______________________________________________________________________________ |______________________________________________________________________________| ________________ ________________ ______________ _____ _____ _____ \ FINAL / \ FANTASY / \____________/ \___/ \___/ \___/ | ________ | | ________ | | | | | | | | | | | | | \| | | \| | | | | | | | | | | | | \ | | \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | / | | / | | | | | | | | | | | |_/| | |_/| \ \/ / | | | | | | | | | | \ / | | | | | | | __| | __| \ / |_| |_| |_| | | \ | | \ \__/ /___\ /___\ /___\ | | | | | | | | _________________________________________ | | | | _________________________________________ | | | | | | | | final fantasy 8 walkthrough | | | | us / canada - playstation | | | | version - .75 [11/20/99] | | | | author - dude who's bored! |__| |__| _________________________________________ /____\ /____\ _________________________________________ FFVIII Walkthrough/FAQ copyright 1999, by original author Bo Sun. Final Fantasy is a trademark of Squaresoft. All rights reserved. FF8 © 1999 Square Co. _____________________________________________________________________________ |_____________________________________________________________________________| /**********************************************************************\ ** - D I S C L A I M E R - ** ** This guide was created for private usage only. It cannot ** ** be altered without authorization and can only be reproduced ** ** electronically. It cannot be sold for profitable means. ** ** Incorporation of the guide into published materials is not ** ** allowed. Usage of guide other than listed as illegal will ** ** be fine. If anyone should wish to use the guide for any ** ** other reason, please contact the author via email: ** ** bow-wow@mailcity.com ** \**********************************************************************/ ______________ AUTHOR'S NOTE: רררררררררררררר Firstly, I want to say welcome to my FAQ. My plan for it is to assist the player throughout the game with helpful hints and guidance. Since this is my first public writing, please bear through if some parts are not done professionally or mistakenly. Best viewed at [800x600], with notepad, Netscape, or IE. Please let me know of any additional tips so that it can be added to this FAQ =), OR any falsely written info in this FAQ that needs corrections. Also, BTW my FAQ is pretty thorough and wordy; it's perfect for an average good player but maybe overkill for others. - Bo Sun - _____________________________________________________________________________ <_____________________________________________________________________________> _____________________________________ ררררררררררררררררררררררררררררררררררררר T A B L E O F C O N T E N T S _____________________________________ ררררררררררררררררררררררררררררררררררררר I. REVISION HISTORY -Version .10 -Version .15 -Version .20 -Version .65 -Version .75* II. FUTURE ADDITIONS -Planning Sections III. INTRODUCTION TO FINAL FANTASY 8 -Authors Opinions -Differences From FF7 -Terms of use in FF8 -Using this FAQ IV. JUNCTIONING OVERVIEW -Explanation of Junction System -Differences From FF7 Materia System -Differences From FF5 Class System V. PRE-GAME ADVICE -General In-Game Advice -GF and Magic Junction Advice -Advice for Efficient Battles VI. WALKTHROUGH OF DISK 1 1.1 Beginning in Balamb Garden 1.2 Fire Cavern / GF Ifrit 1.3 Dollet Town / SeeD Candidate Mission 1.4 SeeD Party! 1.5 Timber / Forest Owls Mission 1.6 TV Station / Escape from Timber 1.7 Galbadia Garden 1.8 Deling City / Caraway Mansion 1.9 Assassination Plan VII. WALKTHROUGH OF DISK 2 2.1 Winhill / Dream Sequence No. 3 2.2 D-District Prison / Escape 2.3 Missile Complex / Scram the Missiles 2.4 Balamb Garden Crisis / Saving Balamb Garden 2.5 Towards Fishermans Horizon 2.6 Side Quests of Disk 2 / *All Optional* - A. Balamb Garden - Card Club Quest - B. Central Ruins - Oding and GF Tonberry - C. Shumi Village - Stone Collection - D. Winhill - Vase Piece Collection 2.7 Balamb Under Seige / Finding the Captain 2.8 Tribia Garden / Flashback in Time 2.9 Towns Revisited / Optional 2.10 Face Off With Galbadia Garden VIII. WALKTHROUGH OF DISK 3 [incomplete!] IX. WALKTHROUGH OF DISK 4 [incomplete!] X. CARD MANIA! -Intro to the Triple Triad Mini-game -Full Card Database -Rare Card Locations -UFO Encounter -Chocobo Forest Quest -Card Club Quest -Card Queen Quest XI. CREDITS -Contributors -Acknowledgements -Flames?? _____________________________________________________________________________ <_____________________________________________________________________________> _________________________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררררררררררררר R E V S I O N H I S T O R Y - S E C T I O N I _________________________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררררררררררררר -Version .10 - 10/20/99: Initial version unreleased - Title and Intro complete - Balamb Garden intro section completed - Ifrit scenario completed -Version .15 - 10/25/99: Second version, unreleased - Junctioning system overview completed - Dollet Mission completed - SeeD dance sequence completed - Added advice/hints section - Edited text for clear/concise viewing - Spell checked EVERYTHING -Version .20 - 11/2/99: Third version, still unreleased - Edited again for even clearer viewing - Added mini-map for Balamb - Added more SeeD information - Added some credits/discredits... - Played around with the format -Version .65 - 11/6/99: Fourth version, hopefully released - Finished Forest Owls section - Finished Timber TV Station section - Galbadia Garden section completed - Deling City / Tomb section completed - Added full card database and rare card locations thanks to the Rickster! - Assassination Plan completed - Disk One Walkthrough done! - Edited for conciseness -Version .75 - 11/20/99: Fifth revision, better be released! - Beginning Disk2, Winhill complete - Reconstructed card database - D-District Prison escape complete - Reconstructed/finished Missile Complex - Balamb Garden Crisis complete - FH scenario complete - Disk 2 side quests complete - Balamb crisis complete - Tribia Garden scenario complete - Fully recompiled the Card Mania section - Finally, Disk 2 is complete! _____________________________________________________________________________ <_____________________________________________________________________________> _____________________________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר F U T U R E A D D I T I O N S - S E C T I O N I I _____________________________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר As I see it, this FAQ is nowhere to completion, these are a list of sections "planned" to make an appearance: 1. Add a COMPLETE walkthrough. 2. Full comprehensive GF section with locations, usage, specialty, and abilities of the GFs. 3. Some stuff on Magazines/Limit Breaks or general character section. 4. Some more ASCII art, maps and etc. If anyone wishes to contribute, no problem. Drop me an email as soon as possible, pleasseee. =) And *ALL* help is appreciated. Oh BTW, if you spot any mistakes [typos, spelling, faulty info, even info I don't got], please let me know. _____________________________________________________________________________ <_____________________________________________________________________________> ______________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר I N T R O D U C T I O N T O F F 8 - S E C T I O N I I I ______________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Looks like you're in for a treat with Final Fantasy 8. With all the eye-candy in the game, who doesn't like it?? Final Fantasy 8 was released in English on 9/9/99. For those of you who don't own it yet, save some cash and go out and buy it. Square really made a masterpiece with FF8, the game is much smoother and less confusing to me than FF7. Graphics are best I've seen yet. Just watching the jaw-dropping FMVs are worth it. You really got to play it to understand. Well, for those who don't have a Playstation, a PC version should be out soon too hopefully with full 3D support. In actual terms of gameplay and plot, you will assume the role of Squall, an elite SeeD cadet who assumes unwanted leadership. The plot can be quite good. Many of the elements that were previously dislocated are now put into well-times sequences, which show connections. I don't want to give any away at this point but, I'm sure you'll like it. If you're one who played FF7 and wanted more, this section would aid such players. ____________________________ DIFFERENCES FOR FF7 PLAYERS: רררררררררררררררררררררררררררר - Materia system is removed in favor of a "Junction" system - Defeating enemies no longer dish out money, makes you feel kinda helpless, but neverless, money isn't a big issue in FF8 - Cannot buy weapons at shops, you have to remodel them - No more MP!! Only can stealing Magic from enemies by using "Draw" command - Ironically, the FF7 intro music is the FF8 Game Over music - No treasure chests, instead you find things lying around and read magazines in hotels =) - There's no penalty in junctioning Magic, not the case in Ff7 - And finally, FF8 characters are no longer squirt dwarves, they are actually look/act like real people, congrats to Square ____________________ USAGES OF FF8 TERMS: רררררררררררררררררררר >>>>>GENERAL<<<<< ררררררררררררררררר Junction - Process of equipping a non-materialistic object to a character such as Guardian Force(s) or Magic. Draw Point - A pink spring that produce Magic; You may Draw Magic from here. Draw Points will regenerate after a while. Draw - Ability used for stocking [stealing] non-materialistic objects from foes or Draw Points. Garden - This school/organization for mercenaries, exist throughout the scope of FF8. Politically neutral. Squall [main character] is from Balamb Garden. SeeD - The mercenary "combat specialists" of Balamb Garden. GF - Known as Guardian Forces. They are essentially Espers that can grant special abilities when junctioned. Magic - Also known as the Black Arts, Witchcraft, Incantations they are used in FF8 for offensive/defensive measures. Card - Cards are gathered throughout FF8, for the Triple Triad game. Cards can be "Modded" to produce rare items. >>>>>BATTLE<<<<< רררררררררררררררר ATB gauge - Stands for Active Time Battle, gauge is used to regulate turns. When the ATB gauge is completely yellow or filled, you may enter commands. The higher a character's Speed, the faster the ATB gauge fills; vice versa. First Strike - Your party's ATB gauge is full at the beginning of battle, good. Struck First - All enemies have full ATB gauge at the beginning of battle, not good. Back Attack - You back attack the enemy. Enemies take twice the damage from the back the first turns. Back Attacked- Enemies back attack you. You take twice the damage from the back the first turns. You're ATB starts from empty. Weakness - An elemental weakness when exploited, the enemy takes excess damage in accordance to their weakness. Strong VS - Damage is reduced when an elemental attack is in respect. Nullify - "No Effect", meaning damage is reduced to zero when elemental attack is in respect. Absorb - HP is gained equal to the prescribed elemental attack when in respect. >>>>>CHARACTER RATINGS<<<<<< רררררררררררררררררררררררררררר HP - "Hit Points", the total life of your character. When reduced to zero, the character will be KOed and is unusable. Use Phoenix Down or Life to revive them. Strength - A character's Strength determines the damage of physical attacks. Higher the better. Vitality - Endurance against physical attacks. Higher number reduces physical damage more. Magic - How effective the caster's Magic is. The success rate of drawing Magic. Higher level Magic require higher Magic status. Spirit - Resistance against Magic attacks. Same effect as Vitality except with Magic. Speed - How fast your ATB gauge fills up. Luck - Effect on Evasion Rate, Hit Rate. Also affects the chance for First Strike, chances for summoning rare GFs, or any other effect on chance. Evasion - Rate of how your characters avoid attacks. Hit - Rate of accuracy when physical attacks are used. _______________ USING THIS FAQ: ררררררררררררררר Please use the Table of Contents to navigate throughout the FAQ. Currently, this FAQ sports a Walkthrough and some other general help information. When using the Walkthrough, expect to see: 1. A header signifying a new section containing an Items list, Magazine list, Draw Point list, monster list, and boss list. Expect to find those things in that section of the game. You can't miss it! Dream Sequences may denote mini-sections. 2. For bosses, a mini-section containing, HP, Level, weakness, strong point, and additional info. Also a insightful strategy originally written for any player. Also, the items and points you receive after battle. 3. A built-in guide for decisions in FF8. Although not easily spotable, trust me, it's there. 4. The chronology of the Walkthrough is ideal as it follows the game plot. Optional side quests denoted when available. 5. The Walkthrough is objective, but still hinder some traces of the opinion of the author. Be warned.... Seriously though, if you spot my weak attempt to make humor, just shake your head, and keep scrolling down. 6. And please, realize that by using this and any FAQ, it may degrade the quality of the storyline as spoilers are almost inevitable. If it's your first time playing, you may want to read the following sections before starting. _____________________________________________________________________________ <_____________________________________________________________________________> _______________________________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר J U N C T I O N O V E R V I E W - S E C T I O N I V _______________________________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר __________________ ====>JUNCTION<==== רררררררררררררררררר If you've heard of FF8, I'm pretty sure you've heard of the infamous "Junction" system as well. So what exactly is it?? Well, the definition from the manual is "...equipping characters with things other than physical object..." Let's see, this include Guardian Forces and Magic. The whole point of junctioning is to link your character to one of the non-physical elements, to higher their status and make them stronger in all areas. ____________ ====>GF<==== רררררררררררר Sorry, GF does not stand for girlfriend...if you're looking for a dating sim, try out Thousand Arms. Anyways, The basic Junction typically links the character to a Guardian Force [GF]. As it happens so, Guardian Forces have a unique set of abilities that when junctioned, are available for the character to use. These abilities are diverse and range from battle usage only, to refining Magic, to granting special bonuses to the characters when equipped. Not all abilities need to be equipped however, some abilities take into affect automatically. The innate abilities of GFs include, "DRAW", "MAGIC", "GF", and "ITEM" along with a few extras. If not junctioned to a GF, then the only ability of the any character should be "ATTACK". Since not all abilities are for use from the beginning, you must learn new abilities, acquiring Ability Points [AP] after battle. There's also an issue of compatibility between a character and a Guardian Force. The higher the compatibility, the less waiting time for summoning, and vice versa. View compatibility gauge in the GF screen. _______________ ====>MAGIC<==== ררררררררררררררר Junctioning Magic to a character will increase their status, elemental damage/defense, and/or status-ailment attack/defense. To Junction Magic, you must first have a GF junctioned to a character. Junctioning status is the easiest. The GF must have completed a status Junction ability such as Str-J [Magic junctioned to Strength], HP-J [Magic junctioned to Hit Points], or any other ability with "-J" You can Junction any highlighted Magic to a single highlighted status. Junctioning a related Magic to a related status will yield better results than an unrelated Magic. For instance, junctioning Life to HP will increase the HP to 1500, but you'll only get 900 when junctioned to "Thunder". You can also auto set this type of junctioning as well. Get it yet?? For the elemental and status-ailment Junction, press the right cursor to shift to those screens. You can only Junction elemental Magic [Blizzard, Fire, Water] to elemental attack/defense and only Junction status-ailment Magic [Pain, Sleep] to status-ailment attack/defense. I hope you're getting this; if not, don't fret. You'll come across MANY in-game tutorial in the first disk so pay attention! __________________________________________________________________________ Alright, compared to FF7's materia System: Junctioning a GF is like equipping a fixed a set of materia. That set equals the abilities of the GF that can or has learned. The set of abilities a GF can learn is pre-set and each set is unique. Like materia, the characters can equip the ability, unlike materia, abilities cannot be interchanged between characters when GFs are stationary. Here's a list of likeness I've found: * Status-ailment Junction is comparable to added effect materia * Elemental Junction is like the elemental materia * Battle abilities [Mug] are command [yellow] materia * Internal status abilities [Str+60%] work like independent [purple] materia * Junctioning GF is like equipping summon [red] materia * New abilities all require AP So if you've played FF7 before, you'll be quite familiar with the background of Junction system. Junction system can do almost all the things materia could except it may seem a tad more complicated. Compared to FF5's Job system: The Job and Junction system is VERY close. Jobs are the equivalent of Guardian forces. Equipping abilities are all alike in both games, except FF8 is much more generous to offer more slots to equip abilities. In FF5, you could only equip 2+ abilities; in FF8, you can easily equip 5+. However, a character can only summon the Guardian Force junctioned to him/herself, rather than being able to summon all the Espers with one character in FF5. But I still think the FF8 system is much more flexible. Again here's some likeness: * Each GF has unique abilities like unique abilities in Jobs * You have to equip Magic to use magic * Some abilities require no slot to equip * Characters in FF8 are always in Suppin/Normal mode * New abilities all require AP Hope that helped! _____________________________________________________________________________ <_____________________________________________________________________________> ___________________________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר P R E - G A M E A D V I C E - S E C T I O N V ___________________________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר This is the right section if you've just started playing FF8. If so, you'll hopefully find this part [cross-my fingers] extremely helpful! _______________________ GENERAL IN-GAME ADVICE: ררררררררררררררררררררררר -When you first start, be sure to set all your Configuration speeds [Battle, Text, and Battle-Messages] to the maximum in your Config menu. Doing so will make actions faster and give you extra time in events with a counter ticking. It will make your ATB shoot up, thus making constant annoying battles more tolerable too. It feels like a bonus 100 points up in your Speed Status for free! -Try pressing X in some weird places, you may be surprised. Some of the items stay hidden in Ff8 as opposed to the straightforward treasure "chests" featured in most other [Role Playing Games] RPGs. Sometimes you may even find hidden Save Points and Draw Points. -Make sure to upgrade your weapons as soon as possible to have an edge on your enemies. This is a must since monsters level up simultaneously as your party. Use Card Mod and Mug to your make life easier. -There's no purpose in "Leveling-Up" anymore as enemies are ALWAYS a at the same difficulty no matter what level. Some bosses may even become tougher as a result of "Leveling-Up". -And everyone's favorite; SAVE FREQUENTLY, battles of FF8 are harder than FF7, but neverless more challenging. Save prevents loss of valuable cards as well. _____________________________ GF AND MAGIC JUNCTION ADVICE: ררררררררררררררררררררררררררררר -Junction system is can easily be familiarized by tampering with it, so take my advice and play with it a little. Always try some new things to see what works and what don't. -Learn useful abilities of GF's first. Here's a suggested order. 