ------------------------------------------------------------------------ Name of Item Functions Cost (gil) ------------------------------------------------------------------------ Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------ ________________________________________________________________________ Now head for the pub and up the stairs to the second floor. You will have another sequence there... [same here, Raine is also in love in Laguna.. oh.. what an headache? Well, did I sound like Squall? Always kept to one's thought..). Next Raine will tell Laguna to rest at the room. There is another sequence with Ellone if you talk to her. Next head back to the house where you found the Save Point. Save your game. Now head to the bed and choose Option No.1. Laguna will talk to Kiros and you will be transported back to Squall's time. (hmm.. did you ask this question? who is responsible for this dream? Interested? walk on...) _____ / 4.2 \_________________________________________________________________ ------------------------------------------------------------------------ Being Held Captive ffviii_018 ------------------------------------------------------------------------ Items: 3x Potions, 2x Tent, 1x Pet House, 1x Cottage, 1x Combat King, 1x Str Up, 1x Rename Card, 8x Screws Magic: Thundaga - draw at 11th floor, right room, hidden Berserk - draw at 9th Floor, right room, hidden. Save: 6F - along alleyway 10th Floor - the left room. 1st Floor - the left room. GFs: n/a Notes: Get Missiles from GIM52A, allows Quistis to learn Blue Magic, Micro Missiles. ----------------------------------------------------------------------- D-District Prison GIM52A - Haste, Slow, [Dispel], [Reflect] Guard - Sleep, Silence, Blind, Cura* GIM27N - Esuna, Life Wendigo - Berserk, [Protect] Thrustaveis - Blizzard*, [Scan -> Aero], {Tornado}, Float Behelmel - Thundara*, [Berserk -> Confuse] Geezard - Thunder, Cure, [Thundara], [Cura] BOSSES Wedge - Fire, Shell, Protect, Reflect Biggs - Cure, Haste, Slow, Regen Elite Soldier - Fira*, Thundara*, Blizzara*, [Scan -> Dispel] ----------------------------------------------------------------------- Now you will be back at the D-District Prison.. where Zell, Selphie, Quistis and Rinoa were being held captive. Now you will be able to control Zell [he has just woke up from the dream world.. he is Ward in the dreams.. as a janitor!] Talk to everyone. Now talk to Rinoa and you will have a short talk... (more like Zell know the place, where Ward was once here..) The screen will now switches back to Squall whom is held in a portable cell, which is brought up to the 13th floor. Squall opened his eyes, but still severely injured. [however no wounds.., Edea's Ice Strike is really strong huh?] Then you will have an CGI... Now you will switch back to the 7th floor, where Zell and his friends are. Next three guards will come in and they started to beat up Zell. One of them is named the Mean Guy ^_^;. Those ruthless guards just keep on kicking Zell. The guards are asking for Rinoa [Actually the General has asked the Galbadia Army to release her only]. Eventually, Rinoa will leave with the guards. Then the screen fades... Now it switches back to the wounded Squall. The door opened and come in an angry Seifer. He just keeps on beating the injured Squall. After a while, 2 orange beasts [Moomba] enter the cell and take Squall away... Squall will be then locked up onto a wall and being tortured by his rival Seifer. The torture looks scary, charging up Squall with electric bolts. Seifer now works for Edea the Sorceress as the Sorceress Knight, which is his dreams...] and he is questioning about SeeD.. [err... he should know this, doesn't he stay in Balamb Garden..] Chicken-wuuss.. Meanwhile, the screen switches back to Zell whom is being healed by Selphie, She actually draws from Zell.[don't worry, nothing happens to your inventory.] However there is anti-magic field.... So your magic isn't that useful.. Next a Moomba will come in with a manhole cover [ well, it looks like one.]. Next it will be bullied by the Mean Guy.. [I can tell that Zell is very, very angry about him..] Next you will given the following options. The mean guy will leave eventually no matter what option you choose. I'll stop him! -> choose this one, which is better. There is no use.. Squall will be receiving torture, and is still being questioned about SeeD. BTW, Did you know that Edea is planning to destroy all the Gardens? Seifer will leave and the man will continue the torture.. and you will given the following options: Just let me die -> be a brave warrior, choose this! I'll lie.. I must.. live.. -> flowers anyone? Now you will be back to Zell and company. Talk to Quistis and you have another talk. [they are planning to escape, well that's a bit stupid of me, what can be their other alternatives ^_^]. You need to get back the weapons in order to break free... Now your party will now fake death, while Zell talk to the guard. Zell then punches up the guard. Well, he is that powerful.. Then the Moomba will talk to Zell. [he wants to tag along..] Your aim is to snatch back the weapons, which are located on the 8F. So Head there through the staircase on the right (err.. remember to check your junction!) You will find two Guards [they are not normal G-Soldiers as they uses Status attacks..] examining your weapons and admiring Squall's precious gunblade. Now approach them and you have to fight them. Here is one cheap technique.. cast Sleep on both of them... and stock up Sleep. Next just use GFs and you will be able to finish them easily. [it is no sweat.] The screen will then fade, back the cell. The screen will now switches back to Squall whom was being saved the three Moombas. They just keep on calling Laguna [Of course, Squall will generally be amazed by the fact....] Now everyone will have their weapons. Watch some fancy moves performed by each of them. [the last one is a bit too funny ^_^;] The guards will enter and followed by Lieutenant Biggs and Private Wedge. [why I mentioned the ranks? you will know why during the conversation at the battles.] You will have to fight them. _________ SUB-BOSS \______________________________________________________ ----------------------------------------------------------------\ Wedge , Lv 16, HP: 1,860 , Draw: Fire*, Shell, Protect, Reflect | Attacks: (Sword swipe), Fire*, Potion or Hi-Potion | ----------------------------------------------------------------| Biggs | Lv 17, HP: 1,970 | Draw: Cure*, Haste, Slow, Regen | Attacks: (charge), (double shot), Protect, Cure, Potion |_____ ----------------------------------------------------------------------| Strategy: | Remember why I ask you to stock up Sleep? Here is its usage, it is | time to stock up the precious spell, Regen [a good spell for | junctioned compared to Double..]. Don't attack them too quickly. It | will be easier if you have acquired GF Siren [don't worry, you can | still get it back but it will be in Disc 4..]. As you see they should | not pose such as problem, just summon GFs during their dream world. | Also pay attention to the interesting and humorous speeches.. BTW, | what is the level below Lieutenant? | ______________________________________________________________________| After defeating those two punkies, exit the area. Then Biggs will sound the alarm! (well, he did that again) Now you will see Moomba meeting his pals and starts to follow them. Now you need to head for 13F, where Squall is being held captive. There are ledges that blocked at one side of the stairs. This means that you have to walk around the contour. BTW, remember to stock Haste from the GIM52A. ------------------------------------------------------------------------ Before going up, be sure to navigate around for goodies. It is like a treasure hunt! Yahoo! You can access all the floors found here. But afterwards, you can get to 3rd floor and below.. so better do it now. Next gather up all GFs and it is time to level up your characters. Well, Squall may become a bit too strong for the others.. Sound it is considered to level. Stock 300x Cura to provide effective healing. 300x Berserk, Sleep, Silence, Blind are very useful in the game later. So do some drawing.. Junction 100x Regen your characters' Mag-J. Due to the constraints of the format, I have decided to put additional points else where.. _____________________________________________________________________ /---------------------------------------------------------------------\ | Goodies in the D-District Prison | |======================================================================| | Floor Left room Right room | Notes | | 1st Floor Save Point (hidden) Combat King 001. | Move-Find | | 2nd Floor 1x Str Up 1x Cottage | to uncover | | 3rd Floor: 1x Pet House Locked. | hidden draw| | 4th Floor: 1x Tent Locked. | and save | | 5th Floor: Locked C-Player, 500 gil | points. | | 6th Floor* Locked Locked | | | 7th Floor: Open Locked | | | 8th Floor: Locked Man in Garden^ | | | 9th Floor: Locked DP- Berserk | | | 10th Floor: Save Point C-Player, 300 gil#| | | 11th Floor: C-Player, 200 gil DP-Thundaga | | | 12th Floor: Locked Locked | | |======================================================================| \______________________________________________________________________/ * There is a Save Point here. # This card player allows to open a option in your Tutorial Menu, Information, aka. Battle Meter. The players in the Prison play for cash and nabs you items when you win the card battle.. But, for your information, there will be additional rules if you seldom play cards at Balamb.. You can get items such as Eye Drops, Potions, etc. If you are lucky you can get items such as Mega Phoenix, Gyshal Greens [ Chocobos...., don't use them now..], etc. Normally, I will try to complete all my Level 1 ~ 5 and 7 cards except for PuPu slot.. [it is a level 5 card, so don't panic (which I did), if you can't complete the cards _____________ Man in Garden\__________________________________________________________ ------------------------------------------------------------------------ Name of Item Functions Cost (gil) ------------------------------------------------------------------------ Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------ ________________________________________________________________________ ------------------------------------------------------------------------ The layout of the 13th floor is different compared to other floors. Now head right where you will find the door being surrounded by beasts like Moomba. Enter the door and you will find Squall. Squall will receive back his gunblade and now he's back to action! Exit from that area. Outside the torture room, you will have another talk and so exit from the area. Zell will leave the party for the time being. Now Squall will head for the vehicle that's located at the center of the Prison Tower. Press the keyboard located at the center with the X. Once you reach the ground floor, head for the gate and press the X button. Black coloured sand [Coal] will flow onto the ground. Now Squall and his party will know that Zell is missing.... [Point of Advice: don't remove junctions from Zell..] Now you will be controlling Zell. Note that Zell will be frequently chased after by Guards. So RUN! Make a clockwise run through the right contour until.... Once you were blocked by a guard [that's the Mean Guy p:)], Squall will come to your rescue. Quistis and Selphie are here too. [well, they are curious of Squall's behaviour...] Suddenly, gunfires started to attack Squall and his party. Just then, a hero dressed yellow, started to fire at them [hey! Where is he all this time?]. Rinoa is also here too! Watch a funny sequence when Irvine is being kicked down the stairs. [note that Rinoa's attitude has change for Squall..] After that mushy stuff, you'll have to form a new party consisting of Squall and Rinoa. Irvine with the other two members will deal with those gunfires. I will call these teams... [I will be using this for the final battle too..] Squall, Rinoa, additional member as the Alpha Team. Irvine and the remainding two as the Beta Team. [Alpha] Head up to the 14th floor [well, Irvine says that the exit is at the north..] Junction all to Squall and company.. Charge! Once you reach the 13th floor, the screen will switches back to Irvine and his party. [Beta] Don't bother to do Junction Exchange manually. Head to the Switch menu and there is a Sub-menu called Junction Exchange.. Just simply click on Irvine [or any character in Irvine's team] and select Alpha members. If you check the junction, Irvine will have Squall's Junction, including his magic! Have his party going in the other direction, down the stairs!. At the 6th floor, there is a Save Point. The screen will fade when you have reach the 4th floor. Again, you will be able to control Squall. Talk to your little friends, Moomba and they will give you a Rename Card and a Tent. [if you pick the first option during the torture.] Now head up the stairs located at the south of the area. Proceed forward and going up the stairs heading north. You will reach the controls room. Exit through the lower right side of controls room. There you will have a short conversation and now you will have to fight the BOSS of this section! _________ / BOSS 12 \_____________________________________________________________ ------------------------------------------------------------------------ Name: Elite Soldier | Level 23 HP: 535 GIM-52A [2x] | Level 23 HP: 2,883 ------------------------------------------------------------------------ Attacks: Elite Soldier: (double shot), (charge), Meltdown, Potion, Aura, Shell. GIM-52A : (Charge), Micro Missile, Ray-Bomb Facts: Elite Soldiers: Weak against Poison GIM-52A : Weak against Thunder/Earth/Water. Poison has no effect. Draw: Elite Soldier: Fira*, Thundara*, Blizzara*, [Scan -> Dispel] GIM-52A : Haste, Slow, [Dispel], [Stop] Win: 8 AP, 8x Screws or [m: 4x Missile/ 1x Tent] ------------------------------------------------------------------------ Elite Soldier ||||||| < HP > ||||||| |||| STR DEF |||||||||||| |||| INT SPI |||||||||||| || DEX EVA || GIM-52A |||||||||||||| < HP > |||||||||||||| |||||| STR DEF |||| ||||| INT SPI |||||||||||||| || DEX EVA | ------------------------------------------------------------------------ ================== -----Strategy----- ================== This battle could be pretty tough, as you need a lot of Potions and Cure spells in your stock. The Elite Soldier has a high tendency of casting Aura on the robots. Deal with the Elite Soldier as he could cast Meltdown which lowers your character's Vit to 0!. Draw Slow and use it on the Elite Soldier so that he will have less chance of restoring his lost HP. Beware of the Micro Missiles attack by the GIM-52A as it does about 300+ HP damage to one member. [it does 3/4 of your character's HP, just like Demi] Use GF Quezacotl and Thunder* on the robots and dealt the Soldier with your magic and physical attacks. Use other GFs when necessary. I would recommend that you defeat the Soldier first. Remember to steal Missile from the BOSS: GIM-52A so that Quistis could learn Micro Missile. You can make use of the Reflect spell by casting on the BOSSES as any good spells will be reflected on your members. [so don't use Magic!] Without GF Siren and Carbuncle. Well, for this battle, the Carbuncle does not posses that much importance [however it is valued for its junctions..] and the Siren is very, very useful if you have acquired ST-Atk-J which I myself think is the best Junction ability.. Anyway don't sweat. Try your best. I have did it without the GFs, so can you! ------------------------------------------------------------------------ After the battle, Squall and his party will be at the controls room. Well, it is a message from Irvine.. Exit back to open area. Start to cross the bridge... and there will be another CGI. Proceed to the safety region marked by the green blinking orb or it will be a game over.. Now your party will be at the lower ground of the tower. Now the rest of the members is there too. The females will enter the car on the right, while the males will enter the car on the left. Now they will move away from the D-District Prison. Your party will end up at a deserted road. Once you gained control of Squall, remember to draw some magic from the Draw Point. [Aero] Talk to Selphie and you will have a view of missiles being launched away from the missile silos from the Galbadia Missile base. Now that evil Edea had planned to destroy the Gardens with those deadly missiles. The missiles have been launched and its target is Trabia.. Selphie is definitely be upset. Selphie has a suggestion to Squall that is to split the entire members into two groups. So Selphie has decided to head for the Missile Base, err maybe for revenge.. Now you need to send two groups. One of the groups will be led by Squall, as they will be heading for Balamb Garden to warn Cid about this. While the other group led Selphie, will head for the Missile Base to stop the missiles from firing. Organize your party well and off you go! Can't make any suggestions? Here is a group of ideal parties: ------------------------------------------------------------------------- Alpha Beta 0--- Squall Leonhart 0--- Selphie Tilmitt 0--- Rinoa Heartily 0--- Irvine Kinneas 0--- Zell Dincht 0--- Quistis Trepe. ------------------------------------------------------------------------- I suggest that you assign a stronger party for Squall as his mission is tougher compared Selphie's. [Alpha Sequence: Getting back to Balamb.] Point of Advice: State the best Junction by using Str.. to the other party as you will not encounter any foes here.. I have tested this. Now Squall's party will be arriving at the D-District Prison Station. It is a warning region. So sneak.. Past through the military barriers. You can past it, try it! Now head left and board the controls and press X! It is time for a train ride and train chase for the G-Soldier ^_^; Switch to Beta Team. _____ / 4.3 \__________________________________________________________________ ------------------------------------------------------------------------- Galbadia Missile Base - Prevent the launch! ffviii_019 ------------------------------------------------------------------------- Items: 5x Potions, 1x Weapons Mon Jun. Magic: Full-Life - missile loading room, near the O3 missile shell. Blind - near the area surround with steam and gases. Blizzara - at the circuit room. GF: n/a Save Pts: Entrance of the G-Missile Base Near the corridor area. Notes: * Water Crystal- mug from Fatiscalon found in the Dingo Deserts [it is the shark version..]- learn Aqua Breath. * Laser Cannon - defeat Behelmel found in (rare) - learn Homing Laser. * Running Fires - mug from SAM08G - learn Gatling Gun ------------------------------------------------------------------------- Galbadia - Dingo Desert Abyss Worm - Aero* Fatitscalon - Blizzara*, [Scan-> Water], Sleep [1 AP] Fatitscalon-F - Blizzara*, [Scan->Water], Sleep [1 AP] Galbadia - Monterseru Plateau. Blood Soul - [Silence], [Sleep], Zombie, Float Behelmel - Thundara*, (Berserk -> Confuse) Thrustaveis - Blizzara*, [Scan -> Aero], {Tornado}, Float Additions: Deling City Section and Galbadia Garden Section Missile Base G-Soldier -Fira*, Blizzara*, Thundara*, Cura* Wendigo - Berserk, [Protect] Geezard - Thunder, Cure, [Thundara], Cura Blood Soul - [Silence], [Sleep], Zombie, Float Behelmel - Thunder*, {Berserk-> Confuse} SAM08G - Shell, Protect, Reflect, Life Missile Base's BOSS Base Soldier - Blizzara, Silence, Confuse Base Leader - Thundara, Confuse, Slow, Reflect BGH251F2 ("Iron Clad") - Shell, Protect, Stop ------------------------------------------------------------------------- [Beta: Training at Dingo Deserts, Montesrou Plateau] Now it is time for decent and faster level up of characters. Normally, I will try to get Level 30 and above as you can get the high class spells such as Curaga, Firaga, Thundaga. This will help to make your life easier. Also try to get Water Crystal, which allows Quistis to learn Aqua Breath. It will be better if you have gotten sufficient items like Saw Blade (from Behelmel) and Shear Feather (from Thrustaevis). Here is one little trick that I had found and it works! Head to the grasslands located on the right of Missile Base. There you will encounter Thrustaevis.. There is *very* worth able spell for you to draw! It is Tornado, which can be draw from Level 30 Thrustaveis! Tornado is an ideal junction for strength. For those whom haven't defeat the Brothers try to make a trip to the Tomb of Unknown King. Stock up Magic such as Thundaga and Curaga. The remainding spells, I will talk a bit later. So train! Since Selphie is in your party, try to find her hidden Limit Breaks such as "Full-cure", "Wall" and "Rapture". "The End" will be very difficult. Here is the trick and it works for people whom do not like to use Selphie.. ------------------------------------------------------------------------- Easy Limit Breaks 1. Have Selphie in critical status [a.k.a. yellow HP]. 2. Once it is Selphie's turn press Circle to switch to another member. Have that member cast a spell and open the Playstation Lid. 3. The game will freeze and you are free to choose the spell. Spells that are her hidden limit breaks are very difficult to find.. Good Luck. 4. Until you gotten the desired spell, select the bottom option. Close the Playstation lid and you will see the member cast the spell followed by Selphie's Limit Break! ------------------------------------------------------------------------- Now the screen will switches back to Selphie and her company. Press X to exit and save your game. Make your way to the Missile Base that's located at the other side of the desert. Note that the Galbadia truck has limited fuel! Now enter the base along with the truck. Why? That truck is a certified Galbadia vehicle. Doing this, your character will be disguising themselves as Galbadian soldiers. (well, you will find uniforms inside the truck, which makes sense..) [Beta: Inside the Missile Base. Get to work..] Now head left and you will be in a small room. There is a Save Point here. Now examine the blue torchlight. You will be able to open the door upon receiving an ID card from the member [that's the second reason...] Enter. There you will meet a Galbadian Soldier guarding the door, which leads to the security system. As you enter, you will be given three options. - Act casual.. - Walk by quietly.. - Try to sneak by.. Pick any one of them, hold X and you will find your party walking in a serious manner! Exit from the area. Now you will be at the junction where you find the machines unloading the missiles to the silos. Proceed and exit from the screen. In this area you will find: 1. A guard standing in front of a door. In that room you will find missile warheads [dismantled]. There is a hidden Draw Point near the warhead that says "03" [Full-life!] 2. A Save Point on the left. Heading south from there leads to the soldiers at the ledge. There you will find a Draw Point at the steam platform. [Blind] 3. A computer on the right. This will allow you to prevent the missiles from hitting on Balamb Garden. The title says "Galbadian Republic Army Dept." plus a map of Galbadia. You can't access it at the moment. Head to the place where you found the two Galbadian soldiers. Talk to them. Proceed back to the place where you found the soldier examining the warhead [you are telling them to go on ahead...] Next return back those soldiers and you have a sequence. Selphie will say the words, "Okay." [well, it asking you to make a spot check at its circuit room!] Head back to the first area where you find the soldier in front of the security system. Talk to him and enter the room. You will find another draw point containing Blizzarra. Now Selphie will examine the keyboard. And you will have the following options [seems that either options work as your aim to create havoc.. so create havoc!] - Ahh just hit whatever --> Just press whatever.! --> Bang it hard! [have manual touch ^_^; tap Square repeatedly!] - Hit a few buttons here and there - professional style.. Now time to get out.. or they will be in deep shit... and you will be given two options.. Here are two methods. As you exit, you will meet the two G-Soldiers and will be prompted the following options. What the heck! Let's FIGHT! -> "Act as Rogue" method.. Try to talk my way out.. -> "Act as a Wolf" method "Act as Rogue" Method: Battles... [1ST Option] Guess what? It is FIGHTING TIME! You will get to fight two G-Soldiers. [2x Potions, 2 AP] There is possibility to get Blizzarga and Firaga.. Stock them. Your characters will be no longer in disguise... Try to encounter the SAM08G and get the item Running Fire to all Quistis to learn a new Blue Magic, Gatling Gun! Now head back to the area where you find the keyboard. You will a G-soldier calling some of the soldiers to enter the room where the warheads were. You need to head to the controls room which is on the right [there is no guard on duty now..]. There you will meet the Base Leader and Base Soldiers. Attack! ____________________________________________________________________ MINI-FIGHT----------------------------------------------------------\ Base Leader | Level 28 HP: 1,203 | Draw: Thundara*, Confuse*, | | | Slow, Reflect | Description: Galbadia Missile Base Security Leader stronger than | other regular Galbadia Soldiers. | Attacks: (Double shot), Remedy, (Charge), Protect. | Win: 2 AP | --------------------------------------------------------------------| Base Soldier | Level 28 HP: 1,342 | Draw: Blizzara*, Silence, | | | Confuse | Description: Galbadia Missile Base Security Soldiers. Paid a little | better than Galbadia Soldiers | Attacks: (sword swipe), Potion | Win: 1 AP, 1x Potion (2x) | ___________________________________________________________________/ Now Selphie and her company will be trying to destroy the system. Talk to the person on the left area and you will be able to move to the room in the next area. In the next area, examine the computers and Selphie will set the timer from 10 mins to 40 mins. After you have done with the time settings, it's time to evacuate! You will have a sequence of the injured Galbadian soldier leaning onto the panel. Proceed to the first area, where you have entered the building. Selphie wants to RETURN back to the place where you find the computer. [as they haven't set up the ERROR Ratio] You will find a wounded guard on the ground. Talk to him and you will prompt the following: I'm doin' it for my friends! << It's for my mission! I'm doin't it for everyone! he will give you an ID card. Press X and you will be prompted to enter your password ["EDEA", chorological order]. Now choose the "TARGET" menu and choose "SET ERROR RATIO". Hold right until you reach the maximum status [there will be a bar]. Now choose "DATA UPLOAD" menu and select "YES". Exit from the computer and head outside of the Base. Note that uploading of data requires time about 30 seconds! EVACUATE... "Act as a Wolf" Method Make sure that you have continue your disguise all the way. Eventually, you will be able to head up to the missiles and you could help the Galbadian Soldiers to load the missiles! Tap Square as Selphie and her pals are helping out to load the missiles. After that, exit from the area. Next head back to the computer and you will be able to set-up the ERROR RATIO without using the ID Card!. After that proceed upstairs and following the steps in the walkthrough [except you don't have to head back to base to set-up the ERROR RATIO!] --> but you need to head back and defeat the Base Leader and Base Soldier in order to set the self explosion. As you return back to the first area, the ground will shook for a while... EXIT. Cross the road and you will a short FMV of the missiles being launched. Continue and you find a huge machine and that's the BOSS of this section. Squall's Lv 30 _________ / BOSS 13 \_____________________________________________________________ ======================================================================== BGHZ51F2 | Lv 12, HP: 6,400 | 1x Elite Soldier | Lv 28, HP: 400+ | 2x G-Soldiers | Lv 26 HP: 300+ | ======================================================================== Description: Named Iron Clad for its defensive ability. The main cannons are more powerful than X-ATM092's Ray-Bomb Attacks: (Machinegun attack), Beam Cannon, (Standby for Beam Cannon) Facts: Weak against Thunder/Earth/Ice. Poison does not work on the BOSS. Draw: Shell, Protect, Stop AP gained: 4 Win: 1x Weapon Monthly Jun ------------------------------------------------------------------------ BGHZ51F2 |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||||||| |||||||||| INT SPI |||||||||||||| | DEX EVA || ------------------------------------------------------------------------ Strategy This BOSS is quite tough for its high Vit and Spr. Make sure you have GF monsters such as the Brothers, Quezacotl, Shiva. Have tons of Thundaga and use it to punish BOSS. Or make use of the Elem-Atk-J as make the Thundaga combo.. Your characters can inflict 100% more compared its original attack. Plus if you heed my advice.. you have Tornado junctioned to the character's strength. The Beam Cannon does a bit of damage about 700+ to one member. The BOSS has the standby time. Try to kill it off within that time period. NOTE that time still goes on. After finishes off the BOSS, you will battle 2x G-Soldiers an Elite Soldier. Without Siren and Carbuncle. It is very time consuming without GF Siren.. It is valued for its ST-Atk-J, which helps in efficient training. [the Thrustaevis are weak against Sleep..] The soldiers of course are not an exception ======================================================================== After you've defeated the BOSS, head up right note that the door is locked. Walk around and search for an exit. Note that you can't escape.. Examine those missile launchers. Your characters will knelt down as they can't escape! This followed by an awesome FMV of the base being blown up. [Remember to check the screen that the door is locked before heading there] NOTE: If you did NOT turn back to the wounded soldier to the error ratio, you will have an CGI of Balamb Garden being hit by the missiles and it's game over. You will not be able to fight the BOSS. _____ / 4.3 \__________________________________________________________________ ------------------------------------------------------------------------- Balamb Garden - War between Garden and SeeD Academy.. ffviii_020 ------------------------------------------------------------------------- Items: 1x Mega-Potion, 1x Mega Phoenix, 1x Remedy, 1x Tent, 1x Gyshal Greens, 1x X-Potion, 1x Elixir, 1x MiniMog Card, 1x Quistis' Card, 1x Seifer's Card. Magic: Cure - draw point near the fountain Esuna - draw point near the shelves found in the Library. Blizzard - draw point found in Balamb's Training Center Full-life - draw in the underground MD system of Balamb Garden. Save: Dormitory - room Training Center MD System - Near Tower before BOSS Fight GF: Leviathan ------------------------------------------------------------------------- B-Garden [during this section only] Bomb: Fire, [Fira], {Firaga}, {Meltdown} Glaccid Eye: Blizzard*, Scan, Cure*, {Drain} Red Bat: Thunder*, Scan, [Drain] Caterchipillar: Thunder*, Cure*, [Slow], {Stop} Grat: Silence, Sleep, [Blind], [Confuse] Bite Bug: Fire*, Scan T-Rexaur: Fire*, Thunder*, {Quake} Granaldo: Silence, Confuse, Shell, {Pain} Grendel: Fire*, Blizzard*, {Double} MD System: Buel: Fire*, Thunder*, Blizzard* Blobra: Blind, Silence, Shell, {Reflect} =weak against Fire= Oilboyle: Esuna, Blind, Cure*, Confuse Blood Soul: Silence, [Confuse], [Blind], Float -------------------------------------------------------------------------- (Alpha) You will now be at the entrance of the Balamb Garden. Note that the music has changed too.. That is rather a chaotic music! Pretty dangerous! Make sure that you have use the Junction Exchange. Now make sure that you have Blizzarga junctioned to your character's Elem-Atk-J. Also has ST-Atk-J such 100x Blind or 100x Sleep to it. If you don't have GF Siren or Carbuncle, I could only say good luck. Now the Garden cadets are fighting the SeeD cadets, what could cause the dispute between the two. Why? Because the Master NORG is pretty upset over this... [Galbadia has reported that the Garden is responsible for the assassination program and Balamb HQ does not know about this..] At the Central Gate, note that draw points have been recovered. Next you will find a Garden Faculty.. Talk to it and you will be given the following options: ... I guess.. for now. ... I don't get it.. --> leads to a FIGHT -------------------------------------------------------------------------- Area: B-Garden Central Gate Monsters: 1x Grat, 1x Caterchipillar Draw List: Grat: Silence, Blind, Sleep, Confuse Caterchipillar: Thundara*, Cura*, Slow, [Stop] Win: 4 AP. Speech: "NORG is the true ruler of Garden!" Comments: Kill off the Grat and draw Curaga to keep your party at full health. -------------------------------------------------------------------------- You need to find Headmaster Cid [remember that the missiles are still heading here?] and he is hidden somewhere.. Now head for the Central Gate, you will find injured SeeD cadet, talk to him and you will get a Mega Potion. You will find Raijin and Fujin at the Lobby (well, they are part of the discipline committee..), they are experiencing manpower problems.. Now it is time for fight! I would head for the eastern area (which is more tougher). Head for the Library.. -------------------------------------------------------------------------- Area: B-Garden Library Walkway Monsters: 1x Grat Draw List: Grat: Silence, Blind, Sleep, Confuse Win: 2 AP Speech: "Face the wrath of this monster!" Comments: Stock up some Blind Spells if you do not have it. -------------------------------------------------------------------------- Enter the Library. If Zell is in the party, he will once again meet the ponytail girl.. She will get the Mega Phoenix automatically... If not, better talk to her! Exit and head for the Training Center You will find two Garden cadets and a Garden Faculty... Follow them. Well, they are against a helpless girl and 2 children.... Help them <<< Be a hero! okay? Ignore it -------------------------------------------------------------------------- Area: B-Garden Training Center Monsters: 1x T-Rexaur Draw List: T-Rexaur: Fira*, Thundara*, {Quake} AP: 10 AP Speech: "Those opposed to NORG must die!: Comments: At a level of 30+, the HP of the T-Rexaur is about 18400! Make sure you could have Blizzard* Elem-Atk-J combo. If you have ST Atk-J, this battle should not pose a problem. Just make sure that you have Sleep or Blind so that you could summon GF Shiva to finish it off. (it is possible to kill it, not necessary to use Doom. -------------------------------------------------------------------------- It was a bit tiring huh? Talk to the female SeeD cadet and she will give you a Remedy. Head to the Parking Lot. -------------------------------------------------------------------------- Area: B-Garden Parking Lot Monsters: 1x Grendel Level 30 HP: 7250 Draw List: Grendel: Fira*, Blizzara*, Double AP: 6 AP Speech: "This Garden belongs to NORG!" Comments: Cast Blind or use Blind ST-Atk-J combo on it. Make sure you have Thunder* Elem-Def-J combo for all characters. Seize the opportunity to stock up Double. Summon GFs! Weak against Earth/Wind/ Blizzard -------------------------------------------------------------------------- Head north a bit and you will find two SeeD cadets. Talk to them and you will get a Tent. Anyway, you will find a false image of Cid Kramer. The technology of the Garden is really too advanced... -------------------------------------------------------------------------- Area: B-Garden Dormitory Monsters: 1x Caterchipillar Draw List: Thunder*, Cure*, [Slow], {Stop} AP: 2 AP Speech: "You siding with the headmaster?" Comments: Just seize the opportunity to heal your wounds for the previous two fights. There is one more tough fight.. -------------------------------------------------------------------------- Well, you may wished to head to the Dormitory and use the Save Point. It has been a long time, since you have been to the Dormitory, right? Use a Tent to recover. Head for the Cafeteria... -------------------------------------------------------------------------- Area: B-Garden Cafeteria Monsters: 1x Bomb Draw List: Fire, [Fira], {Firaga}, {Meltdown} AP: 1 AP Speech: "Stall them." Comments: Don't use attacks unnecessary.. use Blizzard* for effective killing [unless you use Blizzard* to Elem-Atk-J] -------------------------------------------------------------------------- Head for the counter. Burp.. but unfortunately that the hotdogs are already sold off ^_^; Talk to one of the cadets and you will get a Gysahl Greens. [don't use it now.. stock for later use.]. Head for the Quad. Remove Blizzard Elem-Atk-J Combo. You will find a Garden Faculty, talk to him: I'm with the header master's faction -> he will blow his whistle.. I'm with the Garden Master's faction -------------------------------------------------------------------------- Area: B-Garden Quad Monsters: 1x Bomb, 1x Glaccid Eye Draw List: Bomb: Fire, [Fira], {Firaga}, {Meltdown} Glaccid Eye: Blizzard*, Scan, Cure* AP: 3 AP Speech: "Now Attack." Comments: Draw Fire magic from Bomb to kill Glaccid Eye and Draw Blizzard from Glaccid Eye to kill Bomb. -------------------------------------------------------------------------- Head for the stage and eventually three SeeD cadets will jump down from the stage. Talk to the cadet in the middle and he will give your a X- Potion. Now for the last area... the Infirmary. At the walkway, you will see two Garden cadets along with a Garden Faculty are against the SeeD cadets. Well, perhaps they believe Cid was in there... You will be given the following options: Help them <- pick this leads to a fight. Let them handle it -------------------------------------------------------------------------- Area: B-Garden Infirmary Monsters: 1x Granaldo Draw: Silence, Confuse, Shell, [Pain] Level 32 HP: 2164. AP: 5 AP Speech: "More SeeD's here?" Comments: Quite easy. Cast Aero on it to inflict heavy damage. Junction Sleep/Blind to ST-Atk-J works fine... -------------------------------------------------------------------------- Next you find Dr. Kadowaki and she will lead you to the Infirmary. Talk to Kadowaki and you will get an Elixir! Now the fights around Balamb Garden has been resolved but you still can't find Xu.. Head for the Lobby. You will find Xu heading for the elevator. Follow her. At the 2F, head north and you will find Xu there, all by herself. There is a short sequence where Squall will explain about the incoming missiles. Now head back to the elevator and you will be able to head to the 3rd floor for the first time. Head north and you will find Cid there. Talk to him and he will give Squall a key. To save your game, talk to Cid. Now you need to set up the MD system [a protection barrier against missiles]. Head for the elevator and examine the controls on the right. And a blackout.. You will a CGI sequence. Examine the controls first and then examine the hatch, which is directly under Squall's feet and climb down. As you are going down the ladder, be careful as the elevator will start to operate again! Now examine the hatch in front of Squall. Now head to the room on the left and examine the huge tap. Now you will be asked to tap Square repeatedly for 10 seconds. If you have failed, don't worry as your party members will approach to help Squall. After you have succeeded, climb down the ladder situated in the upper region. In the next area, travels down the stairs. You will find a Draw Point [Full-life] near the pillar. Next head upwards and you will have a sequence as your members are not sure where to go. The following options will then appear: We have no choice, let's go I'll go and check it out <-- Someone else go check it out. You will be able to control Squall, attempt to climb the ladder [Press X]. Up to a certain point, Squall will force the ladder to reach the control room that's at the north. Now examine the controls on the right. The ground will eventually shake. It's time to go down.. Examine the ladder, choose the option that says "Climb down again" OBSERVE carefully, you find a door with a blinking green orb. Examine it and you will be able to climb down the ladder. In the next area, you find a handle near the Save Point. Have Squall pushed the handle and the metal gate will eventually open. Now save your game, it's BOSS time as you cross the bridge. Squall's Level: 33 _________ / BOSS 14 \_____________________________________________________________ ======================================================================== 2x Oilboyle | Lv 24 HP: 4626 ======================================================================== Description: This creature lives underground. Its slimy body is full of oil. Attacks by splitting oil. Attacks: Oil, (suck), Blast Facts: Weak against Fire. Water has no effect. Draw: Esuna, Blind, Cure*, Confuse AP gained: 20 Win: 10x Wizard Stone Mug: 1x Fuel (each) ------------------------------------------------------------------------ Oilboyle [||||||||||||||||| < HP > |||||||||||||||||] [||||||||| STR DEF |||||||||] [||||||| INT SPI |||||||||||] [ DEX EVA |] ------------------------------------------------------------------------ Strategy These guys are quite offensive in their attacks. They do about 200+ HP damage with their Oil against one ally. The sucking technique also packs a punch. The Blast deals a heavy amount of damage to one character [about 200 HP damage]. Oil sometimes causes Slow status on the infected character. The BOSSES are weak against Fire. Junctioned 100x Fira/Firaga to Elem-Atk-J will lead the BOSS to its death... Summon GF Ifrit to finish it out. Make sure of the Cure* which can draw from the BOSS. ------------------------------------------------------------------------ Now enter the area, and down the ladder. This followed by another CGI sequence.. The missiles are approaching.. Now head left and you will be in front of a gigantic pillar, now head up to the controls, examining the right side (there is a key there) and examine the control. You will have a short sequence. Suddenly the ground shakes, and electricity started to surround the pillar. The pillar raises, causing Squall and his company to reach the 3rd floor where the Headmaster's office is. Next you will have another awesome CGI.. Talk to Cid and choose any option when given. Exit from the area. Now take the elevator and go to the door on the north of the classroom. You will then received another CGI feast!.. there is a special CGI if Rinoa is in your party... Exit and head back to the elevator. Xu will come to tell you that headmaster is looking for you. Well, what's the problem? Yeah it was that they did not how to stop Balamb Garden! Now press the controls and you will have another CGI feast! Squall will now be resting at his bed. If Rinoa is in your party, she will come and wake up Squall, saying that she want to visit Balamb Garden's Cafeteria. If Zell is in your party, you will find him waiting for his order. Just head for the lobby. A Garden Faculty will come to you and tell you to head for the basement [it's URGENT!]. Head for the elevator, check your junctions too. As you walk down the stairs, you will be joined by your party members. There, you will see Cid being pushed by a rude Garden Faculty. Cid will leave and head back the elevator [he seems upset..]. Now head left. Next the ground shakes and a sequence with a huge monster [NORG...] revealed from that huge "egg". Hmm.. why is the master of Balamb Garden, not a human? He was pretty upset as the assassination program is not being permitted from Balamb Garden [which means the Galbadia Garden side has acted on their own..] and this put Balamb Garden into hot soup. Edea now wants to destroy the Gardens... You will have a short event of conversation and will eventually have to fight NORG. (Well, Squall has offended him.. ^_^;) Squall's LV: 33 _________ / BOSS 15 \_____________________________________________________________ ======================================================================== NORG | Lv 27 HP: 12,200 NORG Pod | Lv 27 HP: 2,000 Left Orb | Lv 27 HP: 2,865 Right Orb | Lv 27 HP: 2,865 ======================================================================== Description: NORG Pod - A defensive shelter that protects Master NORG. The shelter must be destroyed in order to attack who is inside Left Orb - NORG's support with auto-recover functions. Uses magic attacks. Right Orb - NORG's support with auto-recover functions. Uses status changing attacks. NORG - Master of Balamb Garden. Opposes Headmaster Cid and trying to control Balamb Garden. Attacks: NORG Pod: n/a Left Orb: Thunder*, Fire*, Blizzard*, Bio, Water, Aero Right Orb: Sleep, Silence, Blind, Confuse NORG: Water, Shell, Blizzard*, Psycho Blast Facts: NORG Pod: Strong against Thunder, Weak against Poison Side Orbs: Fire/Ice/Thunder/Poison/Wind/Water/Holy has no effect on it NORG: Weak against Wind. Poison has no effect. Draw: NORG Pod: Cure* Side Orbs: Thunder*, Life NORG: Shell, Protect, Esuna, Leviathan AP gained: 20 Mug: Left Orb: Mag Up Right Orb: Str Up NORG Pod: n/a NORG: Circlet Win: 8x Wizard Stone ------------------------------------------------------------------------ NORG Pod |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||||||||||| ||| INT SPI |||||||||||||||| |||||||| DEX EVA | Side Orbs [Left and Right] ||||||||||||||||| < HP > |||||||||||||||| |||||||| STR DEF |||||||||||||| |||||||| INT SPI |||||||||||||| ||||||| DEX EVA | NORG ||||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF | |||||||||||| INT SPI |||| ||| DEX EVA || ------------------------------------------------------------------------ Strategy About the Orbs, This battle is rather tough if you did not have the complete set of GFs. The Side Orbs can does a lot of mischief to your party. They will change from Blue --> Yellow --> Red. Once they reached the Red stage, they will cast powerful spells such as Blizzara. You change them back to blue, by attacking them. Strong attacks will cause the orbs to change back to blue directly. Siren works well on the three orbs. Note that it is impossible to destroy the orbs. Before you could fight NORG, you must destroy NORG's Pod. Once you have destroyed that, you will be able to draw Leviathan from NORG [it will be taking a long time if you have forgot to draw it..]