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PLATFORM
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PS4
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BATTLE
SYSTEM
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INTERACTION
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ORIGINALITY
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STORY
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MUSIC
& SOUND
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VISUALS
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CHALLENGE
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Moderate
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COMPLETION
TIME
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20-40 Hours
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OVERALL
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+
Fantastic first person
shooter combat
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Fun player vs player
+
Diverse skill sets allow many
ways to play
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Story is a mess
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Too much tedium to upgrade
gear
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No raid matchmaking
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Click
here for scoring
definitions
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Destiny
is the first game from post-Microsoft Bungie,
makers of the popular Halo franchise, and
the developer has a lot riding on its success. As
one might expect, expectations are sky high and
unfortunately Destiny can't quite match up
to them. It just has some issues, such as some
boring early missions, a lame story, and some
tedious late game grinding. Those who can deal
with these issues may in fact find the best mix of
first person shooter and RPG mechanics available.
Destiny's
story begins with a brief video of humans first
landing on Mars and the discovery of the Traveler,
an otherworldly entity in the form of a giant
white orb. The Traveler gifts humanity with all
sorts of miracles, and a golden age begins.
Naturally, this is short lived as the Traveler's
enemy, the Darkness, eventually arrives in the
form of multiple alien invaders that place
humanity on the brink of extinction. This is where
humanity makes its entrance as guardians of the
last city, and these unnamed heroes are tasked
with pushing back against the Darkness. If all
this sounds relatively generic and corny, it is to
some extent. Alien races all have a good look and
feel to them, but certainly feel reminiscent of
Bungie's previous work and other popular science
fiction.
The universe
the game creates is certainly interesting, but
sadly the best parts are all relegated to lore
entries and don't directly show up in the story.
The narrative present is contained in main story
and side missions, but it's vague and mostly left
to pre-mission briefings and small snippets of
dialogue from the player's ghost, a small flying
robotic AI. The dialogue is fine, but fails to
give the player any sense of what exactly is going
on in the universe. There are hints of deeper plot
elements that never get explored, which becomes
very frustrating for anyone that finds Destiny's
take on science fiction interesting. The game's
focus on co-op is likely the cause of the bare
bones story, to keep things moving, and it's a
real shame.
The Vex haunt the
ruins of Venus. |
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Thankfully the
actual moment to moment gameplay is a blast.
Primarily a shooter with RPG elements, Destiny
sticks mostly to three person co-op missions,
along with six person co-op for the one raid
currently in the game. With three classes to
choose from, the core game has been nicely
balanced around this precise co-op size, though
there is nothing restricting players from forming
a trio of any mix of the classes. The classes
consist of the hunter, titan, and warlock. Each
includes two sub-classes, which have skill trees
consisting of different grenade types, variables
to each subclasses' special ability, as well as
alterations to jumping ability, armor, speed, and
recovery. Though skills are unlocked as the player
progresses, the newer abilities aren't necessarily
more powerful. Instead, new skills give players
more options on how to best tweak their character
based on how they want to play. Since each
subclass has a large tree, and players can switch
between the two on the fly, there's a ton of
different ways for players to play.
There are a
variety of different activities that players can
take on to advance the game. The easiest way to
start is the 'story missions,' the word story
loosely used here since there's not much of one,
even during the mission briefings. Missions
usually involve dropping into one of the game's
worlds and moving to a specific area to complete
an objective. This translates generally to
fighting groups of enemies or a boss. While the
missions don't offer much in the way of varying
objectives, combat is fun and the different enemy
races often require different strategies to deal
with. The locations in the game are also gorgeous,
and are often a joy to wander around. Players are
free to roam around the areas while on a mission,
and occasionally world events pop up. These allow
players in the same area to work together to fight
enemies or complete other objectives to earn
rewards. This is the only time the game will feel
like an MMO, as outside of this there's little to
no interaction with other players in the area
outside of any co-op partners.
