11/02- 12:00PM EST
Welcome! It's been a crazy week with the
hurricane hitting the east coast. I hope any
of you who were in its path made it out OK!
Some places still aren't in great shape, so
stay out there folks. Hopefully this silly
little column can provide some brief
entertainment. No one sent me contest ideas
by the way! So fine, the next four people to
send me letters of at least 500 words in
length will get a steam code for Penny
Arcade Adventures 3. How
about that?
On to the letters!
|
|
|
Hi Wheels!
For your hot topics:
1) What is the best Final Fantasy
spinoff? Easy answer is Final Fantasy
Tactics. I don't know what more needs
to be said about it, and it's definitely on
the short list. I've been hearing good to
great things about FF: The 4 Heroes of
Light, which I haven't played, so that
would win my vote for curiosity. And I guess
my actual vote would have to go to FF
Fables: Chocobo Tales. I don't care
how ridiculous that sounds. I realized I've
played it 3 (!!) times? And I hate card
battle games. I never got into the Pokemon
style of collecting things just for the sake
of collecting them, which I (possibly
unjustly) lump together with card games, but
this one is just fun. It has classic music,
classic elemental tropes, and tons of
callbacks to the main series. I love it.
Recent addition may also be FF
Dimensions, which I've been
surprisingly happy with.
Wheels
I
figured for most people the
answer likely is Final
Fantasy Tactics. That's
understandable given the game is
better than many of the proper
entries in the main series. I
was hoping to get some
interesting answers as well and
you have provided this! I didn't
really think of Four Heroes
of Light since despite the
name it doesn't feel much like
anything directly related to Final
Fantasy. I love the game
despite its faults and
annoyingly difficult final boss.
Chocobo Tales is a unique
response. I haven't played it
but it seemed to be ignored by
the majority of Final
Fantasy fans. Shame on us
I guess? It sounds like a fun
little game. I may have to track
down a copy at some point.
Probably a bit too early to
consider FF Dimensions
for this list! It's only
recently come out and I'm sure
it will take a few playthroughs
(if it's enjoyable) to determine
if it belongs in consideration
here. That said, I have seen
many enjoying it despite its
graphical issues! I downloaded
the free portion but haven't
gotten a chance to try it yet.
|
3) My favorite Dragon Quest is a tie
between III and IV. I love
the world of III and the use of the
job system. I found the job system of later
2D entries to be a bit inhibitory based on
how learning abilities works (*cough* DQ
VII), whereas III didn't seem
to have that problem. And the pacing was far
and away better than either DQ or DQ
II. The world felt cohesive for the
first time. Comparatively, I loved exploring
the world of IV bit by bit, and its
use of the chapters is still one of the
strongest story mechanisms in the series. I
couldn't get into V and VI
as much for whatever reason.
Wheels
Another
interesting choice! Well, Dragon
Quest III is anyway. IV
would be a more standard choice.
The early NES titles don't
hold up as well these days but I
guess III would surely
be the best of the first three
given the cool job system. I'm
surprised you couldn't get into
V! V is just all
around an amazing title and
seems to be the general fan
favorite. I can understand your
issues with VI, but I
still enjoy that odd duck in the
series.
|
That being said, I'd probably go with VIII
as being the best. For a series that had
stayed 2D for so long, it made the jump
absolutely seamlessly. And still managed to
get the feel of exploration that, to me, is
the major differentiation between it and Final
Fantasy. It also has some great
characters and story. I haven't played IX
though - thoughts? I'm not a huge fan of 30
'save the town' scenarios followed by one
so-called main villain.
Wheels
Well,
VII was technically
3D for exploration and such it
just used 2D sprites for
characters. Plus older Dragon
Quest games had been
updated on PS1 with a look
similar to VII. This
quibbling aside, VIII
was the first that took full
advantage of 3D and as such it
seemed like the most popular
entry outside of Japan. It
successfully captured that
spirit of old 16-bit RPGs with
all the bells and whistles of
more recent games. I don't know
if I'd agree it is the best as I
didn't like the character
advancement system.
IX was an amazing game
with an insane amount of content
for a small little DS cart. The
combat and class systems were a
blast and there was seemingly an
endless amount of post game
stuff to do, not even getting
into multiplayer. Calling the
story thirty 'save the town'
scenarios is a bit of an
exaggeration. There's a lot of
very personal and heartbreaking
stories, most of which don't
actually involve saving the town
itself. You really should play
it!
|
5) Shadow Hearts HD collection. I
don't know that anyone cares about the
spinoff, From the New World, other
than being fun, and Koudelka would
be a stretch to include since it wasn't a
PS2 game, but even just the first two
mainline games would be great to see get a
brush up. They also didn't get the exposure
they deserved, and any extra recognition
they could get from a company willing to
push it would be great.
Wheels
I
must admit that I have a very
selfish desire for them to make
an HD collection, because I
never played any of them! With
the price they go for now I'd
really love an easier way just
to give them a try. It's a lot
of money to invest in a series I
might not even like. Konami
needs to make a collection of
the PS2 Suikoden games
as well but that seems even less
likely.
|
Sidebar to the sequal-lag conversation: I
see this series as an example that was
harmed by using sequels without notable
character or plot connections to the
previous works. A huge part of why Covenant
was so effective for me was that I was
already invested in Yuri and what had
happened to him, Alice, Kato etc. It helps
that they also pulled me in with the other
new characters, but when I played From
the New World, I just didn't care as
much without these connections. Are there
any other sequels you think would have been
better served with more direct correlation?
I'm sure Chrono will make a lot of
people's lists, but I'd also put Lufia
as an example that worked because of the
meaningful connections. That was a series
where the sequel felt absolutely necessary
(the first one, anyway).
