Fire Emblem 4 Geanology of the Holy War Tactical Guide and FAQ Created By Dragoon T Dragoont@yahoo.com Version .12 Edited and Additional Information and Comments By Fox Astron This FAQ is best viewed in Wordpad. Whats in this FAQ? 0. Updates 1. Frequently Asked Questions(FAQs) 2. Information 3. General Information 4. Basic gameplay 5. Tactics for each character 6. Class listings 7. General strategys 8. Basic tips 9. Advanced tips 10. Story 11. Cheats 12: THE WALKTHROUGH!!!! 0. Updates Version 12: Minor Updates All Around, and Another Chapter Added to the walkthough. Coupling section updates will be slowed down, as I slave away to get all these obscure pairings none of you will never use but I need for completeness sake^_~ Version 11: Not many Changes. Some corrections..new FAQ's, and a New section: Dramatis Personae, under the story section. This will give you the Low down on all the named characters. Version 10(Not Released): Finaly got off my ass and updated this thing. More walkthoughs, More alternate 2nd gen pairings, more information, more corrections. Version 9: Small changes here and there, new sections, some more FAQS, lots of little corrections, and some more walkthrough is up. And the mystery has been solved!! The function of the Berserk blade has been found!! Version 8: IT'S HERE!! Well..Not ALL of it. But the Walkthrough/Conversation guide for The Prolouge is up!! It's all from my memory, so there might be a few errors. There are also many small changes throughout the FAQ. Version 7(Not Released): STILL Plugging away at the Walkthrough/Conversation guide. New Questions in the FAQ Section..A few more parings..General Corrections and a Class Listing. I also wrote up little summaries for each of the classes. I also did an 'Enemy' Only Listing..So now you can 'Know Yourself and Know the Opponet'. I also had my Friend Fox look over this..He corrected ALOT of my Translation Mistakes and added on his own comments in the Character Section..Providing a nice counterbalence to my own impressions. Also a Section Detailing Skills...Section Detailing Weapons..MORE Info on Legendary Weapons, Section Detailing Holy Blood...Heck..Just read the whole thing over 'cause there's something new in almost ALL The sections. Version 6(Not Released): I know I promised Conversations and the Walkthough..But I'm still working on it. Main update: Alternate Pairings for the 1st Generation, As well as Descriptions for them in the Unit Section. Also fixed up the Legendary Weapon section a bit. Version .5(Not Released): Chugging along quite nicely. Fixed some mistakes, added some tricks, more FAQs, more Ways to fall in love and a Nifty little section on pairings. Full Chapter-By-Chapter walkthoughs will be in the next version, as well as a Conversation guide. Also, see the new emulation section the Information Area. Version .4: WOW! 10k to Over 30!! I guess I can call this a MAJOR UPDATE!!! I've got all the chracter summaries up. I'm working on the chapter strategies as you read this. Basic Gameplay is also up, but far from Complete. Version .3(Not Released): Grammer fixed, additions made, Legendary Weapon list completed, more FAQs added, some character tactics, and a ton of corrections. Version .2: 1. HUGE UPDATE! Finished (Almost)all sections, Fixed Mistakes and added some more sections. I recomend reading the whole thing over since ALOT has changed Version .01: Initial Released. Not even close to done...but enough to make it worth sending out. 2. Information Fire Emblem 4: Geanology of the Holy War was a Super FamiCom game that never made it to US shores. It was created by Intelligent systems. It's a strategy game reminescent of Shining Force. The original Fire Emblem on the Famicom was THE original strategy game and started the entire genre(the first one was NOT Shining Force as most people believe.) Fire Emblem 4 isn't actually a Direct Sequel, But starts a Completly diffrent Storyline. The 1st and 2nd Fire Emblem games were released for the Famicom in Japan..And then, when the Super Nintendo was Released Fire Emblem 1 was remade and put on a cart with a Super Famicom Only Sequel. I have NO knowledge of the Japaense language. Translations for names and equipment are courtesy of Rukes Riese, Ray Chien, and Fox Astron. This is MY FAQ! I made it and anyone taking credit for it or selling it will be punished to the fullest extent of the law. Basicly..IF YOU USE THIS GIVE ME CREDIT AND DON'T EVER EVER SELL IT!(Or I'll have Ayra beat you up!^_^) Fire Emblem, Famicom, Super Famicom, Nintendo, and Intelligent Systems are not my Own Creation, they belong to themselves, I take no credit for their work Any other mentions or Refernces belong to their owners, Not me. Wanna help? Corrections? Send 'em to my E-Mail. Flames? Lame Comments? U SUK messages? Send them to someone else!^_^ Emulation: Okay..this is a subject I need to talk about. I'm going to be honest with you. You have a next to nothing chance of finding this game in cart form. So most of you are going to end up playing this on an emulator. If you don't know what an Emulator is, DON'T ASK!! Your better off not knowing. If you DO know what I'm talking about, here's my message to you. I don't nessecarily agree with emulation, but I reconize the nessecity of it. If you EVER get a chance to buy this in Cartridge form..DO IT!! The programmers did a great job on this game and they should get the credit they deserve. As for the Emulator itself, I've added some comments here and there as some stuff is slightly diffrent(Due to bugs and added features of the Emulator). In some cases it makes your life easier, in others it makes it harder. Well...Just had to get it off my chest.^_^ Note: A partial English Translation is available for the FE4 Rom. It translates almost all of the Prolouge and Chapter 1, as well as All Items and Characters, Classes, Menus, and a Whole other bunch of stuff. Don't ask me for either the ROM of the Patch Please. 3. Basic Gameplay Okay, Here's the deal. I don't know much Japanese so I can't give you exact translations, so I'm gonna explain what each Option and Command does based on what it does in the game. Got it? Good. Anyway, here's what you get when you press the A Button on your controller when your cursor isn't over a Charcter: Unit Roster Item list Turn Data (Number of units for each army, army leader, etc.) Skill List Options Save(Only if you haven't moved a unit yet) End Turn Okay now the explanation for each. When you Confirm(Press the A Button) on 'Character Status' you get a Big screen listing alot of stuff, and you can use the Right and Left buttons on the control pad to see more. Here's what each screen is to the best of my Knowledge: 1st Screen: Has a Bunch of Numbers and Levels. Basicly it's your characters Class, Level and Current HP. 2nd: Weapons and Numbers Weapon each character is equiped with, Plus weapon stats.(Attack, Raw Hit, Raw Evade) 3rd Screen Character Stats 4th Screen(The Most Importent one!) Okay..This screen has alot of information, Most of it in Japanese so I can't tell you what it is. HOWEVER, look at the right side of the Screen. Once in awhile you'll see some Japanese Letters there. If you look closely and compare you'll find that it's actually the name of one of your characters. What does this mean? It means that the character that has the name in the slot wants to talk to the character in the slot. BE SURE TO HAVE PEOPLE TALK WHEN THEY CAN!! Theres only a few exceptions(Like waiting with to have Mideel talk to Edin before Deu does, and then in the next Chapter waiting for Beowulf to talk to Lacheis before Deu does) and some where you don't want them to talk at all (Like when Alec wants to talk to Sylvia in Chapter 2.) I'll explain more about Conversations next. The other items on this screen are: Gold in inventory Arena Level Reached(* for characters who have beaten it completly for that chapter) 5th Screen: Weapon levels for all you characters. 6th Screen: The skills your characters have. CONVERSATIONS Conversations are what makes Fire Emblem 4 so interesting. They allow you to get powerful characters(AYRA!!!), Have Characters fall in Love(Ayra and Whoever!^_^), give characters powerful Items(THE HERO SWORD!^_^) and raise stats(Ummm...Azel and Tiltyu in Chapter 4). Basicly you want characters to have conversations because you only have stuff to gain. Good news!! RukesRiese has allowed me to use her Excellent Chapter by Chapter guide in this FAQ!! Look for it next version!^_^ I'm basing my walkthroughs off her guide^_~ Look for it in the walkthrough section. What you get when you move a character next to an enemy Conversation(If they will talk) Attack(You then choose your weapon) Staff(If they can use it, Change Weapon(Importent for if you want the evade bonus for weapon type) Character Options After attacking you get these Options(Only if you use a Mounted Character or equipped with the Knight Ring.) End Turn Change Weapon Options Okay and finaly some Miscuallneous Notes: The Advantages of a Horse Being Mounted in Fire Emblem 4 is DEFINETLY an Advantage!! You get a Larger Movement radius, But more Importent after attacking you can move away if you have movement left. Their are TWO major disadvatages to having a horse though. One is Vulnerability to the 'Knight Killer' lance. The 2nd is skills like Sun Hit, Moonlight hit and Shooting Star hit don't work for characters on horseback. THE STATS!! Okay, when you highlight a Character and press A you get this screen you can scroll down. The 1st screen lists your stats and weapons, While the 2nd Weapon Levels, Cash, Lover, Conversation, Leader and Leadership Ability. I'm not sure how Leadership ability work, and the rest is self explanitory(I can't remember the Order it goes in, But I know it's all there!^_^). Anyway, The stats and what they affect are as follows: Strength: Well Duh. This is your Physical Power. It influences how much damage you do Magic: Influences Damage done with Magic, and the Spell used by Magic Swords Skill: Influences Chance of Skills like Shooting Star Hit and Sunlight Hit working, as well as your chance of your chance to hit Speed: Order of Combat, Certain skills and chance of Evade Luck: Affects Evade Percentile Defense: Subtract this amount from Total Damage enemy is capable of doing Magic Defense: Subtract this from the amount the enemy does with a Magic attack. Holy Blood: One of the more interesting aspects of Fire Emblem is that certain characters are descendents of the 12 Heroes(Who were later elevated to GodHood) of Grandbells Past. These characters have Varying Amounts of Holy Blood(From a Small Dot, which represenrs Minor Blood) to a Large Flashing Dot(Major Blood). Simply having Holy Blood AUTOMATICLY Gives a Free Weapon Rank level in that Gods Choosen Weapon, up to a Rank of A. This can even gives Characters Weapons they coulden't use...REALLY Useful. Furthermore having ANY Holy Blood gives you Bonuses when using a Weapon of the Same class of that God(For the Purposes of Odo, Baldo, and Hezul Blood any Sword Counts. For the Purposes of Dain and Neir any Lance Counts) For Refrence this is the list: Baldo: Any Sword Odo: Any Sword Hezul: Any Sword Dain: Any Lance Nova: Any Lance Blaggi: None(Evade bonus with a Staff?) Loputous: Any Dark Magic Narga/Heim: Any Light Magic, Hikari No Ken and Earth Sword when used at Ranged Fala Blood: Any Fire Magic, Fire Sword when used at range Tordo Blood: Any Thunder Magic, Sandaa Sword when used at range Sety Blood: Any Wind Magic, Kaze Ken when used at Range Ulir: Any Bow Neir: Any Axe Having Major Blood means a few things: Story-Wise the character is usually the head of a house or next in Line. They can use their Gods Weapon!!! They are AUTOMATICLY given a * Rank in the weapon class of their God. Note: This can give Characters Weapons they coulden't use before!!! As if THAT Wasn't enough Holy Blood also Gives Stat Bonuses: Preliminary List: All Godsblood raises HP Noba blood increases Defense and Strength Neir blood Increases Defense and Strength Fala Blood Increases Magic Heim(Narga) Blood increases Magic and Magic Defense Odo Blood increases Skill and Speed Hezul Blood increases Skill and Strength Dain Blood increases Speed and Skill Ulir blood raises Luck Loputous Blood raises Magic and Magic Defense Baldo Blood raises Strength, Skill and Luck Tordo Blood Raises Skill Sety Blood raises Speed Blaggi Raises Luck and Magic Defense Skill List: WooHa! By Popular Demand!! Advancing: If character is Faster then the other character they attack again Duel: When sucesfully ativated Initaites another round of Combat Continue: After an attack..You hit again(And again...And Again...God...This skill is scary when you use a Character like Lakche) Berserk: When activated does an attack 3x as strong..Plus a Special Animation. Dancers, Sword Masters, and Princes all have the coolest Animations(The Dancers is something you have to SEE to Believe) *Note: ANY Weapon can have the Berserk Skill attached..It simply has to have 50 Kills on it.