1. Boost Ability [increases damage of "GF" Ability] 2. The Unique Command Ability [Card, Doom, Mug, etc.] 3. Menu Refinement Ability [F Mag-RF, etc.] 4. Magic Junction Status Ability [HP-J, Spr-J, etc.] 5. Character Status bonus Ability [Str+40%, Mag+20%, etc.] 6. Restart order for next Ability level It doesn't really matter much if you don't follow this order but just make sure to learn the abilities requiring the LEAST AP first, then build your way up. Also, learn abilities that boast your character status first as opposed to making your GF status higher. Since your character controls the GFs and not the other way around. -Try to use your time wisely, such as refining Magic from items when drawing in battles seem to take too long. -Always Junction something/anything to your Character. Make sure, cuz you should always expect a fight, always Junction because they get the EXP as well. Don't loose out. You should Junction as MUCH Magic to your status as well, since there's no penalties like in FF7. _____________________________ ADVICE FOR EFFICIENT BATTLES: ררררררררררררררררררררררררררררר -Spend time drawing Magic from common foes as opposed to using DRAW on bosses. It takes much longer to Draw from bosses than from regular enemies because you won't have to worry much about staying alive! In most cases anyway, the Magic featured by bosses can be retrieved from enemies later on. -Using "GF" Ability, it deals considerable damage especially early on in the game. Use summons when using comparable physical attacks take too long. However, be aware of the elemental [dis]advantages. Defeating enemies with this Ability will not be classified as a kill for the character, thus you will not receive a EXP final-blow bonus. -If battle just isn't going your way...Scan is one of those invaluable Magic in FF8. Most, if not ALL the enemies in FF8 can be scanned. It'll tell you hints in the area of weakness and strength of the enemy as well as the level and current/maximum Hit Points of the enemy. This is one of the most useful Magic in the game. __________________________________________________________________________ By the way, there's also a in game tutorial explaining how the game mechanics work. Just press circle and choose "Tutorial", and voila! So if you have any questions on how to Junction or even where things are located, the tutorials can explain better than I. Shall we begin?? _____________________________________________________________________________ <_____________________________________________________________________________> __________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר D I S K 1 W A L K T H R O U G H - S E C T I O N V I __________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר ========================================================================== <<<<< 1.1 - BEGINNING IN BALAMB GARDEN >>>>> ========================================================================== THINGS OF INTEREST: ---->Obtain GF 1 Quezacotl [from Study Panel] ---->Obtain GF 2 Shiva [from Study Panel] ---->Cure Draw Point [located near exit scene] ---->Esuna Draw Point [located in the Library] ---->Blizzard Draw Point [located in Training Center] ---->Obtain 7 cards [given by the man near deck 2 elevator] ---->Occult Fan I [check the 2nd outward shelf, left side] ENEMY CONFRONTATION: ---->Grat, T-Rexaur [in the Training Center] BOSS CONFRONTATION: None! ====>START GAME<==== WOW, huh?? I bet you were amazed at the full motion video [FMV] intro. There'll be quite a few of these in the whole process of the game. The FMVs take up a lot of storage space, so that's why FF8 is 4 disks long. It'll starts off with a girl [Rinoa] in the in a peaceful meadow. Then suddenly, it shifts to two soldiers battling. Sparks fly and all the other goodies. =) In the middle of the fight, Seifer [your greatest competition] cheats and puts a 3 inch hole IN YOUR FACE. But don't worry, there'll be some poetic justice...later. Sorry about repeating it all, it's just I thought this FMV was one of the most intensive scenes in the game. I'll try to tone down the FMV spoilers from now on. Awakening in the Infirmary, Dr. Kadowaki will question your well being. Then name yourself. Quistis, your instructor will be called in by the doc, followed by various FMVs. Welcome to Balamb Garden. In the second floor [2F] classroom, Quistis tells you to finish a field test after everyone leaves. Locate a study panel now. Turn it on, and go to Tutorial, and log in as Squall. You'll receive GF Quezacotl and Shiva. ----- GF CHECK: ---------------------------------------------------------- רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Go to your GF Menu and then "Learn". You'll see that each GF has an unique list of abilities. Be sure to select Boost Ability for both GFs to learn FIRST. Followed by Card, Card MOD, Mid Mag-RF which has the highest priority. For Shiva, make sure to learn I Mag-RF. __________________________________________________________________________ -------------------------------------------------------------------------- On your way outward, an female exchange student will bump into you. What's funny about it is that most characters in the Garden just walk through you! Anyhow, reply to her and you'll have a choice of showing her around or just leaving her cold. If you choose to show her around, she ironically invokes a tutorial of Balamb Garden. Well when you're at the elevator scene, talk to the guy at the bottom and he'll give you 7 cards He also tells you to press square button in front of card players to get a mini-game going. When you reach 1F, here's a mini-map that may help: [BALAMB GARDEN] Dormitory [save point] | ________________ Cafeteria - / __________ \ - Parking Lot | / \ | Quad - | | Elevator | | - Training Center [Blizzard | \__________/ | Draw Point] | *Map Post* | Infirmary - \________________/ - Library [Esuna Draw Point] | Exit [Cure Draw Point] Go to the cafeteria now and talk to the guy on the right [Raijin], and see what happens. Pay attention to the characters' attitudes. Zell will come rushing in asking for hot dogs. There's never any, so he leaves. Next, the Disciplinary Committee rolls into action. Things to note if it's your first time, is that the Balamb Garden is sectioned into a circle, as opposed to the map above. =) All the other places are extensions of the Garden and are labeled. If you manage to get lost, you can head downwards or towards the center and look at the map post. You can save your game now in three places either at your dorm room, or the front of the Garden, OR in the training center--beware of T-Rexaur. At the library, get the Occult Fan I in the shelf the side directly towards the guy's back [who's asking about Esthar]. When you are ready, keep heading downwards to the exit of the garden to meet Quistis. Exit Balamb Garden when ready. ----- TIPS --------------------------------------------------------------- רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Before you exit, it's best to Junction your GFs now before you forget. If you don't know how to, you can always access the tutorial, or listen to Quistis. By the way, you can view all tutorials Quistis gives at in the Tutorial section of the menu. But quickly, just click on Junction in your menu. Click on GF and select any one GF for Squall and do the same for Quistis. I recommend equipping only "DRAW", "MAGIC", and "GF", but if you're planning to be KOed [wounded status or fallen], equip "ITEM" so you can use Phoenix Downs. Quistis and Shiva better compatibility. On your way out, when you see a pink spring, it's a "DRAW POINT", so don't forget to get Cure from it. You need to have Draw command enabled in order to draw magic from Draw Points. There's also additional draw points in the Garden listed at the map or the top of this/each section. __________________________________________________________________________ -------------------------------------------------------------------------- ========================================================================== <<<<< 1.2 - FIRE CAVERN / GF IFRIT >>>>> ========================================================================== POINTS OF INTEREST: ---->Fire Draw Point [in Fire Cave] ---->Obtain GF 3 Ifrit [defeat him] ENEMY CONFRONTATION: ---->Bite Bug [on the World Map plains] ---->Fastitocalon [on shore] ---->T-Rexaur, Caterchipillar [in the forest of World Map] ---->Red Bat, Buel, Bomb [Fire Cavern] BOSS CONFRONTATION: ---->GF Ifrit [at the end of the Fire Cavern] On the world map, you should have already located the fire cave, which is directly to your right. However as a warning, DO NOT go into the forest. You may find yourself biting off more than you can chew. I'm talking about the T-Rexaur, which has a humiliating amount of HP, and since the the game was just started, you've not acquired the proper junction ability to help you kill him off. But if you mistakenly waltzed into the jaw of the beast, the best choice is to run! Running from battles will decrease your later chance of receiving a high SeeD ranking. What you should fight on the plains is the "Bite Bug", it's a real easy to beat, and you can draw Scan and Fire from it. You really needn't to level unless it's your first time [be sure to stay below level 9, SeeD purposes] At the entrance of the cave, Quistis gives you a tutorial on Magic Junction and optionally on Squall's Limit break, the Renzokuken [pick first choice]. She'll also tell you that pulling the trigger "R1" while Squall is pinning an opponent will unleash addition damage. If you don't want to go through the auto-tutorials, hit cancel [triangle] button. Walk up to the two [goofy looking] Garden Faculty to begin. You'll be given choices of time to challenge by. Depending on your confidence, select 10 minutes so that it will reserve you a higher SeeD rank in the future. Usually 10 minutes should be enough time to go through the cavern for most beginners. If you fail to complete the task within the allotted time...GAME OVER. But if it doesn't work for any reason in 10 minutes, you shouldn't choose over 20 minutes. Try to run as fast as you can in the cave. Quistis will chat with you while you run but it's really it's not worth wasting your time to read. You'll stop once but it can't be helped. The cavern is really just a solid path you pass through, not really any place to get lost. You'll also fight fire based enemies in this cavern. All the enemies are easy except maybe the bomb. When you face the bomb, summon Shiva and it should defeat it in one turn. Just remember, now's not the time to draw magic as the counter tics. When you finish this field test, the counter will stop FOREVER, so draw as much magic as you want later. Just run, fight, and run some more. You can stop for a second to draw fire out of the draw point in one of the upper screens. In about 4 minutes, you should be able to reach Ifrit. He'll spring out of the geyser and attack you. Get ready. _______________________________________________________________________ ** / IFRIT - GF BOSS / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Cure LEVEL 6 IFRIT'S HP - 1068 <==== Fire DIFFICULTY - Medium <==== Scan ABSORBS - Fire / WEAKNESS - Ice _______________________________________________________________________ Ifrit isn't really that tough. It's the time limit that'll kill you. Avoid using fire based attacks for those not familiar with RPG games. Each round use summon "GF" Shiva which will hurt Ifrit the most. Also, use Blizzard if you have it. It's not as good as Shiva but better than regular attacks. Of course, as a last resort, use Squall with "R1" timed right, it should deal a good amount of damage as well. Ifrit's attack include, a physical clash dealing about 100 points, and he casts, entry level Fire as well. As you can see, you should last a while. If you're low on Hit Points [HP] then cast Cure, or draw some cures from Ifrit. So sum it up, summon Shiva each round, hit with Blizzard or physical attacks. And use Cure if your HP is below 200. In 6 turns or four to five minutes, Ifrit should become yours. Fighting Ifrit, as with fighting a lot of other enemies in FF8, they seem to talk lot more than the ones FF7. Interesting. Hopefully, you've beaten it and gained 20 AP, an Ifrit card and G-Runner x3. _______________________________________________________________________ After you've beaten Ifrit, you can now use him. But before anything, Quistis will teach you some stuff about Elements and Junction via the in game tutorial. As always, press triangle to get out of it. =) Now that you have Ifrit, the best thing to do is Junction that beast to Squall. Ifrit has Strength-J, which can increase Squalls current Strength by 10 point with the low class-magic junctioned. The tutorial should've explained what it's all about. For quick reference, go to Junction in the menu screen, pick Junction Magic, and you'll be entitled to junction any magic to the highlighted status. ----- TIPS --------------------------------------------------------------- רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Junctioning Squall with 100x Blizzard, Fire, or Thunder to his strength will yield a strength of 28+. Along with the R1 trigger, Squall should have no problem dealing +100 damage even at levels below 10. For an GREAT start, defeating the Fastitocalons on the beach will land you 6AP, along with Fish Fins. Learn Shiva's "I MAG-RF" Ability to refine 5 Fish Fins into 100x Waters. Water is the strongest available Magic for junction at this point. Also, make sure to learn Boost for Ifrit, then very importantly, Str+20%. __________________________________________________________________________ -------------------------------------------------------------------------- You can wander throughout the cavern as you like now, drawing magic all day if you wanted. A good enemy to draw from is Buel as he gives you Fire, Thunder, and Blizzard; and he's easy to kill. Also, get Scan and Thunder from the Red Bat. But when you're done, return back to Balamb Garden, as a new task awaits you. ========================================================================== <<<<< 1.3 - DOLLET TOWN / SeeD Candidate Mission >>>>> ========================================================================== THINGS OF INTEREST: ---->Blind Draw Point [1F communication tower] ---->Obtain GF 4 Siren [Draw from Elvoret] ---->Thunder Draw Point [Balamb Town] ---->Timber Maniacs [Balamb Hotel] ENEMY CONFRONTATION: ---->Galbadian Soldier [any time in Dollet] ---->Anacondaur, Geezard [fight after the stairs] BOSS CONFRONTATION: ---->Elvoret [plus Biggs and Wedge] ---->X-ATM092 "Black Widow" Right when you come back, another tutorial [this time some general info on GF care] will be performed by Quistis. She'll tell you to get changed and meet her in the first floor lobby. Get changed in your Dorm room. You'll automatically be taken to the lobby scene after you change. In squads, you'll first be coupled up with Zell [Hot Dogs] Squall doesn't seem so pleased. Anyhow, watch the FMV intro and Quistis again with the tutorials will teach you about Duel, Zell's Limit Break. Somehow Seifer assumes the Captain of the squad. Quistis does something impudent, and she added to the list. =) Anyway, Quistis assigns your squad as Squad B, then Headmaster Cid [guy with cool theme music] comes to give you a speech. Zell gives some humorous performances in the car. Pay attention to the coldness of Seifer. ----- OPERATION OF CARS ------------------------------------------------ |רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר| | _ _ | | _| |_ /\ -Reverse ( ) -n/a SELECT -Toggle Map | | |D-PAD| Directional רר ר | | ר| |ר Movement |ר| -Forward (X) -Park R1 -Toggle View | | ר ר | | Driving a car can prove costly, you need Fuel [buy at most stores] to | | run properly costing at 3000 gil per unit of Fuel. However, cars are | | much faster and you will not battle while driving. You can still | | receive salary while driving. The areas reachable by foot are the | | same for cars, excluding the forests. | |________________________________________________________________________| ------------------------------------------------------------------------ When instructions for driving is on the screen, just follow the road to your intended destination, Balamb Town. But go head, knock yourself out. You board the vessel next, after you reach town. In the vessel, Xu will basically tell you to go to Dollet and beat up the Galbadian forces there. Next you'll have options to talk to your SeeD affiliates. Seifer just says he's the captain and don't get into his way. Zell gets into a fit with Seifer if you pick his option. Pick Quistis if you want her to repeat the orders. Anyhow, Seifer will then tell you to go look out the window. Pick okay cuz since he's your captain, and if you don't follow orders, that may result to points taken off. Even if you say no, you still have to do it. You'll then be zoomed into a FMV and you'll be on shore and given more instructions. Just follow Seifer from now on. ---------------------------------------------------------------------- < / Before We Begin... / > ---------------------------------------------------------------------- I just want to point out that the actions you take in this mission directly affects the ranking you'll assume after you've become a SeeD member. Why get a higher SeeD ranking?? Because the higher your SeeD ranking is, the higher your pay will be, and that's the only means of getting cash. Anyhow, follow these do's and don'ts: ====>Do<==== - Fight as much as you can, leveling up, except when there's a counter - Follow all directions and movements of your Captain, Seifer - Protect the innocent [the dog] - Move as fast as you can in situations with a counter ====>Don't<==== - Talk to anyone else except from your own Squad B [exception is Selphie] - Run Away [except once for the X-ATM092 "Black Widow"] Just try to follow these tips and you'll have a much better chance at getting a higher SeeD ranking! Good luck. _____________________________________________________________________ Since Quistis had hinted you about equipping GFs, that's what your first goal should be. Usually Ifrit goes well with Squall because combined with Str-J [Strength Junction] and the R1 bonus, Squall becomes the best character around for dealing damage. Give the leftover GFs distributed evenly over the other 2 cadets. Climb up the stairs to find a Save Point, go further upwards and you'll find yourself fighting 2 G-soldiers [Galbadian Soldier]. They're pretty easy as the blue ones have about 100 HP each and are weak against poison. Squall can knock them out with one hit with a successful R1 trigger release. They all have standardly equipped magic as well. The blue uniform G-Soldiers will have available Fire, Thunder, Blizzard, Cure for you to draw. Spend some time drawing here if you want to increase your status by junctioning. Just keep walking and eventually, 2 G-Soldiers will drop down and initiate a fight. Use physical attacks to beat them and don't forget to draw some more magic. Keep heading northbound until you reach Central Square. As soon as you get there, there's another battle waiting for you. Defeat that G-Soldier and look to your right and up to find another. Beat him up too and talk to Seifer. Now, here's where Seifer complains about how boring it is waiting for combat. He seem just so confident that he can take on the whole Galbadian army. Anyhow, I guess it is justified since he has much better status than Squall at the same level, and he can do his Limit Break [No Mercy] even when his HP isn't critical. Be sure to protect the dog, try to keep it away from Seifer. In the next scene, where Zell is walking back and forth with his hands in his pocket, talk to your other 2 squad members and Seifer will eventually have a tantrum over he can't stand waiting. Next the dog will howl and a quite a few G-Soldiers will pass by. Tired of waiting, Seifer the Captain decides to go against orders to secure an enemy facility. You'll have no choice as to follow him. Zell doesn't seem to get along with any other guy except Squall. You'll then go across a bridge to reach another scene with some Dollet Soldiers dressed in brown. Talk to Seifer and one of them will crawl out of the bushes only to be pulled back in. What's fallows is an attack by a Cobra looking goon named Anacondaur. Not that hard of an battle actually. It has 1000+ HP, it's weak against Ice, strong against Fire, and absorbs Poison. You can draw Fire and Cure from it. Physical attacks should do plenty to finish of this critter. If you can, use Seifer's No Mercy Limit Break to kill it easily. Blizzard works real well here too. During the battle, Seifer also says that whoever does the finishing blow to the enemy gets the most Experience [EXP] points. You get 4 AP if you win. Keep going upwards until you meet a scene with a bolder and a building. At the communication tower, Seifer will say how he loves battles and that it brings him closer to his dream. Yeah right. Anyhow, the FMV is pretty funny. Selphie from Squad A comes tumbling over the rocks to deliver a message. Tough, she just missed the Squad B leader, she goes after him and so should you. Follow Seifer's footsteps, not Selphie! When you've reached the doors, watch how Seifer goes berserk as everyone's fleeing his temperament. Be sure to equip your GFs. Now go into the tower to find a Draw Point for Blind and a Save Point. Be sure to take advantage of both because a monotonous battle is coming up. Take the elevator up when ready. After Major Biggs and Wedge [names from FF7] talk awhile, and your squad comes up from the elevator, there'll be another awesome FMV. That's some serious equipment! Anyway, enjoy the moment because here comes that hard battle. _______________________________________________________________________ ** / ELVORET - MONSTER WITH NO ORIGIN / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Thunder LEVEL 7 ELVORET'S HP - 2667 <==== Cure DIFFICULTY - Hard <==== Double FLYING ENEMY <==== Siren [GF] NULLIFY - Poison _______________________________________________________________________ I'm not gonna bother giving you tactics for Biggs and Wedge as it's not even the real battle. Quickly just kill them off, but be sure to get an adequate supply of magic before you do. Focus your main attacks on Biggs [red soldier] and use GF summons to make things quick. Elvoret will scoop in after 1000+ damage is dealt to Biggs. Get ready for the real fight! Boy, this boss has got a lot of HP compared to the minute damage you deal, so be sure to sit comfortably as the battle lasts for a while. Try this tactic, while you're summoning a any GF, keep drawing Double Magic from Elvoret. Don't be afraid to use Double once you have it. One thing you've got to watch out for is Elvoret's "Storm Breath" which deals an excess of 150+ damage to each character. Use Double to cast 2 Cures a turn and try to summon GFs on him. Also, before the battle ends, be sure to DRAW GF Siren from him. Just don't focus too much on trying to draw Double if you're at low levels, trying to stay alive fighting this beast is more important. Alternate your GFs so they don't get KOed immediately. Remember, keep your HP high, and use GF ability as much as possible. If your GFs are KOed your only choice is to use physical attacks. It's slower but it still works. It take about 5+ minutes to kill him. As always, you'll receive 0 EXP. Points from bosses. You'll get Elixir x2, G-Runner x3, Weapons Mon Mar, 14 AP, along with the drawn Siren GF. ______________________________________________________________________ You'll see Seifer now leaving as Selfie just told him to abort at 1900 yours. You'll notice that now, there's also a 30 minute timer to get back to shore. Should you fail...GAME OVER. Go back down the elevator and you'll see Major Biggs use some kind of remote device. Exit and you'll see what it is. Well, a fight, a big surprise [sarcasm]. _______________________________________________________________________ ** / X-ATM092 - "Black Widow" / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Fire LEVEL 7 X-ATM092'S HP - 5492 <==== Blizzard DIFFICULTY - EASY/HARD! <==== Cure WEAKNESS - Lightning <==== Protect NULLIFY - Poison _______________________________________________________________________ Depending on your level you may, or may not be able to kill this guy. If your Squall is around level 10, then there's no chance. However, the good news is that it isn't mandatory to beat him. Anyhow During the first fight, you can only run. I tried knocking it senseless to some negative HP...didn't work, the first confrontation is invincible. You have to defeat it on the bridge. The reason this boss is hard is that after you take down about 40% of his HP, he always fully restore his health to full! The only way to take it down to do it before it recharges. And if you're at near level 10, it's impossible. Since there's still a counter, his mundane Draw list does not justified enough to waste your time drawing Magic. Plus, you can draw Protect from many other enemies other than him. The alternative is to knock him limp with Quezacotl and Thunder, and follow Zell's advice and run away. Use your physical attacks with Quezacotl summon plus Boost Ability, it should make him fall in a turn or two. You get no prizes for running away. _______________________________________________________________________ Next part is where the "Black Widow" chases after you. It may be necessary to fight him at least once more. If you face him keep using the tactic as above. After battle, keep running your original route. At the boulders, you move fast [hold left on D-pad] to avoid fighting. In the stairs scene, don't run unless you really want a confrontation, and also when you get to the bridge scene, use this trick. Run forward, and when the X-ATM092 catches up and jumps over you, run backwards and then forward and it won't be there where it's supposed to be. In the scene with the dog, make sure to get him out of the way by pressing X. Just keep running and you'll see some FMVs of the beast rampaging around town crushing cars. =) When you get to the shore, you'll see another FMV, this time Quistis takes care of some unfinished business.... When you get back to the Balamb Town docks, you'll see Raijin and Fujin again escorting Seifer out of there. By they way, they take the car and make you walk! But you can now roam around Balamb Town as you like. You can get Thunder drawn from the scene with the sitting guy. There's also a hotel, try staying there and be sure to read the Timber Maniacs on the table. Other than the Draw Point, you can visit Zell's house, but you can't go up to his room, cuz it's "sacred". Head back to Balamb Garden. For future reference, on the world map, running on the car roads DO eliminate battles. Just run through the path if you don't want to fight and you'll reach back to your home base. ========================================================================== <<<<< 1.4 - SeeD PARTY! >>>>> ========================================================================== THINGS OF INTEREST: ---->Battle Meter [Cid gives this to you] ---->Weapons Mon Apr [at your desk in your Dorm] ENEMY CONFRONTATION: ---->Grat, T-Rexaur [in Training Center] BOSS CONFRONTATION: ---->Granaldo [and Raldo, in Training Center] As your friends leave, go talk to people at the lobby map post. You'll hear Xu talk about the current situation with Galbadia. Talk and answer as you like to Cid. Go right and meet up with your squad Captain Seifer. He gets flamed pretty bad. Go back to the lobby and an announcement will be made telling you to head to the second floor. 