Wheels
Chrono
would be on a lot of
people's lists but in all
honesty I think it would have
been far better if it had no
connection or only vague
connections to Chrono
Trigger. The way it
connects to the first game
doesn't work quite well and
though it may have impacted
sales, a less direct connection
may have helped the quality of
the story. I can't speak much on
the Shadow Hearts
sequels, but would just compare
them to Konami's own Suikoden
where a continued universe as
the games went along really kept
fans hooked. Maybe something
similar would have helped keep
fans interested in Shadow
Hearts?
Lufia 1&2
are a perfect example of how to
do a good direct sequel from
what I've heard.
|
Other cold topics that were going through my
head:
1) I'm out of power from the hurricane. I'm
playing Chrono Trigger on my DS, Valkyrie
Profile on my PSP, and FF
Dimensions on my iPhone after
charging. What would be your preferred
portable blackout games?
Wheels
Sorry
to hear you're without power!
Hopefully you get that back
soon. I'd start with Dragon
Quest IX on DS as that on
its own could eat up a ton of
time. On PSP, I would highly
recommend Growlanser:
Wayfayer of Time as a
great time sync. On iPhone,
there's always Penny Arcade
Adventures 3 and Cthulhu
Saves the World for some
solid entertainment. Of course
your current selections are
great!
|
2) If you could cast one RPG spell in real
life, what would it be?
Wheels
Oh,
that would have to be a spell
letting me return to previously
visited towns instantly. Just
imagine all the gas I would
save! OK, that isn't true
because I would still need to
fly to places I haven't been to
yet.
|
3) If you had to be stuck in one RPG world,
which would it be? Or maybe I should say, if
you had to live in one RPG world when it
wasn't busy being destroyed, which would it
be?
Thanks!
--
Jarrod
Wheels
Ohm
that would have to be the world
of the most recent Atelier
games since it isn't constantly
under the threat of utter
devastation! Or I could always
say the world of Atelier
Annie since that takes
place on an island resort.
Anyway, basically any of these
worlds from less violent RPGs
would serve me just fine!
|
|
Hey Wheels, long time no write! Almost
every Friday, I think to myself: "Man, I
should have written in to Q&A this
week. I'll do that next time."
And then the next Friday always arrives too
soon after that. Have you ever had
that feeling?
Wheels
All the time! There's simply too
many things to do and too much to
write and our poor brains struggle
to keep up with it. We need some way
to slow down time or some way to
augment our brains with computers or
something.
|
Oh, by the way, I've been waiting for a
villain concept letter from you for a bit
over six months now. Moment of truth
time. Who's the baddest dude you can
come up with, hm?
Wheels
Oh no, I thought I had actually sent
that in! I came up with what I
thought was a cool idea but I guess
I never got around to actually
writing in about it. Essentially my
idea was for a master manipulator
villain. In the game this character
would star in, the heroes would be
solving many seemingly unrelated
world problems and threats. Clever
players would slowly start to
realize that all these seemingly
unrelated events seem to be
connected in some way. Said game
could just end with the player never
finding out the truth, but those who
notice the pattern could then veer
off the "main" path of the game and
start investigating these strange
connections. Think of the villain
The Calculator from the Batman
series only far more secretive and
harder to track down. Who is this
person, and what is their ultimate
end game? This would be the ultimate
question the players would have to
track down. Slowly things wold start
to come into focus. That Orc
rebellion started when a supposedly
rogue knight captain kidnapped the
Orc chieftain was actually started
because the captain received a
secret order from the king, except
the order was a forgery. The war of
independence by a small nation was
started by a mysterious orator who
spurred on the rebellions and has
since disappeared. Writing by this
orator matches that of the forged
order for the knight. These clues
would go and on until the players
finally realize that the one behind
it all is their patron Wizard
friend, keeping the best heroes in
the world distracted as he collects
the pieces of a lost tome that will
allow him to gain ultimate power. Or
is that just another distraction
created by the true manipulator?
|
Now, to address the fourth item on your hot
topics list: "Will Gust's game output be
hurt by the purchase by Tecmo-Koei?"
In my opinion, probably no. In my
personal experience, definitely no. Atelier
Ayesha came out after Gust's
acquisition, and it is the best Atelier
game I've ever played in terms of story,
plotting, exploration, and combat. While
I'll have to wait for the next Atelier
title to come out before I can say anything
with 100% certainty, I'm confident it'll be
a game I'll like.
See ya!
--Gaijin
Wheels
Well I trust your judgement so I'm
very glad to hear you say that. When
the acquisition seemed to be all
about getting Gust's social division
I was scared that this would take
resources away from the main series.
I guess this was a bit silly given
that the series still seems popular
in Japan and a lot of their social
stuff is based off of Atelier.
Now the only question is whether the
acquisition will effect localization
of the titles at all. Ayesha
seems certain to come here, but I
really want the Vita version of Totori!
We shall see what happens. I am well
overdue at writing in to your
column. I'll get on that as soon as
possible!
|
See you all next week!
Possibly with more drunken madness...
-Wheels
|
|
Most Recent
October
5th: Wheels
October
12th: Wheels
October
19th: Wheels
October
26th: Wheels
Links
About the Host
Quote Archives
What I can't wait for:
1. Persona
4 Vita
2. Ragnarok
Tactics
3. Halo
4
4. Atelier
Totori Vita
5. Paper
Mario 3D
On my Playlist:
1. Reel Big Fish
2. Green Day
3. Less Than Jake
Hot Topics:
1. What is the best Final Fantasy
spin-off?
2. Did Sega blow it in not taking a risk and
trying Valkyria Chronicles on the PS3 again?
3. What is the best Dragon Quest?
4. Will Gust's game output be hurt by the
purchase by Tecmo-Koei?
5. What PS2 RPG series other than Final Fantasy
would you like to see an HD collection of?
|