(This is why Ayra's Hero sword is so desirable..It'll probibly have close to 50 Kills on it by the 2nd Gen..which is REALLY Useful for Lakche. Prayer: When a character has 5 HP or less they become basicly Impossible to hit(Seriously...I've Dodged Arions attack(Probibly has the Highest Hit Percentage in the Game) and MUTIPLE Shots of Loputous Dancing: A person with this Skill can 'Dance' as their action for the turn..Allowing anyone above, below and to their sides to Move again. Charisma: A Skill which gives Units near it a 10% increase in Hit Percentage. Counterfit: Half Prices for buying items and repairing..Sell for Full Price. Steal: Steals Gold after combat is resolved Life: Regenerates 1/3 HP at the beginning of a turn Awareness: Prevents Berserk Hits and (I THINK) Skills from being used against the character Shooting Star Sword: When activated this attack initiates a 5 Hit continuous attack..Note that EACH of thise 5 Hits are subject to: Continue, Moonlight Sword, Sun Sword, and Berserk Moonlight Sword: When Activated IGNORES Defense(Magic and Physical) Sun Sword: When Activated heals damage to user equal to Damage done to opponent Big Sheild: Randomly Blocks Magical and Physical Attacks for no Damage. wrath: One of the best Skills...Once you hit 1/2 HP ALL Attacks are berserks Pinch-Strike: When you hit half HP you ALWAYS attack first in Combat Elite: Gain Double Experience! Skill Usefullness: Berserk: Hey..can you think of a time where 3x damage ISN'T nice? This is especially useful for high attack weapons like the Balmunk, Gaeborg, and Holsety. Not to mention any weapon can gain it..Hell..a THIN SWORD can become deadly with this^_~ Pinch Strike: Pinch strike exists for the sole reason of pairing with wrath^_~ wrath: wrath exists for the sole reason of pairing with Pinch Strike^_~ Big Sheild: Only Adan and Hannibal will ever have it(Adan gets it at Promotion) and it hardly ever kicks in. It's still nice to block that attack when it DOES work though. Continue: I LOVE this skill!! It can be difficult to activate(Cuan hardly EVER uses it =p) but when you get a character with a High Skill/Speed(LAKCHE!^_~) it's deadly! Shooting Star: 5 Hits are nasty enough..but when each hit is subject to continue AND Hero Sword Effects(And each Hero sword effect is subject to Shooting Star!) and each shooting Star hit being subject to Moonlight and Sun-Hit effects you have a person capable of 120 hits!(Any of which can Ignore defence or Drain HP if the person has the appropriate skill^_~) See why this skill is so scary? Want even scaryier? Toss in Duel and make it (Potentially) 240 hits!! Elite: 2x EXP...'Nuff said Awareness: One of the most USEFUL Skills in the game...This thing is a LIFESAVER!! It's especially fun to pass along to Fee and then go on an Archer bashing Spree^_~ Moonlight Hit: The ULTIMATE Can Opener!! Sun Hit: Saves on staff use^_~ Prayer: Can you even be HIT when this skill is in use? Too bad it's REALLY hard to go under 5 HP without kicking the Bucket^_~ Life: For your guys, an Item only skill. It speaks for itself^_~ Charisma: This skill is really underated! That 10% can be all the differance when your attacking someone guarding a castle! Dancing: This skill is deadly when you end up giving Sety, Lackhe, and Shanan a second action^_~ Advancing: 2nd attack...'nuff said. Duel: A skill that acts as a Double Edged sword. The extra round of combat may be all you need to finish off the opponent..but it may be all your opponent needs as well! Steal: Money for slaughtering enemies? Can it get any better? Bargain: Useful for repairing Legendary weapons and Edin/Rana's Staff collection. 4: General Information The Main Objective on all maps is to move your Main character, either Selis or Sigurd, to the enemys castle and 'Conquer' it. This causes story events to happen..usually opening up another castle to be conquered. In order to get money for characters they either have to: A: Save Villages B: Win Arena Fights C: Sell an Item D: Given By Lover E: Given By Theif Each weapon(With the exception of the Earth Sword and a Few Staffs) have only 50 uses. You must have it repaired at the Blacksmith shop. Repair prices vary from weapon to weapon. ALL Legendary Weapons require 1000gp per Use to repair.(The Valkryrie Staff require 30000) There are several Swords which can cast magic at Range. They all have 12 attack power(The Earth Sword might be an exception here) and are C rank. They are: Thunder Sword: Casts Thunder Fire Sword: Casts Fire Wind Sword: Casts Wind Earth Sword: Casts Rizziah Light Sword: Casts Lightning Also..Some Weapons give Bonuses that don't show up in the stats: ALL Silver Weapons(+5 to Skill) Killer Bow(Raises Skill) ALL Hero Weapon(Raises Skill) All Wind Magic(Raises Speed) All Thunder Magic(Raises Skill) Some weapons ALSO Give Skills and/or Special Abilities Holy Bow Ichival gives Life Life Ring Gives Life Skill(DUH!) Knight ring gives aftermovement like a Mounted character(Can switch weapons and move away if movement left after an attack) Return Ring casts Return on the character who uses it Tilfing gives Prayer Skill Circlet gives Prayer Skill and Life Skill Prayer Ring gives Prayer Skill(DUH!) Prayer Blade gives Prayer Skill(DUH!) Theif ring gives 'Steal' Skill Bargain ring gives 'Counterfit' Skill For each Weapon there is listed: Weapon Rank(From C to *) Attack Power(The Higher, The Better) Base to Hit(Higher the Better) Weight(Lower the better) Any Special Charicteristics(Casts a Spell, Effecitve against something, Gives a Skill) The Following Weapons have Inherient Advantages against Certain Opponents: Iron Cutter- Always Cricticals against Armors, Generals, Barons, Emperors, and Queens Wing Clipper- Always Criticals against Pegasus Knights, Hawk Knights, Dragon Knights, Dragon Masters Wind Sword: Effective against Thunder Magic Users Thunder Sword: Effective Against Fire Magic Users Fire Sword: Effective Against Wind Magic Users Any Bow: Effective against ALL Flying Units Knight Killer: Crictical Attack against Mounted Units(Flying Units don't count for this...Clip their wings with the Wing Clipper instead^_~) The Following Weapons have a Special Effect when Equipped and/or do damage: Magic Swords: Listed Above Sleep Sword: Casts Sleep Upon Hitting an Opponent. Is Tied into the Opponents Magic Defense against SOMETHING..I haven't been able to find out what Berserk Blade - This is the most unusual weapon in the game, it doesn't give BERSERK like the title implies, but instead, it does this wierd multi-color spiral thing around the unit which... well, we don't know WHAT it does... We think it silences the target, but we're unsure of it. If you know what it does, and can PROVE what it does, PLEASE tell us. The Mystery has been solved! The Berserk blade does indeed give Berserk upon hitting an opponent, although the effect is VERY rare. Berserk causes a unit to attack anything near it(Be it friend or foe). Units with Portriats seem to be immune to this. Prayer Blade: Can only be Equiped by Women. Gives Prayer Skill. Also seems to be effective against Certain Enemys, but enemy type is currently Unknown Hand Axe: Can be used at Range Javelin: Can be used at Range Hero Sword: Gives 2 attacks for every 1 a person does(IE: 3 Attacks equal Six attacks. For REAL Fun get Lakche with Advancing, Shooting Star Hit, and Continue. I've done 20+ Hits!!! Probibly would have done more too..But the Guy had the Indecency to Die =p) Hero Axe: Gives 2 Attacks for every 1 Hero Bow: Gives 2 Attacks for every 1 Hero Lance: Gives 2 Attacks for every 1 NOTE: With the Exception of the Hero Sword there are only 1 of each 'Hero' Weapon you can acquire. Theif Sword: Same as Theft Skill Upon Hitting an Opponent Earth Sword: Same of Effect as Rizzah when enemy is damaged. Riazzah: Heals HP equal to Damage done(Same as Sun-hit skill except it's always active) Staves: Staves are the healing and support magic for Fire Emblem 4. Each Staff is given a Rank like weapons...so People like Bards who can only use C Rank Staves can't use the most powerful ones. The Staves are as follows: Heal Staff: Restores 10 HP + Magic Power of the User to a person. C Rank Heal2 Staff: Restores all Hp to a Person. B Rank Libro Staff: Restores 10HP + Magic power of user to a person..Ranged. B Rank Releif Staff: Restores 10 HP + Magic Power of users to all of your Units. A Rank Restore Staff: Removes Silence and Sleep(Berserk?) from a Unit Sleep Staff: Puts a Unit to Sleep. Success based on Magic Power of user Vs. Magic Defense of Target Silence Staff: Silences a Unit. Success Based on Magic Power of user Vs. Magic Defense of Target Rescue Staff: Teleports a Unit within range next to user of Staff. A Rank Warp Staff: Teleports Unit to a Conquered Castle Return Staff: Teleports Unit to Main Castle Valkyrie Staff: Legendary Staff. Ressurects a Fallen Unit. * Rank 1. FAQs Q: How do I get Ayra(The black haired swordswomen in 1) to join my party? A: Unfortunetly, getting Ayra to join is probibly the THIRD toughest trick to pull off in the game. It is VERY Much in your favor to do it though, as not only is Ayra one of the strongest characters, if you find her a mate, she'll end up having a daughter thats even better!(And a pretty powerful son too!^_^) What you have to do to have Ayra join is lure her away from the castle she's guarding and have Sigurd Rush in and conquer it, Then talk to her. The best way to do this is to use Alec to lure her away(He has the best chance to avoid the hit he'll take when he moves into her Attack Radius..Plus his Awarness skill will stop Shooting Star Sword from being activated)lead her for another turn and then have Sigurd rush in. Q: Whats this Love System? A: The love system is what makes Fire Emblem so cool. I won't spoil too much, But lets just say that your characters children play an importent roll in the 2nd half of the game. Your probibly saying 'CHILDREN?' right about now. Let me explain a bit. It's possible during the game for 2 characters to fall in love. If they DO fall in love(And have a certain vonversation during Chapter 5) You'll find that the next chapter you'll start finding their kids, Who inheirited their parents skills and equipment. With the Exception of Sigurd and Diadora and Cuan and Ethrin any Male can be paired with any Female...Although some pairs are 'Fated' and MUCH easier to get then others.(Just ask anyone who's tried for 3 Hours like Me and Fox to a Bridget/Deu Pairing) Q: How do I make people fall in Love? A: There are 3 ways. Easiest is to have a Conversation. After a conversation they'll fall in love quickly. Another way is to have the characters stay next to each other. Basicly when ever they do something have their potential mate next to them. Third is the toughest, but you can pair any Guy up to any girl this way. Keep them together ALL the time..and have them Kill LOTS of enemys while next to each other. Q: Who are the characters I have to talk to to join and who do I use? A: Here's a complete list!^_^ 1. Ayra(black haired sword fighter) Conquer the castle she's guarding then have Sigurd speak to her 2. Jamuka(Archer with a turban and dot on his forehead) Kill off his guards and have Edin speak to him. You don't HAVE to kill of the guards but if you don't your putting Edin and Jamuka within their attack range^_~ 3. Beowulf(blond hair...looks kinda like Eltosian) Either have someone with 10000gp talk to him, or kill off his squad leader and have Sigurd talk to him 4. Fury(Pegasus Rider w/ Green Hair) Have Levin talk to her. 5: Hollin In Chapter 2 have anyone clear the Arena. Second half of game: 1. Tinny(weird colored hair) Have Arthur speak to her 2. Althena(long brown hair with a circlet) Have Leif speak to her, then let her speak to Selis 3. Hannibal and Coupl(old man and blond boy respectivly) Okay. This is tough. You basicly have to keep Hannibal Alive until you can get Selis over to the castle on the far left. THEN have Coupl(The kid you find in castle) Talk to him. NOTE: If you kill Hannibal First...Coupl will not join! Also..DON'T Conquer the castle Hannibal comes from or it will kill Hannibal! 4: Yohan/Yohalvier Have Lackhe talk to the one you want 5: Ares Joins automaticly after his first turn. 6: Lynn Have Ares go into the castle he came out of after Selis Conquers it Q: What if I don't find a Lover for one of my females? A: Instead of their children(for that female) you will get VERY crappy units. DON'T DO THIS!! Make all your girls fall in love!^_^ Q: What Legendary weapons do I get...and Who uses them...and Which one's are the best? A: WHEW! Hey! That's 3 questions! I'll answear them though. You get the following weapons on your side: The Holy Sword Tirfing(Baldo's Sword) The Lance of the Earth Gae-Borg(Noba's Lance) The Holsety Spell(Sety's Wind Magic) The Holy Bow Ichival(Ulir's Bow) The Valkyrie Staff(Blagi's Staff)[Only way to ressurect characters who die in battle] Golden Blade Balmunk(Odo's Sword)[Second Half of game only!] Magic Sword Mistortin(Hezul's Sword)[Second Half of Game only!] Light Dragon Narga(The Legendary Light Magic)[Second Half of Game Only!] Okay. And to who uses them: Selis and Sigurd use the Tirfing Cuan and Althena use the Gae-Borg Levin and his Son use the Holsety Spell Claude and his son use the Valkyrie Staff Bridget and her son use the Ichival Bow Shannon uses the Balmunk Eltosian and Ares use Mistolian Yuria uses the Narga Spell The best ones? Well...I'd have to say the Holsety spell and Balmunk due to the speed boost they give...followed by Mistolian and the Tirfing for the magic defense Boost. In case your wondering the Legendary Weapons you get thrown at you are: Sacred Axe Swanchika(Axe) Gungnir, Spear of the Sky(Lance) FalaFlame(Fire Magic) ThorHammer(Thunder Magic) Earth Dragon Loputous(Dark Magic) Additional Note: This stuff is MAJORLY bad Mojo...Try not to get yourself hit with it^_~ It seems to halve the Characters Magic Defense, and Halve their attack power as well. The effect also persists until the Chapter ends. If the character is using The Narga spell this is nullfied Additonal Notes on the Legendary Weapons: The Swaschika can be used at Range like the Hand Axe. The Tilfing gives the skill of Prayer The Mistortin gives the Skill of Berserk The Ichival gives the skill of Life The Balmunk has this WEIRD Instant Death deal where it will AUTOMATICLY Kill whoever it's attacking randomly....Not tested, but it seems to effect portraited enemys as well(How else can I explain Shannan basicly beheading Yurious with one hit?) Q: In chapter 3, how do I get the Knight ring? You have to keep the 3 paladins around Lacheis Alive. Q: In Chapter 3, Where is the Advancing Ring? Have Adan search the beach South of Highline Castle. You may have to get it before you Liberate Highline. Q: Where is the Holsety Spell? A: After Sigurd Reconquers Silesia have Levin go into the castle. Q: WAHHHHH! They Killed Cuan and Ethrin!!! Not technically a question, But I've had lots of people say this. THERE IS NO WAY YOU CAN SAVE THEM!!! It's SUPPOSED to happen!! Q: What do I do with Arion in Chapter 11/the last chapter? A: Have Althena Talk to Him...Ta-Daaa! You now have DragonKnight allies!