. NORG is pretty weak against Wind elemental. Use GF monsters to inflict more damage. [ as they are on area-based attacks.] GF Siren does damage to all parts of the BOSS. There is a risky way of reflect the BOSS' magic. Make use of GF Carbuncle to reflect those pesky spells back onto the BOSS. Note once you are in the Reflect status, you can't use magic to heal yourselves as the magic will bounce onto the BOSS too. Make full use of Potions, Hi-Potions and Phoenix Downs to restore lost HP. Use Limit Breaks when needed. Note that you can't reflect advance spells such as Aero from the two side orbs. Refer to the Magic Section for more details [that's found in Part II] ------------------------------------------------------------------------ Now the threat has been removed... After the battle, check the "egg" and you will find a hidden draw point [Bio] from it. Head back to the elevator and head for the Dormitory to save your game. Next head for the Infirmary and talk to Dr. Kadowaki and choose the 2nd option. Now talk to Cid and you will given brief information with five options below: Cid's Words... ------------------------------------------------------------------------ Option | What it tells about... | ------------------------------------------------------------------------ I want to make a report | Squall's report on his mission.. | The real meaning of SeeD | For those whom "lie" during the torture... | About Sorceress Edea | A dark secret.. Edea is Cid's wife! | About Master NORG | How Balamb Garden is established and where | | is NORG from... | About what to do next. | hmm... | -----------------------------------------------------------------------| Others before heading for Lobby. If you head for the Training Center, you will find a man selling items there at the wooden planks. His appearance is also random, just like the people in Balamb. ______________ Man in Garden \_________________________________________________________ ------------------------------------------------------------------------ Name of Item Functions Cost (gil) ------------------------------------------------------------------------ Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------ ________________________________________________________________________ After done with your "visit", head for the Lobby and you will meet Xu. She will tell you that a ship has docked at Balamb Garden. So head up to second floor and head to the door with a blinking red light. Now you will find a huge ship docked near Garden. Next you will have a sequence and they are actually the White SeeD, but they also known as the Sorceress' SeeDs. They have no intention to fight Squall and his company. Next Cid will come in and have a short talk. Exit and you will have another sequence with your friends on the walkway. Now head for the Library. Enter the studying area, where you find the desks. There you will meet the girl whom you have previously saved at the Training Center [it was that young lady whom have peeped into the Infirmary at the beginning of the game. BTW, her name was Ellone!]. Now you will have another short sequence between the two. [it was about Laguna's appearance in Squall's dreams..] Next Ellone will exit and Squall is being left alone in the library. (he can't accept the fact*) Now Ellone will now leave along with White SeeD, followed by a short CGI... Now Squall will be back at the Dormitory, lying on his bed thinking... There you will find a little boy standing outside a building under the huge downpour. (who is he? Give a hint.. the person has the same hair colour as the present character.) If Rinoa is in your party, she will come to Squall and pick any option. Now exit the Dormitory. Now you will hear Cid's speech through the announcement system. Then the screen will start switching back to Cid, who has trouble in the controls. (well, they haven't learn on how to operate the controls ^_^;) *The Fact (Spoilers!) Appearance of Laguna in Squall's dream is actually Ellone's doing... _____ / 4.5 \_________________________________________________________________ ------------------------------------------------------------------------ The Arrival at Fishermans' Horizon ffviii_021 ------------------------------------------------------------------------ Items: 1x Seifer Card, 1x Occult Fan III, 1x Hi-Potion, 1x Potion, 8x Missile or 1x Adamantine, 1x Mega Phoenix, 1x Spr Up, 1x Megalixir, 1x Phoenix Down, 5x Fast Ammo, 5x AP Ammo, 5x Pulse Ammo, 1x Quezacotl's Card Magic: Ultima - found near the machinery at 2F of Mayor Dobe's House Regen - found near the train tracks. Shell - next to Junk Shop Full-life - at the area where you met Master Fisherman GF: n/a Save Pts: Next the railroad. Notes: Mug SAM08G nabs you a item that allows Quistis to learn Gatling Gun. ------------------------------------------------------------------------ FH Area G-Soldier: Fire*, Blizzard*, Thunder*, Cure* Elite Soldier: Fire*, Blizzard*, Thunder*, {Scan -> Dispel} SAM08G: Shell, Protect, {Dispel}, {Reflect} GIM47N: Cure*, Esuna, {Life} BGH2IF2: Shell, Protect, Stop ------------------------------------------------------------------------ Balamb Garden is heading towards a city, leading to a crash... This is shown in a CGI.. [Alpha] Now Squall will be at the bridge along with Cid Kramer. Cid will tell Squall to head for the Mayor's Residence and tell him that they mean no harm and apologise for the damage. It is time for challenge cards as you can get one of strongest card, Seifer Card. If you forget to challenge Cid now, it will be very tough in the next meeting. Now exit from the controls room, and you will be re-joined by your party members. Now head for the elevator. Alight at the 2nd floor. Head for the door that has been enclosed with red light. Exit. You will find that Balamb Garden actually got stuck in between the ledges of the city. There will be a sequence with a villager. Now head right, talking to everyone that you have met along your way. As you reach the area before you meet the guy at the elevator. Notice that there is a ladder. Press X and hold down.. Squall could actually use the ladder. Head left from the screen (of course, you need to undergo a series of stairs..) Next you will find the man in the CGI. Actually he is also known the Master Fisherman. Talk to him and you will be given the following options: I'm sorry.. It's our fault --> Occult Fan III! ... What are you talking about? As you approach the corner of the stairs you will view another short CGI of the city. Exit from this area. Now head to the extreme right corner and talk to the guy near the elevator and pick the 1st Option to enter FH (Fisherman's Horizons). To get back to the upper section, talk to the man in light blue shirt. (actually this is a company..) Now head down and you will find a windmill being surrounded by water. Right from this area is a Save Point and a Draw Point [Regen]. Head back to the windmill. Head up to the second floor of the windmill and you will have another sequence with the Mayor Dobe and his wife, Flo. Examine the lower-right corner (like gears-type stuff.), you will find a hidden Draw Point [Ultima!]. Now exit from the windmill. If you head right and you will find Martine [former headmaster of Galbadia Garden] fishing.. The area seems a bit spacious. Hmm... wondering what it is means? Walk up the path and noticed that the background music has changed. You will have another sequence with your party, exit and note that the background music has changed. Next you will meet Flo and after a while, Dobe. Dobe is pretty upset.... and hurries to the right. Flo will request Squall to help him.. Now head right and down the track to the city. Head up the path and you will find a dismantled train track. In the middle of the compound, you will find Dobe being threatened by a Elite Soldier. Hmm.. the Galbadians are in the search of Ellone... Pick the first option, Squall and his party will have a battle with those Galbadian forces. (1x Potion, 1x Hi-Potion and 4 AP). After the battle, the ground will suddenly shakes and you will have to fight a similar BOSS at the enemy's Missile Base. [actually it is the same vehicle. Selphie and her party are in the Base. To know more, head for Balamb Garden Network to know more..] * Squall's Lvl: 37 _________ / BOSS 15 \_____________________________________________________________ ======================================================================== BGH251F2 | LV 28 HP: 7,800 ======================================================================== Description: Out of control after being destroyed at the Missile Base. Can only fight for a short period of time. Attacks: (Gun shot) Facts: Weak against Earth/Water/Thunder. Poison has no effect Draw: Shell, Protect, Stop AP gained: 20 Mug: 1x Adamantine Win: 8x Missile ------------------------------------------------------------------------ BGH251F2 |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| ||||||||| INT SPI ||||||||||||||| |||| DEX EVA || ------------------------------------------------------------------------ Strategy The BOSS' attacks may be deadly but it is pretty weak against GFs such as Quezacotl, Leviathan and Brothers. Just use Thunder* to attack the BOSS and this battle could be an easy one. Heal your party when necessary. Do not use Bio on the BOSS. You can get Adamantine by using Diablos' Mug on it! Make full use the "Boost" support as the GFs can do more damage. Leviathan will be a better choice as you could pump up to 140! If GF Siren or Brothers have attained level 30+, you can easily pump up to 150+... It is better if you make use of Thunder* Elem-Atk-J combo as it not only increase your attacking power but also conserve Thunder*. ------------------------------------------------------------------------ After that loud thud, you will meet Selphie and her party members. Now you will have a short conversation. Everyone will leave later, and leaving only Rinoa and Squall. Talk to Rinoa and you will have the following options: It's because I felt responsible I was really glad to see them It did not mean anything. After the talk, Rinoa will leave. Now it's time to navigate the city. You will find a damaged train station north from the compound. You will also find a Draw Point [Haste]. There is another hidden Timber Maniacs at the house on the left of this screen. There is a Moomba statue too in that house. [The man's nickname is also known as Grease Monkey..] On the right of the street that you first enter the city, you will find a wooden plank, head right and you will find a Junk Shop where you remodel your weapons and there's a Draw Point next to the owner. [Shell] Now you will find a boy on the boat. He is Master Fisherman's student. And here is the list of prompts... Pick the option where you see the arrow. Sort of.. <-- Not really... I saw him <-- I did not see him I was sort.. impressed <-- He's just an old geezer Next you will have learn some fishing... Ugh.. the Junk shop actually got choked in the sequence ^_^; Now the Fisherkid will tell you to meet the Master Fisherman... Before heading there, head back to the Grease Monkey's House and you will have a sequence down there.. A Elite Soldier is there and demands the technicians of FH to fix the Iron Clad [well, I guess that you should know what is this..]. Exit from the House and re-enter. Well, the Elite Soldier has ran off.. In express his thanks, the man then gives you a Mega Phoenix! Okay back to Master Fisherman.. Now exit and head back to the area where you will find the elevators. You will meet Irvine along your way and he will join you. Now go down the ladder and meet Master Fisherman and he will told you to meet him in the inn. [In the area where you find the main street, you will actually find a building on the left. You can get pass there..] Enter the building where you can actually have some fun.. There is a actually a machine, which tells about what has happened earlier in FH.. Now talk to the owner and you will get the following options: Get a room Buy Items Forget It. _________ / FH Shop \_____________________________________________________________ ------------------------------------------------------------------------ Name of Item Functions Cost (gil) ------------------------------------------------------------------------ Potion Restores HP by 200 100 Hi-Potion Restores HP by 1000 500 Phoenix Down Revives KO Status 500 Antidote Cure Poison 100 EyeDrops Cure Darkness 100 Soft Cure Petrify 100 Echo Screen Cure Silence 100 Holy Water Cure Zombie, Curse 100 Remedy Cure abnormal status 1000 Tent Fully restores abnormal status and HP 1000 to all. Fuel Fuel for rental car 3000 Normal Ammo Ammo that attacks one opponent 20 Shotgun Ammo Ammo that attack all opponent 40 G-Potion Restores 200 HP to GF 200 G-Returner Revives GF from KO 500 ------------------------------------------------------------------------ ________________________________________________________________________ Since Master Fisherman has booked the room, so you can enter it.. Now enter the room and you will have a short sequence regarding Dobe and the origin of FH. Next you will received the following options: Sorry, got to head back to Garden Why not...? <-- Next you will be able to uncover the floor for a hidden Timber Maniacs. Next exit and you will have a short sequence. Master Fisherman will talk to the boatman and even the sloppy drunkard also respond. Next head to the area where you find the Fisherkid. Master Fisherman will next give you the following options: I think you are right. <-- He will gives a Spr Up. What are you talking about Talk to him again and he will give you another question. I think so.. No. It's all right <-- He will give a Megalixir! Now you are finally done with the sub quest, time to head back to Balamb. Before heading back to Balamb, be sure to pay a visit at the place where you previously met the Master Fisherman. You will find a draw point [Full-life]. Before heading back to Balamb, have a card game with Dobe and you can get a rare card, Quezacotl! At Balamb Garden.. Head for the Quad. You will find Selphie there. There will be a short sequence between Selphie and Irvine. [the movement of Garden has already messed up the stage... Irvine had made a suggestion that they can seek help from FH Technicians.] Now, Squall will be talking to Cid at the Controls room, where he will officially received the honour as the chief commander for Balamb Garden [well, he hates that..]. Next, the screen will transfers to other parts of Garden where you find other party members [Cid is giving his speech...]. Now Squall will be back his room... The screen will now switches to the rest of the party members outside the Windmill of FH city. The party members are organizing a concert to congratulate Squall for being the commander of Garden. Then you will be given eight choices of instruments for the concert. You will proceed in this order: Zell, Irvine, Selphie and finally Quistis. Rinoa is not involved in the concert.. as she has another important mission.. After choosing the instrument/performance, select 1st option to use that particular instrument while the 2nd option to change the instrument. The list of instruments/performance is listed below. Well, the movement of Balamb Garden has messed up the scores.. Before setting the band, don't talk to Zell, instead exit the screen. Just go to the city area where you find the inn and planks, Irvine will find out that all people are missing. Proceed to Grease Monkey's house, and you will still find that stubborn Elite Soldier. Next the Grease Monkey will ask Irvine to exit house for a moment... enter the house and you will be amused.. Grease Monkey has bashed up that Galbadia Soldier! Talk to Grease Monkey and he will give Irvine a Phoenix Down. Next talk to wounded soldier a couple of times and you will get 5x Fast Ammo, 5x AP Ammo and 5x Pulse Ammo. After done with this, there isn't much left to do.. Proceed back to the place where the remaining members and it's time to rock 'n roll! ------------------------------------------------------------------------ List of Instruments ------------------------------------------------------------------------ 1. Guitar 5. Violin 2. Sax 6. Flute 3. Electric Guitar 7. Bass Guitar 4. Piano 8. Tap ------------------------------------------------------------------------ Songs... ------------------------------------------------------------------------ Here are some songs for you to compose... Ballet [Rinoa's Theme] Requires: Sax, Electric Guitar, Piano and Bass Guitar Folk Requires: Guitar, Violin, Flute and Tap. [better conversation..] ------------------------------------------------------------------------ I'm not in the mood I don't know... <-- Now you will be at the area in front of the windmill. Talk to Irvine twice and head down the ladder and IT'S CONCERT TIME! Irvine has told Squall that he has placed a magazine... well, he is trying to woo Selphie ^_^;. Walk down the bridge... Press Square and head left. Next examine the "magazine" and you will have a sequence between Squall and Rinoa. (it is about Squall's behaviour..) Squall will be pushed down in the process and you will another sequence which causes this pair of lovers to quarrel again. ( Rinoa really wants to confront her feelings to Squall..) Now Squall will be back on his bed and have the same dream again. Now exit from the Dormitory and head for the elevator. Alight at the 3rd floor. You will find Quistis, Xu and Nida (remember the person whom graduated along Zell, Squall and Selphie at the graduation party?). You will have a short talk about Selphie. Well, Squall intend to give her a holiday since after her exhausted trip to the Missile Base. Now talk to Nida and you will be asked to re-organize your party [the Switch Menu, Selphie will be temporarily unavailable.] It will switch to the World Map and the directions to control the mobile Garden. ........................................................................ Controls of Balamb Garden ------------------------------------------------------ Here are the controls: Square: Moves forward on land/ sea. Triangle: Moves backward on land/ sea. X: Board/Unboard on land/shore only. Circle: Allows you to the bridge. You will be able to move about in Garden by exiting from here. Talk to Nida and select first option. You will be asked to re-organize your party. Next you will be back at the World Map. R1: Changes camera view. Select: World Map [changes from a spot view, small map, full map] Note: The Balamb Garden has very low mobility, it can't crosses high type land and could only move on shores. By the way, it can't go through between cliffs that you have found at Galbadia. ........................................................................ _____ / 4.6 \_________________________________________________________________ ------------------------------------------------------------------------ World Tour for Disc 2 ffviii_wt2 ------------------------------------------------------------------------ This section isn't compulsory but it provides you to get more items and allows you to complete some special quests. Well, it is a good time to do so... Anyway, I have also include the list of monsters that you can find by navigating around the world. 4.6a Card Quest at Balamb Garden 4.6b Zell's Love Quest 4.6c DELING: Still as busy as a bee 4.6d DOLLET: It has become a busy city! 4.6e TIMBER: An unexpected journey 4.6f WINHILL: Still as quiet as ever... ______ / 4.6a \________________________________________________________________ ------------------------------------------------------------------------ Card Quest at Balamb Garden ffviii_022 ------------------------------------------------------------------------ Items: 1x MiniMog's Card, 1x Leviathan's Card, 1x Carbuncle's Card, 1x Gilgamesh's Card ------------------------------------------------------------------------ I will only start to gather cards once I have gotten sufficient cards. You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos' card. They are very important for the card quest as they are your ultimate cards for this quest. You can get more cards such as Odin [if you decided to head for Centra Ruins first..]. It will be better if you have completed the previous card pages before for this quest. The fifth card is optional.. Ultimate Card Strategy!! ------------------------------------------------------------------------ 1 2 3 1) Place Sacred's card at spot 3 4 5 6 2) Place Minotaur's card at spot 9 7 8 9 3) Place Ifrit's card at spot 8 4) Place Diablo's card at spot 1 ------------------------------------------------------------------------ Card Strategy for Plus/Same. ------------------------------------------------------------------------ It cannot be counted as a strategy but it works for me. Place your weakest card in the center. Upon the computer has finished for its turn, look out for any applications of Plus/Same. Next, the computer will normally try to counter with Plus and Same. Look out for it before placing down your card. Good strategy if you needed to protect your cards while trying to eliminate the Random rule by keep on playing at Balamb Area. ------------------------------------------------------------------------ After getting all the cards [for other pages, note that the Cards page 5 that there is blank as you can't get that card now.. it is a rare card...] Try to get as many as possible.. You should have no problem in covering all cards except for the characters, BOSS [page 6 & 7] and GFs. In Balamb, there are a lot of players. So try your luck. After you have completed page 1 to 5 cards [get at least 3x cards each...], It's time to seek a higher challenge.. the Card Group. Note: do all these stuff in Balamb Garden, you are not really to challenge the outside world.. If you have incurred the random rule from your previous card games, continue to play at Balamb Garden and it will eventually switch to Balamb Garden's rules. The Card Group is considered as the strongest group of card players in FF8. All except the Card Master can be found in Balamb Garden. Here is the sequence [remember that it is vital to save your game..]: ------------------------------------------------------------------------ Name: CC Group Jack Area: In front of the elevator. Usually walks from Library... Description He is a Garden Cadet. He will be the first one to introduce to you about the CC Group. He will be the first one to challenge you in a card game. Remember the guy that ask you whether you have challenged the Card Group? ------------------------------------------------------------------------ After Jack has been defeated (guess what? You have become one of the best card players!), other members will started to show up.. which also marks the beginning of the 4-Suit Quest. Follow in order.. ------------------------------------------------------------------------ 1-Suit: CC Group Knight Club Area: The area where you find the Dormitory, Parking Lot and Cafeteria Description: He is also a Garden cadet. He will says "Draw.." once you have approached him. Quite easy as he rarely uses Level 7 Cards. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 2-Suit: CC Group Princess Diamond Area: The Lobby, where you find the Directory. Description: Two female Garden cadets. They are usually in pairs and chit-chat with each other. Can only play with them, while they were chit-chatting at the Directory. Normally, you will get a lot of Level 7 cards from them. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 3-Suit: CC Group Prince Spade Area: The 2F alley, the man standing near the elevator. Description: He is the same guy, who have given the 7 cards in Disc 1 if you talk to him. (he normally says "so can you finished the game"). Not quite strong.. It is quite easy to defeat him. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 4-Suit: CC Group Queen Heart Area: Area at the bridge Description: She is actually Xu.. Defeat her in order to get the Carbuncle Card. She is quite strong in her card tactics. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Former Card King: Dr. Kadowaki Area: Infirmary Description: You have seen her so many times in the game.. She is quite strong.. as she will have at least one Level 7 card in the game. Even with the above ultimate strategy, I also lost... I believe that you need to defeat her in order to challenge the present card-master king ------------------------------------------------------------------------ ------------------------------------------------------------------------ CC Group Leader: Master King Area: At the Dormitory after you have defeat all suits and Dr Kadowaki. Head to Dormitory and choose to be alone and sleep.. "he" will challenge Squall at the middle of the night. Description: Believe it or not.. "he" is actually Quistis! She is really strong in her card tactics. Defeat her in order to get the Gilgamesh Card. You will be able to challenge her at the bridge after the night incident. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Last CC Group Member: CC Group Magician Joker Area: Training Center, where you find the wooden planks. Description: He is actually the "Man in Garden" whom sold items.. You will get a Battle Meter Upgrade if you defeat him. You can get the Leviathan Card from him. The upgrade is actually adding in the GF report... ------------------------------------------------------------------------ * Other Cards at Balamb Garden. MiniMog - won from the boy dressed in blue around the Hall. Quistis - won from Trepe Groupie #2, found her in the classroom at 2F. Well, that's all. You can head back to the bridge and it's time to cruise around the world! Anyway, prepare for much tougher card challenges... Now for Zell's Love Quest. ______ / 4.6b \________________________________________________________________ ------------------------------------------------------------------------ Zell's Love Quest [until Disc 3] ffviii_023 ------------------------------------------------------------------------ Before heading to the above areas, I recommend you to return back to Balamb Garden. Make sure that Zell is in your party so that you can do this.. Head inside the Library. BTW, I have to repeat some of paragraphs, just to remind you as it last until Disc 3... One of the contributors has even given me a detailed sequence about the game and also the girl's name. [Shizuka is the name of the ponytail girl's friend] Before going to the Fire Cavern. The girl with pigtail will mention something about Library regulations for kids then talks about someone she likes. Before going to Timber, with Zell in party, talk to the girl and Zell will talk about his long wait for the book "Goodbye Pupurun". (That book was borrowed forever by Raijin! Check out the Study Panel) Zell will meet up with the girl with pigtail and was asking whether his book "Good Bye- Pupurun" is ready or not. (Well, he has already been waiting for several months already.. in fact, it has been borrowed by Raijin forever) Now exit and continue with the other quests first [one will do..] I am not sure whether this needed to be done before Balamb Garden has turned into a mobile ship or not.. I have did this after I have defeat NORG. (which means Zell is in the Alpha Team..) Now head back and you will find a conceited SeeD passing by the counter asking whether the girl with pigtail is around. She will told him that the girl is on leave. [complete all quests before your journey to Balamb Town] Once you have free Balamb Town from Galbadia, remember to head to the train station where you will find a girl [dressed in school uniform.. talk to her.] Before heading for Trabia, for Library once again and you will meet the friends of girl with pigtail and asking Zell a questionnaire... What's Zell's favourite colour? Red on my jacket Blue on my pants I'm embarrassed but pink What's Zell's favourite food? Beef Fish Hot Dogs.. Then you will be asked to leave the area. Before meeting up with Galbadia Garden (after Trabia incident) and head back to Balamb Garden. Head for the area in the Library where you find the Esuna draw point. Next you will have a sequence.. Guess what is it? At Disc 3, after Squall is being asked to head for Edea's House.. head back to the Library and girl at the counter will tell Zell that the girl with pigtail is looking for you. Now head back to Balamb Town and you will find the girl that you have meet in train station. Talk to her and she will tell Zell that she has been here.. Now head to Zell's House and you will find Zell's mom telling him that the girl with pigtail was here already on... Now head for the hotel, and pay 100 gil. The next morning, your party will find Zell missing.. Head downstairs and you will find Zell and girl with pigtail. She will hand in the Combat King 003 to Zell. ______ / 4.6c \________________________________________________________________ ------------------------------------------------------------------------ DELING: Still as busy as a bee.. ffviii_024 ------------------------------------------------------------------------ Items: Rinoa's Card, Ifrit's Card Draw: Thundara - found at isolated path, west from Caraway's mansion. Haste - found in the deserted train station. Regen - found next to the save point at FH. Save Pts: Deling- Galbadia Hotel Deling- In front of Caraway's Mansion FH- Next to the train on the left from Mayor's residence.. GF: n/a ------------------------------------------------------------------------ Nothing's new here... But, I would recommend to at least pay a visit to Caraway for Rinoa's card [which is quite a powerful card for its double As on the left and right..] Now head for the mansion and note that you can access to the sewers from the statue.. Now talk to Caraway and he will give you three options. Ask about the Sorceress Ask about Esthar Ask about Cards They typically gives you enquires... one is very important, that's about Rinoa's card! Caraway will only uses his daughter's card if you lost the Ifrit's card to him. So you need to play a "lost" game to him. Select the Ifrit's Card [you will be able to do this as you have accumulated long hours at Balamb..] and a couple of lousy cards, hopefully the card rule, get everything is not available.. That's another reason, why I want to get at least 3 cards for each card type. Lost the game, even it is one card exchange, he will definitely pick the Ifrit card. Now he will tell you, he appreciate that and he will tell you that he will use his daughter's card to challenge you. Just focus on the lower ends or the higher ends of Rinoa's card. [don't straightaway put down your powerful cards, use the lousiest on the board first..] After gotten the card, talk to Caraway again and he will tell you that he has lost to a fellow officer, Martine [this guy is tough for he owns Level 7 Cards..] Just pilot Balamb Garden back to FH and defeat him in a card game. Focus on the lower ends of Ifrit's card, where its weakest point are..] That's the end of the Deling's card quest. Now head to Dollet. Area Rules [not quite confirmed..] ------------------------------------------------------------------------ Balamb Area Additions: Open Cities: Balamb Garden, Balamb Town. Galbadia Area Additions: Sudden Death and Plus, add Balamb Rules Cities: Deling City, Timber Town, Winhill Dollet Area Additions: Plus and Same, add Balamb Rules FH Area Additions: Elemental Rule and Sudden Death, add Balamb Rules Trabia Area (!!!) Cities: Trabia Garden, Shumi Village Additions: Random, Plus/Same, Sudden Death and add Balamb Rules How to remove those add-ons? Just simply play 8 games for the area that you wished to play in. I not sure about this, but it works for me. As you see Trabia is indeed a dangerous card playing region. FH and Balamb Area are the best choice.. Seek the chance to improve your cards tactics with Plus and Same as they kill if you make use of them. The worst is on here yet.. There are areas with a long series of rules.. ------------------------------------------------------------------------ Alternate way in getting Weapon Mon May [after Disc 1] Head back to the sewers. Go left after you descend down from the ladder, and go all the way up until you can't proceed further, then go to the right all the way, then all the way down. Then go right. You should be back to the first place, but on the other side. To get the Weapon Mon May there, open the gate to the left (forgot which one) then go right to get it. ______ / 4.6d \________________________________________________________________ ------------------------------------------------------------------------ Dollet: It has become a busy city! ffviii_025 ------------------------------------------------------------------------ Items: 3x Potion, 2x Phoenix Down, 1x Soft, 1x Occult Fan II, 1x Antidote, 5x Geezard's Card, 4x Red Bat's Card, 3x Buel's Card, 2x Anacondaur's Card, 1x Cactuar's Card, 1x Siren's Card Draw: Silence - found near the fountain in the Town Square Save Pts: Dollet Hotel- in the front hall. GF: n/a ------------------------------------------------------------------------ Monsters Dollet- Hasberry Plains Anacondaur: Fire*, Cure*, {Bio} Wendigo: Berserk, [Protect] Geezard: Thunder, [Thundara], Cure, [Cura] Fungaur: Sleep, Scan, [Silence], [Blind] Dollet- Trip to Communications Tower G-Soldier: Fire*, Thunder*, Blizzard*, Cure* Elite Soldier: Fire*, Thunder*, Blizzard*, {Scan -> Dispel} ------------------------------------------------------------------------ Well, as I promised.. this is one of the secrets that have not been covered by others.. ------------------------------------------------------------------------ The Bone Quest. Well, Dollet is really an area of mystery.. During the trip to Galbadia Garden, you can head there and do this side quest. But you can have this quest done on Disc 2 onwards. Just simply enter the city, through the back path. Next you will reached the Rent-A-Car Shop.. Walk south and you will find a restaurant and harbour. Head west and you will be back at the place where you first battle the Galbadians [with Seifer in your party]. The city has been revamped... Next walk up and you will find the dog! Talk it and a cat with the bell will fall onto the ground. Enter the house on the left. You will find a man whom is upset over the boy for messing up his painting by drawing bones. [you can play cards with the boy..] Talk to the boy. Next you will find a painting [observe.. it's a painting of Dollet!] Now let's begin the quest. Painting No.1: Painting of the Fountain in front of Dollet Hotel Head there and examine the dog and choose 1st option ["Look"] and you will get a Potion! Painting No.2: Painting of the Dollet's Pub and the overhead bridge. Head there and examine the dog [which is under the bridge.] Pick the first option "Look" and you will get 1x Phoenix Down! Painting No.3: Painting of the alleyway outside the house. Just exit and examine the dog [which is on left], pick the first option and you will get 1x Soft! This time, you will have a quarrel.. do it yourself! Actually the man is also known as the Card Artist. The boy is actually the son of the Card Queen! ------------------------------------------------------------------------ After the sub quest, it is time to navigate around the town.. Now head for Pub. Head up to the second floor and you can get another copy of the Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and he will give the following options. Pick the 2nd option each time and you will be able to challenge him. Note that he is tough. After defeat him in the first time, he will brought to you to his fighting arena.. He is the Card Master! Now examine the layer of documents/magazines lying on the ground. You will get a lot of items from there and here is the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II! Talk to the Card Master and he will reward you with the following: 5x Geezard's Card 4x Red Bat's Card 3x Buel's Card 2x Anacondaur's Card 1x Cactaur's Card Challenge him in the card game and get the Siren's Card! [if I am not wrong, the area will add "Same" rule to your card game. Same and Plus may seems difficult in the beginning but I can tell you that these rules are going to be your most decision wining elements, refer to the section above for more information.] Head for the Hotel and pay 100 gil. You will be able to find a copy of Timber Maniacs at the desk found inside the room. You can get pass the Dollet guard stationed along the path towards the Dollet Communications Tower. Just talk with the guard twice and he will have..... and charge! You will encounter Galbadia Soldiers there. ______ / 4.6e \________________________________________________________________ ------------------------------------------------------------------------ Timber: An unexpected journey... ffviii_026 ------------------------------------------------------------------------ What an unexpected journey! It was really mysterious and I have managed to figure it out... Head back to Timber [how to get there? Refer to your World Map, press Select.] Now head for the area where you find the cupboard with the savings. Now go down the stairs or if you enter through the entrance from Hotel, just head to the train tracks and a train will come. A little girl is in trouble. Squall approaches the girl and the screen will started to fade white. Now Squall will be brought to the Timber Hotel. You can get a copy of Timber Maniacs there. If you examine the train model found near the bed.. there is a secret message.. Actually, the secrets found in Timber are actually listed down in the menu found in the Souvenirs Shop. Here is the menu: Owl's Tears: Owl's Tear can be gotten but this applies only if you did not accept the 500 gil that's found in the cupboard. Check the basin. It restores your HP fully as it works like a Tent. Map of Timber: The old lady have draw up a map of Timber [err... it seems that my ASCII art is much better than her's ^_^;] Model Trains: This is actually the train incident that has happened. Naughty Magazine: The Girl's Next Door... That's all about Timber. If you haven't gotten the Girl's Next Door, make sure to get it at the area found near the counter. BTW, the former owner of the Hotel is called Aphora... Anyway all members found in Timber has their own nicknames such as Forest Fox and Forest Duck (!?) ______ / 4.6f \________________________________________________________________ ------------------------------------------------------------------------ Winhill: Still like a quite and peaceful town... ffviii_027 ------------------------------------------------------------------------ Items: 1x Gysahl Greens, 1x Phoenix Pinion, 1x Holy Stone It's still a peaceful and quiet town.. Just like in the past. Generally, there are changes made as the winding path has been concreted and the truck is no longer there. Now before heading the Mansion, head for the street where you find the caution sign. It's the Chocobo theme! Getting 1x Phoenix Pinion and 1x Gysahl Greens. There is small, tiny Chocobo walking from right to left. Just press X to kick it... Next you will find a green feather item arises from the top. Pick it up and it will says Vase Piece [even though that it does not add up to your item inventory]. Kick it once more and it will drop a Gysahl Greens followed by the Phoenix Pinion (this one is a bit special.. when you pick it up from the ground, it says Phoenix Down, but when you check the Item inventory, you will find a Phoenix Pinion! ... and lastly, try it yourself! Now it is time for another key quest. The Vase Piece Quest. Just head to the mansion, remember the big building that was formerly guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs.. Talk to the man wearing a grey suit [he was the owner and wants you to find him 4x Vase Piece..] You have already found 1 already.. Vase Piece no. 2 At: In the same building How: Head for the statue [which is actually a holding pole for armors] Examine the statue (can only be done after talking with the owner.] Now a crash will occur.. a Chicobo runs out and leaving a Vase Piece. Must have Zell or Irvine in your current party. Vase Piece no. 3 At: Raine's Pub How: Head up to the second floor. Squall generally has some hallucination... Raine is there, examining the cupboard. Actually, this is the new tenant. Talk to her and the cat.. Pay attention to this phrase "Smell flower fragrance" Now head to the 1st floor, examine the flower [it was in a vase found at the lower screen]. Now Squall will again see Raine and the cat will be there. Examine and you will find the 3rd Vase Piece. Vase Piece no. 4 At: The Florist's Shop How: As you walk down, you will noticed that the owner was always at the outside of the shop.. Now talk to her while at the shop. Now examine the flower bed (inside the shop, lower right hand corner) and you will get the 4th Vase Piece. Now head back to the mansion and he will give you the Holy Stone as your reward. Squall is Laguna's Son? This can be true.. I have several supporting points gained from my journey at Disc 3. Here there is also a sequence... Examine the left desk at the house next to the Pub. The picture is missing.. who could have taken it? I will talk about more once at the Disc 3 walkthrough. ______ / 4.6g \________________________________________________________________ ------------------------------------------------------------------------ Shumi Village ffviii_028 ------------------------------------------------------------------------ Item: 1x Phoenix Pinion Magic: Ultima - at the entrance, need to pay 5000 gil. Firaga - at the area where you find the statue. Blizzaga - at the area where you find the gigantic tree.. Save Pt: Hotel GF: n/a NOTES: n/a ------------------------------------------------------------------------ After finishing the Galbadia Continent (getting bored with the cards?), it is time to navigate other parts of the world.. Located at the north continent, Trabia, you will find a structure located at the Winter Island. Now enter the building. Notice the town folks are similar looking to NORG? This actually the hometown of the Shumis.. There is a draw point there.. which allows you to get Ultima. Be sure your eyes are opened wide when you decided to draw magic from it as there is no refund! Head for the elevator and you will ended up underground.. which is actually a beautifully generated town. Walk towards the left until you found a pond. The building found at the northwest is your destination. For the first time, Squall was amazed by the statue. It was the statue of Laguna. In other people's eyes, Laguna is a hero (well for Squall's case, he think Laguna is a funny joker..) Talk to the sculptor and he will give you the following option: OK. <-- We don't have time Remember to draw Firaga from the draw point found at the back. Now head back the Elder's House, located a screen right from here. You will find the Moomba that is blocking the entrance is finally out of your way.. Now you can access to the draw point [Blizzaga]. Now enter the room. Next you will have a briefing where Squall were told why the statue were here. He was also told on where do Moomba's originated from. It was actually 17 years ago, Laguna has ended up here and teaches the Moomba to talk... Next the Elder will tell Squall that they wished to complete the statue and would like Squall to assist them in completing the statue. Now head back to the room where you find the sculptor. He will tell Squall that he needs to find ingredients to make the statue and you will be given the following prompt. Forget it Alright <-- Next he will ask you to find the stone, which are already described in the table below. Once you have found the stone, talk to sculptor and he will tell you to find the next stone. Here is the list, requires to run about the village.. LOCATIONS OF THE STONES _______________________________________________________________________ | | | | Name | Where to find it? | |______________|_______________________________________________________| |Blue Stone | In the room with the statue. It is on the back wall. | | | Examine the huge blue coloured rock. The scupulator | | | has forget to test it ^_^; | |______________|_______________________________________________________| |Wind Stone | Go to the first screen of the village. Search it and | | | you will find the Wind Stone. The screen where you | | | find the Hotel of Shumi Village. It is found near the | | | rocks. | |______________|_______________________________________________________| |Life Stone | Go to the second screen where you find the village | | | chief's house. Go to the middle of the tree and | | | examine it. If done correctly, Squall will climb up | | | the branch and get the stone. | |______________|_______________________________________________________| |Shadow Stone | Back to first screen where you find Ultima. Go to the | | | right side and search behind the pillar that casts a | | | shadow. This is where you find the elevator. It is | | | found under the shadow of the container. | |______________|_______________________________________________________| |Water Stone | Go to the house found on the right and search by the | | | sink and you find last stone. This is the house of | | | Artisan. It is the left side of the sink. | |______________|_______________________________________________________| As the man at the statue tells you to get the Water Stone. Try to the search the pond where you found the frog at the pond and you will get a fake stone! Now hand the last stone to the man and talk to him. Next Squall will be asked to head to the Elder's house. There you will have a short sequence and the assistant will give you the Phoenix Pinion! After you have exited from the room, you will given the following prompts: (Ahh, why bother talking about) (Explain what it all mean.....) Artisan's Experience... Well, you can find a Timber Maniacs located near the bed. If you talked to him and he will show all the car models.. Now head for the southern continent and head for the Centra Ruin. ______ / 4.6h \________________________________________________________________ ------------------------------------------------------------------------ Centra Ruins ffviii_029 ------------------------------------------------------------------------ Items: 8x G-Mega-Potions or 1x Luck-J Scroll Magic: Drain - near the pillar found in the main compound. Aero - need to climb up the right ladder found near Power Source. Pain - external right hand corner where you find the statue. Save Pts: n/a GF: Odin [you can't summon it..] ------------------------------------------------------------------------ Monsters Tonberry: Death Forbidden: Zombie, [Pain], Silence, Break Blobra: Shell, Protect, [Dispel], {Reflect} Buel: Fire*, Thunder*, Blizzard*, {Death} Bomb: Fire, [Fira], {Firaga}, {Meltdown} ------------------------------------------------------------------------ The Centra Ruins is found somewhere in the Centra region (Centra Crater), south of the world. It's on one of those islands. The structure is a bit kind of strange. It's also called the "Blue Heaven" Enter it and notice that there is a timer, which last about 20 mins. Make sure you have acquired the Diablos' Enc-None Party Ability (equipped under the character's section). The monsters here are pretty tough. Watch for Tonberries [remember those tough cookies which can be morphed into a Ribbon found in the Northern Crater of FF7?]