2F, talk to those folks and a Garden faculty will announce results. Of course you'll make it, did you have any doubt?? Anyway, Zell and Selphie [and Nida] also passed this examination. At 3F, Cid will speak and whisper some heartily words. You receive a Battle Meter if you talk to Cid afterwards. The meter tells you how many step you took, how many fights, and how many times you ran. View this in the Tutorial. Go back downstairs, Seifer generously claps for your skills. Your test scores should be displayed now. You should now have a SeeD level surplus of 6. [8 if you followed well] Some extras on SeeD: ----------------------------------------------------------------------- < / SeeD Ranking and Maintenance / > ----------------------------------------------------------------------- __________________ STARTING OFF INFO: רררררררררררררררררר - SeeDs get paid according to Rank on regular interval of walking - Some actions will cause SeeD rank to fall [stalling around] - Some actions will cause SeeD rank to rise [perfection of mission] At this point in the game, you can also take SeeD TESTs which each comprise of 10 questions about FF8. A full score of 10/10 will raise your SeeD rank by one. Access SeeD TESTs by going to your Study Panel or in-game Tutorial. If you find the questions hard, here's easier way: =) Test 1 : Y N Y Y Y N N Y N N Test 16 : Y N N Y N Y N N Y N Test 2 : Y N Y Y Y N Y Y N N Test 17 : Y N N N Y N N Y N N Test 3 : N N Y N Y Y Y N Y N Test 18 : Y N N N Y N N N N N Test 4 : N Y Y Y N N Y Y N N Test 19 : Y N N Y N N N N N Y Test 5 : N N N Y Y N N Y Y Y Test 20 : Y Y N Y N Y Y Y N N Test 6 : Y N Y Y N N Y Y N Y Test 21 : Y Y Y Y N N Y Y Y N Test 7 : Y Y Y Y Y Y N Y Y N Test 22 : N N N Y N N N Y Y N Test 8 : N Y N N Y Y N N Y N Test 23 : Y N N N N Y Y Y Y Y Test 9 : N Y N N N N N N Y Y Test 24 : Y Y N N Y Y N N N Y Test 10 : Y N N N N N N N Y N Test 25 : Y N Y Y Y N N Y N N Test 11 : Y Y N Y Y N Y N N Y Test 26 : Y Y N Y N Y N Y N N Test 12 : N Y N N Y N Y N Y N Test 27 : N Y N N N N Y N Y N Test 13 : Y N N N Y N N N N N Test 28 : Y N N Y Y Y N Y N N Test 14 : Y Y Y Y N Y Y N Y N Test 29 : N N N Y Y N N N Y N Test 15 : Y Y N N N N N Y N Y Test 30 : N Y N N N N Y N N N [Y = Yes; N = No] - SeeD TEST can only be taken if Squall's level is greater than or equal to the level of the tests. - You cannot skip around SeeD tests, they are consecutive. - "A" [aka 31] is the maximum level for SeeD and yield the most money. ___________ SeeD WAGES: ררררררררררר Rank 1 - 500 Rank 16 - 13,000 Rank 2 - 1000 Rank 17 - 13,500 Rank 3 - 1500 Rank 18 - 14,000 Rank 4 - 2000 Rank 19 - 14,500 Rank 5 - 3000 Rank 20 - 15,000 Rank 6 - 4000 Rank 21 - 15,500 | Rank 7 - 5000 Rank 22 - 16,000 _________________ Rank 8 - 6000 Rank 23 - 16,500 -- |RANK A - !30,000!| -- Rank 9 - 7000 Rank 24 - 17,000 ררררררררררררררררר Rank 10 - 8000 Rank 25 - 17,500 | Rank 11 - 9000 Rank 26 - 18,000 Rank 12 - 10,000 Rank 27 - 18,500 Rank 13 - 11,000 Rank 28 - 19,000 Rank 14 - 12,000 Rank 29 - 19,500 Rank 15 - 12,500 Rank 30 - 20,000 __________________ SeeD MAINTAINANCE: רררררררררררררררררר The nature of your actions in FF8 will contribute to a wide variety of consequences. In terms of SeeD, you're monitored constantly to see if your in line. - Avoiding battles for prolonged periods of time, using the Run command during battle, not following orders, or wandering off will all contribute to decreasing your SeeD rank. - Executing plans quickly and precisely, being early or on time, fighting a regular amount of enemies, and following orders all contribute to keeping or even having a level up in your SeeD status. __________________________________________________________________________ You should now find yourself in your Dormitory along with Selphie. She'll tell you to get changed in your SeeD uniform for the "PAAH-TAY"! Next, you'll be standing around like a loner in the concert hall. Zell will come by and try talking to you. Selphie too will ask you if you want to join the Garden Festival Committee, do so if you haven't already joined in the Quad. A FMV rolls in where a girl comes and tries to sweet talk you. You just ignore her and she'll do some weird stuff. Eventually you'll still be dragged across the floor. The FMV is quite humorous if you watch Squall's feet. After dancing, the girl [Rinoa] will leave you mysteriously. In the balcony, Quistis, like all the other girls will try to flirt with you. Squall thinks it's awkward since she's he's instructor. She says she totally forgot. Your "last order" from her will be to get changed, and meet Quistis in the "Secret Area" of the Training Center. You be back at your Dorm, get changed. Meet Quistis in the Training Center hallway, which is the only open path not blocked by the Garden faculty. Go in front of her and she'll give you a tutorial on Status-Ailment Junction. She'll tell you that junctioning Sleep, to your Status-Ailment attack will make fighting the T-Rexaur less of a hassle. Don't forget to equip GFs. In the Training Center, go any path and just follow the way you chose. You might fight some enemies call a Grat on your way. Draw some Sleep, and Silence Magic from them. Grat's physical attacks are weak and his HP is about mediocre. But they do give a good amount of EXP. Points. You should have no problems. You might want to stock a few Sleep Magic in case you do fight the T-Rexaur. Keep going north where a Save Point is and enter the Secret Area where the intense light is. The next scene is pretty sad. Quistis, who just was demoted, is feeling pretty down and needed some emotional support from Squall. But Squall shows absolutely no sympathy for his friend. He's actually quite cold as he tells Quistis to go talk to a wall! When Squall leaves, you'll see Quistis all sad. On your way out, you notice a scream and someone else yelling for help. Be prepared for a fight. You'll see a flying monster and the same girl that waved to you at the Infirmary, in the beginning of the game. Anyway, prepare to fight. _______________________________________________________________________ ** / GRANALDO - [featuring RALDO] / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Sleep LEVEL 8 GRANALDO'S HP - 1456 <==== Blind DIFFICULTY - Easy <==== Shell WEAKNESS - Wind [FLYING ENEMY] _______________________________________________________________________ The battle isn't really that hard. Firstly, if you're looking forward to stocking Magic. Raldo [ground rock] has Fire, Thunder, and Protect. At level 10, Raldo has 265 HP. The whole fight Raldo just sits there, and acts as the projectile for Granaldo [flying monster] to fling at you. Use GF Ifrit with Boost ability to quickly take out all the Raldo monsters. The most useful magic in this battle is perhaps Shell and Protect so stock up on those. When you're done with that, just kill off Granaldo with physical and GF attacks. It shouldn't be a hard battle, since all attacks against you do less than 50 damage. You'll win and get Wizard Stone x16 and 14 AP. _______________________________________________________________________ After battle, two guys dressed in white [SeeDs] will escort the girl away safely. Exit the complex and Quistis will talk to you. Go back to your dorm now and Zell will be there to deliver a message. You've now acquired now rooms now that you're a SeeD. Time for sleep.... You'll be awakened at the sound of the knocking of your door. Selphie tells you that you're to meet in the front gate for a mission to Timber. By the way, go to your desk and press X and you should receive a Weapons Mon Apr. ========================================================================== <<<<< 1.5 - TIMBER / FOREST OWL'S MISSION >>>>> ========================================================================== THINGS OF INTEREST: ---->Magic Lamp [given by Cid at Front Gate] ---->Obtain GF 6 Diablos [beat him in the Magic Lamp] ---->Pet Pals Vol.1 [on the train to Timber] ---->Cure Draw Point [in Dream Sequence] ---->Water Draw Point [in Dream Sequence] ---->Anarchist Monthly [4 issues, on the briefing board] ---->Pet Pals Vol.2 [on the Resistance train] ENEMY CONFRONTATION: ---->Fastitocalon [on shore] ---->Funguar, Gizzard [in Dream Sequence] BOSS CONFRONTATION: ---->GF Diablos [optional, use Magic Lamp] ---->Gerogero [alter-ego of Fake President] Follow Selphie's directions to go towards the exit and you'll see Cid with Selphie and a Garden faculty. Zell zooms in with a T-Board [illegal possession which gets confiscated, bummer. Cid then orders you to support a resistance faction in Timber. - In Timber when someone says, "The forest of Timber sure have changed." - You're to reply, "But the owls are still around." You're to reply this if you don't want to endanger your SeeD ranking. Next, talk to Cid again and he'll give you the Magic Lamp. It is a cursed item and only when one has enough power, it can be an asset. In the Items menu, if you "Use" the Magic Lamp, it'll initiate a fight against, GF Diablos. I don't recommend using the Magic Lamp until all your party members are above level 12 or have Mag status of 15+. If you wish to fight him now, here's a general strategy. _______________________________________________________________________ ** / DIABLOS - GF BOSS / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Cure LEVEL 9 DIABLOS' HP - 8000 <==== Demi DIFFICULTY - Hard WEAKNESS - Wind [FLYING ENEMY] _______________________________________________________________________ This guy is a tuffy. Diablos can cast Gravija which takes ALL your characters to 1/4 of their current HP. Quite dangerous. He can also cast Demi, but it's slightly weaker as it takes ONE character to 3/4 of their current HP. What's dangerous is that Diablos also has a physical attack that does 200+ damage easily. Combine that with Gravija, you have a deadly combo. You may want to cast Protect to block some of the excess physical damage. However, the trick to this fight is to give him a taste of his own medicine. The first part of the battle, you should stock up on Demi Magic and use Cure to neutralize Gravija. The hard part is that Demi is a higher level Magic than any you've encountered at this point. For higher level magic, you must have higher Mag Status for successful draws. So use your characters with high Mag Status [16+] to Draw Demi successfully and use your other character to cast Cure. Here comes the fun part. When you've drawn about 30+ Demis total, you should now use it on him. What's fun is that when you cast it on him, Diablos will counter attack with Curaga, which he casts on you! Anyhow, after a few cast of Demi, it should gradually do less damage to Diablos, because less damage means lower HP. When the damage gets to the point of less than a hundred, go ahead and attack with Squall as you should win with that final blow. Don't forget to use the occasional Limit Break, but don't rely on it. Should you win, you'll receive, G-Runner x8, Diablos' Card, and 20 AP. And plus, you can use him now of course. ______________________________________________________________________ ----- GF CHECK: ---------------------------------------------------------- רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר So, you've at least now learned Card/Card MOD for Quezacotl huh?? Proceed to learn HP-J and Vit-J. Shiva too should have gained a few more abilities. Try learning her Str-J, and etc. Ifrit's Ability should now include Str+20% at least, probable. Anyhow, if you've learned it, you should proceed by learning Str+40%--very helpful, and Str Bonus. And for Diablos, learn Mug Ability. It may take a while, but definitely worth the wait. Siren too, make sure to get all of her "RF" refinement abilities, especially L Mag-RF __________________________________________________________________________ -------------------------------------------------------------------------- If you're having a hard time finding Timber, it's because it's not on the World Map. You must take the trains. Go back to Balamb Town and go to the screen on the left of the guy sitting on the bench. In the station, you'll find a shop and the Card Queen, she'll explain about rules. 3,000 Gil is the cost of the ride from Balamb to Timber. If your short on cash somehow, you can always waltz around until you get paid. On the train, go talk to everyone and Selphie will express her love of trains. The SeeD coach is unlocked now, you can go discuss Timber's relationship to Galbadia with Zell. You'll also receive a Pet Pals Vol.1 In the midst of it, Selphie will come you'll all pass out to be into the Dream Realm.... __________________________________________________________________________ < ===== DREAM SEQUENCE NO. 1 - DELING CITY ============================= > רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר If you haven't noticed, your old characters are now in full cooperation with the new. Laguna is Squall, Kiros is Zell, and Ward is Selphie. They has their GFs respectively as well as the same items. The items and experience you gain as Laguna and his gang will be added to Squall's squad. In the middle of a jungle, keep heading north and you'll reach a Cure Draw Point. Notice the cool battle music yet?? You'll also see some remarks from the dreamers noted by transparency. Keep following the contour and another Draw Point awaits [Water]. In that scene, also board the car. You'll now be in Deling City, capital of Galbadia, and quite a distance away from Timber. The guys apparently want to go for a drink. Head East and you'll arrive at a scene dubbed Galbadia Hotel. Inside the hotel, go downstairs, talk to every one, talk to the waitress. Seat at your table and your Ward and Kiros will prompt Laguna to hit it off with his crush, Julia.... Go close to her, and ridiculously, Laguna's leg cramps. What bad timing. Anyhow, after you make a fool outta yourself, go wonder back to your table. "Aaaaa..." Julia has actually approached Laguna. Laguna's pretty shy and Julia knows it. After a while of Laguna's pathetic speech, Julia invites Laguna to her room and the dude get excited. Go up to the counter and you'll be showed up to Julia's room. The next scenes are both funny and entertaining. Mostly just dialog containing Laguna's show of nervousness. After a while of talking, Julia will note that you've "loosened up". Laguna talks so much he'll eventually doze off. If you didn't here it, Laguna's dream is to become a journalist. Talk to Julia to find out hers...singing. After you receive new orders, you'll find Squall awakening. __________________________________________________________________________ Thanks to Selphie, all three now know that their dream of Laguna, Kiro, and Ward were in correspondence. You should now arrive at the Timber train station. "But the Owls are still around." is the correct choice for the secret password. After you've entered it right, Watts will lead you away to another train. Inside, you'll formally introduce and be asked to awaken the their "Princess". Go to the room at end of the hall to meet/name her and her dog. After the chit-chat about Balamb Garden and Seifer, a Tutorial of Rinoa's Limit Break will be displayed. There's also a Save Point in the middle compartment of the train. Go now towards the front, talk and go in the previously blocked compartment. There you'll be overviewed upon the hijacking project, target: Vinzer Deling. These are the tasks to be obtained: 1. Jump the "2nd escort". 2. Proceed across the "2nd escort" 3. Proceed across the "presidential car". 4. Uncouple the "1st escort" car. 5. The "dummy car" and the "base" train will move in. 6. Uncouple the "2nd escort" car. 7. Escape with the "presidential car". [* You have 5 minutes but 3 is ample.] Sounds a little complicated but not really. The only true tasks you must do is enter codes.... You don't have to worry about heat/sound sensors. The task of entering codes is necessary to uncouple the two cars. The first escort car requires 3 successful codes and the second escort car requires 5 successful codes entered. Rinoa will prompt you to practice entering the codes. Do so if it's your first time. L1 to stop. Circle - 1 These make good sense as the numbers increase clockwise. "X" - 2 Memorize them to make the tasks easier. By entering the Square - 3 digits correctly and accurately, you have a less chance Triangle - 4 of getting caught resulting in a promotion in SeeD rank. After everyone start cracking on the quality of the train set, you're asked to go talk to Watts as soon as possible to begin. Before that however, you can go view the Anarchist Monthly at the board. There's four issues total so view them continuously. Also, you can now get the Pet Pals Vol.2 on Rinoa's bed [last compartment]. Also, you must read the magazines to pick the ability. That's about it, now save and go talk to Watts. After you've responded "Yeah", you'll be on top of the Base Train. It's important that you listen to Rinoa as she'll instruct you step by step. When the trains are close together, press X to jump, you now have 5 minutes, don't lag. In the next scene [2nd escort], disregard the guards and run right through, don't worry, there's no penalty. Follow Rinoa to the Presidential car. You'll also see a scene with the president and the Galbadian soldiers, with their theme of docking pay. At the 1st escort car, keep reading what Rinoa says, jump down and enter the correct codes she gives. Press L1 to look to your left. I'd recommend holding the button down while entering the codes. When the guards draw near, Zell and Selphie [too!] will alert you, pull back up. I recommend only entering 2 codes then getting back up and continuing on the next interval. Anyhow, if you do get caught you'll see a white light flash and you'll have 2 choices. Pick the game over....Game Over. Pick the other choice to keep going, but your SeeD rank will not gain. After you've entered 3 correct codes, follow Rinoa up and you'll see some cool FMVs. These trains look a lot cooler than the set. =) Alright, on in uncoupling the 2nd escort, you must now do it without Zell and Selphie's help. You also must enter 5 correct codes. Do the same as in the 1st escort except hold R2 to view the train. Enter 2 codes pull back up when the blue soldier comes, repeat. When all that's done, you'll see more FMVs you'll return back to the train. If you were spared of getting caught, you're SeeD rank will rise by 1. You'll now be prompted to Junction GFs and Magic. Do so because a fight is coming. When ready, answer "Yeah" to begin the serious interrogation. As you might have predicted, this President Deling is a FAKE! He'll talk all crazy and you should know what comes next.... _______________________________________________________________________ ** / FAKE PRESIDENT / GEROGERO / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Esuna LEVEL 12 GEROGERO'S HP - 3650 <==== Double DIFFICULTY - Medium / Hard <==== Berserk WEAKNESS - Fire, Earth / NO EFFECT - Poison <==== Zombie VERY WEAK VS. - Holy [Undead Monster] _______________________________________________________________________ Basically, the first part of the fight, your boss has an human form. He's basically to throw you off guard because his stats sucks. At level 11, he has 692 HP and you can draw Cure from him. Killing him should be no problem. Do so and reveal the true form. This is the "However" part if you read the Scan for the fake. He casts Silence, Berserk, Dispel and has an "Brrawghh!" attack that causes Slow; physical attacks causing 150+ damage. Cast Esuna to counter against the status ailments, especially Silence. You can Draw Magic, just don't go overboard, he can tear you up if not careful. Aim for the good Magic like Double. Don't rely on Limit Breaks either, you can get KOed quite easily. You really should take care of this guy as fast as you can before things get ugly. Summon GF Siren [Holy] to exploit his extreme weakness. You can also cast Cure on him to kill him off. It shouldn't take that long before he weithers. Just be careful of his Status attacks while fighting. You win Zombie Powder x8 and 20 AP. _______________________________________________________________________ Watts will come by with new info after talking, get ready to visit TV Station. ========================================================================== <<<<< 1.6 - TIMBER'S TV STATION / Escape from Timber >>>>> ========================================================================== THINGS OF INTEREST: ---->Pet Pals Vol.3 [Timber Pet Shop] ---->Pet Pals Vol.4 [Timber Pet Shop] ---->Timber Maniacs [Timber Maniacs Studio] ---->Bizzara Draw Point [Timber Maniacs Studio] ---->Natural Spring Water [revitalizes HP, search faucet] ---->Buel Card [receive after Pub fight] ---->Cure Draw Point [Pub] ---->Tonberry Card [from drifter] ---->Scan Draw Point [by the bum] ---->5 Various Healing Items [Forest Fox's leader] ---->Timber Maniacs [another issue at Hotel, come later] ENEMY CONFRONTATION: ---->G-Soldier [throughout Timber] BOSS CONFRONTATION: ---->None! The information brought to you by Watts will lead to the two teams exchanging information. Hypothesis that Galbadia is planning to use radio signals to broadcast something important. Pay attention to Selphie and the reactions. =) The Forest Owls will then call an impromptu meeting, you're not invited. Talk to everyone and you'll ask to see your contract. With Cid in the background, it basically says that you're stuck with Rinoa until Timber receives independent. Bummer.... After mild complaining, you're asked to make a team of 3 with Squall and Rinoa undetachable. Of Zell and Selphie, either is fine. Save and don't forget to Junction GF and Switch Magic to Rinoa. Talk to Watts to leave when ready. Here's a somewhat funny scene. Read through it, the polite guy is Watts if you didn't catch on. Watts tells you that the TV Station is located behind Timber Maniacs. Optionally, go towards the Pet Shop and you can buy Pet Pals Vol.3 and Pet Pals Vol.4 for 1000 gil each. I recommend getting it. Go back to your original area and take the downward left path. You should now reach the Timber Maniacs. Go look in there to see what it's about. Talk to the receptionist and say you want to look around. In the room to the left, you'll find a hidden Blizzara Draw Point. Find an Girl Next Door [naughty magazine] in the stack adjacent to the room with the Draw Point. Go now down the hall and talk to people there. The guy at the end will bore you eventually. Be sure to read another issue of the Timber Maniacs located on the floor to the right. Exit, and go now to the lady next door. She'll tell you about the TV Station and directions for it. Go look out the window upstairs to see the path. What follows is another humorous moment again I guess.... Exit and go right. You'll now be on a bridge, go downstairs to reach the pub. Before you go, you can drink natural spring water from the faucet of the old guy if you tell him you like beverages, not a big deal [his house is found by going into the entrance at the bridge]. Anyways at the Pub, you must get through two measly Galbadia Soldiers first. You'll receive a Buel card for winning. There's also a Cure Draw Point here. In the pub, some drifter will complain and curse the resistance. To get him to move away from the door. Talk to him and tell him about the card. Do it right, you'll be awarded with a Tonberry card. It's not the only way, although best. Enter back door, you'll see the bum. Also, the kids will look at you through the 2F window. Very good coordination on Square's part. Take advantage of the much needed Save Point here. A Scan Draw Point is also here. Keep heading off towards the TV station and you'll eventually end up at a huge TV. Head up the stairs and talk a while. Rinoa will remark what "an easy life it must be, just to follow