(Just keep them away from Yuria!^_~) Q:ARGH! Yurious Keeps Smearing me across the Turf! How do I beat him? A: Well..You have to face him Twice. First time have Ares absorb a hit from Louputous(His Spell) Another character can be substituted if Ares is busy(Say Ramming The Mistorian down someones throat) but whoever takes this hit NEEDS to have as High as an MDef as possible. If you have it make sure this person has the Barrier Sword(and Maybe even the Barrier Ring) Equipped. . That SHOULD bring Ishtar into Range..where you can Holsety her cute-little Behind(The Holsety Should finish her off in One round, but have backups ready to finish her off, You can't afford to let Yurious get another combat round). That should cause BOTH Ishtar and Yurious to leave. When you face him at the end of the game Simply DON'T Kill Yuria(If you have Selis talk to her on the way to Velthome she'll follow him around)..and when you conquer Velthome have Selis talk to her again. THEN have Yuria go into Velthome..BINGO! You now have THE MOST POWERFUL WEAPON IN THE GAME! The Narga Spell! Since You now have a Legendary Light Magic(Light beats Dark) now YOU can do the Smearing! Q: I did a Really Odd Paring like Adan and Tiltyu and they DON'T Get a conversation near the end of chapter 5...Does this mean they don't have Kids? A: NO! This is an Oversight on my part and I didn't find out about it until recently. The chapter 5 Conversation is ONLY Needed if the couple was 'Predestined'...Like Beowulf and Lachesis. If you do an Odd Paring you won't get a chapter 5 conversation..But don't worry. You'll still get their kids. This also occurs if you pair Finn with someone. Don't worry..You'll get the kids^_~ Q: Do ANY of the characters have The Life Skill? NO!! The ONLY Characters that have this skill are a few of the '12 Lords of Evil' on the last map of the game. The Life skill is otherwise an Item Specific Skill..Given by the Aptly named Life Ring, The Circlet, and the Ichival Q: What is the Circlet? A: The Circlet is that weird thing Diadora comes with. It gives her the Life Skill, and we suspect it raises some stats as well. It can't be sold, and only her and Yuria can use it Q: Where is the Circlet? Yuria will be given the Circlet at the same time she gets the Narga Spell(I MIGHT be wrong about this...she might have it when she pops out of Velthome. If she dosen't then this is how you would get it) Q: Does the Castle I liberate before the Last one in Chapter 6 have any significance? A: Yup! If you Capture the one in the Valley(Near where Arthur appears) Yuria will can recieve the Aura Spell..an A Ranked Attack Magic of the Light Element(The same Spell Diadora used). Liberating the other one will give you Riazzah(B Ranked Light Magic which acts as Sun Hit. The Earth sword casts this spell at range). It's up to you..but since the Pass at the Lower castle is easier to defend and Rizziah is, IMHO, a better spell, I say go for that. Yuria has some problems anyway, and isn't worth putting much Effort into leveling wise. Q: Where is the Silver Harp? A: The Grave of..WAAAAAAIT a Minute!! That isn't a Fire Emblem question!! NEXT QUESTION! Q: hey d00d..where can i get ROMZ? A: Go Away Q: Is the Glass Half Empty or Half Full? A: There is water in the glass...Isn't that all that matters? Character Tactics Class Listing with Strategies:(Courtesy of Fox Astron with Additonal Comments by me) Junior Lord: A Foot-Bound Fighting Class. Uses Swords. There's only one of these in the game and It's Selis. Not very much to lend to this class...Level him up and Class Change him quick Lord Knight: Sigurds Starting Class and Selis' Promoted class. REALLY powerful. Note that Selis can 'Dismount' and Return to the Junior Lord Class..But why would you want to? Answer - For the cool Berserks. ^_^ Social Knight: Horse-riding Sword user. Can also use Low Level Lances. They make GREAT Shock Troops..Get these guys Stuck in and then Hit and Run with some Lance Knights. Note that Only Males are Social Knights * T's Note: When you face these guys take advantage of their Mediorcre Defense...Knock 'em with a power hitter. Paladins : Promoted Social Knights, add a tile to their range and increase their effectiveness, Nodion had it right, though... Steel Swords and Javelins all the way... *T's Note: Oh yes...But you forget one thing: Paladins have High Defense and Abnormal Magic Defense(IE: They actually HAVE it!^_~). Then again..Paladin's are easy to kill when you face them...Go Figure. Troubadour: Female Version of the Social Knight. Can use Swords and Staves. REALLY Nice Class, though, especially from a strategic perpective... *T's Note: Yeah..But their a little Weak Strength Wise. I prefier to use them as Support. Also..If you see these as an Enemy take them out ASAP...They ALWAYS have a Healing Staff Female Paladin: As Troubadours are to Social Knights, Female Paladins are to Paladins. The Female Paladins only get C level spears, but they get to carry around C level staves as well, Each class, both Paladin and Female Paladin, have their own strategic uses. T's Note: Unfortuently the only GOOD Female Paladin you'll get is Ethrin..Beleive me..she's a Tank complete with a BIG gun(IOW: The Silver Claymore)Also..I don't beleieve you face any Female Paladins as opponents. Armors of any kind: Armors are wierd, there's Bow Armor, who use B level bows, Armors, who use B level spears, Sword Armors who use B level swords, and Axe armors who use b level axes, listen up, and listen well *grabs a megaphone and screams "THEY ALL SUCK!" into it* Seriously, only Adan will the only decent sword armor in the game, the rest are crap... be sure to use the weapons triangle on these guys. They fall prey to the Armor cutter sword very easily. * T's Note: He's right..But don't get cocky. The AI likes to use Armors in a Mob Mentallity..You rush forward to bash one and your likely to have 3 or 4 Armors whacking at you. Generals: Muuchhhh better... A level swords and spears, B level axes and bows. Not much to say for these guys, they're basically here to be bosses. Note, that in the emulators, these guys are glitched ~BAD~. For some stupid reason, the emulators give them insane evade, on or off castle, treat these guys as if they had Holseti stat boosts. * T's Note: If your using the Emulator counter with your own High Hit Units: Ayra and Lackhe with the Hero sword are good with all the hits they'll give..Shannon might as well be nicked named 'Can Opener'. Moonlight hit is the PERFECT Counter to this guys. Barons: The Armored counter to the Master knight. You'll never get one of these awesome warriors, but you'll encounter them as bosses, They'll have any insane combinations of weapons, but they lack the decent stats, they almost always have crap magical attack, and A level magic spells to offset it. They do have low defenses of both kinds, usually, so they aren't that hard to kill * T's Note: Yes..But be VERY Careful..They ALSO have the Evade glitch on an Emulator. Emperors: The ultimate incarnation of the Baron class, only ONE enemy in the game will have this class, and he'll be hell, this class has many maxed stats, and it can use everything, including the * level kitchen sink. *T's note: How to take him out: Avoid Holsety..He uses the * Fire Spell which gives him the advatage. Use your own * Weapons to take him out. FOR GOD SAKES I Hope you have Selis promoted by this time. Take the time to kill off His Lackies and have Selis retrieve the Tirfing. Then make Hit and Run attacks. Have Ares' pop in and attack with the Mistolian...The have him move away and be healed. Have Selis repeat it with the Tirfing. Those 2 are really the only people who can fight him due to the need for high Magic Defense. If Arthur has a High Magic Defense and Torron have him take a pass as well. Axe Fighters: Walking Axe wielders, they're nothing big, but they're a decent threat. *T's Note: These guys look like their having Bladder Problems when they attack...beleive me..your doing them a favor by whacking them. For Maximum enjoyment use the most powerful attack you have and laugh maniacly Warriors: The promoted Axe Fighter, warriors get to use B level bows in addition to A level axes. None of the Axe wielding classes are that impressive. *T's note: Especially considering all the Warriors you face don't even TAKE ADVANTAGE of the fact they can use Bows!!! Well..Okay..Theres ONE single Exception to this =p Barbarians: I almost forgot about this class, it's so minor, B level axes, abysmally low stats, you'll only encounter them when you're just starting out, they're not intended to be a challenge. *T's Note: For fun stick Deu in a forest and then move everyone away from him. Village Thieves: Barbarians with the AI of a garden spade. They locate the village assigned to them and start destroying it. They won't initiate an attack with anyone. *T's Note: When a DANCER can take these guys out without breaking a Sweat you know they suck... Pirates: I could kill for one of these guys, they swim, they use B level Axes, and they're a combination of the Barbarian and Village Thief, being able to swim, wield an axe, and burn a village, their AI is better as well. They tend to be more dangerous. *T's Note: Same here Fox. Be careful with these Guys. You only fight them in 2 chapters but with the Water Walking ability they can mount a NASTY Surprise attack. Sword Fighters: These guys rule. They're an above average class, having a good base to hit, high power, high speed, and low defense. Treat these guys threat wise as you would Ayra, they CAN suprize you. (And most of the time, get advancing on you.) *T's Note: USE THE WEAPON TRIANGLE AGAINST THESE GUYS! Their ALOT less Dangerous when you keep them at Bay with one of Finn or Cuans Pigstickers. Forests: The underglorified promotion of the Sword Fighter. They use the same weapons, gain no skills, and just get higher defense, and the rest of the stats don't really change. By the time you encounter these you'll have nothing to fear from them. *T's Note: They also have an Incrased movement rate and Suffer no movement penalty in a forest. Sword Master/Mistress: *bows and worships the class* This class rules... Only four or five units in the game have it, but the enemies of the class are DANGEROUS, treat them as you would Ayra while she's an enemy, avoid them, and slam only spear and sword users against them, (high level ones at that) and you should be fine. They've got annoyingly high stats, and they're dangerous, be CAREFUL against these guys, don't be cocky, you can lose legendary weapons users to these guys. *T's Note: Thank GOD you only fight these guys in special circumstances. Most of the time you'll be able to hit them with Ranged attacks, which is by far the best tactic against them Thief: Sword Fighter with C level swords and the ability to lift cash from the target's pockets. *T's Note: Don't be put off by the low Stats..These guys have an annoying Ability to hit you just so you lose your cash Theif Figher: Sword Fighter with A level swords and the ability to steal. *T's Note: Theif Fighters are some of the most VICOUS Characters in the game. You only fight 2 of them..And ALL of them are a Pain to nail in combat. Take advantage of their lack of attack range..Arrows and Magic. On your side Theif Fighters are GREAT for taking out Generals and Sword Masters/Mistresses...Their high Luck and Speed are the perfect counter to the SM's Skill. Dancer: This awesome class has C level swords, and a dance option that lets any unit within 1 tile of her move again, fear not young strategist, ONLY you get these. :^) *T's Note: Well..Dancers are only good in the second generation with the right parents. Sylvia is just too WEAK to get any use out of her. Bow Fighter: The Bow version of the Sword Fighter *T's Note: 9 out of 10 Doctors agree that flying units shoulden't get anywhere near these guys. Sniper: The Bow version of the Forest. *T's Note: With the same bonuses Movement wise. Furthermore these guys tend to be rather strong. Long Arch, Aian Arch, Killer Arch, and Glerd Arch - These are all subclasses of a class called Shooters. Shooters have A level bows, and have a range of 3 to 10 tiles, However, you've nothing to fear as they've gotlow base to hit. *T's note: The Killer Arch is an Exception..that thing is DEADLY!! Axe Knights: An unusual class, high defense, medium attack, really slow, B level axes. *T's Voice: This would be the ULTIMATE Shock Trooper class if so many units didn't use Swords =p Great Knights: It Might be Grand knight, I can't remember which one is right, these guys have A level axes, High defense, and above all else, low speed. Somethings never change. *T's Note: Yeah..But you DON'T Wanna get whacked by one of these. Magic is the best route to use against them Lance Knight: Spear using version of the Axe knight, they're faster, same attack, lower defense. Nothing spetacular. *T's note: Yes..But they'll ALSO get the weapon advantage most of the time. Duke Knight: The really cool promotion of the Lance Knight, they're faster, have more defense, and can use A level spears, depending on the unit they have a higher attack. *T's Note: Duke Knights are some of the Toughest Opponents you'll face. Take advantage of their lack of Magic Defense and whack 'em from a Distance. Free Knight: These guys are terrible, low attack, average speed, average defense, only thing they've got going for them is a good solid skill ratio, they've got the most chance of hitting out of any of the enemies you'll encounter. *T's Note: Nothing really add..Lance Users slaughter these guys Wholesale. Forest Knights: Take a Forest(promoted Sword fighter), and stick him on a horse, and remove his advancing and give him continue, you have this class. Fairly dangerous, too. *T's Note: I don't know if the Movement Bonuses of the Forest apply to this class. Arch Knight: An archer on a horse with decent base to hit and attack, low defense and speed, only healers have to