. Now enter the ruins and take the stairs leading right. It's possible to GF Tonberry at Disc 2 but you need to free GF Odin before you could get this GF. So that means you must finish this quest within the 20 minute time interval or your party will be killed by Odin's Zantesuken... Up the stairs and enter the chamber of the Odin. Next examine the stone block, it's actually an elevator. Next you have to take the one of the two ladders. The right one leads to a Draw Point. [Aero] Take the left ladder. Examine the blue orb (let's named it Power Source). Next climb down and examine the blue orb on the panel, that's located on the ground, it will reveal a series of stairs. Up the stairway, until you reached the statue of a monster. Climb up the ladder on the left and examine the statue and choose top option to take the Eye Ruby. Now head up the stairs, which will lead to the next statue. Climb up the ladder and put the eye that you will find a password [the password is random and it looks something like this 0-4-8-5-6]. Now remove both eyes and head back to the first statue. [There is a hidden draw point found on the right of the area. Place the eyes on the statue and the torch on the right will be lighted and enter your password. Well the numbers are placed in a vertical row. Just simply switch the digits using Left or Right of the D-Pad and Down to proceed to the next number. If you entered the password correctly, it will reveal a secret chamber and you will be able to find the Odin. It's time for BOSS fight! * Squall's Level: 42 _________ / BOSS 16 \_____________________________________________________________ ======================================================================== Odin | LV 31 HP: 10,300 ======================================================================== Description: A legendary GF that sleeps in a dungeon. Zantesuken cuts anything that's stands in its way. Attacks: n/a, Zantesuken Facts: n/a Draw: Stop, Death, Double, Triple AP gained: 20 Win: 8x G-Mega Potion Mug: 1x Luck-J Scroll ------------------------------------------------------------------------ Odin |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||||| |||||||||||| INT SPI |||||||||||| | DEX EVA || ------------------------------------------------------------------------ Strategy This BOSS does NOT attack! Just keep on attacking until he is dead. But beware of the time limit. Just use GFs and Magic to dish out damage. There are a couple of ways of defeat the Odin in three minutes, just simply cast Triple and use a powerful spell and you will be able to defeat it in no time! Seize the opportunity to stock Triple which is a good spell for junctioning. Note that you can't summon the Odin, instead it will appears randomly, based on the characters.... However, if you did not defeat it on time, it will use Zantesuken and blah.. it's game over. ======================================================================== Well that's all for the Centra Ruins and you will be back here later at Disc 3. You must get the Odin before you can get the GF Tonberry. You can get GF Tonberry at this moment of time unless your characters are really that powerful. ______ / 4.6i \________________________________________________________________ ------------------------------------------------------------------------ The Chocobo Forests Guide ffviii_030 ------------------------------------------------------------------------ Items: 1x Aura Stone, 1x Flare Stone, 1x Shell Stone, 2x Holy Stone, 1x Protect Stone, 3x Meteor Stone, 2x Ultima Stone, 1x Chicobo Card. ------------------------------------------------------------------------ Do you know that there are six Chocobo forests found at various regions of the world map? The seventh one is being surrounded by Grandidi Forests and also known as the "Chocobo Holy Region". You could reach there by crossing the shallow waters from the Chocobo Forest found at Trabia's Bika Snowfields. What is needed to done for this sub-quest? You needed catch to a "Mother Chocobo" at each forest without needed any help from the "Chocoboy". Next you needed to find an item (Ultima Stone, Meteor Stone, etc.) These items shows that the Chocobo have some affection to Squall it signifies that Squall was 'one of them'. Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil from the Chocoboy. He will typically explains on what does the Sonar do.. ChocoWhis Menu (Press Square to bring up the menu) To detect: [Choco Sonar] --> explanation (1) To catch: [Choco Ziner] --> explanation (2) Help Me --> explanation (3) No way, I'm not doing this --> explanation (4) (1) Choco Sonar This part of whistle allows you to detect the traces of Chicobos. At the lower right hand corner, you will find a red bar. That's the sonar. It will reacts tremendously to strong signals and you can activate it. Press X to select Chocobo Sonar and hold down the Triangle button and walk around the area... High signals area always produces a high pitch. (2) Choco Ziner This part of the whistle allows you to catch the Chicobo. Just after finding the area with the strongest signal... Press Square to activate the menu and press X to choose Choco Ziner. Press Triangle to whistle.. A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen. [you will find the Chicobo standing on Squall's head.) If it is stolen, talk to Chocoboy and pay 700 gil for the replacement. (3) Help Me This will cause Squall to ask the ChocoBoy to ask for help. You need to pay 1200 gil and the Mother Chocobo will appear. However you can't have that Mother Chocobo to dig for Stones. (4) No way, I'm not doing this Quit from the ChocoWhis Menu and do nothing. Familiar with the Tutorial? Each Chocobo Forests have different requirements and your aim to capture all Chicobos so that the Mother Chocobo will appear. For those whom have summon the Mother Chocobo for the first time, you will be able to name your Chicobo for the Choco World in Pocketstation. How to load data to your Pocketstation, refer to your manual. During your detection process, you can talk to the Chocoboy and he will give the following options: A hint 600 gil Gyashl Greens 5x / 10x 3000 gil / 6000 gil Question Free, nah 10 gil Forget It. ------------------------------------------------------------------------ Here the list of the Chocobo Forest and a Hint: X- the spot where you can gather the stones. C- denotes where you find the Chocoboy. NOTE: Select Choco Ziner and press Triangle to dig for the stone. "Catch" means that the Chicobos will disappear from the ground. ------------------------------------------------------------------------ 1. Winter Island near Shumi Tribe "The Beginner's Forest: Try to find a spot where only 1 falls down." Item : Aura Stone Buy: 1x Gysahl greens Chicobos: 4 Difficulty: Beginners ___________________ | X | 1,2 & 3 - Catch 3 Chicobos at same time. | 4 | | (2) | 4 - The last Chicobo, talk to it press 'X' | | only if Chicobos positioned 1,2 & 3 are not | C (3) (1) | around, the Chicobo will call out 'Mother | | Chocobo' |____ __________| / / ------------------------------------------------------------------------ 2. Sorbald Snowfield northwest from Trabia Garden "The Basic Forest: You have to blow the whistle twice." Item: Flare Stone Buy: 1x Gysahl greens Chicobos: 5 Difficulty: Beginners _________________ | | (1&2)- Catch 2 Chicobos at same time first catch | (2) [4] | [3&4]- Catch 2 Chicobos at same time in 2nd catch | | 5 - Last Chicobo, talk to it only after Chicobos | 5 | at position 1,2,3 and 4 are not around, and | X | only after you found all spots. | (1) [3] C | | | |_____________ | \ \ ------------------------------------------------------------------------ 3. Bika Snowfield east from Trabia Garden "The Roaming Forest: Be careful where the (sonar) reacts." Item: Shell, Holy Stone Buy: 5x Gysahl greens Chicobos: 4 Difficulty: Intermediate __________________ | X | 1 - Catch 1 Chicobo for the 1st catch | (3) | (2&3) - Catch 2 Chicobos at same time, 2nd catch | | 4 - catch 1 Chicobo last catch, talk to it | 1 | only, when Chicobos position at 1, 2 and 3 | C (2) | are being captured. | | |______ ________| / / | | | | \ \ \ 4 \ ------------------------------------------------------------------------ 4. Nectar Peninsula north from Centra Ruins "The Forest of Solitude: Search carefully were the (sonar) reacts." Item: Protect, Meteor Stone Buy: 5x Gysahl greens Chicobo: 1 Difficulty: Intermediate ____________________ | | 1 - Look at the screen it aligned to the | 1 | head of the Chocoboy walk slowly and | | watch at the Sonar for intensive reaction. | | talk to it to call for 'Mother Chocobo' and | CX | the stone is located at the feet of the | | Chocoboy press 'Square' try to play cards |_______ _______| and move him away to the location of the \ \ Stone. ------------------------------------------------------------------------ 5. Lenown Plains north from Edea's House "The Forest of Fun: Chocobowling with 4 bottles, 1 ball." Item: Meteor, Flare and Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert __________________ | X | (1&2) - Catch 2 Chicobos at same time first catch | | [3&4] - Catch 2 Chicobos at same time second catch | *d 5 | 5 - Catch 1 Chicobo last time | (1)a | * - After 5 Chicobos are "captured", call for | c [3] | a Chicobo here and then call (2) to release |(2) b [4] | the Chicobos behind. |___ __________| a, b, c and d - The exact locations to catch the / / Chicobo in order ------------------------------------------------------------------------ 6. Talle Mountains west from Cactuar Island "The Enclosed Forest: Collect on outer side, then go in." Item: Meteor, Holy & Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert _________________ | 3 4 | (1&2) - Catch 2 Chicobos in 'a' location 1st catch | | 3 - Catch 1 Chicobo and Chicobo #2 will leave | (1) 5 X | then, Catch Chicobo #2 again in 'b'. Be | b | careful and did not to catch Chicobo #5 | (2) | 4 - You can only catch him stable if you | C | done the step above | | 5 - catch only if Chicobos 1, 2, 3 & 4 are |_a __________| already caught, then Chicobo #3 will call / / for Chicobo #5, talk to #5 and it will call for the "Mother Chocobo" a, b - specified spots on where to catch the Chicobos ------------------------------------------------------------------------ Now head to the Chocobo Holy Area and you will be able find all the Mother Chocobos and you will be able to view the Chocobo Dance [quite similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo and it will give Squall, the Chicobo Card. Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you will get a Gyshal Greens and at the same time, it will snatched away 600 gil! Exit and re-enter the Chocobo Holy Region and you will have the same sequence. In this way, you can also replenish your supplies regarding the Gyshal Greens ------------------------------------------------------------------------ CONTROLS ------------------------------------------------------------------------ X: Unboard from Chocobo. NOTE: the Chocobo will run away immediately after you have unboard it. D-Pad: Move the Chocobo. NOTE: Normal Chocobos can't cross oceans and mountains unless special type Chocobos, not sure whether they exist in the game or not. Chocobo can cross shallow rivers, you find pebbles.. Select: World Map [Spot View, Small World Map, Main World Map] ------------------------------------------------------------------------ Pocketstation: Choco World ------------------------------------------------------------------------ At last, someone in this world has provided me information on the Pocketstation. Here is the list of information on this special PDA. I myself do not own a Pocketstation (well, I have a tight budget..), if you have any enquires, just contact Zane Merritt (inverse@ignmail.com) Here are the list of special items that can only be found in Pocketstation: Friendship - summon Moomba into battles... Mog's Amulet - Allows GF to learn the MiniMog Command. ______________________ | __ __ | Well here is an ASCII art of the PDA. It is | / |====| \ | white in colour. Looks cute ^_^; It is an egg | | ______ | | shaped structure and has five buttons. XX | | ||XXXX|| | | refers to the screen. Thanks to Zane Merritt | | ||XXXX|| | | whom has sent three good pictures of the PDA! | | ||XXXX|| | | This is an enlarged view of the Pocketstation. | |\----------/| | He also sends me a picture of Ko-Mogri with | | [] _ | | the words "STANDBY" and "SLEEP" | |[] [] [_] | | Well hopefully that I can get more help | | [] | | from more contributors on the Pocketstation! | |\ /| | | | \ SONY / | | If you have any questions on the PDA, e-mail | |__\______/__| | to Zane Merritt at inverse@ignmail.com |______________________| CONTROLS OF THE POCKETSTATION ------------------------------- [2] ___ [1] [3] | 5 | [4] |___| ------------------------------------------------------------------------ Button No.1: Moves Boko [the Chicobo that you are playing as] fast to the west and cycles through the menu Button No.2: Moves the Chicobo fast to the north and selects the menu options. Button No.3: Moves the Chicobo fast to the east and cycles through the menu. Button No.4: Moves the Chicobo fast to the south and selects the menu options. Button No.5: Brings up the menu when being held for a while, allows you to the Chocobo RPG (it also save your game automatically] ------------------------------------------------------------------------ BASIC INFORMATION... You can get the remaining GF MiniMog and the Moomba from the Choco World. To begin the RPG, you must get the Chocobo from the Chocobo Forest [where you will be able to name the Chocobo!]. These summons cannot be used, unless the Choco World is loaded from the Pocketstation (the top command in the Choco World menu must be selectable for them to be used) ENHANCED CHOCOBO ATTACKS? <> CHOCO FLARE When playing the Choco World, level up to Level 50 and you will come to an event where Boko [the Chocobo that you are playing] save a female Chocobo. Afterward, it will say "Power Up" in FF8. Whenever you use the Gyashl Greens, the Chocobo will use Choco Flare instead of Choco Fire <> CHOCOBO METEOR First of all you need to do this: -> You must get to Level 100 -> One of the first events, you'll run into a female Chocobo [the one which you have saved previously] and that Chocobo has been kidnapped by a wizard. -> Run around a lot and after MANY, MANY battles, you will eventually ran into the wizard. Kill the wizard and the female Chocobo will thank you and then leave the screen. -> Run around a lot more and after many events, you meet up the female Chocobo again and Boko will receive a kiss from the female Chocobo and "POWER UP" <> CHOCOBUCKLE -> Same as the Chocobo Meteor. It is just after that you have gotten Chocobo Meteor. It does an outstanding of 5-digit damage! GETTING THE MINIMOG SUMMON... In order to get the MiniMog summon, you must rescue one of the Mogs in the Choco World. Once you do this when you load the Choco World data back into FF8, you will find a GF icon-based "Mog's Amulet Charm". Use this to a GF and the GF will learn the battle command "MiniMog" Use this in battle and you will summon the MiniMog and it will use "Mog's Dance" (which heals about 1,500 HP to all GFs that are equipped to the battling characters.) GETTING THE MOOMBA SUMMON... You need to get an A-class item [Friendship]. For more information, contact Steven Bruck (Stevenbruck@bigfoot.com) or Zane Merritt to get it. NOTE: This summon will only works if, when you load the Choco World data into FF8 game and also applies if the MiniMog is in the standby position instead of sleeping. ------------------------------------------------------------------------ _____ / 4.7 \_________________________________________________________________ ------------------------------------------------------------------------ Balamb Town under Galbadia Occupation ffviii_031 ------------------------------------------------------------------------ Item: Zell's Card, 4x Str Up, 2x Hi-Potion, 1x Megalixir, 1x Combat King 002, Pandemona's Card Magic: Thunder - draw point found in the main area. Cure - draw point found at the berth. Save Pts: Zell's House - 2F Balamb Hotel GF: Pandemona ------------------------------------------------------------------------ Monsters: G-Soldier: Fire*, Blizzard*, Thunder*, Cure* Raijin: Thunder*, Thundara*, Shell, Protect Fujin: Aero*, Cure*, Life, Pandemona ------------------------------------------------------------------------ As Xu has mentioned that the Galbadia may be up to something nasty, head back to Balamb Town. If you are pretty observant enough, you will find that there is a huge red ship similar to the Garden [That's the Galbadia Garden]. Land the Garden somewhere near the beach/shore. Enter the town. The town is now being "infested" by Galbadian soldiers. You will find them sealing off the entrance of the hotel, the train station, the roads of Balamb Town and the Dock. Now talk to the owner of the Rent-A-Car Shop and the lady at the entrance and then talk to the G-Soldier. Now repeat talking them in that order and you will be allowed to enter the town. Zell will come in if he isn't in your party. (due to Zell is a resident here..) You will be asked to reform the party where Zell and Squall are compulsory characters. Here is something basic requirements: 100x Blind to ST-Atk-J for one character, 100x Silence to ST-Atk-J for the other character and 100x Poison to Elem-Atk-J for one character. You must at least gotten some important junctions such as the Str-J. ( without any magic junctioned, your characters can do any big..) Now talk to EVERYONE in the town before talking Zell's family. Next head for Zell's house. You will be able to allow to enter his room ( hmm.. why Zell don't allow his team-mates to see his room?) Zell's room is quite nicely decorated. He has a great collections of rifles which will cause a final sequence if Irvine is in your party. His Air-board is next the Save Point. Now you have a nap. Before leaving his room, you can punched his punching bag, pressing the X button. Now head for the dinning room [on the right]. Now you will be able to meet Zell's Mom and other family (Big Bad Rascal and his mother]. Note that this is the best opportunity to get Zell's card from Ma Dincht. Talk to Ma Dincht, Big Bad Rascal's mother... Big Bad Rascal wants to help out the girl that is living next door. Well, her parents are outside and she is worried about them. Big Bad Rascal wants to help her... and exit the room. You need to find him. Firstly, head for the house next to Zell house and you will find Big Bad Rascal there. Next talk to the girl and Big Bad Rascal will exit. Now head to the Gas Station and you find the Big Bad Rascal is hiding behind the tree next the vehicle, which seal off the entrance. He was waiting for the opportunity, so that he could contact the girl's parents. Wait here for the boy's signal and talk to the guard SLOWLY, until you see the boy has talked to the owner... Now head back and you will find him at the street outside his house and you will be given the following options (he will doing the talking while you escape..) Wanna to leave town? Yeah Nah Before talking to the boy, you will find Zell's mother in the hall. Well, she was saying that the mother of Big Bad Rascal is a bit worried.. don't believe it? Check the dining room. Do this and returned back to the town and choose the second option. Now for the guards at the Hotel and they will asked you where is the captain? You need to search for the captain. Next talk to the guards at the Train Station. Now head to the Dock and they will tell you that someone has caught a Balamb Fish (well, it is Balamb's speciality...). Next head to Ma Dincht and she will tell your party that a man has come in and use their stove (who is this man?...) Now head for the Hotel and you will be able to see the following prompts: Where the heck is he? <-- We found him You will be able to use to the dog to look for the "Captain". Head for the dock and talk to the dog.. The dog will followed the trace of the smell (you have been the kitchen, right!?). Now follow the dog to the train station and the dog will enter the train, followed by a load crash! Raijin was there.. sleeping in the train and he was been chased by the dog.. ^_^; Now give a chase to Raijin and head to the Hotel. There you will have a sequence... So Raijin is the "Captain" and therefore the "Commander" is... generally of course Fujin! Of course, you will have to fight Raijin and those two guards.. Squall's Level: 41 _________ / BOSS 16 \_____________________________________________________________ ======================================================================== Raijin |LV 33 HP: 13,200 2x G-Soldiers |LV 33 HP: 477 ======================================================================== Description: Raijin - looking for Ellone along with Fujin. Good at physical attacks. Tries to act cool around other people. Attacks: Raijin: (pole strike), Raijin's Special, Thunder* G-Soldier: (Sword attack), Fire* Facts: Raijin: Weak against Poison. Absorbs Thunder G-Soldier: Weak against Poison Draw: Raijin: Thunder*, Thundara*, Shell, Protect. G-Soldier: Fira, Thundara, Blizzara, Cura. AP gained: 12 Mug: Raijin: 2x Str Up G-Soldier: 1x Hi-Potion Win: 2x Potions, 1x Str-Up ------------------------------------------------------------------------ Raijin |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| |||| INT SPI | ||| DEX EVA || ------------------------------------------------------------------------ Strategy This battle could be an easy one if you know how to make use of the drawn spells from the soldier. Kill one of Galbadian first. Now draw Fira and use it on Raijin. Use all GFs except for Quezacoatl. Draw Thundara and use it on the Galbadian solider. Beware of Raijin's Special as it could does about 1000+, irregardless of levels. Cast Protect to reduce damage. As I have already mentioned early on.. You can defeat him with 100x Blind ST-Atk-J Combo. But his "Raijin Special" has a low miss rate. Prepare your party with a couple of Life spells before the battle. ======================================================================== Next the battle music changes and your characters will head inside the hotel. You will meet Fujin and Zell is a bit over reactive demands Fujin to remove the troops from Balamb. She will be re-joined by Raijin and the bad news is that you have to fight both them. [This is continuous!] _________ / BOSS 17 \_____________________________________________________________ ======================================================================== Fujin | LV 27 HP: 8,100 Raijin | LV 29 HP: 11,600 ======================================================================== Description: Fujin - Looking for Ellone under Seifer's command. Uses wind magic, and attacks with pinwheel. Attacks: Fujin: Zan, Aero* Raijin: (Pole attack), Raijin Special, Thunder*. Facts: Fujin: Weak against Poison. Absorbs Wind attacks Raijin: Weak against Poison. Absorbs Thunder attacks. Draw: Fujin: Aero*, Cure*, Life, Pandemona Raijin: Thunder, Thundara, Shell, Protect AP gained: 20 Mug: Fujin: 1x Megalixir Raijin: 2x Str Up Win: 1x Str Up, 1x Combat King 002, 1x Megalixir ------------------------------------------------------------------------ Fujin ||||||||||||| < HP > |||||||||||||| |||||||| STR DEF || ||||||| INT SPI |||||||||||||||| || DEX EVA |||||||| ------------------------------------------------------------------------ Strategy This battle is going to be a tough one. Concentrates your attacks on Raijin first. This is due to his extreme high-attacking Limit Break which does about 1,000+ HP damage. Fujin could also does about 300+ damage with Zan. To defeat Raijin, use Aero* which can be drawn from Fujin. On the other hand, draw Thundara from Raijin and use it on Fujin. This is apparently making them killing each other. Use all GFs except for Quezacotl, due Raijin's Elem-Def-J against Thundaga. Next remember to draw Pandemona from Fujin, or it's is going to be lost forever... [until disc 4...]. Make full use of Meltdown to reduce their defences. Leviathan and Brothers is a great option for this battle. (for you boost up to 160...) ======================================================================== After the battle, you will have a sequence with both Fujin and Raijin. They are retreating, actually what they are doing is for Seifer... In the end, they will leave and you will be back at the control room of Balamb Garden. Selphie will return from her vacation. Now you will be back at the World Map. Save your game. Now you need to head for Trabia Garden on the continent is northeast of Balamb Area. [View from the huge World Map and place the cursor and head for the place where it says "Trabia Garden" Before making a trip there, do some part of Zell's love quest.. Also return back to Balamb Town and head for the train station, there you will find a girl sitting at the stairs.. Talk to her. Now head to the entrance of Balamb Hotel. Talk to the guy with the purple velvet. You can get Pandemona's card from a card game with him. Now you need to head for Trabia Garden, which is located on the north- east continent of the World Map. It is marked by a dot on the full view of the World Map, somewhere in the snowy regions of Trabia. Brr.. it's freezing cold.. Some Interesting Add-On... After Squall talked to the hotel guard about the captain, "Where the heck is he?", the guard mentions about the cars in the harbour. I talk to the new assistant and he mentions going through the back way. I go behind the car and finds a guy named Tabloid Guy. He asks for Gil and in return he'll give you some info about the captain's whereabouts. Here's the list. Bronze (5,000 Gil) - "This is the place where the captain USED to nap. The reason why he no longer sleeps here is because the commander nearly ran him over when she went out looking for the car. So I don't think you'll find him here. It'd suck to be run over while you're asleep." (Some info...) Silver (15,000 Gil) - He tells about Big Bad Rascal's way to get out of town. Gold (30,000 Gil) - He tells that the captain is inside the train. He used to sleep there and sometimes got carried to Timber. You can get in if you talk to the guards there for several times. (Haven't tested it out.) _____ / 4.8 \_________________________________________________________________ ------------------------------------------------------------------------ Trabia- Childhood Memories at Orphanage ffviii_032 ------------------------------------------------------------------------ Items: 1x Weapon Mon Aug, 1x Selphie's Card Magic: Thundaga - found near the Gargoyle Zombie - found somewhere at the cemetery. Aura - found near the crashed missile Save Pt: Trabia- Classroom GF: n/a NOTE: This section involves a lot of story spoilers. It will be better if you don't refer to this section. ------------------------------------------------------------------------ As you have reached Trabia Garden, you will find Selphie heading towards the damaged wall. She seems rather emotional about Trabia [well, she was graduated from here... ] She was very upset as they were not in time to stop the missiles found attacking Trabia. Now follow Selphie's suit, climbing up the green net, pressing X button. Now you will be rejoined by your party. If Selphie is in your party, she will leave your party temporarily. Now head up and you will find Selphie talking to her friend. Talk to her and you will have the following prompt: (Not really) (Just play along with it..) Next to the Gargoyle is the draw point [Thundaga]. Near the low right- hand corner of the Gargoyle, you will find 1x Weapon Mon Aug. Now head right from here.. You will ended up at the cemetery. There you can uncover a hidden draw point [Zombie]. If you check the area carefully, you will find a copy of Timber Maniacs! Now head to the left side of Gargoyle. There is a mad fellow whom keeps on saying about GF Tonberry (well, is that a hint? ^_^;) Now head right. You will find the damaged classroom.. There is a Save Point here. Now there is a boy that says that there is a treasure found somewhere at near the Gargoyle and you need to take five steps.. (well, we have gotten that ^_^;). Now head to the right side and there you will meet two Trabia cadets, Lank and Port. They are trying to fix the computer. Hmm.. just meddle with the computer and tap Triangle as your password.. Well, you will get a screen that states a profile of a Trabia cadet, Selphie! Selphie will come here and close it off... it is confidential right? Now head back to the area where you found that mad man. Now Selphie will be surrounded by two kids.. Talk to the kids and they will leave. Selphie will next tell Squall that they will assemble at the basketball court.. (if you head back to cemetery, there is a special sequence there..). Left from here is the Quad area, where there are cadets talking about the recent basketball tournament.. Walk up the stage and examine the missile, it will uncover any draw point, Aura! Now head left again and you will find everyone at the basketball court. Now talk to everyone and attempt to exit and you will find a basketball rolling down... it is Selphie. Next you will a short event of their pleasant childhoods....except for Rinoa. They are actually..... Now you should be control a ghostly adult Squall. Head back left and you will meet young Squall. Talk to him and that kid will disappear! Head up and enter the house on the north and turn right [now you will back on the house where Irvine is talking to those young kids]. Now head up and you will be in the backyard of the house. Next talk Young Squall again and head for the beach.... Now there will be an event where everyone thinking of their pleasant childhood memories. They are having a campfire at the beach [did you noticed that you can't find young Squall, he's a loner, same as young Cloud of FF7]. Then the screen will start to switch from the beach back to the house. Irvine will be talking to the young form and young Seifer will enter the building. Now control the form of ghostly Squall talk to all kids [they will disappear one by one] and exit through the door on the right. Now you back at the beach with the adult forms of your party. Firstly talk to Irvine and Quistis will move. Talk to Quistis and finally talk to Selphie and all of you will be back at the house again and a strange lady started to walk past and in their words... "The Matron". Now you will transported back to your present and there will be another conversation between the group at the basketball court. They believe that it was their frequently usage of GFs which results this... and what's worst, that the Sorceress that they are facing is actually... Now it's snowing. Next everyone will exit, leaving both Squall and Rinoa. Talk to Rinoa and the screen will fades and you will be asked to form a new party. Now you will be at the World Map inside Garden. Now you are search for the Galbadia Garden [that giant red ship that has previously docked outside Balamb Town.] _____ / 4.9 \_________________________________________________________________ ------------------------------------------------------------------------ The Garden Crash ffviii_033 ------------------------------------------------------------------------ Items: 1x Phoenix Down, 1x Hi-Potion, 1x Spd-J Scroll or 8x G-Returners, Cerberus' Card, 8x Mega Potion or 1x Hero, 1x Royal Crown Magic: Aura - draw point found near the tree. Protect - draw point found near goal post of the hockey field. Life - draw point found in the locker room of G-Garden Haste - draw point found in the main hall of G-Garden Shell - draw point found at the Athletic Ground of G-Garden. Save Pt: Balamb Garden - Outside Infirmary G-Garden Assembly Area G-Garden Hall G-Garden 2F before fighting Seifer. G-Garden 2F -hidden GFs: Cerberus, Alexander NOTE: There is a high opportunity of getting Cursed Spike from the Creeps or Tri-face for Quistis to learn "Lv?? Death" ------------------------------------------------------------------------ Monsters Balamb Garden G-Soldier: Fire*, Blizzard*, Thunder*, Cure* Elite Soldier: Fire*, Blizzard*, Thunder*, {Scan -> Dispel} SAM08G: Shell, Protect, {Dispel}, {Reflect} GIM52N: Haste, Slow, {Stop}, {Dispel} Paratrooper: Slow, Silence, Dispel, Water Galbadia Garden Death Claw: Aero Slapper: Blizzard, [Blizzara], {Blizzaga}, {Water} Tri-Face: Bio, Pain, Silence, Blind Jelleye: Fire*, Thunder*, Blizzard* Creeps: Thunder*, Life, {Death} Cerberus: Quake, Triple, Double Seifer: Fire*, Thunder*, Dispel*, Haste Edea: Blizzaga, Demi, Esuna, Alexander ------------------------------------------------------------------------ The Galbadian Ship is located on a forest at the island on the south. There is a lighthouse and a building on left [Edea's House]. If you head south from Trabia Garden, you will find that extremely long bridge in the middle of the ocean, which makes it impossible for you to do so. So head northwest and you find the ship on a forest [Centra- Lenown Plains]. As you found it, make contact with it. There you will be at the controls room with Squall and Nida. Then you will have a short event. Then Squall will view the Galbadian Ship with his scope in the CGI. Then you will be given nine options. No orders/End My feelings on this The Garden Cause Prepare for the attack Prepare for our defense Call my comrades What to do with the hotdogs Take care of the junior classmates. Pick the 1st one and you will be able to control Squall and he will give a string of commands. Now take the elevator down and you will meet up with the rest of the party except for Zell and Rinoa. Then you will be asked to reform a new party. Talk to Quistis and you need to head for the Quad, [first floor, the west-wing] and you will have a short CGI feast. Note that you will be landed on the 2nd floor, instead heading up, return to the elevator and head for the Quad. The Quad has been infested with both Garden and SeeD members. Head for the area where you previously find the stage. You will meet Zell giving instructions to Garden Cadets. Talk to Zell and Squall will handle his ring to Zell as requested.. (Rinoa wants Squall's ring..). Next Rinoa and the rest will enter the screen. Talk to Rinoa and you will be back at the controls room. And you will have an awesome CGI: Now the screen will switch to Zell and his party [Use Junction Exchange for effective management, it is found under the switch menu]. Head left from the area where you found the stage. Then you will have an CGI: Now head for the Lobby and hopefully that the current party that consist of Zell and the other members are strong enough to survive for a couple of battles. On your way you will find a Save Point near the entrance of the Infirmary. Entrances to other areas of Balamb Garden are being sealed off. You will meet Squall and his party on the way from the elevator. Next head for the Central Gate and you will have an event and asked to reform your party comprises of Squall and.... 1. Selphie and Quistis 2. Quistis and Irvine 3. Irvine and Selphie Now head for the classroom and you will have another CGI feast! A battle against 4x Paratroopers. These soldiers could be rather tough as they could cast very damaging spells such as Demi and Silence. They have Water, remember to draw from them if required.. After the battle, look for the lady along with two kids at the right of middle row of the classroom. Talk to the lady and they will leave to safety. Next head back to the Controls room... At the Controls room, you will meet up with Dr. Kadowaki and there will be an event showing the rest of your party at the places except for Rinoa and Squall. Now controlling as Squall, head for the 2nd floor. You will meet a girl near the elevator. Now talk to her as she say that one of junior cadets is missing and head for the walkway along the classroom area. Head for the door enclosed with red light and you will find the boy there. After the boy went off, Squall will be immediately ambushed by a Paratrooper in a launch pad, who will charge against Squall, the moment he started to move. Squall generally will have to take a couple of hits.. and you will be given the following prompts: Runaway Threaten the enemy Look for other option <-- If you choose the other two, you will be ended by hit like a pancake.. Ask the girl down there for help Press the button for the emergency exit <-- Runaway Threaten the enemy Before choosing the 2nd option, read the below first: SUB-GAME: Your aim is to defeat the paratrooper. You are already begin forced to take a couple of shots.. So you need to conserve most of Squall's health bar, which is indicated at the lower right hand corner. The moment you choose option no. 2, the sub-game will begin.. ------------------------------------------------------------------------ D-Pad : Moves Squall towards and backwards ================== X : Causes Squall to punch the guard -----CONTROLS----- Triangle : Causes Squall to kick the guard ================== Square : Causes Squall to block the guard's attacks. Circle : Causes Squall to execute the Deathblow attack. ------------------------------------------------------------------------ ================STRATEGY================== ------------------------------------------------------------------------ This battle is a straightforward one... Once Squall is being pushed out through that emergency exit, you will find Squall's life bar on the south left hand corner and the opponent's life bar at the right hand corner. Just simply use punches and kicks. Defend will reduce the damage. Just kick the guard when he is defending. The battle will take part in mid-air and it's a difficult one. If you are defeated, pick the first option and you will be back talking at the boy. There is something new. If Squall has defend for a long time, you will see a box that tells you to press Circle to execute the Deathblow. If you does that Squall will unleash a punch does massive damage.. For those whom have failed.. you will received the following prompt: Try again Try again with HP +200 Game over ------------------------------------------------------------------------ After defeating the guard, you will have a CGI where Squall rescues Rinoa... Head left and you will have another sequence at the entrance of the landed Galbadia Garden. It's actually the same Garden where you have met Irvine. Before entering the Garden, examine the tree in the north and it will reveal a hidden Draw Point! [Aura] Now enter the Garden. BTW, Rinoa will return the ring back to Squall and you will be able name it [ default: Griever.]. This will eventually appears... Inside Galbadia Garden The layout is rather confusing and it infested with numerous doors and walkways. You will be re-joined by your fellow members and be asked to re-organize your party. Note the Save Point found here and this is the assembly area as prevent you from getting lost.. Most of doors are being sealed with codes and you need keycards to access them, which can gotten from Galbadia cadets. So your aim to look out for them.. Getting Keycard #1 Take the path leading towards right. Next you will be in a walkway with 3 doors and only one of them is opened [on the right, which is the staircase]. Walk up the stairs and you will find Fujin and Raijin there on each side of the stairs [don't worry, there is no fight..]. Talk to them and took the path towards left. Now entered the room on the right. You will find a Garden Cadet, talk to him and get the KeyCard #1. Now head for the area where the assembly area is. Getting Keycard #2 From assembly area, take the left path. Enter the door on the left. It leads to the hockey field. Cross the field [you will encounter Slappers in that area, which is good opportunity to level low-level characters]. There is a Draw Point [Protect] under the goal post (it's the one that you can't get it previously.] Next you will find another Draw Point from the locker room on the left.