orders.." Appalled, Squall feels the need to talk back. You then have the choice to further push your luck or "Forget it". Both will leave to the same consequences. Pick Forget it and Rinoa will order you to tell her, her problems! Same effect as telling her straight up. Zell tells you to chill out, respond whatever again, as Rinoa will leave your party either way. But be nice. Selphie will replace Rinoa for now. The huge TV now turns on and you get a close up view of an announcer, then President Deling. For a while, he talks, nothing ever goes according to plan. Seifer breaks out and drags the President with a edge at his throat. Go crash the party. Climb the stairs to exhibit the critical position. After the chat [humiliation] and explanations, catch up to Seifer on the interior. I'll try not to spoil this part, as it's a mini-climactic scene. Most is talk anyway. When done, you're instructed to leave Timber, go back to the Pub. There you're told to find refuge at the house of the leader of the "Forest Fox". You should follow Quistis. At the house, you'll get involved in a chat involving Seifer. A sudden knock ushers you upstairs. Speak to everyone, then the leader will come. You may now leave but before you do, Quistis restates that you must head to the nearest Garden, Galbadia Garden. Take the train, head from Academy stop to a valley leading to a forest, then to Galbadia Garden. You'll also receive one of each: Potion, Phoenix Down, Soft, Antidote, and Remedy. Head out to the Train Station. You'll see a Galbadian Soldier, it's Watts in his costume. Talk to him, and ask if he's gonna be okay. From there, follow the group. On the bridge, Zone will give you tickets for the train, including Quistis. Follow your group, then board your train. ========================================================================== <<<<< 1.7 - GALBADIA GARDEN >>>>> ========================================================================== THINGS OF INTEREST: ---->Sleep Draw Point [within Dream Sequence] ---->Confuse Draw Point [within Dream Sequence] ---->Cure Draw Point [hidden, within Dream Sequence] ---->Haste Draw Point [invisible, Galbadia Garden lobby] ---->Life Draw Point [locker room of Skating Ring] ---->Double Draw Point [inside Skating Ring of Galbadia Garden] ENEMY CONFRONTATION: ---->Funguar, Thrustaevis, Geezard [plains near Academy Sta.] ---->Wendigo, Ochu, Anacondaur, Cockatrice, Funguar [forests] ---->Fastitocalon [on shore] ---->Esthar Soldier Weak/Strong, Gesper, Elastiod [Dream Seq.] ---->Behemel, Geezard [plains near Galbadia Garden] BOSS CONFRONTATION: ---->None! On the train, talk to everyone. Talk to Rinoa and answer the first choice. Revealing that Zone likes porno's. =) Give Zone the Girl Next Door the next time you meet for the Shiva Card. When done talking, reply to Zell, (Leave him alone). You will now see a rendered film of the train. At the East Academy Station, turn to the west, that's the bush of trees you must cross. Draw some Float Magic from the Thrustaevis for later use. When ready, cross the bridge and advance to the forest west of the East Academy Station. Instead of crossing on the world map, you find yourselves again, having a lucid daydream, by the calling of the sound. Before that however, Zell will have a anxiety attack. __________________________________________________________________________ < ===== DREAM SEQUENCE NO. 2 - CENTRAL EXCAVATION SITE ================= > רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר This you're second part as Laguna, all that applied in the first trial applies in this scenario as well. Don't forget, Laguna is Squall, Ward is Quistis, and Kiros is Selphie. They should have their respective levels, Magic, GFs. Lost, with errie music in the air, Laguna decides that either something is weird or all in his mind. Pick either one to express himself differently. Pick "Nah, just my imagination" to make him seem more confident. Be sure to equip yourselves [GFs] before you venture into the Excavation Site. By the way, this complex is intertwined, meaning that the tunnels connect, and there's more than one route to get to a certain place. Go down the slope to find a Sleep Draw Point. Further into the complex, you'll be back attacked and them front attacked by three Esthar Soldiers. Don't worry, there's not much tougher than the Galbadian ones. The, you can draw Fire Thunder, Blizzard, Cure from it. That aspect too like an Galbadian Soldier. Finish them off and you'll come to a fork. Either way is fine but this Walkthrough will take the straight way up. Keep going and you'll come to what seems like another fork. The only real path is down but there's also a Confuse Draw Point to the right of the path. Going down the rail, you'll find yourselves in a underground tunnel. Play around with the X button here. You'll find/lose an Old Key to the junk at the right, it's invisible so may take some time to find. In the screen with the steel traps, walk across to hear clicks. Examine the middle hatch and choose to tamper with it. Leave the scene to watch the fun. One down, four to go. Run across the next scene, if you encounter a Gesper or Elastoid, make sure to get some Protect Magic-useful for later. At the next scene of intersection, try pressing X at the huge rings. You'll find another Old Key which...lost again however because you sneeze. Take the path up, or the path right will lead back to the beginning. Keep heading north and into another tunnel. You'll find a detonator here. Try hitting the Red Switch which, and then running for the Blue Switch. Although it isn't killing two birds with one stone, it still saves you time. Go back through the entrance to the transparent crystal. Go right this time. Follow through the dirt ground until you reach a Save Point. Head in the left direction to find a dormant bolder. Mess with it by pressing X and it'll take down the final target. A hidden Cure Point is under the rock. You can now exit the place by going into the path adjacent to the Save Point. If you had set up all the proper traps, then there should only be one fight. After battle watch Laguna, he'll do something funny. __________________________________________________________________________ You'll wake up in the forest where you dreamed. If you paid attention to detail, you'll see that Selphie and Quistis are all down to 1 HP, remind you of something?? That shows some mysterious connection between Squall and Laguna.... Ignoring you're experiences, you head out of the forest and to find yourself on the other side of the valley. Head towards Galbadia Garden. Intro FMV will roll, pretty cool one too. Talk to the guys in mecha suits and they'll fly. Follow into the interior. Quistis will leave you, follow her. In the main 1F lobby, right in the middle, at the light, is a hidden Haste Draw Point that can't be seen even with Move-Find Ability. Use the Save Point here also. You'll be requested to go to the 2F reception room after a while. Go the path straight and climb the stairs after. A man will be at the door of the room. Go in, talk to everyone. Quistis will be back and will explain the status quo. Quistis will ease the pressure off of Zell, and bring forth news about Seifer's trial. Key in on how Rinoa reacts. Squall goes mad and leaves after a while of talking, very weird. Head downstairs and Raijin and Fujin will have a chat with you about Seifer. You'll be called to the Front Gate. You can also obtain Life from the locker room of the Skating Ring. There's Double Draw Point but is unreachable. Head to the Front Gate to meet Headmaster Martine of Galbadia Garden. Follow Quistis then talk to Rinoa. After being briefed, an intro FMV will be played for Irvine Kinneas. He'll be your sharpshooter, watch how he tries to be cool. Talk to your squad and you'll go over your orders, Irvine will promptly make a party for you. His way of course with two girls, how greedy. You have an option of responding, either to remake a party, or let it be. Choose, whatever to see some funny stuff. Afterwards, you'll be tutored on using the "Switch" command. If you don't like the Irvine's party, you can always change it at World Map. ========================================================================== <<<<< 1.8 - DELING CITY / CARAWAY MANSION >>>>> ========================================================================== THINGS OF INTEREST: ---->Thundara Draw Point [scene across the bridge] ---->Protect Draw Point [entrance of Tomb of the Unknown King] ---->Float Draw Point [Tomb of the Unknown King] ---->Cura Draw Point [Tomb of the Unknown King] ---->GF 5 Brothers [optional, defeat Sacred and Minotaur] ---->Minotaur Card [receive after obtaining GF Brothers] ENEMY CONFRONTATION: ---->Funguar, Thrustaevis, Geezard [plains at Deling City] ---->Fastitocalon [on shore] ---->Buel, Armadodo, Blobra, Forbidden [Tomb of the Unknown K.] BOSS CONFRONTATION: ---->Sacred [optional, in the Tomb of the Unknown King] ---->Minotaur [optional, in the Tomb of the Unknown King] To get Deling City, board the train [pay 3000 gil] at the Galbadia Station right next to Galbadia Garden. Some students will have a loud conversation there. On the train, make a fake exit and the rest of the guys will come. Everyone will tell you to check on Irvine. Go and watch this guy make his moves on Selphie. Back on the deck, Irvine gives an speech. After Zell slams the ground, you'll be at Deling. Go to the escalator to get enter Deling. If you have Rinoa, she'll express her knowledge of this city. Taking the Bus #08 will bring you to your destination. Also, you can take the bus to almost virtually any destination. Once at the Caraway Mansion, talk to the guard there. You must complete a task to clarify that you're whom you claim. You must enter the Tomb of the Unknown King [Northeast] to retrieve an ID number. Talking to him will reveal some choices. Paying 3000 Gil, he'll tell you that there's a GF inside the tomb. Paying again will reveal a hint to use Float on the GF. Paying 5000 Gil will buy a marker for the Map. When done, have him escort you out. You might want to pick up a car if you've money since the walk is tedious! At the exterior of the Tomb, another reference to Float Magic is made. A Save Point and Protect Draw Point is here. Inside, all that's mandatory is to gather the ID. Number. which is at the interior entrance of tomb. The next part discusses getting the optional GF Minotaur. It's advised that you get it. ----------------------------------------------------------------------- < / Obtaining GF Brothers - Optional / > ----------------------------------------------------------------------- Let's start out with a map: Press Select to view, if you've bought a marker previously, it'll be marked by "X". Pressing Triangle while holding Select will restart the Tomb, however, your SeeD rank will decrease. _______ LEGEND: ררררררר _ |=| Bridge |_| Float Draw Point, Lever #1 + 4/Insection | - Path | | Path ------+------ *** ID No. | |רר| | |רר| | |ר| Destination | |__| | |__| | ר ------+------+------+------ | |רר| | | |רר| | _ | |__| | |ררררררררר| | |__| | _ Lever #2 |_|------+------+ | BOSS | +------+------|_| First Cura Draw Point | |רר| | |_________| | |רר| | Encounter | |__| | |=| | |__| | ------+------+------+------ | |רר| | |רר| | | |__| | |__| | ------+------ *** | |ר| - Entrance ר The problem with this tomb is that, each time you reach an intersection "+", the perspective changes but the scene is the same. To counter this, at the ID No., keep heading right whenever a 4 way intersection comes, then head straight on non-intersections. Doing this, you will follow the edges to your destination. By doing so, you'll come to a screen with a minotaur named Sacred. Prepare to battle. _______________________________________________________________________ ** / SACRED / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Shell LEVEL 13 SACRED'S HP - 2108 <==== Protect DIFFICULTY - Easy <==== Berserk WEAKNESS - Poison, Wind <==== Life NULLIFY - Earth _______________________________________________________________________ Not a very tough battle, but his periodic regeneration is annoying. Remember all those references to Float, well, now's the time to cast it on him, which nullifies the Regen effect. If you want, you can kill him quick just by summoning Shiva or Ifrit twice with the Boost Ability. But I recommend you first Drawing some somewhat rare collection of Magic. Draw some Life, and Protect for later use. The retaliations of the Boss does about 100 points of damage. Minor issue. If you casted Scan on him, on his red shield, you'll see the Chinese character which literally translate to "younger brother". When done drawing, like I said, beat him up with your own GFs. You receive G-Hi-Potion x 8, and 20 AP for the measly battle. _______________________________________________________________________ When you win, a Save Point will appear. Exit now and at the intersections keep heading right, same as the first time. You should now be located in a room with a Float Draw Point. At the right, flick the Lever #1 in the dim area, it'll open the waterways. Leave, and head right on intersections. You should be now at a Cura Draw Point and Save Point. Switch the Lever #2 on the left wall to drop the bridge "|=|". When done, head out and keep heading right on intersections. When you get to the ID No., retrace your steps to walk the bridge. After crossing the bridge, you'll see Sacred upon a tomb. Prepare to fight.... _______________________________________________________________________ ** / SACRED AND MINOTAUR / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר SACRED: DRAW <==== Shell LEVEL 14 SACRED'S HP - 2285 <==== Protect DIFFICULTY - Easy <==== Berserk WEAKNESS - Poison, Wind <==== Life NULLIFY - Earth ----------------------------------------------------------------------- MINOTAUR: DRAW <==== Shell LEVEL 14 MINOTAUR'S HP - 3130 <==== Protect DIFFICULTY - Easy <==== Berserk WEAKNESS - Poison, Wind <==== Double NULLIFY - Earth _______________________________________________________________________ If you want to survive this battle, cast Protect on your characters immediately. All attacks by the two are physically concentrated. casting Protect should reduce the damage to half. This may be a tough battle for those at low levels, make Drawing a minimum. Use Ifrit, Shiva again to take them out quickly. To remove the Regen effect, cast Float on both. After using GF Ability two or three times, Sacred should faint leaving only Minotaur fighting. Their dual "Mad Cow Special" does about 300 Earth elemental damage to each character. Be sure to cast Cure immediately. Minotaur's "Mower" attack strikes all characters for 50+ damage. Along with their regular attacks. Keep in mind that although Minotaur is physically smaller, he's still the most dangerous. You may want to take these two down quickly before they do too many Mad Cow Specials. Again, using GFs is the key to this battle. Your prizes include: G-Hi-Potion x8, G-Runner x8, Sacred'd Card, and a whopping 40 AP! _______________________________________________________________________ A spirit whom arose from the tomb will give you the Minotaur Card. Exit the tomb now. _______________________________________________________________________ With the ID No. [and GF Brothers], go back to the Caraway Mansion now. At the mansion, be ready to give the answer to the guard. Watch the digit place however. ----- GF CHECK: ---------------------------------------------------------- רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר With Diablos, most likely you're still learning Mug. When done, start with Enc-Half, his ST Mag-RF and Time Mag-RF, followed by his Enc-None. Your new GF Brothers, you should learn his Boost and HP+20/40/80%, then learn his HP Bonus. All other GFs should finish learning all Junction abilities plus their special stat increasing abilities. GF Siren should start learning Mag+20/40%. __________________________________________________________________________ -------------------------------------------------------------------------- ========================================================================== <<<<< 1.9 - ASSASSINATION PLAN >>>>> ========================================================================== THINGS OF INTEREST: ---->Thundara Draw Point [scene across the bridge] ---->Timber Maniacs [Galbadia Hotel, under the bed] ---->Weapons Mon May [sewers of Deling with Rinoa/Squall] ---->GF 7 Carbuncle [Draw from Iguion] ---->Esuna [Deling sewers] ---->Zombie [Deling sewers] ---->Bio [Deling sewers] ENEMY CONFRONTATION: ---->Creeps, Red Bat, Grand Mantis [Deling sewers] BOSS CONFRONTATION: ---->Iguion [on top of speech building] ---->Seifer [at the Gateway arch] ---->Edea [defeat Seifer to fight her] Inside, talk to everyone. When Rinoa is gone, General Caraway will appear. Zell mentions the irony of Caraway being an General, and his daughter [Rinoa] being with the resistance. After harassing you, Caraway will lead out outside. You're also prompted to make a party of 3, excluding Rinoa. Keep following Caraway at this point. He'll now explain the process of the planned assassination. You're to make two groups: the sniper team, and the gateway team. Basically, the sniper team is to take out the Sorceress Edea, while the gateway team locks her in place. After the briefing ends, you can roam around. Report back to his residence when ready. You explore the town but not mandatory. There's a Thundara Draw Point over the bridge, right of the Caraway Mansion. There's also a issue of Timber Maniacs at the 2F hotel, under the bed. That's about all the items. Perhaps now is a good time to re-model your weapons you should have enough component for at least one weapon [Shopping Arcade]. Get back to Caraway as soon as possible to start the mission! Inside, after some *careful* planning, Squall is more likely forced to become the leader. Irvine and Squall will be the sniper team. While the other Seed will be the gateway team with Quistis in lead. Sorry Zell. Try to leave with the gateway team and Rinoa will come crashing in giving a tip on the Odine Bangle, which is a bunch of you know what. Upon control of the sniper team, keep following Caraway to the Gateway arch. Talk to the guy and leave. In the crowds, follow the only guy walking, Caraway. In the next scene, quite compact, the guy will give you further details. Quistis, with a sudden urge for sympathy, decides to apologize to Rinoa for her previous rash behavior. You must leave to Caraway Mansion. Upon coming, you're locked inside where Rinoa was previously. As Rinoa, check the sewer top and pick the option to check it out. Keep heading left in the sewers to come across a Weapons Mon May. Head out and climb the vertical path of boxes. Climb the ladder of the next screen and proceed climbing the walls. Approaching Edea with Rinoa [with the Odine Bangle], she talks quite foolishly. Approaching further is a bad idea but do it anyway. After a show of her power, there'll be a short FMV intro for the witch. In another FVM, Irvine spots a quite dazed Rinoa and figures they must help her. In the next section, quite a few FMVs will be played. Along with Deling dead, just know that Rinoa is in deep trouble. As Quistis play around and search some of the items in the room. Taking a glass from the cupboard and placing it on the statue will reveal a new exit. Follow into the sewers. Jump the waterwheel and follow upwards. With Squall and Irvine, fun along the crowds into the FVMs, which contains some quite exotic dancing as well as expressing the well being of Seifer. At the Save Point, do the same as Rinoa previously. If you didn't get the Weapons Mon May, get it down in the sewers. It's best to equip your GFs at this point. Follow through Rinoa's original path and disregard the mission for now. Go into the building. Amazingly, Rinoa stays unharmed, but not without a battle. _______________________________________________________________________ ** / IGUION x2 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Cure LEVEL 19 IGUION'S HP - 1747 <==== Esuna DIFFICULTY - Medium/Hard <==== Break WEAKNESS - Earth, Holy <==== Carbuncle [GF] NULLIFY - Fire, Poison _______________________________________________________________________ First hand, don't forget to draw Carbuncle. Then you can start smashing it. Summon your newfound GF Brothers to smolder it with Earth damage. Two summons will result in death for the two. If you wish you can Draw Break but beware.... The two Iguions both have Reflect status so don't bother casting Magic. They also have an Petrify attack [Magma Breath] that is quite severe. Be sure to counter with Esuna. They also have a dual attack called Resonance Like always, quickly retaliating will give you a surer chance of winning. You get G-Runner x8 and 20 AP. _______________________________________________________________________ Pay attention to how Rinoa reacts. Go into the hatch now, and pick up the gun. You'll have a chat about Seifer and your own orders--how they cross. Leaving the scene, Irvine suddenly expresses his inability to perform. In the sewers, equip your GFs since you'll be battling for a while. The sewers may seem more like a maze so pay attention. There is a Esuna, Zombie, and Bio Draw Point. Getting to them is easy but you'll become quite lost, may take a while to get out. ----- GF CHECK: ---------------------------------------------------------- רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Learn Carbuncle's Vitality special, all of them. You should come close now to finishing Mug, Diablos' Ability. Be sure to learn Enc-Half next. If you've finished learning GF Brothers' HP+20%, start with HP+40%. Be sure to choose for the others, more of the useful abilities first, such as any unfinished Junction Ability or unique command Ability. __________________________________________________________________________ -------------------------------------------------------------------------- To get out of the sewers, visit the scene with the ladder leading to Caraway's Mansion. In that scene, take the upper right path, opening the gates. Follow through and you'll come across to a Save Point. Climb the ladder to be back at the Gateway arch. Climb the ladder back up again, and talk to Zell. Watch the FMV and hit the switch. Another FMV shows the trapping of Edea. Back to Squall, it seems that Irvine has "choked" under the pressure. Squall somehow get him on track and he shoots. Unfortunately, the missed shot issues Squall to take direct action. Be sure to now equip your GFs equally over Squall, Irvine, and Rinoa. Watch Squall leap into action, this is one of the cooler FMVs in the game. After a chat with Seifer, you must now "duke it out" with your old nemesis. _______________________________________________________________________ ** / SEIFER - ENCOUNTER 1 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Fira LEVEL 20 SEIFER'S HP - 1150 <==== Cura DIFFICULTY - Easy <==== Life WEAKNESS - Poison _______________________________________________________________________ To tell the truth, this is not a hard battle at all. Take advantage of the situation by drawing out his good Magic. Hit him with physical moves or use GFs for a quick death. Not hard at all.... His attacks include a casual strike for about 50 damage, and a trigger strike for about 130 points. He also casts Fira You get nothing for winning! _______________________________________________________________________ After going through Seifer, you must now fight the big cahuna herself, Edea. _______________________________________________________________________ ** / EDEA - ENCOUNTER 1 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Cura LEVEL 14 SEIFER'S HP - 5200 <==== Dispel DIFFICULTY - Medium/Hard <==== Life WEAKNESS - None <==== Double STRONG VS - None _______________________________________________________________________ This women is evil. She can cast higher level Magic [Thundaga, Firaga, and Blizzaga] dealing about 300 damage