worry about them. *T's Note: Healers AND Flyers..and this time they have a Chance to catch up with them. Bow Knight: Promoted archer on a horse with high attack, base to hit, decent speed and defense, they're a tad more difficult... *T's Voice: If you the Macho type put Faval or Bridget up against them and beat them at their own game. If you sane just use any Melee attack. Pegasus Rider: Patheticness incarnate, low defense, low attack, medium speed, you'll NEVER fight any of these. Pegasus Knight: Average class, high speed, So so defense, still low attack. Only bonus for them over the Pegasus rider is that the Pegasus rider has C level swords and spears, the Pegasus knight has B level swords and spears. *T's Note: These guys are like Baloons...One Arrow and POP! Falcon Knight: Ehehehe! This class rules, A level sword and spear, C level staves, mobile, and good stats. *T's Voice: Oh yes...Falcon knights rock they also have Good Magic Defense too. Dragon Rider: A Pegasus rider with decent defence. T's Note: Arrows...Arrows..And more Arrows. Dragon Knight: Pegasus Knight with high defense and high attack, *T's Voice: These guys can be DANGEROUS. Protect your weak units when their around Dragon Master: A Falcon knight without staves, but insanely high defense, we're talking Armor knight defense... *T's Voice: The only really safe way to take these out is with Arrows. Also note that ALL Dragon classes have almost non-exitsant Magic Defense. Prince/Princess: You'll never fight any, and the only ones you'll see are Leif (Prince), and Lakesis (princess), Leif can be treated like a Forest, and Lakesis like a Thief with staves. *T's Note: Note that Lachesis has a High Magic Defense. Master Knight: The promoted form of the Prince/Princess classes, A level stats for everything except for the C level light and no shadow magic. :^/ *T's Note: These guys are so Vicous it ain't funny. They really have no Weaknesses. Mage: Madoushi don't rule as much as they did in FE3... Still a good class, nothing outstanding about them, C level Fire, Thunder, and Wind magic, and past that they haven't got much going for them. *T's Voice: I don't think you face any TRUE Mages as opponents... Thunder, Fire, and Wind mages, Basically, they're Mages who're specialists, Thunder use only B level thunder magic, Fire mages use B level Fire magic, Wind mages use B level wind magic. They're... average. Nothing spectacular, but I prefer having them dead as fast as you can because your units usually don't have much magic defense. (With about seven or eight exceptions.) *T's Note: Wind mages are the most dangerous since they have the highest Hit Percentage and Evade. Mage Knight: Put a Mage on a horse, and up his C level spells to B, and give him B level swords. I LOVE this class! Mobile mages with decent defense! Arthur is the posterchild for this class. *T's Voice: This class can be REALLY Dangerous if you let them be. Be aware of their high movement radius when setting up strategys. Mage Fighter: Now THIS is an amuzing class, C level swords, B level thunder, wind, and fire magic, and B level staves. Take a BIG hint from the enemy in equipping these gals, give them a Prayer Sword, and at least one major B level spell. There are cirtain people out there, who's names I shall not mention, who like giving this class Magical swords, which defeats the purpose of magical swords... *T's Notes: And what's WRONG with giving them Magical Swords? I personally think the Light sword is the best weapon for them. It's light magic and takes advantage of their High Magic attack. Priest/Priestess: B level staves, and that's about it... If they're the enemies, kill them ASAP so they don't keep healing the stronger fighters. *T's Note: These guys are good for experience building if there are more then 2 of them. High Priests: Um, these are jokes. A level staves, and C level Fire, Wind, and Thunder magic. *T's Voice: Well..For a Healer class their good. The magic is more of a last ditch defense for them though... Bishops: Vast improvement on the high preist, A level staves, B level core elemental magic. *T's Note: Too bad you don't get any on your team =p Queen: Female only class, but for all intents and purposes the next level of the Healer series, which as A level staves, and A level core spells, You'll only see these with weapons, though. *T's Note: And Only in the Arena. Bard: Another amuzing class, C level Fire, Wind, Thunder, and Light magic. Movement of 6, this is a nice improvement over the regular mage, However, I have no regrets in telling you, that you'll only see one of these in the game, he's named Levin. *T's Note: Actually..I THINK one of the 12 Lords of Evil is a bard..But that's beyond the Point. Shaman: Female version of the Bard. B level Staves and A level Light magic. * T's Note: And INSANE Magic and Magic Defense Sage: The promoted form of the Sage/Bard classes, B level Staves, light, fire, thunder, and wind magic. T's Note: This class ROCKS as it has INSANE Speed and Skill..Even WITHOUT Holy Blood!! Add that to the fact that Light Magic has advantage over ALL Magic users Dark Mage: Very similar to the Shaman, B level staves and B level shadow magic. T's Note: Watch out...They like to use a NASTY Spell called Douram that takes your HP to one. Dark Bishop: A level staves and A level shadow magic. *T's Note: And these guys almost ALWAYS have the Fenrir spell and either a Silence Staff or a Sleep Staff. Annoying like nothing else. Dark Prince: ????????????????? *T's Note: I'm not gonna spoil anything either Characters: 1st Half of Game Sigurd: Lord Knight Cuan: Duke Knight Ethrin: Troubadour --> Female Paladin Finn: Lance Knight --> Duke Knight Azel: Mage --> Mage Knight Tiltyu: Thunder Mage --> Mage Fighter Edin: Priestess --> High Priestess Claude: High Priest Levin: Bard --> Sage Fury: Pegasus Knight --> Falcon Knight Ayra: Sword Fighter --> Sword mistress Hollin: Sword Fighter --> Forest Beowulf: Free Lancer --> Forest Knight Sylvia: Dancer Jamuka: BowFighter --> Sniper Bridget: Sniper Adan: SwordArmor --> General Deu: Theif --> Theif Fighter Mideel: Arch Knight --> Bow Knight Rex: AxeKnight --> Great Knight Alec: Social Knight --> Paladin Noish: Social Knight --> Paladin Diadora: Shaman 2nd Half of game(Assuming everyone had Kids) Characters marked with an * are characters you get regardless of wether you had kids or not. *Selis: Young Lord --> Lord Knight *Leif: Prince --> Master Knight Nana: Troubadour --> Female Paladin Pati: Theif --> Thief Fighter Rana: Priestess --> High Priestess Delmund: Free Knight --> Forest Knight *Oyifaye: Paladin Fee: Peagsus Knight --> Falcon Knight Arthur: Mage --> Mage Knight Tinny: Mage --> Mage Fighter Lachke: SwordFighter --> Sword Mistress Sukaska: SwordFighter --> Forest *Shannan: SwordMaster *Yohan/Yohalvier(Must choose between them): Axe Fighter/ AxeKnight --> Warrior/Great Knight *Althena: Dragon Knight --> Dragon Mistress *Yuria: Shaman --> Sage Sety: Sage *Hannibal: General Coupl: Priest --> High Preist Lester: Arch Knight --> Bow Knight *Ares: Social Knight --> Paladin Lynn: Dancer *Finn: Depends on what he was before he left Faval: BowFighter --> Sniper Individual character tatics: Sigurd: T's Commentary For the prolouge and Chapter 1 Sigurd is pretty much nigh invulnerable. After those battles he still remains a power fighter until he gets the Trifing...then he kicks all ass. He has a high speed, strength and defense. Like most characters however he lacks a high magic defense. This all changes with the Tirfing, as it's bonuses add to his already high stats and it's +20 magic defense makes him unstopable. With some support from Edin, Ayra, and Levin Sigurd can take on pretty much anyone and emerge with little more then scratches. Fox's commentary - Sigurd is a liability to me in the prelude as he starts at level 5, and quickly hits level 6, and does more to hinder the advancement of Noiche and Arek, who are two of my fav fighters. Once he gets the Tilving, his strategic value changes dramatically, as now in addition to his high and mighty single skill of advancing, he has Prayer and Advancing, which puts him almost beyond the point of defeat. Not intending, of course, for you to toss him up solo against a squad of Dragon Knights in chapter 5... Cuan: T's Commentary Cuan is one of the better characters in the game. He can only use Lances, but his high strength makes up for this. When he gets the Gae-Borg he IS unstopable. After he gained the Gae-Borg NO ONE would initate an attack against him. He isn't with you long so make use of him while you can. Fox's Commentary - Kiyuwan (Kyuwan, if you get technical gets a niiiiiicccccceeeeeeeee little +10 to skill and a +10 to defense courtesy of the Geiborg, but due to a few minor problems (Like having to get him past level 8 before Chapter 2, and the prelude and chapter 1 being filled with Axe wielders, Spears don't do too well against axes, that and the silly fact that he doesn't have advancing... *grumble* Ethrin: T's Commentary: Like many characters in Fire Emblem, Ethrin is very lop-sided. As a troubador she has the ability to both attack and heal, a combanation that is obviously very favorable. However she lacks in both power and defense. Once she class changes to a paladin however she becomes a juggarnaut worthy of Sigurd himself. Her healing ability, coupled with her high defense, Large movement radius and insane attack power make her one of the best attack units you'll have. Unfortunetly, she'll leave with Cuan and Finn, so make the most of her while you can. Fox's Commentary - Without Advancing Ethrin still manages to come in ranked "Very deadly"... One of the rather nice things about the Troubador class is that they can use both C level staves and B level swords... Of course, Ethrin's a special case as she gets to use A level courtesy of being of Baldo Ancestory. :^) Fairly weak early on, she nears more usefulness once she gets the Light Sword, but once you clear Mackly castle in chapter 2, forget it, she's past her use. Give her the Silver Claymore you'll win in chapter 3 so she can pass it and the Light Sword on to Leaf in the second generation... The Elite ring is a nice contribution as well. Finn: T's Commentary Finn is the oddball. He's the only character that fights in both parts of the game, and yet there's nothing really speical about him. Try to get his class change before he leaves with Cuan and Ethrin...that way he'll have enough power to help in the 2nd half of the game. Fox's Commentary - Finn rules. ^_^ Give him Kyuwan's B level spear once you get to the first turn of chapter 1 and have him sell his Iron spear, and buy the Javelin in the shop, then have Kyuwan buy the Iron spear, the result is Kyuwan and Finn being equal, that early on, that is very cool. :^) Ayra: T's Commentary: Okay....I'm gonna put it to you like this. AYRA IS GOD!! There are only 2 people who beat her out on the Battlefield(One is her daughter...The other her Nephew!^_^) and after her class change she's unstoppable. Make sure to have her fall in love with Hollin as her kids will be insanely powerful because of the skills they inheirt. As an added bonus having Hollin pursue Ayra will result in Ayra getting a Hero sword. This means she can concievably attack...well...Put it this way...NOTHING can survive long enough for her to do all her potential hits.^_^ Fox's Commentary - On everything but the Holin marrage, I agree 100%, With the Hero Sword, Advancing, Continue, and Ryouseiken, she's invincible. ^_^ I like having her marry Lex, though... He too can give her a Hero sword... For a REAL challenge though, try getting the Hero Sword and marrying her to Noiche, add Berserk and Dual to their children's list of skills. ^_^ Hero sword + Advancing + Continue + Dual + Berserk + Ryouseiken (Shooting star) = 120 hits. Not 100% every time, but hey, I'll be damned if you show me the enemy in FE4 that can survive 120 hits. (Especially as the max HP is 80, and units do 1 damage even if the enemy's defense is higher than their attack. ~_^) Hollin: T's Commentary: Ayras counterpart, Hollin unfortuently lacks Ayras shooting star skill. He makes up for it with the Moonlight hit, which IGNORES defense for that attack. It's the perfect foil for Armor class eneimes, and he's pretty fast to boot. Fox's Commentary - Holin makes good bait. :^) Especially as he can fight back. Holin makes a good combo when paired off with Sylvia... Lynn, your second gen dancer will end up with Moonlight. :^) Lacheis: T's Commentary: Most people don't give Lacheis alot of credit, and I don't see why. She starts out weak but once she starts gaining levels she's quite strong. I still use her more for healing then attacking though... Fox's Commentary - Heh, Lachesis goes deadly once she promotes... From level 12 and up she's on par with Arek and Noiche, and once she promotes, well... What's there to say? There's only five items in the first gen she can't use, Aura, the Tierfing, the Circlet, Folseti, and the Geiborg, everything else, (which is a-damned-lot) she can use. :^) Beowulf: T's Commentary: Beowulf, like Alec and Noish, is neither particualy useful or useless. He's stronger then either of the 2, but still pretty weak. I never used him that much. Fox's Commentary - I like giving Beowulf the Thundersword, Magic ring, an Armor cutter, and the Wing Clipper. Beowulf's not THAT impressive stat or skill wise, but considering he has no holy blood, he's very effective. Alec and Noish: T's Commentary: I put these 2 together because, even though they have diffrent skills, their pretty much the same. Their pretty weak, but not weak enough to make them useless. I guess I never used them enough to give them a chance^_^ Fox's Commentary - T, use them. Noiche has Berserk and Dual, which works out AWESOMELY once you get him to level 15 and up, (we're talking troop lawnmower, here...) And Noiche is going to get paired off with Ayra on my save this time 'round... Berserk shooting star, nomatter WHAT weapon! WAHOO! As for Arek, I like him, but not many people