[Life] Now head for the door on the right. You will be now at the walkway with three paths, head right and you find a guy in the lecture hall. Talk to him and you will get Keycard #2. Now return to the assembly area. Now head back the path leading right and up the stairs where you find both Raijin and Fujin. Up the next floor and you will find a door. Now you will be able to excess through the door. Enter it and you will reach at the Athletic Ground. Next jump onto the field, examine the gate facing south. You will find another Draw Point here. [Shell] Now head left. Inside the building again and this time, towards south.. You have been here before.. Ignore the stairs for the time being and head south to the main hall. You will find the Cerberus at the spot where hidden Draw Point [Haste] lies. Before fighting him, contour around him instead and use the Save Point behind it ^_^; Now make contact with it and it's time for the BOSS fight! * Squall's Lv: 43 _________ / BOSS 18 \_____________________________________________________________ ======================================================================== Cerberus | LV: 30 HP: 10,000 ======================================================================== Description: A 3-headed demon dog of hell. In Triple, each of the 3 heads uses different magic. The tail is also powerful. Attacks: Left head: Berserk, Tornado Middle Head: Quake, Triple Right Head: Thunder* All: (Tail whip) Facts: Wind has no effect. Absorb Thunder. Draw: Quake, Double, Triple Win: 8x G-Returner, Cerberus Card Mug: 1x Spd-J Scroll AP gained: 30 AP ------------------------------------------------------------------------ Cerberus |||||||||||||||| < HP > |||||||||||||||| |||||||||||| STR DEF ||||| ||||||||||||||| INT SPI |||||||||||||||| ||||| DEX EVA |||| ------------------------------------------------------------------------ Strategy The BOSS has very damaging attacks. It has very powerful spells such as Quake [about 600+ HP damage to all allies] and Thundaga [600+ to one ally]. Use magic such as Firaga and Blizzaga, which can be drawn from the enemies [Jelleye is a good example] in the area where you find the ship. GF is a must and make sure none of your members has HP below 1,000+. Summon GFs except for Quezacotl and Pandemona. The tail whip can does a massive 400+ HP to all ally. So take note of it. Junction 100x Blind to ST-Atk-J, so that it would not be that deadly. Once on Triple, the Cerberus tactics will start to change and started to use magic such as Quake and Thundaga. To inflict, junctioned 100x Thundaga and 100x Quake to your character's Elem-Def-J. Overall, it is still quite an easy foe.. Some interesting speech: Party member: "Is this a GF!?" "Ahh... Let's just take it." Cerberus: ".... PRETTY CONFIDENT." "LET'S SEE HOW YOU DO." (after you done about 5000+ damage) Cerberus: "SHOW ME WHAT YOU GOT" (upon it's defeat..) Cerberus: "NOT BAD... MORTALS." ======================================================================== Now head west from the hall and enter the door on the left side of the walkway. There you will find a girl. Talk to her and she will give Squall the Keycard #3. Now returned back to the main Hall. Head to the Stairs, which lead to the second floor. I guess you should be quite familiar with the former settings.... On the 2nd Floor, head west and you find the elevator, board it and you will be led to the floor where Squall will meet Seifer and Edea. There is a Save Point here [save your game before heading there...] Next approaches Seifer and you will have a sequence. After that long talk, prepare for another BOSS fight against Seifer. Well for this time, it is not a solo-duel.. This time, it's 3 versus 1! Squall's Level: 44 _________ / BOSS 19 \_____________________________________________________________ ======================================================================== Seifer | Lv: 31 HP: 10,300 ======================================================================== Description: Attacks the SeeD, he sword skills have been refined and he has gained more skills. Attacks: (Gunblade swipe), Firaga, Thundaga, Demon Slice, Hi-Potion Facts: Weak against Poison Draw: Fire*, Thunder*, Dispel, Haste Mug: Hero Win: 8x Mega Potion AP gained: 20 ------------------------------------------------------------------------ Seifer |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||| |||||||| INT SPI |||||||||||||| |||||| DEX EVA || ------------------------------------------------------------------------ Strategy Seifer finally has made a great improvement. He is much tougher and stronger, but still has a weak point.... You can draw Haste from him and use it having more commands and more chances of summoning of GF monsters. There is a tendency of him using his Limit Break, only on Squall, the Demon Slice [which does about 1000+ HP damage]. So make sure other characters has a couple of Life Magic and Phoenix Downs in their inventory. Cast Aura and make full use of Squall's Limit Break and use it on Seifer. Make use of 100x Bio Elem-Atk-J combo. ======================================================================== After Seifer has been defeated, Edea stands up and left the area with her disappearing technique.. Now use the Save Point and SAVE your game! Next head for the elevator and head for the second floor... Now head for the hall, which is located on the right side, which you have to walk around it. Actually, you could have another Save Point if you have equipped Move-Find ability to one of the character's ability. Now head for the Auditorium and Edea will appear from the top! Seifer will come in later and prepared for a tough fight... Make sure that you have at least one character with the draw command. * Squall's Lv: 45 _________ / BOSS 20 \_____________________________________________________________ ======================================================================== Seifer | Lv: 32 HP: 7,000 Edea | Lv: 32 HP: 16,000 ======================================================================== Description: Seifer - Defeated once and still trying to fight to save his pride. HP lowers due to defeat but skills are higher Edea - A sorceress bent on conquering the world. Head Galbadia Forces to destroy SeeD which stands in its way. Attacks: Seifer: (Gunblade), Fira, Thundara Edea: Maelstorm, Death, Silence, Blizzaga, Dispel, Reflect, Thundara Facts: Seifer: Weak against Poison Edea: n/a Draw: Seifer: Fire*, Thunder*, Dispel, Haste Edea: Blizzard*, Demi, Esuna, Alexander Mug: Seifer: 1x Hero Edea: 1x Royal Crown Win: 1x Force Armlet, 1x Hero AP gained: 50 ------------------------------------------------------------------------ Edea |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||| |||||||||||||| INT SPI |||||||||||||||| |||| DEX EVA |||| ------------------------------------------------------------------------ Strategy Fighting Seifer This battle is quite tough. First of all, you can only fight against Seifer. He is pretty weak, plus his HP has been depleted. Next draw some Haste, store a few of them. After defeating Seifer with your GFs and attacks, make sure 100x Firaga, 100x Thundaga to Elem-Def-J. Make use 100x Blind ST-Atk-J Combo. Rants of Seifer: "I'm the Sorceress Knight!" "You will never get pass me." Upon defeat.. "I can't afford to lose..." "Ughhh.." "Dammm.. I'm disgraced." Fighting Edea You will be able to fight Edea. Edea too has improved tremedously. Her Maelstrom not only does 1500+ HP damage to all members, but also causes Curse status. Draw Esuna from the BOSS to restore the status, as it prevents your character from using their Limit Breaks! Take NOTE! Have someone with Item as his or her fourth command, Remedy/Echo Screen will be very useful to cure the Silence disorder. [it will be better if you have the Treatment command.] Use GFs on the BOSS. The BOSS has a tendency on casting Reflect on herself, use Dispel, to break this off. Cast Aura and use your Limit Break to dish out additional damage. [ Squall's Renzoukuken can does a massive damage by now...] Have sufficient Life Magic in someone's inventory and a couple of Phoenix Downs. For a fast win, draw Demi and use it on the BOSS and it reduces her present HP to only 3/4! If you have junctioned Triple to Squall's Str through Str-J, you will be able to make the most out of it and the battle is an easy one. Don't forget to draw Alexander, or it will be until Disc 4 that you can recover this GF.. Rants of Edea "Defeat useless fool" "Enough play.. SeeD must die!" Upon defeat.. "A..Ahhh" ======================================================================== Now you will view the scene of Seifer falling on the ground. Rinoa will approach Seifer, showing some concern and suddenly fall onto the ground. Next Quistis will come in if she isn't in your party. Edea will regain her consicious and she is actually the "The Matron" referred by Squall and his party [except for Rinoa]. Worst of there is another huge question mark, Edea, during all this while, did not know what she has been doing all this while... SAVE your game. On to Disc 3.. _____ / 5.0 \_________________________________________________________________ ======================================================================== WALKTHROUGH FOR DISC 3 ======================================================================== Finally, I have reached Disc 3 and it was really a killer.. I have a few points to clear. That's the changes between the Japanese version and the North American version: - Ward will not be present in the 4th Dream Sequence.. due his work as a janitor. [this is my assumption, but if anyone knows how to make Ward appear in that sequence, I'll be great appreciated your help!] - I have forgotten to include Occult Fan IV in the JP FAQ. - There is a secret area where you can face infinite Elynoles!!! - More strategies and better. [clear up some of vague strategies, I know my Ultima Weapon strategy FAQ.] - I have also added the Ultimate weapons guide in the walkthrough too. _____ / 5.1 \_________________________________________________________________ ------------------------------------------------------------------------ Edea's House - Truth Revealed! ffviii_034 ------------------------------------------------------------------------ Items: 1x Edea's Card Magic: Curaga - the back alleyway of Edea's House Save Pts: n/a GFs: n/a ------------------------------------------------------------------------ Monsters - Lenown Plains Death Claw - Aero Ruby Dragon - Fire*, [Aero --> Flare], {Meteor}, {Reflect} Grand Mantis - Esuna, Water Blitz - Thunder, [Thundara], {Thundaga} Jelleye -Fire*, Thunder*, Blizzard* ------------------------------------------------------------------------ After the exhausting battle at the Garden, Squall is finally back at the Dormitory.. he was thinking what could went wrong with Rinoa. So pay a visit to Rinoa whom was found at the Infirmary. After a while, you will received a message from Quistis through the announcement center. That Edea wants to meet Squall... at her house. [remember the building that you can't previously enter? BTW, you can find a world map draw at somewhere near the house [Holy]] You can now exit through the Central Gate or the bridge to the World Map. To get through the Central Gate, you must get Balamb Garden to be landed on the shores. If you want it's also high time to get some items for you get the weapons. Either way, will lead you to the results: forming a new party however you can't have Rinoa in your party at this moment of time. Save your game. Now enter the house on the left of that island [it's with the lighthouse]. Now you will head up to the building and you will find the rest of your party members outside house. The house seems have been damaged and been abandoned for a long time. Now head up and enter the house. You will find an item on the ground [it's the Timber Maniacs]. Next enter the room located at the north and draw some magic from the Draw Point located there [Curaga]. Now head back and enter the right side which will causes you to meet Cid. Now head right and you will meet Edea along with her husband.... Try to win Edea's Card from Edea. Getting her is rather tough as the Centra area has almost all the rules, which range from Same/Plus plus the rule that almost all card players hates: the Random rule. This may take a lot of time.. Be patient. If random rule occurred, try to place your lousiest cards, followed by the strongest card. [if you lost a rare card, you should know what to do right?] SPOILERS!!! Skip this part if you want to: A Sorceress named Ultemicia from the future always wants the power of all the Sorceresses. In order to do this, she will try to compress time [ i.e. allowing people in the past, the present and the future to live in the same time] Ellone has the ability to teleport them to the past. Edea tries to refuse it... as the result, she was forced in the process.. (she would sacrifice herself in order to prevent leaking where Ellone is.. and she thinks that was the method. Instead she has assigned the Sorceress SeeDs.... to look after Ellone.) Just simply talk to Edea about 4 times (well, the scoop is about that along..). Now attempt to exit and you will be called back by Edea and your party. [Squall seems a bit upset...] Next you will be back to the bridge of Balamb Garden, 3F. _____ / 5.2 \_________________________________________________________________ ------------------------------------------------------------------------ Trabia Canyon - Laguna's 4th Dream Sequence ffviii_035 ------------------------------------------------------------------------ Items: 1x Weapon Mon Jul, 1x Inferno Fang, 1x Combat King 003 Magic: n/a Save Pts: On the left screen, before the Ruby Dragon fight GF: n/a NOTES: Quistis could learn Fire Breath by using Blue Magic Item, Inferno Fang ------------------------------------------------------------------------ Monsters - Trabia Canyon Bite Bug: Fire*, Scan Gayla: Sleep, Blizzard*, [Meltdown] Mesemerize: Cure*, Esuna*, Life, {Dispel} ------------------------------------------------------------------------ Before heading to the Infirmary, take a visit to the Training Center. Remember that there is a pile of construction materials in the main area? Just search that area [strange huh? In the Japanese version, there is no construction materials..] and you will find 1x Weapon Mon Jul! After regaining control of Squall, have two members in mind.. I guess Zell or Quistis will be a good option. [remember that the Magic will be brought along with them to the "Dream World" Next head for the Infirmary... Squall will gets an headache and will be transported back to the "Dream World" once again. * Ward is available in this sequence! You need to avoid getting the Timber Maniacs that tells you about the visit to Trabia Canyon. That Timber Maniacs is found at Shumi Village. Before that you will have a party change like who is representing whom in the past. Squall, of course is going to represent as Laguna and have another character to represent as Kiros. Strangely huh? They have left out Ward for this sequence. [but Ward is available in the Japanese version...] As you see, Laguna has come out of Winhill to travel to Esthar.... Generally, he will need cash for his expenses.. Now the problem is that he is broke! Now he and his company have to act in order to earn for their travelling expenses.. Now Laguna will enter the stage dressed as the shining knight armed with a gunblade.... Now Laguna head forward towards the princess and the director after some conversation, a gigantic red dragon [Ruby Dragon] appears and head down the slopes. Laguna thought that the dragon is Kiros and (Ward) [how stupid.... Kiros and (Ward) isn't that big!] in disguise but he is mistaken, it is a real Ruby Dragon! Now you have another sub-game, a sword fighting game! MINI-GAME : Laguna's a dragon-slayer ! ------------------------------------------------------------------------ ================== Square : Defend -----Controls----- X : Attack ================== Objective: Knock down the Ruby Dragon's Life Bar to zero. ------------------------------------------------------------------------ Where is the Life Bars? Laguna's Life Bar will be shown at the low-left corner Ruby dragon's Life Bar is at the low-right corner ------------------------------------------------------------------------ ========================= S T R A T E G Y ============================== ------------------------------------------------------------------------ Similar to the last sub game you have at Balamb Garden, you will be forced to take some damage. Laguna is not fighting the Dragon with his machine gun but a gunblade. This sub-game is pretty simple. Just simply return fire after the Dragon has attacked. As the Dragon attack Laguna, hold Square and Laguna will defend thus receiving no damage. It's just a piece of cake ! Well if you are defeated, choose the 1st option to resume the game. ------------------------------------------------------------------------ After you have completed the mini-game, Laguna will head down but he was trapped ! Luckily, Kiros came to his rescue and throws the weapon to Laguna, then you will have two options. The first one will FIGHT the Ruby Dragon instantly, but note that Kiros and Ward were not equipped with GFs, so take note. Anyway, the options are: Not yet!!! I done for it... RUN!!! <--- You need to junction GFs for Kiros and (Ward) Next you will need to head left. In the first screen, you will find a Save Point, so head up and until you reach the top of the cliff. Now head back down, note that you will encounter random battles and fight the sub-boss, he's a bit although. _________ / BOSS 21 \_____________________________________________________________ ------------------------------------------------------------------------ Ruby Dragon | Level 28 HP: 18,468 ------------------------------------------------------------------------ Description: Oops! Forget to jot it down! Attacks: Bite, Claw Swipe, Breath. Facts: Weak vs. Cold/Holy, Absorbs Wind and Fire-based attacks Draw: Fire*, {Aero -> Flare}, {Demi -> Meteor}, {Reflect} AP gained: 14 AP Win: 1x Inferno Fang Mug: 2x Inferno Fang ------------------------------------------------------------------------ Strategy This guy is much tougher compared to the T-Rexaur. It has pretty high- damaging attacks about 500+ HP damage. Next what you draw from the BOSS cannot be use to fight AGAINST him. Use Shiva [hopefully you have acquired the Boost Command] and Alexander to dish out damage. Use other GFs too except for Pandemona and Ifrit. Use Cerberus for fast casting of spells. The BOSS has a Breath, which does damage to both members. Make use of Diablos' Dark Messenger, which will dish out approximately 3000+ damage. The quantity of items varies the strength stats. Make use of Elem-Atk-J to Blizzarga to inflict more damage! ------------------------------------------------------------------------ After defeating the BOSS, Laguna and Kiros will be watching over the evening sun at top of Trabia Canyon, then the screen will fade... Next you will be back with a sequence of Laguna talking Edea in the orphanage.. It is about Ellone? Next you will be back to Squall and his party. Now heal both Squall and the other member to full health and note that you need to head for the White SeeD ship [hopefully your memory isn't that bad..] which Ellone is on board. SAVE your game. I guess you should be able to finish Zell's Love Quest by now... Head to Balamb Town with Zell in party. At Balamb Town, you will find the girl [she was the one at the train station]. Talk to her and she will told Zell that the girl has visit his house. Head to his house and you will find Ma Dincht saying the ponytail girl has visited Zell, unfortunately he was not around. Head to the Hotel and choose to rest at the Hotel. The next morning, Squall and other member will find Zell missing. Go down the stairs and you will find Zell talking to ponytail girl and she will hand Zell something useful, Combat King 003 that allows Zell to learn a useful Limit Break. Now head to Edea's House or get the necessary ingredients for your weapon remodelling. _____ / 5.3 \_________________________________________________________________ ======================================================================== White SeeD Ship - Trip to Legendary Esthar ffviii_036 ======================================================================== Items: 1x Sorceress Letter, 1x Shiva Card, 1x Rename Card Magic: Holy - draw point found in the cabin GF: n/a Save: n/a ------------------------------------------------------------------------ After completing Laguna's 4th Dream Sequence, it's time to pay Edea another visit. Now she will reveal to Squall about the White SeeD ship. She will also gives Squall and recommendation letter. [Sorceress' Letter] Locating the White SeeD Ship ------------------------------------------- Well, this was one of most frustrating sequences in FFVIII [but it does not seem to bother me even in my 1st try...]. Your objective is look for the ship where Ellone has left with in Disc 2. In the Centra area, you will find two C-Shaped islands right? It's found in the deepness point of the C-Shaped Island... If you can't find it, it's on the other side. This required some sense. The Galbadian Army are in search of Ellone and the White SeeD Ship. They must seek a good hiding area right? TIP: Make use of camera rotation button, R1 button. ASCII Art [well, it's pretty lousy, so hopefully you won't blame it.] ------------------------------------------------------------------------ ______ | Well, the * is the White SeeD Ship. I / ___ \ | have only focus on the 2 c-shaped \ \ \ \ | islands and the island where you find \_\ \_\ | the white SeeD Ship is actually the __ _ | c-shaped island that's northeast from / / _// | Edea's Island. On the right you will / /*/ / | a larger c-shaped island and that's \____/ | where you find the Centra Ruins. I | think it is also west from Centra Ruins. ------------------------------------------------------------------------ Just head northeast a bit and you will be able to locate the ship. It is somewhere in Centra Region. You will find the ship docked at one of C-shaped Islands. Make contact with the ship and you will find your characters will be boarding onto the ship. It's white in colour and smaller in size compared to Balamb Garden. As you entered the ship, you will meet 3 Sorceress SeeDs. At the haul of the ship, you will find a female SeeD girl and 2 kids. They seems a bit unfriendly huh? Now head for the back cabin. There you will meet two familiar faces, that's punky guy [Zone] and the guy wearing a cap [Watts]. There is a stairs located on the northwest of the screen, which leads to controls of the ship. There you will find the Timber Maniacs [ it's a gold icon..] and you will meet Zone. If you have the Girl Next Door, you can have it exchanged according to the following rates: Option 1: 1x Shiva Card and 1x Rename Card Option 2: Sold to Zone for 13,500 gil. Option 3: Do Nothing Next head for the cabin. The door that is not blocked by Watts [BTW, if you haven't gotten Angelo's card, challenge him a card game to get it.] There is a Draw Point [Holy] here in this area. Next talk to the guy and a sad music in the background. Now you will have a sequence about Ellone return to the safety arms of Esthar. After the sequence, Squall is determine to seek to Esthar in order to search for a cure for Rinoa.. Next you will be back at the bridge of Balamb Garden. If you wished, you could take a look at the complete set of Timber Maniacs. For those whom haven't gotten the Girl Next Door, you can now head to Timber Maniacs Building and get it [for location, refer to Part I] and return back to the white SeeD Ship. [well, it is located there.] Head for the Dormitory and save your game. Head to the Galbadian Area - Great Plains of Galbadia [desert area] and fight the Wendigos and get 6x Steel Pipes [through the Mug Command.]. If you want to save trouble... Next head for the Infirmary where you will find Rinoa. Squall will now be taking Rinoa across the railway track that connects the continent of Galbadia and Esthar.. In my own opinion, the music played here, other than the Eyes on Me, is the best music. It's lovely right? After walking for a while, Squall was on his thoughts again [reveal a secret regarding his coldness behaviour..] Examine Rinoa and Squall will carry her on his back and moving towards Seaside Station, which lies in front of the Great Salt Lake. You will meet Quistis and Zell at Seaside Station. Guess who is coming? It's Edea! Irvine and Selphie will be coming towards you. Now you will have to reform your party with Edea is in your party [she is not compulsory character]. Now you will be back at the World Map on the south-eastern continent of the map. SAVE your game. BTW, the battles are getting tougher, don't hesitate to do some levelling up. In the middle of the conversation, Zell will ask whether he remembers the name "Dr Odine"? Yeah, I remember I can't remember... tell me more. Whatever Typically pick any option you like. Now you will be back at the World Map. You will find a giant white colored lake [Great Salt Lake], make contact with it. BTW, Edea is a great magic user! _____ / 5.4 \_________________________________________________________________ ------------------------------------------------------------------------ Great Salt Lake - The Gateway to the Legendary Esthar City ffviii_037 ------------------------------------------------------------------------ Items: 10x Flare Stone Magic: Tornado - near the mountain before Great Salt Lake. Meteor - draw point before the skeleton-made bridge Thundaga - draw point before the cliff jump. Save Pts: The right screen before meeting up the BOSS. GFs: n/a ------------------------------------------------------------------------ Monsters West Coast Mesmerize - Cure*, Esuna, Life, {Dispel} Caterchipillar - Thunder*, Cure*, [Slow], {Stop} (near mountains) Bite Bug - Fire*, Scan Great Salt Lake Lefty - Bio, Demi, Quake, Regen Righty - Shell, Protect Vysage - Esuna, Haste, Bio Abadon - Curaga, Esuna, Dispel, Flare ------------------------------------------------------------------------ At the Great Salt Lake, Selphie will go and check out the things first.. Next you will be asked to set a new party with Edea [again she is not a compulsory character.] Next head up through that snowy path, with Squall carrying Rinoa. (this beats me... wonder do Squall get tired?] Now you should be at the screen with a huge skeleton of a dinosaur... Instead of walking forward, climb up the skeleton on the right. Just simply walk up, as there is no need to press X. Next you will be at the screen with the dinosaur's bone forming as a bridge. Examine the south area for hidden Draw Point. [Meteor] Next cross up that "bridge". Next you will be at the edge of the cliff and there is another Draw Point. [Thundaga]. Next go to the edge and press X to jump down. Now the rest of your members will follow the suit, head up to the next area. You will be on the edge of a wide cliff. Make a right turn. There is a Save Point in the area. Head left twice and you will see a gigantic monster jumping from below, it's another BOSS fight. Squall's Level: 60. _________ / BOSS 22 \_____________________________________________________________ ======================================================================== Abadon | Level: 34 HP: 17,010 ======================================================================== Description: A monster born of ancient bones deep in Great Salt Lake. It is assumed that it come to life after the Great Salt Lake dried up. Attacks: (Claw grab), (Claw swipe), Confuse, Blind, (Stand Up), (Lip whip), Silence, Dispel Facts: Very Weak against Holy/ Weak against Fire Draw: Curaga, Esuna, Dispel, Flare AP gained: 40 Win: 10x Flare Stone Mug: 1x Power Wrist ------------------------------------------------------------------------ Abadon |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||||||| ||||||||||||||| INT SPI |||||||||||||||||| |||| DEX EVA ||||||||| ------------------------------------------------------------------------ Strategy This BOSS looks very scary and it has very powerful attacks, which does roughly about 800+ damage, bringing characters with low HP to instant death. Draw Curaga and use it on the BOSS and it will be dead meat! Your attacks are puny useless and are pretty weak. Use this method if you have not acquired Leviathan's Recover. The BOSS will turn into stone before it's death. If you have acquired Leviathan's Recover command, you can defeat the BOSS with just two hits as one will do 9999 HP damage to the BOSS. It will be dead meat in no time. If you want to seize the opportunity to stock up spells, cast Regen on the BOSS and it will remove HP, just like Poison for the BOSS. Do not use the 100x Drain to ST-Atk-J combo, it will do harm than helping you. The claw swipe occasionally causes Curse (prevent your characters from using Limit Breaks.] BTW, as the BOSS stands up, it start to use Status magic such as Blind, Dispel and Confuse. As for those who want to try to seize a Power Wrist and stock up Flare, I would recommend that you have all characters guarded against Confuse. As for ST-Atk-J, junction 100x Blind to it, so that the attack does not do harm. ======================================================================== After the BOSS fight, head right and you will hear something sound associated with electricity. [there will be a hidden Save Point if you use Siren's Move-Find ability] Now face north and examine it. Then it will release a electric force field. Then it will release a hidden ladder, next press X and Up and you will be in a new area. Now head northeast, don't worry there is no random battles here. Next examine the panel on the left and you have the following options: Try to operating it <-- There is no time for this And you will have the following prompt. Display Test Colour Check Camouflage Random <-- don't miss this one! Exit Test This actually concern with the gate that you have just gone through.. wow! The Esthar indeed have some great technology.. Have some fun with it. Take the path and you will end up at a door. Enter the door. Next you will enter the elevator [PS: it has no walls!]. Talk to your members. Then head up and the elevator will shake. Now Squall will put down Rinoa on the ground and there is a short conversation with your party. Next a hexagon-shaped door will be revealed in the north direction. Enter it and you will have an CGI.. the legendary Esthar City was revealed! Then you will see Squall and his party start to collapse [not again!] and you will be shown the screen to see who is replacing whom in Laguna's 5th Dream Sequence. _____ / 5.5 \_________________________________________________________________ ------------------------------------------------------------------------ Laguna's 5th Dream Sequence - At Esthar ffviii_038 ------------------------------------------------------------------------ Item: 1x Hi Potion, 1x Black Hole, 1x Laser Cannon, 3x Potion, 1x Weapon Mon 1st. Magic: Death - outside Lunatic Pandora Research Center Double - 1F of Odine's Lab Flare - 2F of Odine's Lab, left screen before entering [hidden] Save Pt: Outside Lunatic Pandora Research Center GF: n/a NOTES: Black Hole allows Quistis to learn Degenerator Laser Cannon allows Quistis to learn Homing Laser. ------------------------------------------------------------------------ Monsters Esthar Soldier: Firaga, Thundaga, Blizzaga, Curaga Esthar Soldier (Cyborg): Firaga, Thundaga, Blizzaga Elastoid: Dispel, Meltdown, Stop Gesper: Shell, Protect, {Confuse}, {Float} ------------------------------------------------------------------------ Now the screen will switches to Laguna and his pals [well, at least we have seen Ward for the 3rd time] at the research center. Next you will find Kiros and Ward moving away from the spot. Now talk to the Esthar Soldier on the bottom right hand corner. Next talk to the Esthar Soldier at the entrance of the cabin which Kiros and Ward has entered. Next talk to the cute Moomba and next talk to man at the panel. Return and talk to Moomba again and have a sequence. Next Laguna has to fight an Esthar Soldier by himself, one on one. Next you will have an CGI of the elevator coming down. Laguna will try to block off the soldier's way thus letting Moomba and the man to enter the elevator. Next Kiros and Ward will come here, followed by another Esthar Soldier. Now you will be given two options: Better Check... <- check your junction before the battle, after done with it, select the other option to battle. Perfect...! You will fight more enemies [3 of them, 2 soldiers and a Gesper, nab you 1x Potion, 1x Black Hole and 4 AP]. Now head for elevator and you will find two research assistants [one of them is Dr Odine]. Head up the stairs on the right QUIETLY (Laguna and his party does not want to be discovered!) Next you will meet the man and the Moomba [the man is not quite please with Adel ruling Esthar and wants to overthrown her. They have gotten the essential technology to seal her powers and now they are searching for a suitable candidate] Next, one of the assistants will come up. [actually, not the people, even Adel's loyal assistant, Dr Odine is also not please with the rule. Now draw some magic from the Draw Point [Death] and save your game. Now return to the building. There, you can find the Weapon Mon 1st Issue at the south-left corner [it's on the floor]. Next head back to the elevator. Approaches Professor Odine and you will have another battle against those guys. (2x Esthar Soldiers (cyborg), 1x Elastoid) ______________________________________________________________________ |----------------------------------------------------------------------| |Esthar Soldier (cyborg) | Level 60 HP: 2,739 Mug: Hi-Potion | |Elastoid | Level 62 HP: 8,126 Mug: Laser Cannon | |----------------------------------------------------------------------| | Remember to mug the Elastoid to get Laser Cannon. The Esthar Soldiers| | can does a hefty damage with its weapons. Summon Quezacotl to call it| | off. Win 5 AP | |______________________________________________________________________| After defeating them, follow him to the elevator and head right. Now you find a pretty cool flying car [maybe in the future?], next Laguna and company will enter the car. Your objective is to save Ellone. You will now be at the research center where Ellone is being held captive. Walk up and you have to fight Esthar Soldiers. Defeat them and draw some magic from the Draw Point [Double] on the top right hand corner. Now head check the seat on the middle, it's actually a portable elevator, pick the first option and you will reach the second floor. Now examine the left side of the door and you will find another Draw Point. [Flare] (if you have problems, equip Siren's Move-Find ability) Now enter the door and fight two more Esthar Soldiers (cyborg: win 1x Hi-Potion each and 2 AP) After defeating them examine the huge blue screen in front. Now you will find young Ellone there. Next examine those panels on the right (a message box appears on the top). Now the door should be able to open (as shown in the screen), head up the door and you will find Ellone, following by an event.... _____ / 5.6 \_________________________________________________________________ ------------------------------------------------------------------------ Esthar City - Seeking Treatment at Lunar Base ffviii_039 ------------------------------------------------------------------------ Items: 1x Pet Pals Vol. 5, 1x Pet Pals Vol. 6, 1x Occult Fan IV, 1x Ward's Card, 1x Solomon's Ring Magic: Blizzard - Esthar's main compound. Curaga - within Esthar, refer to walkthrough Quake - outside Dr. Odine's Lab. Tornado - hidden, at shopping compound. Life - at the walkway (Tear's Point) Reflect - at the statue at Tear's Point Save Pts: Shopping Compound (hidden) Inside Presidential Palace. Right Side of Esthar from Odine's Lab. GFs: Doomtrain NOTES: Malboro's Tentacles allows Quistis to learn Bad Breath. ------------------------------------------------------------------------ Monsters Esthar City Bite Bug - Fire*, Scan Gayla - Thunder*, Sleep, [Meltdown] Mesmerize - Cure*, Esuna, Life, {Dispel} Great Plains of Esthar Malboro - Bio, Demi, {Quake} Mesmerize - Cure*, Esuna, Life, {Dispel} Caterchipillar - Thunder*, Cure*, [Slow], {Stop} (near mountains) Hexdragon - Fire*, Protect, Shell, {Reflect --> Flare} (near mountains) ------------------------------------------------------------------------ Next you will meet up with someone familiar.. Dr Odine and his assistant, Aide and he will invited Squall and his party into a flying car. They will be heading for Esthar's Presidential Palace. At the high-polished building, you will have a sequence. Odine will tell Squall that necessary arrangements have been made at Lunar Gate which will take Squall to Lunar Base. Meanwhile, they will asked Squall to leave Rinoa at the Presidential Palace. Have a card game with Odine [ don't vomit over the rules!] and get Ward's Card. __________________ _______________________ | | | | |President's Room |____| Presidential Palace --> Elevator | ____ | OIV | |__________________| |_______________________| OIV stands for Occult Fan IV. You need to wander around all parts of Esthar and return back here.. you will find Odine's assistant regarding the misplacement of magazines. After he leaves, you will find the Occult Fan IV. Now in this huge city, you surely need a map for entering. How should we begin?. Elevators are very important, as walking for such long distances can be tiring [our hands are already quite sore on the Boost section..]. The left path leads to the President's room, where you find soldiers guarding it. Head right and board the elevator and followed by CGI of the elevator moving into the city. Here is the map of city. ------------------------------------------------------------------------ Esthar City Map. ------------------------------------------------------------------------ ______________________________________________________________________ | |LEGEND | | _ _ _ _ _ | _ _ _ |-------------| | | \ | / | | E Elevator| | | [2]--- [ 1 ]--- [10] | | [] Area | | | E E| | | -- Path | | | | | | | | [3]-- [4] -- [5] [9]-- [11] | | | | | | | | | | | [6]__ | [12] | | | [20]--[17]E________/ \_[7]_____| | | | | |_ ______/ | | | | | | / | | | \_ [16]-- [15]-- [14] --[8]----[13] | | | | | | | | [18] [19] | | | | | | | WORLD MAP | | |_______________________________________________________|_____________| [1] It is the main compound of the city, there is a Draw Point here. [Blizzard] Most of them are card players. [2] Left Elevator Junction. Just go to the elevator and pick your destination. To Odine's Laboratory Via Airstation Via Inner Skyway [3] The area with the red pipe of the left. [4] A busy street and you will be able to view the picture of the main city. [5] A path with a yellow travelling duct on the left with the elevator. [6] A busy street with the town folks being dressed in green. [7] A street with yellow duct on the right. You will find a draw point [Curaga] [8] The Front Gate of Esthar City, exit to the Rent-A-Car station. Head here after done with your shopping. Right of it is the Esthar Shopping Mall. Here are the prompts: To Presidential Palace To Shopping Mall To Odine's Laboratory Cancel [9] The path heading upwards with intersecting the path below. On the sides were the green pipe and the yellow pipe. [10] Right Wing Elevator Junction. Just go to the elevator and pick your choice. To City Entrance via Shopping Mall via Inner Skyway [11] Screen with the red pipe on the right of the street. [12] Red pipe on the right and a trace of the green pipe. There is a construction works. [13] The Shopping Mall. Refer below for more details. [14] The horizontal street with the "LEFT SIDE" and "RIGHT SIDE" letterings on the pipe. [15] Odine's Laboratory Elevator Junction To Presidential Palace To City Entrance To Airstation Cancel [16] Here you will find a stop for the elevator and the Save Point. [17] The red pipe on the right with the elevator. The left path leads to the Airstation. To Presidential Palace To Odine's Laboratory Cancel [18] Entrance of Odine's Laboratory. Can't enter it yet. A guard prevent you from doing so. There is a Draw Point here. [Quake] [19] The Rent-A-Car Platform. To rent a car, examine the panel and pay 3,500 gil to rent a car. If you want to walk. Stand on the platform, and choose first option to exit the town. There will be an CGI of the elevator platform moving. [20] Esthar Airstation. You will know the usage of it later. E stands for the elevator. ======================================================================== Well hopefully you should have no problem, by using my map. Now I suggested that you do some shopping, so head for the Shopping Mall! Shopping Mall. Just simply approaches any of the shops and you will be asked to do shopping or not [left: YES, right: NO] next you will be shown this screen. _________________________________________________________ | S H O P P I N G D I R E C T O R Y | | _________________ ___________________ | | | Rinnin's Store | | Cloud's Store | | | |_________________| |___________________| | | _________________ ___________________ | | | Johnny's Shop | | Don Juan's Shop | | | |_________________| |___________________| | | _________________ ___________________ | | | Karen's Shop | | Cheryl's Store | | | |_________________| |___________________| | | ____________ | | | EXIT | | | |____________| | |_________________________________________________________| Just simply choose the shop and pick them to shop by pressing the X button. Here is the shopping list. Visit all shops and you will get a bonus item if you are lucky. Well, you will be quite surprised to find the name, Cloud in the Shopping Directory. Anyway Cloud is not a usable character in FF8 as we know..... ======================================================================== The Shopping Mall's Shopping List ======================================================================== For the complete shopping list, refer to Part II for more details. * NOTE: Without GF Tonberry's Familiar Faces ________________ / Rinnin's Store \_____________________________________________________ |----------------------------------------------------------------------| | Name of Item | Functions | Cost/Sell | |----------------|----------------------------------------|------------| | G-Potion | Restores 200 HP for GF | 200 / 100 | | G-Hi-Potion | Restores 1,000 HP for GF | 600 / 300 | | G-Returner | Remove K.O status for GF | 500 / 250 | | Pet House | Restores all GFs' HP. Use at a Save | 1000/ 500 | | | Point. | | | Ammonisa Grass | Makes GF forget an ability | 1000/ 500 | | HP-J Scroll | Allows GF to learn HP-J | 5000/ 2500 | | Str-J Scroll | Allows GF to learn Str-J | 5000/ 2500 | | Vit-J Scroll | Allows GF to learn Vit-J | 5000/ 2500 | | Mag-J Scroll | Allows GF to learn Mag-J | 5000/ 2500 | | Spr-J Scroll | Allows GF to learn Spr-J | 5000/ 2500 | | Pet Pals Vol.5 | Rinoa's Limit Breaks manual | 1000/ 500 | | Pet Pals Vol.6 | Rinoa's Limit Breaks manual | 1000/ 500 | |----------------|----------------------------------------|------------| _______________ / Cloud's Store \______________________________________________________ ----------------------------------------------------------------------- | Name of Item | Functions | Cost/Sell | ----------------------------------------------------------------------- | Potion | Restores HP by 200 | 100 / 50 | | Phoenix Down | Removes K.O status | 500 / 250 | | Eyedrop | Cure Darkness | 100 / 50 | | Soft | Cure Petrify | 100 / 50 | | Remedy | Cure all status aliments | 1000/ 500 | | Tent | Restores All HP. Use at Save Point | 1000/ 500 | | Fuel | Restore lost fuel for rented vehicles | 3000/1500 | | General Ammo | Use in Irvine's Limit Breaks | 20/10 | | Shotgun Ammo | Use in Irvine's Limit Breaks | 40/20 | | Darkness Ammo | Use in Irvine's Limit Breaks | 300/150 | | Flame Ammo | Use in Irvine's Limit Breaks | 500/250 | | G-Potion | Restores GF's HP by 200 | 200/100 | | G Hi-Potion | Restores GF's HP by 1000 | 600/300 | | G-Returner | Removes K.0 status for GF | 500/250 | |----------------|----------------------------------------|-----------| _______________ / Johnny's Shop \______________________________________________________ ----------------------------------------------------------------------- | Name of Item | Functions | Cost/Sell | ----------------------------------------------------------------------- | Potion | Restores HP by 200 | 100 / 50 | | Hi-Potion | Restores HP by 1000 | 500 / 250 | | Phoenix Down | Removes K.0 status | 500 / 250 | | Antidote | Cures Poison | 100 / 50 | | Soft | Cures Petrify | 100 / 50 | | Holy Water | Cures Curse/Zombie | 100 / 50 | | Remedy | Cures all status aliments | 1000/ 500 | | Tent | Restores all HP. Use at a Save Point | 1000/ 500 | | Pet House | Restores all GFs' HP. Use at a Save Pt | 1000/ 500 | |----------------|----------------------------------------|-----------| Don Juan's Shop PS: This is a weapon upgrading shop. For more information on weapon upgrading refer to Part II. ______________ / Karen's Shop \_______________________________________________________ ----------------------------------------------------------------------- | Name of Item | Functions | Cost/Sell | ----------------------------------------------------------------------- | Weapon Mon Mar | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Apr | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon May | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Jun | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Jul | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Aug | Guide in upgrading your weapons | 1000/ 500 | | Combat King 001 | Zell's Limit Breaks manual | 1000/ 500 | | Combat King 002 | Zell's Limit Breaks manual | 1000/ 500 | | Combat King 003 | Zell's Limit Breaks manual | 1000/ 500 | | Pet Pals Vol. 1 | Rinoa's Limit Breaks manual | 1000/ 500 | | Pet Pals Vol. 2 | Rinoa's Limit Breaks manual | 1000/ 500 | |----------------------|----------------------------------|-----------| Cheryl's Shop: CLOSED for the Time Being. I guess it could be the my mistake for reading the shop title carefully. In fact one of the shop has the Centra Shop logo, which means adding this shop, there are 5 Item Shops! ======================================================================== Now head for the Tears' Point, which is located at the southeast of the World Map from the city. Make sure you have acquired the Mug ability from the Diablos. If not try to gain some levels. SAVE your game. BTW, it is safer to drive a car! [Note that you can't get into any random battles through driving a car.] (make sure you have enough Fuel, which will automatically be used..) Now exit the city and head to the outskirts of the city. Next head southeast of the continent of the World Map. It's called the Tears' Point. Next examine the Draw Point [Life] along the path and head up. Now in front of the statue, examine the Draw Point [Reflect] and pick up the Solomon's Ring. Next you need to steal Malboro Tentacles with the Diablos' Mug ability. After you reach the requirements shown in the table below, you will be able to summon the Doomtrain by using the Solomon's Ring. Getting Doomtrain ------------------------------------------------------ _______________________________________________________________________ | | QUANTITY | Name of ITEM | | |__________|_______________________| |===================================| 1x | Solomon's Ring | |REQUIREMENTS FOR GF DOOMTRAIN | 6x | Remedy + | |===================================| 6x | Steel Pipe | | | 6x | Malboro Tentacles | |___________________________________|__________|_______________________| Before you can get Doomtrain, make sure you have the following abilities: GF Alexander - ST-Def-J x4 [you can refine Quistis' Card to get this] - Med Data (you must get this in order to have Med LV Up) - Med LV Up. (you must get this in order to convert 60x Remedy to 6x Remedy + GF Siren - Treatment (no perquisite.. so you can easily find it.) Better to have this. GF Diablos - Mug (no perquisite, but 200 AP will be taking quite a long time..) Magic - 100x Confuse -> Draw from high-levels Behelmel [Galbadia-Montersou Plateau) - 100x Sleep -> Draw from Fungaur [Dollet- Hasberry Plains (forest)], Gayla [Trabia - Bika Snowfields, Trabia Crater] - 100x Berserk -> Draw from Wendigo [Great Plains of Galbadia, deserts outside Deling City] - 100x Silence -> for those whom does not have the Treatment Command and must have a lot of Remedy and Esuna [draw from Grand Mantis at the forest of Lenown Plains outside Edea's House] Silence can stored from Grat at Balamb Garden Training Center * Don't include any ST-Def-J for the remaining characters, especially Sleep! Junction the above all to one member. Have the spells mentioned above to one character. Sleep, Berserk, Confuse and Silence (if necessary) To Defeat Malboro - including all above. - 300x Blizzaga -> you can get this from Snow Lions [Trabia - Bika Snowfields], Jelleye [Centra - Lenown Plains] - Elem-Atk-J [Ifrit has already had it.. But it will be advisable to get two more. Quezacotl and Shiva has also have it.] - 100x Curaga [draw from Mesmerize] - Degenerator [Quistis Blue Magic from Black Hole] - Recover [GF Leviathan] At the battle: Once you encounter a Malboro, you will find yourself in deep shit. The Malboro will cast Bad Breath on all members. All members except for the member whom was protect with all the protection will be under a haywire series of pain (which includes all status ailments, except for Petrify and Doom). Now has that character use the Treatment [ Esuna/Remedy for those without Treatment] command on himself/herself Next cast Treatment on other members. Next mug the Malboros. If the Malboro use the Eerie Sound Wave or Dissolving Acid, cast Curaga on that character [BTW, summon Cerberus beforehand, to make life easier.] or if you have Recover, will be much better. Selphie can do her part as the best support character. Just Mug and hold L2 and R2 to escape. For those whom want to defeat the Malboro, just attack and draw-cast Demi from the Malboro [summon GF Diablos could be a waste of time..]. After sometime, the Malboro will start to use Bad Breath once again. For how to junction, refer to Basic Tutorial at Section 1.0 1x Solomon's Ring: It is stated above in the walkthrough. 6x Steel Pipe: You can get it by using Mug Command on Wendigo [green gorillas with yellow spots, found at the deserts of the Great Plains of Galbadia]. You can also refine Elastoid's Card for a 1:1 ratio. 