each. Summon Carbuncle immediately and she'll waste her time casting Dispel on each character. Take this chance to Draw Magic, heal, or attack. When she cast Dispel on everyone, re-summon Carbuncle and so on. She counter-attacks with a weak Astral Punch, no problem with that. Use Summons to finish her off, just don't forget to keep summoning Carbuncle. You can also Mug her for an Elixir. You get 20 AP for beating the final boss of disk one. _______________________________________________________________________ After battle, she'll express her hatred for SeeDs. Enjoy the FMV lastly, I'd say that's a good 15 hours down the drain. =) Save and insert, disk two. [END OF DISK ONE] _____________________________________________________________________________ <_____________________________________________________________________________> ____________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר D I S K 2 W A L K T H R O U G H - S E C T I O N V I I ____________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר ========================================================================== <<<<< 2.1 - WINHILL / DREAM SEQUENCE NO. 3 >>>>> ========================================================================== THINGS OF INTEREST: ---->Curaga Draw Point [hidden in Laguna's cabinet] ---->Dispel Draw Point [near the mini-dock] ---->Drain Draw Point [near florist's house] ---->Relect Draw Point [scene right of the florist house] ENEMY CONFRONTATION: ---->Caterchipillar, Bite Bug [Winhill town] BOSS CONFRONTATION: ---->none! You awaken as Laguna as little Ellone informs you that someone [Kiros] has come. Check the cabinet for a hidden Curaga Draw Point. After talk, visit the Pub on the right side along with Ellone. Inside, converse with Kiros and he'll reveal four choices. Pick any top three to learn more about the incidents after previous Dream Sequences. When done, pick the last choice. Exit, then go to the bridge. Upon questioning Laguna, he reveals that he's the "Monster Hunter of Winhill". There's also a Dispel Draw Point down the stairs right of the bridge. Exit, and follow through the path now heading down. You'll reach a florist's house and a Drain Draw Point. Take the path right, and you'll find a Relect Draw Point. Head down from this scene. You'll come across a quite uninhabited part of town. Most houses are empty excluding the shop at the bottom. Head back to Raine when told so at the bottom. Kiros will chat with Laguna about various things including authoring for the Timber Maniacs [hint, hint]. Head upstairs in Raine's house and you end up easedropping. Give you're report to Raine, exit this dream by going to sleep. ========================================================================== <<<<< 2.2 - D-DISTRICT PRISON / Escape >>>>> ========================================================================== THINGS OF INTEREST: ---->Tent [4F of D-District Prison] ---->Pet House [3F of D-District Prison] ---->Pet Name Tag, Strength Up [2F of D-District Prison] ---->Combat King 001 [hidden, 1F of D-District Prison] ---->Berserk Draw Point [9F of D-District Prison] ---->Upgrade Battle Meter [10F, pay 300 gil, beat card player] ---->Thundaga Draw Point [11F of D-District Prison] ---->Cottage, Rename Card [Moombas, top floor of Prison] ENEMY CONFRONTATION: ---->GIM52A, GIM47N, G-Soldier, Thrustaevis [D-District Prison] ---->Wendigo, Geezard, Behemel [top floor of D-District Prison] BOSS CONFRONTATION: ---->Biggs and Wedge ---->Elite Soldier and GIM52A x2 You awaken at the D-District Prison. During the last Dream Sequence, Zell was Ward, Squall was Laguna, and Kiros was Irvine. With Zell, talk to everyone and the scene switches to Squall. Squall awakens as well, a minor FMV here. The scene comes back to Zell, along with some guards. After the vigorously violent scene, Rinoa is taken away. Back at Squall, he doesn't seem to be doing much better. Under the mercy of Seifer, Squall is placed in a torture device. By the ignorance of Seifer, Squall is questioned about the meaning of SeeD. Listen how Seifer plays out his fantasy. The scene switches again. After the invalid Magic use, a Moomba will appear. When the guard comes comes, answer "I'll stop him!". When the scene switches, pick "...Just let me die", when the times comes. With Zell, talk to everyone, and you'll decide to reclaim your party's weapons. With such resourcefulness, head out with the Moomba. Be sure to equip your GFs. If you're looking for a Save Point, go to 6F. To reclaim the weapons, visit 8F and challenge the guards. Return to the cell when done. Before then, the screen flashes black and returns to Squall. The Moombas see Squall as resembling Laguna. Squall is then released from the horrid chains. Returning to Zell's gang, the next scene is quite exaggerated, but no less fun! Spread out your GFs now evenly as you have a full party. The prompting of the menu screen should've hinted to you that a fight is next.... Biggs and Wedge comes to get revenge. _______________________________________________________________________ ** / BIGGS AND WEDGE - ENCOUNTER 2 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר BIGGS: DRAW <==== Cure LEVEL 14 BIGGS' HP - 1854 <==== Haste DIFFICULTY - Easy <==== Slow WEAKNESS - none <==== Regen STRONG VS - none ----------------------------------------------------------------------- WEDGE: DRAW <==== Fire LEVEL 14 WEDGE'S HP - 1780 <==== Shell DIFFICULTY - Easy <==== Protect WEAKNESS - none <==== Reflect STRONG VS - none _______________________________________________________________________ Starting off, these jokers are easy. Mug Wedge for a Strength Love, and Biggs for a Regen Ring. Next you may want to Draw some good Magic if you've some time. The attack of the two are horrible. They just...suck. Wedge may cast Fire sometimes. Knock out Wedge first and then go for Biggs. Biggs will start casting some status Magic if you leave him for too long. Shouldn't be too hard though. You get 10 AP for beating them. _______________________________________________________________________ With control of your group, you can now get Squall by following the Moombas. Beforehand, you can also visit the following places: __________ FLOOR MAP: רררררררררר 1F - Save Point, Receive Combat King 001 [hidden] 2F - Receive Pet Name Tag, Strength Up 3F - Receive Pet House 4F - Receive Tent 5F - Card Player [500 gil game]* 6F - Save Point 7F - Your Cell is here 8F - Balamb Student-vender 9F - Berserk Draw Point 10F - Upgrade Battle Meter [300 gil, beat card player], Save Point 11F - Thundaga Draw Point, Card Player [200 gil game]* 12F - Nothing! Follow the Moombas 13F - Rejoin Squall here *Get occasional rare items such as Gysahl Greens, Str Ups from Players It's recommended that you first head downwards from 7F to 1F, then work your way up to 13F. Just make sure you get all the items listed and take advantage of the Draw Points. ----- TIPS --------------------------------------------------------------- רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר You'll encounter an enemy GIM47N in the complex. Mug them for Steel Orbs. When using "Time MAG-RF" Ability, you get 15 Demis per Steel Orb. Demi is perhaps the best Magic for junctioning at this point. Besure to get a handful of Steel orbs here. __________________________________________________________________________ -------------------------------------------------------------------------- On 13F, follow the path of Moombas to join Squall. Enjoy the slo-mo. =) Exit the torture room now after you have control of Squall. You'll now find yourself in a elevating arm. Follow Zell's directions and you'll end up on ground floor. Don't bother to redistribute your GFs. Then enter your path on your right. Upon examining the "X", it turns out you're in a sub-terranean complex. You now take control of Zell as guns rattle. Run away from the Warden, Squall will come just in the nick of time. But yet, the guns still rattle. Irvine Kinneas and Rinoa comes, and creates a much smoother and humorous mood. Only to be interrupted by more gunfire, you're asked to create a party. It really doesn't matter what you come up with, just head upstairs. Don't forget to Junction GFs. Proceed to 13F, soon you'll gain control of Irvine's party. Head towards the ground floor. You may want to switch GFs again. If you haven't gotten all items, do so now. When Squall gains control again, talk to both Moobas. You'll receive a Cottage and a Rename Card, don't forget to equip your GFs. Climb up the stairs and there'll be a hidden Save Point to the right [use Move-Find Ability]. Keep heading upwards. At the bridge, you'll be attacked. _______________________________________________________________________ ** / ELITE SOLDIER AND GIM52A x2 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר ELITE SOLDIER: DRAW <==== Fira LEVEL 20 ELITE SOLDIER'S HP - 420 <==== Thundara DIFFICULTY - Easy <==== Blizzara WEAKNESS - Poison <==== Scan *Draw list may be of lower level Magic ----------------------------------------------------------------------- GIM52A x2: DRAW <==== Haste LEVEL 20 GIM52A'S HP - 2600 <==== Slow DIFFICULTY - Medium <==== Dispel WEAKNESS - Thunder, Earth, Water / Nullify - Poison _______________________________________________________________________ Kill off the support first, the Elite Soldier. He's capable of casting Shell, Protect, Aura on the GIM52As AND Meltdown on you. Mug the guy for a Cottage or Tent. Once you've taken care of the Elite Soldier, proceed to kill off the other two. You can mug them both for a Missle. Use Quezacotl to make sushi out of them. Or physical attack shouldn't tak that long. The GIM52As have a skill called Micro Missle which halves your HP, and also the Ray Bomb which hits all members for quite a good amount. Kill them quickly and receive 8AP. _______________________________________________________________________ Once the fight is over, you're called in by Irvine. You may want to save downstairs before attempting the next part. While outside, proceed across the bridge. While that happens, a FMV unfolds. Proceed further and you find yourself in a predicament. How Squall got behind the others, I don't know. This is the confusing part, during the FMV, you must maneuver Squall towards the right, while he's hanging. If you're successful, instead of a Game Over screen, you should be reunited with your fellows. ========================================================================== <<<<< 2.3 - MISSILE COMPLEX / Scram the Missiles >>>>> ========================================================================== THINGS OF INTEREST: ---->Aero Draw Point [outside D-District Prison] ---->Blind Draw Point [behind stairs, Missile Complex] ---->Full-Life Draw Point [missile launcher room, Complex] ---->Blizzara Draw Point [control room, Missile Complex] ENEMY CONFRONTATION: ---->Geezard, Thrustaevis [Missile Complex plains] ---->Fastitocalon [Missile Comples shores] ---->Wendigo [Galbadian mountainous regions] ---->Geezard, G-Soldier, Elite Soldier, SAM08G [inside Complex] BOSS CONFRONTATION: ---->BGH251F2 and crew You find yourselves outside with two bulging velhicles after the escape. Irvine gives a brief explanation of what happed. Afterwards, you get into the cars. However, your joyride is interrupted by a discussion about missiles aimed at Garden. At the fork, there's an Aero Draw Point. Talk to Selphie, and you'll see your point. You're asked to decide upon 2 parties. Then, you'll have a chance to change them. Whatever you pick, you have to stick with for a while. At the train station, head to the engine of the train, the right screens. Hijack it and everything will be automated. The focus is now on the true scenario. Drive towards the Missile Complex. If you need aid, just press select until you enable a more detailed map. Try to first enter the missile complex without the car to see Selphie's childish side. When ready, enter the complex with the car, you'll be allowed in. Your characters are now G-Soldiers huh?? Selphie is the runty one. Find the only door availible and enter. Also, Junction your GFs. Inside, check between the two doors. Luckily, Irvine pulls some strings, enter that door. Proceed and you'll have three choices. Each one will alter the message the guard gives you. The best choice is probably to "Walk by quietly". Deeper into the complex, you'll find some more guards and a Save Point. Go down behind the stairwell. Once there, you'll find a Blind Draw Point and two Maintenance workers. Talk to them. Go back to the other screen and enter the middle door. By the missle laucher, there's a Full-Life Draw Point. Reply to the guy in the back, "...To go on ahead". Seems there not ready either. Play along and return to the Maintenance workers, talk to them. You'll have access of the control room now, go back and talk to the first guard you saw upstairs. Inside the control room, there is a Blizzara Draw Point. Try screwing with control panels. Either option you pick, you'll still be able to scramble them. Pick bang it hard for some manual action. Upon leaving the room, you'll be questioned by two Maintenance soldiers. Pick "What the heck! Let's FIGHT!" and you'll be in trouble prematurely. Pick "...Try to talk my way out" followed by "We were just about to go call on you". Doing so, you'll escape the situation without direct conflict. At the missile launcher room door, pick "Play it cool" and "Help out". Enter and repeatedly press square at the launcher. Such a workout for the arm. =) Talk to the guy and you can now use the Control Panel outside. Select "Target" and set the "Error Ratio" to maximum. Make sure to upload the data afterwards. Check out a Simulation if you're interested. Exit when done. Head up the stairs on the right. In the master control room, you'll be spotted as fakes. After a brief flash, get ready to battle. The battle shouldn't be that hard, just summon Ifrit immediately. Since you get EXP, this battle can't be classified as a boss fight. After battle, mess with the controls on the right and talk to Quistis. She found the right one, you now need to enable the self-destruct mechanism in the following room. Save first though. In the inner control room, at the computer, choose a time limit. 10 minutes should be enough if you work quickly. Head out of the door directly to the right, and exit the whole complex. After the tedious scenes with the soldiers, head out. FMV will show launch of missiles. Try to head out, and your path is block by a monstrosity. Get ready to fight. _______________________________________________________________________ ** / BGH251F2 PLUS ELITE SOLDIER G-SOLDIER x2 - ENCOUNTER 1 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר BGH251F2: DRAW <==== Shell LEVEL 21 BGH251F2'S HP - 8200 <==== Protect DIFFICULTY - Medium/Hard <==== Stop WEAKNESS - Thunder, Earth, Water / NULLIFY - Poison ----------------------------------------------------------------------- ELITE SOLDIER: DRAW <==== Thunder LEVEL 15 ELITE SOLDIER'S HP - ~350 <==== Fire DIFFICULTY - Easy <==== Blizzard WEAKNESS - Poison <==== Scan STRONG VS - none ----------------------------------------------------------------------- G-SOLDIER x2: DRAW <==== Thunder LEVEL 15 G-SOLDIER'S HP - 171 <==== Fire DIFFICULTY - Easy <==== Blizzard WEAKNESS - Poison <==== Cure STRONG VS - none _______________________________________________________________________ The *key* to this battle is Quezacotl, use him in conjunction with the Boost Ability. Summon it about three times to finish it off. If you let it loose, it can attack with a strong gatling gun, and destroy you with a Beam Cannon. Don't let it happen. When you fry the MRV, the soldiers will pop out. They're a joke. Mug the Elite Soldier for a Cottage or Tent and knock off the rest. When you win, you receive Weapons Mon Jun, 4AP. _______________________________________________________________________ After battle, the sad part is that you're trapped. An FMV will conclude the rest.... ========================================================================== <<<<< 2.4 - BALAMB GARDEN CRISIS / Saving Balamb Garden! >>>>> ========================================================================== THINGS OF INTEREST: ---->Cure Draw Point [Balamb Garden exit] ---->Mega Potion [check in station] ---->X-Potion [SeeD at Quad] ---->Demi Draw Point [hidden, in Cafeteria] ---->Tent [Seed at Parking Lot] ---->Remedy [Seed in Training Center] ---->Blizzard Draw Point [Training Center] ---->Mega Phoenix [girl in Library, far right] ---->Full-Life Draw Point [MD level of Balamb Garden] ENEMY CONFRONTATION: ---->Caterchipillar, Bite Bug, Grat, Bomb [everywhere] ---->T-Rexaur, Glacial Eye [rare] ---->Grendel [Parking Lot] BOSS CONFRONTATION: ---->OilBoyle x2 The turning point now locates Squall at Balamb Garden. Enter and you're in for a surprise. What's going on?? Go inside to find the answers. Also, you can check that your SeeD rank is up by 2, if you performed the correct choices with Selphie. Upon entering, a Garden Faculty asks you to take sides, pick "...I don't get it". Spotting Garden Faculty members will initiate fights from now on. At the check in station, speak to the guy twice and you'll get a Mega Potion. In the lobby, you have a chat with Rajin and Fujin about what's going on. Next, start your search. In no particular order but easier if you do it consecutively. Begin: ____________ FINDING CID: רררררררררררר ______________________________________________________________________ |----------------------------------------------------------------------| |Infirmary | "Help Them", battle with Granoldo. | |----------------------------------------------------------------------| |Quad | Glacial Eye and Bomb, avoidable by running past the | | | Garden Faculty. Pick "I'm with the Headmaster's | | | fraction", receive X-Potion from SeeD member. | |----------------------------------------------------------------------| |Cafeteria | Bomb, hidden Demi Draw Point here. | |----------------------------------------------------------------------| |Dormitory | Caterchipillar, and a much needed Save Point here. | |----------------------------------------------------------------------| |Parking Lot | Grendel here, also get the Tent by talking. | |----------------------------------------------------------------------| |Training C. | "Help them", fight T-Rexaur. Get Remedy by talking. | | | Optional Save Point and Blizzard Draw Point inside. | |----------------------------------------------------------------------| |Library | Fight Grat, receive a Mega Phoenix! Return to Lobby. | |----------------------------------------------------------------------| רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר When done, back at the lobby, follow Xu. 2F, follow the contours of the hallway. The next scene, you'll be discussing missiles sith Xu. Enter the elevator to speak with Cid. Speaking with Cid, he reveals a possible alternative of saving Garden. Using the key Cid gave you, head to the MD level using the elevator. Soon followed by a FMV. Upon the malfunction of the elevator, examine the button panel, then the floor hatch. Climb down the ladder to open another larger hatch. Down in the sewer like tunnels, Squall will give a brief explanation on Elemental Attack. Choose the latter option if you're not interested. Proceed on, and climb more ladders and enter a room with a wheel. At the well, press square as fast as you can, it's timed. When successful, climb the other ladder down further. You'll end up finally on a round plate with a Full-Life Draw Point. Proceed around the pole, check out the ladder for yourself. A little miscalculation by your part, you actually crash land somewhere else. Examine the antique computer and the outer edges of the plate will fold outwards. Climb down the ladder. Have fun with your next decision. Next hit the green switch now in this screen. Climb down the ladder again. You reach a Save Point, use it. Tinker with the switch and head towards the opening. Unfortunately, you're attacked as usual. _______________________________________________________________________ ** / OILBOYLE x2 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Esuna LEVEL 26 OILBOYLE'S HP - 4988 <==== Blind DIFFICULTY - Hard <==== Cura WEAKNESS - Fire <==== Confuse NULLIFY - Water. _______________________________________________________________________ This battle is pretty tough. You're well matched against these too offensive sluggers. The attack with Oil Shot [causing Darkness], and Oil Blast, both causing a good amount of damage. With that, it also has a attack hitting all three members. Mug them both for Fuels and kill them off with Renzokuken or GF Ifrit. Wear Protect Magic cope with physical attacks. This is not a good battle to be drawing Magic. You receive 20AP for winning. _______________________________________________________________________ With the slugs taken care of, head deeper into central Balamb Garden. Make it down another ladder and an FMV of a batch of missiles run. Tamper with the core switch and yet another FMV rolls. Congratulations on a job well done! For saving Balamb Garden, talk to Cid, and choose YES. Head downstairs. 