see his true purpose, Arek has awareness, WHY would he have this skill? Stop to consider that Awareness cancels shooting star sword, and Ayra has shooting star sword, and she starts as an enemy... Arek's here to make recruiting Ayra easier. Plus... Arek's really vicious promoted in chapter 5 with a wing clipper... T's Commentary Revised: Okay..I took Fox's advice and I agree with him. Arek is cool..he's REALLY fast and can take pretty much anyone(He gets vote for best Shock Trooper) Noiche is tougher due to lack of advancing but delevers a more powerful hit. Deu: T's Commentary: Ahhhh...Deu. Deu is a pretty interesting charcter. He's REALLY(and I mean REALLY) weak before class change...But if you DO get him to class change he is a REALLY good fighter. He's not as good as Ayra or Sigurd, but he can easily hold his own if given a good Light sword(Like the Silver Sword). Fox's commentary - Deu is a flipflop, you wouldn't THINK that this level 1 thief could take out a whole squad of Barbarians, but put him in the forest, and they have a ~ZERO~ hit percentage on him... That means he can dodge and hit without fear! ~THIS~ is how you're suppose to keep the barbarians away from Edin when you're retreating... Plus Deu turns evil after his promotion, getting Advancing and Sun blade. Some like marrying Deu and Ayra off, for the Sunblade addition to Shooting star. Diadora: T's Commentary: I'm not gonna say much for her because you only get to use her for a chapter and a half. She's quite useful, since she can attack and heal really well. Use her for Mage bashing. She'll always have the advantage since she uses Light Magic. Fox's commentary - Diadora is here for two reasons, and the second one doesn't count. Diadora is here to silence the Ropto cult follower on Verdane castle. HELL! if she DIES somehow, you'll get her back upon completion of the chapter! This ties in with the second reason, as she's here to further the plot. Azel: T's Commentary: Azel is a pretty good character. He's quite useful for those finsihing blows since he's fast enough to pull a second attack off most of the time, and he can attack from a distance to boot. He gets even more useful at class change, Because he gets a horse and can move away after attacking(Like all mounted units can) Fox's Commentary - Azel is odd for a Fire mage, he's FAST, unlike most fire mages, as Fire magic drops speed by 12... Plus he can kill most of the enemies in the first two areas in one shot. Post Promotion he doesn't really gain much... You never get to use an A level fire magic in the first generation, and B level magic is pointless as he gets the B level firemagic, Elfire, right off the bat in chapter 3. Plus Chapter 4 is FULL of Wind mages, who by sheer coincidence, just happen to have a major disadvantage to Fire Magic... Tiltyu: T's Commentary: I'll be honest...Tilytu is one of my favorite characters. She starts with an A level Thunder spell that looks awesome. She also has one the best abilitys in the game...wrath. Basicly when she loses half her HP she'll ALWAYS pull a critical hit. Since most units don't have a high magic resistance she'll probibly end up killing them. She class changes to a Mage Fighter and becomes even more useful since she gains some defense and attacking power from it. All in all, Tiltyu is a good character to use. Fox's Commentary - Tiltyu is really cool. :^) She starts with the A level thunder magic, Torron, and sadly, doesn't have her shining advantages for long, for the most part she won't get used much, because she starts so low so late in. And Windmagic gets a bonus over Thunder spells, so it's safe to say you won't use Tiltyu that much until chapter 5. Usually it's not hard to get her to level 12 using the Arena and Axe fighters you'll run into in chapter 4. Plus she's got Wrath, oh YES... Half HP - she berserks every hit... Edin: T's Commentary: Okay...I'm gonna say this about Edin. GIVE HER THE LIBRA STAFF YOU GET IN CHAPTER 2!!! Without this staff she is a Mediocre charcter that's good at healing, But with the Libra staff she can heal from a distance and becomes EXTREMLY useful. When she gets her class change she can use attack magic, Which is okay...But keep her away from the front lines and use her as a healer. Fox's commentary - Edin's... more useful than most would assume. While I've seen rocks move faster than her, she's of decent speed and stats. She, like Diadora, is someone who's mostly here for plot reasons, and they never bothered to pull her out like they did Diadora. Ofcourse, Edin gets to pass along most (if not all) of her staves to Rana, her daughter (Who has an eternal bad hair day), which 'll let you get a VERY useful healer in chapter 6. Unfortunetly, she has absolutely NO skills, so you'd better pair her off with someone with many skills. Fury: T's Commentary: Fury rocks. She's not super powerful, But she's still strong. She is SUPER fast(Faster then Ayra!) and, given the Hero Spear, Wreck all sorts of damage on the bad guys. At Class change she can use low level staffs, which means she also makes a Great Mobile healer! She ain't Ayra, but Fury can still kick some serious butt when it comes down to grind. Fox's Commentary - Fury is evil, give her the Hero spear, Wind sword, and Arm ring, and let her go balistic. :^) The things she can do are unbelievable, especially considering she has no holy blood, which in more than one occasion is the only thing that salvages a character. (IE - Kyuwan and Holin.) Levin: T's Commentary: Hehehehehe...Levin is one Lopsided Character. He's a really good mage, but when he gets the Holsety spell he kicks all ass. In fact, With the Holsety spell he ties with Ayra for Most Destructive Person in the first half of the game. At class change he can use staffs, But you'll have him on the front lines blasting people with Holsety...So who cares?^_^ Fox's Commentary - This guy's my role model. :^) Not only is he a Wind mage, my fav kind of mage, but he's a ~~POWERFUL~~ Windmage, actually, technically, he's a Bard, but I can't think of one person insane enough to bother giving him anything but Windmagic to fight with. Levin and Fury are an easy couple to get, and usually their kids rule. :^) Of course, there's several mix/matches that you can do that result in better kids. Claude: T's Commentary: Think Edin...Now think Edin on Steroids. Claude is good for one thing and that's healing. In fact, That's all he can do. He also comes with the Valkyrie staff, Which is your ticket to resurrecting people. He has the HIGHLY useful group healing staff, and thats why I like him better then Edin. Be sure to pair him off with Sylvia so you get His Mass Healing and Valkyrie Staffs for the 2nd half and the game. Oh yeah...He comes with a Libra Staff(The Long Distance Heal Staff) so that's a plus too. Fox's Commentary - Edin on Steroids and Straight hair, you mean. :^) Of course, Claude suffers from the same problem Edin doess, and that's No skills, decent stats, but really low skills, and unfortunetly, marrying him to Edin, Fury, or Sylvia, is the only way to pass on his ~RESERVE~ staff to the second gen. Fury, Sylvia, and Tiltyu let you pass on the Valk staff. (Yes, Arthur gets to use the Valk staff with Claude as his dad... don't ask...) Slyvia: T's Commentary: I will say this once and only once. AS MUCH AS THEY LOOK LIKE IT...DANCERS ARE NOT FIGHTERS!! Keep Sylvia near Claude. Not only will this help them to fall in love, but with Sylvia's dance Claude can heal twice a round. Really useful if only 2 or 3 people are injured and you don't wanna watse a use from the Mass Healing staff. Fox's Commentary - Sylvia is odd, once she hits level 12, her stats have gone up enough to where she can take out an Axe armor solo. (Seriously) Unfortunetly, Dancers don't promote, soo... You don't get to see a Dancing Fighter... (Although, the Dancer's berserk is pretty frickin awesome if you see it...) Adan: T's Commentary: Okay. I'll say this. Adan is really strong. Quite strong. But he's so slow by the time he gets to the front line you've already killed the bad guys. Use him for guarding castles, have him fight in the arena once in a while and he'll do quite fine. Just keep him away from Mages.... Fox's commentary - Adan isn't THAT slow, if I can get him to ~VERDANE CASTLE~ from Evans castle in 26 turns, we know he's not THAT slow. (Seriously folks, I've done this...) However, I find him to be a great road block in chokepoints where there's a 2 tile wide gap and a bunch of units get pinched in while trying to go through... Toss Adan, and one other high defense fighter, and support with Mideel, Ethrin w/ light sword, Jamuka, and maybe Azel, depending on your mood, and you've got yourself a nice little road block w/ trap. :^) Mideel: T's Commentary: Yet ANOTHER Lopsided Character. Mideel is useful, but not too useful. It's worth keeping him thought since if he falls in Love with Edin, He can get a Hero Bow...then he becomes a really Good character! In fact, the nice thing is he gets the Hero Bow in chapter 4, which is where you encounter Pegasus Knights..and since Arrows always critical on flying units he can wreak all Havoc there...I ended gaining 3 levels^_^. Fox's commentary - I don't like Mideel that much, after all, he did screw up major time with Gandalf, (seriously... A warrior w/o berserk killing Mideel with ONE berserk shot...) However, Mideel does make himself amazingly useful with the Killer bow, After using him alot, I managed to promote him in chapter 2, and using the killer bow, I leveled half of Agusty castle's defenses with JUST Mideel. He's also one of the few mounted units I'll even dare use against units with Knight Killers. Jamuka: T's Commentary: Whereas Mideel dosen't get powerful until he gets the Hero bow, Jamuka starts powerful and stays powerful. The bow he starts with, The Killer Bow, cricticals quite often, and he can use the Powerful A class Silver Bow to boot! He too can fall in love with Edin, and if you have him in love with Edin he'll get the Hero Bow instead of Mideel. I haven't been able to get the 2 together, so I useually stick with Mideel^_^. Fox's commentary - Great stats, good skill combo, crap range. Somehow, Adan beats Jamuka to combat zones. I don't really use him that much, even once he promotes, he's still not outstanding. Mideel is... ALMOST identicle skill wise, while not having the same stats, mideel makes up for it in range and determination. (Seriously, if you've ~NEVER~ seen Mideel go for 8 shots in a row trying to wipe a general off the face of the map, you're missing an expirence...) Bridget: T's Commentary: Where Mideel is Useful, Jamuka is powerful, and then there's Bridget. Bridget in the Bow Goddess. She gets the Holy Bow Ichival. And that Makes her EVEN MORE POWERFUL!! We're talking the Arrow Shooting Counterpart of Ayra here people... Fox's commentary - Jamuka beats her to the front lines, not much to say here, she's only got advancing, and even that's class related, pick a GOOD husband for her, otherwise Faval and Pati won't have any decent combat skills to speak of. Rex: T's Commentary: And Lastly, We have Rex. Rex is an Okay person. Here's a hint. DON'T DITCH THE WEAPON HE STARTS WITH!! In chapter 1...if you take him out onto the lake on the Peninsula on the west side of the map(You'll see what I mean) He'll get the Hero Axe. Now Listen to this: Aside from the Legendary Weapons THE HERO STUFF IS THE BEST STUFF IN THE GAME!! Okay...You got that? I THOUGHT SO!!^_^ Fox's commentary - Lex has more defense than Adan. ^_^ If you need to take out a squad of Axe or spear armors, Lex is your man, Almost regardless of level, his Axes are DEADLY. Lex also has elite, IE - he can hit level 12 while every one else is still level 6. Elite boosts EXP x2. (Actually, number wise, it'll be more around 9 as you don't gain as much EXP from lower level enemies, which basically leaves him head and shoulders level wise beyond the rest. Using him sparingly [and I do mean sparingly], I managed to promote him even though he didn't even have 9 kills on his war record.) Plus Lex with a Hero axe is just death incarnate, Death doesn't use a Scythe, he uses a Hero's Axe. Second Half of the Game (Note: After sticking T's Commentary on the previous list I'm just gonna say this: My Commentary is the first one =p) Note 2: Not ALL Combinations are covered(Yet) Eventually they will be, but what's listed are Common and Uncommon pairings that will result in above average(Or Below Average) Children. Sellis: Why oh why did they do this? Sellis starts off as the Young Lord Class. The Young Lord Class is a SwordFighting class on foot. It dosen't have the speed of the SwordFighter class. It dosen't have the Strength. In fact...It dosen't really excel in anything. It's completly balenced out, and because of that it's rather hard to level up. It IS worth it, Because when Sellis class-changes to Lord he gets even stronger then his Father! He can get a Hero Sword, and you'll end up using it until you get the Tirfing back in the 2nd half of the game. Once he gets the Tirfing Sellis is the equivelnt of a Brick Wall. Large, Itimidating and about as hard to Damage. Use him for a Damage magnet(That can fight back!^_^), but make sure you have a healer on hand since he's the Main character for the 2nd half of the game.