The Xbox 360 was the first of the three next-generation consoles to be revealed. One of the burning questions about the Xbox 360 was whether or not it would be backwards compatible with the current Xbox, but Microsoft settled the issue once and for all by confirming that Xbox games can be played on the 360. Here's a look at what is under the hood of Microsoft's new machine.
Category |
Specification |
Company |
Microsoft |
Processors |
Three dual-thread 3.2GHz PowerPC-based CPUs with 1MB L2 cache |
Memory |
512 MB of 700 MHz GDDR3 RAM |
Bandwidth |
22.4 GB/s bus bandwidth
256 GB/s bandwidth to EDRAM
21.6 GB/s front-side bus |
Polygons |
500 million triangles/sec. |
Shader Performance |
48 billion shader ops/sec. |
System Floating Point Performance |
1 teraflop |
Storage |
Optional 20GB hard drive |
I/O |
Support for four wireless controllers
3 USB 2.0 ports
2 memory card slots |
Internet |
Xbox Live
Built-in Ethernet port
802.11a/b/g Wi-Fi ready
Video camera ready |
Media |
DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
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Screen |
16:9, 720p, 1080i |
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