2F, go to the door furthest down the hall. Another FMV is waits here. You must now head back to Cid. Fiddle with the controls and you save Balamb Garden yet again. ========================================================================== <<<<< 2.5 - DRIFTING TOWARDS FISHERMANS HORIZON >>>>> ========================================================================== THINGS OF INTEREST: ---->Cure Draw Point [Balamb Garden exit] ---->Esuna Draw Point [Library] ---->Blizzard Draw Point [Training Center] ---->GF 8 Leviathan [Draw from NORG] ---->Bio Draw Point [hidden on defeated NORG Pod] ---->Occult Fan III [appologize to Master Fisherman] ---->Ultima Draw Point [hidden in Mayor Dobe's House, FH] ---->Regen Draw Point [midsection of FH] ---->Shell Draw Point [FH mini-dock] ---->Haste Draw Point [FH Station] ---->Timber Maniacs x2 [hotel, and Grease Monkey's house] ---->Megalixir [meet up with Master Fisherman] ---->Mega Phoenix [Grease Monkey's house, do him the favor] ---->Full-Life Draw Point [Master Fisherman's spot] ENEMY CONFRONTATION: ---->Grat, T-Rexaur [Training Center] ---->SAM08G, GIM47N, G-Soldier, Elite Soldier [FH crisis] BOSS CONFRONTATION: ---->NORG ---->BGH251F2 [encounter 2] You awaken in a bed talking to yourself, interrupted by Rinoa. You're now to show her around Garden. Really, the choice of where you want to go is up to you. Visit the Infirmary for a surprise. And answer as you wish. In the Library, you can visit Ellone, although she doesn't reveal anything. When you're done, head to the 1F lobby and you'll be given special passes for the B1 floor. Head down the elevator to B1 and Zell will join you. You'll also see Cid, who loves to swear right about now. Talk to him and go to the left screen. The next scene is really awkward. You give your version of the current past and NORG explicitly disagrees. Your head is offered as a gift for Edea. Don't let that happen. Prepare to fight for your life. _______________________________________________________________________ ** / NORG - MASTER OF GARDEN / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר NORG POD: DRAW <==== Cura LEVEL 27 NORG POD's HP - 2000 STRONG VS - Thunder / NULLIFY - Poison ----------------------------------------------------------------------- NORG: Draw <==== Shell LEVEL 27 NORG'S HP - 12200 <==== Protect WEAKNESS - Wind <==== Esuna NULLIFY - Poison <==== GF Leviathan *beat NORG Pod to face Norg ----------------------------------------------------------------------- LEFT ORB: DRAW <==== Thunder LEVEL 19 LEFT ORB'S HP - 1677 <==== Life NULLIFY - ALL Elements ----------------------------------------------------------------------- RIGHT ORB: DRAW <==== Dispel LEVEL 19 RIGHT ORB'S HP - 1677 <==== Confuse NULLIFY - ALL Elements <==== Slow _______________________________________________________________________ At the beginning of battle, NORG notes to you that while the Pods are red, he will attack with massive amounts of Magic. Both Pods have 3 phrases: blue, yellow, and red. Attack the Pods to turn the color to blue. Defeating the Pods are impossible since their Vitality rating is high. Kill off the NORG Pod in the middle first with one person, and reserve the other two to prevent the Pod from changing to red. Mug the Pods for Mag Up and Spr Up also. After NORG Pod is defeated or destroyed, NORG will show itself. Make sure to Draw Leviathan from it first thing. Then go head with the same strategy as before. Attack NORG with your strongest person, and use the other two as decoys or healers. Use GFs too to speed things up. Mug NORG for a Circlet. NORG may cast Tornado and use Psycho Blast, both quite dangerous. When you win, you get 20AP. Quite a gruesome death for NORG. _______________________________________________________________________ Afterward, our heroes are having a hard time coping with the aftermath. Go to the Infirmary to get some answers from Cid. Also there is a hidden Bio Draw Point located in the NORG Pod. Go up in front of it to Draw. ----- GF CHECK: ---------------------------------------------------------- רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Learn GF Leviathan's Supt Mag-RF Ability, Boost, then Spr+20/40% plus the Spr Bonus. Ifrit's Str abilities should now include Str+20% and Str+40%. You should be learning, or learning next, Str Bonus. Diablos should also have gained a few Magic refinement abilities. Also, when you get Bonus abilities, most likely Str Bonus first, make sure to equip it. It will add a bonus +1 at every level-up. __________________________________________________________________________ -------------------------------------------------------------------------- In the Infirmary, talk to Dr. Kadowaki, and then Cid behind the curtains. He's give you responses to 5 of your questions. However, some of the answers may seem truncated at this point. When done, head to the Map Post in the 1F Lobby. Xu will tell you to visit 2F and go outside. Go up the stairwell on the other half of 2F. Outside, you're boarded by suspicious white covered "SeeDs". You discover that they're looking for Ellone, remember she was the one in the Library. There, talk to her and you've finished your orders for now. You may also want to pay more closer to Squall's captions from now on. After you're flashback and thoughts, Rinoa pays you another visit. Even if Squall thinks it's stupid, you should probably play along for the better. Not even making it outside, the two will be interrupted by Cid. Enjoy the brief FMV. Some more troubles heading your way, which brings you upstairs again. You're to explain the predicament and apologize to the citizens of Fishermans Horizon [FH]. Exit through the 2F deck. Two other members enjoy you as well. Outside, chat with the people of FH, and they'll tell you to visit the mayor's house. They're quite friendly too might I add. Keep following the walk and an intro FMV for FH will play. The scene including the catwalk to the left has a semi-hidden ladder. Climb down and follow through to the Master Fisherman. Apologize to him for an Occult Fan III. Climb back up. Keep walking on the linear way and ride the tram down when "Familiar Face" asks. Along the way, talk to everyone in town. At the scene that looks like a gargantuan satelite dish, head down to the mayor's house. Enter the house, but before that, you can visit Headmaster Martine on the screen to the right. Inside the house, climb upstairs. Speak with Mayor Dobe and listen in on how he speaks down on you. BTW, there's also a hidden Ultima Draw Point by the clamps. Head back towards Garden, some troubling music will be played. Apparently, Galbadian troops had no hard time locating Garden. Flo will come and so will Mayor Dobe. Follow the Mayor now before he get's hurt. The scene to the right, there's a Regen Draw Point, and a Save Point. Go further into town. In the town, talk to the girl in the lingerie [?] and she'll tell you the mayor headed north. Be sure to also check out the Shell Draw Point at the end of the mini-dock. Up north, you better "Go Help" the mayor. Easy battle anyhow. When this is over, a stubborn piece of junk attack your party. _______________________________________________________________________ ** / BGH251F2 - ENCOUNTER 2 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Shell LEVEL 20 BGH251F2'S HP - 7000 <==== Protect DIFFICULTY - East <==== Stop WEAKNESS - Thunder, Earth, Water / NULLIFY - Poison _______________________________________________________________________ This is the true haywire edition of the old MRV. Use the same old tactics such as summoning Quezacotl make short work of it. Mug it for a rare item, Adamantine. This time around, the unit seems much more stationary. Finish it off easy. Receive 20AP for defeating the piece of junk. _______________________________________________________________________ Miraculously, it turns out that the 3 sent to the Missile Complex are safe! You'll have a short chat about the whole adventure. When everyone leaves, talk to Rinoa for one of those *cute* moments in the game. Pick any choice you feel up to, usually the 2nd choice. Pay your respect to Mayor Dobe as well. Pick "I want him to understand us" followed by "Try to continue". Enter the abandoned train station to use the Haste Draw Point, then head out. Talk to the guy far down and answer, the 2nd option. Head towards Balamb Garden. The Fisherkid by the docks will reveal that a Master Fisherman is around the cranes area. Visit him again. Also, keep talking to the Fisherkid for some neat surprises. There's a Timber Maniacs at Grease Monkey's house [farthest screen up, green door]. Also, there's a Issue of Timber Maniacs in the hotel. Return to Balamb Garden when done. Remember to go down the ladder by the crane. Irvine will also join you, later giving tips that you should visit Selphie soon. By the catwalk, climb down the ladder, followed by a few more ladders. Talk to the Master Fisherman. He shows some favoritism towards Squall. He reveals that he wants to share some things with Squall in the Hotel. If you decide to visit him at the hotel, you'll have a chance of getting a Megalixir. At the Hotel 2F, he'll explain Dobe's attitude. Answer to the Master Fisherman that you don't mind accompanying him [choice 2]. Don't forget the Timber Maniacs here. Join him outside and follow him to the docks. There, he will go the whole seven yards to tell the meaning of FH. Talk to the Shopkeeper to get the conversation going. After a while, the Master Fisherman will ask you something, answer "I think you're right". Talk to him afterwards for the Megalixir. Also, at Grease Monkey's house [one with green door] at the farthest screen up, enter for a surprise. Talk with the Elite Soldier a couple of times and he'll be quite stunned. Come back and he'll be gone, you get a Mega Phoenix from Grease Monkey for scaring him away. Nothing left to do in FH, head back to the mobile Garden. There's also a Full-Life Draw Point where the Master Fisherman used to sit. Find Selphie at the Quad, answer "Cheer her up". Squall is called to the cockpit right after he finishes. Not to give it away but, Squall gets a little promotion. The next scene, the whole gang excluding Squall prepares for the Garden Festival. You're to decipher 4 of the correct instrument from a selection of 8. What you choose now, extends to the latter: mini-date. You can actually play around with the instruments a little. Doing it by yourself can take a few moments due to the load time, just stick the similar tunes and voila.... [FOLK SONG: Guitar, Voilin, Flute, Tap Dance] This is the best selection but you may mix and match, although this will penalize later events. Meet up with Rinoa in the halls of the Dormitory. Talk and answer "...I don't know" for the best choice. Later, Irvine will signal you to go for a home run, funny how Squall acts. Head down for the concert! And is it just me or does Rinoa's dress seem invisible. =) There you can press square to change the views, head beneath. And starting from here, I don't want to ruin it all by tell you. Just read through it all in the game, and you'll sure learn quite a lot about Squall's personality. Some of the scene are pretty cute too, if you selected the right tune. Anyhow, head to the next paragraph when the date ends. After some tumbling in bed, you're called to the bridge. 3F cockpit, you're given the status "Commander", and seemingly the repair work on Balamb is complete. Xu will tell you it's best to check back at Balamb. Talk to Nida when ready. Balamb Garden now follows your orders, Garden becomes now your vessel! ----- OPERATION OF MOBILE BALAMB GARDEN ------------------------------- |רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר| | _ _ | | _| |_ /\ -Reverse ( ) -Cockpit SELECT -Toggle Map | | |D-PAD| Directional רר ר | | ר| |ר Movement |ר| -Forward (X) -Park R1 -Toggle View | | ר ר | | With the hovering Garden, you can now sail oceans and roam deserts, | | not limited to that. However you have only slight elevating power, | | meaning you can't climb mountains, and you can't reach any island | | without a shore. You will not encounter battles flying Garden, nor | | will you receive salary. Also, much like the car is the button | | arrangements. But unlike the car, you needn't Fuel to run. | |________________________________________________________________________| ------------------------------------------------------------------------ As of now, you can return to Balamb, but there's many side quest which open up now. Optional, but they are still worth it. If it doesn't interest you, skip to section 2.7. ========================================================================== <<<<< 2.6 - SIDE QUESTS OF DISK 2 / *All Optional* >>>>> ========================================================================== THINGS OF INTEREST: ---->Cure Draw Point [Balamb Garden exit] ---->Esuna Draw Point [B. Garden Library] ---->Blizzard Draw Point [B Garden Training Center] ---->Bio Draw Point [hidden on defeated NORG Pod] ---->Carbuncle, Gilgamesh, Leviathan [CC Quest] ---->Drain Draw Point [hidden, right of mermaid statue, Centra] ---->Aero Draw Point [take right ladder up in Centra Ruins] ---->Pain Draw Point [hidden, right of the hubble in Centra R.] ---->Legendary GF Odin [beat him and he'll help you] ---->Acquire GF Tonberry [beat Tonberry King] ---->Ultima Draw Point [5000 gil, entrance of Shumi Village] ---->Blizzaga Draw Point [behind statue of Shumi Village] ---->Firaga Draw Point [right of Shumi Elder's home] ---->Phoenix Pinion [finish stone collection at Shumi Village] ---->Dispel Draw Point [right of bridge, Winhill] ---->Reflect Draw Point [hidden, on the hills of Winhill] ---->Drain Draw Point [right of the flower shop, Winhill] ---->Gysahl Green [kick Chicobo of Winhill twice] ---->Phoenix Down [kick Chicobo of Winhill thrice] ---->Holy Stone [complete vase collection] ENEMY CONFRONTATION: ---->Grat, T-Rexaur [B. Garden Training Center] ---->Forbidden, Armadodo, Bomb, Blobra [Centra Ruins top] ---->Buel, Red Bat [Centra Ruins top] ---->Tonberry [around mermaid statue of Centra Ruins] BOSS CONFRONTATION: ---->GF Odin ---->King Tonberry There's a lot of exploring to be done and more treasures to reap. If you agree, here's the main places to check out, all sectioned BTW: A. Inside Balamb Garden [Card Club Quest] B. Centra Ruins [Obtaining Odin and GF Tonberry] C. Shumi Village [Stones Collection] D. Winhill [Vase Piece Collection] Also, you can start to encounter UFOs and do Chocobo forests, it isn't until later that you can finish. Those will be overviewed at later on. _______________________________________________________________________ ----------------------------------------------------------------------- < / Part A - Card Club Quest - Optional / > ----------------------------------------------------------------------- ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר You must have won around 20 games in Balamb Garden. There are seven members in the club, who are all ranked. I will list them in order to be played. You'll be happy to see that some players are already familiar. Jack - Talk to this guy to learn about the club. He is located near the map of Balamb Garden, near the entrance to the elevator. Club - You can find him walking in a path from the Cafeteria, to the Dormitory, and then to the Parking Area and back again. Diamond - The two girls that are found in front of the map of Balamb Garden, near the entrance to the elevator. Press square.... Spade - The guy standing next to the man who gave you the starter deck of cards, on the second floor hallway. Heart - She is in the bridge. She also has the Carbuncle card, be sure to take it! The King - There's a few things you must do before finding the King. You must talk (play a game with) the Doctor in the infirmary, then talk to Xu on the bridge. Now, take a nap in Squall's Dormitory and The King shall challenge you. May take a few naps however. =) Make sure you get the Gilgamesh card from the King! Joker - You can find him in the training center. If he's not here, leave and come back, because it is random. He will be standing on a plank on the right side. Be sure to take the Leviathan card he is holding! Also you'll get your Battle Meter upgrade when you beat him. _______________________________________________________________________ ----------------------------------------------------------------------- < / Part B - Obtaining ODIN and GF Tonberry - Optional / > ----------------------------------------------------------------------- ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Navigate to the Centra Ruins by heading to the lower mid section on the world map. The place stays unlisted. Enter the island from the southern coastal board. When you find a place that looks like a frame of two stacked pyramids, that is Centra Ruins. Inside, you'll notice a counter for 20 minutes, which was more than ample in most cases. If you have Enc-None Ability [Diablos], use it. Enter the temple-like place and climb a few stairs. Keep heading upwards. There's a Drain Draw Point at the right of the mermaid statue. Head up. Inside the temple, climb aboard the stone stand. Upstairs, climb the left engraved ladder. Climb until you reach a balcony and enter. Hit the orb there and it'll turn blue. Head back down now. There's blue-aura panel now, examine it and steps will appear. Climb up. Upstairs, take the left engraved ladder up and examine the first gargoyle. Take out his left eye [1st choice]. Climb back down and proceed up the spiral staircase on the right. There is a Pain Draw Point right of the hubble [hidden]. Climb up the hubble next to examine the second gargoyle. Put in the left eye [1st choice], then leave the right eye alone [2nd choice]. This will reveal a random code, write it down. Re-examine the gargoyle and take out both eyes. [both 1st choice]. Head back down to the first gargoyle. At the first gargoyle, put in both missing eyes [both 1st choice], the 5 vertical digits will appear. Put in the code you gotten from the second gargoyle. The top digit of the spectrum correspond to the ten thousand's place. When you've figured it out, the door leading to Odin will appear. But wait.... Hold you're horses! It may be a good idea to make your character's Magic rating 50+ each. Odin has some really good Magic to junction which you may regret missing out. Enter to fight him. _______________________________________________________________________ ** / ODIN - GF BOSS / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Stop LEVEL 24 ODIN'S HP - 8400 <==== Death DIFFICULTY - Easy <==== Double WEAKNESS - Thunder, Earth, Water <==== Triple NULLIFY - Poison _______________________________________________________________________ How can I write a strategy for a guy who doesn't retaliate?? Knock him down with all you got, but not before drawing a 100 Triple Magics. Just make sure you keep up with the timer, which will be gone after defeating Odin. Also, Mug him for a Luck-J Scroll. You win Odin's Card and 20AP. _______________________________________________________________________ Using Odin is unlike any other GF. Odin comes at the beginning of a random battle seldomly [according to your Luck rating] to do his Zantetsuken. His attack is the sudden death similar to Odin of FF7. The next part may prove quite tough for novice players. To get GF Tonberry, you must defeat 20 Tonberries located around the mermaid statue. After the 20th Tonberry defeated, a massive Tonberry King will arrive in the same battle. Defeat him to acquire Tonberry GF. You don't have to do it now if you're puny [seriously], try again at a later time. Here's the conditions for a easy fight. - Squall's HP is yellow, ready for Renzokuken - Squall's Strength rating is: 100+ - At least one character has 20-30 Meltdowns - Have good supply of Protect, Life, and Cura/ga Magic Increase Squall's Str, by using Str+40% and Str+20% if necessary, Junction 100 Triples to Strength; it should greatly improve Squall's Str rating. Meltdowns refined from Mystery Fluid [Card Mod Gayla card] using the ST Med-RF, Diablos' Ability. 10 Meltdowns per Mystery Fluid. Protect, Life, Cura should be common at this point. Get Squall's HP to yellow by striking him to low HP at a previous fight. When fighting Tonberries and the Tonberry King, use this strategy: _______________________________________________________________________ ** / TONBERRY AND TONBERRY KING / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר TONBERRY: DRAW <==== Death LEVEL 28 TONBERRY'S HP - 20600 DIFFICULTY - Medium/Hard ----------------------------------------------------------------------- TONBERRY KING: DRAW <==== Death LEVEL 28 TONBERRY KING'S HP - 70000 <==== Cura DIFFICULTY - Hard <==== Life WEAKNESS - none _______________________________________________________________________ TONBERRY: Cast Meltdown if whenever you meet this guy. Since him HP is high enough, consider pulling Renzokukens one after the other. It may be a little frustrating fighting this guy, especially when he's caught up to you. His Everyone's Grudge is quite powerful too. Watch out, and cast Life if Squall is to fall. Make sure to keep the supporters' HP high at all time. You receive no EXP and 1AP for each fight. ----------------------------------------------------------------------- TONBERRY KING: When the 20th Tonberry dies, Tonberry King will jump into the same battle. Immediately, cast Meltdown on him and Protect on your own characters! While Squall is in yellow, have him continuously do his Renzokuken, don't forget R1. If Squall is KOed, cast Life on him. Do not attempt to fully restore Squall's HP, as it defeat's the purpose of this strategy. After numerous Renzokukens, Tonberry King will fall. Took me 3 Renzokukens with Squall [Level 34] at a Str of 191. Tonberry King can do Junk which attacks all characters for medium amount and has 2 kinds of knife attacks: one powerful, one weak, both countered by Protect. You receive a Royal Crown and 21AP total for this battle. _______________________________________________________________________ If the tasks of getting Tonberry King proves too hard, then you can always check back when you're more powerful, of course, he'll be more powerful as well. ----- GF CHECK: ------------------------------------------------------- ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר You first few GFs should now have few abilities now to left learn. Contrary to the newer GF, start learning Spr+40% or Spr Bonus for Leviathan. Siren, for her, start learning the Mag Bonus if you haven't yet. Finish any other useful abilities for other GFs. You should probably reserve GF Abilities like SumMag+10% / GFHP+10% to learn last. Anyhow, if you've any Steel Pipe [Mug Wendigo], you can learn SumMag+10% for free. _______________________________________________________________________ ----------------------------------------------------------------------- _______________________________________________________________________ ----------------------------------------------------------------------- < / Part C - Shumi Village - Optional / > ----------------------------------------------------------------------- ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Shumi Village can be spotted on the world map. Enter the island from the top side. Shumi village looks like a bio-dome. ----- TIPS ------------------------------------------------------------ ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Mesmerize appear commonly in this section. Mug them for Mesmerize Blades which refine to 20 Regens each under L Mag-RF [Siren]. Junction Regen to Vit or HP for maximum results. Also, Mug the Snow Lions here as well for Healing Mails, which learns GFHP+10% for any GF, which is a lot more efficient that consuming precious AP. _______________________________________________________________________ ----------------------------------------------------------------------- Enter and you'll see 3 Shumi's surrounding a Ultima Draw Point. You must pay 5000 gil each time for accessing it. This Draw Point refills exceptionally fast. Anyhow, go further and ride the elevator. You should talk to a few people and check some stuff out. At the scene farthest left, the right house [Artisan] has an issue of Timber Maniacs. The left house you should enter. In the back, you'll find a interesting statue. The Sculpture will ask you to speak with the Elder, pick "Ok". He'll also give some explanations on the being of Moombas. The Draw Point is a Firaga. Exit now and go to the screen with the Moomba guard. The hidden Save Point on the left, and Bizzaga Draw Point on the right are now avaiable. Enter the Elder's home and listen to him talk about his dealings with Laguna. Try to leave and he'll tell you he has a gift for you, unfortunately, you have to work for it. Return to the Scuptor and aid him. He'll tell you to find 5 types of stone for building the statue. After getting any stone, you must return back to the Scuptor Their locations are: BLUE stone - The blue hued stone left of the Laguna statue. WIND stone - Big stone left of the Hotel. LIFE sonne - Check the tree roots right of Elder's house. SHADOW stone - You must take the elevator upstairs. Check the overlaying shadows casted by the structure. Search the upper right area. WATER stone - Search the Artisan's sink. There is a fake Water stone in the pond. When you've found them all, return back to the Elder to receive your lame reward. But you actually receive a Phoenix Pinion as a souvenir, also your SeeD rank may have gone up by one. Outside, "Explain what it all meant" to the others. For now, you can exit Shumi. _______________________________________________________________________ ----------------------------------------------------------------------- < / Part D - Winhill - Optional / > ----------------------------------------------------------------------- ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Winhill is located on southern tip of the north eastern continent. Enter through the bottom of the continent climbing up the shore lines. Also, bring Irvine along as an active party member. Look at the map for exact coordinates of Wihill. In town, go inside the mansion that's now open. Talk to the persons there to understand that a precious vase is missing. Here's all the places for the vase pieces: - Search the bronze armor of the mansion while you're with Irvine. - Search the flowers of the florist's home, answer "yes", repeat. - Kick the Chicobo in the mid-town crossing. Vase piece will fall. - At Raine's Pub, talk to the new owner and then search the Note, after kicking the Chicobo consecutively, you can also receive a Gysahl Green and Phoenix Down. Afterwards, the Chicobo will ignore you. Anyway, when you're done collecting them, head back to the mansion and talk t the man on the stairs. You get a Holy Stone for your effort. Not one of the best side quests but anyhow, you can still go for some of the Draw Points around: Draw, Dispel, Reflect, Curaga. That's all the side quests for now. ========================================================================== <<<<< 2.7 - BALAMB UNDER SIEGE / Finding the Captain >>>>> ========================================================================== THINGS OF INTEREST: ---->Thunder Draw Point [by Balamb Junk Shop] ---->Cure [on the plank of Balamb Dock] ---->Acquire GF Pandemona [Draw from Fujin] ENEMY CONFRONTATION: ---->none BOSS CONFRONTATION: ---->Raijin and G-Soldier x2 ---->Raijin and Fujin Manuver the Garden to the small island towards the middle of the world map. You should be familiar with this region. Anyhow, you'll see another hovering Garden [Galbadia] around Balamb Town. Enter to find out what it's about. By the Gas Station, talk to the G-Soldier guarding the entrance. Hang around there a bit and talk to the other people to get a closer picture. Talk to the guard again after roughly 10 seconds and he'll let you in, because of you're quite knowledgable. Make up a party and them head to the Hotel. There you're told that you must find the Captain in order to see the Commander. The specific tasks you must do to find the Captain are: 1. Talk to Zell's mom first, you'll learn the identities the Commander. 