(Meaning if he dies it's game over). Fox's commentary - Selis makes good cannon fodder, not much else. You had BETTER get him to level 30 though, or else you will ~SUFFER~ and torment over several of the enemies in the final area, and if it's at all possible ~TRY~ to get 50 kills MINIMAL on the Tilving. Why? at 50 kills any weapon gets berserk. ^_^ Oh yeah, he's got awareness too... Sukashka as Hollins Son: An interesting character. Sukashka is ALOT like Hollin, but he seems to be a bit slower. Since he's Ayras son he has her shooting Star hit, and it's for this skill alone he makes a good front line fighter. Be careful..Since he's not as fast as the other Swordfighters he'll get hit more often. He DOES have a bit higher defense to balence it out though^_^ Fox's commentary - Don't bother, Holin LOWERS Skasaha and Rakche's speed, and Moonlight hit isn't that useful in combo with shooting star, INFACT, you can't trigger two swordskills at once, so don't even bother trying this, plus Ayra and Holin are cousins, so this is only more proof that it's worse. Inbreeding results in MUTANTS! Sukasaha as Lexs Son: This is a scary combination. Hollin now has a HUGE Defense and Strength...Give him the Silver Claymore and watch him whack enemys to death. He's slower as Lex's Son...But the Strength and Defense he gains makes it worthwhile. PLUS he gets PinchStrike..which basiclys means he can nail anyone before they can hurt him when he's at least then 1/2 Hp AND Elite...meaning he'll gain his levels REALLY Fast. Fox's commentary - Now ~HERE~ is where Skasaha is the most useful, as Lex's brat, not only does he have a really vicious skill set, we're talking a frickin TANK here... Skasaha's a tad faster as Lex's brat, or in my expirence, he was. (Really it just depends on your luck, levels are determined by percentages, I got lucky, and pulled a minimal of 5 stats a level for 23 levels, so Skasaha was REALLY vicious.) In my expirence, Skasaha does VERY well with Magical swords, and would benefit GREATLY from the Fire or Thunder Swords on him. Sukasaha as Claude's Son: Godforbid you ever try this, it probibly results in one of the most lopsided and obscenely powerful units in the game. You get the High Skill, Speed, and Strength of the Swordfighter class..Sukasaha's own innate high strength and defense AND the High Magic/Magic Defense of Claude..PLUS the Extra HP's and Magic Defense affored by Blaggi blood! Sukashka as Adan's Son: Adan dosen't give much, aside from the Lethal Pinch Strike skill. Pinch strike works great with Sukashka and Lackhe, because they can more often or not kill the attacking unit before they can be damaged further. Stat wise it's nothing major..Slight Defense increase, Speed may be bogged down alittle, VERY Minor strength increase. Lakche as Hollins Daughter: Remember what I said about Ayra? Well...FORGET IT!! THIS is the most powerful person in the GAME!!! Fast, Strong, High Skill, And a Good Defense to Boot! She can take pretty much any Enemy in the game and come out on top. Don't get too cocky though...She can't take a hit from a magic attack. Fox's commentary - Never tried Holin and Ayra, but Lakche is almost IMPOSSIBLE to downgrade by a marrage, in fact, only a marrage of Ayra and Claude could give you a stat screwed Lakche, and even then, she'd be invincible! Lakche is probably the most powerful unit in the game regardless of her father. Lackhe as Lex's Daughter: I cringe as I write this. Lakche is so powerful now, since she now has Defense, that I was actually feeling guilty for beating up everyone! If you wanna lay the smack down on someone this is the person to use! Fox's commentary - Oh blazes yes... Lackhe as Claude's Daughter: See Sukasha's Entry...only Lackhe is Ten Times worst.... Rana as Mideel's Daughter: I'm gonna say this first...Rana's hairdo scares me. That said, I'll say this as well. Rana sucks as a fighter, but is a Top notch healer. That's really all to say about her^_^. Fox's commentary - Rana is virtually useless in every job except healing without the right dad... Rana as Azel's Daughter: It's amazing what the right parent can do for a kid. Rana in this incarnation will end up being one of your most powerful units. She has a Horredesly High Magic attack..Plus she can use the Elfire Spell! If you can stand watching that scary hairdo of hers you'll find you have a top notch fighter. Fox's commentary - Rana with Elfire... I think I can put up with the hairdo if she can fight this well... This is the ONLY incarnation of Rana that I don't prefer Mana in her place... (Mana is Rana's subunit.) Rana as Claude's Daughter: She dosen't get the Valkyrie Staff, which sucks, Or ANY of Claude's Staves(Unless their on Edin). She, does, however get an Obscene Magic Defense. Pretty useless if you ask me though Lester as Mideel's Son: Lester sucks when you get him. He gets moderatly powerful...But he takes so much damage from hits you might be hesitant to bring him to front line. He IS rather useful though...Just like Mideel(But at least Mideel didn't look like a Complete Dweeb!) Fox's commentary - Lester as mideel's brat would HAVE to be much better than Lester as ~DEU~'s brat, which is what I got on my first time through, I had to give him the continue ring, Skill ring, and Killer bow ~JUST~ to frickin ~HIT~ a target... But that was with Deu as father, Lester's much better with any other parentage combo. Lester as Azel's Son: Ummm...If you can find a use for this unit(Other then Cannon-Fodder) let me know...'kay? Seriously...Lester is so weak that it just ain't worth using him! And I thought it was impossible to suck more then Delmund.... Fox's commentary - Actually, he's not THAT bad, aside from the fact he needs one of the Arm rings just to do decent damage. As Azel's brat his stats are high, infact, Lester as a Master knight would be PERFECT because his stats are so... uniform. At level 22 his stats were 19, ALL 19... Lester as Claude's Son: Is it just me or is Lester sucking MORE the more I try and make him useful? Sigh..The things I do for completness. Don't even Bother...Claude makes a horrible mate for Edin anyway... Delmund as Beowulfs Son: Well...Final Fantasy Tactics had Malak, and Final Fantasy 7 had Cait Sith...But I think Delmund gets the award for being the First Useless character in a Video Game. I'm serious. This guy blows like nothing else. I used him for the map you get him in and that was it. Let him rot in the castle...He's just a liability on the Battlefield(Although he DOES make good Cannon Fodder^_^) Fox's commentary - Level him and he CAN get decent, but his evade is ~CRAP~, this is the only case I've ever seen of two HIGH evade people giving birth to a ~LOW~ evade person... If you can put up with his Lead-brickedness, he'll be a good fighter, but otherwise... Let him rot. Delmund as Finn's Son: Beleive it or not Delmund does NOT suck this time!! Nothing major..But HE DOES NOT SUCK!! Fox's commentary - Delmud improves greatly... Speed goes OFF THE CHART, expect him to hit 30, SERIOUSLY expect him to hit 30 speed, his Luck will be abnormally high as well, and Prayer'll only ADD to it. I like having Finn kill Shagaar in chapter 3 so he can pass on the Silver Claymore to Delmud. Delmund as Lex's Son: I tried this one for Kicks, and BOY was I surprised. Lex's Holy Blood(and Own High Growth rates) help make up for Delmunds BIGGEST weakness..A Low Evade Rate coupled with Low HP and Defense. Between the Bonus from the Neir Blood and the Hezul blood Delmund ends up becoming a MONSTER. If your hell bent on Free Knights, this is a good path to Follow. Arthur as Azel's Son: Well..Arthur can't use Level A spells until his class change, and that makes him hard to level up. He is Supriengly strong, So I suggest you at least try to build him up. Fox's commentary - A good, well rounded unit, Ironically enough, despite his Tordo ancestory the only spell he'll have no matter what, is a Wind book... Needless to say I overused him... Once he promotes, give him Torron, and watch the electric sparks fly! Arthur as Levin's Son: ACK!!! Okay...Here's the Equation: Arthur w/ Holsety + an Enemy = One Enemy Plastered all over the map..The map before, and the map coming up. He's THAT powerful. The only 2 Units that managed to survive a round of combat with this guy were Yurious and Alvis Fox's commentary - *Bows in homage* Fee as Levin's Daughter: Fee rocks. She starts off weak but once she starts gaining levels she's like a Mac Truck on a rampage. Be careful though...She's really fast, but when she does get nailed she has trouble handling it. Fox's commentary - I got lucky and she had a nice defense on both my files, I'm debating tossing AZEL and Fury together, just for the nice potential combination of Fee having a HIGH magical power, and Seti having A level fire magic... Fee as Alec's Daughter:(May have the wrong name..it's the one with the Turban): Arrows Do Critical Damage to Flying units. Awareness prvents Critical Hits. I end up cackeling maniacly as I pull hit and run attacks on the enemy's rear line. 'Nuff said. Fox's commentary - It is Arek, and this actually lowers her overall effectiveness, but the advantage of Awareness means one thing, and one thing alone - Psychopathic Archer bashing. Shannan: Hmmmm, The Fire Emblem guys must have been upset about giving 'ya a Lemon like Delmund, so they threw this guy at you as kind of repayment. YES...This guy is the kid you saved from the Castle Ayra was guarding in chapter 1! He gets the Balmunk as soon as he talks to Pati(Who he starts next to) in the chapter you get him. With the Balmunk he is almost completly Untouchable. In fact...I ended up having him kill all the mages guarding the castle that he starts near^_^. If for some reason you DON'T get the Balmunk(ARE YOU NUTS?!?!?) he's still pretty good, But not very. Fox's commentary - Ironically enough, this is the only case where a non * level sword beats a * level sword... However, despite the fact that Lakche tends to out-preform him, Shanan is the upper end unit of choice, the Balmunk gives such an insane boost to skill, forget his hit Percentage, there's only 4 units he ~CAN'T~ hit, the major thing is the boost to Luck, He's ~IMPOSSIBLE~ to hit... Pati as Noich's Daughter: Hehehhehe...I like Pati. She looks neat and she's a better fighter then Deu. She's still a theif though, So she's weak before class change. Here's a little trick to help her build up levels. Have her fall in love with someone(You do it the same way as the first half of the game) and then just pass her money with her lovers. Since theifs gain 10 exp everytime they pass out cash...^_^. Anyway...As a Theif Fighter she's like an Underpowered Shannon. She's not strong enough to take on Mages and the Big Units...but against the Cannon Fodder(Everything else^_^) she does quite well. Fox's commentary - Not a bad unit, not outstanding, but I personally like large groups of non- outstanding units to a group of outstanding units. (Don't ask) Pati as Deu's Daughter: AHHH! They keep getting more and more Powerful. I have YET to have Pati damaged by an attack..She even avoided a shot from Loputous!! Not to mention she gets a Huge Strength. Who cares that her defenses are low..it's not Like she's gonna be HIT anytime soon! Fox's commentary - I haven't had the same luck with evade from this incarnation, but I got really lucky skill wise... hell... I gave her the Defender, and tossed her out in a group of Axe Armors, ended 5 turns, and the Axe armors died, Pati gained 4 levels, and on the few times she got hit she sapped all her HP back. ^_^ Leif: As a prince Leif is REALLY weak. I hope you got and gave Ethrin the advance attack ring before she left earlier in the game because he NEEDS it. It's worth it to level him up though, Since he class changes into Master Knight...The BEST class in the game!! Unfortunetly he dosen't have the staying power to take on Mages, but he does well against everything else. Fox's commentary - one of my fav units.... Oddly enough, last game, he ended up with more Magical power than physical power... could have been the fact that once I was finished playing around with Pati vs the Armor knights, I switched out the Light sword Leif has with Pati's defender, gave Leif the Lightning book, and shipped him out. Leif rules. I won't even bother talking about his combat preformance, after seeing Lachesis, just be prepared for someone who's twice as powerul... Finn: Finns back. That's all I'm gonna say...Actually..I'm gonna say more. Finn sucks if he dosen't have a Silver lance...there..Done talking about Finn.^_~ Fox's commentary - Finn... What's there to say, other than he's cool. ^_^ I like giving him a Thin lance, Javelin, and Silver spear, combined with a speed ring for overkill. Oiyafe: Okay...I'm gonna say one thing. The game gave 'ya Oyifaye so you'd have someone to help you while you get New chacters and level up. By about the 3rd map he'll be outdated and weak, So use him for guarding castles(Or Cannon Fodder^_~) Fox's commentary - Ooh goodie, Oifaye, the only Paladin who's got equal stats to Arek and Noiche's level 4 stats... Not much to say for him exept he brings a MUCH needed JAVELIN into your group, and unlike FE1 and 3, you don't get a crapload of javelins to toy with... Nanna as Beowulf's Daughter: I like Nanna. Theirs nothing too speical about her. She's an okay attacker as a Troubador, a Good attacker as a Paladin but I use her as a Mobile Healer and she does quite well doing that^_^ Fox's commentary - Nanna isn't really super effective, no matter who she has as her father, this is one of the better results, though. Nanna as Finn's Daughter: She's ALOT Better on the battlefield. Not much else to say^_~ Fox's commentary - She doesn't get the good fun stuff that Delmud does, and she's not as good of a lawnmower, but... She's still vicious and deadly and tends to be very useful in group attacks. Nanna as Lex's Daughter: Like Delmund, Lex helps cover her own weaknesses. She has a lower Magic this way, which is bad for a Troubadour, So it's your call. Ares: Hmmm...As if Lakche, Shannon and Sety wasn't enough. I could say alot about Ares but instead I'll say this...If you send Ares into a pack of enemies...You'll most likely end up with a Pile of dead eneimes. He's like Lakche but has WAAAAAAAAAAAAY better Defense. He's great for taking out Mages. In fact...he's the ONLY character(At the Point you first face Yurius) who can take a Hit from Yurius' Darkness Spell...and that's at Level 30(Max Level for all Characters). Be careful using him...As he'll probibly kill everything and then everyone will have a hard time gaining experience^_^ Fox's commentary - Eltoshan's son... but unlike Eltoshan, Ares has skills... and skills he has... He's got Pinch