6x Malboro Tentacles: For those whom have problems in getting this, you can refer to my Monsters FAQ. Refer to the paragraph under "At the battle" 6x Remedy +: For this case, you need to get at least 60 Remedy [which can be brought from the shop.] Next use Alexander's Med LV Up to convert them to Remedy+ in a 6:1 ratio manner. ------------------------------------------------------------------------ So you have all the requirements huh? Just use that item from the Item Menu just like for Diablos and you will summon the Doomtrain! The Doomtrain can be gotten in Disc 4 even if you haven't gotten the Solomon's Ring during this visit. But if you do not have Alexander, I suggest you have get it at Disc 4 [but it will be difficult.]. One more reminder, Malboros have very low encounter rate and they will not appear here anymore after your space visit. Head for Lunar Gate. _____ / 5.7 \_________________________________________________________________ ------------------------------------------------------------------------ Esthar Under Lunatic Pandora Attack! ffviii_040 ------------------------------------------------------------------------ Items: 1x Combat King 004, 1x Power Generator, 1x Phoenix Pinion, 1x Combat King 005, 1x LuvLuv G, 1x Spd-J Scroll Magic: Quake - Outside Odine's Lab Double - Odine's Lab [1F] Flare - Odine's Lab [2F] Curaga - Esthar City. Meteor - Steps in front of Lunatic Pandora Curaga - draw point near the alleyway near elevators Confuse - downstairs from LuvLuv G. Silence - hidden in the door. Holy - along the winding path. Death - outside Lunatic Pandora Research Center Save Pts: Esthar Area - left screen from Odine's Lab Junction. Lunatic Pandora - before meeting Mobile Type 8. [hidden] Outside Lunatic Pandora Research Center GFs: Phoenix Notes: Power Generator allows Quistis to learn Ray-Bomb ------------------------------------------------------------------------ Monsters Great Plains of Esthar Malboro - Bio, Demi, {Quake} Mesmerize - Cure*, Esuna, Life, {Dispel} Hexdragon - Fire*, Protect, Shell, {Reflect -> Flare} Caterchipillar - Cure*, Thunder*, [Slow], {Stop} Esthar City (outside capital) Glaccid Eye - Cure*, Blizzard*, Scan, {Drain} Bite Bug - Fire*, Scan Gayla - Sleep, Thunder*, [Meltdown] Esthar (within city, during Lunatic Pandora attack sequence) G-Soldier - Fire*, Blizzard*, Thunder*, Cure* Elite Soldier - Fire*, Blizzard*, Thunder*, {Scan -> Dispel} GIM-47N - Cure, [Life], Esuna GIM-52N - Haste, Slow, [Stop], {Dispel} SAM08G - Shell, Protect, {Reflect} Lunatic Pandora GIM-52N - Haste, Slow, [Stop], {Dispel} SAM08G - Shell, Protect, {Reflect} G-Soldier - Fire*, Blizzard*, Thunder*, Cure* Elite Soldier - Fire*, Blizzard*, Thunder*, {Scan -> Dispel} Elastoid - Dispel, Stop, [Meltdown] ------------------------------------------------------------------------ Next head for Lunar Gate, it is north from Tears' point. The most distinguished feature is the platform for blasting off rockets. Now head there and enter it. Next enter the building. At the building, follow the lady, you meet someone, not a person... it's Angelo. Next Squall will confront Angelo. Next enter the place where you found the space capsule. Now you will find that the rest of your party will be gathered at the place. During the conversation, you will have the following prompts (... space? Let me think about it) (I'll do whatever it takes) <-- Next the instructor will tell that are only sufficient space for 3 people.. Squall and Rinoa occupied already 2 of them. Edea wants to stay back as she's afraid that she will go haywire once she was there. Zell volunteered himself to protect her! ... Not too sure about that ... Thrust Zell (anyway the Matron is powerful enough to take care of herself..) <-- After the preparations are done, you will be asked to select another member. Choose one member has is required to retained at low-levels. [want to know why? read on.. Normally, I will choose either Selphie and Irvine. BTW, they are your "killer" weapons.] Now you will be given the following prompt: ...Yeah ... Let me think over it. Now the screen will switch to the people at that controls, and you will have an CGI of the capsules blasting into space.. Now the screen switches back to Zell and the rest. You will be able to control Zell and exit through the door with the green orb. Next you need to head back to the Esthar Capital. This followed by another CGI of the Lunatic Pandora approach the city.. Edea and Zell are compulsory members. I would recommend you to pick Quistis as the third member. Now you need to head back to Esthar. You should print out the map.. it's handy. But there's no harm in heading to the Research Center and draw Death magic from the draw point. Remember to get Solomon's Ring or it will be rather late in the game that you will get it.. Head back to the capital and head left twice, crossing the street with the red pipe that's has been written "LEFT SIDE" and "RIGHT SIDE". Next head down when you come to the elevator junction. Draw Earth from the Draw Point and head for the Research center. Talk to the guy at the entrance, picking 1st option and enter the building. Now you should be familiar as you are back to the place where Laguna has come to during the 5th Scenario. Next board the elevator and enter the controls room where you find Dr. Odine. Now talk to Dr. Odine and he will brief you about the Lunatic Pandora passing sequence... The Pandora will pass through the city and launch three attacks. You need to stop them. They will come to the following places: ATTACK SPOT NO. 1: A Street where you will find the bird eye's view of the city. Time: 15:00 ~ 12:00 [4] on the map. ATTACK SPOT NO. 2: The place where you will find the intersection of the streets. Time: 10:00 ~ 05:00 [9] on the map. ATTACK SPOT NO. 3: The place where you will find the construction works. Time: 03:00 ~ 00:00 [12] on the map. Before heading to the Attack Spot 1, head to look for the lone Esthar Soldier and he will leave the Combat King 004 after you have finished talking to him. These spots are where the place where you will find the Lunatic Pandora. So head back to the city. Now you need to head for Attack Spot No.1. You will find a time-bar, which will tell you the time. So head right until you reach the central gate. Next take the path heading north from here, OBSERVE carefully. Now head up and draw Magic from the Draw Point [Curaga] located on the platform. Next head left. Press Square and you will find the picture of clip under the time bar. Now wait there until the time hits 15:00. NOTE: You will encounter random battles at the city. Press Square to view clips of the locations, this also means that you can't play any card games. As soon you found the Lunatic Pandora, you fight 1x Elite Soldier and 1x G-Soldier [Mug: Cottage (Elite Soldier), Mug: Phoenix Down (G- Soldier), kick them out of your way. Now Zell and his party will enter the Pandora. Now draw magic from the Draw Point [Meteor] on the right. Next head up and you find another Draw Point [Curaga] near the elevators. BTW, There are couple of Draw Points found here. So it's your concern to find them all. Board the 02 elevator. Now head down and turn left once you reach the junction and proceed until you found that you are on the other side of the walkway. Once exit from that area, keep on heading down until you reach the 03 elevator. [RED] There is a ledge located at south-east and climb down the ladder and you will find a Draw Point [Confuse]. On the tunnel found on the right, you can get a LuvLuv G. Now for those whom have trigger the red detonator while at Evacuation site at Disc 1, you should be able to past that... Next you will find 3 trap doors. Check them and you will find the following treasures. Door 1: Power Generator Door 2: Silence Draw Point Door 3: Phoenix Pinion Now keep on head left and you will find a lone path. Search that area and you will get the Combat King 005. Time to back track... Climb and board 03 elevator. Once reach the ground floor, entered 01 elevator. Now head left and you will find a Draw Point [Holy] on the lower left corner. Now head up and you noticed a hole in that area, which you can actually enter it... Now enter the area and you will be able to get a Spd-J Scroll! Head up (a Save Point if you have equipped Siren's Move-Find) and until you find a huge robotic monster [Mobile Type 8] and approaches it. You will be thrown off from the Pandora and this followed by this CGI. The screen switches back to Zell and followed by a short sequence. The screen fades and switches to Squall and his party... Remember the crater that surrounds Centra Ruins, this is something related to the Lunar Cry. _____ / 5.8 \_________________________________________________________________ ------------------------------------------------------------------------ Lunar Base - Lunar Cry Incident ffviii_041 ------------------------------------------------------------------------ Items: Alexander's Card, Laguna's Card Magic: Meteor - hidden draw point in the room where you meet Ellone Life - 2F of Ragnarok Full-life - the area where you find Save Point [hidden] Save Pts: Outside the Medical Room Located near the Elevator At the haul of Ragnarok GF: n/a ------------------------------------------------------------------------ Monsters Propagator: Thundaga, Curaga, Esuna, Life ------------------------------------------------------------------------ After that awesome CGI, Squall and his party will be released from their capsules [do you know that you could "swim"?]. BTW, the screen is being tilted. Now talk to the space crew and examine Rinoa, who is found behind the guard near the south-left corner. Next Squall will carry Rinoa on his back. Now followed everyone to the Medical Room on left of the walkway, enter the room and you will see Squall placed Rinoa inside an oxygen chamber. BTW, The guard is a card player. Now exit and followed the man dressed in white, Piet. Now you should be on the junction where you found a stairs. Head up and enter the controls room. Now check the monitor on the right of mains. Next you will have a CGI. Now talk to Piet and leave the room. You can have a card game with him in order to get the Alexander [save before doing so.]. Now head back to the area where you found the stairs. Head up and you should be at a tunnel. Talk to the girl and you will have another sequence. [there is a sequence of several astronauts fixing the seal for the Sorceress Adel. Looks like Jenova in Mount Nibel of FF7..] There is a pathway that leads to the Astronaut's Locker Room and it is in the northeast direction of the tunnel. Now walk down the tunnel. You will find Ellone in the next area. There is a hidden Draw Point in this area [Meteor]. Next talk to Ellone. Now Ellone will follow Squall after the conversation. Time to check on Rinoa. [Don't forgot Laguna's Card, which can be obtained from Ellone through the Card Game!] Next as you were in the tunnel, and the screen will switches to Rinoa, who is starting to move. And a warning signal was sent to the controls, could it be the machine failure. Next your other party member will leave along with Ellone. Now head for the Medical Room. As you was at the walkway outside the Infirmary, you will find the guard being knocked by a ghostly Rinoa. Press X at Rinoa and Squall will be rejected off from her. Head for the controls room, where she is heading. Now at the control room, bump to her and she will leave. Check the monitor on the right and you will be shown the picture of the rocks. Next you will have an CGI of a spaceship approaching the planet. Leave the controls room and head upstairs and you will have this CGI: Enter the Astronaut's Locker room and you will find Rinoa [dressed in an astronaut suit head for the airlock.] Now you need to get an astronaut suit, examine the cabin [looks like a locker to me..] and Squall will change into an astronaut! Head for the air lock, through the door on the left in the locker room. You can't get Rinoa back to the place... Now head back to the control room and you will have an event of Rinoa breaking the seal of Sorceress Adel... Now the ship has trouble as it is heading towards the cursed planet. Now talk to everyone and they will head for the escape pod. Talk to Ellone and head right from the controls. Talk to Ellone, whom was on the elevator and you will find a Save Point there. Head right and talk to Ellone. Next examine the unoccupied pod and you will view an CGI: Next Ellone will come out and started to bring Squall to the past.. Rinoa is on a Galbadian Truck with Irvine, a very funny sequence [ remember the incident before they first meet Squall at the D-District Prison?] and this is followed by the talk with Zell at Balamb Garden. She wants Squall's ring and Zell will try to get it for her. Next you will have the sequence after you have defeat Edea at the end of Disc 2. A mysterious lady had possessed Rinoa.. the Sorceress from the future and you will have a long event. Here is the summary of the event: Rinoa starts to float past through the space. As time passes, Rinoa is floating closer and closer. Next you will have a couple of CGI of Rinoa regaining her consicious after her bangle (Odine Bangle..) floats up. She starts to think of Squall and operate her oxygen tank.. actually this is through Ellone. Squall started to exit from his chamber and help Rinoa and head out of the escape pod and reaches for Rinoa. Next you will have a mini-game of Squall catching Rinoa, which is about 2 minutes to catch Rinoa.. Just simply position her in the middle of the screen and press Triangle to secure the position. You will be automatically reunited with Rinoa after that mini-game. Now Squall will carry his love and carry her forward in space and found a giant air-ship [Ragnarok] shown in a cool CGI. They will then enter the ship. Next examine the panel on the left and it will close the air lock. Now head up and you will have some short conversation. Now go through the door and you will find out that the ship has been infested with gigantic Aliens. Head down stairs and you will have to fight eight of them. Below are the general stats of these monsters. Squall's Level: 67 ______ / BOSS \________________________________________________________________ ------------------------------------------------------------------------ Propagator | Level 42 HP: 5,200 ------------------------------------------------------------------------ Description: A monster living in space ship Ragnarok. Very violent in nature. Attacks anything that moves within the ship. Attacks: BiteBite, Silence, Blind, Thundaga, (punch down) Fact: n/a Draw: Thundaga, Curaga, Esuna, Life AP gained: 5 AP [5 x 8 = 40 AP for all 8] Mug: 8x Wizard Stone Win: Shell Stone, Death Stone, Aura Stone, Holy Stone, Ultima Stone, Flare Stone and Protect Stone. ------------------------------------------------------------------------ Strategy These guys may have very damaging attacks, but they are bit quite easy to defeat. Your party only comprises of Rinoa and Squall. During the battle, Rinoa will be able to use her new Limit Break, Angel Wings. Make full use of Curaga to restore lost HP. Angel Wings pack a punch. Make sure one of them is at least protected against Silence. You could also seize the opportunity to stock up spells. GFs works well. So it is kind of an easy fight. ------------------------------------------------------------------------ Here is a map of Ragnarok: 1ST FLOOR ============================================================== | L E G E N D | Exit ____________________ | --------------------| __/ \__|DP | | SP | | Red Aliens | | | | | | |

Purple Aliens | | | | | | | Green Aliens | To \

\ | | | | Yellow Aliens | 2nd / / | | | | SP Save Point | Floor |________|___/ \___|__|_/\____| | |--| Stairs | | |--| | DP Draw Point | |

|--| | /\ Doors | | |--| | E Elevator | |____________________| | C Controls | | | 2ND FLOOR ============================================================== ________ | C | To | | 1st Floor | |_______ ___ | | || \/ | |____/\__| |_E_| | | | | | |_______/ \_______| | DP |--| |____ _____|--| | | |--| |_/ \_| To 1st Floor | | | | | | |__/\_| To Airlock ======================================================================== You will not encounter any random battles here. Firstly you must defeat those propagator with the same colours first. Let's says if you have defeated the Purple Propagator in the Hanger, you must fight the other Purple Propagator at the other side [refer to map]. If you did not, they will regenerate and you will fight them all over and again. Certain Draw Points will appear after you have defeated them. There are 4 kinds of aliens and they are different in colours and there are two of the same kind. Refer to the map above for their location. After defeating all aliens, head for the elevator where you previously found the green Propagator and you will have an event. The equipment is responding... and Squall will reply over the telecom. Now everyone is treating Rinoa as the Sorceress due to the Lunar Base crash incident. This followed by the song "Eyes on Me"... ------------------------------------------------------------------------ Sang by: Faye Wong -------------------------------- ----- E Y E S O N M E ----- -------------------------------- Whenever sang my songs On the stage, on my own Whenever said my words Wishing they would be heard I saw you smiling at me Was it real or just my fantasy You'd always be there in the corner Of this tiny lttle bar My last night here for you Same old songs, just once more My last night here with you? Maybe yes, maybe no I kind of liked it your way How you shyly placed your eyes on me Oh, did you ever know? That I had mine on you * Darling, so there you are With that look on your face As if you're never hurt As if you're never down Shall I be the one for you Who pinches you softly but sure If frown is shown then I will know that you are no dreamer So let me come to you Close as I wanted to be Close enough for me To feel your heart beating fast And stay there as I whisper How I loved your peaceful eyes on me Did you ever know That I had mine on you Darling, so share with me Your love if you have enough Your tears if you're holding back Or pain if that's what it is How can I let you know I'm more than the dress and the voice Just reach me out then You will know that you're not dreaming * repeat ------------------------------------------------------------------------ After that wonderful and romantic song, you will be now controlling Ragnarok and will be landed on the Esthar's desert area. There you will be able to meet the people of Esthar including Professor Odine's assistant, Aide. Next Rinoa will leave with them [for she has been accused of being a Sorceress]. Head back to Ragnarok and enter the meeting room [the place where you find the controls, marked "C"] There you will find Irvine, and the rest except for Edea and Rinoa. After some conversation, you find Selphie and Irvine moving out. Once you approaches Quistis, the ground will started to shake, because Ragnarok has landed off from the ground! Now head for the controls room and you will find Selphie as the pilot! Now you will be back at the World Map. Here are the controls of Ragnarok. BTW, there is a Draw Point [Life] at the junction where you find the stairs that led to the main hall of Ragnarok. Another hidden draw point at the haul, where allows you to nab Full-Life [once only.] ------------------------------------------------------------------------ C O N T R O L S O F R A G N A R O K ------------------------------------------------------------------------ Up/Down : Causes Ragnarok to descend / raises up Right/Left : Allows you to rotate the Ragnarok R2 : Changes camera view. Square : Causes Ragnarok to move forwards Triangle : Causes Ragnarok to move backwards X : Board and unboard Ragnarok Select : Opens World Map (Spot view, side map, full map) Circle : Inside Ragnarok (cockpit) Start : Pause the game. ------------------------------------------------------------------------ Land your air-ship on the ground and SAVE your game. _____ / 5.9 \_________________________________________________________________ ------------------------------------------------------------------------ The Sorceress Memorial Hall - Rescue Rinoa! ffviii_042 ------------------------------------------------------------------------ Items: n/a Magic: Stop - at the entrance. Save Pts: n/a GF: n/a ------------------------------------------------------------------------ Monsters: Tutrapod - Cure*, Esuna, Life Torama - Death, Demi, Life Imp - Silence, Blind, Confuse, Sleep Behemoths - Tornado, Flare, Regen ------------------------------------------------------------------------ Well, I make some changes [it will be definitely better to get Rinoa first before the World Tour..]. The Sorceress Memorial Hall is a Y-shaped shape structure. [heck, you could also make use of Ragnarok's Auto Pilot Feature. Just press SELECT thrice to activate the great World Map and point your cursor at Sorceress Memorial Hall, Press X and confirm Auto Pilot.] Enter the Memorial Hall. Next head up to the stairs and there is a Draw Point [Stop] in this area. Talk to the Esthar Soldiers at the gate and you will be given the following options: Force your way in <-- Forget it Next you find Rinoa, who is being trapped inside a chamber (similar to Adel's chamber) and the scientists are testing her whether they could find ways to seal her Sorceress powers. But Squall refuse that and the other members will aid Squall. Proceed towards the area where you find the chamber, examine it. You will eventually have a sequence and a CGI. Next exit from the area. The party is now surrounded by a flock of Esthar Soldiers.. But a mysterious huge man dressed in green asked them to stock. Squall seems to remember the voice of that person. Now Rinoa wants to visit Edea where you hoped to get some advice from Edea. You need to head to Edea's House. But I would recommend you to take the following tour in order to solve the mysteries, lying around the world of Final Fantasy VIII. Time to power up! ______ / 5.10 \________________________________________________________________ ------------------------------------------------------------------------ The Great World Tour for Disc 3 ffviii_wt3 ------------------------------------------------------------------------ Well, do you know that it's high time for capturing the remaining GFs and it is the best time to level up. The battles upcoming would kill you if your characters are not up to a certain level. Now I will tell you brief about this world tour and it comprises of the following sections: 5.10a Lunar Base Crash Area - about the remainding crew of Lunar Base 5.10b Obel Lake Mystery - allows you to get some great items 5.10c UFO Sighting Incident - Alien Encounter! 5.10d Ultimate Weapon Upgrading - how to get the ultimate weapons 5.10c Cactaur's Island - Getting GF Cactaur 5.10d Centra Ruins Revisited - Getting GF Tonberry 5.10e Deep Sea Research Center - Getting GF Bahamut 5.10f Deep Sea Deposit - Fighting Ultima Weapon But before I continue.. I would like to mention some critical areas: 1) The Island closest to Hell 2) Island closest to Heaven 3) Choco World Items 4) The fastest way to gain AP. 5) Secret Area to encounter INFINITE Elynoles [Disc 3 only, after Lunar Cry] ------------------------------------------------------------------------ 1) The Island closest to Hell This island is located at the most western area of the World Map __________________ | | It is located on the western area from Galbadia | iiii | continent. It is rather a huge island, without |* i iiiii | shores for Balamb Garden to reach it. This is | iii | typically a great area as it has tons of spells | | for you to draw [Ultima, Flare, Triple, | | Full-Life, Aura, Meteor, Quake] |__________________| Key: * Island closest to Hell Fig 10.0 iii Galbadia Continent To draw those spells, use Diablos' Enc-None to walk around the border to get it and within the area. ------------------------------------------------------------------------ 2) The Island closest to Heaven This island is situation to the most northeastern area of the World Map. You will find it surrounded by the huge Grandid Forest along with some islands. It has also no shores. _____________________ | * | It is quite easily to read the map [hopefully] | GGGGGGG | Legend: | tttGGGGGGG | * Island closest to Heaven | mmm eee | GGG Grandid Forests | mmmm eeee | mmm Morded Plains | eeeeeeee | tt Trabia Continent | cccceeeee | eee Great Plains of Esthar | ccccceeee | ccc Esthar City Area | eeeeee aa| aaa Abadon Plains | eeee aa | mi Minde Island | mi aaa | | | Fig 10.1 ------------------------------------------------------------------------ 3) Choco World Items Ugh... I have been receiving e-mails on where to get rare items such as Friendship and Mog Amulet. These items can only be gotten through the Pocketstation. The Pocketstation also allows you to get rare items such as Dark Matter and Power Generator easily... ------------------------------------------------------------------------ 4) The fastest way to get AP You can find another island located at the most south-east area of the world map. You can also encounter in the Kashkabald Desert [rarely] Legend | | kkk Esthar- Kashkabald Desert | kkkkkkkk | aaa Centra Area | kkkkkkka | ci Cactaur's Island | aaaaaaaaaaa ci| | aaaaaaaaaaaa | Each Cactaur could nab you 20 AP! It has also |_____________________| a couple of nice spells, Haste. ------------------------------------------------------------------------ 5) Secret Area to encounter Infinite Elynoles (Disc 3 only) Refer to Section 5.6 for the map of inner Esthar. Head to [6]. And you will find a spooky Esthar Soldier in that area. Just talk to him and he will say "heheheheh.." and leads to a one-to-one fight against the Elynole! [btw, if you encounter somewhere else it always fight you with it's back facing the screen.]. Just defeat it and do not steal from it and you can easily stock up numerous Energy Crystals. After that fight, exit that screen and return, you will find that man again.. ------------------------------------------------------------------------ _______ / 5.10a \_______________________________________________________________ ------------------------------------------------------------------------ Lunar Base Crash Area ffviii_043 ------------------------------------------------------------------------ Items: Alexander's Card Area: Esthar - Abadan Plains ------------------------------------------------------------------------ I have make a couple of research and it is finally confirm where to meet the Piet and the members of former Lunar Base. It is just situated at the Abadon Plains. You need to equip Enc-None and wonder around that part of the plains. Remember that the southern tip of Esthar Continent? It is just somewhere marked on the ASCII map below: (BTW, I have corrected the ASCII map empteen times and this is my best shot.) | | \=======\ _ \ \ \======/ === search this area! | | \ \_ __\====/ BTW, this area is just \_\ \_____\ /======/ south from the Tears / \ / Point. Minde Island \/ Abadon Plains Just search the area and you will have the screen started to fade off.. Next you will find the crashed Lunar Base, along with Piet leaning his back against the scrap metal and you will also find an attendant too. Remember that it is not always the same spot.. Just walk around the area marked "==" and you will find the Crashed Site. Don't try to search the edges of the peninsula, just search inner area. It is somewhere in the middle and closest to the tip of Esthar. It does not matter whether you have gotten the Alexander's Card. _______ / 5.10b \_______________________________________________________________ ------------------------------------------------------------------------ Obel Lake Mystery ffviii_044 ------------------------------------------------------------------------ Items: 1x Three Stars, 1x Luck-J Scroll Magic: Break - world map location near railway road. Save Pts: n/a Monsters: n/a [use Enc-None] ------------------------------------------------------------------------ At least, I have finally made this section possible. Thanks to a few contributors for the answers for this mystery. First of all, you need to locate the lake. It is at Galbadia where you will find shallow waters [the colour seems a bit lighter.]. Now there is an arc of land that edges into the lake. Just press X and you will see the message below: It's Obel Lake Throw a rock Try humming <-- (this does not work in Disc 1 and 2) A black shadow rose to the surface Throw a rock Try humming again <-- Black Shadow: "...Hello, humans. What a lovely time." "There's something large there...." Press X again Black Shadow: "Hello!" Black Shadow: "Can doe me a favour please?" (What is it?) <--- (I don't want to hear it.) Black Shadow: "It's my friend, Mr Monkey, can you find him for me?" Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking around and I'm sure to find him." Now you need to find Mr. Monkey... Next examine the lake and choose to "throw a rock" and retreat after you have something like the following message below.. . . . The rock skipped 3 times You need to get a phrase that says "The rock skipped many many times." You will know why later.. Now head to Dollet and you will find a train station near it right. On the extreme left, you will find a forest. [Dollet- Hasberry Plains] and you will have the following message. There is a monkey Throw a rock <--- Sing (very funny.. hahahahaha!) You will ALWAYS miss if you picked a stone that skip between 1 ~ 5 times.. and you will always get this message.. "Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom wear combat boots" If you use the rock "The rock skipped many many times."... you will definitely see this message: "... OUCH! ... D-Darn it ... You're gonna to pay for that!" The monkey will then threw a rock at you and upon inspecting the rock, you will find some carving on it. "URHAEO" Now report back to Black Shadow. You need to talk to the Shadow until he has you the corresponding phrases: 1st rock >>> Balamb Area Phrase: "At the beach in Balamb something special washes a shore all times" Now head to Balamb Town [don't enter it]. Instead search the shore way.. There is a special edge-out of sand when the tides are low. Just check that area and you will find the second rock "STSLRM" 2nd rock >>> That's the rock that you have obtained from Mr Monkey. Anyway, if you can't find him the Shadow will give the following hints: "If he's not around, perhaps he took a train towards Dollet." --> that's when you can't find Mr. Monkey... "Mr. Monkey had a rock like this I think..." that's the clue for that rock... "URHAEO" 3rd rock >>> Galbadia Area "You'll find something on an island of east of Timber, too." It's an elevated island where you need enter through Ragnarok. Enter it through Balamb is possible. But will be very hard... Just search along the land and you find the rock, "REAIDR" 4th rock >>> Galbadia Area "There's also something on top of a mountain with a lake and cavern." Just followed the trails of the river and it will lead to a waterfall. Now landed Ragnarok on top of the mountain and search the edge where you will found the waterfall and you will have the following message: A bird is warming an egg. Check it up <-- Leave it alone Check the egg out and you will have a fight against 2x Thrustaevis, they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found the 4th rock "EASNPD" Writings on the man-made rock: No. Rock Location : Carvings on the rock 1. Balamb rock : S T S L R M 2. Mr. Monkey rock : U R H A E O 3. Timber rock : R E A I D R 4. Lake Cavern rock : E A S N P D Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE Hint: Read from right to left from top to bottom on the carvings. Okay time to head for the Morded Plains. It is north from the Great Plains of Esthar, behind the mountains. You can find the entrance of Trabia Canyon [where Laguna's 4th Dream Sequence occurred there...] Next you need to search it thoroughly and here is a small map. ------------------------------------------------------------------------ tttttttttttttt//ttttttttttttttttttt| | | tttttttttttttt\\ttttttttttttttttttt| | G R A N D I D I | ttttttttt..........tttttttttttttttt| | | ..........XXXXXXXXXXXX........... / | F O R E S T | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ | | XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/ \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXX| \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | | XXXXXXXXXXXXXX XXXXXXXXXXXXXXX\_ | | ..................................\_______/ | eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee G R E A T P L A I N S O F E S T H A R ------------------------------------------------------------------------ tt - Trabia- Vienne Mountains XX - Esthar- Morded Plains * - Treasure [Three Stars] ee - Esthar- Norties Mountains Clear enough? Actually, the Morded Plains looks more like a hexagon compared to a star to me. Just simply press X with XXX Area [they look a bit more brighter...] and you will have the following message: [you can't view them on the world map, instead you will find message boxes instead..] "There are many multicoloured rocks with faces all over the place.." Press "X" again then a rock will spoke: The blue-faced rock whispers "People call us :The Liars Rocks!" "I don't know were the treasure is..." It will also gives some hints.. "Some just talk nonsense." "Some just repeat the same thing." "Some just say opposite of what we say." Next press X and you have a couple of speeches from other rocks and they are: The black-faced rock tell you sternly: "The treasure is probably at the direction of the North Star" The white-faced rock tells you coldly "The treasure is located at the west." or "The treasure is located at the east." or "The treasure is located at the north." or "The treasure is located at the south." The red-faced rock tells you angrily "The treasure is to the east." or "The treasure is to the west." or "The treasure is to the north." or "The treasure is to the south." or "The treasure is not here." As you could figure out, that the black-faced rock is the one that keep on telling you the same thing. However if you attempt to follow the white-faced rock to north and next it will say to the east, to all sort of directions!. Therefore the mostly reliable source of information comes from the red-faced rock! Just watch for its speech and move a step towards it's direction each. Ignore all other messages except for the red-faced rock. The treasure, which is a Three Star item is found in the center of the star.. But you must have this message box: " The treasure is not here.", press X again and you will get the treasure. It takes time and patient to solve this mystery. Avoid taking long distances, that's a tip that I could give. There are still two more spots... Hint #1 "Take sometime off at Eldbeak Peninsula. I bet it's a wonderful place." [that's located at Trabia, and you will see a small edge out facing Dollet if you view the World Map. It is between the vertical distances between Shumi Village and Balamb Town.] Eldbeak Peninsula : TRETIMEASUREATMINOFFDEISLE Break the password up and it will give you the following: If you take out the words TIME and OFF TRE - TIME - ASUREATMIN - OFF - DEISLE You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the treasure was at the north, but instead the blue rock has mentioned that some of the rocks meant opposite of what they mean. At the lower-left area of Esthar, you will find: MINDE ISLAND! [Isle is a common short found used for "Island"]. Refer to Fig 10.1. Now head there (required the Ragnarok] and search the area and you will find another item, Luck-J Scroll! Hint #2: "Take a break at the railway road." I think the treasure could be a draw point. I have just simply follow the train track and search it on the other side where I find a draw point [Curaga] on West Coast of Esthar. You will also find a man in the Seaside Station. That person also uses Level 7 cards! Thanks to a fellow contributor, he manages to find out the reason (which is very convincing) but I did made some corrections to suit the walkthrough. From Jack Taylor: " Firstly, I have found the answer to "take a break at the railroad bridge"; "I wonder what it means?" This is a little joke on behalf of Squaresoft. They mean you to take the words very literally, and sure enough, on the Galbadia continent, there is a bridge with both a railway and a road going across it (hence railroad). There is a little area of land to the right hand side of the bridge, between the cliff and the river that can only be accessed with the Ragnarok. Land the Ragnarok on this strip of land then walk to the corner nearest the bridge, press X button, and there is a draw point with.... you guessed it.... "break" spells in it (hence "take a break"). This is hardly very valuable, and as far as I know there is nothing else there, so it is just Squaresoft wasting our time." Hint #4: Unexpectedly, there was indeed a fourth hint from Mr Shadow.. Well, I think that Jack Taylor really deserves a round of applause for solving the remainder of secret, which turn out to be another joke... Mr Shadow always says "take a break at the railroad bridge" and "take some time off at Eldbeak Peninsula" Thanks to Jack, he managed to cover something else... According to him: Mr Shadow says "Back in the day, South of here, there used to be a small but beautiful village surrounded by deep forests. Everyone lived a happy life there". And here is his solution for the problem. "This refers to a spot on the southernmost Centra continent. It is a more or less circular clearing surrounded by forest. When you walk up to it on the world map and press the X button and it says "nothing here but rubble" and if you press X again it says "absolutely nothing". _______ / 5.10c \_______________________________________________________________ ------------------------------------------------------------------------ UFO Sighting Incident ffviii_045 ------------------------------------------------------------------------ Items: 5x Elixirs, 1x Aegis Armlet, 1x PuPu's Card Magic: n/a Save Pt: n/a Occur: World Map. ------------------------------------------------------------------------ Now time for some good looking quests, I would recommend you to do this after getting Tonberry GF as it has ability that allows you to buy Elixir [but it will be expensive, so followed the cheat at the end of the section.] To make things work it easier, equip Enc-None [GF Diablos' ability]. You will be able sight UFOs in battles. UFO Sighting Spots [you don't have to do this sequence in this order] 1. Winhill Bluffs (east from Winhill) (Cow) 2. Mandy Beach [shores] (south-east from Timber). (head of a Statue) 3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid) 4. Health Island (east from Trabia Garden) *you needed the Ragnarok to accomplished this. (Artifact) How pilot Ragnarok and head to the Great Grandidi Forests [err.. there is only one huge forest found in Esthar continent.] Just head towards north from the Chocobo Holy Area which you done in Disc 2. And land Ragnarok on the hilltop north from it. Wonder around and you will encounter the UFO! UFO? Stats HP: 12,100 LV.100 AP: none Attack: none Draw: Demi Steal: none Win: Aegis Amulet It does not attack, just keep on attacking it. Well, the item dropped seems to be a good one.. *Make sure you have the Item Command After it fled away with a Big BANG, you can now head towards the area where Balamb Garden is formerly located and you will encounter the PuPu, (it's the pilot of the UFO and he was ejected before his ship explodes). You can choose kill it and receive Accelerator or help him recover by giving him (Accelerators are cheap stuff compared to the Hungry Cookpot) , it keep on saying "Elixir Please" and "More Elixir please" gave it 5x Elixirs, which you have brought then you will receive PuPu card. PuPu Stats HP: 810 LV. 100 AP: none Attack: none Draw: Firaga, Blizzarga, Thundaga, Curaga Steal: none Help: PuPu Card Defeat: Accelerator Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a Hungry Cookpot and a PuPu card into the collection, is definitely better than an Accelerator. [besides the ability learn is also much better] _______ / 5.10d \_______________________________________________________________ ------------------------------------------------------------------------ Ultimate Weapon Upgrading ffviii_046 ------------------------------------------------------------------------ This really too maddening! I have virtually received over 200 e-mails on weapon upgrading... Is it that hard? It also took me a day to understand the system [JP version, I don't know much about Japanese!] Here you will only find answers to the Ultimate Weapons [final weapons for each character] and how to get the ingredients. First of all, I need to start off with the following facts [some of them are good news and bad news..] 1. You don't necessary need the Weapon Mon Magazines to get the weapons. I have actually play back an old file [which I have forgotten to get the magazine, Weapon Mon 1st Issue]. As a result, I ended training and gotten numerous amounts of ingredients for the Lion Heart. As I was about to tune up Irvine's weapon, Exector, which is found Weapon Mon Aug. I found the Lion Heart is upgradeable.. as I have gotten the requirements! So it is not necessary to get them unless you have gotten the requirements. 2. Squall's Lion Heart can't be gotten in Disc 1... Why? In Disc 1, you are only limited to travelled within the Galbadia Continent which makes it impossible to get to the ingredient, "Dragon Fang" However, it's possible to get it at Disc 2 onwards. I have found another place to encounter Blue Dragons. Plus it applies to almost all other characters. You may need to play card intensively.. by getting over 20x Elynole's Card [that's mad..] and converts them through Card-Mod-RF. Still, I would prefer to get the first few weapons before that fight begins. 3. Rare Items such as Moon Curtains, Med Kit, Doc's Code can't be gotten from battles, instead you need to undergone a couple of refinement process. This makes me earned for the Accessories to come back. This will work much easier if you have gotten a Pocketstation. [unfortunately, I don't own one.]. For those whom have read the Monsters FAQ (also found in GameFAQs), you will seen the ultimate disaster in getting 1x Holy War.. 4. Certain weapons required items are very hard to get... Examples are Adamantine, Energy Crystals etc. [the monsters that own them are even more tougher. One good example is the Ruby Dragon, which has an awesome HP of 89,100 at Level 100] But it's possible to defeat it. Locations of Junk Shops -| Balamb Junk Shop - left of the screen of the town centre. -| Deling Junk Shop - in the Parade road -| Dollet Junk Shop - found within Noutilus -| FH Junk Shop - found on the right of town centre, cross the | planks -| Esthar Junk Shop - it's Don Juan's Shop! -| Man at Garden - it's the Card Magician Joker! You will find him at the Training Center (randomly) I hopefully you basically know the menu set-up look like. If not, refer to the diagrams below [this diagram looks identical to the Junk Shop menu]: ___________________________________________________ | Title of Junk Shop | |___________________________________________________| | Squall Leonhart | |___________________________________________________| | | | | Steal Pipe | Revolver 100 | | 1 (3) | |> Keer Trigger 200 | | | Cutting Trigger 400 | | Screws | Flame Saber 600 | | 2 (30) | | | |___________________________________| | | Strength 45% -> 48%^ | | | Accuracy 255% -> 255% | |_______________|___________________________________| Well, time for some explanations. The numbers in the brackets are those that you have in your ITEM inventory. If the numbers on the left exceed the numbers in the brackets, then you will be unable to perform an upgrade. In case, my English is a bit too hard to understand... _ _ _ _ _ the name of the ingredient ____/_____________ | Adamantine | | 1 (0) | | \_ _ _ _ _ available in your item inventory |__ requirements In this above case, you can't perform an upgrade. The weapon [as you may guess it's the Lion Heart]. Why, you don't have the item produce an upgrade. (0) is definitely less than 1. It is pretty easy to understand. If that's not clear, there's nothing I can do... Note that you can de-graded your weapon back to it's original form, but the used materials will be gone forever. If the number 48 is yellow in colour, that means there is an increase in attacking power. But if the colour of the digits is red, which means that your previous upgraded weapon is much better than the weapon you have chosen to upgrade to. [For example, Flame Saber is obviously a better weapon compared to the Cutting Trigger.] VERY IMPORTANT NOTE (regarding combat) You can't get an item from a monster by winning IF you had steal from a monster during combat. How to equipped Mug? Refer to Basic Tutorial. Examples: 1. You fought 2x Adamantoise and you mug one of them [get an item, let's say Whisper for an example.]. You will not get Adamantine even though you have defeat the other one. Adamantine can be ONLY obtained if you defeat BOTH Adamantoise and do not mug them! 2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and when you defeat it you get nothing. 