Outside of
story missions, there are also strikes, the game's
single raid, and patrol missions. Strikes could be
described as mini-raids, with three players taking
on a short mission capped off with a challenging
boss fight. Destiny reuses these strikes
in more challenging "heroic" and "nightfall"
versions as well. These include tougher enemies
and restrictions on respawning. These provide some
of the game's best moments, requiring good
teamwork and strategy to complete. The one raid,
"The Vault of Glass," ups the team count to a
maximum of six and includes a variety of puzzle
solving and platforming elements in addition to
combat, providing an incredible and challenging
experience. It has the best of what Destiny
has to offer, yet lacks the matchmaking of other
modes which pair players up, so those that don't
know others playing the game may never get to
experience it. Finally are the patrols, which are
the most boring activity available. Patrols task
players with wandering around worlds in search of
upgrades and communication devices that offer
short missions. Without the laser sharp focus the
other modes contain, things can get stale quickly,
especially with only low level enemies in most
places. The worst part is higher level gear
requires hunting down materials, making these
activities a necessity.
When I said beauty
was in the eye of the beholder,
that's not the sort of beholder
I was talking about.
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There is also a
Player vs. Player mode available called "The
Crucible." Though it lacks the diverse mode
selection of Bungie's previous first person
shooters, it still is an addictive attraction
thanks to how it ties in to the rest of the Destiny
experience. The included modes are a variation on
controlling territories, various team and solo
death match variants, and occasional weekly or
daily special game types. Weapons and armor are
all evened out to put everyone near the same power
level. This mostly works well, and the special
properties like charge time and range on weapons
are still there, making weapon selection an
important process. Of course it isn't perfect, as
lower level characters will be lacking some
abilities, but for the most part balance isn't a
huge concern. Bungie does run occasional "Iron
Banner" events where players can face each other
without this balancing in place. Players
participating in multiplayer are rewarded with
experience, currency for buying equipment from
vendors, and occasionally random awards such as
equipment. These rewards are nice when acquired,
but are completely random and not based on winning
or individual performance. In fact, the only extra
bonus for winning a match is slightly more
currency, so winning matches can feel pointless
outside of the simple joy of victory. While this
gives the less skilled players an equal shot at
winnings, it also means some players may not put
in much effort.
Advancement is
the name of the game in Destiny, and all
the activities players can partake in lead to
rewards in the game's one city, the Tower. Here
players can find vendors for gear, meet with
different factions to gain favor and get even more
powerful gear, and also partake in bounties.
Bounties have specific objectives in certain
modes, such as completing five control modes in
the Crucible, or taking down a certain boss in a
strike. Completing this rewards experience, along
with further advancement in the Tower's various
groups to work towards unlocking more powerful
gear to purchase. It gives meaning to repeatedly
going through Destiny's modes, and the
different daily and weekly strikes offer more
rewards. Advancement can feel tedious, especially
because of its random nature. Rewards are often
given out as engrams, which contain a random
equipment item of one type, such as a helm. These
will provide an item of at least the rarity of the
engram, but will sometimes be something higher, or
a rare upgrade item. The problem is these often
provide an item of random class as well. It can be
incredibly frustrating to finally get a very rare
item only to find it's for the wrong class. Bungie
has already tweaked these systems to some extent,
but further tweaking is certainly needed to smooth
out the endless quest for better gear.
One area where
there is little to no issues is the audio/visual
department. Destiny is an absolute joy for
the senses. Locations are vibrant and detailed,
and jetting around the vehicles players are able
to summon at will can be fun on its own without
any other activities needed. The art is certainly
reminiscent of Bungie's work on the Halo
series, but it still very much has its own feel to
it. The game runs at a smooth framerate without
any real drops. Audio similarly is fantastic, with
many great themes providing an exciting backdrop
to challenging boss battles and intense fights.
The music consists of intense, epic orchestral
arrangements with some rock and electronic
instrumentation sprinkled in as well. The exciting
soundtrack is very memorable and enhances the
experience throughout. The voice acting is mostly
enjoyable, though some may dislike the somewhat
flat work of Peter Dinklage as the player's
robotic companion. Some surprising familiar voices
such as Nathan Fillion show up, which is a nice
touch. Even when dealing with the not so fun parts
of Destiny, the game at least looks and
sounds brilliant.
Destiny
shows to be a promising new franchise and there
are already lots of future updates and expansions
planned. Whether or not it fulfills that promise
is yet to be seen, but Destiny as it
stands now is an amazing experience when it is at
its best. While the game has many flaws, those
with patience will find the best combination of
first person shooter and RPG mechanics on the
market. Although Destiny isn't the
brilliant start to a franchise that many had hoped
for, it's a great game for those who can push
through its flaws and enjoy the ride.
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