strike, Advancing, Continue, and the inate berserk of the Mistortin... Let's just say that if you intend to use him in a group, you MIGHT want to downgrade him to an Iron Claymore... Sety as Levin's Son: Well..I just mentioned him so I might as well tell about him. Sety is awesome. He's like Levin on Steroids. He's almost impossible to hit because of his speed. Oh yeah...He has the Holsety spell too. A Great character and much needed. Use him and Ares and you'll be able to take out almost everything in 2 rounds. Fox's commentary - Seti's... Seti, nothing else to it, with Holseti (which can also be romanized as FORseti), he tends to leave a trail of bodies behind him. Unlike Levin, Seti has advancing couresy of Fury. Sety as Alec's Son: Hehehehe..Sety ROCKS No matter WHO His Dad is!! His best attack is Light magic in this incarnation..and WHOO BOY is it good! He's also VERY Fast...so stick him on the front line and have him whack People Fox's commentary - Never tried this, but Go figure, Seti will be Seti, and C level lightmagic is equal to A level Wind and Thunder magic, doesn't quite beat A level fire magic power wise, but A level fire mages will be HARD pressed to hit with the Light to Fire disadvantage. Sety as Claude's Son: Okay..Light Magic AND The Valkyrie Staff AND Any other staff you'd want? Isn't that a Bit much? Fox's commentary - Perfect T, just perfect. :^) Lynn as Claude's Daughter: Another Dancer? Well, I guess you need one. I never really used the Dancers, so I won't say much. Fox's commentary - UGH, inbredded brat... Her stats suck majorly this way... Lynn as Hollin's Daughter: Takes a bit of work to get her reved up..But once she does give her the Sheild Ring and Fire Sword and watch her WHACK Anything that comes up to her. Fox's commentary - I've said good things about this before, and I'll repeat them, Lynn can take ALOT of enemies before she has to fear anything, Her evade, Magic defense, and the Sword skills she gets from Holin will make her a VERY effective mage killer. Tinny as Azel's Daughter: Gotta love the Hair! She's alot like Arthur, but when class change comes she's awesome. She's like Pati but alittle weaker. Does quite well against Cannon Fodder. Fox's commentary - I find the hair odd, but still neat, I liked Tiltyu's hair better though. Tinny usually gets Volcannon on my files, if she's Azel's brat, and then I shove her against alot of units, she's comparable to Tiltyu, though, as Tiltyu did better as a Mage fighter on my save. :^/ Tinny as Levin's Daughter: MUCH Better in this incarnation. Fox's commentary - Tornado and Torron... I say no more. Yuria: Well, She's kinda an Importent Story Character, so I won't say much...BUT DON'T KILL HER IF YOUR GIVEN THE CHANCE!!! You'll see why when I get the walkthrough up^_^ Otherwise she's REALLY Good at Magic. Use her for taking hits from Spells...She has the Highest Magic Defense of all your guys. Fox's commentary - We're talking overkill here, it's ~NOT~ uncommon for her to hit 30 Magic attack and 30 Magic defense... Once she gets Narga, the * level light magic, what can I say, an attack of 60, and the ANNOYINGLY high fact that she'll hit 3 to 4 times in a row because of a high skill... Well, it's not so annoying on the final boss. ~_^ Yohan/Yohalvier These 2 are listed together because you have to choose between them. I prefier Yolhavier since he's Mounted. Their both like Rex but don't have Elite. I never used them that much either. Fox's commentary - T got them backwards, Johalvier is on foot, Johan is mounted, but Johalvier is THE unit of choice here, mainly because picking him makes it easy for you to get Rizziah for Yuria, and the fact that Promoted Johalvier + Knight ring + Leg ring + Hero's Bow + Hero's axe = DEAD AIR UNITS. Did I mention you'll fight alot of air units in chapter 9? Hannibal: Hannibal Rocks!! He's hard to get but worth it. He's General Class, and that means LOTS of Defence. He's a Great Damage Magnet, but avoid Mages like they were waving Signs labeled 'We want to Smoother you in Fire Ants'. Fox's commentary - I like Adan better. :^/ Hannibal, ironically enough, has a lower magic defense than ADan at the same level. Hannibal does come in handy if you haven't promoted Johalvier, as he gets the same general EQ and only gets to move one tile shorter, but he's a tad slower and his axe berserk is nowhere as NEAR as cool as Johalviers. Coupl as Claude's Son: Okay...Biggest rip off in the game. He's Basicly Claude in a Lower Class^_^ Enough about him^_^ Fox's commentary - Um, I've seen better preforming frizbies. Coupl as Hollins Son: Actually he isn't very diffrent. Bit better defense. Fox's commentary - Which means you won't be as paranoid about having him fight in battles... Althena: Another hard to get but worth it Character. Althena weilds the Gae-Borg and as such is Super Strong. However since she's a Dragon Rider she has the Lowest Magic Defense in the game and is weak against arrows. Unless you have a Death Wish avoid Mages and Archers. Fox's commentary - Actually, she's not that bad against Mages, and her magic defense isn't the lowest, the lowest is Hannibal. Altena and Coupl get a conversation that boosts her Mdef by 5, which shoved her up to 8 on my file, and a Barrier ring puts her at 13. :^) Altena is... DEADLY... Give her a Javelin and the Geiborg and she'll give you a dead army. Faval as Noich's Son: Nothing Major About Faval, Except he uses the Ichival. In my opinion though he seems a Bit weaker then Bridget...Oh well... Fox's commentary - He does inherit his father's habit of shouting "Come get me" on the battlefield... Noiche is a damage magnet, and Archers tend to get singled out in fights. Faval as Deu's Son: Meet Mr. Bow God^_~ Fox's commentary - Hear here! Class Listings Sword(ONLY) Users: Prince/Princess Young Lord Lord Sword Fighter Sword Master/Mistress Forest Theif Theif Fighter Free Knight Forest Knight Troubadours Sword Armor Axe(Only) Users: Axe Fighter Barbarian Pirate Mountain Theif Axe Knight Great Knight Axe Armor Spear(Only) Users Spear Armor Lance Knight Duke Knight Bow Classes Sniper Bow Fighter Horseman Arch Knight Sword/Lance Classes Pegasus Knight Falcon Knight Dragon Rider Dragon Knight Social Knight Paladin(Male and Female) Axe/Bow Classes Warrior Magic Classes Fire Mage(Fire Magic) Wind Mage(Wind Magic) Thunder Mage(Thunder Magic) Mage(Fire, Wind, Thunder Magic) Dark Mage(Dark Magic) Bard/Shaman(Light/Elemental Magic) Sage(Light/Elemental Magic) Ropto Mage(Dark/Elemental Magic) High Priest(Elemental Magic) Bishop(Elemtnal Magic) Sword/Magic Classes Mage Fighter Mage Knight Variable Classes(Can use most everything) Baron Emperor Queen Master Knight Staff Capable Classes Priest/Preitess High priest/priestess Sage Mage Fighter(Arthur, if Claude's Son) Queen Bishop Troubadour Female Paladins Falcon Knights General Strategys 1. Game events ONLY happen when you Conquer castles. Between the time that you kill the general and Sigurd(Or Selis) Conquers it, Move your characters into posistion and heal! 2. Fighting Everyone will just give you a headache! MANY Battles can be averted or Lessened by having characters TALK! Examples: When Althena rushes you in chapter 7(Have Leif talk to her) When Eltosian Attacks in Chapter 3(Have Lacheis talk to him) When Arion appears in the last Chapter(Have Altena Talk to him) 3. Know your Weaknesses! Fire Emblem has a Janken(Rock Paper Scisors) style system of weapons. They are as follows: Lance beats sword(Due to it's longer reach) Sword beats axe(Due to it's lighter weight he can outmenuver it) Axe beats lance(He can just hack the lance apart) Magic uses a similar system as well: Wind beats lightning Lightning beats fire fire beats wind. Light and dark magic beat all magic, And Light magic beats Dark Magic. FURTHERMORE...Some classes have natural weaknesses. ALL flying units take critical damage from arrow attacks. This includes attacks from Shooters. 4. When in doubt..RESET! Save BEFORE you conquer a Castle...That way if something goes wrong you can reset and get in better posistion. 5. Theifs, Mages, and Prince/Princess' get VERY Powerful when they get their Class Change. It's worth the effort to level them up. Basic Tips If you trying to get 2 units to fall in love keep them together at ALL times...Major points are when you conquer a castle and Finish a Chapter...and don't fret if they aren't together before Chapter 5...you have until the 2nd castle in Chap 5 is liberated before the matches are 'Set'. The Females must survive Chap 5 in order to have the Children..but the Males can die if you are so Inclinded. Your pairings in the 1st Half will determine your strategy in the 2nd half, so plan ahead. Advanaced Strategy Easy to Get Character Pairings: If you don't want to put much effort into pairing up your characters, but don't want to be stuck with the Sub Units, try this pairings. They may not be the best, but their very easy to get. Sigurd and Diadora(This is an Automatic Pairing. You don't have to do anything) Well...You don't have much choice with this one^_^. It results in the Character 'Selis'. Selis starts off as a Young Lord. He will Inherit Sigurds Equipment. Cuan and Ethrinn(Another Automatic Pairing) This couple results in Leif, Who is Prince class and Althena, who is Dragon Rider class. Leif will Inheirit Ethrin's Swords and Rings, while Althena will Inherit Cuans Equipment Ayra and Hollin A Very Easy couple to get together. Simply have Hollin talk to her at the Beginning of Chapter 3...and then keep them together as they fight. This Combination will result in the OBSCENELY Powerful Sukaska and Lakche. They will both have Ayra's Meteor Sword AND Hollins Moonlight hit...IN ADDITION This combination will result in Hollin giving Ayra a Hero Sword...Which is probibly one of the best weapons in the game. Lakche will Inheirent Ayra's equipment, while Sukaska will inherit his fathers equipment. Edin and Mideel A Rather easy couple to get(Simply have them talk in chapter 1 and then have Mideel always stay near Edin). Results in the Preistess Rana and Bow Knight Lester. Rana has this freaky Hair Cut but makes a REALLY good healer, and Lester is almost exactly like his father Stat wise. Rana gets Edin's stuff, While Lester gets his fathers Sylvia and Claude VERY IMPORTENT!! MAKE THIS COUPLE AT ALL COSTS! Otherwise you won't have Claudes group healing staff or Valkyrie Staff for the second half of the game! Daughter is Dancer Lynn, Son is Priest Coupl Beowulf and Lachiess Lacheis is an interesting character to find a mate for. I would go with Deu, but RukesRiese let me know attacks like Moonlight Hit, Sun Hit and Shooting Star Hit don't work on horseback, So I'll go with Beowulf. Beowulf will give Lachies' children the advancing skill...which is a VERY good skill to have. Her daughter, Nanna, will be a troubadour and her Son Delmund will be a Free Lancer Bridget and Jamuka Her Son Faval will inherit the Ichival...and since Bridget and Jamuka are both Archers the skills he'll have will make him the king bow man of the battlefield...Kind of like the archer equivilent of Lachke^_^. Her daughter will be Pati the theif. Azel and Tiltyu Hehehehe...Their children are weak before Class Change...Obscenely Powerful afterwards. Hehehehe^_^ Fury and Levin One of the easiest combinations to get. Fury's son will Inherit the Holsety Spell, and her Daughter Fury's equipment. Story Dramatis Personae House of Chalphy: Lord Byron: Sigurds Father, and a close friend of the Emperor. He is widely regarded as one of the best Swordsmen on the Continent, and pocesses a sense of honor beyond renown. He is the current Wielder of the Tyrfing Lady Ethrin: Sigurds Sister, and Wife of Cuan of Lenstarr. The house of Lenstarr and Chalphy have always had close ties, but this marriage has bonded them in blood as well. Ethrin is a Tomboy, but has a distinct Feminine Streak as well. She leaves in chapter 4 when she and Kyuwan find she's pregnant with Altena, and during the ? year gap inbetween chapter 4 and 5 she also gives birth to Leaf. Lord Sigurd: The main Character for the 1st half of Fire Emblem 4. Sigurd pocesses a Sense of Honor like that of his father, and is deeply commited to his beleifs. When the neighboring Land of Jungvy is invaded by Verdane, he rushes to the Rescue of Lady Edin and the neighboring villages. During the Story, he is given the Title of Holy Knight by the Emperor, and is later disgraced during a Political Coup. There is more, but that will be revealed in the Walkthrough^_~ Sir Alec and Sir Noich: Knights under Sigurd. Alec and Noish are very competative of each other, but are very good friends as well. Alec is brash, and Noish is a notorius Skirt Chaser. Sir Adan: Another Knight Under Sigurd, Adan is described by Alec as following the Chalphy Three S standard to a T..STRONG...STEADY...SLOW. Although he looks like Fraknestiens Monster, he has a Heart of Gold. Lord Olayfaye: A Distant Realitive of Sigurds, Olayfaye begings the game as a Child, acting as Sigurds advisor. Although the Relation is distant, he DOES pocess the Blood of Baldo. During the Second Half of the game he helps organize and plan the Resistance against Yurious, and will join in the battle. House of Jungvy: Lady Edin: A Kind hearted Healer, Edin is renowned throughout the land as a Virtous Maiden, and has many Admirers(Among them, Sigurd). It is she who sparks off the entire War..as Sigurd pursued her into Verdane after she was captured by Gandalf. Although she cannot use it, Edin holds the Holy weapon of Ulir..The Ichival Lady Bridget: Ethrins Twin Sister, and as Mideel puts it, 'Even more beautiful then Edin'(Which is a rather odd term to use for twins) . She was lost at Sea and adopted by the Orgahill Pirates, and eventualy became their leader. A series of events reunites her with her Sister, and she joins under Sigurds Command. More to Come Cheats - 1 - You can save repeatedly as long as none of your units are grayed out, this means that you can use the arenas on the first turn, saving after every fight, and resetting if the next fight can't be won, this will save you much time during deployment as you won't hold units back to heal them. Also..if you can't win an Arena fight..don't think that Trying again will help..it won't. Try fighting with other characters, and then try again. 