3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal [level 80 and above] Okay, time for the requirements.. Lion Heart S q u a l l L e o n h a r t ------------------------------------------------------------------------ Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the northwestern area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------ Name: Dragon Fang Quantity needed: 4x What it does: Dragon fang with recovery force Where to get it: Defeat 1x Blue Dragon Encounter Monster: - Island closest to Hell (about 1/10 chance) - Winter Island (where you find the Shumi Tribe), go near the mountains. (about 3/10 chance) Card Mod: n/a Refine: n/a ------------------------------------------------------------------------ Name: Pulse Ammo Quantity needed: 12x What it does: Ammo that contains powerful energy Where to get it: Through Ifrit's Ammo-RF [you must gotten F Mag-RF] * 1x Power Generator --> 20x Pulse Ammo * 1x Laser Cannon --> 5x Pulse Ammo * 1x Energy Crystal --> 10x Pulse Ammo Encounter Monster: I would recommend you to get Energy Crystal as there is a huge variety of monsters that possess it. The rest considered "extremely" rare. To get Energy Crystal: - Defeat Level 80 and above Ruby Dragons/ Behemoths - Defeat Level 50 and above Elynoles I would go for Elynoles as there is a secret area where you can encounter them to as much as you want! Refer to Section 5.10 for more details. If you have problem doing that, level up to level 80 and the commonly found Ruby Dragons. [you can encounter more frequently at hilltops of Esthar.] Card Mod: 10x Elynole's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------ Shooting Star R i n o a H e a r t i l l y ------------------------------------------------------------------------ Name: Windmill Quantity needed: 2x What it does: Windmill containing wind energy Where to get: Defeat Abyss Worm/ Thrustaevis Encounter Monster: Abyss Worm Galbadia- Dingo Desert (Outside D-District Prison) Esthar- Khaskabald Desert Thrustaveis Great Plains of Galbadia Galbadia- Montersou Plateau (hilltops) Card Mod: 1x Abyss Worm's Card -> 1x Windmill 1x Pandemona's Card -> 100x Windmill Refine: n/a ------------------------------------------------------------------------ Name: Regen Ring Quantity needed: 2x What it does: GF learns HP +20% Ability Where to get: Defeat Torama Defeat Chimera Defeat Mesmerize Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry) Chimera: Island closest to Heaven/ Khaskabald Desert Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains. Card Mod: 10x Chimera -> 1x Regen Ring Refine: n/a ------------------------------------------------------------------------ Name: Force Armlet Quantity needed: 1x What it does: GF learns Spr +40% Ability Where to get: Defeat Malboro/Ochu Brought at Esthar Pet Shop with Familiar for 20,000 gil. Encounter Monster: Malboro/Ochu - Island closest to Heaven Card Mod: n/a Refine: 10x Mag-J Scrolls -> 1x Force Armlet [GFAbil Med-Ref] ------------------------------------------------------------------------ Name: Energy Crystal Quantity needed: 2x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------ Ehrgeiz Z e l l D i n c h t ------------------------------------------------------------------------ Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the northwestern area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------ Name: Dragon Skin Quantity needed: 4x What it does: Durable dragon skin Where to get it: Defeat high levels Anacondaur. (rare) Encounter Monster: Galbadia- Hasberry Plains [forests and hilltops] Timber- Vaulny Canyon [forests] Card Mod: n/a Refine: n/a ------------------------------------------------------------------------ Name: Fury Fragment Quantity needed: 1x What it does: Stone that contains morale Where to get it: Mug Blue Dragon or Defeat (low levels) Ruby Dragon. Defeat Grendel (rare). Encounter Monster: Blue Dragon - Trabia- Winter Island, Island closest to Hell. Ruby Dragon - Island closest to Hell/Esthar- Nortes Mountains/ Centra- Lenown Plains Card Mod: 4x Blue Dragon's Card -> 1x Fury Fragment Refine: n/a ------------------------------------------------------------------------ Save the Queen Q u i s t i s T r e p e ------------------------------------------------------------------------ Name: Malboro Tentacle Quantity needed: 2x What it does: Allows Quistis to learn Blue Magic, Bad Breath. Where to get it: Mug/Defeat Malboro Encounter Monster: Island closest to Heaven/ Esthar- Grandid Forests Card Mod: 4x Malboro's Card -> 1x Malboro Tentacle Refine: n/a ------------------------------------------------------------------------ Name: Sharp Spike Quantity needed: 4x What it does: Long sharp claw Where to get it: Defeat/Mug Death Claw/Grand Mantis. Encouner Monster: Death Claw - Galbadia Garden (Disc 2), Centra- Lenown Plains (forests) Grand Mantis - Centra- Lenown Plains Card Mod: 1x Grand Mantis' Card -> 1x Sharp Spike 1x Death Claw's Card -> 1x Sharp Spike Refine: n/a ------------------------------------------------------------------------ Name: Energy Crystal Quantity needed: 4x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------ Exector I r v i n e K i n n e a s ------------------------------------------------------------------------ Name: Dino Bone Quantity needed: 2x What it does: Large dinosaur bone Where to get it: Defeat T-Rexaur [mug at low-levels] Encounter Monster: Balamb- Accauld Plains (forests), Island closest to Hell/ Balamb Garden- Training Center Card Mod: 1x Armadodo's Card -> 1x Dino Bone 2x T-Rexaur's Card -> 1x Dino Bone 1x Sacred's Card -> 100x Dino Bones Refine: n/a ------------------------------------------------------------------------ Name: Moon Stone Quantity needed: 1x What it does: Holy moon stone with monsters living inside Where to get it: Mug Torama / Mug Elnoyle. Encounter Monster: Both - Esthar City Torama - Great Plains of Esthar/ Deep Sea Deposit Card Mod: n/a Refine: n/a ------------------------------------------------------------------------ Name: Star Fragment Quantity needed: 2x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giant/ Defeat high levels T-Rexaurs Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/ Esthar City. T-Rexaur - Balamb Garden- Training Center/ Balamb- Accauld Plains/ Island closest to Hell Card Mod: 3x Iron Giant -> 1x Star Fragment Refine: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 18x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ Strange Vision S e l p h i e T i l m i t t ------------------------------------------------------------------------ Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the northwestern area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------ Name: Star Fragment Quantity needed: 3x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giant/ Defeat high levels T-Rexaurs Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/ Esthar City. T-Rexaur - Balamb Garden- Training Center/ Balamb- Accauld Plains/ Island closest to Hell Card Mod: 3x Iron Giant -> 1x Star Fragment Refine: n/a ------------------------------------------------------------------------ Name: Cursed Spike Quantity needed: 2x What it does: Allows Quistis to learn Blue Magic, LV? Death Where to get it: Defeat Creeps, Death Claw, Forbidden Mug or defeat Tri-Face. Encounter Monster: Creeps - Ultemicia's Castle, Galbadia Garden Death Claw - Centra- Lenown Plains, Galbadia Garden Forbidden - Centra Ruins, Esthar- Nortes Mountains Card Mod: 1x Tri-Face Card -> 1x Cursed Spike Refine: n/a ------------------------------------------------------------------------ Well, that's all for weapon upgrading. If it isn't clear, there is really nothing else that I can do. _______ / 5.10e \_______________________________________________________________ ------------------------------------------------------------------------ Cactaur's Island ffviii_047 ------------------------------------------------------------------------ Items: 1x Gaea's Ring Magic: n/a Save Pts: World Map GF: Cactaur ------------------------------------------------------------------------ Essential Preparations 100x Water to Elem-Atk-J. Water can be drawn from Grand Mantis [found in forests of Lenown Plains.] You need to get as much as 300x Water to have a super party combination. 100x Aura spells in magic inventory [you can refine 1x Fury Fragment to get 5x Aura Spells through Leviathan's Supt Mag-RF]. Fury Fragments can be mugged from Blue Dragons. 100x Ultima - draw from draw points at Island closest to Hell and Heaven with Enc-None equipped. You can get a regenerative one at Shumi Village for 5,000 gil. Junction 100x Ultima to Str-J. Normally, I will get until 300x Ultima before I battle it. Recover Command [Leviathan, 200 AP] -> restores HP fully Revive Command [ Alexander, 200 AP] -> removes K.O and HP to full. GFs: typically all from Disc 1 and 2. ------------------------------------------------------------------------ Party Optimiser >>> Items: Phoenix Downs, Mega Phoenix, Phoenix Pinion, Aura Stone Recommend HP: Above 5000 HP for each character Commands: Magic, GF, Draw, Attack Magic, Revive, Draw, Attack Magic, Recover, Attack, Item Abilities: Auto-Haste, Expend 2-1, Str +40%, Mag +40%, Vit +40%, Initiative you could summon Cerberus immediately] Preferred: Squall (you have no choice), Quistis (Mighty Guard), Zell (Duel, Armageddon Fist [interchange with Rush Punch and Booya]) ------------------------------------------------------------------------ Squall - with Lion Heart, 255 Str Stats - 100x Water to Elem-Atk-J Quistis - with Mighty Guard learnt, Aqua Breath and Shockwave Pulsar - Get her best weapon, plus high Str/Mag Stats. Selphie - with Full-Cure learnt, Wall and The End - Get her best weapon, along 255 Mag Stats Irvine - 255 Str stats, along a lot of AP Ammo and Pulse Ammo, - 100x Water to Elem-Atk-J Zell - 255 Str stats, with all Limit Breaks acquired. - 100x Water to Elem-Atk-J Rinoa - 255 Str Stats, with Invisible Moon and Wishing Star learnt. - 100x Water to Elem-Atk-J ------------------------------------------------------------------------ It is somewhere in south-east area on the World Map, located in Centra Continent. The place has a green cactaur icon that's moving about in the desert [that's is the Cactaur!]. Make contact with it, by walking approaching it but not using Ragnarok! [it's not like Ruby Weapon of FF7] It is a HUGE one, not those tiny cactaurs! If your attacking power is not strong enough, it can run away! It is called the Jumbo Cactaur, about 4 times larger than your characters! Squall's Level: 97 _________ / BOSS 23 \_____________________________________________________________ ======================================================================== Jumbo Cactaur | Level 91 HP: 100,000+ ======================================================================== Description: Some Cactaurs live long lives and grow huge. The Jumbo Cactaur is one of those. Attacks: 10,000 Needles, Ler Plank Facts: Weak against Water Draw: Meltdown, Demi, Tornado AP gained: 20 Mug: 3x Cactaur's Thorn Win: 1x Gaea's Ring ------------------------------------------------------------------------ Jumbo Cactaur |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||| |||| INT SPI |||||||| | DEX EVA | ------------------------------------------------------------------------ Strategy Even though this BOSS has extremely high HP, it's still possible to defeat it. You need to get the above requirements. And there are a lot of strategies to defeat it. Typically, it's no sweat! Just have your highest attacking character with 100x Water Elem-Atk-J to increase damage inflict by half! [I have Squall do 9999 HP damage each time, he attack with 255 strength stats!]. The Ker Plank does average damage to all characters. So it's best if you have summon Cerberus to counter to status. Now have this combo chain [make use of the Three Stars that you found early on one of the old GFs such as Quezacotl]: Triple -> Curaga-All -> Aura -> Limit Break The 10,000 Needles can does an instant death attack to any character, regardless of Vit Stats. So be prepared to have some Life spells stocked or item such as Mega Phoenix [very effective if two characters are dead] or Phoenix Down. Don't bother to waste Full-Life, just simply do this and your character can survived with this combo: Life -> Limit Breaks. Make sure that at least one character has HP over 2,000 as the Ker Plank can does another dead attack against all characters. [This makes Rinoa a valuable party for this counterattack. Her Invisible Moon works like the Holy War.] If you don't have the Water-Elemental Attack Combo, this battle could be quite hard. Just draw and cast Meltdown on it. Don't bother to use Demi/ Diablos as Gravity-based attacks are not working against this BOSS. TIP: With all moves countered, half of the victory is yours. ------------------------------------------------------------------------ Now with GF Cactaur, you can get super characters. Typically, I just left Irvine in the bay from the moment, I had recruited him. [as a result he's more powerful than any other characters, as he has more levels to go.] Now try to train him/Rinoa at the Islands closest to Hell/Heaven with all those Str Bonus, Mag Bonus and Vit Bonus. Once you have gotten Bahamut, get HP Bonus added to it. _______ / 5.10f \_______________________________________________________________ ------------------------------------------------------------------------ Centra Ruins Revisited ffviii_048 ------------------------------------------------------------------------ Items: 20x Chef's Knife, 1x Royal Crown Magic: Drain - in the main compound of Centra Ruins. Save Pt: n/a GF: Tonberry ------------------------------------------------------------------------ Monsters Tonberry: Death Tonberry King: Death, Curaga, Full-Life ------------------------------------------------------------------------ Essential Preparations: 100x Life for each character and Draw command for each character. Life can be drawn from Mesmerize found in Trabia - Hawkwind Plains/Bika Snowfields GF Diablos - Prefered it has acquired Level 100. 100x Demi - you can draw from Torama found at the Great Plains of Esthar or Esthar City. 100x Curaga - you can also draw it from Mesmerize found in Trabia - Hawkind Plains and Bika Snowfields. Revive Command - Alexander, 200 AP Recover Command - Leviathan, 200 AP 100x Aura - Supt Mag-RF for Fury Fragment into Aura spells [1:5] GFs: all from Disc 1, 2 and Doomtrain. Cactuar can quite useful if it's level 50 and above. Mighty Guard: defeat/steal from Behemoths to get Barrier and use it on Quistis ------------------------------------------------------------------------ Party Optimiser >>>> Items: not necessary Recommended HP: above 4000 HP for each character Commands: Attack, Magic, Recover, Draw Mug, Magic, GF, Draw Attack, Magic, Revive, Draw Abilities: Auto-Haste, Auto Potion, Mug, Str +40%, Vit +40%, Spd+20% Preferred: Squall [Lion Heart] (for Disc 2, Punishment) Quistis [Mighty Guard, Gatling Gun, Micro Missile] Selphie [Full-Cure and Wall] ------------------------------------------------------------------------ * Note this can be done in Disc 2 After finished off Cactaur, it's time to head back to Centra Ruins. It's time, for a series of tough fight and get another GF: Tonberry. This GF is quite tough.. You can also avoid to have that 20 fights if you managed to get 20x Chef Knives. These items can obtain by modified the Tonberry King's Card and Tonberry's Card through Card-Mod RF. The more Chef's Knives you have, the less fight you are getting. [I got 2x Chef Knives and found out that I fought the Tonberry for only 16 times.] So it's the Chef's Knives that count. But before that you need to dealt with the Tonberry. Also even though you have 20x Chef's Knives, you are still going to fight the Tonberry King. Here is what if you are going to fight the 20 times.. 1) Keep track of battles, exit the Centra Ruins and save your game at World Map and use a Tent. Make use of the Chef Knife to keep track. 2) You can finished it quicker by using Limit Breaks, but it will be risky Ways to defeat a Tonberry. 1) Once you get into the battle, do NOT attack with the Attack/Mug Command too often, as there is a probability of the Tonberry using Everyone's Grudge at your character. This also applies to offensive magic such as Ultima. It does not use that move to counter damage done by GFs. Everyone's Grudge can easily does a 4000 HP damage and that random. 2) Have someone with high compatibility with the Diablos and give that person Auto-Haste. Just keep on summoning GF Diablos and you will be able to do approximately 18,000 HP damage in two turns. If it work better if you have Doomtrain as Doomtrain lowers it's defense. After the Diablos does its job, summon any other GF [preferred Pandemona, Alexander or Cactaur to deal the remainding 2000 HP damage.] 3) Don't not let the Tonberry approaches your character. Try to keep a distance apart and keep on damaging it, before it uses Chef's Knife 4) Rapture and Degenerator does not work it, so don't bother to use it. It will be pretty easy if Quistis have cast the Mighty Guard and have Squall unleashes his Limit Breaks. 2x Renzoukukens followed by a finishing blow will be enough [different case, if you cast Meltdown first, but it has a possibility of being counter, therefore summon Doomtrain first] After the 20th Tonberry has been defeated, you will fight the Tonberry King and it is the beginning of the BOSS fight! Squall's Level: 98 _________ / BOSS 24 \_____________________________________________________________ ======================================================================== Tonberry King | Level 92 HP: 120,000+ ======================================================================== Description: The King of Tonberries appears to seek revenge for all defeated Tonberries. Attacks: It's sharp!, Junk, Everyone's Grudge, Death Facts: n/a Draw: Death, Curaga, Full-Life AP gained: 21 Mug: n/a Win: 1x Royal Crown ------------------------------------------------------------------------ King Tonberry |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI |||| || DEX EVA | ------------------------------------------------------------------------ Strategy It's getting stronger and tougher each time.. [if you are observant over the previous battles. This GF could easily kick you out of the way if you are not careful enough. GF Diablos and Demi no longer works on this transformed version. Make use GF Doomtrain to lower its defense and have Slow status on it. Now be careful of it's following attacks: It's sharp!: Tonberry King approaches your characters and followed by a sharp poke, caused damage corresponding to Vit stats. (it may be random) Junk: The Tonberry King call a series of Junk [footballs, baseball bats, hats and even televisions] come down from the sky and cause damage to all characters. Everyone's Grudge: It is a counter-attack move against normal attacks. Death: Instant death attack, make sure you have 100x Death junctioned ST-Def-J. Terrible huh? You can easily counter all.. First cast Aura on Quistis and have her cast Mighty Guard. If you are luck, you may find the entire party with Aura status. If not, have other member cast on Squall. Keep pressing Circle and you will be able to unleash Renzouken. Most of the time, you will use Fated Circle, Rough Divide and Blasting Zone. As for Lion Heart, it's rarely unless you are really in deep shit. Selphie's usage as a great magic user comes handy in terms as a support member. With a status protection of Protect/Regen/Shell/Haste in one turn, Mighty Guard really proves its worth. If entire fleet of characters are below 200 HP, have Selphie uses Full-cure on the entire party. It's more advisable then to got all out... or have cast Recover on one of the member [I would try to protect Selphie as Quistis/Squall upon using a Phoenix Down could easily use their Limit Breaks] ======================================================================== Now you have gotten the new GF Tonberry, I would recommend you to get its menu abilities. [Familiar, Call Item Shop, Haggle and Discount are extremely helpful.] With these abilities, you can also make the hell of it. Yeah and here is a method: (I have gotten 6 million gils in an hour with this method; but I hoped that I could made Squall a billionaire ^_^;) ------------------------------------------------------------------------ Infinite and Quick Cash Gain ------------------------------------------------------------------------ You can get infinite gil at any time later in the game (well, it applies any time after you get Tonberry to be exact). Have Tonberry learn all menu abilities. Call an Item shop. Buy as many Tents as possible. Even without doing any SeeD Tests, I managed to accumulated sufficient cash. You needed at most 100,000 gil (75,000 gil if you have Discount) to have 100x Tents. Now convert them into Mega Potions with Leviathan's Recov Med-RF ability. The exchange rate is 4 Tents = 1 Mega Potion. You will get 25x Mega Potions. Now sell them and you can get 187,500 gil in return! That's a quick gil.. Unlike you have to wonder and wait for a salary payment from SeeD. If you don't like the idea of sacrificing a Tent, you can also go nuts with Mesmerize Blade, which can be won from Mesmerize! That's a short cut to get quick money. _______ / 5.10g \_______________________________________________________________ ------------------------------------------------------------------------ Deep Sea Research Center ffviii_049 ------------------------------------------------------------------------ Items: 2x Inferno Fangs or 2x Energy Crystal, 1x Hyper Wrist, 1x Bahamut's Card Magic: n/a Save Pt: After defeat Bahamut. GF: Bahamut ------------------------------------------------------------------------ Monsters Anacondour: Fire*, Cure*, [Bio] Bomb: Fire, [Fira], {Firaga}, {Meltdown} Buel: Fire*, Thunder*, Blizzard*, [Death] Blood Soul: Zombie, Sleep, Silence, Blind Ruby Dragon: Fire*, {Aero --> Flare}, {Meteor}, {Reflect} ------------------------------------------------------------------------ Essential Requirements 100x Blind spell to ST-Atk-J for at least one character 100x Sleep spell to ST-Atk-J for the other members 100x Death spells to all members 100x Aura - refine 1x Fury Fragment to 6x Aura spells. [Supt Mag-RF] 100x Ultima - to boost up Str stats. Recover - Leviathan [200 AP] Revive - Alexander [200 AP] 100x Meltdown -junctioned to Vit stats. 100x Firaga - to Elem-Def-J for every character 100x Blizzarga - to Elem-Atk-J for every character GFs: all from Disc 1 and Disc 2, including Doomtrain ------------------------------------------------------------------------ Party Optimiser: Items: Phoenix Downs, Aura Stone Recommend HP: above 6000 HP [must be higher than 8000 if one character's Vit is lower than 100] Commands: Attack, Magic, GF, Draw [Doomtrain] Attack, Magic, Recover, Draw Attack, Magic, Revive, Draw Abilities: Str +40%, Vit +40%, Auto-Haste, Spd-J Preferred: Squall (better have Lion Heart) Quistis (for her Degenerator and Mighty Guard) Zell (acquired My Final Heaven) ------------------------------------------------------------------------ Where to find this research center? ___________________ | | E stands for Edea's House and * stands for the | | Deep Sea Research Facility. Just simply get | | Ragnarok and pilot towards the star and under low | | attitude [you will see water splashing on the |* E | seas]. Upon reaching the center, just pilot |___________________| Ragnarok directly above. Press X to land. If Zell's in the party, he will say that he know this place.. and you will be given the following options: Forget it Let's hear it... [that island is also called Battle Ship Island..] Now enter the area... You will find a light column. When the light column lightens, it gives a sound.. so don't move. Once the light is off, just walk.[if you move during the light, you will encounter battles randomly..]. You need to approach the column.. And you will find a prompt: "So you wish to challenge me..." It's not our will to fight <-- This will led to a fight against a Ruby Dragon. The battle can be a mean one if your characters are at very high levels with low defense [ Vit stats are critical. The Breath can does a mean damage of 9999 HP to one character with less than 100 Vit stats.] The higher Vit, the low the damage that the Ruby Dragon will do. In order to minimise the damage, the best option is summon Doomtrain [make full use of Poison Powders and Venom Fangs to boost up compatibility.] As the Ruby Dragon is extremely to this deadly combo... 100x Sleep to ST-Atk-J. Doomtrain does not only cast Meltdown [lowers the Ruby Dragon's defense] and also Sleep. The character with 100x Blind ST-Atk-J combo must not attack or the Ruby Dragon will awake. While the Dragon is asleep, cast Aura on Quistis and have her using Degenerator to eliminate it or have the characters with 100x Sleep to ST-Atk-J to have the battle in sleep. "Begging me for mercy?" Yeah.. there is nothing I can do [you will exit the screen] Never <-- second battle. It's getting tougher.. You will face another Ruby Dragon and in addition, you will face a Back Attack Status. [To counter this, make use of Cerberus' Awareness]. Just the previous method and you will be able to finish it. Initiative [160 AP, Pandemona, Tonberry and Cactaur] will be extremely useful.. Try to keep your character's HP maxed out with Recover. "Dammed Imbeciles. Why do you wished to fight?" For the sake of the protecting something None of the business (leads to another Ruby Dragon fight) (it's our nature) <-- [this is hidden] Squall's Level: 100 _________ / BOSS 25 \_____________________________________________________________ ======================================================================== Bahamut | Level 100 HP: ~102,000 ======================================================================== Description: Called the King of GF. It's Mega Flare call ignores all defense. Gives assistance freely to those who show their power Attacks: (Claw swipe), Mega Flame, Flare. Facts: Strong vs. Poison. Wind/Thunder has no effect on the BOSS. Draw: Flare, Curaga, Full-life AP gained: 40 Win: 1x Hyper Wrist, 1x Bahamut's Card Mug: 1x Hyper Wrist ------------------------------------------------------------------------ Bahamut ||||||||||||||| < HP > |||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI |||||||||| |||| DEX EVA ||||| ------------------------------------------------------------------------ Strategy The Bahamut will generally gives some introduction speech like other GFs: Bahamut: "I'm .... Bahamut" Squall: "The Great GF... Bahamut" Bahamut: "... GF? I...?" "Using my powers...." "It's you humans... I fear..." Unexpectedly, I did not expect to finish the Bahamut so easily... All I have an character with 100x Blind to ST-Atk-J and it will miss its powerful claw swipe (err.. correction it should be powder-ful ^_^;). That's a method. If it hit your characters, it can does a heavy amount of damage to your character, about 3000+ HP.. Its Mega Flare does approximately the same as the Ruby Dragon.. [it's makes it a killer weapon]. But with the Doomtrain-Cerberus-Aura combo, I have managed to use numerous Limit Breaks for all characters. Mighty Guard will be quite useful as it could have all sorts of protection such as Protect, Shell, Regen and Haste. Next have the two offensive characters, Squall and Zell. Lion Heart has a high tendency of being used when you are at extremely critical status. Zell's Armageddon Fist can kill the Bahamut within a minute. After the battle finishes.. "Have you seen the light?" ======================================================================== So you have gotten one of best cards, Bahamut's Card [which could allow you to get 100x Megalixirs!]. Now the Bahamut was indeed a great GF [as it's name described, fancy giving you Ability x4, Str +60%, Mag +60% which make it an ideal GF.] You can have better GFs if you have use Amnesia Greens and GF items such as Magic Armlet [Spr +60%], Adamantine [Vit +60%], Hyper Wrist [Str +60%], Royal Crown [Mag +60%] and you can get them easily from these major battles. Well, I just copied the speech down for your hard work: Another path to your destiny awaits... You are indeed an interesting one brimming with passion. _______ / 5.10h \_______________________________________________________________ ------------------------------------------------------------------------ Deep Sea Research Deposit ffviii_050 ------------------------------------------------------------------------ Items: Eden's Card, 100x Ultima Stones or 1x Three Stars Magic: Dispel - next to the trunk. Triple - next to a statue Ultima - before the screen where you find a steam generator. Save Pts: Before entering the pit Screen right after Zell fixed the steam generator. Next the steam generator at the deposit [hidden] GFs: Eden ------------------------------------------------------------------------ Monsters Bomb: Fire, [Fira], {Firaga}, {Meltdown} Torama: Death, Demi, Life Buel: Fire*, Blizzard*, Thunder*, {Death} Grendel: Fire*, Thunder*, Double Imp: Silence, Confuse, Break, Sleep Tri-Face: Demi, Pain, Stop, Flare Behemoth: Regen, Tornado, Flare Ruby Dragon: Fire*, {Aero -> Flare}, Meteor, Reflect Iron Giants: Haste, [Slow], {Stop}, {Quake} ------------------------------------------------------------------------ Essential Requirements: 100x Blizzaga to Elem-Atk-J for all characters. 100x Death (all characters) 100x Sleep (all characters) 100x Blind (at least one character) 100x Silence junctioned to ST-Def-J for at least one character 100x Confuse junctioned to ST-Def-J for all characters 100x Berserk junctioned to ST-Def-J for all characters 3x ST-Atk-J [GF Carbuncle, Siren, Doomtrain] 100x Firaga to Elem-Def-J for all characters 100x Thundaga to Elem-Def-J for all characters 100x Quake for each character 100x Aura for each character 100x Regen for all characters 100x Holy for Zell 100x Meltdown for each character (junctioned to Vit-J for each character) 100x Ultima - all junctioned to Str-J for all three characters. Auto-Haste and 2x Spd-J. Treatment (Siren) Recover (Leviathan) Revive (Alexander) GFs: all from previous battles! Characters: Squall, Quistis and Zell with their ultimate weapons. ------------------------------------------------------------------------ To make life easier, just have Zell in the party. After finishing off the Bahamut, head back to the Ragnarok. Press Circle to proceed to the cockpit and converse your members. Now returned back to the Deep Sea Research Center, you will find a hole there and along with a Save Point. Use a Tent [your energy must have been exhausted from the previous fight against the Bahamut.] Now it's time for some real business. Warship Island. Now you will find a Save Point outside the damaged light system. Proceed and climb down. There you will find a Draw Point [Dispel] and your members will start to scatter and examine the equipment. There is an important term, that's called Reserve Steam Pressure [RSP]. Your aim to go down the pit with 10x RSP left. Just simply follow the diagram below and you will not get lost. (!) ------------------------------------------------------------------------ Toramas, Bombs, Buel ------------------------------------------------------------------------ Equip: 100x Death to ST-Atk-J to all characters It's not tough, just to take note of Torama as it can cast Lv5 Death to all members and splat.. It will be game over for characters with levels that is multiple of 5. Just gave your party this protection until you have reached Battle Arena #1. ======================================================================== Deep Sea Research Center: RSP System ======================================================================== ________________________________ | XXX | * KEY LEGEND * |____ XXX | XX Trunk | S | DP XXX | DP Draw Point |____|_____ _XXX_____________| S Steam Machine | |_ / \ | E Elevator | |_ \ 1 / __| D Door | | \____/ |S | |__________ ______________|__| ----:> Use 2 blocks of | |_ / \ | RSP | |_ \ 2 / __| | | \____/ |S | |__________ ______________|__| ----:> Use 2 blocks of | |_ / \ | RSP | |_ \ 5 / __| | | \____/ |S | |__________ ______________|__| ----:> Use 1 block of | |_ / \ | RSP | |_ \ 9 / __| | | \___/ |S | __|__________EEEE______________|__|__ --:> Use 1 block of | | RSP D | D __________________________ |---:> Have Zell using D | STEAM MACHINE | | the RSP Machine D___|________________________|________| (2nd Option) ======================================================================== Now just simply go down the levels of the research center. In the last facility, you will have a couple of prompts and pick the 2nd option (" Leave it to Zell"). After wondering around, Zell manages to reduce the RSP without using any RSP! [he's pretty good at machines, and plus a funny scene.. where he bashes up the machine!] Get ready you necessary preparations.. and you will fight a series of tough fights [you should bring characters to train here..]. Next before I begin, there are some reminders: - Different enemies have different weakness. That's why it required different strategies and combat methods. I have normally add a "!" point before I make combinations with the essential requirements above. - Ruby Dragons are the only monsters that you need to take care of. So if you have problems with it, retreat back to the previous levels and gain a couple of levels. Squall's Lion Heart is vital in completing this section. - This place allows you to get great ingredients such as Barriers, Inferno Fangs, Energy Crystal. The Tri-face typically drops roughly about 6x Curse Spikes per victory. [which makes it faster to get 100x Curse Spikes to be refined into Dark Matter through Siren's Tool-RF. (GF Siren must be at Lv 100.)] It's time to go down the pit.. Different monsters await you at different screens (not areas). You CAN'T run away from these battles. Enc-None and Enc-Half does no usage here.. In the first screen, you will find a Save Point and the first view of the Deep Sea Deposit. (!) ------------------------------------------------------------------------ Battle Arena #1: Tri-Face ------------------------------------------------------------------------ Equip: Squall: ST-Atk-J to 100x Blind Quistis: ST-Atk-J to 100x Sleep Mug, Rare Item and Initiative equipped. Treatment command Plus all essential equipment listed above. This battle is pretty easy. You will only need to take note of its Poison Gas as you can handle the bite attack with 100x ST-Atk-J combo. Quite an easy battle. The Tri-face only arsenal weapon is its Poison Gas, not quite a tough foe. ------------------------------------------------------------------------ Just simply walk down the stairs and you will reach the next screen which consists of spiral paths [and that's battle arena #2] (!) ------------------------------------------------------------------------ Grendel and Imp ------------------------------------------------------------------------ Equip: Squall 100x Blind to ST-Atk-J, Initiative Quistis 100x Death to 100x ST-Atk-J Zell 100x Holy to Elem-Def-J 100x Thundaga to Elem-Def-J to all characters. This part can be quite easy too. Grendel can does a massive damage of 4000+ HP damage to a character with low Vit with its Tail Blade. To prevent that from occurring, you need to make full use of this technique. Don't bother to attack with Quistis and Squall, Allow Zell to do the attacking [The Imp can will counter with Holy who defeat it..] Just have Squall and Quistis attack the Grendel. ------------------------------------------------------------------------ After you reach the winding path, you will reach an area where you will find a draw point [Triple] and a statue next to it. (!) ------------------------------------------------------------------------ Battle Arena #3: Behemoths ------------------------------------------------------------------------ Equip: 100x Sleep to ST-Atk-J for all characters, Initiative for at least one character Draw command, Mug, Rare Item, Initiative. The battle is perhaps an easy battle. Using 100x Death to ST-Atk-J could killed off the Behemoths with one hit, but consider that it would be better if you could kept in sleep. As the Behemoths could does a disastrous damage with its Meteor and Assault Horn. By keeping it at sleep, you can have better EXP [the more attacks you have inflict, the more EXP you can get.]. Plus, if you managed to get 50x Barriers, you can get quite a good rare item along with a huge sum of EXP. ------------------------------------------------------------------------ After a huge fall of Behemoths slaughtering, its time to face another tough cookie. (!). The path is long enough to last for two Ruby Dragon fights. ------------------------------------------------------------------------ Battle Arena #4: Ruby Dragon ------------------------------------------------------------------------ Equip: 100x Sleep to ST-Atk-J to all characters. Initiative for at least one character. Draw, Doomtrain, Revive, Recover. Auto-Haste and 100x Triple to Spd-J for other characters. 100x Firaga to Elem-Def-J The toughest is here.. Yeah. The Ruby Dragon's Breath can does a monsterous damage to 9999 HP damage to a Vit 99 character. The higher the Vit, the less damage you will get. Your aim to have the Sleep status on the Ruby Dragon, casting Sleep magic will not do much compared to ST-Atk-J <-> 100x Sleep Combo. After it is asleep, summon Doomtrain, whereas the rest awaits and stock precious spells such as Flare and Meteor. You will be able to kill easily... Don't hesitate to waste 1x Aura spell for each battle on Quistis as you could dealt an instant death attack with the Ruby Dragon ------------------------------------------------------------------------ Not sweat right? Yeah.. my party's HP is still full from the previous battles. Anyway, this last arena is also quite easy if you know how to play.. PS: check the rock found near the ending path and you will uncover an Ultima draw point! ------------------------------------------------------------------------ Battle Arena #5: 2x Iron Giants ------------------------------------------------------------------------ Equip: 100x Thundaga to Elem-Atk-J 100x Blind to ST-ATK-J for one character 100x Sleep to ST-Atk-J for other two character GF Diablos, Auto-Haste, Spd-J with 100x Triple, Mug This battle again is free gift battle.. Just simply attack and you can even keep them off with in a few minutes with Limit Breaks. That's a cheap shop. The Iron Giants could cast a tough spell, Mighty Guard. Make use of a couple of Dispel. It will be better if you have all characters with ST-Atk-J. Let them sleep until they die! But I would use the above equipment to upgrade my characters. ------------------------------------------------------------------------ Now finally, we have reached the deposit. There is a huge crystal on the top left hand corner. Yeah.. an secret boss is embedded in it. This area, you may still encounter no monsters. Just equip Move-Find from GF Siren and use it and you will find a Save Point. Use it and make these final preparations. 100x Ultima to Str-J for all characters [even it is not, just do this.] 100x Quake to Elem-Def-J for all characters. 100x Meltdown to Vit-J for all characters 100x Triple to Spd-J for two characters [Squall and Zell] Quistis will Initiative and Auto-Haste, Mighty Guard Zell, with another Initiative and Aura Squall, with Lion Heart. Give everyone the following command screen: Squall: Attack, Magic, Revive, Item [must have 100x Ultima] Quistis: Attack, Magic, Draw, Item [if does not have 100x Ultima] Zell: Attack/Mug, Magic, Recover, Draw Now examine the machine and make it to use up the remaining RSP and it's the first battle against the WEAPON! [Ultima Weapon is back!] Squall's LV: 100 _________ / BOSS 26 \_____________________________________________________________ ======================================================================== Ultima Weapon | Level 100 HP: 500,000+ ======================================================================== Description: The strongest ultimate monster. It's said to be impossible to defeat. Attacks: (Sword Swipe), Gravija, Quake, Meteor, Light Pillar Facts: n/a Draw: Regen, Dispel, Ultima, Eden AP gained: 100 Win: 100x Ultima Stone, Eden's Card Mug: 1x Three Stars ------------------------------------------------------------------------ Ultima Weapon |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF ||||||||||||||||| |||||||||||||||||| INT SPI ||||||||||||||||||| |||||||||||||| DEX EVA || ------------------------------------------------------------------------ Strategy This battle is crucial for those who have not save the game as if they did not, they have start all over the game. The Ultima Weapon is tough as it will be better if you have gotten the remaining GFs first before you fight. First of all, let's analyse its attacks: (Sword Swipe): one of most damaging attack that could pack as much as 1000+ HP to a character with 200 Vit stats. Gravija: A very powerful attack that does damage like Demi-All. Practically wipe out about 3000+ ~ 5000+ HP for all characters. The only way to counter this is by casting Mighty Guard [regen status] and follow by Curaga. I think it looks like the Shadow Flare in FF7. Quake: Earth-Elemental damage against all characters which in terms could kick the butts of low HP characters at one shot. Make use of 100x Quake to Elem-Def-J to absorb the damage. Light Pillar: A deadly attack of 9999 HP to characters below 200 Vit. Very deadly as you need to have a lot of Life spells to remove K.O [actually it is helping you to get Limit Breaks ^_^;] Here is the method. First, cast Aura on Quistis and have her cast the Mighty Guard on your party. Next cast Meltdown on the Ultima Weapon. If your damage are strong, the Ultima has a high probability of using the Light Pillar. Get the other character to revive that character with Life or Revive [make sure you use a Aura after that.]. Have Zell and Squall do the attacking whereas Quistis as the healing member on the character with lower HP or stock Ultima. [Her HP is be kept at the maximum]. Remember to draw Eden from the Ultima Weapon! Have Squall kept on unleashing Renzoukuken and Zell on his Armageddon Fist. The Quake can also be a helpful weapon in terms of curing your wounded members. But be careful of Meteor as it could does 1000+ damage to a member [but Regen should be able to reduce to 500 HP. But it will be better to have Auto-Potion]. Gravija, the most dangerous group- effect weapon, I would recommend to cast Curaga on the entire party. (every member stops or left one character to attack). If both members dead, use a Phoenix Pinion to inflict damage on the BOSS plus it revives dead characters. Remember the lower HP, Squall and his members have, the higher the chances, he will use the Limit Break, Lion Heart. I take two Lion Hearts to defeat it at Level 100. ======================================================================== GF Eden is even more stronger [in fact, it is the best GF that you can get in the game] GF Eden can does over 9999 HP damage and you can boost it up to the maximum 250. Plus it has a couple of good abilities such as GF Abil Med-RF, Expend 3x-1, etc. This GF can also be your most devastating weapon next to Limit Breaks. For those who don't like to go all that trouble in the Deep Sea Deposit, here is a little cheat. First of all, Zell must not be in your party... Next follow the steps here: At the floor where you first entered the underground basement, you will still do the same procedure by getting 16 RSP from the main machine. Next proceed to the first floor and use 2 RSP in the next steam machine. Now on the 2nd floor, observe carefully as there is another machine under the stairs! Activate it [requires 4 RSP] and you will be able to enter the door on the left. There is a machine and a draw point [Esuna]. This machine will replenish 7 RSP. Now return back 2F. Now keep on using 1 RSP for each floor. Next you still under up at the machine where Zell will meddle with it. Now use it and you will still have 10 RSP! That's sufficient for the steam machine. Now here is problem saving part. Equip Enc-None and you will encounter no battles. At the basement, you will be able to fight the Ultima Weapon! Refer to the strategy above. _______ / 5.10i \_______________________________________________________________ ------------------------------------------------------------------------ Shumi Village - Laguna's statue completion ffviii_051 ------------------------------------------------------------------------ Items: 1x Status Guard Magic: Ultima - pay 5000 gil Blizzaga - found at the corner where you find Elder's House Firaga - found behind Laguna's statue Regen - found next to the Save Point Haste - found at the Train Yard Shell - found next to the Junk Shop Save Pts: Shumi - Hotel FH - Train track GF: n/a ------------------------------------------------------------------------ It has been a while since you have been to Shumi... Return and proceed to Elder's House. Next proceed to the statue room and you will find that the Attendant refuses to work.. Now return back to Elder's House and you will find out the reason. Next seek the Moomba outside for help. Next you will find Attendant's willing to work! Next talk to Attendant and he will say that it will be better if Artisan would help.. Now proceed to Artisan's House and you will know the reason why he is so upset.. Now proceed to Elder's House. Next talk to him. A stubborn... Artisan. Well, I was nearly stucked and found out the solution. Recall all the Moomba occurrences.. Moomba at D-District Prison - err.. can't enter it. Moomba at FH - well, you can find one at Grease Monkey's House! Moomba at Shumi - there are two.. One is at the entrance of Elder's House. The other one is actually a knob that triggers the background music. I guess you should know the answer by now. Proceed to Fisherman's Horizon! Just have Ragnarok placed vertically on top of FH and press X to land. Next you will find Ragnarok landed at the place where you find Martine. Now proceed to Grease Monkey's House. At Grease Monkey's House, Squall will ask him whether the Moomba is real or not. Next talk to him again and he will lend you the Moomba. Return back to Shumi Village. Meanwhile navigate around the area. Now return back and it's time to head towards Artisan's House. At the house and repetitive fast-talking Moomba keep on persuade Artisan. Just exit [don't press X...] and you will find Master Fisherman. He is fishing at the pond. Next noticed the background music and Artisan finally agrees to work! Proceed to the statue and you will see the four of them working hard. [Sculptor, Attendant, Artisan and Moomba]. Now returned back to Elder's House and you will get Status Guard as your gift! Notice the background music too. After you have gotten the President boarding on your ship, return back to Shumi Village and you will have a sequence at the statue room.. it's about the past. ______ / 5.11 \________________________________________________________________ ------------------------------------------------------------------------ Esthar Revisited - Meeting President of Esthar ffviii_052 ------------------------------------------------------------------------ Items: 1x Squall's Card Magic: Curaga - Edea's House bedroom. Blizzard - Esthar main compound. Save Pts: Esthar - [5] GF: n/a ------------------------------------------------------------------------ Monsters: Behemoths: Regen, Tornado, Flare Imp: Silence, Confuse, Break, Sleep Tutrapod: Cure, Esuna, Life Torama: Death, Demi, Life Iron Giant: Haste, Slow, Stop, Quake Elynole: Pain, Holy, Double ------------------------------------------------------------------------ Now your party will be asked by Rinoa to head to Edea's house. As you know Edea is already an experienced Sorceress on controlling her powers. You will find Angelo in front of the house. Next enter Edea's house and to the area where you find the couple. After talking to both of them, now you exit. At the entrance, there is a small path (anyway that area is already accessible upon first time in the game, but I did not mentioned it.) You will find Angelo and it will be heading now. Next your party, members will leave and Rinoa comes in. [a different situation, when Rinoa is in your party.] Rinoa will be asking Squall about certain topics like whether she will fight her or not... After a short and sweet conversation, Zell will report to you that Esthar's President would like to see you. Next exit and you find Edea talking to Squall. Head for Esthar City where you will meet the President. Now board Ragnarok and head to Ragnarok's Airstation. Just head north until you reached the elevator junction and make a turn to the north. Board that elevator (hmm.. why is this still working?) and you will be heading to Presidential Palace, just head left and you will reach the President's Room. BTW, the President of Esthar has defeated Adel the Sorceress [the sealed monster], 13 years ago. As Squall entered the room, he has found familiar faces Ward... and Kiros... Just walked forward and you found out that the President is actually Laguna Loire. [In Squall's eyes, Laguna is just a crappy Galbadia Soldier.. Can't believed the way, that a President of a such huge city will be dressed in such a simple manner.] Next talk to Laguna, you will be given the prompts [don't play the card, as you may lose due to the rules that have effected while at Lunar Base]: Explain the mission to defeat Ultemicia: Where's Ellone? -> gives the mission briefing (a bad sense of feeling.) Tell me about Raine -> Laguna refused to talk about it! What are you doing here -> The past after Dream Sequence #5* * Choose this one for those whom are playing the first time. Pick the first option once you have known the answers. Next you will meet Dr Odine! He has been doing research and on a machine called " Junction Machine Ellone" and plus a couple of reasons why Ultemicia wants Ellone, that's for Time Compression! Next you will be brought to the passenger's area where you will experienced a serious face-looking Laguna. After every one have exited, head to the hangar and save your game. Return back here and have a card game with Laguna and get the last card of the collection area: Squall Leonhart! BTW, you may find some hints from Ward and Kiros. ______ / 5.12 \________________________________________________________________ ------------------------------------------------------------------------ Final Showdown at Lunatic Pandora ffviii_053 ------------------------------------------------------------------------ Items: 2x Megalixirs, 2x Str Up, 1x Laser Cannon, 2x Vit Up, 1x Hero Magic: Meteor - near the stairs found south from the main compound. Cure - near the elevator junction. Holy - the winding path that leads to the north. Confuse - near Elevator No.3 Silence - in one of the hidden doors. Save Pts: Next to the area where you meet Biggs and Wedge. Before you fight Mobile Type No.8 [hidden] GF: Gilgamesh [lost Odin] ------------------------------------------------------------------------ Monsters Behemoth: Regen, Tornado, Flare Iron Giant: Haste, Slow, {Stop}, {Quake} Imp: Silence, Confuse, Break, Sleep Tutrapod: Cure*, Esuna, Life ------------------------------------------------------------------------ The Lunatic Pandora is located on the top of the Tears Point where you get the Solomon's Ring (you can obtain this at Disc 4). Now make contact with it and the screen will automatically switches to Squall and his friends at the Ragnarok. Then you will have a short CGI. Now if you talk to Selphie or Quistis (if Selphie is in party) and she will give the following prompts: Ready to take: Yes No Now enter the place...through back haul, marked by the EXIT on the map of the Ragnarok. You will meet Seifer's pals, Raijin and Fujin and prepare for a BOSS fight. [this is the last encounter, err.. don't they resemble the Turks?] Squall's Level: 100 _________ / BOSS 27 \_____________________________________________________________ ======================================================================== Raijin | Level 43 HP: 22,200 Fujin | Level 43 HP: 17,900 ======================================================================== Description: Raijin: works with Fujin and Seifer. Still relies on his strength, but can now use support magic as well. Fujin: assisting Seifer inside Lunatic Pandora, use support magic as well as attack magic. Attacks: Raijin: (Pole Rush), Raijin's Special, Aura Fujin: Zan, Sai, Meteor, Haste, Blind, Tornado, Regen, Pain Facts: Raijin: Weak against Poison, Absorbs Thunder Fujin: Weak against Poison, Absorbs Wind Draw: Raijin: Thundara, Thundaga, Protect, Shell Fujin: Aero, Curaga, Full-Life, Tornado. AP gained: 20 Mug: Raijin: 2x Str Up Fujin: 2x Megalixir. Win: 2x Str Up, 1x Megalixir ------------------------------------------------------------------------ Strategy Extremely easy when you have attained higher levels [level 80 and above ]. For those whom does not train, these few battles, you may not have problems, but until Disc 4, you will be in hot soup. I have experienced that before. Luckily, I have managed to sufficient Aura spells. This battle is quite easy. Just simply summon Doomtrain and start stocking up Full-Life [Fujin is the best boss for this stock, as Full- Life is great for HP.] Next summon GF Eden and you can called this battle off. Have Tornado and Thundaga as your two basic Elem-Def-J so, it will not be that painful. Try to have these 3 ST-Atk-J attack combos, Silence, Blind, Sleep [give Sleep to the fastest character, or the person with Auto Haste]. Just don't summon Pandemona and Quezacotl. ======================================================================== After defeating those two groupies, exit from this area. Head up and make a left turn, there you will meet Biggs and Wedge, talking to them. Don't worry there are no battles, as they are sick of fighting you. Now enter the building [there is a Save Point somewhere near the building]. Next you will be on the path, which leads to the second elevator. Next head for the 02 elevator. You will be brought to the elevator junction. Draw Curaga and you have been here during the first visit. Next board Elevator 01. You can find the Holy draw point [but you can't draw it from the second time] If you have acquired GF Siren's Move-Find ability, you will find a Save Point there [should use it and store HP back to full]. Head up and you will find Fujin and Raijin. They will not fight you, instead they summoned that monster which has thrown your members out once, to attack your party! _________ / BOSS 28 \_____________________________________________________________ ======================================================================== Mobile Type 8 | Level 41 HP: 42,300 Left Probe | Level 41 HP: 9,100 Right Probe | Level 41 HP: 9,100 ======================================================================== Description: Mobile Type 8: Its beam and laser attack go far beyond the damage of any modern weapons. Left Probe: Mobile Type 8's left shoulder. Acts on its own as a machine has auto recovery and attack functions Right Probe: Mobile Type 8's right shoulder. Acts on its own as a machine has auto recovery and attack functions Attacks: Mobile Type 8: (Tentacle whip), Twin Homing Laser, Corona, L/R Probe: Twin Homing Laser, Corona, (Dash) Facts: Mobile Type 8: Weak vs. Lightning. L/R Probe: n/a Draw: Mobile Type 8: Firaga, Thundaga, Blizzaga, Flare Left Probe: Curaga, Esuna Right Probe: Curaga, Demi AP gained: 40 Mug: Mobile Type 8: 1x Laser Cannon L/R Probe: 2x Vit Up Win: 2x Laser Cannon. ------------------------------------------------------------------------ Mobile Type 8 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF || |||||||||||||||||| INT SPI || |||||||||| DEX EVA | Left/Right Probe |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||||||||||||||| |||||||||||||| INT SPI |||||||||||||||||| |||||||| DEX EVA |||||||||||||||| ------------------------------------------------------------------------ Strategy Personally, this boss gets easier as you are at high levels and have higher powers. This BOSS typically could attack as a whole or with it's Left and Right Probe. You need to watch out for this messages: Mobile Weaponary attack mode ON Support Weaponary attack mode OFF During this, the BOSS will fight as a whole using its tentacle whip and you can still do damage to it's probes. It can also use its Twin Homing Laser as a counter-attack. Mobile Weaponary attack mode OFF Support Weaponary attack mode ON Now this is simply the reverse. The main body does not attack. But instead the left/right probes are attacking. They will counter attack your attacks with Twin Homing Laser [if you attack the respective probes.] If you stay for too long, the BOSS along with the probes will unleashes the Corona, which drops everyone's HP to 1. Just then, quickly draw and cast Curaga or the Recover Command. In order to win this battle easily, focus your attacks on the Mobile Type 8. The left Probe and Right Probe has higher defence. Get 100x Thundaga to Elem-Atk-J and you can make the hell out of it. Best of all, you can see the Lion Heart Limit Break when everyone's HP drops to one.... [but it is a bit risky.] ======================================================================== Restore all your HP and prepared for Disc 3 final showdown. Enter the building and you will find Seifer on the top of the pillar, bragging about his ability. Ellone was being held captive by Fujin and Raijin. After some talk, Fujin and Raijin finally got into their senses and tell Seifer to stop. But he refuses. As a result, they would like ask Squall to defeat him to make the old Seifer back. After they will leave and you will fight Seifer. Prepared for the last battle with Seifer. _________ / BOSS 29 \_____________________________________________________________ ======================================================================== Seifer | Level 45 HP: 34,500 ======================================================================== Description: To retain his pride as Sorceress Knight, he is determined to win. His skills are even more deadly. Attacks: (Sword swipe), Firaga, Bloodfest, (fire swipe) Facts: Weak vs. Poison. Draw: Firaga, Thundaga, Blizzaga, Aura AP gained: 40 Mug: 1x Hero Win: 1x Hero ------------------------------------------------------------------------ Strategy Without Odin He is not tough, in fact the lousiest BOSS of all Disc 3. You want to why, because you can drawn the Aura spell and use it for yourself. Use your finishing moves and gave him a ticket to Planet Doom. ^_^; Or make of this opportunity to stock up Aura... With Odin At the beginning of battle, the Odin rushes out.. But was cut into half by Seifer! Squall: "Odin....!?" Seifer: "Hah, I won't go down that easy." "Show me what you got, Squall." "Let me add another scar for you!" Don't be sad... and you will also get some scenes... Just stock up 300x Aura and wait. The Bloodfest is only attack that does have high damaging effects and it affects all characters. Just cast Triple->Regen and wait. After the battle has last for long enough.. a new GF appears Gilgamesh: "You gave me? the 4th one...!" "Huh? Was it you...?" (I thought Gilgamesh will help Seifer) "Then dodge my sword!" "Eat this!!!" Seifer: "Ergwahhhh!!!!" Gilgamesh "Where is the dimensional interval....?" [^_^;] ======================================================================== Well that's is the end of Seifer Almasy..... After the battle, Rinoa will start to move away.. Suddenly, Seifer awakes! He will kidnap Rinoa! Seifer holding Rinoa as hostage and head for the chamber where the sealed Adel is.... End of Disc 3. Note: If Rinoa is in your party, you will be able to re-organize your party. _____ / 6.0 \_________________________________________________________________ ======================================================================== Walkthrough for Disc 4 ======================================================================== This section is considered as the most difficult section as you are going to face the most difficult bosses of the game. After several days of consistence, I have managed to beat the game once again and get "almost" all the secrets that can be found in the game. I myself still believe that there are still some more hidden stuffs for me to cover. - I have added the Water Gate Incident inside the walkthrough. - I have also re-edit some parts of the section on Ultimecia's Castle. There are actually many keys.. such as the Floodgate Key, Treasure Vault Key, Prison Key. - I have found a way to obtain a second rare card. The trick has been tested by me and it was sent by someone [mentioned in the credits section]. I have tried and it works for Gilgamesh's Card. _____ / 6.1 \_________________________________________________________________ ------------------------------------------------------------------------ The awakening of the Sorceress ffviii_054 ------------------------------------------------------------------------ Item: 1x Samantha Souls, 8x Megalixir, 6x Flare Stone, 4x Holy Stone, 1x Meteor Stone Magic: Slow - climb up the stairs, along the way to the room. Triple - at the Wilderness Save Pts: At the Commencement Room. The first one is usable. GFs: n/a ------------------------------------------------------------------------ Rinoa is in trouble (again).. You need to find Seifer, who is at the top floor of the Lunatic Pandora. You will find another Draw Point [Slow] if you have climb up the stairs. Now walk up along that long pipe and next, make a right turn. Next you will reach the place where you will find Seifer holding Rinoa and facing the chamber where Adel is. Next you will have a pretty dramatic CGI, which is followed a BOSS Fight! * Squall's Level: 100, Rinoa's Level: 100 NOTE: the attributes of Rinoa are based on her currently level, not her junctions. Junctioning does not help her! _________ / BOSS 29 \_____________________________________________________________ ======================================================================== Adel | Level 46 HP: 20,000+ Rinoa | Level 46 HP: 9,036 ======================================================================== Description: Adel - Esthar's ruler before Laguna and company confined her. Released by Ultimecia and regaining strength. Rinoa - being junctioned to Adel because Adel is absorbing her powers. Can released by defeating Adel Attacks: Adel: Drain, Meteor, (Swipe), Energy Bomber Rinoa: n/a Facts: Adel: n/a Rinoa: n/a Draw: Adel: Firaga, Thundaga, Blizzaga, Flare Rinoa: Esuna, Dispel, Regen AP gained: 0 Mug: Adel: 1x Samantha's Soul Rinoa: 8x Megalixir Win: n/a [no status screen after the fight..] ------------------------------------------------------------------------ Ultimecia |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||| |||||||||||||||||| INT SPI |||||||||||||||||| |||||||||| DEX EVA || ------------------------------------------------------------------------ Strategy Other Member: "Gotta to save Rinoa" -> Rinoa's HP must not drop to 0 Squall: "Just go for Adel" -> attack only Adel Rinoa: "Ahhhh..!" -> she need help! This battle is a bit tough for those whom have characters with levels below 40. Yeah.. The minimum level to battle Adel is at Level 55. I have managed to scrap through with that Level. Note that you can't harm Rinoa (but you can steal from her ^_^;). I think her HP varies from 4000 to 9036. Remember that once Rinoa dies, you will get a game over. First of all, let's focuses on Adel's arsenal of weaponry: Drain - she will only drains HP from Rinoa [700+ HP each time]. Stock and cast Regen on Rinoa [She has the Regen spell right?]. Magic (Meteor, Ultima)- A character with a Spr stats of 50 will meet their doom in 2 turns. Just junction Curaga to boost up Spirit. Cast Regen on the entire part and it will help. Ultima is rare used but it can does around 2000+ to each member and affects the entire party. Make sure that everyone's HP is above 3000+ at all times. She will unleash strong magic after this phrase: "Magical Powers are concentrated on Adel" Energy Bomber - 50% of the damage based on Vit and the other 50% is based on Spr. So its damage isn't that great compared to the Meteor or Ultima. The best party is the guy's team, [Quistis can also be a good option her.]. Irvine Kinneas and Zell's Limit Break packs a punch! Remember for those who are using Zell, do not use the My Final Heaven Limit Break and those who are using Irvine, do not use Shotgun Ammo, Pulse Ammo and Fire Ammo. All group attacks should be avoid, including GFs and group-based magic such as Ultima, Meteor, Quake, Tornado, etc. Holy magic is highly recommended. Why don't use Squall? There are about 55% chances that Squall will use the Blasting Zone and Fated Circle in his finishing blow. His Limit Breaks are too damaging somehow. This is the time when I found him least useful in combat. ======================================================================== After the battle, both Laguna and Ellone will come to you and you will have another sequence. Ellone will drove away the spirit of Adel and thus bringing back Rinoa's spirit. After a short chit-chat, Laguna and Ellone will leave and you will have an CGI of Time Compression. And there is a thing that bothers me.. where is Seifer? PS: You can't use any of those fake Save Points, accept for the first one. You will be brought to the Commencement room, where Rinoa first encounter Edea in person. As you landed on ground, noticed that Rinoa has disappear! There you will find a Save Point. Before approaching it, make sure that your party are back to full health and touch the Save Point. Next a dozen of them will appear. Now walk down the pathway to the door. Next the screen will turn white and you find Edea. Next you will find Edea-like structures and split into two. It's BOSS fight between the Sorceress of different era. Now you need to fight about 11 of them before you will actually fight the BOSS. _________ / BOSS 30 \_____________________________________________________________ ======================================================================== Sorceress "A" 6x | Level 45 HP: 3,390 Sorceress "B" 5x | Level 45 HP: 4,496 Sorceress "Final" | Level 45 HP: 250,000+ ======================================================================== Description: All- Sorceress from beyond time who appear due to Time Compression. Uses magic but is not very powerful. Attacks: Sorceress "A": (Swipe), Fire, Thunder, Thundaga Sorceress "B": (Flick), Meteor, Double, Haste Sorceress "Final": (Creepy Touch), Ultima, Double, Meteor Facts: Sorceress "A": n/a Sorceress "B": n/a Sorceress "Final": n/a Draw: Sorceress "A": Firaga, Blizzaga, Thundaga Sorceress "B": Haste, Double Sorceress "Final": Flare, Holy AP gained: 55 Win: 5x Ultima Stone, 6x Flare Stone, 5x Meteor Stone Mug: 3x Meteor Stone or Ultima Stone ------------------------------------------------------------------------ Sorceress "A" |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||| STR DEF || |||||||||||||||||| INT SPI |||||||| DEX EVA || Sorceress "B" |||||||||||||||||| < HP > ||||||||||||||||| |||||||||||||| STR DEF || |||||||||||||||||| INT SPI |||| DEX EVA || Sorceress "Final" |||||||||||||||||| < HP > ||||||||||||||||| |||||||||||||||||| STR DEF ||||||||||||||||| |||||||||||||||||| INT SPI |||| |||||||| DEX EVA || ------------------------------------------------------------------------ Strategy Well, the sequence goes like this. As you defeat them, you will proceed to the next area. The first eleven of them are quite easy to defeat except for the Sorceress "Final". The words within "--" is actually my own form of denoting the difference between the Sorceresses. They all are called Sorceress and they are different dressed into three groups. The place will change each time after you have defeated a Sorceress. They are quite easy (just like the Jelleye), I actually risked my battles in order to find the stats by using the Leviathan's Recover and found the stats. Fortunately, I managed to defeat them by using Cerberus and Meteor. You will proceed in this order: ______________________________________________________________ | | | | 1. Commencement Room | 6. Bika- Snowfield (Trabia) | | 2. Timber Town | 7. Outside Balamb Garden | | 3. Rinaul Shores (Balamb) | 8. Inside D-District Prison | | 4. Esthar City Area | 9. Fire Cavern | | 5. Balamb Training Center | 10. Winhill Town | |______________________________|_______________________________| After eliminating all those disturbances, you will be transported to an unknown place, where you will meet the Sorceress "Final". The Sorceress is quite tough if your characters have very low HP and low levels [Regen is very helpful here.]. The BOSS has a creepy touch which does 1,000+, which will bring low HP characters to death easily. [the damage will be minimized along with Vit Junction.] After, you have injured the BOSS severely, it started to have a countdown of 5, similar to the Jenova Synthesis last battle at North Crater and it will cast Ultima on your members. Defeat the BOSS and you will be back at Edea's house! The "Final" Sorceress will use creepy touch to counter your attacks. But it does not mean that it is impossible to defeat it. Frankly speaking.. So far, I haven't use a Limit Break yet.. except for the BOSS Fight against Ultima Weapon. I just attack with Status ailments and life is really easy for me in the game. ======================================================================== At Edea's House, head for the place where you have meet Edea [just walk up and turn right and enter the door on the north]. Next you will find a bloodshed of dead Sorceress SeeDs plus a CGI of the creepy Ultemicia Castle. Now the area will switch to a screen with two bodies of dead White SeeD cadets. Next head up and make a turn at the stairs, hopefully that you have remember the path during the childhood [it's has blocked off by those stupid colored strings!]. Next you will find more dead bodies and a Draw Point [Triple] there and you will need to head up that huge chain. On the left side, there were three doors. Press X to jump on the ledge in front of the doors. The doors lead to the outside world... _______ | 1 | The door nearest to the Ultimecia's Castle. _|___|_ The door leads to the Grandidi Forest and you will find the Chocobo Holy Area there. The Chocobo Holy is located northwest from the door. _______ | 2 | The door in the middle of the three doors. _|___|_ The door leads to the Centra- Serrengetti Plains where you find the Centra Ruins. It is located northwest from the Ruins. _______ | 3 | The door nearest to Edea's house. _|___|_ This door leads to the Galbadia area where you will find the Missile Base. It is east from the Missile Base. _______ | 4 | I will call this a hidden door as it leads to the place _|___|_ where you find the Ragnarok [it's on the right side of the chain]. The door will be only uncovered upon entering from the door. _____ / 6.2 \_________________________________________________________________ ------------------------------------------------------------------------ The Last Quest ffviii_055 ------------------------------------------------------------------------ Items: Chubby Chocobo's Card, Phoenix's Card, Doomtrain's Card, Kiro's Card, Irvine's Card, 10x Holy Wars, 1x Gilgamesh Card Magic: Life - 2F of Ragnarok Full-Life - Hangar of Ragnarok Save Pts: Hangar GF: n/a ------------------------------------------------------------------------ Monsters n/a ------------------------------------------------------------------------ It's time to get your ultimate airship, Ragnarok. Just take the path from the 1st door [that leads to Grandidi Forests] and just simply head northwest from it. You will encounter some of strongest foes such as the Marlboros and Hexdragons in that forests. To avoid them, equip Enc-None. Just simply walk through that thick forests and find a huge Chocobo Forests. [you should know the shape by now..]. Just simply enter the forest and get a Chocobo from there. For my case, I have found six Chocobos already. After gotten Chocobo, do not press X. Just go through the western side of Esthar Continent. You will find those transparent barriers along your way. Remember that Chocobo can cross shallow waters as due to their quickness [I suppose that the Chocobos here are more powerful..] Just simply wonder down the continent and you will find great Khashabald Desert.. Southeast of that great desert [from World Map point of view. The red dot that's not moving is actually the Ragnarok] you will find a path lead into the desert and you will find the Ragnarok landed next the door. Now unboard from the Chocobo and enter Ragnarok and press the following: Press Circle [this will lead to the cockpit] and hold Triangle. You will reached the sequence, if you battle all the CC Group members in the Balamb Garden. At the haul, you will meet Xu and she will talk to Squall that CC Group has come to seek for revenge and decide to challenge him for cards once more. Here is list, where you will encounter them: ------------------------------------------------------------------------ Member Location ------------------------------------------------------------------------ CC Group Heart Haul of the Ragnarok CC Group Spade Hangar CC Group Diamonds: Main Hall CC Group Jack: Hallway that's located on right side of the Haul CC Group Club: 2F- Stairway CC Group Joker: You will find this guy near the elevator [where you need to board to head for Ragnarok.] CC Group King: Just get Quistis in your party and head for the cockpit and challenge her for the card game. ------------------------------------------------------------------------ Virtually, the CC Group Members have hold all the cards that you have not collect since the beginning of the game. [except for the Cards that you have used Card-Mod, which you will find status screen saying "Used Up"]. Now this is really an headache. First of all, they will start to add rules each time you battle them. Like in this order: Balamb - Dollet - Galbadia - Trabia - FH - Centra - Esthar - Lunar Base Worst still, the cards do not appear all the time.. You may depend a lot on luck. Remember that you must getting the card according to the card order in the card page. That means if you haven't gotten the Phoenix's and Doomtrain's Card, you must gotten the Phoenix's Card before you could challenge them for the last cards. Some of the cards that is originally found with CC Group Members such Leviathan being found from the CC Group Magician Joker, will only be won from the original owner only. The more rules you add [by challenging them, they will add rules], the more chances you will get the rare cards in the game. BTW, the above cards that you found here can be obtained from the Card Queen's Quest, which is, described in detail in Part I. There are two rare cards for Gilgamesh. First of all, you must get the Gilgamesh from the CC Group King. There you must modified it using Card-Mod and get 10x Holy Wars. Now head for the haul and challenge Xu for a card game and you will see another Gilgamesh card! Currently, I am still trying out for other cards. How to win card battles? Here is what I normally do [even my own record does seems that great, I have only ~40% winning percentage compared to my brother's ~50% winning percentage. But I have played over a thousand card games, whereas my brother has only play 20 card games (but he has played the tougher ones more often).]... Once you reached the Ragnarok, head to the Ragnarok to save your game. Next challenge for cards, [most of the rare cards are obtained Diamonds], and get the rare card. If you lost a rare card, reset and replay again. Once you have gotten a rare card, save your game and then resume. Make sure you don't lose any rare cards, or it will be much harder.. Here is a brief summary on how I play card games with the following rules: [I only include the tough ones] Random: don't bother whether it is lousy cards or rare cards. Just shoot. In my opinion, some of Level 4~5 cards are great for Plus and Same Rule. They could kill my opponent through Card Combo and Plus. Same/Plus: Just required some more mental calculations. If you are not quite good in mathematics, just use a calculator. Plus rule is more useful compared to the Same Rule in my opinion. You can even make use of this to turn over the tables at your opponent. Imagine that I have only 1 card left on the board and the last slot, I put. I got a straight combo with Pluses and Same. As the result, I won. [That's all I got Edea's card.] Sudden Death: Never ever place your most powerful cards on the board under this rule. Remember that you need to protect them. As if it ended up with a draw, you will continue with the cards that you have earlier got under your control. This is most dangerous rule in my opinion. The rest are not that importance, but do not ignore them as they are quite helpful. If you have forgotten the rule, just press Circle while having the game and a glimpse of the summary. One last tip: no matter how strong your opponent are, there is always a glimpse of hope in defeating them. Never give up! After done with this, you can pay a visit to the Card Queen at the Abadan Plains where you first met Piet at Crashed Lunar Base. Now head back to the door where Ragnarok is originally situated and enter the door to head back to Ultimecia Castle. _____ / 6.3 \_________________________________________________________________ ------------------------------------------------------------------------ Ultemicia Castle - the sealed truth ffviii_056 ------------------------------------------------------------------------ Items: 1x Megalixir, 1x Elem Atk, 1x Diamond Armor, 1x Rocket Engine, 1x Magic Armlet, 1x Status Attack, 1x Status Guard, 1x Elem Guard, 1x Rosetta Stone Magic: Flare - entrance of Ultimecia Castle Meltdown - draw point at Art Gallery Curaga - draw point at the passageway Slow - draw point at the courtyard Save Pts: Entrance of Ultimecia Castle The desert walkway Before Ultemicia's Room GF: Pandemona - Red Giant Leviathan - Trauma Alexander - Catobelpas Tri-Point - Siren Gargatua - Cerberus Krysta - Carbuncle Eden - Tiamat ------------------------------------------------------------------------ Monsters: All ------------------------------------------------------------------------ At the entrance, you will find a Save Point on the left, along with a hidden draw point at the right. Next Squall will spilt up his team into 2 parties. One of the parties will follow Squall, whereas the remaining three will form the other party. Now they will enter the place of their most horror nightmare! Upon entering the castle, you find the area being covered with green blinking light, followed the message below: The parties' powers have been sealed by Ultimecia. [Item] - sealed the item menu and item command. [Magic] - sealed the magic menu and magic command. [GF] - sealed GF command [Draw] - sealed Draw command [Command Ability] - seal Commands and Ability menu [Limit Break] - seal Limit Breaks [Resurrection] - seal from reviving dead members [Save] - seal from saving, using Save Points in the game. Now you need to fight the eight monsters found in the Ultimecia Castle. To break the seal, you must uncover their traces in the Castle and defeat them. At the beginning, you are only to use the Attack Command. Now you will find green spots called "Party Switch Point" or in short form, I will call "PSP". PSP will allows you to have the following options upon entering the area: Party Switch Point "Switch to other party" "Change party members" "Cancel" The first option allows you to switch between Alpha and Beta parties. The second option allows you to change members of the party. Usable when all members of the team [6 members] are at the PSP. The third option allows you to do nothing Now let's beginning to disperse our units into two teams: ------------------------------------------------------------------------ Alpha Party: Squall, Zell, and Rinoa - why this arrangement? I like this combination as it has great attacking prospects along with great defence. Squall and Zell can do the attacking while Rinoa could be a great healer. Squall's Lion Heart is almost unstoppable. Zell's Duel can be chained and causes huge amount of damage. Rinoa's Angel Wing can cast different magic and Angelo combination is also quite massive. Beta Party: Irvine, Quistis, and Selphie - why this arrangement? This combination is ought to be more devastating compared to the previous party. Irvine can really knocked out anyone with his Shot combo. Quistis can really boost up the team's speed, defence and magical defence from her Mighty Guard. Plus her Shockwave Pulsar can inflict tremendous damage (over 9999 HP). Selphie, on the other hand, has superb Limit Breaks such as Full-cure and Wall. She can really become a great support character. GFs? There is no need to disperse them ^_^;. You can have all GFs onto one party. You can used Switch menu and select through the Junction Exchange and the junction of the previous character along with the magic in that character will be automatically gives to them. The only weakness on this method is that you may need to waste magic in restoring HP. But it really saves the trouble. Magic requirements (the list is a bit quite long) - Status magic does not provide much help against the BOSSES here. But for the monsters, they are extremely important. - 100x Esuna - for at least 3 characters -> fix status ailments - 100x Silence - for at least 3 characters -> ST-Def-J - 100x Death - for at least 3 characters -> ST-Def-J - 100x Confuse - for at least 3 characters -> ST-Def-J - 100x Berserk - for at least 3 characters -> ST-Def-J - 100x Meltdown - for at least 3 characters -> Vit-J - 100x Curaga - for at least 3 characters -> Spr-J - 100x Cura - for at least 1 characters -> curing purposes - 100x Meteor - for at least 3 characters -> Mag-J - 100x Full-life - for at least 3 characters -> HP-J - 100x Life - for at least 3 characters -> restores HP. - 100x Tornado - for at least 3 characters -> Eva-J - 100x Demi - for at least 3 characters -> important.. - 100x Regen - for at least 3 characters -> critical - 100x Ultima - for at least 3 characters -> Str-J - 100x Aura - for at least 3 characters -> Luck-J and other purposes - 100x Firaga - for at least 3 characters -> Elem-Def-J - 100x Thundaga - for at least 3 characters -> Elem-Def-J - 100x Holy - for at least 3 characters -> Elem-Def-J - 100x Triple - for at least 3 characters -> Spd-J - 100x Haste - for at least 3 characters -> battle... - 100x Double - for at least 3 characters -> battle.. / Luck-J - 100x Quake - for at least 3 characters -> battle.../ Elem-Def-J - 100x Blizzaga - for at least 3 characters -> Elem-Def-J ------------------------------------------------------------------------ [Alpha] You will find the boss at the main stairway. Note, that you can only use the attack command as other commands are being sealed off. _________ / BOSS 31 \_____________________________________________________________ ======================================================================== Sphinxaur | Level ?? HP: ~20,000+ ======================================================================== Descriptions: n/a Attacks: Firaga, Magic Summon, Doom, (Charge), Blizzaga Facts: ???? Draw: ???? AP gained: 31 AP [differs based on number of monsters] Win: 1x Megalixir Mug: n/a ------------------------------------------------------------------------ Strategy Since you have make Squall included in the main party, there is no need to change the party's junctions. This BOSS is not even a match against the Grendel that you encounter at the Island closest Hell. Just attack and you can easily finished it. The only thing to take note is its Magic Summon and the BOSS could call for additional monsters such as Jelleye, etc. Just go for the BOSS, Squall could do damage up to 5000 with 255 Str stats. You see the mask breaks as an indication that you have does a damage of 10,000 HP to the BOSS. Release Seal: Magic / Draw [if you haven't gotten Leviathan] ======================================================================== This area is called the Hall. After you defeat this BOSS, you find the 4-way junction. Just take the right path and go to the door on the right. Next you will reach a spiral stairway, where you will find a bell along with PSP. Just simply enter the door. [as for the bell, you can mess with it later.] Junction Preparations: 100x Tornado to Elem-Atk-J for all characters Now you will be at the Art Gallery. Here is a little diagram to help you out: * * * * * * * * * * * * * * Map of The Art Gallery * * * * * * * * * * * * * * 1ST FLOOR OF ART GALLERY 2ND FLOOR OF ART GALLERY ______________________________________________________________________ | | | | | ___________________ | | ______/ \_________ | | p11 p6 p12 | | | | p1 p2 | | |p5 | | | | p3| | ----------------| | | | + __| | | p7| | | + _|||| | | |______ | | + |||||| | | |___ p8 | | | + p4| | |||||| p9| | | | | | ___| | | | |______/ \_________| | | ____| | | | | | | | | _________________| | | | | | DP p10| | | | |______________________| | |_____________________________|_______________________________________| ........................................................................ ================ p1: IGNUS p6: XERAMELINAE -----LEGEND----- p2: IVANDANTIA p7: VENUS ================ p3: IUDICIUM p8: VIATOR p4: INTERVIGILIUM p9: VIGIL p5: INAUDAX p10: VIVIDARIUM p11: XYSTUS p12: XIPHIS ++: MAIN PICTURE ||||: STAIRWAY /\: DOORS DP: DRAW POINT ........................................................................ NOTE: You can draw Meltdown from the Draw Point found at this area. Well with the map, this should be any problem. Take a look at ALL paintings. Next head for the main picture [marked + in the map] and you will given the list of pictures that you have seen before. Now you need to solve the puzzle and here is the way: In the Art Gallery, you will see a big clock painted on the floor. The three hands show VIII, VI and IIII. Look at all the Pictures and pick the following I, V and X Title Found Status IGNUS I Fire INANDANTIA II Flood IUDICIUM III Judgement INTERVIGILIUM IIII* Sleep VENUS V Love VIATOR VI* Messenger VIGIL VII Watchman VIVIDARIUM VIVII* Garden (delete the 2nd V) INAUDAX IX Cowardice XYSTUS X Tree-lined Road XEPAMPELINAE XI Red Clothes XIPHIAS XII Swordfish Now examine the big picture and you should get messages like the one below: The title is... It is too faint to read The title of this picture is .... The hands of the clock show 8 (VIII), 4 (IIII) and 6 (VI) Therefore the answer for the puzzle is VIVIDARIUM, INTERVIGILIUM and VIATOR. "VIVIDARIUM ET INTERVIGILIUM ET VIATOR" which means [In the Garden, sleeps a messenger] ------------------------------------------------------------------------ Now the hidden letters of the painting will be uncovered and the second BOSS will appear. Contact with it and you will find the following phrase "Face my wrath for seeking thy sealed power." and you might guessed it, another BOSS fight! _________ / BOSS 32 \_____________________________________________________________ ======================================================================== Trauma | Level 56 HP: 34,114 Droma | Level 56 HP: 3,128 ======================================================================== Description: Trauma - Ultimecia gave partial life to this weapon of the future. Pulse Cannon destroys any enemies in its way. Droma - Born from Trauma. A small support machine. Despite its small size uses Pulse Cannon just like Trauma. Attacks: Trauma: Drain, (Create), Pulse Cannon, (Whip) Droma: (Scuba Dive), Mini Pulse Cannon Facts: Trauma: Weak vs. Wind Droma: Weak vs. Wind Draw: Trauma: Flare, Leviathan Droma: Esuna, Dispel AP gained: 30 Win: 1x Elem Atk Mug: 2x Meteor Stone ------------------------------------------------------------------------ Trauma |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||| |||| DEX EVA || Droma |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||| STR DEF | |||||||||||||||||| INT SPI | |||||| DEX EVA |||||||||||||||||| ------------------------------------------------------------------------ Strategy The Trauma can inflict damage to all characters with its Pulse Cannon. And it really packs a punch! Almost all status attacks are pretty useless against them. Don't bother to attack the Dromas as they don't do much damage. In fact the Trauma can create endless of them to attack all your members. Once two Dromas are being killed in a row, the Trauma will unleash its deadly Pulse Cannon. Make use of Meltdown -> Tornado combo to defeat the BOSS. Tornado is a great spell against this BOSS as it increase the amount of damage inflict by 50%. BTW, the Dromas can mugged for Meteor Stones. So make sure you have the Mug command. Break Seal: Draw/ Magic [based on the choice before] *** Note this is last time to get GF Leviathan for those whom haven't gotten it. ======================================================================== * Equip Draw for all characters Now behind the door of the Art Gallery, leads to the Flood Gate. There you will find an area that looks like the map below: _xx______________________________ | | | ----| | Abbreviations |1* | | ----| | xx Floodgate [locked] |_____ mmmm| | ----| | *1 Prison Cell Key ----------[1] |-------| | mm Cell door |_______| ____\ \ [1] Water Gate Lever ____ MM MM Armory Door \---\ \___ *2 Armory Key [wait...] \-2*\_______ -- Water path. _______________________\---\ Enter the door located in the north and you will another PSP and you will find two stairways heading up to the other side. Now head down to the Flood Gate. [just walk up]. Just proceed to the door "mmm" and it will lead to the Prison Cell. Your party will be locked up.. Next you will find a corpse and you will find a key marked by *1 [Prison Key] and the BOSS will automatically appears and it's another BOSS Fight! _________ / BOSS 33 \_____________________________________________________________ ======================================================================== Red Giant | Level 52 HP: 30,000 ======================================================================== Description: A giant machine powered by magic. Its high defence makes it difficult to damage except with Magic or GF. Attacks: (Swipe), Gigantic Sword, (Punch) Facts: n/a Draw: Demi, Pandemona AP gained: 30 Win: 1x Diamond Armor Mug: n/a ------------------------------------------------------------------------ Strategy Have you ever wonder why I pick "Draw" over others? GF Diablos also works well against this BOSS as it could does 9999 HP damage, but it requires time. Draw, on the other hand, could allow you to save Demi in your stock and does an equalvent damage to the Diablos. If you used physical attacks [which is reduce by 1/2], the BOSS will say the following: "GWahaHA! PHysical attackS? USeleSS!" But if you are smart enough, use Demi and the Red Giant will say, "Urgh! N-NO more DEMI, pleaSE...!" ^_^; After you defeat damage around 15,000 HP, the BOSS will throw away his sword. It is also a great opportunity to draw GF Pandemona. Just keep on using Demi, you will noticed that the damage drops gradually as it inflicts 1/4 of the BOSS current HP. After that, start to use attacks and you will be able to finish it easily. Sealed Ability: Command Ability [critical important.] ======================================================================== Beta Okay, now it's time for the other team to do some business. Head for the north door of the main hall, where you will find the first BOSS. Next in the area, walk onto the unstable chandelier [whole party] and you will fall directly onto the Grand Hall. Examine the hatch and you will find the following prompt. The hatch on the floor is broken. Would you like to open it? Yes <-- No Preparations: Junction 100x Thundaga to Elem-Def-J. Equip Recover and Draw Command Next walk down and you find the Wind Cellar. South of that area, you will find the 4th BOSS, a flying monster. Just examine the BOSS and you will see the familiar phrase. _________ / BOSS 34 \_____________________________________________________________ ======================================================================== Tri-Point | Level 51 HP: 22,400 ======================================================================== Description: A living weapon Ultimecia made out of a dragon. Fire or Ice are its weak points but they charge when attack. Attacks: Mega Spark, Scan, Onrush, (Claw swipe). Facts: Absorbs Thunder. Very Weak against Fire. Draw: Haste, Tornado, Bio, Siren AP gained: 30 Win: 1x Rocket Engine Mug: n/a ------------------------------------------------------------------------ Tri-Point |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI | |||||||| DEX EVA || ------------------------------------------------------------------------ Strategy Tri-Point: "USING ELEMENTAL ATTACKS" "WHATEVER I DON'T USE, I DON'T LIKE" This battle is quite easy and you can defeat the BOSS within a minute time. The BOSS will auto-counter with attacks using Mega Spark which carries a Thunder element, which you absorb it through 100x Thundaga to Elem-Def-J. That's not the main problem. If the Tri-Point ever use Scan on your characters, it was start to use the Onrush, a desperate charging attack which is 3 times the power of the attacks. Immediately use Recover to restore the HP. Sealed Ability: Limit Break / Resurrection ======================================================================== You will find a hidden draw point [Aura] within the wine barrels found in the northeast area. If you have problems in finding them. Now head back to the top floor and you will find the Courtyard. Map of the Courtyard c h a p e l ____ ___ ___ _____xxxxx Legend |DP | | | / ____| xx floodgate |__ \ | | / / [] fountain \ \_| |_/ / DP Slow \ ___ / * Treasure Vault Key \ *|___| / PSP Party Switch Point \ / | PSP | Remember to get the Treasure Vault Key that's required for the next area. g r a n d h a l l Head for the chapel and you will find a huge organ and here the controls [I guess there is nothing hidden here, unlike in FF7 you can get Tifa's Final Heaven through playing the piano.]