2. At the plank of the dock, talk to the soldier next to the dog. He'll tell you that the Captain had just caught some fish and will be cooking it. 3. Return to Zell's house and notice the smoke. Talk to Zell's mom. 4. With the fish odor, return to the docks and let the dog get a whiff. Follow the dog now as he tracks the odor. You'll end up inside the Train Station where the dog kick Raijin out. After those steps, return to the Hotel and expect a fight. Raijin tells you that no matter what, he's with Seifer. _______________________________________________________________________ ** / RAIJIN AND G-SOLDIER x2 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר RAIJIN: DRAW <==== Thunder LEVEL 28 RAIJIN'S HP - 11200 <==== Thundara DIFFICULTY - Medium/Hard <==== Shell WEAKNESS - Poison <==== Protect ABSORBS - Thunder ----------------------------------------------------------------------- G-SOLDIER x2: DRAW <==== Fira LEVEL 28 G-SOLDIER'S HP - 376 <==== Thundara DIFFICULTY - Easy <==== Blizzaga WEAKNESS - Poison <==== Cura STRONG VS - none _______________________________________________________________________ The G-Soldier's shouldn't give any problems, take care of them first. Raijin is a lot stronger in physical attacks, if he's too much, counter with Protect Magic. Make sure to Mug Raijin for Str Ups. Raijin's main focus of attack is his physical blow, as said, cast Protect on yourselves. If you've any Meldowns, cast it on him. Generall, this isn't that much of a hard fight if you can control Raijin's attacks. Make sure to Draw out some Shell and Protects for junctioning.... When you win, you get 12AP. _______________________________________________________________________ Right after this battle, you'll fight yet again, without much pause.... _______________________________________________________________________ ** / RAIJIN AND FUJIN / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר RAIJIN: DRAW <==== Thunder LEVEL 29 RAIJIN'S HP - 11600 <==== Thundara DIFFICULTY - Medium/Hard <==== Shell WEAKNESS - Poison <==== Protect ABSORBS - Thunder ----------------------------------------------------------------------- FUJIN: DRAW <==== Aero LEVEL 29 FUJIN'S HP - 8700 <==== Cura DIFFICULTY - Medium <==== Life WEAKNESS - Poison <==== Pandemona STRONG VS - Wind _______________________________________________________________________ Your first action would be to Draw GF Pandemona from Fujin. After, be sure to cast Protect on all your guys again. This battle is a little harder than the last. Raijin is much of the same. He has a Raijin Special which packs a punch. Fujin on the other hand, is much more subtle with her "Zan". But don't be tricked, Fujin can also cast Tornado and a deadlier attack that leaves a character to 1 HP. Take care of them quickly, but if you have time, Mug Raijin for Str Up, and Fujin for a Megalixir. Combat King 002 and 20AP are your prizes. _______________________________________________________________________ After battle, the two clowns will explain their relationship with Seifer. After they run away, you'll find yourself in your cockpit. Selphie comes along and begs you to visit Tribia Garden. ========================================================================== <<<<< 2.8 - TRIBIA GARDEN / Flashback in Time >>>>> ========================================================================== THINGS OF INTEREST: ---->Thundaga Draw Point [gargoyle statue of Tribia Garden] ---->Aura [hidden in front of stationary missle, Tribia Garden] ---->Zombie Draw Point [hidden, in the cemetery of Tribia G.] ---->Timber Maniacs [search around the cemetery of Tribia G.] ---->Weapons Mon Aug [south of Gargoyle, about 5 steps] ENEMY CONFRONTATION: ---->Snow Lions, Mesmerize, Gayla [Tribia Garden plains] ---->Snow Lions, Bite Bugs, Blue Dragon[Tribia forest region] BOSS CONFRONTATION: ---->none Tribia Garden is located north east of Balamb. View your map for details and enter the peninsula through the southern borders. Enter the smashed Garden to find Selphie the first one entering, follow her. At the scene with the Thundaga Draw Point, talk to Selphie's Friend, and answer "Just play along with it". Talk to Selphie again and she tells you to please wait at the basketball court. The right path leads to a Zombie Draw Point which is hidden, and a Timber Maniacs hidden as well. The left path leads towards the Basketball Court. Towards the Basketball court...You'll see some people along the way, you might consider talking to them. The next fork has a dead end with a Save Point on the right. To get the Weapons Mon Aug, talk to the guy holding the book here twice. Then head back to the gargoyle statue. Take about 5 steps walking south of the gargole. It's a bit confusing, if you can't find it exactly in 5 steps, search further south by couple of steps. Trust me, it's there. Back at the scene with the guys lying down...The path leading right--an Aura Draw Point is at the head of the missile, it's hidden. Go the screen further right for the basketball court. When you've control of Squall talk to everyone. Rinoa will express her fears and wonder if issues with Edea could be resolved by non-violent measure. Selphie will join up. The next part, Irvine will proceed to explain his childhood. It triggers many other memories from other people as well. You'll see that it's in the form of a flashback, and very self-explanitory. The flashback explains a lot about character history and so forth. I would spoil this whole section by writing it out so.... Skip to the paragraph when done. After talking for a time, you'll be asked to make a party, then you'll gain control of Balamb Garden again. ========================================================================== <<<<< 2.9 - TOWNS REVISITED / Optional >>>>> ========================================================================== THINGS OF INTEREST: ---->Ultima Draw Point [5000 gil, at Shumi Village] ---->Blizzaga Draw Point [right of the Elder Shumi's house] ---->Firaga Draw Point [behind the statue at Shumi Village] ---->Status Guard [get this by helping out at Shumi Village] ---->Silence Draw Point [Dollet town central] ---->Many Low-Level Cards [defeat Master Card Player in 2F bar] ---->Occult Fan II [beat the Master Card Player in 2F bar] ---->Timber Maniacs [2F Hotel, Dollet] ---->Timber Maniacs [on pool table at 2F bar at Dollet] ---->Timber Maniacs [Hotel of Timber] ---->Potion, Phoenix Down, Soft [searching for bones] ---->Potion [given randomly by guy at Timber] ---->Pet Name Tag [if you encouraged the journalist] ENEMY CONFRONTATION: ---->Snow Lions, Mesmerize [Shumi plains] BOSS CONFRONTATION: ---->none! This section is here if you want to do some additional gameplay in Disk 2, if you don't, it's not that big of a deal, skip it. It's expected of you to know most of the towns here mentioned. Use the world map [select] if not. ______________ Shumi Village: רררררררררררררר Here at Shumi Village, you can always come back to use their quick regenerating Ultima Draw Point. A good Magic for Junctioning to Strength and Magic. Pay 5000 gil, however it's worth it. Also, there's a variety of other spells here also: Firaga, Blizzaga. You can also volunteer here to help with the statue. Talk to the Elder, then the Sculptor and Attendant, then to the Elder again. The Elder will then ask you to see the Moomba, do so. After you've talked to the Moomba, follow him to the statue again. The Moomba will order the Attendant to work. Talking then to the Sculptor, he'll ask you if the Artisan is going to pitch in. You need to return to the Elder now. The Elder will give you more info on the Shumi and Laguna. Go back to the Attendant again and he'll hint that he would appreciate the Artisan's help. Go see him in the house to the right. He seems very busy is, he needs more encouragement. Recall that FH had a Mooba Doll at Grease Monkey's house?? Well, talk to Grease Monkey, get that, and bring it back to the Artisan. By the way, all this running around, don't forget to check the Ultima Draw Point when you come across it. Back at Shumi Village with the Moomba doll, talk to Artisan again. Go outside, and you may see the Master Fisherman, he'll explain about his dealings with the Shumis. Return to the Elder now telling him the good news. In return for your "wits", you'll receive a Status Guard. A item that'll teach an GF ST-Defx4, an EXCELLENT Ability. _______ Dollet: ררררררר Dollet has it's share of goodies as well. If it's your first return since the SeeD Test, be sure to read the Timber Maniacs in the Hotel. If you want to Shop or Re-model weapons, do so at Nautilus. At the upstairs bar, a man will play you cards by the left pool table. Beat him and he'll invite you to his chamber. Follow him for Geezard Card x5, Red Bat Card x4, Buel Card x3, Anacondour Card x2, and Cactaur Card, cards could vary? You'll find schools of old magazines and items around them. Examine one of them from all sides to get the Occult Fan II, along with other stuff [Phoenix Down, Potion]. Don't forget when you exit, there's also another issue of Timber Maniacs on the pool table. Going further down, there's a boy who's at the door. Follow him inside. He'll get flamed harshly by his grandpa. Talk to the kid, then examine the painting. Now return to the central town with the statue. Go to the dog and choose to "Look" underneath him. Go back to the painting again and it'll change, go to the place where bone marks the spot. You can get an additional Phoenix Down and Soft. At the upper section of town, talk to the Dollet Soldier thrice and you can force your way through. The next scenes up are humorous but not of any real value. _______ Timber: ררררררר A Timber Maniacs rests on the table of the Hotel room that was inaccessible during the escape from Timber in Disk 1. At the balcony, some guy may give you a Potion or some other item. In front of the Timber Maniacs talk to the guy with the hat, he'll state he'll give you things according to how many times you talked to him on the Dollet mission. At the train tracks, a girl will fall down where the elevating walk is at. Save her, and you'll return to the Hotel. This is really a side event that you can't get much out of doing this. That should be it, if you missed any Timber Maniacs of any other place, it's safe to say that you can still get it back. Also, make sure to put the Status Guard item you got at Shumi to good use. After all, ST-Defx4 is a highly defensive Ability and no doubt will help you later on. You may need Amnesia Greens [bought at Timber Pet Shop] to erase an older, useless Ability, as GFs can only harness 22 abilities at time. Otherwise, you can do some Weapon Remodeling at this point. ========================================================================== <<<<< 2.10 - FACE OFF WITH GALBADIA GARDEN >>>>> ========================================================================== THINGS OF INTEREST: ---->Aura Draw Point [hidden, outside of Galbadia Garden] ---->Protect Draw Point [in the hockey goal of G. Garden] ---->Life Draw Point [in Galbadia Garden's Locker room] ---->Shell Draw Point [tennis court of Galbadia Garden] ---->Obtain GF Cerberus [defeat him at Galbadia Garden] ---->Haste Draw Point [where Cerberus stands] ---->Acquire GF Alexander [Draw from Edea] ENEMY CONFRONTATION: ---->Paratrooper, Elite Soldier, G-Soldier [B. Garden invasion] ---->Death Claw, Creeps, Slappers [G. Garden invasion] ---->G-Soldiers, Tri-Face, GIM52A [G. Garden invasion] BOSS CONFRONTATION: ---->Cerberus [fight him in Galbadia Garden] ---->Seifer [Stand alone fight] ---->Seifer and Edea [encounter 2] Head towards the long shores below the Centra Ruins. Climb onto the shores of the farthest island south in the world map. ----- TIPS --------------------------------------------------------------- רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Before ramming Galbadia Garden.... In case you want some serious AP, head to the Kashkabald Desert which is connected to this very island. However, you may have to do some walking to get there, since Balamb Garden is too big. Anyway, in the desert, you will fight "Cactaurs", which donates a whopping 20AP when defeated. The catch is that you need someone with high Hit% [Squall], to defeat him. Cactaurs will also escape if you stall too long. But judging on 20AP per Cactaurs, you can learn all the abilities in less then an hour! A must if you need AP, quick. __________________________________________________________________________ -------------------------------------------------------------------------- There, you'll see Galbadia Garden over the forests. Maneuver Balamb Garden closer for a head to head confrontation. After the short FMV and hints, your orders comprise of: (No orders/End) (My feelings on this) (The Garden's course)* (Prepare for the attack)* (Prepare for our defense)* (Call my comrades)* (What to do with hot dogs) (Take care of the junior classmen)* As you can see, some of the choices are straight nonsense. Try to keep orders to a minimum. I've take the liberty of marking the important ones with an (*). After giving orders, go back to 3F. Your comrades are present except for Rinoa and Zell. You need to assemble a party to go to the Quad. Do so and don't bother to equip GFs. When you take the elevator down, there's be another short FMV. On 2F, you can rally up more of your men, you may also receive a Cottage from one of the students in the halls. Head to the Quad now. Don't forget to use the newly sprouted Save Point in front of the Infirmary. There, you need to talk to everyone, and then leave. You be brought to the bridge next where you'll see some automated scene of the invasion of Balamb Garden. As you see it now, the healthy competition that used to be has scaled up greatly into a continental war. After the FMVs, you'll take control of your secondary party. You may want to Equip GFs now. Head left into the edges of the Quad. There, unfortunately, Rinoa has been hanging on to dear life because of the bashes with Galbadia Garden. There's nothing you can do for her now, leave to the Lobby. Follow Squall to the Front Gate for a time of crisis. At such a pressured time, Squall is forced to cope with everyone's needs. Make a team with Squall excluding Zell. Head towards the 2F Classroom and equip your GFs. When you reach your destination, a brief FMV will be played, followed by an attack by 4 Paratroopers. With their assortment of Status Magic, the Paratroopers may be a tuffie. Neverless, they have minimum HP and low attack power. After battle, talk to the scared children then visit the bridge upon the calling. You'll see another FMV and some injured trainees. Upstairs, you'll brief Dr. Kadowaki on your current situation. You destiny awaits you, at least Dr. Kadowaki says do.... You'll be brought upstairs. After the moment of peace, your followers take action. Squall is in control now, head down to 2F. You'll be asked to find "Mark", a child, when you arrive. Find him at the end of the hall. Before you leave, you're attack by a full-suited paratrooper, being pinned against the wall constantly. Quickly, search the wall twice and Pick "Look for another option" and "Press the button for the emergency exit", respectively. In the mini-game during a FMV, (Triangle: Punch) (Square: Block) (X: Kick) (Circle: Deathblow) Squall, at the disadvantage, must knock out the full-HP Paratrooper, mash the punch button repeatedly, if you're lucky, he'll be history. Otherwise, if you loose, choose "Try Again", or "Try again with HP+200". Everytime you restart, a hint will be given to you. Such as, the Deathblow only appears after you've blocked a number of times. Anyhow, after you've beaten him, you luckily save Rinoa as a result of the mecha suit. Run left when told so. You'll have a little smalltalk with Rinoa, when she starts walking funny, you know something's up. You'll also have to input a name for your lion. Inside, you'll meet up with your comrades. Regroup, and be sure to save. Outside, there was a hidden Aura Draw Point that may interest you. Back at the crossway inside again, the left path is a dead end, so is the middle. Take the only path right, and head upstairs to 2F. Talk to Raijin and Fujin there, and head left from them. Go into another room on the right side of the hall to the a Card Key [1]. All other room in the vercinity are empty or locked. Head down to 1F again. From the Save Point, head left. Then go into the room on the left side, which should be a skating ring. There will be a Protect Draw Point in the upper hockey net. Go into the locker room for a Life Draw Point. Taking the right door, you'll be taken to a new corridor. Go directly straight into the next door to receive a Card Key [2]. Exit and head down to unlock the door. Head back to the Save Point now. Go back right, to where Raijin and Fujin stood and proceed to 3F. After unlocking the door there, keep heading downwards and you'll jump to the tennis court, a Shell Draw Point is here. Head left. Go towards now, to the Galbadia Garden lobby by heading a straight path. In the center of the lobby, stands a GF, get ready to fight: _______________________________________________________________________ ** / CERBERUS - GF BOSS / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Quake LEVEL 30 ODIN'S HP - 10000 <==== Double DIFFICULTY - Medium <==== Triple ABSORBS - Thunder / NULLIFY - Wind _______________________________________________________________________ This may be a hard battle if you don't have Dispel, cuz Cerberus will consistently cast Triple on itself. Make sure to have one member at hand to remove Trible with Dispel. Next, Mug it for a Speed-J Scroll. As long as you can control the Triple, Cerberus' Aero and Tornado won't be that much of a threat. However, you may be Silenced also, don't let it happen. Cerberus isn't actually extremely defensive so you shouldn't have too much trouble knocking him out. Just do so quickly, then you'll have the upper hand. You win the Cerberus' Card and 30AP. _______________________________________________________________________ After the fight, there's a hidden Save Point where Cerberus stood. Also, take advantage of the Save Point here. Head to the left wing, then the left door for the Card Key [3]. Take the upper wing now, and go take the elevator near the old reception room in Disk 1. Again, your destiny awaits. In the Matron's chamber, Save/tent before talking. Going closer to Seifer, you'll have some small talk. Soon after, Squall will pull out his Revolver?? [funny...I have the Lion Heart]. Battle time. _______________________________________________________________________ ** / SEIFER - STAND ALONE / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר DRAW <==== Firaga LEVEL 25 SEIFER'S HP - 6000 <==== Thundaga DIFFICULTY - Medium <==== Dispel WEAKNESS - Poison <==== Haste STRONG VS - none _______________________________________________________________________ This time around, Seifer is strengthened from your last encounter. He's still much of the same however, as he cripples you with his main weapon, his gunblade. Mug him for goodies, like Mega Phoenixs. To counter his doing, cast Protect, his Fira doesn't damage as much as his gunblade. Watch out for his Demon Slice however. Generally, this is not a hard battle if you cast Aura on Squall. You receive 20AP. _______________________________________________________________________ After battle, head to the Auditorium of 2F for the final battle of Disk 2. _______________________________________________________________________ ** / SEIFER AND EDEA - ENCOUNTER 2 / ** ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר SEIFER: DRAW <==== Firaga LEVEL 25 SEIFER'S HP - 6000 <==== Thundaga DIFFICULTY - Medium <==== Dispel WEAKNESS - Poison <==== Haste STRONG VS - none ----------------------------------------------------------------------- EDEA: DRAW <==== Blizzaga LEVEL 32 EDEA's HP - 16000 <==== Demi DIFFICULTY - Medium/Hard <==== Esuna WEAKNESS - none <==== Alexander STRONG VS - none _______________________________________________________________________ Seifer's HP is cut by half. His Scan reads that his skills are higher though. Go ahead and Mug him for a Hero. Anyway, he's generally a softened version of the previous battle. When you win, Edea jumps in. Be sure to get GF Alexander first thing. Then Mug her for a Royal Crown. Edea is truely the Sorceress as she casts an array of higher level Magic including Death. Don't make the mistake of summoning Carbuncle as the Reflect status can actually get in the way. Again, if you have Aura, cast it on Squall and this fight will be ended by a Renzokuken or two. You receive 50AP for winning. _______________________________________________________________________ Congratulations, and enjoy the mini-climactic ending for this disk. As always, Save first, then insert Disk 3. [END OF DISK TWO] _____________________________________________________________________________ <_____________________________________________________________________________> ______________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר D I S K 3 W A L K T H R O U G H - S E C T I O N V I I I ______________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר _____________________________________________________________________________ <_____________________________________________________________________________> __________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר D I S K 4 W A L K T H R O U G H - S E C T I O N I X __________________________________________________________________ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר _____________________________________________________________________________ <_____________________________________________________________________________> _______________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררר C A R D M A N I A - S E C T I O N X _______________________________________________ ררררררררררררררררררררררררררררררררררררררררררררררר _____________________________ INTRODUCING THE TRIPLE TRIAD: ררררררררררררררררררררררררררררר If you didn't know, the Triple Triad game is an mini-game of FF8 devised to support the players in getting items, mini-quests, or just plain fun! This section will not train or give tips in playing since there's tons of good card FAQs out there. Take advantage of this mini-FAQ if you've begginer questions though. _______________________________________________________________________ ----------------------------------------------------------------------- LEGEND: ============ Q: Question* A: Answer ============ *Q: Who plays this "card game" anyway?? A: Practically every character in FF8! Press square to initiate games