2 - Programmer oversight, put a unit outside the castle, go inside the castle, select the village option for a unit, then go to your unit menu, and hit A on the one that's outside the castle, Poof, your beautiful chapter music is replaced by the crappy shop music. Events won't happen until you liberate a castle! Don't have Sigurd or Selis use the Conquer command until your all healed up and in posistion. Not Really a Cheat...But with the Balmunk and at Level 30 Shannon can avoid almost any attack^_^ Even more nasty...At Level 30 a Promoted Pati as Deu's Daughter WILL Avoid pretty much any attack^_~ Sometimes if the right character stands in the right place you can get a secret chat or item: Have Rex go to the end of the peninsula in Chapter 1(You'll see what I mean...) and he'll get the Hero axe. The Penninsula can be reached from the west side of the map after crossing the Large strech of deep forest that diadora appears in. Note that Lex MUST have the Iron axe he starts the game with in his Inventory to recieve the Hero Axe. Have Adan go south of Highline castle in Chapter 2 to get the advance attack ring(One of the best items! Sell it and have Ethrin buy it!) After a Certain point in the chapter he can't get this ring but I don't know where. Supposedly he can't get it if he has a Mate. If Deu goes to the tower that Claude and Tiltyu came out of he can get a wind Sword(Give it to Fury.) If Sylvia rescues one of the northern villages in chapter 4(I'm sorry...I can't remember which one..) she gets the Defender sword. See warning by Fox: There is a known glitch in some versions of the Cart (See: all the known ROM versions) which can prevent you from getting the Defender. When Sylvia rescues the village, there seems to be a large chance of the game locking up when Sylvia starts to dance. This has happened to me both in Emulator and in Cart. To get around this, you need to save (Not savestates, the actual save option above end turn) before you have Sylvia attempt to get it. If the game locks, select "reset" from the zSNES menu or hit the similarly named button on your SNES/SFC. Load game, Try again. For me it worked the second time I tried to get it, but your milage may vary. If your using the Sub Units, there are many events that can happen that will boost their stats and give them items. A List is forthcoming. Note that only the Dancer Subunit can recieve the Barrier Sword. Have Selis kills Alvis have him go south of the castle(BEFORE he conquers it) and the ghosts of his parents will give him a regen ring. Believe it or not..THE WALKTHROUGH IS HERE!!! Okay..Here's the basic format. Due to the fact the AI will adaept itself to what you do I'll outline general strategies. From there you have to formulate your own plan. After the chapter strategys I'll list the conversations. If I managed to get the gist of the Conversation I'll give a short little summary. Okay? Good. Heeeeeeereeeee we go!! The Prolouge The Prolouge opens up in a pinch. One yourside you have Sigurd, Alec, and Noiche, with Adan in the castle. I recomend you send Sigurd up and over, taking out the Barbarian on the Village and then the ones in the forest above the cliff, then on to attack Jungvy from the North. Alec and Noiche go along the road to the south, falling back if either of them takes too much damage. Pull Adan from the castle and send him with Alec and Noiche. At the beginning of Turn 2 Lex and Azel arrive at the top of the map near the top village. Have the 2 wipe out the Barbarians nearby and then have Azel procede Southeast to help Sigurd, and Lex along the top of the map to save the village near the river. On Turn 3 Finn, Cuan, and Ethrin arrive near Chalphy. Have Ethrin heal Alec and Noiche, then procede towards Jungvy. Keep Cuan out of Combat..But have Finn fight a round or 2...if he drops to 5 HP or Below DON'T Heal him...it means his Prayer skill has kicked in and he won't be getting hit anytime soon. At Jungvy make SURE Azel kills the Axedude(And have Ethrin grab the speed ring from the Village below Jungvy). before Selis conquers the castle have Adan pulg himself where the bridge was and put Azel behind him, with Alec and Noiche nearby. Have Sigurd conquer the castle. Enemys pour over the bridge..and are stopped by Adan. Have Alec, Noche make hit and run attacks, have Azel attack the person in front of Adan(Supported by Mideel, who you get when you conquer Jungvy. Arvis should head straight for Sigurd and give him a Silver Sword, and the disapear. From there have Sigurd mow down any barbarians that are left at the bridge. For vengence have Mideel poke the boss of the castle full of holes with his bow. Have Sigurd conquer the castle and BAM! the Prolouge is over. Conversations: Most of the Conversations are small talk, basicly Sigurd thanking his friends for helping him out. There is ONE Good Conversation though^_~ Have Mideel attack the boss of Evans castle: Boss: HEY! Arrows aren't fair!! Come fight like a man! Chapter 1: The chapter opens up with Sigurd and Cuans Friend Elotoshan promising to guard their back against the Dukes of Agustria(Notably Highline Castle) as they press into Verdane to rescue Edin. Kinbois(One of Verdanes Princes) is talking to a Mercenary who was traveling through his land and makes her an offer she can't refuse: Guard his castle or her Nephew gets it. This chapter marks the 1st time a Character can go to the Arena, so I recomend you send all the Characters through it. Upgrade Lex's axe to Steel, but don't sell his Iron Axe. Have Cuan buy the Iron spear and sell his Steel. Have Finn buy the Steel and The Javelin in the shop. Have Sigurd sell his Steel sword and have either Alec or Noishe(Which ever one DOSEN'T Have the Steel Sword already) Buy it. Have Adan buy the Thin Sword and Give the Iron Lance for Sale to your Favorite Social Knight. After the 1st turn Edin and Deu will join your Team. Park Deu in the Middle of the Forest and Have Edin flee North along the Coast of the Lake to Sigurds group. After killing Kinbois with Lex(And Reciving the Throwing Axe) Lure Ayra out with Noish(Or Alec..whichever has Awareness) for Several Turns then have Sigurd Run in and capture the castle. Ayra will head towards the castle after it's conquered, have Sigurd Talk to her. Have Ayra and Deu go through the Arena. Head west, Libertaring the Village if it's still standing, and have Ayra kill the boss and recieve the Skill Ring. Conquer Marpha castle. Jamuka will advance through the forest, and due to his higher move rate, will likely arrive near Marpha before his Army. QUICKLY(If no units are nearby) have Edin go in and Talk to him..then polish off his Army. Have him go through the Arena. Thread your Army through the pass in the forest(Gaining Diadora along the way) and be wary none of them enter the Range of the Fenrir Spell. Try to bait out the Army around Verdane castle and then, when the coast is clear, Send Diadora up into Fenrir Range and use her Silence Staff. While the Boss is Helpless slam your units against him, Making sure Azel kills the Boss to gain the Magic ring. If Silence Wears off, have Diadora silence him again. Conversations: Next Version. Chapter 2 The Chapter opens up with Shagall Imprisoning Eltosian and the Cross Knights, leaving Nodion Defensless Save for 3 paladins and Princess Lachesis. Obviously, Highline decideds to take advantage of this and sends out a Task Force for a Full Scale invasion. Sigurd, now Married to Diadora, reluctantly takes up his sword to protect the Castle of his Longtime friend. As Highline's Forces are poised to attack Nodion, the other lords of Augustria watch with bated Breath. Do your Normal Chapter Prep thing..Juggle Equipment as nesscary, make repairs, and make ABSOULUTLY sure you clear the Arena with a Character at some point in this chapter(Ayra should be able to do it at the Beginning though^_~). Doing so will net you Hollin, a Very powerful Swordfighter who isn't as agile as Ayra, but is much tougher. If you want to get the Bargain Ring speed will be of the Essence. You HAVE to Secure Highline Castle FAST so you can get some Units to defend the villages in the Center of the Map. If you want the Knight ring you have to make sure Lachiesis Three Paladins stay alive through the entire map. AND Your going to have to do some Unit Juggling if you Want Fury!!! Once your all set, get your units Butts Hauled over to Highline. Have Diadora talk to Ethrin, she'll get the Light sword which very shortly will become your best friend. Wipe the Floor with the units attacking Highline(Making sure that the unit you want to get the Elite Ring kills the Knight holding it. I like to give it to Either Finn, Ethrin, or Deu). Have Sigurd talk to Lachesis to have her join, but be aware that the Paladins WILL Follow her where-ever she goes on this map. You should still be crusing at this point. See those Bandits torching the village? Their why we're moving so quick. Haul some more Ass to Highline castle and liberate it...If you've done this in Less then 11 Turns your good to go. Levin and Sylvia will pop out, have them save the Village below them but DON'T Liberate it..we'll be sending Edin there. When she gets there do the Liberation thing and BOOM, you get the Bargain Ring: Bar None of the BEST Item in the Game for her(and Her Succesor). See that big Free-Lancer Army? The Blonde Haired Guy, Beowulf, is convinceable. Either Behead his Leader and have Sigurd offer him the 'Join or Die' decision, or have someone with 10,000 gold speak to him to show him the light of reason..or your pocket as this case may be. At this point you might wanna kill the Boss of the nearby castle but NOT Liberate it, instead bringing Lachesis over to start earning some EXP with that Staff of hers. Trust me, you'll appreciate the levels she earns later. Are the 3 Knights still alive? Good. Park Lachesis there and don't move her for the rest of the Map. Warp Levin, Jamuka, and whoever else you want fighting Pegasus knights back to your own base, and have Sigurd for the Liberation thing again. Uh-Oh..Where'd all of those guys come from? Ah well..time for some more Butt Kicking. Fury and the Pegasus Knights make a Bee-Line for your Castle...Kill the Generic Ones and at your convience have Levin convince Fury..Prefierably before she gets herself killed ^_~. Yay...Fury Joins up, but those Long Arches will tear her up..we'll have to do something about them first. AAARGH! The Bishop on the Castle has a Sleep Staff...You'll just have to live with it. Muscle your way through and do the Boss Killing thing again..and the Liberate Bit. BTW: At some point during all this Chaos Finn and Cuan can have a conversaiton which will give Finn the Hero Lance. Transfer this weapon to Fury ASAP. One more castle to go. See that Duke Running at 'ya? He's equipped with the Knight Killer Lance. As it's Name implies...Sending someone that rides a Horse at him is a BAD thing. You MIGHT be able to get away with using a Hero Axe Equipped Lex if his Level is High, but other then that stick to Magic and Ranged attacks to take him down. Put the lance on whoever you want for now..Oddly enough you'll use this ONCE and then won't touch it again until Chapter 5. Shagall has the Highly Useful Libro staff, so if at all possible have Edin Deal the Killing blow. Oh yeah..and see the Secrets Section of this guide to get the Advancing Ring for Adan! Conversations: Too Many. Next version ^_~ Chapter 4 Talk about straight forward. You have a variety of Pirates slowly making their way to the various towns, and a large army straight in front of you. Save the towns(Fury is your FRIEND) and smash the Army in bits...Shoulden't be too hard, since Either Lex or Hollin will have a Conversation with Ayra that gives her the Hero Sword. After you have Sigurd take the castle, Eltoshian and the Cross Knights rush the castle, you can kill him but it's tough..theres a better way though. Have Lacheis talk to Eltoshian, he'll pull back(But the Cross Knights won't) giving Lacheis the Earth Sword in the process. Too bad Shagall beheads him for the trouble. Don't worry..all you people who were drooling over the Mistolian have the 2nd Generation to look forward to. Procede to Whack Shagall's freaky headed Hide..I personaly took great Satsifaction in this. Now, Have Fury get as CLOSE to that Tower in the Upper left part of the map as possible..You'll see why in a minute. Take the castle, watch Diadora get swiped, and and then See Bridget Get chased by Pirates and Claude and Tiltyu come out of the Tower. Have Ethrin talk to Cuan(Or the other way around) Congrats..you just got the Geiborg. Have Bridget Bee-Line for the Tower..Keep Tiltyu and Claude at the tower. Fury makes Hit and Run attacks on the pirates chasing her(BEWARE the Archers) and then Tiltyu mops up any that are still tailing. Pisa the Warrior has the Awesome Leg Ring..give it to Ayra to Enable more Carnage Faster. Have Edin talk to Bridget..Bridget gets Ichivals Bow. Have Mideel talk to Bridget..You can just HEAR the Slap that he's got coming his way from Edin. Have Deu go to that Tower...Chaos Ensues and you get the Wind Sword. Take the Pirates castle and the chapter is done. Thank yous A BIG HUGE THANK YOU to RukesRiese! This Girl is the Fire Emblem GODDESS!! Ray Chein for the Before Story Translations, the Chapter Translations, and pretty much all the other Story Related translations for the 1st half of the game Kiwa for the Prolouge and Chapter 1 story Translations Diedrupo for some of the story. Fox Astron...This guy has given me so much Info it isn't funny. All the guys on the FEML...Thanks for all the advice!^_~ Anyone taking credit for this work or any of the aboves work will Promptly and Efficently have the Gae-Borg shoved up where it hurts. Trust me...You DON'T want more Details^_^