. You can draw Dispel from the draw point found in the chapel. ........................................................................ X : Do L1 : So ============== Circle : Re R1 : La -----KEYS----- Square : Mi L2 : Te ============== Triangle : Fa R2 : Do START : Exit *Press all buttons at one go and press START to exit. ........................................................................ Now head up the stairs on the right, there you will find the key which will fall onto the ground as soon as before you can reached it. [ actually you can get it, if you walk towards it] Next head back to the PSP inside the Grand Hall [note that you will be able to force the lever down which prevents the chandelier from falling] and switch to the other party, which should be at the front of Flood Gate. Alpha * Choose the Switch Menu. Junction Exchange allows you to use switch between Junction easily. Now have magic command, draw command and use Command Ability too. Now controlling the other party, head back to the basement and you will find a shiny item on the southeast corner of the screen, examine it and take the key [Armory Key]. You need to get the Armory into other to enter the room. You will find a Vysage... examine it and you will see the phrase. _________ / BOSS 35 \_____________________________________________________________ ======================================================================== Vysage | Level 100 HP: 21,000 Lefty | Level 100 HP: 13,800 Righty | Level 100 HP: 13,800 Gargantua | Level 54 HP: 15,400 ======================================================================== Description: Gargantua - A large monster but its mainly uses magic to attack. Physical attacks anger and it may counter attack. Attacks: Vysage - Protect, Haste, Sigh, Stare Lefty and Righty- (Grab and squeeze) [both], (Whip), Reflect, Flare, Curaga, Meteor, Tornado, etc. Gargantua : Counter Twist, Demi, (Smash), Evil-Eye, Demi, Quake. Facts: Vysage : Weak against Holy Lefty and Righty : Weak against Holy Draw: Vysage : Cure, Haste, Bio Righty: Bio, Demi, Quake, Regen Lefty: Shell, Protect Gargantua : Flare, Bio, Quake, Cerberus AP gained: 42 Mug: Lefty: Rune Armlet Righty: Wizard Stone Vysage: Lightweights Win: 1x Magic Armlet ------------------------------------------------------------------------ Gargantua |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||||| DEX EVA |||| ------------------------------------------------------------------------ Strategy Fighting Vysage, Lefty, Righty All of them are typically weak against Blind and Bio status attacks. They are quite easy as you can called it off by summoning GF Alexander. Just simply knocked out Vysage and Righty first. As they could does damage with status ailments and magic such as Meteor. After they have been defeated, you will eventually meet up with the BOSS, Gargantua. Sigh causes Doom, so remember to cure it as the fight is continuous Fighting against Gargantua This battle is quite easy... Just get someone equipped with Treatment command and protected against Sleep, Berserk, Confuse, Death. If you attack the BOSS, the BOSS will counter-attack with the Counter Twist (can does a lot of heavy damage). The BOSS's Evil Eye can does a mean status ailments of Curse/Slow on your characters. Just simply get someone with the Treatment command to call it off. Just having a Meltdown-Aura-Limit Break can killed off the BOSS easily. Remember to draw Cerberus for those whom haven't gotten it at Disc 2. Break Seal: Resurrection/ Limit Break ======================================================================== Search the area [or use Move-Find ability to uncover a hidden draw point , Ultima!] and now exit from the Water Gate. Use the PSP and switch. Beta Head back to the Hall where to you encounter the Sphinxuar. Go up the stairs and enter the room located on the left. Now walk down and you will find a dark corridor, which has windows on the left. [there is a room here on the left, where you can accessed it using Treasure Vault Key found next to the fountain.] But I would not recommend you to do it now. Just head north to the elevator room. [Make sure that this team comprises of at least 2 females.] Just imagine the elevator as a balance. ------------------------------------------------------------------------ A B _______________ F stands for female and M stands for /\ | /\ male. Just simply get a heavier party / \ | / \ on the right. But first of all, you must /FFM \ | /MMF \ get the lighter party into the elevator. ------- | -------- Side B will go down as the weight is much UP DOWN heavier compared to Side A. It will generally works for the following combinations: _______________________________________________________________________ -----------------------------------------------------------------------| | Side A | Side B | Work / Fail| -----------------------------------------------------------------------| | Quistis, Selphie, Irvine | Squall, Zell, Rinoa | Works! | | Quistis, Selphie, Zell | Squall, Irvine, Rinoa | Works! | | Quistis, Zell, Irvine | Squall, Selphie Rinoa | Fail | | Rinoa, Zell, Irvine | Squall, Selphie, Quistis | Fail | | Selphie, Zell, Irvine | Squall, Quistis, Rinoa | Fail | | Selphie, Quistis, Rinoa | Squall, Zell, Irvine | Works! | ------------------------------------------------------------------------ ------------------------------------------------------------------------ Alpha Head up the stairs on the left and enter the opening door on the left. Now walk across the path, there is a Draw Point [Cura] and a Save Point. Now head across and you will reach the screen with the two elevators, now enter it and switch to the other party. The other party will go to the other ledge. [Perform a "Switch between parties"] Beta Now examine the room and you will find a Draw Point [Curaga] plus the Water Gate Key. This is essential for Flood Gate Quest. Just take the key and head back to the PSP and switch to Alpha Alpha Once you walk down from the elevator, the other party will automatically be brought to the 1st floor. Next it's time for the Flood Gate Quest. Just head back to the Water Gate where you will find you find the Prison Cell and Armory (it's a long way.) Just simply get across the corridor and go up the stairs and you will back at the Hall. Next enter the door on the right side [which access to the area where you find the bell]. Just go north, passing through the Art Gallery and go down to the flood gate. Refer to the map before you fight Red Giant. Head towards the Prison Cell and push right of your D-Pad and Squall will be able move towards to the stick marked [1] on the map. Press X and you will see a message saying that the Flood Gate Key has been inserted. Press X another time and you will see Squall pushing the lever. Now head back to the Hall. Go towards the room where you find the unstable chandelier. Go towards it and you will fall onto the Grand Hall. On the right side, you will find a PSP along with a lever. Go there and you will see a message "The lever has been depressed". Now perform a PSP and switch to Beta. Beta * Perform a Junction Exchange between members and restores everyone's HP to full. Junction 100x Water or 100x Quake to Elem-Atk-J and 100x Thundaga to Elem-Def-J. Now head south and back to the corridor. Examine the door on the left and use it [you will see a message saying "Treasure Vault Key" is used. Next you will find four coffins. Here is a diagram. You can draw Holy from the Draw Point found near the coffins. ____________________________________ ============= KEY | ___ ____ ____ _____ | A I M [] Coffins | \ o \ | c | | c | / o / | ============= DP Draw | \____\ |____| |____| /____/ | You need to open Point | DP | all four coffins /\ Door | | and the BOSS will c Closed |_______________/ \________________| appear. There is o Opened. no for the steps. Upon opening the coffins, you will see the Catoblepas appearing. Just examine it and it is another BOSS fight. _________ / BOSS 36 \_____________________________________________________________ ======================================================================== Catoblepas | Level 57 HP: 58,500 ======================================================================== Description: Uses magic as well as physical attacks. It's skill with Thunder Magic all on it to increase its damage. Attacks: (Swipe), Assault Horn, Thundaga, Meteor Facts: Weak against Earth/Water. Absorb Thunder Draw: Meteor, Alexander AP gained: 30 Mug: n/a Win: 1x Status Atk ------------------------------------------------------------------------ Catoblepas |||||||||||||| < HP > |||||||||||||| |||||||||||||||| STR DEF |||||| |||||||||||| INT SPI |||| |||||| DEX EVA | ------------------------------------------------------------------------ Strategy The BOSS will start off the battle with following speeches: " I am Catoblepas." " What do you humans plan to do..." " Against the likes of me..." This BOSS is looks so cool.. and looks quite alike the Behemoth. Believe it or not, this guy is pretty easy to defeat. Unlike the Behemoth, it has strong defences against status ailments. So that means, you must watch for that Assault Horn. It has a pretty weak defence and normal attacks can do 7000+ HP damage if your Str stats are 255. The BOSS will cast Meteor after its death. Make sure that character's HP are all above 2000. The BOSS is weak against Water/Earth element. Have that to your advantage. Remember to draw Alexander for those whom haven't gotten it. Break Seal: It's up to you. I would recommend GF ======================================================================== Now proceed up back south and head towards the Hall. [at the stairway junction, you will find another PSP]. Now head to the north room from the spot where you fight the Sphinxaur, Make sure that your characters' HP are back full. Now just head across the Chandelier and you will find a jewel shaped monster, the 7th BOSS, Krysta! _________ / BOSS 37 \_____________________________________________________________ ======================================================================== Krysta | Level: 44 HP: 16,000 ======================================================================== Description: Born of a jewel in Ultimecia's Castle. Responds quickly to attacks. Counter attack immediately. Attacks: (Cyber Frost), (Claw swipe), Ultima, Charge Facts: Cold has no effect on it. Draw: Holy, Carbuncle AP gained: 30 Win: 1x Elem Guard Mug: n/a ------------------------------------------------------------------------ Strategy The BOSS is extremely strong in attacks! The Cyber Frost is a counter- attack weapon, which does damage according to your characters' Vit. 200+ Vit stats could only minimize the damage to 700+. Try to avoid using attacks and instead rush out for the magic. Don't bother to use Blizzaga or Shiva. Instead draw-cast Holy will be a nice idea, compared to attacks. The BOSS may have strong attacks such as Ultima [which does 2000+ to characters with a Spirit stats of 100+] and it affects all characters. Just make sure that you have two great commands such as Recover and Revive. Remember to draw Carbuncle for those whom have missed already on. Break Seal: Item/ Save ======================================================================== Now walk across the chandelier and head back to the area where you find the bell. Use that PSP. Alpha * Perform a Junction Exchange and cure everyone's HP to full. Junction 100x Thundaga and 100x Firaga to Elem-Def-J or 100x Flare to Elem-Def-J It's time to complete the unfinished quest. Now head to back to courtyard area through the northern door in the Grand Hall. Just take the northeast path, which leads to the Water Gate. The water should be drained off already. Just walk left and you will find a straight path leading towards west. Examine the area and you can pick up a Rosetta Stone, which allows your members to learn the Ability x4. The door located south from her leads to the Prison Cell. Now head back to the Courtyard and take the path towards the chapel. Now walk up the stairs on the right. Cross the wooden bridge. The ladder takes to the lower section of the clock tower [which is the water gate]. Now walk up the winding path [it's a long way..] Now you will find a huge bell swinging from right to left. Now head and position yourself near the edge. Wait for the bell to come and press X. Now your party will be taken to the hole.. Next you will find the toughest BOSS among eight BOSSES in the castle. It looks quite like the Bahamut... [actually it is also formerly a GF!] _________ / BOSS 38 \_____________________________________________________________ ======================================================================== Tiamat | Level 58 HP: 89,600 ======================================================================== Description: Used to be a GF. Become a monster under Ultimecia's power. Its Dark Flare destroys all enemies Attacks: (Claw Swipe), Dark Flare Facts: Strong against Fire/Lightning. Wind has no effect on the BOSS. Draw: Flare, Eden AP gained: 30 Mug: n/a Win: 1x Status Guard ------------------------------------------------------------------------ Tiamat |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||||||||||||||||| || DEX EVA |||||| ------------------------------------------------------------------------ Strategy The eight BOSSES' strongest monster.. battle at the Clock Tower. The Tiamat looks extremely cool, and I think it is coolest BOSS in FF8 [ besides GF BOSSES and Weapons]. To defeat it, you need a couple of great Elem-Def-J. It's Dark Flare works like Ruby Dragon's Breath and attack based on Vit stats. 100+ Vit characters are bound to suffer ~9600 HP damage. There is a way to absorb the damage that's by junctioning Flare or Thundaga and Firaga to Elem-Def-J. As the Tiamat starts to elevate higher, it is going to use its Dark Flare [D-A-R-K F-L-A-R-E]. You will see a message box to it will starts to use Dark Flare and it affects all allies. This is the time where Elem-Def-J comes extremely handy. Just go all at the Tiamat. Make use of Limit Breaks [Squall's Renzoukuken has a high probability of using Lion Heart]. Remember to draw Eden if you haven't draw it from the Ultima Weapon. Break Seal: Save/ Item ========================================================================= After the battle, examine and check for another hidden Draw Point [Triple] after the battle. Now with all seal broken off, it's time to battle Ultimecia or for those whom want an additional Three Stars, you can battle the Omega Weapon. Just walk back to the bell and climb onto it. Walk up and you should enter a room that is full of gears. There you will find another draw point [Stop]. Now cross the hands of the clock face and climb down the ladder. Eventually, you will find a path leading to the Master Room. Use the Save Point there, SAVE your game and its time for the ultimate combat against the strongest foe at Ultemicia Castle, The Omega Weapon. ------------------------------------------------------------------------ Preparations: - Make sure you have no magic junctioned to Elem-Atk-J. The Omega absorbs all elements. - You need to gather all the rare cards. Card mod all the cards. Now head to Ability menu and use Call Item Shop [from the Tonberry], and buy at least 50x Amnesia Greens. [Look for Pet Shops] If you have insufficient cash, refer to the infinite gil cheat under getting Tonberry Section. - Card Mod? Yes. If you have gotten all the cards and you will find a yellow star next to the cards. Even if you card-mod all the rare cards, you will still find the star next to the Card menu. [not necessary all.. but best to do so.] Rare Cards Card Mod-List ------------------------------------------------------------------------ Name of Card Great Items Function Qty ------------------------------------------------------------------------ Squall Three Stars Expendx3-1 [GF] 3 Seifer Diamond Armor GF HP+40% [GF] 3 Edea Royal Crown Mag +60% [GF] 3 Rinoa Magic Armlet Spr +60% [GF] 3 Zell Hyper Wrist Str +60% [GF] 3 Irvine Rocket Engine Spd +40% [GF] 3 Selphie Elem Guard Elem-Def-J x4 [GF] 3 Quistis Samantha's Souls SumMag +40% [GF] 3 Kiros Accelerator Auto-Haste [GF] 3 Ward Gaea's Ring HP +80% [GF] 3 Laguna Hero Invincibility [Combat] 100 Phoenix Phoenix Spirit Revive [GF] 3 Doomtrain Status Guard ST-Def-J x4 (GF) 3 Eden Monk's Code Counter (GF) 3 Bahamut Megalixir HP fully (all) [Item] 100 Alexander Moon Curtain Auto-Shell (GF) 3 Cerberus Lightweights [no use]* (Junk) 100 Odin Death Spirit [no use]* (Junk) 100 Pandemona Windmills GF compatibility+3 with 100 Pandemona (Junk) Leviathan Doc's Code Recover [GF] 3 Carbuncle Glow Curtain Auto-Reflect (GF) 3 Diablos Black Holes Blue Magic, Degenerator 100 Minotaur Adamantine Vit +60% (GF) 10 Sacred Dino Bone GF Ccompatibility+3 with 100 Brothers (Junk) Siren Status Atk ST-Atk-J (GF) 3 Ifrit Elem Atk Elem-Atk-J (GF) 3 Shiva North Wind GF compatibility+3 with 100 Shiva (Junk) Quezacotl Dynamo Stone GF compatibility+3 with 100 Quezacotl (Junk) Gilgamesh Holy War Invincibility all [Combat] 10 MiniMog Pet House Restores HP for all GFs [ 100 Item] Chicobo Gyshal Greens Summon GF Chicobo (Combat) 100 Angelo Elixir HP fully (one ally) [ITEM] 100 Chubby Chocobo LuvLuvG GF compatibility +20 (GF) 100 PuPu Hungry Cookpot Devour (GF) 1 * can be refine to something useful. ------------------------------------------------------------------------ Next I would recommend you to customize your GFs for this final fight. Just eliminate those lousy ones with an Amnesia Greens [such as SumMag +10%, and replaced with SumMag +40% or other ability]. Generally there are some rules: - Each GF can have only 1 ability learnt for that kind of skill. Let say for SumMag +20%, you can have only 1x SumMag +20%. That means you can't use a Star Fragment [SumMag +20%]. GFs can only learn up to 22 abilities. - Make sure that they have mastered all the abilities before starting this changing process. - Under any circumstances, do not remove great abilities, especially menu abilities and Boost. They are critically important. - To defeat the Omega, you must have the following: - 3x Spd-J - separate the three GFs (Cerberus, Eden, Pandemona) and use 100x Triple as the key junction. Make use of items such as Jet Engine and Rocket Engine to boost up Spd. - 1x Auto-Haste - from GF Cerberus (you can get this by using a Accelerator, through Card-Mod Kiros' Card). - 3x Vit-J - Shiva, Quezacotl, Carbuncle [if you have insufficient, don't hesitate to buy 1x Vit-J Scroll from Timber Pet Shop (must have Familiar)] Use Meltdown as the main spell for defence. Make use of Turtle Shell, Orichalon and Adamantine to boost up Vit. - 3x Str-J - Ifrit, Brothers, Pandemona [if you have insufficient, don't hesitate to buy 1x Str-J Scroll from Timber Pet Shop (must have Familiar)] Use Ultima as the main spell for offence. Use Items such as Strength Love, Power Wrist and Hyper Wrist to boost up Strength. - 3x Spr-J - Typically to reduce damage done by Meteor and Ultima. Crucially important as Omega has 255 Mag Stats. Use Curaga as the key boost. Use items such as Rune Armlet, Force Armlet and Magic Armlet to boost up Spr. - 3x Mag-J - to make healing more effective. Just get Meteor to boost up the stats. Use items such as Hypno Crown, Royal Crown to boost up magic. - 3x HP-J - you need as much as 9999 HP as it could does a 9998 HP damage to all characters. Just remember that the Omega is a nuts. Use Full-life as the key booster. Use items such as Giant's Ring and Gaea's Ring to have better abilities such as HP +80% - 100x Life - as many as possible. As the Omega's Light Pillar ( err, isn't it the same name as Ultima Weapon's trademark?) can does 9999 HP irregardless of Vit and Spr. - All characters' strength stats must reach 255. If you can't hit it, try to use Str +60% through Hyper Wrist. - All characters must have protection against Death. - 1st: Attack, Magic, Draw, Item [with Auto-Haste] 2nd: Attack, Magic, Draw, Revive 3rd: Attack, Magic, Draw, Recover. - On the item screen arrange the following into your first page: ____________________ | Name NUM | Just spend your money mainly on Mega Phoenix | Megalixir 100 | as they are extremely important for this | Holy War 10 | combat. | Hero 100 | | Mega Phoenix 100 | |____________________| - This strategy has higher chances of winning compared to other strategies found in part II and the Monsters FAQ. ------------------------------------------------------------------------ Now to summon the Omega.. Alpha First of have the desired party [I would recommend the Guys Team or Quistis, Squall and Zell]. Now proceed back to the area where you find the courtyard. Just head for PSP and perform a party change. Beta Next have Beta party to examine the bell, and you will see the following message: "Monsters can be heard roaring far away" Now head back to PSP at the back and switch Alpha Party. Alpha Just move north and you will find the Omega in the chapel. Make contact with it and its a BOSS Fight! _________ / BOSS 39 \_____________________________________________________________ ======================================================================== Omega Weapon | Level 100 HP: 1,058,000 ======================================================================== Description: Stronger than the Ultima Weapon. Omega Weapon is the strongest weapon. It is bad luck to run into this monster. Attacks: (charge punch), Iron Pillar, Megido Flame, Gravija, LV5 Death, Ultima, Meteor, Terra Break. Facts: Absorbs any elements [hidden] Draw: Holy, Flare, Ultima, Meteor AP gained: 250 Win: 1x Three Stars Mug: n/a ------------------------------------------------------------------------ Strategy The Omega is nuts... and here is a brief summary of his array of attacks (hmm.. seems nearly impossible to defeat it): Megido Flame - The Omega rises up in mid-air and followed by a blast at the ground and the ground arches up and then a 9998 HP damage to all characters. Iron Pillar - A light of intensive energy beam appears from the Omega's core and wipe a member of your team, dealing 9999 HP damage. Gravija - works like a Demi-All. But it does takes away 3/4 of your characters' HP. Extremely dangerous if the next turn is Ultima/Meteor. Magic [Ultima, Meteor]: does damage to the entire party with around 2000 HP to each character. LV5 Death - Summons a Devil that rises from the ground and attacks all allies causing instant death. It's game over if your characters are at levels that are multiple of 5. Just have 100x Death junctioned ST-Def-J. Terra Break - Omega leaps into mid-air and fire beams of energy balls [ like Akuma's Zankouken] and does multiple damage to the party. In fact all can be blocked by the aid of Holy Wars. First at the beginning of the battle, have Squall cast Aura on himself. Have Zell cast Meltdown on the Omega. Irvine/Quistis cast Aura on Zell. The Omega should reach its first turn, he will use LV5 Death on the entire party. Next have Squall and Zell uses their Limit Breaks whereas Irvine/Quistis should start to use a Holy War. Now attack! Next the Omega will execute its Megido Flame [no damage...]. Just keep on attack and tap Circle to skips Quistis/Irvine's turn. Aura should start to wear off after the Omega has used the Iron Pillar and Terra Break. Just have Squall stop and have Zell keep on attack. Next Holy War will start to wear off. Have Squall cast Aura on himself and Zell keep on using his Limit Breaks [or use Aura if the Aura wears off]. The Omega should cast either Gravija/Meteor/Ultima. Don't bother to heal your characters. Instead use another Holy War and just keep on attack! Zell's HP is be in critical status. Don't ever use Irvine/ Quistis to attack. Instead they should be waiting their turn and decide whether to use a Megalixir or Holy War. Just keep on attack. I have managed to called the Omega off with 10x Renzoukuken [2 Lion Hearts as finishing blows] and 7x Armageddon Fist [5 times with more than 04!] Just keep on the endurance and you will be able to finish it off. It took me about 10 minutes to finish it off. ======================================================================== Beside the prize is a Three Stars, you will also get a Proof of Omega found under the Information section under the Tutorial Menu. Now head back to the Save Point where you find the Masters Room. There you will see the final BOSS of the game. Save your game. _____ / 6.4 \_________________________________________________________________ ------------------------------------------------------------------------ The Battle of Destiny ffviii_057 ------------------------------------------------------------------------ As you examine the door, you will see the following prompt: (This is it.. Ultimecia is here.) (Get it over with.. Fight her now) <-- (It's too early to face her) Next you will finally get the chance to meet her in person.. She will then talk a lot of crap before she begins the last battle! _________ / BOSS 40 \_____________________________________________________________ ======================================================================== Ultimecia | Level 65 HP: 43,000 Griever | Level 65 HP: 330,000+ Ultimecia "Griever" | Level 65 HP: 350,000+ Ultimecia "True" | Level 65 HP: 600,000+ Ultimecia "Generator" | Level 65 HP: 179,982+ ======================================================================== Description: Ultimecia - A sorceress trying to change the world by compressing time and taking power from all sorceresses Griever - In Squall's mind, the strongest GF. Through Ultimecia's power continues fighting without vanishing. Ultimecia "Griever" - Ultimecia junction to Griever. A power monster continues Ultimecia's and Griever's forces Helix - Ultimecia's magic amplifier. By combining the 2 amplifiers, her power can be amplified greatly... Ultimecia "True" - Ultimecia transformed to absorb all time and space. Absorbing all existence as we speak. Ultimecia "Generator" - The point from here which Ultimecia's magic power generates. Cast the ultimate magic through power generator Attacks: Ultimecia : Quake, Dispel, Firaga, Blizzaga, (Whip), (Angel), Thundaga, Tornado, Maelstrom, Stop, Holy Griever : Demi, (Remove magic spell), (Angel), Shockwave Pulsar, Tripe, Pain, (Claw swipe), Gravija Ultimecia "Griever" : (Swipe), Tornado, Meteor, (Remove magic spell), (Angel), Holy, Quake Ultimecia "True": Hell's Judgement, Flare, (Remove magic spell/junction), (Angel), Apocalypse Ultimecia "Generator": n/a Helix: n/a Facts: Ultimecia : Weak against Poison. Holy no effect Griever : Earth has no effect. Absorb Poison Ultimecia "Griever" : n/a Ultimecia "True" : n/a Ultimecia "Generator": n/a Helix: n/a Draw: Ultimecia : Haste, Slow, Reflect, Demi Griever : Bio, Quake, Tornado Ultimecia "Griever" : Firaga, Thundaga, Blizzaga Ultimecia "True" : Flare, Holy Ultimecia "Generator" : Apocalypse AP gained: n/a Win: n/a Mug: n/a ------------------------------------------------------------------------ Ultimecia |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| ||||||||||||||||||| INT SPI |||||||||||||||||| |||||||||||||||||| DEX EVA || Griever |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||| |||||||||||||||||||| INT SPI |||||| |||||||||||||||| DEX EVA || Ultimecia "Griever" |||||||||||||||||| < HP > ||||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||| |||||||||||||||||||| INT SPI ||||||||||||||||||||| |||||||||||||||||||| DEX EVA ||||||||||||||||||||| Ultimecia "True" |||||||||||||||||||| < HP > |||||||||||||||||||||| |||||||||||| STR DEF |||||||||||| |||||||||||||||||||| INT SPI |||||| |||||||||||||||| DEX EVA || ------------------------------------------------------------------------ Strategy Here is it folks, the ultimate battle against the final boss of FF8 [no challenge compared to Safer Sephiroth of FF7]. But remember that this BOSS can also kick your butt if you don't play well. Ultimecia will pick three characters randomly to battle her. No necessary to have Squall in the first battle. The best way is to have all GFs junctioned to the best three characters. Defeated characters will be taken away from an Angel which has a status indicator of "Absorb into time". BTW, you must try to keep them alive at all costs. Ultimecia An easy battle at the beginning. She is pretty weak against Poison. Summon Doomtrain as it does a lot of damage. BTW, Demi works well on her. She is quite weak, just caste Haste on the entire party [desired party]. Summon GF Cerberus and cast Regen on all characters. As this going to be a long fight. She is just like Edea and her Maelstorm can does intensive damage to all characters along with Slow/Curse status. Just cast Esuna or use the Treatment command to remove it. After you have defeated her, she will summon her GF, Griever "The most powerful GF..." "You.. shall..." "..SUFFER!!!" "HAHAHA..." Griever Despite it called the strongest GF in the game, it is still no challenge compared to the Ultima and Omega Weapons. The GF is pretty smart, fancy casting Triple and does Triple Magic. He could do a couple of strong damage such as Gravija, blown a stock of spells in your inventory. Avoid using GF Brothers/Doomtrain as it is useless. Just simply use the Meltdown on it and keep on attack. After you have does damage approximately about 230,000+ HP damage, you will see these messages: "The GF's true power.." "Allow me..." "To show you...!" "Griever! Make them bleed" and this followed by the Shockwave Pulsar which will does approximately 3000+ HP damage to all allies. Fully-cure your members and unleash Limit Breaks to finish it off.. and you will eventually see the following messages: "I shall junction myself..." "..Unto Griever!" Ultimecia "Griever" A combination of Ultimecia and Griever and this battle is also quite easy beside the rapid usage of Magic such as Meteor, Ultima. The Ultimecia "Griever" can easily does tremendous amount of damage to all allies with the spells already... But it can do even more along with the Helix. Each Helix is a magic amplifier and they will increase the damage dealt by the BOSS by 25%. The BOSS can have only 2x Helix at all times. Don't bother on them, instead concentrate on the BOSS. It will typically use all the strongest magic such as Holy, Quake and Tornado. If you are bother with the status ailments inflicted by the BOSS, draw Esuna to fix it. If you have done 75% damage to it, the lower portion will start to drop off.. and it will start to use physical attacks. The claw swipe could does a massive damage of 1000 to a character with 100 Vit. Just keep up with the endurance and you will be able to defeat it and this will be followed by the following sequences: "Rghaah....." There you will see a starlight background... Is it over? No.. and there you will find the true form of Ultimecia: "I am Ultimecia." "Time shall compress..." "... All existence denied." Ultimecia "True" This is the final one.. But the BOSS has about 600,000 HP at the level of 65! But it is nowhere as strong as the Omega. Ultimecia has a high tendency of "blowing" off the entire stock of magic from a character. Plus the BOSS will use two of the strongest magic in the game. One is Ultima (as you could guess..) and other one is Apocalypse which could does a mean damage of 3000+ to all characters even with 200 Spr stats. Another powerful attack is Ultimecia's Hell's Judgement, which causes all HP drop to 1, just like Mobile Type 8's Corona. The only weakness of the BOSS is it's speed (for my case, I will be able to execute six turns for 1 turn of hers) and defence. It took me two Lion Hearts to finish it off Now make sure that you have Regen being cast on the entire party. Make sure that every character's HP are maxed out each time as the Apocalypse can be really a killer. Just cast Meltdown and cast Aura on Squall and have him released the Renzoukuken and you will definitely get a chance to see his Lion Heart. However there are some precautions. Ultimecia occasionally will draw Apocalypse from her lower half. But remember that you can also draw Apocalypse from her [but she will make sure that she uses it in the battle]. That's the only chance that you guys will be able to see the Apocalypse. Try to keep Squall's HP within a comfortable range of 4000+ and Aura being cast on him immediately upon it wears off... How do you know that the battle is started to close off? You will see Ultimecia saying off for her last words. The first phrase is "Reflect on your..." and this followed by the remaining phrases. ======================================================================== The battle has finally ended and you will eventually get to the ending sequence of the game. Just one reminder, don't close off your Playstation unless you have saw the word "The End". The CGI is quite long..... Now it's also time for me to say goodbye as this is the end of the ultimate walkthrough for the English version of FF8. All the possible routes are being pointed out in the walkthrough and thanks to those who have been sending in contributions regarding the game. Thanks a lot, pals! _____ / 7.0 \_________________________________________________________________ ======================================================================== Contact the Author ffviii_058 ======================================================================== Before you contact me, read the following as it will help me in replying your e-mails. ------------------------------------------------------------------------ Sending a Question ------------------------------------------------------------------------ This problem has given me much problems from my previous FAQs. I have tried my best to answer when possible. Also don't ask me questions which answers can be found in the FAQ. First of all, read the following before sending an e-mail to Scott: - remember to add in "FF8" as your subject in the subject field of the e-mail. I have gotten countless e-mails for FF8 and it will help me if you classified it with the game titles. - Next state your question as clearly as possible. If I find the e-mail quite hard to understand, I really don't know how to help it. - Make sure that words are not in CAPS lock [capital letters], which is quite rude, anywhere it doesn't matter to me. But try to avoid it when necessary. Once I got really in a bad mood that I delete all e-mails that written in CAPS lock.. - If a question is too frequently asked, I will add it to the FAQ under Frequently Asked Questions section. - Don't expect me to give answers, which can be found in the FAQ. Or it will be useless for me to type it out so concisely. - If you have problems in locating a shop/building, refer to the Maps section to settle out those problems. - BTW, unlike other FAQ writers, I have only one motive and that's to help you guys out there by writing the FAQ as concise as possible. [ in order to give the help that I could]. Well, the FAQ can be proved by judging the amount of e-mails. ------------------------------------------------------------------------ Most Frequently Asked Questions. ------------------------------------------------------------------------ - READ THIS BEFORE SENDING AN E-MAIL. Well, I do accept complaints and comments for my FAQs. I would prefer complaints as it allows me to know what changes can be done for the FAQ. If you have a comments, free to drop an e-mail. [it helps to urge me on!] Q: Can I post the FAQ for your website? A: Sure as long as the following steps are followed: - the disclaimer, including my name and format of the document is not altered. - The FAQ must remained unchanged. - No HTMLizing of document unless permission granted from the author, as this is same as editing the document. - If you link to GameFAQs, don't link it directly to the FAQ, instead link it to the Final Fantasy VIII FAQ database at GameFAQs. Q: Where can I get the latest revisions of the FAQ? A: At GameFAQs. If you want your site to be added to the addresses where this FAQ can be gotten, you need to seek permission from me. Q: Can you sent me the FAQ? A: No. Otherwise, I would not have to post it to GameFAQs. Remember that this FAQ is a bit too huge to be posted via e-mail. Remember that you need to get the latest revisions yourself at GameFAQs. (http://www.gamefaqs.com) I know that some guys out there have problems in access to Internet due to personal reasons. But it can't be helped. Anyway, you can always count on a friend to get it for you. I felt quite sorry for WebTV users as they can access a maximum of 170 Kbs. Do not worry, I will try my best to keep this file small. Or I may spilt the FAQ in separate FAQs. Q: What other FAQs that you have written? A: Quite a lot, you can check it out at my Contributor page at Game FAQs. Q: Why you haven't answered my e-mail? A: There perhaps may be a few reasons: - school [I still got tons of assignments/projects/tests] - the answer can be found in the FAQ [if you haven't received the e-mail for two weeks]. I always check my e-mail during weekends/ holidays, unless I am really busy for that week. - Other things may coped up. Note that if you can't contact me, feel free to contact other FAQ writers for the particular game. But I will be free most of the time during school vacations. - I am be busying playing the game to uncover more secrets. ------------------------------------------------------------------------ _____ / 8.0 \_________________________________________________________________ ======================================================================== Rumours ffviii_059 ======================================================================== Well, there are a lot of rumours in FF8 and I have received quite a lot of e-mails regarding to this topic. Here are list of rumours and my answers for them. BTW, here is a point of advice: Never, ever believe in rumours unless it has been proven correct. I have actually try out all the available methods to get Aeris of FF7 and none of them have been proven to be true. Last updated: May 04, 2000. ------------------------------------------------------------------------ Question: Getting Cloud Strife of Final Fantasy VII ------------------------------------------------------------------------ Scott's Reply A lot of readers have sent me regarding rumours about getting this famous Final Fantasy character. Well, there is a lot of outrageous rumours which does not make any sense about it. Personally, I don't believe quite so, but Squaresoft has make Cloud playable in Final Fantasy Tactics, why it would not be possible for FF8? But if Cloud is said to be avaliable in the game, certainly you can get him through gameshark codes. However, no code to unlock Cloud has been discovered. Solutions/ Conditions to get Cloud 1) Have 15 Gameover at Island closest to Hell and Island closest to Heaven. You are allowed to access through the same memory file. Well, I have actually try this but it never works! Really, I just load the file and get into a random battle and just let my characters die! 2) Steal a "????" from the Galbadian Soldiers after the battle against BGH251F2 in the Missile Base. Use the item and Cloud will be summoned, doing a cool Omnislash at all enemies just like Odin or Gilgamesh. This rumour I have not yet tried it but most of the chances that it will not worked. As all items can be unlocked by using the Item Modifier Code, I doubt this would not worked either. BTW, as I normally picked 10 minutes for the time limit, I don't really have that much chance in stealing from those soldiers. I will be rather happy if someone test this out for me. Final verdict: 85% confirmed not true. ------------------------------------------------------------------------ Question: Getting Legendary GF Griever ------------------------------------------------------------------------ Scott's Reply: This is actually a misconception of Solomon's Ring which will get GF Doomtrain, not Squall's Ring. Recently I got a special e-mail from a reader whom is confused on the number of Squall's Ring. Actually, there is only three in the game. One is the ring that help by Squall. The other one is ring given to Rinoa (which is a duplicate copy of Squall's Ring) and the last ring is with Ultimecia where she use it summon to Griever. According to the Occult Fan III, it states that you need to get 666 items to summon this mystery GF [which is actually Doomtrain]. Besides, Griever is one of the final boss of game, so most of the chances are that it is false. And there is no known gameshark codes to unlock it. Final verdict: 97% confirmed not true. ------------------------------------------------------------------------ _____ / 9.0 \_________________________________________________________________ ======================================================================== Credits ffviii_060 ======================================================================== I am very sorry that I haven't add the names of the contributors ever since the US FAQ was out... It's time to give proper credits to those who aided me to make this FAQ a success. Jeff "CJayC" Veasey Thanks to GameFAQs for hosting my FAQs. Thanks to Jeff "CJayC" Veasey for teaching me on writing a FAQ. Thanks for making me a Contributor page. Thanks to Geocities for hosting my sites. Be sure to visit it for this FAQ. Thanks to the guys whom have help me out in Japanese version. Without them, I can't possibly completed the game. Thanks a lot pals! Your names will be summarised at Part II (I am trying to keep this file small) I have removed the names for various section but rest ensured that I will put them up on the Part II's contributors' section. Want to know why? Because it will increase the length of FAQ unnecessary.. Markweb Jimenez (markweb_3t@yahoo.com) For updating me with new information and more help. But you have spoiled the Word Wrap for Part II. Thanks to Mark Andrews for uncovering the top secret in removing magic. Sorry for not adding your name to the Japanese version. Jaden For telling me the quick money guide. Typically it is the same that were contributed Stephanus Rudiyanto's Quick gil cheat for the Japanese Section. Sami "Elvenlord" Hautamaki For contributing a strategy to defeat the Bahamut. Quite a good strategy which does not required many requirements. Vahn Arcane For giving me more in depth action regarding Zell's Love Quest. It's about a book that Raijin borrows and never return! Also tell me how to get the magazine [Weapon Mon May] not through the manhole! Thanks for a hidden hint about Balamb Town during Galbadia Occupation. Mark Kim (Vesther Fauransy) A BIG Thank you to Mark Kim. I could consider he as my senior as he has start writing FAQs earlier than me. Thanks for his comprehensive guide regarding getting full marks for Dollet Mission! He has also pointed out what makes Irvine a great character, which makes him more suitable for Alpha Team. If you also want, you could visit his website, Verasnaship Interactive and his ICQ unit #37614712 Christopher Ong Boon Siong Thanks for his comprehensive guidance in the Centra Ruins [this may help the beginners.] Wolfmor and MrFister@aol.com Actually both of them help out me with Obel Lake mystery mentioning where find the treasure at Minde Island. Mr. Wolfmor has even break up the code for easy encoding! Remah jJonah Jalandoon Not forget to mentioned the ultimate strategy that changed my view over Doomtrain, but also sent me a detailed Quick Money Guide which is rather similar to Stephanus Rudiyanto's Quick Money Guide. scrwdrvr Thanks for telling me the items found at Morded Plains is Three Stars and some information regarding the Mad Chase, along with some useful information about Meltdown. Ed Asano Thanks for telling me about the meaning of and . Also thanks for the handy shortcut to the status screen which makes the Square button a bit useful. Jonathan Thanks for simplifying the Ultimecia Castle and also thanks for the elevator incident Pwrpossem@aol.com For telling me the location of Occult Fan IV at Esthar Presidential Palace. Kaoru For giving me an expansion on the Evacuation Site. Thanks a lot. Brian For telling me that if you defeat the X-ATM092's HP to zero, you will get 50 AP. But you will end getting a low score. And also how to make full use of Card Mod. Cloud McLeod For the method to prevent from fighting X-ATM092 at the chase. Refer to Mad Run Chase for more details. Albert Sardi For his secret regarding Elynoles. Thanks a lot pal! KK. For his helpful information regarding re-entering Dollet Communication Tower after The Dollet Dukedom Mission! Looi Chung Keat (looick@hotmail.com) Thanks for telling me the alternate method for the Deep Sea Deposit. Marco Navarro (beat_nut69@hotmail.com) Thanks for telling me an additional sequence before setting up the band for the concert. Jack Taylor (jacktaylor@mindless.com) Thanks for breaking the hard shell, which causes several people to probe regarding the Obel Lake Mystery. The Saint (saintly@innocent.com) Thanks for revealing to me that Magicial Lamps can be obtained from Pocketstation. Refer to his Pocketstation FAQ at GameFAQs. Jason Daniel (jmdaniel@home.com) Thanks for telling me that you can get Hero-trials via Angelo's Search. Lastly, thanks to everyone whom has read this FAQ. Without you, this FAQ will not be possible. ======================================================================== End of Walkthrough FF8 North American T h a n k s f o r r e a d i n g Copyright Scott Ong 1999-2000 ffviii_060