THE CRAVE GAMING CHANNEL | ||||||
|
||||||
· Home
· New Site Launch · Games · Features · News · Indie Submissions · Release Dates · Chat · Message Forums · Staff Bios · Feedback · Jobs Listing |
Much Ado About Baham
By Adam L.
It was a nice rookery, or so Ba-haa thought. Yes . . . Sadly, only one egg was in the entire rookery, which in itself was a miracle. Vicious monsters from the Dawn of Time had come and stolen most of the eggs, either eating them on the spot or carrying them with them to save for other uses. It was a nice rookery, but it was a very poorly guarded one. Ba-haa and his mate Myutt stood at the entrance to the dank rookery, gazing sadly at their last egg.
I am doubtful of the egg's survival, said Ba-haa to his mate telepathically. Neither dragon had much in the ways of speech, and even if they had, neither wanted to reveal anything about their egg.
But if it does, what shall we name it? asked Myutt.
It's too early for that, replied Ba-haa. Wait until it hatches. I would like to call it Ba-haamyutt, after us.
Yes, replied Ba-haa, if it is a boy. If it is a girl, we shall call her Tiamat, after our queen. Or if not Ba-haamyutt, Kingo or Draco, after our Kings.
Yes, nodded Ba-haa. But for now, we must wait until it hatches.
So Ba-haa and Myutt waited patiently for their lone egg to hatch. Their patience was not in vain, for no robberers or predators came for weeks, and by the time they did, the egg had hatched and the drageen was born. True to their word, the mother and father named their child Ba-haamyutt, but soon changed it to Bahamut after a month of mispronouncing the name. Bahamut grew quickly and by the time he was four dragon years old (eight in human), Bahamut could fend for himself in the wilderness. He grew out of the rookery soon after he turned four and started to venture out on his own.
When Bahamut turned six, his parents left him to completely fend for himself, as all dragons did. Bahamut let them go easier than most drageens had and began to fly off on his own. Fortunate that his parents left him when they did, for soon, a great demon came upon the old rookery and killed everything it saw, including Bahamut's parents. It took two grueling hours of battle and four sloppy bites to eat the two, and the demon went on for other things.
Bahamut soon learned about this, and wanted to destroy the demon. But, in his quest to find the demon, Bahamut made a horrible realization: the demon was half-dragon!
Bahamut became grief-stricken when he discovered the identity of the dragon. The Great Laws stated that dragon cannot kill dragon, and also stated that dragon could not kill half-dragon either. However, half-dragon could kill dragon, which enraged Bahamut even more. However, he could do absolutely nothing about it, since the King of dragons still lived and reigned.
A month after his horrible realization, Bahamut became an adult. Dragons tended to live at least a thousand years in his day, so Bahamut had lots of life left to live. When he came of age, the old dragon king died, and the next in line would succeed him. Imagine Bahamut's surprise when he found out that the old king was his own mother's father! With his parents dead and his birthright staked out, Bahamut received the throne in his parent's stead and became King. However, he could not change that one Great Law even then, and for another month he plotted on how he would avenge his parents.
One day, word of four children claiming to be the Light Warriors of prophecy came upon Bahamut's kingdom. Bahamut was faintly surprised; most humans tended to stay away from dragons. He sensed from the four that the children matched the prophecy, yet did not believe he had seen the Light Warriors yet.
"A test!" Bahamut proclaimed aloud to his servants. "These warrior children need a test!"
How about the badge of courage in the Castle Ordeals? asked a servant.
"Ha, indeed!" he roared. "If you warriors can bring me a certain Badge of Courage from yonder Castle Ordeals, then you shall be rewarded!" The four immediately left to find the badge, leaving Bahamut to scheme. Humans could slay dragons and half-dragons. That was not prohibited in the Great Laws. If those four had truly been the Light Warriors, then they may stand a chance!, thought the dragon king.
Bahamut waited an hour before the children returned with the badge. It was a lowly rat's tail, hardly worth keeping. But it was guarded well, and thus the warriors returned. Bahamut grinned when he saw them arrive, and rewarded them with true warrior status.
"Light Warriors--revive this planet!" Bahamut said to them as they left.
And they did. The evil half-dragon--CHAOS--had been completely defeated by the four. Bahamut's parents were avenged, and the world was at peace.
But still Bahamut was not content. He needed assurance than peace would be kept. So, using his powers as King, Bahamut created a brand of monsters on his own, and gave them abilities to answer the summons of the pure of heart. For the woods he created Chocobos, for the fog he made Mist Dragons. For the fires he made Jinn, for the skies he made Indra, for the ice he made Shiva, for the earth he made Titan. For the pure he made Sylphs, for the noble he made Odin. And to rule over the monsters he made Asura the queen and Leviatan the king, himself being creator and judge over all monsters.
For a period, Bahamut stayed on the Earth, but went to the moon once a living plane for his monsters was made. There he took human form, and brought his servants with him, who also took human form. Between the time that CHAOS died and the time he arrived on the moon, forty years had passed. The Light Warriors still lived, but had went their separate ways after a time: the Knight became King of the country of Baron, the Ninja became King of Eblan, the Black Belt Master became King of Fabul, the Red Wizard became king of Damcyan. The Black Wizard became Elder of Mysidia and the White Wizard settled down in Baron, raising a daughter named Rosa.
In those times, a new evil arose from the shadows. He was Zemus, evil incarnate. Bahamut knew of Zemus and knew of his power, but could do little to help stop him. In fact, Bahamut did nothing at all until a skilled caller named Rydia came to him.
"So you have defeated Leviatan," he observed, looking into Rydia's eyes. He could tell easily that the caller could control Leviatan and Asura now. "But it could have been done without the power of Light," he continued. And it could, really. So he decided to test the caller in battle. It was a short one, and a very even one at that. Needless to say, the test was unnecessary. The caller proved to be worthy, and her friends as well. So, Bahamut gave his power to her in hopes of thwarting Zemus and saving the worlds.
In time, Bahamut grew older, wiser, and much more powerful. He also grew more careless. On Earth, a war was going on and Bahamut decided to help. When he arrived, his worst fear came true: the stone goddesses, creators of magic and writers of the Great Laws, were fighting amongst themselves and transforming helpless humans into their pawns in the battle. Humans fought themselves over these pawns, and fought the pawns themselves. Many pawns (Espers, thought Bahamut. Espers was the dragon word for "Pawn of the Gods") died in the battle, and many evils were created from the pawns and the goddesses. Bahamut recognized many as evil dragons, while others were ancestors of the summoned monsters. There was Phumbaba (dragon for "Evil Monster"), Doom Gaze (because the creature came from the Doom goddess), and many other evils. The battle was so fierce at the time that Bahamut didn't notice Doom Gaze as he charged him, until it was too late. Immediately, Doom Gaze began shredding Bahamut with his long claws.
"Halt! Cease, in the name of Bahamut the King!" he shouted. But the creature screeched in reply and kept attacking, for it was a dumb monster and could not understand the dragon. Under the heavy attack of Doom Gaze, Bahamut decided to destroy himself in hopes of destroying the monster with him. So in a flash of light, Bahamut prepared to destroy himself. But before he could, a stray blast from the goddesses struck Bahamut, and turned him into a shard of Magicite! Doom Gaze ate the shard, yet even then Bahamut refused to give up, and paralyzed the creature with his power. Doom Gaze fell into a deep ravine that the goddesses had made in their campaign, and did not come out for a thousand years.
During those thousand years, Bahamut split his spirit into three dragons, and each one escaped Doom Gaze's mouth, all except for the Esper part of Bahamut. That remained inside, waiting to be freed. During another war, the Esper part of Bahamut was freed from Doom Gaze, and helped fight a little in that particular war. However, once magic vanished from the world, the Esper Bahamut was gone forever. Only his three spirits remained, but even they were not invincible to the purge of magic. So, drawing out energy from the Planet, they transformed themselves into orbs, and lied in stasis along different parts of the planet, until the purge was over.
Eons later, the orb with Bahamut spirit 1 was found in an Ancient Temple, and was used in a war for the life of the Planet. Then, on a distant windy crater, Bahamut's second spirit, Neo-Bahamut, was found and used in the same war. Finally, on a sacred canyon, Bahamut's third spirit, Bahamut Zero, was found and used in the war. When the long war finally ended, all three Bahamut orbs fused as one, absorbing power from "Lifestream" that was pouring out from the planet. In a flash, Bahamut was reborn. Rising high in the sky, Bahamut began to contemplate his past, and his future.
"I have seen Light Warriors avenge my parents. I have seen humans summon me to save other people. I have seen defeat, and victory. I have even seen things from three different perspectives," said he, "but I wonder what I shall see next?"
Only Final Fantasy 8, and time, will tell . . .
THE END
|
© 1998-2017 RPGamer All Rights Reserved | ||
Privacy Policy |