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E3 Impression

Fire Emblem: The Sacred Stones

05.19.2005

HEATH HINDMAN
STAFF COLUMNIST
CORTNEY STONE
E3 CORRESPONDANT

SCREENSHOT
A man riding a dragon

I found Fire Emblem: The Sacred Stones at Nintendo's Game Boy Advance display. I picked it up and jumped right into a battle. It didn't really impress me. The graphics were flat and not up to the GBA's capabilities. They looked more like Game Boy Color graphics. The tactical gameplay was rather bland and straightforward. I moved my characters around and defeated my enemies. The first battle went very smoothly, so I continued to play.

SCREENSHOT
RAGE

The second battle had two objectives: protect an NPC and retrieve a stolen bracelet. I was able to "rescue" the NPC, but getting the bracelet was another matter. I defeated all the thieves, but I could not go anywhere else. The game kept playing my turns over and over. I could not exit the battle field, climb the stairs, or even open a treasure chest with the key I found. I decided to reset the game, lest some unfortunate person wander into the pointless battle, and I walked away in search of better gaming experiences.


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Console:
· Game Boy Advance

Release:
· May 24 2005

Publisher:
· Nintendo

Developer:
· Intelligent Systems


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