with other players. *Q: Why should I play some stupid mini-game?? A: Because players can turn cards into various "hard to come by" items which you'll need to re-model weapons, refine *powerful* Magic, and et cetera. *Q: Can I still beat FF8 without ever touching a card right?? A: Yes, but although not recommended. *Q: How hard is it to learn the game?? A: Definitely not hard, try it out, chances are you'll like it. *Q: Then where can I learn to play?? A: Try the in-game tutorial. Or your FF8 manual. *Q: I've learned how to play, what rules should I allow to spread?? A: If you're looking for a challenge, try "Random", "Same/Plus" and more of the difficult rules. Otherwise, they're not recommended. *Q: I wanna take it easy the first time, what rules are desired?? A: "Direct" seems to give a big advantage in card acquisition. "Open" is also a very friendly rule, spread that. ----------------------------------------------------------------------- ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר _______________ /*Card Database*\_________________________________________________________ +========================================================================+ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר [Thanks to the Rickster for authoring this card section] LEGEND: ELEMENTALS: _________________ |/ N ---- \| F = Fire P = Poison |W[ ]E |Name| | I = Ice A = Water [Aqua] | S ---- | T = Thunder W = Wind | | E = Earth H = Holy | MOD: # of Cards | |# of Items given | [ ] - Signifies Elemental if any |\ /| ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ 1 ------- \|/ 5 ------- \|/ 1 -------- \| | ========== | 5 4 |Geezard| | 3 1 |Funguar| | 5 3 |Bite Bug| | | LEVEL 1: | 1 ------- | 1 ------- | 3 -------- | | MONSTERS | | | | | ========== | MOD: 1 Card = 5 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | | Screws | M-Stone Piece | M-Stone Peice | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 6 ------- \|/ 2 ------ \|/ 2 ----- \|/ 1 ------ \| | 2 1 |Red Bat| | 5 3 |Blobra| |4[T]1 |Gayla| | 1 5 |Gesper| | | 1 ------- | 1 ------ | 4 ----- | 4 ------ | | | | | | | MOD: 2 Cards = 1| MOD: 4 Cards = 1| MOD: 1 Card = 1 | MOD: 1 Card = 1 | | Vampire Fang | Rune Armlet | Mystery Fluid | Black Hole | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 3 -------- \|/ 2 ------ \|/ 4 ---------\|/ 2 ----------\| |1[E]5 |Fastito-| | 1 1 |Blood-| | 3 2 |Caterchi-||6[T]1|Cockatrice|| | 2 |calon-F | | 6 |Soul | | 4 |Pillar || 2 ---------- | | -------- | ------ | --------- | | | MOD: 5 Cards = 1| MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | Water Crystal | Zombie Powder | Spider Web |Cockatrice Pinion| |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ 7 ---- \|/ 6 ---- \|/ 5 --------- \| | ========== | 1 1 |Grat| | 3 2 |Buel| | 4 3 |Mesmerize| | | LEVEL 2: | 3 ---- | 2 ---- | 3 --------- | | MONSTERS | | | | | ========== | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | | Magic Stone | Magic Stone | Mesmerize Blade | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 6 ------- \|/ 3 --------- \|/ 5 ------- \|/ 5 ------- \| |3[I]1 |Glacial| | 3 4 |Belhelmel| |5[W]3 |Thrust-| |5[P]1 |Anacon-| | | 4 |Eye | | 5 --------- | 2 |aevis | | 3 |dour | | | ------- | | ------- | ------- | | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | Arctic WInd | Saw Blade | Shear Feather | Venom Fang | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 5 ------ \|/ 4 ------- \|/ 3 ------- \|/ 5 ------ \| |2[T]2 |Creeps| |2[T]4 |Grendel| | 7 2 |Jelleye| | 3 2 |Grand | | | 5 ------ | 5 ------- | 1 ------- | 5 |Mantis| | | | | | ------ | | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | Coral Fragment | Dragon Fin | Magic Stone | Sharp Spike | |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ 6 --------- \|/ 6 -------- \|/ 3 -------- \| | ========== | 2 6 |Forbidden| |6[E]3 |Armadodo| |5[P]5 |Tri-Face| | | LEVEL 3: | 3 --------- | 1 -------- | 5 -------- | | MONSTERS | | | | | ========== | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | | Betrayal Sword | Dino Bone | Curse Spike | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 7 ------- \|/ 7 --------- \|/ 5 ---- \|/ 5 ------ \| |3[E]5 |Fastito| |3[I]1|Snow Lion| | 3 6 |Ochu| |4[F]6 |SAM08G| | | 1 |calon | | 5 --------- | 3 ---- | 2 ------ | | ------- | | | | | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | Water Crystal | North Wind | Ochu Tentacle | Running Fire | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 4 ----- \|/ 6 ------- \|/ 3 -------- \|/ 7 ----- \| |2[F]4 |Death| | 3 2 |Cactaur| | 4 6 |Tonberry| |5[E]2 |Abyss| | | 7 |Claw | | 6 ------- | 4 -------- | 3 |Worm | | | ----- | | | ----- | | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | Sharp Spike | Cactus Thorn | Chef's Knife | Windmill | |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ 2 -------- \|/ 6 ------ \|/ 4 -------- \| | ========== | 7 3 |Turtapod| | 5 5 |Vysage| | 7 6 |T-Rexaur| | | LEVEL 4: | 6 -------- | 4 ------ | 2 -------- | | MONSTERS | | | | | ========== | MOD: 5 Cards = 1| MOD: 1 Card = 1 | MOD: 2 Cards = 1| | | Healing Mail | Wizard Stone | Dino Bone | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 2 ---- \|/ 1 ----- \|/ 7 ------- \|/ 7 ------ \| |3[F]7 |Bomb| |7[T]6 |Blitz| | 6 3 |Wendigo| | 4 4 |Toroma| | | 6 ---- | 4 ----- | 1 ------- | 4 ------ | | | | | | | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 5 Cards = 1| | Bomb Fragment | Dynamo Stone | Steel Orb | Life Ring | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 3 --- \|/ 6 ------ \|/ 4 ------- \|/ 7 ----------\| | 6 7 |Imp| |3[P]2 |Blue | |6[E]5 |Adaman-| |3[F]5|Hexadragon|| | 3 --- | 7 |Dragon| | 5 |toise | | 4 ---------- | | | ------ | ------- | | | MOD: 1 Card = 1 | MOD: 4 Card = 1 | MOD: 3 Cards = 1| MOD: 3 Cards = 1| | Wizard Stone | Fury Fragment | Turtle Shell | Red Fang | |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ 6 ----------\|/ 3 -------- \|/ 7 ------- \| | ========== | 5 5 |Iron Giant|| 7 6 |Behemoth| |3[A]6 |Chimera| | | LEVEL 5: | 6 ---------- | 5 -------- | 5 ------- | | MONSTERS | | | | | ========== | MOD: 3 Cards = 1| MOD: 10 Cards = | MOD: 10 Cards = | | | Star Fragment | 1 Barrier | 1 Regen Ring | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 3 ---- \|/ 6 -------- \|/ 5 ------ \|/ 7 -------- \| | 1 A |PuPu| | 7 2 |Elastoid| | 4 5 |GIM47N| |2[P]7 |Marlboro| | | 2 ---- | 6 -------- | 7 ------ | 4 -------- | | | | | | | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 1 Card = 10| MOD: 4 Cards = 1| | Hungry Pot | Steel Pipe | Fast Ammo |Marlboro Tentacle| |\_______________/|\_______________/|\_______________/|\_______________/| |/ 7 ------ \|/ 5 ------- \|/ 4 -------- \|/ 6 ----- \| |4[F]2 |Ruby | | 6 3 |Elnoyle| | 4 6 |Tonberry| | 7 6 |Wedge,| | | 7 |Dragon| | 7 ------- | 7 |King | | 2 |Biggs | | | ------ | | -------- | ------ | | MOD: 10 Cards = | MOD: 10 Cards = | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | 1 Inferno Fang |1 Energy Crystal | Chef's Knife | X-Potion | |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ 2 ------ \|/ 7 ------- \|/ 4 -------- \| | ========== | 4 8 |Fujin,| |4[W]8 |Elvoret| | 3 8 |X-ATM092| | | LEVEL 6: | 8 |Raijin| | 3 ------- | 4 -------- | | BOSSES | ------ | | | | ========== | MOD: 1 Card = 1 | MOD: 1 Card = 10| MOD: 2 Cards = 1| | | X-Potion | Death Stones | Turtle Shell | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 7 -------- \|/ 1 -------- \|/ 8 ------ \|/ 6 ------ \| | 5 2 |Granaldo| |3[P]8 |Gerogero| | 2 2 |Iguion| | 5 8 |Abadon| | | 8 -------- | 8 -------- | 8 ------ | 4 ------ | | | | | | | MOD: 1 Card = 1 | MOD: 10 Cards = | MOD: 1 Card = 1 | MOD: 1 Card = 30| | G-Runner | 1 Circlet |Cockatrice Pinion| Dark Ammo | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 4 ------ \|/ 1 -------- \|/ 6 ----- \|/ 7 ------ \| | 6 8 |Trauma| | 8 8 |OilBoyle| | 4 5 |Shumi| | 1 5 |Krysta| | | 5 ------ | 4 -------- | 8 |Tribe| | 8 ------ | | | | ----- | | | MOD: 1 Card = 30| MOD: 1 Card = 30| MOD: 5 Cards = 1| MOD: 1 Card = 10| | Demolition Ammo | Fire Ammo | Gambler Spirit | Holy Stones | |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ 8 ----------\|/ 8 ------- \|/ 8 ---------\| | ========== | 8 4 |Propagator|| 4 8 |Jumbo | |8[T]5 |Tri-Point|| | LEVEL 7: | 4 ---------- | 4 |Cactaur| | 2 --------- | | BOSSES | | ------- | | | ========== | MOD: 1 Card = 1 | MOD: 1 Card = 1 | MOD: 40 Cards = | | | G-Mega-Potion | Cactus Thorn | 1 Jet Engine | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 5 --------- \|/ 8 ------ \|/ 8 --------- \|/ 8 ------ \| | 8 6 |Gargantua| | 3 6 |Mobile| | 8 3 |Sphinxara| | 4 8 |Tiamat| | | 6 --------- | 7 |Type 7| | 5 --------- | 5 ------ | | | ------ | | | | MOD: 10 Cards = | MOD: 1 Card = 10| MOD: 1 Card = 1 | MOD: 1 Card = 10| | 1 Strength Love | Shell Stones | G-Mega-Potion | Flare Stones | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 5 -------- \|/ 6 --------- \|/ 1 ----------\|/ 7 ------ \| | 5 7 |BGH251F2| | 7 8 |Red Giant| | 7 8 |Catoplepas|| 8 7 |Ultima| | | 5 -------- | 4 --------- | 7 ---------- | 2 |Weapon| | | | | | ------ | | MOD: 1 Card = 10| MOD: 1 Card = 5 | MOD: 1 Card = 1 | MOD: 1 Card = 1 | | Protect Stones | Meteor Stones | Rename Card | Ultima Stone | |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ 4 ------- \|/ 9 ------ \|/ 3 --------- \| | ========== | 9 4 |Chubby | | 3 6 |Angelo| | 6 7 |Gilgamesh| | | LEVEL 8: | 8 |Chocobo| | 7 ------ | 9 --------- | | GFS | ------- | | | | ========== | MOD: 1 Card = | MOD: 1 Card = | MOD: 1 Card = 10| | | 100 LuvLuvGs | 100 Elixir | Holy Wars | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 9 ------- \|/ 9 ------- \|/ 2 ---------\|/ 6 ----- \| | 2 3 |MiniMog| | 4 4 |Chicobo| |4[T]9 |Quezacotl||9[I]7 |Shiva| | | 9 ------- | 8 ------- | 9 --------- | 4 ----- | | | | | | | MOD: 1 Card = | MOD: 1 Card = | MOD: 1 Card = | MOD: 1 Card = | | 100 Pet Houses |100 Gysahl Greens|100 Dynamo Stones| 100 North Winds | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 9 ----- \|/ 8 ----- \|/ 5 ------ \|/ 9 -------- \| |8[F]6 |Ifrit| | 2 9 |Siren| |9[E]1 |Sacred| |9[E]5 |Minotaur| | | 2 ----- | 6 ----- | 9 ------ | 2 -------- | | | | | | | MOD: 1 Card = 3 | MOD: 1 Card = 3 | MOD: 1 Card = | MOD: 1 Card = 10| |Elemental Attacks| Status Attacks | 100 Dino Bones | Adamantines | |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ 8 ----------\|/ 5 ------- \|/ 7 ---------\| | ========== | 4 4 |Carbuncle || 3 A |Diablos| |7[A]A |Leviathan|| | LEVEL 9: | A ---------- | 8 ------- | 1 --------- | | GFS | | | | | ========== | MOD: 1 Card = 3 | MOD: 1 Card = | MOD: 1 Card = 3 | | | GLow Curtains | 100 Black Holes | Doc's Codes | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 8 ---- \|/ A ---------\|/ 7 -------- \|/ 9 ---------\| | 5 A |Odin| |7[W]1 |Pandemona|| A 4 |Cerberus| |2[H]A |Alexander|| | 3 ---- | 7 --------- | 6 -------- | 4 --------- | | | | | | | MOD: 1 Card = | MOD: 1 Card = | MOD: 1 Card = | MOD: 1 Card = 3 | |100 Dead Spirits | 100 WindMills |100 Lightweights | Moon Curtains | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 7 ------- \|/ A ------- \|/ 3 ------ \|/ 4 ---- \| |A[F]2 |Phoenix| | 6 8 |Bahamut| |A[P]1 |Sacred| | A 4 |Eden| | | 7 ------- | 2 ------- | A ------ | 9 ---- | | | | | | | MOD: 1 Card = 3 | MOD: 1 Card = | MOD: 1 Card = 3 | MOD: 1 Card = 3 | | Phoenix Spirits | 100 Megalixirs | Status Guards | Monk's Codes | |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _______________ /_______________\ _________________ _________________ _________________ |/ \|/ A ---- \|/ 6 ----- \|/ 5 ------ \| | =========== | 8 7 |Ward| | A 7 |Kiros| | 9 A |Laguna| | | LEVEL 10: | 2 ---- | 6 ----- | 3 ------ | | PLAYERS | | | | | =========== | MOD: 1 Card = 3 | MOD: 1 Card = 3 | MOD: 1 Card = | | | Gaea's Rings | Accelerators | 100 Heros | |\_______________/|\_______________/|\_______________/|\_______________/| |/ A ------- \|/ 9 ------- \|/ 2 ------ \|/ 8 ---- \| | 6 8 |Selphie| | 2 6 |Quistis| | A 6 |Irvine| | 6 5 |Zell| | | 4 ------- | A ------- | 9 ------ | A ---- | | | | | | | MOD: 1 Card = 3 | MOD: 1 Card = 3 | MOD: 1 Card = 3 | MOD: 1 Card = 3 | |Elemental Guards | Samantha Souls | Rocket Engines | Hyper Wrists | |\_______________/|\_______________/|\_______________/|\_______________/| |/ 4 ----- \|/ A ---- \|/ 6 ------ \|/ A ------ \| | A A |Rinoa| | 3 A |Edea| | 4 9 |Seifer| | 9 4 |Squall| | | 2 ----- | 3 ---- | A ------ | 6 ------ | | | | | | | MOD: 1 Card = 3 | MOD: 1 Card = 3 | MOD: 1 Card = 3 | MOD: 1 Card = 3 | | Magic Armlets | Royal Crowns | Diamond Armors | Three Stars | |\ /|\ /|\ /|\ /| ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר ררררררררררררררררר _____________________ /*Rare Card Locations*\___________________________________________________ +========================================================================+ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר These are the listings for all the Rare Cards of the game, LV 8 - 10, also including the LV 5 Pupu Card. All other Cards from LV 1 - 7 are obtainable by challenging casual players. Again, this is a location only. >>>>>LEVEL 5<<<<< ררררררררררררררררר PuPu - See Pupu Card Section. >>>>>LEVEL 8<<<<< ררררררררררררררררר Chubby C. - Partake in the Card Queen Quest, further down. Angelo - Challange Watts on the train, or Zone at the White SeeD ship provided you have the "Girl Next Door". Gilgamesh - Challenge King of the CC Club, read Card Club Quest. MiniMog - Play the boy running around in Balamb Garden's halls. Chicobo - Obtain from Chocobo Holy Forest, see Chocobo Holy Forest Section below. Quezacotl - Get it from Mayor Dobe of Fishermans Horizon [FH]. Shiva - Challenge Zone after giving him the "Girl Next Door" on the White SeeD ship. Ifrit - Defeat Ifrit and this card is yours. Regain it by challenging Martine, by Mayor Dobe's house. Siren - Challenge the Card Master of Dollet Pub/bar. Sacred - Defeat GF Brothers to receive as prize. Minotaur - Receive from Unknown King after defeating Brothers. >>>>>LEVEL 9<<<<< ררררררררררררררררר Carbuncle - Play Heart of CC Club, read Card Club Quest. Diablos - Win as a prize after defeating GF Diablos. Leviathan - Play the Joker of CC Club, read Card Club Quest. Odin - Defeat Odin within 20 minutes, this card is yours. Pandemona - Play male hotel owner in Balamb to obtain this card. Cerberus - Obtain by defeating GF Cerberus. Alexander - Challenge Piet at the Lunar Base for this card. Phoenix - Partake in the Card Queen Quest, sectioned below. Bahamut - Get it after battle with Bahamut as prize. Doomtrain - Partake in the Card Queen Quest, sectioned below. Eden - Defeat Ultima Weapon for this card. >>>>>LEVEL 10<<<<< רררררררררררררררררר Ward - Challenge Dr. Odine of Esthar for this card. Kiros - Partake in the Card Queen Quest, sectioned below. Laguna - Challenge Ellone to obtain this card, in the Lunar Base. Selphie - Obtain from Selphie's Friend at Tribia Garden. Quistis - Obtain by challenging one of the Trepies; two girls in the classroom, or the two guys in the Cafeteria. Irvine - Partake in the Card Queen Quest, sectioned below. Zell - Can be obtained from Ma Dincht while Zell is in party. Rinoa - Challenge General Caraway in Deling City, after losing the Ifrit card to him. See Ifrit Card on regaining it. Edea - Obtain from Edea, at her house. Seifer - Get it from Cid at Balamb Garden [Disk 2] or Edea's house. Squall - Challenge Laguna while he's in Esthar. ___________________ /*PuPu Card Section*\_____________________________________________________ +========================================================================+ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר First off, you must have the Ragnarok and five Elixirs in order to finish this quest. It's also very useful to have the Enc-None ability, so that it goes much, much faster. Once you have these, you then must have four UFO sightings. You can have these sightings at the following locations (in any order): 1. The Desert on the continent below Esthar. It's a large desert next to Cactaur's Island. 2. The area near the town of Windhill, located on the central continent. 3. The Beach near Timber. Just walk on the beach, and you'll see it. Also on the central continent. 4. A small island north east of Trabia Garden. It is called Trabia-Heath Peninsula. After spotting these 4 UFO's, go to the red-rock land that is next to the Chocobo Holy Forest and you will encounter a UFO, this time you fight it. It doesn't attack, so it's not that hard of a battle. =) After this, head for the area where Balamb Garden used to be. Make sure you have the five Elixirs and the Item command on at least one character. Walk around here and you'll encounter PuPu the alien, who asks for Elixirs. Give him what he wants (five Elixirs) and he'll say thanks, and leave, leaving you a gift. The PuPu card. Thanks weirdo alien! _____________________ /*Chocobo Holy Forest*\___________________________________________________ +========================================================================+ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר You must have the Ragnarok for this quest. Then you must visit every one of the six Chocobo Forests, finding the Mother Chocobo in each one. In order to do this, you must partake in a mini-game in each forest. The steps to catch the Mother Chocobo are: 1. You use the Choco Sonar to find the little chocobos. 2. You use the Choco Ziner to catch them. 3. Do this until 1 little chocobo is left there, on the ground. 4. "Talk" to this chocobo and it will call upon his mommy. 5. Now use the Choco Sonar and 'mommy' will dig there. 6. That's it. Kinda stupid, eh? 7. On to the next Chocobo Forest! The six Chocobo Forests are located (in no particular order): 1. Near Shumi Village. 2. Near Edea's House. 3. Below the Desert which is below Esthar. 4. North of the Centra Ruins at the very tip of this continent. It's on a peninsula. 5. On the Trabia Continent directly south of Shumi Village. 6. North-east of Trabia Garden. After these, proceed to the Chocobo's Holy grounds. To get here, you must take a chocobo. I suggest taking one from the forest that is north-east of Trabia Garden and run along the beach, into the shallow waters. Head south and you should run into a beach coverered with forest. Run onto this beach and you'll eventually find the Chocobo Holy Forest. Talk to the small chocobo. He'll hand you something. It is the Chocobo card. Thanks little bird! _________________ /*Card Club Quest*\_______________________________________________________ +========================================================================+ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר Please refer to section 2.6 of the walkthrough, part A. __________________ /*Card Queen Quest*\______________________________________________________ +========================================================================+ רררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר This is the most difficult of the card quests. However, you must partake in this quest if you want every card in the game. She starts out in the little town of Balamb and she can be found in front of the train station. If you happen to win or lose a card that is level 8 or higher, she will move to another location. This quest doesn't really start until she moves to Dollet. If she doesn't move to Dollet, you can either hit reset or just go to the location that she says she is moving to and try again. The locations that she moves to are the following. When she says that she's moving to: - Dollet. She is on the second floor of the Pub. - Balamb. She is in front of the train station. - Galbadia. She is in Deling City's hotel. - F. H. She is on the train tracks. - Centra. She is in Windhill's hotel. - Trabia. She is in Shumi Village's hotel. - Far Away. She is in the Lunar Gate. - Esthar. She is in the presidential palace. When in Dollet, talk to her, and she'll tell you what card she wants. After this, lose that specific card to her, providing you have it. (To regain it, go to the house that is close to the shore, where the kid and the old painter lives, and play the kid a game. He will have the card that you just lost to the Queen. I think he is her little brother or something.) When you "give" the card that she wants to her, a new rare card will appear somewhere within the world. You have to find it. When she wants, and you give her the: - MiniMog card, the Kiros card will appear. A man wearing black, found in Deling City's shopping district has it. - Sacred card, the Irvine card will appear. The Fisherman Horizon's Mayor's wife has it. - Chicobo card, the Chubby Chocobo card appears. The guy sitting on a bench, in front of Balamb Garden's library has it. - Alexander card, the Doomtrain card appears. The bartender in Timber's Pub has this card. - Doomtrain card, the Phoenix card will appear. A guy in Esthar's presidential building has this card. You can also play the queen in disk four. She has all the rare cards (Excluding the PuPu card), if you missed them. To find her, you must first get the Ragnarok. After this, take the Ragnarok to the peninsula located south of Tear's Point. Walk around and you'll enter a screen with her. She will play with the toughest rules and the best cards. _____________________________________________________________________________ <_____________________________________________________________________________> __________________________________________ רררררררררררררררררררררררררררררררררררררררררר C R E D I T S - S E C T I O N X I __________________________________________ רררררררררררררררררררררררררררררררררררררררררר Firstly I'd like to thank the "Crew" [that'll be me] for making such an hardbound effort to product such clean cut FAQ. For all you that have contributed to this FAQ, thank you. And to the readers out there, play hard. Thanks for reading. Questions?? Comments?? Mail them to me. http://members.tripod.com/sun20xx/ bow-wow@mailcity.com _____________ CONTRIBUTORS: ררררררררררררר o Cephiroth, for letting me cross-reference with his great FAQ, I wish I can adopt his conciseness. Please check out his FF8 FAQ GameFAQs. o The Rickster , for the bulk of the card section. Thanks again man. o Dan Simpson [no he's not a cartoon], for showing the some tricks with the Alt key. See his Thousand Arms FAQ on GameFAQs too. o Mordruk, for allowing me to use his SeeD information. See his FF8 FAQ at GameFAQs. o And Gamefaqs for future hosting of this FAQ. [http://www.gamefaqs.com] _________________ ACKNOWLEDGEMENTS: ררררררררררררררררר o My friend Rick Daniel, for introducing me to the great Final Fantasy series. [BTW Rick, I've yet receive your my old gamesaves from FF7] o Devin Black for giving me enthusiasm for FF8. For making me go out and buy my copy of FF8! o And all my friends here and down in Tally, this one's for you. o To the readers lastly, you've made this FAQ. _______ FLAMES: ררררררר o All my teachers for giving me so much homework, I wish I was kidding. o Devin Black for making me go out and buy my own copy of FF8! o So, who want's to be on the list?? _____________________________________________________________________________ <_____________________________________________________________________________> _____________________________________________________________________________ |-----------------------------------------------------------------------------| | ______________________________________ _______ _ | | --/--------------------------------------\רר|רר|---|===\// | |רררר\----\________________________________=##|==|ררר|====|\_ _______ | | \----------------\--------/ררררר\\ר|/\רר|###\-/#######\___ | | רררררררררררררררר רררררררר \---/רר\#################\__| | - F I N - ררר רררררררררר\########/| | רררררררר | |_____________________________________________________________________________| |-----------------------------------------------------------------------------| | Thanks for reading =) | | Bo Sun (bow-wow@mailcity.com) | |-----------------------------------------------------------------------------| ררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררררר